@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  323. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  324. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
  325. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  326. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
  327. package/examples/jsm/nodes/materials/Materials.js +16 -16
  328. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
  329. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
  330. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
  331. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  332. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
  333. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
  334. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  335. package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
  336. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
  337. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
  338. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  339. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  340. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
  341. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
  342. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
  343. package/examples/jsm/nodes/math/CondNode.js +121 -86
  344. package/examples/jsm/nodes/math/HashNode.js +34 -34
  345. package/examples/jsm/nodes/math/MathNode.js +391 -382
  346. package/examples/jsm/nodes/math/MathUtils.js +15 -0
  347. package/examples/jsm/nodes/math/OperatorNode.js +274 -266
  348. package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
  349. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  350. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  351. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  352. package/examples/jsm/nodes/shadernode/ShaderNode.js +634 -625
  353. package/examples/jsm/nodes/utils/ArrayElementNode.js +35 -41
  354. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  355. package/examples/jsm/nodes/utils/DiscardNode.js +27 -27
  356. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  357. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -95
  358. package/examples/jsm/nodes/utils/JoinNode.js +61 -61
  359. package/examples/jsm/nodes/utils/LoopNode.js +200 -198
  360. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  361. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  362. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  363. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  364. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
  365. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  366. package/examples/jsm/nodes/utils/RotateNode.js +68 -43
  367. package/examples/jsm/nodes/utils/RotateUVNode.js +35 -43
  368. package/examples/jsm/nodes/utils/SetNode.js +62 -62
  369. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  370. package/examples/jsm/nodes/utils/SplitNode.js +112 -112
  371. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  372. package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
  373. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  374. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  375. package/examples/jsm/objects/GroundedSkybox.js +50 -50
  376. package/examples/jsm/objects/InstancedPoints.js +21 -21
  377. package/examples/jsm/objects/Lensflare.js +397 -397
  378. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  379. package/examples/jsm/objects/QuadMesh.js +66 -66
  380. package/examples/jsm/objects/Reflector.js +264 -264
  381. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -352
  382. package/examples/jsm/objects/Refractor.js +327 -327
  383. package/examples/jsm/objects/ShadowMesh.js +80 -80
  384. package/examples/jsm/objects/Sky.js +219 -219
  385. package/examples/jsm/objects/Water.js +333 -333
  386. package/examples/jsm/objects/Water2.js +361 -361
  387. package/examples/jsm/offscreen/jank.js +45 -45
  388. package/examples/jsm/offscreen/offscreen.js +8 -8
  389. package/examples/jsm/offscreen/scene.js +86 -86
  390. package/examples/jsm/physics/AmmoPhysics.js +306 -306
  391. package/examples/jsm/physics/RapierPhysics.js +220 -220
  392. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  393. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  394. package/examples/jsm/postprocessing/BokehPass.js +141 -141
  395. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  396. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  397. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  398. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  399. package/examples/jsm/postprocessing/FilmPass.js +64 -64
  400. package/examples/jsm/postprocessing/GTAOPass.js +582 -582
  401. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  402. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  403. package/examples/jsm/postprocessing/LUTPass.js +174 -174
  404. package/examples/jsm/postprocessing/MaskPass.js +104 -104
  405. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  406. package/examples/jsm/postprocessing/OutputPass.js +97 -95
  407. package/examples/jsm/postprocessing/Pass.js +95 -95
  408. package/examples/jsm/postprocessing/RenderPass.js +99 -99
  409. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  410. package/examples/jsm/postprocessing/SAOPass.js +335 -335
  411. package/examples/jsm/postprocessing/SMAAPass.js +199 -199
  412. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  413. package/examples/jsm/postprocessing/SSAOPass.js +420 -420
  414. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  415. package/examples/jsm/postprocessing/SavePass.js +79 -79
  416. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  417. package/examples/jsm/postprocessing/TAARenderPass.js +188 -188
  418. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  419. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -415
  420. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  421. package/examples/jsm/renderers/CSS3DRenderer.js +329 -329
  422. package/examples/jsm/renderers/Projector.js +918 -918
  423. package/examples/jsm/renderers/SVGRenderer.js +556 -556
  424. package/examples/jsm/renderers/common/Animation.js +47 -47
  425. package/examples/jsm/renderers/common/Attributes.js +75 -75
  426. package/examples/jsm/renderers/common/Backend.js +195 -193
  427. package/examples/jsm/renderers/common/Background.js +134 -134
  428. package/examples/jsm/renderers/common/Binding.js +25 -25
  429. package/examples/jsm/renderers/common/Bindings.js +173 -173
  430. package/examples/jsm/renderers/common/Buffer.js +38 -38
  431. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  432. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  433. package/examples/jsm/renderers/common/ClippingContext.js +165 -0
  434. package/examples/jsm/renderers/common/Color4.js +37 -37
  435. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  436. package/examples/jsm/renderers/common/Constants.js +14 -14
  437. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  438. package/examples/jsm/renderers/common/DataMap.js +54 -54
  439. package/examples/jsm/renderers/common/Geometries.js +215 -215
  440. package/examples/jsm/renderers/common/Info.js +107 -107
  441. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  442. package/examples/jsm/renderers/common/Pipelines.js +322 -322
  443. package/examples/jsm/renderers/common/PostProcessing.js +25 -25
  444. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -20
  445. package/examples/jsm/renderers/common/RenderContext.js +43 -41
  446. package/examples/jsm/renderers/common/RenderContexts.js +63 -74
  447. package/examples/jsm/renderers/common/RenderList.js +186 -186
  448. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  449. package/examples/jsm/renderers/common/RenderObject.js +221 -178
  450. package/examples/jsm/renderers/common/RenderObjects.js +93 -91
  451. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  452. package/examples/jsm/renderers/common/Renderer.js +1304 -1062
  453. package/examples/jsm/renderers/common/SampledTexture.js +83 -83
  454. package/examples/jsm/renderers/common/Sampler.js +18 -18
  455. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  456. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -21
  457. package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
  458. package/examples/jsm/renderers/common/StorageTexture.js +20 -20
  459. package/examples/jsm/renderers/common/Textures.js +344 -354
  460. package/examples/jsm/renderers/common/Uniform.js +140 -140
  461. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  462. package/examples/jsm/renderers/common/UniformsGroup.js +301 -299
  463. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -44
  464. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -49
  465. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -15
  466. package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
  467. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  468. package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
  469. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -44
  470. package/examples/jsm/renderers/common/nodes/Nodes.js +496 -495
  471. package/examples/jsm/renderers/webgl/WebGLBackend.js +1382 -1290
  472. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +804 -679
  473. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +258 -252
  474. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -36
  475. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -11
  476. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -36
  477. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -738
  478. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +694 -647
  479. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +285 -284
  480. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -320
  481. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +26 -26
  482. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +794 -794
  483. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +51 -51
  484. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1322 -1321
  485. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -53
  486. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1078 -1098
  487. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  488. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +293 -287
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -244
  491. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -324
  492. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +591 -570
  493. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -285
  494. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -1040
  495. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -93
  496. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -89
  497. package/examples/jsm/shaders/AfterimageShader.js +58 -58
  498. package/examples/jsm/shaders/BasicShader.js +29 -29
  499. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  500. package/examples/jsm/shaders/BlendShader.js +49 -49
  501. package/examples/jsm/shaders/BokehShader.js +145 -145
  502. package/examples/jsm/shaders/BokehShader2.js +397 -397
  503. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -56
  504. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -52
  505. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  506. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  507. package/examples/jsm/shaders/CopyShader.js +45 -45
  508. package/examples/jsm/shaders/DOFMipMapShader.js +56 -56
  509. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -171
  510. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  511. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  512. package/examples/jsm/shaders/ExposureShader.js +44 -44
  513. package/examples/jsm/shaders/FXAAShader.js +288 -288
  514. package/examples/jsm/shaders/FilmShader.js +59 -59
  515. package/examples/jsm/shaders/FocusShader.js +89 -89
  516. package/examples/jsm/shaders/FreiChenShader.js +96 -96
  517. package/examples/jsm/shaders/GTAOShader.js +424 -424
  518. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  519. package/examples/jsm/shaders/GodRaysShader.js +321 -321
  520. package/examples/jsm/shaders/HalftoneShader.js +312 -312
  521. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  522. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -63
  523. package/examples/jsm/shaders/HueSaturationShader.js +67 -67
  524. package/examples/jsm/shaders/KaleidoShader.js +58 -58
  525. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -66
  526. package/examples/jsm/shaders/LuminosityShader.js +48 -48
  527. package/examples/jsm/shaders/MMDToonShader.js +134 -134
  528. package/examples/jsm/shaders/MirrorShader.js +56 -56
  529. package/examples/jsm/shaders/NormalMapShader.js +55 -55
  530. package/examples/jsm/shaders/OutputShader.js +85 -81
  531. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -226
  532. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  533. package/examples/jsm/shaders/SAOShader.js +179 -179
  534. package/examples/jsm/shaders/SMAAShader.js +466 -466
  535. package/examples/jsm/shaders/SSAOShader.js +300 -300
  536. package/examples/jsm/shaders/SSRShader.js +370 -370
  537. package/examples/jsm/shaders/SepiaShader.js +52 -52
  538. package/examples/jsm/shaders/SobelOperatorShader.js +92 -92
  539. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -90
  540. package/examples/jsm/shaders/TechnicolorShader.js +45 -45
  541. package/examples/jsm/shaders/ToonShader.js +326 -326
  542. package/examples/jsm/shaders/TriangleBlurShader.js +74 -74
  543. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -47
  544. package/examples/jsm/shaders/VelocityShader.js +130 -130
  545. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  546. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -63
  547. package/examples/jsm/shaders/VignetteShader.js +51 -51
  548. package/examples/jsm/shaders/VolumeShader.js +289 -289
  549. package/examples/jsm/shaders/WaterRefractionShader.js +95 -95
  550. package/examples/jsm/textures/FlakesTexture.js +40 -40
  551. package/examples/jsm/transpiler/AST.js +270 -270
  552. package/examples/jsm/transpiler/GLSLDecoder.js +941 -941
  553. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -49
  554. package/examples/jsm/transpiler/TSLEncoder.js +715 -715
  555. package/examples/jsm/transpiler/Transpiler.js +18 -18
  556. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1371
  557. package/examples/jsm/utils/CameraUtils.js +73 -73
  558. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  559. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  560. package/examples/jsm/utils/GeometryUtils.js +221 -221
  561. package/examples/jsm/utils/LDrawUtils.js +202 -202
  562. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  563. package/examples/jsm/utils/SceneUtils.js +254 -254
  564. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  565. package/examples/jsm/utils/SkeletonUtils.js +424 -413
  566. package/examples/jsm/utils/SortUtils.js +160 -160
  567. package/examples/jsm/utils/TextureUtils.js +98 -98
  568. package/examples/jsm/utils/UVsDebug.js +165 -165
  569. package/examples/jsm/utils/WorkerPool.js +102 -102
  570. package/examples/jsm/webxr/ARButton.js +232 -232
  571. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  572. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -416
  573. package/examples/jsm/webxr/Text2D.js +38 -38
  574. package/examples/jsm/webxr/VRButton.js +233 -225
  575. package/examples/jsm/webxr/XRButton.js +223 -224
  576. package/examples/jsm/webxr/XRControllerModelFactory.js +323 -315
  577. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  578. package/examples/jsm/webxr/XRHandMeshModel.js +116 -116
  579. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  580. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -105
  581. package/examples/jsm/webxr/XRPlanes.js +100 -100
  582. package/package.json +4 -4
  583. package/src/Three.Legacy.js +21 -1
  584. package/src/Three.js +183 -184
  585. package/src/animation/AnimationAction.js +700 -700
  586. package/src/animation/AnimationClip.js +473 -473
  587. package/src/animation/AnimationMixer.js +770 -770
  588. package/src/animation/AnimationObjectGroup.js +387 -387
  589. package/src/animation/AnimationUtils.js +356 -356
  590. package/src/animation/KeyframeTrack.js +462 -462
  591. package/src/animation/PropertyBinding.js +719 -719
  592. package/src/animation/PropertyMixer.js +318 -318
  593. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  594. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  595. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  596. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  597. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  598. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  599. package/src/audio/Audio.js +400 -400
  600. package/src/audio/AudioAnalyser.js +40 -40
  601. package/src/audio/AudioContext.js +25 -25
  602. package/src/audio/AudioListener.js +140 -140
  603. package/src/audio/PositionalAudio.js +146 -146
  604. package/src/cameras/ArrayCamera.js +17 -17
  605. package/src/cameras/Camera.js +69 -69
  606. package/src/cameras/CubeCamera.js +173 -173
  607. package/src/cameras/OrthographicCamera.js +136 -136
  608. package/src/cameras/PerspectiveCamera.js +268 -268
  609. package/src/cameras/StereoCamera.js +100 -100
  610. package/src/constants.js +217 -216
  611. package/src/core/BufferAttribute.js +639 -650
  612. package/src/core/BufferGeometry.js +1073 -1079
  613. package/src/core/Clock.js +74 -74
  614. package/src/core/EventDispatcher.js +87 -87
  615. package/src/core/GLBufferAttribute.js +60 -60
  616. package/src/core/InstancedBufferAttribute.js +39 -39
  617. package/src/core/InstancedBufferGeometry.js +40 -40
  618. package/src/core/InstancedInterleavedBuffer.js +48 -48
  619. package/src/core/InterleavedBuffer.js +166 -166
  620. package/src/core/InterleavedBufferAttribute.js +351 -351
  621. package/src/core/Layers.js +60 -60
  622. package/src/core/Object3D.js +1019 -1008
  623. package/src/core/Raycaster.js +124 -110
  624. package/src/core/RenderTarget.js +154 -131
  625. package/src/core/Uniform.js +17 -17
  626. package/src/core/UniformsGroup.js +98 -98
  627. package/src/extras/DataUtils.js +176 -176
  628. package/src/extras/Earcut.js +789 -789
  629. package/src/extras/ImageUtils.js +129 -129
  630. package/src/extras/PMREMGenerator.js +912 -910
  631. package/src/extras/ShapeUtils.js +92 -92
  632. package/src/extras/core/Curve.js +416 -416
  633. package/src/extras/core/CurvePath.js +255 -255
  634. package/src/extras/core/Interpolations.js +79 -79
  635. package/src/extras/core/Path.js +196 -196
  636. package/src/extras/core/Shape.js +102 -102
  637. package/src/extras/core/ShapePath.js +291 -291
  638. package/src/extras/curves/ArcCurve.js +17 -17
  639. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  640. package/src/extras/curves/CubicBezierCurve.js +78 -78
  641. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  642. package/src/extras/curves/Curves.js +10 -10
  643. package/src/extras/curves/EllipseCurve.js +156 -156
  644. package/src/extras/curves/LineCurve.js +92 -92
  645. package/src/extras/curves/LineCurve3.js +92 -92
  646. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  647. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  648. package/src/extras/curves/SplineCurve.js +97 -97
  649. package/src/geometries/BoxGeometry.js +180 -180
  650. package/src/geometries/CapsuleGeometry.js +33 -33
  651. package/src/geometries/CircleGeometry.js +101 -101
  652. package/src/geometries/ConeGeometry.js +31 -31
  653. package/src/geometries/CylinderGeometry.js +286 -286
  654. package/src/geometries/DodecahedronGeometry.js +66 -66
  655. package/src/geometries/EdgesGeometry.js +152 -152
  656. package/src/geometries/ExtrudeGeometry.js +814 -814
  657. package/src/geometries/Geometries.js +21 -21
  658. package/src/geometries/IcosahedronGeometry.js +42 -42
  659. package/src/geometries/LatheGeometry.js +189 -189
  660. package/src/geometries/OctahedronGeometry.js +37 -37
  661. package/src/geometries/PlaneGeometry.js +98 -98
  662. package/src/geometries/PolyhedronGeometry.js +319 -319
  663. package/src/geometries/RingGeometry.js +128 -128
  664. package/src/geometries/ShapeGeometry.js +195 -195
  665. package/src/geometries/SphereGeometry.js +137 -137
  666. package/src/geometries/TetrahedronGeometry.js +34 -34
  667. package/src/geometries/TorusGeometry.js +120 -120
  668. package/src/geometries/TorusKnotGeometry.js +167 -167
  669. package/src/geometries/TubeGeometry.js +203 -203
  670. package/src/geometries/WireframeGeometry.js +147 -147
  671. package/src/helpers/ArrowHelper.js +114 -114
  672. package/src/helpers/AxesHelper.js +68 -68
  673. package/src/helpers/Box3Helper.js +55 -55
  674. package/src/helpers/BoxHelper.js +113 -113
  675. package/src/helpers/CameraHelper.js +269 -269
  676. package/src/helpers/DirectionalLightHelper.js +93 -93
  677. package/src/helpers/GridHelper.js +56 -56
  678. package/src/helpers/HemisphereLightHelper.js +88 -88
  679. package/src/helpers/PlaneHelper.js +63 -63
  680. package/src/helpers/PointLightHelper.js +92 -92
  681. package/src/helpers/PolarGridHelper.js +96 -96
  682. package/src/helpers/SkeletonHelper.js +128 -128
  683. package/src/helpers/SpotLightHelper.js +111 -94
  684. package/src/lights/AmbientLight.js +17 -17
  685. package/src/lights/DirectionalLight.js +43 -43
  686. package/src/lights/DirectionalLightShadow.js +16 -16
  687. package/src/lights/HemisphereLight.js +34 -34
  688. package/src/lights/Light.js +58 -58
  689. package/src/lights/LightProbe.js +47 -47
  690. package/src/lights/LightShadow.js +147 -147
  691. package/src/lights/PointLight.js +57 -57
  692. package/src/lights/PointLightShadow.js +96 -96
  693. package/src/lights/RectAreaLight.js +56 -56
  694. package/src/lights/SpotLight.js +71 -71
  695. package/src/lights/SpotLightShadow.js +50 -50
  696. package/src/loaders/AnimationLoader.js +66 -66
  697. package/src/loaders/AudioLoader.js +66 -66
  698. package/src/loaders/BufferGeometryLoader.js +217 -217
  699. package/src/loaders/Cache.js +42 -42
  700. package/src/loaders/CompressedTextureLoader.js +134 -134
  701. package/src/loaders/CubeTextureLoader.js +58 -58
  702. package/src/loaders/DataTextureLoader.js +131 -135
  703. package/src/loaders/FileLoader.js +284 -284
  704. package/src/loaders/ImageBitmapLoader.js +123 -123
  705. package/src/loaders/ImageLoader.js +91 -91
  706. package/src/loaders/Loader.js +72 -72
  707. package/src/loaders/LoaderUtils.js +75 -75
  708. package/src/loaders/LoadingManager.js +142 -142
  709. package/src/loaders/MaterialLoader.js +373 -372
  710. package/src/loaders/ObjectLoader.js +1149 -1148
  711. package/src/loaders/TextureLoader.js +41 -41
  712. package/src/materials/LineBasicMaterial.js +49 -53
  713. package/src/materials/LineDashedMaterial.js +35 -35
  714. package/src/materials/Material.js +523 -522
  715. package/src/materials/Materials.js +39 -39
  716. package/src/materials/MeshBasicMaterial.js +84 -85
  717. package/src/materials/MeshDepthMaterial.js +54 -54
  718. package/src/materials/MeshDistanceMaterial.js +43 -43
  719. package/src/materials/MeshLambertMaterial.js +119 -120
  720. package/src/materials/MeshMatcapMaterial.js +81 -85
  721. package/src/materials/MeshNormalMaterial.js +61 -61
  722. package/src/materials/MeshPhongMaterial.js +123 -124
  723. package/src/materials/MeshPhysicalMaterial.js +224 -224
  724. package/src/materials/MeshStandardMaterial.js +127 -128
  725. package/src/materials/MeshToonMaterial.js +102 -106
  726. package/src/materials/PointsMaterial.js +50 -54
  727. package/src/materials/RawShaderMaterial.js +17 -17
  728. package/src/materials/ShaderMaterial.js +189 -190
  729. package/src/materials/ShadowMaterial.js +37 -37
  730. package/src/materials/SpriteMaterial.js +54 -54
  731. package/src/math/Box2.js +204 -204
  732. package/src/math/Box3.js +534 -534
  733. package/src/math/Color.js +623 -623
  734. package/src/math/ColorManagement.js +139 -139
  735. package/src/math/Cylindrical.js +61 -61
  736. package/src/math/Euler.js +315 -315
  737. package/src/math/Frustum.js +186 -186
  738. package/src/math/Interpolant.js +241 -241
  739. package/src/math/Line3.js +115 -115
  740. package/src/math/MathUtils.js +363 -363
  741. package/src/math/Matrix3.js +388 -388
  742. package/src/math/Matrix4.js +915 -915
  743. package/src/math/Plane.js +205 -205
  744. package/src/math/Quaternion.js +686 -685
  745. package/src/math/Ray.js +493 -493
  746. package/src/math/Sphere.js +245 -245
  747. package/src/math/Spherical.js +86 -86
  748. package/src/math/SphericalHarmonics3.js +243 -243
  749. package/src/math/Triangle.js +311 -311
  750. package/src/math/Vector2.js +480 -480
  751. package/src/math/Vector3.js +724 -724
  752. package/src/math/Vector4.js +644 -644
  753. package/src/math/interpolants/CubicInterpolant.js +150 -150
  754. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  755. package/src/math/interpolants/LinearInterpolant.js +38 -38
  756. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  757. package/src/objects/BatchedMesh.js +1019 -1019
  758. package/src/objects/Bone.js +17 -17
  759. package/src/objects/Group.js +17 -17
  760. package/src/objects/InstancedMesh.js +267 -214
  761. package/src/objects/LOD.js +214 -214
  762. package/src/objects/Line.js +222 -222
  763. package/src/objects/LineLoop.js +17 -17
  764. package/src/objects/LineSegments.js +55 -55
  765. package/src/objects/Mesh.js +428 -429
  766. package/src/objects/Points.js +166 -166
  767. package/src/objects/Skeleton.js +277 -277
  768. package/src/objects/SkinnedMesh.js +257 -257
  769. package/src/objects/Sprite.js +181 -181
  770. package/src/renderers/WebGL1Renderer.js +7 -7
  771. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  772. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  773. package/src/renderers/WebGLCubeRenderTarget.js +146 -155
  774. package/src/renderers/WebGLRenderTarget.js +15 -15
  775. package/src/renderers/WebGLRenderer.js +2615 -2631
  776. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  777. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  778. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  779. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  780. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
  781. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  782. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
  783. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  784. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
  785. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
  786. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  787. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  788. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  789. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
  790. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  791. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  792. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  793. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
  794. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  795. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  796. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  797. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  798. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  799. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  800. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  801. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  802. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
  803. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
  804. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
  805. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  806. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  807. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
  808. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  809. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  810. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  811. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  812. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  813. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -14
  815. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  816. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  817. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  818. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  819. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  820. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  821. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  822. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  823. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  824. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  825. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
  826. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  827. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  828. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  829. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
  830. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  831. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  832. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  833. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  834. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
  835. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  836. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  837. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
  838. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
  839. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  840. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  841. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  842. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  843. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  844. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  845. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
  846. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  847. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  848. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  849. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  850. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  851. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  852. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  853. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  854. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
  855. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  856. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  857. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  858. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  859. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  860. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  861. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  862. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  863. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  864. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  865. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
  866. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  867. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  868. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  869. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  870. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  871. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  872. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  873. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
  874. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  875. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  876. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  877. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  878. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  879. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
  880. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  882. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  883. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  884. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  885. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
  886. package/src/renderers/shaders/ShaderChunk.js +272 -274
  887. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
  888. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
  889. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  890. package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
  891. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
  892. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  893. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
  894. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
  895. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
  896. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
  897. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
  898. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
  899. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
  900. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
  901. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
  902. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
  903. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  904. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  905. package/src/renderers/shaders/ShaderLib.js +360 -367
  906. package/src/renderers/shaders/UniformsLib.js +231 -236
  907. package/src/renderers/shaders/UniformsUtils.js +104 -104
  908. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  909. package/src/renderers/webgl/WebGLAttributes.js +229 -229
  910. package/src/renderers/webgl/WebGLBackground.js +257 -239
  911. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  912. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
  913. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  914. package/src/renderers/webgl/WebGLClipping.js +171 -171
  915. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  916. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
  917. package/src/renderers/webgl/WebGLExtensions.js +97 -97
  918. package/src/renderers/webgl/WebGLGeometries.js +211 -211
  919. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
  920. package/src/renderers/webgl/WebGLInfo.js +71 -71
  921. package/src/renderers/webgl/WebGLLights.js +590 -590
  922. package/src/renderers/webgl/WebGLMaterials.js +590 -576
  923. package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
  924. package/src/renderers/webgl/WebGLObjects.js +92 -92
  925. package/src/renderers/webgl/WebGLProgram.js +1120 -1112
  926. package/src/renderers/webgl/WebGLPrograms.js +664 -663
  927. package/src/renderers/webgl/WebGLProperties.js +48 -48
  928. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  929. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  930. package/src/renderers/webgl/WebGLShader.js +12 -12
  931. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  932. package/src/renderers/webgl/WebGLShadowMap.js +424 -424
  933. package/src/renderers/webgl/WebGLState.js +1318 -1328
  934. package/src/renderers/webgl/WebGLTextures.js +2213 -2117
  935. package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
  936. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
  937. package/src/renderers/webgl/WebGLUtils.js +283 -283
  938. package/src/renderers/webxr/WebXRController.js +343 -343
  939. package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
  940. package/src/renderers/webxr/WebXRManager.js +824 -840
  941. package/src/scenes/Fog.js +38 -38
  942. package/src/scenes/FogExp2.js +35 -35
  943. package/src/scenes/Scene.js +71 -63
  944. package/src/textures/CanvasTexture.js +17 -17
  945. package/src/textures/CompressedArrayTexture.js +18 -18
  946. package/src/textures/CompressedCubeTexture.js +19 -19
  947. package/src/textures/CompressedTexture.js +28 -28
  948. package/src/textures/CubeTexture.js +33 -33
  949. package/src/textures/Data3DTexture.js +35 -35
  950. package/src/textures/DataArrayTexture.js +27 -27
  951. package/src/textures/DataTexture.js +22 -22
  952. package/src/textures/DepthTexture.js +58 -58
  953. package/src/textures/FramebufferTexture.js +23 -23
  954. package/src/textures/Source.js +128 -127
  955. package/src/textures/Texture.js +310 -338
  956. package/src/textures/VideoTexture.js +55 -55
  957. package/src/utils.js +91 -91
  958. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,444 +1,444 @@
1
- // Ported from Stefan Gustavson's java implementation
2
- // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
3
- // Read Stefan's excellent paper for details on how this code works.
4
- //
5
- // Sean McCullough banksean@gmail.com
6
- //
7
- // Added 4D noise
8
-
9
- /**
10
- * You can pass in a random number generator object if you like.
11
- * It is assumed to have a random() method.
12
- */
13
- class SimplexNoise {
14
-
15
- constructor( r = Math ) {
16
-
17
- this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],
18
- [ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ],
19
- [ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];
20
-
21
- this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ],
22
- [ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ],
23
- [ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ],
24
- [ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ],
25
- [ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ],
26
- [ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ],
27
- [ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ],
28
- [ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];
29
-
30
- this.p = [];
31
-
32
- for ( let i = 0; i < 256; i ++ ) {
33
-
34
- this.p[ i ] = Math.floor( r.random() * 256 );
35
-
36
- }
37
-
38
- // To remove the need for index wrapping, double the permutation table length
39
- this.perm = [];
40
-
41
- for ( let i = 0; i < 512; i ++ ) {
42
-
43
- this.perm[ i ] = this.p[ i & 255 ];
44
-
45
- }
46
-
47
- // A lookup table to traverse the simplex around a given point in 4D.
48
- // Details can be found where this table is used, in the 4D noise method.
49
- this.simplex = [
50
- [ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ],
51
- [ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ],
52
- [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
53
- [ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ],
54
- [ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ],
55
- [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
56
- [ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ],
57
- [ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];
58
-
59
- }
60
-
61
- dot( g, x, y ) {
62
-
63
- return g[ 0 ] * x + g[ 1 ] * y;
64
-
65
- }
66
-
67
- dot3( g, x, y, z ) {
68
-
69
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
70
-
71
- }
72
-
73
- dot4( g, x, y, z, w ) {
74
-
75
- return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
76
-
77
- }
78
-
79
- noise( xin, yin ) {
80
-
81
- let n0; // Noise contributions from the three corners
82
- let n1;
83
- let n2;
84
- // Skew the input space to determine which simplex cell we're in
85
- const F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );
86
- const s = ( xin + yin ) * F2; // Hairy factor for 2D
87
- const i = Math.floor( xin + s );
88
- const j = Math.floor( yin + s );
89
- const G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;
90
- const t = ( i + j ) * G2;
91
- const X0 = i - t; // Unskew the cell origin back to (x,y) space
92
- const Y0 = j - t;
93
- const x0 = xin - X0; // The x,y distances from the cell origin
94
- const y0 = yin - Y0;
95
-
96
- // For the 2D case, the simplex shape is an equilateral triangle.
97
- // Determine which simplex we are in.
98
- let i1; // Offsets for second (middle) corner of simplex in (i,j) coords
99
-
100
- let j1;
101
- if ( x0 > y0 ) {
102
-
103
- i1 = 1; j1 = 0;
104
-
105
- // lower triangle, XY order: (0,0)->(1,0)->(1,1)
106
-
107
- } else {
108
-
109
- i1 = 0; j1 = 1;
110
-
111
- } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
112
-
113
- // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
- // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
- // c = (3-sqrt(3))/6
116
- const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
- const y1 = y0 - j1 + G2;
118
- const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
- const y2 = y0 - 1.0 + 2.0 * G2;
120
- // Work out the hashed gradient indices of the three simplex corners
121
- const ii = i & 255;
122
- const jj = j & 255;
123
- const gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;
124
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;
125
- const gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;
126
- // Calculate the contribution from the three corners
127
- let t0 = 0.5 - x0 * x0 - y0 * y0;
128
- if ( t0 < 0 ) n0 = 0.0;
129
- else {
130
-
131
- t0 *= t0;
132
- n0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
133
-
134
- }
135
-
136
- let t1 = 0.5 - x1 * x1 - y1 * y1;
137
- if ( t1 < 0 ) n1 = 0.0;
138
- else {
139
-
140
- t1 *= t1;
141
- n1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );
142
-
143
- }
144
-
145
- let t2 = 0.5 - x2 * x2 - y2 * y2;
146
- if ( t2 < 0 ) n2 = 0.0;
147
- else {
148
-
149
- t2 *= t2;
150
- n2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );
151
-
152
- }
153
-
154
- // Add contributions from each corner to get the final noise value.
155
- // The result is scaled to return values in the interval [-1,1].
156
- return 70.0 * ( n0 + n1 + n2 );
157
-
158
- }
159
-
160
- // 3D simplex noise
161
- noise3d( xin, yin, zin ) {
162
-
163
- let n0; // Noise contributions from the four corners
164
- let n1;
165
- let n2;
166
- let n3;
167
- // Skew the input space to determine which simplex cell we're in
168
- const F3 = 1.0 / 3.0;
169
- const s = ( xin + yin + zin ) * F3; // Very nice and simple skew factor for 3D
170
- const i = Math.floor( xin + s );
171
- const j = Math.floor( yin + s );
172
- const k = Math.floor( zin + s );
173
- const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
174
- const t = ( i + j + k ) * G3;
175
- const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
- const Y0 = j - t;
177
- const Z0 = k - t;
178
- const x0 = xin - X0; // The x,y,z distances from the cell origin
179
- const y0 = yin - Y0;
180
- const z0 = zin - Z0;
181
-
182
- // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
183
- // Determine which simplex we are in.
184
- let i1; // Offsets for second corner of simplex in (i,j,k) coords
185
-
186
- let j1;
187
- let k1;
188
- let i2; // Offsets for third corner of simplex in (i,j,k) coords
189
- let j2;
190
- let k2;
191
- if ( x0 >= y0 ) {
192
-
193
- if ( y0 >= z0 ) {
194
-
195
- i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
196
-
197
- // X Y Z order
198
-
199
- } else if ( x0 >= z0 ) {
200
-
201
- i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1;
202
-
203
- // X Z Y order
204
-
205
- } else {
206
-
207
- i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1;
208
-
209
- } // Z X Y order
210
-
211
- } else { // x0<y0
212
-
213
- if ( y0 < z0 ) {
214
-
215
- i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1;
216
-
217
- // Z Y X order
218
-
219
- } else if ( x0 < z0 ) {
220
-
221
- i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1;
222
-
223
- // Y Z X order
224
-
225
- } else {
226
-
227
- i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
228
-
229
- } // Y X Z order
230
-
231
- }
232
-
233
- // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
234
- // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
235
- // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
236
- // c = 1/6.
237
- const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
238
- const y1 = y0 - j1 + G3;
239
- const z1 = z0 - k1 + G3;
240
- const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
241
- const y2 = y0 - j2 + 2.0 * G3;
242
- const z2 = z0 - k2 + 2.0 * G3;
243
- const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
244
- const y3 = y0 - 1.0 + 3.0 * G3;
245
- const z3 = z0 - 1.0 + 3.0 * G3;
246
- // Work out the hashed gradient indices of the four simplex corners
247
- const ii = i & 255;
248
- const jj = j & 255;
249
- const kk = k & 255;
250
- const gi0 = this.perm[ ii + this.perm[ jj + this.perm[ kk ] ] ] % 12;
251
- const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 + this.perm[ kk + k1 ] ] ] % 12;
252
- const gi2 = this.perm[ ii + i2 + this.perm[ jj + j2 + this.perm[ kk + k2 ] ] ] % 12;
253
- const gi3 = this.perm[ ii + 1 + this.perm[ jj + 1 + this.perm[ kk + 1 ] ] ] % 12;
254
- // Calculate the contribution from the four corners
255
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
- if ( t0 < 0 ) n0 = 0.0;
257
- else {
258
-
259
- t0 *= t0;
260
- n0 = t0 * t0 * this.dot3( this.grad3[ gi0 ], x0, y0, z0 );
261
-
262
- }
263
-
264
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
265
- if ( t1 < 0 ) n1 = 0.0;
266
- else {
267
-
268
- t1 *= t1;
269
- n1 = t1 * t1 * this.dot3( this.grad3[ gi1 ], x1, y1, z1 );
270
-
271
- }
272
-
273
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
274
- if ( t2 < 0 ) n2 = 0.0;
275
- else {
276
-
277
- t2 *= t2;
278
- n2 = t2 * t2 * this.dot3( this.grad3[ gi2 ], x2, y2, z2 );
279
-
280
- }
281
-
282
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
283
- if ( t3 < 0 ) n3 = 0.0;
284
- else {
285
-
286
- t3 *= t3;
287
- n3 = t3 * t3 * this.dot3( this.grad3[ gi3 ], x3, y3, z3 );
288
-
289
- }
290
-
291
- // Add contributions from each corner to get the final noise value.
292
- // The result is scaled to stay just inside [-1,1]
293
- return 32.0 * ( n0 + n1 + n2 + n3 );
294
-
295
- }
296
-
297
- // 4D simplex noise
298
- noise4d( x, y, z, w ) {
299
-
300
- // For faster and easier lookups
301
- const grad4 = this.grad4;
302
- const simplex = this.simplex;
303
- const perm = this.perm;
304
-
305
- // The skewing and unskewing factors are hairy again for the 4D case
306
- const F4 = ( Math.sqrt( 5.0 ) - 1.0 ) / 4.0;
307
- const G4 = ( 5.0 - Math.sqrt( 5.0 ) ) / 20.0;
308
- let n0; // Noise contributions from the five corners
309
- let n1;
310
- let n2;
311
- let n3;
312
- let n4;
313
- // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
314
- const s = ( x + y + z + w ) * F4; // Factor for 4D skewing
315
- const i = Math.floor( x + s );
316
- const j = Math.floor( y + s );
317
- const k = Math.floor( z + s );
318
- const l = Math.floor( w + s );
319
- const t = ( i + j + k + l ) * G4; // Factor for 4D unskewing
320
- const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
321
- const Y0 = j - t;
322
- const Z0 = k - t;
323
- const W0 = l - t;
324
- const x0 = x - X0; // The x,y,z,w distances from the cell origin
325
- const y0 = y - Y0;
326
- const z0 = z - Z0;
327
- const w0 = w - W0;
328
-
329
- // For the 4D case, the simplex is a 4D shape I won't even try to describe.
330
- // To find out which of the 24 possible simplices we're in, we need to
331
- // determine the magnitude ordering of x0, y0, z0 and w0.
332
- // The method below is a good way of finding the ordering of x,y,z,w and
333
- // then find the correct traversal order for the simplex we’re in.
334
- // First, six pair-wise comparisons are performed between each possible pair
335
- // of the four coordinates, and the results are used to add up binary bits
336
- // for an integer index.
337
- const c1 = ( x0 > y0 ) ? 32 : 0;
338
- const c2 = ( x0 > z0 ) ? 16 : 0;
339
- const c3 = ( y0 > z0 ) ? 8 : 0;
340
- const c4 = ( x0 > w0 ) ? 4 : 0;
341
- const c5 = ( y0 > w0 ) ? 2 : 0;
342
- const c6 = ( z0 > w0 ) ? 1 : 0;
343
- const c = c1 + c2 + c3 + c4 + c5 + c6;
344
-
345
- // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
346
- // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
347
- // impossible. Only the 24 indices which have non-zero entries make any sense.
348
- // We use a thresholding to set the coordinates in turn from the largest magnitude.
349
- // The number 3 in the "simplex" array is at the position of the largest coordinate.
350
- const i1 = simplex[ c ][ 0 ] >= 3 ? 1 : 0;
351
- const j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;
352
- const k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;
353
- const l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;
354
- // The number 2 in the "simplex" array is at the second largest coordinate.
355
- const i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;
356
- const j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;
357
- const k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;
358
- const l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;
359
- // The number 1 in the "simplex" array is at the second smallest coordinate.
360
- const i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;
361
- const j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;
362
- const k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;
363
- const l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;
364
- // The fifth corner has all coordinate offsets = 1, so no need to look that up.
365
- const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
366
- const y1 = y0 - j1 + G4;
367
- const z1 = z0 - k1 + G4;
368
- const w1 = w0 - l1 + G4;
369
- const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
370
- const y2 = y0 - j2 + 2.0 * G4;
371
- const z2 = z0 - k2 + 2.0 * G4;
372
- const w2 = w0 - l2 + 2.0 * G4;
373
- const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
374
- const y3 = y0 - j3 + 3.0 * G4;
375
- const z3 = z0 - k3 + 3.0 * G4;
376
- const w3 = w0 - l3 + 3.0 * G4;
377
- const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
378
- const y4 = y0 - 1.0 + 4.0 * G4;
379
- const z4 = z0 - 1.0 + 4.0 * G4;
380
- const w4 = w0 - 1.0 + 4.0 * G4;
381
- // Work out the hashed gradient indices of the five simplex corners
382
- const ii = i & 255;
383
- const jj = j & 255;
384
- const kk = k & 255;
385
- const ll = l & 255;
386
- const gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;
387
- const gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;
388
- const gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;
389
- const gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;
390
- const gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;
391
- // Calculate the contribution from the five corners
392
- let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
393
- if ( t0 < 0 ) n0 = 0.0;
394
- else {
395
-
396
- t0 *= t0;
397
- n0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );
398
-
399
- }
400
-
401
- let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
402
- if ( t1 < 0 ) n1 = 0.0;
403
- else {
404
-
405
- t1 *= t1;
406
- n1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );
407
-
408
- }
409
-
410
- let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
411
- if ( t2 < 0 ) n2 = 0.0;
412
- else {
413
-
414
- t2 *= t2;
415
- n2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );
416
-
417
- }
418
-
419
- let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
420
- if ( t3 < 0 ) n3 = 0.0;
421
- else {
422
-
423
- t3 *= t3;
424
- n3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );
425
-
426
- }
427
-
428
- let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
429
- if ( t4 < 0 ) n4 = 0.0;
430
- else {
431
-
432
- t4 *= t4;
433
- n4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );
434
-
435
- }
436
-
437
- // Sum up and scale the result to cover the range [-1,1]
438
- return 27.0 * ( n0 + n1 + n2 + n3 + n4 );
439
-
440
- }
441
-
442
- }
443
-
444
- export { SimplexNoise };
1
+ // Ported from Stefan Gustavson's java implementation
2
+ // http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
3
+ // Read Stefan's excellent paper for details on how this code works.
4
+ //
5
+ // Sean McCullough banksean@gmail.com
6
+ //
7
+ // Added 4D noise
8
+
9
+ /**
10
+ * You can pass in a random number generator object if you like.
11
+ * It is assumed to have a random() method.
12
+ */
13
+ class SimplexNoise {
14
+
15
+ constructor( r = Math ) {
16
+
17
+ this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],
18
+ [ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ],
19
+ [ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];
20
+
21
+ this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ],
22
+ [ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ],
23
+ [ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ],
24
+ [ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ],
25
+ [ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ],
26
+ [ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ],
27
+ [ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ],
28
+ [ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];
29
+
30
+ this.p = [];
31
+
32
+ for ( let i = 0; i < 256; i ++ ) {
33
+
34
+ this.p[ i ] = Math.floor( r.random() * 256 );
35
+
36
+ }
37
+
38
+ // To remove the need for index wrapping, double the permutation table length
39
+ this.perm = [];
40
+
41
+ for ( let i = 0; i < 512; i ++ ) {
42
+
43
+ this.perm[ i ] = this.p[ i & 255 ];
44
+
45
+ }
46
+
47
+ // A lookup table to traverse the simplex around a given point in 4D.
48
+ // Details can be found where this table is used, in the 4D noise method.
49
+ this.simplex = [
50
+ [ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ],
51
+ [ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ],
52
+ [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
53
+ [ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ],
54
+ [ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ],
55
+ [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
56
+ [ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ],
57
+ [ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];
58
+
59
+ }
60
+
61
+ dot( g, x, y ) {
62
+
63
+ return g[ 0 ] * x + g[ 1 ] * y;
64
+
65
+ }
66
+
67
+ dot3( g, x, y, z ) {
68
+
69
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
70
+
71
+ }
72
+
73
+ dot4( g, x, y, z, w ) {
74
+
75
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
76
+
77
+ }
78
+
79
+ noise( xin, yin ) {
80
+
81
+ let n0; // Noise contributions from the three corners
82
+ let n1;
83
+ let n2;
84
+ // Skew the input space to determine which simplex cell we're in
85
+ const F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );
86
+ const s = ( xin + yin ) * F2; // Hairy factor for 2D
87
+ const i = Math.floor( xin + s );
88
+ const j = Math.floor( yin + s );
89
+ const G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;
90
+ const t = ( i + j ) * G2;
91
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
92
+ const Y0 = j - t;
93
+ const x0 = xin - X0; // The x,y distances from the cell origin
94
+ const y0 = yin - Y0;
95
+
96
+ // For the 2D case, the simplex shape is an equilateral triangle.
97
+ // Determine which simplex we are in.
98
+ let i1; // Offsets for second (middle) corner of simplex in (i,j) coords
99
+
100
+ let j1;
101
+ if ( x0 > y0 ) {
102
+
103
+ i1 = 1; j1 = 0;
104
+
105
+ // lower triangle, XY order: (0,0)->(1,0)->(1,1)
106
+
107
+ } else {
108
+
109
+ i1 = 0; j1 = 1;
110
+
111
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
112
+
113
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
114
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
115
+ // c = (3-sqrt(3))/6
116
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
117
+ const y1 = y0 - j1 + G2;
118
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
119
+ const y2 = y0 - 1.0 + 2.0 * G2;
120
+ // Work out the hashed gradient indices of the three simplex corners
121
+ const ii = i & 255;
122
+ const jj = j & 255;
123
+ const gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;
124
+ const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;
125
+ const gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;
126
+ // Calculate the contribution from the three corners
127
+ let t0 = 0.5 - x0 * x0 - y0 * y0;
128
+ if ( t0 < 0 ) n0 = 0.0;
129
+ else {
130
+
131
+ t0 *= t0;
132
+ n0 = t0 * t0 * this.dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
133
+
134
+ }
135
+
136
+ let t1 = 0.5 - x1 * x1 - y1 * y1;
137
+ if ( t1 < 0 ) n1 = 0.0;
138
+ else {
139
+
140
+ t1 *= t1;
141
+ n1 = t1 * t1 * this.dot( this.grad3[ gi1 ], x1, y1 );
142
+
143
+ }
144
+
145
+ let t2 = 0.5 - x2 * x2 - y2 * y2;
146
+ if ( t2 < 0 ) n2 = 0.0;
147
+ else {
148
+
149
+ t2 *= t2;
150
+ n2 = t2 * t2 * this.dot( this.grad3[ gi2 ], x2, y2 );
151
+
152
+ }
153
+
154
+ // Add contributions from each corner to get the final noise value.
155
+ // The result is scaled to return values in the interval [-1,1].
156
+ return 70.0 * ( n0 + n1 + n2 );
157
+
158
+ }
159
+
160
+ // 3D simplex noise
161
+ noise3d( xin, yin, zin ) {
162
+
163
+ let n0; // Noise contributions from the four corners
164
+ let n1;
165
+ let n2;
166
+ let n3;
167
+ // Skew the input space to determine which simplex cell we're in
168
+ const F3 = 1.0 / 3.0;
169
+ const s = ( xin + yin + zin ) * F3; // Very nice and simple skew factor for 3D
170
+ const i = Math.floor( xin + s );
171
+ const j = Math.floor( yin + s );
172
+ const k = Math.floor( zin + s );
173
+ const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
174
+ const t = ( i + j + k ) * G3;
175
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
176
+ const Y0 = j - t;
177
+ const Z0 = k - t;
178
+ const x0 = xin - X0; // The x,y,z distances from the cell origin
179
+ const y0 = yin - Y0;
180
+ const z0 = zin - Z0;
181
+
182
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
183
+ // Determine which simplex we are in.
184
+ let i1; // Offsets for second corner of simplex in (i,j,k) coords
185
+
186
+ let j1;
187
+ let k1;
188
+ let i2; // Offsets for third corner of simplex in (i,j,k) coords
189
+ let j2;
190
+ let k2;
191
+ if ( x0 >= y0 ) {
192
+
193
+ if ( y0 >= z0 ) {
194
+
195
+ i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
196
+
197
+ // X Y Z order
198
+
199
+ } else if ( x0 >= z0 ) {
200
+
201
+ i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1;
202
+
203
+ // X Z Y order
204
+
205
+ } else {
206
+
207
+ i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1;
208
+
209
+ } // Z X Y order
210
+
211
+ } else { // x0<y0
212
+
213
+ if ( y0 < z0 ) {
214
+
215
+ i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1;
216
+
217
+ // Z Y X order
218
+
219
+ } else if ( x0 < z0 ) {
220
+
221
+ i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1;
222
+
223
+ // Y Z X order
224
+
225
+ } else {
226
+
227
+ i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
228
+
229
+ } // Y X Z order
230
+
231
+ }
232
+
233
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
234
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
235
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
236
+ // c = 1/6.
237
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
238
+ const y1 = y0 - j1 + G3;
239
+ const z1 = z0 - k1 + G3;
240
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
241
+ const y2 = y0 - j2 + 2.0 * G3;
242
+ const z2 = z0 - k2 + 2.0 * G3;
243
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
244
+ const y3 = y0 - 1.0 + 3.0 * G3;
245
+ const z3 = z0 - 1.0 + 3.0 * G3;
246
+ // Work out the hashed gradient indices of the four simplex corners
247
+ const ii = i & 255;
248
+ const jj = j & 255;
249
+ const kk = k & 255;
250
+ const gi0 = this.perm[ ii + this.perm[ jj + this.perm[ kk ] ] ] % 12;
251
+ const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 + this.perm[ kk + k1 ] ] ] % 12;
252
+ const gi2 = this.perm[ ii + i2 + this.perm[ jj + j2 + this.perm[ kk + k2 ] ] ] % 12;
253
+ const gi3 = this.perm[ ii + 1 + this.perm[ jj + 1 + this.perm[ kk + 1 ] ] ] % 12;
254
+ // Calculate the contribution from the four corners
255
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
256
+ if ( t0 < 0 ) n0 = 0.0;
257
+ else {
258
+
259
+ t0 *= t0;
260
+ n0 = t0 * t0 * this.dot3( this.grad3[ gi0 ], x0, y0, z0 );
261
+
262
+ }
263
+
264
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
265
+ if ( t1 < 0 ) n1 = 0.0;
266
+ else {
267
+
268
+ t1 *= t1;
269
+ n1 = t1 * t1 * this.dot3( this.grad3[ gi1 ], x1, y1, z1 );
270
+
271
+ }
272
+
273
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
274
+ if ( t2 < 0 ) n2 = 0.0;
275
+ else {
276
+
277
+ t2 *= t2;
278
+ n2 = t2 * t2 * this.dot3( this.grad3[ gi2 ], x2, y2, z2 );
279
+
280
+ }
281
+
282
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
283
+ if ( t3 < 0 ) n3 = 0.0;
284
+ else {
285
+
286
+ t3 *= t3;
287
+ n3 = t3 * t3 * this.dot3( this.grad3[ gi3 ], x3, y3, z3 );
288
+
289
+ }
290
+
291
+ // Add contributions from each corner to get the final noise value.
292
+ // The result is scaled to stay just inside [-1,1]
293
+ return 32.0 * ( n0 + n1 + n2 + n3 );
294
+
295
+ }
296
+
297
+ // 4D simplex noise
298
+ noise4d( x, y, z, w ) {
299
+
300
+ // For faster and easier lookups
301
+ const grad4 = this.grad4;
302
+ const simplex = this.simplex;
303
+ const perm = this.perm;
304
+
305
+ // The skewing and unskewing factors are hairy again for the 4D case
306
+ const F4 = ( Math.sqrt( 5.0 ) - 1.0 ) / 4.0;
307
+ const G4 = ( 5.0 - Math.sqrt( 5.0 ) ) / 20.0;
308
+ let n0; // Noise contributions from the five corners
309
+ let n1;
310
+ let n2;
311
+ let n3;
312
+ let n4;
313
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
314
+ const s = ( x + y + z + w ) * F4; // Factor for 4D skewing
315
+ const i = Math.floor( x + s );
316
+ const j = Math.floor( y + s );
317
+ const k = Math.floor( z + s );
318
+ const l = Math.floor( w + s );
319
+ const t = ( i + j + k + l ) * G4; // Factor for 4D unskewing
320
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
321
+ const Y0 = j - t;
322
+ const Z0 = k - t;
323
+ const W0 = l - t;
324
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
325
+ const y0 = y - Y0;
326
+ const z0 = z - Z0;
327
+ const w0 = w - W0;
328
+
329
+ // For the 4D case, the simplex is a 4D shape I won't even try to describe.
330
+ // To find out which of the 24 possible simplices we're in, we need to
331
+ // determine the magnitude ordering of x0, y0, z0 and w0.
332
+ // The method below is a good way of finding the ordering of x,y,z,w and
333
+ // then find the correct traversal order for the simplex we’re in.
334
+ // First, six pair-wise comparisons are performed between each possible pair
335
+ // of the four coordinates, and the results are used to add up binary bits
336
+ // for an integer index.
337
+ const c1 = ( x0 > y0 ) ? 32 : 0;
338
+ const c2 = ( x0 > z0 ) ? 16 : 0;
339
+ const c3 = ( y0 > z0 ) ? 8 : 0;
340
+ const c4 = ( x0 > w0 ) ? 4 : 0;
341
+ const c5 = ( y0 > w0 ) ? 2 : 0;
342
+ const c6 = ( z0 > w0 ) ? 1 : 0;
343
+ const c = c1 + c2 + c3 + c4 + c5 + c6;
344
+
345
+ // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
346
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
347
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
348
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
349
+ // The number 3 in the "simplex" array is at the position of the largest coordinate.
350
+ const i1 = simplex[ c ][ 0 ] >= 3 ? 1 : 0;
351
+ const j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;
352
+ const k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;
353
+ const l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;
354
+ // The number 2 in the "simplex" array is at the second largest coordinate.
355
+ const i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;
356
+ const j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;
357
+ const k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;
358
+ const l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;
359
+ // The number 1 in the "simplex" array is at the second smallest coordinate.
360
+ const i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;
361
+ const j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;
362
+ const k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;
363
+ const l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;
364
+ // The fifth corner has all coordinate offsets = 1, so no need to look that up.
365
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
366
+ const y1 = y0 - j1 + G4;
367
+ const z1 = z0 - k1 + G4;
368
+ const w1 = w0 - l1 + G4;
369
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
370
+ const y2 = y0 - j2 + 2.0 * G4;
371
+ const z2 = z0 - k2 + 2.0 * G4;
372
+ const w2 = w0 - l2 + 2.0 * G4;
373
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
374
+ const y3 = y0 - j3 + 3.0 * G4;
375
+ const z3 = z0 - k3 + 3.0 * G4;
376
+ const w3 = w0 - l3 + 3.0 * G4;
377
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
378
+ const y4 = y0 - 1.0 + 4.0 * G4;
379
+ const z4 = z0 - 1.0 + 4.0 * G4;
380
+ const w4 = w0 - 1.0 + 4.0 * G4;
381
+ // Work out the hashed gradient indices of the five simplex corners
382
+ const ii = i & 255;
383
+ const jj = j & 255;
384
+ const kk = k & 255;
385
+ const ll = l & 255;
386
+ const gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;
387
+ const gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;
388
+ const gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;
389
+ const gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;
390
+ const gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;
391
+ // Calculate the contribution from the five corners
392
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
393
+ if ( t0 < 0 ) n0 = 0.0;
394
+ else {
395
+
396
+ t0 *= t0;
397
+ n0 = t0 * t0 * this.dot4( grad4[ gi0 ], x0, y0, z0, w0 );
398
+
399
+ }
400
+
401
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
402
+ if ( t1 < 0 ) n1 = 0.0;
403
+ else {
404
+
405
+ t1 *= t1;
406
+ n1 = t1 * t1 * this.dot4( grad4[ gi1 ], x1, y1, z1, w1 );
407
+
408
+ }
409
+
410
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
411
+ if ( t2 < 0 ) n2 = 0.0;
412
+ else {
413
+
414
+ t2 *= t2;
415
+ n2 = t2 * t2 * this.dot4( grad4[ gi2 ], x2, y2, z2, w2 );
416
+
417
+ }
418
+
419
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
420
+ if ( t3 < 0 ) n3 = 0.0;
421
+ else {
422
+
423
+ t3 *= t3;
424
+ n3 = t3 * t3 * this.dot4( grad4[ gi3 ], x3, y3, z3, w3 );
425
+
426
+ }
427
+
428
+ let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
429
+ if ( t4 < 0 ) n4 = 0.0;
430
+ else {
431
+
432
+ t4 *= t4;
433
+ n4 = t4 * t4 * this.dot4( grad4[ gi4 ], x4, y4, z4, w4 );
434
+
435
+ }
436
+
437
+ // Sum up and scale the result to cover the range [-1,1]
438
+ return 27.0 * ( n0 + n1 + n2 + n3 + n4 );
439
+
440
+ }
441
+
442
+ }
443
+
444
+ export { SimplexNoise };