@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1112 +1,1120 @@
1
- import { WebGLUniforms } from './WebGLUniforms.js';
2
- import { WebGLShader } from './WebGLShader.js';
3
- import { ShaderChunk } from '../shaders/ShaderChunk.js';
4
- import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, AgXToneMapping, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearSRGBColorSpace, SRGBColorSpace, LinearDisplayP3ColorSpace, DisplayP3ColorSpace, P3Primaries, Rec709Primaries } from '../../constants.js';
5
- import { ColorManagement } from '../../math/ColorManagement.js';
6
-
7
- // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
8
- const COMPLETION_STATUS_KHR = 0x91B1;
9
-
10
- let programIdCount = 0;
11
-
12
- function handleSource( string, errorLine ) {
13
-
14
- const lines = string.split( '\n' );
15
- const lines2 = [];
16
-
17
- const from = Math.max( errorLine - 6, 0 );
18
- const to = Math.min( errorLine + 6, lines.length );
19
-
20
- for ( let i = from; i < to; i ++ ) {
21
-
22
- const line = i + 1;
23
- lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
24
-
25
- }
26
-
27
- return lines2.join( '\n' );
28
-
29
- }
30
-
31
- function getEncodingComponents( colorSpace ) {
32
-
33
- const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
34
- const encodingPrimaries = ColorManagement.getPrimaries( colorSpace );
35
-
36
- let gamutMapping;
37
-
38
- if ( workingPrimaries === encodingPrimaries ) {
39
-
40
- gamutMapping = '';
41
-
42
- } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {
43
-
44
- gamutMapping = 'LinearDisplayP3ToLinearSRGB';
45
-
46
- } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {
47
-
48
- gamutMapping = 'LinearSRGBToLinearDisplayP3';
49
-
50
- }
51
-
52
- switch ( colorSpace ) {
53
-
54
- case LinearSRGBColorSpace:
55
- case LinearDisplayP3ColorSpace:
56
- return [ gamutMapping, 'LinearTransferOETF' ];
57
-
58
- case SRGBColorSpace:
59
- case DisplayP3ColorSpace:
60
- return [ gamutMapping, 'sRGBTransferOETF' ];
61
-
62
- default:
63
- console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );
64
- return [ gamutMapping, 'LinearTransferOETF' ];
65
-
66
- }
67
-
68
- }
69
-
70
- function getShaderErrors( gl, shader, type ) {
71
-
72
- const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
73
- const errors = gl.getShaderInfoLog( shader ).trim();
74
-
75
- if ( status && errors === '' ) return '';
76
-
77
- const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
78
- if ( errorMatches ) {
79
-
80
- // --enable-privileged-webgl-extension
81
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
82
-
83
- const errorLine = parseInt( errorMatches[ 1 ] );
84
- return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
85
-
86
- } else {
87
-
88
- return errors;
89
-
90
- }
91
-
92
- }
93
-
94
- function getTexelEncodingFunction( functionName, colorSpace ) {
95
-
96
- const components = getEncodingComponents( colorSpace );
97
- return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;
98
-
99
- }
100
-
101
- function getToneMappingFunction( functionName, toneMapping ) {
102
-
103
- let toneMappingName;
104
-
105
- switch ( toneMapping ) {
106
-
107
- case LinearToneMapping:
108
- toneMappingName = 'Linear';
109
- break;
110
-
111
- case ReinhardToneMapping:
112
- toneMappingName = 'Reinhard';
113
- break;
114
-
115
- case CineonToneMapping:
116
- toneMappingName = 'OptimizedCineon';
117
- break;
118
-
119
- case ACESFilmicToneMapping:
120
- toneMappingName = 'ACESFilmic';
121
- break;
122
-
123
- case AgXToneMapping:
124
- toneMappingName = 'AgX';
125
- break;
126
-
127
- case CustomToneMapping:
128
- toneMappingName = 'Custom';
129
- break;
130
-
131
- default:
132
- console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
133
- toneMappingName = 'Linear';
134
-
135
- }
136
-
137
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
138
-
139
- }
140
-
141
- function generateExtensions( parameters ) {
142
-
143
- const chunks = [
144
- ( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.alphaToCoverage || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
145
- ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
146
- ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
147
- ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
148
- ];
149
-
150
- return chunks.filter( filterEmptyLine ).join( '\n' );
151
-
152
- }
153
-
154
- function generateVertexExtensions( parameters ) {
155
-
156
- const chunks = [
157
- parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : ''
158
- ];
159
-
160
- return chunks.filter( filterEmptyLine ).join( '\n' );
161
-
162
- }
163
-
164
- function generateDefines( defines ) {
165
-
166
- const chunks = [];
167
-
168
- for ( const name in defines ) {
169
-
170
- const value = defines[ name ];
171
-
172
- if ( value === false ) continue;
173
-
174
- chunks.push( '#define ' + name + ' ' + value );
175
-
176
- }
177
-
178
- return chunks.join( '\n' );
179
-
180
- }
181
-
182
- function fetchAttributeLocations( gl, program ) {
183
-
184
- const attributes = {};
185
-
186
- const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
187
-
188
- for ( let i = 0; i < n; i ++ ) {
189
-
190
- const info = gl.getActiveAttrib( program, i );
191
- const name = info.name;
192
-
193
- let locationSize = 1;
194
- if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
195
- if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
196
- if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
197
-
198
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
199
-
200
- attributes[ name ] = {
201
- type: info.type,
202
- location: gl.getAttribLocation( program, name ),
203
- locationSize: locationSize
204
- };
205
-
206
- }
207
-
208
- return attributes;
209
-
210
- }
211
-
212
- function filterEmptyLine( string ) {
213
-
214
- return string !== '';
215
-
216
- }
217
-
218
- function replaceLightNums( string, parameters ) {
219
-
220
- const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
221
-
222
- return string
223
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
224
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
225
- .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
226
- .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
227
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
228
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
229
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
230
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
231
- .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
232
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
233
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
234
-
235
- }
236
-
237
- function replaceClippingPlaneNums( string, parameters ) {
238
-
239
- return string
240
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
241
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
242
-
243
- }
244
-
245
- // Resolve Includes
246
-
247
- const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
248
-
249
- function resolveIncludes( string ) {
250
-
251
- return string.replace( includePattern, includeReplacer );
252
-
253
- }
254
-
255
- const shaderChunkMap = new Map( [
256
- [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154
257
- [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154
258
- [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154
259
- ] );
260
-
261
- function includeReplacer( match, include ) {
262
-
263
- let string = ShaderChunk[ include ];
264
-
265
- if ( string === undefined ) {
266
-
267
- const newInclude = shaderChunkMap.get( include );
268
-
269
- if ( newInclude !== undefined ) {
270
-
271
- string = ShaderChunk[ newInclude ];
272
- console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
273
-
274
- } else {
275
-
276
- throw new Error( 'Can not resolve #include <' + include + '>' );
277
-
278
- }
279
-
280
- }
281
-
282
- return resolveIncludes( string );
283
-
284
- }
285
-
286
- // Unroll Loops
287
-
288
- const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
289
-
290
- function unrollLoops( string ) {
291
-
292
- return string.replace( unrollLoopPattern, loopReplacer );
293
-
294
- }
295
-
296
- function loopReplacer( match, start, end, snippet ) {
297
-
298
- let string = '';
299
-
300
- for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
301
-
302
- string += snippet
303
- .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
304
- .replace( /UNROLLED_LOOP_INDEX/g, i );
305
-
306
- }
307
-
308
- return string;
309
-
310
- }
311
-
312
- //
313
-
314
- function generatePrecision( parameters ) {
315
-
316
- let precisionstring = `precision ${parameters.precision} float;
317
- precision ${parameters.precision} int;
318
- precision ${parameters.precision} sampler2D;
319
- precision ${parameters.precision} samplerCube;
320
- `;
321
-
322
- if ( parameters.isWebGL2 ) {
323
-
324
- precisionstring += `precision ${parameters.precision} sampler3D;
325
- precision ${parameters.precision} sampler2DArray;
326
- precision ${parameters.precision} sampler2DShadow;
327
- precision ${parameters.precision} samplerCubeShadow;
328
- precision ${parameters.precision} sampler2DArrayShadow;
329
- precision ${parameters.precision} isampler2D;
330
- precision ${parameters.precision} isampler3D;
331
- precision ${parameters.precision} isamplerCube;
332
- precision ${parameters.precision} isampler2DArray;
333
- precision ${parameters.precision} usampler2D;
334
- precision ${parameters.precision} usampler3D;
335
- precision ${parameters.precision} usamplerCube;
336
- precision ${parameters.precision} usampler2DArray;
337
- `;
338
-
339
- }
340
-
341
- if ( parameters.precision === 'highp' ) {
342
-
343
- precisionstring += '\n#define HIGH_PRECISION';
344
-
345
- } else if ( parameters.precision === 'mediump' ) {
346
-
347
- precisionstring += '\n#define MEDIUM_PRECISION';
348
-
349
- } else if ( parameters.precision === 'lowp' ) {
350
-
351
- precisionstring += '\n#define LOW_PRECISION';
352
-
353
- }
354
-
355
- return precisionstring;
356
-
357
- }
358
-
359
- function generateShadowMapTypeDefine( parameters ) {
360
-
361
- let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
362
-
363
- if ( parameters.shadowMapType === PCFShadowMap ) {
364
-
365
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
366
-
367
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
368
-
369
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
370
-
371
- } else if ( parameters.shadowMapType === VSMShadowMap ) {
372
-
373
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
374
-
375
- }
376
-
377
- return shadowMapTypeDefine;
378
-
379
- }
380
-
381
- function generateEnvMapTypeDefine( parameters ) {
382
-
383
- let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
384
-
385
- if ( parameters.envMap ) {
386
-
387
- switch ( parameters.envMapMode ) {
388
-
389
- case CubeReflectionMapping:
390
- case CubeRefractionMapping:
391
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
392
- break;
393
-
394
- case CubeUVReflectionMapping:
395
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
396
- break;
397
-
398
- }
399
-
400
- }
401
-
402
- return envMapTypeDefine;
403
-
404
- }
405
-
406
- function generateEnvMapModeDefine( parameters ) {
407
-
408
- let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
409
-
410
- if ( parameters.envMap ) {
411
-
412
- switch ( parameters.envMapMode ) {
413
-
414
- case CubeRefractionMapping:
415
-
416
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
417
- break;
418
-
419
- }
420
-
421
- }
422
-
423
- return envMapModeDefine;
424
-
425
- }
426
-
427
- function generateEnvMapBlendingDefine( parameters ) {
428
-
429
- let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
430
-
431
- if ( parameters.envMap ) {
432
-
433
- switch ( parameters.combine ) {
434
-
435
- case MultiplyOperation:
436
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
437
- break;
438
-
439
- case MixOperation:
440
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
441
- break;
442
-
443
- case AddOperation:
444
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
445
- break;
446
-
447
- }
448
-
449
- }
450
-
451
- return envMapBlendingDefine;
452
-
453
- }
454
-
455
- function generateCubeUVSize( parameters ) {
456
-
457
- const imageHeight = parameters.envMapCubeUVHeight;
458
-
459
- if ( imageHeight === null ) return null;
460
-
461
- const maxMip = Math.log2( imageHeight ) - 2;
462
-
463
- const texelHeight = 1.0 / imageHeight;
464
-
465
- const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
466
-
467
- return { texelWidth, texelHeight, maxMip };
468
-
469
- }
470
-
471
- function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
472
-
473
- // TODO Send this event to Three.js DevTools
474
- // console.log( 'WebGLProgram', cacheKey );
475
-
476
- const gl = renderer.getContext();
477
-
478
- const defines = parameters.defines;
479
-
480
- let vertexShader = parameters.vertexShader;
481
- let fragmentShader = parameters.fragmentShader;
482
-
483
- const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
484
- const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
485
- const envMapModeDefine = generateEnvMapModeDefine( parameters );
486
- const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
487
- const envMapCubeUVSize = generateCubeUVSize( parameters );
488
-
489
- const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
490
-
491
- const customVertexExtensions = generateVertexExtensions( parameters );
492
-
493
- const customDefines = generateDefines( defines );
494
-
495
- const program = gl.createProgram();
496
-
497
- let prefixVertex, prefixFragment;
498
- let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
499
-
500
- if ( parameters.isRawShaderMaterial ) {
501
-
502
- prefixVertex = [
503
-
504
- '#define SHADER_TYPE ' + parameters.shaderType,
505
- '#define SHADER_NAME ' + parameters.shaderName,
506
-
507
- customDefines
508
-
509
- ].filter( filterEmptyLine ).join( '\n' );
510
-
511
- if ( prefixVertex.length > 0 ) {
512
-
513
- prefixVertex += '\n';
514
-
515
- }
516
-
517
- prefixFragment = [
518
-
519
- customExtensions,
520
-
521
- '#define SHADER_TYPE ' + parameters.shaderType,
522
- '#define SHADER_NAME ' + parameters.shaderName,
523
-
524
- customDefines
525
-
526
- ].filter( filterEmptyLine ).join( '\n' );
527
-
528
- if ( prefixFragment.length > 0 ) {
529
-
530
- prefixFragment += '\n';
531
-
532
- }
533
-
534
- } else {
535
-
536
- prefixVertex = [
537
-
538
- generatePrecision( parameters ),
539
-
540
- '#define SHADER_TYPE ' + parameters.shaderType,
541
- '#define SHADER_NAME ' + parameters.shaderName,
542
-
543
- customDefines,
544
-
545
- parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',
546
- parameters.batching ? '#define USE_BATCHING' : '',
547
- parameters.instancing ? '#define USE_INSTANCING' : '',
548
- parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
549
-
550
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
551
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
552
-
553
- parameters.occlusion ? '#define USE_OCCLUSION' : '',
554
-
555
- parameters.map ? '#define USE_MAP' : '',
556
- parameters.envMap ? '#define USE_ENVMAP' : '',
557
- parameters.envMap ? '#define ' + envMapModeDefine : '',
558
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
559
- parameters.aoMap ? '#define USE_AOMAP' : '',
560
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
561
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
562
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
563
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
564
- parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
565
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
566
-
567
- parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
568
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
569
-
570
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
571
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
572
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
573
-
574
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
575
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
576
-
577
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
578
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
579
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
580
-
581
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
582
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
583
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
584
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
585
-
586
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
587
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
588
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
589
-
590
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
591
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
592
-
593
- //
594
-
595
- parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
596
- parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
597
- parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
598
- parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
599
- parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
600
- parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
601
- parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
602
- parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
603
-
604
- parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
605
- parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
606
-
607
- parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
608
-
609
- parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
610
- parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
611
- parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
612
-
613
- parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
614
- parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
615
-
616
- parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
617
- parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
618
-
619
- parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
620
- parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
621
- parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
622
-
623
- parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
624
- parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
625
-
626
- //
627
-
628
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
629
- parameters.vertexColors ? '#define USE_COLOR' : '',
630
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
631
- parameters.vertexUv1s ? '#define USE_UV1' : '',
632
- parameters.vertexUv2s ? '#define USE_UV2' : '',
633
- parameters.vertexUv3s ? '#define USE_UV3' : '',
634
-
635
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
636
-
637
- parameters.flatShading ? '#define FLAT_SHADED' : '',
638
-
639
- parameters.skinning ? '#define USE_SKINNING' : '',
640
-
641
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
642
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
643
- ( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '',
644
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '',
645
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
646
- ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
647
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
648
- parameters.flipSided ? '#define FLIP_SIDED' : '',
649
-
650
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
651
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
652
-
653
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
654
-
655
- parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
656
-
657
- parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
658
-
659
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
660
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
661
-
662
- 'uniform mat4 modelMatrix;',
663
- 'uniform mat4 modelViewMatrix;',
664
- 'uniform mat4 projectionMatrix;',
665
- 'uniform mat4 viewMatrix;',
666
- 'uniform mat3 normalMatrix;',
667
- 'uniform vec3 cameraPosition;',
668
- 'uniform bool isOrthographic;',
669
-
670
- '#ifdef USE_INSTANCING',
671
-
672
- ' attribute mat4 instanceMatrix;',
673
-
674
- '#endif',
675
-
676
- '#ifdef USE_INSTANCING_COLOR',
677
-
678
- ' attribute vec3 instanceColor;',
679
-
680
- '#endif',
681
-
682
- 'attribute vec3 position;',
683
- 'attribute vec3 normal;',
684
- 'attribute vec2 uv;',
685
-
686
- '#ifdef USE_UV1',
687
-
688
- ' attribute vec2 uv1;',
689
-
690
- '#endif',
691
-
692
- '#ifdef USE_UV2',
693
-
694
- ' attribute vec2 uv2;',
695
-
696
- '#endif',
697
-
698
- '#ifdef USE_UV3',
699
-
700
- ' attribute vec2 uv3;',
701
-
702
- '#endif',
703
-
704
- '#ifdef USE_TANGENT',
705
-
706
- ' attribute vec4 tangent;',
707
-
708
- '#endif',
709
-
710
- '#if defined( USE_COLOR_ALPHA )',
711
-
712
- ' attribute vec4 color;',
713
-
714
- '#elif defined( USE_COLOR )',
715
-
716
- ' attribute vec3 color;',
717
-
718
- '#endif',
719
-
720
- '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',
721
-
722
- ' attribute vec3 morphTarget0;',
723
- ' attribute vec3 morphTarget1;',
724
- ' attribute vec3 morphTarget2;',
725
- ' attribute vec3 morphTarget3;',
726
-
727
- ' #ifdef USE_MORPHNORMALS',
728
-
729
- ' attribute vec3 morphNormal0;',
730
- ' attribute vec3 morphNormal1;',
731
- ' attribute vec3 morphNormal2;',
732
- ' attribute vec3 morphNormal3;',
733
-
734
- ' #else',
735
-
736
- ' attribute vec3 morphTarget4;',
737
- ' attribute vec3 morphTarget5;',
738
- ' attribute vec3 morphTarget6;',
739
- ' attribute vec3 morphTarget7;',
740
-
741
- ' #endif',
742
-
743
- '#endif',
744
-
745
- '#ifdef USE_SKINNING',
746
-
747
- ' attribute vec4 skinIndex;',
748
- ' attribute vec4 skinWeight;',
749
-
750
- '#endif',
751
-
752
- '\n'
753
-
754
- ].filter( filterEmptyLine ).join( '\n' );
755
-
756
- prefixFragment = [
757
-
758
- customExtensions,
759
-
760
- generatePrecision( parameters ),
761
-
762
- '#define SHADER_TYPE ' + parameters.shaderType,
763
- '#define SHADER_NAME ' + parameters.shaderName,
764
-
765
- customDefines,
766
-
767
- parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
768
- parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
769
-
770
- parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',
771
- parameters.occlusion ? '#define USE_OCCLUSION' : '',
772
-
773
- parameters.map ? '#define USE_MAP' : '',
774
- parameters.matcap ? '#define USE_MATCAP' : '',
775
- parameters.envMap ? '#define USE_ENVMAP' : '',
776
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
777
- parameters.envMap ? '#define ' + envMapModeDefine : '',
778
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
779
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
780
- envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
781
- envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
782
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
783
- parameters.aoMap ? '#define USE_AOMAP' : '',
784
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
785
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
786
- parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
787
- parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
788
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
789
-
790
- parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
791
- parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
792
-
793
- parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
794
- parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
795
- parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
796
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
797
-
798
- parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
799
- parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
800
- parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
801
-
802
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
803
- parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
804
- parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
805
-
806
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
807
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
808
-
809
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
810
- parameters.alphaTest ? '#define USE_ALPHATEST' : '',
811
- parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
812
-
813
- parameters.sheen ? '#define USE_SHEEN' : '',
814
- parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
815
- parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
816
-
817
- parameters.transmission ? '#define USE_TRANSMISSION' : '',
818
- parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
819
- parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
820
-
821
- parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
822
- parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
823
- parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
824
- parameters.vertexUv1s ? '#define USE_UV1' : '',
825
- parameters.vertexUv2s ? '#define USE_UV2' : '',
826
- parameters.vertexUv3s ? '#define USE_UV3' : '',
827
-
828
- parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
829
-
830
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
831
-
832
- parameters.flatShading ? '#define FLAT_SHADED' : '',
833
-
834
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
835
- parameters.flipSided ? '#define FLIP_SIDED' : '',
836
-
837
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
838
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
839
-
840
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
841
-
842
- parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
843
-
844
- parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
845
-
846
- parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
847
-
848
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
849
- ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
850
-
851
- 'uniform mat4 viewMatrix;',
852
- 'uniform vec3 cameraPosition;',
853
- 'uniform bool isOrthographic;',
854
-
855
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
856
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
857
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
858
-
859
- parameters.dithering ? '#define DITHERING' : '',
860
- parameters.opaque ? '#define OPAQUE' : '',
861
-
862
- ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
863
- getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
864
-
865
- parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
866
-
867
- '\n'
868
-
869
- ].filter( filterEmptyLine ).join( '\n' );
870
-
871
- }
872
-
873
- vertexShader = resolveIncludes( vertexShader );
874
- vertexShader = replaceLightNums( vertexShader, parameters );
875
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
876
-
877
- fragmentShader = resolveIncludes( fragmentShader );
878
- fragmentShader = replaceLightNums( fragmentShader, parameters );
879
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
880
-
881
- vertexShader = unrollLoops( vertexShader );
882
- fragmentShader = unrollLoops( fragmentShader );
883
-
884
- if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {
885
-
886
- // GLSL 3.0 conversion for built-in materials and ShaderMaterial
887
-
888
- versionString = '#version 300 es\n';
889
-
890
- prefixVertex = [
891
- customVertexExtensions,
892
- 'precision mediump sampler2DArray;',
893
- '#define attribute in',
894
- '#define varying out',
895
- '#define texture2D texture'
896
- ].join( '\n' ) + '\n' + prefixVertex;
897
-
898
- prefixFragment = [
899
- 'precision mediump sampler2DArray;',
900
- '#define varying in',
901
- ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
902
- ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
903
- '#define gl_FragDepthEXT gl_FragDepth',
904
- '#define texture2D texture',
905
- '#define textureCube texture',
906
- '#define texture2DProj textureProj',
907
- '#define texture2DLodEXT textureLod',
908
- '#define texture2DProjLodEXT textureProjLod',
909
- '#define textureCubeLodEXT textureLod',
910
- '#define texture2DGradEXT textureGrad',
911
- '#define texture2DProjGradEXT textureProjGrad',
912
- '#define textureCubeGradEXT textureGrad'
913
- ].join( '\n' ) + '\n' + prefixFragment;
914
-
915
- }
916
-
917
- const vertexGlsl = versionString + prefixVertex + vertexShader;
918
- const fragmentGlsl = versionString + prefixFragment + fragmentShader;
919
-
920
- // console.log( '*VERTEX*', vertexGlsl );
921
- // console.log( '*FRAGMENT*', fragmentGlsl );
922
-
923
- const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
924
- const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
925
-
926
- gl.attachShader( program, glVertexShader );
927
- gl.attachShader( program, glFragmentShader );
928
-
929
- // Force a particular attribute to index 0.
930
-
931
- if ( parameters.index0AttributeName !== undefined ) {
932
-
933
- gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
934
-
935
- } else if ( parameters.morphTargets === true ) {
936
-
937
- // programs with morphTargets displace position out of attribute 0
938
- gl.bindAttribLocation( program, 0, 'position' );
939
-
940
- }
941
-
942
- gl.linkProgram( program );
943
-
944
- function onFirstUse( self ) {
945
-
946
- // check for link errors
947
- if ( renderer.debug.checkShaderErrors ) {
948
-
949
- const programLog = gl.getProgramInfoLog( program ).trim();
950
- const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
951
- const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
952
-
953
- let runnable = true;
954
- let haveDiagnostics = true;
955
-
956
- if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
957
-
958
- runnable = false;
959
-
960
- if ( typeof renderer.debug.onShaderError === 'function' ) {
961
-
962
- renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
963
-
964
- } else {
965
-
966
- // default error reporting
967
-
968
- const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
969
- const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
970
-
971
- console.error(
972
- 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
973
- 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
974
- 'Material Name: ' + self.name + '\n' +
975
- 'Material Type: ' + self.type + '\n\n' +
976
- 'Program Info Log: ' + programLog + '\n' +
977
- vertexErrors + '\n' +
978
- fragmentErrors
979
- );
980
-
981
- }
982
-
983
- } else if ( programLog !== '' ) {
984
-
985
- console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
986
-
987
- } else if ( vertexLog === '' || fragmentLog === '' ) {
988
-
989
- haveDiagnostics = false;
990
-
991
- }
992
-
993
- if ( haveDiagnostics ) {
994
-
995
- self.diagnostics = {
996
-
997
- runnable: runnable,
998
-
999
- programLog: programLog,
1000
-
1001
- vertexShader: {
1002
-
1003
- log: vertexLog,
1004
- prefix: prefixVertex
1005
-
1006
- },
1007
-
1008
- fragmentShader: {
1009
-
1010
- log: fragmentLog,
1011
- prefix: prefixFragment
1012
-
1013
- }
1014
-
1015
- };
1016
-
1017
- }
1018
-
1019
- }
1020
-
1021
- // Clean up
1022
-
1023
- // Crashes in iOS9 and iOS10. #18402
1024
- // gl.detachShader( program, glVertexShader );
1025
- // gl.detachShader( program, glFragmentShader );
1026
-
1027
- gl.deleteShader( glVertexShader );
1028
- gl.deleteShader( glFragmentShader );
1029
-
1030
- cachedUniforms = new WebGLUniforms( gl, program );
1031
- cachedAttributes = fetchAttributeLocations( gl, program );
1032
-
1033
- }
1034
-
1035
- // set up caching for uniform locations
1036
-
1037
- let cachedUniforms;
1038
-
1039
- this.getUniforms = function () {
1040
-
1041
- if ( cachedUniforms === undefined ) {
1042
-
1043
- // Populates cachedUniforms and cachedAttributes
1044
- onFirstUse( this );
1045
-
1046
- }
1047
-
1048
- return cachedUniforms;
1049
-
1050
- };
1051
-
1052
- // set up caching for attribute locations
1053
-
1054
- let cachedAttributes;
1055
-
1056
- this.getAttributes = function () {
1057
-
1058
- if ( cachedAttributes === undefined ) {
1059
-
1060
- // Populates cachedAttributes and cachedUniforms
1061
- onFirstUse( this );
1062
-
1063
- }
1064
-
1065
- return cachedAttributes;
1066
-
1067
- };
1068
-
1069
- // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,
1070
- // flag the program as ready immediately. It may cause a stall when it's first used.
1071
-
1072
- let programReady = ( parameters.rendererExtensionParallelShaderCompile === false );
1073
-
1074
- this.isReady = function () {
1075
-
1076
- if ( programReady === false ) {
1077
-
1078
- programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );
1079
-
1080
- }
1081
-
1082
- return programReady;
1083
-
1084
- };
1085
-
1086
- // free resource
1087
-
1088
- this.destroy = function () {
1089
-
1090
- bindingStates.releaseStatesOfProgram( this );
1091
-
1092
- gl.deleteProgram( program );
1093
- this.program = undefined;
1094
-
1095
- };
1096
-
1097
- //
1098
-
1099
- this.type = parameters.shaderType;
1100
- this.name = parameters.shaderName;
1101
- this.id = programIdCount ++;
1102
- this.cacheKey = cacheKey;
1103
- this.usedTimes = 1;
1104
- this.program = program;
1105
- this.vertexShader = glVertexShader;
1106
- this.fragmentShader = glFragmentShader;
1107
-
1108
- return this;
1109
-
1110
- }
1111
-
1112
- export { WebGLProgram };
1
+ import { WebGLUniforms } from './WebGLUniforms.js';
2
+ import { WebGLShader } from './WebGLShader.js';
3
+ import { ShaderChunk } from '../shaders/ShaderChunk.js';
4
+ import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, CubeRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, AgXToneMapping, ACESFilmicToneMapping, NeutralToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GLSL3, LinearSRGBColorSpace, SRGBColorSpace, LinearDisplayP3ColorSpace, DisplayP3ColorSpace, P3Primaries, Rec709Primaries } from '../../constants.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+
7
+ // From https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/
8
+ const COMPLETION_STATUS_KHR = 0x91B1;
9
+
10
+ let programIdCount = 0;
11
+
12
+ function handleSource( string, errorLine ) {
13
+
14
+ const lines = string.split( '\n' );
15
+ const lines2 = [];
16
+
17
+ const from = Math.max( errorLine - 6, 0 );
18
+ const to = Math.min( errorLine + 6, lines.length );
19
+
20
+ for ( let i = from; i < to; i ++ ) {
21
+
22
+ const line = i + 1;
23
+ lines2.push( `${line === errorLine ? '>' : ' '} ${line}: ${lines[ i ]}` );
24
+
25
+ }
26
+
27
+ return lines2.join( '\n' );
28
+
29
+ }
30
+
31
+ function getEncodingComponents( colorSpace ) {
32
+
33
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
34
+ const encodingPrimaries = ColorManagement.getPrimaries( colorSpace );
35
+
36
+ let gamutMapping;
37
+
38
+ if ( workingPrimaries === encodingPrimaries ) {
39
+
40
+ gamutMapping = '';
41
+
42
+ } else if ( workingPrimaries === P3Primaries && encodingPrimaries === Rec709Primaries ) {
43
+
44
+ gamutMapping = 'LinearDisplayP3ToLinearSRGB';
45
+
46
+ } else if ( workingPrimaries === Rec709Primaries && encodingPrimaries === P3Primaries ) {
47
+
48
+ gamutMapping = 'LinearSRGBToLinearDisplayP3';
49
+
50
+ }
51
+
52
+ switch ( colorSpace ) {
53
+
54
+ case LinearSRGBColorSpace:
55
+ case LinearDisplayP3ColorSpace:
56
+ return [ gamutMapping, 'LinearTransferOETF' ];
57
+
58
+ case SRGBColorSpace:
59
+ case DisplayP3ColorSpace:
60
+ return [ gamutMapping, 'sRGBTransferOETF' ];
61
+
62
+ default:
63
+ console.warn( 'THREE.WebGLProgram: Unsupported color space:', colorSpace );
64
+ return [ gamutMapping, 'LinearTransferOETF' ];
65
+
66
+ }
67
+
68
+ }
69
+
70
+ function getShaderErrors( gl, shader, type ) {
71
+
72
+ const status = gl.getShaderParameter( shader, gl.COMPILE_STATUS );
73
+ const errors = gl.getShaderInfoLog( shader ).trim();
74
+
75
+ if ( status && errors === '' ) return '';
76
+
77
+ const errorMatches = /ERROR: 0:(\d+)/.exec( errors );
78
+ if ( errorMatches ) {
79
+
80
+ // --enable-privileged-webgl-extension
81
+ // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
82
+
83
+ const errorLine = parseInt( errorMatches[ 1 ] );
84
+ return type.toUpperCase() + '\n\n' + errors + '\n\n' + handleSource( gl.getShaderSource( shader ), errorLine );
85
+
86
+ } else {
87
+
88
+ return errors;
89
+
90
+ }
91
+
92
+ }
93
+
94
+ function getTexelEncodingFunction( functionName, colorSpace ) {
95
+
96
+ const components = getEncodingComponents( colorSpace );
97
+ return `vec4 ${functionName}( vec4 value ) { return ${components[ 0 ]}( ${components[ 1 ]}( value ) ); }`;
98
+
99
+ }
100
+
101
+ function getToneMappingFunction( functionName, toneMapping ) {
102
+
103
+ let toneMappingName;
104
+
105
+ switch ( toneMapping ) {
106
+
107
+ case LinearToneMapping:
108
+ toneMappingName = 'Linear';
109
+ break;
110
+
111
+ case ReinhardToneMapping:
112
+ toneMappingName = 'Reinhard';
113
+ break;
114
+
115
+ case CineonToneMapping:
116
+ toneMappingName = 'OptimizedCineon';
117
+ break;
118
+
119
+ case ACESFilmicToneMapping:
120
+ toneMappingName = 'ACESFilmic';
121
+ break;
122
+
123
+ case AgXToneMapping:
124
+ toneMappingName = 'AgX';
125
+ break;
126
+
127
+ case NeutralToneMapping:
128
+ toneMappingName = 'Neutral';
129
+ break;
130
+
131
+ case CustomToneMapping:
132
+ toneMappingName = 'Custom';
133
+ break;
134
+
135
+ default:
136
+ console.warn( 'THREE.WebGLProgram: Unsupported toneMapping:', toneMapping );
137
+ toneMappingName = 'Linear';
138
+
139
+ }
140
+
141
+ return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
142
+
143
+ }
144
+
145
+ function generateExtensions( parameters ) {
146
+
147
+ const chunks = [
148
+ ( parameters.extensionDerivatives || !! parameters.envMapCubeUVHeight || parameters.bumpMap || parameters.normalMapTangentSpace || parameters.clearcoatNormalMap || parameters.flatShading || parameters.alphaToCoverage || parameters.shaderID === 'physical' ) ? '#extension GL_OES_standard_derivatives : enable' : '',
149
+ ( parameters.extensionFragDepth || parameters.logarithmicDepthBuffer ) && parameters.rendererExtensionFragDepth ? '#extension GL_EXT_frag_depth : enable' : '',
150
+ ( parameters.extensionDrawBuffers && parameters.rendererExtensionDrawBuffers ) ? '#extension GL_EXT_draw_buffers : require' : '',
151
+ ( parameters.extensionShaderTextureLOD || parameters.envMap || parameters.transmission ) && parameters.rendererExtensionShaderTextureLod ? '#extension GL_EXT_shader_texture_lod : enable' : ''
152
+ ];
153
+
154
+ return chunks.filter( filterEmptyLine ).join( '\n' );
155
+
156
+ }
157
+
158
+ function generateVertexExtensions( parameters ) {
159
+
160
+ const chunks = [
161
+ parameters.extensionClipCullDistance ? '#extension GL_ANGLE_clip_cull_distance : require' : '',
162
+ parameters.extensionMultiDraw ? '#extension GL_ANGLE_multi_draw : require' : '',
163
+ ];
164
+
165
+ return chunks.filter( filterEmptyLine ).join( '\n' );
166
+
167
+ }
168
+
169
+ function generateDefines( defines ) {
170
+
171
+ const chunks = [];
172
+
173
+ for ( const name in defines ) {
174
+
175
+ const value = defines[ name ];
176
+
177
+ if ( value === false ) continue;
178
+
179
+ chunks.push( '#define ' + name + ' ' + value );
180
+
181
+ }
182
+
183
+ return chunks.join( '\n' );
184
+
185
+ }
186
+
187
+ function fetchAttributeLocations( gl, program ) {
188
+
189
+ const attributes = {};
190
+
191
+ const n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES );
192
+
193
+ for ( let i = 0; i < n; i ++ ) {
194
+
195
+ const info = gl.getActiveAttrib( program, i );
196
+ const name = info.name;
197
+
198
+ let locationSize = 1;
199
+ if ( info.type === gl.FLOAT_MAT2 ) locationSize = 2;
200
+ if ( info.type === gl.FLOAT_MAT3 ) locationSize = 3;
201
+ if ( info.type === gl.FLOAT_MAT4 ) locationSize = 4;
202
+
203
+ // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
204
+
205
+ attributes[ name ] = {
206
+ type: info.type,
207
+ location: gl.getAttribLocation( program, name ),
208
+ locationSize: locationSize
209
+ };
210
+
211
+ }
212
+
213
+ return attributes;
214
+
215
+ }
216
+
217
+ function filterEmptyLine( string ) {
218
+
219
+ return string !== '';
220
+
221
+ }
222
+
223
+ function replaceLightNums( string, parameters ) {
224
+
225
+ const numSpotLightCoords = parameters.numSpotLightShadows + parameters.numSpotLightMaps - parameters.numSpotLightShadowsWithMaps;
226
+
227
+ return string
228
+ .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
229
+ .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
230
+ .replace( /NUM_SPOT_LIGHT_MAPS/g, parameters.numSpotLightMaps )
231
+ .replace( /NUM_SPOT_LIGHT_COORDS/g, numSpotLightCoords )
232
+ .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
233
+ .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
234
+ .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
235
+ .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
236
+ .replace( /NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, parameters.numSpotLightShadowsWithMaps )
237
+ .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
238
+ .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
239
+
240
+ }
241
+
242
+ function replaceClippingPlaneNums( string, parameters ) {
243
+
244
+ return string
245
+ .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
246
+ .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
247
+
248
+ }
249
+
250
+ // Resolve Includes
251
+
252
+ const includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
253
+
254
+ function resolveIncludes( string ) {
255
+
256
+ return string.replace( includePattern, includeReplacer );
257
+
258
+ }
259
+
260
+ const shaderChunkMap = new Map( [
261
+ [ 'encodings_fragment', 'colorspace_fragment' ], // @deprecated, r154
262
+ [ 'encodings_pars_fragment', 'colorspace_pars_fragment' ], // @deprecated, r154
263
+ [ 'output_fragment', 'opaque_fragment' ], // @deprecated, r154
264
+ ] );
265
+
266
+ function includeReplacer( match, include ) {
267
+
268
+ let string = ShaderChunk[ include ];
269
+
270
+ if ( string === undefined ) {
271
+
272
+ const newInclude = shaderChunkMap.get( include );
273
+
274
+ if ( newInclude !== undefined ) {
275
+
276
+ string = ShaderChunk[ newInclude ];
277
+ console.warn( 'THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', include, newInclude );
278
+
279
+ } else {
280
+
281
+ throw new Error( 'Can not resolve #include <' + include + '>' );
282
+
283
+ }
284
+
285
+ }
286
+
287
+ return resolveIncludes( string );
288
+
289
+ }
290
+
291
+ // Unroll Loops
292
+
293
+ const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
294
+
295
+ function unrollLoops( string ) {
296
+
297
+ return string.replace( unrollLoopPattern, loopReplacer );
298
+
299
+ }
300
+
301
+ function loopReplacer( match, start, end, snippet ) {
302
+
303
+ let string = '';
304
+
305
+ for ( let i = parseInt( start ); i < parseInt( end ); i ++ ) {
306
+
307
+ string += snippet
308
+ .replace( /\[\s*i\s*\]/g, '[ ' + i + ' ]' )
309
+ .replace( /UNROLLED_LOOP_INDEX/g, i );
310
+
311
+ }
312
+
313
+ return string;
314
+
315
+ }
316
+
317
+ //
318
+
319
+ function generatePrecision( parameters ) {
320
+
321
+ let precisionstring = `precision ${parameters.precision} float;
322
+ precision ${parameters.precision} int;
323
+ precision ${parameters.precision} sampler2D;
324
+ precision ${parameters.precision} samplerCube;
325
+ `;
326
+
327
+ if ( parameters.isWebGL2 ) {
328
+
329
+ precisionstring += `precision ${parameters.precision} sampler3D;
330
+ precision ${parameters.precision} sampler2DArray;
331
+ precision ${parameters.precision} sampler2DShadow;
332
+ precision ${parameters.precision} samplerCubeShadow;
333
+ precision ${parameters.precision} sampler2DArrayShadow;
334
+ precision ${parameters.precision} isampler2D;
335
+ precision ${parameters.precision} isampler3D;
336
+ precision ${parameters.precision} isamplerCube;
337
+ precision ${parameters.precision} isampler2DArray;
338
+ precision ${parameters.precision} usampler2D;
339
+ precision ${parameters.precision} usampler3D;
340
+ precision ${parameters.precision} usamplerCube;
341
+ precision ${parameters.precision} usampler2DArray;
342
+ `;
343
+
344
+ }
345
+
346
+ if ( parameters.precision === 'highp' ) {
347
+
348
+ precisionstring += '\n#define HIGH_PRECISION';
349
+
350
+ } else if ( parameters.precision === 'mediump' ) {
351
+
352
+ precisionstring += '\n#define MEDIUM_PRECISION';
353
+
354
+ } else if ( parameters.precision === 'lowp' ) {
355
+
356
+ precisionstring += '\n#define LOW_PRECISION';
357
+
358
+ }
359
+
360
+ return precisionstring;
361
+
362
+ }
363
+
364
+ function generateShadowMapTypeDefine( parameters ) {
365
+
366
+ let shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
367
+
368
+ if ( parameters.shadowMapType === PCFShadowMap ) {
369
+
370
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
371
+
372
+ } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
373
+
374
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
375
+
376
+ } else if ( parameters.shadowMapType === VSMShadowMap ) {
377
+
378
+ shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
379
+
380
+ }
381
+
382
+ return shadowMapTypeDefine;
383
+
384
+ }
385
+
386
+ function generateEnvMapTypeDefine( parameters ) {
387
+
388
+ let envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
389
+
390
+ if ( parameters.envMap ) {
391
+
392
+ switch ( parameters.envMapMode ) {
393
+
394
+ case CubeReflectionMapping:
395
+ case CubeRefractionMapping:
396
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
397
+ break;
398
+
399
+ case CubeUVReflectionMapping:
400
+ envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
401
+ break;
402
+
403
+ }
404
+
405
+ }
406
+
407
+ return envMapTypeDefine;
408
+
409
+ }
410
+
411
+ function generateEnvMapModeDefine( parameters ) {
412
+
413
+ let envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
414
+
415
+ if ( parameters.envMap ) {
416
+
417
+ switch ( parameters.envMapMode ) {
418
+
419
+ case CubeRefractionMapping:
420
+
421
+ envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
422
+ break;
423
+
424
+ }
425
+
426
+ }
427
+
428
+ return envMapModeDefine;
429
+
430
+ }
431
+
432
+ function generateEnvMapBlendingDefine( parameters ) {
433
+
434
+ let envMapBlendingDefine = 'ENVMAP_BLENDING_NONE';
435
+
436
+ if ( parameters.envMap ) {
437
+
438
+ switch ( parameters.combine ) {
439
+
440
+ case MultiplyOperation:
441
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
442
+ break;
443
+
444
+ case MixOperation:
445
+ envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
446
+ break;
447
+
448
+ case AddOperation:
449
+ envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
450
+ break;
451
+
452
+ }
453
+
454
+ }
455
+
456
+ return envMapBlendingDefine;
457
+
458
+ }
459
+
460
+ function generateCubeUVSize( parameters ) {
461
+
462
+ const imageHeight = parameters.envMapCubeUVHeight;
463
+
464
+ if ( imageHeight === null ) return null;
465
+
466
+ const maxMip = Math.log2( imageHeight ) - 2;
467
+
468
+ const texelHeight = 1.0 / imageHeight;
469
+
470
+ const texelWidth = 1.0 / ( 3 * Math.max( Math.pow( 2, maxMip ), 7 * 16 ) );
471
+
472
+ return { texelWidth, texelHeight, maxMip };
473
+
474
+ }
475
+
476
+ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
477
+
478
+ // TODO Send this event to Three.js DevTools
479
+ // console.log( 'WebGLProgram', cacheKey );
480
+
481
+ const gl = renderer.getContext();
482
+
483
+ const defines = parameters.defines;
484
+
485
+ let vertexShader = parameters.vertexShader;
486
+ let fragmentShader = parameters.fragmentShader;
487
+
488
+ const shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
489
+ const envMapTypeDefine = generateEnvMapTypeDefine( parameters );
490
+ const envMapModeDefine = generateEnvMapModeDefine( parameters );
491
+ const envMapBlendingDefine = generateEnvMapBlendingDefine( parameters );
492
+ const envMapCubeUVSize = generateCubeUVSize( parameters );
493
+
494
+ const customExtensions = parameters.isWebGL2 ? '' : generateExtensions( parameters );
495
+
496
+ const customVertexExtensions = generateVertexExtensions( parameters );
497
+
498
+ const customDefines = generateDefines( defines );
499
+
500
+ const program = gl.createProgram();
501
+
502
+ let prefixVertex, prefixFragment;
503
+ let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion + '\n' : '';
504
+
505
+ if ( parameters.isRawShaderMaterial ) {
506
+
507
+ prefixVertex = [
508
+
509
+ '#define SHADER_TYPE ' + parameters.shaderType,
510
+ '#define SHADER_NAME ' + parameters.shaderName,
511
+
512
+ customDefines
513
+
514
+ ].filter( filterEmptyLine ).join( '\n' );
515
+
516
+ if ( prefixVertex.length > 0 ) {
517
+
518
+ prefixVertex += '\n';
519
+
520
+ }
521
+
522
+ prefixFragment = [
523
+
524
+ customExtensions,
525
+
526
+ '#define SHADER_TYPE ' + parameters.shaderType,
527
+ '#define SHADER_NAME ' + parameters.shaderName,
528
+
529
+ customDefines
530
+
531
+ ].filter( filterEmptyLine ).join( '\n' );
532
+
533
+ if ( prefixFragment.length > 0 ) {
534
+
535
+ prefixFragment += '\n';
536
+
537
+ }
538
+
539
+ } else {
540
+
541
+ prefixVertex = [
542
+
543
+ generatePrecision( parameters ),
544
+
545
+ '#define SHADER_TYPE ' + parameters.shaderType,
546
+ '#define SHADER_NAME ' + parameters.shaderName,
547
+
548
+ customDefines,
549
+
550
+ parameters.extensionClipCullDistance ? '#define USE_CLIP_DISTANCE' : '',
551
+ parameters.batching ? '#define USE_BATCHING' : '',
552
+ parameters.instancing ? '#define USE_INSTANCING' : '',
553
+ parameters.instancingColor ? '#define USE_INSTANCING_COLOR' : '',
554
+ parameters.instancingMorph ? '#define USE_INSTANCING_MORPH' : '',
555
+
556
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
557
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
558
+
559
+ parameters.map ? '#define USE_MAP' : '',
560
+ parameters.envMap ? '#define USE_ENVMAP' : '',
561
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
562
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
563
+ parameters.aoMap ? '#define USE_AOMAP' : '',
564
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
565
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
566
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
567
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
568
+ parameters.displacementMap ? '#define USE_DISPLACEMENTMAP' : '',
569
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
570
+
571
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
572
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
573
+
574
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
575
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
576
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
577
+
578
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
579
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
580
+
581
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
582
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
583
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
584
+
585
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
586
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
587
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
588
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
589
+
590
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
591
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
592
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
593
+
594
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
595
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
596
+
597
+ //
598
+
599
+ parameters.mapUv ? '#define MAP_UV ' + parameters.mapUv : '',
600
+ parameters.alphaMapUv ? '#define ALPHAMAP_UV ' + parameters.alphaMapUv : '',
601
+ parameters.lightMapUv ? '#define LIGHTMAP_UV ' + parameters.lightMapUv : '',
602
+ parameters.aoMapUv ? '#define AOMAP_UV ' + parameters.aoMapUv : '',
603
+ parameters.emissiveMapUv ? '#define EMISSIVEMAP_UV ' + parameters.emissiveMapUv : '',
604
+ parameters.bumpMapUv ? '#define BUMPMAP_UV ' + parameters.bumpMapUv : '',
605
+ parameters.normalMapUv ? '#define NORMALMAP_UV ' + parameters.normalMapUv : '',
606
+ parameters.displacementMapUv ? '#define DISPLACEMENTMAP_UV ' + parameters.displacementMapUv : '',
607
+
608
+ parameters.metalnessMapUv ? '#define METALNESSMAP_UV ' + parameters.metalnessMapUv : '',
609
+ parameters.roughnessMapUv ? '#define ROUGHNESSMAP_UV ' + parameters.roughnessMapUv : '',
610
+
611
+ parameters.anisotropyMapUv ? '#define ANISOTROPYMAP_UV ' + parameters.anisotropyMapUv : '',
612
+
613
+ parameters.clearcoatMapUv ? '#define CLEARCOATMAP_UV ' + parameters.clearcoatMapUv : '',
614
+ parameters.clearcoatNormalMapUv ? '#define CLEARCOAT_NORMALMAP_UV ' + parameters.clearcoatNormalMapUv : '',
615
+ parameters.clearcoatRoughnessMapUv ? '#define CLEARCOAT_ROUGHNESSMAP_UV ' + parameters.clearcoatRoughnessMapUv : '',
616
+
617
+ parameters.iridescenceMapUv ? '#define IRIDESCENCEMAP_UV ' + parameters.iridescenceMapUv : '',
618
+ parameters.iridescenceThicknessMapUv ? '#define IRIDESCENCE_THICKNESSMAP_UV ' + parameters.iridescenceThicknessMapUv : '',
619
+
620
+ parameters.sheenColorMapUv ? '#define SHEEN_COLORMAP_UV ' + parameters.sheenColorMapUv : '',
621
+ parameters.sheenRoughnessMapUv ? '#define SHEEN_ROUGHNESSMAP_UV ' + parameters.sheenRoughnessMapUv : '',
622
+
623
+ parameters.specularMapUv ? '#define SPECULARMAP_UV ' + parameters.specularMapUv : '',
624
+ parameters.specularColorMapUv ? '#define SPECULAR_COLORMAP_UV ' + parameters.specularColorMapUv : '',
625
+ parameters.specularIntensityMapUv ? '#define SPECULAR_INTENSITYMAP_UV ' + parameters.specularIntensityMapUv : '',
626
+
627
+ parameters.transmissionMapUv ? '#define TRANSMISSIONMAP_UV ' + parameters.transmissionMapUv : '',
628
+ parameters.thicknessMapUv ? '#define THICKNESSMAP_UV ' + parameters.thicknessMapUv : '',
629
+
630
+ //
631
+
632
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
633
+ parameters.vertexColors ? '#define USE_COLOR' : '',
634
+ parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
635
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
636
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
637
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
638
+
639
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
640
+
641
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
642
+
643
+ parameters.skinning ? '#define USE_SKINNING' : '',
644
+
645
+ parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
646
+ parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
647
+ ( parameters.morphColors && parameters.isWebGL2 ) ? '#define USE_MORPHCOLORS' : '',
648
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE' : '',
649
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_TEXTURE_STRIDE ' + parameters.morphTextureStride : '',
650
+ ( parameters.morphTargetsCount > 0 && parameters.isWebGL2 ) ? '#define MORPHTARGETS_COUNT ' + parameters.morphTargetsCount : '',
651
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
652
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
653
+
654
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
655
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
656
+
657
+ parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
658
+
659
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
660
+
661
+ parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
662
+
663
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
664
+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
665
+
666
+ 'uniform mat4 modelMatrix;',
667
+ 'uniform mat4 modelViewMatrix;',
668
+ 'uniform mat4 projectionMatrix;',
669
+ 'uniform mat4 viewMatrix;',
670
+ 'uniform mat3 normalMatrix;',
671
+ 'uniform vec3 cameraPosition;',
672
+ 'uniform bool isOrthographic;',
673
+
674
+ '#ifdef USE_INSTANCING',
675
+
676
+ ' attribute mat4 instanceMatrix;',
677
+
678
+ '#endif',
679
+
680
+ '#ifdef USE_INSTANCING_COLOR',
681
+
682
+ ' attribute vec3 instanceColor;',
683
+
684
+ '#endif',
685
+
686
+ '#ifdef USE_INSTANCING_MORPH',
687
+
688
+ ' uniform sampler2D morphTexture;',
689
+
690
+ '#endif',
691
+
692
+ 'attribute vec3 position;',
693
+ 'attribute vec3 normal;',
694
+ 'attribute vec2 uv;',
695
+
696
+ '#ifdef USE_UV1',
697
+
698
+ ' attribute vec2 uv1;',
699
+
700
+ '#endif',
701
+
702
+ '#ifdef USE_UV2',
703
+
704
+ ' attribute vec2 uv2;',
705
+
706
+ '#endif',
707
+
708
+ '#ifdef USE_UV3',
709
+
710
+ ' attribute vec2 uv3;',
711
+
712
+ '#endif',
713
+
714
+ '#ifdef USE_TANGENT',
715
+
716
+ ' attribute vec4 tangent;',
717
+
718
+ '#endif',
719
+
720
+ '#if defined( USE_COLOR_ALPHA )',
721
+
722
+ ' attribute vec4 color;',
723
+
724
+ '#elif defined( USE_COLOR )',
725
+
726
+ ' attribute vec3 color;',
727
+
728
+ '#endif',
729
+
730
+ '#if ( defined( USE_MORPHTARGETS ) && ! defined( MORPHTARGETS_TEXTURE ) )',
731
+
732
+ ' attribute vec3 morphTarget0;',
733
+ ' attribute vec3 morphTarget1;',
734
+ ' attribute vec3 morphTarget2;',
735
+ ' attribute vec3 morphTarget3;',
736
+
737
+ ' #ifdef USE_MORPHNORMALS',
738
+
739
+ ' attribute vec3 morphNormal0;',
740
+ ' attribute vec3 morphNormal1;',
741
+ ' attribute vec3 morphNormal2;',
742
+ ' attribute vec3 morphNormal3;',
743
+
744
+ ' #else',
745
+
746
+ ' attribute vec3 morphTarget4;',
747
+ ' attribute vec3 morphTarget5;',
748
+ ' attribute vec3 morphTarget6;',
749
+ ' attribute vec3 morphTarget7;',
750
+
751
+ ' #endif',
752
+
753
+ '#endif',
754
+
755
+ '#ifdef USE_SKINNING',
756
+
757
+ ' attribute vec4 skinIndex;',
758
+ ' attribute vec4 skinWeight;',
759
+
760
+ '#endif',
761
+
762
+ '\n'
763
+
764
+ ].filter( filterEmptyLine ).join( '\n' );
765
+
766
+ prefixFragment = [
767
+
768
+ customExtensions,
769
+
770
+ generatePrecision( parameters ),
771
+
772
+ '#define SHADER_TYPE ' + parameters.shaderType,
773
+ '#define SHADER_NAME ' + parameters.shaderName,
774
+
775
+ customDefines,
776
+
777
+ parameters.useFog && parameters.fog ? '#define USE_FOG' : '',
778
+ parameters.useFog && parameters.fogExp2 ? '#define FOG_EXP2' : '',
779
+
780
+ parameters.alphaToCoverage ? '#define ALPHA_TO_COVERAGE' : '',
781
+ parameters.map ? '#define USE_MAP' : '',
782
+ parameters.matcap ? '#define USE_MATCAP' : '',
783
+ parameters.envMap ? '#define USE_ENVMAP' : '',
784
+ parameters.envMap ? '#define ' + envMapTypeDefine : '',
785
+ parameters.envMap ? '#define ' + envMapModeDefine : '',
786
+ parameters.envMap ? '#define ' + envMapBlendingDefine : '',
787
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_WIDTH ' + envMapCubeUVSize.texelWidth : '',
788
+ envMapCubeUVSize ? '#define CUBEUV_TEXEL_HEIGHT ' + envMapCubeUVSize.texelHeight : '',
789
+ envMapCubeUVSize ? '#define CUBEUV_MAX_MIP ' + envMapCubeUVSize.maxMip + '.0' : '',
790
+ parameters.lightMap ? '#define USE_LIGHTMAP' : '',
791
+ parameters.aoMap ? '#define USE_AOMAP' : '',
792
+ parameters.bumpMap ? '#define USE_BUMPMAP' : '',
793
+ parameters.normalMap ? '#define USE_NORMALMAP' : '',
794
+ parameters.normalMapObjectSpace ? '#define USE_NORMALMAP_OBJECTSPACE' : '',
795
+ parameters.normalMapTangentSpace ? '#define USE_NORMALMAP_TANGENTSPACE' : '',
796
+ parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
797
+
798
+ parameters.anisotropy ? '#define USE_ANISOTROPY' : '',
799
+ parameters.anisotropyMap ? '#define USE_ANISOTROPYMAP' : '',
800
+
801
+ parameters.clearcoat ? '#define USE_CLEARCOAT' : '',
802
+ parameters.clearcoatMap ? '#define USE_CLEARCOATMAP' : '',
803
+ parameters.clearcoatRoughnessMap ? '#define USE_CLEARCOAT_ROUGHNESSMAP' : '',
804
+ parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
805
+
806
+ parameters.iridescence ? '#define USE_IRIDESCENCE' : '',
807
+ parameters.iridescenceMap ? '#define USE_IRIDESCENCEMAP' : '',
808
+ parameters.iridescenceThicknessMap ? '#define USE_IRIDESCENCE_THICKNESSMAP' : '',
809
+
810
+ parameters.specularMap ? '#define USE_SPECULARMAP' : '',
811
+ parameters.specularColorMap ? '#define USE_SPECULAR_COLORMAP' : '',
812
+ parameters.specularIntensityMap ? '#define USE_SPECULAR_INTENSITYMAP' : '',
813
+
814
+ parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
815
+ parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
816
+
817
+ parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
818
+ parameters.alphaTest ? '#define USE_ALPHATEST' : '',
819
+ parameters.alphaHash ? '#define USE_ALPHAHASH' : '',
820
+
821
+ parameters.sheen ? '#define USE_SHEEN' : '',
822
+ parameters.sheenColorMap ? '#define USE_SHEEN_COLORMAP' : '',
823
+ parameters.sheenRoughnessMap ? '#define USE_SHEEN_ROUGHNESSMAP' : '',
824
+
825
+ parameters.transmission ? '#define USE_TRANSMISSION' : '',
826
+ parameters.transmissionMap ? '#define USE_TRANSMISSIONMAP' : '',
827
+ parameters.thicknessMap ? '#define USE_THICKNESSMAP' : '',
828
+
829
+ parameters.vertexTangents && parameters.flatShading === false ? '#define USE_TANGENT' : '',
830
+ parameters.vertexColors || parameters.instancingColor ? '#define USE_COLOR' : '',
831
+ parameters.vertexAlphas ? '#define USE_COLOR_ALPHA' : '',
832
+ parameters.vertexUv1s ? '#define USE_UV1' : '',
833
+ parameters.vertexUv2s ? '#define USE_UV2' : '',
834
+ parameters.vertexUv3s ? '#define USE_UV3' : '',
835
+
836
+ parameters.pointsUvs ? '#define USE_POINTS_UV' : '',
837
+
838
+ parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
839
+
840
+ parameters.flatShading ? '#define FLAT_SHADED' : '',
841
+
842
+ parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
843
+ parameters.flipSided ? '#define FLIP_SIDED' : '',
844
+
845
+ parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
846
+ parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
847
+
848
+ parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
849
+
850
+ parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
851
+
852
+ parameters.useLegacyLights ? '#define LEGACY_LIGHTS' : '',
853
+
854
+ parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
855
+
856
+ parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
857
+ ( parameters.logarithmicDepthBuffer && parameters.rendererExtensionFragDepth ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
858
+
859
+ 'uniform mat4 viewMatrix;',
860
+ 'uniform vec3 cameraPosition;',
861
+ 'uniform bool isOrthographic;',
862
+
863
+ ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
864
+ ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
865
+ ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
866
+
867
+ parameters.dithering ? '#define DITHERING' : '',
868
+ parameters.opaque ? '#define OPAQUE' : '',
869
+
870
+ ShaderChunk[ 'colorspace_pars_fragment' ], // this code is required here because it is used by the various encoding/decoding function defined below
871
+ getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputColorSpace ),
872
+
873
+ parameters.useDepthPacking ? '#define DEPTH_PACKING ' + parameters.depthPacking : '',
874
+
875
+ '\n'
876
+
877
+ ].filter( filterEmptyLine ).join( '\n' );
878
+
879
+ }
880
+
881
+ vertexShader = resolveIncludes( vertexShader );
882
+ vertexShader = replaceLightNums( vertexShader, parameters );
883
+ vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
884
+
885
+ fragmentShader = resolveIncludes( fragmentShader );
886
+ fragmentShader = replaceLightNums( fragmentShader, parameters );
887
+ fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
888
+
889
+ vertexShader = unrollLoops( vertexShader );
890
+ fragmentShader = unrollLoops( fragmentShader );
891
+
892
+ if ( parameters.isWebGL2 && parameters.isRawShaderMaterial !== true ) {
893
+
894
+ // GLSL 3.0 conversion for built-in materials and ShaderMaterial
895
+
896
+ versionString = '#version 300 es\n';
897
+
898
+ prefixVertex = [
899
+ customVertexExtensions,
900
+ 'precision mediump sampler2DArray;',
901
+ '#define attribute in',
902
+ '#define varying out',
903
+ '#define texture2D texture'
904
+ ].join( '\n' ) + '\n' + prefixVertex;
905
+
906
+ prefixFragment = [
907
+ 'precision mediump sampler2DArray;',
908
+ '#define varying in',
909
+ ( parameters.glslVersion === GLSL3 ) ? '' : 'layout(location = 0) out highp vec4 pc_fragColor;',
910
+ ( parameters.glslVersion === GLSL3 ) ? '' : '#define gl_FragColor pc_fragColor',
911
+ '#define gl_FragDepthEXT gl_FragDepth',
912
+ '#define texture2D texture',
913
+ '#define textureCube texture',
914
+ '#define texture2DProj textureProj',
915
+ '#define texture2DLodEXT textureLod',
916
+ '#define texture2DProjLodEXT textureProjLod',
917
+ '#define textureCubeLodEXT textureLod',
918
+ '#define texture2DGradEXT textureGrad',
919
+ '#define texture2DProjGradEXT textureProjGrad',
920
+ '#define textureCubeGradEXT textureGrad'
921
+ ].join( '\n' ) + '\n' + prefixFragment;
922
+
923
+ }
924
+
925
+ const vertexGlsl = versionString + prefixVertex + vertexShader;
926
+ const fragmentGlsl = versionString + prefixFragment + fragmentShader;
927
+
928
+ // console.log( '*VERTEX*', vertexGlsl );
929
+ // console.log( '*FRAGMENT*', fragmentGlsl );
930
+
931
+ const glVertexShader = WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl );
932
+ const glFragmentShader = WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl );
933
+
934
+ gl.attachShader( program, glVertexShader );
935
+ gl.attachShader( program, glFragmentShader );
936
+
937
+ // Force a particular attribute to index 0.
938
+
939
+ if ( parameters.index0AttributeName !== undefined ) {
940
+
941
+ gl.bindAttribLocation( program, 0, parameters.index0AttributeName );
942
+
943
+ } else if ( parameters.morphTargets === true ) {
944
+
945
+ // programs with morphTargets displace position out of attribute 0
946
+ gl.bindAttribLocation( program, 0, 'position' );
947
+
948
+ }
949
+
950
+ gl.linkProgram( program );
951
+
952
+ function onFirstUse( self ) {
953
+
954
+ // check for link errors
955
+ if ( renderer.debug.checkShaderErrors ) {
956
+
957
+ const programLog = gl.getProgramInfoLog( program ).trim();
958
+ const vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
959
+ const fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
960
+
961
+ let runnable = true;
962
+ let haveDiagnostics = true;
963
+
964
+ if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) {
965
+
966
+ runnable = false;
967
+
968
+ if ( typeof renderer.debug.onShaderError === 'function' ) {
969
+
970
+ renderer.debug.onShaderError( gl, program, glVertexShader, glFragmentShader );
971
+
972
+ } else {
973
+
974
+ // default error reporting
975
+
976
+ const vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
977
+ const fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
978
+
979
+ console.error(
980
+ 'THREE.WebGLProgram: Shader Error ' + gl.getError() + ' - ' +
981
+ 'VALIDATE_STATUS ' + gl.getProgramParameter( program, gl.VALIDATE_STATUS ) + '\n\n' +
982
+ 'Material Name: ' + self.name + '\n' +
983
+ 'Material Type: ' + self.type + '\n\n' +
984
+ 'Program Info Log: ' + programLog + '\n' +
985
+ vertexErrors + '\n' +
986
+ fragmentErrors
987
+ );
988
+
989
+ }
990
+
991
+ } else if ( programLog !== '' ) {
992
+
993
+ console.warn( 'THREE.WebGLProgram: Program Info Log:', programLog );
994
+
995
+ } else if ( vertexLog === '' || fragmentLog === '' ) {
996
+
997
+ haveDiagnostics = false;
998
+
999
+ }
1000
+
1001
+ if ( haveDiagnostics ) {
1002
+
1003
+ self.diagnostics = {
1004
+
1005
+ runnable: runnable,
1006
+
1007
+ programLog: programLog,
1008
+
1009
+ vertexShader: {
1010
+
1011
+ log: vertexLog,
1012
+ prefix: prefixVertex
1013
+
1014
+ },
1015
+
1016
+ fragmentShader: {
1017
+
1018
+ log: fragmentLog,
1019
+ prefix: prefixFragment
1020
+
1021
+ }
1022
+
1023
+ };
1024
+
1025
+ }
1026
+
1027
+ }
1028
+
1029
+ // Clean up
1030
+
1031
+ // Crashes in iOS9 and iOS10. #18402
1032
+ // gl.detachShader( program, glVertexShader );
1033
+ // gl.detachShader( program, glFragmentShader );
1034
+
1035
+ gl.deleteShader( glVertexShader );
1036
+ gl.deleteShader( glFragmentShader );
1037
+
1038
+ cachedUniforms = new WebGLUniforms( gl, program );
1039
+ cachedAttributes = fetchAttributeLocations( gl, program );
1040
+
1041
+ }
1042
+
1043
+ // set up caching for uniform locations
1044
+
1045
+ let cachedUniforms;
1046
+
1047
+ this.getUniforms = function () {
1048
+
1049
+ if ( cachedUniforms === undefined ) {
1050
+
1051
+ // Populates cachedUniforms and cachedAttributes
1052
+ onFirstUse( this );
1053
+
1054
+ }
1055
+
1056
+ return cachedUniforms;
1057
+
1058
+ };
1059
+
1060
+ // set up caching for attribute locations
1061
+
1062
+ let cachedAttributes;
1063
+
1064
+ this.getAttributes = function () {
1065
+
1066
+ if ( cachedAttributes === undefined ) {
1067
+
1068
+ // Populates cachedAttributes and cachedUniforms
1069
+ onFirstUse( this );
1070
+
1071
+ }
1072
+
1073
+ return cachedAttributes;
1074
+
1075
+ };
1076
+
1077
+ // indicate when the program is ready to be used. if the KHR_parallel_shader_compile extension isn't supported,
1078
+ // flag the program as ready immediately. It may cause a stall when it's first used.
1079
+
1080
+ let programReady = ( parameters.rendererExtensionParallelShaderCompile === false );
1081
+
1082
+ this.isReady = function () {
1083
+
1084
+ if ( programReady === false ) {
1085
+
1086
+ programReady = gl.getProgramParameter( program, COMPLETION_STATUS_KHR );
1087
+
1088
+ }
1089
+
1090
+ return programReady;
1091
+
1092
+ };
1093
+
1094
+ // free resource
1095
+
1096
+ this.destroy = function () {
1097
+
1098
+ bindingStates.releaseStatesOfProgram( this );
1099
+
1100
+ gl.deleteProgram( program );
1101
+ this.program = undefined;
1102
+
1103
+ };
1104
+
1105
+ //
1106
+
1107
+ this.type = parameters.shaderType;
1108
+ this.name = parameters.shaderName;
1109
+ this.id = programIdCount ++;
1110
+ this.cacheKey = cacheKey;
1111
+ this.usedTimes = 1;
1112
+ this.program = program;
1113
+ this.vertexShader = glVertexShader;
1114
+ this.fragmentShader = glFragmentShader;
1115
+
1116
+ return this;
1117
+
1118
+ }
1119
+
1120
+ export { WebGLProgram };