@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,1163 +1,1163 @@
1
- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- Color,
5
- FileLoader,
6
- Float32BufferAttribute,
7
- Loader
8
- } from 'three';
9
- import * as fflate from '../libs/fflate.module.js';
10
-
11
- class VTKLoader extends Loader {
12
-
13
- constructor( manager ) {
14
-
15
- super( manager );
16
-
17
- }
18
-
19
- load( url, onLoad, onProgress, onError ) {
20
-
21
- const scope = this;
22
-
23
- const loader = new FileLoader( scope.manager );
24
- loader.setPath( scope.path );
25
- loader.setResponseType( 'arraybuffer' );
26
- loader.setRequestHeader( scope.requestHeader );
27
- loader.setWithCredentials( scope.withCredentials );
28
- loader.load( url, function ( text ) {
29
-
30
- try {
31
-
32
- onLoad( scope.parse( text ) );
33
-
34
- } catch ( e ) {
35
-
36
- if ( onError ) {
37
-
38
- onError( e );
39
-
40
- } else {
41
-
42
- console.error( e );
43
-
44
- }
45
-
46
- scope.manager.itemError( url );
47
-
48
- }
49
-
50
- }, onProgress, onError );
51
-
52
- }
53
-
54
- parse( data ) {
55
-
56
- function parseASCII( data ) {
57
-
58
- // connectivity of the triangles
59
- const indices = [];
60
-
61
- // triangles vertices
62
- const positions = [];
63
-
64
- // red, green, blue colors in the range 0 to 1
65
- const colors = [];
66
-
67
- // normal vector, one per vertex
68
- const normals = [];
69
-
70
- let result;
71
-
72
- // pattern for detecting the end of a number sequence
73
- const patWord = /^[^\d.\s-]+/;
74
-
75
- // pattern for reading vertices, 3 floats or integers
76
- const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
77
-
78
- // pattern for connectivity, an integer followed by any number of ints
79
- // the first integer is the number of polygon nodes
80
- const patConnectivity = /^(\d+)\s+([\s\d]*)/;
81
-
82
- // indicates start of vertex data section
83
- const patPOINTS = /^POINTS /;
84
-
85
- // indicates start of polygon connectivity section
86
- const patPOLYGONS = /^POLYGONS /;
87
-
88
- // indicates start of triangle strips section
89
- const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
90
-
91
- // POINT_DATA number_of_values
92
- const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
93
-
94
- // CELL_DATA number_of_polys
95
- const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
96
-
97
- // Start of color section
98
- const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
99
-
100
- // NORMALS Normals float
101
- const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
102
-
103
- let inPointsSection = false;
104
- let inPolygonsSection = false;
105
- let inTriangleStripSection = false;
106
- let inPointDataSection = false;
107
- let inCellDataSection = false;
108
- let inColorSection = false;
109
- let inNormalsSection = false;
110
-
111
- const color = new Color();
112
-
113
- const lines = data.split( '\n' );
114
-
115
- for ( const i in lines ) {
116
-
117
- const line = lines[ i ].trim();
118
-
119
- if ( line.indexOf( 'DATASET' ) === 0 ) {
120
-
121
- const dataset = line.split( ' ' )[ 1 ];
122
-
123
- if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
124
-
125
- } else if ( inPointsSection ) {
126
-
127
- // get the vertices
128
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
129
-
130
- if ( patWord.exec( line ) !== null ) break;
131
-
132
- const x = parseFloat( result[ 1 ] );
133
- const y = parseFloat( result[ 2 ] );
134
- const z = parseFloat( result[ 3 ] );
135
- positions.push( x, y, z );
136
-
137
- }
138
-
139
- } else if ( inPolygonsSection ) {
140
-
141
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
142
-
143
- // numVertices i0 i1 i2 ...
144
- const numVertices = parseInt( result[ 1 ] );
145
- const inds = result[ 2 ].split( /\s+/ );
146
-
147
- if ( numVertices >= 3 ) {
148
-
149
- const i0 = parseInt( inds[ 0 ] );
150
- let k = 1;
151
- // split the polygon in numVertices - 2 triangles
152
- for ( let j = 0; j < numVertices - 2; ++ j ) {
153
-
154
- const i1 = parseInt( inds[ k ] );
155
- const i2 = parseInt( inds[ k + 1 ] );
156
- indices.push( i0, i1, i2 );
157
- k ++;
158
-
159
- }
160
-
161
- }
162
-
163
- }
164
-
165
- } else if ( inTriangleStripSection ) {
166
-
167
- if ( ( result = patConnectivity.exec( line ) ) !== null ) {
168
-
169
- // numVertices i0 i1 i2 ...
170
- const numVertices = parseInt( result[ 1 ] );
171
- const inds = result[ 2 ].split( /\s+/ );
172
-
173
- if ( numVertices >= 3 ) {
174
-
175
- // split the polygon in numVertices - 2 triangles
176
- for ( let j = 0; j < numVertices - 2; j ++ ) {
177
-
178
- if ( j % 2 === 1 ) {
179
-
180
- const i0 = parseInt( inds[ j ] );
181
- const i1 = parseInt( inds[ j + 2 ] );
182
- const i2 = parseInt( inds[ j + 1 ] );
183
- indices.push( i0, i1, i2 );
184
-
185
- } else {
186
-
187
- const i0 = parseInt( inds[ j ] );
188
- const i1 = parseInt( inds[ j + 1 ] );
189
- const i2 = parseInt( inds[ j + 2 ] );
190
- indices.push( i0, i1, i2 );
191
-
192
- }
193
-
194
- }
195
-
196
- }
197
-
198
- }
199
-
200
- } else if ( inPointDataSection || inCellDataSection ) {
201
-
202
- if ( inColorSection ) {
203
-
204
- // Get the colors
205
-
206
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
207
-
208
- if ( patWord.exec( line ) !== null ) break;
209
-
210
- const r = parseFloat( result[ 1 ] );
211
- const g = parseFloat( result[ 2 ] );
212
- const b = parseFloat( result[ 3 ] );
213
-
214
- color.set( r, g, b ).convertSRGBToLinear();
215
-
216
- colors.push( color.r, color.g, color.b );
217
-
218
- }
219
-
220
- } else if ( inNormalsSection ) {
221
-
222
- // Get the normal vectors
223
-
224
- while ( ( result = pat3Floats.exec( line ) ) !== null ) {
225
-
226
- if ( patWord.exec( line ) !== null ) break;
227
-
228
- const nx = parseFloat( result[ 1 ] );
229
- const ny = parseFloat( result[ 2 ] );
230
- const nz = parseFloat( result[ 3 ] );
231
- normals.push( nx, ny, nz );
232
-
233
- }
234
-
235
- }
236
-
237
- }
238
-
239
- if ( patPOLYGONS.exec( line ) !== null ) {
240
-
241
- inPolygonsSection = true;
242
- inPointsSection = false;
243
- inTriangleStripSection = false;
244
-
245
- } else if ( patPOINTS.exec( line ) !== null ) {
246
-
247
- inPolygonsSection = false;
248
- inPointsSection = true;
249
- inTriangleStripSection = false;
250
-
251
- } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
252
-
253
- inPolygonsSection = false;
254
- inPointsSection = false;
255
- inTriangleStripSection = true;
256
-
257
- } else if ( patPOINT_DATA.exec( line ) !== null ) {
258
-
259
- inPointDataSection = true;
260
- inPointsSection = false;
261
- inPolygonsSection = false;
262
- inTriangleStripSection = false;
263
-
264
- } else if ( patCELL_DATA.exec( line ) !== null ) {
265
-
266
- inCellDataSection = true;
267
- inPointsSection = false;
268
- inPolygonsSection = false;
269
- inTriangleStripSection = false;
270
-
271
- } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
272
-
273
- inColorSection = true;
274
- inNormalsSection = false;
275
- inPointsSection = false;
276
- inPolygonsSection = false;
277
- inTriangleStripSection = false;
278
-
279
- } else if ( patNORMALS.exec( line ) !== null ) {
280
-
281
- inNormalsSection = true;
282
- inColorSection = false;
283
- inPointsSection = false;
284
- inPolygonsSection = false;
285
- inTriangleStripSection = false;
286
-
287
- }
288
-
289
- }
290
-
291
- let geometry = new BufferGeometry();
292
- geometry.setIndex( indices );
293
- geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
294
-
295
- if ( normals.length === positions.length ) {
296
-
297
- geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
298
-
299
- }
300
-
301
- if ( colors.length !== indices.length ) {
302
-
303
- // stagger
304
-
305
- if ( colors.length === positions.length ) {
306
-
307
- geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
308
-
309
- }
310
-
311
- } else {
312
-
313
- // cell
314
-
315
- geometry = geometry.toNonIndexed();
316
- const numTriangles = geometry.attributes.position.count / 3;
317
-
318
- if ( colors.length === ( numTriangles * 3 ) ) {
319
-
320
- const newColors = [];
321
-
322
- for ( let i = 0; i < numTriangles; i ++ ) {
323
-
324
- const r = colors[ 3 * i + 0 ];
325
- const g = colors[ 3 * i + 1 ];
326
- const b = colors[ 3 * i + 2 ];
327
-
328
- color.set( r, g, b ).convertSRGBToLinear();
329
-
330
- newColors.push( color.r, color.g, color.b );
331
- newColors.push( color.r, color.g, color.b );
332
- newColors.push( color.r, color.g, color.b );
333
-
334
- }
335
-
336
- geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
337
-
338
- }
339
-
340
- }
341
-
342
- return geometry;
343
-
344
- }
345
-
346
- function parseBinary( data ) {
347
-
348
- const buffer = new Uint8Array( data );
349
- const dataView = new DataView( data );
350
-
351
- // Points and normals, by default, are empty
352
- let points = [];
353
- let normals = [];
354
- let indices = [];
355
-
356
- let index = 0;
357
-
358
- function findString( buffer, start ) {
359
-
360
- let index = start;
361
- let c = buffer[ index ];
362
- const s = [];
363
- while ( c !== 10 ) {
364
-
365
- s.push( String.fromCharCode( c ) );
366
- index ++;
367
- c = buffer[ index ];
368
-
369
- }
370
-
371
- return { start: start,
372
- end: index,
373
- next: index + 1,
374
- parsedString: s.join( '' ) };
375
-
376
- }
377
-
378
- let state, line;
379
-
380
- while ( true ) {
381
-
382
- // Get a string
383
- state = findString( buffer, index );
384
- line = state.parsedString;
385
-
386
- if ( line.indexOf( 'DATASET' ) === 0 ) {
387
-
388
- const dataset = line.split( ' ' )[ 1 ];
389
-
390
- if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
391
-
392
- } else if ( line.indexOf( 'POINTS' ) === 0 ) {
393
-
394
- // Add the points
395
- const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
396
-
397
- // Each point is 3 4-byte floats
398
- const count = numberOfPoints * 4 * 3;
399
-
400
- points = new Float32Array( numberOfPoints * 3 );
401
-
402
- let pointIndex = state.next;
403
- for ( let i = 0; i < numberOfPoints; i ++ ) {
404
-
405
- points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
406
- points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
407
- points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
408
- pointIndex = pointIndex + 12;
409
-
410
- }
411
-
412
- // increment our next pointer
413
- state.next = state.next + count + 1;
414
-
415
- } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
416
-
417
- const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
418
- const size = parseInt( line.split( ' ' )[ 2 ], 10 );
419
- // 4 byte integers
420
- const count = size * 4;
421
-
422
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
423
- let indicesIndex = 0;
424
-
425
- let pointIndex = state.next;
426
- for ( let i = 0; i < numberOfStrips; i ++ ) {
427
-
428
- // For each strip, read the first value, then record that many more points
429
- const indexCount = dataView.getInt32( pointIndex, false );
430
- const strip = [];
431
- pointIndex += 4;
432
- for ( let s = 0; s < indexCount; s ++ ) {
433
-
434
- strip.push( dataView.getInt32( pointIndex, false ) );
435
- pointIndex += 4;
436
-
437
- }
438
-
439
- // retrieves the n-2 triangles from the triangle strip
440
- for ( let j = 0; j < indexCount - 2; j ++ ) {
441
-
442
- if ( j % 2 ) {
443
-
444
- indices[ indicesIndex ++ ] = strip[ j ];
445
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
446
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
447
-
448
- } else {
449
-
450
-
451
- indices[ indicesIndex ++ ] = strip[ j ];
452
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
454
-
455
- }
456
-
457
- }
458
-
459
- }
460
-
461
- // increment our next pointer
462
- state.next = state.next + count + 1;
463
-
464
- } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
465
-
466
- const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
467
- const size = parseInt( line.split( ' ' )[ 2 ], 10 );
468
- // 4 byte integers
469
- const count = size * 4;
470
-
471
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
472
- let indicesIndex = 0;
473
-
474
- let pointIndex = state.next;
475
- for ( let i = 0; i < numberOfStrips; i ++ ) {
476
-
477
- // For each strip, read the first value, then record that many more points
478
- const indexCount = dataView.getInt32( pointIndex, false );
479
- const strip = [];
480
- pointIndex += 4;
481
- for ( let s = 0; s < indexCount; s ++ ) {
482
-
483
- strip.push( dataView.getInt32( pointIndex, false ) );
484
- pointIndex += 4;
485
-
486
- }
487
-
488
- // divide the polygon in n-2 triangle
489
- for ( let j = 1; j < indexCount - 1; j ++ ) {
490
-
491
- indices[ indicesIndex ++ ] = strip[ 0 ];
492
- indices[ indicesIndex ++ ] = strip[ j ];
493
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
494
-
495
- }
496
-
497
- }
498
-
499
- // increment our next pointer
500
- state.next = state.next + count + 1;
501
-
502
- } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
503
-
504
- const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
505
-
506
- // Grab the next line
507
- state = findString( buffer, state.next );
508
-
509
- // Now grab the binary data
510
- const count = numberOfPoints * 4 * 3;
511
-
512
- normals = new Float32Array( numberOfPoints * 3 );
513
- let pointIndex = state.next;
514
- for ( let i = 0; i < numberOfPoints; i ++ ) {
515
-
516
- normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
517
- normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
518
- normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
519
- pointIndex += 12;
520
-
521
- }
522
-
523
- // Increment past our data
524
- state.next = state.next + count;
525
-
526
- }
527
-
528
- // Increment index
529
- index = state.next;
530
-
531
- if ( index >= buffer.byteLength ) {
532
-
533
- break;
534
-
535
- }
536
-
537
- }
538
-
539
- const geometry = new BufferGeometry();
540
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
541
- geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
542
-
543
- if ( normals.length === points.length ) {
544
-
545
- geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
546
-
547
- }
548
-
549
- return geometry;
550
-
551
- }
552
-
553
- function Float32Concat( first, second ) {
554
-
555
- const firstLength = first.length, result = new Float32Array( firstLength + second.length );
556
-
557
- result.set( first );
558
- result.set( second, firstLength );
559
-
560
- return result;
561
-
562
- }
563
-
564
- function Int32Concat( first, second ) {
565
-
566
- const firstLength = first.length, result = new Int32Array( firstLength + second.length );
567
-
568
- result.set( first );
569
- result.set( second, firstLength );
570
-
571
- return result;
572
-
573
- }
574
-
575
- function parseXML( stringFile ) {
576
-
577
- // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
578
-
579
- function xmlToJson( xml ) {
580
-
581
- // Create the return object
582
- let obj = {};
583
-
584
- if ( xml.nodeType === 1 ) { // element
585
-
586
- // do attributes
587
-
588
- if ( xml.attributes ) {
589
-
590
- if ( xml.attributes.length > 0 ) {
591
-
592
- obj[ 'attributes' ] = {};
593
-
594
- for ( let j = 0; j < xml.attributes.length; j ++ ) {
595
-
596
- const attribute = xml.attributes.item( j );
597
- obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
598
-
599
- }
600
-
601
- }
602
-
603
- }
604
-
605
- } else if ( xml.nodeType === 3 ) { // text
606
-
607
- obj = xml.nodeValue.trim();
608
-
609
- }
610
-
611
- // do children
612
- if ( xml.hasChildNodes() ) {
613
-
614
- for ( let i = 0; i < xml.childNodes.length; i ++ ) {
615
-
616
- const item = xml.childNodes.item( i );
617
- const nodeName = item.nodeName;
618
-
619
- if ( typeof obj[ nodeName ] === 'undefined' ) {
620
-
621
- const tmp = xmlToJson( item );
622
-
623
- if ( tmp !== '' ) obj[ nodeName ] = tmp;
624
-
625
- } else {
626
-
627
- if ( typeof obj[ nodeName ].push === 'undefined' ) {
628
-
629
- const old = obj[ nodeName ];
630
- obj[ nodeName ] = [ old ];
631
-
632
- }
633
-
634
- const tmp = xmlToJson( item );
635
-
636
- if ( tmp !== '' ) obj[ nodeName ].push( tmp );
637
-
638
- }
639
-
640
- }
641
-
642
- }
643
-
644
- return obj;
645
-
646
- }
647
-
648
- // Taken from Base64-js
649
- function Base64toByteArray( b64 ) {
650
-
651
- const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
652
- const revLookup = [];
653
- const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
654
-
655
- for ( let i = 0, l = code.length; i < l; ++ i ) {
656
-
657
- revLookup[ code.charCodeAt( i ) ] = i;
658
-
659
- }
660
-
661
- revLookup[ '-'.charCodeAt( 0 ) ] = 62;
662
- revLookup[ '_'.charCodeAt( 0 ) ] = 63;
663
-
664
- const len = b64.length;
665
-
666
- if ( len % 4 > 0 ) {
667
-
668
- throw new Error( 'Invalid string. Length must be a multiple of 4' );
669
-
670
- }
671
-
672
- const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
673
- const arr = new Arr( len * 3 / 4 - placeHolders );
674
- const l = placeHolders > 0 ? len - 4 : len;
675
-
676
- let L = 0;
677
- let i, j;
678
-
679
- for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
680
-
681
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
682
- arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
683
- arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
684
- arr[ L ++ ] = tmp & 0xFF;
685
-
686
- }
687
-
688
- if ( placeHolders === 2 ) {
689
-
690
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
691
- arr[ L ++ ] = tmp & 0xFF;
692
-
693
- } else if ( placeHolders === 1 ) {
694
-
695
- const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
696
- arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
697
- arr[ L ++ ] = tmp & 0xFF;
698
-
699
- }
700
-
701
- return arr;
702
-
703
- }
704
-
705
- function parseDataArray( ele, compressed ) {
706
-
707
- let numBytes = 0;
708
-
709
- if ( json.attributes.header_type === 'UInt64' ) {
710
-
711
- numBytes = 8;
712
-
713
- } else if ( json.attributes.header_type === 'UInt32' ) {
714
-
715
- numBytes = 4;
716
-
717
- }
718
-
719
- let txt, content;
720
-
721
- // Check the format
722
- if ( ele.attributes.format === 'binary' && compressed ) {
723
-
724
- if ( ele.attributes.type === 'Float32' ) {
725
-
726
- txt = new Float32Array( );
727
-
728
- } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
729
-
730
- txt = new Int32Array( );
731
-
732
- }
733
-
734
- // VTP data with the header has the following structure:
735
- // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
736
- //
737
- // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
738
- // [#blocks] = Number of blocks
739
- // [#u-size] = Block size before compression
740
- // [#p-size] = Size of last partial block (zero if it not needed)
741
- // [#c-size-i] = Size in bytes of block i after compression
742
- //
743
- // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
744
- // computed by summing the compressed block sizes from preceding blocks according to the header.
745
-
746
- const textNode = ele[ '#text' ];
747
- const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
748
-
749
- const byteData = Base64toByteArray( rawData );
750
-
751
- // Each data point consists of 8 bits regardless of the header type
752
- const dataPointSize = 8;
753
-
754
- let blocks = byteData[ 0 ];
755
- for ( let i = 1; i < numBytes - 1; i ++ ) {
756
-
757
- blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
758
-
759
- }
760
-
761
- let headerSize = ( blocks + 3 ) * numBytes;
762
- const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
763
- headerSize = headerSize + padding;
764
-
765
- const dataOffsets = [];
766
- let currentOffset = headerSize;
767
- dataOffsets.push( currentOffset );
768
-
769
- // Get the blocks sizes after the compression.
770
- // There are three blocks before c-size-i, so we skip 3*numBytes
771
- const cSizeStart = 3 * numBytes;
772
-
773
- for ( let i = 0; i < blocks; i ++ ) {
774
-
775
- let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
776
-
777
- for ( let j = 1; j < numBytes - 1; j ++ ) {
778
-
779
- currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
780
-
781
- }
782
-
783
- currentOffset = currentOffset + currentBlockSize;
784
- dataOffsets.push( currentOffset );
785
-
786
- }
787
-
788
- for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
789
-
790
- const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
791
- content = data.buffer;
792
-
793
- if ( ele.attributes.type === 'Float32' ) {
794
-
795
- content = new Float32Array( content );
796
- txt = Float32Concat( txt, content );
797
-
798
- } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
799
-
800
- content = new Int32Array( content );
801
- txt = Int32Concat( txt, content );
802
-
803
- }
804
-
805
- }
806
-
807
- delete ele[ '#text' ];
808
-
809
- if ( ele.attributes.type === 'Int64' ) {
810
-
811
- if ( ele.attributes.format === 'binary' ) {
812
-
813
- txt = txt.filter( function ( el, idx ) {
814
-
815
- if ( idx % 2 !== 1 ) return true;
816
-
817
- } );
818
-
819
- }
820
-
821
- }
822
-
823
- } else {
824
-
825
- if ( ele.attributes.format === 'binary' && ! compressed ) {
826
-
827
- content = Base64toByteArray( ele[ '#text' ] );
828
-
829
- // VTP data for the uncompressed case has the following structure:
830
- // [#bytes][DATA]
831
- // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
832
- content = content.slice( numBytes ).buffer;
833
-
834
- } else {
835
-
836
- if ( ele[ '#text' ] ) {
837
-
838
- content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
839
-
840
- if ( el !== '' ) return el;
841
-
842
- } );
843
-
844
- } else {
845
-
846
- content = new Int32Array( 0 ).buffer;
847
-
848
- }
849
-
850
- }
851
-
852
- delete ele[ '#text' ];
853
-
854
- // Get the content and optimize it
855
- if ( ele.attributes.type === 'Float32' ) {
856
-
857
- txt = new Float32Array( content );
858
-
859
- } else if ( ele.attributes.type === 'Int32' ) {
860
-
861
- txt = new Int32Array( content );
862
-
863
- } else if ( ele.attributes.type === 'Int64' ) {
864
-
865
- txt = new Int32Array( content );
866
-
867
- if ( ele.attributes.format === 'binary' ) {
868
-
869
- txt = txt.filter( function ( el, idx ) {
870
-
871
- if ( idx % 2 !== 1 ) return true;
872
-
873
- } );
874
-
875
- }
876
-
877
- }
878
-
879
- } // endif ( ele.attributes.format === 'binary' && compressed )
880
-
881
- return txt;
882
-
883
- }
884
-
885
- // Main part
886
- // Get Dom
887
- const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
888
-
889
- // Get the doc
890
- const doc = dom.documentElement;
891
- // Convert to json
892
- const json = xmlToJson( doc );
893
- let points = [];
894
- let normals = [];
895
- let indices = [];
896
-
897
- if ( json.PolyData ) {
898
-
899
- const piece = json.PolyData.Piece;
900
- const compressed = json.attributes.hasOwnProperty( 'compressor' );
901
-
902
- // Can be optimized
903
- // Loop through the sections
904
- const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
905
- let sectionIndex = 0;
906
- const numberOfSections = sections.length;
907
-
908
- while ( sectionIndex < numberOfSections ) {
909
-
910
- const section = piece[ sections[ sectionIndex ] ];
911
-
912
- // If it has a DataArray in it
913
-
914
- if ( section && section.DataArray ) {
915
-
916
- // Depending on the number of DataArrays
917
-
918
- let arr;
919
-
920
- if ( Array.isArray( section.DataArray ) ) {
921
-
922
- arr = section.DataArray;
923
-
924
- } else {
925
-
926
- arr = [ section.DataArray ];
927
-
928
- }
929
-
930
- let dataArrayIndex = 0;
931
- const numberOfDataArrays = arr.length;
932
-
933
- while ( dataArrayIndex < numberOfDataArrays ) {
934
-
935
- // Parse the DataArray
936
- if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
937
-
938
- arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
939
-
940
- }
941
-
942
- dataArrayIndex ++;
943
-
944
- }
945
-
946
- switch ( sections[ sectionIndex ] ) {
947
-
948
- // if iti is point data
949
- case 'PointData':
950
-
951
- {
952
-
953
- const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
954
- const normalsName = section.attributes.Normals;
955
-
956
- if ( numberOfPoints > 0 ) {
957
-
958
- for ( let i = 0, len = arr.length; i < len; i ++ ) {
959
-
960
- if ( normalsName === arr[ i ].attributes.Name ) {
961
-
962
- const components = arr[ i ].attributes.NumberOfComponents;
963
- normals = new Float32Array( numberOfPoints * components );
964
- normals.set( arr[ i ].text, 0 );
965
-
966
- }
967
-
968
- }
969
-
970
- }
971
-
972
- }
973
-
974
- break;
975
-
976
- // if it is points
977
- case 'Points':
978
-
979
- {
980
-
981
- const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
982
-
983
- if ( numberOfPoints > 0 ) {
984
-
985
- const components = section.DataArray.attributes.NumberOfComponents;
986
- points = new Float32Array( numberOfPoints * components );
987
- points.set( section.DataArray.text, 0 );
988
-
989
- }
990
-
991
- }
992
-
993
- break;
994
-
995
- // if it is strips
996
- case 'Strips':
997
-
998
- {
999
-
1000
- const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1001
-
1002
- if ( numberOfStrips > 0 ) {
1003
-
1004
- const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1005
- const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1006
- connectivity.set( section.DataArray[ 0 ].text, 0 );
1007
- offset.set( section.DataArray[ 1 ].text, 0 );
1008
-
1009
- const size = numberOfStrips + connectivity.length;
1010
- indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1011
-
1012
- let indicesIndex = 0;
1013
-
1014
- for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1015
-
1016
- const strip = [];
1017
-
1018
- for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1019
-
1020
- strip.push( connectivity[ s ] );
1021
-
1022
- if ( i > 0 ) len0 = offset[ i - 1 ];
1023
-
1024
- }
1025
-
1026
- for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1027
-
1028
- if ( j % 2 ) {
1029
-
1030
- indices[ indicesIndex ++ ] = strip[ j ];
1031
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
1032
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
1033
-
1034
- } else {
1035
-
1036
- indices[ indicesIndex ++ ] = strip[ j ];
1037
- indices[ indicesIndex ++ ] = strip[ j + 1 ];
1038
- indices[ indicesIndex ++ ] = strip[ j + 2 ];
1039
-
1040
- }
1041
-
1042
- if ( i > 0 ) len0 = offset[ i - 1 ];
1043
-
1044
- }
1045
-
1046
- }
1047
-
1048
- }
1049
-
1050
- }
1051
-
1052
- break;
1053
-
1054
- // if it is polys
1055
- case 'Polys':
1056
-
1057
- {
1058
-
1059
- const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1060
-
1061
- if ( numberOfPolys > 0 ) {
1062
-
1063
- const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1064
- const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1065
- connectivity.set( section.DataArray[ 0 ].text, 0 );
1066
- offset.set( section.DataArray[ 1 ].text, 0 );
1067
-
1068
- const size = numberOfPolys + connectivity.length;
1069
- indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1070
- let indicesIndex = 0, connectivityIndex = 0;
1071
- let i = 0, len0 = 0;
1072
- const len = numberOfPolys;
1073
-
1074
- while ( i < len ) {
1075
-
1076
- const poly = [];
1077
- let s = 0;
1078
- const len1 = offset[ i ];
1079
-
1080
- while ( s < len1 - len0 ) {
1081
-
1082
- poly.push( connectivity[ connectivityIndex ++ ] );
1083
- s ++;
1084
-
1085
- }
1086
-
1087
- let j = 1;
1088
-
1089
- while ( j < len1 - len0 - 1 ) {
1090
-
1091
- indices[ indicesIndex ++ ] = poly[ 0 ];
1092
- indices[ indicesIndex ++ ] = poly[ j ];
1093
- indices[ indicesIndex ++ ] = poly[ j + 1 ];
1094
- j ++;
1095
-
1096
- }
1097
-
1098
- i ++;
1099
- len0 = offset[ i - 1 ];
1100
-
1101
- }
1102
-
1103
- }
1104
-
1105
- }
1106
-
1107
- break;
1108
-
1109
- default:
1110
- break;
1111
-
1112
- }
1113
-
1114
- }
1115
-
1116
- sectionIndex ++;
1117
-
1118
- }
1119
-
1120
- const geometry = new BufferGeometry();
1121
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
1122
- geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1123
-
1124
- if ( normals.length === points.length ) {
1125
-
1126
- geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1127
-
1128
- }
1129
-
1130
- return geometry;
1131
-
1132
- } else {
1133
-
1134
- throw new Error( 'Unsupported DATASET type' );
1135
-
1136
- }
1137
-
1138
- }
1139
-
1140
- const textDecoder = new TextDecoder();
1141
-
1142
- // get the 5 first lines of the files to check if there is the key word binary
1143
- const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1144
-
1145
- if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1146
-
1147
- return parseXML( textDecoder.decode( data ) );
1148
-
1149
- } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1150
-
1151
- return parseASCII( textDecoder.decode( data ) );
1152
-
1153
- } else {
1154
-
1155
- return parseBinary( data );
1156
-
1157
- }
1158
-
1159
- }
1160
-
1161
- }
1162
-
1163
- export { VTKLoader };
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Float32BufferAttribute,
7
+ Loader
8
+ } from 'three';
9
+ import * as fflate from '../libs/fflate.module.js';
10
+
11
+ class VTKLoader extends Loader {
12
+
13
+ constructor( manager ) {
14
+
15
+ super( manager );
16
+
17
+ }
18
+
19
+ load( url, onLoad, onProgress, onError ) {
20
+
21
+ const scope = this;
22
+
23
+ const loader = new FileLoader( scope.manager );
24
+ loader.setPath( scope.path );
25
+ loader.setResponseType( 'arraybuffer' );
26
+ loader.setRequestHeader( scope.requestHeader );
27
+ loader.setWithCredentials( scope.withCredentials );
28
+ loader.load( url, function ( text ) {
29
+
30
+ try {
31
+
32
+ onLoad( scope.parse( text ) );
33
+
34
+ } catch ( e ) {
35
+
36
+ if ( onError ) {
37
+
38
+ onError( e );
39
+
40
+ } else {
41
+
42
+ console.error( e );
43
+
44
+ }
45
+
46
+ scope.manager.itemError( url );
47
+
48
+ }
49
+
50
+ }, onProgress, onError );
51
+
52
+ }
53
+
54
+ parse( data ) {
55
+
56
+ function parseASCII( data ) {
57
+
58
+ // connectivity of the triangles
59
+ const indices = [];
60
+
61
+ // triangles vertices
62
+ const positions = [];
63
+
64
+ // red, green, blue colors in the range 0 to 1
65
+ const colors = [];
66
+
67
+ // normal vector, one per vertex
68
+ const normals = [];
69
+
70
+ let result;
71
+
72
+ // pattern for detecting the end of a number sequence
73
+ const patWord = /^[^\d.\s-]+/;
74
+
75
+ // pattern for reading vertices, 3 floats or integers
76
+ const pat3Floats = /(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)\s+(\-?\d+\.?[\d\-\+e]*)/g;
77
+
78
+ // pattern for connectivity, an integer followed by any number of ints
79
+ // the first integer is the number of polygon nodes
80
+ const patConnectivity = /^(\d+)\s+([\s\d]*)/;
81
+
82
+ // indicates start of vertex data section
83
+ const patPOINTS = /^POINTS /;
84
+
85
+ // indicates start of polygon connectivity section
86
+ const patPOLYGONS = /^POLYGONS /;
87
+
88
+ // indicates start of triangle strips section
89
+ const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
90
+
91
+ // POINT_DATA number_of_values
92
+ const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
93
+
94
+ // CELL_DATA number_of_polys
95
+ const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
96
+
97
+ // Start of color section
98
+ const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
99
+
100
+ // NORMALS Normals float
101
+ const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
102
+
103
+ let inPointsSection = false;
104
+ let inPolygonsSection = false;
105
+ let inTriangleStripSection = false;
106
+ let inPointDataSection = false;
107
+ let inCellDataSection = false;
108
+ let inColorSection = false;
109
+ let inNormalsSection = false;
110
+
111
+ const color = new Color();
112
+
113
+ const lines = data.split( '\n' );
114
+
115
+ for ( const i in lines ) {
116
+
117
+ const line = lines[ i ].trim();
118
+
119
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
120
+
121
+ const dataset = line.split( ' ' )[ 1 ];
122
+
123
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
124
+
125
+ } else if ( inPointsSection ) {
126
+
127
+ // get the vertices
128
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
129
+
130
+ if ( patWord.exec( line ) !== null ) break;
131
+
132
+ const x = parseFloat( result[ 1 ] );
133
+ const y = parseFloat( result[ 2 ] );
134
+ const z = parseFloat( result[ 3 ] );
135
+ positions.push( x, y, z );
136
+
137
+ }
138
+
139
+ } else if ( inPolygonsSection ) {
140
+
141
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
142
+
143
+ // numVertices i0 i1 i2 ...
144
+ const numVertices = parseInt( result[ 1 ] );
145
+ const inds = result[ 2 ].split( /\s+/ );
146
+
147
+ if ( numVertices >= 3 ) {
148
+
149
+ const i0 = parseInt( inds[ 0 ] );
150
+ let k = 1;
151
+ // split the polygon in numVertices - 2 triangles
152
+ for ( let j = 0; j < numVertices - 2; ++ j ) {
153
+
154
+ const i1 = parseInt( inds[ k ] );
155
+ const i2 = parseInt( inds[ k + 1 ] );
156
+ indices.push( i0, i1, i2 );
157
+ k ++;
158
+
159
+ }
160
+
161
+ }
162
+
163
+ }
164
+
165
+ } else if ( inTriangleStripSection ) {
166
+
167
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
168
+
169
+ // numVertices i0 i1 i2 ...
170
+ const numVertices = parseInt( result[ 1 ] );
171
+ const inds = result[ 2 ].split( /\s+/ );
172
+
173
+ if ( numVertices >= 3 ) {
174
+
175
+ // split the polygon in numVertices - 2 triangles
176
+ for ( let j = 0; j < numVertices - 2; j ++ ) {
177
+
178
+ if ( j % 2 === 1 ) {
179
+
180
+ const i0 = parseInt( inds[ j ] );
181
+ const i1 = parseInt( inds[ j + 2 ] );
182
+ const i2 = parseInt( inds[ j + 1 ] );
183
+ indices.push( i0, i1, i2 );
184
+
185
+ } else {
186
+
187
+ const i0 = parseInt( inds[ j ] );
188
+ const i1 = parseInt( inds[ j + 1 ] );
189
+ const i2 = parseInt( inds[ j + 2 ] );
190
+ indices.push( i0, i1, i2 );
191
+
192
+ }
193
+
194
+ }
195
+
196
+ }
197
+
198
+ }
199
+
200
+ } else if ( inPointDataSection || inCellDataSection ) {
201
+
202
+ if ( inColorSection ) {
203
+
204
+ // Get the colors
205
+
206
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
207
+
208
+ if ( patWord.exec( line ) !== null ) break;
209
+
210
+ const r = parseFloat( result[ 1 ] );
211
+ const g = parseFloat( result[ 2 ] );
212
+ const b = parseFloat( result[ 3 ] );
213
+
214
+ color.set( r, g, b ).convertSRGBToLinear();
215
+
216
+ colors.push( color.r, color.g, color.b );
217
+
218
+ }
219
+
220
+ } else if ( inNormalsSection ) {
221
+
222
+ // Get the normal vectors
223
+
224
+ while ( ( result = pat3Floats.exec( line ) ) !== null ) {
225
+
226
+ if ( patWord.exec( line ) !== null ) break;
227
+
228
+ const nx = parseFloat( result[ 1 ] );
229
+ const ny = parseFloat( result[ 2 ] );
230
+ const nz = parseFloat( result[ 3 ] );
231
+ normals.push( nx, ny, nz );
232
+
233
+ }
234
+
235
+ }
236
+
237
+ }
238
+
239
+ if ( patPOLYGONS.exec( line ) !== null ) {
240
+
241
+ inPolygonsSection = true;
242
+ inPointsSection = false;
243
+ inTriangleStripSection = false;
244
+
245
+ } else if ( patPOINTS.exec( line ) !== null ) {
246
+
247
+ inPolygonsSection = false;
248
+ inPointsSection = true;
249
+ inTriangleStripSection = false;
250
+
251
+ } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
252
+
253
+ inPolygonsSection = false;
254
+ inPointsSection = false;
255
+ inTriangleStripSection = true;
256
+
257
+ } else if ( patPOINT_DATA.exec( line ) !== null ) {
258
+
259
+ inPointDataSection = true;
260
+ inPointsSection = false;
261
+ inPolygonsSection = false;
262
+ inTriangleStripSection = false;
263
+
264
+ } else if ( patCELL_DATA.exec( line ) !== null ) {
265
+
266
+ inCellDataSection = true;
267
+ inPointsSection = false;
268
+ inPolygonsSection = false;
269
+ inTriangleStripSection = false;
270
+
271
+ } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
272
+
273
+ inColorSection = true;
274
+ inNormalsSection = false;
275
+ inPointsSection = false;
276
+ inPolygonsSection = false;
277
+ inTriangleStripSection = false;
278
+
279
+ } else if ( patNORMALS.exec( line ) !== null ) {
280
+
281
+ inNormalsSection = true;
282
+ inColorSection = false;
283
+ inPointsSection = false;
284
+ inPolygonsSection = false;
285
+ inTriangleStripSection = false;
286
+
287
+ }
288
+
289
+ }
290
+
291
+ let geometry = new BufferGeometry();
292
+ geometry.setIndex( indices );
293
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
294
+
295
+ if ( normals.length === positions.length ) {
296
+
297
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
298
+
299
+ }
300
+
301
+ if ( colors.length !== indices.length ) {
302
+
303
+ // stagger
304
+
305
+ if ( colors.length === positions.length ) {
306
+
307
+ geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
308
+
309
+ }
310
+
311
+ } else {
312
+
313
+ // cell
314
+
315
+ geometry = geometry.toNonIndexed();
316
+ const numTriangles = geometry.attributes.position.count / 3;
317
+
318
+ if ( colors.length === ( numTriangles * 3 ) ) {
319
+
320
+ const newColors = [];
321
+
322
+ for ( let i = 0; i < numTriangles; i ++ ) {
323
+
324
+ const r = colors[ 3 * i + 0 ];
325
+ const g = colors[ 3 * i + 1 ];
326
+ const b = colors[ 3 * i + 2 ];
327
+
328
+ color.set( r, g, b ).convertSRGBToLinear();
329
+
330
+ newColors.push( color.r, color.g, color.b );
331
+ newColors.push( color.r, color.g, color.b );
332
+ newColors.push( color.r, color.g, color.b );
333
+
334
+ }
335
+
336
+ geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
337
+
338
+ }
339
+
340
+ }
341
+
342
+ return geometry;
343
+
344
+ }
345
+
346
+ function parseBinary( data ) {
347
+
348
+ const buffer = new Uint8Array( data );
349
+ const dataView = new DataView( data );
350
+
351
+ // Points and normals, by default, are empty
352
+ let points = [];
353
+ let normals = [];
354
+ let indices = [];
355
+
356
+ let index = 0;
357
+
358
+ function findString( buffer, start ) {
359
+
360
+ let index = start;
361
+ let c = buffer[ index ];
362
+ const s = [];
363
+ while ( c !== 10 ) {
364
+
365
+ s.push( String.fromCharCode( c ) );
366
+ index ++;
367
+ c = buffer[ index ];
368
+
369
+ }
370
+
371
+ return { start: start,
372
+ end: index,
373
+ next: index + 1,
374
+ parsedString: s.join( '' ) };
375
+
376
+ }
377
+
378
+ let state, line;
379
+
380
+ while ( true ) {
381
+
382
+ // Get a string
383
+ state = findString( buffer, index );
384
+ line = state.parsedString;
385
+
386
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
387
+
388
+ const dataset = line.split( ' ' )[ 1 ];
389
+
390
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
391
+
392
+ } else if ( line.indexOf( 'POINTS' ) === 0 ) {
393
+
394
+ // Add the points
395
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
396
+
397
+ // Each point is 3 4-byte floats
398
+ const count = numberOfPoints * 4 * 3;
399
+
400
+ points = new Float32Array( numberOfPoints * 3 );
401
+
402
+ let pointIndex = state.next;
403
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
404
+
405
+ points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
406
+ points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
407
+ points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
408
+ pointIndex = pointIndex + 12;
409
+
410
+ }
411
+
412
+ // increment our next pointer
413
+ state.next = state.next + count + 1;
414
+
415
+ } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
416
+
417
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
418
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
419
+ // 4 byte integers
420
+ const count = size * 4;
421
+
422
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
423
+ let indicesIndex = 0;
424
+
425
+ let pointIndex = state.next;
426
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
427
+
428
+ // For each strip, read the first value, then record that many more points
429
+ const indexCount = dataView.getInt32( pointIndex, false );
430
+ const strip = [];
431
+ pointIndex += 4;
432
+ for ( let s = 0; s < indexCount; s ++ ) {
433
+
434
+ strip.push( dataView.getInt32( pointIndex, false ) );
435
+ pointIndex += 4;
436
+
437
+ }
438
+
439
+ // retrieves the n-2 triangles from the triangle strip
440
+ for ( let j = 0; j < indexCount - 2; j ++ ) {
441
+
442
+ if ( j % 2 ) {
443
+
444
+ indices[ indicesIndex ++ ] = strip[ j ];
445
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
446
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
447
+
448
+ } else {
449
+
450
+
451
+ indices[ indicesIndex ++ ] = strip[ j ];
452
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
454
+
455
+ }
456
+
457
+ }
458
+
459
+ }
460
+
461
+ // increment our next pointer
462
+ state.next = state.next + count + 1;
463
+
464
+ } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
465
+
466
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
467
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
468
+ // 4 byte integers
469
+ const count = size * 4;
470
+
471
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
472
+ let indicesIndex = 0;
473
+
474
+ let pointIndex = state.next;
475
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
476
+
477
+ // For each strip, read the first value, then record that many more points
478
+ const indexCount = dataView.getInt32( pointIndex, false );
479
+ const strip = [];
480
+ pointIndex += 4;
481
+ for ( let s = 0; s < indexCount; s ++ ) {
482
+
483
+ strip.push( dataView.getInt32( pointIndex, false ) );
484
+ pointIndex += 4;
485
+
486
+ }
487
+
488
+ // divide the polygon in n-2 triangle
489
+ for ( let j = 1; j < indexCount - 1; j ++ ) {
490
+
491
+ indices[ indicesIndex ++ ] = strip[ 0 ];
492
+ indices[ indicesIndex ++ ] = strip[ j ];
493
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
494
+
495
+ }
496
+
497
+ }
498
+
499
+ // increment our next pointer
500
+ state.next = state.next + count + 1;
501
+
502
+ } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
503
+
504
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
505
+
506
+ // Grab the next line
507
+ state = findString( buffer, state.next );
508
+
509
+ // Now grab the binary data
510
+ const count = numberOfPoints * 4 * 3;
511
+
512
+ normals = new Float32Array( numberOfPoints * 3 );
513
+ let pointIndex = state.next;
514
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
515
+
516
+ normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
517
+ normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
518
+ normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
519
+ pointIndex += 12;
520
+
521
+ }
522
+
523
+ // Increment past our data
524
+ state.next = state.next + count;
525
+
526
+ }
527
+
528
+ // Increment index
529
+ index = state.next;
530
+
531
+ if ( index >= buffer.byteLength ) {
532
+
533
+ break;
534
+
535
+ }
536
+
537
+ }
538
+
539
+ const geometry = new BufferGeometry();
540
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
541
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
542
+
543
+ if ( normals.length === points.length ) {
544
+
545
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
546
+
547
+ }
548
+
549
+ return geometry;
550
+
551
+ }
552
+
553
+ function Float32Concat( first, second ) {
554
+
555
+ const firstLength = first.length, result = new Float32Array( firstLength + second.length );
556
+
557
+ result.set( first );
558
+ result.set( second, firstLength );
559
+
560
+ return result;
561
+
562
+ }
563
+
564
+ function Int32Concat( first, second ) {
565
+
566
+ const firstLength = first.length, result = new Int32Array( firstLength + second.length );
567
+
568
+ result.set( first );
569
+ result.set( second, firstLength );
570
+
571
+ return result;
572
+
573
+ }
574
+
575
+ function parseXML( stringFile ) {
576
+
577
+ // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
578
+
579
+ function xmlToJson( xml ) {
580
+
581
+ // Create the return object
582
+ let obj = {};
583
+
584
+ if ( xml.nodeType === 1 ) { // element
585
+
586
+ // do attributes
587
+
588
+ if ( xml.attributes ) {
589
+
590
+ if ( xml.attributes.length > 0 ) {
591
+
592
+ obj[ 'attributes' ] = {};
593
+
594
+ for ( let j = 0; j < xml.attributes.length; j ++ ) {
595
+
596
+ const attribute = xml.attributes.item( j );
597
+ obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
598
+
599
+ }
600
+
601
+ }
602
+
603
+ }
604
+
605
+ } else if ( xml.nodeType === 3 ) { // text
606
+
607
+ obj = xml.nodeValue.trim();
608
+
609
+ }
610
+
611
+ // do children
612
+ if ( xml.hasChildNodes() ) {
613
+
614
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
615
+
616
+ const item = xml.childNodes.item( i );
617
+ const nodeName = item.nodeName;
618
+
619
+ if ( typeof obj[ nodeName ] === 'undefined' ) {
620
+
621
+ const tmp = xmlToJson( item );
622
+
623
+ if ( tmp !== '' ) obj[ nodeName ] = tmp;
624
+
625
+ } else {
626
+
627
+ if ( typeof obj[ nodeName ].push === 'undefined' ) {
628
+
629
+ const old = obj[ nodeName ];
630
+ obj[ nodeName ] = [ old ];
631
+
632
+ }
633
+
634
+ const tmp = xmlToJson( item );
635
+
636
+ if ( tmp !== '' ) obj[ nodeName ].push( tmp );
637
+
638
+ }
639
+
640
+ }
641
+
642
+ }
643
+
644
+ return obj;
645
+
646
+ }
647
+
648
+ // Taken from Base64-js
649
+ function Base64toByteArray( b64 ) {
650
+
651
+ const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
652
+ const revLookup = [];
653
+ const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
654
+
655
+ for ( let i = 0, l = code.length; i < l; ++ i ) {
656
+
657
+ revLookup[ code.charCodeAt( i ) ] = i;
658
+
659
+ }
660
+
661
+ revLookup[ '-'.charCodeAt( 0 ) ] = 62;
662
+ revLookup[ '_'.charCodeAt( 0 ) ] = 63;
663
+
664
+ const len = b64.length;
665
+
666
+ if ( len % 4 > 0 ) {
667
+
668
+ throw new Error( 'Invalid string. Length must be a multiple of 4' );
669
+
670
+ }
671
+
672
+ const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
673
+ const arr = new Arr( len * 3 / 4 - placeHolders );
674
+ const l = placeHolders > 0 ? len - 4 : len;
675
+
676
+ let L = 0;
677
+ let i, j;
678
+
679
+ for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
680
+
681
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
682
+ arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
683
+ arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
684
+ arr[ L ++ ] = tmp & 0xFF;
685
+
686
+ }
687
+
688
+ if ( placeHolders === 2 ) {
689
+
690
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
691
+ arr[ L ++ ] = tmp & 0xFF;
692
+
693
+ } else if ( placeHolders === 1 ) {
694
+
695
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
696
+ arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
697
+ arr[ L ++ ] = tmp & 0xFF;
698
+
699
+ }
700
+
701
+ return arr;
702
+
703
+ }
704
+
705
+ function parseDataArray( ele, compressed ) {
706
+
707
+ let numBytes = 0;
708
+
709
+ if ( json.attributes.header_type === 'UInt64' ) {
710
+
711
+ numBytes = 8;
712
+
713
+ } else if ( json.attributes.header_type === 'UInt32' ) {
714
+
715
+ numBytes = 4;
716
+
717
+ }
718
+
719
+ let txt, content;
720
+
721
+ // Check the format
722
+ if ( ele.attributes.format === 'binary' && compressed ) {
723
+
724
+ if ( ele.attributes.type === 'Float32' ) {
725
+
726
+ txt = new Float32Array( );
727
+
728
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
729
+
730
+ txt = new Int32Array( );
731
+
732
+ }
733
+
734
+ // VTP data with the header has the following structure:
735
+ // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
736
+ //
737
+ // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
738
+ // [#blocks] = Number of blocks
739
+ // [#u-size] = Block size before compression
740
+ // [#p-size] = Size of last partial block (zero if it not needed)
741
+ // [#c-size-i] = Size in bytes of block i after compression
742
+ //
743
+ // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
744
+ // computed by summing the compressed block sizes from preceding blocks according to the header.
745
+
746
+ const textNode = ele[ '#text' ];
747
+ const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
748
+
749
+ const byteData = Base64toByteArray( rawData );
750
+
751
+ // Each data point consists of 8 bits regardless of the header type
752
+ const dataPointSize = 8;
753
+
754
+ let blocks = byteData[ 0 ];
755
+ for ( let i = 1; i < numBytes - 1; i ++ ) {
756
+
757
+ blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
758
+
759
+ }
760
+
761
+ let headerSize = ( blocks + 3 ) * numBytes;
762
+ const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
763
+ headerSize = headerSize + padding;
764
+
765
+ const dataOffsets = [];
766
+ let currentOffset = headerSize;
767
+ dataOffsets.push( currentOffset );
768
+
769
+ // Get the blocks sizes after the compression.
770
+ // There are three blocks before c-size-i, so we skip 3*numBytes
771
+ const cSizeStart = 3 * numBytes;
772
+
773
+ for ( let i = 0; i < blocks; i ++ ) {
774
+
775
+ let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
776
+
777
+ for ( let j = 1; j < numBytes - 1; j ++ ) {
778
+
779
+ currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
780
+
781
+ }
782
+
783
+ currentOffset = currentOffset + currentBlockSize;
784
+ dataOffsets.push( currentOffset );
785
+
786
+ }
787
+
788
+ for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
789
+
790
+ const data = fflate.unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
791
+ content = data.buffer;
792
+
793
+ if ( ele.attributes.type === 'Float32' ) {
794
+
795
+ content = new Float32Array( content );
796
+ txt = Float32Concat( txt, content );
797
+
798
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
799
+
800
+ content = new Int32Array( content );
801
+ txt = Int32Concat( txt, content );
802
+
803
+ }
804
+
805
+ }
806
+
807
+ delete ele[ '#text' ];
808
+
809
+ if ( ele.attributes.type === 'Int64' ) {
810
+
811
+ if ( ele.attributes.format === 'binary' ) {
812
+
813
+ txt = txt.filter( function ( el, idx ) {
814
+
815
+ if ( idx % 2 !== 1 ) return true;
816
+
817
+ } );
818
+
819
+ }
820
+
821
+ }
822
+
823
+ } else {
824
+
825
+ if ( ele.attributes.format === 'binary' && ! compressed ) {
826
+
827
+ content = Base64toByteArray( ele[ '#text' ] );
828
+
829
+ // VTP data for the uncompressed case has the following structure:
830
+ // [#bytes][DATA]
831
+ // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
832
+ content = content.slice( numBytes ).buffer;
833
+
834
+ } else {
835
+
836
+ if ( ele[ '#text' ] ) {
837
+
838
+ content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
839
+
840
+ if ( el !== '' ) return el;
841
+
842
+ } );
843
+
844
+ } else {
845
+
846
+ content = new Int32Array( 0 ).buffer;
847
+
848
+ }
849
+
850
+ }
851
+
852
+ delete ele[ '#text' ];
853
+
854
+ // Get the content and optimize it
855
+ if ( ele.attributes.type === 'Float32' ) {
856
+
857
+ txt = new Float32Array( content );
858
+
859
+ } else if ( ele.attributes.type === 'Int32' ) {
860
+
861
+ txt = new Int32Array( content );
862
+
863
+ } else if ( ele.attributes.type === 'Int64' ) {
864
+
865
+ txt = new Int32Array( content );
866
+
867
+ if ( ele.attributes.format === 'binary' ) {
868
+
869
+ txt = txt.filter( function ( el, idx ) {
870
+
871
+ if ( idx % 2 !== 1 ) return true;
872
+
873
+ } );
874
+
875
+ }
876
+
877
+ }
878
+
879
+ } // endif ( ele.attributes.format === 'binary' && compressed )
880
+
881
+ return txt;
882
+
883
+ }
884
+
885
+ // Main part
886
+ // Get Dom
887
+ const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
888
+
889
+ // Get the doc
890
+ const doc = dom.documentElement;
891
+ // Convert to json
892
+ const json = xmlToJson( doc );
893
+ let points = [];
894
+ let normals = [];
895
+ let indices = [];
896
+
897
+ if ( json.PolyData ) {
898
+
899
+ const piece = json.PolyData.Piece;
900
+ const compressed = json.attributes.hasOwnProperty( 'compressor' );
901
+
902
+ // Can be optimized
903
+ // Loop through the sections
904
+ const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
905
+ let sectionIndex = 0;
906
+ const numberOfSections = sections.length;
907
+
908
+ while ( sectionIndex < numberOfSections ) {
909
+
910
+ const section = piece[ sections[ sectionIndex ] ];
911
+
912
+ // If it has a DataArray in it
913
+
914
+ if ( section && section.DataArray ) {
915
+
916
+ // Depending on the number of DataArrays
917
+
918
+ let arr;
919
+
920
+ if ( Array.isArray( section.DataArray ) ) {
921
+
922
+ arr = section.DataArray;
923
+
924
+ } else {
925
+
926
+ arr = [ section.DataArray ];
927
+
928
+ }
929
+
930
+ let dataArrayIndex = 0;
931
+ const numberOfDataArrays = arr.length;
932
+
933
+ while ( dataArrayIndex < numberOfDataArrays ) {
934
+
935
+ // Parse the DataArray
936
+ if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
937
+
938
+ arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
939
+
940
+ }
941
+
942
+ dataArrayIndex ++;
943
+
944
+ }
945
+
946
+ switch ( sections[ sectionIndex ] ) {
947
+
948
+ // if iti is point data
949
+ case 'PointData':
950
+
951
+ {
952
+
953
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
954
+ const normalsName = section.attributes.Normals;
955
+
956
+ if ( numberOfPoints > 0 ) {
957
+
958
+ for ( let i = 0, len = arr.length; i < len; i ++ ) {
959
+
960
+ if ( normalsName === arr[ i ].attributes.Name ) {
961
+
962
+ const components = arr[ i ].attributes.NumberOfComponents;
963
+ normals = new Float32Array( numberOfPoints * components );
964
+ normals.set( arr[ i ].text, 0 );
965
+
966
+ }
967
+
968
+ }
969
+
970
+ }
971
+
972
+ }
973
+
974
+ break;
975
+
976
+ // if it is points
977
+ case 'Points':
978
+
979
+ {
980
+
981
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
982
+
983
+ if ( numberOfPoints > 0 ) {
984
+
985
+ const components = section.DataArray.attributes.NumberOfComponents;
986
+ points = new Float32Array( numberOfPoints * components );
987
+ points.set( section.DataArray.text, 0 );
988
+
989
+ }
990
+
991
+ }
992
+
993
+ break;
994
+
995
+ // if it is strips
996
+ case 'Strips':
997
+
998
+ {
999
+
1000
+ const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1001
+
1002
+ if ( numberOfStrips > 0 ) {
1003
+
1004
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1005
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1006
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1007
+ offset.set( section.DataArray[ 1 ].text, 0 );
1008
+
1009
+ const size = numberOfStrips + connectivity.length;
1010
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1011
+
1012
+ let indicesIndex = 0;
1013
+
1014
+ for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1015
+
1016
+ const strip = [];
1017
+
1018
+ for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1019
+
1020
+ strip.push( connectivity[ s ] );
1021
+
1022
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1023
+
1024
+ }
1025
+
1026
+ for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1027
+
1028
+ if ( j % 2 ) {
1029
+
1030
+ indices[ indicesIndex ++ ] = strip[ j ];
1031
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1032
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1033
+
1034
+ } else {
1035
+
1036
+ indices[ indicesIndex ++ ] = strip[ j ];
1037
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1038
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1039
+
1040
+ }
1041
+
1042
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1043
+
1044
+ }
1045
+
1046
+ }
1047
+
1048
+ }
1049
+
1050
+ }
1051
+
1052
+ break;
1053
+
1054
+ // if it is polys
1055
+ case 'Polys':
1056
+
1057
+ {
1058
+
1059
+ const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1060
+
1061
+ if ( numberOfPolys > 0 ) {
1062
+
1063
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1064
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1065
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1066
+ offset.set( section.DataArray[ 1 ].text, 0 );
1067
+
1068
+ const size = numberOfPolys + connectivity.length;
1069
+ indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1070
+ let indicesIndex = 0, connectivityIndex = 0;
1071
+ let i = 0, len0 = 0;
1072
+ const len = numberOfPolys;
1073
+
1074
+ while ( i < len ) {
1075
+
1076
+ const poly = [];
1077
+ let s = 0;
1078
+ const len1 = offset[ i ];
1079
+
1080
+ while ( s < len1 - len0 ) {
1081
+
1082
+ poly.push( connectivity[ connectivityIndex ++ ] );
1083
+ s ++;
1084
+
1085
+ }
1086
+
1087
+ let j = 1;
1088
+
1089
+ while ( j < len1 - len0 - 1 ) {
1090
+
1091
+ indices[ indicesIndex ++ ] = poly[ 0 ];
1092
+ indices[ indicesIndex ++ ] = poly[ j ];
1093
+ indices[ indicesIndex ++ ] = poly[ j + 1 ];
1094
+ j ++;
1095
+
1096
+ }
1097
+
1098
+ i ++;
1099
+ len0 = offset[ i - 1 ];
1100
+
1101
+ }
1102
+
1103
+ }
1104
+
1105
+ }
1106
+
1107
+ break;
1108
+
1109
+ default:
1110
+ break;
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ sectionIndex ++;
1117
+
1118
+ }
1119
+
1120
+ const geometry = new BufferGeometry();
1121
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
1122
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1123
+
1124
+ if ( normals.length === points.length ) {
1125
+
1126
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1127
+
1128
+ }
1129
+
1130
+ return geometry;
1131
+
1132
+ } else {
1133
+
1134
+ throw new Error( 'Unsupported DATASET type' );
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ const textDecoder = new TextDecoder();
1141
+
1142
+ // get the 5 first lines of the files to check if there is the key word binary
1143
+ const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1144
+
1145
+ if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1146
+
1147
+ return parseXML( textDecoder.decode( data ) );
1148
+
1149
+ } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1150
+
1151
+ return parseASCII( textDecoder.decode( data ) );
1152
+
1153
+ } else {
1154
+
1155
+ return parseBinary( data );
1156
+
1157
+ }
1158
+
1159
+ }
1160
+
1161
+ }
1162
+
1163
+ export { VTKLoader };