@needle-tools/three 0.169.20 → 0.183.2-canary.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1051) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +5 -6
  3. package/build/three.cjs +54178 -56709
  4. package/build/three.core.js +59506 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +11645 -73012
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +648 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +53905 -51657
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +53884 -51814
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  15. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  16. package/examples/jsm/Addons.js +5 -15
  17. package/examples/jsm/animation/AnimationClipCreator.js +58 -6
  18. package/examples/jsm/animation/CCDIKSolver.js +152 -45
  19. package/examples/jsm/capabilities/WebGL.js +28 -29
  20. package/examples/jsm/capabilities/WebGPU.js +19 -17
  21. package/examples/jsm/controls/ArcballControls.js +474 -178
  22. package/examples/jsm/controls/DragControls.js +100 -58
  23. package/examples/jsm/controls/FirstPersonControls.js +116 -6
  24. package/examples/jsm/controls/FlyControls.js +50 -2
  25. package/examples/jsm/controls/MapControls.js +96 -8
  26. package/examples/jsm/controls/OrbitControls.js +496 -57
  27. package/examples/jsm/controls/PointerLockControls.js +115 -22
  28. package/examples/jsm/controls/TrackballControls.js +166 -14
  29. package/examples/jsm/controls/TransformControls.js +336 -26
  30. package/examples/jsm/csm/CSM.js +232 -18
  31. package/examples/jsm/csm/CSMFrustum.js +61 -4
  32. package/examples/jsm/csm/CSMHelper.js +50 -0
  33. package/examples/jsm/csm/CSMShader.js +13 -1
  34. package/examples/jsm/csm/CSMShadowNode.js +599 -0
  35. package/examples/jsm/curves/CurveExtras.js +303 -31
  36. package/examples/jsm/curves/NURBSCurve.js +91 -16
  37. package/examples/jsm/curves/NURBSSurface.js +52 -6
  38. package/examples/jsm/curves/NURBSUtils.js +102 -112
  39. package/examples/jsm/curves/NURBSVolume.js +24 -4
  40. package/examples/jsm/effects/AnaglyphEffect.js +134 -7
  41. package/examples/jsm/effects/AsciiEffect.js +69 -22
  42. package/examples/jsm/effects/OutlineEffect.js +61 -111
  43. package/examples/jsm/effects/ParallaxBarrierEffect.js +30 -0
  44. package/examples/jsm/effects/StereoEffect.js +31 -0
  45. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  46. package/examples/jsm/environments/DebugEnvironment.js +50 -0
  47. package/examples/jsm/environments/RoomEnvironment.js +83 -42
  48. package/examples/jsm/exporters/DRACOExporter.js +56 -14
  49. package/examples/jsm/exporters/EXRExporter.js +40 -9
  50. package/examples/jsm/exporters/GLTFExporter.js +502 -169
  51. package/examples/jsm/exporters/OBJExporter.js +21 -1
  52. package/examples/jsm/exporters/PLYExporter.js +44 -12
  53. package/examples/jsm/exporters/STLExporter.js +27 -5
  54. package/examples/jsm/exporters/USDZExporter.js +781 -291
  55. package/examples/jsm/geometries/BoxLineGeometry.js +23 -0
  56. package/examples/jsm/geometries/ConvexGeometry.js +19 -0
  57. package/examples/jsm/geometries/DecalGeometry.js +91 -30
  58. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  59. package/examples/jsm/geometries/ParametricGeometry.js +38 -5
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +68 -7
  61. package/examples/jsm/geometries/TeapotGeometry.js +23 -38
  62. package/examples/jsm/geometries/TextGeometry.js +48 -29
  63. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  64. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  65. package/examples/jsm/helpers/LightProbeHelper.js +36 -0
  66. package/examples/jsm/helpers/LightProbeHelperGPU.js +38 -1
  67. package/examples/jsm/helpers/OctreeHelper.js +36 -0
  68. package/examples/jsm/helpers/PositionalAudioHelper.js +60 -0
  69. package/examples/jsm/helpers/RapierHelper.js +59 -0
  70. package/examples/jsm/helpers/RectAreaLightHelper.js +36 -3
  71. package/examples/jsm/helpers/TextureHelper.js +28 -0
  72. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  73. package/examples/jsm/helpers/VertexNormalsHelper.js +61 -2
  74. package/examples/jsm/helpers/VertexTangentsHelper.js +47 -2
  75. package/examples/jsm/helpers/ViewHelper.js +181 -9
  76. package/examples/jsm/inspector/Inspector.js +487 -0
  77. package/examples/jsm/inspector/RendererInspector.js +425 -0
  78. package/examples/jsm/inspector/tabs/Console.js +238 -0
  79. package/examples/jsm/inspector/tabs/Parameters.js +348 -0
  80. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  81. package/examples/jsm/inspector/tabs/Viewer.js +166 -0
  82. package/examples/jsm/inspector/ui/Graph.js +95 -0
  83. package/examples/jsm/inspector/ui/Item.js +170 -0
  84. package/examples/jsm/inspector/ui/List.js +75 -0
  85. package/examples/jsm/inspector/ui/Profiler.js +1975 -0
  86. package/examples/jsm/inspector/ui/Style.js +1613 -0
  87. package/examples/jsm/inspector/ui/Tab.js +233 -0
  88. package/examples/jsm/inspector/ui/Values.js +439 -0
  89. package/examples/jsm/inspector/ui/utils.js +56 -0
  90. package/examples/jsm/interactive/HTMLMesh.js +43 -12
  91. package/examples/jsm/interactive/InteractiveGroup.js +170 -52
  92. package/examples/jsm/interactive/SelectionBox.js +106 -9
  93. package/examples/jsm/interactive/SelectionHelper.js +76 -30
  94. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  95. package/examples/jsm/libs/meshopt_decoder.module.js +76 -58
  96. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  97. package/examples/jsm/lighting/TiledLighting.js +42 -0
  98. package/examples/jsm/lights/LightProbeGenerator.js +44 -7
  99. package/examples/jsm/lights/RectAreaLightTexturesLib.js +50 -14
  100. package/examples/jsm/lights/RectAreaLightUniformsLib.js +16 -0
  101. package/examples/jsm/lines/Line2.js +41 -4
  102. package/examples/jsm/lines/LineGeometry.js +80 -2
  103. package/examples/jsm/lines/LineMaterial.js +105 -5
  104. package/examples/jsm/lines/LineSegments2.js +54 -4
  105. package/examples/jsm/lines/LineSegmentsGeometry.js +65 -8
  106. package/examples/jsm/lines/Wireframe.js +41 -4
  107. package/examples/jsm/lines/WireframeGeometry2.js +27 -2
  108. package/examples/jsm/lines/webgpu/Line2.js +28 -2
  109. package/examples/jsm/lines/webgpu/LineSegments2.js +59 -24
  110. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  111. package/examples/jsm/loaders/3DMLoader.js +78 -6
  112. package/examples/jsm/loaders/3MFLoader.js +148 -7
  113. package/examples/jsm/loaders/AMFLoader.js +34 -14
  114. package/examples/jsm/loaders/BVHLoader.js +59 -12
  115. package/examples/jsm/loaders/ColladaLoader.js +61 -4027
  116. package/examples/jsm/loaders/DDSLoader.js +68 -1
  117. package/examples/jsm/loaders/DRACOLoader.js +146 -22
  118. package/examples/jsm/loaders/EXRLoader.js +255 -34
  119. package/examples/jsm/loaders/FBXLoader.js +80 -42
  120. package/examples/jsm/loaders/FontLoader.js +83 -6
  121. package/examples/jsm/loaders/GCodeLoader.js +71 -14
  122. package/examples/jsm/loaders/GLTFLoader.js +381 -263
  123. package/examples/jsm/loaders/HDRCubeTextureLoader.js +52 -3
  124. package/examples/jsm/loaders/HDRLoader.js +485 -0
  125. package/examples/jsm/loaders/IESLoader.js +42 -0
  126. package/examples/jsm/loaders/KMZLoader.js +39 -6
  127. package/examples/jsm/loaders/KTX2Loader.js +124 -48
  128. package/examples/jsm/loaders/KTXLoader.js +31 -10
  129. package/examples/jsm/loaders/LDrawLoader.js +192 -145
  130. package/examples/jsm/loaders/LUT3dlLoader.js +47 -10
  131. package/examples/jsm/loaders/LUTCubeLoader.js +46 -9
  132. package/examples/jsm/loaders/LUTImageLoader.js +79 -38
  133. package/examples/jsm/loaders/LWOLoader.js +54 -59
  134. package/examples/jsm/loaders/LottieLoader.js +54 -1
  135. package/examples/jsm/loaders/MD2Loader.js +37 -1
  136. package/examples/jsm/loaders/MDDLoader.js +57 -12
  137. package/examples/jsm/loaders/MTLLoader.js +60 -35
  138. package/examples/jsm/loaders/MaterialXLoader.js +268 -34
  139. package/examples/jsm/loaders/NRRDLoader.js +40 -8
  140. package/examples/jsm/loaders/OBJLoader.js +51 -2
  141. package/examples/jsm/loaders/PCDLoader.js +173 -21
  142. package/examples/jsm/loaders/PDBLoader.js +41 -2
  143. package/examples/jsm/loaders/PLYLoader.js +70 -39
  144. package/examples/jsm/loaders/PVRLoader.js +25 -6
  145. package/examples/jsm/loaders/RGBELoader.js +6 -438
  146. package/examples/jsm/loaders/STLLoader.js +48 -38
  147. package/examples/jsm/loaders/SVGLoader.js +119 -25
  148. package/examples/jsm/loaders/TDSLoader.js +92 -74
  149. package/examples/jsm/loaders/TGALoader.js +23 -2
  150. package/examples/jsm/loaders/TIFFLoader.js +23 -0
  151. package/examples/jsm/loaders/TTFLoader.js +50 -3
  152. package/examples/jsm/loaders/USDLoader.js +279 -0
  153. package/examples/jsm/loaders/USDZLoader.js +4 -858
  154. package/examples/jsm/loaders/UltraHDRLoader.js +338 -166
  155. package/examples/jsm/loaders/VOXLoader.js +688 -87
  156. package/examples/jsm/loaders/VRMLLoader.js +121 -12
  157. package/examples/jsm/loaders/VTKLoader.js +77 -25
  158. package/examples/jsm/loaders/XYZLoader.js +36 -0
  159. package/examples/jsm/loaders/collada/ColladaComposer.js +2950 -0
  160. package/examples/jsm/loaders/collada/ColladaParser.js +1962 -0
  161. package/examples/jsm/loaders/lwo/IFFParser.js +77 -77
  162. package/examples/jsm/loaders/usd/USDAParser.js +822 -0
  163. package/examples/jsm/loaders/usd/USDCParser.js +1852 -0
  164. package/examples/jsm/loaders/usd/USDComposer.js +4041 -0
  165. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  166. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  167. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  168. package/examples/jsm/math/Capsule.js +91 -14
  169. package/examples/jsm/math/ColorConverter.js +22 -0
  170. package/examples/jsm/math/ColorSpaces.js +74 -2
  171. package/examples/jsm/math/ConvexHull.js +517 -93
  172. package/examples/jsm/math/ImprovedNoise.js +32 -15
  173. package/examples/jsm/math/Lut.js +113 -0
  174. package/examples/jsm/math/MeshSurfaceSampler.js +78 -13
  175. package/examples/jsm/math/OBB.js +141 -29
  176. package/examples/jsm/math/Octree.js +283 -7
  177. package/examples/jsm/math/SimplexNoise.js +68 -42
  178. package/examples/jsm/misc/ConvexObjectBreaker.js +45 -25
  179. package/examples/jsm/misc/GPUComputationRenderer.js +96 -20
  180. package/examples/jsm/misc/Gyroscope.js +12 -0
  181. package/examples/jsm/misc/MD2Character.js +117 -2
  182. package/examples/jsm/misc/MD2CharacterComplex.js +175 -11
  183. package/examples/jsm/misc/MorphAnimMesh.js +44 -0
  184. package/examples/jsm/misc/MorphBlendMesh.js +103 -0
  185. package/examples/jsm/misc/ProgressiveLightMap.js +100 -54
  186. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  187. package/examples/jsm/misc/RollerCoaster.js +57 -0
  188. package/examples/jsm/misc/TubePainter.js +437 -40
  189. package/examples/jsm/misc/Volume.js +123 -76
  190. package/examples/jsm/misc/VolumeSlice.js +95 -49
  191. package/examples/jsm/modifiers/CurveModifier.js +66 -38
  192. package/examples/jsm/modifiers/CurveModifierGPU.js +42 -19
  193. package/examples/jsm/modifiers/EdgeSplitModifier.js +20 -0
  194. package/examples/jsm/modifiers/SimplifyModifier.js +24 -10
  195. package/examples/jsm/modifiers/TessellateModifier.js +35 -2
  196. package/examples/jsm/objects/GroundedSkybox.js +25 -6
  197. package/examples/jsm/objects/Lensflare.js +94 -2
  198. package/examples/jsm/objects/LensflareMesh.js +64 -10
  199. package/examples/jsm/objects/MarchingCubes.js +90 -5
  200. package/examples/jsm/objects/Reflector.js +76 -2
  201. package/examples/jsm/objects/ReflectorForSSRPass.js +41 -0
  202. package/examples/jsm/objects/Refractor.js +62 -0
  203. package/examples/jsm/objects/ShadowMesh.js +54 -4
  204. package/examples/jsm/objects/Sky.js +106 -16
  205. package/examples/jsm/objects/SkyMesh.js +211 -38
  206. package/examples/jsm/objects/Water.js +49 -8
  207. package/examples/jsm/objects/Water2.js +49 -7
  208. package/examples/jsm/objects/Water2Mesh.js +50 -9
  209. package/examples/jsm/objects/WaterMesh.js +136 -43
  210. package/examples/jsm/physics/AmmoPhysics.js +60 -7
  211. package/examples/jsm/physics/JoltPhysics.js +65 -12
  212. package/examples/jsm/physics/RapierPhysics.js +217 -21
  213. package/examples/jsm/postprocessing/AfterimagePass.js +110 -29
  214. package/examples/jsm/postprocessing/BloomPass.js +128 -26
  215. package/examples/jsm/postprocessing/BokehPass.js +99 -22
  216. package/examples/jsm/postprocessing/ClearPass.js +54 -3
  217. package/examples/jsm/postprocessing/CubeTexturePass.js +82 -21
  218. package/examples/jsm/postprocessing/DotScreenPass.js +59 -10
  219. package/examples/jsm/postprocessing/EffectComposer.js +140 -6
  220. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  221. package/examples/jsm/postprocessing/FilmPass.js +54 -5
  222. package/examples/jsm/postprocessing/GTAOPass.js +202 -57
  223. package/examples/jsm/postprocessing/GlitchPass.js +86 -34
  224. package/examples/jsm/postprocessing/HalftonePass.js +65 -10
  225. package/examples/jsm/postprocessing/LUTPass.js +38 -8
  226. package/examples/jsm/postprocessing/MaskPass.js +91 -0
  227. package/examples/jsm/postprocessing/OutlinePass.js +272 -135
  228. package/examples/jsm/postprocessing/OutputPass.js +65 -14
  229. package/examples/jsm/postprocessing/Pass.js +100 -4
  230. package/examples/jsm/postprocessing/RenderPass.js +94 -0
  231. package/examples/jsm/postprocessing/RenderPixelatedPass.js +124 -45
  232. package/examples/jsm/postprocessing/RenderTransitionPass.js +120 -21
  233. package/examples/jsm/postprocessing/SAOPass.js +128 -55
  234. package/examples/jsm/postprocessing/SMAAPass.js +106 -75
  235. package/examples/jsm/postprocessing/SSAARenderPass.js +118 -35
  236. package/examples/jsm/postprocessing/SSAOPass.js +173 -60
  237. package/examples/jsm/postprocessing/SSRPass.js +268 -53
  238. package/examples/jsm/postprocessing/SavePass.js +69 -16
  239. package/examples/jsm/postprocessing/ShaderPass.js +65 -7
  240. package/examples/jsm/postprocessing/TAARenderPass.js +79 -24
  241. package/examples/jsm/postprocessing/TexturePass.js +72 -8
  242. package/examples/jsm/postprocessing/UnrealBloomPass.js +168 -59
  243. package/examples/jsm/renderers/CSS2DRenderer.js +98 -5
  244. package/examples/jsm/renderers/CSS3DRenderer.js +111 -7
  245. package/examples/jsm/renderers/Projector.js +288 -32
  246. package/examples/jsm/renderers/SVGRenderer.js +323 -61
  247. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +3 -1
  248. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  249. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +5 -1
  250. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +12 -5
  251. package/examples/jsm/shaders/AfterimageShader.js +8 -3
  252. package/examples/jsm/shaders/BasicShader.js +8 -1
  253. package/examples/jsm/shaders/BleachBypassShader.js +10 -3
  254. package/examples/jsm/shaders/BlendShader.js +8 -1
  255. package/examples/jsm/shaders/BokehShader.js +9 -3
  256. package/examples/jsm/shaders/BokehShader2.js +11 -4
  257. package/examples/jsm/shaders/BrightnessContrastShader.js +10 -4
  258. package/examples/jsm/shaders/ColorCorrectionShader.js +8 -1
  259. package/examples/jsm/shaders/ColorifyShader.js +8 -1
  260. package/examples/jsm/shaders/ConvolutionShader.js +9 -38
  261. package/examples/jsm/shaders/CopyShader.js +8 -1
  262. package/examples/jsm/shaders/DOFMipMapShader.js +10 -3
  263. package/examples/jsm/shaders/DepthLimitedBlurShader.js +10 -1
  264. package/examples/jsm/shaders/DigitalGlitch.js +10 -7
  265. package/examples/jsm/shaders/DotScreenShader.js +8 -3
  266. package/examples/jsm/shaders/ExposureShader.js +8 -1
  267. package/examples/jsm/shaders/FXAAShader.js +233 -221
  268. package/examples/jsm/shaders/FilmShader.js +13 -0
  269. package/examples/jsm/shaders/FocusShader.js +8 -3
  270. package/examples/jsm/shaders/FreiChenShader.js +10 -3
  271. package/examples/jsm/shaders/GTAOShader.js +55 -45
  272. package/examples/jsm/shaders/GammaCorrectionShader.js +11 -2
  273. package/examples/jsm/shaders/HalftoneShader.js +24 -4
  274. package/examples/jsm/shaders/HorizontalBlurShader.js +12 -3
  275. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +9 -2
  276. package/examples/jsm/shaders/HueSaturationShader.js +10 -3
  277. package/examples/jsm/shaders/KaleidoShader.js +11 -4
  278. package/examples/jsm/shaders/LuminosityHighPassShader.js +8 -4
  279. package/examples/jsm/shaders/LuminosityShader.js +8 -2
  280. package/examples/jsm/shaders/MirrorShader.js +10 -4
  281. package/examples/jsm/shaders/NormalMapShader.js +7 -2
  282. package/examples/jsm/shaders/OutputShader.js +19 -1
  283. package/examples/jsm/shaders/PoissonDenoiseShader.js +30 -17
  284. package/examples/jsm/shaders/RGBShiftShader.js +8 -1
  285. package/examples/jsm/shaders/SAOShader.js +27 -5
  286. package/examples/jsm/shaders/SMAAShader.js +24 -1
  287. package/examples/jsm/shaders/SSAOShader.js +37 -6
  288. package/examples/jsm/shaders/SSRShader.js +32 -6
  289. package/examples/jsm/shaders/SepiaShader.js +8 -3
  290. package/examples/jsm/shaders/SobelOperatorShader.js +9 -3
  291. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +13 -8
  292. package/examples/jsm/shaders/TechnicolorShader.js +10 -4
  293. package/examples/jsm/shaders/ToonShader.js +29 -6
  294. package/examples/jsm/shaders/TriangleBlurShader.js +9 -4
  295. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +19 -6
  296. package/examples/jsm/shaders/VelocityShader.js +8 -1
  297. package/examples/jsm/shaders/VerticalBlurShader.js +9 -2
  298. package/examples/jsm/shaders/VerticalTiltShiftShader.js +8 -1
  299. package/examples/jsm/shaders/VignetteShader.js +8 -3
  300. package/examples/jsm/shaders/VolumeShader.js +11 -2
  301. package/examples/jsm/shaders/WaterRefractionShader.js +11 -0
  302. package/examples/jsm/textures/FlakesTexture.js +14 -0
  303. package/examples/jsm/transpiler/AST.js +436 -31
  304. package/examples/jsm/transpiler/GLSLDecoder.js +380 -135
  305. package/examples/jsm/transpiler/Linker.js +327 -0
  306. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -1
  307. package/examples/jsm/transpiler/TSLEncoder.js +363 -97
  308. package/examples/jsm/transpiler/Transpiler.js +50 -1
  309. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  310. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  311. package/examples/jsm/tsl/display/AfterImageNode.js +244 -0
  312. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  313. package/examples/jsm/tsl/display/AnamorphicNode.js +282 -0
  314. package/examples/jsm/tsl/display/BilateralBlurNode.js +364 -0
  315. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +11 -4
  316. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  317. package/examples/jsm/tsl/display/CRT.js +150 -0
  318. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +207 -0
  319. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  320. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  321. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  322. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  323. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  324. package/examples/jsm/tsl/display/GTAONode.js +571 -0
  325. package/examples/jsm/tsl/display/GaussianBlurNode.js +389 -0
  326. package/examples/jsm/tsl/display/GodraysNode.js +624 -0
  327. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  328. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  329. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  330. package/examples/jsm/tsl/display/OutlineNode.js +762 -0
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  1027. package/src/nodes/display/FXAANode.js +0 -332
  1028. package/src/nodes/display/FilmNode.js +0 -56
  1029. package/src/nodes/display/GTAONode.js +0 -331
  1030. package/src/nodes/display/GaussianBlurNode.js +0 -213
  1031. package/src/nodes/display/Lut3DNode.js +0 -57
  1032. package/src/nodes/display/MotionBlur.js +0 -25
  1033. package/src/nodes/display/ParallaxBarrierPassNode.js +0 -58
  1034. package/src/nodes/display/PixelationPassNode.js +0 -213
  1035. package/src/nodes/display/PosterizeNode.js +0 -33
  1036. package/src/nodes/display/RGBShiftNode.js +0 -53
  1037. package/src/nodes/display/StereoCompositePassNode.js +0 -110
  1038. package/src/nodes/display/TransitionNode.js +0 -80
  1039. package/src/nodes/fog/FogExp2Node.js +0 -35
  1040. package/src/nodes/fog/FogNode.js +0 -50
  1041. package/src/nodes/fog/FogRangeNode.js +0 -36
  1042. package/src/nodes/functions/BSDF/DFGApprox.js +0 -30
  1043. package/src/nodes/utils/EquirectUVNode.js +0 -36
  1044. package/src/nodes/utils/MatcapUVNode.js +0 -33
  1045. package/src/nodes/utils/OscNode.js +0 -85
  1046. package/src/nodes/utils/SpriteSheetUVNode.js +0 -45
  1047. package/src/nodes/utils/TimerNode.js +0 -97
  1048. package/src/nodes/utils/TriplanarTexturesNode.js +0 -64
  1049. package/src/renderers/common/nodes/Nodes.js +0 -534
  1050. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  1051. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -136
@@ -1,11 +1,23 @@
1
- import { createElementNS } from '../utils.js';
1
+ import { createElementNS, warn } from '../utils.js';
2
2
  import { SRGBToLinear } from '../math/ColorManagement.js';
3
3
 
4
4
  let _canvas;
5
5
 
6
+ /**
7
+ * A class containing utility functions for images.
8
+ *
9
+ * @hideconstructor
10
+ */
6
11
  class ImageUtils {
7
12
 
8
- static getDataURL( image ) {
13
+ /**
14
+ * Returns a data URI containing a representation of the given image.
15
+ *
16
+ * @param {(HTMLImageElement|HTMLCanvasElement)} image - The image object.
17
+ * @param {string} [type='image/png'] - Indicates the image format.
18
+ * @return {string} The data URI.
19
+ */
20
+ static getDataURL( image, type = 'image/png' ) {
9
21
 
10
22
  if ( /^data:/i.test( image.src ) ) {
11
23
 
@@ -48,20 +60,16 @@ class ImageUtils {
48
60
 
49
61
  }
50
62
 
51
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
52
-
53
- console.warn( 'THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons', image );
54
-
55
- return canvas.toDataURL( 'image/jpeg', 0.6 );
56
-
57
- } else {
58
-
59
- return canvas.toDataURL( 'image/png' );
60
-
61
- }
63
+ return canvas.toDataURL( type );
62
64
 
63
65
  }
64
66
 
67
+ /**
68
+ * Converts the given sRGB image data to linear color space.
69
+ *
70
+ * @param {(HTMLImageElement|HTMLCanvasElement|ImageBitmap|Object)} image - The image object.
71
+ * @return {HTMLCanvasElement|Object} The converted image.
72
+ */
65
73
  static sRGBToLinear( image ) {
66
74
 
67
75
  if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
@@ -117,7 +125,7 @@ class ImageUtils {
117
125
 
118
126
  } else {
119
127
 
120
- console.warn( 'THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );
128
+ warn( 'ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied.' );
121
129
  return image;
122
130
 
123
131
  }
@@ -22,19 +22,22 @@ import { Color } from '../math/Color.js';
22
22
  import { WebGLRenderTarget } from '../renderers/WebGLRenderTarget.js';
23
23
  import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
24
24
  import { BoxGeometry } from '../geometries/BoxGeometry.js';
25
+ import { error, warn } from '../utils.js';
25
26
 
26
27
  const LOD_MIN = 4;
27
28
 
28
- // The standard deviations (radians) associated with the extra mips. These are
29
- // chosen to approximate a Trowbridge-Reitz distribution function times the
30
- // geometric shadowing function. These sigma values squared must match the
31
- // variance #defines in cube_uv_reflection_fragment.glsl.js.
29
+ // The standard deviations (radians) associated with the extra mips.
30
+ // Used for scene blur in fromScene() method.
32
31
  const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
33
32
 
34
33
  // The maximum length of the blur for loop. Smaller sigmas will use fewer
35
34
  // samples and exit early, but not recompile the shader.
35
+ // Used for scene blur in fromScene() method.
36
36
  const MAX_SAMPLES = 20;
37
37
 
38
+ // GGX VNDF importance sampling configuration
39
+ const GGX_SAMPLES = 256;
40
+
38
41
  const _flatCamera = /*@__PURE__*/ new OrthographicCamera();
39
42
  const _clearColor = /*@__PURE__*/ new Color();
40
43
  let _oldTarget = null;
@@ -42,23 +45,7 @@ let _oldActiveCubeFace = 0;
42
45
  let _oldActiveMipmapLevel = 0;
43
46
  let _oldXrEnabled = false;
44
47
 
45
- // Golden Ratio
46
- const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
47
- const INV_PHI = 1 / PHI;
48
-
49
- // Vertices of a dodecahedron (except the opposites, which represent the
50
- // same axis), used as axis directions evenly spread on a sphere.
51
- const _axisDirections = [
52
- /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),
53
- /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
54
- /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
55
- /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
56
- /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
57
- /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
58
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
59
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
60
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
61
- /*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
48
+ const _origin = /*@__PURE__*/ new Vector3();
62
49
 
63
50
  /**
64
51
  * This class generates a Prefiltered, Mipmapped Radiance Environment Map
@@ -71,12 +58,18 @@ const _axisDirections = [
71
58
  * higher roughness levels. In this way we maintain resolution to smoothly
72
59
  * interpolate diffuse lighting while limiting sampling computation.
73
60
  *
74
- * Paper: Fast, Accurate Image-Based Lighting
75
- * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
76
- */
77
-
61
+ * The prefiltering uses GGX VNDF (Visible Normal Distribution Function)
62
+ * importance sampling based on "Sampling the GGX Distribution of Visible Normals"
63
+ * (Heitz, 2018) to generate environment maps that accurately match the GGX BRDF
64
+ * used in material rendering for physically-based image-based lighting.
65
+ */
78
66
  class PMREMGenerator {
79
67
 
68
+ /**
69
+ * Constructs a new PMREM generator.
70
+ *
71
+ * @param {WebGLRenderer} renderer - The renderer.
72
+ */
80
73
  constructor( renderer ) {
81
74
 
82
75
  this._renderer = renderer;
@@ -84,15 +77,17 @@ class PMREMGenerator {
84
77
 
85
78
  this._lodMax = 0;
86
79
  this._cubeSize = 0;
87
- this._lodPlanes = [];
88
80
  this._sizeLods = [];
89
81
  this._sigmas = [];
82
+ this._lodMeshes = [];
83
+
84
+ this._backgroundBox = null;
90
85
 
91
- this._blurMaterial = null;
92
86
  this._cubemapMaterial = null;
93
87
  this._equirectMaterial = null;
94
88
 
95
- this._compileMaterial( this._blurMaterial );
89
+ this._blurMaterial = null;
90
+ this._ggxMaterial = null;
96
91
 
97
92
  }
98
93
 
@@ -100,10 +95,23 @@ class PMREMGenerator {
100
95
  * Generates a PMREM from a supplied Scene, which can be faster than using an
101
96
  * image if networking bandwidth is low. Optional sigma specifies a blur radius
102
97
  * in radians to be applied to the scene before PMREM generation. Optional near
103
- * and far planes ensure the scene is rendered in its entirety (the cubeCamera
104
- * is placed at the origin).
98
+ * and far planes ensure the scene is rendered in its entirety.
99
+ *
100
+ * @param {Scene} scene - The scene to be captured.
101
+ * @param {number} [sigma=0] - The blur radius in radians.
102
+ * @param {number} [near=0.1] - The near plane distance.
103
+ * @param {number} [far=100] - The far plane distance.
104
+ * @param {Object} [options={}] - The configuration options.
105
+ * @param {number} [options.size=256] - The texture size of the PMREM.
106
+ * @param {Vector3} [options.position=origin] - The position of the internal cube camera that renders the scene.
107
+ * @return {WebGLRenderTarget} The resulting PMREM.
105
108
  */
106
- fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
109
+ fromScene( scene, sigma = 0, near = 0.1, far = 100, options = {} ) {
110
+
111
+ const {
112
+ size = 256,
113
+ position = _origin,
114
+ } = options;
107
115
 
108
116
  _oldTarget = this._renderer.getRenderTarget();
109
117
  _oldActiveCubeFace = this._renderer.getActiveCubeFace();
@@ -112,12 +120,12 @@ class PMREMGenerator {
112
120
 
113
121
  this._renderer.xr.enabled = false;
114
122
 
115
- this._setSize( 256 );
123
+ this._setSize( size );
116
124
 
117
125
  const cubeUVRenderTarget = this._allocateTargets();
118
126
  cubeUVRenderTarget.depthBuffer = true;
119
127
 
120
- this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
128
+ this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position );
121
129
 
122
130
  if ( sigma > 0 ) {
123
131
 
@@ -136,7 +144,10 @@ class PMREMGenerator {
136
144
  * Generates a PMREM from an equirectangular texture, which can be either LDR
137
145
  * or HDR. The ideal input image size is 1k (1024 x 512),
138
146
  * as this matches best with the 256 x 256 cubemap output.
139
- * The smallest supported equirectangular image size is 64 x 32.
147
+ *
148
+ * @param {Texture} equirectangular - The equirectangular texture to be converted.
149
+ * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
150
+ * @return {WebGLRenderTarget} The resulting PMREM.
140
151
  */
141
152
  fromEquirectangular( equirectangular, renderTarget = null ) {
142
153
 
@@ -148,7 +159,10 @@ class PMREMGenerator {
148
159
  * Generates a PMREM from an cubemap texture, which can be either LDR
149
160
  * or HDR. The ideal input cube size is 256 x 256,
150
161
  * as this matches best with the 256 x 256 cubemap output.
151
- * The smallest supported cube size is 16 x 16.
162
+ *
163
+ * @param {Texture} cubemap - The cubemap texture to be converted.
164
+ * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
165
+ * @return {WebGLRenderTarget} The resulting PMREM.
152
166
  */
153
167
  fromCubemap( cubemap, renderTarget = null ) {
154
168
 
@@ -198,6 +212,13 @@ class PMREMGenerator {
198
212
  if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();
199
213
  if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();
200
214
 
215
+ if ( this._backgroundBox !== null ) {
216
+
217
+ this._backgroundBox.geometry.dispose();
218
+ this._backgroundBox.material.dispose();
219
+
220
+ }
221
+
201
222
  }
202
223
 
203
224
  // private interface
@@ -212,12 +233,13 @@ class PMREMGenerator {
212
233
  _dispose() {
213
234
 
214
235
  if ( this._blurMaterial !== null ) this._blurMaterial.dispose();
236
+ if ( this._ggxMaterial !== null ) this._ggxMaterial.dispose();
215
237
 
216
238
  if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();
217
239
 
218
- for ( let i = 0; i < this._lodPlanes.length; i ++ ) {
240
+ for ( let i = 0; i < this._lodMeshes.length; i ++ ) {
219
241
 
220
- this._lodPlanes[ i ].dispose();
242
+ this._lodMeshes[ i ].geometry.dispose();
221
243
 
222
244
  }
223
245
 
@@ -293,9 +315,10 @@ class PMREMGenerator {
293
315
  this._pingPongRenderTarget = _createRenderTarget( width, height, params );
294
316
 
295
317
  const { _lodMax } = this;
296
- ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas } = _createPlanes( _lodMax ) );
318
+ ( { lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = _createPlanes( _lodMax ) );
297
319
 
298
320
  this._blurMaterial = _getBlurShader( _lodMax, width, height );
321
+ this._ggxMaterial = _getGGXShader( _lodMax, width, height );
299
322
 
300
323
  }
301
324
 
@@ -305,12 +328,12 @@ class PMREMGenerator {
305
328
 
306
329
  _compileMaterial( material ) {
307
330
 
308
- const tmpMesh = new Mesh( this._lodPlanes[ 0 ], material );
309
- this._renderer.compile( tmpMesh, _flatCamera );
331
+ const mesh = new Mesh( new BufferGeometry(), material );
332
+ this._renderer.compile( mesh, _flatCamera );
310
333
 
311
334
  }
312
335
 
313
- _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
336
+ _sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position ) {
314
337
 
315
338
  const fov = 90;
316
339
  const aspect = 1;
@@ -326,16 +349,36 @@ class PMREMGenerator {
326
349
  renderer.toneMapping = NoToneMapping;
327
350
  renderer.autoClear = false;
328
351
 
329
- const backgroundMaterial = new MeshBasicMaterial( {
330
- name: 'PMREM.Background',
331
- side: BackSide,
332
- depthWrite: false,
333
- depthTest: false,
334
- } );
352
+ // https://github.com/mrdoob/three.js/issues/31413#issuecomment-3095966812
353
+ const reversedDepthBuffer = renderer.state.buffers.depth.getReversed();
335
354
 
336
- const backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );
355
+ if ( reversedDepthBuffer ) {
356
+
357
+ renderer.setRenderTarget( cubeUVRenderTarget );
358
+ renderer.clearDepth();
359
+ renderer.setRenderTarget( null );
360
+
361
+ }
362
+
363
+ if ( this._backgroundBox === null ) {
364
+
365
+ this._backgroundBox = new Mesh(
366
+ new BoxGeometry(),
367
+ new MeshBasicMaterial( {
368
+ name: 'PMREM.Background',
369
+ side: BackSide,
370
+ depthWrite: false,
371
+ depthTest: false,
372
+ } )
373
+ );
374
+
375
+ }
376
+
377
+ const backgroundBox = this._backgroundBox;
378
+ const backgroundMaterial = backgroundBox.material;
337
379
 
338
380
  let useSolidColor = false;
381
+
339
382
  const background = scene.background;
340
383
 
341
384
  if ( background ) {
@@ -362,17 +405,21 @@ class PMREMGenerator {
362
405
  if ( col === 0 ) {
363
406
 
364
407
  cubeCamera.up.set( 0, upSign[ i ], 0 );
365
- cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
408
+ cubeCamera.position.set( position.x, position.y, position.z );
409
+ cubeCamera.lookAt( position.x + forwardSign[ i ], position.y, position.z );
366
410
 
367
411
  } else if ( col === 1 ) {
368
412
 
369
413
  cubeCamera.up.set( 0, 0, upSign[ i ] );
370
- cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
414
+ cubeCamera.position.set( position.x, position.y, position.z );
415
+ cubeCamera.lookAt( position.x, position.y + forwardSign[ i ], position.z );
416
+
371
417
 
372
418
  } else {
373
419
 
374
420
  cubeCamera.up.set( 0, upSign[ i ], 0 );
375
- cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
421
+ cubeCamera.position.set( position.x, position.y, position.z );
422
+ cubeCamera.lookAt( position.x, position.y, position.z + forwardSign[ i ] );
376
423
 
377
424
  }
378
425
 
@@ -392,9 +439,6 @@ class PMREMGenerator {
392
439
 
393
440
  }
394
441
 
395
- backgroundBox.geometry.dispose();
396
- backgroundBox.material.dispose();
397
-
398
442
  renderer.toneMapping = toneMapping;
399
443
  renderer.autoClear = originalAutoClear;
400
444
  scene.background = background;
@@ -428,7 +472,9 @@ class PMREMGenerator {
428
472
  }
429
473
 
430
474
  const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;
431
- const mesh = new Mesh( this._lodPlanes[ 0 ], material );
475
+
476
+ const mesh = this._lodMeshes[ 0 ];
477
+ mesh.material = material;
432
478
 
433
479
  const uniforms = material.uniforms;
434
480
 
@@ -448,15 +494,13 @@ class PMREMGenerator {
448
494
  const renderer = this._renderer;
449
495
  const autoClear = renderer.autoClear;
450
496
  renderer.autoClear = false;
451
- const n = this._lodPlanes.length;
452
497
 
453
- for ( let i = 1; i < n; i ++ ) {
498
+ const n = this._lodMeshes.length;
454
499
 
455
- const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );
456
-
457
- const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];
500
+ // Use GGX VNDF importance sampling
501
+ for ( let i = 1; i < n; i ++ ) {
458
502
 
459
- this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
503
+ this._applyGGXFilter( cubeUVRenderTarget, i - 1, i );
460
504
 
461
505
  }
462
506
 
@@ -464,12 +508,78 @@ class PMREMGenerator {
464
508
 
465
509
  }
466
510
 
511
+ /**
512
+ * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.
513
+ * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the
514
+ * GGX BRDF for physically-based rendering. Reads from the previous LOD level and
515
+ * applies incremental roughness filtering to avoid over-blurring.
516
+ *
517
+ * @private
518
+ * @param {WebGLRenderTarget} cubeUVRenderTarget
519
+ * @param {number} lodIn - Source LOD level to read from
520
+ * @param {number} lodOut - Target LOD level to write to
521
+ */
522
+ _applyGGXFilter( cubeUVRenderTarget, lodIn, lodOut ) {
523
+
524
+ const renderer = this._renderer;
525
+ const pingPongRenderTarget = this._pingPongRenderTarget;
526
+
527
+ const ggxMaterial = this._ggxMaterial;
528
+ const ggxMesh = this._lodMeshes[ lodOut ];
529
+ ggxMesh.material = ggxMaterial;
530
+
531
+ const ggxUniforms = ggxMaterial.uniforms;
532
+
533
+ // Calculate incremental roughness between LOD levels
534
+ const targetRoughness = lodOut / ( this._lodMeshes.length - 1 );
535
+ const sourceRoughness = lodIn / ( this._lodMeshes.length - 1 );
536
+ const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
537
+
538
+ // Apply blur strength mapping for better quality across the roughness range
539
+ const blurStrength = 0.0 + targetRoughness * 1.25;
540
+ const adjustedRoughness = incrementalRoughness * blurStrength;
541
+
542
+ // Calculate viewport position based on output LOD level
543
+ const { _lodMax } = this;
544
+ const outputSize = this._sizeLods[ lodOut ];
545
+ const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );
546
+ const y = 4 * ( this._cubeSize - outputSize );
547
+
548
+ // Read from previous LOD with incremental roughness
549
+ ggxUniforms[ 'envMap' ].value = cubeUVRenderTarget.texture;
550
+ ggxUniforms[ 'roughness' ].value = adjustedRoughness;
551
+ ggxUniforms[ 'mipInt' ].value = _lodMax - lodIn; // Sample from input LOD
552
+
553
+ _setViewport( pingPongRenderTarget, x, y, 3 * outputSize, 2 * outputSize );
554
+ renderer.setRenderTarget( pingPongRenderTarget );
555
+ renderer.render( ggxMesh, _flatCamera );
556
+
557
+ // Copy from pingPong back to cubeUV (simple direct copy)
558
+ ggxUniforms[ 'envMap' ].value = pingPongRenderTarget.texture;
559
+ ggxUniforms[ 'roughness' ].value = 0.0; // Direct copy
560
+ ggxUniforms[ 'mipInt' ].value = _lodMax - lodOut; // Read from the level we just wrote
561
+
562
+ _setViewport( cubeUVRenderTarget, x, y, 3 * outputSize, 2 * outputSize );
563
+ renderer.setRenderTarget( cubeUVRenderTarget );
564
+ renderer.render( ggxMesh, _flatCamera );
565
+
566
+ }
567
+
467
568
  /**
468
569
  * This is a two-pass Gaussian blur for a cubemap. Normally this is done
469
570
  * vertically and horizontally, but this breaks down on a cube. Here we apply
470
571
  * the blur latitudinally (around the poles), and then longitudinally (towards
471
572
  * the poles) to approximate the orthogonally-separable blur. It is least
472
573
  * accurate at the poles, but still does a decent job.
574
+ *
575
+ * Used for initial scene blur in fromScene() method when sigma > 0.
576
+ *
577
+ * @private
578
+ * @param {WebGLRenderTarget} cubeUVRenderTarget
579
+ * @param {number} lodIn
580
+ * @param {number} lodOut
581
+ * @param {number} sigma
582
+ * @param {Vector3} [poleAxis]
473
583
  */
474
584
  _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
475
585
 
@@ -502,7 +612,7 @@ class PMREMGenerator {
502
612
 
503
613
  if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
504
614
 
505
- console.error(
615
+ error(
506
616
  'blur direction must be either latitudinal or longitudinal!' );
507
617
 
508
618
  }
@@ -510,7 +620,9 @@ class PMREMGenerator {
510
620
  // Number of standard deviations at which to cut off the discrete approximation.
511
621
  const STANDARD_DEVIATIONS = 3;
512
622
 
513
- const blurMesh = new Mesh( this._lodPlanes[ lodOut ], blurMaterial );
623
+ const blurMesh = this._lodMeshes[ lodOut ];
624
+ blurMesh.material = blurMaterial;
625
+
514
626
  const blurUniforms = blurMaterial.uniforms;
515
627
 
516
628
  const pixels = this._sizeLods[ lodIn ] - 1;
@@ -520,7 +632,7 @@ class PMREMGenerator {
520
632
 
521
633
  if ( samples > MAX_SAMPLES ) {
522
634
 
523
- console.warn( `sigmaRadians, ${
635
+ warn( `sigmaRadians, ${
524
636
  sigmaRadians}, is too large and will clip, as it requested ${
525
637
  samples} samples when the maximum is set to ${MAX_SAMPLES}` );
526
638
 
@@ -584,9 +696,9 @@ class PMREMGenerator {
584
696
 
585
697
  function _createPlanes( lodMax ) {
586
698
 
587
- const lodPlanes = [];
588
699
  const sizeLods = [];
589
700
  const sigmas = [];
701
+ const lodMeshes = [];
590
702
 
591
703
  let lod = lodMax;
592
704
 
@@ -648,7 +760,7 @@ function _createPlanes( lodMax ) {
648
760
  planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
649
761
  planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
650
762
  planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
651
- lodPlanes.push( planes );
763
+ lodMeshes.push( new Mesh( planes, null ) );
652
764
 
653
765
  if ( lod > LOD_MIN ) {
654
766
 
@@ -658,7 +770,7 @@ function _createPlanes( lodMax ) {
658
770
 
659
771
  }
660
772
 
661
- return { lodPlanes, sizeLods, sigmas };
773
+ return { lodMeshes, sizeLods, sigmas };
662
774
 
663
775
  }
664
776
 
@@ -679,6 +791,143 @@ function _setViewport( target, x, y, width, height ) {
679
791
 
680
792
  }
681
793
 
794
+ function _getGGXShader( lodMax, width, height ) {
795
+
796
+ const shaderMaterial = new ShaderMaterial( {
797
+
798
+ name: 'PMREMGGXConvolution',
799
+
800
+ defines: {
801
+ 'GGX_SAMPLES': GGX_SAMPLES,
802
+ 'CUBEUV_TEXEL_WIDTH': 1.0 / width,
803
+ 'CUBEUV_TEXEL_HEIGHT': 1.0 / height,
804
+ 'CUBEUV_MAX_MIP': `${lodMax}.0`,
805
+ },
806
+
807
+ uniforms: {
808
+ 'envMap': { value: null },
809
+ 'roughness': { value: 0.0 },
810
+ 'mipInt': { value: 0 }
811
+ },
812
+
813
+ vertexShader: _getCommonVertexShader(),
814
+
815
+ fragmentShader: /* glsl */`
816
+
817
+ precision highp float;
818
+ precision highp int;
819
+
820
+ varying vec3 vOutputDirection;
821
+
822
+ uniform sampler2D envMap;
823
+ uniform float roughness;
824
+ uniform float mipInt;
825
+
826
+ #define ENVMAP_TYPE_CUBE_UV
827
+ #include <cube_uv_reflection_fragment>
828
+
829
+ #define PI 3.14159265359
830
+
831
+ // Van der Corput radical inverse
832
+ float radicalInverse_VdC(uint bits) {
833
+ bits = (bits << 16u) | (bits >> 16u);
834
+ bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
835
+ bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
836
+ bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
837
+ bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
838
+ return float(bits) * 2.3283064365386963e-10; // / 0x100000000
839
+ }
840
+
841
+ // Hammersley sequence
842
+ vec2 hammersley(uint i, uint N) {
843
+ return vec2(float(i) / float(N), radicalInverse_VdC(i));
844
+ }
845
+
846
+ // GGX VNDF importance sampling (Eric Heitz 2018)
847
+ // "Sampling the GGX Distribution of Visible Normals"
848
+ // https://jcgt.org/published/0007/04/01/
849
+ vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
850
+ float alpha = roughness * roughness;
851
+
852
+ // Section 4.1: Orthonormal basis
853
+ vec3 T1 = vec3(1.0, 0.0, 0.0);
854
+ vec3 T2 = cross(V, T1);
855
+
856
+ // Section 4.2: Parameterization of projected area
857
+ float r = sqrt(Xi.x);
858
+ float phi = 2.0 * PI * Xi.y;
859
+ float t1 = r * cos(phi);
860
+ float t2 = r * sin(phi);
861
+ float s = 0.5 * (1.0 + V.z);
862
+ t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
863
+
864
+ // Section 4.3: Reprojection onto hemisphere
865
+ vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
866
+
867
+ // Section 3.4: Transform back to ellipsoid configuration
868
+ return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
869
+ }
870
+
871
+ void main() {
872
+ vec3 N = normalize(vOutputDirection);
873
+ vec3 V = N; // Assume view direction equals normal for pre-filtering
874
+
875
+ vec3 prefilteredColor = vec3(0.0);
876
+ float totalWeight = 0.0;
877
+
878
+ // For very low roughness, just sample the environment directly
879
+ if (roughness < 0.001) {
880
+ gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
881
+ return;
882
+ }
883
+
884
+ // Tangent space basis for VNDF sampling
885
+ vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
886
+ vec3 tangent = normalize(cross(up, N));
887
+ vec3 bitangent = cross(N, tangent);
888
+
889
+ for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
890
+ vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
891
+
892
+ // For PMREM, V = N, so in tangent space V is always (0, 0, 1)
893
+ vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
894
+
895
+ // Transform H back to world space
896
+ vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
897
+ vec3 L = normalize(2.0 * dot(V, H) * H - V);
898
+
899
+ float NdotL = max(dot(N, L), 0.0);
900
+
901
+ if(NdotL > 0.0) {
902
+ // Sample environment at fixed mip level
903
+ // VNDF importance sampling handles the distribution filtering
904
+ vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
905
+
906
+ // Weight by NdotL for the split-sum approximation
907
+ // VNDF PDF naturally accounts for the visible microfacet distribution
908
+ prefilteredColor += sampleColor * NdotL;
909
+ totalWeight += NdotL;
910
+ }
911
+ }
912
+
913
+ if (totalWeight > 0.0) {
914
+ prefilteredColor = prefilteredColor / totalWeight;
915
+ }
916
+
917
+ gl_FragColor = vec4(prefilteredColor, 1.0);
918
+ }
919
+ `,
920
+
921
+ blending: NoBlending,
922
+ depthTest: false,
923
+ depthWrite: false
924
+
925
+ } );
926
+
927
+ return shaderMaterial;
928
+
929
+ }
930
+
682
931
  function _getBlurShader( lodMax, width, height ) {
683
932
 
684
933
  const weights = new Float32Array( MAX_SAMPLES );