@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1156 +1,1156 @@
1
- /**
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- * Uniforms of a program.
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- * Those form a tree structure with a special top-level container for the root,
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- * which you get by calling 'new WebGLUniforms( gl, program )'.
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- *
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- *
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- * Properties of inner nodes including the top-level container:
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- *
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- * .seq - array of nested uniforms
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- * .map - nested uniforms by name
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- *
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- *
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- * Methods of all nodes except the top-level container:
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- *
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- * .setValue( gl, value, [textures] )
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- *
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- * uploads a uniform value(s)
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- * the 'textures' parameter is needed for sampler uniforms
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- *
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- *
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- * Static methods of the top-level container (textures factorizations):
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- *
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- * .upload( gl, seq, values, textures )
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- *
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- * sets uniforms in 'seq' to 'values[id].value'
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- *
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- * .seqWithValue( seq, values ) : filteredSeq
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- *
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- * filters 'seq' entries with corresponding entry in values
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- *
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- *
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- * Methods of the top-level container (textures factorizations):
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- *
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- * .setValue( gl, name, value, textures )
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- *
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- * sets uniform with name 'name' to 'value'
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- *
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- * .setOptional( gl, obj, prop )
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- *
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- * like .set for an optional property of the object
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- *
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- */
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-
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- import { CubeTexture } from '../../textures/CubeTexture.js';
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- import { Texture } from '../../textures/Texture.js';
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- import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
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- import { Data3DTexture } from '../../textures/Data3DTexture.js';
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- import { DepthTexture } from '../../textures/DepthTexture.js';
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- import { LessEqualCompare } from '../../constants.js';
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-
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- const emptyTexture = /*@__PURE__*/ new Texture();
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-
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- const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
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- emptyShadowTexture.compareFunction = LessEqualCompare;
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-
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- const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
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- const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
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- const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
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-
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- // --- Utilities ---
61
-
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- // Array Caches (provide typed arrays for temporary by size)
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-
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- const arrayCacheF32 = [];
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- const arrayCacheI32 = [];
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-
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- // Float32Array caches used for uploading Matrix uniforms
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-
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- const mat4array = new Float32Array( 16 );
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- const mat3array = new Float32Array( 9 );
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- const mat2array = new Float32Array( 4 );
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-
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- // Flattening for arrays of vectors and matrices
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-
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- function flatten( array, nBlocks, blockSize ) {
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-
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- const firstElem = array[ 0 ];
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-
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- if ( firstElem <= 0 || firstElem > 0 ) return array;
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- // unoptimized: ! isNaN( firstElem )
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- // see http://jacksondunstan.com/articles/983
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-
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- const n = nBlocks * blockSize;
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- let r = arrayCacheF32[ n ];
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-
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- if ( r === undefined ) {
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-
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- r = new Float32Array( n );
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- arrayCacheF32[ n ] = r;
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-
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- }
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-
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- if ( nBlocks !== 0 ) {
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-
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- firstElem.toArray( r, 0 );
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-
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- for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
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-
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- offset += blockSize;
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- array[ i ].toArray( r, offset );
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-
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- }
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-
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- }
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-
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- return r;
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-
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- }
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-
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- function arraysEqual( a, b ) {
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-
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- if ( a.length !== b.length ) return false;
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-
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- for ( let i = 0, l = a.length; i < l; i ++ ) {
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-
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- if ( a[ i ] !== b[ i ] ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- function copyArray( a, b ) {
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-
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- for ( let i = 0, l = b.length; i < l; i ++ ) {
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-
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- a[ i ] = b[ i ];
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-
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- }
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-
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- }
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-
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- // Texture unit allocation
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-
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- function allocTexUnits( textures, n ) {
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-
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- let r = arrayCacheI32[ n ];
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-
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- if ( r === undefined ) {
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-
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- r = new Int32Array( n );
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- arrayCacheI32[ n ] = r;
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-
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- }
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-
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- for ( let i = 0; i !== n; ++ i ) {
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-
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- r[ i ] = textures.allocateTextureUnit();
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-
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- }
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-
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- return r;
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-
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- }
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-
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- // --- Setters ---
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-
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- // Note: Defining these methods externally, because they come in a bunch
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- // and this way their names minify.
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-
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- // Single scalar
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-
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- function setValueV1f( gl, v ) {
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-
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- const cache = this.cache;
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-
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- if ( cache[ 0 ] === v ) return;
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-
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- gl.uniform1f( this.addr, v );
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-
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- cache[ 0 ] = v;
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-
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- }
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-
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- // Single float vector (from flat array or THREE.VectorN)
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-
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- function setValueV2f( gl, v ) {
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-
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- const cache = this.cache;
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-
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- if ( v.x !== undefined ) {
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-
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- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
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-
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- gl.uniform2f( this.addr, v.x, v.y );
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-
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- cache[ 0 ] = v.x;
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- cache[ 1 ] = v.y;
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-
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- }
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-
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- } else {
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-
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- if ( arraysEqual( cache, v ) ) return;
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-
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- gl.uniform2fv( this.addr, v );
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-
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- copyArray( cache, v );
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-
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- }
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-
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- }
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-
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- function setValueV3f( gl, v ) {
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-
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- const cache = this.cache;
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-
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- if ( v.x !== undefined ) {
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-
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- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
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-
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- gl.uniform3f( this.addr, v.x, v.y, v.z );
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-
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- cache[ 0 ] = v.x;
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- cache[ 1 ] = v.y;
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- cache[ 2 ] = v.z;
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-
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- }
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-
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- } else if ( v.r !== undefined ) {
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-
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- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
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-
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- gl.uniform3f( this.addr, v.r, v.g, v.b );
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-
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- cache[ 0 ] = v.r;
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- cache[ 1 ] = v.g;
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- cache[ 2 ] = v.b;
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-
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- }
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-
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- } else {
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-
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- if ( arraysEqual( cache, v ) ) return;
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-
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- gl.uniform3fv( this.addr, v );
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-
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- copyArray( cache, v );
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-
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- }
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-
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- }
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-
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- function setValueV4f( gl, v ) {
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-
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- const cache = this.cache;
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-
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- if ( v.x !== undefined ) {
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-
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- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
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-
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- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
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-
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- cache[ 0 ] = v.x;
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- cache[ 1 ] = v.y;
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- cache[ 2 ] = v.z;
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- cache[ 3 ] = v.w;
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-
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- }
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-
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- } else {
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-
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- if ( arraysEqual( cache, v ) ) return;
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-
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- gl.uniform4fv( this.addr, v );
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-
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- copyArray( cache, v );
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-
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- }
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-
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- }
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-
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- // Single matrix (from flat array or THREE.MatrixN)
275
-
276
- function setValueM2( gl, v ) {
277
-
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- const cache = this.cache;
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- const elements = v.elements;
280
-
281
- if ( elements === undefined ) {
282
-
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- if ( arraysEqual( cache, v ) ) return;
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-
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- gl.uniformMatrix2fv( this.addr, false, v );
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-
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- copyArray( cache, v );
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-
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- } else {
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-
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- if ( arraysEqual( cache, elements ) ) return;
292
-
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- mat2array.set( elements );
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-
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- gl.uniformMatrix2fv( this.addr, false, mat2array );
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-
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- copyArray( cache, elements );
298
-
299
- }
300
-
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- }
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-
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- function setValueM3( gl, v ) {
304
-
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- const cache = this.cache;
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- const elements = v.elements;
307
-
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- if ( elements === undefined ) {
309
-
310
- if ( arraysEqual( cache, v ) ) return;
311
-
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- gl.uniformMatrix3fv( this.addr, false, v );
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-
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- copyArray( cache, v );
315
-
316
- } else {
317
-
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- if ( arraysEqual( cache, elements ) ) return;
319
-
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- mat3array.set( elements );
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-
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- gl.uniformMatrix3fv( this.addr, false, mat3array );
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-
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- copyArray( cache, elements );
325
-
326
- }
327
-
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- }
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-
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- function setValueM4( gl, v ) {
331
-
332
- const cache = this.cache;
333
- const elements = v.elements;
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-
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- if ( elements === undefined ) {
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-
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- if ( arraysEqual( cache, v ) ) return;
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-
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- gl.uniformMatrix4fv( this.addr, false, v );
340
-
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- copyArray( cache, v );
342
-
343
- } else {
344
-
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- if ( arraysEqual( cache, elements ) ) return;
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-
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- mat4array.set( elements );
348
-
349
- gl.uniformMatrix4fv( this.addr, false, mat4array );
350
-
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- copyArray( cache, elements );
352
-
353
- }
354
-
355
- }
356
-
357
- // Single integer / boolean
358
-
359
- function setValueV1i( gl, v ) {
360
-
361
- const cache = this.cache;
362
-
363
- if ( cache[ 0 ] === v ) return;
364
-
365
- gl.uniform1i( this.addr, v );
366
-
367
- cache[ 0 ] = v;
368
-
369
- }
370
-
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- // Single integer / boolean vector (from flat array or THREE.VectorN)
372
-
373
- function setValueV2i( gl, v ) {
374
-
375
- const cache = this.cache;
376
-
377
- if ( v.x !== undefined ) {
378
-
379
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
380
-
381
- gl.uniform2i( this.addr, v.x, v.y );
382
-
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- cache[ 0 ] = v.x;
384
- cache[ 1 ] = v.y;
385
-
386
- }
387
-
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- } else {
389
-
390
- if ( arraysEqual( cache, v ) ) return;
391
-
392
- gl.uniform2iv( this.addr, v );
393
-
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- copyArray( cache, v );
395
-
396
- }
397
-
398
- }
399
-
400
- function setValueV3i( gl, v ) {
401
-
402
- const cache = this.cache;
403
-
404
- if ( v.x !== undefined ) {
405
-
406
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
407
-
408
- gl.uniform3i( this.addr, v.x, v.y, v.z );
409
-
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- cache[ 0 ] = v.x;
411
- cache[ 1 ] = v.y;
412
- cache[ 2 ] = v.z;
413
-
414
- }
415
-
416
- } else {
417
-
418
- if ( arraysEqual( cache, v ) ) return;
419
-
420
- gl.uniform3iv( this.addr, v );
421
-
422
- copyArray( cache, v );
423
-
424
- }
425
-
426
- }
427
-
428
- function setValueV4i( gl, v ) {
429
-
430
- const cache = this.cache;
431
-
432
- if ( v.x !== undefined ) {
433
-
434
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
435
-
436
- gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
437
-
438
- cache[ 0 ] = v.x;
439
- cache[ 1 ] = v.y;
440
- cache[ 2 ] = v.z;
441
- cache[ 3 ] = v.w;
442
-
443
- }
444
-
445
- } else {
446
-
447
- if ( arraysEqual( cache, v ) ) return;
448
-
449
- gl.uniform4iv( this.addr, v );
450
-
451
- copyArray( cache, v );
452
-
453
- }
454
-
455
- }
456
-
457
- // Single unsigned integer
458
-
459
- function setValueV1ui( gl, v ) {
460
-
461
- const cache = this.cache;
462
-
463
- if ( cache[ 0 ] === v ) return;
464
-
465
- gl.uniform1ui( this.addr, v );
466
-
467
- cache[ 0 ] = v;
468
-
469
- }
470
-
471
- // Single unsigned integer vector (from flat array or THREE.VectorN)
472
-
473
- function setValueV2ui( gl, v ) {
474
-
475
- const cache = this.cache;
476
-
477
- if ( v.x !== undefined ) {
478
-
479
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
480
-
481
- gl.uniform2ui( this.addr, v.x, v.y );
482
-
483
- cache[ 0 ] = v.x;
484
- cache[ 1 ] = v.y;
485
-
486
- }
487
-
488
- } else {
489
-
490
- if ( arraysEqual( cache, v ) ) return;
491
-
492
- gl.uniform2uiv( this.addr, v );
493
-
494
- copyArray( cache, v );
495
-
496
- }
497
-
498
- }
499
-
500
- function setValueV3ui( gl, v ) {
501
-
502
- const cache = this.cache;
503
-
504
- if ( v.x !== undefined ) {
505
-
506
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
507
-
508
- gl.uniform3ui( this.addr, v.x, v.y, v.z );
509
-
510
- cache[ 0 ] = v.x;
511
- cache[ 1 ] = v.y;
512
- cache[ 2 ] = v.z;
513
-
514
- }
515
-
516
- } else {
517
-
518
- if ( arraysEqual( cache, v ) ) return;
519
-
520
- gl.uniform3uiv( this.addr, v );
521
-
522
- copyArray( cache, v );
523
-
524
- }
525
-
526
- }
527
-
528
- function setValueV4ui( gl, v ) {
529
-
530
- const cache = this.cache;
531
-
532
- if ( v.x !== undefined ) {
533
-
534
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
535
-
536
- gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
537
-
538
- cache[ 0 ] = v.x;
539
- cache[ 1 ] = v.y;
540
- cache[ 2 ] = v.z;
541
- cache[ 3 ] = v.w;
542
-
543
- }
544
-
545
- } else {
546
-
547
- if ( arraysEqual( cache, v ) ) return;
548
-
549
- gl.uniform4uiv( this.addr, v );
550
-
551
- copyArray( cache, v );
552
-
553
- }
554
-
555
- }
556
-
557
-
558
- // Single texture (2D / Cube)
559
-
560
- function setValueT1( gl, v, textures ) {
561
-
562
- const cache = this.cache;
563
- const unit = textures.allocateTextureUnit();
564
-
565
- if ( cache[ 0 ] !== unit ) {
566
-
567
- gl.uniform1i( this.addr, unit );
568
- cache[ 0 ] = unit;
569
-
570
- }
571
-
572
- const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;
573
-
574
- textures.setTexture2D( v || emptyTexture2D, unit );
575
-
576
- }
577
-
578
- function setValueT3D1( gl, v, textures ) {
579
-
580
- const cache = this.cache;
581
- const unit = textures.allocateTextureUnit();
582
-
583
- if ( cache[ 0 ] !== unit ) {
584
-
585
- gl.uniform1i( this.addr, unit );
586
- cache[ 0 ] = unit;
587
-
588
- }
589
-
590
- textures.setTexture3D( v || empty3dTexture, unit );
591
-
592
- }
593
-
594
- function setValueT6( gl, v, textures ) {
595
-
596
- const cache = this.cache;
597
- const unit = textures.allocateTextureUnit();
598
-
599
- if ( cache[ 0 ] !== unit ) {
600
-
601
- gl.uniform1i( this.addr, unit );
602
- cache[ 0 ] = unit;
603
-
604
- }
605
-
606
- textures.setTextureCube( v || emptyCubeTexture, unit );
607
-
608
- }
609
-
610
- function setValueT2DArray1( gl, v, textures ) {
611
-
612
- const cache = this.cache;
613
- const unit = textures.allocateTextureUnit();
614
-
615
- if ( cache[ 0 ] !== unit ) {
616
-
617
- gl.uniform1i( this.addr, unit );
618
- cache[ 0 ] = unit;
619
-
620
- }
621
-
622
- textures.setTexture2DArray( v || emptyArrayTexture, unit );
623
-
624
- }
625
-
626
- // Helper to pick the right setter for the singular case
627
-
628
- function getSingularSetter( type ) {
629
-
630
- switch ( type ) {
631
-
632
- case 0x1406: return setValueV1f; // FLOAT
633
- case 0x8b50: return setValueV2f; // _VEC2
634
- case 0x8b51: return setValueV3f; // _VEC3
635
- case 0x8b52: return setValueV4f; // _VEC4
636
-
637
- case 0x8b5a: return setValueM2; // _MAT2
638
- case 0x8b5b: return setValueM3; // _MAT3
639
- case 0x8b5c: return setValueM4; // _MAT4
640
-
641
- case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
642
- case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
643
- case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
644
- case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
645
-
646
- case 0x1405: return setValueV1ui; // UINT
647
- case 0x8dc6: return setValueV2ui; // _VEC2
648
- case 0x8dc7: return setValueV3ui; // _VEC3
649
- case 0x8dc8: return setValueV4ui; // _VEC4
650
-
651
- case 0x8b5e: // SAMPLER_2D
652
- case 0x8d66: // SAMPLER_EXTERNAL_OES
653
- case 0x8dca: // INT_SAMPLER_2D
654
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
655
- case 0x8b62: // SAMPLER_2D_SHADOW
656
- return setValueT1;
657
-
658
- case 0x8b5f: // SAMPLER_3D
659
- case 0x8dcb: // INT_SAMPLER_3D
660
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
661
- return setValueT3D1;
662
-
663
- case 0x8b60: // SAMPLER_CUBE
664
- case 0x8dcc: // INT_SAMPLER_CUBE
665
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
666
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
667
- return setValueT6;
668
-
669
- case 0x8dc1: // SAMPLER_2D_ARRAY
670
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
671
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
672
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
673
- return setValueT2DArray1;
674
-
675
- }
676
-
677
- }
678
-
679
-
680
- // Array of scalars
681
-
682
- function setValueV1fArray( gl, v ) {
683
-
684
- gl.uniform1fv( this.addr, v );
685
-
686
- }
687
-
688
- // Array of vectors (from flat array or array of THREE.VectorN)
689
-
690
- function setValueV2fArray( gl, v ) {
691
-
692
- const data = flatten( v, this.size, 2 );
693
-
694
- gl.uniform2fv( this.addr, data );
695
-
696
- }
697
-
698
- function setValueV3fArray( gl, v ) {
699
-
700
- const data = flatten( v, this.size, 3 );
701
-
702
- gl.uniform3fv( this.addr, data );
703
-
704
- }
705
-
706
- function setValueV4fArray( gl, v ) {
707
-
708
- const data = flatten( v, this.size, 4 );
709
-
710
- gl.uniform4fv( this.addr, data );
711
-
712
- }
713
-
714
- // Array of matrices (from flat array or array of THREE.MatrixN)
715
-
716
- function setValueM2Array( gl, v ) {
717
-
718
- const data = flatten( v, this.size, 4 );
719
-
720
- gl.uniformMatrix2fv( this.addr, false, data );
721
-
722
- }
723
-
724
- function setValueM3Array( gl, v ) {
725
-
726
- const data = flatten( v, this.size, 9 );
727
-
728
- gl.uniformMatrix3fv( this.addr, false, data );
729
-
730
- }
731
-
732
- function setValueM4Array( gl, v ) {
733
-
734
- const data = flatten( v, this.size, 16 );
735
-
736
- gl.uniformMatrix4fv( this.addr, false, data );
737
-
738
- }
739
-
740
- // Array of integer / boolean
741
-
742
- function setValueV1iArray( gl, v ) {
743
-
744
- gl.uniform1iv( this.addr, v );
745
-
746
- }
747
-
748
- // Array of integer / boolean vectors (from flat array)
749
-
750
- function setValueV2iArray( gl, v ) {
751
-
752
- gl.uniform2iv( this.addr, v );
753
-
754
- }
755
-
756
- function setValueV3iArray( gl, v ) {
757
-
758
- gl.uniform3iv( this.addr, v );
759
-
760
- }
761
-
762
- function setValueV4iArray( gl, v ) {
763
-
764
- gl.uniform4iv( this.addr, v );
765
-
766
- }
767
-
768
- // Array of unsigned integer
769
-
770
- function setValueV1uiArray( gl, v ) {
771
-
772
- gl.uniform1uiv( this.addr, v );
773
-
774
- }
775
-
776
- // Array of unsigned integer vectors (from flat array)
777
-
778
- function setValueV2uiArray( gl, v ) {
779
-
780
- gl.uniform2uiv( this.addr, v );
781
-
782
- }
783
-
784
- function setValueV3uiArray( gl, v ) {
785
-
786
- gl.uniform3uiv( this.addr, v );
787
-
788
- }
789
-
790
- function setValueV4uiArray( gl, v ) {
791
-
792
- gl.uniform4uiv( this.addr, v );
793
-
794
- }
795
-
796
-
797
- // Array of textures (2D / 3D / Cube / 2DArray)
798
-
799
- function setValueT1Array( gl, v, textures ) {
800
-
801
- const cache = this.cache;
802
-
803
- const n = v.length;
804
-
805
- const units = allocTexUnits( textures, n );
806
-
807
- if ( ! arraysEqual( cache, units ) ) {
808
-
809
- gl.uniform1iv( this.addr, units );
810
-
811
- copyArray( cache, units );
812
-
813
- }
814
-
815
- for ( let i = 0; i !== n; ++ i ) {
816
-
817
- textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
818
-
819
- }
820
-
821
- }
822
-
823
- function setValueT3DArray( gl, v, textures ) {
824
-
825
- const cache = this.cache;
826
-
827
- const n = v.length;
828
-
829
- const units = allocTexUnits( textures, n );
830
-
831
- if ( ! arraysEqual( cache, units ) ) {
832
-
833
- gl.uniform1iv( this.addr, units );
834
-
835
- copyArray( cache, units );
836
-
837
- }
838
-
839
- for ( let i = 0; i !== n; ++ i ) {
840
-
841
- textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
842
-
843
- }
844
-
845
- }
846
-
847
- function setValueT6Array( gl, v, textures ) {
848
-
849
- const cache = this.cache;
850
-
851
- const n = v.length;
852
-
853
- const units = allocTexUnits( textures, n );
854
-
855
- if ( ! arraysEqual( cache, units ) ) {
856
-
857
- gl.uniform1iv( this.addr, units );
858
-
859
- copyArray( cache, units );
860
-
861
- }
862
-
863
- for ( let i = 0; i !== n; ++ i ) {
864
-
865
- textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
866
-
867
- }
868
-
869
- }
870
-
871
- function setValueT2DArrayArray( gl, v, textures ) {
872
-
873
- const cache = this.cache;
874
-
875
- const n = v.length;
876
-
877
- const units = allocTexUnits( textures, n );
878
-
879
- if ( ! arraysEqual( cache, units ) ) {
880
-
881
- gl.uniform1iv( this.addr, units );
882
-
883
- copyArray( cache, units );
884
-
885
- }
886
-
887
- for ( let i = 0; i !== n; ++ i ) {
888
-
889
- textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
890
-
891
- }
892
-
893
- }
894
-
895
-
896
- // Helper to pick the right setter for a pure (bottom-level) array
897
-
898
- function getPureArraySetter( type ) {
899
-
900
- switch ( type ) {
901
-
902
- case 0x1406: return setValueV1fArray; // FLOAT
903
- case 0x8b50: return setValueV2fArray; // _VEC2
904
- case 0x8b51: return setValueV3fArray; // _VEC3
905
- case 0x8b52: return setValueV4fArray; // _VEC4
906
-
907
- case 0x8b5a: return setValueM2Array; // _MAT2
908
- case 0x8b5b: return setValueM3Array; // _MAT3
909
- case 0x8b5c: return setValueM4Array; // _MAT4
910
-
911
- case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
912
- case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
913
- case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
914
- case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
915
-
916
- case 0x1405: return setValueV1uiArray; // UINT
917
- case 0x8dc6: return setValueV2uiArray; // _VEC2
918
- case 0x8dc7: return setValueV3uiArray; // _VEC3
919
- case 0x8dc8: return setValueV4uiArray; // _VEC4
920
-
921
- case 0x8b5e: // SAMPLER_2D
922
- case 0x8d66: // SAMPLER_EXTERNAL_OES
923
- case 0x8dca: // INT_SAMPLER_2D
924
- case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
925
- case 0x8b62: // SAMPLER_2D_SHADOW
926
- return setValueT1Array;
927
-
928
- case 0x8b5f: // SAMPLER_3D
929
- case 0x8dcb: // INT_SAMPLER_3D
930
- case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
931
- return setValueT3DArray;
932
-
933
- case 0x8b60: // SAMPLER_CUBE
934
- case 0x8dcc: // INT_SAMPLER_CUBE
935
- case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
936
- case 0x8dc5: // SAMPLER_CUBE_SHADOW
937
- return setValueT6Array;
938
-
939
- case 0x8dc1: // SAMPLER_2D_ARRAY
940
- case 0x8dcf: // INT_SAMPLER_2D_ARRAY
941
- case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
942
- case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
943
- return setValueT2DArrayArray;
944
-
945
- }
946
-
947
- }
948
-
949
- // --- Uniform Classes ---
950
-
951
- class SingleUniform {
952
-
953
- constructor( id, activeInfo, addr ) {
954
-
955
- this.id = id;
956
- this.addr = addr;
957
- this.cache = [];
958
- this.type = activeInfo.type;
959
- this.setValue = getSingularSetter( activeInfo.type );
960
-
961
- // this.path = activeInfo.name; // DEBUG
962
-
963
- }
964
-
965
- }
966
-
967
- class PureArrayUniform {
968
-
969
- constructor( id, activeInfo, addr ) {
970
-
971
- this.id = id;
972
- this.addr = addr;
973
- this.cache = [];
974
- this.type = activeInfo.type;
975
- this.size = activeInfo.size;
976
- this.setValue = getPureArraySetter( activeInfo.type );
977
-
978
- // this.path = activeInfo.name; // DEBUG
979
-
980
- }
981
-
982
- }
983
-
984
- class StructuredUniform {
985
-
986
- constructor( id ) {
987
-
988
- this.id = id;
989
-
990
- this.seq = [];
991
- this.map = {};
992
-
993
- }
994
-
995
- setValue( gl, value, textures ) {
996
-
997
- const seq = this.seq;
998
-
999
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1000
-
1001
- const u = seq[ i ];
1002
- u.setValue( gl, value[ u.id ], textures );
1003
-
1004
- }
1005
-
1006
- }
1007
-
1008
- }
1009
-
1010
- // --- Top-level ---
1011
-
1012
- // Parser - builds up the property tree from the path strings
1013
-
1014
- const RePathPart = /(\w+)(\])?(\[|\.)?/g;
1015
-
1016
- // extracts
1017
- // - the identifier (member name or array index)
1018
- // - followed by an optional right bracket (found when array index)
1019
- // - followed by an optional left bracket or dot (type of subscript)
1020
- //
1021
- // Note: These portions can be read in a non-overlapping fashion and
1022
- // allow straightforward parsing of the hierarchy that WebGL encodes
1023
- // in the uniform names.
1024
-
1025
- function addUniform( container, uniformObject ) {
1026
-
1027
- container.seq.push( uniformObject );
1028
- container.map[ uniformObject.id ] = uniformObject;
1029
-
1030
- }
1031
-
1032
- function parseUniform( activeInfo, addr, container ) {
1033
-
1034
- const path = activeInfo.name,
1035
- pathLength = path.length;
1036
-
1037
- // reset RegExp object, because of the early exit of a previous run
1038
- RePathPart.lastIndex = 0;
1039
-
1040
- while ( true ) {
1041
-
1042
- const match = RePathPart.exec( path ),
1043
- matchEnd = RePathPart.lastIndex;
1044
-
1045
- let id = match[ 1 ];
1046
- const idIsIndex = match[ 2 ] === ']',
1047
- subscript = match[ 3 ];
1048
-
1049
- if ( idIsIndex ) id = id | 0; // convert to integer
1050
-
1051
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
1052
-
1053
- // bare name or "pure" bottom-level array "[0]" suffix
1054
-
1055
- addUniform( container, subscript === undefined ?
1056
- new SingleUniform( id, activeInfo, addr ) :
1057
- new PureArrayUniform( id, activeInfo, addr ) );
1058
-
1059
- break;
1060
-
1061
- } else {
1062
-
1063
- // step into inner node / create it in case it doesn't exist
1064
-
1065
- const map = container.map;
1066
- let next = map[ id ];
1067
-
1068
- if ( next === undefined ) {
1069
-
1070
- next = new StructuredUniform( id );
1071
- addUniform( container, next );
1072
-
1073
- }
1074
-
1075
- container = next;
1076
-
1077
- }
1078
-
1079
- }
1080
-
1081
- }
1082
-
1083
- // Root Container
1084
-
1085
- class WebGLUniforms {
1086
-
1087
- constructor( gl, program ) {
1088
-
1089
- this.seq = [];
1090
- this.map = {};
1091
-
1092
- const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
1093
-
1094
- for ( let i = 0; i < n; ++ i ) {
1095
-
1096
- const info = gl.getActiveUniform( program, i ),
1097
- addr = gl.getUniformLocation( program, info.name );
1098
-
1099
- parseUniform( info, addr, this );
1100
-
1101
- }
1102
-
1103
- }
1104
-
1105
- setValue( gl, name, value, textures ) {
1106
-
1107
- const u = this.map[ name ];
1108
-
1109
- if ( u !== undefined ) u.setValue( gl, value, textures );
1110
-
1111
- }
1112
-
1113
- setOptional( gl, object, name ) {
1114
-
1115
- const v = object[ name ];
1116
-
1117
- if ( v !== undefined ) this.setValue( gl, name, v );
1118
-
1119
- }
1120
-
1121
- static upload( gl, seq, values, textures ) {
1122
-
1123
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1124
-
1125
- const u = seq[ i ],
1126
- v = values[ u.id ];
1127
-
1128
- if ( v.needsUpdate !== false ) {
1129
-
1130
- // note: always updating when .needsUpdate is undefined
1131
- u.setValue( gl, v.value, textures );
1132
-
1133
- }
1134
-
1135
- }
1136
-
1137
- }
1138
-
1139
- static seqWithValue( seq, values ) {
1140
-
1141
- const r = [];
1142
-
1143
- for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1144
-
1145
- const u = seq[ i ];
1146
- if ( u.id in values ) r.push( u );
1147
-
1148
- }
1149
-
1150
- return r;
1151
-
1152
- }
1153
-
1154
- }
1155
-
1156
- export { WebGLUniforms };
1
+ /**
2
+ * Uniforms of a program.
3
+ * Those form a tree structure with a special top-level container for the root,
4
+ * which you get by calling 'new WebGLUniforms( gl, program )'.
5
+ *
6
+ *
7
+ * Properties of inner nodes including the top-level container:
8
+ *
9
+ * .seq - array of nested uniforms
10
+ * .map - nested uniforms by name
11
+ *
12
+ *
13
+ * Methods of all nodes except the top-level container:
14
+ *
15
+ * .setValue( gl, value, [textures] )
16
+ *
17
+ * uploads a uniform value(s)
18
+ * the 'textures' parameter is needed for sampler uniforms
19
+ *
20
+ *
21
+ * Static methods of the top-level container (textures factorizations):
22
+ *
23
+ * .upload( gl, seq, values, textures )
24
+ *
25
+ * sets uniforms in 'seq' to 'values[id].value'
26
+ *
27
+ * .seqWithValue( seq, values ) : filteredSeq
28
+ *
29
+ * filters 'seq' entries with corresponding entry in values
30
+ *
31
+ *
32
+ * Methods of the top-level container (textures factorizations):
33
+ *
34
+ * .setValue( gl, name, value, textures )
35
+ *
36
+ * sets uniform with name 'name' to 'value'
37
+ *
38
+ * .setOptional( gl, obj, prop )
39
+ *
40
+ * like .set for an optional property of the object
41
+ *
42
+ */
43
+
44
+ import { CubeTexture } from '../../textures/CubeTexture.js';
45
+ import { Texture } from '../../textures/Texture.js';
46
+ import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
47
+ import { Data3DTexture } from '../../textures/Data3DTexture.js';
48
+ import { DepthTexture } from '../../textures/DepthTexture.js';
49
+ import { LessEqualCompare } from '../../constants.js';
50
+
51
+ const emptyTexture = /*@__PURE__*/ new Texture();
52
+
53
+ const emptyShadowTexture = /*@__PURE__*/ new DepthTexture( 1, 1 );
54
+ emptyShadowTexture.compareFunction = LessEqualCompare;
55
+
56
+ const emptyArrayTexture = /*@__PURE__*/ new DataArrayTexture();
57
+ const empty3dTexture = /*@__PURE__*/ new Data3DTexture();
58
+ const emptyCubeTexture = /*@__PURE__*/ new CubeTexture();
59
+
60
+ // --- Utilities ---
61
+
62
+ // Array Caches (provide typed arrays for temporary by size)
63
+
64
+ const arrayCacheF32 = [];
65
+ const arrayCacheI32 = [];
66
+
67
+ // Float32Array caches used for uploading Matrix uniforms
68
+
69
+ const mat4array = new Float32Array( 16 );
70
+ const mat3array = new Float32Array( 9 );
71
+ const mat2array = new Float32Array( 4 );
72
+
73
+ // Flattening for arrays of vectors and matrices
74
+
75
+ function flatten( array, nBlocks, blockSize ) {
76
+
77
+ const firstElem = array[ 0 ];
78
+
79
+ if ( firstElem <= 0 || firstElem > 0 ) return array;
80
+ // unoptimized: ! isNaN( firstElem )
81
+ // see http://jacksondunstan.com/articles/983
82
+
83
+ const n = nBlocks * blockSize;
84
+ let r = arrayCacheF32[ n ];
85
+
86
+ if ( r === undefined ) {
87
+
88
+ r = new Float32Array( n );
89
+ arrayCacheF32[ n ] = r;
90
+
91
+ }
92
+
93
+ if ( nBlocks !== 0 ) {
94
+
95
+ firstElem.toArray( r, 0 );
96
+
97
+ for ( let i = 1, offset = 0; i !== nBlocks; ++ i ) {
98
+
99
+ offset += blockSize;
100
+ array[ i ].toArray( r, offset );
101
+
102
+ }
103
+
104
+ }
105
+
106
+ return r;
107
+
108
+ }
109
+
110
+ function arraysEqual( a, b ) {
111
+
112
+ if ( a.length !== b.length ) return false;
113
+
114
+ for ( let i = 0, l = a.length; i < l; i ++ ) {
115
+
116
+ if ( a[ i ] !== b[ i ] ) return false;
117
+
118
+ }
119
+
120
+ return true;
121
+
122
+ }
123
+
124
+ function copyArray( a, b ) {
125
+
126
+ for ( let i = 0, l = b.length; i < l; i ++ ) {
127
+
128
+ a[ i ] = b[ i ];
129
+
130
+ }
131
+
132
+ }
133
+
134
+ // Texture unit allocation
135
+
136
+ function allocTexUnits( textures, n ) {
137
+
138
+ let r = arrayCacheI32[ n ];
139
+
140
+ if ( r === undefined ) {
141
+
142
+ r = new Int32Array( n );
143
+ arrayCacheI32[ n ] = r;
144
+
145
+ }
146
+
147
+ for ( let i = 0; i !== n; ++ i ) {
148
+
149
+ r[ i ] = textures.allocateTextureUnit();
150
+
151
+ }
152
+
153
+ return r;
154
+
155
+ }
156
+
157
+ // --- Setters ---
158
+
159
+ // Note: Defining these methods externally, because they come in a bunch
160
+ // and this way their names minify.
161
+
162
+ // Single scalar
163
+
164
+ function setValueV1f( gl, v ) {
165
+
166
+ const cache = this.cache;
167
+
168
+ if ( cache[ 0 ] === v ) return;
169
+
170
+ gl.uniform1f( this.addr, v );
171
+
172
+ cache[ 0 ] = v;
173
+
174
+ }
175
+
176
+ // Single float vector (from flat array or THREE.VectorN)
177
+
178
+ function setValueV2f( gl, v ) {
179
+
180
+ const cache = this.cache;
181
+
182
+ if ( v.x !== undefined ) {
183
+
184
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
185
+
186
+ gl.uniform2f( this.addr, v.x, v.y );
187
+
188
+ cache[ 0 ] = v.x;
189
+ cache[ 1 ] = v.y;
190
+
191
+ }
192
+
193
+ } else {
194
+
195
+ if ( arraysEqual( cache, v ) ) return;
196
+
197
+ gl.uniform2fv( this.addr, v );
198
+
199
+ copyArray( cache, v );
200
+
201
+ }
202
+
203
+ }
204
+
205
+ function setValueV3f( gl, v ) {
206
+
207
+ const cache = this.cache;
208
+
209
+ if ( v.x !== undefined ) {
210
+
211
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
212
+
213
+ gl.uniform3f( this.addr, v.x, v.y, v.z );
214
+
215
+ cache[ 0 ] = v.x;
216
+ cache[ 1 ] = v.y;
217
+ cache[ 2 ] = v.z;
218
+
219
+ }
220
+
221
+ } else if ( v.r !== undefined ) {
222
+
223
+ if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
224
+
225
+ gl.uniform3f( this.addr, v.r, v.g, v.b );
226
+
227
+ cache[ 0 ] = v.r;
228
+ cache[ 1 ] = v.g;
229
+ cache[ 2 ] = v.b;
230
+
231
+ }
232
+
233
+ } else {
234
+
235
+ if ( arraysEqual( cache, v ) ) return;
236
+
237
+ gl.uniform3fv( this.addr, v );
238
+
239
+ copyArray( cache, v );
240
+
241
+ }
242
+
243
+ }
244
+
245
+ function setValueV4f( gl, v ) {
246
+
247
+ const cache = this.cache;
248
+
249
+ if ( v.x !== undefined ) {
250
+
251
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
252
+
253
+ gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
254
+
255
+ cache[ 0 ] = v.x;
256
+ cache[ 1 ] = v.y;
257
+ cache[ 2 ] = v.z;
258
+ cache[ 3 ] = v.w;
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ if ( arraysEqual( cache, v ) ) return;
265
+
266
+ gl.uniform4fv( this.addr, v );
267
+
268
+ copyArray( cache, v );
269
+
270
+ }
271
+
272
+ }
273
+
274
+ // Single matrix (from flat array or THREE.MatrixN)
275
+
276
+ function setValueM2( gl, v ) {
277
+
278
+ const cache = this.cache;
279
+ const elements = v.elements;
280
+
281
+ if ( elements === undefined ) {
282
+
283
+ if ( arraysEqual( cache, v ) ) return;
284
+
285
+ gl.uniformMatrix2fv( this.addr, false, v );
286
+
287
+ copyArray( cache, v );
288
+
289
+ } else {
290
+
291
+ if ( arraysEqual( cache, elements ) ) return;
292
+
293
+ mat2array.set( elements );
294
+
295
+ gl.uniformMatrix2fv( this.addr, false, mat2array );
296
+
297
+ copyArray( cache, elements );
298
+
299
+ }
300
+
301
+ }
302
+
303
+ function setValueM3( gl, v ) {
304
+
305
+ const cache = this.cache;
306
+ const elements = v.elements;
307
+
308
+ if ( elements === undefined ) {
309
+
310
+ if ( arraysEqual( cache, v ) ) return;
311
+
312
+ gl.uniformMatrix3fv( this.addr, false, v );
313
+
314
+ copyArray( cache, v );
315
+
316
+ } else {
317
+
318
+ if ( arraysEqual( cache, elements ) ) return;
319
+
320
+ mat3array.set( elements );
321
+
322
+ gl.uniformMatrix3fv( this.addr, false, mat3array );
323
+
324
+ copyArray( cache, elements );
325
+
326
+ }
327
+
328
+ }
329
+
330
+ function setValueM4( gl, v ) {
331
+
332
+ const cache = this.cache;
333
+ const elements = v.elements;
334
+
335
+ if ( elements === undefined ) {
336
+
337
+ if ( arraysEqual( cache, v ) ) return;
338
+
339
+ gl.uniformMatrix4fv( this.addr, false, v );
340
+
341
+ copyArray( cache, v );
342
+
343
+ } else {
344
+
345
+ if ( arraysEqual( cache, elements ) ) return;
346
+
347
+ mat4array.set( elements );
348
+
349
+ gl.uniformMatrix4fv( this.addr, false, mat4array );
350
+
351
+ copyArray( cache, elements );
352
+
353
+ }
354
+
355
+ }
356
+
357
+ // Single integer / boolean
358
+
359
+ function setValueV1i( gl, v ) {
360
+
361
+ const cache = this.cache;
362
+
363
+ if ( cache[ 0 ] === v ) return;
364
+
365
+ gl.uniform1i( this.addr, v );
366
+
367
+ cache[ 0 ] = v;
368
+
369
+ }
370
+
371
+ // Single integer / boolean vector (from flat array or THREE.VectorN)
372
+
373
+ function setValueV2i( gl, v ) {
374
+
375
+ const cache = this.cache;
376
+
377
+ if ( v.x !== undefined ) {
378
+
379
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
380
+
381
+ gl.uniform2i( this.addr, v.x, v.y );
382
+
383
+ cache[ 0 ] = v.x;
384
+ cache[ 1 ] = v.y;
385
+
386
+ }
387
+
388
+ } else {
389
+
390
+ if ( arraysEqual( cache, v ) ) return;
391
+
392
+ gl.uniform2iv( this.addr, v );
393
+
394
+ copyArray( cache, v );
395
+
396
+ }
397
+
398
+ }
399
+
400
+ function setValueV3i( gl, v ) {
401
+
402
+ const cache = this.cache;
403
+
404
+ if ( v.x !== undefined ) {
405
+
406
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
407
+
408
+ gl.uniform3i( this.addr, v.x, v.y, v.z );
409
+
410
+ cache[ 0 ] = v.x;
411
+ cache[ 1 ] = v.y;
412
+ cache[ 2 ] = v.z;
413
+
414
+ }
415
+
416
+ } else {
417
+
418
+ if ( arraysEqual( cache, v ) ) return;
419
+
420
+ gl.uniform3iv( this.addr, v );
421
+
422
+ copyArray( cache, v );
423
+
424
+ }
425
+
426
+ }
427
+
428
+ function setValueV4i( gl, v ) {
429
+
430
+ const cache = this.cache;
431
+
432
+ if ( v.x !== undefined ) {
433
+
434
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
435
+
436
+ gl.uniform4i( this.addr, v.x, v.y, v.z, v.w );
437
+
438
+ cache[ 0 ] = v.x;
439
+ cache[ 1 ] = v.y;
440
+ cache[ 2 ] = v.z;
441
+ cache[ 3 ] = v.w;
442
+
443
+ }
444
+
445
+ } else {
446
+
447
+ if ( arraysEqual( cache, v ) ) return;
448
+
449
+ gl.uniform4iv( this.addr, v );
450
+
451
+ copyArray( cache, v );
452
+
453
+ }
454
+
455
+ }
456
+
457
+ // Single unsigned integer
458
+
459
+ function setValueV1ui( gl, v ) {
460
+
461
+ const cache = this.cache;
462
+
463
+ if ( cache[ 0 ] === v ) return;
464
+
465
+ gl.uniform1ui( this.addr, v );
466
+
467
+ cache[ 0 ] = v;
468
+
469
+ }
470
+
471
+ // Single unsigned integer vector (from flat array or THREE.VectorN)
472
+
473
+ function setValueV2ui( gl, v ) {
474
+
475
+ const cache = this.cache;
476
+
477
+ if ( v.x !== undefined ) {
478
+
479
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
480
+
481
+ gl.uniform2ui( this.addr, v.x, v.y );
482
+
483
+ cache[ 0 ] = v.x;
484
+ cache[ 1 ] = v.y;
485
+
486
+ }
487
+
488
+ } else {
489
+
490
+ if ( arraysEqual( cache, v ) ) return;
491
+
492
+ gl.uniform2uiv( this.addr, v );
493
+
494
+ copyArray( cache, v );
495
+
496
+ }
497
+
498
+ }
499
+
500
+ function setValueV3ui( gl, v ) {
501
+
502
+ const cache = this.cache;
503
+
504
+ if ( v.x !== undefined ) {
505
+
506
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
507
+
508
+ gl.uniform3ui( this.addr, v.x, v.y, v.z );
509
+
510
+ cache[ 0 ] = v.x;
511
+ cache[ 1 ] = v.y;
512
+ cache[ 2 ] = v.z;
513
+
514
+ }
515
+
516
+ } else {
517
+
518
+ if ( arraysEqual( cache, v ) ) return;
519
+
520
+ gl.uniform3uiv( this.addr, v );
521
+
522
+ copyArray( cache, v );
523
+
524
+ }
525
+
526
+ }
527
+
528
+ function setValueV4ui( gl, v ) {
529
+
530
+ const cache = this.cache;
531
+
532
+ if ( v.x !== undefined ) {
533
+
534
+ if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
535
+
536
+ gl.uniform4ui( this.addr, v.x, v.y, v.z, v.w );
537
+
538
+ cache[ 0 ] = v.x;
539
+ cache[ 1 ] = v.y;
540
+ cache[ 2 ] = v.z;
541
+ cache[ 3 ] = v.w;
542
+
543
+ }
544
+
545
+ } else {
546
+
547
+ if ( arraysEqual( cache, v ) ) return;
548
+
549
+ gl.uniform4uiv( this.addr, v );
550
+
551
+ copyArray( cache, v );
552
+
553
+ }
554
+
555
+ }
556
+
557
+
558
+ // Single texture (2D / Cube)
559
+
560
+ function setValueT1( gl, v, textures ) {
561
+
562
+ const cache = this.cache;
563
+ const unit = textures.allocateTextureUnit();
564
+
565
+ if ( cache[ 0 ] !== unit ) {
566
+
567
+ gl.uniform1i( this.addr, unit );
568
+ cache[ 0 ] = unit;
569
+
570
+ }
571
+
572
+ const emptyTexture2D = ( this.type === gl.SAMPLER_2D_SHADOW ) ? emptyShadowTexture : emptyTexture;
573
+
574
+ textures.setTexture2D( v || emptyTexture2D, unit );
575
+
576
+ }
577
+
578
+ function setValueT3D1( gl, v, textures ) {
579
+
580
+ const cache = this.cache;
581
+ const unit = textures.allocateTextureUnit();
582
+
583
+ if ( cache[ 0 ] !== unit ) {
584
+
585
+ gl.uniform1i( this.addr, unit );
586
+ cache[ 0 ] = unit;
587
+
588
+ }
589
+
590
+ textures.setTexture3D( v || empty3dTexture, unit );
591
+
592
+ }
593
+
594
+ function setValueT6( gl, v, textures ) {
595
+
596
+ const cache = this.cache;
597
+ const unit = textures.allocateTextureUnit();
598
+
599
+ if ( cache[ 0 ] !== unit ) {
600
+
601
+ gl.uniform1i( this.addr, unit );
602
+ cache[ 0 ] = unit;
603
+
604
+ }
605
+
606
+ textures.setTextureCube( v || emptyCubeTexture, unit );
607
+
608
+ }
609
+
610
+ function setValueT2DArray1( gl, v, textures ) {
611
+
612
+ const cache = this.cache;
613
+ const unit = textures.allocateTextureUnit();
614
+
615
+ if ( cache[ 0 ] !== unit ) {
616
+
617
+ gl.uniform1i( this.addr, unit );
618
+ cache[ 0 ] = unit;
619
+
620
+ }
621
+
622
+ textures.setTexture2DArray( v || emptyArrayTexture, unit );
623
+
624
+ }
625
+
626
+ // Helper to pick the right setter for the singular case
627
+
628
+ function getSingularSetter( type ) {
629
+
630
+ switch ( type ) {
631
+
632
+ case 0x1406: return setValueV1f; // FLOAT
633
+ case 0x8b50: return setValueV2f; // _VEC2
634
+ case 0x8b51: return setValueV3f; // _VEC3
635
+ case 0x8b52: return setValueV4f; // _VEC4
636
+
637
+ case 0x8b5a: return setValueM2; // _MAT2
638
+ case 0x8b5b: return setValueM3; // _MAT3
639
+ case 0x8b5c: return setValueM4; // _MAT4
640
+
641
+ case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
642
+ case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
643
+ case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
644
+ case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
645
+
646
+ case 0x1405: return setValueV1ui; // UINT
647
+ case 0x8dc6: return setValueV2ui; // _VEC2
648
+ case 0x8dc7: return setValueV3ui; // _VEC3
649
+ case 0x8dc8: return setValueV4ui; // _VEC4
650
+
651
+ case 0x8b5e: // SAMPLER_2D
652
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
653
+ case 0x8dca: // INT_SAMPLER_2D
654
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
655
+ case 0x8b62: // SAMPLER_2D_SHADOW
656
+ return setValueT1;
657
+
658
+ case 0x8b5f: // SAMPLER_3D
659
+ case 0x8dcb: // INT_SAMPLER_3D
660
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
661
+ return setValueT3D1;
662
+
663
+ case 0x8b60: // SAMPLER_CUBE
664
+ case 0x8dcc: // INT_SAMPLER_CUBE
665
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
666
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
667
+ return setValueT6;
668
+
669
+ case 0x8dc1: // SAMPLER_2D_ARRAY
670
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
671
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
672
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
673
+ return setValueT2DArray1;
674
+
675
+ }
676
+
677
+ }
678
+
679
+
680
+ // Array of scalars
681
+
682
+ function setValueV1fArray( gl, v ) {
683
+
684
+ gl.uniform1fv( this.addr, v );
685
+
686
+ }
687
+
688
+ // Array of vectors (from flat array or array of THREE.VectorN)
689
+
690
+ function setValueV2fArray( gl, v ) {
691
+
692
+ const data = flatten( v, this.size, 2 );
693
+
694
+ gl.uniform2fv( this.addr, data );
695
+
696
+ }
697
+
698
+ function setValueV3fArray( gl, v ) {
699
+
700
+ const data = flatten( v, this.size, 3 );
701
+
702
+ gl.uniform3fv( this.addr, data );
703
+
704
+ }
705
+
706
+ function setValueV4fArray( gl, v ) {
707
+
708
+ const data = flatten( v, this.size, 4 );
709
+
710
+ gl.uniform4fv( this.addr, data );
711
+
712
+ }
713
+
714
+ // Array of matrices (from flat array or array of THREE.MatrixN)
715
+
716
+ function setValueM2Array( gl, v ) {
717
+
718
+ const data = flatten( v, this.size, 4 );
719
+
720
+ gl.uniformMatrix2fv( this.addr, false, data );
721
+
722
+ }
723
+
724
+ function setValueM3Array( gl, v ) {
725
+
726
+ const data = flatten( v, this.size, 9 );
727
+
728
+ gl.uniformMatrix3fv( this.addr, false, data );
729
+
730
+ }
731
+
732
+ function setValueM4Array( gl, v ) {
733
+
734
+ const data = flatten( v, this.size, 16 );
735
+
736
+ gl.uniformMatrix4fv( this.addr, false, data );
737
+
738
+ }
739
+
740
+ // Array of integer / boolean
741
+
742
+ function setValueV1iArray( gl, v ) {
743
+
744
+ gl.uniform1iv( this.addr, v );
745
+
746
+ }
747
+
748
+ // Array of integer / boolean vectors (from flat array)
749
+
750
+ function setValueV2iArray( gl, v ) {
751
+
752
+ gl.uniform2iv( this.addr, v );
753
+
754
+ }
755
+
756
+ function setValueV3iArray( gl, v ) {
757
+
758
+ gl.uniform3iv( this.addr, v );
759
+
760
+ }
761
+
762
+ function setValueV4iArray( gl, v ) {
763
+
764
+ gl.uniform4iv( this.addr, v );
765
+
766
+ }
767
+
768
+ // Array of unsigned integer
769
+
770
+ function setValueV1uiArray( gl, v ) {
771
+
772
+ gl.uniform1uiv( this.addr, v );
773
+
774
+ }
775
+
776
+ // Array of unsigned integer vectors (from flat array)
777
+
778
+ function setValueV2uiArray( gl, v ) {
779
+
780
+ gl.uniform2uiv( this.addr, v );
781
+
782
+ }
783
+
784
+ function setValueV3uiArray( gl, v ) {
785
+
786
+ gl.uniform3uiv( this.addr, v );
787
+
788
+ }
789
+
790
+ function setValueV4uiArray( gl, v ) {
791
+
792
+ gl.uniform4uiv( this.addr, v );
793
+
794
+ }
795
+
796
+
797
+ // Array of textures (2D / 3D / Cube / 2DArray)
798
+
799
+ function setValueT1Array( gl, v, textures ) {
800
+
801
+ const cache = this.cache;
802
+
803
+ const n = v.length;
804
+
805
+ const units = allocTexUnits( textures, n );
806
+
807
+ if ( ! arraysEqual( cache, units ) ) {
808
+
809
+ gl.uniform1iv( this.addr, units );
810
+
811
+ copyArray( cache, units );
812
+
813
+ }
814
+
815
+ for ( let i = 0; i !== n; ++ i ) {
816
+
817
+ textures.setTexture2D( v[ i ] || emptyTexture, units[ i ] );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ function setValueT3DArray( gl, v, textures ) {
824
+
825
+ const cache = this.cache;
826
+
827
+ const n = v.length;
828
+
829
+ const units = allocTexUnits( textures, n );
830
+
831
+ if ( ! arraysEqual( cache, units ) ) {
832
+
833
+ gl.uniform1iv( this.addr, units );
834
+
835
+ copyArray( cache, units );
836
+
837
+ }
838
+
839
+ for ( let i = 0; i !== n; ++ i ) {
840
+
841
+ textures.setTexture3D( v[ i ] || empty3dTexture, units[ i ] );
842
+
843
+ }
844
+
845
+ }
846
+
847
+ function setValueT6Array( gl, v, textures ) {
848
+
849
+ const cache = this.cache;
850
+
851
+ const n = v.length;
852
+
853
+ const units = allocTexUnits( textures, n );
854
+
855
+ if ( ! arraysEqual( cache, units ) ) {
856
+
857
+ gl.uniform1iv( this.addr, units );
858
+
859
+ copyArray( cache, units );
860
+
861
+ }
862
+
863
+ for ( let i = 0; i !== n; ++ i ) {
864
+
865
+ textures.setTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
866
+
867
+ }
868
+
869
+ }
870
+
871
+ function setValueT2DArrayArray( gl, v, textures ) {
872
+
873
+ const cache = this.cache;
874
+
875
+ const n = v.length;
876
+
877
+ const units = allocTexUnits( textures, n );
878
+
879
+ if ( ! arraysEqual( cache, units ) ) {
880
+
881
+ gl.uniform1iv( this.addr, units );
882
+
883
+ copyArray( cache, units );
884
+
885
+ }
886
+
887
+ for ( let i = 0; i !== n; ++ i ) {
888
+
889
+ textures.setTexture2DArray( v[ i ] || emptyArrayTexture, units[ i ] );
890
+
891
+ }
892
+
893
+ }
894
+
895
+
896
+ // Helper to pick the right setter for a pure (bottom-level) array
897
+
898
+ function getPureArraySetter( type ) {
899
+
900
+ switch ( type ) {
901
+
902
+ case 0x1406: return setValueV1fArray; // FLOAT
903
+ case 0x8b50: return setValueV2fArray; // _VEC2
904
+ case 0x8b51: return setValueV3fArray; // _VEC3
905
+ case 0x8b52: return setValueV4fArray; // _VEC4
906
+
907
+ case 0x8b5a: return setValueM2Array; // _MAT2
908
+ case 0x8b5b: return setValueM3Array; // _MAT3
909
+ case 0x8b5c: return setValueM4Array; // _MAT4
910
+
911
+ case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
912
+ case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
913
+ case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
914
+ case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
915
+
916
+ case 0x1405: return setValueV1uiArray; // UINT
917
+ case 0x8dc6: return setValueV2uiArray; // _VEC2
918
+ case 0x8dc7: return setValueV3uiArray; // _VEC3
919
+ case 0x8dc8: return setValueV4uiArray; // _VEC4
920
+
921
+ case 0x8b5e: // SAMPLER_2D
922
+ case 0x8d66: // SAMPLER_EXTERNAL_OES
923
+ case 0x8dca: // INT_SAMPLER_2D
924
+ case 0x8dd2: // UNSIGNED_INT_SAMPLER_2D
925
+ case 0x8b62: // SAMPLER_2D_SHADOW
926
+ return setValueT1Array;
927
+
928
+ case 0x8b5f: // SAMPLER_3D
929
+ case 0x8dcb: // INT_SAMPLER_3D
930
+ case 0x8dd3: // UNSIGNED_INT_SAMPLER_3D
931
+ return setValueT3DArray;
932
+
933
+ case 0x8b60: // SAMPLER_CUBE
934
+ case 0x8dcc: // INT_SAMPLER_CUBE
935
+ case 0x8dd4: // UNSIGNED_INT_SAMPLER_CUBE
936
+ case 0x8dc5: // SAMPLER_CUBE_SHADOW
937
+ return setValueT6Array;
938
+
939
+ case 0x8dc1: // SAMPLER_2D_ARRAY
940
+ case 0x8dcf: // INT_SAMPLER_2D_ARRAY
941
+ case 0x8dd7: // UNSIGNED_INT_SAMPLER_2D_ARRAY
942
+ case 0x8dc4: // SAMPLER_2D_ARRAY_SHADOW
943
+ return setValueT2DArrayArray;
944
+
945
+ }
946
+
947
+ }
948
+
949
+ // --- Uniform Classes ---
950
+
951
+ class SingleUniform {
952
+
953
+ constructor( id, activeInfo, addr ) {
954
+
955
+ this.id = id;
956
+ this.addr = addr;
957
+ this.cache = [];
958
+ this.type = activeInfo.type;
959
+ this.setValue = getSingularSetter( activeInfo.type );
960
+
961
+ // this.path = activeInfo.name; // DEBUG
962
+
963
+ }
964
+
965
+ }
966
+
967
+ class PureArrayUniform {
968
+
969
+ constructor( id, activeInfo, addr ) {
970
+
971
+ this.id = id;
972
+ this.addr = addr;
973
+ this.cache = [];
974
+ this.type = activeInfo.type;
975
+ this.size = activeInfo.size;
976
+ this.setValue = getPureArraySetter( activeInfo.type );
977
+
978
+ // this.path = activeInfo.name; // DEBUG
979
+
980
+ }
981
+
982
+ }
983
+
984
+ class StructuredUniform {
985
+
986
+ constructor( id ) {
987
+
988
+ this.id = id;
989
+
990
+ this.seq = [];
991
+ this.map = {};
992
+
993
+ }
994
+
995
+ setValue( gl, value, textures ) {
996
+
997
+ const seq = this.seq;
998
+
999
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1000
+
1001
+ const u = seq[ i ];
1002
+ u.setValue( gl, value[ u.id ], textures );
1003
+
1004
+ }
1005
+
1006
+ }
1007
+
1008
+ }
1009
+
1010
+ // --- Top-level ---
1011
+
1012
+ // Parser - builds up the property tree from the path strings
1013
+
1014
+ const RePathPart = /(\w+)(\])?(\[|\.)?/g;
1015
+
1016
+ // extracts
1017
+ // - the identifier (member name or array index)
1018
+ // - followed by an optional right bracket (found when array index)
1019
+ // - followed by an optional left bracket or dot (type of subscript)
1020
+ //
1021
+ // Note: These portions can be read in a non-overlapping fashion and
1022
+ // allow straightforward parsing of the hierarchy that WebGL encodes
1023
+ // in the uniform names.
1024
+
1025
+ function addUniform( container, uniformObject ) {
1026
+
1027
+ container.seq.push( uniformObject );
1028
+ container.map[ uniformObject.id ] = uniformObject;
1029
+
1030
+ }
1031
+
1032
+ function parseUniform( activeInfo, addr, container ) {
1033
+
1034
+ const path = activeInfo.name,
1035
+ pathLength = path.length;
1036
+
1037
+ // reset RegExp object, because of the early exit of a previous run
1038
+ RePathPart.lastIndex = 0;
1039
+
1040
+ while ( true ) {
1041
+
1042
+ const match = RePathPart.exec( path ),
1043
+ matchEnd = RePathPart.lastIndex;
1044
+
1045
+ let id = match[ 1 ];
1046
+ const idIsIndex = match[ 2 ] === ']',
1047
+ subscript = match[ 3 ];
1048
+
1049
+ if ( idIsIndex ) id = id | 0; // convert to integer
1050
+
1051
+ if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
1052
+
1053
+ // bare name or "pure" bottom-level array "[0]" suffix
1054
+
1055
+ addUniform( container, subscript === undefined ?
1056
+ new SingleUniform( id, activeInfo, addr ) :
1057
+ new PureArrayUniform( id, activeInfo, addr ) );
1058
+
1059
+ break;
1060
+
1061
+ } else {
1062
+
1063
+ // step into inner node / create it in case it doesn't exist
1064
+
1065
+ const map = container.map;
1066
+ let next = map[ id ];
1067
+
1068
+ if ( next === undefined ) {
1069
+
1070
+ next = new StructuredUniform( id );
1071
+ addUniform( container, next );
1072
+
1073
+ }
1074
+
1075
+ container = next;
1076
+
1077
+ }
1078
+
1079
+ }
1080
+
1081
+ }
1082
+
1083
+ // Root Container
1084
+
1085
+ class WebGLUniforms {
1086
+
1087
+ constructor( gl, program ) {
1088
+
1089
+ this.seq = [];
1090
+ this.map = {};
1091
+
1092
+ const n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS );
1093
+
1094
+ for ( let i = 0; i < n; ++ i ) {
1095
+
1096
+ const info = gl.getActiveUniform( program, i ),
1097
+ addr = gl.getUniformLocation( program, info.name );
1098
+
1099
+ parseUniform( info, addr, this );
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ setValue( gl, name, value, textures ) {
1106
+
1107
+ const u = this.map[ name ];
1108
+
1109
+ if ( u !== undefined ) u.setValue( gl, value, textures );
1110
+
1111
+ }
1112
+
1113
+ setOptional( gl, object, name ) {
1114
+
1115
+ const v = object[ name ];
1116
+
1117
+ if ( v !== undefined ) this.setValue( gl, name, v );
1118
+
1119
+ }
1120
+
1121
+ static upload( gl, seq, values, textures ) {
1122
+
1123
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1124
+
1125
+ const u = seq[ i ],
1126
+ v = values[ u.id ];
1127
+
1128
+ if ( v.needsUpdate !== false ) {
1129
+
1130
+ // note: always updating when .needsUpdate is undefined
1131
+ u.setValue( gl, v.value, textures );
1132
+
1133
+ }
1134
+
1135
+ }
1136
+
1137
+ }
1138
+
1139
+ static seqWithValue( seq, values ) {
1140
+
1141
+ const r = [];
1142
+
1143
+ for ( let i = 0, n = seq.length; i !== n; ++ i ) {
1144
+
1145
+ const u = seq[ i ];
1146
+ if ( u.id in values ) r.push( u );
1147
+
1148
+ }
1149
+
1150
+ return r;
1151
+
1152
+ }
1153
+
1154
+ }
1155
+
1156
+ export { WebGLUniforms };