@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,814 +1,814 @@
1
- /**
2
- * Creates extruded geometry from a path shape.
3
- *
4
- * parameters = {
5
- *
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- * curveSegments: <int>, // number of points on the curves
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- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
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- * depth: <float>, // Depth to extrude the shape
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- *
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- * bevelEnabled: <bool>, // turn on bevel
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- * bevelThickness: <float>, // how deep into the original shape bevel goes
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- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
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- * bevelOffset: <float>, // how far from shape outline does bevel start
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- * bevelSegments: <int>, // number of bevel layers
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- *
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- * extrudePath: <THREE.Curve> // curve to extrude shape along
17
- *
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- * UVGenerator: <Object> // object that provides UV generator functions
19
- *
20
- * }
21
- */
22
-
23
- import { BufferGeometry } from '../core/BufferGeometry.js';
24
- import { Float32BufferAttribute } from '../core/BufferAttribute.js';
25
- import * as Curves from '../extras/curves/Curves.js';
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- import { Vector2 } from '../math/Vector2.js';
27
- import { Vector3 } from '../math/Vector3.js';
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- import { Shape } from '../extras/core/Shape.js';
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- import { ShapeUtils } from '../extras/ShapeUtils.js';
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-
31
- class ExtrudeGeometry extends BufferGeometry {
32
-
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- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
34
-
35
- super();
36
-
37
- this.type = 'ExtrudeGeometry';
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-
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- this.parameters = {
40
- shapes: shapes,
41
- options: options
42
- };
43
-
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- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
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-
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- const scope = this;
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-
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- const verticesArray = [];
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- const uvArray = [];
50
-
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- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
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-
53
- const shape = shapes[ i ];
54
- addShape( shape );
55
-
56
- }
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-
58
- // build geometry
59
-
60
- this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
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- this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
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-
63
- this.computeVertexNormals();
64
-
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- // functions
66
-
67
- function addShape( shape ) {
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-
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- const placeholder = [];
70
-
71
- // options
72
-
73
- const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
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- const steps = options.steps !== undefined ? options.steps : 1;
75
- const depth = options.depth !== undefined ? options.depth : 1;
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-
77
- let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
78
- let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
79
- let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
80
- let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
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- let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
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-
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- const extrudePath = options.extrudePath;
84
-
85
- const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
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-
87
- //
88
-
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- let extrudePts, extrudeByPath = false;
90
- let splineTube, binormal, normal, position2;
91
-
92
- if ( extrudePath ) {
93
-
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- extrudePts = extrudePath.getSpacedPoints( steps );
95
-
96
- extrudeByPath = true;
97
- bevelEnabled = false; // bevels not supported for path extrusion
98
-
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- // SETUP TNB variables
100
-
101
- // TODO1 - have a .isClosed in spline?
102
-
103
- splineTube = extrudePath.computeFrenetFrames( steps, false );
104
-
105
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
106
-
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- binormal = new Vector3();
108
- normal = new Vector3();
109
- position2 = new Vector3();
110
-
111
- }
112
-
113
- // Safeguards if bevels are not enabled
114
-
115
- if ( ! bevelEnabled ) {
116
-
117
- bevelSegments = 0;
118
- bevelThickness = 0;
119
- bevelSize = 0;
120
- bevelOffset = 0;
121
-
122
- }
123
-
124
- // Variables initialization
125
-
126
- const shapePoints = shape.extractPoints( curveSegments );
127
-
128
- let vertices = shapePoints.shape;
129
- const holes = shapePoints.holes;
130
-
131
- const reverse = ! ShapeUtils.isClockWise( vertices );
132
-
133
- if ( reverse ) {
134
-
135
- vertices = vertices.reverse();
136
-
137
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
138
-
139
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
140
-
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- const ahole = holes[ h ];
142
-
143
- if ( ShapeUtils.isClockWise( ahole ) ) {
144
-
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- holes[ h ] = ahole.reverse();
146
-
147
- }
148
-
149
- }
150
-
151
- }
152
-
153
-
154
- const faces = ShapeUtils.triangulateShape( vertices, holes );
155
-
156
- /* Vertices */
157
-
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- const contour = vertices; // vertices has all points but contour has only points of circumference
159
-
160
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
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-
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- const ahole = holes[ h ];
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-
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- vertices = vertices.concat( ahole );
165
-
166
- }
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-
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-
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- function scalePt2( pt, vec, size ) {
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-
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- if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
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-
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- return pt.clone().addScaledVector( vec, size );
174
-
175
- }
176
-
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- const vlen = vertices.length, flen = faces.length;
178
-
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-
180
- // Find directions for point movement
181
-
182
-
183
- function getBevelVec( inPt, inPrev, inNext ) {
184
-
185
- // computes for inPt the corresponding point inPt' on a new contour
186
- // shifted by 1 unit (length of normalized vector) to the left
187
- // if we walk along contour clockwise, this new contour is outside the old one
188
- //
189
- // inPt' is the intersection of the two lines parallel to the two
190
- // adjacent edges of inPt at a distance of 1 unit on the left side.
191
-
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- let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
193
-
194
- // good reading for geometry algorithms (here: line-line intersection)
195
- // http://geomalgorithms.com/a05-_intersect-1.html
196
-
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- const v_prev_x = inPt.x - inPrev.x,
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- v_prev_y = inPt.y - inPrev.y;
199
- const v_next_x = inNext.x - inPt.x,
200
- v_next_y = inNext.y - inPt.y;
201
-
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- const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
203
-
204
- // check for collinear edges
205
- const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
206
-
207
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
208
-
209
- // not collinear
210
-
211
- // length of vectors for normalizing
212
-
213
- const v_prev_len = Math.sqrt( v_prev_lensq );
214
- const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
215
-
216
- // shift adjacent points by unit vectors to the left
217
-
218
- const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
219
- const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
220
-
221
- const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
222
- const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
223
-
224
- // scaling factor for v_prev to intersection point
225
-
226
- const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
227
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
228
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
229
-
230
- // vector from inPt to intersection point
231
-
232
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
233
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
234
-
235
- // Don't normalize!, otherwise sharp corners become ugly
236
- // but prevent crazy spikes
237
- const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
238
- if ( v_trans_lensq <= 2 ) {
239
-
240
- return new Vector2( v_trans_x, v_trans_y );
241
-
242
- } else {
243
-
244
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
245
-
246
- }
247
-
248
- } else {
249
-
250
- // handle special case of collinear edges
251
-
252
- let direction_eq = false; // assumes: opposite
253
-
254
- if ( v_prev_x > Number.EPSILON ) {
255
-
256
- if ( v_next_x > Number.EPSILON ) {
257
-
258
- direction_eq = true;
259
-
260
- }
261
-
262
- } else {
263
-
264
- if ( v_prev_x < - Number.EPSILON ) {
265
-
266
- if ( v_next_x < - Number.EPSILON ) {
267
-
268
- direction_eq = true;
269
-
270
- }
271
-
272
- } else {
273
-
274
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
275
-
276
- direction_eq = true;
277
-
278
- }
279
-
280
- }
281
-
282
- }
283
-
284
- if ( direction_eq ) {
285
-
286
- // console.log("Warning: lines are a straight sequence");
287
- v_trans_x = - v_prev_y;
288
- v_trans_y = v_prev_x;
289
- shrink_by = Math.sqrt( v_prev_lensq );
290
-
291
- } else {
292
-
293
- // console.log("Warning: lines are a straight spike");
294
- v_trans_x = v_prev_x;
295
- v_trans_y = v_prev_y;
296
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
297
-
298
- }
299
-
300
- }
301
-
302
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
303
-
304
- }
305
-
306
-
307
- const contourMovements = [];
308
-
309
- for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
310
-
311
- if ( j === il ) j = 0;
312
- if ( k === il ) k = 0;
313
-
314
- // (j)---(i)---(k)
315
- // console.log('i,j,k', i, j , k)
316
-
317
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
318
-
319
- }
320
-
321
- const holesMovements = [];
322
- let oneHoleMovements, verticesMovements = contourMovements.concat();
323
-
324
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
325
-
326
- const ahole = holes[ h ];
327
-
328
- oneHoleMovements = [];
329
-
330
- for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
331
-
332
- if ( j === il ) j = 0;
333
- if ( k === il ) k = 0;
334
-
335
- // (j)---(i)---(k)
336
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
337
-
338
- }
339
-
340
- holesMovements.push( oneHoleMovements );
341
- verticesMovements = verticesMovements.concat( oneHoleMovements );
342
-
343
- }
344
-
345
-
346
- // Loop bevelSegments, 1 for the front, 1 for the back
347
-
348
- for ( let b = 0; b < bevelSegments; b ++ ) {
349
-
350
- //for ( b = bevelSegments; b > 0; b -- ) {
351
-
352
- const t = b / bevelSegments;
353
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
354
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
355
-
356
- // contract shape
357
-
358
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
359
-
360
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
361
-
362
- v( vert.x, vert.y, - z );
363
-
364
- }
365
-
366
- // expand holes
367
-
368
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
369
-
370
- const ahole = holes[ h ];
371
- oneHoleMovements = holesMovements[ h ];
372
-
373
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
374
-
375
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
376
-
377
- v( vert.x, vert.y, - z );
378
-
379
- }
380
-
381
- }
382
-
383
- }
384
-
385
- const bs = bevelSize + bevelOffset;
386
-
387
- // Back facing vertices
388
-
389
- for ( let i = 0; i < vlen; i ++ ) {
390
-
391
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
392
-
393
- if ( ! extrudeByPath ) {
394
-
395
- v( vert.x, vert.y, 0 );
396
-
397
- } else {
398
-
399
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
400
-
401
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
402
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
403
-
404
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
405
-
406
- v( position2.x, position2.y, position2.z );
407
-
408
- }
409
-
410
- }
411
-
412
- // Add stepped vertices...
413
- // Including front facing vertices
414
-
415
- for ( let s = 1; s <= steps; s ++ ) {
416
-
417
- for ( let i = 0; i < vlen; i ++ ) {
418
-
419
- const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
420
-
421
- if ( ! extrudeByPath ) {
422
-
423
- v( vert.x, vert.y, depth / steps * s );
424
-
425
- } else {
426
-
427
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
428
-
429
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
430
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
431
-
432
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
433
-
434
- v( position2.x, position2.y, position2.z );
435
-
436
- }
437
-
438
- }
439
-
440
- }
441
-
442
-
443
- // Add bevel segments planes
444
-
445
- //for ( b = 1; b <= bevelSegments; b ++ ) {
446
- for ( let b = bevelSegments - 1; b >= 0; b -- ) {
447
-
448
- const t = b / bevelSegments;
449
- const z = bevelThickness * Math.cos( t * Math.PI / 2 );
450
- const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
451
-
452
- // contract shape
453
-
454
- for ( let i = 0, il = contour.length; i < il; i ++ ) {
455
-
456
- const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
457
- v( vert.x, vert.y, depth + z );
458
-
459
- }
460
-
461
- // expand holes
462
-
463
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
464
-
465
- const ahole = holes[ h ];
466
- oneHoleMovements = holesMovements[ h ];
467
-
468
- for ( let i = 0, il = ahole.length; i < il; i ++ ) {
469
-
470
- const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
471
-
472
- if ( ! extrudeByPath ) {
473
-
474
- v( vert.x, vert.y, depth + z );
475
-
476
- } else {
477
-
478
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
479
-
480
- }
481
-
482
- }
483
-
484
- }
485
-
486
- }
487
-
488
- /* Faces */
489
-
490
- // Top and bottom faces
491
-
492
- buildLidFaces();
493
-
494
- // Sides faces
495
-
496
- buildSideFaces();
497
-
498
-
499
- ///// Internal functions
500
-
501
- function buildLidFaces() {
502
-
503
- const start = verticesArray.length / 3;
504
-
505
- if ( bevelEnabled ) {
506
-
507
- let layer = 0; // steps + 1
508
- let offset = vlen * layer;
509
-
510
- // Bottom faces
511
-
512
- for ( let i = 0; i < flen; i ++ ) {
513
-
514
- const face = faces[ i ];
515
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
516
-
517
- }
518
-
519
- layer = steps + bevelSegments * 2;
520
- offset = vlen * layer;
521
-
522
- // Top faces
523
-
524
- for ( let i = 0; i < flen; i ++ ) {
525
-
526
- const face = faces[ i ];
527
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
528
-
529
- }
530
-
531
- } else {
532
-
533
- // Bottom faces
534
-
535
- for ( let i = 0; i < flen; i ++ ) {
536
-
537
- const face = faces[ i ];
538
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
539
-
540
- }
541
-
542
- // Top faces
543
-
544
- for ( let i = 0; i < flen; i ++ ) {
545
-
546
- const face = faces[ i ];
547
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
548
-
549
- }
550
-
551
- }
552
-
553
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
554
-
555
- }
556
-
557
- // Create faces for the z-sides of the shape
558
-
559
- function buildSideFaces() {
560
-
561
- const start = verticesArray.length / 3;
562
- let layeroffset = 0;
563
- sidewalls( contour, layeroffset );
564
- layeroffset += contour.length;
565
-
566
- for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
567
-
568
- const ahole = holes[ h ];
569
- sidewalls( ahole, layeroffset );
570
-
571
- //, true
572
- layeroffset += ahole.length;
573
-
574
- }
575
-
576
-
577
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
578
-
579
-
580
- }
581
-
582
- function sidewalls( contour, layeroffset ) {
583
-
584
- let i = contour.length;
585
-
586
- while ( -- i >= 0 ) {
587
-
588
- const j = i;
589
- let k = i - 1;
590
- if ( k < 0 ) k = contour.length - 1;
591
-
592
- //console.log('b', i,j, i-1, k,vertices.length);
593
-
594
- for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
595
-
596
- const slen1 = vlen * s;
597
- const slen2 = vlen * ( s + 1 );
598
-
599
- const a = layeroffset + j + slen1,
600
- b = layeroffset + k + slen1,
601
- c = layeroffset + k + slen2,
602
- d = layeroffset + j + slen2;
603
-
604
- f4( a, b, c, d );
605
-
606
- }
607
-
608
- }
609
-
610
- }
611
-
612
- function v( x, y, z ) {
613
-
614
- placeholder.push( x );
615
- placeholder.push( y );
616
- placeholder.push( z );
617
-
618
- }
619
-
620
-
621
- function f3( a, b, c ) {
622
-
623
- addVertex( a );
624
- addVertex( b );
625
- addVertex( c );
626
-
627
- const nextIndex = verticesArray.length / 3;
628
- const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
629
-
630
- addUV( uvs[ 0 ] );
631
- addUV( uvs[ 1 ] );
632
- addUV( uvs[ 2 ] );
633
-
634
- }
635
-
636
- function f4( a, b, c, d ) {
637
-
638
- addVertex( a );
639
- addVertex( b );
640
- addVertex( d );
641
-
642
- addVertex( b );
643
- addVertex( c );
644
- addVertex( d );
645
-
646
-
647
- const nextIndex = verticesArray.length / 3;
648
- const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
649
-
650
- addUV( uvs[ 0 ] );
651
- addUV( uvs[ 1 ] );
652
- addUV( uvs[ 3 ] );
653
-
654
- addUV( uvs[ 1 ] );
655
- addUV( uvs[ 2 ] );
656
- addUV( uvs[ 3 ] );
657
-
658
- }
659
-
660
- function addVertex( index ) {
661
-
662
- verticesArray.push( placeholder[ index * 3 + 0 ] );
663
- verticesArray.push( placeholder[ index * 3 + 1 ] );
664
- verticesArray.push( placeholder[ index * 3 + 2 ] );
665
-
666
- }
667
-
668
-
669
- function addUV( vector2 ) {
670
-
671
- uvArray.push( vector2.x );
672
- uvArray.push( vector2.y );
673
-
674
- }
675
-
676
- }
677
-
678
- }
679
-
680
- copy( source ) {
681
-
682
- super.copy( source );
683
-
684
- this.parameters = Object.assign( {}, source.parameters );
685
-
686
- return this;
687
-
688
- }
689
-
690
- toJSON() {
691
-
692
- const data = super.toJSON();
693
-
694
- const shapes = this.parameters.shapes;
695
- const options = this.parameters.options;
696
-
697
- return toJSON( shapes, options, data );
698
-
699
- }
700
-
701
- static fromJSON( data, shapes ) {
702
-
703
- const geometryShapes = [];
704
-
705
- for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
706
-
707
- const shape = shapes[ data.shapes[ j ] ];
708
-
709
- geometryShapes.push( shape );
710
-
711
- }
712
-
713
- const extrudePath = data.options.extrudePath;
714
-
715
- if ( extrudePath !== undefined ) {
716
-
717
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
718
-
719
- }
720
-
721
- return new ExtrudeGeometry( geometryShapes, data.options );
722
-
723
- }
724
-
725
- }
726
-
727
- const WorldUVGenerator = {
728
-
729
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
730
-
731
- const a_x = vertices[ indexA * 3 ];
732
- const a_y = vertices[ indexA * 3 + 1 ];
733
- const b_x = vertices[ indexB * 3 ];
734
- const b_y = vertices[ indexB * 3 + 1 ];
735
- const c_x = vertices[ indexC * 3 ];
736
- const c_y = vertices[ indexC * 3 + 1 ];
737
-
738
- return [
739
- new Vector2( a_x, a_y ),
740
- new Vector2( b_x, b_y ),
741
- new Vector2( c_x, c_y )
742
- ];
743
-
744
- },
745
-
746
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
747
-
748
- const a_x = vertices[ indexA * 3 ];
749
- const a_y = vertices[ indexA * 3 + 1 ];
750
- const a_z = vertices[ indexA * 3 + 2 ];
751
- const b_x = vertices[ indexB * 3 ];
752
- const b_y = vertices[ indexB * 3 + 1 ];
753
- const b_z = vertices[ indexB * 3 + 2 ];
754
- const c_x = vertices[ indexC * 3 ];
755
- const c_y = vertices[ indexC * 3 + 1 ];
756
- const c_z = vertices[ indexC * 3 + 2 ];
757
- const d_x = vertices[ indexD * 3 ];
758
- const d_y = vertices[ indexD * 3 + 1 ];
759
- const d_z = vertices[ indexD * 3 + 2 ];
760
-
761
- if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
762
-
763
- return [
764
- new Vector2( a_x, 1 - a_z ),
765
- new Vector2( b_x, 1 - b_z ),
766
- new Vector2( c_x, 1 - c_z ),
767
- new Vector2( d_x, 1 - d_z )
768
- ];
769
-
770
- } else {
771
-
772
- return [
773
- new Vector2( a_y, 1 - a_z ),
774
- new Vector2( b_y, 1 - b_z ),
775
- new Vector2( c_y, 1 - c_z ),
776
- new Vector2( d_y, 1 - d_z )
777
- ];
778
-
779
- }
780
-
781
- }
782
-
783
- };
784
-
785
- function toJSON( shapes, options, data ) {
786
-
787
- data.shapes = [];
788
-
789
- if ( Array.isArray( shapes ) ) {
790
-
791
- for ( let i = 0, l = shapes.length; i < l; i ++ ) {
792
-
793
- const shape = shapes[ i ];
794
-
795
- data.shapes.push( shape.uuid );
796
-
797
- }
798
-
799
- } else {
800
-
801
- data.shapes.push( shapes.uuid );
802
-
803
- }
804
-
805
- data.options = Object.assign( {}, options );
806
-
807
- if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
808
-
809
- return data;
810
-
811
- }
812
-
813
-
814
- export { ExtrudeGeometry };
1
+ /**
2
+ * Creates extruded geometry from a path shape.
3
+ *
4
+ * parameters = {
5
+ *
6
+ * curveSegments: <int>, // number of points on the curves
7
+ * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
8
+ * depth: <float>, // Depth to extrude the shape
9
+ *
10
+ * bevelEnabled: <bool>, // turn on bevel
11
+ * bevelThickness: <float>, // how deep into the original shape bevel goes
12
+ * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
13
+ * bevelOffset: <float>, // how far from shape outline does bevel start
14
+ * bevelSegments: <int>, // number of bevel layers
15
+ *
16
+ * extrudePath: <THREE.Curve> // curve to extrude shape along
17
+ *
18
+ * UVGenerator: <Object> // object that provides UV generator functions
19
+ *
20
+ * }
21
+ */
22
+
23
+ import { BufferGeometry } from '../core/BufferGeometry.js';
24
+ import { Float32BufferAttribute } from '../core/BufferAttribute.js';
25
+ import * as Curves from '../extras/curves/Curves.js';
26
+ import { Vector2 } from '../math/Vector2.js';
27
+ import { Vector3 } from '../math/Vector3.js';
28
+ import { Shape } from '../extras/core/Shape.js';
29
+ import { ShapeUtils } from '../extras/ShapeUtils.js';
30
+
31
+ class ExtrudeGeometry extends BufferGeometry {
32
+
33
+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
34
+
35
+ super();
36
+
37
+ this.type = 'ExtrudeGeometry';
38
+
39
+ this.parameters = {
40
+ shapes: shapes,
41
+ options: options
42
+ };
43
+
44
+ shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
45
+
46
+ const scope = this;
47
+
48
+ const verticesArray = [];
49
+ const uvArray = [];
50
+
51
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
52
+
53
+ const shape = shapes[ i ];
54
+ addShape( shape );
55
+
56
+ }
57
+
58
+ // build geometry
59
+
60
+ this.setAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
61
+ this.setAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
62
+
63
+ this.computeVertexNormals();
64
+
65
+ // functions
66
+
67
+ function addShape( shape ) {
68
+
69
+ const placeholder = [];
70
+
71
+ // options
72
+
73
+ const curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
74
+ const steps = options.steps !== undefined ? options.steps : 1;
75
+ const depth = options.depth !== undefined ? options.depth : 1;
76
+
77
+ let bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
78
+ let bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 0.2;
79
+ let bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 0.1;
80
+ let bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
81
+ let bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
82
+
83
+ const extrudePath = options.extrudePath;
84
+
85
+ const uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
86
+
87
+ //
88
+
89
+ let extrudePts, extrudeByPath = false;
90
+ let splineTube, binormal, normal, position2;
91
+
92
+ if ( extrudePath ) {
93
+
94
+ extrudePts = extrudePath.getSpacedPoints( steps );
95
+
96
+ extrudeByPath = true;
97
+ bevelEnabled = false; // bevels not supported for path extrusion
98
+
99
+ // SETUP TNB variables
100
+
101
+ // TODO1 - have a .isClosed in spline?
102
+
103
+ splineTube = extrudePath.computeFrenetFrames( steps, false );
104
+
105
+ // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
106
+
107
+ binormal = new Vector3();
108
+ normal = new Vector3();
109
+ position2 = new Vector3();
110
+
111
+ }
112
+
113
+ // Safeguards if bevels are not enabled
114
+
115
+ if ( ! bevelEnabled ) {
116
+
117
+ bevelSegments = 0;
118
+ bevelThickness = 0;
119
+ bevelSize = 0;
120
+ bevelOffset = 0;
121
+
122
+ }
123
+
124
+ // Variables initialization
125
+
126
+ const shapePoints = shape.extractPoints( curveSegments );
127
+
128
+ let vertices = shapePoints.shape;
129
+ const holes = shapePoints.holes;
130
+
131
+ const reverse = ! ShapeUtils.isClockWise( vertices );
132
+
133
+ if ( reverse ) {
134
+
135
+ vertices = vertices.reverse();
136
+
137
+ // Maybe we should also check if holes are in the opposite direction, just to be safe ...
138
+
139
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
140
+
141
+ const ahole = holes[ h ];
142
+
143
+ if ( ShapeUtils.isClockWise( ahole ) ) {
144
+
145
+ holes[ h ] = ahole.reverse();
146
+
147
+ }
148
+
149
+ }
150
+
151
+ }
152
+
153
+
154
+ const faces = ShapeUtils.triangulateShape( vertices, holes );
155
+
156
+ /* Vertices */
157
+
158
+ const contour = vertices; // vertices has all points but contour has only points of circumference
159
+
160
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
161
+
162
+ const ahole = holes[ h ];
163
+
164
+ vertices = vertices.concat( ahole );
165
+
166
+ }
167
+
168
+
169
+ function scalePt2( pt, vec, size ) {
170
+
171
+ if ( ! vec ) console.error( 'THREE.ExtrudeGeometry: vec does not exist' );
172
+
173
+ return pt.clone().addScaledVector( vec, size );
174
+
175
+ }
176
+
177
+ const vlen = vertices.length, flen = faces.length;
178
+
179
+
180
+ // Find directions for point movement
181
+
182
+
183
+ function getBevelVec( inPt, inPrev, inNext ) {
184
+
185
+ // computes for inPt the corresponding point inPt' on a new contour
186
+ // shifted by 1 unit (length of normalized vector) to the left
187
+ // if we walk along contour clockwise, this new contour is outside the old one
188
+ //
189
+ // inPt' is the intersection of the two lines parallel to the two
190
+ // adjacent edges of inPt at a distance of 1 unit on the left side.
191
+
192
+ let v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
193
+
194
+ // good reading for geometry algorithms (here: line-line intersection)
195
+ // http://geomalgorithms.com/a05-_intersect-1.html
196
+
197
+ const v_prev_x = inPt.x - inPrev.x,
198
+ v_prev_y = inPt.y - inPrev.y;
199
+ const v_next_x = inNext.x - inPt.x,
200
+ v_next_y = inNext.y - inPt.y;
201
+
202
+ const v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
203
+
204
+ // check for collinear edges
205
+ const collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
206
+
207
+ if ( Math.abs( collinear0 ) > Number.EPSILON ) {
208
+
209
+ // not collinear
210
+
211
+ // length of vectors for normalizing
212
+
213
+ const v_prev_len = Math.sqrt( v_prev_lensq );
214
+ const v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
215
+
216
+ // shift adjacent points by unit vectors to the left
217
+
218
+ const ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
219
+ const ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
220
+
221
+ const ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
222
+ const ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
223
+
224
+ // scaling factor for v_prev to intersection point
225
+
226
+ const sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
227
+ ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
228
+ ( v_prev_x * v_next_y - v_prev_y * v_next_x );
229
+
230
+ // vector from inPt to intersection point
231
+
232
+ v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
233
+ v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
234
+
235
+ // Don't normalize!, otherwise sharp corners become ugly
236
+ // but prevent crazy spikes
237
+ const v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
238
+ if ( v_trans_lensq <= 2 ) {
239
+
240
+ return new Vector2( v_trans_x, v_trans_y );
241
+
242
+ } else {
243
+
244
+ shrink_by = Math.sqrt( v_trans_lensq / 2 );
245
+
246
+ }
247
+
248
+ } else {
249
+
250
+ // handle special case of collinear edges
251
+
252
+ let direction_eq = false; // assumes: opposite
253
+
254
+ if ( v_prev_x > Number.EPSILON ) {
255
+
256
+ if ( v_next_x > Number.EPSILON ) {
257
+
258
+ direction_eq = true;
259
+
260
+ }
261
+
262
+ } else {
263
+
264
+ if ( v_prev_x < - Number.EPSILON ) {
265
+
266
+ if ( v_next_x < - Number.EPSILON ) {
267
+
268
+ direction_eq = true;
269
+
270
+ }
271
+
272
+ } else {
273
+
274
+ if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
275
+
276
+ direction_eq = true;
277
+
278
+ }
279
+
280
+ }
281
+
282
+ }
283
+
284
+ if ( direction_eq ) {
285
+
286
+ // console.log("Warning: lines are a straight sequence");
287
+ v_trans_x = - v_prev_y;
288
+ v_trans_y = v_prev_x;
289
+ shrink_by = Math.sqrt( v_prev_lensq );
290
+
291
+ } else {
292
+
293
+ // console.log("Warning: lines are a straight spike");
294
+ v_trans_x = v_prev_x;
295
+ v_trans_y = v_prev_y;
296
+ shrink_by = Math.sqrt( v_prev_lensq / 2 );
297
+
298
+ }
299
+
300
+ }
301
+
302
+ return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
303
+
304
+ }
305
+
306
+
307
+ const contourMovements = [];
308
+
309
+ for ( let i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
310
+
311
+ if ( j === il ) j = 0;
312
+ if ( k === il ) k = 0;
313
+
314
+ // (j)---(i)---(k)
315
+ // console.log('i,j,k', i, j , k)
316
+
317
+ contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
318
+
319
+ }
320
+
321
+ const holesMovements = [];
322
+ let oneHoleMovements, verticesMovements = contourMovements.concat();
323
+
324
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
325
+
326
+ const ahole = holes[ h ];
327
+
328
+ oneHoleMovements = [];
329
+
330
+ for ( let i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
331
+
332
+ if ( j === il ) j = 0;
333
+ if ( k === il ) k = 0;
334
+
335
+ // (j)---(i)---(k)
336
+ oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
337
+
338
+ }
339
+
340
+ holesMovements.push( oneHoleMovements );
341
+ verticesMovements = verticesMovements.concat( oneHoleMovements );
342
+
343
+ }
344
+
345
+
346
+ // Loop bevelSegments, 1 for the front, 1 for the back
347
+
348
+ for ( let b = 0; b < bevelSegments; b ++ ) {
349
+
350
+ //for ( b = bevelSegments; b > 0; b -- ) {
351
+
352
+ const t = b / bevelSegments;
353
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
354
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
355
+
356
+ // contract shape
357
+
358
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
359
+
360
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
361
+
362
+ v( vert.x, vert.y, - z );
363
+
364
+ }
365
+
366
+ // expand holes
367
+
368
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
369
+
370
+ const ahole = holes[ h ];
371
+ oneHoleMovements = holesMovements[ h ];
372
+
373
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
374
+
375
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
376
+
377
+ v( vert.x, vert.y, - z );
378
+
379
+ }
380
+
381
+ }
382
+
383
+ }
384
+
385
+ const bs = bevelSize + bevelOffset;
386
+
387
+ // Back facing vertices
388
+
389
+ for ( let i = 0; i < vlen; i ++ ) {
390
+
391
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
392
+
393
+ if ( ! extrudeByPath ) {
394
+
395
+ v( vert.x, vert.y, 0 );
396
+
397
+ } else {
398
+
399
+ // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
400
+
401
+ normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
402
+ binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
403
+
404
+ position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
405
+
406
+ v( position2.x, position2.y, position2.z );
407
+
408
+ }
409
+
410
+ }
411
+
412
+ // Add stepped vertices...
413
+ // Including front facing vertices
414
+
415
+ for ( let s = 1; s <= steps; s ++ ) {
416
+
417
+ for ( let i = 0; i < vlen; i ++ ) {
418
+
419
+ const vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
420
+
421
+ if ( ! extrudeByPath ) {
422
+
423
+ v( vert.x, vert.y, depth / steps * s );
424
+
425
+ } else {
426
+
427
+ // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
428
+
429
+ normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
430
+ binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
431
+
432
+ position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
433
+
434
+ v( position2.x, position2.y, position2.z );
435
+
436
+ }
437
+
438
+ }
439
+
440
+ }
441
+
442
+
443
+ // Add bevel segments planes
444
+
445
+ //for ( b = 1; b <= bevelSegments; b ++ ) {
446
+ for ( let b = bevelSegments - 1; b >= 0; b -- ) {
447
+
448
+ const t = b / bevelSegments;
449
+ const z = bevelThickness * Math.cos( t * Math.PI / 2 );
450
+ const bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
451
+
452
+ // contract shape
453
+
454
+ for ( let i = 0, il = contour.length; i < il; i ++ ) {
455
+
456
+ const vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
457
+ v( vert.x, vert.y, depth + z );
458
+
459
+ }
460
+
461
+ // expand holes
462
+
463
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
464
+
465
+ const ahole = holes[ h ];
466
+ oneHoleMovements = holesMovements[ h ];
467
+
468
+ for ( let i = 0, il = ahole.length; i < il; i ++ ) {
469
+
470
+ const vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
471
+
472
+ if ( ! extrudeByPath ) {
473
+
474
+ v( vert.x, vert.y, depth + z );
475
+
476
+ } else {
477
+
478
+ v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
479
+
480
+ }
481
+
482
+ }
483
+
484
+ }
485
+
486
+ }
487
+
488
+ /* Faces */
489
+
490
+ // Top and bottom faces
491
+
492
+ buildLidFaces();
493
+
494
+ // Sides faces
495
+
496
+ buildSideFaces();
497
+
498
+
499
+ ///// Internal functions
500
+
501
+ function buildLidFaces() {
502
+
503
+ const start = verticesArray.length / 3;
504
+
505
+ if ( bevelEnabled ) {
506
+
507
+ let layer = 0; // steps + 1
508
+ let offset = vlen * layer;
509
+
510
+ // Bottom faces
511
+
512
+ for ( let i = 0; i < flen; i ++ ) {
513
+
514
+ const face = faces[ i ];
515
+ f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
516
+
517
+ }
518
+
519
+ layer = steps + bevelSegments * 2;
520
+ offset = vlen * layer;
521
+
522
+ // Top faces
523
+
524
+ for ( let i = 0; i < flen; i ++ ) {
525
+
526
+ const face = faces[ i ];
527
+ f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
528
+
529
+ }
530
+
531
+ } else {
532
+
533
+ // Bottom faces
534
+
535
+ for ( let i = 0; i < flen; i ++ ) {
536
+
537
+ const face = faces[ i ];
538
+ f3( face[ 2 ], face[ 1 ], face[ 0 ] );
539
+
540
+ }
541
+
542
+ // Top faces
543
+
544
+ for ( let i = 0; i < flen; i ++ ) {
545
+
546
+ const face = faces[ i ];
547
+ f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
548
+
549
+ }
550
+
551
+ }
552
+
553
+ scope.addGroup( start, verticesArray.length / 3 - start, 0 );
554
+
555
+ }
556
+
557
+ // Create faces for the z-sides of the shape
558
+
559
+ function buildSideFaces() {
560
+
561
+ const start = verticesArray.length / 3;
562
+ let layeroffset = 0;
563
+ sidewalls( contour, layeroffset );
564
+ layeroffset += contour.length;
565
+
566
+ for ( let h = 0, hl = holes.length; h < hl; h ++ ) {
567
+
568
+ const ahole = holes[ h ];
569
+ sidewalls( ahole, layeroffset );
570
+
571
+ //, true
572
+ layeroffset += ahole.length;
573
+
574
+ }
575
+
576
+
577
+ scope.addGroup( start, verticesArray.length / 3 - start, 1 );
578
+
579
+
580
+ }
581
+
582
+ function sidewalls( contour, layeroffset ) {
583
+
584
+ let i = contour.length;
585
+
586
+ while ( -- i >= 0 ) {
587
+
588
+ const j = i;
589
+ let k = i - 1;
590
+ if ( k < 0 ) k = contour.length - 1;
591
+
592
+ //console.log('b', i,j, i-1, k,vertices.length);
593
+
594
+ for ( let s = 0, sl = ( steps + bevelSegments * 2 ); s < sl; s ++ ) {
595
+
596
+ const slen1 = vlen * s;
597
+ const slen2 = vlen * ( s + 1 );
598
+
599
+ const a = layeroffset + j + slen1,
600
+ b = layeroffset + k + slen1,
601
+ c = layeroffset + k + slen2,
602
+ d = layeroffset + j + slen2;
603
+
604
+ f4( a, b, c, d );
605
+
606
+ }
607
+
608
+ }
609
+
610
+ }
611
+
612
+ function v( x, y, z ) {
613
+
614
+ placeholder.push( x );
615
+ placeholder.push( y );
616
+ placeholder.push( z );
617
+
618
+ }
619
+
620
+
621
+ function f3( a, b, c ) {
622
+
623
+ addVertex( a );
624
+ addVertex( b );
625
+ addVertex( c );
626
+
627
+ const nextIndex = verticesArray.length / 3;
628
+ const uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
629
+
630
+ addUV( uvs[ 0 ] );
631
+ addUV( uvs[ 1 ] );
632
+ addUV( uvs[ 2 ] );
633
+
634
+ }
635
+
636
+ function f4( a, b, c, d ) {
637
+
638
+ addVertex( a );
639
+ addVertex( b );
640
+ addVertex( d );
641
+
642
+ addVertex( b );
643
+ addVertex( c );
644
+ addVertex( d );
645
+
646
+
647
+ const nextIndex = verticesArray.length / 3;
648
+ const uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
649
+
650
+ addUV( uvs[ 0 ] );
651
+ addUV( uvs[ 1 ] );
652
+ addUV( uvs[ 3 ] );
653
+
654
+ addUV( uvs[ 1 ] );
655
+ addUV( uvs[ 2 ] );
656
+ addUV( uvs[ 3 ] );
657
+
658
+ }
659
+
660
+ function addVertex( index ) {
661
+
662
+ verticesArray.push( placeholder[ index * 3 + 0 ] );
663
+ verticesArray.push( placeholder[ index * 3 + 1 ] );
664
+ verticesArray.push( placeholder[ index * 3 + 2 ] );
665
+
666
+ }
667
+
668
+
669
+ function addUV( vector2 ) {
670
+
671
+ uvArray.push( vector2.x );
672
+ uvArray.push( vector2.y );
673
+
674
+ }
675
+
676
+ }
677
+
678
+ }
679
+
680
+ copy( source ) {
681
+
682
+ super.copy( source );
683
+
684
+ this.parameters = Object.assign( {}, source.parameters );
685
+
686
+ return this;
687
+
688
+ }
689
+
690
+ toJSON() {
691
+
692
+ const data = super.toJSON();
693
+
694
+ const shapes = this.parameters.shapes;
695
+ const options = this.parameters.options;
696
+
697
+ return toJSON( shapes, options, data );
698
+
699
+ }
700
+
701
+ static fromJSON( data, shapes ) {
702
+
703
+ const geometryShapes = [];
704
+
705
+ for ( let j = 0, jl = data.shapes.length; j < jl; j ++ ) {
706
+
707
+ const shape = shapes[ data.shapes[ j ] ];
708
+
709
+ geometryShapes.push( shape );
710
+
711
+ }
712
+
713
+ const extrudePath = data.options.extrudePath;
714
+
715
+ if ( extrudePath !== undefined ) {
716
+
717
+ data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
718
+
719
+ }
720
+
721
+ return new ExtrudeGeometry( geometryShapes, data.options );
722
+
723
+ }
724
+
725
+ }
726
+
727
+ const WorldUVGenerator = {
728
+
729
+ generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
730
+
731
+ const a_x = vertices[ indexA * 3 ];
732
+ const a_y = vertices[ indexA * 3 + 1 ];
733
+ const b_x = vertices[ indexB * 3 ];
734
+ const b_y = vertices[ indexB * 3 + 1 ];
735
+ const c_x = vertices[ indexC * 3 ];
736
+ const c_y = vertices[ indexC * 3 + 1 ];
737
+
738
+ return [
739
+ new Vector2( a_x, a_y ),
740
+ new Vector2( b_x, b_y ),
741
+ new Vector2( c_x, c_y )
742
+ ];
743
+
744
+ },
745
+
746
+ generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
747
+
748
+ const a_x = vertices[ indexA * 3 ];
749
+ const a_y = vertices[ indexA * 3 + 1 ];
750
+ const a_z = vertices[ indexA * 3 + 2 ];
751
+ const b_x = vertices[ indexB * 3 ];
752
+ const b_y = vertices[ indexB * 3 + 1 ];
753
+ const b_z = vertices[ indexB * 3 + 2 ];
754
+ const c_x = vertices[ indexC * 3 ];
755
+ const c_y = vertices[ indexC * 3 + 1 ];
756
+ const c_z = vertices[ indexC * 3 + 2 ];
757
+ const d_x = vertices[ indexD * 3 ];
758
+ const d_y = vertices[ indexD * 3 + 1 ];
759
+ const d_z = vertices[ indexD * 3 + 2 ];
760
+
761
+ if ( Math.abs( a_y - b_y ) < Math.abs( a_x - b_x ) ) {
762
+
763
+ return [
764
+ new Vector2( a_x, 1 - a_z ),
765
+ new Vector2( b_x, 1 - b_z ),
766
+ new Vector2( c_x, 1 - c_z ),
767
+ new Vector2( d_x, 1 - d_z )
768
+ ];
769
+
770
+ } else {
771
+
772
+ return [
773
+ new Vector2( a_y, 1 - a_z ),
774
+ new Vector2( b_y, 1 - b_z ),
775
+ new Vector2( c_y, 1 - c_z ),
776
+ new Vector2( d_y, 1 - d_z )
777
+ ];
778
+
779
+ }
780
+
781
+ }
782
+
783
+ };
784
+
785
+ function toJSON( shapes, options, data ) {
786
+
787
+ data.shapes = [];
788
+
789
+ if ( Array.isArray( shapes ) ) {
790
+
791
+ for ( let i = 0, l = shapes.length; i < l; i ++ ) {
792
+
793
+ const shape = shapes[ i ];
794
+
795
+ data.shapes.push( shape.uuid );
796
+
797
+ }
798
+
799
+ } else {
800
+
801
+ data.shapes.push( shapes.uuid );
802
+
803
+ }
804
+
805
+ data.options = Object.assign( {}, options );
806
+
807
+ if ( options.extrudePath !== undefined ) data.options.extrudePath = options.extrudePath.toJSON();
808
+
809
+ return data;
810
+
811
+ }
812
+
813
+
814
+ export { ExtrudeGeometry };