@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,393 +1,393 @@
1
- import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
- import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
- import DFGApprox from './BSDF/DFGApprox.js';
4
- import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
- import F_Schlick from './BSDF/F_Schlick.js';
6
- import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
- import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
- import LightingModel from '../core/LightingModel.js';
9
- import { diffuseColor, specularColor, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
10
- import { transformedNormalView, transformedClearcoatNormalView } from '../accessors/NormalNode.js';
11
- import { positionViewDirection } from '../accessors/PositionNode.js';
12
- import { tslFn, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
13
- import { cond } from '../math/CondNode.js';
14
- import { mix, smoothstep } from '../math/MathNode.js';
15
-
16
- //
17
- // Iridescence
18
- //
19
-
20
- // XYZ to linear-sRGB color space
21
- const XYZ_TO_REC709 = mat3(
22
- 3.2404542, - 0.9692660, 0.0556434,
23
- - 1.5371385, 1.8760108, - 0.2040259,
24
- - 0.4985314, 0.0415560, 1.0572252
25
- );
26
-
27
- // Assume air interface for top
28
- // Note: We don't handle the case fresnel0 == 1
29
- const Fresnel0ToIor = ( fresnel0 ) => {
30
-
31
- const sqrtF0 = fresnel0.sqrt();
32
- return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
33
-
34
- };
35
-
36
- // ior is a value between 1.0 and 3.0. 1.0 is air interface
37
- const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
38
-
39
- return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
40
-
41
- };
42
-
43
- // Fresnel equations for dielectric/dielectric interfaces.
44
- // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
45
- // Evaluation XYZ sensitivity curves in Fourier space
46
- const evalSensitivity = ( OPD, shift ) => {
47
-
48
- const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
49
- const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
50
- const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
51
- const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
52
-
53
- const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
54
-
55
- let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
56
- xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
57
-
58
- const rgb = XYZ_TO_REC709.mul( xyz );
59
-
60
- return rgb;
61
-
62
- };
63
-
64
- const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
65
-
66
- // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
67
- const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
68
- // Evaluate the cosTheta on the base layer (Snell law)
69
- const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
70
-
71
- // Handle TIR:
72
- const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
73
- /*if ( cosTheta2Sq < 0.0 ) {
74
-
75
- return vec3( 1.0 );
76
-
77
- }*/
78
-
79
- const cosTheta2 = cosTheta2Sq.sqrt();
80
-
81
- // First interface
82
- const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
83
- const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
84
- //const R21 = R12;
85
- const T121 = R12.oneMinus();
86
- const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 );
87
- const phi21 = float( Math.PI ).sub( phi12 );
88
-
89
- // Second interface
90
- const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
91
- const R1 = IorToFresnel0( baseIOR, iridescenceIOR.vec3() );
92
- const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
93
- const phi23 = vec3(
94
- baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
95
- baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
96
- baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 )
97
- );
98
-
99
- // Phase shift
100
- const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
101
- const phi = vec3( phi21 ).add( phi23 );
102
-
103
- // Compound terms
104
- const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
105
- const r123 = R123.sqrt();
106
- const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
107
-
108
- // Reflectance term for m = 0 (DC term amplitude)
109
- const C0 = R12.add( Rs );
110
- let I = C0;
111
-
112
- // Reflectance term for m > 0 (pairs of diracs)
113
- let Cm = Rs.sub( T121 );
114
- for ( let m = 1; m <= 2; ++ m ) {
115
-
116
- Cm = Cm.mul( r123 );
117
- const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
118
- I = I.add( Cm.mul( Sm ) );
119
-
120
- }
121
-
122
- // Since out of gamut colors might be produced, negative color values are clamped to 0.
123
- return I.max( vec3( 0.0 ) );
124
-
125
- } ).setLayout( {
126
- name: 'evalIridescence',
127
- type: 'vec3',
128
- inputs: [
129
- { name: 'outsideIOR', type: 'float' },
130
- { name: 'eta2', type: 'float' },
131
- { name: 'cosTheta1', type: 'float' },
132
- { name: 'thinFilmThickness', type: 'float' },
133
- { name: 'baseF0', type: 'vec3' }
134
- ]
135
- } );
136
-
137
- //
138
- // Sheen
139
- //
140
-
141
- // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
142
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
143
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
144
- const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
145
-
146
- const dotNV = normal.dot( viewDir ).saturate();
147
-
148
- const r2 = roughness.pow2();
149
-
150
- const a = cond(
151
- roughness.lessThan( 0.25 ),
152
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
153
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
154
- );
155
-
156
- const b = cond(
157
- roughness.lessThan( 0.25 ),
158
- float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
159
- float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
160
- );
161
-
162
- const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
163
-
164
- return DG.mul( 1.0 / Math.PI ).saturate();
165
-
166
- } );
167
-
168
- const clearcoatF0 = vec3( 0.04 );
169
- const clearcoatF90 = vec3( 1 );
170
-
171
- //
172
-
173
- class PhysicalLightingModel extends LightingModel {
174
-
175
- constructor( clearcoat = false, sheen = false, iridescence = false ) {
176
-
177
- super();
178
-
179
- this.clearcoat = clearcoat;
180
- this.sheen = sheen;
181
- this.iridescence = iridescence;
182
-
183
- this.clearcoatRadiance = null;
184
- this.clearcoatSpecularDirect = null;
185
- this.clearcoatSpecularIndirect = null;
186
- this.sheenSpecularDirect = null;
187
- this.sheenSpecularIndirect = null;
188
- this.iridescenceFresnel = null;
189
- this.iridescenceF0 = null;
190
-
191
- }
192
-
193
- start( /*context*/ ) {
194
-
195
- if ( this.clearcoat === true ) {
196
-
197
- this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' );
198
- this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' );
199
- this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' );
200
-
201
- }
202
-
203
- if ( this.sheen === true ) {
204
-
205
- this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' );
206
- this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' );
207
-
208
- }
209
-
210
- if ( this.iridescence === true ) {
211
-
212
- const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
213
-
214
- this.iridescenceFresnel = evalIridescence( {
215
- outsideIOR: float( 1.0 ),
216
- eta2: iridescenceIOR,
217
- cosTheta1: dotNVi,
218
- thinFilmThickness: iridescenceThickness,
219
- baseF0: specularColor
220
- } );
221
-
222
- this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
223
-
224
- }
225
-
226
- }
227
-
228
- // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
229
- // Approximates multiscattering in order to preserve energy.
230
- // http://www.jcgt.org/published/0008/01/03/
231
-
232
- computeMultiscattering( singleScatter, multiScatter, specularF90 = float( 1 ) ) {
233
-
234
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
235
-
236
- const fab = DFGApprox( { roughness, dotNV } );
237
-
238
- const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
239
-
240
- const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
241
-
242
- const Ess = fab.x.add( fab.y );
243
- const Ems = Ess.oneMinus();
244
-
245
- const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
246
- const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
247
-
248
- singleScatter.addAssign( FssEss );
249
- multiScatter.addAssign( Fms.mul( Ems ) );
250
-
251
- }
252
-
253
- direct( { lightDirection, lightColor, reflectedLight } ) {
254
-
255
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
256
- const irradiance = dotNL.mul( lightColor );
257
-
258
- if ( this.sheen === true ) {
259
-
260
- this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
261
-
262
- }
263
-
264
- if ( this.clearcoat === true ) {
265
-
266
- const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
267
- const ccIrradiance = dotNLcc.mul( lightColor );
268
-
269
- this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
270
-
271
- }
272
-
273
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
274
-
275
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, iridescenceFresnel: this.iridescenceFresnel } ) ) );
276
-
277
- }
278
-
279
- indirectDiffuse( { irradiance, reflectedLight } ) {
280
-
281
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
282
-
283
- }
284
-
285
- indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
286
-
287
- if ( this.sheen === true ) {
288
-
289
- this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
290
- sheen,
291
- IBLSheenBRDF( {
292
- normal: transformedNormalView,
293
- viewDir: positionViewDirection,
294
- roughness: sheenRoughness
295
- } )
296
- ) );
297
-
298
- }
299
-
300
- if ( this.clearcoat === true ) {
301
-
302
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
303
-
304
- const clearcoatEnv = EnvironmentBRDF( {
305
- dotNV: dotNVcc,
306
- specularColor: clearcoatF0,
307
- specularF90: clearcoatF90,
308
- roughness: clearcoatRoughness
309
- } );
310
-
311
- this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
312
-
313
- }
314
-
315
- // Both indirect specular and indirect diffuse light accumulate here
316
-
317
- const singleScattering = vec3().temp( 'singleScattering' );
318
- const multiScattering = vec3().temp( 'multiScattering' );
319
- const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
320
-
321
- this.computeMultiscattering( singleScattering, multiScattering );
322
-
323
- const totalScattering = singleScattering.add( multiScattering );
324
-
325
- const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
326
-
327
- reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
328
- reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
329
-
330
- reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
331
-
332
- }
333
-
334
- ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
335
-
336
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
337
-
338
- const aoNV = dotNV.add( ambientOcclusion );
339
- const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
340
-
341
- const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
342
-
343
- if ( this.clearcoat === true ) {
344
-
345
- this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
346
-
347
- }
348
-
349
- if ( this.sheen === true ) {
350
-
351
- this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
352
-
353
- }
354
-
355
- reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
356
- reflectedLight.indirectSpecular.mulAssign( aoNode );
357
-
358
- }
359
-
360
- finish( context ) {
361
-
362
- const { outgoingLight } = context;
363
-
364
- if ( this.clearcoat === true ) {
365
-
366
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
367
-
368
- const Fcc = F_Schlick( {
369
- dotVH: dotNVcc,
370
- f0: clearcoatF0,
371
- f90: clearcoatF90
372
- } );
373
-
374
- const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
375
-
376
- outgoingLight.assign( clearcoatLight );
377
-
378
- }
379
-
380
- if ( this.sheen === true ) {
381
-
382
- const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
383
- const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
384
-
385
- outgoingLight.assign( sheenLight );
386
-
387
- }
388
-
389
- }
390
-
391
- }
392
-
393
- export default PhysicalLightingModel;
1
+ import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
+ import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
+ import DFGApprox from './BSDF/DFGApprox.js';
4
+ import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
+ import F_Schlick from './BSDF/F_Schlick.js';
6
+ import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
+ import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
+ import LightingModel from '../core/LightingModel.js';
9
+ import { diffuseColor, specularColor, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
10
+ import { transformedNormalView, transformedClearcoatNormalView } from '../accessors/NormalNode.js';
11
+ import { positionViewDirection } from '../accessors/PositionNode.js';
12
+ import { tslFn, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
13
+ import { cond } from '../math/CondNode.js';
14
+ import { mix, smoothstep } from '../math/MathNode.js';
15
+
16
+ //
17
+ // Iridescence
18
+ //
19
+
20
+ // XYZ to linear-sRGB color space
21
+ const XYZ_TO_REC709 = mat3(
22
+ 3.2404542, - 0.9692660, 0.0556434,
23
+ - 1.5371385, 1.8760108, - 0.2040259,
24
+ - 0.4985314, 0.0415560, 1.0572252
25
+ );
26
+
27
+ // Assume air interface for top
28
+ // Note: We don't handle the case fresnel0 == 1
29
+ const Fresnel0ToIor = ( fresnel0 ) => {
30
+
31
+ const sqrtF0 = fresnel0.sqrt();
32
+ return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
33
+
34
+ };
35
+
36
+ // ior is a value between 1.0 and 3.0. 1.0 is air interface
37
+ const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
38
+
39
+ return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
40
+
41
+ };
42
+
43
+ // Fresnel equations for dielectric/dielectric interfaces.
44
+ // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
45
+ // Evaluation XYZ sensitivity curves in Fourier space
46
+ const evalSensitivity = ( OPD, shift ) => {
47
+
48
+ const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
49
+ const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
50
+ const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
51
+ const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
52
+
53
+ const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
54
+
55
+ let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
56
+ xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
57
+
58
+ const rgb = XYZ_TO_REC709.mul( xyz );
59
+
60
+ return rgb;
61
+
62
+ };
63
+
64
+ const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
65
+
66
+ // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
67
+ const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
68
+ // Evaluate the cosTheta on the base layer (Snell law)
69
+ const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
70
+
71
+ // Handle TIR:
72
+ const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
73
+ /*if ( cosTheta2Sq < 0.0 ) {
74
+
75
+ return vec3( 1.0 );
76
+
77
+ }*/
78
+
79
+ const cosTheta2 = cosTheta2Sq.sqrt();
80
+
81
+ // First interface
82
+ const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
83
+ const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
84
+ //const R21 = R12;
85
+ const T121 = R12.oneMinus();
86
+ const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 );
87
+ const phi21 = float( Math.PI ).sub( phi12 );
88
+
89
+ // Second interface
90
+ const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
91
+ const R1 = IorToFresnel0( baseIOR, iridescenceIOR.vec3() );
92
+ const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
93
+ const phi23 = vec3(
94
+ baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
95
+ baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
96
+ baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 )
97
+ );
98
+
99
+ // Phase shift
100
+ const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
101
+ const phi = vec3( phi21 ).add( phi23 );
102
+
103
+ // Compound terms
104
+ const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
105
+ const r123 = R123.sqrt();
106
+ const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
107
+
108
+ // Reflectance term for m = 0 (DC term amplitude)
109
+ const C0 = R12.add( Rs );
110
+ let I = C0;
111
+
112
+ // Reflectance term for m > 0 (pairs of diracs)
113
+ let Cm = Rs.sub( T121 );
114
+ for ( let m = 1; m <= 2; ++ m ) {
115
+
116
+ Cm = Cm.mul( r123 );
117
+ const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
118
+ I = I.add( Cm.mul( Sm ) );
119
+
120
+ }
121
+
122
+ // Since out of gamut colors might be produced, negative color values are clamped to 0.
123
+ return I.max( vec3( 0.0 ) );
124
+
125
+ } ).setLayout( {
126
+ name: 'evalIridescence',
127
+ type: 'vec3',
128
+ inputs: [
129
+ { name: 'outsideIOR', type: 'float' },
130
+ { name: 'eta2', type: 'float' },
131
+ { name: 'cosTheta1', type: 'float' },
132
+ { name: 'thinFilmThickness', type: 'float' },
133
+ { name: 'baseF0', type: 'vec3' }
134
+ ]
135
+ } );
136
+
137
+ //
138
+ // Sheen
139
+ //
140
+
141
+ // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
142
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
143
+ // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
144
+ const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
145
+
146
+ const dotNV = normal.dot( viewDir ).saturate();
147
+
148
+ const r2 = roughness.pow2();
149
+
150
+ const a = cond(
151
+ roughness.lessThan( 0.25 ),
152
+ float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
153
+ float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
154
+ );
155
+
156
+ const b = cond(
157
+ roughness.lessThan( 0.25 ),
158
+ float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
159
+ float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
160
+ );
161
+
162
+ const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
163
+
164
+ return DG.mul( 1.0 / Math.PI ).saturate();
165
+
166
+ } );
167
+
168
+ const clearcoatF0 = vec3( 0.04 );
169
+ const clearcoatF90 = vec3( 1 );
170
+
171
+ //
172
+
173
+ class PhysicalLightingModel extends LightingModel {
174
+
175
+ constructor( clearcoat = false, sheen = false, iridescence = false ) {
176
+
177
+ super();
178
+
179
+ this.clearcoat = clearcoat;
180
+ this.sheen = sheen;
181
+ this.iridescence = iridescence;
182
+
183
+ this.clearcoatRadiance = null;
184
+ this.clearcoatSpecularDirect = null;
185
+ this.clearcoatSpecularIndirect = null;
186
+ this.sheenSpecularDirect = null;
187
+ this.sheenSpecularIndirect = null;
188
+ this.iridescenceFresnel = null;
189
+ this.iridescenceF0 = null;
190
+
191
+ }
192
+
193
+ start( /*context*/ ) {
194
+
195
+ if ( this.clearcoat === true ) {
196
+
197
+ this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' );
198
+ this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' );
199
+ this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' );
200
+
201
+ }
202
+
203
+ if ( this.sheen === true ) {
204
+
205
+ this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' );
206
+ this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' );
207
+
208
+ }
209
+
210
+ if ( this.iridescence === true ) {
211
+
212
+ const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
213
+
214
+ this.iridescenceFresnel = evalIridescence( {
215
+ outsideIOR: float( 1.0 ),
216
+ eta2: iridescenceIOR,
217
+ cosTheta1: dotNVi,
218
+ thinFilmThickness: iridescenceThickness,
219
+ baseF0: specularColor
220
+ } );
221
+
222
+ this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
223
+
224
+ }
225
+
226
+ }
227
+
228
+ // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
229
+ // Approximates multiscattering in order to preserve energy.
230
+ // http://www.jcgt.org/published/0008/01/03/
231
+
232
+ computeMultiscattering( singleScatter, multiScatter, specularF90 = float( 1 ) ) {
233
+
234
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
235
+
236
+ const fab = DFGApprox( { roughness, dotNV } );
237
+
238
+ const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
239
+
240
+ const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
241
+
242
+ const Ess = fab.x.add( fab.y );
243
+ const Ems = Ess.oneMinus();
244
+
245
+ const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
246
+ const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
247
+
248
+ singleScatter.addAssign( FssEss );
249
+ multiScatter.addAssign( Fms.mul( Ems ) );
250
+
251
+ }
252
+
253
+ direct( { lightDirection, lightColor, reflectedLight } ) {
254
+
255
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
256
+ const irradiance = dotNL.mul( lightColor );
257
+
258
+ if ( this.sheen === true ) {
259
+
260
+ this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
261
+
262
+ }
263
+
264
+ if ( this.clearcoat === true ) {
265
+
266
+ const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
267
+ const ccIrradiance = dotNLcc.mul( lightColor );
268
+
269
+ this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
270
+
271
+ }
272
+
273
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
274
+
275
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, iridescenceFresnel: this.iridescenceFresnel } ) ) );
276
+
277
+ }
278
+
279
+ indirectDiffuse( { irradiance, reflectedLight } ) {
280
+
281
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
282
+
283
+ }
284
+
285
+ indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
286
+
287
+ if ( this.sheen === true ) {
288
+
289
+ this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
290
+ sheen,
291
+ IBLSheenBRDF( {
292
+ normal: transformedNormalView,
293
+ viewDir: positionViewDirection,
294
+ roughness: sheenRoughness
295
+ } )
296
+ ) );
297
+
298
+ }
299
+
300
+ if ( this.clearcoat === true ) {
301
+
302
+ const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
303
+
304
+ const clearcoatEnv = EnvironmentBRDF( {
305
+ dotNV: dotNVcc,
306
+ specularColor: clearcoatF0,
307
+ specularF90: clearcoatF90,
308
+ roughness: clearcoatRoughness
309
+ } );
310
+
311
+ this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
312
+
313
+ }
314
+
315
+ // Both indirect specular and indirect diffuse light accumulate here
316
+
317
+ const singleScattering = vec3().temp( 'singleScattering' );
318
+ const multiScattering = vec3().temp( 'multiScattering' );
319
+ const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
320
+
321
+ this.computeMultiscattering( singleScattering, multiScattering );
322
+
323
+ const totalScattering = singleScattering.add( multiScattering );
324
+
325
+ const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
326
+
327
+ reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
328
+ reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
329
+
330
+ reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
331
+
332
+ }
333
+
334
+ ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
335
+
336
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
337
+
338
+ const aoNV = dotNV.add( ambientOcclusion );
339
+ const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
340
+
341
+ const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
342
+
343
+ if ( this.clearcoat === true ) {
344
+
345
+ this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
346
+
347
+ }
348
+
349
+ if ( this.sheen === true ) {
350
+
351
+ this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
352
+
353
+ }
354
+
355
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
356
+ reflectedLight.indirectSpecular.mulAssign( aoNode );
357
+
358
+ }
359
+
360
+ finish( context ) {
361
+
362
+ const { outgoingLight } = context;
363
+
364
+ if ( this.clearcoat === true ) {
365
+
366
+ const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
367
+
368
+ const Fcc = F_Schlick( {
369
+ dotVH: dotNVcc,
370
+ f0: clearcoatF0,
371
+ f90: clearcoatF90
372
+ } );
373
+
374
+ const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
375
+
376
+ outgoingLight.assign( clearcoatLight );
377
+
378
+ }
379
+
380
+ if ( this.sheen === true ) {
381
+
382
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
383
+ const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
384
+
385
+ outgoingLight.assign( sheenLight );
386
+
387
+ }
388
+
389
+ }
390
+
391
+ }
392
+
393
+ export default PhysicalLightingModel;