@needle-tools/three 0.160.3 → 0.162.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -21
- package/README.md +86 -86
- package/build/three.cjs +53267 -53092
- package/build/three.module.js +53269 -53094
- package/build/three.module.min.js +1 -1
- package/examples/fonts/LICENSE +13 -13
- package/examples/fonts/README.md +11 -11
- package/examples/fonts/droid/NOTICE +190 -190
- package/examples/fonts/droid/README.txt +18 -18
- package/examples/fonts/ttf/README.md +9 -9
- package/examples/jsm/Addons.js +295 -294
- package/examples/jsm/animation/AnimationClipCreator.js +116 -116
- package/examples/jsm/animation/CCDIKSolver.js +482 -482
- package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
- package/examples/jsm/animation/MMDPhysics.js +1406 -1406
- package/examples/jsm/cameras/CinematicCamera.js +208 -208
- package/examples/jsm/capabilities/WebGL.js +108 -108
- package/examples/jsm/capabilities/WebGPU.js +57 -57
- package/examples/jsm/controls/ArcballControls.js +3224 -3224
- package/examples/jsm/controls/DragControls.js +282 -221
- package/examples/jsm/controls/FirstPersonControls.js +325 -325
- package/examples/jsm/controls/FlyControls.js +326 -326
- package/examples/jsm/controls/MapControls.js +28 -28
- package/examples/jsm/controls/OrbitControls.js +1548 -1521
- package/examples/jsm/controls/PointerLockControls.js +162 -162
- package/examples/jsm/controls/TrackballControls.js +828 -828
- package/examples/jsm/controls/TransformControls.js +1573 -1573
- package/examples/jsm/csm/CSM.js +384 -384
- package/examples/jsm/csm/CSMFrustum.js +152 -152
- package/examples/jsm/csm/CSMHelper.js +193 -193
- package/examples/jsm/csm/CSMShader.js +295 -295
- package/examples/jsm/curves/CurveExtras.js +422 -422
- package/examples/jsm/curves/NURBSCurve.js +80 -80
- package/examples/jsm/curves/NURBSSurface.js +52 -52
- package/examples/jsm/curves/NURBSUtils.js +542 -487
- package/examples/jsm/curves/NURBSVolume.js +62 -0
- package/examples/jsm/effects/AnaglyphEffect.js +154 -154
- package/examples/jsm/effects/AsciiEffect.js +263 -263
- package/examples/jsm/effects/OutlineEffect.js +539 -539
- package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
- package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
- package/examples/jsm/effects/StereoEffect.js +55 -55
- package/examples/jsm/environments/DebugEnvironment.js +52 -52
- package/examples/jsm/environments/RoomEnvironment.js +148 -148
- package/examples/jsm/exporters/DRACOExporter.js +267 -267
- package/examples/jsm/exporters/EXRExporter.js +579 -579
- package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
- package/examples/jsm/exporters/KTX2Exporter.js +292 -292
- package/examples/jsm/exporters/MMDExporter.js +217 -217
- package/examples/jsm/exporters/OBJExporter.js +284 -284
- package/examples/jsm/exporters/PLYExporter.js +528 -528
- package/examples/jsm/exporters/STLExporter.js +199 -199
- package/examples/jsm/exporters/USDZExporter.js +720 -720
- package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
- package/examples/jsm/geometries/ConvexGeometry.js +53 -53
- package/examples/jsm/geometries/DecalGeometry.js +356 -356
- package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
- package/examples/jsm/geometries/ParametricGeometries.js +254 -254
- package/examples/jsm/geometries/ParametricGeometry.js +139 -139
- package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
- package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
- package/examples/jsm/geometries/TeapotGeometry.js +704 -704
- package/examples/jsm/geometries/TextGeometry.js +57 -57
- package/examples/jsm/helpers/LightProbeHelper.js +130 -130
- package/examples/jsm/helpers/OctreeHelper.js +73 -73
- package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
- package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
- package/examples/jsm/helpers/TextureHelper.js +237 -237
- package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
- package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
- package/examples/jsm/helpers/ViewHelper.js +333 -333
- package/examples/jsm/interactive/HTMLMesh.js +572 -572
- package/examples/jsm/interactive/InteractiveGroup.js +106 -116
- package/examples/jsm/interactive/SelectionBox.js +227 -227
- package/examples/jsm/interactive/SelectionHelper.js +104 -104
- package/examples/jsm/libs/ammo.wasm.js +822 -822
- package/examples/jsm/libs/basis/README.md +46 -46
- package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
- package/examples/jsm/libs/chevrotain.module.min.js +141 -141
- package/examples/jsm/libs/draco/README.md +32 -32
- package/examples/jsm/libs/draco/draco_decoder.js +34 -34
- package/examples/jsm/libs/draco/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
- package/examples/jsm/libs/ecsy.module.js +1792 -1792
- package/examples/jsm/libs/fflate.module.js +2474 -2474
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/libs/lil-gui.module.min.js +8 -8
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
- package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
- package/examples/jsm/libs/mikktspace.module.js +128 -128
- package/examples/jsm/libs/mmdparser.module.js +11530 -11530
- package/examples/jsm/libs/motion-controllers.module.js +397 -397
- package/examples/jsm/libs/opentype.module.js +14506 -14506
- package/examples/jsm/libs/potpack.module.js +124 -124
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -167
- package/examples/jsm/libs/surfaceNet.js +200 -200
- package/examples/jsm/libs/tween.module.js +876 -858
- package/examples/jsm/libs/utif.module.js +1664 -1664
- package/examples/jsm/libs/zstddec.module.js +1 -1
- package/examples/jsm/lights/IESSpotLight.js +25 -25
- package/examples/jsm/lights/LightProbeGenerator.js +286 -286
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
- package/examples/jsm/lines/Line2.js +19 -19
- package/examples/jsm/lines/LineGeometry.js +79 -79
- package/examples/jsm/lines/LineMaterial.js +619 -619
- package/examples/jsm/lines/LineSegments2.js +361 -361
- package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
- package/examples/jsm/lines/Wireframe.js +56 -56
- package/examples/jsm/lines/WireframeGeometry2.js +24 -24
- package/examples/jsm/loaders/3DMLoader.js +1764 -1772
- package/examples/jsm/loaders/3MFLoader.js +1478 -1478
- package/examples/jsm/loaders/AMFLoader.js +521 -521
- package/examples/jsm/loaders/BVHLoader.js +437 -437
- package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
- package/examples/jsm/loaders/DDSLoader.js +318 -318
- package/examples/jsm/loaders/DRACOLoader.js +613 -613
- package/examples/jsm/loaders/EXRLoader.js +2309 -2309
- package/examples/jsm/loaders/FBXLoader.js +4314 -4314
- package/examples/jsm/loaders/FontLoader.js +183 -183
- package/examples/jsm/loaders/GCodeLoader.js +261 -261
- package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
- package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
- package/examples/jsm/loaders/IESLoader.js +337 -337
- package/examples/jsm/loaders/KMZLoader.js +130 -130
- package/examples/jsm/loaders/KTX2Loader.js +932 -932
- package/examples/jsm/loaders/KTXLoader.js +176 -176
- package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
- package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
- package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
- package/examples/jsm/loaders/LUTImageLoader.js +163 -163
- package/examples/jsm/loaders/LWOLoader.js +1052 -1052
- package/examples/jsm/loaders/LogLuvLoader.js +606 -606
- package/examples/jsm/loaders/LottieLoader.js +77 -77
- package/examples/jsm/loaders/MD2Loader.js +399 -399
- package/examples/jsm/loaders/MDDLoader.js +102 -102
- package/examples/jsm/loaders/MMDLoader.js +2276 -2276
- package/examples/jsm/loaders/MTLLoader.js +567 -567
- package/examples/jsm/loaders/MaterialXLoader.js +852 -852
- package/examples/jsm/loaders/NRRDLoader.js +686 -686
- package/examples/jsm/loaders/OBJLoader.js +905 -905
- package/examples/jsm/loaders/PCDLoader.js +467 -467
- package/examples/jsm/loaders/PDBLoader.js +232 -232
- package/examples/jsm/loaders/PLYLoader.js +771 -771
- package/examples/jsm/loaders/PVRLoader.js +251 -251
- package/examples/jsm/loaders/RGBELoader.js +450 -450
- package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
- package/examples/jsm/loaders/STLLoader.js +410 -410
- package/examples/jsm/loaders/SVGLoader.js +3173 -3173
- package/examples/jsm/loaders/TDSLoader.js +1124 -1124
- package/examples/jsm/loaders/TGALoader.js +517 -517
- package/examples/jsm/loaders/TIFFLoader.js +36 -36
- package/examples/jsm/loaders/TTFLoader.js +214 -214
- package/examples/jsm/loaders/TiltLoader.js +520 -520
- package/examples/jsm/loaders/USDZLoader.js +822 -822
- package/examples/jsm/loaders/VOXLoader.js +318 -311
- package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
- package/examples/jsm/loaders/VTKLoader.js +1163 -1163
- package/examples/jsm/loaders/XYZLoader.js +106 -106
- package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
- package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
- package/examples/jsm/math/Capsule.js +82 -82
- package/examples/jsm/math/ColorConverter.js +36 -36
- package/examples/jsm/math/ConvexHull.js +1271 -1271
- package/examples/jsm/math/ImprovedNoise.js +71 -71
- package/examples/jsm/math/Lut.js +204 -204
- package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
- package/examples/jsm/math/OBB.js +423 -423
- package/examples/jsm/math/Octree.js +540 -540
- package/examples/jsm/math/SimplexNoise.js +444 -444
- package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
- package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
- package/examples/jsm/misc/Gyroscope.js +66 -66
- package/examples/jsm/misc/MD2Character.js +276 -276
- package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
- package/examples/jsm/misc/MorphAnimMesh.js +75 -75
- package/examples/jsm/misc/MorphBlendMesh.js +322 -322
- package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
- package/examples/jsm/misc/RollerCoaster.js +566 -566
- package/examples/jsm/misc/Timer.js +128 -119
- package/examples/jsm/misc/TubePainter.js +202 -202
- package/examples/jsm/misc/Volume.js +473 -473
- package/examples/jsm/misc/VolumeSlice.js +229 -229
- package/examples/jsm/modifiers/CurveModifier.js +344 -344
- package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
- package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
- package/examples/jsm/modifiers/TessellateModifier.js +307 -307
- package/examples/jsm/nodes/Nodes.js +195 -189
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
- package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
- package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
- package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
- package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
- package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
- package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
- package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
- package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
- package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
- package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
- package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
- package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
- package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
- package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
- package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
- package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
- package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
- package/examples/jsm/nodes/accessors/UVNode.js +47 -47
- package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
- package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
- package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
- package/examples/jsm/nodes/code/CodeNode.js +84 -78
- package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
- package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
- package/examples/jsm/nodes/code/FunctionNode.js +138 -138
- package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
- package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
- package/examples/jsm/nodes/core/AssignNode.js +128 -72
- package/examples/jsm/nodes/core/AttributeNode.js +108 -108
- package/examples/jsm/nodes/core/BypassNode.js +45 -45
- package/examples/jsm/nodes/core/CacheNode.js +49 -49
- package/examples/jsm/nodes/core/ConstNode.js +32 -32
- package/examples/jsm/nodes/core/ContextNode.js +61 -61
- package/examples/jsm/nodes/core/IndexNode.js +66 -66
- package/examples/jsm/nodes/core/InputNode.js +83 -83
- package/examples/jsm/nodes/core/LightingModel.js +17 -17
- package/examples/jsm/nodes/core/Node.js +493 -483
- package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
- package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
- package/examples/jsm/nodes/core/NodeCache.js +26 -26
- package/examples/jsm/nodes/core/NodeCode.js +15 -15
- package/examples/jsm/nodes/core/NodeFrame.js +143 -135
- package/examples/jsm/nodes/core/NodeFunction.js +22 -22
- package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
- package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
- package/examples/jsm/nodes/core/NodeParser.js +11 -11
- package/examples/jsm/nodes/core/NodeUniform.js +40 -40
- package/examples/jsm/nodes/core/NodeUtils.js +210 -210
- package/examples/jsm/nodes/core/NodeVar.js +14 -14
- package/examples/jsm/nodes/core/NodeVarying.js +17 -17
- package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
- package/examples/jsm/nodes/core/ParameterNode.js +33 -33
- package/examples/jsm/nodes/core/PropertyNode.js +72 -72
- package/examples/jsm/nodes/core/StackNode.js +89 -89
- package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
- package/examples/jsm/nodes/core/TempNode.js +58 -58
- package/examples/jsm/nodes/core/UniformGroup.js +13 -13
- package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
- package/examples/jsm/nodes/core/UniformNode.js +80 -80
- package/examples/jsm/nodes/core/VarNode.js +60 -60
- package/examples/jsm/nodes/core/VaryingNode.js +65 -65
- package/examples/jsm/nodes/core/constants.js +28 -27
- package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
- package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
- package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
- package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
- package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
- package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
- package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
- package/examples/jsm/nodes/display/PassNode.js +183 -182
- package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
- package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportNode.js +134 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
- package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
- package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
- package/examples/jsm/nodes/fog/FogNode.js +38 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
- package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
- package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
- package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
- package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
- package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
- package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
- package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
- package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
- package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
- package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
- package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
- package/examples/jsm/nodes/lighting/AONode.js +27 -27
- package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
- package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
- package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
- package/examples/jsm/nodes/lighting/LightNode.js +57 -57
- package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
- package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
- package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
- package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
- package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
- package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
- package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
- package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
- package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
- package/examples/jsm/nodes/materials/Materials.js +16 -16
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
- package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
- package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
- package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
- package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
- package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
- package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
- package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
- package/examples/jsm/nodes/math/CondNode.js +121 -86
- package/examples/jsm/nodes/math/HashNode.js +34 -34
- package/examples/jsm/nodes/math/MathNode.js +391 -382
- package/examples/jsm/nodes/math/MathUtils.js +15 -0
- package/examples/jsm/nodes/math/OperatorNode.js +274 -266
- package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
- package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
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- package/src/materials/MeshPhongMaterial.js +123 -124
- package/src/materials/MeshPhysicalMaterial.js +224 -224
- package/src/materials/MeshStandardMaterial.js +127 -128
- package/src/materials/MeshToonMaterial.js +102 -106
- package/src/materials/PointsMaterial.js +50 -54
- package/src/materials/RawShaderMaterial.js +17 -17
- package/src/materials/ShaderMaterial.js +189 -190
- package/src/materials/ShadowMaterial.js +37 -37
- package/src/materials/SpriteMaterial.js +54 -54
- package/src/math/Box2.js +204 -204
- package/src/math/Box3.js +534 -534
- package/src/math/Color.js +623 -623
- package/src/math/ColorManagement.js +139 -139
- package/src/math/Cylindrical.js +61 -61
- package/src/math/Euler.js +315 -315
- package/src/math/Frustum.js +186 -186
- package/src/math/Interpolant.js +241 -241
- package/src/math/Line3.js +115 -115
- package/src/math/MathUtils.js +363 -363
- package/src/math/Matrix3.js +388 -388
- package/src/math/Matrix4.js +915 -915
- package/src/math/Plane.js +205 -205
- package/src/math/Quaternion.js +686 -685
- package/src/math/Ray.js +493 -493
- package/src/math/Sphere.js +245 -245
- package/src/math/Spherical.js +86 -86
- package/src/math/SphericalHarmonics3.js +243 -243
- package/src/math/Triangle.js +311 -311
- package/src/math/Vector2.js +480 -480
- package/src/math/Vector3.js +724 -724
- package/src/math/Vector4.js +644 -644
- package/src/math/interpolants/CubicInterpolant.js +150 -150
- package/src/math/interpolants/DiscreteInterpolant.js +26 -26
- package/src/math/interpolants/LinearInterpolant.js +38 -38
- package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
- package/src/objects/BatchedMesh.js +1019 -1019
- package/src/objects/Bone.js +17 -17
- package/src/objects/Group.js +17 -17
- package/src/objects/InstancedMesh.js +267 -214
- package/src/objects/LOD.js +214 -214
- package/src/objects/Line.js +222 -222
- package/src/objects/LineLoop.js +17 -17
- package/src/objects/LineSegments.js +55 -55
- package/src/objects/Mesh.js +428 -429
- package/src/objects/Points.js +166 -166
- package/src/objects/Skeleton.js +277 -277
- package/src/objects/SkinnedMesh.js +257 -257
- package/src/objects/Sprite.js +181 -181
- package/src/renderers/WebGL1Renderer.js +7 -7
- package/src/renderers/WebGL3DRenderTarget.js +22 -22
- package/src/renderers/WebGLArrayRenderTarget.js +22 -22
- package/src/renderers/WebGLCubeRenderTarget.js +146 -155
- package/src/renderers/WebGLRenderTarget.js +15 -15
- package/src/renderers/WebGLRenderer.js +2615 -2631
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- package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
- package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
- package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
- package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
- package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -14
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
- package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
- package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
- package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
- package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
- package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
- package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
- package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
- package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
- package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
- package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
- package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
- package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
- package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
- package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
- package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
- package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
- package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
- package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
- package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
- package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
- package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
- package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
- package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
- package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
- package/src/renderers/shaders/ShaderChunk.js +272 -274
- package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
- package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
- package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
- package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
- package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
- package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
- package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
- package/src/renderers/shaders/ShaderLib.js +360 -367
- package/src/renderers/shaders/UniformsLib.js +231 -236
- package/src/renderers/shaders/UniformsUtils.js +104 -104
- package/src/renderers/webgl/WebGLAnimation.js +53 -53
- package/src/renderers/webgl/WebGLAttributes.js +229 -229
- package/src/renderers/webgl/WebGLBackground.js +257 -239
- package/src/renderers/webgl/WebGLBindingStates.js +631 -631
- package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
- package/src/renderers/webgl/WebGLCapabilities.js +120 -120
- package/src/renderers/webgl/WebGLClipping.js +171 -171
- package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
- package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
- package/src/renderers/webgl/WebGLExtensions.js +97 -97
- package/src/renderers/webgl/WebGLGeometries.js +211 -211
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
- package/src/renderers/webgl/WebGLInfo.js +71 -71
- package/src/renderers/webgl/WebGLLights.js +590 -590
- package/src/renderers/webgl/WebGLMaterials.js +590 -576
- package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
- package/src/renderers/webgl/WebGLObjects.js +92 -92
- package/src/renderers/webgl/WebGLProgram.js +1120 -1112
- package/src/renderers/webgl/WebGLPrograms.js +664 -663
- package/src/renderers/webgl/WebGLProperties.js +48 -48
- package/src/renderers/webgl/WebGLRenderLists.js +238 -238
- package/src/renderers/webgl/WebGLRenderStates.js +107 -107
- package/src/renderers/webgl/WebGLShader.js +12 -12
- package/src/renderers/webgl/WebGLShaderCache.js +124 -124
- package/src/renderers/webgl/WebGLShadowMap.js +424 -424
- package/src/renderers/webgl/WebGLState.js +1318 -1328
- package/src/renderers/webgl/WebGLTextures.js +2213 -2117
- package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
- package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
- package/src/renderers/webgl/WebGLUtils.js +283 -283
- package/src/renderers/webxr/WebXRController.js +343 -343
- package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
- package/src/renderers/webxr/WebXRManager.js +824 -840
- package/src/scenes/Fog.js +38 -38
- package/src/scenes/FogExp2.js +35 -35
- package/src/scenes/Scene.js +71 -63
- package/src/textures/CanvasTexture.js +17 -17
- package/src/textures/CompressedArrayTexture.js +18 -18
- package/src/textures/CompressedCubeTexture.js +19 -19
- package/src/textures/CompressedTexture.js +28 -28
- package/src/textures/CubeTexture.js +33 -33
- package/src/textures/Data3DTexture.js +35 -35
- package/src/textures/DataArrayTexture.js +27 -27
- package/src/textures/DataTexture.js +22 -22
- package/src/textures/DepthTexture.js +58 -58
- package/src/textures/FramebufferTexture.js +23 -23
- package/src/textures/Source.js +128 -127
- package/src/textures/Texture.js +310 -338
- package/src/textures/VideoTexture.js +55 -55
- package/src/utils.js +91 -91
- package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
- package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
- package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
- package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
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if ( this.enableColors ) {
|
|
91
|
-
|
|
92
|
-
this.colorArray = new Float32Array( maxVertexCount * 3 );
|
|
93
|
-
const colorAttribute = new BufferAttribute( this.colorArray, 3 );
|
|
94
|
-
colorAttribute.setUsage( DynamicDrawUsage );
|
|
95
|
-
geometry.setAttribute( 'color', colorAttribute );
|
|
96
|
-
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
geometry.boundingSphere = new Sphere( new Vector3(), 1 );
|
|
100
|
-
|
|
101
|
-
};
|
|
102
|
-
|
|
103
|
-
///////////////////////
|
|
104
|
-
// Polygonization
|
|
105
|
-
///////////////////////
|
|
106
|
-
|
|
107
|
-
function lerp( a, b, t ) {
|
|
108
|
-
|
|
109
|
-
return a + ( b - a ) * t;
|
|
110
|
-
|
|
111
|
-
}
|
|
112
|
-
|
|
113
|
-
function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
114
|
-
|
|
115
|
-
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
116
|
-
nc = scope.normal_cache;
|
|
117
|
-
|
|
118
|
-
vlist[ offset + 0 ] = x + mu * scope.delta;
|
|
119
|
-
vlist[ offset + 1 ] = y;
|
|
120
|
-
vlist[ offset + 2 ] = z;
|
|
121
|
-
|
|
122
|
-
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
|
|
123
|
-
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
|
|
124
|
-
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
|
|
125
|
-
|
|
126
|
-
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
127
|
-
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
128
|
-
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
129
|
-
|
|
130
|
-
}
|
|
131
|
-
|
|
132
|
-
function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
133
|
-
|
|
134
|
-
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
135
|
-
nc = scope.normal_cache;
|
|
136
|
-
|
|
137
|
-
vlist[ offset + 0 ] = x;
|
|
138
|
-
vlist[ offset + 1 ] = y + mu * scope.delta;
|
|
139
|
-
vlist[ offset + 2 ] = z;
|
|
140
|
-
|
|
141
|
-
const q2 = q + scope.yd * 3;
|
|
142
|
-
|
|
143
|
-
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
144
|
-
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
145
|
-
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
146
|
-
|
|
147
|
-
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
148
|
-
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
149
|
-
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
150
|
-
|
|
151
|
-
}
|
|
152
|
-
|
|
153
|
-
function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
154
|
-
|
|
155
|
-
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
156
|
-
nc = scope.normal_cache;
|
|
157
|
-
|
|
158
|
-
vlist[ offset + 0 ] = x;
|
|
159
|
-
vlist[ offset + 1 ] = y;
|
|
160
|
-
vlist[ offset + 2 ] = z + mu * scope.delta;
|
|
161
|
-
|
|
162
|
-
const q2 = q + scope.zd * 3;
|
|
163
|
-
|
|
164
|
-
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
165
|
-
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
166
|
-
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
167
|
-
|
|
168
|
-
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
169
|
-
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
170
|
-
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
171
|
-
|
|
172
|
-
}
|
|
173
|
-
|
|
174
|
-
function compNorm( q ) {
|
|
175
|
-
|
|
176
|
-
const q3 = q * 3;
|
|
177
|
-
|
|
178
|
-
if ( scope.normal_cache[ q3 ] === 0.0 ) {
|
|
179
|
-
|
|
180
|
-
scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
|
|
181
|
-
scope.normal_cache[ q3 + 1 ] =
|
|
182
|
-
scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
|
|
183
|
-
scope.normal_cache[ q3 + 2 ] =
|
|
184
|
-
scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
|
|
185
|
-
|
|
186
|
-
}
|
|
187
|
-
|
|
188
|
-
}
|
|
189
|
-
|
|
190
|
-
// Returns total number of triangles. Fills triangles.
|
|
191
|
-
// (this is where most of time is spent - it's inner work of O(n3) loop )
|
|
192
|
-
|
|
193
|
-
function polygonize( fx, fy, fz, q, isol ) {
|
|
194
|
-
|
|
195
|
-
// cache indices
|
|
196
|
-
const q1 = q + 1,
|
|
197
|
-
qy = q + scope.yd,
|
|
198
|
-
qz = q + scope.zd,
|
|
199
|
-
q1y = q1 + scope.yd,
|
|
200
|
-
q1z = q1 + scope.zd,
|
|
201
|
-
qyz = q + scope.yd + scope.zd,
|
|
202
|
-
q1yz = q1 + scope.yd + scope.zd;
|
|
203
|
-
|
|
204
|
-
let cubeindex = 0;
|
|
205
|
-
const field0 = scope.field[ q ],
|
|
206
|
-
field1 = scope.field[ q1 ],
|
|
207
|
-
field2 = scope.field[ qy ],
|
|
208
|
-
field3 = scope.field[ q1y ],
|
|
209
|
-
field4 = scope.field[ qz ],
|
|
210
|
-
field5 = scope.field[ q1z ],
|
|
211
|
-
field6 = scope.field[ qyz ],
|
|
212
|
-
field7 = scope.field[ q1yz ];
|
|
213
|
-
|
|
214
|
-
if ( field0 < isol ) cubeindex |= 1;
|
|
215
|
-
if ( field1 < isol ) cubeindex |= 2;
|
|
216
|
-
if ( field2 < isol ) cubeindex |= 8;
|
|
217
|
-
if ( field3 < isol ) cubeindex |= 4;
|
|
218
|
-
if ( field4 < isol ) cubeindex |= 16;
|
|
219
|
-
if ( field5 < isol ) cubeindex |= 32;
|
|
220
|
-
if ( field6 < isol ) cubeindex |= 128;
|
|
221
|
-
if ( field7 < isol ) cubeindex |= 64;
|
|
222
|
-
|
|
223
|
-
// if cube is entirely in/out of the surface - bail, nothing to draw
|
|
224
|
-
|
|
225
|
-
const bits = edgeTable[ cubeindex ];
|
|
226
|
-
if ( bits === 0 ) return 0;
|
|
227
|
-
|
|
228
|
-
const d = scope.delta,
|
|
229
|
-
fx2 = fx + d,
|
|
230
|
-
fy2 = fy + d,
|
|
231
|
-
fz2 = fz + d;
|
|
232
|
-
|
|
233
|
-
// top of the cube
|
|
234
|
-
|
|
235
|
-
if ( bits & 1 ) {
|
|
236
|
-
|
|
237
|
-
compNorm( q );
|
|
238
|
-
compNorm( q1 );
|
|
239
|
-
VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
|
|
240
|
-
|
|
241
|
-
}
|
|
242
|
-
|
|
243
|
-
if ( bits & 2 ) {
|
|
244
|
-
|
|
245
|
-
compNorm( q1 );
|
|
246
|
-
compNorm( q1y );
|
|
247
|
-
VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
|
|
248
|
-
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
if ( bits & 4 ) {
|
|
252
|
-
|
|
253
|
-
compNorm( qy );
|
|
254
|
-
compNorm( q1y );
|
|
255
|
-
VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
|
|
256
|
-
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
if ( bits & 8 ) {
|
|
260
|
-
|
|
261
|
-
compNorm( q );
|
|
262
|
-
compNorm( qy );
|
|
263
|
-
VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
|
|
264
|
-
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
// bottom of the cube
|
|
268
|
-
|
|
269
|
-
if ( bits & 16 ) {
|
|
270
|
-
|
|
271
|
-
compNorm( qz );
|
|
272
|
-
compNorm( q1z );
|
|
273
|
-
VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
|
|
274
|
-
|
|
275
|
-
}
|
|
276
|
-
|
|
277
|
-
if ( bits & 32 ) {
|
|
278
|
-
|
|
279
|
-
compNorm( q1z );
|
|
280
|
-
compNorm( q1yz );
|
|
281
|
-
VIntY(
|
|
282
|
-
q1z * 3,
|
|
283
|
-
15,
|
|
284
|
-
isol,
|
|
285
|
-
fx2,
|
|
286
|
-
fy,
|
|
287
|
-
fz2,
|
|
288
|
-
field5,
|
|
289
|
-
field7,
|
|
290
|
-
q1z,
|
|
291
|
-
q1yz
|
|
292
|
-
);
|
|
293
|
-
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
if ( bits & 64 ) {
|
|
297
|
-
|
|
298
|
-
compNorm( qyz );
|
|
299
|
-
compNorm( q1yz );
|
|
300
|
-
VIntX(
|
|
301
|
-
qyz * 3,
|
|
302
|
-
18,
|
|
303
|
-
isol,
|
|
304
|
-
fx,
|
|
305
|
-
fy2,
|
|
306
|
-
fz2,
|
|
307
|
-
field6,
|
|
308
|
-
field7,
|
|
309
|
-
qyz,
|
|
310
|
-
q1yz
|
|
311
|
-
);
|
|
312
|
-
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
if ( bits & 128 ) {
|
|
316
|
-
|
|
317
|
-
compNorm( qz );
|
|
318
|
-
compNorm( qyz );
|
|
319
|
-
VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
|
|
320
|
-
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
// vertical lines of the cube
|
|
324
|
-
if ( bits & 256 ) {
|
|
325
|
-
|
|
326
|
-
compNorm( q );
|
|
327
|
-
compNorm( qz );
|
|
328
|
-
VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
|
|
329
|
-
|
|
330
|
-
}
|
|
331
|
-
|
|
332
|
-
if ( bits & 512 ) {
|
|
333
|
-
|
|
334
|
-
compNorm( q1 );
|
|
335
|
-
compNorm( q1z );
|
|
336
|
-
VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
|
|
337
|
-
|
|
338
|
-
}
|
|
339
|
-
|
|
340
|
-
if ( bits & 1024 ) {
|
|
341
|
-
|
|
342
|
-
compNorm( q1y );
|
|
343
|
-
compNorm( q1yz );
|
|
344
|
-
VIntZ(
|
|
345
|
-
q1y * 3,
|
|
346
|
-
30,
|
|
347
|
-
isol,
|
|
348
|
-
fx2,
|
|
349
|
-
fy2,
|
|
350
|
-
fz,
|
|
351
|
-
field3,
|
|
352
|
-
field7,
|
|
353
|
-
q1y,
|
|
354
|
-
q1yz
|
|
355
|
-
);
|
|
356
|
-
|
|
357
|
-
}
|
|
358
|
-
|
|
359
|
-
if ( bits & 2048 ) {
|
|
360
|
-
|
|
361
|
-
compNorm( qy );
|
|
362
|
-
compNorm( qyz );
|
|
363
|
-
VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
|
|
364
|
-
|
|
365
|
-
}
|
|
366
|
-
|
|
367
|
-
cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
368
|
-
|
|
369
|
-
let o1,
|
|
370
|
-
o2,
|
|
371
|
-
o3,
|
|
372
|
-
numtris = 0,
|
|
373
|
-
i = 0;
|
|
374
|
-
|
|
375
|
-
// here is where triangles are created
|
|
376
|
-
|
|
377
|
-
while ( triTable[ cubeindex + i ] != - 1 ) {
|
|
378
|
-
|
|
379
|
-
o1 = cubeindex + i;
|
|
380
|
-
o2 = o1 + 1;
|
|
381
|
-
o3 = o1 + 2;
|
|
382
|
-
|
|
383
|
-
posnormtriv(
|
|
384
|
-
vlist,
|
|
385
|
-
nlist,
|
|
386
|
-
clist,
|
|
387
|
-
3 * triTable[ o1 ],
|
|
388
|
-
3 * triTable[ o2 ],
|
|
389
|
-
3 * triTable[ o3 ]
|
|
390
|
-
);
|
|
391
|
-
|
|
392
|
-
i += 3;
|
|
393
|
-
numtris ++;
|
|
394
|
-
|
|
395
|
-
}
|
|
396
|
-
|
|
397
|
-
return numtris;
|
|
398
|
-
|
|
399
|
-
}
|
|
400
|
-
|
|
401
|
-
function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
|
|
402
|
-
|
|
403
|
-
const c = scope.count * 3;
|
|
404
|
-
|
|
405
|
-
// positions
|
|
406
|
-
|
|
407
|
-
scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
408
|
-
scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
409
|
-
scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
410
|
-
|
|
411
|
-
scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
412
|
-
scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
413
|
-
scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
414
|
-
|
|
415
|
-
scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
416
|
-
scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
417
|
-
scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
418
|
-
|
|
419
|
-
// normals
|
|
420
|
-
|
|
421
|
-
if ( scope.material.flatShading === true ) {
|
|
422
|
-
|
|
423
|
-
const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
|
|
424
|
-
const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
|
|
425
|
-
const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
|
|
426
|
-
|
|
427
|
-
scope.normalArray[ c + 0 ] = nx;
|
|
428
|
-
scope.normalArray[ c + 1 ] = ny;
|
|
429
|
-
scope.normalArray[ c + 2 ] = nz;
|
|
430
|
-
|
|
431
|
-
scope.normalArray[ c + 3 ] = nx;
|
|
432
|
-
scope.normalArray[ c + 4 ] = ny;
|
|
433
|
-
scope.normalArray[ c + 5 ] = nz;
|
|
434
|
-
|
|
435
|
-
scope.normalArray[ c + 6 ] = nx;
|
|
436
|
-
scope.normalArray[ c + 7 ] = ny;
|
|
437
|
-
scope.normalArray[ c + 8 ] = nz;
|
|
438
|
-
|
|
439
|
-
} else {
|
|
440
|
-
|
|
441
|
-
scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
|
|
442
|
-
scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
443
|
-
scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
444
|
-
|
|
445
|
-
scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
|
|
446
|
-
scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
447
|
-
scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
448
|
-
|
|
449
|
-
scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
|
|
450
|
-
scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
451
|
-
scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
452
|
-
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
// uvs
|
|
456
|
-
|
|
457
|
-
if ( scope.enableUvs ) {
|
|
458
|
-
|
|
459
|
-
const d = scope.count * 2;
|
|
460
|
-
|
|
461
|
-
scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
|
|
462
|
-
scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
463
|
-
|
|
464
|
-
scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
|
|
465
|
-
scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
466
|
-
|
|
467
|
-
scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
|
|
468
|
-
scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
469
|
-
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
// colors
|
|
473
|
-
|
|
474
|
-
if ( scope.enableColors ) {
|
|
475
|
-
|
|
476
|
-
scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
|
|
477
|
-
scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
|
|
478
|
-
scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
|
|
479
|
-
|
|
480
|
-
scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
|
|
481
|
-
scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
|
|
482
|
-
scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
|
|
483
|
-
|
|
484
|
-
scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
|
|
485
|
-
scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
|
|
486
|
-
scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
|
|
487
|
-
|
|
488
|
-
}
|
|
489
|
-
|
|
490
|
-
scope.count += 3;
|
|
491
|
-
|
|
492
|
-
}
|
|
493
|
-
|
|
494
|
-
/////////////////////////////////////
|
|
495
|
-
// Metaballs
|
|
496
|
-
/////////////////////////////////////
|
|
497
|
-
|
|
498
|
-
// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
499
|
-
// a fixed distance, determined by strength and subtract.
|
|
500
|
-
|
|
501
|
-
this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
|
|
502
|
-
|
|
503
|
-
const sign = Math.sign( strength );
|
|
504
|
-
strength = Math.abs( strength );
|
|
505
|
-
const userDefineColor = ! ( colors === undefined || colors === null );
|
|
506
|
-
let ballColor = new Color( ballx, bally, ballz );
|
|
507
|
-
|
|
508
|
-
if ( userDefineColor ) {
|
|
509
|
-
|
|
510
|
-
try {
|
|
511
|
-
|
|
512
|
-
ballColor =
|
|
513
|
-
colors instanceof Color
|
|
514
|
-
? colors
|
|
515
|
-
: Array.isArray( colors )
|
|
516
|
-
? new Color(
|
|
517
|
-
Math.min( Math.abs( colors[ 0 ] ), 1 ),
|
|
518
|
-
Math.min( Math.abs( colors[ 1 ] ), 1 ),
|
|
519
|
-
Math.min( Math.abs( colors[ 2 ] ), 1 )
|
|
520
|
-
)
|
|
521
|
-
: new Color( colors );
|
|
522
|
-
|
|
523
|
-
} catch ( err ) {
|
|
524
|
-
|
|
525
|
-
ballColor = new Color( ballx, bally, ballz );
|
|
526
|
-
|
|
527
|
-
}
|
|
528
|
-
|
|
529
|
-
}
|
|
530
|
-
|
|
531
|
-
// Let's solve the equation to find the radius:
|
|
532
|
-
// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
533
|
-
// strength / (radius^2) = subtract
|
|
534
|
-
// strength = subtract * radius^2
|
|
535
|
-
// radius^2 = strength / subtract
|
|
536
|
-
// radius = sqrt(strength / subtract)
|
|
537
|
-
|
|
538
|
-
const radius = this.size * Math.sqrt( strength / subtract ),
|
|
539
|
-
zs = ballz * this.size,
|
|
540
|
-
ys = bally * this.size,
|
|
541
|
-
xs = ballx * this.size;
|
|
542
|
-
|
|
543
|
-
let min_z = Math.floor( zs - radius );
|
|
544
|
-
if ( min_z < 1 ) min_z = 1;
|
|
545
|
-
let max_z = Math.floor( zs + radius );
|
|
546
|
-
if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
547
|
-
let min_y = Math.floor( ys - radius );
|
|
548
|
-
if ( min_y < 1 ) min_y = 1;
|
|
549
|
-
let max_y = Math.floor( ys + radius );
|
|
550
|
-
if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
551
|
-
let min_x = Math.floor( xs - radius );
|
|
552
|
-
if ( min_x < 1 ) min_x = 1;
|
|
553
|
-
let max_x = Math.floor( xs + radius );
|
|
554
|
-
if ( max_x > this.size - 1 ) max_x = this.size - 1;
|
|
555
|
-
|
|
556
|
-
// Don't polygonize in the outer layer because normals aren't
|
|
557
|
-
// well-defined there.
|
|
558
|
-
|
|
559
|
-
let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
560
|
-
|
|
561
|
-
for ( z = min_z; z < max_z; z ++ ) {
|
|
562
|
-
|
|
563
|
-
z_offset = this.size2 * z;
|
|
564
|
-
fz = z / this.size - ballz;
|
|
565
|
-
fz2 = fz * fz;
|
|
566
|
-
|
|
567
|
-
for ( y = min_y; y < max_y; y ++ ) {
|
|
568
|
-
|
|
569
|
-
y_offset = z_offset + this.size * y;
|
|
570
|
-
fy = y / this.size - bally;
|
|
571
|
-
fy2 = fy * fy;
|
|
572
|
-
|
|
573
|
-
for ( x = min_x; x < max_x; x ++ ) {
|
|
574
|
-
|
|
575
|
-
fx = x / this.size - ballx;
|
|
576
|
-
val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
577
|
-
if ( val > 0.0 ) {
|
|
578
|
-
|
|
579
|
-
this.field[ y_offset + x ] += val * sign;
|
|
580
|
-
|
|
581
|
-
// optimization
|
|
582
|
-
// http://www.geisswerks.com/ryan/BLOBS/blobs.html
|
|
583
|
-
const ratio =
|
|
584
|
-
Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
|
|
585
|
-
const contrib =
|
|
586
|
-
1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
|
|
587
|
-
this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
|
|
588
|
-
this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
|
|
589
|
-
this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
|
|
590
|
-
|
|
591
|
-
}
|
|
592
|
-
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
}
|
|
596
|
-
|
|
597
|
-
}
|
|
598
|
-
|
|
599
|
-
};
|
|
600
|
-
|
|
601
|
-
this.addPlaneX = function ( strength, subtract ) {
|
|
602
|
-
|
|
603
|
-
// cache attribute lookups
|
|
604
|
-
const size = this.size,
|
|
605
|
-
yd = this.yd,
|
|
606
|
-
zd = this.zd,
|
|
607
|
-
field = this.field;
|
|
608
|
-
|
|
609
|
-
let x,
|
|
610
|
-
y,
|
|
611
|
-
z,
|
|
612
|
-
xx,
|
|
613
|
-
val,
|
|
614
|
-
xdiv,
|
|
615
|
-
cxy,
|
|
616
|
-
dist = size * Math.sqrt( strength / subtract );
|
|
617
|
-
|
|
618
|
-
if ( dist > size ) dist = size;
|
|
619
|
-
|
|
620
|
-
for ( x = 0; x < dist; x ++ ) {
|
|
621
|
-
|
|
622
|
-
xdiv = x / size;
|
|
623
|
-
xx = xdiv * xdiv;
|
|
624
|
-
val = strength / ( 0.0001 + xx ) - subtract;
|
|
625
|
-
|
|
626
|
-
if ( val > 0.0 ) {
|
|
627
|
-
|
|
628
|
-
for ( y = 0; y < size; y ++ ) {
|
|
629
|
-
|
|
630
|
-
cxy = x + y * yd;
|
|
631
|
-
|
|
632
|
-
for ( z = 0; z < size; z ++ ) {
|
|
633
|
-
|
|
634
|
-
field[ zd * z + cxy ] += val;
|
|
635
|
-
|
|
636
|
-
}
|
|
637
|
-
|
|
638
|
-
}
|
|
639
|
-
|
|
640
|
-
}
|
|
641
|
-
|
|
642
|
-
}
|
|
643
|
-
|
|
644
|
-
};
|
|
645
|
-
|
|
646
|
-
this.addPlaneY = function ( strength, subtract ) {
|
|
647
|
-
|
|
648
|
-
// cache attribute lookups
|
|
649
|
-
const size = this.size,
|
|
650
|
-
yd = this.yd,
|
|
651
|
-
zd = this.zd,
|
|
652
|
-
field = this.field;
|
|
653
|
-
|
|
654
|
-
let x,
|
|
655
|
-
y,
|
|
656
|
-
z,
|
|
657
|
-
yy,
|
|
658
|
-
val,
|
|
659
|
-
ydiv,
|
|
660
|
-
cy,
|
|
661
|
-
cxy,
|
|
662
|
-
dist = size * Math.sqrt( strength / subtract );
|
|
663
|
-
|
|
664
|
-
if ( dist > size ) dist = size;
|
|
665
|
-
|
|
666
|
-
for ( y = 0; y < dist; y ++ ) {
|
|
667
|
-
|
|
668
|
-
ydiv = y / size;
|
|
669
|
-
yy = ydiv * ydiv;
|
|
670
|
-
val = strength / ( 0.0001 + yy ) - subtract;
|
|
671
|
-
|
|
672
|
-
if ( val > 0.0 ) {
|
|
673
|
-
|
|
674
|
-
cy = y * yd;
|
|
675
|
-
|
|
676
|
-
for ( x = 0; x < size; x ++ ) {
|
|
677
|
-
|
|
678
|
-
cxy = cy + x;
|
|
679
|
-
|
|
680
|
-
for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
|
|
681
|
-
|
|
682
|
-
}
|
|
683
|
-
|
|
684
|
-
}
|
|
685
|
-
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
};
|
|
689
|
-
|
|
690
|
-
this.addPlaneZ = function ( strength, subtract ) {
|
|
691
|
-
|
|
692
|
-
// cache attribute lookups
|
|
693
|
-
|
|
694
|
-
const size = this.size,
|
|
695
|
-
yd = this.yd,
|
|
696
|
-
zd = this.zd,
|
|
697
|
-
field = this.field;
|
|
698
|
-
|
|
699
|
-
let x,
|
|
700
|
-
y,
|
|
701
|
-
z,
|
|
702
|
-
zz,
|
|
703
|
-
val,
|
|
704
|
-
zdiv,
|
|
705
|
-
cz,
|
|
706
|
-
cyz,
|
|
707
|
-
dist = size * Math.sqrt( strength / subtract );
|
|
708
|
-
|
|
709
|
-
if ( dist > size ) dist = size;
|
|
710
|
-
|
|
711
|
-
for ( z = 0; z < dist; z ++ ) {
|
|
712
|
-
|
|
713
|
-
zdiv = z / size;
|
|
714
|
-
zz = zdiv * zdiv;
|
|
715
|
-
val = strength / ( 0.0001 + zz ) - subtract;
|
|
716
|
-
if ( val > 0.0 ) {
|
|
717
|
-
|
|
718
|
-
cz = zd * z;
|
|
719
|
-
|
|
720
|
-
for ( y = 0; y < size; y ++ ) {
|
|
721
|
-
|
|
722
|
-
cyz = cz + y * yd;
|
|
723
|
-
|
|
724
|
-
for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
|
|
725
|
-
|
|
726
|
-
}
|
|
727
|
-
|
|
728
|
-
}
|
|
729
|
-
|
|
730
|
-
}
|
|
731
|
-
|
|
732
|
-
};
|
|
733
|
-
|
|
734
|
-
/////////////////////////////////////
|
|
735
|
-
// Updates
|
|
736
|
-
/////////////////////////////////////
|
|
737
|
-
|
|
738
|
-
this.setCell = function ( x, y, z, value ) {
|
|
739
|
-
|
|
740
|
-
const index = this.size2 * z + this.size * y + x;
|
|
741
|
-
this.field[ index ] = value;
|
|
742
|
-
|
|
743
|
-
};
|
|
744
|
-
|
|
745
|
-
this.getCell = function ( x, y, z ) {
|
|
746
|
-
|
|
747
|
-
const index = this.size2 * z + this.size * y + x;
|
|
748
|
-
return this.field[ index ];
|
|
749
|
-
|
|
750
|
-
};
|
|
751
|
-
|
|
752
|
-
this.blur = function ( intensity = 1 ) {
|
|
753
|
-
|
|
754
|
-
const field = this.field;
|
|
755
|
-
const fieldCopy = field.slice();
|
|
756
|
-
const size = this.size;
|
|
757
|
-
const size2 = this.size2;
|
|
758
|
-
for ( let x = 0; x < size; x ++ ) {
|
|
759
|
-
|
|
760
|
-
for ( let y = 0; y < size; y ++ ) {
|
|
761
|
-
|
|
762
|
-
for ( let z = 0; z < size; z ++ ) {
|
|
763
|
-
|
|
764
|
-
const index = size2 * z + size * y + x;
|
|
765
|
-
let val = fieldCopy[ index ];
|
|
766
|
-
let count = 1;
|
|
767
|
-
|
|
768
|
-
for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
|
|
769
|
-
|
|
770
|
-
const x3 = x2 + x;
|
|
771
|
-
if ( x3 < 0 || x3 >= size ) continue;
|
|
772
|
-
|
|
773
|
-
for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
|
|
774
|
-
|
|
775
|
-
const y3 = y2 + y;
|
|
776
|
-
if ( y3 < 0 || y3 >= size ) continue;
|
|
777
|
-
|
|
778
|
-
for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
|
|
779
|
-
|
|
780
|
-
const z3 = z2 + z;
|
|
781
|
-
if ( z3 < 0 || z3 >= size ) continue;
|
|
782
|
-
|
|
783
|
-
const index2 = size2 * z3 + size * y3 + x3;
|
|
784
|
-
const val2 = fieldCopy[ index2 ];
|
|
785
|
-
|
|
786
|
-
count ++;
|
|
787
|
-
val += intensity * ( val2 - val ) / count;
|
|
788
|
-
|
|
789
|
-
}
|
|
790
|
-
|
|
791
|
-
}
|
|
792
|
-
|
|
793
|
-
}
|
|
794
|
-
|
|
795
|
-
field[ index ] = val;
|
|
796
|
-
|
|
797
|
-
}
|
|
798
|
-
|
|
799
|
-
}
|
|
800
|
-
|
|
801
|
-
}
|
|
802
|
-
|
|
803
|
-
};
|
|
804
|
-
|
|
805
|
-
this.reset = function () {
|
|
806
|
-
|
|
807
|
-
// wipe the normal cache
|
|
808
|
-
|
|
809
|
-
for ( let i = 0; i < this.size3; i ++ ) {
|
|
810
|
-
|
|
811
|
-
this.normal_cache[ i * 3 ] = 0.0;
|
|
812
|
-
this.field[ i ] = 0.0;
|
|
813
|
-
this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
|
|
814
|
-
i * 3 + 2
|
|
815
|
-
] = 0.0;
|
|
816
|
-
|
|
817
|
-
}
|
|
818
|
-
|
|
819
|
-
};
|
|
820
|
-
|
|
821
|
-
this.update = function () {
|
|
822
|
-
|
|
823
|
-
this.count = 0;
|
|
824
|
-
|
|
825
|
-
// Triangulate. Yeah, this is slow.
|
|
826
|
-
|
|
827
|
-
const smin2 = this.size - 2;
|
|
828
|
-
|
|
829
|
-
for ( let z = 1; z < smin2; z ++ ) {
|
|
830
|
-
|
|
831
|
-
const z_offset = this.size2 * z;
|
|
832
|
-
const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
833
|
-
|
|
834
|
-
for ( let y = 1; y < smin2; y ++ ) {
|
|
835
|
-
|
|
836
|
-
const y_offset = z_offset + this.size * y;
|
|
837
|
-
const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
838
|
-
|
|
839
|
-
for ( let x = 1; x < smin2; x ++ ) {
|
|
840
|
-
|
|
841
|
-
const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
842
|
-
const q = y_offset + x;
|
|
843
|
-
|
|
844
|
-
polygonize( fx, fy, fz, q, this.isolation );
|
|
845
|
-
|
|
846
|
-
}
|
|
847
|
-
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
}
|
|
851
|
-
|
|
852
|
-
// set the draw range to only the processed triangles
|
|
853
|
-
|
|
854
|
-
this.geometry.setDrawRange( 0, this.count );
|
|
855
|
-
|
|
856
|
-
// update geometry data
|
|
857
|
-
|
|
858
|
-
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
859
|
-
geometry.getAttribute( 'normal' ).needsUpdate = true;
|
|
860
|
-
|
|
861
|
-
if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
|
|
862
|
-
if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
|
|
863
|
-
|
|
864
|
-
// safety check
|
|
865
|
-
|
|
866
|
-
if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
|
|
867
|
-
|
|
868
|
-
};
|
|
869
|
-
|
|
870
|
-
this.init( resolution );
|
|
871
|
-
|
|
872
|
-
}
|
|
873
|
-
|
|
874
|
-
}
|
|
875
|
-
|
|
876
|
-
/////////////////////////////////////
|
|
877
|
-
// Marching cubes lookup tables
|
|
878
|
-
/////////////////////////////////////
|
|
879
|
-
|
|
880
|
-
// These tables are straight from Paul Bourke's page:
|
|
881
|
-
// http://paulbourke.net/geometry/polygonise/
|
|
882
|
-
// who in turn got them from Cory Gene Bloyd.
|
|
883
|
-
|
|
884
|
-
const edgeTable = new Int32Array( [
|
|
885
|
-
0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
|
886
|
-
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
|
887
|
-
0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
|
888
|
-
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
|
889
|
-
0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
|
890
|
-
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
|
891
|
-
0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
|
892
|
-
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
|
893
|
-
0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
|
|
894
|
-
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
|
895
|
-
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
|
896
|
-
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
|
897
|
-
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
|
|
898
|
-
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
|
899
|
-
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
|
|
900
|
-
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
|
901
|
-
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
|
902
|
-
0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
|
903
|
-
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
|
904
|
-
0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
|
905
|
-
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
|
906
|
-
0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
|
907
|
-
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
|
908
|
-
0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
|
|
909
|
-
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
|
910
|
-
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
|
|
911
|
-
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
|
912
|
-
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
|
|
913
|
-
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
|
914
|
-
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
|
|
915
|
-
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
|
916
|
-
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
917
|
-
|
|
918
|
-
const triTable = new Int32Array( [
|
|
919
|
-
- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
920
|
-
0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
921
|
-
0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
922
|
-
1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
923
|
-
1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
924
|
-
0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
925
|
-
9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
926
|
-
2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
927
|
-
3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
928
|
-
0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
929
|
-
1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
930
|
-
1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
931
|
-
3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
932
|
-
0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
933
|
-
3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
934
|
-
9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
935
|
-
4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
936
|
-
4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
937
|
-
0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
938
|
-
4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
939
|
-
1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
940
|
-
3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
941
|
-
9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
942
|
-
2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
943
|
-
8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
944
|
-
11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
945
|
-
9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
946
|
-
4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
|
|
947
|
-
3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
948
|
-
1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
|
|
949
|
-
4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
950
|
-
4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
951
|
-
9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
952
|
-
9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
953
|
-
0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
954
|
-
8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
955
|
-
1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
956
|
-
3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
957
|
-
5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
958
|
-
2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
|
|
959
|
-
9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
960
|
-
0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
961
|
-
0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
962
|
-
2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
|
|
963
|
-
10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
964
|
-
4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
|
|
965
|
-
5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
966
|
-
5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
967
|
-
9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
968
|
-
9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
969
|
-
0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
970
|
-
1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
971
|
-
9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
972
|
-
10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
|
|
973
|
-
8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
|
|
974
|
-
2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
975
|
-
7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
976
|
-
9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
977
|
-
2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
|
|
978
|
-
11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
979
|
-
9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
|
|
980
|
-
5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
|
|
981
|
-
11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
|
|
982
|
-
11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
983
|
-
10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
984
|
-
0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
985
|
-
9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
986
|
-
1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
987
|
-
1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
988
|
-
1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
989
|
-
9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
990
|
-
5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
|
|
991
|
-
2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
992
|
-
11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
993
|
-
0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
994
|
-
5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
|
|
995
|
-
6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
996
|
-
0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
997
|
-
3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
|
|
998
|
-
6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
999
|
-
5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1000
|
-
4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1001
|
-
1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1002
|
-
10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
1003
|
-
6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1004
|
-
1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
|
|
1005
|
-
8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
|
|
1006
|
-
7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
|
|
1007
|
-
3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1008
|
-
5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
1009
|
-
0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
|
|
1010
|
-
9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
|
|
1011
|
-
8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
1012
|
-
5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
|
|
1013
|
-
0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
|
|
1014
|
-
6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
|
|
1015
|
-
10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1016
|
-
4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1017
|
-
10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1018
|
-
8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
1019
|
-
1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1020
|
-
3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
|
|
1021
|
-
0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1022
|
-
8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1023
|
-
10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1024
|
-
0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
|
|
1025
|
-
3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
1026
|
-
6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
|
|
1027
|
-
9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
|
|
1028
|
-
8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
|
|
1029
|
-
3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1030
|
-
6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1031
|
-
7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1032
|
-
0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
|
|
1033
|
-
10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
|
|
1034
|
-
10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1035
|
-
1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
1036
|
-
2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
|
|
1037
|
-
7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1038
|
-
7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1039
|
-
2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
1040
|
-
2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
|
|
1041
|
-
1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
|
|
1042
|
-
11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
|
|
1043
|
-
8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
|
|
1044
|
-
0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1045
|
-
7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
|
|
1046
|
-
7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1047
|
-
7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1048
|
-
3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1049
|
-
0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1050
|
-
8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1051
|
-
10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1052
|
-
1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1053
|
-
2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1054
|
-
6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
|
|
1055
|
-
7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1056
|
-
7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1057
|
-
2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1058
|
-
1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
|
|
1059
|
-
10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1060
|
-
10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
|
|
1061
|
-
0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
|
|
1062
|
-
7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1063
|
-
6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1064
|
-
3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1065
|
-
8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1066
|
-
9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
|
|
1067
|
-
6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1068
|
-
1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
|
|
1069
|
-
4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
|
|
1070
|
-
10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
|
|
1071
|
-
8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1072
|
-
0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1073
|
-
1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
|
|
1074
|
-
1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1075
|
-
8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
|
|
1076
|
-
10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1077
|
-
4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
|
|
1078
|
-
10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1079
|
-
4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1080
|
-
0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1081
|
-
5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1082
|
-
11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
|
|
1083
|
-
9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1084
|
-
6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
|
|
1085
|
-
7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
|
|
1086
|
-
3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
|
|
1087
|
-
7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1088
|
-
9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
|
|
1089
|
-
3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
|
|
1090
|
-
6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
|
|
1091
|
-
9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
|
|
1092
|
-
1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
|
|
1093
|
-
4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
|
|
1094
|
-
7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
|
|
1095
|
-
6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1096
|
-
3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
|
|
1097
|
-
0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
|
|
1098
|
-
6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1099
|
-
1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
|
|
1100
|
-
0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
|
|
1101
|
-
11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
|
|
1102
|
-
6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
|
|
1103
|
-
5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
|
|
1104
|
-
9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1105
|
-
1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
|
|
1106
|
-
1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1107
|
-
1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
|
|
1108
|
-
10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
|
|
1109
|
-
0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1110
|
-
10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1111
|
-
11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1112
|
-
11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1113
|
-
5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1114
|
-
10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
|
|
1115
|
-
11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1116
|
-
0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
|
|
1117
|
-
9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
|
|
1118
|
-
7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
|
|
1119
|
-
2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1120
|
-
8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
|
|
1121
|
-
9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
|
|
1122
|
-
9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
|
|
1123
|
-
1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1124
|
-
0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1125
|
-
9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1126
|
-
9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1127
|
-
5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1128
|
-
5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
|
|
1129
|
-
0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
|
|
1130
|
-
10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
|
|
1131
|
-
2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
|
|
1132
|
-
0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
|
|
1133
|
-
0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
|
|
1134
|
-
9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1135
|
-
2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
|
|
1136
|
-
5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1137
|
-
3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
|
|
1138
|
-
5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
|
|
1139
|
-
8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1140
|
-
0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1141
|
-
8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
|
|
1142
|
-
9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1143
|
-
4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1144
|
-
0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
|
|
1145
|
-
1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
|
|
1146
|
-
3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
|
|
1147
|
-
4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
|
|
1148
|
-
9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
|
|
1149
|
-
11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1150
|
-
11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
|
|
1151
|
-
2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
|
|
1152
|
-
9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
|
|
1153
|
-
3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
|
|
1154
|
-
1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1155
|
-
4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1156
|
-
4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
|
|
1157
|
-
4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1158
|
-
4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1159
|
-
9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1160
|
-
3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1161
|
-
0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1162
|
-
3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1163
|
-
1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1164
|
-
3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
|
|
1165
|
-
0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1166
|
-
3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1167
|
-
2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1168
|
-
9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1169
|
-
2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
|
|
1170
|
-
1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1171
|
-
1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1172
|
-
0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1173
|
-
0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1174
|
-
- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|
|
1175
|
-
|
|
1176
|
-
export { MarchingCubes, edgeTable, triTable };
|
|
1
|
+
import {
|
|
2
|
+
BufferAttribute,
|
|
3
|
+
BufferGeometry,
|
|
4
|
+
Color,
|
|
5
|
+
DynamicDrawUsage,
|
|
6
|
+
Mesh,
|
|
7
|
+
Sphere,
|
|
8
|
+
Vector3
|
|
9
|
+
} from 'three';
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Port of http://webglsamples.org/blob/blob.html
|
|
13
|
+
*/
|
|
14
|
+
|
|
15
|
+
class MarchingCubes extends Mesh {
|
|
16
|
+
|
|
17
|
+
constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
|
|
18
|
+
|
|
19
|
+
const geometry = new BufferGeometry();
|
|
20
|
+
|
|
21
|
+
super( geometry, material );
|
|
22
|
+
|
|
23
|
+
this.isMarchingCubes = true;
|
|
24
|
+
|
|
25
|
+
const scope = this;
|
|
26
|
+
|
|
27
|
+
// temp buffers used in polygonize
|
|
28
|
+
|
|
29
|
+
const vlist = new Float32Array( 12 * 3 );
|
|
30
|
+
const nlist = new Float32Array( 12 * 3 );
|
|
31
|
+
const clist = new Float32Array( 12 * 3 );
|
|
32
|
+
|
|
33
|
+
this.enableUvs = enableUvs;
|
|
34
|
+
this.enableColors = enableColors;
|
|
35
|
+
|
|
36
|
+
// functions have to be object properties
|
|
37
|
+
// prototype functions kill performance
|
|
38
|
+
// (tested and it was 4x slower !!!)
|
|
39
|
+
|
|
40
|
+
this.init = function ( resolution ) {
|
|
41
|
+
|
|
42
|
+
this.resolution = resolution;
|
|
43
|
+
|
|
44
|
+
// parameters
|
|
45
|
+
|
|
46
|
+
this.isolation = 80.0;
|
|
47
|
+
|
|
48
|
+
// size of field, 32 is pushing it in Javascript :)
|
|
49
|
+
|
|
50
|
+
this.size = resolution;
|
|
51
|
+
this.size2 = this.size * this.size;
|
|
52
|
+
this.size3 = this.size2 * this.size;
|
|
53
|
+
this.halfsize = this.size / 2.0;
|
|
54
|
+
|
|
55
|
+
// deltas
|
|
56
|
+
|
|
57
|
+
this.delta = 2.0 / this.size;
|
|
58
|
+
this.yd = this.size;
|
|
59
|
+
this.zd = this.size2;
|
|
60
|
+
|
|
61
|
+
this.field = new Float32Array( this.size3 );
|
|
62
|
+
this.normal_cache = new Float32Array( this.size3 * 3 );
|
|
63
|
+
this.palette = new Float32Array( this.size3 * 3 );
|
|
64
|
+
|
|
65
|
+
//
|
|
66
|
+
|
|
67
|
+
this.count = 0;
|
|
68
|
+
|
|
69
|
+
const maxVertexCount = maxPolyCount * 3;
|
|
70
|
+
|
|
71
|
+
this.positionArray = new Float32Array( maxVertexCount * 3 );
|
|
72
|
+
const positionAttribute = new BufferAttribute( this.positionArray, 3 );
|
|
73
|
+
positionAttribute.setUsage( DynamicDrawUsage );
|
|
74
|
+
geometry.setAttribute( 'position', positionAttribute );
|
|
75
|
+
|
|
76
|
+
this.normalArray = new Float32Array( maxVertexCount * 3 );
|
|
77
|
+
const normalAttribute = new BufferAttribute( this.normalArray, 3 );
|
|
78
|
+
normalAttribute.setUsage( DynamicDrawUsage );
|
|
79
|
+
geometry.setAttribute( 'normal', normalAttribute );
|
|
80
|
+
|
|
81
|
+
if ( this.enableUvs ) {
|
|
82
|
+
|
|
83
|
+
this.uvArray = new Float32Array( maxVertexCount * 2 );
|
|
84
|
+
const uvAttribute = new BufferAttribute( this.uvArray, 2 );
|
|
85
|
+
uvAttribute.setUsage( DynamicDrawUsage );
|
|
86
|
+
geometry.setAttribute( 'uv', uvAttribute );
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
if ( this.enableColors ) {
|
|
91
|
+
|
|
92
|
+
this.colorArray = new Float32Array( maxVertexCount * 3 );
|
|
93
|
+
const colorAttribute = new BufferAttribute( this.colorArray, 3 );
|
|
94
|
+
colorAttribute.setUsage( DynamicDrawUsage );
|
|
95
|
+
geometry.setAttribute( 'color', colorAttribute );
|
|
96
|
+
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
geometry.boundingSphere = new Sphere( new Vector3(), 1 );
|
|
100
|
+
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
///////////////////////
|
|
104
|
+
// Polygonization
|
|
105
|
+
///////////////////////
|
|
106
|
+
|
|
107
|
+
function lerp( a, b, t ) {
|
|
108
|
+
|
|
109
|
+
return a + ( b - a ) * t;
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
114
|
+
|
|
115
|
+
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
116
|
+
nc = scope.normal_cache;
|
|
117
|
+
|
|
118
|
+
vlist[ offset + 0 ] = x + mu * scope.delta;
|
|
119
|
+
vlist[ offset + 1 ] = y;
|
|
120
|
+
vlist[ offset + 2 ] = z;
|
|
121
|
+
|
|
122
|
+
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
|
|
123
|
+
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
|
|
124
|
+
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
|
|
125
|
+
|
|
126
|
+
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
127
|
+
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
128
|
+
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
129
|
+
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
133
|
+
|
|
134
|
+
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
135
|
+
nc = scope.normal_cache;
|
|
136
|
+
|
|
137
|
+
vlist[ offset + 0 ] = x;
|
|
138
|
+
vlist[ offset + 1 ] = y + mu * scope.delta;
|
|
139
|
+
vlist[ offset + 2 ] = z;
|
|
140
|
+
|
|
141
|
+
const q2 = q + scope.yd * 3;
|
|
142
|
+
|
|
143
|
+
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
144
|
+
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
145
|
+
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
146
|
+
|
|
147
|
+
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
148
|
+
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
149
|
+
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
150
|
+
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
|
|
154
|
+
|
|
155
|
+
const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
|
|
156
|
+
nc = scope.normal_cache;
|
|
157
|
+
|
|
158
|
+
vlist[ offset + 0 ] = x;
|
|
159
|
+
vlist[ offset + 1 ] = y;
|
|
160
|
+
vlist[ offset + 2 ] = z + mu * scope.delta;
|
|
161
|
+
|
|
162
|
+
const q2 = q + scope.zd * 3;
|
|
163
|
+
|
|
164
|
+
nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
|
|
165
|
+
nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
|
|
166
|
+
nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
|
|
167
|
+
|
|
168
|
+
clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
|
|
169
|
+
clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
|
|
170
|
+
clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
|
|
171
|
+
|
|
172
|
+
}
|
|
173
|
+
|
|
174
|
+
function compNorm( q ) {
|
|
175
|
+
|
|
176
|
+
const q3 = q * 3;
|
|
177
|
+
|
|
178
|
+
if ( scope.normal_cache[ q3 ] === 0.0 ) {
|
|
179
|
+
|
|
180
|
+
scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
|
|
181
|
+
scope.normal_cache[ q3 + 1 ] =
|
|
182
|
+
scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
|
|
183
|
+
scope.normal_cache[ q3 + 2 ] =
|
|
184
|
+
scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
|
|
185
|
+
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
}
|
|
189
|
+
|
|
190
|
+
// Returns total number of triangles. Fills triangles.
|
|
191
|
+
// (this is where most of time is spent - it's inner work of O(n3) loop )
|
|
192
|
+
|
|
193
|
+
function polygonize( fx, fy, fz, q, isol ) {
|
|
194
|
+
|
|
195
|
+
// cache indices
|
|
196
|
+
const q1 = q + 1,
|
|
197
|
+
qy = q + scope.yd,
|
|
198
|
+
qz = q + scope.zd,
|
|
199
|
+
q1y = q1 + scope.yd,
|
|
200
|
+
q1z = q1 + scope.zd,
|
|
201
|
+
qyz = q + scope.yd + scope.zd,
|
|
202
|
+
q1yz = q1 + scope.yd + scope.zd;
|
|
203
|
+
|
|
204
|
+
let cubeindex = 0;
|
|
205
|
+
const field0 = scope.field[ q ],
|
|
206
|
+
field1 = scope.field[ q1 ],
|
|
207
|
+
field2 = scope.field[ qy ],
|
|
208
|
+
field3 = scope.field[ q1y ],
|
|
209
|
+
field4 = scope.field[ qz ],
|
|
210
|
+
field5 = scope.field[ q1z ],
|
|
211
|
+
field6 = scope.field[ qyz ],
|
|
212
|
+
field7 = scope.field[ q1yz ];
|
|
213
|
+
|
|
214
|
+
if ( field0 < isol ) cubeindex |= 1;
|
|
215
|
+
if ( field1 < isol ) cubeindex |= 2;
|
|
216
|
+
if ( field2 < isol ) cubeindex |= 8;
|
|
217
|
+
if ( field3 < isol ) cubeindex |= 4;
|
|
218
|
+
if ( field4 < isol ) cubeindex |= 16;
|
|
219
|
+
if ( field5 < isol ) cubeindex |= 32;
|
|
220
|
+
if ( field6 < isol ) cubeindex |= 128;
|
|
221
|
+
if ( field7 < isol ) cubeindex |= 64;
|
|
222
|
+
|
|
223
|
+
// if cube is entirely in/out of the surface - bail, nothing to draw
|
|
224
|
+
|
|
225
|
+
const bits = edgeTable[ cubeindex ];
|
|
226
|
+
if ( bits === 0 ) return 0;
|
|
227
|
+
|
|
228
|
+
const d = scope.delta,
|
|
229
|
+
fx2 = fx + d,
|
|
230
|
+
fy2 = fy + d,
|
|
231
|
+
fz2 = fz + d;
|
|
232
|
+
|
|
233
|
+
// top of the cube
|
|
234
|
+
|
|
235
|
+
if ( bits & 1 ) {
|
|
236
|
+
|
|
237
|
+
compNorm( q );
|
|
238
|
+
compNorm( q1 );
|
|
239
|
+
VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
|
|
240
|
+
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
if ( bits & 2 ) {
|
|
244
|
+
|
|
245
|
+
compNorm( q1 );
|
|
246
|
+
compNorm( q1y );
|
|
247
|
+
VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
|
|
248
|
+
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
if ( bits & 4 ) {
|
|
252
|
+
|
|
253
|
+
compNorm( qy );
|
|
254
|
+
compNorm( q1y );
|
|
255
|
+
VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
if ( bits & 8 ) {
|
|
260
|
+
|
|
261
|
+
compNorm( q );
|
|
262
|
+
compNorm( qy );
|
|
263
|
+
VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
|
|
264
|
+
|
|
265
|
+
}
|
|
266
|
+
|
|
267
|
+
// bottom of the cube
|
|
268
|
+
|
|
269
|
+
if ( bits & 16 ) {
|
|
270
|
+
|
|
271
|
+
compNorm( qz );
|
|
272
|
+
compNorm( q1z );
|
|
273
|
+
VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
|
|
274
|
+
|
|
275
|
+
}
|
|
276
|
+
|
|
277
|
+
if ( bits & 32 ) {
|
|
278
|
+
|
|
279
|
+
compNorm( q1z );
|
|
280
|
+
compNorm( q1yz );
|
|
281
|
+
VIntY(
|
|
282
|
+
q1z * 3,
|
|
283
|
+
15,
|
|
284
|
+
isol,
|
|
285
|
+
fx2,
|
|
286
|
+
fy,
|
|
287
|
+
fz2,
|
|
288
|
+
field5,
|
|
289
|
+
field7,
|
|
290
|
+
q1z,
|
|
291
|
+
q1yz
|
|
292
|
+
);
|
|
293
|
+
|
|
294
|
+
}
|
|
295
|
+
|
|
296
|
+
if ( bits & 64 ) {
|
|
297
|
+
|
|
298
|
+
compNorm( qyz );
|
|
299
|
+
compNorm( q1yz );
|
|
300
|
+
VIntX(
|
|
301
|
+
qyz * 3,
|
|
302
|
+
18,
|
|
303
|
+
isol,
|
|
304
|
+
fx,
|
|
305
|
+
fy2,
|
|
306
|
+
fz2,
|
|
307
|
+
field6,
|
|
308
|
+
field7,
|
|
309
|
+
qyz,
|
|
310
|
+
q1yz
|
|
311
|
+
);
|
|
312
|
+
|
|
313
|
+
}
|
|
314
|
+
|
|
315
|
+
if ( bits & 128 ) {
|
|
316
|
+
|
|
317
|
+
compNorm( qz );
|
|
318
|
+
compNorm( qyz );
|
|
319
|
+
VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
|
|
320
|
+
|
|
321
|
+
}
|
|
322
|
+
|
|
323
|
+
// vertical lines of the cube
|
|
324
|
+
if ( bits & 256 ) {
|
|
325
|
+
|
|
326
|
+
compNorm( q );
|
|
327
|
+
compNorm( qz );
|
|
328
|
+
VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
|
|
329
|
+
|
|
330
|
+
}
|
|
331
|
+
|
|
332
|
+
if ( bits & 512 ) {
|
|
333
|
+
|
|
334
|
+
compNorm( q1 );
|
|
335
|
+
compNorm( q1z );
|
|
336
|
+
VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
|
|
337
|
+
|
|
338
|
+
}
|
|
339
|
+
|
|
340
|
+
if ( bits & 1024 ) {
|
|
341
|
+
|
|
342
|
+
compNorm( q1y );
|
|
343
|
+
compNorm( q1yz );
|
|
344
|
+
VIntZ(
|
|
345
|
+
q1y * 3,
|
|
346
|
+
30,
|
|
347
|
+
isol,
|
|
348
|
+
fx2,
|
|
349
|
+
fy2,
|
|
350
|
+
fz,
|
|
351
|
+
field3,
|
|
352
|
+
field7,
|
|
353
|
+
q1y,
|
|
354
|
+
q1yz
|
|
355
|
+
);
|
|
356
|
+
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
if ( bits & 2048 ) {
|
|
360
|
+
|
|
361
|
+
compNorm( qy );
|
|
362
|
+
compNorm( qyz );
|
|
363
|
+
VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
|
|
364
|
+
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
|
|
368
|
+
|
|
369
|
+
let o1,
|
|
370
|
+
o2,
|
|
371
|
+
o3,
|
|
372
|
+
numtris = 0,
|
|
373
|
+
i = 0;
|
|
374
|
+
|
|
375
|
+
// here is where triangles are created
|
|
376
|
+
|
|
377
|
+
while ( triTable[ cubeindex + i ] != - 1 ) {
|
|
378
|
+
|
|
379
|
+
o1 = cubeindex + i;
|
|
380
|
+
o2 = o1 + 1;
|
|
381
|
+
o3 = o1 + 2;
|
|
382
|
+
|
|
383
|
+
posnormtriv(
|
|
384
|
+
vlist,
|
|
385
|
+
nlist,
|
|
386
|
+
clist,
|
|
387
|
+
3 * triTable[ o1 ],
|
|
388
|
+
3 * triTable[ o2 ],
|
|
389
|
+
3 * triTable[ o3 ]
|
|
390
|
+
);
|
|
391
|
+
|
|
392
|
+
i += 3;
|
|
393
|
+
numtris ++;
|
|
394
|
+
|
|
395
|
+
}
|
|
396
|
+
|
|
397
|
+
return numtris;
|
|
398
|
+
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
|
|
402
|
+
|
|
403
|
+
const c = scope.count * 3;
|
|
404
|
+
|
|
405
|
+
// positions
|
|
406
|
+
|
|
407
|
+
scope.positionArray[ c + 0 ] = pos[ o1 ];
|
|
408
|
+
scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
|
|
409
|
+
scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
|
|
410
|
+
|
|
411
|
+
scope.positionArray[ c + 3 ] = pos[ o2 ];
|
|
412
|
+
scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
|
|
413
|
+
scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
|
|
414
|
+
|
|
415
|
+
scope.positionArray[ c + 6 ] = pos[ o3 ];
|
|
416
|
+
scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
|
|
417
|
+
scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
|
|
418
|
+
|
|
419
|
+
// normals
|
|
420
|
+
|
|
421
|
+
if ( scope.material.flatShading === true ) {
|
|
422
|
+
|
|
423
|
+
const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
|
|
424
|
+
const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
|
|
425
|
+
const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
|
|
426
|
+
|
|
427
|
+
scope.normalArray[ c + 0 ] = nx;
|
|
428
|
+
scope.normalArray[ c + 1 ] = ny;
|
|
429
|
+
scope.normalArray[ c + 2 ] = nz;
|
|
430
|
+
|
|
431
|
+
scope.normalArray[ c + 3 ] = nx;
|
|
432
|
+
scope.normalArray[ c + 4 ] = ny;
|
|
433
|
+
scope.normalArray[ c + 5 ] = nz;
|
|
434
|
+
|
|
435
|
+
scope.normalArray[ c + 6 ] = nx;
|
|
436
|
+
scope.normalArray[ c + 7 ] = ny;
|
|
437
|
+
scope.normalArray[ c + 8 ] = nz;
|
|
438
|
+
|
|
439
|
+
} else {
|
|
440
|
+
|
|
441
|
+
scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
|
|
442
|
+
scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
|
|
443
|
+
scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
|
|
444
|
+
|
|
445
|
+
scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
|
|
446
|
+
scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
|
|
447
|
+
scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
|
|
448
|
+
|
|
449
|
+
scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
|
|
450
|
+
scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
|
|
451
|
+
scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
|
|
452
|
+
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
// uvs
|
|
456
|
+
|
|
457
|
+
if ( scope.enableUvs ) {
|
|
458
|
+
|
|
459
|
+
const d = scope.count * 2;
|
|
460
|
+
|
|
461
|
+
scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
|
|
462
|
+
scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
|
|
463
|
+
|
|
464
|
+
scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
|
|
465
|
+
scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
|
|
466
|
+
|
|
467
|
+
scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
|
|
468
|
+
scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
|
|
469
|
+
|
|
470
|
+
}
|
|
471
|
+
|
|
472
|
+
// colors
|
|
473
|
+
|
|
474
|
+
if ( scope.enableColors ) {
|
|
475
|
+
|
|
476
|
+
scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
|
|
477
|
+
scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
|
|
478
|
+
scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
|
|
479
|
+
|
|
480
|
+
scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
|
|
481
|
+
scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
|
|
482
|
+
scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
|
|
483
|
+
|
|
484
|
+
scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
|
|
485
|
+
scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
|
|
486
|
+
scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
|
|
487
|
+
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
scope.count += 3;
|
|
491
|
+
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
/////////////////////////////////////
|
|
495
|
+
// Metaballs
|
|
496
|
+
/////////////////////////////////////
|
|
497
|
+
|
|
498
|
+
// Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
|
|
499
|
+
// a fixed distance, determined by strength and subtract.
|
|
500
|
+
|
|
501
|
+
this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
|
|
502
|
+
|
|
503
|
+
const sign = Math.sign( strength );
|
|
504
|
+
strength = Math.abs( strength );
|
|
505
|
+
const userDefineColor = ! ( colors === undefined || colors === null );
|
|
506
|
+
let ballColor = new Color( ballx, bally, ballz );
|
|
507
|
+
|
|
508
|
+
if ( userDefineColor ) {
|
|
509
|
+
|
|
510
|
+
try {
|
|
511
|
+
|
|
512
|
+
ballColor =
|
|
513
|
+
colors instanceof Color
|
|
514
|
+
? colors
|
|
515
|
+
: Array.isArray( colors )
|
|
516
|
+
? new Color(
|
|
517
|
+
Math.min( Math.abs( colors[ 0 ] ), 1 ),
|
|
518
|
+
Math.min( Math.abs( colors[ 1 ] ), 1 ),
|
|
519
|
+
Math.min( Math.abs( colors[ 2 ] ), 1 )
|
|
520
|
+
)
|
|
521
|
+
: new Color( colors );
|
|
522
|
+
|
|
523
|
+
} catch ( err ) {
|
|
524
|
+
|
|
525
|
+
ballColor = new Color( ballx, bally, ballz );
|
|
526
|
+
|
|
527
|
+
}
|
|
528
|
+
|
|
529
|
+
}
|
|
530
|
+
|
|
531
|
+
// Let's solve the equation to find the radius:
|
|
532
|
+
// 1.0 / (0.000001 + radius^2) * strength - subtract = 0
|
|
533
|
+
// strength / (radius^2) = subtract
|
|
534
|
+
// strength = subtract * radius^2
|
|
535
|
+
// radius^2 = strength / subtract
|
|
536
|
+
// radius = sqrt(strength / subtract)
|
|
537
|
+
|
|
538
|
+
const radius = this.size * Math.sqrt( strength / subtract ),
|
|
539
|
+
zs = ballz * this.size,
|
|
540
|
+
ys = bally * this.size,
|
|
541
|
+
xs = ballx * this.size;
|
|
542
|
+
|
|
543
|
+
let min_z = Math.floor( zs - radius );
|
|
544
|
+
if ( min_z < 1 ) min_z = 1;
|
|
545
|
+
let max_z = Math.floor( zs + radius );
|
|
546
|
+
if ( max_z > this.size - 1 ) max_z = this.size - 1;
|
|
547
|
+
let min_y = Math.floor( ys - radius );
|
|
548
|
+
if ( min_y < 1 ) min_y = 1;
|
|
549
|
+
let max_y = Math.floor( ys + radius );
|
|
550
|
+
if ( max_y > this.size - 1 ) max_y = this.size - 1;
|
|
551
|
+
let min_x = Math.floor( xs - radius );
|
|
552
|
+
if ( min_x < 1 ) min_x = 1;
|
|
553
|
+
let max_x = Math.floor( xs + radius );
|
|
554
|
+
if ( max_x > this.size - 1 ) max_x = this.size - 1;
|
|
555
|
+
|
|
556
|
+
// Don't polygonize in the outer layer because normals aren't
|
|
557
|
+
// well-defined there.
|
|
558
|
+
|
|
559
|
+
let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
|
|
560
|
+
|
|
561
|
+
for ( z = min_z; z < max_z; z ++ ) {
|
|
562
|
+
|
|
563
|
+
z_offset = this.size2 * z;
|
|
564
|
+
fz = z / this.size - ballz;
|
|
565
|
+
fz2 = fz * fz;
|
|
566
|
+
|
|
567
|
+
for ( y = min_y; y < max_y; y ++ ) {
|
|
568
|
+
|
|
569
|
+
y_offset = z_offset + this.size * y;
|
|
570
|
+
fy = y / this.size - bally;
|
|
571
|
+
fy2 = fy * fy;
|
|
572
|
+
|
|
573
|
+
for ( x = min_x; x < max_x; x ++ ) {
|
|
574
|
+
|
|
575
|
+
fx = x / this.size - ballx;
|
|
576
|
+
val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
|
|
577
|
+
if ( val > 0.0 ) {
|
|
578
|
+
|
|
579
|
+
this.field[ y_offset + x ] += val * sign;
|
|
580
|
+
|
|
581
|
+
// optimization
|
|
582
|
+
// http://www.geisswerks.com/ryan/BLOBS/blobs.html
|
|
583
|
+
const ratio =
|
|
584
|
+
Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
|
|
585
|
+
const contrib =
|
|
586
|
+
1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
|
|
587
|
+
this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
|
|
588
|
+
this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
|
|
589
|
+
this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
|
|
590
|
+
|
|
591
|
+
}
|
|
592
|
+
|
|
593
|
+
}
|
|
594
|
+
|
|
595
|
+
}
|
|
596
|
+
|
|
597
|
+
}
|
|
598
|
+
|
|
599
|
+
};
|
|
600
|
+
|
|
601
|
+
this.addPlaneX = function ( strength, subtract ) {
|
|
602
|
+
|
|
603
|
+
// cache attribute lookups
|
|
604
|
+
const size = this.size,
|
|
605
|
+
yd = this.yd,
|
|
606
|
+
zd = this.zd,
|
|
607
|
+
field = this.field;
|
|
608
|
+
|
|
609
|
+
let x,
|
|
610
|
+
y,
|
|
611
|
+
z,
|
|
612
|
+
xx,
|
|
613
|
+
val,
|
|
614
|
+
xdiv,
|
|
615
|
+
cxy,
|
|
616
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
617
|
+
|
|
618
|
+
if ( dist > size ) dist = size;
|
|
619
|
+
|
|
620
|
+
for ( x = 0; x < dist; x ++ ) {
|
|
621
|
+
|
|
622
|
+
xdiv = x / size;
|
|
623
|
+
xx = xdiv * xdiv;
|
|
624
|
+
val = strength / ( 0.0001 + xx ) - subtract;
|
|
625
|
+
|
|
626
|
+
if ( val > 0.0 ) {
|
|
627
|
+
|
|
628
|
+
for ( y = 0; y < size; y ++ ) {
|
|
629
|
+
|
|
630
|
+
cxy = x + y * yd;
|
|
631
|
+
|
|
632
|
+
for ( z = 0; z < size; z ++ ) {
|
|
633
|
+
|
|
634
|
+
field[ zd * z + cxy ] += val;
|
|
635
|
+
|
|
636
|
+
}
|
|
637
|
+
|
|
638
|
+
}
|
|
639
|
+
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
};
|
|
645
|
+
|
|
646
|
+
this.addPlaneY = function ( strength, subtract ) {
|
|
647
|
+
|
|
648
|
+
// cache attribute lookups
|
|
649
|
+
const size = this.size,
|
|
650
|
+
yd = this.yd,
|
|
651
|
+
zd = this.zd,
|
|
652
|
+
field = this.field;
|
|
653
|
+
|
|
654
|
+
let x,
|
|
655
|
+
y,
|
|
656
|
+
z,
|
|
657
|
+
yy,
|
|
658
|
+
val,
|
|
659
|
+
ydiv,
|
|
660
|
+
cy,
|
|
661
|
+
cxy,
|
|
662
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
663
|
+
|
|
664
|
+
if ( dist > size ) dist = size;
|
|
665
|
+
|
|
666
|
+
for ( y = 0; y < dist; y ++ ) {
|
|
667
|
+
|
|
668
|
+
ydiv = y / size;
|
|
669
|
+
yy = ydiv * ydiv;
|
|
670
|
+
val = strength / ( 0.0001 + yy ) - subtract;
|
|
671
|
+
|
|
672
|
+
if ( val > 0.0 ) {
|
|
673
|
+
|
|
674
|
+
cy = y * yd;
|
|
675
|
+
|
|
676
|
+
for ( x = 0; x < size; x ++ ) {
|
|
677
|
+
|
|
678
|
+
cxy = cy + x;
|
|
679
|
+
|
|
680
|
+
for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
|
|
681
|
+
|
|
682
|
+
}
|
|
683
|
+
|
|
684
|
+
}
|
|
685
|
+
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
};
|
|
689
|
+
|
|
690
|
+
this.addPlaneZ = function ( strength, subtract ) {
|
|
691
|
+
|
|
692
|
+
// cache attribute lookups
|
|
693
|
+
|
|
694
|
+
const size = this.size,
|
|
695
|
+
yd = this.yd,
|
|
696
|
+
zd = this.zd,
|
|
697
|
+
field = this.field;
|
|
698
|
+
|
|
699
|
+
let x,
|
|
700
|
+
y,
|
|
701
|
+
z,
|
|
702
|
+
zz,
|
|
703
|
+
val,
|
|
704
|
+
zdiv,
|
|
705
|
+
cz,
|
|
706
|
+
cyz,
|
|
707
|
+
dist = size * Math.sqrt( strength / subtract );
|
|
708
|
+
|
|
709
|
+
if ( dist > size ) dist = size;
|
|
710
|
+
|
|
711
|
+
for ( z = 0; z < dist; z ++ ) {
|
|
712
|
+
|
|
713
|
+
zdiv = z / size;
|
|
714
|
+
zz = zdiv * zdiv;
|
|
715
|
+
val = strength / ( 0.0001 + zz ) - subtract;
|
|
716
|
+
if ( val > 0.0 ) {
|
|
717
|
+
|
|
718
|
+
cz = zd * z;
|
|
719
|
+
|
|
720
|
+
for ( y = 0; y < size; y ++ ) {
|
|
721
|
+
|
|
722
|
+
cyz = cz + y * yd;
|
|
723
|
+
|
|
724
|
+
for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
|
|
725
|
+
|
|
726
|
+
}
|
|
727
|
+
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
}
|
|
731
|
+
|
|
732
|
+
};
|
|
733
|
+
|
|
734
|
+
/////////////////////////////////////
|
|
735
|
+
// Updates
|
|
736
|
+
/////////////////////////////////////
|
|
737
|
+
|
|
738
|
+
this.setCell = function ( x, y, z, value ) {
|
|
739
|
+
|
|
740
|
+
const index = this.size2 * z + this.size * y + x;
|
|
741
|
+
this.field[ index ] = value;
|
|
742
|
+
|
|
743
|
+
};
|
|
744
|
+
|
|
745
|
+
this.getCell = function ( x, y, z ) {
|
|
746
|
+
|
|
747
|
+
const index = this.size2 * z + this.size * y + x;
|
|
748
|
+
return this.field[ index ];
|
|
749
|
+
|
|
750
|
+
};
|
|
751
|
+
|
|
752
|
+
this.blur = function ( intensity = 1 ) {
|
|
753
|
+
|
|
754
|
+
const field = this.field;
|
|
755
|
+
const fieldCopy = field.slice();
|
|
756
|
+
const size = this.size;
|
|
757
|
+
const size2 = this.size2;
|
|
758
|
+
for ( let x = 0; x < size; x ++ ) {
|
|
759
|
+
|
|
760
|
+
for ( let y = 0; y < size; y ++ ) {
|
|
761
|
+
|
|
762
|
+
for ( let z = 0; z < size; z ++ ) {
|
|
763
|
+
|
|
764
|
+
const index = size2 * z + size * y + x;
|
|
765
|
+
let val = fieldCopy[ index ];
|
|
766
|
+
let count = 1;
|
|
767
|
+
|
|
768
|
+
for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
|
|
769
|
+
|
|
770
|
+
const x3 = x2 + x;
|
|
771
|
+
if ( x3 < 0 || x3 >= size ) continue;
|
|
772
|
+
|
|
773
|
+
for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
|
|
774
|
+
|
|
775
|
+
const y3 = y2 + y;
|
|
776
|
+
if ( y3 < 0 || y3 >= size ) continue;
|
|
777
|
+
|
|
778
|
+
for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
|
|
779
|
+
|
|
780
|
+
const z3 = z2 + z;
|
|
781
|
+
if ( z3 < 0 || z3 >= size ) continue;
|
|
782
|
+
|
|
783
|
+
const index2 = size2 * z3 + size * y3 + x3;
|
|
784
|
+
const val2 = fieldCopy[ index2 ];
|
|
785
|
+
|
|
786
|
+
count ++;
|
|
787
|
+
val += intensity * ( val2 - val ) / count;
|
|
788
|
+
|
|
789
|
+
}
|
|
790
|
+
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
}
|
|
794
|
+
|
|
795
|
+
field[ index ] = val;
|
|
796
|
+
|
|
797
|
+
}
|
|
798
|
+
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
}
|
|
802
|
+
|
|
803
|
+
};
|
|
804
|
+
|
|
805
|
+
this.reset = function () {
|
|
806
|
+
|
|
807
|
+
// wipe the normal cache
|
|
808
|
+
|
|
809
|
+
for ( let i = 0; i < this.size3; i ++ ) {
|
|
810
|
+
|
|
811
|
+
this.normal_cache[ i * 3 ] = 0.0;
|
|
812
|
+
this.field[ i ] = 0.0;
|
|
813
|
+
this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
|
|
814
|
+
i * 3 + 2
|
|
815
|
+
] = 0.0;
|
|
816
|
+
|
|
817
|
+
}
|
|
818
|
+
|
|
819
|
+
};
|
|
820
|
+
|
|
821
|
+
this.update = function () {
|
|
822
|
+
|
|
823
|
+
this.count = 0;
|
|
824
|
+
|
|
825
|
+
// Triangulate. Yeah, this is slow.
|
|
826
|
+
|
|
827
|
+
const smin2 = this.size - 2;
|
|
828
|
+
|
|
829
|
+
for ( let z = 1; z < smin2; z ++ ) {
|
|
830
|
+
|
|
831
|
+
const z_offset = this.size2 * z;
|
|
832
|
+
const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
|
|
833
|
+
|
|
834
|
+
for ( let y = 1; y < smin2; y ++ ) {
|
|
835
|
+
|
|
836
|
+
const y_offset = z_offset + this.size * y;
|
|
837
|
+
const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
|
|
838
|
+
|
|
839
|
+
for ( let x = 1; x < smin2; x ++ ) {
|
|
840
|
+
|
|
841
|
+
const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
|
|
842
|
+
const q = y_offset + x;
|
|
843
|
+
|
|
844
|
+
polygonize( fx, fy, fz, q, this.isolation );
|
|
845
|
+
|
|
846
|
+
}
|
|
847
|
+
|
|
848
|
+
}
|
|
849
|
+
|
|
850
|
+
}
|
|
851
|
+
|
|
852
|
+
// set the draw range to only the processed triangles
|
|
853
|
+
|
|
854
|
+
this.geometry.setDrawRange( 0, this.count );
|
|
855
|
+
|
|
856
|
+
// update geometry data
|
|
857
|
+
|
|
858
|
+
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
859
|
+
geometry.getAttribute( 'normal' ).needsUpdate = true;
|
|
860
|
+
|
|
861
|
+
if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
|
|
862
|
+
if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
|
|
863
|
+
|
|
864
|
+
// safety check
|
|
865
|
+
|
|
866
|
+
if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
|
|
867
|
+
|
|
868
|
+
};
|
|
869
|
+
|
|
870
|
+
this.init( resolution );
|
|
871
|
+
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
}
|
|
875
|
+
|
|
876
|
+
/////////////////////////////////////
|
|
877
|
+
// Marching cubes lookup tables
|
|
878
|
+
/////////////////////////////////////
|
|
879
|
+
|
|
880
|
+
// These tables are straight from Paul Bourke's page:
|
|
881
|
+
// http://paulbourke.net/geometry/polygonise/
|
|
882
|
+
// who in turn got them from Cory Gene Bloyd.
|
|
883
|
+
|
|
884
|
+
const edgeTable = new Int32Array( [
|
|
885
|
+
0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
|
|
886
|
+
0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
|
|
887
|
+
0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
|
|
888
|
+
0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
|
|
889
|
+
0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
|
|
890
|
+
0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
|
|
891
|
+
0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
|
|
892
|
+
0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
|
|
893
|
+
0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
|
|
894
|
+
0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
|
|
895
|
+
0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
|
|
896
|
+
0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
|
|
897
|
+
0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
|
|
898
|
+
0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
|
|
899
|
+
0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
|
|
900
|
+
0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
|
|
901
|
+
0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
|
|
902
|
+
0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
|
|
903
|
+
0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
|
|
904
|
+
0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
|
|
905
|
+
0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
|
|
906
|
+
0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
|
|
907
|
+
0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
|
|
908
|
+
0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
|
|
909
|
+
0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
|
|
910
|
+
0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
|
|
911
|
+
0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
|
|
912
|
+
0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
|
|
913
|
+
0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
|
|
914
|
+
0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
|
|
915
|
+
0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
|
|
916
|
+
0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
|
|
917
|
+
|
|
918
|
+
const triTable = new Int32Array( [
|
|
919
|
+
- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
920
|
+
0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
921
|
+
0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
922
|
+
1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
923
|
+
1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
924
|
+
0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
925
|
+
9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
926
|
+
2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
927
|
+
3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
928
|
+
0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
929
|
+
1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
930
|
+
1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
931
|
+
3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
932
|
+
0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
933
|
+
3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
934
|
+
9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
935
|
+
4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
936
|
+
4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
937
|
+
0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
938
|
+
4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
939
|
+
1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
940
|
+
3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
941
|
+
9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
942
|
+
2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
943
|
+
8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
944
|
+
11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
945
|
+
9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
946
|
+
4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
|
|
947
|
+
3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
948
|
+
1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
|
|
949
|
+
4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
950
|
+
4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
951
|
+
9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
952
|
+
9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
953
|
+
0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
954
|
+
8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
955
|
+
1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
956
|
+
3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
957
|
+
5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
958
|
+
2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
|
|
959
|
+
9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
960
|
+
0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
961
|
+
0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
962
|
+
2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
|
|
963
|
+
10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
964
|
+
4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
|
|
965
|
+
5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
|
|
966
|
+
5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
967
|
+
9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
968
|
+
9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
969
|
+
0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
970
|
+
1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
971
|
+
9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
972
|
+
10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
|
|
973
|
+
8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
|
|
974
|
+
2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
975
|
+
7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
976
|
+
9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
977
|
+
2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
|
|
978
|
+
11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
979
|
+
9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
|
|
980
|
+
5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
|
|
981
|
+
11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
|
|
982
|
+
11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
983
|
+
10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
984
|
+
0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
985
|
+
9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
986
|
+
1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
987
|
+
1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
988
|
+
1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
989
|
+
9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
990
|
+
5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
|
|
991
|
+
2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
992
|
+
11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
993
|
+
0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
994
|
+
5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
|
|
995
|
+
6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
996
|
+
0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
997
|
+
3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
|
|
998
|
+
6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
999
|
+
5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1000
|
+
4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1001
|
+
1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1002
|
+
10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
|
|
1003
|
+
6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1004
|
+
1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
|
|
1005
|
+
8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
|
|
1006
|
+
7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
|
|
1007
|
+
3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1008
|
+
5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
|
|
1009
|
+
0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
|
|
1010
|
+
9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
|
|
1011
|
+
8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
|
|
1012
|
+
5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
|
|
1013
|
+
0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
|
|
1014
|
+
6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
|
|
1015
|
+
10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1016
|
+
4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1017
|
+
10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1018
|
+
8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
1019
|
+
1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1020
|
+
3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
|
|
1021
|
+
0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1022
|
+
8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1023
|
+
10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1024
|
+
0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
|
|
1025
|
+
3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
|
|
1026
|
+
6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
|
|
1027
|
+
9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
|
|
1028
|
+
8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
|
|
1029
|
+
3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1030
|
+
6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1031
|
+
7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1032
|
+
0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
|
|
1033
|
+
10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
|
|
1034
|
+
10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1035
|
+
1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
1036
|
+
2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
|
|
1037
|
+
7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1038
|
+
7, 3, 2, 6, 7, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1039
|
+
2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
|
|
1040
|
+
2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
|
|
1041
|
+
1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
|
|
1042
|
+
11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
|
|
1043
|
+
8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
|
|
1044
|
+
0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1045
|
+
7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
|
|
1046
|
+
7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1047
|
+
7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1048
|
+
3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1049
|
+
0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1050
|
+
8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1051
|
+
10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1052
|
+
1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1053
|
+
2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1054
|
+
6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
|
|
1055
|
+
7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1056
|
+
7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1057
|
+
2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1058
|
+
1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
|
|
1059
|
+
10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1060
|
+
10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
|
|
1061
|
+
0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
|
|
1062
|
+
7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1063
|
+
6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1064
|
+
3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1065
|
+
8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1066
|
+
9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
|
|
1067
|
+
6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1068
|
+
1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
|
|
1069
|
+
4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
|
|
1070
|
+
10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
|
|
1071
|
+
8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1072
|
+
0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1073
|
+
1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
|
|
1074
|
+
1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1075
|
+
8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
|
|
1076
|
+
10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1077
|
+
4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
|
|
1078
|
+
10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1079
|
+
4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1080
|
+
0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1081
|
+
5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1082
|
+
11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
|
|
1083
|
+
9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1084
|
+
6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
|
|
1085
|
+
7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
|
|
1086
|
+
3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
|
|
1087
|
+
7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1088
|
+
9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
|
|
1089
|
+
3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
|
|
1090
|
+
6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
|
|
1091
|
+
9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
|
|
1092
|
+
1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
|
|
1093
|
+
4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
|
|
1094
|
+
7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
|
|
1095
|
+
6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1096
|
+
3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
|
|
1097
|
+
0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
|
|
1098
|
+
6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1099
|
+
1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
|
|
1100
|
+
0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
|
|
1101
|
+
11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
|
|
1102
|
+
6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
|
|
1103
|
+
5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
|
|
1104
|
+
9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1105
|
+
1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
|
|
1106
|
+
1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1107
|
+
1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
|
|
1108
|
+
10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
|
|
1109
|
+
0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1110
|
+
10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1111
|
+
11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1112
|
+
11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1113
|
+
5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1114
|
+
10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
|
|
1115
|
+
11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1116
|
+
0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
|
|
1117
|
+
9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
|
|
1118
|
+
7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
|
|
1119
|
+
2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1120
|
+
8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
|
|
1121
|
+
9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
|
|
1122
|
+
9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
|
|
1123
|
+
1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1124
|
+
0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1125
|
+
9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1126
|
+
9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1127
|
+
5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1128
|
+
5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
|
|
1129
|
+
0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
|
|
1130
|
+
10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
|
|
1131
|
+
2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
|
|
1132
|
+
0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
|
|
1133
|
+
0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
|
|
1134
|
+
9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1135
|
+
2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
|
|
1136
|
+
5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1137
|
+
3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
|
|
1138
|
+
5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
|
|
1139
|
+
8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1140
|
+
0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1141
|
+
8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
|
|
1142
|
+
9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1143
|
+
4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1144
|
+
0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
|
|
1145
|
+
1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
|
|
1146
|
+
3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
|
|
1147
|
+
4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
|
|
1148
|
+
9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
|
|
1149
|
+
11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1150
|
+
11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
|
|
1151
|
+
2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
|
|
1152
|
+
9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
|
|
1153
|
+
3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
|
|
1154
|
+
1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1155
|
+
4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1156
|
+
4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
|
|
1157
|
+
4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1158
|
+
4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1159
|
+
9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1160
|
+
3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1161
|
+
0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1162
|
+
3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1163
|
+
1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1164
|
+
3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
|
|
1165
|
+
0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1166
|
+
3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1167
|
+
2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1168
|
+
9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1169
|
+
2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
|
|
1170
|
+
1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1171
|
+
1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1172
|
+
0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1173
|
+
0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
|
|
1174
|
+
- 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
|
|
1175
|
+
|
|
1176
|
+
export { MarchingCubes, edgeTable, triTable };
|