@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1573 +1,1573 @@
1
- import {
2
- BoxGeometry,
3
- BufferGeometry,
4
- CylinderGeometry,
5
- DoubleSide,
6
- Euler,
7
- Float32BufferAttribute,
8
- Line,
9
- LineBasicMaterial,
10
- Matrix4,
11
- Mesh,
12
- MeshBasicMaterial,
13
- Object3D,
14
- OctahedronGeometry,
15
- PlaneGeometry,
16
- Quaternion,
17
- Raycaster,
18
- SphereGeometry,
19
- TorusGeometry,
20
- Vector3
21
- } from 'three';
22
-
23
- const _raycaster = new Raycaster();
24
-
25
- const _tempVector = new Vector3();
26
- const _tempVector2 = new Vector3();
27
- const _tempQuaternion = new Quaternion();
28
- const _unit = {
29
- X: new Vector3( 1, 0, 0 ),
30
- Y: new Vector3( 0, 1, 0 ),
31
- Z: new Vector3( 0, 0, 1 )
32
- };
33
-
34
- const _changeEvent = { type: 'change' };
35
- const _mouseDownEvent = { type: 'mouseDown' };
36
- const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
- const _objectChangeEvent = { type: 'objectChange' };
38
-
39
- class TransformControls extends Object3D {
40
-
41
- constructor( camera, domElement ) {
42
-
43
- super();
44
-
45
- if ( domElement === undefined ) {
46
-
47
- console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
- domElement = document;
49
-
50
- }
51
-
52
- this.isTransformControls = true;
53
-
54
- this.visible = false;
55
- this.domElement = domElement;
56
- this.domElement.style.touchAction = 'none'; // disable touch scroll
57
-
58
- const _gizmo = new TransformControlsGizmo();
59
- this._gizmo = _gizmo;
60
- this.add( _gizmo );
61
-
62
- const _plane = new TransformControlsPlane();
63
- this._plane = _plane;
64
- this.add( _plane );
65
-
66
- const scope = this;
67
-
68
- // Defined getter, setter and store for a property
69
- function defineProperty( propName, defaultValue ) {
70
-
71
- let propValue = defaultValue;
72
-
73
- Object.defineProperty( scope, propName, {
74
-
75
- get: function () {
76
-
77
- return propValue !== undefined ? propValue : defaultValue;
78
-
79
- },
80
-
81
- set: function ( value ) {
82
-
83
- if ( propValue !== value ) {
84
-
85
- propValue = value;
86
- _plane[ propName ] = value;
87
- _gizmo[ propName ] = value;
88
-
89
- scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
- scope.dispatchEvent( _changeEvent );
91
-
92
- }
93
-
94
- }
95
-
96
- } );
97
-
98
- scope[ propName ] = defaultValue;
99
- _plane[ propName ] = defaultValue;
100
- _gizmo[ propName ] = defaultValue;
101
-
102
- }
103
-
104
- // Define properties with getters/setter
105
- // Setting the defined property will automatically trigger change event
106
- // Defined properties are passed down to gizmo and plane
107
-
108
- defineProperty( 'camera', camera );
109
- defineProperty( 'object', undefined );
110
- defineProperty( 'enabled', true );
111
- defineProperty( 'axis', null );
112
- defineProperty( 'mode', 'translate' );
113
- defineProperty( 'translationSnap', null );
114
- defineProperty( 'rotationSnap', null );
115
- defineProperty( 'scaleSnap', null );
116
- defineProperty( 'space', 'world' );
117
- defineProperty( 'size', 1 );
118
- defineProperty( 'dragging', false );
119
- defineProperty( 'showX', true );
120
- defineProperty( 'showY', true );
121
- defineProperty( 'showZ', true );
122
-
123
- // Reusable utility variables
124
-
125
- const worldPosition = new Vector3();
126
- const worldPositionStart = new Vector3();
127
- const worldQuaternion = new Quaternion();
128
- const worldQuaternionStart = new Quaternion();
129
- const cameraPosition = new Vector3();
130
- const cameraQuaternion = new Quaternion();
131
- const pointStart = new Vector3();
132
- const pointEnd = new Vector3();
133
- const rotationAxis = new Vector3();
134
- const rotationAngle = 0;
135
- const eye = new Vector3();
136
-
137
- // TODO: remove properties unused in plane and gizmo
138
-
139
- defineProperty( 'worldPosition', worldPosition );
140
- defineProperty( 'worldPositionStart', worldPositionStart );
141
- defineProperty( 'worldQuaternion', worldQuaternion );
142
- defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
- defineProperty( 'cameraPosition', cameraPosition );
144
- defineProperty( 'cameraQuaternion', cameraQuaternion );
145
- defineProperty( 'pointStart', pointStart );
146
- defineProperty( 'pointEnd', pointEnd );
147
- defineProperty( 'rotationAxis', rotationAxis );
148
- defineProperty( 'rotationAngle', rotationAngle );
149
- defineProperty( 'eye', eye );
150
-
151
- this._offset = new Vector3();
152
- this._startNorm = new Vector3();
153
- this._endNorm = new Vector3();
154
- this._cameraScale = new Vector3();
155
-
156
- this._parentPosition = new Vector3();
157
- this._parentQuaternion = new Quaternion();
158
- this._parentQuaternionInv = new Quaternion();
159
- this._parentScale = new Vector3();
160
-
161
- this._worldScaleStart = new Vector3();
162
- this._worldQuaternionInv = new Quaternion();
163
- this._worldScale = new Vector3();
164
-
165
- this._positionStart = new Vector3();
166
- this._quaternionStart = new Quaternion();
167
- this._scaleStart = new Vector3();
168
-
169
- this._getPointer = getPointer.bind( this );
170
- this._onPointerDown = onPointerDown.bind( this );
171
- this._onPointerHover = onPointerHover.bind( this );
172
- this._onPointerMove = onPointerMove.bind( this );
173
- this._onPointerUp = onPointerUp.bind( this );
174
-
175
- this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
- this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
- this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
-
179
- }
180
-
181
- // updateMatrixWorld updates key transformation variables
182
- updateMatrixWorld() {
183
-
184
- if ( this.object !== undefined ) {
185
-
186
- this.object.updateMatrixWorld();
187
-
188
- if ( this.object.parent === null ) {
189
-
190
- console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
-
192
- } else {
193
-
194
- this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
-
196
- }
197
-
198
- this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
-
200
- this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
- this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
-
203
- }
204
-
205
- this.camera.updateMatrixWorld();
206
- this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
-
208
- if ( this.camera.isOrthographicCamera ) {
209
-
210
- this.camera.getWorldDirection( this.eye ).negate();
211
-
212
- } else {
213
-
214
- this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
-
216
- }
217
-
218
- super.updateMatrixWorld( this );
219
-
220
- }
221
-
222
- pointerHover( pointer ) {
223
-
224
- if ( this.object === undefined || this.dragging === true ) return;
225
-
226
- _raycaster.setFromCamera( pointer, this.camera );
227
-
228
- const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
-
230
- if ( intersect ) {
231
-
232
- this.axis = intersect.object.name;
233
-
234
- } else {
235
-
236
- this.axis = null;
237
-
238
- }
239
-
240
- }
241
-
242
- pointerDown( pointer ) {
243
-
244
- if ( this.object === undefined || this.dragging === true || pointer.button !== 0 ) return;
245
-
246
- if ( this.axis !== null ) {
247
-
248
- _raycaster.setFromCamera( pointer, this.camera );
249
-
250
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
-
252
- if ( planeIntersect ) {
253
-
254
- this.object.updateMatrixWorld();
255
- this.object.parent.updateMatrixWorld();
256
-
257
- this._positionStart.copy( this.object.position );
258
- this._quaternionStart.copy( this.object.quaternion );
259
- this._scaleStart.copy( this.object.scale );
260
-
261
- this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
-
263
- this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
-
265
- }
266
-
267
- this.dragging = true;
268
- _mouseDownEvent.mode = this.mode;
269
- this.dispatchEvent( _mouseDownEvent );
270
-
271
- }
272
-
273
- }
274
-
275
- pointerMove( pointer ) {
276
-
277
- const axis = this.axis;
278
- const mode = this.mode;
279
- const object = this.object;
280
- let space = this.space;
281
-
282
- if ( mode === 'scale' ) {
283
-
284
- space = 'local';
285
-
286
- } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
-
288
- space = 'world';
289
-
290
- }
291
-
292
- if ( object === undefined || axis === null || this.dragging === false || pointer.button !== - 1 ) return;
293
-
294
- _raycaster.setFromCamera( pointer, this.camera );
295
-
296
- const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
-
298
- if ( ! planeIntersect ) return;
299
-
300
- this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
-
302
- if ( mode === 'translate' ) {
303
-
304
- // Apply translate
305
-
306
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
-
308
- if ( space === 'local' && axis !== 'XYZ' ) {
309
-
310
- this._offset.applyQuaternion( this._worldQuaternionInv );
311
-
312
- }
313
-
314
- if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
- if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
- if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
-
318
- if ( space === 'local' && axis !== 'XYZ' ) {
319
-
320
- this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
-
322
- } else {
323
-
324
- this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
-
326
- }
327
-
328
- object.position.copy( this._offset ).add( this._positionStart );
329
-
330
- // Apply translation snap
331
-
332
- if ( this.translationSnap ) {
333
-
334
- if ( space === 'local' ) {
335
-
336
- object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
-
338
- if ( axis.search( 'X' ) !== - 1 ) {
339
-
340
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
-
342
- }
343
-
344
- if ( axis.search( 'Y' ) !== - 1 ) {
345
-
346
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
-
348
- }
349
-
350
- if ( axis.search( 'Z' ) !== - 1 ) {
351
-
352
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
-
354
- }
355
-
356
- object.position.applyQuaternion( this._quaternionStart );
357
-
358
- }
359
-
360
- if ( space === 'world' ) {
361
-
362
- if ( object.parent ) {
363
-
364
- object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
-
366
- }
367
-
368
- if ( axis.search( 'X' ) !== - 1 ) {
369
-
370
- object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
-
372
- }
373
-
374
- if ( axis.search( 'Y' ) !== - 1 ) {
375
-
376
- object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
-
378
- }
379
-
380
- if ( axis.search( 'Z' ) !== - 1 ) {
381
-
382
- object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
-
384
- }
385
-
386
- if ( object.parent ) {
387
-
388
- object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
-
390
- }
391
-
392
- }
393
-
394
- }
395
-
396
- } else if ( mode === 'scale' ) {
397
-
398
- if ( axis.search( 'XYZ' ) !== - 1 ) {
399
-
400
- let d = this.pointEnd.length() / this.pointStart.length();
401
-
402
- if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
-
404
- _tempVector2.set( d, d, d );
405
-
406
- } else {
407
-
408
- _tempVector.copy( this.pointStart );
409
- _tempVector2.copy( this.pointEnd );
410
-
411
- _tempVector.applyQuaternion( this._worldQuaternionInv );
412
- _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
-
414
- _tempVector2.divide( _tempVector );
415
-
416
- if ( axis.search( 'X' ) === - 1 ) {
417
-
418
- _tempVector2.x = 1;
419
-
420
- }
421
-
422
- if ( axis.search( 'Y' ) === - 1 ) {
423
-
424
- _tempVector2.y = 1;
425
-
426
- }
427
-
428
- if ( axis.search( 'Z' ) === - 1 ) {
429
-
430
- _tempVector2.z = 1;
431
-
432
- }
433
-
434
- }
435
-
436
- // Apply scale
437
-
438
- object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
-
440
- if ( this.scaleSnap ) {
441
-
442
- if ( axis.search( 'X' ) !== - 1 ) {
443
-
444
- object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
-
446
- }
447
-
448
- if ( axis.search( 'Y' ) !== - 1 ) {
449
-
450
- object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
-
452
- }
453
-
454
- if ( axis.search( 'Z' ) !== - 1 ) {
455
-
456
- object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
-
458
- }
459
-
460
- }
461
-
462
- } else if ( mode === 'rotate' ) {
463
-
464
- this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
-
466
- const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
-
468
- let _inPlaneRotation = false;
469
-
470
- if ( axis === 'XYZE' ) {
471
-
472
- this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
473
- this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
474
-
475
- } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
476
-
477
- this.rotationAxis.copy( _unit[ axis ] );
478
-
479
- _tempVector.copy( _unit[ axis ] );
480
-
481
- if ( space === 'local' ) {
482
-
483
- _tempVector.applyQuaternion( this.worldQuaternion );
484
-
485
- }
486
-
487
- _tempVector.cross( this.eye );
488
-
489
- // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
490
- if ( _tempVector.length() === 0 ) {
491
-
492
- _inPlaneRotation = true;
493
-
494
- } else {
495
-
496
- this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
497
-
498
- }
499
-
500
-
501
- }
502
-
503
- if ( axis === 'E' || _inPlaneRotation ) {
504
-
505
- this.rotationAxis.copy( this.eye );
506
- this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
507
-
508
- this._startNorm.copy( this.pointStart ).normalize();
509
- this._endNorm.copy( this.pointEnd ).normalize();
510
-
511
- this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
512
-
513
- }
514
-
515
- // Apply rotation snap
516
-
517
- if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
518
-
519
- // Apply rotate
520
- if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
521
-
522
- object.quaternion.copy( this._quaternionStart );
523
- object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
524
-
525
- } else {
526
-
527
- this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
528
- object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
529
- object.quaternion.multiply( this._quaternionStart ).normalize();
530
-
531
- }
532
-
533
- }
534
-
535
- this.dispatchEvent( _changeEvent );
536
- this.dispatchEvent( _objectChangeEvent );
537
-
538
- }
539
-
540
- pointerUp( pointer ) {
541
-
542
- if ( pointer.button !== 0 ) return;
543
-
544
- if ( this.dragging && ( this.axis !== null ) ) {
545
-
546
- _mouseUpEvent.mode = this.mode;
547
- this.dispatchEvent( _mouseUpEvent );
548
-
549
- }
550
-
551
- this.dragging = false;
552
- this.axis = null;
553
-
554
- }
555
-
556
- dispose() {
557
-
558
- this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
559
- this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
560
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
561
- this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
562
-
563
- this.traverse( function ( child ) {
564
-
565
- if ( child.geometry ) child.geometry.dispose();
566
- if ( child.material ) child.material.dispose();
567
-
568
- } );
569
-
570
- }
571
-
572
- // Set current object
573
- attach( object ) {
574
-
575
- this.object = object;
576
- this.visible = true;
577
-
578
- return this;
579
-
580
- }
581
-
582
- // Detach from object
583
- detach() {
584
-
585
- this.object = undefined;
586
- this.visible = false;
587
- this.axis = null;
588
-
589
- return this;
590
-
591
- }
592
-
593
- reset() {
594
-
595
- if ( ! this.enabled ) return;
596
-
597
- if ( this.dragging ) {
598
-
599
- this.object.position.copy( this._positionStart );
600
- this.object.quaternion.copy( this._quaternionStart );
601
- this.object.scale.copy( this._scaleStart );
602
-
603
- this.dispatchEvent( _changeEvent );
604
- this.dispatchEvent( _objectChangeEvent );
605
-
606
- this.pointStart.copy( this.pointEnd );
607
-
608
- }
609
-
610
- }
611
-
612
- getRaycaster() {
613
-
614
- return _raycaster;
615
-
616
- }
617
-
618
- // TODO: deprecate
619
-
620
- getMode() {
621
-
622
- return this.mode;
623
-
624
- }
625
-
626
- setMode( mode ) {
627
-
628
- this.mode = mode;
629
-
630
- }
631
-
632
- setTranslationSnap( translationSnap ) {
633
-
634
- this.translationSnap = translationSnap;
635
-
636
- }
637
-
638
- setRotationSnap( rotationSnap ) {
639
-
640
- this.rotationSnap = rotationSnap;
641
-
642
- }
643
-
644
- setScaleSnap( scaleSnap ) {
645
-
646
- this.scaleSnap = scaleSnap;
647
-
648
- }
649
-
650
- setSize( size ) {
651
-
652
- this.size = size;
653
-
654
- }
655
-
656
- setSpace( space ) {
657
-
658
- this.space = space;
659
-
660
- }
661
-
662
- }
663
-
664
- // mouse / touch event handlers
665
-
666
- function getPointer( event ) {
667
-
668
- if ( this.domElement.ownerDocument.pointerLockElement ) {
669
-
670
- return {
671
- x: 0,
672
- y: 0,
673
- button: event.button
674
- };
675
-
676
- } else {
677
-
678
- const rect = this.domElement.getBoundingClientRect();
679
-
680
- return {
681
- x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
682
- y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
683
- button: event.button
684
- };
685
-
686
- }
687
-
688
- }
689
-
690
- function onPointerHover( event ) {
691
-
692
- if ( ! this.enabled ) return;
693
-
694
- switch ( event.pointerType ) {
695
-
696
- case 'mouse':
697
- case 'pen':
698
- this.pointerHover( this._getPointer( event ) );
699
- break;
700
-
701
- }
702
-
703
- }
704
-
705
- function onPointerDown( event ) {
706
-
707
- if ( ! this.enabled ) return;
708
-
709
- if ( ! document.pointerLockElement ) {
710
-
711
- this.domElement.setPointerCapture( event.pointerId );
712
-
713
- }
714
-
715
- this.domElement.addEventListener( 'pointermove', this._onPointerMove );
716
-
717
- this.pointerHover( this._getPointer( event ) );
718
- this.pointerDown( this._getPointer( event ) );
719
-
720
- }
721
-
722
- function onPointerMove( event ) {
723
-
724
- if ( ! this.enabled ) return;
725
-
726
- this.pointerMove( this._getPointer( event ) );
727
-
728
- }
729
-
730
- function onPointerUp( event ) {
731
-
732
- if ( ! this.enabled ) return;
733
-
734
- this.domElement.releasePointerCapture( event.pointerId );
735
-
736
- this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
737
-
738
- this.pointerUp( this._getPointer( event ) );
739
-
740
- }
741
-
742
- function intersectObjectWithRay( object, raycaster, includeInvisible ) {
743
-
744
- const allIntersections = raycaster.intersectObject( object, true );
745
-
746
- for ( let i = 0; i < allIntersections.length; i ++ ) {
747
-
748
- if ( allIntersections[ i ].object.visible || includeInvisible ) {
749
-
750
- return allIntersections[ i ];
751
-
752
- }
753
-
754
- }
755
-
756
- return false;
757
-
758
- }
759
-
760
- //
761
-
762
- // Reusable utility variables
763
-
764
- const _tempEuler = new Euler();
765
- const _alignVector = new Vector3( 0, 1, 0 );
766
- const _zeroVector = new Vector3( 0, 0, 0 );
767
- const _lookAtMatrix = new Matrix4();
768
- const _tempQuaternion2 = new Quaternion();
769
- const _identityQuaternion = new Quaternion();
770
- const _dirVector = new Vector3();
771
- const _tempMatrix = new Matrix4();
772
-
773
- const _unitX = new Vector3( 1, 0, 0 );
774
- const _unitY = new Vector3( 0, 1, 0 );
775
- const _unitZ = new Vector3( 0, 0, 1 );
776
-
777
- const _v1 = new Vector3();
778
- const _v2 = new Vector3();
779
- const _v3 = new Vector3();
780
-
781
- class TransformControlsGizmo extends Object3D {
782
-
783
- constructor() {
784
-
785
- super();
786
-
787
- this.isTransformControlsGizmo = true;
788
-
789
- this.type = 'TransformControlsGizmo';
790
-
791
- // shared materials
792
-
793
- const gizmoMaterial = new MeshBasicMaterial( {
794
- depthTest: false,
795
- depthWrite: false,
796
- fog: false,
797
- toneMapped: false,
798
- transparent: true
799
- } );
800
-
801
- const gizmoLineMaterial = new LineBasicMaterial( {
802
- depthTest: false,
803
- depthWrite: false,
804
- fog: false,
805
- toneMapped: false,
806
- transparent: true
807
- } );
808
-
809
- // Make unique material for each axis/color
810
-
811
- const matInvisible = gizmoMaterial.clone();
812
- matInvisible.opacity = 0.15;
813
-
814
- const matHelper = gizmoLineMaterial.clone();
815
- matHelper.opacity = 0.5;
816
-
817
- const matRed = gizmoMaterial.clone();
818
- matRed.color.setHex( 0xff0000 );
819
-
820
- const matGreen = gizmoMaterial.clone();
821
- matGreen.color.setHex( 0x00ff00 );
822
-
823
- const matBlue = gizmoMaterial.clone();
824
- matBlue.color.setHex( 0x0000ff );
825
-
826
- const matRedTransparent = gizmoMaterial.clone();
827
- matRedTransparent.color.setHex( 0xff0000 );
828
- matRedTransparent.opacity = 0.5;
829
-
830
- const matGreenTransparent = gizmoMaterial.clone();
831
- matGreenTransparent.color.setHex( 0x00ff00 );
832
- matGreenTransparent.opacity = 0.5;
833
-
834
- const matBlueTransparent = gizmoMaterial.clone();
835
- matBlueTransparent.color.setHex( 0x0000ff );
836
- matBlueTransparent.opacity = 0.5;
837
-
838
- const matWhiteTransparent = gizmoMaterial.clone();
839
- matWhiteTransparent.opacity = 0.25;
840
-
841
- const matYellowTransparent = gizmoMaterial.clone();
842
- matYellowTransparent.color.setHex( 0xffff00 );
843
- matYellowTransparent.opacity = 0.25;
844
-
845
- const matYellow = gizmoMaterial.clone();
846
- matYellow.color.setHex( 0xffff00 );
847
-
848
- const matGray = gizmoMaterial.clone();
849
- matGray.color.setHex( 0x787878 );
850
-
851
- // reusable geometry
852
-
853
- const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
854
- arrowGeometry.translate( 0, 0.05, 0 );
855
-
856
- const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
857
- scaleHandleGeometry.translate( 0, 0.04, 0 );
858
-
859
- const lineGeometry = new BufferGeometry();
860
- lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
861
-
862
- const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
863
- lineGeometry2.translate( 0, 0.25, 0 );
864
-
865
- function CircleGeometry( radius, arc ) {
866
-
867
- const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
868
- geometry.rotateY( Math.PI / 2 );
869
- geometry.rotateX( Math.PI / 2 );
870
- return geometry;
871
-
872
- }
873
-
874
- // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
875
-
876
- function TranslateHelperGeometry() {
877
-
878
- const geometry = new BufferGeometry();
879
-
880
- geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
881
-
882
- return geometry;
883
-
884
- }
885
-
886
- // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
887
-
888
- const gizmoTranslate = {
889
- X: [
890
- [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
891
- [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
892
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
893
- ],
894
- Y: [
895
- [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
896
- [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
897
- [ new Mesh( lineGeometry2, matGreen ) ]
898
- ],
899
- Z: [
900
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
901
- [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
902
- [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
903
- ],
904
- XYZ: [
905
- [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
906
- ],
907
- XY: [
908
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
909
- ],
910
- YZ: [
911
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
912
- ],
913
- XZ: [
914
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
915
- ]
916
- };
917
-
918
- const pickerTranslate = {
919
- X: [
920
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
921
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
922
- ],
923
- Y: [
924
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
925
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
926
- ],
927
- Z: [
928
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
929
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
930
- ],
931
- XYZ: [
932
- [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
933
- ],
934
- XY: [
935
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
936
- ],
937
- YZ: [
938
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
939
- ],
940
- XZ: [
941
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
942
- ]
943
- };
944
-
945
- const helperTranslate = {
946
- START: [
947
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
948
- ],
949
- END: [
950
- [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
951
- ],
952
- DELTA: [
953
- [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
954
- ],
955
- X: [
956
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
957
- ],
958
- Y: [
959
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
960
- ],
961
- Z: [
962
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
963
- ]
964
- };
965
-
966
- const gizmoRotate = {
967
- XYZE: [
968
- [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
969
- ],
970
- X: [
971
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
972
- ],
973
- Y: [
974
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
975
- ],
976
- Z: [
977
- [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
978
- ],
979
- E: [
980
- [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
981
- ]
982
- };
983
-
984
- const helperRotate = {
985
- AXIS: [
986
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
987
- ]
988
- };
989
-
990
- const pickerRotate = {
991
- XYZE: [
992
- [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
993
- ],
994
- X: [
995
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
996
- ],
997
- Y: [
998
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
999
- ],
1000
- Z: [
1001
- [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1002
- ],
1003
- E: [
1004
- [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1005
- ]
1006
- };
1007
-
1008
- const gizmoScale = {
1009
- X: [
1010
- [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1011
- [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1012
- [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1013
- ],
1014
- Y: [
1015
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1016
- [ new Mesh( lineGeometry2, matGreen ) ],
1017
- [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1018
- ],
1019
- Z: [
1020
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1021
- [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1022
- [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1023
- ],
1024
- XY: [
1025
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1026
- ],
1027
- YZ: [
1028
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1029
- ],
1030
- XZ: [
1031
- [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1032
- ],
1033
- XYZ: [
1034
- [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1035
- ]
1036
- };
1037
-
1038
- const pickerScale = {
1039
- X: [
1040
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1041
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1042
- ],
1043
- Y: [
1044
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1045
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1046
- ],
1047
- Z: [
1048
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1049
- [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1050
- ],
1051
- XY: [
1052
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1053
- ],
1054
- YZ: [
1055
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1056
- ],
1057
- XZ: [
1058
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1059
- ],
1060
- XYZ: [
1061
- [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1062
- ]
1063
- };
1064
-
1065
- const helperScale = {
1066
- X: [
1067
- [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1068
- ],
1069
- Y: [
1070
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1071
- ],
1072
- Z: [
1073
- [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1074
- ]
1075
- };
1076
-
1077
- // Creates an Object3D with gizmos described in custom hierarchy definition.
1078
-
1079
- function setupGizmo( gizmoMap ) {
1080
-
1081
- const gizmo = new Object3D();
1082
-
1083
- for ( const name in gizmoMap ) {
1084
-
1085
- for ( let i = gizmoMap[ name ].length; i --; ) {
1086
-
1087
- const object = gizmoMap[ name ][ i ][ 0 ].clone();
1088
- const position = gizmoMap[ name ][ i ][ 1 ];
1089
- const rotation = gizmoMap[ name ][ i ][ 2 ];
1090
- const scale = gizmoMap[ name ][ i ][ 3 ];
1091
- const tag = gizmoMap[ name ][ i ][ 4 ];
1092
-
1093
- // name and tag properties are essential for picking and updating logic.
1094
- object.name = name;
1095
- object.tag = tag;
1096
-
1097
- if ( position ) {
1098
-
1099
- object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1100
-
1101
- }
1102
-
1103
- if ( rotation ) {
1104
-
1105
- object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1106
-
1107
- }
1108
-
1109
- if ( scale ) {
1110
-
1111
- object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1112
-
1113
- }
1114
-
1115
- object.updateMatrix();
1116
-
1117
- const tempGeometry = object.geometry.clone();
1118
- tempGeometry.applyMatrix4( object.matrix );
1119
- object.geometry = tempGeometry;
1120
- object.renderOrder = Infinity;
1121
-
1122
- object.position.set( 0, 0, 0 );
1123
- object.rotation.set( 0, 0, 0 );
1124
- object.scale.set( 1, 1, 1 );
1125
-
1126
- gizmo.add( object );
1127
-
1128
- }
1129
-
1130
- }
1131
-
1132
- return gizmo;
1133
-
1134
- }
1135
-
1136
- // Gizmo creation
1137
-
1138
- this.gizmo = {};
1139
- this.picker = {};
1140
- this.helper = {};
1141
-
1142
- this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1143
- this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1144
- this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1145
- this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1146
- this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1147
- this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1148
- this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1149
- this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1150
- this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1151
-
1152
- // Pickers should be hidden always
1153
-
1154
- this.picker[ 'translate' ].visible = false;
1155
- this.picker[ 'rotate' ].visible = false;
1156
- this.picker[ 'scale' ].visible = false;
1157
-
1158
- }
1159
-
1160
- // updateMatrixWorld will update transformations and appearance of individual handles
1161
-
1162
- updateMatrixWorld( force ) {
1163
-
1164
- const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1165
-
1166
- const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1167
-
1168
- // Show only gizmos for current transform mode
1169
-
1170
- this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1171
- this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1172
- this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1173
-
1174
- this.helper[ 'translate' ].visible = this.mode === 'translate';
1175
- this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1176
- this.helper[ 'scale' ].visible = this.mode === 'scale';
1177
-
1178
-
1179
- let handles = [];
1180
- handles = handles.concat( this.picker[ this.mode ].children );
1181
- handles = handles.concat( this.gizmo[ this.mode ].children );
1182
- handles = handles.concat( this.helper[ this.mode ].children );
1183
-
1184
- for ( let i = 0; i < handles.length; i ++ ) {
1185
-
1186
- const handle = handles[ i ];
1187
-
1188
- // hide aligned to camera
1189
-
1190
- handle.visible = true;
1191
- handle.rotation.set( 0, 0, 0 );
1192
- handle.position.copy( this.worldPosition );
1193
-
1194
- let factor;
1195
-
1196
- if ( this.camera.isOrthographicCamera ) {
1197
-
1198
- factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1199
-
1200
- } else {
1201
-
1202
- factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1203
-
1204
- }
1205
-
1206
- handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1207
-
1208
- // TODO: simplify helpers and consider decoupling from gizmo
1209
-
1210
- if ( handle.tag === 'helper' ) {
1211
-
1212
- handle.visible = false;
1213
-
1214
- if ( handle.name === 'AXIS' ) {
1215
-
1216
- handle.visible = !! this.axis;
1217
-
1218
- if ( this.axis === 'X' ) {
1219
-
1220
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1221
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1222
-
1223
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1224
-
1225
- handle.visible = false;
1226
-
1227
- }
1228
-
1229
- }
1230
-
1231
- if ( this.axis === 'Y' ) {
1232
-
1233
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1234
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1235
-
1236
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1237
-
1238
- handle.visible = false;
1239
-
1240
- }
1241
-
1242
- }
1243
-
1244
- if ( this.axis === 'Z' ) {
1245
-
1246
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1247
- handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1248
-
1249
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1250
-
1251
- handle.visible = false;
1252
-
1253
- }
1254
-
1255
- }
1256
-
1257
- if ( this.axis === 'XYZE' ) {
1258
-
1259
- _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1260
- _alignVector.copy( this.rotationAxis );
1261
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1262
- handle.quaternion.multiply( _tempQuaternion );
1263
- handle.visible = this.dragging;
1264
-
1265
- }
1266
-
1267
- if ( this.axis === 'E' ) {
1268
-
1269
- handle.visible = false;
1270
-
1271
- }
1272
-
1273
-
1274
- } else if ( handle.name === 'START' ) {
1275
-
1276
- handle.position.copy( this.worldPositionStart );
1277
- handle.visible = this.dragging;
1278
-
1279
- } else if ( handle.name === 'END' ) {
1280
-
1281
- handle.position.copy( this.worldPosition );
1282
- handle.visible = this.dragging;
1283
-
1284
- } else if ( handle.name === 'DELTA' ) {
1285
-
1286
- handle.position.copy( this.worldPositionStart );
1287
- handle.quaternion.copy( this.worldQuaternionStart );
1288
- _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1289
- _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1290
- handle.scale.copy( _tempVector );
1291
- handle.visible = this.dragging;
1292
-
1293
- } else {
1294
-
1295
- handle.quaternion.copy( quaternion );
1296
-
1297
- if ( this.dragging ) {
1298
-
1299
- handle.position.copy( this.worldPositionStart );
1300
-
1301
- } else {
1302
-
1303
- handle.position.copy( this.worldPosition );
1304
-
1305
- }
1306
-
1307
- if ( this.axis ) {
1308
-
1309
- handle.visible = this.axis.search( handle.name ) !== - 1;
1310
-
1311
- }
1312
-
1313
- }
1314
-
1315
- // If updating helper, skip rest of the loop
1316
- continue;
1317
-
1318
- }
1319
-
1320
- // Align handles to current local or world rotation
1321
-
1322
- handle.quaternion.copy( quaternion );
1323
-
1324
- if ( this.mode === 'translate' || this.mode === 'scale' ) {
1325
-
1326
- // Hide translate and scale axis facing the camera
1327
-
1328
- const AXIS_HIDE_THRESHOLD = 0.99;
1329
- const PLANE_HIDE_THRESHOLD = 0.2;
1330
-
1331
- if ( handle.name === 'X' ) {
1332
-
1333
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1334
-
1335
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1336
- handle.visible = false;
1337
-
1338
- }
1339
-
1340
- }
1341
-
1342
- if ( handle.name === 'Y' ) {
1343
-
1344
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1345
-
1346
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1347
- handle.visible = false;
1348
-
1349
- }
1350
-
1351
- }
1352
-
1353
- if ( handle.name === 'Z' ) {
1354
-
1355
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1356
-
1357
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1358
- handle.visible = false;
1359
-
1360
- }
1361
-
1362
- }
1363
-
1364
- if ( handle.name === 'XY' ) {
1365
-
1366
- if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1367
-
1368
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1369
- handle.visible = false;
1370
-
1371
- }
1372
-
1373
- }
1374
-
1375
- if ( handle.name === 'YZ' ) {
1376
-
1377
- if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1378
-
1379
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1380
- handle.visible = false;
1381
-
1382
- }
1383
-
1384
- }
1385
-
1386
- if ( handle.name === 'XZ' ) {
1387
-
1388
- if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1389
-
1390
- handle.scale.set( 1e-10, 1e-10, 1e-10 );
1391
- handle.visible = false;
1392
-
1393
- }
1394
-
1395
- }
1396
-
1397
- } else if ( this.mode === 'rotate' ) {
1398
-
1399
- // Align handles to current local or world rotation
1400
-
1401
- _tempQuaternion2.copy( quaternion );
1402
- _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1403
-
1404
- if ( handle.name.search( 'E' ) !== - 1 ) {
1405
-
1406
- handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1407
-
1408
- }
1409
-
1410
- if ( handle.name === 'X' ) {
1411
-
1412
- _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1413
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
- handle.quaternion.copy( _tempQuaternion );
1415
-
1416
- }
1417
-
1418
- if ( handle.name === 'Y' ) {
1419
-
1420
- _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1421
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1422
- handle.quaternion.copy( _tempQuaternion );
1423
-
1424
- }
1425
-
1426
- if ( handle.name === 'Z' ) {
1427
-
1428
- _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1429
- _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1430
- handle.quaternion.copy( _tempQuaternion );
1431
-
1432
- }
1433
-
1434
- }
1435
-
1436
- // Hide disabled axes
1437
- handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1438
- handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1439
- handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1440
- handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1441
-
1442
- // highlight selected axis
1443
-
1444
- handle.material._color = handle.material._color || handle.material.color.clone();
1445
- handle.material._opacity = handle.material._opacity || handle.material.opacity;
1446
-
1447
- handle.material.color.copy( handle.material._color );
1448
- handle.material.opacity = handle.material._opacity;
1449
-
1450
- if ( this.enabled && this.axis ) {
1451
-
1452
- if ( handle.name === this.axis ) {
1453
-
1454
- handle.material.color.setHex( 0xffff00 );
1455
- handle.material.opacity = 1.0;
1456
-
1457
- } else if ( this.axis.split( '' ).some( function ( a ) {
1458
-
1459
- return handle.name === a;
1460
-
1461
- } ) ) {
1462
-
1463
- handle.material.color.setHex( 0xffff00 );
1464
- handle.material.opacity = 1.0;
1465
-
1466
- }
1467
-
1468
- }
1469
-
1470
- }
1471
-
1472
- super.updateMatrixWorld( force );
1473
-
1474
- }
1475
-
1476
- }
1477
-
1478
- //
1479
-
1480
- class TransformControlsPlane extends Mesh {
1481
-
1482
- constructor() {
1483
-
1484
- super(
1485
- new PlaneGeometry( 100000, 100000, 2, 2 ),
1486
- new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1487
- );
1488
-
1489
- this.isTransformControlsPlane = true;
1490
-
1491
- this.type = 'TransformControlsPlane';
1492
-
1493
- }
1494
-
1495
- updateMatrixWorld( force ) {
1496
-
1497
- let space = this.space;
1498
-
1499
- this.position.copy( this.worldPosition );
1500
-
1501
- if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1502
-
1503
- _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1504
- _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1505
- _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1506
-
1507
- // Align the plane for current transform mode, axis and space.
1508
-
1509
- _alignVector.copy( _v2 );
1510
-
1511
- switch ( this.mode ) {
1512
-
1513
- case 'translate':
1514
- case 'scale':
1515
- switch ( this.axis ) {
1516
-
1517
- case 'X':
1518
- _alignVector.copy( this.eye ).cross( _v1 );
1519
- _dirVector.copy( _v1 ).cross( _alignVector );
1520
- break;
1521
- case 'Y':
1522
- _alignVector.copy( this.eye ).cross( _v2 );
1523
- _dirVector.copy( _v2 ).cross( _alignVector );
1524
- break;
1525
- case 'Z':
1526
- _alignVector.copy( this.eye ).cross( _v3 );
1527
- _dirVector.copy( _v3 ).cross( _alignVector );
1528
- break;
1529
- case 'XY':
1530
- _dirVector.copy( _v3 );
1531
- break;
1532
- case 'YZ':
1533
- _dirVector.copy( _v1 );
1534
- break;
1535
- case 'XZ':
1536
- _alignVector.copy( _v3 );
1537
- _dirVector.copy( _v2 );
1538
- break;
1539
- case 'XYZ':
1540
- case 'E':
1541
- _dirVector.set( 0, 0, 0 );
1542
- break;
1543
-
1544
- }
1545
-
1546
- break;
1547
- case 'rotate':
1548
- default:
1549
- // special case for rotate
1550
- _dirVector.set( 0, 0, 0 );
1551
-
1552
- }
1553
-
1554
- if ( _dirVector.length() === 0 ) {
1555
-
1556
- // If in rotate mode, make the plane parallel to camera
1557
- this.quaternion.copy( this.cameraQuaternion );
1558
-
1559
- } else {
1560
-
1561
- _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1562
-
1563
- this.quaternion.setFromRotationMatrix( _tempMatrix );
1564
-
1565
- }
1566
-
1567
- super.updateMatrixWorld( force );
1568
-
1569
- }
1570
-
1571
- }
1572
-
1573
- export { TransformControls, TransformControlsGizmo, TransformControlsPlane };
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ CylinderGeometry,
5
+ DoubleSide,
6
+ Euler,
7
+ Float32BufferAttribute,
8
+ Line,
9
+ LineBasicMaterial,
10
+ Matrix4,
11
+ Mesh,
12
+ MeshBasicMaterial,
13
+ Object3D,
14
+ OctahedronGeometry,
15
+ PlaneGeometry,
16
+ Quaternion,
17
+ Raycaster,
18
+ SphereGeometry,
19
+ TorusGeometry,
20
+ Vector3
21
+ } from 'three';
22
+
23
+ const _raycaster = new Raycaster();
24
+
25
+ const _tempVector = new Vector3();
26
+ const _tempVector2 = new Vector3();
27
+ const _tempQuaternion = new Quaternion();
28
+ const _unit = {
29
+ X: new Vector3( 1, 0, 0 ),
30
+ Y: new Vector3( 0, 1, 0 ),
31
+ Z: new Vector3( 0, 0, 1 )
32
+ };
33
+
34
+ const _changeEvent = { type: 'change' };
35
+ const _mouseDownEvent = { type: 'mouseDown' };
36
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
37
+ const _objectChangeEvent = { type: 'objectChange' };
38
+
39
+ class TransformControls extends Object3D {
40
+
41
+ constructor( camera, domElement ) {
42
+
43
+ super();
44
+
45
+ if ( domElement === undefined ) {
46
+
47
+ console.warn( 'THREE.TransformControls: The second parameter "domElement" is now mandatory.' );
48
+ domElement = document;
49
+
50
+ }
51
+
52
+ this.isTransformControls = true;
53
+
54
+ this.visible = false;
55
+ this.domElement = domElement;
56
+ this.domElement.style.touchAction = 'none'; // disable touch scroll
57
+
58
+ const _gizmo = new TransformControlsGizmo();
59
+ this._gizmo = _gizmo;
60
+ this.add( _gizmo );
61
+
62
+ const _plane = new TransformControlsPlane();
63
+ this._plane = _plane;
64
+ this.add( _plane );
65
+
66
+ const scope = this;
67
+
68
+ // Defined getter, setter and store for a property
69
+ function defineProperty( propName, defaultValue ) {
70
+
71
+ let propValue = defaultValue;
72
+
73
+ Object.defineProperty( scope, propName, {
74
+
75
+ get: function () {
76
+
77
+ return propValue !== undefined ? propValue : defaultValue;
78
+
79
+ },
80
+
81
+ set: function ( value ) {
82
+
83
+ if ( propValue !== value ) {
84
+
85
+ propValue = value;
86
+ _plane[ propName ] = value;
87
+ _gizmo[ propName ] = value;
88
+
89
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
90
+ scope.dispatchEvent( _changeEvent );
91
+
92
+ }
93
+
94
+ }
95
+
96
+ } );
97
+
98
+ scope[ propName ] = defaultValue;
99
+ _plane[ propName ] = defaultValue;
100
+ _gizmo[ propName ] = defaultValue;
101
+
102
+ }
103
+
104
+ // Define properties with getters/setter
105
+ // Setting the defined property will automatically trigger change event
106
+ // Defined properties are passed down to gizmo and plane
107
+
108
+ defineProperty( 'camera', camera );
109
+ defineProperty( 'object', undefined );
110
+ defineProperty( 'enabled', true );
111
+ defineProperty( 'axis', null );
112
+ defineProperty( 'mode', 'translate' );
113
+ defineProperty( 'translationSnap', null );
114
+ defineProperty( 'rotationSnap', null );
115
+ defineProperty( 'scaleSnap', null );
116
+ defineProperty( 'space', 'world' );
117
+ defineProperty( 'size', 1 );
118
+ defineProperty( 'dragging', false );
119
+ defineProperty( 'showX', true );
120
+ defineProperty( 'showY', true );
121
+ defineProperty( 'showZ', true );
122
+
123
+ // Reusable utility variables
124
+
125
+ const worldPosition = new Vector3();
126
+ const worldPositionStart = new Vector3();
127
+ const worldQuaternion = new Quaternion();
128
+ const worldQuaternionStart = new Quaternion();
129
+ const cameraPosition = new Vector3();
130
+ const cameraQuaternion = new Quaternion();
131
+ const pointStart = new Vector3();
132
+ const pointEnd = new Vector3();
133
+ const rotationAxis = new Vector3();
134
+ const rotationAngle = 0;
135
+ const eye = new Vector3();
136
+
137
+ // TODO: remove properties unused in plane and gizmo
138
+
139
+ defineProperty( 'worldPosition', worldPosition );
140
+ defineProperty( 'worldPositionStart', worldPositionStart );
141
+ defineProperty( 'worldQuaternion', worldQuaternion );
142
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
143
+ defineProperty( 'cameraPosition', cameraPosition );
144
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
145
+ defineProperty( 'pointStart', pointStart );
146
+ defineProperty( 'pointEnd', pointEnd );
147
+ defineProperty( 'rotationAxis', rotationAxis );
148
+ defineProperty( 'rotationAngle', rotationAngle );
149
+ defineProperty( 'eye', eye );
150
+
151
+ this._offset = new Vector3();
152
+ this._startNorm = new Vector3();
153
+ this._endNorm = new Vector3();
154
+ this._cameraScale = new Vector3();
155
+
156
+ this._parentPosition = new Vector3();
157
+ this._parentQuaternion = new Quaternion();
158
+ this._parentQuaternionInv = new Quaternion();
159
+ this._parentScale = new Vector3();
160
+
161
+ this._worldScaleStart = new Vector3();
162
+ this._worldQuaternionInv = new Quaternion();
163
+ this._worldScale = new Vector3();
164
+
165
+ this._positionStart = new Vector3();
166
+ this._quaternionStart = new Quaternion();
167
+ this._scaleStart = new Vector3();
168
+
169
+ this._getPointer = getPointer.bind( this );
170
+ this._onPointerDown = onPointerDown.bind( this );
171
+ this._onPointerHover = onPointerHover.bind( this );
172
+ this._onPointerMove = onPointerMove.bind( this );
173
+ this._onPointerUp = onPointerUp.bind( this );
174
+
175
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
176
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
177
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
178
+
179
+ }
180
+
181
+ // updateMatrixWorld updates key transformation variables
182
+ updateMatrixWorld() {
183
+
184
+ if ( this.object !== undefined ) {
185
+
186
+ this.object.updateMatrixWorld();
187
+
188
+ if ( this.object.parent === null ) {
189
+
190
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
191
+
192
+ } else {
193
+
194
+ this.object.parent.matrixWorld.decompose( this._parentPosition, this._parentQuaternion, this._parentScale );
195
+
196
+ }
197
+
198
+ this.object.matrixWorld.decompose( this.worldPosition, this.worldQuaternion, this._worldScale );
199
+
200
+ this._parentQuaternionInv.copy( this._parentQuaternion ).invert();
201
+ this._worldQuaternionInv.copy( this.worldQuaternion ).invert();
202
+
203
+ }
204
+
205
+ this.camera.updateMatrixWorld();
206
+ this.camera.matrixWorld.decompose( this.cameraPosition, this.cameraQuaternion, this._cameraScale );
207
+
208
+ if ( this.camera.isOrthographicCamera ) {
209
+
210
+ this.camera.getWorldDirection( this.eye ).negate();
211
+
212
+ } else {
213
+
214
+ this.eye.copy( this.cameraPosition ).sub( this.worldPosition ).normalize();
215
+
216
+ }
217
+
218
+ super.updateMatrixWorld( this );
219
+
220
+ }
221
+
222
+ pointerHover( pointer ) {
223
+
224
+ if ( this.object === undefined || this.dragging === true ) return;
225
+
226
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
227
+
228
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
229
+
230
+ if ( intersect ) {
231
+
232
+ this.axis = intersect.object.name;
233
+
234
+ } else {
235
+
236
+ this.axis = null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ pointerDown( pointer ) {
243
+
244
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
245
+
246
+ if ( this.axis !== null ) {
247
+
248
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
249
+
250
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
251
+
252
+ if ( planeIntersect ) {
253
+
254
+ this.object.updateMatrixWorld();
255
+ this.object.parent.updateMatrixWorld();
256
+
257
+ this._positionStart.copy( this.object.position );
258
+ this._quaternionStart.copy( this.object.quaternion );
259
+ this._scaleStart.copy( this.object.scale );
260
+
261
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
262
+
263
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
264
+
265
+ }
266
+
267
+ this.dragging = true;
268
+ _mouseDownEvent.mode = this.mode;
269
+ this.dispatchEvent( _mouseDownEvent );
270
+
271
+ }
272
+
273
+ }
274
+
275
+ pointerMove( pointer ) {
276
+
277
+ const axis = this.axis;
278
+ const mode = this.mode;
279
+ const object = this.object;
280
+ let space = this.space;
281
+
282
+ if ( mode === 'scale' ) {
283
+
284
+ space = 'local';
285
+
286
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
287
+
288
+ space = 'world';
289
+
290
+ }
291
+
292
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
293
+
294
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
295
+
296
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
297
+
298
+ if ( ! planeIntersect ) return;
299
+
300
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
301
+
302
+ if ( mode === 'translate' ) {
303
+
304
+ // Apply translate
305
+
306
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
307
+
308
+ if ( space === 'local' && axis !== 'XYZ' ) {
309
+
310
+ this._offset.applyQuaternion( this._worldQuaternionInv );
311
+
312
+ }
313
+
314
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
315
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
316
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
317
+
318
+ if ( space === 'local' && axis !== 'XYZ' ) {
319
+
320
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
321
+
322
+ } else {
323
+
324
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
325
+
326
+ }
327
+
328
+ object.position.copy( this._offset ).add( this._positionStart );
329
+
330
+ // Apply translation snap
331
+
332
+ if ( this.translationSnap ) {
333
+
334
+ if ( space === 'local' ) {
335
+
336
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
337
+
338
+ if ( axis.search( 'X' ) !== - 1 ) {
339
+
340
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
341
+
342
+ }
343
+
344
+ if ( axis.search( 'Y' ) !== - 1 ) {
345
+
346
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
347
+
348
+ }
349
+
350
+ if ( axis.search( 'Z' ) !== - 1 ) {
351
+
352
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
353
+
354
+ }
355
+
356
+ object.position.applyQuaternion( this._quaternionStart );
357
+
358
+ }
359
+
360
+ if ( space === 'world' ) {
361
+
362
+ if ( object.parent ) {
363
+
364
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
365
+
366
+ }
367
+
368
+ if ( axis.search( 'X' ) !== - 1 ) {
369
+
370
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
371
+
372
+ }
373
+
374
+ if ( axis.search( 'Y' ) !== - 1 ) {
375
+
376
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
377
+
378
+ }
379
+
380
+ if ( axis.search( 'Z' ) !== - 1 ) {
381
+
382
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
383
+
384
+ }
385
+
386
+ if ( object.parent ) {
387
+
388
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
389
+
390
+ }
391
+
392
+ }
393
+
394
+ }
395
+
396
+ } else if ( mode === 'scale' ) {
397
+
398
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
399
+
400
+ let d = this.pointEnd.length() / this.pointStart.length();
401
+
402
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
403
+
404
+ _tempVector2.set( d, d, d );
405
+
406
+ } else {
407
+
408
+ _tempVector.copy( this.pointStart );
409
+ _tempVector2.copy( this.pointEnd );
410
+
411
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
412
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
413
+
414
+ _tempVector2.divide( _tempVector );
415
+
416
+ if ( axis.search( 'X' ) === - 1 ) {
417
+
418
+ _tempVector2.x = 1;
419
+
420
+ }
421
+
422
+ if ( axis.search( 'Y' ) === - 1 ) {
423
+
424
+ _tempVector2.y = 1;
425
+
426
+ }
427
+
428
+ if ( axis.search( 'Z' ) === - 1 ) {
429
+
430
+ _tempVector2.z = 1;
431
+
432
+ }
433
+
434
+ }
435
+
436
+ // Apply scale
437
+
438
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
439
+
440
+ if ( this.scaleSnap ) {
441
+
442
+ if ( axis.search( 'X' ) !== - 1 ) {
443
+
444
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
445
+
446
+ }
447
+
448
+ if ( axis.search( 'Y' ) !== - 1 ) {
449
+
450
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
451
+
452
+ }
453
+
454
+ if ( axis.search( 'Z' ) !== - 1 ) {
455
+
456
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
457
+
458
+ }
459
+
460
+ }
461
+
462
+ } else if ( mode === 'rotate' ) {
463
+
464
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
465
+
466
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
467
+
468
+ let _inPlaneRotation = false;
469
+
470
+ if ( axis === 'XYZE' ) {
471
+
472
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
473
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
474
+
475
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
476
+
477
+ this.rotationAxis.copy( _unit[ axis ] );
478
+
479
+ _tempVector.copy( _unit[ axis ] );
480
+
481
+ if ( space === 'local' ) {
482
+
483
+ _tempVector.applyQuaternion( this.worldQuaternion );
484
+
485
+ }
486
+
487
+ _tempVector.cross( this.eye );
488
+
489
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
490
+ if ( _tempVector.length() === 0 ) {
491
+
492
+ _inPlaneRotation = true;
493
+
494
+ } else {
495
+
496
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
497
+
498
+ }
499
+
500
+
501
+ }
502
+
503
+ if ( axis === 'E' || _inPlaneRotation ) {
504
+
505
+ this.rotationAxis.copy( this.eye );
506
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
507
+
508
+ this._startNorm.copy( this.pointStart ).normalize();
509
+ this._endNorm.copy( this.pointEnd ).normalize();
510
+
511
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
512
+
513
+ }
514
+
515
+ // Apply rotation snap
516
+
517
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
518
+
519
+ // Apply rotate
520
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
521
+
522
+ object.quaternion.copy( this._quaternionStart );
523
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
524
+
525
+ } else {
526
+
527
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
528
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
529
+ object.quaternion.multiply( this._quaternionStart ).normalize();
530
+
531
+ }
532
+
533
+ }
534
+
535
+ this.dispatchEvent( _changeEvent );
536
+ this.dispatchEvent( _objectChangeEvent );
537
+
538
+ }
539
+
540
+ pointerUp( pointer ) {
541
+
542
+ if ( pointer !== null && pointer.button !== 0 ) return;
543
+
544
+ if ( this.dragging && ( this.axis !== null ) ) {
545
+
546
+ _mouseUpEvent.mode = this.mode;
547
+ this.dispatchEvent( _mouseUpEvent );
548
+
549
+ }
550
+
551
+ this.dragging = false;
552
+ this.axis = null;
553
+
554
+ }
555
+
556
+ dispose() {
557
+
558
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
559
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
560
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
561
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
562
+
563
+ this.traverse( function ( child ) {
564
+
565
+ if ( child.geometry ) child.geometry.dispose();
566
+ if ( child.material ) child.material.dispose();
567
+
568
+ } );
569
+
570
+ }
571
+
572
+ // Set current object
573
+ attach( object ) {
574
+
575
+ this.object = object;
576
+ this.visible = true;
577
+
578
+ return this;
579
+
580
+ }
581
+
582
+ // Detach from object
583
+ detach() {
584
+
585
+ this.object = undefined;
586
+ this.visible = false;
587
+ this.axis = null;
588
+
589
+ return this;
590
+
591
+ }
592
+
593
+ reset() {
594
+
595
+ if ( ! this.enabled ) return;
596
+
597
+ if ( this.dragging ) {
598
+
599
+ this.object.position.copy( this._positionStart );
600
+ this.object.quaternion.copy( this._quaternionStart );
601
+ this.object.scale.copy( this._scaleStart );
602
+
603
+ this.dispatchEvent( _changeEvent );
604
+ this.dispatchEvent( _objectChangeEvent );
605
+
606
+ this.pointStart.copy( this.pointEnd );
607
+
608
+ }
609
+
610
+ }
611
+
612
+ getRaycaster() {
613
+
614
+ return _raycaster;
615
+
616
+ }
617
+
618
+ // TODO: deprecate
619
+
620
+ getMode() {
621
+
622
+ return this.mode;
623
+
624
+ }
625
+
626
+ setMode( mode ) {
627
+
628
+ this.mode = mode;
629
+
630
+ }
631
+
632
+ setTranslationSnap( translationSnap ) {
633
+
634
+ this.translationSnap = translationSnap;
635
+
636
+ }
637
+
638
+ setRotationSnap( rotationSnap ) {
639
+
640
+ this.rotationSnap = rotationSnap;
641
+
642
+ }
643
+
644
+ setScaleSnap( scaleSnap ) {
645
+
646
+ this.scaleSnap = scaleSnap;
647
+
648
+ }
649
+
650
+ setSize( size ) {
651
+
652
+ this.size = size;
653
+
654
+ }
655
+
656
+ setSpace( space ) {
657
+
658
+ this.space = space;
659
+
660
+ }
661
+
662
+ }
663
+
664
+ // mouse / touch event handlers
665
+
666
+ function getPointer( event ) {
667
+
668
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
669
+
670
+ return {
671
+ x: 0,
672
+ y: 0,
673
+ button: event.button
674
+ };
675
+
676
+ } else {
677
+
678
+ const rect = this.domElement.getBoundingClientRect();
679
+
680
+ return {
681
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
682
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
683
+ button: event.button
684
+ };
685
+
686
+ }
687
+
688
+ }
689
+
690
+ function onPointerHover( event ) {
691
+
692
+ if ( ! this.enabled ) return;
693
+
694
+ switch ( event.pointerType ) {
695
+
696
+ case 'mouse':
697
+ case 'pen':
698
+ this.pointerHover( this._getPointer( event ) );
699
+ break;
700
+
701
+ }
702
+
703
+ }
704
+
705
+ function onPointerDown( event ) {
706
+
707
+ if ( ! this.enabled ) return;
708
+
709
+ if ( ! document.pointerLockElement ) {
710
+
711
+ this.domElement.setPointerCapture( event.pointerId );
712
+
713
+ }
714
+
715
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
716
+
717
+ this.pointerHover( this._getPointer( event ) );
718
+ this.pointerDown( this._getPointer( event ) );
719
+
720
+ }
721
+
722
+ function onPointerMove( event ) {
723
+
724
+ if ( ! this.enabled ) return;
725
+
726
+ this.pointerMove( this._getPointer( event ) );
727
+
728
+ }
729
+
730
+ function onPointerUp( event ) {
731
+
732
+ if ( ! this.enabled ) return;
733
+
734
+ this.domElement.releasePointerCapture( event.pointerId );
735
+
736
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
737
+
738
+ this.pointerUp( this._getPointer( event ) );
739
+
740
+ }
741
+
742
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
743
+
744
+ const allIntersections = raycaster.intersectObject( object, true );
745
+
746
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
747
+
748
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
749
+
750
+ return allIntersections[ i ];
751
+
752
+ }
753
+
754
+ }
755
+
756
+ return false;
757
+
758
+ }
759
+
760
+ //
761
+
762
+ // Reusable utility variables
763
+
764
+ const _tempEuler = new Euler();
765
+ const _alignVector = new Vector3( 0, 1, 0 );
766
+ const _zeroVector = new Vector3( 0, 0, 0 );
767
+ const _lookAtMatrix = new Matrix4();
768
+ const _tempQuaternion2 = new Quaternion();
769
+ const _identityQuaternion = new Quaternion();
770
+ const _dirVector = new Vector3();
771
+ const _tempMatrix = new Matrix4();
772
+
773
+ const _unitX = new Vector3( 1, 0, 0 );
774
+ const _unitY = new Vector3( 0, 1, 0 );
775
+ const _unitZ = new Vector3( 0, 0, 1 );
776
+
777
+ const _v1 = new Vector3();
778
+ const _v2 = new Vector3();
779
+ const _v3 = new Vector3();
780
+
781
+ class TransformControlsGizmo extends Object3D {
782
+
783
+ constructor() {
784
+
785
+ super();
786
+
787
+ this.isTransformControlsGizmo = true;
788
+
789
+ this.type = 'TransformControlsGizmo';
790
+
791
+ // shared materials
792
+
793
+ const gizmoMaterial = new MeshBasicMaterial( {
794
+ depthTest: false,
795
+ depthWrite: false,
796
+ fog: false,
797
+ toneMapped: false,
798
+ transparent: true
799
+ } );
800
+
801
+ const gizmoLineMaterial = new LineBasicMaterial( {
802
+ depthTest: false,
803
+ depthWrite: false,
804
+ fog: false,
805
+ toneMapped: false,
806
+ transparent: true
807
+ } );
808
+
809
+ // Make unique material for each axis/color
810
+
811
+ const matInvisible = gizmoMaterial.clone();
812
+ matInvisible.opacity = 0.15;
813
+
814
+ const matHelper = gizmoLineMaterial.clone();
815
+ matHelper.opacity = 0.5;
816
+
817
+ const matRed = gizmoMaterial.clone();
818
+ matRed.color.setHex( 0xff0000 );
819
+
820
+ const matGreen = gizmoMaterial.clone();
821
+ matGreen.color.setHex( 0x00ff00 );
822
+
823
+ const matBlue = gizmoMaterial.clone();
824
+ matBlue.color.setHex( 0x0000ff );
825
+
826
+ const matRedTransparent = gizmoMaterial.clone();
827
+ matRedTransparent.color.setHex( 0xff0000 );
828
+ matRedTransparent.opacity = 0.5;
829
+
830
+ const matGreenTransparent = gizmoMaterial.clone();
831
+ matGreenTransparent.color.setHex( 0x00ff00 );
832
+ matGreenTransparent.opacity = 0.5;
833
+
834
+ const matBlueTransparent = gizmoMaterial.clone();
835
+ matBlueTransparent.color.setHex( 0x0000ff );
836
+ matBlueTransparent.opacity = 0.5;
837
+
838
+ const matWhiteTransparent = gizmoMaterial.clone();
839
+ matWhiteTransparent.opacity = 0.25;
840
+
841
+ const matYellowTransparent = gizmoMaterial.clone();
842
+ matYellowTransparent.color.setHex( 0xffff00 );
843
+ matYellowTransparent.opacity = 0.25;
844
+
845
+ const matYellow = gizmoMaterial.clone();
846
+ matYellow.color.setHex( 0xffff00 );
847
+
848
+ const matGray = gizmoMaterial.clone();
849
+ matGray.color.setHex( 0x787878 );
850
+
851
+ // reusable geometry
852
+
853
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
854
+ arrowGeometry.translate( 0, 0.05, 0 );
855
+
856
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
857
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
858
+
859
+ const lineGeometry = new BufferGeometry();
860
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
861
+
862
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
863
+ lineGeometry2.translate( 0, 0.25, 0 );
864
+
865
+ function CircleGeometry( radius, arc ) {
866
+
867
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
868
+ geometry.rotateY( Math.PI / 2 );
869
+ geometry.rotateX( Math.PI / 2 );
870
+ return geometry;
871
+
872
+ }
873
+
874
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
875
+
876
+ function TranslateHelperGeometry() {
877
+
878
+ const geometry = new BufferGeometry();
879
+
880
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
881
+
882
+ return geometry;
883
+
884
+ }
885
+
886
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
887
+
888
+ const gizmoTranslate = {
889
+ X: [
890
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
891
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
892
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
893
+ ],
894
+ Y: [
895
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
896
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
897
+ [ new Mesh( lineGeometry2, matGreen ) ]
898
+ ],
899
+ Z: [
900
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
901
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
902
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
903
+ ],
904
+ XYZ: [
905
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent.clone() ), [ 0, 0, 0 ]]
906
+ ],
907
+ XY: [
908
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent.clone() ), [ 0.15, 0.15, 0 ]]
909
+ ],
910
+ YZ: [
911
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent.clone() ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
912
+ ],
913
+ XZ: [
914
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent.clone() ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
915
+ ]
916
+ };
917
+
918
+ const pickerTranslate = {
919
+ X: [
920
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
921
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
922
+ ],
923
+ Y: [
924
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
925
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
926
+ ],
927
+ Z: [
928
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
929
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
930
+ ],
931
+ XYZ: [
932
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
933
+ ],
934
+ XY: [
935
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
936
+ ],
937
+ YZ: [
938
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
939
+ ],
940
+ XZ: [
941
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
942
+ ]
943
+ };
944
+
945
+ const helperTranslate = {
946
+ START: [
947
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
948
+ ],
949
+ END: [
950
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
951
+ ],
952
+ DELTA: [
953
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
954
+ ],
955
+ X: [
956
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
957
+ ],
958
+ Y: [
959
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
960
+ ],
961
+ Z: [
962
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
963
+ ]
964
+ };
965
+
966
+ const gizmoRotate = {
967
+ XYZE: [
968
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
969
+ ],
970
+ X: [
971
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
972
+ ],
973
+ Y: [
974
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
975
+ ],
976
+ Z: [
977
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
978
+ ],
979
+ E: [
980
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
981
+ ]
982
+ };
983
+
984
+ const helperRotate = {
985
+ AXIS: [
986
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
987
+ ]
988
+ };
989
+
990
+ const pickerRotate = {
991
+ XYZE: [
992
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
993
+ ],
994
+ X: [
995
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
996
+ ],
997
+ Y: [
998
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
999
+ ],
1000
+ Z: [
1001
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1002
+ ],
1003
+ E: [
1004
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1005
+ ]
1006
+ };
1007
+
1008
+ const gizmoScale = {
1009
+ X: [
1010
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1011
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1012
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1013
+ ],
1014
+ Y: [
1015
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1016
+ [ new Mesh( lineGeometry2, matGreen ) ],
1017
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1018
+ ],
1019
+ Z: [
1020
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1021
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1022
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1023
+ ],
1024
+ XY: [
1025
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1026
+ ],
1027
+ YZ: [
1028
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1029
+ ],
1030
+ XZ: [
1031
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1032
+ ],
1033
+ XYZ: [
1034
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent.clone() ) ],
1035
+ ]
1036
+ };
1037
+
1038
+ const pickerScale = {
1039
+ X: [
1040
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1041
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1042
+ ],
1043
+ Y: [
1044
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1045
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1046
+ ],
1047
+ Z: [
1048
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1049
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1050
+ ],
1051
+ XY: [
1052
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1053
+ ],
1054
+ YZ: [
1055
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1056
+ ],
1057
+ XZ: [
1058
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1059
+ ],
1060
+ XYZ: [
1061
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1062
+ ]
1063
+ };
1064
+
1065
+ const helperScale = {
1066
+ X: [
1067
+ [ new Line( lineGeometry, matHelper.clone() ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1068
+ ],
1069
+ Y: [
1070
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1071
+ ],
1072
+ Z: [
1073
+ [ new Line( lineGeometry, matHelper.clone() ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1074
+ ]
1075
+ };
1076
+
1077
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1078
+
1079
+ function setupGizmo( gizmoMap ) {
1080
+
1081
+ const gizmo = new Object3D();
1082
+
1083
+ for ( const name in gizmoMap ) {
1084
+
1085
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1086
+
1087
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1088
+ const position = gizmoMap[ name ][ i ][ 1 ];
1089
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1090
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1091
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1092
+
1093
+ // name and tag properties are essential for picking and updating logic.
1094
+ object.name = name;
1095
+ object.tag = tag;
1096
+
1097
+ if ( position ) {
1098
+
1099
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1100
+
1101
+ }
1102
+
1103
+ if ( rotation ) {
1104
+
1105
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1106
+
1107
+ }
1108
+
1109
+ if ( scale ) {
1110
+
1111
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1112
+
1113
+ }
1114
+
1115
+ object.updateMatrix();
1116
+
1117
+ const tempGeometry = object.geometry.clone();
1118
+ tempGeometry.applyMatrix4( object.matrix );
1119
+ object.geometry = tempGeometry;
1120
+ object.renderOrder = Infinity;
1121
+
1122
+ object.position.set( 0, 0, 0 );
1123
+ object.rotation.set( 0, 0, 0 );
1124
+ object.scale.set( 1, 1, 1 );
1125
+
1126
+ gizmo.add( object );
1127
+
1128
+ }
1129
+
1130
+ }
1131
+
1132
+ return gizmo;
1133
+
1134
+ }
1135
+
1136
+ // Gizmo creation
1137
+
1138
+ this.gizmo = {};
1139
+ this.picker = {};
1140
+ this.helper = {};
1141
+
1142
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1143
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1144
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1145
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1146
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1147
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1148
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1149
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1150
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1151
+
1152
+ // Pickers should be hidden always
1153
+
1154
+ this.picker[ 'translate' ].visible = false;
1155
+ this.picker[ 'rotate' ].visible = false;
1156
+ this.picker[ 'scale' ].visible = false;
1157
+
1158
+ }
1159
+
1160
+ // updateMatrixWorld will update transformations and appearance of individual handles
1161
+
1162
+ updateMatrixWorld( force ) {
1163
+
1164
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1165
+
1166
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1167
+
1168
+ // Show only gizmos for current transform mode
1169
+
1170
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1171
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1172
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1173
+
1174
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1175
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1176
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1177
+
1178
+
1179
+ let handles = [];
1180
+ handles = handles.concat( this.picker[ this.mode ].children );
1181
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1182
+ handles = handles.concat( this.helper[ this.mode ].children );
1183
+
1184
+ for ( let i = 0; i < handles.length; i ++ ) {
1185
+
1186
+ const handle = handles[ i ];
1187
+
1188
+ // hide aligned to camera
1189
+
1190
+ handle.visible = true;
1191
+ handle.rotation.set( 0, 0, 0 );
1192
+ handle.position.copy( this.worldPosition );
1193
+
1194
+ let factor;
1195
+
1196
+ if ( this.camera.isOrthographicCamera ) {
1197
+
1198
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1199
+
1200
+ } else {
1201
+
1202
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1203
+
1204
+ }
1205
+
1206
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1207
+
1208
+ // TODO: simplify helpers and consider decoupling from gizmo
1209
+
1210
+ if ( handle.tag === 'helper' ) {
1211
+
1212
+ handle.visible = false;
1213
+
1214
+ if ( handle.name === 'AXIS' ) {
1215
+
1216
+ handle.visible = !! this.axis;
1217
+
1218
+ if ( this.axis === 'X' ) {
1219
+
1220
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1221
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1222
+
1223
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1224
+
1225
+ handle.visible = false;
1226
+
1227
+ }
1228
+
1229
+ }
1230
+
1231
+ if ( this.axis === 'Y' ) {
1232
+
1233
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1234
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1235
+
1236
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1237
+
1238
+ handle.visible = false;
1239
+
1240
+ }
1241
+
1242
+ }
1243
+
1244
+ if ( this.axis === 'Z' ) {
1245
+
1246
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1247
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1248
+
1249
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1250
+
1251
+ handle.visible = false;
1252
+
1253
+ }
1254
+
1255
+ }
1256
+
1257
+ if ( this.axis === 'XYZE' ) {
1258
+
1259
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1260
+ _alignVector.copy( this.rotationAxis );
1261
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1262
+ handle.quaternion.multiply( _tempQuaternion );
1263
+ handle.visible = this.dragging;
1264
+
1265
+ }
1266
+
1267
+ if ( this.axis === 'E' ) {
1268
+
1269
+ handle.visible = false;
1270
+
1271
+ }
1272
+
1273
+
1274
+ } else if ( handle.name === 'START' ) {
1275
+
1276
+ handle.position.copy( this.worldPositionStart );
1277
+ handle.visible = this.dragging;
1278
+
1279
+ } else if ( handle.name === 'END' ) {
1280
+
1281
+ handle.position.copy( this.worldPosition );
1282
+ handle.visible = this.dragging;
1283
+
1284
+ } else if ( handle.name === 'DELTA' ) {
1285
+
1286
+ handle.position.copy( this.worldPositionStart );
1287
+ handle.quaternion.copy( this.worldQuaternionStart );
1288
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1289
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1290
+ handle.scale.copy( _tempVector );
1291
+ handle.visible = this.dragging;
1292
+
1293
+ } else {
1294
+
1295
+ handle.quaternion.copy( quaternion );
1296
+
1297
+ if ( this.dragging ) {
1298
+
1299
+ handle.position.copy( this.worldPositionStart );
1300
+
1301
+ } else {
1302
+
1303
+ handle.position.copy( this.worldPosition );
1304
+
1305
+ }
1306
+
1307
+ if ( this.axis ) {
1308
+
1309
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1310
+
1311
+ }
1312
+
1313
+ }
1314
+
1315
+ // If updating helper, skip rest of the loop
1316
+ continue;
1317
+
1318
+ }
1319
+
1320
+ // Align handles to current local or world rotation
1321
+
1322
+ handle.quaternion.copy( quaternion );
1323
+
1324
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1325
+
1326
+ // Hide translate and scale axis facing the camera
1327
+
1328
+ const AXIS_HIDE_THRESHOLD = 0.99;
1329
+ const PLANE_HIDE_THRESHOLD = 0.2;
1330
+
1331
+ if ( handle.name === 'X' ) {
1332
+
1333
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1334
+
1335
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1336
+ handle.visible = false;
1337
+
1338
+ }
1339
+
1340
+ }
1341
+
1342
+ if ( handle.name === 'Y' ) {
1343
+
1344
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1345
+
1346
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1347
+ handle.visible = false;
1348
+
1349
+ }
1350
+
1351
+ }
1352
+
1353
+ if ( handle.name === 'Z' ) {
1354
+
1355
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1356
+
1357
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1358
+ handle.visible = false;
1359
+
1360
+ }
1361
+
1362
+ }
1363
+
1364
+ if ( handle.name === 'XY' ) {
1365
+
1366
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1367
+
1368
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1369
+ handle.visible = false;
1370
+
1371
+ }
1372
+
1373
+ }
1374
+
1375
+ if ( handle.name === 'YZ' ) {
1376
+
1377
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1378
+
1379
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1380
+ handle.visible = false;
1381
+
1382
+ }
1383
+
1384
+ }
1385
+
1386
+ if ( handle.name === 'XZ' ) {
1387
+
1388
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1389
+
1390
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1391
+ handle.visible = false;
1392
+
1393
+ }
1394
+
1395
+ }
1396
+
1397
+ } else if ( this.mode === 'rotate' ) {
1398
+
1399
+ // Align handles to current local or world rotation
1400
+
1401
+ _tempQuaternion2.copy( quaternion );
1402
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1403
+
1404
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1405
+
1406
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1407
+
1408
+ }
1409
+
1410
+ if ( handle.name === 'X' ) {
1411
+
1412
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1413
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1414
+ handle.quaternion.copy( _tempQuaternion );
1415
+
1416
+ }
1417
+
1418
+ if ( handle.name === 'Y' ) {
1419
+
1420
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1421
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1422
+ handle.quaternion.copy( _tempQuaternion );
1423
+
1424
+ }
1425
+
1426
+ if ( handle.name === 'Z' ) {
1427
+
1428
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1429
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1430
+ handle.quaternion.copy( _tempQuaternion );
1431
+
1432
+ }
1433
+
1434
+ }
1435
+
1436
+ // Hide disabled axes
1437
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1438
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1439
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1440
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1441
+
1442
+ // highlight selected axis
1443
+
1444
+ handle.material._color = handle.material._color || handle.material.color.clone();
1445
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1446
+
1447
+ handle.material.color.copy( handle.material._color );
1448
+ handle.material.opacity = handle.material._opacity;
1449
+
1450
+ if ( this.enabled && this.axis ) {
1451
+
1452
+ if ( handle.name === this.axis ) {
1453
+
1454
+ handle.material.color.setHex( 0xffff00 );
1455
+ handle.material.opacity = 1.0;
1456
+
1457
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1458
+
1459
+ return handle.name === a;
1460
+
1461
+ } ) ) {
1462
+
1463
+ handle.material.color.setHex( 0xffff00 );
1464
+ handle.material.opacity = 1.0;
1465
+
1466
+ }
1467
+
1468
+ }
1469
+
1470
+ }
1471
+
1472
+ super.updateMatrixWorld( force );
1473
+
1474
+ }
1475
+
1476
+ }
1477
+
1478
+ //
1479
+
1480
+ class TransformControlsPlane extends Mesh {
1481
+
1482
+ constructor() {
1483
+
1484
+ super(
1485
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1486
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1487
+ );
1488
+
1489
+ this.isTransformControlsPlane = true;
1490
+
1491
+ this.type = 'TransformControlsPlane';
1492
+
1493
+ }
1494
+
1495
+ updateMatrixWorld( force ) {
1496
+
1497
+ let space = this.space;
1498
+
1499
+ this.position.copy( this.worldPosition );
1500
+
1501
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1502
+
1503
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1504
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1505
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1506
+
1507
+ // Align the plane for current transform mode, axis and space.
1508
+
1509
+ _alignVector.copy( _v2 );
1510
+
1511
+ switch ( this.mode ) {
1512
+
1513
+ case 'translate':
1514
+ case 'scale':
1515
+ switch ( this.axis ) {
1516
+
1517
+ case 'X':
1518
+ _alignVector.copy( this.eye ).cross( _v1 );
1519
+ _dirVector.copy( _v1 ).cross( _alignVector );
1520
+ break;
1521
+ case 'Y':
1522
+ _alignVector.copy( this.eye ).cross( _v2 );
1523
+ _dirVector.copy( _v2 ).cross( _alignVector );
1524
+ break;
1525
+ case 'Z':
1526
+ _alignVector.copy( this.eye ).cross( _v3 );
1527
+ _dirVector.copy( _v3 ).cross( _alignVector );
1528
+ break;
1529
+ case 'XY':
1530
+ _dirVector.copy( _v3 );
1531
+ break;
1532
+ case 'YZ':
1533
+ _dirVector.copy( _v1 );
1534
+ break;
1535
+ case 'XZ':
1536
+ _alignVector.copy( _v3 );
1537
+ _dirVector.copy( _v2 );
1538
+ break;
1539
+ case 'XYZ':
1540
+ case 'E':
1541
+ _dirVector.set( 0, 0, 0 );
1542
+ break;
1543
+
1544
+ }
1545
+
1546
+ break;
1547
+ case 'rotate':
1548
+ default:
1549
+ // special case for rotate
1550
+ _dirVector.set( 0, 0, 0 );
1551
+
1552
+ }
1553
+
1554
+ if ( _dirVector.length() === 0 ) {
1555
+
1556
+ // If in rotate mode, make the plane parallel to camera
1557
+ this.quaternion.copy( this.cameraQuaternion );
1558
+
1559
+ } else {
1560
+
1561
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1562
+
1563
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1564
+
1565
+ }
1566
+
1567
+ super.updateMatrixWorld( force );
1568
+
1569
+ }
1570
+
1571
+ }
1572
+
1573
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };