@needle-tools/three 0.160.3 → 0.162.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53267 -53092
- package/build/three.module.js +53269 -53094
- package/build/three.module.min.js +1 -1
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -294
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -221
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1521
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -487
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -116
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -858
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1772
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -311
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -119
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -189
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -72
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -483
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -135
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -27
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
- package/examples/jsm/nodes/display/PassNode.js +183 -182
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -86
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -382
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +274 -266
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
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- package/src/materials/MeshPhongMaterial.js +123 -124
- package/src/materials/MeshPhysicalMaterial.js +224 -224
- package/src/materials/MeshStandardMaterial.js +127 -128
- package/src/materials/MeshToonMaterial.js +102 -106
- package/src/materials/PointsMaterial.js +50 -54
- package/src/materials/RawShaderMaterial.js +17 -17
- package/src/materials/ShaderMaterial.js +189 -190
- package/src/materials/ShadowMaterial.js +37 -37
- package/src/materials/SpriteMaterial.js +54 -54
- package/src/math/Box2.js +204 -204
- package/src/math/Box3.js +534 -534
- package/src/math/Color.js +623 -623
- package/src/math/ColorManagement.js +139 -139
- package/src/math/Cylindrical.js +61 -61
- package/src/math/Euler.js +315 -315
- package/src/math/Frustum.js +186 -186
- package/src/math/Interpolant.js +241 -241
- package/src/math/Line3.js +115 -115
- package/src/math/MathUtils.js +363 -363
- package/src/math/Matrix3.js +388 -388
- package/src/math/Matrix4.js +915 -915
- package/src/math/Plane.js +205 -205
- package/src/math/Quaternion.js +686 -685
- package/src/math/Ray.js +493 -493
- package/src/math/Sphere.js +245 -245
- package/src/math/Spherical.js +86 -86
- package/src/math/SphericalHarmonics3.js +243 -243
- package/src/math/Triangle.js +311 -311
- package/src/math/Vector2.js +480 -480
- package/src/math/Vector3.js +724 -724
- package/src/math/Vector4.js +644 -644
- package/src/math/interpolants/CubicInterpolant.js +150 -150
- package/src/math/interpolants/DiscreteInterpolant.js +26 -26
- package/src/math/interpolants/LinearInterpolant.js +38 -38
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
- package/src/objects/BatchedMesh.js +1019 -1019
- package/src/objects/Bone.js +17 -17
- package/src/objects/Group.js +17 -17
- package/src/objects/InstancedMesh.js +267 -214
- package/src/objects/LOD.js +214 -214
- package/src/objects/Line.js +222 -222
- package/src/objects/LineLoop.js +17 -17
- package/src/objects/LineSegments.js +55 -55
- package/src/objects/Mesh.js +428 -429
- package/src/objects/Points.js +166 -166
- package/src/objects/Skeleton.js +277 -277
- package/src/objects/SkinnedMesh.js +257 -257
- package/src/objects/Sprite.js +181 -181
- package/src/renderers/WebGL1Renderer.js +7 -7
- package/src/renderers/WebGL3DRenderTarget.js +22 -22
- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -155
- package/src/renderers/WebGLRenderTarget.js +15 -15
- package/src/renderers/WebGLRenderer.js +2615 -2631
- package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -14
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -274
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -367
- package/src/renderers/shaders/UniformsLib.js +231 -236
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -239
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -576
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1112
- package/src/renderers/webgl/WebGLPrograms.js +664 -663
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1328
- package/src/renderers/webgl/WebGLTextures.js +2213 -2117
- package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
- package/src/renderers/webgl/WebGLUtils.js +283 -283
- package/src/renderers/webxr/WebXRController.js +343 -343
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
- package/src/renderers/webxr/WebXRManager.js +824 -840
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -63
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -127
- package/src/textures/Texture.js +310 -338
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
- package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
- package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
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88
|
-
let isNonDefaultScale = false;
|
|
89
|
-
|
|
90
|
-
const position = manager.allocThreeVector3();
|
|
91
|
-
const quaternion = manager.allocThreeQuaternion();
|
|
92
|
-
const scale = manager.allocThreeVector3();
|
|
93
|
-
|
|
94
|
-
mesh.matrixWorld.decompose( position, quaternion, scale );
|
|
95
|
-
|
|
96
|
-
if ( scale.x !== 1 || scale.y !== 1 || scale.z !== 1 ) {
|
|
97
|
-
|
|
98
|
-
isNonDefaultScale = true;
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99
|
-
|
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100
|
-
}
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101
|
-
|
|
102
|
-
let parent;
|
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103
|
-
|
|
104
|
-
if ( isNonDefaultScale ) {
|
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105
|
-
|
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106
|
-
parent = mesh.parent;
|
|
107
|
-
|
|
108
|
-
if ( parent !== null ) mesh.parent = null;
|
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109
|
-
|
|
110
|
-
scale.copy( this.mesh.scale );
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111
|
-
|
|
112
|
-
mesh.scale.set( 1, 1, 1 );
|
|
113
|
-
mesh.updateMatrixWorld( true );
|
|
114
|
-
|
|
115
|
-
}
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116
|
-
|
|
117
|
-
// calculate physics and update bones
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118
|
-
|
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119
|
-
this._updateRigidBodies();
|
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120
|
-
this._stepSimulation( delta );
|
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121
|
-
this._updateBones();
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122
|
-
|
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123
|
-
// restore mesh if converted above
|
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124
|
-
|
|
125
|
-
if ( isNonDefaultScale ) {
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126
|
-
|
|
127
|
-
if ( parent !== null ) mesh.parent = parent;
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128
|
-
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129
|
-
mesh.scale.copy( scale );
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130
|
-
|
|
131
|
-
}
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132
|
-
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133
|
-
manager.freeThreeVector3( scale );
|
|
134
|
-
manager.freeThreeQuaternion( quaternion );
|
|
135
|
-
manager.freeThreeVector3( position );
|
|
136
|
-
|
|
137
|
-
return this;
|
|
138
|
-
|
|
139
|
-
}
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140
|
-
|
|
141
|
-
/**
|
|
142
|
-
* Resets rigid bodies transorm to current bone's.
|
|
143
|
-
*
|
|
144
|
-
* @return {MMDPhysics}
|
|
145
|
-
*/
|
|
146
|
-
reset() {
|
|
147
|
-
|
|
148
|
-
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
149
|
-
|
|
150
|
-
this.bodies[ i ].reset();
|
|
151
|
-
|
|
152
|
-
}
|
|
153
|
-
|
|
154
|
-
return this;
|
|
155
|
-
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
/**
|
|
159
|
-
* Warm ups Rigid bodies. Calculates cycles steps.
|
|
160
|
-
*
|
|
161
|
-
* @param {Integer} cycles
|
|
162
|
-
* @return {MMDPhysics}
|
|
163
|
-
*/
|
|
164
|
-
warmup( cycles ) {
|
|
165
|
-
|
|
166
|
-
for ( let i = 0; i < cycles; i ++ ) {
|
|
167
|
-
|
|
168
|
-
this.update( 1 / 60 );
|
|
169
|
-
|
|
170
|
-
}
|
|
171
|
-
|
|
172
|
-
return this;
|
|
173
|
-
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
/**
|
|
177
|
-
* Sets gravity.
|
|
178
|
-
*
|
|
179
|
-
* @param {Vector3} gravity
|
|
180
|
-
* @return {MMDPhysicsHelper}
|
|
181
|
-
*/
|
|
182
|
-
setGravity( gravity ) {
|
|
183
|
-
|
|
184
|
-
this.world.setGravity( new Ammo.btVector3( gravity.x, gravity.y, gravity.z ) );
|
|
185
|
-
this.gravity.copy( gravity );
|
|
186
|
-
|
|
187
|
-
return this;
|
|
188
|
-
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
/**
|
|
192
|
-
* Creates MMDPhysicsHelper
|
|
193
|
-
*
|
|
194
|
-
* @return {MMDPhysicsHelper}
|
|
195
|
-
*/
|
|
196
|
-
createHelper() {
|
|
197
|
-
|
|
198
|
-
return new MMDPhysicsHelper( this.mesh, this );
|
|
199
|
-
|
|
200
|
-
}
|
|
201
|
-
|
|
202
|
-
// private methods
|
|
203
|
-
|
|
204
|
-
_init( mesh, rigidBodyParams, constraintParams ) {
|
|
205
|
-
|
|
206
|
-
const manager = this.manager;
|
|
207
|
-
|
|
208
|
-
// rigid body/constraint parameters are for
|
|
209
|
-
// mesh's default world transform as position(0, 0, 0),
|
|
210
|
-
// quaternion(0, 0, 0, 1) and scale(0, 0, 0)
|
|
211
|
-
|
|
212
|
-
const parent = mesh.parent;
|
|
213
|
-
|
|
214
|
-
if ( parent !== null ) mesh.parent = null;
|
|
215
|
-
|
|
216
|
-
const currentPosition = manager.allocThreeVector3();
|
|
217
|
-
const currentQuaternion = manager.allocThreeQuaternion();
|
|
218
|
-
const currentScale = manager.allocThreeVector3();
|
|
219
|
-
|
|
220
|
-
currentPosition.copy( mesh.position );
|
|
221
|
-
currentQuaternion.copy( mesh.quaternion );
|
|
222
|
-
currentScale.copy( mesh.scale );
|
|
223
|
-
|
|
224
|
-
mesh.position.set( 0, 0, 0 );
|
|
225
|
-
mesh.quaternion.set( 0, 0, 0, 1 );
|
|
226
|
-
mesh.scale.set( 1, 1, 1 );
|
|
227
|
-
|
|
228
|
-
mesh.updateMatrixWorld( true );
|
|
229
|
-
|
|
230
|
-
if ( this.world === null ) {
|
|
231
|
-
|
|
232
|
-
this.world = this._createWorld();
|
|
233
|
-
this.setGravity( this.gravity );
|
|
234
|
-
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
this._initRigidBodies( rigidBodyParams );
|
|
238
|
-
this._initConstraints( constraintParams );
|
|
239
|
-
|
|
240
|
-
if ( parent !== null ) mesh.parent = parent;
|
|
241
|
-
|
|
242
|
-
mesh.position.copy( currentPosition );
|
|
243
|
-
mesh.quaternion.copy( currentQuaternion );
|
|
244
|
-
mesh.scale.copy( currentScale );
|
|
245
|
-
|
|
246
|
-
mesh.updateMatrixWorld( true );
|
|
247
|
-
|
|
248
|
-
this.reset();
|
|
249
|
-
|
|
250
|
-
manager.freeThreeVector3( currentPosition );
|
|
251
|
-
manager.freeThreeQuaternion( currentQuaternion );
|
|
252
|
-
manager.freeThreeVector3( currentScale );
|
|
253
|
-
|
|
254
|
-
}
|
|
255
|
-
|
|
256
|
-
_createWorld() {
|
|
257
|
-
|
|
258
|
-
const config = new Ammo.btDefaultCollisionConfiguration();
|
|
259
|
-
const dispatcher = new Ammo.btCollisionDispatcher( config );
|
|
260
|
-
const cache = new Ammo.btDbvtBroadphase();
|
|
261
|
-
const solver = new Ammo.btSequentialImpulseConstraintSolver();
|
|
262
|
-
const world = new Ammo.btDiscreteDynamicsWorld( dispatcher, cache, solver, config );
|
|
263
|
-
return world;
|
|
264
|
-
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
_initRigidBodies( rigidBodies ) {
|
|
268
|
-
|
|
269
|
-
for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
|
|
270
|
-
|
|
271
|
-
this.bodies.push( new RigidBody(
|
|
272
|
-
this.mesh, this.world, rigidBodies[ i ], this.manager ) );
|
|
273
|
-
|
|
274
|
-
}
|
|
275
|
-
|
|
276
|
-
}
|
|
277
|
-
|
|
278
|
-
_initConstraints( constraints ) {
|
|
279
|
-
|
|
280
|
-
for ( let i = 0, il = constraints.length; i < il; i ++ ) {
|
|
281
|
-
|
|
282
|
-
const params = constraints[ i ];
|
|
283
|
-
const bodyA = this.bodies[ params.rigidBodyIndex1 ];
|
|
284
|
-
const bodyB = this.bodies[ params.rigidBodyIndex2 ];
|
|
285
|
-
this.constraints.push( new Constraint( this.mesh, this.world, bodyA, bodyB, params, this.manager ) );
|
|
286
|
-
|
|
287
|
-
}
|
|
288
|
-
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
_stepSimulation( delta ) {
|
|
292
|
-
|
|
293
|
-
const unitStep = this.unitStep;
|
|
294
|
-
let stepTime = delta;
|
|
295
|
-
let maxStepNum = ( ( delta / unitStep ) | 0 ) + 1;
|
|
296
|
-
|
|
297
|
-
if ( stepTime < unitStep ) {
|
|
298
|
-
|
|
299
|
-
stepTime = unitStep;
|
|
300
|
-
maxStepNum = 1;
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
if ( maxStepNum > this.maxStepNum ) {
|
|
305
|
-
|
|
306
|
-
maxStepNum = this.maxStepNum;
|
|
307
|
-
|
|
308
|
-
}
|
|
309
|
-
|
|
310
|
-
this.world.stepSimulation( stepTime, maxStepNum, unitStep );
|
|
311
|
-
|
|
312
|
-
}
|
|
313
|
-
|
|
314
|
-
_updateRigidBodies() {
|
|
315
|
-
|
|
316
|
-
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
317
|
-
|
|
318
|
-
this.bodies[ i ].updateFromBone();
|
|
319
|
-
|
|
320
|
-
}
|
|
321
|
-
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
_updateBones() {
|
|
325
|
-
|
|
326
|
-
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
327
|
-
|
|
328
|
-
this.bodies[ i ].updateBone();
|
|
329
|
-
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
}
|
|
333
|
-
|
|
334
|
-
}
|
|
335
|
-
|
|
336
|
-
/**
|
|
337
|
-
* This manager's responsibilies are
|
|
338
|
-
*
|
|
339
|
-
* 1. manage Ammo.js and Three.js object resources and
|
|
340
|
-
* improve the performance and the memory consumption by
|
|
341
|
-
* reusing objects.
|
|
342
|
-
*
|
|
343
|
-
* 2. provide simple Ammo object operations.
|
|
344
|
-
*/
|
|
345
|
-
class ResourceManager {
|
|
346
|
-
|
|
347
|
-
constructor() {
|
|
348
|
-
|
|
349
|
-
// for Three.js
|
|
350
|
-
this.threeVector3s = [];
|
|
351
|
-
this.threeMatrix4s = [];
|
|
352
|
-
this.threeQuaternions = [];
|
|
353
|
-
this.threeEulers = [];
|
|
354
|
-
|
|
355
|
-
// for Ammo.js
|
|
356
|
-
this.transforms = [];
|
|
357
|
-
this.quaternions = [];
|
|
358
|
-
this.vector3s = [];
|
|
359
|
-
|
|
360
|
-
}
|
|
361
|
-
|
|
362
|
-
allocThreeVector3() {
|
|
363
|
-
|
|
364
|
-
return ( this.threeVector3s.length > 0 )
|
|
365
|
-
? this.threeVector3s.pop()
|
|
366
|
-
: new Vector3();
|
|
367
|
-
|
|
368
|
-
}
|
|
369
|
-
|
|
370
|
-
freeThreeVector3( v ) {
|
|
371
|
-
|
|
372
|
-
this.threeVector3s.push( v );
|
|
373
|
-
|
|
374
|
-
}
|
|
375
|
-
|
|
376
|
-
allocThreeMatrix4() {
|
|
377
|
-
|
|
378
|
-
return ( this.threeMatrix4s.length > 0 )
|
|
379
|
-
? this.threeMatrix4s.pop()
|
|
380
|
-
: new Matrix4();
|
|
381
|
-
|
|
382
|
-
}
|
|
383
|
-
|
|
384
|
-
freeThreeMatrix4( m ) {
|
|
385
|
-
|
|
386
|
-
this.threeMatrix4s.push( m );
|
|
387
|
-
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
allocThreeQuaternion() {
|
|
391
|
-
|
|
392
|
-
return ( this.threeQuaternions.length > 0 )
|
|
393
|
-
? this.threeQuaternions.pop()
|
|
394
|
-
: new Quaternion();
|
|
395
|
-
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
freeThreeQuaternion( q ) {
|
|
399
|
-
|
|
400
|
-
this.threeQuaternions.push( q );
|
|
401
|
-
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
allocThreeEuler() {
|
|
405
|
-
|
|
406
|
-
return ( this.threeEulers.length > 0 )
|
|
407
|
-
? this.threeEulers.pop()
|
|
408
|
-
: new Euler();
|
|
409
|
-
|
|
410
|
-
}
|
|
411
|
-
|
|
412
|
-
freeThreeEuler( e ) {
|
|
413
|
-
|
|
414
|
-
this.threeEulers.push( e );
|
|
415
|
-
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
allocTransform() {
|
|
419
|
-
|
|
420
|
-
return ( this.transforms.length > 0 )
|
|
421
|
-
? this.transforms.pop()
|
|
422
|
-
: new Ammo.btTransform();
|
|
423
|
-
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
freeTransform( t ) {
|
|
427
|
-
|
|
428
|
-
this.transforms.push( t );
|
|
429
|
-
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
allocQuaternion() {
|
|
433
|
-
|
|
434
|
-
return ( this.quaternions.length > 0 )
|
|
435
|
-
? this.quaternions.pop()
|
|
436
|
-
: new Ammo.btQuaternion();
|
|
437
|
-
|
|
438
|
-
}
|
|
439
|
-
|
|
440
|
-
freeQuaternion( q ) {
|
|
441
|
-
|
|
442
|
-
this.quaternions.push( q );
|
|
443
|
-
|
|
444
|
-
}
|
|
445
|
-
|
|
446
|
-
allocVector3() {
|
|
447
|
-
|
|
448
|
-
return ( this.vector3s.length > 0 )
|
|
449
|
-
? this.vector3s.pop()
|
|
450
|
-
: new Ammo.btVector3();
|
|
451
|
-
|
|
452
|
-
}
|
|
453
|
-
|
|
454
|
-
freeVector3( v ) {
|
|
455
|
-
|
|
456
|
-
this.vector3s.push( v );
|
|
457
|
-
|
|
458
|
-
}
|
|
459
|
-
|
|
460
|
-
setIdentity( t ) {
|
|
461
|
-
|
|
462
|
-
t.setIdentity();
|
|
463
|
-
|
|
464
|
-
}
|
|
465
|
-
|
|
466
|
-
getBasis( t ) {
|
|
467
|
-
|
|
468
|
-
var q = this.allocQuaternion();
|
|
469
|
-
t.getBasis().getRotation( q );
|
|
470
|
-
return q;
|
|
471
|
-
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
getBasisAsMatrix3( t ) {
|
|
475
|
-
|
|
476
|
-
var q = this.getBasis( t );
|
|
477
|
-
var m = this.quaternionToMatrix3( q );
|
|
478
|
-
this.freeQuaternion( q );
|
|
479
|
-
return m;
|
|
480
|
-
|
|
481
|
-
}
|
|
482
|
-
|
|
483
|
-
getOrigin( t ) {
|
|
484
|
-
|
|
485
|
-
return t.getOrigin();
|
|
486
|
-
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
setOrigin( t, v ) {
|
|
490
|
-
|
|
491
|
-
t.getOrigin().setValue( v.x(), v.y(), v.z() );
|
|
492
|
-
|
|
493
|
-
}
|
|
494
|
-
|
|
495
|
-
copyOrigin( t1, t2 ) {
|
|
496
|
-
|
|
497
|
-
var o = t2.getOrigin();
|
|
498
|
-
this.setOrigin( t1, o );
|
|
499
|
-
|
|
500
|
-
}
|
|
501
|
-
|
|
502
|
-
setBasis( t, q ) {
|
|
503
|
-
|
|
504
|
-
t.setRotation( q );
|
|
505
|
-
|
|
506
|
-
}
|
|
507
|
-
|
|
508
|
-
setBasisFromMatrix3( t, m ) {
|
|
509
|
-
|
|
510
|
-
var q = this.matrix3ToQuaternion( m );
|
|
511
|
-
this.setBasis( t, q );
|
|
512
|
-
this.freeQuaternion( q );
|
|
513
|
-
|
|
514
|
-
}
|
|
515
|
-
|
|
516
|
-
setOriginFromArray3( t, a ) {
|
|
517
|
-
|
|
518
|
-
t.getOrigin().setValue( a[ 0 ], a[ 1 ], a[ 2 ] );
|
|
519
|
-
|
|
520
|
-
}
|
|
521
|
-
|
|
522
|
-
setOriginFromThreeVector3( t, v ) {
|
|
523
|
-
|
|
524
|
-
t.getOrigin().setValue( v.x, v.y, v.z );
|
|
525
|
-
|
|
526
|
-
}
|
|
527
|
-
|
|
528
|
-
setBasisFromArray3( t, a ) {
|
|
529
|
-
|
|
530
|
-
var thQ = this.allocThreeQuaternion();
|
|
531
|
-
var thE = this.allocThreeEuler();
|
|
532
|
-
thE.set( a[ 0 ], a[ 1 ], a[ 2 ] );
|
|
533
|
-
this.setBasisFromThreeQuaternion( t, thQ.setFromEuler( thE ) );
|
|
534
|
-
|
|
535
|
-
this.freeThreeEuler( thE );
|
|
536
|
-
this.freeThreeQuaternion( thQ );
|
|
537
|
-
|
|
538
|
-
}
|
|
539
|
-
|
|
540
|
-
setBasisFromThreeQuaternion( t, a ) {
|
|
541
|
-
|
|
542
|
-
var q = this.allocQuaternion();
|
|
543
|
-
|
|
544
|
-
q.setX( a.x );
|
|
545
|
-
q.setY( a.y );
|
|
546
|
-
q.setZ( a.z );
|
|
547
|
-
q.setW( a.w );
|
|
548
|
-
this.setBasis( t, q );
|
|
549
|
-
|
|
550
|
-
this.freeQuaternion( q );
|
|
551
|
-
|
|
552
|
-
}
|
|
553
|
-
|
|
554
|
-
multiplyTransforms( t1, t2 ) {
|
|
555
|
-
|
|
556
|
-
var t = this.allocTransform();
|
|
557
|
-
this.setIdentity( t );
|
|
558
|
-
|
|
559
|
-
var m1 = this.getBasisAsMatrix3( t1 );
|
|
560
|
-
var m2 = this.getBasisAsMatrix3( t2 );
|
|
561
|
-
|
|
562
|
-
var o1 = this.getOrigin( t1 );
|
|
563
|
-
var o2 = this.getOrigin( t2 );
|
|
564
|
-
|
|
565
|
-
var v1 = this.multiplyMatrix3ByVector3( m1, o2 );
|
|
566
|
-
var v2 = this.addVector3( v1, o1 );
|
|
567
|
-
this.setOrigin( t, v2 );
|
|
568
|
-
|
|
569
|
-
var m3 = this.multiplyMatrices3( m1, m2 );
|
|
570
|
-
this.setBasisFromMatrix3( t, m3 );
|
|
571
|
-
|
|
572
|
-
this.freeVector3( v1 );
|
|
573
|
-
this.freeVector3( v2 );
|
|
574
|
-
|
|
575
|
-
return t;
|
|
576
|
-
|
|
577
|
-
}
|
|
578
|
-
|
|
579
|
-
inverseTransform( t ) {
|
|
580
|
-
|
|
581
|
-
var t2 = this.allocTransform();
|
|
582
|
-
|
|
583
|
-
var m1 = this.getBasisAsMatrix3( t );
|
|
584
|
-
var o = this.getOrigin( t );
|
|
585
|
-
|
|
586
|
-
var m2 = this.transposeMatrix3( m1 );
|
|
587
|
-
var v1 = this.negativeVector3( o );
|
|
588
|
-
var v2 = this.multiplyMatrix3ByVector3( m2, v1 );
|
|
589
|
-
|
|
590
|
-
this.setOrigin( t2, v2 );
|
|
591
|
-
this.setBasisFromMatrix3( t2, m2 );
|
|
592
|
-
|
|
593
|
-
this.freeVector3( v1 );
|
|
594
|
-
this.freeVector3( v2 );
|
|
595
|
-
|
|
596
|
-
return t2;
|
|
597
|
-
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
multiplyMatrices3( m1, m2 ) {
|
|
601
|
-
|
|
602
|
-
var m3 = [];
|
|
603
|
-
|
|
604
|
-
var v10 = this.rowOfMatrix3( m1, 0 );
|
|
605
|
-
var v11 = this.rowOfMatrix3( m1, 1 );
|
|
606
|
-
var v12 = this.rowOfMatrix3( m1, 2 );
|
|
607
|
-
|
|
608
|
-
var v20 = this.columnOfMatrix3( m2, 0 );
|
|
609
|
-
var v21 = this.columnOfMatrix3( m2, 1 );
|
|
610
|
-
var v22 = this.columnOfMatrix3( m2, 2 );
|
|
611
|
-
|
|
612
|
-
m3[ 0 ] = this.dotVectors3( v10, v20 );
|
|
613
|
-
m3[ 1 ] = this.dotVectors3( v10, v21 );
|
|
614
|
-
m3[ 2 ] = this.dotVectors3( v10, v22 );
|
|
615
|
-
m3[ 3 ] = this.dotVectors3( v11, v20 );
|
|
616
|
-
m3[ 4 ] = this.dotVectors3( v11, v21 );
|
|
617
|
-
m3[ 5 ] = this.dotVectors3( v11, v22 );
|
|
618
|
-
m3[ 6 ] = this.dotVectors3( v12, v20 );
|
|
619
|
-
m3[ 7 ] = this.dotVectors3( v12, v21 );
|
|
620
|
-
m3[ 8 ] = this.dotVectors3( v12, v22 );
|
|
621
|
-
|
|
622
|
-
this.freeVector3( v10 );
|
|
623
|
-
this.freeVector3( v11 );
|
|
624
|
-
this.freeVector3( v12 );
|
|
625
|
-
this.freeVector3( v20 );
|
|
626
|
-
this.freeVector3( v21 );
|
|
627
|
-
this.freeVector3( v22 );
|
|
628
|
-
|
|
629
|
-
return m3;
|
|
630
|
-
|
|
631
|
-
}
|
|
632
|
-
|
|
633
|
-
addVector3( v1, v2 ) {
|
|
634
|
-
|
|
635
|
-
var v = this.allocVector3();
|
|
636
|
-
v.setValue( v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z() );
|
|
637
|
-
return v;
|
|
638
|
-
|
|
639
|
-
}
|
|
640
|
-
|
|
641
|
-
dotVectors3( v1, v2 ) {
|
|
642
|
-
|
|
643
|
-
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
|
644
|
-
|
|
645
|
-
}
|
|
646
|
-
|
|
647
|
-
rowOfMatrix3( m, i ) {
|
|
648
|
-
|
|
649
|
-
var v = this.allocVector3();
|
|
650
|
-
v.setValue( m[ i * 3 + 0 ], m[ i * 3 + 1 ], m[ i * 3 + 2 ] );
|
|
651
|
-
return v;
|
|
652
|
-
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
columnOfMatrix3( m, i ) {
|
|
656
|
-
|
|
657
|
-
var v = this.allocVector3();
|
|
658
|
-
v.setValue( m[ i + 0 ], m[ i + 3 ], m[ i + 6 ] );
|
|
659
|
-
return v;
|
|
660
|
-
|
|
661
|
-
}
|
|
662
|
-
|
|
663
|
-
negativeVector3( v ) {
|
|
664
|
-
|
|
665
|
-
var v2 = this.allocVector3();
|
|
666
|
-
v2.setValue( - v.x(), - v.y(), - v.z() );
|
|
667
|
-
return v2;
|
|
668
|
-
|
|
669
|
-
}
|
|
670
|
-
|
|
671
|
-
multiplyMatrix3ByVector3( m, v ) {
|
|
672
|
-
|
|
673
|
-
var v4 = this.allocVector3();
|
|
674
|
-
|
|
675
|
-
var v0 = this.rowOfMatrix3( m, 0 );
|
|
676
|
-
var v1 = this.rowOfMatrix3( m, 1 );
|
|
677
|
-
var v2 = this.rowOfMatrix3( m, 2 );
|
|
678
|
-
var x = this.dotVectors3( v0, v );
|
|
679
|
-
var y = this.dotVectors3( v1, v );
|
|
680
|
-
var z = this.dotVectors3( v2, v );
|
|
681
|
-
|
|
682
|
-
v4.setValue( x, y, z );
|
|
683
|
-
|
|
684
|
-
this.freeVector3( v0 );
|
|
685
|
-
this.freeVector3( v1 );
|
|
686
|
-
this.freeVector3( v2 );
|
|
687
|
-
|
|
688
|
-
return v4;
|
|
689
|
-
|
|
690
|
-
}
|
|
691
|
-
|
|
692
|
-
transposeMatrix3( m ) {
|
|
693
|
-
|
|
694
|
-
var m2 = [];
|
|
695
|
-
m2[ 0 ] = m[ 0 ];
|
|
696
|
-
m2[ 1 ] = m[ 3 ];
|
|
697
|
-
m2[ 2 ] = m[ 6 ];
|
|
698
|
-
m2[ 3 ] = m[ 1 ];
|
|
699
|
-
m2[ 4 ] = m[ 4 ];
|
|
700
|
-
m2[ 5 ] = m[ 7 ];
|
|
701
|
-
m2[ 6 ] = m[ 2 ];
|
|
702
|
-
m2[ 7 ] = m[ 5 ];
|
|
703
|
-
m2[ 8 ] = m[ 8 ];
|
|
704
|
-
return m2;
|
|
705
|
-
|
|
706
|
-
}
|
|
707
|
-
|
|
708
|
-
quaternionToMatrix3( q ) {
|
|
709
|
-
|
|
710
|
-
var m = [];
|
|
711
|
-
|
|
712
|
-
var x = q.x();
|
|
713
|
-
var y = q.y();
|
|
714
|
-
var z = q.z();
|
|
715
|
-
var w = q.w();
|
|
716
|
-
|
|
717
|
-
var xx = x * x;
|
|
718
|
-
var yy = y * y;
|
|
719
|
-
var zz = z * z;
|
|
720
|
-
|
|
721
|
-
var xy = x * y;
|
|
722
|
-
var yz = y * z;
|
|
723
|
-
var zx = z * x;
|
|
724
|
-
|
|
725
|
-
var xw = x * w;
|
|
726
|
-
var yw = y * w;
|
|
727
|
-
var zw = z * w;
|
|
728
|
-
|
|
729
|
-
m[ 0 ] = 1 - 2 * ( yy + zz );
|
|
730
|
-
m[ 1 ] = 2 * ( xy - zw );
|
|
731
|
-
m[ 2 ] = 2 * ( zx + yw );
|
|
732
|
-
m[ 3 ] = 2 * ( xy + zw );
|
|
733
|
-
m[ 4 ] = 1 - 2 * ( zz + xx );
|
|
734
|
-
m[ 5 ] = 2 * ( yz - xw );
|
|
735
|
-
m[ 6 ] = 2 * ( zx - yw );
|
|
736
|
-
m[ 7 ] = 2 * ( yz + xw );
|
|
737
|
-
m[ 8 ] = 1 - 2 * ( xx + yy );
|
|
738
|
-
|
|
739
|
-
return m;
|
|
740
|
-
|
|
741
|
-
}
|
|
742
|
-
|
|
743
|
-
matrix3ToQuaternion( m ) {
|
|
744
|
-
|
|
745
|
-
var t = m[ 0 ] + m[ 4 ] + m[ 8 ];
|
|
746
|
-
var s, x, y, z, w;
|
|
747
|
-
|
|
748
|
-
if ( t > 0 ) {
|
|
749
|
-
|
|
750
|
-
s = Math.sqrt( t + 1.0 ) * 2;
|
|
751
|
-
w = 0.25 * s;
|
|
752
|
-
x = ( m[ 7 ] - m[ 5 ] ) / s;
|
|
753
|
-
y = ( m[ 2 ] - m[ 6 ] ) / s;
|
|
754
|
-
z = ( m[ 3 ] - m[ 1 ] ) / s;
|
|
755
|
-
|
|
756
|
-
} else if ( ( m[ 0 ] > m[ 4 ] ) && ( m[ 0 ] > m[ 8 ] ) ) {
|
|
757
|
-
|
|
758
|
-
s = Math.sqrt( 1.0 + m[ 0 ] - m[ 4 ] - m[ 8 ] ) * 2;
|
|
759
|
-
w = ( m[ 7 ] - m[ 5 ] ) / s;
|
|
760
|
-
x = 0.25 * s;
|
|
761
|
-
y = ( m[ 1 ] + m[ 3 ] ) / s;
|
|
762
|
-
z = ( m[ 2 ] + m[ 6 ] ) / s;
|
|
763
|
-
|
|
764
|
-
} else if ( m[ 4 ] > m[ 8 ] ) {
|
|
765
|
-
|
|
766
|
-
s = Math.sqrt( 1.0 + m[ 4 ] - m[ 0 ] - m[ 8 ] ) * 2;
|
|
767
|
-
w = ( m[ 2 ] - m[ 6 ] ) / s;
|
|
768
|
-
x = ( m[ 1 ] + m[ 3 ] ) / s;
|
|
769
|
-
y = 0.25 * s;
|
|
770
|
-
z = ( m[ 5 ] + m[ 7 ] ) / s;
|
|
771
|
-
|
|
772
|
-
} else {
|
|
773
|
-
|
|
774
|
-
s = Math.sqrt( 1.0 + m[ 8 ] - m[ 0 ] - m[ 4 ] ) * 2;
|
|
775
|
-
w = ( m[ 3 ] - m[ 1 ] ) / s;
|
|
776
|
-
x = ( m[ 2 ] + m[ 6 ] ) / s;
|
|
777
|
-
y = ( m[ 5 ] + m[ 7 ] ) / s;
|
|
778
|
-
z = 0.25 * s;
|
|
779
|
-
|
|
780
|
-
}
|
|
781
|
-
|
|
782
|
-
var q = this.allocQuaternion();
|
|
783
|
-
q.setX( x );
|
|
784
|
-
q.setY( y );
|
|
785
|
-
q.setZ( z );
|
|
786
|
-
q.setW( w );
|
|
787
|
-
return q;
|
|
788
|
-
|
|
789
|
-
}
|
|
790
|
-
|
|
791
|
-
}
|
|
792
|
-
|
|
793
|
-
/**
|
|
794
|
-
* @param {THREE.SkinnedMesh} mesh
|
|
795
|
-
* @param {Ammo.btDiscreteDynamicsWorld} world
|
|
796
|
-
* @param {Object} params
|
|
797
|
-
* @param {ResourceManager} manager
|
|
798
|
-
*/
|
|
799
|
-
class RigidBody {
|
|
800
|
-
|
|
801
|
-
constructor( mesh, world, params, manager ) {
|
|
802
|
-
|
|
803
|
-
this.mesh = mesh;
|
|
804
|
-
this.world = world;
|
|
805
|
-
this.params = params;
|
|
806
|
-
this.manager = manager;
|
|
807
|
-
|
|
808
|
-
this.body = null;
|
|
809
|
-
this.bone = null;
|
|
810
|
-
this.boneOffsetForm = null;
|
|
811
|
-
this.boneOffsetFormInverse = null;
|
|
812
|
-
|
|
813
|
-
this._init();
|
|
814
|
-
|
|
815
|
-
}
|
|
816
|
-
|
|
817
|
-
/**
|
|
818
|
-
* Resets rigid body transform to the current bone's.
|
|
819
|
-
*
|
|
820
|
-
* @return {RigidBody}
|
|
821
|
-
*/
|
|
822
|
-
reset() {
|
|
823
|
-
|
|
824
|
-
this._setTransformFromBone();
|
|
825
|
-
return this;
|
|
826
|
-
|
|
827
|
-
}
|
|
828
|
-
|
|
829
|
-
/**
|
|
830
|
-
* Updates rigid body's transform from the current bone.
|
|
831
|
-
*
|
|
832
|
-
* @return {RidigBody}
|
|
833
|
-
*/
|
|
834
|
-
updateFromBone() {
|
|
835
|
-
|
|
836
|
-
if ( this.params.boneIndex !== - 1 && this.params.type === 0 ) {
|
|
837
|
-
|
|
838
|
-
this._setTransformFromBone();
|
|
839
|
-
|
|
840
|
-
}
|
|
841
|
-
|
|
842
|
-
return this;
|
|
843
|
-
|
|
844
|
-
}
|
|
845
|
-
|
|
846
|
-
/**
|
|
847
|
-
* Updates bone from the current ridid body's transform.
|
|
848
|
-
*
|
|
849
|
-
* @return {RidigBody}
|
|
850
|
-
*/
|
|
851
|
-
updateBone() {
|
|
852
|
-
|
|
853
|
-
if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {
|
|
854
|
-
|
|
855
|
-
return this;
|
|
856
|
-
|
|
857
|
-
}
|
|
858
|
-
|
|
859
|
-
this._updateBoneRotation();
|
|
860
|
-
|
|
861
|
-
if ( this.params.type === 1 ) {
|
|
862
|
-
|
|
863
|
-
this._updateBonePosition();
|
|
864
|
-
|
|
865
|
-
}
|
|
866
|
-
|
|
867
|
-
this.bone.updateMatrixWorld( true );
|
|
868
|
-
|
|
869
|
-
if ( this.params.type === 2 ) {
|
|
870
|
-
|
|
871
|
-
this._setPositionFromBone();
|
|
872
|
-
|
|
873
|
-
}
|
|
874
|
-
|
|
875
|
-
return this;
|
|
876
|
-
|
|
877
|
-
}
|
|
878
|
-
|
|
879
|
-
// private methods
|
|
880
|
-
|
|
881
|
-
_init() {
|
|
882
|
-
|
|
883
|
-
function generateShape( p ) {
|
|
884
|
-
|
|
885
|
-
switch ( p.shapeType ) {
|
|
886
|
-
|
|
887
|
-
case 0:
|
|
888
|
-
return new Ammo.btSphereShape( p.width );
|
|
889
|
-
|
|
890
|
-
case 1:
|
|
891
|
-
return new Ammo.btBoxShape( new Ammo.btVector3( p.width, p.height, p.depth ) );
|
|
892
|
-
|
|
893
|
-
case 2:
|
|
894
|
-
return new Ammo.btCapsuleShape( p.width, p.height );
|
|
895
|
-
|
|
896
|
-
default:
|
|
897
|
-
throw new Error( 'unknown shape type ' + p.shapeType );
|
|
898
|
-
|
|
899
|
-
}
|
|
900
|
-
|
|
901
|
-
}
|
|
902
|
-
|
|
903
|
-
const manager = this.manager;
|
|
904
|
-
const params = this.params;
|
|
905
|
-
const bones = this.mesh.skeleton.bones;
|
|
906
|
-
const bone = ( params.boneIndex === - 1 )
|
|
907
|
-
? new Bone()
|
|
908
|
-
: bones[ params.boneIndex ];
|
|
909
|
-
|
|
910
|
-
const shape = generateShape( params );
|
|
911
|
-
const weight = ( params.type === 0 ) ? 0 : params.weight;
|
|
912
|
-
const localInertia = manager.allocVector3();
|
|
913
|
-
localInertia.setValue( 0, 0, 0 );
|
|
914
|
-
|
|
915
|
-
if ( weight !== 0 ) {
|
|
916
|
-
|
|
917
|
-
shape.calculateLocalInertia( weight, localInertia );
|
|
918
|
-
|
|
919
|
-
}
|
|
920
|
-
|
|
921
|
-
const boneOffsetForm = manager.allocTransform();
|
|
922
|
-
manager.setIdentity( boneOffsetForm );
|
|
923
|
-
manager.setOriginFromArray3( boneOffsetForm, params.position );
|
|
924
|
-
manager.setBasisFromArray3( boneOffsetForm, params.rotation );
|
|
925
|
-
|
|
926
|
-
const vector = manager.allocThreeVector3();
|
|
927
|
-
const boneForm = manager.allocTransform();
|
|
928
|
-
manager.setIdentity( boneForm );
|
|
929
|
-
manager.setOriginFromThreeVector3( boneForm, bone.getWorldPosition( vector ) );
|
|
930
|
-
|
|
931
|
-
const form = manager.multiplyTransforms( boneForm, boneOffsetForm );
|
|
932
|
-
const state = new Ammo.btDefaultMotionState( form );
|
|
933
|
-
|
|
934
|
-
const info = new Ammo.btRigidBodyConstructionInfo( weight, state, shape, localInertia );
|
|
935
|
-
info.set_m_friction( params.friction );
|
|
936
|
-
info.set_m_restitution( params.restitution );
|
|
937
|
-
|
|
938
|
-
const body = new Ammo.btRigidBody( info );
|
|
939
|
-
|
|
940
|
-
if ( params.type === 0 ) {
|
|
941
|
-
|
|
942
|
-
body.setCollisionFlags( body.getCollisionFlags() | 2 );
|
|
943
|
-
|
|
944
|
-
/*
|
|
945
|
-
* It'd be better to comment out this line though in general I should call this method
|
|
946
|
-
* because I'm not sure why but physics will be more like MMD's
|
|
947
|
-
* if I comment out.
|
|
948
|
-
*/
|
|
949
|
-
body.setActivationState( 4 );
|
|
950
|
-
|
|
951
|
-
}
|
|
952
|
-
|
|
953
|
-
body.setDamping( params.positionDamping, params.rotationDamping );
|
|
954
|
-
body.setSleepingThresholds( 0, 0 );
|
|
955
|
-
|
|
956
|
-
this.world.addRigidBody( body, 1 << params.groupIndex, params.groupTarget );
|
|
957
|
-
|
|
958
|
-
this.body = body;
|
|
959
|
-
this.bone = bone;
|
|
960
|
-
this.boneOffsetForm = boneOffsetForm;
|
|
961
|
-
this.boneOffsetFormInverse = manager.inverseTransform( boneOffsetForm );
|
|
962
|
-
|
|
963
|
-
manager.freeVector3( localInertia );
|
|
964
|
-
manager.freeTransform( form );
|
|
965
|
-
manager.freeTransform( boneForm );
|
|
966
|
-
manager.freeThreeVector3( vector );
|
|
967
|
-
|
|
968
|
-
}
|
|
969
|
-
|
|
970
|
-
_getBoneTransform() {
|
|
971
|
-
|
|
972
|
-
const manager = this.manager;
|
|
973
|
-
const p = manager.allocThreeVector3();
|
|
974
|
-
const q = manager.allocThreeQuaternion();
|
|
975
|
-
const s = manager.allocThreeVector3();
|
|
976
|
-
|
|
977
|
-
this.bone.matrixWorld.decompose( p, q, s );
|
|
978
|
-
|
|
979
|
-
const tr = manager.allocTransform();
|
|
980
|
-
manager.setOriginFromThreeVector3( tr, p );
|
|
981
|
-
manager.setBasisFromThreeQuaternion( tr, q );
|
|
982
|
-
|
|
983
|
-
const form = manager.multiplyTransforms( tr, this.boneOffsetForm );
|
|
984
|
-
|
|
985
|
-
manager.freeTransform( tr );
|
|
986
|
-
manager.freeThreeVector3( s );
|
|
987
|
-
manager.freeThreeQuaternion( q );
|
|
988
|
-
manager.freeThreeVector3( p );
|
|
989
|
-
|
|
990
|
-
return form;
|
|
991
|
-
|
|
992
|
-
}
|
|
993
|
-
|
|
994
|
-
_getWorldTransformForBone() {
|
|
995
|
-
|
|
996
|
-
const manager = this.manager;
|
|
997
|
-
const tr = this.body.getCenterOfMassTransform();
|
|
998
|
-
return manager.multiplyTransforms( tr, this.boneOffsetFormInverse );
|
|
999
|
-
|
|
1000
|
-
}
|
|
1001
|
-
|
|
1002
|
-
_setTransformFromBone() {
|
|
1003
|
-
|
|
1004
|
-
const manager = this.manager;
|
|
1005
|
-
const form = this._getBoneTransform();
|
|
1006
|
-
|
|
1007
|
-
// TODO: check the most appropriate way to set
|
|
1008
|
-
//this.body.setWorldTransform( form );
|
|
1009
|
-
this.body.setCenterOfMassTransform( form );
|
|
1010
|
-
this.body.getMotionState().setWorldTransform( form );
|
|
1011
|
-
|
|
1012
|
-
manager.freeTransform( form );
|
|
1013
|
-
|
|
1014
|
-
}
|
|
1015
|
-
|
|
1016
|
-
_setPositionFromBone() {
|
|
1017
|
-
|
|
1018
|
-
const manager = this.manager;
|
|
1019
|
-
const form = this._getBoneTransform();
|
|
1020
|
-
|
|
1021
|
-
const tr = manager.allocTransform();
|
|
1022
|
-
this.body.getMotionState().getWorldTransform( tr );
|
|
1023
|
-
manager.copyOrigin( tr, form );
|
|
1024
|
-
|
|
1025
|
-
// TODO: check the most appropriate way to set
|
|
1026
|
-
//this.body.setWorldTransform( tr );
|
|
1027
|
-
this.body.setCenterOfMassTransform( tr );
|
|
1028
|
-
this.body.getMotionState().setWorldTransform( tr );
|
|
1029
|
-
|
|
1030
|
-
manager.freeTransform( tr );
|
|
1031
|
-
manager.freeTransform( form );
|
|
1032
|
-
|
|
1033
|
-
}
|
|
1034
|
-
|
|
1035
|
-
_updateBoneRotation() {
|
|
1036
|
-
|
|
1037
|
-
const manager = this.manager;
|
|
1038
|
-
|
|
1039
|
-
const tr = this._getWorldTransformForBone();
|
|
1040
|
-
const q = manager.getBasis( tr );
|
|
1041
|
-
|
|
1042
|
-
const thQ = manager.allocThreeQuaternion();
|
|
1043
|
-
const thQ2 = manager.allocThreeQuaternion();
|
|
1044
|
-
const thQ3 = manager.allocThreeQuaternion();
|
|
1045
|
-
|
|
1046
|
-
thQ.set( q.x(), q.y(), q.z(), q.w() );
|
|
1047
|
-
thQ2.setFromRotationMatrix( this.bone.matrixWorld );
|
|
1048
|
-
thQ2.conjugate();
|
|
1049
|
-
thQ2.multiply( thQ );
|
|
1050
|
-
|
|
1051
|
-
//this.bone.quaternion.multiply( thQ2 );
|
|
1052
|
-
|
|
1053
|
-
thQ3.setFromRotationMatrix( this.bone.matrix );
|
|
1054
|
-
|
|
1055
|
-
// Renormalizing quaternion here because repeatedly transforming
|
|
1056
|
-
// quaternion continuously accumulates floating point error and
|
|
1057
|
-
// can end up being overflow. See #15335
|
|
1058
|
-
this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
|
|
1059
|
-
|
|
1060
|
-
manager.freeThreeQuaternion( thQ );
|
|
1061
|
-
manager.freeThreeQuaternion( thQ2 );
|
|
1062
|
-
manager.freeThreeQuaternion( thQ3 );
|
|
1063
|
-
|
|
1064
|
-
manager.freeQuaternion( q );
|
|
1065
|
-
manager.freeTransform( tr );
|
|
1066
|
-
|
|
1067
|
-
}
|
|
1068
|
-
|
|
1069
|
-
_updateBonePosition() {
|
|
1070
|
-
|
|
1071
|
-
const manager = this.manager;
|
|
1072
|
-
|
|
1073
|
-
const tr = this._getWorldTransformForBone();
|
|
1074
|
-
|
|
1075
|
-
const thV = manager.allocThreeVector3();
|
|
1076
|
-
|
|
1077
|
-
const o = manager.getOrigin( tr );
|
|
1078
|
-
thV.set( o.x(), o.y(), o.z() );
|
|
1079
|
-
|
|
1080
|
-
if ( this.bone.parent ) {
|
|
1081
|
-
|
|
1082
|
-
this.bone.parent.worldToLocal( thV );
|
|
1083
|
-
|
|
1084
|
-
}
|
|
1085
|
-
|
|
1086
|
-
this.bone.position.copy( thV );
|
|
1087
|
-
|
|
1088
|
-
manager.freeThreeVector3( thV );
|
|
1089
|
-
|
|
1090
|
-
manager.freeTransform( tr );
|
|
1091
|
-
|
|
1092
|
-
}
|
|
1093
|
-
|
|
1094
|
-
}
|
|
1095
|
-
|
|
1096
|
-
//
|
|
1097
|
-
|
|
1098
|
-
class Constraint {
|
|
1099
|
-
|
|
1100
|
-
/**
|
|
1101
|
-
* @param {THREE.SkinnedMesh} mesh
|
|
1102
|
-
* @param {Ammo.btDiscreteDynamicsWorld} world
|
|
1103
|
-
* @param {RigidBody} bodyA
|
|
1104
|
-
* @param {RigidBody} bodyB
|
|
1105
|
-
* @param {Object} params
|
|
1106
|
-
* @param {ResourceManager} manager
|
|
1107
|
-
*/
|
|
1108
|
-
constructor( mesh, world, bodyA, bodyB, params, manager ) {
|
|
1109
|
-
|
|
1110
|
-
this.mesh = mesh;
|
|
1111
|
-
this.world = world;
|
|
1112
|
-
this.bodyA = bodyA;
|
|
1113
|
-
this.bodyB = bodyB;
|
|
1114
|
-
this.params = params;
|
|
1115
|
-
this.manager = manager;
|
|
1116
|
-
|
|
1117
|
-
this.constraint = null;
|
|
1118
|
-
|
|
1119
|
-
this._init();
|
|
1120
|
-
|
|
1121
|
-
}
|
|
1122
|
-
|
|
1123
|
-
// private method
|
|
1124
|
-
|
|
1125
|
-
_init() {
|
|
1126
|
-
|
|
1127
|
-
const manager = this.manager;
|
|
1128
|
-
const params = this.params;
|
|
1129
|
-
const bodyA = this.bodyA;
|
|
1130
|
-
const bodyB = this.bodyB;
|
|
1131
|
-
|
|
1132
|
-
const form = manager.allocTransform();
|
|
1133
|
-
manager.setIdentity( form );
|
|
1134
|
-
manager.setOriginFromArray3( form, params.position );
|
|
1135
|
-
manager.setBasisFromArray3( form, params.rotation );
|
|
1136
|
-
|
|
1137
|
-
const formA = manager.allocTransform();
|
|
1138
|
-
const formB = manager.allocTransform();
|
|
1139
|
-
|
|
1140
|
-
bodyA.body.getMotionState().getWorldTransform( formA );
|
|
1141
|
-
bodyB.body.getMotionState().getWorldTransform( formB );
|
|
1142
|
-
|
|
1143
|
-
const formInverseA = manager.inverseTransform( formA );
|
|
1144
|
-
const formInverseB = manager.inverseTransform( formB );
|
|
1145
|
-
|
|
1146
|
-
const formA2 = manager.multiplyTransforms( formInverseA, form );
|
|
1147
|
-
const formB2 = manager.multiplyTransforms( formInverseB, form );
|
|
1148
|
-
|
|
1149
|
-
const constraint = new Ammo.btGeneric6DofSpringConstraint( bodyA.body, bodyB.body, formA2, formB2, true );
|
|
1150
|
-
|
|
1151
|
-
const lll = manager.allocVector3();
|
|
1152
|
-
const lul = manager.allocVector3();
|
|
1153
|
-
const all = manager.allocVector3();
|
|
1154
|
-
const aul = manager.allocVector3();
|
|
1155
|
-
|
|
1156
|
-
lll.setValue( params.translationLimitation1[ 0 ],
|
|
1157
|
-
params.translationLimitation1[ 1 ],
|
|
1158
|
-
params.translationLimitation1[ 2 ] );
|
|
1159
|
-
lul.setValue( params.translationLimitation2[ 0 ],
|
|
1160
|
-
params.translationLimitation2[ 1 ],
|
|
1161
|
-
params.translationLimitation2[ 2 ] );
|
|
1162
|
-
all.setValue( params.rotationLimitation1[ 0 ],
|
|
1163
|
-
params.rotationLimitation1[ 1 ],
|
|
1164
|
-
params.rotationLimitation1[ 2 ] );
|
|
1165
|
-
aul.setValue( params.rotationLimitation2[ 0 ],
|
|
1166
|
-
params.rotationLimitation2[ 1 ],
|
|
1167
|
-
params.rotationLimitation2[ 2 ] );
|
|
1168
|
-
|
|
1169
|
-
constraint.setLinearLowerLimit( lll );
|
|
1170
|
-
constraint.setLinearUpperLimit( lul );
|
|
1171
|
-
constraint.setAngularLowerLimit( all );
|
|
1172
|
-
constraint.setAngularUpperLimit( aul );
|
|
1173
|
-
|
|
1174
|
-
for ( let i = 0; i < 3; i ++ ) {
|
|
1175
|
-
|
|
1176
|
-
if ( params.springPosition[ i ] !== 0 ) {
|
|
1177
|
-
|
|
1178
|
-
constraint.enableSpring( i, true );
|
|
1179
|
-
constraint.setStiffness( i, params.springPosition[ i ] );
|
|
1180
|
-
|
|
1181
|
-
}
|
|
1182
|
-
|
|
1183
|
-
}
|
|
1184
|
-
|
|
1185
|
-
for ( let i = 0; i < 3; i ++ ) {
|
|
1186
|
-
|
|
1187
|
-
if ( params.springRotation[ i ] !== 0 ) {
|
|
1188
|
-
|
|
1189
|
-
constraint.enableSpring( i + 3, true );
|
|
1190
|
-
constraint.setStiffness( i + 3, params.springRotation[ i ] );
|
|
1191
|
-
|
|
1192
|
-
}
|
|
1193
|
-
|
|
1194
|
-
}
|
|
1195
|
-
|
|
1196
|
-
/*
|
|
1197
|
-
* Currently(10/31/2016) official ammo.js doesn't support
|
|
1198
|
-
* btGeneric6DofSpringConstraint.setParam method.
|
|
1199
|
-
* You need custom ammo.js (add the method into idl) if you wanna use.
|
|
1200
|
-
* By setting this parameter, physics will be more like MMD's
|
|
1201
|
-
*/
|
|
1202
|
-
if ( constraint.setParam !== undefined ) {
|
|
1203
|
-
|
|
1204
|
-
for ( let i = 0; i < 6; i ++ ) {
|
|
1205
|
-
|
|
1206
|
-
constraint.setParam( 2, 0.475, i );
|
|
1207
|
-
|
|
1208
|
-
}
|
|
1209
|
-
|
|
1210
|
-
}
|
|
1211
|
-
|
|
1212
|
-
this.world.addConstraint( constraint, true );
|
|
1213
|
-
this.constraint = constraint;
|
|
1214
|
-
|
|
1215
|
-
manager.freeTransform( form );
|
|
1216
|
-
manager.freeTransform( formA );
|
|
1217
|
-
manager.freeTransform( formB );
|
|
1218
|
-
manager.freeTransform( formInverseA );
|
|
1219
|
-
manager.freeTransform( formInverseB );
|
|
1220
|
-
manager.freeTransform( formA2 );
|
|
1221
|
-
manager.freeTransform( formB2 );
|
|
1222
|
-
manager.freeVector3( lll );
|
|
1223
|
-
manager.freeVector3( lul );
|
|
1224
|
-
manager.freeVector3( all );
|
|
1225
|
-
manager.freeVector3( aul );
|
|
1226
|
-
|
|
1227
|
-
}
|
|
1228
|
-
|
|
1229
|
-
}
|
|
1230
|
-
|
|
1231
|
-
//
|
|
1232
|
-
|
|
1233
|
-
const _position = new Vector3();
|
|
1234
|
-
const _quaternion = new Quaternion();
|
|
1235
|
-
const _scale = new Vector3();
|
|
1236
|
-
const _matrixWorldInv = new Matrix4();
|
|
1237
|
-
|
|
1238
|
-
class MMDPhysicsHelper extends Object3D {
|
|
1239
|
-
|
|
1240
|
-
/**
|
|
1241
|
-
* Visualize Rigid bodies
|
|
1242
|
-
*
|
|
1243
|
-
* @param {THREE.SkinnedMesh} mesh
|
|
1244
|
-
* @param {Physics} physics
|
|
1245
|
-
*/
|
|
1246
|
-
constructor( mesh, physics ) {
|
|
1247
|
-
|
|
1248
|
-
super();
|
|
1249
|
-
|
|
1250
|
-
this.root = mesh;
|
|
1251
|
-
this.physics = physics;
|
|
1252
|
-
|
|
1253
|
-
this.matrix.copy( mesh.matrixWorld );
|
|
1254
|
-
this.matrixAutoUpdate = false;
|
|
1255
|
-
|
|
1256
|
-
this.materials = [];
|
|
1257
|
-
|
|
1258
|
-
this.materials.push(
|
|
1259
|
-
new MeshBasicMaterial( {
|
|
1260
|
-
color: new Color( 0xff8888 ),
|
|
1261
|
-
wireframe: true,
|
|
1262
|
-
depthTest: false,
|
|
1263
|
-
depthWrite: false,
|
|
1264
|
-
opacity: 0.25,
|
|
1265
|
-
transparent: true
|
|
1266
|
-
} )
|
|
1267
|
-
);
|
|
1268
|
-
|
|
1269
|
-
this.materials.push(
|
|
1270
|
-
new MeshBasicMaterial( {
|
|
1271
|
-
color: new Color( 0x88ff88 ),
|
|
1272
|
-
wireframe: true,
|
|
1273
|
-
depthTest: false,
|
|
1274
|
-
depthWrite: false,
|
|
1275
|
-
opacity: 0.25,
|
|
1276
|
-
transparent: true
|
|
1277
|
-
} )
|
|
1278
|
-
);
|
|
1279
|
-
|
|
1280
|
-
this.materials.push(
|
|
1281
|
-
new MeshBasicMaterial( {
|
|
1282
|
-
color: new Color( 0x8888ff ),
|
|
1283
|
-
wireframe: true,
|
|
1284
|
-
depthTest: false,
|
|
1285
|
-
depthWrite: false,
|
|
1286
|
-
opacity: 0.25,
|
|
1287
|
-
transparent: true
|
|
1288
|
-
} )
|
|
1289
|
-
);
|
|
1290
|
-
|
|
1291
|
-
this._init();
|
|
1292
|
-
|
|
1293
|
-
}
|
|
1294
|
-
|
|
1295
|
-
|
|
1296
|
-
/**
|
|
1297
|
-
* Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
|
|
1298
|
-
*/
|
|
1299
|
-
dispose() {
|
|
1300
|
-
|
|
1301
|
-
const materials = this.materials;
|
|
1302
|
-
const children = this.children;
|
|
1303
|
-
|
|
1304
|
-
for ( let i = 0; i < materials.length; i ++ ) {
|
|
1305
|
-
|
|
1306
|
-
materials[ i ].dispose();
|
|
1307
|
-
|
|
1308
|
-
}
|
|
1309
|
-
|
|
1310
|
-
for ( let i = 0; i < children.length; i ++ ) {
|
|
1311
|
-
|
|
1312
|
-
const child = children[ i ];
|
|
1313
|
-
|
|
1314
|
-
if ( child.isMesh ) child.geometry.dispose();
|
|
1315
|
-
|
|
1316
|
-
}
|
|
1317
|
-
|
|
1318
|
-
}
|
|
1319
|
-
|
|
1320
|
-
/**
|
|
1321
|
-
* Updates Rigid Bodies visualization.
|
|
1322
|
-
*/
|
|
1323
|
-
updateMatrixWorld( force ) {
|
|
1324
|
-
|
|
1325
|
-
var mesh = this.root;
|
|
1326
|
-
|
|
1327
|
-
if ( this.visible ) {
|
|
1328
|
-
|
|
1329
|
-
var bodies = this.physics.bodies;
|
|
1330
|
-
|
|
1331
|
-
_matrixWorldInv
|
|
1332
|
-
.copy( mesh.matrixWorld )
|
|
1333
|
-
.decompose( _position, _quaternion, _scale )
|
|
1334
|
-
.compose( _position, _quaternion, _scale.set( 1, 1, 1 ) )
|
|
1335
|
-
.invert();
|
|
1336
|
-
|
|
1337
|
-
for ( var i = 0, il = bodies.length; i < il; i ++ ) {
|
|
1338
|
-
|
|
1339
|
-
var body = bodies[ i ].body;
|
|
1340
|
-
var child = this.children[ i ];
|
|
1341
|
-
|
|
1342
|
-
var tr = body.getCenterOfMassTransform();
|
|
1343
|
-
var origin = tr.getOrigin();
|
|
1344
|
-
var rotation = tr.getRotation();
|
|
1345
|
-
|
|
1346
|
-
child.position
|
|
1347
|
-
.set( origin.x(), origin.y(), origin.z() )
|
|
1348
|
-
.applyMatrix4( _matrixWorldInv );
|
|
1349
|
-
|
|
1350
|
-
child.quaternion
|
|
1351
|
-
.setFromRotationMatrix( _matrixWorldInv )
|
|
1352
|
-
.multiply(
|
|
1353
|
-
_quaternion.set( rotation.x(), rotation.y(), rotation.z(), rotation.w() )
|
|
1354
|
-
);
|
|
1355
|
-
|
|
1356
|
-
}
|
|
1357
|
-
|
|
1358
|
-
}
|
|
1359
|
-
|
|
1360
|
-
this.matrix
|
|
1361
|
-
.copy( mesh.matrixWorld )
|
|
1362
|
-
.decompose( _position, _quaternion, _scale )
|
|
1363
|
-
.compose( _position, _quaternion, _scale.set( 1, 1, 1 ) );
|
|
1364
|
-
|
|
1365
|
-
super.updateMatrixWorld( force );
|
|
1366
|
-
|
|
1367
|
-
}
|
|
1368
|
-
|
|
1369
|
-
// private method
|
|
1370
|
-
|
|
1371
|
-
_init() {
|
|
1372
|
-
|
|
1373
|
-
var bodies = this.physics.bodies;
|
|
1374
|
-
|
|
1375
|
-
function createGeometry( param ) {
|
|
1376
|
-
|
|
1377
|
-
switch ( param.shapeType ) {
|
|
1378
|
-
|
|
1379
|
-
case 0:
|
|
1380
|
-
return new SphereGeometry( param.width, 16, 8 );
|
|
1381
|
-
|
|
1382
|
-
case 1:
|
|
1383
|
-
return new BoxGeometry( param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8 );
|
|
1384
|
-
|
|
1385
|
-
case 2:
|
|
1386
|
-
return new CapsuleGeometry( param.width, param.height, 8, 16 );
|
|
1387
|
-
|
|
1388
|
-
default:
|
|
1389
|
-
return null;
|
|
1390
|
-
|
|
1391
|
-
}
|
|
1392
|
-
|
|
1393
|
-
}
|
|
1394
|
-
|
|
1395
|
-
for ( var i = 0, il = bodies.length; i < il; i ++ ) {
|
|
1396
|
-
|
|
1397
|
-
var param = bodies[ i ].params;
|
|
1398
|
-
this.add( new Mesh( createGeometry( param ), this.materials[ param.type ] ) );
|
|
1399
|
-
|
|
1400
|
-
}
|
|
1401
|
-
|
|
1402
|
-
}
|
|
1403
|
-
|
|
1404
|
-
}
|
|
1405
|
-
|
|
1406
|
-
export { MMDPhysics };
|
|
1
|
+
import {
|
|
2
|
+
Bone,
|
|
3
|
+
BoxGeometry,
|
|
4
|
+
CapsuleGeometry,
|
|
5
|
+
Color,
|
|
6
|
+
Euler,
|
|
7
|
+
Matrix4,
|
|
8
|
+
Mesh,
|
|
9
|
+
MeshBasicMaterial,
|
|
10
|
+
Object3D,
|
|
11
|
+
Quaternion,
|
|
12
|
+
SphereGeometry,
|
|
13
|
+
Vector3
|
|
14
|
+
} from 'three';
|
|
15
|
+
|
|
16
|
+
/**
|
|
17
|
+
* Dependencies
|
|
18
|
+
* - Ammo.js https://github.com/kripken/ammo.js
|
|
19
|
+
*
|
|
20
|
+
* MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
|
|
21
|
+
* for MMD model loaded by MMDLoader.
|
|
22
|
+
*
|
|
23
|
+
* TODO
|
|
24
|
+
* - Physics in Worker
|
|
25
|
+
*/
|
|
26
|
+
|
|
27
|
+
/* global Ammo */
|
|
28
|
+
|
|
29
|
+
class MMDPhysics {
|
|
30
|
+
|
|
31
|
+
/**
|
|
32
|
+
* @param {THREE.SkinnedMesh} mesh
|
|
33
|
+
* @param {Array<Object>} rigidBodyParams
|
|
34
|
+
* @param {Array<Object>} (optional) constraintParams
|
|
35
|
+
* @param {Object} params - (optional)
|
|
36
|
+
* @param {Number} params.unitStep - Default is 1 / 65.
|
|
37
|
+
* @param {Integer} params.maxStepNum - Default is 3.
|
|
38
|
+
* @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
|
|
39
|
+
*/
|
|
40
|
+
constructor( mesh, rigidBodyParams, constraintParams = [], params = {} ) {
|
|
41
|
+
|
|
42
|
+
if ( typeof Ammo === 'undefined' ) {
|
|
43
|
+
|
|
44
|
+
throw new Error( 'THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js' );
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this.manager = new ResourceManager();
|
|
49
|
+
|
|
50
|
+
this.mesh = mesh;
|
|
51
|
+
|
|
52
|
+
/*
|
|
53
|
+
* I don't know why but 1/60 unitStep easily breaks models
|
|
54
|
+
* so I set it 1/65 so far.
|
|
55
|
+
* Don't set too small unitStep because
|
|
56
|
+
* the smaller unitStep can make the performance worse.
|
|
57
|
+
*/
|
|
58
|
+
this.unitStep = ( params.unitStep !== undefined ) ? params.unitStep : 1 / 65;
|
|
59
|
+
this.maxStepNum = ( params.maxStepNum !== undefined ) ? params.maxStepNum : 3;
|
|
60
|
+
this.gravity = new Vector3( 0, - 9.8 * 10, 0 );
|
|
61
|
+
|
|
62
|
+
if ( params.gravity !== undefined ) this.gravity.copy( params.gravity );
|
|
63
|
+
|
|
64
|
+
this.world = params.world !== undefined ? params.world : null; // experimental
|
|
65
|
+
|
|
66
|
+
this.bodies = [];
|
|
67
|
+
this.constraints = [];
|
|
68
|
+
|
|
69
|
+
this._init( mesh, rigidBodyParams, constraintParams );
|
|
70
|
+
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
/**
|
|
74
|
+
* Advances Physics calculation and updates bones.
|
|
75
|
+
*
|
|
76
|
+
* @param {Number} delta - time in second
|
|
77
|
+
* @return {MMDPhysics}
|
|
78
|
+
*/
|
|
79
|
+
update( delta ) {
|
|
80
|
+
|
|
81
|
+
const manager = this.manager;
|
|
82
|
+
const mesh = this.mesh;
|
|
83
|
+
|
|
84
|
+
// rigid bodies and constrains are for
|
|
85
|
+
// mesh's world scale (1, 1, 1).
|
|
86
|
+
// Convert to (1, 1, 1) if it isn't.
|
|
87
|
+
|
|
88
|
+
let isNonDefaultScale = false;
|
|
89
|
+
|
|
90
|
+
const position = manager.allocThreeVector3();
|
|
91
|
+
const quaternion = manager.allocThreeQuaternion();
|
|
92
|
+
const scale = manager.allocThreeVector3();
|
|
93
|
+
|
|
94
|
+
mesh.matrixWorld.decompose( position, quaternion, scale );
|
|
95
|
+
|
|
96
|
+
if ( scale.x !== 1 || scale.y !== 1 || scale.z !== 1 ) {
|
|
97
|
+
|
|
98
|
+
isNonDefaultScale = true;
|
|
99
|
+
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
let parent;
|
|
103
|
+
|
|
104
|
+
if ( isNonDefaultScale ) {
|
|
105
|
+
|
|
106
|
+
parent = mesh.parent;
|
|
107
|
+
|
|
108
|
+
if ( parent !== null ) mesh.parent = null;
|
|
109
|
+
|
|
110
|
+
scale.copy( this.mesh.scale );
|
|
111
|
+
|
|
112
|
+
mesh.scale.set( 1, 1, 1 );
|
|
113
|
+
mesh.updateMatrixWorld( true );
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
// calculate physics and update bones
|
|
118
|
+
|
|
119
|
+
this._updateRigidBodies();
|
|
120
|
+
this._stepSimulation( delta );
|
|
121
|
+
this._updateBones();
|
|
122
|
+
|
|
123
|
+
// restore mesh if converted above
|
|
124
|
+
|
|
125
|
+
if ( isNonDefaultScale ) {
|
|
126
|
+
|
|
127
|
+
if ( parent !== null ) mesh.parent = parent;
|
|
128
|
+
|
|
129
|
+
mesh.scale.copy( scale );
|
|
130
|
+
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
manager.freeThreeVector3( scale );
|
|
134
|
+
manager.freeThreeQuaternion( quaternion );
|
|
135
|
+
manager.freeThreeVector3( position );
|
|
136
|
+
|
|
137
|
+
return this;
|
|
138
|
+
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* Resets rigid bodies transorm to current bone's.
|
|
143
|
+
*
|
|
144
|
+
* @return {MMDPhysics}
|
|
145
|
+
*/
|
|
146
|
+
reset() {
|
|
147
|
+
|
|
148
|
+
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
149
|
+
|
|
150
|
+
this.bodies[ i ].reset();
|
|
151
|
+
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
return this;
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
/**
|
|
159
|
+
* Warm ups Rigid bodies. Calculates cycles steps.
|
|
160
|
+
*
|
|
161
|
+
* @param {Integer} cycles
|
|
162
|
+
* @return {MMDPhysics}
|
|
163
|
+
*/
|
|
164
|
+
warmup( cycles ) {
|
|
165
|
+
|
|
166
|
+
for ( let i = 0; i < cycles; i ++ ) {
|
|
167
|
+
|
|
168
|
+
this.update( 1 / 60 );
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
return this;
|
|
173
|
+
|
|
174
|
+
}
|
|
175
|
+
|
|
176
|
+
/**
|
|
177
|
+
* Sets gravity.
|
|
178
|
+
*
|
|
179
|
+
* @param {Vector3} gravity
|
|
180
|
+
* @return {MMDPhysicsHelper}
|
|
181
|
+
*/
|
|
182
|
+
setGravity( gravity ) {
|
|
183
|
+
|
|
184
|
+
this.world.setGravity( new Ammo.btVector3( gravity.x, gravity.y, gravity.z ) );
|
|
185
|
+
this.gravity.copy( gravity );
|
|
186
|
+
|
|
187
|
+
return this;
|
|
188
|
+
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
/**
|
|
192
|
+
* Creates MMDPhysicsHelper
|
|
193
|
+
*
|
|
194
|
+
* @return {MMDPhysicsHelper}
|
|
195
|
+
*/
|
|
196
|
+
createHelper() {
|
|
197
|
+
|
|
198
|
+
return new MMDPhysicsHelper( this.mesh, this );
|
|
199
|
+
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
// private methods
|
|
203
|
+
|
|
204
|
+
_init( mesh, rigidBodyParams, constraintParams ) {
|
|
205
|
+
|
|
206
|
+
const manager = this.manager;
|
|
207
|
+
|
|
208
|
+
// rigid body/constraint parameters are for
|
|
209
|
+
// mesh's default world transform as position(0, 0, 0),
|
|
210
|
+
// quaternion(0, 0, 0, 1) and scale(0, 0, 0)
|
|
211
|
+
|
|
212
|
+
const parent = mesh.parent;
|
|
213
|
+
|
|
214
|
+
if ( parent !== null ) mesh.parent = null;
|
|
215
|
+
|
|
216
|
+
const currentPosition = manager.allocThreeVector3();
|
|
217
|
+
const currentQuaternion = manager.allocThreeQuaternion();
|
|
218
|
+
const currentScale = manager.allocThreeVector3();
|
|
219
|
+
|
|
220
|
+
currentPosition.copy( mesh.position );
|
|
221
|
+
currentQuaternion.copy( mesh.quaternion );
|
|
222
|
+
currentScale.copy( mesh.scale );
|
|
223
|
+
|
|
224
|
+
mesh.position.set( 0, 0, 0 );
|
|
225
|
+
mesh.quaternion.set( 0, 0, 0, 1 );
|
|
226
|
+
mesh.scale.set( 1, 1, 1 );
|
|
227
|
+
|
|
228
|
+
mesh.updateMatrixWorld( true );
|
|
229
|
+
|
|
230
|
+
if ( this.world === null ) {
|
|
231
|
+
|
|
232
|
+
this.world = this._createWorld();
|
|
233
|
+
this.setGravity( this.gravity );
|
|
234
|
+
|
|
235
|
+
}
|
|
236
|
+
|
|
237
|
+
this._initRigidBodies( rigidBodyParams );
|
|
238
|
+
this._initConstraints( constraintParams );
|
|
239
|
+
|
|
240
|
+
if ( parent !== null ) mesh.parent = parent;
|
|
241
|
+
|
|
242
|
+
mesh.position.copy( currentPosition );
|
|
243
|
+
mesh.quaternion.copy( currentQuaternion );
|
|
244
|
+
mesh.scale.copy( currentScale );
|
|
245
|
+
|
|
246
|
+
mesh.updateMatrixWorld( true );
|
|
247
|
+
|
|
248
|
+
this.reset();
|
|
249
|
+
|
|
250
|
+
manager.freeThreeVector3( currentPosition );
|
|
251
|
+
manager.freeThreeQuaternion( currentQuaternion );
|
|
252
|
+
manager.freeThreeVector3( currentScale );
|
|
253
|
+
|
|
254
|
+
}
|
|
255
|
+
|
|
256
|
+
_createWorld() {
|
|
257
|
+
|
|
258
|
+
const config = new Ammo.btDefaultCollisionConfiguration();
|
|
259
|
+
const dispatcher = new Ammo.btCollisionDispatcher( config );
|
|
260
|
+
const cache = new Ammo.btDbvtBroadphase();
|
|
261
|
+
const solver = new Ammo.btSequentialImpulseConstraintSolver();
|
|
262
|
+
const world = new Ammo.btDiscreteDynamicsWorld( dispatcher, cache, solver, config );
|
|
263
|
+
return world;
|
|
264
|
+
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
_initRigidBodies( rigidBodies ) {
|
|
268
|
+
|
|
269
|
+
for ( let i = 0, il = rigidBodies.length; i < il; i ++ ) {
|
|
270
|
+
|
|
271
|
+
this.bodies.push( new RigidBody(
|
|
272
|
+
this.mesh, this.world, rigidBodies[ i ], this.manager ) );
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
_initConstraints( constraints ) {
|
|
279
|
+
|
|
280
|
+
for ( let i = 0, il = constraints.length; i < il; i ++ ) {
|
|
281
|
+
|
|
282
|
+
const params = constraints[ i ];
|
|
283
|
+
const bodyA = this.bodies[ params.rigidBodyIndex1 ];
|
|
284
|
+
const bodyB = this.bodies[ params.rigidBodyIndex2 ];
|
|
285
|
+
this.constraints.push( new Constraint( this.mesh, this.world, bodyA, bodyB, params, this.manager ) );
|
|
286
|
+
|
|
287
|
+
}
|
|
288
|
+
|
|
289
|
+
}
|
|
290
|
+
|
|
291
|
+
_stepSimulation( delta ) {
|
|
292
|
+
|
|
293
|
+
const unitStep = this.unitStep;
|
|
294
|
+
let stepTime = delta;
|
|
295
|
+
let maxStepNum = ( ( delta / unitStep ) | 0 ) + 1;
|
|
296
|
+
|
|
297
|
+
if ( stepTime < unitStep ) {
|
|
298
|
+
|
|
299
|
+
stepTime = unitStep;
|
|
300
|
+
maxStepNum = 1;
|
|
301
|
+
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
if ( maxStepNum > this.maxStepNum ) {
|
|
305
|
+
|
|
306
|
+
maxStepNum = this.maxStepNum;
|
|
307
|
+
|
|
308
|
+
}
|
|
309
|
+
|
|
310
|
+
this.world.stepSimulation( stepTime, maxStepNum, unitStep );
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
314
|
+
_updateRigidBodies() {
|
|
315
|
+
|
|
316
|
+
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
317
|
+
|
|
318
|
+
this.bodies[ i ].updateFromBone();
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
_updateBones() {
|
|
325
|
+
|
|
326
|
+
for ( let i = 0, il = this.bodies.length; i < il; i ++ ) {
|
|
327
|
+
|
|
328
|
+
this.bodies[ i ].updateBone();
|
|
329
|
+
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
/**
|
|
337
|
+
* This manager's responsibilies are
|
|
338
|
+
*
|
|
339
|
+
* 1. manage Ammo.js and Three.js object resources and
|
|
340
|
+
* improve the performance and the memory consumption by
|
|
341
|
+
* reusing objects.
|
|
342
|
+
*
|
|
343
|
+
* 2. provide simple Ammo object operations.
|
|
344
|
+
*/
|
|
345
|
+
class ResourceManager {
|
|
346
|
+
|
|
347
|
+
constructor() {
|
|
348
|
+
|
|
349
|
+
// for Three.js
|
|
350
|
+
this.threeVector3s = [];
|
|
351
|
+
this.threeMatrix4s = [];
|
|
352
|
+
this.threeQuaternions = [];
|
|
353
|
+
this.threeEulers = [];
|
|
354
|
+
|
|
355
|
+
// for Ammo.js
|
|
356
|
+
this.transforms = [];
|
|
357
|
+
this.quaternions = [];
|
|
358
|
+
this.vector3s = [];
|
|
359
|
+
|
|
360
|
+
}
|
|
361
|
+
|
|
362
|
+
allocThreeVector3() {
|
|
363
|
+
|
|
364
|
+
return ( this.threeVector3s.length > 0 )
|
|
365
|
+
? this.threeVector3s.pop()
|
|
366
|
+
: new Vector3();
|
|
367
|
+
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
freeThreeVector3( v ) {
|
|
371
|
+
|
|
372
|
+
this.threeVector3s.push( v );
|
|
373
|
+
|
|
374
|
+
}
|
|
375
|
+
|
|
376
|
+
allocThreeMatrix4() {
|
|
377
|
+
|
|
378
|
+
return ( this.threeMatrix4s.length > 0 )
|
|
379
|
+
? this.threeMatrix4s.pop()
|
|
380
|
+
: new Matrix4();
|
|
381
|
+
|
|
382
|
+
}
|
|
383
|
+
|
|
384
|
+
freeThreeMatrix4( m ) {
|
|
385
|
+
|
|
386
|
+
this.threeMatrix4s.push( m );
|
|
387
|
+
|
|
388
|
+
}
|
|
389
|
+
|
|
390
|
+
allocThreeQuaternion() {
|
|
391
|
+
|
|
392
|
+
return ( this.threeQuaternions.length > 0 )
|
|
393
|
+
? this.threeQuaternions.pop()
|
|
394
|
+
: new Quaternion();
|
|
395
|
+
|
|
396
|
+
}
|
|
397
|
+
|
|
398
|
+
freeThreeQuaternion( q ) {
|
|
399
|
+
|
|
400
|
+
this.threeQuaternions.push( q );
|
|
401
|
+
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
allocThreeEuler() {
|
|
405
|
+
|
|
406
|
+
return ( this.threeEulers.length > 0 )
|
|
407
|
+
? this.threeEulers.pop()
|
|
408
|
+
: new Euler();
|
|
409
|
+
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
freeThreeEuler( e ) {
|
|
413
|
+
|
|
414
|
+
this.threeEulers.push( e );
|
|
415
|
+
|
|
416
|
+
}
|
|
417
|
+
|
|
418
|
+
allocTransform() {
|
|
419
|
+
|
|
420
|
+
return ( this.transforms.length > 0 )
|
|
421
|
+
? this.transforms.pop()
|
|
422
|
+
: new Ammo.btTransform();
|
|
423
|
+
|
|
424
|
+
}
|
|
425
|
+
|
|
426
|
+
freeTransform( t ) {
|
|
427
|
+
|
|
428
|
+
this.transforms.push( t );
|
|
429
|
+
|
|
430
|
+
}
|
|
431
|
+
|
|
432
|
+
allocQuaternion() {
|
|
433
|
+
|
|
434
|
+
return ( this.quaternions.length > 0 )
|
|
435
|
+
? this.quaternions.pop()
|
|
436
|
+
: new Ammo.btQuaternion();
|
|
437
|
+
|
|
438
|
+
}
|
|
439
|
+
|
|
440
|
+
freeQuaternion( q ) {
|
|
441
|
+
|
|
442
|
+
this.quaternions.push( q );
|
|
443
|
+
|
|
444
|
+
}
|
|
445
|
+
|
|
446
|
+
allocVector3() {
|
|
447
|
+
|
|
448
|
+
return ( this.vector3s.length > 0 )
|
|
449
|
+
? this.vector3s.pop()
|
|
450
|
+
: new Ammo.btVector3();
|
|
451
|
+
|
|
452
|
+
}
|
|
453
|
+
|
|
454
|
+
freeVector3( v ) {
|
|
455
|
+
|
|
456
|
+
this.vector3s.push( v );
|
|
457
|
+
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
setIdentity( t ) {
|
|
461
|
+
|
|
462
|
+
t.setIdentity();
|
|
463
|
+
|
|
464
|
+
}
|
|
465
|
+
|
|
466
|
+
getBasis( t ) {
|
|
467
|
+
|
|
468
|
+
var q = this.allocQuaternion();
|
|
469
|
+
t.getBasis().getRotation( q );
|
|
470
|
+
return q;
|
|
471
|
+
|
|
472
|
+
}
|
|
473
|
+
|
|
474
|
+
getBasisAsMatrix3( t ) {
|
|
475
|
+
|
|
476
|
+
var q = this.getBasis( t );
|
|
477
|
+
var m = this.quaternionToMatrix3( q );
|
|
478
|
+
this.freeQuaternion( q );
|
|
479
|
+
return m;
|
|
480
|
+
|
|
481
|
+
}
|
|
482
|
+
|
|
483
|
+
getOrigin( t ) {
|
|
484
|
+
|
|
485
|
+
return t.getOrigin();
|
|
486
|
+
|
|
487
|
+
}
|
|
488
|
+
|
|
489
|
+
setOrigin( t, v ) {
|
|
490
|
+
|
|
491
|
+
t.getOrigin().setValue( v.x(), v.y(), v.z() );
|
|
492
|
+
|
|
493
|
+
}
|
|
494
|
+
|
|
495
|
+
copyOrigin( t1, t2 ) {
|
|
496
|
+
|
|
497
|
+
var o = t2.getOrigin();
|
|
498
|
+
this.setOrigin( t1, o );
|
|
499
|
+
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
setBasis( t, q ) {
|
|
503
|
+
|
|
504
|
+
t.setRotation( q );
|
|
505
|
+
|
|
506
|
+
}
|
|
507
|
+
|
|
508
|
+
setBasisFromMatrix3( t, m ) {
|
|
509
|
+
|
|
510
|
+
var q = this.matrix3ToQuaternion( m );
|
|
511
|
+
this.setBasis( t, q );
|
|
512
|
+
this.freeQuaternion( q );
|
|
513
|
+
|
|
514
|
+
}
|
|
515
|
+
|
|
516
|
+
setOriginFromArray3( t, a ) {
|
|
517
|
+
|
|
518
|
+
t.getOrigin().setValue( a[ 0 ], a[ 1 ], a[ 2 ] );
|
|
519
|
+
|
|
520
|
+
}
|
|
521
|
+
|
|
522
|
+
setOriginFromThreeVector3( t, v ) {
|
|
523
|
+
|
|
524
|
+
t.getOrigin().setValue( v.x, v.y, v.z );
|
|
525
|
+
|
|
526
|
+
}
|
|
527
|
+
|
|
528
|
+
setBasisFromArray3( t, a ) {
|
|
529
|
+
|
|
530
|
+
var thQ = this.allocThreeQuaternion();
|
|
531
|
+
var thE = this.allocThreeEuler();
|
|
532
|
+
thE.set( a[ 0 ], a[ 1 ], a[ 2 ] );
|
|
533
|
+
this.setBasisFromThreeQuaternion( t, thQ.setFromEuler( thE ) );
|
|
534
|
+
|
|
535
|
+
this.freeThreeEuler( thE );
|
|
536
|
+
this.freeThreeQuaternion( thQ );
|
|
537
|
+
|
|
538
|
+
}
|
|
539
|
+
|
|
540
|
+
setBasisFromThreeQuaternion( t, a ) {
|
|
541
|
+
|
|
542
|
+
var q = this.allocQuaternion();
|
|
543
|
+
|
|
544
|
+
q.setX( a.x );
|
|
545
|
+
q.setY( a.y );
|
|
546
|
+
q.setZ( a.z );
|
|
547
|
+
q.setW( a.w );
|
|
548
|
+
this.setBasis( t, q );
|
|
549
|
+
|
|
550
|
+
this.freeQuaternion( q );
|
|
551
|
+
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
multiplyTransforms( t1, t2 ) {
|
|
555
|
+
|
|
556
|
+
var t = this.allocTransform();
|
|
557
|
+
this.setIdentity( t );
|
|
558
|
+
|
|
559
|
+
var m1 = this.getBasisAsMatrix3( t1 );
|
|
560
|
+
var m2 = this.getBasisAsMatrix3( t2 );
|
|
561
|
+
|
|
562
|
+
var o1 = this.getOrigin( t1 );
|
|
563
|
+
var o2 = this.getOrigin( t2 );
|
|
564
|
+
|
|
565
|
+
var v1 = this.multiplyMatrix3ByVector3( m1, o2 );
|
|
566
|
+
var v2 = this.addVector3( v1, o1 );
|
|
567
|
+
this.setOrigin( t, v2 );
|
|
568
|
+
|
|
569
|
+
var m3 = this.multiplyMatrices3( m1, m2 );
|
|
570
|
+
this.setBasisFromMatrix3( t, m3 );
|
|
571
|
+
|
|
572
|
+
this.freeVector3( v1 );
|
|
573
|
+
this.freeVector3( v2 );
|
|
574
|
+
|
|
575
|
+
return t;
|
|
576
|
+
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
inverseTransform( t ) {
|
|
580
|
+
|
|
581
|
+
var t2 = this.allocTransform();
|
|
582
|
+
|
|
583
|
+
var m1 = this.getBasisAsMatrix3( t );
|
|
584
|
+
var o = this.getOrigin( t );
|
|
585
|
+
|
|
586
|
+
var m2 = this.transposeMatrix3( m1 );
|
|
587
|
+
var v1 = this.negativeVector3( o );
|
|
588
|
+
var v2 = this.multiplyMatrix3ByVector3( m2, v1 );
|
|
589
|
+
|
|
590
|
+
this.setOrigin( t2, v2 );
|
|
591
|
+
this.setBasisFromMatrix3( t2, m2 );
|
|
592
|
+
|
|
593
|
+
this.freeVector3( v1 );
|
|
594
|
+
this.freeVector3( v2 );
|
|
595
|
+
|
|
596
|
+
return t2;
|
|
597
|
+
|
|
598
|
+
}
|
|
599
|
+
|
|
600
|
+
multiplyMatrices3( m1, m2 ) {
|
|
601
|
+
|
|
602
|
+
var m3 = [];
|
|
603
|
+
|
|
604
|
+
var v10 = this.rowOfMatrix3( m1, 0 );
|
|
605
|
+
var v11 = this.rowOfMatrix3( m1, 1 );
|
|
606
|
+
var v12 = this.rowOfMatrix3( m1, 2 );
|
|
607
|
+
|
|
608
|
+
var v20 = this.columnOfMatrix3( m2, 0 );
|
|
609
|
+
var v21 = this.columnOfMatrix3( m2, 1 );
|
|
610
|
+
var v22 = this.columnOfMatrix3( m2, 2 );
|
|
611
|
+
|
|
612
|
+
m3[ 0 ] = this.dotVectors3( v10, v20 );
|
|
613
|
+
m3[ 1 ] = this.dotVectors3( v10, v21 );
|
|
614
|
+
m3[ 2 ] = this.dotVectors3( v10, v22 );
|
|
615
|
+
m3[ 3 ] = this.dotVectors3( v11, v20 );
|
|
616
|
+
m3[ 4 ] = this.dotVectors3( v11, v21 );
|
|
617
|
+
m3[ 5 ] = this.dotVectors3( v11, v22 );
|
|
618
|
+
m3[ 6 ] = this.dotVectors3( v12, v20 );
|
|
619
|
+
m3[ 7 ] = this.dotVectors3( v12, v21 );
|
|
620
|
+
m3[ 8 ] = this.dotVectors3( v12, v22 );
|
|
621
|
+
|
|
622
|
+
this.freeVector3( v10 );
|
|
623
|
+
this.freeVector3( v11 );
|
|
624
|
+
this.freeVector3( v12 );
|
|
625
|
+
this.freeVector3( v20 );
|
|
626
|
+
this.freeVector3( v21 );
|
|
627
|
+
this.freeVector3( v22 );
|
|
628
|
+
|
|
629
|
+
return m3;
|
|
630
|
+
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
addVector3( v1, v2 ) {
|
|
634
|
+
|
|
635
|
+
var v = this.allocVector3();
|
|
636
|
+
v.setValue( v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z() );
|
|
637
|
+
return v;
|
|
638
|
+
|
|
639
|
+
}
|
|
640
|
+
|
|
641
|
+
dotVectors3( v1, v2 ) {
|
|
642
|
+
|
|
643
|
+
return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
|
|
644
|
+
|
|
645
|
+
}
|
|
646
|
+
|
|
647
|
+
rowOfMatrix3( m, i ) {
|
|
648
|
+
|
|
649
|
+
var v = this.allocVector3();
|
|
650
|
+
v.setValue( m[ i * 3 + 0 ], m[ i * 3 + 1 ], m[ i * 3 + 2 ] );
|
|
651
|
+
return v;
|
|
652
|
+
|
|
653
|
+
}
|
|
654
|
+
|
|
655
|
+
columnOfMatrix3( m, i ) {
|
|
656
|
+
|
|
657
|
+
var v = this.allocVector3();
|
|
658
|
+
v.setValue( m[ i + 0 ], m[ i + 3 ], m[ i + 6 ] );
|
|
659
|
+
return v;
|
|
660
|
+
|
|
661
|
+
}
|
|
662
|
+
|
|
663
|
+
negativeVector3( v ) {
|
|
664
|
+
|
|
665
|
+
var v2 = this.allocVector3();
|
|
666
|
+
v2.setValue( - v.x(), - v.y(), - v.z() );
|
|
667
|
+
return v2;
|
|
668
|
+
|
|
669
|
+
}
|
|
670
|
+
|
|
671
|
+
multiplyMatrix3ByVector3( m, v ) {
|
|
672
|
+
|
|
673
|
+
var v4 = this.allocVector3();
|
|
674
|
+
|
|
675
|
+
var v0 = this.rowOfMatrix3( m, 0 );
|
|
676
|
+
var v1 = this.rowOfMatrix3( m, 1 );
|
|
677
|
+
var v2 = this.rowOfMatrix3( m, 2 );
|
|
678
|
+
var x = this.dotVectors3( v0, v );
|
|
679
|
+
var y = this.dotVectors3( v1, v );
|
|
680
|
+
var z = this.dotVectors3( v2, v );
|
|
681
|
+
|
|
682
|
+
v4.setValue( x, y, z );
|
|
683
|
+
|
|
684
|
+
this.freeVector3( v0 );
|
|
685
|
+
this.freeVector3( v1 );
|
|
686
|
+
this.freeVector3( v2 );
|
|
687
|
+
|
|
688
|
+
return v4;
|
|
689
|
+
|
|
690
|
+
}
|
|
691
|
+
|
|
692
|
+
transposeMatrix3( m ) {
|
|
693
|
+
|
|
694
|
+
var m2 = [];
|
|
695
|
+
m2[ 0 ] = m[ 0 ];
|
|
696
|
+
m2[ 1 ] = m[ 3 ];
|
|
697
|
+
m2[ 2 ] = m[ 6 ];
|
|
698
|
+
m2[ 3 ] = m[ 1 ];
|
|
699
|
+
m2[ 4 ] = m[ 4 ];
|
|
700
|
+
m2[ 5 ] = m[ 7 ];
|
|
701
|
+
m2[ 6 ] = m[ 2 ];
|
|
702
|
+
m2[ 7 ] = m[ 5 ];
|
|
703
|
+
m2[ 8 ] = m[ 8 ];
|
|
704
|
+
return m2;
|
|
705
|
+
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
quaternionToMatrix3( q ) {
|
|
709
|
+
|
|
710
|
+
var m = [];
|
|
711
|
+
|
|
712
|
+
var x = q.x();
|
|
713
|
+
var y = q.y();
|
|
714
|
+
var z = q.z();
|
|
715
|
+
var w = q.w();
|
|
716
|
+
|
|
717
|
+
var xx = x * x;
|
|
718
|
+
var yy = y * y;
|
|
719
|
+
var zz = z * z;
|
|
720
|
+
|
|
721
|
+
var xy = x * y;
|
|
722
|
+
var yz = y * z;
|
|
723
|
+
var zx = z * x;
|
|
724
|
+
|
|
725
|
+
var xw = x * w;
|
|
726
|
+
var yw = y * w;
|
|
727
|
+
var zw = z * w;
|
|
728
|
+
|
|
729
|
+
m[ 0 ] = 1 - 2 * ( yy + zz );
|
|
730
|
+
m[ 1 ] = 2 * ( xy - zw );
|
|
731
|
+
m[ 2 ] = 2 * ( zx + yw );
|
|
732
|
+
m[ 3 ] = 2 * ( xy + zw );
|
|
733
|
+
m[ 4 ] = 1 - 2 * ( zz + xx );
|
|
734
|
+
m[ 5 ] = 2 * ( yz - xw );
|
|
735
|
+
m[ 6 ] = 2 * ( zx - yw );
|
|
736
|
+
m[ 7 ] = 2 * ( yz + xw );
|
|
737
|
+
m[ 8 ] = 1 - 2 * ( xx + yy );
|
|
738
|
+
|
|
739
|
+
return m;
|
|
740
|
+
|
|
741
|
+
}
|
|
742
|
+
|
|
743
|
+
matrix3ToQuaternion( m ) {
|
|
744
|
+
|
|
745
|
+
var t = m[ 0 ] + m[ 4 ] + m[ 8 ];
|
|
746
|
+
var s, x, y, z, w;
|
|
747
|
+
|
|
748
|
+
if ( t > 0 ) {
|
|
749
|
+
|
|
750
|
+
s = Math.sqrt( t + 1.0 ) * 2;
|
|
751
|
+
w = 0.25 * s;
|
|
752
|
+
x = ( m[ 7 ] - m[ 5 ] ) / s;
|
|
753
|
+
y = ( m[ 2 ] - m[ 6 ] ) / s;
|
|
754
|
+
z = ( m[ 3 ] - m[ 1 ] ) / s;
|
|
755
|
+
|
|
756
|
+
} else if ( ( m[ 0 ] > m[ 4 ] ) && ( m[ 0 ] > m[ 8 ] ) ) {
|
|
757
|
+
|
|
758
|
+
s = Math.sqrt( 1.0 + m[ 0 ] - m[ 4 ] - m[ 8 ] ) * 2;
|
|
759
|
+
w = ( m[ 7 ] - m[ 5 ] ) / s;
|
|
760
|
+
x = 0.25 * s;
|
|
761
|
+
y = ( m[ 1 ] + m[ 3 ] ) / s;
|
|
762
|
+
z = ( m[ 2 ] + m[ 6 ] ) / s;
|
|
763
|
+
|
|
764
|
+
} else if ( m[ 4 ] > m[ 8 ] ) {
|
|
765
|
+
|
|
766
|
+
s = Math.sqrt( 1.0 + m[ 4 ] - m[ 0 ] - m[ 8 ] ) * 2;
|
|
767
|
+
w = ( m[ 2 ] - m[ 6 ] ) / s;
|
|
768
|
+
x = ( m[ 1 ] + m[ 3 ] ) / s;
|
|
769
|
+
y = 0.25 * s;
|
|
770
|
+
z = ( m[ 5 ] + m[ 7 ] ) / s;
|
|
771
|
+
|
|
772
|
+
} else {
|
|
773
|
+
|
|
774
|
+
s = Math.sqrt( 1.0 + m[ 8 ] - m[ 0 ] - m[ 4 ] ) * 2;
|
|
775
|
+
w = ( m[ 3 ] - m[ 1 ] ) / s;
|
|
776
|
+
x = ( m[ 2 ] + m[ 6 ] ) / s;
|
|
777
|
+
y = ( m[ 5 ] + m[ 7 ] ) / s;
|
|
778
|
+
z = 0.25 * s;
|
|
779
|
+
|
|
780
|
+
}
|
|
781
|
+
|
|
782
|
+
var q = this.allocQuaternion();
|
|
783
|
+
q.setX( x );
|
|
784
|
+
q.setY( y );
|
|
785
|
+
q.setZ( z );
|
|
786
|
+
q.setW( w );
|
|
787
|
+
return q;
|
|
788
|
+
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
/**
|
|
794
|
+
* @param {THREE.SkinnedMesh} mesh
|
|
795
|
+
* @param {Ammo.btDiscreteDynamicsWorld} world
|
|
796
|
+
* @param {Object} params
|
|
797
|
+
* @param {ResourceManager} manager
|
|
798
|
+
*/
|
|
799
|
+
class RigidBody {
|
|
800
|
+
|
|
801
|
+
constructor( mesh, world, params, manager ) {
|
|
802
|
+
|
|
803
|
+
this.mesh = mesh;
|
|
804
|
+
this.world = world;
|
|
805
|
+
this.params = params;
|
|
806
|
+
this.manager = manager;
|
|
807
|
+
|
|
808
|
+
this.body = null;
|
|
809
|
+
this.bone = null;
|
|
810
|
+
this.boneOffsetForm = null;
|
|
811
|
+
this.boneOffsetFormInverse = null;
|
|
812
|
+
|
|
813
|
+
this._init();
|
|
814
|
+
|
|
815
|
+
}
|
|
816
|
+
|
|
817
|
+
/**
|
|
818
|
+
* Resets rigid body transform to the current bone's.
|
|
819
|
+
*
|
|
820
|
+
* @return {RigidBody}
|
|
821
|
+
*/
|
|
822
|
+
reset() {
|
|
823
|
+
|
|
824
|
+
this._setTransformFromBone();
|
|
825
|
+
return this;
|
|
826
|
+
|
|
827
|
+
}
|
|
828
|
+
|
|
829
|
+
/**
|
|
830
|
+
* Updates rigid body's transform from the current bone.
|
|
831
|
+
*
|
|
832
|
+
* @return {RidigBody}
|
|
833
|
+
*/
|
|
834
|
+
updateFromBone() {
|
|
835
|
+
|
|
836
|
+
if ( this.params.boneIndex !== - 1 && this.params.type === 0 ) {
|
|
837
|
+
|
|
838
|
+
this._setTransformFromBone();
|
|
839
|
+
|
|
840
|
+
}
|
|
841
|
+
|
|
842
|
+
return this;
|
|
843
|
+
|
|
844
|
+
}
|
|
845
|
+
|
|
846
|
+
/**
|
|
847
|
+
* Updates bone from the current ridid body's transform.
|
|
848
|
+
*
|
|
849
|
+
* @return {RidigBody}
|
|
850
|
+
*/
|
|
851
|
+
updateBone() {
|
|
852
|
+
|
|
853
|
+
if ( this.params.type === 0 || this.params.boneIndex === - 1 ) {
|
|
854
|
+
|
|
855
|
+
return this;
|
|
856
|
+
|
|
857
|
+
}
|
|
858
|
+
|
|
859
|
+
this._updateBoneRotation();
|
|
860
|
+
|
|
861
|
+
if ( this.params.type === 1 ) {
|
|
862
|
+
|
|
863
|
+
this._updateBonePosition();
|
|
864
|
+
|
|
865
|
+
}
|
|
866
|
+
|
|
867
|
+
this.bone.updateMatrixWorld( true );
|
|
868
|
+
|
|
869
|
+
if ( this.params.type === 2 ) {
|
|
870
|
+
|
|
871
|
+
this._setPositionFromBone();
|
|
872
|
+
|
|
873
|
+
}
|
|
874
|
+
|
|
875
|
+
return this;
|
|
876
|
+
|
|
877
|
+
}
|
|
878
|
+
|
|
879
|
+
// private methods
|
|
880
|
+
|
|
881
|
+
_init() {
|
|
882
|
+
|
|
883
|
+
function generateShape( p ) {
|
|
884
|
+
|
|
885
|
+
switch ( p.shapeType ) {
|
|
886
|
+
|
|
887
|
+
case 0:
|
|
888
|
+
return new Ammo.btSphereShape( p.width );
|
|
889
|
+
|
|
890
|
+
case 1:
|
|
891
|
+
return new Ammo.btBoxShape( new Ammo.btVector3( p.width, p.height, p.depth ) );
|
|
892
|
+
|
|
893
|
+
case 2:
|
|
894
|
+
return new Ammo.btCapsuleShape( p.width, p.height );
|
|
895
|
+
|
|
896
|
+
default:
|
|
897
|
+
throw new Error( 'unknown shape type ' + p.shapeType );
|
|
898
|
+
|
|
899
|
+
}
|
|
900
|
+
|
|
901
|
+
}
|
|
902
|
+
|
|
903
|
+
const manager = this.manager;
|
|
904
|
+
const params = this.params;
|
|
905
|
+
const bones = this.mesh.skeleton.bones;
|
|
906
|
+
const bone = ( params.boneIndex === - 1 )
|
|
907
|
+
? new Bone()
|
|
908
|
+
: bones[ params.boneIndex ];
|
|
909
|
+
|
|
910
|
+
const shape = generateShape( params );
|
|
911
|
+
const weight = ( params.type === 0 ) ? 0 : params.weight;
|
|
912
|
+
const localInertia = manager.allocVector3();
|
|
913
|
+
localInertia.setValue( 0, 0, 0 );
|
|
914
|
+
|
|
915
|
+
if ( weight !== 0 ) {
|
|
916
|
+
|
|
917
|
+
shape.calculateLocalInertia( weight, localInertia );
|
|
918
|
+
|
|
919
|
+
}
|
|
920
|
+
|
|
921
|
+
const boneOffsetForm = manager.allocTransform();
|
|
922
|
+
manager.setIdentity( boneOffsetForm );
|
|
923
|
+
manager.setOriginFromArray3( boneOffsetForm, params.position );
|
|
924
|
+
manager.setBasisFromArray3( boneOffsetForm, params.rotation );
|
|
925
|
+
|
|
926
|
+
const vector = manager.allocThreeVector3();
|
|
927
|
+
const boneForm = manager.allocTransform();
|
|
928
|
+
manager.setIdentity( boneForm );
|
|
929
|
+
manager.setOriginFromThreeVector3( boneForm, bone.getWorldPosition( vector ) );
|
|
930
|
+
|
|
931
|
+
const form = manager.multiplyTransforms( boneForm, boneOffsetForm );
|
|
932
|
+
const state = new Ammo.btDefaultMotionState( form );
|
|
933
|
+
|
|
934
|
+
const info = new Ammo.btRigidBodyConstructionInfo( weight, state, shape, localInertia );
|
|
935
|
+
info.set_m_friction( params.friction );
|
|
936
|
+
info.set_m_restitution( params.restitution );
|
|
937
|
+
|
|
938
|
+
const body = new Ammo.btRigidBody( info );
|
|
939
|
+
|
|
940
|
+
if ( params.type === 0 ) {
|
|
941
|
+
|
|
942
|
+
body.setCollisionFlags( body.getCollisionFlags() | 2 );
|
|
943
|
+
|
|
944
|
+
/*
|
|
945
|
+
* It'd be better to comment out this line though in general I should call this method
|
|
946
|
+
* because I'm not sure why but physics will be more like MMD's
|
|
947
|
+
* if I comment out.
|
|
948
|
+
*/
|
|
949
|
+
body.setActivationState( 4 );
|
|
950
|
+
|
|
951
|
+
}
|
|
952
|
+
|
|
953
|
+
body.setDamping( params.positionDamping, params.rotationDamping );
|
|
954
|
+
body.setSleepingThresholds( 0, 0 );
|
|
955
|
+
|
|
956
|
+
this.world.addRigidBody( body, 1 << params.groupIndex, params.groupTarget );
|
|
957
|
+
|
|
958
|
+
this.body = body;
|
|
959
|
+
this.bone = bone;
|
|
960
|
+
this.boneOffsetForm = boneOffsetForm;
|
|
961
|
+
this.boneOffsetFormInverse = manager.inverseTransform( boneOffsetForm );
|
|
962
|
+
|
|
963
|
+
manager.freeVector3( localInertia );
|
|
964
|
+
manager.freeTransform( form );
|
|
965
|
+
manager.freeTransform( boneForm );
|
|
966
|
+
manager.freeThreeVector3( vector );
|
|
967
|
+
|
|
968
|
+
}
|
|
969
|
+
|
|
970
|
+
_getBoneTransform() {
|
|
971
|
+
|
|
972
|
+
const manager = this.manager;
|
|
973
|
+
const p = manager.allocThreeVector3();
|
|
974
|
+
const q = manager.allocThreeQuaternion();
|
|
975
|
+
const s = manager.allocThreeVector3();
|
|
976
|
+
|
|
977
|
+
this.bone.matrixWorld.decompose( p, q, s );
|
|
978
|
+
|
|
979
|
+
const tr = manager.allocTransform();
|
|
980
|
+
manager.setOriginFromThreeVector3( tr, p );
|
|
981
|
+
manager.setBasisFromThreeQuaternion( tr, q );
|
|
982
|
+
|
|
983
|
+
const form = manager.multiplyTransforms( tr, this.boneOffsetForm );
|
|
984
|
+
|
|
985
|
+
manager.freeTransform( tr );
|
|
986
|
+
manager.freeThreeVector3( s );
|
|
987
|
+
manager.freeThreeQuaternion( q );
|
|
988
|
+
manager.freeThreeVector3( p );
|
|
989
|
+
|
|
990
|
+
return form;
|
|
991
|
+
|
|
992
|
+
}
|
|
993
|
+
|
|
994
|
+
_getWorldTransformForBone() {
|
|
995
|
+
|
|
996
|
+
const manager = this.manager;
|
|
997
|
+
const tr = this.body.getCenterOfMassTransform();
|
|
998
|
+
return manager.multiplyTransforms( tr, this.boneOffsetFormInverse );
|
|
999
|
+
|
|
1000
|
+
}
|
|
1001
|
+
|
|
1002
|
+
_setTransformFromBone() {
|
|
1003
|
+
|
|
1004
|
+
const manager = this.manager;
|
|
1005
|
+
const form = this._getBoneTransform();
|
|
1006
|
+
|
|
1007
|
+
// TODO: check the most appropriate way to set
|
|
1008
|
+
//this.body.setWorldTransform( form );
|
|
1009
|
+
this.body.setCenterOfMassTransform( form );
|
|
1010
|
+
this.body.getMotionState().setWorldTransform( form );
|
|
1011
|
+
|
|
1012
|
+
manager.freeTransform( form );
|
|
1013
|
+
|
|
1014
|
+
}
|
|
1015
|
+
|
|
1016
|
+
_setPositionFromBone() {
|
|
1017
|
+
|
|
1018
|
+
const manager = this.manager;
|
|
1019
|
+
const form = this._getBoneTransform();
|
|
1020
|
+
|
|
1021
|
+
const tr = manager.allocTransform();
|
|
1022
|
+
this.body.getMotionState().getWorldTransform( tr );
|
|
1023
|
+
manager.copyOrigin( tr, form );
|
|
1024
|
+
|
|
1025
|
+
// TODO: check the most appropriate way to set
|
|
1026
|
+
//this.body.setWorldTransform( tr );
|
|
1027
|
+
this.body.setCenterOfMassTransform( tr );
|
|
1028
|
+
this.body.getMotionState().setWorldTransform( tr );
|
|
1029
|
+
|
|
1030
|
+
manager.freeTransform( tr );
|
|
1031
|
+
manager.freeTransform( form );
|
|
1032
|
+
|
|
1033
|
+
}
|
|
1034
|
+
|
|
1035
|
+
_updateBoneRotation() {
|
|
1036
|
+
|
|
1037
|
+
const manager = this.manager;
|
|
1038
|
+
|
|
1039
|
+
const tr = this._getWorldTransformForBone();
|
|
1040
|
+
const q = manager.getBasis( tr );
|
|
1041
|
+
|
|
1042
|
+
const thQ = manager.allocThreeQuaternion();
|
|
1043
|
+
const thQ2 = manager.allocThreeQuaternion();
|
|
1044
|
+
const thQ3 = manager.allocThreeQuaternion();
|
|
1045
|
+
|
|
1046
|
+
thQ.set( q.x(), q.y(), q.z(), q.w() );
|
|
1047
|
+
thQ2.setFromRotationMatrix( this.bone.matrixWorld );
|
|
1048
|
+
thQ2.conjugate();
|
|
1049
|
+
thQ2.multiply( thQ );
|
|
1050
|
+
|
|
1051
|
+
//this.bone.quaternion.multiply( thQ2 );
|
|
1052
|
+
|
|
1053
|
+
thQ3.setFromRotationMatrix( this.bone.matrix );
|
|
1054
|
+
|
|
1055
|
+
// Renormalizing quaternion here because repeatedly transforming
|
|
1056
|
+
// quaternion continuously accumulates floating point error and
|
|
1057
|
+
// can end up being overflow. See #15335
|
|
1058
|
+
this.bone.quaternion.copy( thQ2.multiply( thQ3 ).normalize() );
|
|
1059
|
+
|
|
1060
|
+
manager.freeThreeQuaternion( thQ );
|
|
1061
|
+
manager.freeThreeQuaternion( thQ2 );
|
|
1062
|
+
manager.freeThreeQuaternion( thQ3 );
|
|
1063
|
+
|
|
1064
|
+
manager.freeQuaternion( q );
|
|
1065
|
+
manager.freeTransform( tr );
|
|
1066
|
+
|
|
1067
|
+
}
|
|
1068
|
+
|
|
1069
|
+
_updateBonePosition() {
|
|
1070
|
+
|
|
1071
|
+
const manager = this.manager;
|
|
1072
|
+
|
|
1073
|
+
const tr = this._getWorldTransformForBone();
|
|
1074
|
+
|
|
1075
|
+
const thV = manager.allocThreeVector3();
|
|
1076
|
+
|
|
1077
|
+
const o = manager.getOrigin( tr );
|
|
1078
|
+
thV.set( o.x(), o.y(), o.z() );
|
|
1079
|
+
|
|
1080
|
+
if ( this.bone.parent ) {
|
|
1081
|
+
|
|
1082
|
+
this.bone.parent.worldToLocal( thV );
|
|
1083
|
+
|
|
1084
|
+
}
|
|
1085
|
+
|
|
1086
|
+
this.bone.position.copy( thV );
|
|
1087
|
+
|
|
1088
|
+
manager.freeThreeVector3( thV );
|
|
1089
|
+
|
|
1090
|
+
manager.freeTransform( tr );
|
|
1091
|
+
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1094
|
+
}
|
|
1095
|
+
|
|
1096
|
+
//
|
|
1097
|
+
|
|
1098
|
+
class Constraint {
|
|
1099
|
+
|
|
1100
|
+
/**
|
|
1101
|
+
* @param {THREE.SkinnedMesh} mesh
|
|
1102
|
+
* @param {Ammo.btDiscreteDynamicsWorld} world
|
|
1103
|
+
* @param {RigidBody} bodyA
|
|
1104
|
+
* @param {RigidBody} bodyB
|
|
1105
|
+
* @param {Object} params
|
|
1106
|
+
* @param {ResourceManager} manager
|
|
1107
|
+
*/
|
|
1108
|
+
constructor( mesh, world, bodyA, bodyB, params, manager ) {
|
|
1109
|
+
|
|
1110
|
+
this.mesh = mesh;
|
|
1111
|
+
this.world = world;
|
|
1112
|
+
this.bodyA = bodyA;
|
|
1113
|
+
this.bodyB = bodyB;
|
|
1114
|
+
this.params = params;
|
|
1115
|
+
this.manager = manager;
|
|
1116
|
+
|
|
1117
|
+
this.constraint = null;
|
|
1118
|
+
|
|
1119
|
+
this._init();
|
|
1120
|
+
|
|
1121
|
+
}
|
|
1122
|
+
|
|
1123
|
+
// private method
|
|
1124
|
+
|
|
1125
|
+
_init() {
|
|
1126
|
+
|
|
1127
|
+
const manager = this.manager;
|
|
1128
|
+
const params = this.params;
|
|
1129
|
+
const bodyA = this.bodyA;
|
|
1130
|
+
const bodyB = this.bodyB;
|
|
1131
|
+
|
|
1132
|
+
const form = manager.allocTransform();
|
|
1133
|
+
manager.setIdentity( form );
|
|
1134
|
+
manager.setOriginFromArray3( form, params.position );
|
|
1135
|
+
manager.setBasisFromArray3( form, params.rotation );
|
|
1136
|
+
|
|
1137
|
+
const formA = manager.allocTransform();
|
|
1138
|
+
const formB = manager.allocTransform();
|
|
1139
|
+
|
|
1140
|
+
bodyA.body.getMotionState().getWorldTransform( formA );
|
|
1141
|
+
bodyB.body.getMotionState().getWorldTransform( formB );
|
|
1142
|
+
|
|
1143
|
+
const formInverseA = manager.inverseTransform( formA );
|
|
1144
|
+
const formInverseB = manager.inverseTransform( formB );
|
|
1145
|
+
|
|
1146
|
+
const formA2 = manager.multiplyTransforms( formInverseA, form );
|
|
1147
|
+
const formB2 = manager.multiplyTransforms( formInverseB, form );
|
|
1148
|
+
|
|
1149
|
+
const constraint = new Ammo.btGeneric6DofSpringConstraint( bodyA.body, bodyB.body, formA2, formB2, true );
|
|
1150
|
+
|
|
1151
|
+
const lll = manager.allocVector3();
|
|
1152
|
+
const lul = manager.allocVector3();
|
|
1153
|
+
const all = manager.allocVector3();
|
|
1154
|
+
const aul = manager.allocVector3();
|
|
1155
|
+
|
|
1156
|
+
lll.setValue( params.translationLimitation1[ 0 ],
|
|
1157
|
+
params.translationLimitation1[ 1 ],
|
|
1158
|
+
params.translationLimitation1[ 2 ] );
|
|
1159
|
+
lul.setValue( params.translationLimitation2[ 0 ],
|
|
1160
|
+
params.translationLimitation2[ 1 ],
|
|
1161
|
+
params.translationLimitation2[ 2 ] );
|
|
1162
|
+
all.setValue( params.rotationLimitation1[ 0 ],
|
|
1163
|
+
params.rotationLimitation1[ 1 ],
|
|
1164
|
+
params.rotationLimitation1[ 2 ] );
|
|
1165
|
+
aul.setValue( params.rotationLimitation2[ 0 ],
|
|
1166
|
+
params.rotationLimitation2[ 1 ],
|
|
1167
|
+
params.rotationLimitation2[ 2 ] );
|
|
1168
|
+
|
|
1169
|
+
constraint.setLinearLowerLimit( lll );
|
|
1170
|
+
constraint.setLinearUpperLimit( lul );
|
|
1171
|
+
constraint.setAngularLowerLimit( all );
|
|
1172
|
+
constraint.setAngularUpperLimit( aul );
|
|
1173
|
+
|
|
1174
|
+
for ( let i = 0; i < 3; i ++ ) {
|
|
1175
|
+
|
|
1176
|
+
if ( params.springPosition[ i ] !== 0 ) {
|
|
1177
|
+
|
|
1178
|
+
constraint.enableSpring( i, true );
|
|
1179
|
+
constraint.setStiffness( i, params.springPosition[ i ] );
|
|
1180
|
+
|
|
1181
|
+
}
|
|
1182
|
+
|
|
1183
|
+
}
|
|
1184
|
+
|
|
1185
|
+
for ( let i = 0; i < 3; i ++ ) {
|
|
1186
|
+
|
|
1187
|
+
if ( params.springRotation[ i ] !== 0 ) {
|
|
1188
|
+
|
|
1189
|
+
constraint.enableSpring( i + 3, true );
|
|
1190
|
+
constraint.setStiffness( i + 3, params.springRotation[ i ] );
|
|
1191
|
+
|
|
1192
|
+
}
|
|
1193
|
+
|
|
1194
|
+
}
|
|
1195
|
+
|
|
1196
|
+
/*
|
|
1197
|
+
* Currently(10/31/2016) official ammo.js doesn't support
|
|
1198
|
+
* btGeneric6DofSpringConstraint.setParam method.
|
|
1199
|
+
* You need custom ammo.js (add the method into idl) if you wanna use.
|
|
1200
|
+
* By setting this parameter, physics will be more like MMD's
|
|
1201
|
+
*/
|
|
1202
|
+
if ( constraint.setParam !== undefined ) {
|
|
1203
|
+
|
|
1204
|
+
for ( let i = 0; i < 6; i ++ ) {
|
|
1205
|
+
|
|
1206
|
+
constraint.setParam( 2, 0.475, i );
|
|
1207
|
+
|
|
1208
|
+
}
|
|
1209
|
+
|
|
1210
|
+
}
|
|
1211
|
+
|
|
1212
|
+
this.world.addConstraint( constraint, true );
|
|
1213
|
+
this.constraint = constraint;
|
|
1214
|
+
|
|
1215
|
+
manager.freeTransform( form );
|
|
1216
|
+
manager.freeTransform( formA );
|
|
1217
|
+
manager.freeTransform( formB );
|
|
1218
|
+
manager.freeTransform( formInverseA );
|
|
1219
|
+
manager.freeTransform( formInverseB );
|
|
1220
|
+
manager.freeTransform( formA2 );
|
|
1221
|
+
manager.freeTransform( formB2 );
|
|
1222
|
+
manager.freeVector3( lll );
|
|
1223
|
+
manager.freeVector3( lul );
|
|
1224
|
+
manager.freeVector3( all );
|
|
1225
|
+
manager.freeVector3( aul );
|
|
1226
|
+
|
|
1227
|
+
}
|
|
1228
|
+
|
|
1229
|
+
}
|
|
1230
|
+
|
|
1231
|
+
//
|
|
1232
|
+
|
|
1233
|
+
const _position = new Vector3();
|
|
1234
|
+
const _quaternion = new Quaternion();
|
|
1235
|
+
const _scale = new Vector3();
|
|
1236
|
+
const _matrixWorldInv = new Matrix4();
|
|
1237
|
+
|
|
1238
|
+
class MMDPhysicsHelper extends Object3D {
|
|
1239
|
+
|
|
1240
|
+
/**
|
|
1241
|
+
* Visualize Rigid bodies
|
|
1242
|
+
*
|
|
1243
|
+
* @param {THREE.SkinnedMesh} mesh
|
|
1244
|
+
* @param {Physics} physics
|
|
1245
|
+
*/
|
|
1246
|
+
constructor( mesh, physics ) {
|
|
1247
|
+
|
|
1248
|
+
super();
|
|
1249
|
+
|
|
1250
|
+
this.root = mesh;
|
|
1251
|
+
this.physics = physics;
|
|
1252
|
+
|
|
1253
|
+
this.matrix.copy( mesh.matrixWorld );
|
|
1254
|
+
this.matrixAutoUpdate = false;
|
|
1255
|
+
|
|
1256
|
+
this.materials = [];
|
|
1257
|
+
|
|
1258
|
+
this.materials.push(
|
|
1259
|
+
new MeshBasicMaterial( {
|
|
1260
|
+
color: new Color( 0xff8888 ),
|
|
1261
|
+
wireframe: true,
|
|
1262
|
+
depthTest: false,
|
|
1263
|
+
depthWrite: false,
|
|
1264
|
+
opacity: 0.25,
|
|
1265
|
+
transparent: true
|
|
1266
|
+
} )
|
|
1267
|
+
);
|
|
1268
|
+
|
|
1269
|
+
this.materials.push(
|
|
1270
|
+
new MeshBasicMaterial( {
|
|
1271
|
+
color: new Color( 0x88ff88 ),
|
|
1272
|
+
wireframe: true,
|
|
1273
|
+
depthTest: false,
|
|
1274
|
+
depthWrite: false,
|
|
1275
|
+
opacity: 0.25,
|
|
1276
|
+
transparent: true
|
|
1277
|
+
} )
|
|
1278
|
+
);
|
|
1279
|
+
|
|
1280
|
+
this.materials.push(
|
|
1281
|
+
new MeshBasicMaterial( {
|
|
1282
|
+
color: new Color( 0x8888ff ),
|
|
1283
|
+
wireframe: true,
|
|
1284
|
+
depthTest: false,
|
|
1285
|
+
depthWrite: false,
|
|
1286
|
+
opacity: 0.25,
|
|
1287
|
+
transparent: true
|
|
1288
|
+
} )
|
|
1289
|
+
);
|
|
1290
|
+
|
|
1291
|
+
this._init();
|
|
1292
|
+
|
|
1293
|
+
}
|
|
1294
|
+
|
|
1295
|
+
|
|
1296
|
+
/**
|
|
1297
|
+
* Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
|
|
1298
|
+
*/
|
|
1299
|
+
dispose() {
|
|
1300
|
+
|
|
1301
|
+
const materials = this.materials;
|
|
1302
|
+
const children = this.children;
|
|
1303
|
+
|
|
1304
|
+
for ( let i = 0; i < materials.length; i ++ ) {
|
|
1305
|
+
|
|
1306
|
+
materials[ i ].dispose();
|
|
1307
|
+
|
|
1308
|
+
}
|
|
1309
|
+
|
|
1310
|
+
for ( let i = 0; i < children.length; i ++ ) {
|
|
1311
|
+
|
|
1312
|
+
const child = children[ i ];
|
|
1313
|
+
|
|
1314
|
+
if ( child.isMesh ) child.geometry.dispose();
|
|
1315
|
+
|
|
1316
|
+
}
|
|
1317
|
+
|
|
1318
|
+
}
|
|
1319
|
+
|
|
1320
|
+
/**
|
|
1321
|
+
* Updates Rigid Bodies visualization.
|
|
1322
|
+
*/
|
|
1323
|
+
updateMatrixWorld( force ) {
|
|
1324
|
+
|
|
1325
|
+
var mesh = this.root;
|
|
1326
|
+
|
|
1327
|
+
if ( this.visible ) {
|
|
1328
|
+
|
|
1329
|
+
var bodies = this.physics.bodies;
|
|
1330
|
+
|
|
1331
|
+
_matrixWorldInv
|
|
1332
|
+
.copy( mesh.matrixWorld )
|
|
1333
|
+
.decompose( _position, _quaternion, _scale )
|
|
1334
|
+
.compose( _position, _quaternion, _scale.set( 1, 1, 1 ) )
|
|
1335
|
+
.invert();
|
|
1336
|
+
|
|
1337
|
+
for ( var i = 0, il = bodies.length; i < il; i ++ ) {
|
|
1338
|
+
|
|
1339
|
+
var body = bodies[ i ].body;
|
|
1340
|
+
var child = this.children[ i ];
|
|
1341
|
+
|
|
1342
|
+
var tr = body.getCenterOfMassTransform();
|
|
1343
|
+
var origin = tr.getOrigin();
|
|
1344
|
+
var rotation = tr.getRotation();
|
|
1345
|
+
|
|
1346
|
+
child.position
|
|
1347
|
+
.set( origin.x(), origin.y(), origin.z() )
|
|
1348
|
+
.applyMatrix4( _matrixWorldInv );
|
|
1349
|
+
|
|
1350
|
+
child.quaternion
|
|
1351
|
+
.setFromRotationMatrix( _matrixWorldInv )
|
|
1352
|
+
.multiply(
|
|
1353
|
+
_quaternion.set( rotation.x(), rotation.y(), rotation.z(), rotation.w() )
|
|
1354
|
+
);
|
|
1355
|
+
|
|
1356
|
+
}
|
|
1357
|
+
|
|
1358
|
+
}
|
|
1359
|
+
|
|
1360
|
+
this.matrix
|
|
1361
|
+
.copy( mesh.matrixWorld )
|
|
1362
|
+
.decompose( _position, _quaternion, _scale )
|
|
1363
|
+
.compose( _position, _quaternion, _scale.set( 1, 1, 1 ) );
|
|
1364
|
+
|
|
1365
|
+
super.updateMatrixWorld( force );
|
|
1366
|
+
|
|
1367
|
+
}
|
|
1368
|
+
|
|
1369
|
+
// private method
|
|
1370
|
+
|
|
1371
|
+
_init() {
|
|
1372
|
+
|
|
1373
|
+
var bodies = this.physics.bodies;
|
|
1374
|
+
|
|
1375
|
+
function createGeometry( param ) {
|
|
1376
|
+
|
|
1377
|
+
switch ( param.shapeType ) {
|
|
1378
|
+
|
|
1379
|
+
case 0:
|
|
1380
|
+
return new SphereGeometry( param.width, 16, 8 );
|
|
1381
|
+
|
|
1382
|
+
case 1:
|
|
1383
|
+
return new BoxGeometry( param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8 );
|
|
1384
|
+
|
|
1385
|
+
case 2:
|
|
1386
|
+
return new CapsuleGeometry( param.width, param.height, 8, 16 );
|
|
1387
|
+
|
|
1388
|
+
default:
|
|
1389
|
+
return null;
|
|
1390
|
+
|
|
1391
|
+
}
|
|
1392
|
+
|
|
1393
|
+
}
|
|
1394
|
+
|
|
1395
|
+
for ( var i = 0, il = bodies.length; i < il; i ++ ) {
|
|
1396
|
+
|
|
1397
|
+
var param = bodies[ i ].params;
|
|
1398
|
+
this.add( new Mesh( createGeometry( param ), this.materials[ param.type ] ) );
|
|
1399
|
+
|
|
1400
|
+
}
|
|
1401
|
+
|
|
1402
|
+
}
|
|
1403
|
+
|
|
1404
|
+
}
|
|
1405
|
+
|
|
1406
|
+
export { MMDPhysics };
|