@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -9,6 +9,15 @@ import { LinearMipmapLinearFilter } from '../../constants.js';
9
9
 
10
10
  const _size = /*@__PURE__*/ new Vector2();
11
11
 
12
+ /**
13
+ * A special type of texture node which represents the data of the current viewport
14
+ * as a texture. The module extracts data from the current bound framebuffer with
15
+ * a copy operation so no extra render pass is required to produce the texture data
16
+ * (which is good for performance). `ViewportTextureNode` can be used as an input for a
17
+ * variety of effects like refractive or transmissive materials.
18
+ *
19
+ * @augments TextureNode
20
+ */
12
21
  class ViewportTextureNode extends TextureNode {
13
22
 
14
23
  static get type() {
@@ -17,33 +26,150 @@ class ViewportTextureNode extends TextureNode {
17
26
 
18
27
  }
19
28
 
29
+ /**
30
+ * Constructs a new viewport texture node.
31
+ *
32
+ * @param {Node} [uvNode=screenUV] - The uv node.
33
+ * @param {?Node} [levelNode=null] - The level node.
34
+ * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
35
+ */
20
36
  constructor( uvNode = screenUV, levelNode = null, framebufferTexture = null ) {
21
37
 
38
+ let defaultFramebuffer = null;
39
+
22
40
  if ( framebufferTexture === null ) {
23
41
 
24
- framebufferTexture = new FramebufferTexture();
25
- framebufferTexture.minFilter = LinearMipmapLinearFilter;
42
+ defaultFramebuffer = new FramebufferTexture();
43
+ defaultFramebuffer.minFilter = LinearMipmapLinearFilter;
44
+
45
+ framebufferTexture = defaultFramebuffer;
46
+
47
+ } else {
48
+
49
+ defaultFramebuffer = framebufferTexture;
26
50
 
27
51
  }
28
52
 
29
53
  super( framebufferTexture, uvNode, levelNode );
30
54
 
55
+ /**
56
+ * Whether to generate mipmaps or not.
57
+ *
58
+ * @type {boolean}
59
+ * @default false
60
+ */
31
61
  this.generateMipmaps = false;
32
62
 
63
+ /**
64
+ * The reference framebuffer texture. This is used to store the framebuffer texture
65
+ * for the current render target. If the render target changes, a new framebuffer texture
66
+ * is created automatically.
67
+ *
68
+ * @type {FramebufferTexture}
69
+ * @default null
70
+ */
71
+ this.defaultFramebuffer = defaultFramebuffer;
72
+
73
+ /**
74
+ * This flag can be used for type testing.
75
+ *
76
+ * @type {boolean}
77
+ * @readonly
78
+ * @default true
79
+ */
33
80
  this.isOutputTextureNode = true;
34
81
 
35
- this.updateBeforeType = NodeUpdateType.FRAME;
82
+ /**
83
+ * The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node should extract
84
+ * the current contents of the bound framebuffer for each render call.
85
+ *
86
+ * @type {string}
87
+ * @default 'render'
88
+ */
89
+ this.updateBeforeType = NodeUpdateType.RENDER;
90
+
91
+ /**
92
+ * The framebuffer texture for the current renderer context.
93
+ *
94
+ * @type {WeakMap<RenderTarget, FramebufferTexture>}
95
+ * @private
96
+ */
97
+ this._cacheTextures = new WeakMap();
98
+
99
+ }
100
+
101
+ /**
102
+ * This methods returns a texture for the given render target reference.
103
+ *
104
+ * To avoid rendering errors, `ViewportTextureNode` must use unique framebuffer textures
105
+ * for different render contexts.
106
+ *
107
+ * @param {?RenderTarget} [reference=null] - The render target reference.
108
+ * @return {Texture} The framebuffer texture.
109
+ */
110
+ getTextureForReference( reference = null ) {
111
+
112
+ let defaultFramebuffer;
113
+ let cacheTextures;
114
+
115
+ if ( this.referenceNode ) {
116
+
117
+ defaultFramebuffer = this.referenceNode.defaultFramebuffer;
118
+ cacheTextures = this.referenceNode._cacheTextures;
119
+
120
+ } else {
121
+
122
+ defaultFramebuffer = this.defaultFramebuffer;
123
+ cacheTextures = this._cacheTextures;
124
+
125
+ }
126
+
127
+ if ( reference === null ) {
128
+
129
+ return defaultFramebuffer;
130
+
131
+ }
132
+
133
+ if ( cacheTextures.has( reference ) === false ) {
134
+
135
+ const framebufferTexture = defaultFramebuffer.clone();
136
+
137
+ cacheTextures.set( reference, framebufferTexture );
138
+
139
+ }
140
+
141
+ return cacheTextures.get( reference );
142
+
143
+ }
144
+
145
+ updateReference( frame ) {
146
+
147
+ const renderTarget = frame.renderer.getRenderTarget();
148
+
149
+ this.value = this.getTextureForReference( renderTarget );
150
+
151
+ return this.value;
36
152
 
37
153
  }
38
154
 
39
155
  updateBefore( frame ) {
40
156
 
41
157
  const renderer = frame.renderer;
42
- renderer.getDrawingBufferSize( _size );
158
+ const renderTarget = renderer.getRenderTarget();
159
+
160
+ if ( renderTarget === null ) {
161
+
162
+ renderer.getDrawingBufferSize( _size );
163
+
164
+ } else {
165
+
166
+ _size.set( renderTarget.width, renderTarget.height );
167
+
168
+ }
43
169
 
44
170
  //
45
171
 
46
- const framebufferTexture = this.value;
172
+ const framebufferTexture = this.getTextureForReference( renderTarget );
47
173
 
48
174
  if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
49
175
 
@@ -77,5 +203,43 @@ class ViewportTextureNode extends TextureNode {
77
203
 
78
204
  export default ViewportTextureNode;
79
205
 
80
- export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode );
81
- export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } );
206
+ /**
207
+ * TSL function for creating a viewport texture node.
208
+ *
209
+ * @tsl
210
+ * @function
211
+ * @param {?Node} [uvNode=screenUV] - The uv node.
212
+ * @param {?Node} [levelNode=null] - The level node.
213
+ * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
214
+ * @returns {ViewportTextureNode}
215
+ */
216
+ export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode ).setParameterLength( 0, 3 );
217
+
218
+ /**
219
+ * TSL function for creating a viewport texture node with enabled mipmap generation.
220
+ *
221
+ * @tsl
222
+ * @function
223
+ * @param {?Node} [uvNode=screenUV] - The uv node.
224
+ * @param {?Node} [levelNode=null] - The level node.
225
+ * @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
226
+ * @returns {ViewportTextureNode}
227
+ */
228
+ export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } ).setParameterLength( 0, 3 );
229
+
230
+ // Singleton instances for common usage
231
+ const _singletonOpaqueViewportTextureNode = /*@__PURE__*/ viewportMipTexture();
232
+
233
+ /**
234
+ * TSL function for creating a viewport texture node with enabled mipmap generation.
235
+ * The texture should only contain the opaque rendering objects.
236
+ *
237
+ * This should be used just in transparent or transmissive materials.
238
+ *
239
+ * @tsl
240
+ * @function
241
+ * @param {?Node} [uv=screenUV] - The uv node.
242
+ * @param {?Node} [level=null] - The level node.
243
+ * @returns {ViewportTextureNode}
244
+ */
245
+ export const viewportOpaqueMipTexture = ( uv = screenUV, level = null ) => _singletonOpaqueViewportTextureNode.sample( uv, level ); // TODO: Use once() when sample() supports it
@@ -0,0 +1,97 @@
1
+ import { positionView, positionWorld } from '../accessors/Position.js';
2
+ import { smoothstep } from '../math/MathNode.js';
3
+ import { Fn, output, vec4 } from '../tsl/TSLBase.js';
4
+
5
+ /**
6
+ * Returns a node that represents the `z` coordinate in view space
7
+ * for the current fragment. It's a different representation of the
8
+ * default depth value.
9
+ *
10
+ * This value can be part of a computation that defines how the fog
11
+ * density increases when moving away from the camera.
12
+ *
13
+ * @param {NodeBuilder} builder - The current node builder.
14
+ * @return {Node} The viewZ node.
15
+ */
16
+ function getViewZNode( builder ) {
17
+
18
+ let viewZ;
19
+
20
+ const getViewZ = builder.context.getViewZ;
21
+
22
+ if ( getViewZ !== undefined ) {
23
+
24
+ viewZ = getViewZ( this );
25
+
26
+ }
27
+
28
+ return ( viewZ || positionView.z ).negate();
29
+
30
+ }
31
+
32
+ /**
33
+ * Constructs a new range factor node.
34
+ *
35
+ * @tsl
36
+ * @function
37
+ * @param {Node} near - Defines the near value.
38
+ * @param {Node} far - Defines the far value.
39
+ */
40
+ export const rangeFogFactor = Fn( ( [ near, far ], builder ) => {
41
+
42
+ const viewZ = getViewZNode( builder );
43
+
44
+ return smoothstep( near, far, viewZ );
45
+
46
+ } );
47
+
48
+ /**
49
+ * Represents an exponential squared fog. This type of fog gives
50
+ * a clear view near the camera and a faster than exponentially
51
+ * densening fog farther from the camera.
52
+ *
53
+ * @tsl
54
+ * @function
55
+ * @param {Node} density - Defines the fog density.
56
+ */
57
+ export const densityFogFactor = Fn( ( [ density ], builder ) => {
58
+
59
+ const viewZ = getViewZNode( builder );
60
+
61
+ return density.mul( density, viewZ, viewZ ).negate().exp().oneMinus();
62
+
63
+ } );
64
+
65
+ /**
66
+ * Constructs a new height fog factor node. This fog factor requires a Y-up coordinate system.
67
+ *
68
+ * @tsl
69
+ * @function
70
+ * @param {Node} density - Defines the fog density.
71
+ * @param {Node} height - The height threshold in world space. Everything below this y-coordinate is affected by fog.
72
+ */
73
+ export const exponentialHeightFogFactor = Fn( ( [ density, height ], builder ) => {
74
+
75
+ const viewZ = getViewZNode( builder );
76
+
77
+ const distance = height.sub( positionWorld.y ).max( 0 ).toConst();
78
+ const m = distance.mul( viewZ ).toConst();
79
+
80
+ return density.mul( density, m, m ).negate().exp().oneMinus();
81
+
82
+ } );
83
+
84
+ /**
85
+ * This class can be used to configure a fog for the scene.
86
+ * Nodes of this type are assigned to `Scene.fogNode`.
87
+ *
88
+ * @tsl
89
+ * @function
90
+ * @param {Node} color - Defines the color of the fog.
91
+ * @param {Node} factor - Defines how the fog is factored in the scene.
92
+ */
93
+ export const fog = Fn( ( [ color, factor ] ) => {
94
+
95
+ return vec4( factor.toFloat().mix( output.rgb, color.toVec3() ), output.a );
96
+
97
+ } );
@@ -3,17 +3,13 @@ import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
3
3
  import V_GGX_SmithCorrelated_Anisotropic from './V_GGX_SmithCorrelated_Anisotropic.js';
4
4
  import D_GGX from './D_GGX.js';
5
5
  import D_GGX_Anisotropic from './D_GGX_Anisotropic.js';
6
- import { transformedNormalView } from '../../accessors/Normal.js';
6
+ import { normalView as NormalView } from '../../accessors/Normal.js';
7
7
  import { positionViewDirection } from '../../accessors/Position.js';
8
8
  import { iridescence, alphaT, anisotropyT, anisotropyB } from '../../core/PropertyNode.js';
9
9
  import { Fn, defined } from '../../tsl/TSLBase.js';
10
10
 
11
11
  // GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
12
- const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
13
-
14
- const { lightDirection, f0, f90, roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } = inputs;
15
-
16
- const normalView = inputs.normalView || transformedNormalView;
12
+ const BRDF_GGX = /*@__PURE__*/ Fn( ( { lightDirection, f0, f90, roughness, f, normalView = NormalView, USE_IRIDESCENCE, USE_ANISOTROPY } ) => {
17
13
 
18
14
  const alpha = roughness.pow2(); // UE4's roughness
19
15
 
@@ -0,0 +1,52 @@
1
+ import BRDF_GGX from './BRDF_GGX.js';
2
+ import DFGLUT from './DFGLUT.js';
3
+ import { normalView } from '../../accessors/Normal.js';
4
+ import { positionViewDirection } from '../../accessors/Position.js';
5
+ import { EPSILON } from '../../math/MathNode.js';
6
+ import { Fn, float } from '../../tsl/TSLBase.js';
7
+
8
+ // GGX BRDF with multi-scattering energy compensation for direct lighting
9
+ // This provides more accurate energy conservation, especially for rough materials
10
+ // Based on "Practical Multiple Scattering Compensation for Microfacet Models"
11
+ // https://blog.selfshadow.com/publications/turquin/ms_comp_final.pdf
12
+ const BRDF_GGX_Multiscatter = /*@__PURE__*/ Fn( ( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } ) => {
13
+
14
+ // Single-scattering BRDF (standard GGX)
15
+ const singleScatter = BRDF_GGX( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } );
16
+
17
+ // Multi-scattering compensation
18
+ const dotNL = normalView.dot( lightDirection ).clamp();
19
+ const dotNV = normalView.dot( positionViewDirection ).clamp();
20
+
21
+ // Precomputed DFG values for view and light directions
22
+ const dfgV = DFGLUT( { roughness: _roughness, dotNV } );
23
+ const dfgL = DFGLUT( { roughness: _roughness, dotNV: dotNL } );
24
+
25
+ // Single-scattering energy for view and light
26
+ const FssEss_V = f0.mul( dfgV.x ).add( f90.mul( dfgV.y ) );
27
+ const FssEss_L = f0.mul( dfgL.x ).add( f90.mul( dfgL.y ) );
28
+
29
+ const Ess_V = dfgV.x.add( dfgV.y );
30
+ const Ess_L = dfgL.x.add( dfgL.y );
31
+
32
+ // Energy lost to multiple scattering
33
+ const Ems_V = float( 1.0 ).sub( Ess_V );
34
+ const Ems_L = float( 1.0 ).sub( Ess_L );
35
+
36
+ // Average Fresnel reflectance
37
+ const Favg = f0.add( f0.oneMinus().mul( 0.047619 ) ); // 1/21
38
+
39
+ // Multiple scattering contribution
40
+ // Uses geometric mean of view and light contributions for better energy distribution
41
+ const Fms = FssEss_V.mul( FssEss_L ).mul( Favg ).div( float( 1.0 ).sub( Ems_V.mul( Ems_L ).mul( Favg ).mul( Favg ) ).add( EPSILON ) );
42
+
43
+ // Energy compensation factor
44
+ const compensationFactor = Ems_V.mul( Ems_L );
45
+
46
+ const multiScatter = Fms.mul( compensationFactor );
47
+
48
+ return singleScatter.add( multiScatter );
49
+
50
+ } );
51
+
52
+ export default BRDF_GGX_Multiscatter;
@@ -1,4 +1,4 @@
1
- import { transformedNormalView } from '../../accessors/Normal.js';
1
+ import { normalView } from '../../accessors/Normal.js';
2
2
  import { positionViewDirection } from '../../accessors/Position.js';
3
3
  import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
4
4
  import { Fn, float } from '../../tsl/TSLBase.js';
@@ -43,9 +43,9 @@ const BRDF_Sheen = /*@__PURE__*/ Fn( ( { lightDirection } ) => {
43
43
 
44
44
  const halfDir = lightDirection.add( positionViewDirection ).normalize();
45
45
 
46
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
47
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp();
48
- const dotNH = transformedNormalView.dot( halfDir ).clamp();
46
+ const dotNL = normalView.dot( lightDirection ).clamp();
47
+ const dotNV = normalView.dot( positionViewDirection ).clamp();
48
+ const dotNH = normalView.dot( halfDir ).clamp();
49
49
 
50
50
  const D = D_Charlie( { roughness: sheenRoughness, dotNH } );
51
51
  const V = V_Neubelt( { dotNV, dotNL } );
@@ -0,0 +1,56 @@
1
+ import { Fn, vec2 } from '../../tsl/TSLBase.js';
2
+ import { texture } from '../../accessors/TextureNode.js';
3
+
4
+ import { DataTexture } from '../../../textures/DataTexture.js';
5
+ import { RGFormat, HalfFloatType, LinearFilter, ClampToEdgeWrapping } from '../../../constants.js';
6
+
7
+ /**
8
+ * Precomputed DFG LUT for Image-Based Lighting
9
+ * Resolution: 16x16
10
+ * Samples: 4096 per texel
11
+ * Format: RG16F (2 half floats per texel: scale, bias)
12
+ */
13
+
14
+ const DATA = new Uint16Array( [
15
+ 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff,
16
+ 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8,
17
+ 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa,
18
+ 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345,
19
+ 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155,
20
+ 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1,
21
+ 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3,
22
+ 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e,
23
+ 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd,
24
+ 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b,
25
+ 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598,
26
+ 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e,
27
+ 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1,
28
+ 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d,
29
+ 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3,
30
+ 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f
31
+ ] );
32
+
33
+ let lut = null;
34
+
35
+ const DFGLUT = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
36
+
37
+ if ( lut === null ) {
38
+
39
+ lut = new DataTexture( DATA, 16, 16, RGFormat, HalfFloatType );
40
+ lut.name = 'DFG_LUT';
41
+ lut.minFilter = LinearFilter;
42
+ lut.magFilter = LinearFilter;
43
+ lut.wrapS = ClampToEdgeWrapping;
44
+ lut.wrapT = ClampToEdgeWrapping;
45
+ lut.generateMipmaps = false;
46
+ lut.needsUpdate = true;
47
+
48
+ }
49
+
50
+ const uv = vec2( roughness, dotNV );
51
+
52
+ return texture( lut, uv ).rg;
53
+
54
+ } );
55
+
56
+ export default DFGLUT;
@@ -1,11 +1,11 @@
1
- import DFGApprox from './DFGApprox.js';
1
+ import DFGLUT from './DFGLUT.js';
2
2
  import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
4
  const EnvironmentBRDF = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { dotNV, specularColor, specularF90, roughness } = inputs;
7
7
 
8
- const fab = DFGApprox( { dotNV, roughness } );
8
+ const fab = DFGLUT( { dotNV, roughness } );
9
9
  return specularColor.mul( fab.x ).add( specularF90.mul( fab.y ) );
10
10
 
11
11
  } );
@@ -127,5 +127,49 @@ const LTC_Evaluate = /*@__PURE__*/ Fn( ( { N, V, P, mInv, p0, p1, p2, p3 } ) =>
127
127
  ]
128
128
  } );
129
129
 
130
+ const LTC_Evaluate_Volume = /*@__PURE__*/ Fn( ( { P, p0, p1, p2, p3 } ) => {
130
131
 
131
- export { LTC_Evaluate, LTC_Uv };
132
+ // bail if point is on back side of plane of light
133
+ // assumes ccw winding order of light vertices
134
+ const v1 = p1.sub( p0 ).toVar();
135
+ const v2 = p3.sub( p0 ).toVar();
136
+
137
+ const lightNormal = v1.cross( v2 );
138
+ const result = vec3().toVar();
139
+
140
+ If( lightNormal.dot( P.sub( p0 ) ).greaterThanEqual( 0.0 ), () => {
141
+
142
+ // transform rect
143
+ // & project rect onto sphere
144
+ const coords0 = p0.sub( P ).normalize().toVar();
145
+ const coords1 = p1.sub( P ).normalize().toVar();
146
+ const coords2 = p2.sub( P ).normalize().toVar();
147
+ const coords3 = p3.sub( P ).normalize().toVar();
148
+
149
+ // calculate vector form factor
150
+ const vectorFormFactor = vec3( 0 ).toVar();
151
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords0, v2: coords1 } ) );
152
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords1, v2: coords2 } ) );
153
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords2, v2: coords3 } ) );
154
+ vectorFormFactor.addAssign( LTC_EdgeVectorFormFactor( { v1: coords3, v2: coords0 } ) );
155
+
156
+ // adjust for horizon clipping
157
+ result.assign( vec3( LTC_ClippedSphereFormFactor( { f: vectorFormFactor.abs() } ) ) );
158
+
159
+ } );
160
+
161
+ return result;
162
+
163
+ } ).setLayout( {
164
+ name: 'LTC_Evaluate',
165
+ type: 'vec3',
166
+ inputs: [
167
+ { name: 'P', type: 'vec3' },
168
+ { name: 'p0', type: 'vec3' },
169
+ { name: 'p1', type: 'vec3' },
170
+ { name: 'p2', type: 'vec3' },
171
+ { name: 'p3', type: 'vec3' }
172
+ ]
173
+ } );
174
+
175
+ export { LTC_Evaluate, LTC_Evaluate_Volume, LTC_Uv };
@@ -9,7 +9,7 @@ const V_GGX_SmithCorrelated_Anisotropic = /*@__PURE__*/ Fn( ( { alphaT, alphaB,
9
9
  const gl = dotNV.mul( vec3( alphaT.mul( dotTL ), alphaB.mul( dotBL ), dotNL ).length() );
10
10
  const v = div( 0.5, gv.add( gl ) );
11
11
 
12
- return v.saturate();
12
+ return v;
13
13
 
14
14
  } ).setLayout( {
15
15
  name: 'V_GGX_SmithCorrelated_Anisotropic',
@@ -4,20 +4,36 @@ import { MultiplyOperation, MixOperation, AddOperation } from '../../constants.j
4
4
  import { materialSpecularStrength, materialReflectivity } from '../accessors/MaterialNode.js';
5
5
  import { mix } from '../math/MathNode.js';
6
6
  import { vec4 } from '../tsl/TSLBase.js';
7
-
7
+ import { warn } from '../../utils.js';
8
+
9
+ /**
10
+ * Represents the lighting model for unlit materials. The only light contribution
11
+ * is baked indirect lighting modulated with ambient occlusion and the material's
12
+ * diffuse color. Environment mapping is supported. Used in {@link MeshBasicNodeMaterial}.
13
+ *
14
+ * @augments LightingModel
15
+ */
8
16
  class BasicLightingModel extends LightingModel {
9
17
 
18
+ /**
19
+ * Constructs a new basic lighting model.
20
+ */
10
21
  constructor() {
11
22
 
12
23
  super();
13
24
 
14
25
  }
15
26
 
16
- indirect( context, stack, builder ) {
27
+ /**
28
+ * Implements the baked indirect lighting with its modulation.
29
+ *
30
+ * @param {NodeBuilder} builder - The current node builder.
31
+ */
32
+ indirect( { context } ) {
17
33
 
18
34
  const ambientOcclusion = context.ambientOcclusion;
19
35
  const reflectedLight = context.reflectedLight;
20
- const irradianceLightMap = builder.context.irradianceLightMap;
36
+ const irradianceLightMap = context.irradianceLightMap;
21
37
 
22
38
  reflectedLight.indirectDiffuse.assign( vec4( 0.0 ) );
23
39
 
@@ -41,9 +57,15 @@ class BasicLightingModel extends LightingModel {
41
57
 
42
58
  }
43
59
 
44
- finish( context, stack, builder ) {
60
+ /**
61
+ * Implements the environment mapping.
62
+ *
63
+ * @param {NodeBuilder} builder - The current node builder.
64
+ */
65
+ finish( builder ) {
66
+
67
+ const { material, context } = builder;
45
68
 
46
- const material = builder.material;
47
69
  const outgoingLight = context.outgoingLight;
48
70
  const envNode = builder.context.environment;
49
71
 
@@ -64,7 +86,7 @@ class BasicLightingModel extends LightingModel {
64
86
  break;
65
87
 
66
88
  default:
67
- console.warn( 'THREE.BasicLightingModel: Unsupported .combine value:', material.combine );
89
+ warn( 'BasicLightingModel: Unsupported .combine value:', material.combine );
68
90
  break;
69
91
 
70
92
  }