@needle-tools/three 0.160.3 → 0.162.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53267 -53092
- package/build/three.module.js +53269 -53094
- package/build/three.module.min.js +1 -1
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -294
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -221
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1521
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -487
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -116
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -858
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1772
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -311
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -119
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -189
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -72
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -483
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -135
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -27
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
- package/examples/jsm/nodes/display/PassNode.js +183 -182
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -86
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -382
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +274 -266
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
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- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
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- package/src/renderers/webgl/WebGLProgram.js +1120 -1112
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88
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}
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89
|
-
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90
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-
float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
|
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91
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-
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92
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// apply shape-specific transforms
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93
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-
float dist = hypot( coord.x - p.x, coord.y - p.y );
|
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94
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float rad = channel;
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95
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-
|
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96
|
-
if ( shape == SHAPE_DOT ) {
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97
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98
|
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rad = pow( abs( rad ), 1.125 ) * rad_max;
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99
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100
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} else if ( shape == SHAPE_ELLIPSE ) {
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rad = pow( abs( rad ), 1.125 ) * rad_max;
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103
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104
|
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if ( dist != 0.0 ) {
|
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105
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float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
|
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106
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dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
|
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107
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}
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108
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-
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109
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} else if ( shape == SHAPE_LINE ) {
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111
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rad = pow( abs( rad ), 1.5) * rad_max;
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112
|
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float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
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113
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dist = hypot( normal.x * dot_p, normal.y * dot_p );
|
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114
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115
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} else if ( shape == SHAPE_SQUARE ) {
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116
|
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117
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float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
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118
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float sin_t = abs( sin( theta ) );
|
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119
|
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float cos_t = abs( cos( theta ) );
|
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120
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rad = pow( abs( rad ), 1.4 );
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rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
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}
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|
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125
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return rad - dist;
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127
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}
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struct Cell {
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// grid sample positions
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vec2 normal;
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vec2 p1;
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vec2 p2;
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vec2 p3;
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vec2 p4;
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float samp2;
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float samp1;
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|
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float samp3;
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|
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float samp4;
|
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141
|
-
|
|
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|
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};
|
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|
-
|
|
144
|
-
vec4 getSample( vec2 point ) {
|
|
145
|
-
|
|
146
|
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// multi-sampled point
|
|
147
|
-
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
148
|
-
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
149
|
-
float step = PI2 / float( samples );
|
|
150
|
-
float dist = radius * 0.66;
|
|
151
|
-
|
|
152
|
-
for ( int i = 0; i < samples; ++i ) {
|
|
153
|
-
|
|
154
|
-
float r = base + step * float( i );
|
|
155
|
-
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
156
|
-
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
157
|
-
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
tex /= float( samples ) + 1.0;
|
|
161
|
-
return tex;
|
|
162
|
-
|
|
163
|
-
}
|
|
164
|
-
|
|
165
|
-
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
166
|
-
|
|
167
|
-
// get colour for given point
|
|
168
|
-
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
169
|
-
|
|
170
|
-
if ( channel == 0 ) {
|
|
171
|
-
|
|
172
|
-
c.samp1 = getSample( c.p1 ).r;
|
|
173
|
-
c.samp2 = getSample( c.p2 ).r;
|
|
174
|
-
c.samp3 = getSample( c.p3 ).r;
|
|
175
|
-
c.samp4 = getSample( c.p4 ).r;
|
|
176
|
-
|
|
177
|
-
} else if (channel == 1) {
|
|
178
|
-
|
|
179
|
-
c.samp1 = getSample( c.p1 ).g;
|
|
180
|
-
c.samp2 = getSample( c.p2 ).g;
|
|
181
|
-
c.samp3 = getSample( c.p3 ).g;
|
|
182
|
-
c.samp4 = getSample( c.p4 ).g;
|
|
183
|
-
|
|
184
|
-
} else {
|
|
185
|
-
|
|
186
|
-
c.samp1 = getSample( c.p1 ).b;
|
|
187
|
-
c.samp3 = getSample( c.p3 ).b;
|
|
188
|
-
c.samp2 = getSample( c.p2 ).b;
|
|
189
|
-
c.samp4 = getSample( c.p4 ).b;
|
|
190
|
-
|
|
191
|
-
}
|
|
192
|
-
|
|
193
|
-
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
194
|
-
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
195
|
-
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
196
|
-
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
197
|
-
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
198
|
-
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
199
|
-
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
200
|
-
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
201
|
-
res = clamp( res, 0.0, 1.0 );
|
|
202
|
-
|
|
203
|
-
return res;
|
|
204
|
-
|
|
205
|
-
}
|
|
206
|
-
|
|
207
|
-
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
208
|
-
|
|
209
|
-
// get containing cell
|
|
210
|
-
Cell c;
|
|
211
|
-
|
|
212
|
-
// calc grid
|
|
213
|
-
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
214
|
-
float threshold = step * 0.5;
|
|
215
|
-
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
216
|
-
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
217
|
-
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
|
218
|
-
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
219
|
-
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
220
|
-
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
221
|
-
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
222
|
-
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
|
|
223
|
-
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
|
224
|
-
|
|
225
|
-
// get closest corner
|
|
226
|
-
c.normal = n;
|
|
227
|
-
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
|
228
|
-
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
|
229
|
-
|
|
230
|
-
// scatter
|
|
231
|
-
if ( scatter != 0.0 ) {
|
|
232
|
-
|
|
233
|
-
float off_mag = scatter * threshold * 0.5;
|
|
234
|
-
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
235
|
-
c.p1.x += cos( off_angle ) * off_mag;
|
|
236
|
-
c.p1.y += sin( off_angle ) * off_mag;
|
|
237
|
-
|
|
238
|
-
}
|
|
239
|
-
|
|
240
|
-
// find corners
|
|
241
|
-
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
242
|
-
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
243
|
-
c.p2.x = c.p1.x - n.x * normal_step;
|
|
244
|
-
c.p2.y = c.p1.y - n.y * normal_step;
|
|
245
|
-
c.p3.x = c.p1.x + n.y * line_step;
|
|
246
|
-
c.p3.y = c.p1.y - n.x * line_step;
|
|
247
|
-
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
248
|
-
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
249
|
-
|
|
250
|
-
return c;
|
|
251
|
-
|
|
252
|
-
}
|
|
253
|
-
|
|
254
|
-
float blendColour( float a, float b, float t ) {
|
|
255
|
-
|
|
256
|
-
// blend colours
|
|
257
|
-
if ( blendingMode == BLENDING_LINEAR ) {
|
|
258
|
-
return blend( a, b, 1.0 - t );
|
|
259
|
-
} else if ( blendingMode == BLENDING_ADD ) {
|
|
260
|
-
return blend( a, min( 1.0, a + b ), t );
|
|
261
|
-
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
262
|
-
return blend( a, max( 0.0, a * b ), t );
|
|
263
|
-
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
264
|
-
return blend( a, max( a, b ), t );
|
|
265
|
-
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
266
|
-
return blend( a, min( a, b ), t );
|
|
267
|
-
} else {
|
|
268
|
-
return blend( a, b, 1.0 - t );
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
}
|
|
272
|
-
|
|
273
|
-
void main() {
|
|
274
|
-
|
|
275
|
-
if ( ! disable ) {
|
|
276
|
-
|
|
277
|
-
// setup
|
|
278
|
-
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
279
|
-
vec2 origin = vec2( 0, 0 );
|
|
280
|
-
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
281
|
-
|
|
282
|
-
// get channel samples
|
|
283
|
-
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
284
|
-
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
285
|
-
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
286
|
-
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
287
|
-
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
288
|
-
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
289
|
-
|
|
290
|
-
// blend with original
|
|
291
|
-
vec4 colour = texture2D( tDiffuse, vUV );
|
|
292
|
-
r = blendColour( r, colour.r, blending );
|
|
293
|
-
g = blendColour( g, colour.g, blending );
|
|
294
|
-
b = blendColour( b, colour.b, blending );
|
|
295
|
-
|
|
296
|
-
if ( greyscale ) {
|
|
297
|
-
r = g = b = (r + b + g) / 3.0;
|
|
298
|
-
}
|
|
299
|
-
|
|
300
|
-
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
301
|
-
|
|
302
|
-
} else {
|
|
303
|
-
|
|
304
|
-
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
305
|
-
|
|
306
|
-
}
|
|
307
|
-
|
|
308
|
-
}`
|
|
309
|
-
|
|
310
|
-
};
|
|
311
|
-
|
|
312
|
-
export { HalftoneShader };
|
|
1
|
+
/**
|
|
2
|
+
* RGB Halftone shader for three.js.
|
|
3
|
+
* NOTE:
|
|
4
|
+
* Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
|
|
5
|
+
* Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
const HalftoneShader = {
|
|
9
|
+
|
|
10
|
+
name: 'HalftoneShader',
|
|
11
|
+
|
|
12
|
+
uniforms: {
|
|
13
|
+
'tDiffuse': { value: null },
|
|
14
|
+
'shape': { value: 1 },
|
|
15
|
+
'radius': { value: 4 },
|
|
16
|
+
'rotateR': { value: Math.PI / 12 * 1 },
|
|
17
|
+
'rotateG': { value: Math.PI / 12 * 2 },
|
|
18
|
+
'rotateB': { value: Math.PI / 12 * 3 },
|
|
19
|
+
'scatter': { value: 0 },
|
|
20
|
+
'width': { value: 1 },
|
|
21
|
+
'height': { value: 1 },
|
|
22
|
+
'blending': { value: 1 },
|
|
23
|
+
'blendingMode': { value: 1 },
|
|
24
|
+
'greyscale': { value: false },
|
|
25
|
+
'disable': { value: false }
|
|
26
|
+
},
|
|
27
|
+
|
|
28
|
+
vertexShader: /* glsl */`
|
|
29
|
+
|
|
30
|
+
varying vec2 vUV;
|
|
31
|
+
|
|
32
|
+
void main() {
|
|
33
|
+
|
|
34
|
+
vUV = uv;
|
|
35
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
|
|
36
|
+
|
|
37
|
+
}`,
|
|
38
|
+
|
|
39
|
+
fragmentShader: /* glsl */`
|
|
40
|
+
|
|
41
|
+
#define SQRT2_MINUS_ONE 0.41421356
|
|
42
|
+
#define SQRT2_HALF_MINUS_ONE 0.20710678
|
|
43
|
+
#define PI2 6.28318531
|
|
44
|
+
#define SHAPE_DOT 1
|
|
45
|
+
#define SHAPE_ELLIPSE 2
|
|
46
|
+
#define SHAPE_LINE 3
|
|
47
|
+
#define SHAPE_SQUARE 4
|
|
48
|
+
#define BLENDING_LINEAR 1
|
|
49
|
+
#define BLENDING_MULTIPLY 2
|
|
50
|
+
#define BLENDING_ADD 3
|
|
51
|
+
#define BLENDING_LIGHTER 4
|
|
52
|
+
#define BLENDING_DARKER 5
|
|
53
|
+
uniform sampler2D tDiffuse;
|
|
54
|
+
uniform float radius;
|
|
55
|
+
uniform float rotateR;
|
|
56
|
+
uniform float rotateG;
|
|
57
|
+
uniform float rotateB;
|
|
58
|
+
uniform float scatter;
|
|
59
|
+
uniform float width;
|
|
60
|
+
uniform float height;
|
|
61
|
+
uniform int shape;
|
|
62
|
+
uniform bool disable;
|
|
63
|
+
uniform float blending;
|
|
64
|
+
uniform int blendingMode;
|
|
65
|
+
varying vec2 vUV;
|
|
66
|
+
uniform bool greyscale;
|
|
67
|
+
const int samples = 8;
|
|
68
|
+
|
|
69
|
+
float blend( float a, float b, float t ) {
|
|
70
|
+
|
|
71
|
+
// linear blend
|
|
72
|
+
return a * ( 1.0 - t ) + b * t;
|
|
73
|
+
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
float hypot( float x, float y ) {
|
|
77
|
+
|
|
78
|
+
// vector magnitude
|
|
79
|
+
return sqrt( x * x + y * y );
|
|
80
|
+
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
float rand( vec2 seed ){
|
|
84
|
+
|
|
85
|
+
// get pseudo-random number
|
|
86
|
+
return fract( sin( dot( seed.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
float distanceToDotRadius( float channel, vec2 coord, vec2 normal, vec2 p, float angle, float rad_max ) {
|
|
91
|
+
|
|
92
|
+
// apply shape-specific transforms
|
|
93
|
+
float dist = hypot( coord.x - p.x, coord.y - p.y );
|
|
94
|
+
float rad = channel;
|
|
95
|
+
|
|
96
|
+
if ( shape == SHAPE_DOT ) {
|
|
97
|
+
|
|
98
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
99
|
+
|
|
100
|
+
} else if ( shape == SHAPE_ELLIPSE ) {
|
|
101
|
+
|
|
102
|
+
rad = pow( abs( rad ), 1.125 ) * rad_max;
|
|
103
|
+
|
|
104
|
+
if ( dist != 0.0 ) {
|
|
105
|
+
float dot_p = abs( ( p.x - coord.x ) / dist * normal.x + ( p.y - coord.y ) / dist * normal.y );
|
|
106
|
+
dist = ( dist * ( 1.0 - SQRT2_HALF_MINUS_ONE ) ) + dot_p * dist * SQRT2_MINUS_ONE;
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
} else if ( shape == SHAPE_LINE ) {
|
|
110
|
+
|
|
111
|
+
rad = pow( abs( rad ), 1.5) * rad_max;
|
|
112
|
+
float dot_p = ( p.x - coord.x ) * normal.x + ( p.y - coord.y ) * normal.y;
|
|
113
|
+
dist = hypot( normal.x * dot_p, normal.y * dot_p );
|
|
114
|
+
|
|
115
|
+
} else if ( shape == SHAPE_SQUARE ) {
|
|
116
|
+
|
|
117
|
+
float theta = atan( p.y - coord.y, p.x - coord.x ) - angle;
|
|
118
|
+
float sin_t = abs( sin( theta ) );
|
|
119
|
+
float cos_t = abs( cos( theta ) );
|
|
120
|
+
rad = pow( abs( rad ), 1.4 );
|
|
121
|
+
rad = rad_max * ( rad + ( ( sin_t > cos_t ) ? rad - sin_t * rad : rad - cos_t * rad ) );
|
|
122
|
+
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
return rad - dist;
|
|
126
|
+
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
struct Cell {
|
|
130
|
+
|
|
131
|
+
// grid sample positions
|
|
132
|
+
vec2 normal;
|
|
133
|
+
vec2 p1;
|
|
134
|
+
vec2 p2;
|
|
135
|
+
vec2 p3;
|
|
136
|
+
vec2 p4;
|
|
137
|
+
float samp2;
|
|
138
|
+
float samp1;
|
|
139
|
+
float samp3;
|
|
140
|
+
float samp4;
|
|
141
|
+
|
|
142
|
+
};
|
|
143
|
+
|
|
144
|
+
vec4 getSample( vec2 point ) {
|
|
145
|
+
|
|
146
|
+
// multi-sampled point
|
|
147
|
+
vec4 tex = texture2D( tDiffuse, vec2( point.x / width, point.y / height ) );
|
|
148
|
+
float base = rand( vec2( floor( point.x ), floor( point.y ) ) ) * PI2;
|
|
149
|
+
float step = PI2 / float( samples );
|
|
150
|
+
float dist = radius * 0.66;
|
|
151
|
+
|
|
152
|
+
for ( int i = 0; i < samples; ++i ) {
|
|
153
|
+
|
|
154
|
+
float r = base + step * float( i );
|
|
155
|
+
vec2 coord = point + vec2( cos( r ) * dist, sin( r ) * dist );
|
|
156
|
+
tex += texture2D( tDiffuse, vec2( coord.x / width, coord.y / height ) );
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
tex /= float( samples ) + 1.0;
|
|
161
|
+
return tex;
|
|
162
|
+
|
|
163
|
+
}
|
|
164
|
+
|
|
165
|
+
float getDotColour( Cell c, vec2 p, int channel, float angle, float aa ) {
|
|
166
|
+
|
|
167
|
+
// get colour for given point
|
|
168
|
+
float dist_c_1, dist_c_2, dist_c_3, dist_c_4, res;
|
|
169
|
+
|
|
170
|
+
if ( channel == 0 ) {
|
|
171
|
+
|
|
172
|
+
c.samp1 = getSample( c.p1 ).r;
|
|
173
|
+
c.samp2 = getSample( c.p2 ).r;
|
|
174
|
+
c.samp3 = getSample( c.p3 ).r;
|
|
175
|
+
c.samp4 = getSample( c.p4 ).r;
|
|
176
|
+
|
|
177
|
+
} else if (channel == 1) {
|
|
178
|
+
|
|
179
|
+
c.samp1 = getSample( c.p1 ).g;
|
|
180
|
+
c.samp2 = getSample( c.p2 ).g;
|
|
181
|
+
c.samp3 = getSample( c.p3 ).g;
|
|
182
|
+
c.samp4 = getSample( c.p4 ).g;
|
|
183
|
+
|
|
184
|
+
} else {
|
|
185
|
+
|
|
186
|
+
c.samp1 = getSample( c.p1 ).b;
|
|
187
|
+
c.samp3 = getSample( c.p3 ).b;
|
|
188
|
+
c.samp2 = getSample( c.p2 ).b;
|
|
189
|
+
c.samp4 = getSample( c.p4 ).b;
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
dist_c_1 = distanceToDotRadius( c.samp1, c.p1, c.normal, p, angle, radius );
|
|
194
|
+
dist_c_2 = distanceToDotRadius( c.samp2, c.p2, c.normal, p, angle, radius );
|
|
195
|
+
dist_c_3 = distanceToDotRadius( c.samp3, c.p3, c.normal, p, angle, radius );
|
|
196
|
+
dist_c_4 = distanceToDotRadius( c.samp4, c.p4, c.normal, p, angle, radius );
|
|
197
|
+
res = ( dist_c_1 > 0.0 ) ? clamp( dist_c_1 / aa, 0.0, 1.0 ) : 0.0;
|
|
198
|
+
res += ( dist_c_2 > 0.0 ) ? clamp( dist_c_2 / aa, 0.0, 1.0 ) : 0.0;
|
|
199
|
+
res += ( dist_c_3 > 0.0 ) ? clamp( dist_c_3 / aa, 0.0, 1.0 ) : 0.0;
|
|
200
|
+
res += ( dist_c_4 > 0.0 ) ? clamp( dist_c_4 / aa, 0.0, 1.0 ) : 0.0;
|
|
201
|
+
res = clamp( res, 0.0, 1.0 );
|
|
202
|
+
|
|
203
|
+
return res;
|
|
204
|
+
|
|
205
|
+
}
|
|
206
|
+
|
|
207
|
+
Cell getReferenceCell( vec2 p, vec2 origin, float grid_angle, float step ) {
|
|
208
|
+
|
|
209
|
+
// get containing cell
|
|
210
|
+
Cell c;
|
|
211
|
+
|
|
212
|
+
// calc grid
|
|
213
|
+
vec2 n = vec2( cos( grid_angle ), sin( grid_angle ) );
|
|
214
|
+
float threshold = step * 0.5;
|
|
215
|
+
float dot_normal = n.x * ( p.x - origin.x ) + n.y * ( p.y - origin.y );
|
|
216
|
+
float dot_line = -n.y * ( p.x - origin.x ) + n.x * ( p.y - origin.y );
|
|
217
|
+
vec2 offset = vec2( n.x * dot_normal, n.y * dot_normal );
|
|
218
|
+
float offset_normal = mod( hypot( offset.x, offset.y ), step );
|
|
219
|
+
float normal_dir = ( dot_normal < 0.0 ) ? 1.0 : -1.0;
|
|
220
|
+
float normal_scale = ( ( offset_normal < threshold ) ? -offset_normal : step - offset_normal ) * normal_dir;
|
|
221
|
+
float offset_line = mod( hypot( ( p.x - offset.x ) - origin.x, ( p.y - offset.y ) - origin.y ), step );
|
|
222
|
+
float line_dir = ( dot_line < 0.0 ) ? 1.0 : -1.0;
|
|
223
|
+
float line_scale = ( ( offset_line < threshold ) ? -offset_line : step - offset_line ) * line_dir;
|
|
224
|
+
|
|
225
|
+
// get closest corner
|
|
226
|
+
c.normal = n;
|
|
227
|
+
c.p1.x = p.x - n.x * normal_scale + n.y * line_scale;
|
|
228
|
+
c.p1.y = p.y - n.y * normal_scale - n.x * line_scale;
|
|
229
|
+
|
|
230
|
+
// scatter
|
|
231
|
+
if ( scatter != 0.0 ) {
|
|
232
|
+
|
|
233
|
+
float off_mag = scatter * threshold * 0.5;
|
|
234
|
+
float off_angle = rand( vec2( floor( c.p1.x ), floor( c.p1.y ) ) ) * PI2;
|
|
235
|
+
c.p1.x += cos( off_angle ) * off_mag;
|
|
236
|
+
c.p1.y += sin( off_angle ) * off_mag;
|
|
237
|
+
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
// find corners
|
|
241
|
+
float normal_step = normal_dir * ( ( offset_normal < threshold ) ? step : -step );
|
|
242
|
+
float line_step = line_dir * ( ( offset_line < threshold ) ? step : -step );
|
|
243
|
+
c.p2.x = c.p1.x - n.x * normal_step;
|
|
244
|
+
c.p2.y = c.p1.y - n.y * normal_step;
|
|
245
|
+
c.p3.x = c.p1.x + n.y * line_step;
|
|
246
|
+
c.p3.y = c.p1.y - n.x * line_step;
|
|
247
|
+
c.p4.x = c.p1.x - n.x * normal_step + n.y * line_step;
|
|
248
|
+
c.p4.y = c.p1.y - n.y * normal_step - n.x * line_step;
|
|
249
|
+
|
|
250
|
+
return c;
|
|
251
|
+
|
|
252
|
+
}
|
|
253
|
+
|
|
254
|
+
float blendColour( float a, float b, float t ) {
|
|
255
|
+
|
|
256
|
+
// blend colours
|
|
257
|
+
if ( blendingMode == BLENDING_LINEAR ) {
|
|
258
|
+
return blend( a, b, 1.0 - t );
|
|
259
|
+
} else if ( blendingMode == BLENDING_ADD ) {
|
|
260
|
+
return blend( a, min( 1.0, a + b ), t );
|
|
261
|
+
} else if ( blendingMode == BLENDING_MULTIPLY ) {
|
|
262
|
+
return blend( a, max( 0.0, a * b ), t );
|
|
263
|
+
} else if ( blendingMode == BLENDING_LIGHTER ) {
|
|
264
|
+
return blend( a, max( a, b ), t );
|
|
265
|
+
} else if ( blendingMode == BLENDING_DARKER ) {
|
|
266
|
+
return blend( a, min( a, b ), t );
|
|
267
|
+
} else {
|
|
268
|
+
return blend( a, b, 1.0 - t );
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
void main() {
|
|
274
|
+
|
|
275
|
+
if ( ! disable ) {
|
|
276
|
+
|
|
277
|
+
// setup
|
|
278
|
+
vec2 p = vec2( vUV.x * width, vUV.y * height );
|
|
279
|
+
vec2 origin = vec2( 0, 0 );
|
|
280
|
+
float aa = ( radius < 2.5 ) ? radius * 0.5 : 1.25;
|
|
281
|
+
|
|
282
|
+
// get channel samples
|
|
283
|
+
Cell cell_r = getReferenceCell( p, origin, rotateR, radius );
|
|
284
|
+
Cell cell_g = getReferenceCell( p, origin, rotateG, radius );
|
|
285
|
+
Cell cell_b = getReferenceCell( p, origin, rotateB, radius );
|
|
286
|
+
float r = getDotColour( cell_r, p, 0, rotateR, aa );
|
|
287
|
+
float g = getDotColour( cell_g, p, 1, rotateG, aa );
|
|
288
|
+
float b = getDotColour( cell_b, p, 2, rotateB, aa );
|
|
289
|
+
|
|
290
|
+
// blend with original
|
|
291
|
+
vec4 colour = texture2D( tDiffuse, vUV );
|
|
292
|
+
r = blendColour( r, colour.r, blending );
|
|
293
|
+
g = blendColour( g, colour.g, blending );
|
|
294
|
+
b = blendColour( b, colour.b, blending );
|
|
295
|
+
|
|
296
|
+
if ( greyscale ) {
|
|
297
|
+
r = g = b = (r + b + g) / 3.0;
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
gl_FragColor = vec4( r, g, b, 1.0 );
|
|
301
|
+
|
|
302
|
+
} else {
|
|
303
|
+
|
|
304
|
+
gl_FragColor = texture2D( tDiffuse, vUV );
|
|
305
|
+
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
}`
|
|
309
|
+
|
|
310
|
+
};
|
|
311
|
+
|
|
312
|
+
export { HalftoneShader };
|