@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,2117 +1,2213 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
- import * as MathUtils from '../../math/MathUtils.js';
3
- import { ImageUtils } from '../../extras/ImageUtils.js';
4
- import { createElementNS } from '../../utils.js';
5
- import { ColorManagement } from '../../math/ColorManagement.js';
6
-
7
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
8
-
9
- const isWebGL2 = capabilities.isWebGL2;
10
- const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
11
- const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
12
-
13
- const _videoTextures = new WeakMap();
14
- let _canvas;
15
-
16
- const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
17
-
18
- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
19
- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
20
- // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
21
-
22
- let useOffscreenCanvas = false;
23
-
24
- try {
25
-
26
- useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
27
- // eslint-disable-next-line compat/compat
28
- && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
29
-
30
- } catch ( err ) {
31
-
32
- // Ignore any errors
33
-
34
- }
35
-
36
- function createCanvas( width, height ) {
37
-
38
- // Use OffscreenCanvas when available. Specially needed in web workers
39
-
40
- return useOffscreenCanvas ?
41
- // eslint-disable-next-line compat/compat
42
- new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
43
-
44
- }
45
-
46
- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
47
-
48
- let scale = 1;
49
-
50
- // handle case if texture exceeds max size
51
-
52
- if ( image.width > maxSize || image.height > maxSize ) {
53
-
54
- scale = maxSize / Math.max( image.width, image.height );
55
-
56
- }
57
-
58
- // only perform resize if necessary
59
-
60
- if ( scale < 1 || needsPowerOfTwo === true ) {
61
-
62
- // only perform resize for certain image types
63
-
64
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
65
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
66
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
67
-
68
- const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
69
-
70
- const width = floor( scale * image.width );
71
- const height = floor( scale * image.height );
72
-
73
- if ( _canvas === undefined ) _canvas = createCanvas( width, height );
74
-
75
- // cube textures can't reuse the same canvas
76
-
77
- const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
78
-
79
- canvas.width = width;
80
- canvas.height = height;
81
-
82
- const context = canvas.getContext( '2d' );
83
- context.drawImage( image, 0, 0, width, height );
84
-
85
- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
86
-
87
- return canvas;
88
-
89
- } else {
90
-
91
- if ( 'data' in image ) {
92
-
93
- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
94
-
95
- }
96
-
97
- return image;
98
-
99
- }
100
-
101
- }
102
-
103
- return image;
104
-
105
- }
106
-
107
- function isPowerOfTwo( image ) {
108
-
109
- return MathUtils.isPowerOfTwo( image.width ) && MathUtils.isPowerOfTwo( image.height );
110
-
111
- }
112
-
113
- function textureNeedsPowerOfTwo( texture ) {
114
-
115
- if ( isWebGL2 ) return false;
116
-
117
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
118
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
119
-
120
- }
121
-
122
- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
123
-
124
- return texture.generateMipmaps && supportsMips &&
125
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
126
-
127
- }
128
-
129
- function generateMipmap( target ) {
130
-
131
- _gl.generateMipmap( target );
132
-
133
- }
134
-
135
- function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
136
-
137
- if ( isWebGL2 === false ) return glFormat;
138
-
139
- if ( internalFormatName !== null ) {
140
-
141
- if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
142
-
143
- console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
144
-
145
- }
146
-
147
- let internalFormat = glFormat;
148
-
149
- if ( glFormat === _gl.RED ) {
150
-
151
- if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
152
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
153
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
154
-
155
- }
156
-
157
- if ( glFormat === _gl.RED_INTEGER ) {
158
-
159
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
160
- if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
161
- if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
162
- if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
163
- if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
164
- if ( glType === _gl.INT ) internalFormat = _gl.R32I;
165
-
166
- }
167
-
168
- if ( glFormat === _gl.RG ) {
169
-
170
- if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
171
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
172
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
173
-
174
- }
175
-
176
- if ( glFormat === _gl.RGBA ) {
177
-
178
- const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
179
-
180
- if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
181
- if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
182
- if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
183
- if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
184
- if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
185
-
186
- }
187
-
188
- if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
189
- internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
190
- internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
191
-
192
- extensions.get( 'EXT_color_buffer_float' );
193
-
194
- }
195
-
196
- return internalFormat;
197
-
198
- }
199
-
200
- function getMipLevels( texture, image, supportsMips ) {
201
-
202
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
203
-
204
- return Math.log2( Math.max( image.width, image.height ) ) + 1;
205
-
206
- } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
207
-
208
- // user-defined mipmaps
209
-
210
- return texture.mipmaps.length;
211
-
212
- } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
213
-
214
- return image.mipmaps.length;
215
-
216
- } else {
217
-
218
- // texture without mipmaps (only base level)
219
-
220
- return 1;
221
-
222
- }
223
-
224
- }
225
-
226
- // Fallback filters for non-power-of-2 textures
227
-
228
- function filterFallback( f ) {
229
-
230
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
231
-
232
- return _gl.NEAREST;
233
-
234
- }
235
-
236
- return _gl.LINEAR;
237
-
238
- }
239
-
240
- //
241
-
242
- function onTextureDispose( event ) {
243
-
244
- const texture = event.target;
245
-
246
- texture.removeEventListener( 'dispose', onTextureDispose );
247
-
248
- deallocateTexture( texture );
249
-
250
- if ( texture.isVideoTexture ) {
251
-
252
- _videoTextures.delete( texture );
253
-
254
- }
255
-
256
- }
257
-
258
- function onRenderTargetDispose( event ) {
259
-
260
- const renderTarget = event.target;
261
-
262
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
263
-
264
- deallocateRenderTarget( renderTarget );
265
-
266
- }
267
-
268
- //
269
-
270
- function deallocateTexture( texture ) {
271
-
272
- const textureProperties = properties.get( texture );
273
-
274
- if ( textureProperties.__webglInit === undefined ) return;
275
-
276
- // check if it's necessary to remove the WebGLTexture object
277
-
278
- const source = texture.source;
279
- const webglTextures = _sources.get( source );
280
-
281
- if ( webglTextures ) {
282
-
283
- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
284
- webglTexture.usedTimes --;
285
-
286
- // the WebGLTexture object is not used anymore, remove it
287
-
288
- if ( webglTexture.usedTimes === 0 ) {
289
-
290
- deleteTexture( texture );
291
-
292
- }
293
-
294
- // remove the weak map entry if no WebGLTexture uses the source anymore
295
-
296
- if ( Object.keys( webglTextures ).length === 0 ) {
297
-
298
- _sources.delete( source );
299
-
300
- }
301
-
302
- }
303
-
304
- properties.remove( texture );
305
-
306
- }
307
-
308
- function deleteTexture( texture ) {
309
-
310
- const textureProperties = properties.get( texture );
311
- _gl.deleteTexture( textureProperties.__webglTexture );
312
-
313
- const source = texture.source;
314
- const webglTextures = _sources.get( source );
315
- delete webglTextures[ textureProperties.__cacheKey ];
316
-
317
- info.memory.textures --;
318
-
319
- }
320
-
321
- function deallocateRenderTarget( renderTarget ) {
322
-
323
- const texture = renderTarget.texture;
324
-
325
- const renderTargetProperties = properties.get( renderTarget );
326
- const textureProperties = properties.get( texture );
327
-
328
- if ( textureProperties.__webglTexture !== undefined ) {
329
-
330
- _gl.deleteTexture( textureProperties.__webglTexture );
331
-
332
- info.memory.textures --;
333
-
334
- }
335
-
336
- if ( renderTarget.depthTexture ) {
337
-
338
- renderTarget.depthTexture.dispose();
339
-
340
- }
341
-
342
- if ( renderTarget.isWebGLCubeRenderTarget ) {
343
-
344
- for ( let i = 0; i < 6; i ++ ) {
345
-
346
- if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
347
-
348
- for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
349
-
350
- } else {
351
-
352
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
353
-
354
- }
355
-
356
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
357
-
358
- }
359
-
360
- } else {
361
-
362
- if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
363
-
364
- for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
365
-
366
- } else {
367
-
368
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
369
-
370
- }
371
-
372
- if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
373
- if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
374
-
375
- if ( renderTargetProperties.__webglColorRenderbuffer ) {
376
-
377
- for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
378
-
379
- if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
380
-
381
- }
382
-
383
- }
384
-
385
- if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
386
-
387
- }
388
-
389
- if ( renderTarget.isWebGLMultipleRenderTargets ) {
390
-
391
- for ( let i = 0, il = texture.length; i < il; i ++ ) {
392
-
393
- const attachmentProperties = properties.get( texture[ i ] );
394
-
395
- if ( attachmentProperties.__webglTexture ) {
396
-
397
- _gl.deleteTexture( attachmentProperties.__webglTexture );
398
-
399
- info.memory.textures --;
400
-
401
- }
402
-
403
- properties.remove( texture[ i ] );
404
-
405
- }
406
-
407
- }
408
-
409
- properties.remove( texture );
410
- properties.remove( renderTarget );
411
-
412
- }
413
-
414
- //
415
-
416
- let textureUnits = 0;
417
-
418
- function resetTextureUnits() {
419
-
420
- textureUnits = 0;
421
-
422
- }
423
-
424
- function allocateTextureUnit() {
425
-
426
- const textureUnit = textureUnits;
427
-
428
- if ( textureUnit >= capabilities.maxTextures ) {
429
-
430
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
431
-
432
- }
433
-
434
- textureUnits += 1;
435
-
436
- return textureUnit;
437
-
438
- }
439
-
440
- function getTextureCacheKey( texture ) {
441
-
442
- const array = [];
443
-
444
- array.push( texture.wrapS );
445
- array.push( texture.wrapT );
446
- array.push( texture.wrapR || 0 );
447
- array.push( texture.magFilter );
448
- array.push( texture.minFilter );
449
- array.push( texture.anisotropy );
450
- array.push( texture.internalFormat );
451
- array.push( texture.format );
452
- array.push( texture.type );
453
- array.push( texture.generateMipmaps );
454
- array.push( texture.premultiplyAlpha );
455
- array.push( texture.flipY );
456
- array.push( texture.unpackAlignment );
457
- array.push( texture.colorSpace );
458
-
459
- return array.join();
460
-
461
- }
462
-
463
- //
464
-
465
- function setTexture2D( texture, slot ) {
466
-
467
- const textureProperties = properties.get( texture );
468
-
469
- if ( texture.isVideoTexture ) updateVideoTexture( texture );
470
-
471
- if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
472
-
473
- const image = texture.image;
474
-
475
- if ( image === null ) {
476
-
477
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
478
-
479
- } else if ( image.complete === false ) {
480
-
481
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
482
-
483
- } else {
484
-
485
- uploadTexture( textureProperties, texture, slot );
486
- return;
487
-
488
- }
489
-
490
- }
491
-
492
- state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
493
-
494
- }
495
-
496
- function setTexture2DArray( texture, slot ) {
497
-
498
- const textureProperties = properties.get( texture );
499
-
500
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
501
-
502
- uploadTexture( textureProperties, texture, slot );
503
- return;
504
-
505
- }
506
-
507
- state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
508
-
509
- }
510
-
511
- function setTexture3D( texture, slot ) {
512
-
513
- const textureProperties = properties.get( texture );
514
-
515
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
516
-
517
- uploadTexture( textureProperties, texture, slot );
518
- return;
519
-
520
- }
521
-
522
- state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
523
-
524
- }
525
-
526
- function setTextureCube( texture, slot ) {
527
-
528
- const textureProperties = properties.get( texture );
529
-
530
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
531
-
532
- uploadCubeTexture( textureProperties, texture, slot );
533
- return;
534
-
535
- }
536
-
537
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
538
-
539
- }
540
-
541
- const wrappingToGL = {
542
- [ RepeatWrapping ]: _gl.REPEAT,
543
- [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
544
- [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
545
- };
546
-
547
- const filterToGL = {
548
- [ NearestFilter ]: _gl.NEAREST,
549
- [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
550
- [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
551
-
552
- [ LinearFilter ]: _gl.LINEAR,
553
- [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
554
- [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
555
- };
556
-
557
- const compareToGL = {
558
- [ NeverCompare ]: _gl.NEVER,
559
- [ AlwaysCompare ]: _gl.ALWAYS,
560
- [ LessCompare ]: _gl.LESS,
561
- [ LessEqualCompare ]: _gl.LEQUAL,
562
- [ EqualCompare ]: _gl.EQUAL,
563
- [ GreaterEqualCompare ]: _gl.GEQUAL,
564
- [ GreaterCompare ]: _gl.GREATER,
565
- [ NotEqualCompare ]: _gl.NOTEQUAL
566
- };
567
-
568
- function setTextureParameters( textureType, texture, supportsMips ) {
569
-
570
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
571
- ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
572
- texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
573
-
574
- console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
575
-
576
- }
577
-
578
- if ( supportsMips ) {
579
-
580
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
581
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
582
-
583
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
584
-
585
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
586
-
587
- }
588
-
589
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
590
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
591
-
592
- } else {
593
-
594
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
595
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
596
-
597
- if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
598
-
599
- _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
600
-
601
- }
602
-
603
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
604
-
605
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
606
-
607
- }
608
-
609
- _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
610
- _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
611
-
612
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
613
-
614
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
615
-
616
- }
617
-
618
- }
619
-
620
- if ( texture.compareFunction ) {
621
-
622
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
623
- _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
624
-
625
- }
626
-
627
- if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
628
-
629
- const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
630
-
631
- if ( texture.magFilter === NearestFilter ) return;
632
- if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
633
- if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
634
- if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
635
-
636
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
637
-
638
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
639
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
640
-
641
- }
642
-
643
- }
644
-
645
- }
646
-
647
- function initTexture( textureProperties, texture ) {
648
-
649
- let forceUpload = false;
650
-
651
- if ( textureProperties.__webglInit === undefined ) {
652
-
653
- textureProperties.__webglInit = true;
654
-
655
- texture.addEventListener( 'dispose', onTextureDispose );
656
-
657
- }
658
-
659
- // create Source <-> WebGLTextures mapping if necessary
660
-
661
- const source = texture.source;
662
- let webglTextures = _sources.get( source );
663
-
664
- if ( webglTextures === undefined ) {
665
-
666
- webglTextures = {};
667
- _sources.set( source, webglTextures );
668
-
669
- }
670
-
671
- // check if there is already a WebGLTexture object for the given texture parameters
672
-
673
- const textureCacheKey = getTextureCacheKey( texture );
674
-
675
- if ( textureCacheKey !== textureProperties.__cacheKey ) {
676
-
677
- // if not, create a new instance of WebGLTexture
678
-
679
- if ( webglTextures[ textureCacheKey ] === undefined ) {
680
-
681
- // create new entry
682
-
683
- webglTextures[ textureCacheKey ] = {
684
- texture: _gl.createTexture(),
685
- usedTimes: 0
686
- };
687
-
688
- info.memory.textures ++;
689
-
690
- // when a new instance of WebGLTexture was created, a texture upload is required
691
- // even if the image contents are identical
692
-
693
- forceUpload = true;
694
-
695
- }
696
-
697
- webglTextures[ textureCacheKey ].usedTimes ++;
698
-
699
- // every time the texture cache key changes, it's necessary to check if an instance of
700
- // WebGLTexture can be deleted in order to avoid a memory leak.
701
-
702
- const webglTexture = webglTextures[ textureProperties.__cacheKey ];
703
-
704
- if ( webglTexture !== undefined ) {
705
-
706
- webglTextures[ textureProperties.__cacheKey ].usedTimes --;
707
-
708
- if ( webglTexture.usedTimes === 0 ) {
709
-
710
- deleteTexture( texture );
711
-
712
- }
713
-
714
- }
715
-
716
- // store references to cache key and WebGLTexture object
717
-
718
- textureProperties.__cacheKey = textureCacheKey;
719
- textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
720
-
721
- }
722
-
723
- return forceUpload;
724
-
725
- }
726
-
727
- function uploadTexture( textureProperties, texture, slot ) {
728
-
729
- let textureType = _gl.TEXTURE_2D;
730
-
731
- if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
732
- if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
733
-
734
- const forceUpload = initTexture( textureProperties, texture );
735
- const source = texture.source;
736
-
737
- state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
738
-
739
- const sourceProperties = properties.get( source );
740
-
741
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
742
-
743
- state.activeTexture( _gl.TEXTURE0 + slot );
744
-
745
- const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
746
- const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
747
- const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
748
-
749
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
750
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
751
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
752
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
753
-
754
- const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
755
- let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
756
- image = verifyColorSpace( texture, image );
757
-
758
- const supportsMips = isPowerOfTwo( image ) || isWebGL2,
759
- glFormat = utils.convert( texture.format, texture.colorSpace );
760
-
761
- let glType = utils.convert( texture.type ),
762
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
763
-
764
- setTextureParameters( textureType, texture, supportsMips );
765
-
766
- let mipmap;
767
- const mipmaps = texture.mipmaps;
768
-
769
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
770
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
771
- const levels = getMipLevels( texture, image, supportsMips );
772
-
773
- if ( texture.isDepthTexture ) {
774
-
775
- // populate depth texture with dummy data
776
-
777
- glInternalFormat = _gl.DEPTH_COMPONENT;
778
-
779
- if ( isWebGL2 ) {
780
-
781
- if ( texture.type === FloatType ) {
782
-
783
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
784
-
785
- } else if ( texture.type === UnsignedIntType ) {
786
-
787
- glInternalFormat = _gl.DEPTH_COMPONENT24;
788
-
789
- } else if ( texture.type === UnsignedInt248Type ) {
790
-
791
- glInternalFormat = _gl.DEPTH24_STENCIL8;
792
-
793
- } else {
794
-
795
- glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
796
-
797
- }
798
-
799
- } else {
800
-
801
- if ( texture.type === FloatType ) {
802
-
803
- console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
804
-
805
- }
806
-
807
- }
808
-
809
- // validation checks for WebGL 1
810
-
811
- if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
812
-
813
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
814
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
815
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
816
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
817
-
818
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
819
-
820
- texture.type = UnsignedIntType;
821
- glType = utils.convert( texture.type );
822
-
823
- }
824
-
825
- }
826
-
827
- if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
828
-
829
- // Depth stencil textures need the DEPTH_STENCIL internal format
830
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
831
- glInternalFormat = _gl.DEPTH_STENCIL;
832
-
833
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
834
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
835
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
836
- if ( texture.type !== UnsignedInt248Type ) {
837
-
838
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
839
-
840
- texture.type = UnsignedInt248Type;
841
- glType = utils.convert( texture.type );
842
-
843
- }
844
-
845
- }
846
-
847
- //
848
-
849
- if ( allocateMemory ) {
850
-
851
- if ( useTexStorage ) {
852
-
853
- state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
854
-
855
- } else {
856
-
857
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
858
-
859
- }
860
-
861
- }
862
-
863
- } else if ( texture.isDataTexture ) {
864
-
865
- // use manually created mipmaps if available
866
- // if there are no manual mipmaps
867
- // set 0 level mipmap and then use GL to generate other mipmap levels
868
-
869
- if ( mipmaps.length > 0 && supportsMips ) {
870
-
871
- if ( useTexStorage && allocateMemory ) {
872
-
873
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
874
-
875
- }
876
-
877
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
878
-
879
- mipmap = mipmaps[ i ];
880
-
881
- if ( useTexStorage ) {
882
-
883
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
884
-
885
- } else {
886
-
887
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
888
-
889
- }
890
-
891
- }
892
-
893
- texture.generateMipmaps = false;
894
-
895
- } else {
896
-
897
- if ( useTexStorage ) {
898
-
899
- if ( allocateMemory ) {
900
-
901
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
902
-
903
- }
904
-
905
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
906
-
907
- } else {
908
-
909
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
910
-
911
- }
912
-
913
- }
914
-
915
- } else if ( texture.isCompressedTexture ) {
916
-
917
- if ( texture.isCompressedArrayTexture ) {
918
-
919
- if ( useTexStorage && allocateMemory ) {
920
-
921
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
922
-
923
- }
924
-
925
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
926
-
927
- mipmap = mipmaps[ i ];
928
-
929
- if ( texture.format !== RGBAFormat ) {
930
-
931
- if ( glFormat !== null ) {
932
-
933
- if ( useTexStorage ) {
934
-
935
- state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
936
-
937
- } else {
938
-
939
- state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
940
-
941
- }
942
-
943
- } else {
944
-
945
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
946
-
947
- }
948
-
949
- } else {
950
-
951
- if ( useTexStorage ) {
952
-
953
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
954
-
955
- } else {
956
-
957
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
958
-
959
- }
960
-
961
- }
962
-
963
- }
964
-
965
- } else {
966
-
967
- if ( useTexStorage && allocateMemory ) {
968
-
969
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
970
-
971
- }
972
-
973
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
974
-
975
- mipmap = mipmaps[ i ];
976
-
977
- if ( texture.format !== RGBAFormat ) {
978
-
979
- if ( glFormat !== null ) {
980
-
981
- if ( useTexStorage ) {
982
-
983
- state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
984
-
985
- } else {
986
-
987
- state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
988
-
989
- }
990
-
991
- } else {
992
-
993
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
994
-
995
- }
996
-
997
- } else {
998
-
999
- if ( useTexStorage ) {
1000
-
1001
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1002
-
1003
- } else {
1004
-
1005
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1006
-
1007
- }
1008
-
1009
- }
1010
-
1011
- }
1012
-
1013
- }
1014
-
1015
- } else if ( texture.isDataArrayTexture ) {
1016
-
1017
- if ( useTexStorage ) {
1018
-
1019
- if ( allocateMemory ) {
1020
-
1021
- state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1022
-
1023
- }
1024
-
1025
- state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1026
-
1027
- } else {
1028
-
1029
- state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1030
-
1031
- }
1032
-
1033
- } else if ( texture.isData3DTexture ) {
1034
-
1035
- if ( useTexStorage ) {
1036
-
1037
- if ( allocateMemory ) {
1038
-
1039
- state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1040
-
1041
- }
1042
-
1043
- state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1044
-
1045
- } else {
1046
-
1047
- state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1048
-
1049
- }
1050
-
1051
- } else if ( texture.isFramebufferTexture ) {
1052
-
1053
- if ( allocateMemory ) {
1054
-
1055
- if ( useTexStorage ) {
1056
-
1057
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1058
-
1059
- } else {
1060
-
1061
- let width = image.width, height = image.height;
1062
-
1063
- for ( let i = 0; i < levels; i ++ ) {
1064
-
1065
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1066
-
1067
- width >>= 1;
1068
- height >>= 1;
1069
-
1070
- }
1071
-
1072
- }
1073
-
1074
- }
1075
-
1076
- } else {
1077
-
1078
- // regular Texture (image, video, canvas)
1079
-
1080
- // use manually created mipmaps if available
1081
- // if there are no manual mipmaps
1082
- // set 0 level mipmap and then use GL to generate other mipmap levels
1083
-
1084
- if ( mipmaps.length > 0 && supportsMips ) {
1085
-
1086
- if ( useTexStorage && allocateMemory ) {
1087
-
1088
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
1089
-
1090
- }
1091
-
1092
- for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1093
-
1094
- mipmap = mipmaps[ i ];
1095
-
1096
- if ( useTexStorage ) {
1097
-
1098
- state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1099
-
1100
- } else {
1101
-
1102
- state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1103
-
1104
- }
1105
-
1106
- }
1107
-
1108
- texture.generateMipmaps = false;
1109
-
1110
- } else {
1111
-
1112
- if ( useTexStorage ) {
1113
-
1114
- if ( allocateMemory ) {
1115
-
1116
- state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1117
-
1118
- }
1119
-
1120
- state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1121
-
1122
- } else {
1123
-
1124
- state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1125
-
1126
- }
1127
-
1128
- }
1129
-
1130
- }
1131
-
1132
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1133
-
1134
- generateMipmap( textureType );
1135
-
1136
- }
1137
-
1138
- sourceProperties.__version = source.version;
1139
-
1140
- if ( texture.onUpdate ) texture.onUpdate( texture );
1141
-
1142
- }
1143
-
1144
- textureProperties.__version = texture.version;
1145
-
1146
- }
1147
-
1148
- function uploadCubeTexture( textureProperties, texture, slot ) {
1149
-
1150
- if ( texture.image.length !== 6 ) return;
1151
-
1152
- const forceUpload = initTexture( textureProperties, texture );
1153
- const source = texture.source;
1154
-
1155
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1156
-
1157
- const sourceProperties = properties.get( source );
1158
-
1159
- if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1160
-
1161
- state.activeTexture( _gl.TEXTURE0 + slot );
1162
-
1163
- const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1164
- const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1165
- const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1166
-
1167
- _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1168
- _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1169
- _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1170
- _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1171
-
1172
- const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1173
- const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1174
-
1175
- const cubeImage = [];
1176
-
1177
- for ( let i = 0; i < 6; i ++ ) {
1178
-
1179
- if ( ! isCompressed && ! isDataTexture ) {
1180
-
1181
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1182
-
1183
- } else {
1184
-
1185
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1186
-
1187
- }
1188
-
1189
- cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1190
-
1191
- }
1192
-
1193
- const image = cubeImage[ 0 ],
1194
- supportsMips = isPowerOfTwo( image ) || isWebGL2,
1195
- glFormat = utils.convert( texture.format, texture.colorSpace ),
1196
- glType = utils.convert( texture.type ),
1197
- glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1198
-
1199
- const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1200
- const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1201
- let levels = getMipLevels( texture, image, supportsMips );
1202
-
1203
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1204
-
1205
- let mipmaps;
1206
-
1207
- if ( isCompressed ) {
1208
-
1209
- if ( useTexStorage && allocateMemory ) {
1210
-
1211
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1212
-
1213
- }
1214
-
1215
- for ( let i = 0; i < 6; i ++ ) {
1216
-
1217
- mipmaps = cubeImage[ i ].mipmaps;
1218
-
1219
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1220
-
1221
- const mipmap = mipmaps[ j ];
1222
-
1223
- if ( texture.format !== RGBAFormat ) {
1224
-
1225
- if ( glFormat !== null ) {
1226
-
1227
- if ( useTexStorage ) {
1228
-
1229
- state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1230
-
1231
- } else {
1232
-
1233
- state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1234
-
1235
- }
1236
-
1237
- } else {
1238
-
1239
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1240
-
1241
- }
1242
-
1243
- } else {
1244
-
1245
- if ( useTexStorage ) {
1246
-
1247
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1248
-
1249
- } else {
1250
-
1251
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1252
-
1253
- }
1254
-
1255
- }
1256
-
1257
- }
1258
-
1259
- }
1260
-
1261
- } else {
1262
-
1263
- mipmaps = texture.mipmaps;
1264
-
1265
- if ( useTexStorage && allocateMemory ) {
1266
-
1267
- // TODO: Uniformly handle mipmap definitions
1268
- // Normal textures and compressed cube textures define base level + mips with their mipmap array
1269
- // Uncompressed cube textures use their mipmap array only for mips (no base level)
1270
-
1271
- if ( mipmaps.length > 0 ) levels ++;
1272
-
1273
- state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, cubeImage[ 0 ].width, cubeImage[ 0 ].height );
1274
-
1275
- }
1276
-
1277
- for ( let i = 0; i < 6; i ++ ) {
1278
-
1279
- if ( isDataTexture ) {
1280
-
1281
- if ( useTexStorage ) {
1282
-
1283
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1284
-
1285
- } else {
1286
-
1287
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1288
-
1289
- }
1290
-
1291
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1292
-
1293
- const mipmap = mipmaps[ j ];
1294
- const mipmapImage = mipmap.image[ i ].image;
1295
-
1296
- if ( useTexStorage ) {
1297
-
1298
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1299
-
1300
- } else {
1301
-
1302
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1303
-
1304
- }
1305
-
1306
- }
1307
-
1308
- } else {
1309
-
1310
- if ( useTexStorage ) {
1311
-
1312
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1313
-
1314
- } else {
1315
-
1316
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1317
-
1318
- }
1319
-
1320
- for ( let j = 0; j < mipmaps.length; j ++ ) {
1321
-
1322
- const mipmap = mipmaps[ j ];
1323
-
1324
- if ( useTexStorage ) {
1325
-
1326
- state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1327
-
1328
- } else {
1329
-
1330
- state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1331
-
1332
- }
1333
-
1334
- }
1335
-
1336
- }
1337
-
1338
- }
1339
-
1340
- }
1341
-
1342
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1343
-
1344
- // We assume images for cube map have the same size.
1345
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1346
-
1347
- }
1348
-
1349
- sourceProperties.__version = source.version;
1350
-
1351
- if ( texture.onUpdate ) texture.onUpdate( texture );
1352
-
1353
- }
1354
-
1355
- textureProperties.__version = texture.version;
1356
-
1357
- }
1358
-
1359
- // Render targets
1360
-
1361
- // Setup storage for target texture and bind it to correct framebuffer
1362
- function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1363
-
1364
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1365
- const glType = utils.convert( texture.type );
1366
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1367
- const renderTargetProperties = properties.get( renderTarget );
1368
-
1369
- if ( ! renderTargetProperties.__hasExternalTextures ) {
1370
-
1371
- const width = Math.max( 1, renderTarget.width >> level );
1372
- const height = Math.max( 1, renderTarget.height >> level );
1373
-
1374
- if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1375
-
1376
- state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1377
-
1378
- } else {
1379
-
1380
- state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1381
-
1382
- }
1383
-
1384
- }
1385
-
1386
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1387
-
1388
- if ( useMultisampledRTT( renderTarget ) ) {
1389
-
1390
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1391
-
1392
- } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1393
-
1394
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1395
-
1396
- }
1397
-
1398
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1399
-
1400
- }
1401
-
1402
-
1403
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1404
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1405
-
1406
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1407
-
1408
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1409
-
1410
- let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1411
-
1412
- if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1413
-
1414
- const depthTexture = renderTarget.depthTexture;
1415
-
1416
- if ( depthTexture && depthTexture.isDepthTexture ) {
1417
-
1418
- if ( depthTexture.type === FloatType ) {
1419
-
1420
- glInternalFormat = _gl.DEPTH_COMPONENT32F;
1421
-
1422
- } else if ( depthTexture.type === UnsignedIntType ) {
1423
-
1424
- glInternalFormat = _gl.DEPTH_COMPONENT24;
1425
-
1426
- }
1427
-
1428
- }
1429
-
1430
- const samples = getRenderTargetSamples( renderTarget );
1431
-
1432
- if ( useMultisampledRTT( renderTarget ) ) {
1433
-
1434
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1435
-
1436
- } else {
1437
-
1438
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1439
-
1440
- }
1441
-
1442
- } else {
1443
-
1444
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1445
-
1446
- }
1447
-
1448
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1449
-
1450
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1451
-
1452
- const samples = getRenderTargetSamples( renderTarget );
1453
-
1454
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1455
-
1456
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1457
-
1458
- } else if ( useMultisampledRTT( renderTarget ) ) {
1459
-
1460
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1461
-
1462
- } else {
1463
-
1464
- _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1465
-
1466
- }
1467
-
1468
-
1469
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1470
-
1471
- } else {
1472
-
1473
- const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1474
-
1475
- for ( let i = 0; i < textures.length; i ++ ) {
1476
-
1477
- const texture = textures[ i ];
1478
-
1479
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1480
- const glType = utils.convert( texture.type );
1481
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1482
- const samples = getRenderTargetSamples( renderTarget );
1483
-
1484
- if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1485
-
1486
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1487
-
1488
- } else if ( useMultisampledRTT( renderTarget ) ) {
1489
-
1490
- multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1491
-
1492
- } else {
1493
-
1494
- _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1495
-
1496
- }
1497
-
1498
- }
1499
-
1500
- }
1501
-
1502
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1503
-
1504
- }
1505
-
1506
- // Setup resources for a Depth Texture for a FBO (needs an extension)
1507
- function setupDepthTexture( framebuffer, renderTarget ) {
1508
-
1509
- const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1510
- if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1511
-
1512
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1513
-
1514
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1515
-
1516
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1517
-
1518
- }
1519
-
1520
- // upload an empty depth texture with framebuffer size
1521
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1522
- renderTarget.depthTexture.image.width !== renderTarget.width ||
1523
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
1524
-
1525
- renderTarget.depthTexture.image.width = renderTarget.width;
1526
- renderTarget.depthTexture.image.height = renderTarget.height;
1527
- renderTarget.depthTexture.needsUpdate = true;
1528
-
1529
- }
1530
-
1531
- setTexture2D( renderTarget.depthTexture, 0 );
1532
-
1533
- const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1534
- const samples = getRenderTargetSamples( renderTarget );
1535
-
1536
- if ( renderTarget.depthTexture.format === DepthFormat ) {
1537
-
1538
- if ( useMultisampledRTT( renderTarget ) ) {
1539
-
1540
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1541
-
1542
- } else {
1543
-
1544
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1545
-
1546
- }
1547
-
1548
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1549
-
1550
- if ( useMultisampledRTT( renderTarget ) ) {
1551
-
1552
- multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1553
-
1554
- } else {
1555
-
1556
- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1557
-
1558
- }
1559
-
1560
- } else {
1561
-
1562
- throw new Error( 'Unknown depthTexture format' );
1563
-
1564
- }
1565
-
1566
- }
1567
-
1568
- // Setup GL resources for a non-texture depth buffer
1569
- function setupDepthRenderbuffer( renderTarget ) {
1570
-
1571
- const renderTargetProperties = properties.get( renderTarget );
1572
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1573
-
1574
- if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1575
-
1576
- if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1577
-
1578
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1579
-
1580
- } else {
1581
-
1582
- if ( isCube ) {
1583
-
1584
- renderTargetProperties.__webglDepthbuffer = [];
1585
-
1586
- for ( let i = 0; i < 6; i ++ ) {
1587
-
1588
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1589
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1590
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1591
-
1592
- }
1593
-
1594
- } else {
1595
-
1596
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1597
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1598
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1599
-
1600
- }
1601
-
1602
- }
1603
-
1604
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1605
-
1606
- }
1607
-
1608
- // rebind framebuffer with external textures
1609
- function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1610
-
1611
- const renderTargetProperties = properties.get( renderTarget );
1612
-
1613
- if ( colorTexture !== undefined ) {
1614
-
1615
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1616
-
1617
- }
1618
-
1619
- if ( depthTexture !== undefined ) {
1620
-
1621
- setupDepthRenderbuffer( renderTarget );
1622
-
1623
- }
1624
-
1625
- }
1626
-
1627
- // Set up GL resources for the render target
1628
- function setupRenderTarget( renderTarget ) {
1629
-
1630
- const texture = renderTarget.texture;
1631
-
1632
- const renderTargetProperties = properties.get( renderTarget );
1633
- const textureProperties = properties.get( texture );
1634
-
1635
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1636
-
1637
- if ( renderTarget.isWebGLMultipleRenderTargets !== true ) {
1638
-
1639
- if ( textureProperties.__webglTexture === undefined ) {
1640
-
1641
- textureProperties.__webglTexture = _gl.createTexture();
1642
-
1643
- }
1644
-
1645
- textureProperties.__version = texture.version;
1646
- info.memory.textures ++;
1647
-
1648
- }
1649
-
1650
- const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1651
- const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1652
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1653
-
1654
- // Setup framebuffer
1655
-
1656
- if ( isCube ) {
1657
-
1658
- renderTargetProperties.__webglFramebuffer = [];
1659
-
1660
- for ( let i = 0; i < 6; i ++ ) {
1661
-
1662
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1663
-
1664
- renderTargetProperties.__webglFramebuffer[ i ] = [];
1665
-
1666
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1667
-
1668
- renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1669
-
1670
- }
1671
-
1672
- } else {
1673
-
1674
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1675
-
1676
- }
1677
-
1678
- }
1679
-
1680
- } else {
1681
-
1682
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1683
-
1684
- renderTargetProperties.__webglFramebuffer = [];
1685
-
1686
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1687
-
1688
- renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1689
-
1690
- }
1691
-
1692
- } else {
1693
-
1694
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1695
-
1696
- }
1697
-
1698
- if ( isMultipleRenderTargets ) {
1699
-
1700
- if ( capabilities.drawBuffers ) {
1701
-
1702
- const textures = renderTarget.texture;
1703
-
1704
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1705
-
1706
- const attachmentProperties = properties.get( textures[ i ] );
1707
-
1708
- if ( attachmentProperties.__webglTexture === undefined ) {
1709
-
1710
- attachmentProperties.__webglTexture = _gl.createTexture();
1711
-
1712
- info.memory.textures ++;
1713
-
1714
- }
1715
-
1716
- }
1717
-
1718
- } else {
1719
-
1720
- console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1721
-
1722
- }
1723
-
1724
- }
1725
-
1726
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1727
-
1728
- const textures = isMultipleRenderTargets ? texture : [ texture ];
1729
-
1730
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1731
- renderTargetProperties.__webglColorRenderbuffer = [];
1732
-
1733
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1734
-
1735
- for ( let i = 0; i < textures.length; i ++ ) {
1736
-
1737
- const texture = textures[ i ];
1738
- renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1739
-
1740
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1741
-
1742
- const glFormat = utils.convert( texture.format, texture.colorSpace );
1743
- const glType = utils.convert( texture.type );
1744
- const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1745
- const samples = getRenderTargetSamples( renderTarget );
1746
- _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1747
-
1748
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1749
-
1750
- }
1751
-
1752
- _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1753
-
1754
- if ( renderTarget.depthBuffer ) {
1755
-
1756
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1757
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1758
-
1759
- }
1760
-
1761
- state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1762
-
1763
- }
1764
-
1765
- }
1766
-
1767
- // Setup color buffer
1768
-
1769
- if ( isCube ) {
1770
-
1771
- state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1772
- setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1773
-
1774
- for ( let i = 0; i < 6; i ++ ) {
1775
-
1776
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1777
-
1778
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1779
-
1780
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1781
-
1782
- }
1783
-
1784
- } else {
1785
-
1786
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1787
-
1788
- }
1789
-
1790
- }
1791
-
1792
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1793
-
1794
- generateMipmap( _gl.TEXTURE_CUBE_MAP );
1795
-
1796
- }
1797
-
1798
- state.unbindTexture();
1799
-
1800
- } else if ( isMultipleRenderTargets ) {
1801
-
1802
- const textures = renderTarget.texture;
1803
-
1804
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1805
-
1806
- const attachment = textures[ i ];
1807
- const attachmentProperties = properties.get( attachment );
1808
-
1809
- state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1810
- setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1811
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1812
-
1813
- if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1814
-
1815
- generateMipmap( _gl.TEXTURE_2D );
1816
-
1817
- }
1818
-
1819
- }
1820
-
1821
- state.unbindTexture();
1822
-
1823
- } else {
1824
-
1825
- let glTextureType = _gl.TEXTURE_2D;
1826
-
1827
- if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1828
-
1829
- if ( isWebGL2 ) {
1830
-
1831
- glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1832
-
1833
- } else {
1834
-
1835
- console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1836
-
1837
- }
1838
-
1839
- }
1840
-
1841
- state.bindTexture( glTextureType, textureProperties.__webglTexture );
1842
- setTextureParameters( glTextureType, texture, supportsMips );
1843
-
1844
- if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1845
-
1846
- for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1847
-
1848
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1849
-
1850
- }
1851
-
1852
- } else {
1853
-
1854
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1855
-
1856
- }
1857
-
1858
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1859
-
1860
- generateMipmap( glTextureType );
1861
-
1862
- }
1863
-
1864
- state.unbindTexture();
1865
-
1866
- }
1867
-
1868
- // Setup depth and stencil buffers
1869
-
1870
- if ( renderTarget.depthBuffer ) {
1871
-
1872
- setupDepthRenderbuffer( renderTarget );
1873
-
1874
- }
1875
-
1876
- }
1877
-
1878
- function updateRenderTargetMipmap( renderTarget ) {
1879
-
1880
- const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1881
-
1882
- const textures = renderTarget.isWebGLMultipleRenderTargets === true ? renderTarget.texture : [ renderTarget.texture ];
1883
-
1884
- for ( let i = 0, il = textures.length; i < il; i ++ ) {
1885
-
1886
- const texture = textures[ i ];
1887
-
1888
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1889
-
1890
- const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1891
- const webglTexture = properties.get( texture ).__webglTexture;
1892
-
1893
- state.bindTexture( target, webglTexture );
1894
- generateMipmap( target );
1895
- state.unbindTexture();
1896
-
1897
- }
1898
-
1899
- }
1900
-
1901
- }
1902
-
1903
- function updateMultisampleRenderTarget( renderTarget ) {
1904
-
1905
- if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1906
-
1907
- const textures = renderTarget.isWebGLMultipleRenderTargets ? renderTarget.texture : [ renderTarget.texture ];
1908
- const width = renderTarget.width;
1909
- const height = renderTarget.height;
1910
- let mask = _gl.COLOR_BUFFER_BIT;
1911
- const invalidationArray = [];
1912
- const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1913
- const renderTargetProperties = properties.get( renderTarget );
1914
- const isMultipleRenderTargets = ( renderTarget.isWebGLMultipleRenderTargets === true );
1915
-
1916
- // If MRT we need to remove FBO attachments
1917
- if ( isMultipleRenderTargets ) {
1918
-
1919
- for ( let i = 0; i < textures.length; i ++ ) {
1920
-
1921
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1922
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1923
-
1924
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1925
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1926
-
1927
- }
1928
-
1929
- }
1930
-
1931
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1932
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1933
-
1934
- for ( let i = 0; i < textures.length; i ++ ) {
1935
-
1936
- invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
1937
-
1938
- if ( renderTarget.depthBuffer ) {
1939
-
1940
- invalidationArray.push( depthStyle );
1941
-
1942
- }
1943
-
1944
- const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
1945
-
1946
- if ( ignoreDepthValues === false ) {
1947
-
1948
- if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
1949
- if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
1950
-
1951
- }
1952
-
1953
- if ( isMultipleRenderTargets ) {
1954
-
1955
- _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1956
-
1957
- }
1958
-
1959
- if ( ignoreDepthValues === true ) {
1960
-
1961
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
1962
- _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
1963
-
1964
- }
1965
-
1966
- if ( isMultipleRenderTargets ) {
1967
-
1968
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1969
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
1970
-
1971
- }
1972
-
1973
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
1974
-
1975
- if ( supportsInvalidateFramebuffer ) {
1976
-
1977
- _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
1978
-
1979
- }
1980
-
1981
-
1982
- }
1983
-
1984
- state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
1985
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
1986
-
1987
- // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
1988
- if ( isMultipleRenderTargets ) {
1989
-
1990
- for ( let i = 0; i < textures.length; i ++ ) {
1991
-
1992
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1993
- _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1994
-
1995
- const webglTexture = properties.get( textures[ i ] ).__webglTexture;
1996
-
1997
- state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1998
- _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
1999
-
2000
- }
2001
-
2002
- }
2003
-
2004
- state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2005
-
2006
- }
2007
-
2008
- }
2009
-
2010
- function getRenderTargetSamples( renderTarget ) {
2011
-
2012
- return Math.min( capabilities.maxSamples, renderTarget.samples );
2013
-
2014
- }
2015
-
2016
- function useMultisampledRTT( renderTarget ) {
2017
-
2018
- const renderTargetProperties = properties.get( renderTarget );
2019
-
2020
- return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2021
-
2022
- }
2023
-
2024
- function updateVideoTexture( texture ) {
2025
-
2026
- const frame = info.render.frame;
2027
-
2028
- // Check the last frame we updated the VideoTexture
2029
-
2030
- if ( _videoTextures.get( texture ) !== frame ) {
2031
-
2032
- _videoTextures.set( texture, frame );
2033
- texture.update();
2034
-
2035
- }
2036
-
2037
- }
2038
-
2039
- function verifyColorSpace( texture, image ) {
2040
-
2041
- const colorSpace = texture.colorSpace;
2042
- const format = texture.format;
2043
- const type = texture.type;
2044
-
2045
- if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2046
-
2047
- if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2048
-
2049
- // sRGB
2050
-
2051
- if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2052
-
2053
- if ( isWebGL2 === false ) {
2054
-
2055
- // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2056
-
2057
- if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2058
-
2059
- texture.format = _SRGBAFormat;
2060
-
2061
- // it's not possible to generate mips in WebGL 1 with this extension
2062
-
2063
- texture.minFilter = LinearFilter;
2064
- texture.generateMipmaps = false;
2065
-
2066
- } else {
2067
-
2068
- // slow fallback (CPU decode)
2069
-
2070
- image = ImageUtils.sRGBToLinear( image );
2071
-
2072
- }
2073
-
2074
- } else {
2075
-
2076
- // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2077
-
2078
- if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2079
-
2080
- console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2081
-
2082
- }
2083
-
2084
- }
2085
-
2086
- } else {
2087
-
2088
- console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2089
-
2090
- }
2091
-
2092
- }
2093
-
2094
- return image;
2095
-
2096
- }
2097
-
2098
- //
2099
-
2100
- this.allocateTextureUnit = allocateTextureUnit;
2101
- this.resetTextureUnits = resetTextureUnits;
2102
-
2103
- this.setTexture2D = setTexture2D;
2104
- this.setTexture2DArray = setTexture2DArray;
2105
- this.setTexture3D = setTexture3D;
2106
- this.setTextureCube = setTextureCube;
2107
- this.rebindTextures = rebindTextures;
2108
- this.setupRenderTarget = setupRenderTarget;
2109
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2110
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2111
- this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2112
- this.setupFrameBufferTexture = setupFrameBufferTexture;
2113
- this.useMultisampledRTT = useMultisampledRTT;
2114
-
2115
- }
2116
-
2117
- export { WebGLTextures };
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
2
+ import * as MathUtils from '../../math/MathUtils.js';
3
+ import { ImageUtils } from '../../extras/ImageUtils.js';
4
+ import { createElementNS } from '../../utils.js';
5
+ import { ColorManagement } from '../../math/ColorManagement.js';
6
+ import { Vector2 } from '../../math/Vector2.js';
7
+
8
+ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
9
+
10
+ const isWebGL2 = capabilities.isWebGL2;
11
+ const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
12
+ const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
13
+
14
+ const _imageDimensions = new Vector2();
15
+ const _videoTextures = new WeakMap();
16
+ let _canvas;
17
+
18
+ const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
19
+
20
+ // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
21
+ // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
22
+ // Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
23
+
24
+ let useOffscreenCanvas = false;
25
+
26
+ try {
27
+
28
+ useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
29
+ // eslint-disable-next-line compat/compat
30
+ && ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
31
+
32
+ } catch ( err ) {
33
+
34
+ // Ignore any errors
35
+
36
+ }
37
+
38
+ function createCanvas( width, height ) {
39
+
40
+ // Use OffscreenCanvas when available. Specially needed in web workers
41
+
42
+ return useOffscreenCanvas ?
43
+ // eslint-disable-next-line compat/compat
44
+ new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
45
+
46
+ }
47
+
48
+ function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
49
+
50
+ let scale = 1;
51
+
52
+ const dimensions = getDimensions( image );
53
+
54
+ // handle case if texture exceeds max size
55
+
56
+ if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
57
+
58
+ scale = maxSize / Math.max( dimensions.width, dimensions.height );
59
+
60
+ }
61
+
62
+ // only perform resize if necessary
63
+
64
+ if ( scale < 1 || needsPowerOfTwo === true ) {
65
+
66
+ // only perform resize for certain image types
67
+
68
+ if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
69
+ ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
70
+ ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
71
+ ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
72
+
73
+ const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
74
+
75
+ const width = floor( scale * dimensions.width );
76
+ const height = floor( scale * dimensions.height );
77
+
78
+ if ( _canvas === undefined ) _canvas = createCanvas( width, height );
79
+
80
+ // cube textures can't reuse the same canvas
81
+
82
+ const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
83
+
84
+ canvas.width = width;
85
+ canvas.height = height;
86
+
87
+ const context = canvas.getContext( '2d' );
88
+ context.drawImage( image, 0, 0, width, height );
89
+
90
+ console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
91
+
92
+ return canvas;
93
+
94
+ } else {
95
+
96
+ if ( 'data' in image ) {
97
+
98
+ console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
99
+
100
+ }
101
+
102
+ return image;
103
+
104
+ }
105
+
106
+ }
107
+
108
+ return image;
109
+
110
+ }
111
+
112
+ function isPowerOfTwo( image ) {
113
+
114
+ const dimensions = getDimensions( image );
115
+
116
+ return MathUtils.isPowerOfTwo( dimensions.width ) && MathUtils.isPowerOfTwo( dimensions.height );
117
+
118
+ }
119
+
120
+ function textureNeedsPowerOfTwo( texture ) {
121
+
122
+ if ( isWebGL2 ) return false;
123
+
124
+ return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
125
+ ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
126
+
127
+ }
128
+
129
+ function textureNeedsGenerateMipmaps( texture, supportsMips ) {
130
+
131
+ return texture.generateMipmaps && supportsMips &&
132
+ texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
133
+
134
+ }
135
+
136
+ function generateMipmap( target ) {
137
+
138
+ _gl.generateMipmap( target );
139
+
140
+ }
141
+
142
+ function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
143
+
144
+ if ( isWebGL2 === false ) return glFormat;
145
+
146
+ if ( internalFormatName !== null ) {
147
+
148
+ if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
149
+
150
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
151
+
152
+ }
153
+
154
+ let internalFormat = glFormat;
155
+
156
+ if ( glFormat === _gl.RED ) {
157
+
158
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
159
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
160
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
161
+
162
+ }
163
+
164
+ if ( glFormat === _gl.RED_INTEGER ) {
165
+
166
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
167
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
168
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
169
+ if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
170
+ if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
171
+ if ( glType === _gl.INT ) internalFormat = _gl.R32I;
172
+
173
+ }
174
+
175
+ if ( glFormat === _gl.RG ) {
176
+
177
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
178
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
179
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
180
+
181
+ }
182
+
183
+ if ( glFormat === _gl.RG_INTEGER ) {
184
+
185
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
186
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
187
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
188
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
189
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
190
+ if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
191
+
192
+ }
193
+
194
+ if ( glFormat === _gl.RGBA ) {
195
+
196
+ const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
197
+
198
+ if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
199
+ if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
200
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
201
+ if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
202
+ if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
203
+
204
+ }
205
+
206
+ if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
207
+ internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
208
+ internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
209
+
210
+ extensions.get( 'EXT_color_buffer_float' );
211
+
212
+ }
213
+
214
+ return internalFormat;
215
+
216
+ }
217
+
218
+ function getMipLevels( texture, image, supportsMips ) {
219
+
220
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
221
+
222
+ return Math.log2( Math.max( image.width, image.height ) ) + 1;
223
+
224
+ } else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
225
+
226
+ // user-defined mipmaps
227
+
228
+ return texture.mipmaps.length;
229
+
230
+ } else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
231
+
232
+ return image.mipmaps.length;
233
+
234
+ } else {
235
+
236
+ // texture without mipmaps (only base level)
237
+
238
+ return 1;
239
+
240
+ }
241
+
242
+ }
243
+
244
+ // Fallback filters for non-power-of-2 textures
245
+
246
+ function filterFallback( f ) {
247
+
248
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
249
+
250
+ return _gl.NEAREST;
251
+
252
+ }
253
+
254
+ return _gl.LINEAR;
255
+
256
+ }
257
+
258
+ //
259
+
260
+ function onTextureDispose( event ) {
261
+
262
+ const texture = event.target;
263
+
264
+ texture.removeEventListener( 'dispose', onTextureDispose );
265
+
266
+ deallocateTexture( texture );
267
+
268
+ if ( texture.isVideoTexture ) {
269
+
270
+ _videoTextures.delete( texture );
271
+
272
+ }
273
+
274
+ }
275
+
276
+ function onRenderTargetDispose( event ) {
277
+
278
+ const renderTarget = event.target;
279
+
280
+ renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
281
+
282
+ deallocateRenderTarget( renderTarget );
283
+
284
+ }
285
+
286
+ //
287
+
288
+ function deallocateTexture( texture ) {
289
+
290
+ const textureProperties = properties.get( texture );
291
+
292
+ if ( textureProperties.__webglInit === undefined ) return;
293
+
294
+ // check if it's necessary to remove the WebGLTexture object
295
+
296
+ const source = texture.source;
297
+ const webglTextures = _sources.get( source );
298
+
299
+ if ( webglTextures ) {
300
+
301
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
302
+ webglTexture.usedTimes --;
303
+
304
+ // the WebGLTexture object is not used anymore, remove it
305
+
306
+ if ( webglTexture.usedTimes === 0 ) {
307
+
308
+ deleteTexture( texture );
309
+
310
+ }
311
+
312
+ // remove the weak map entry if no WebGLTexture uses the source anymore
313
+
314
+ if ( Object.keys( webglTextures ).length === 0 ) {
315
+
316
+ _sources.delete( source );
317
+
318
+ }
319
+
320
+ }
321
+
322
+ properties.remove( texture );
323
+
324
+ }
325
+
326
+ function deleteTexture( texture ) {
327
+
328
+ const textureProperties = properties.get( texture );
329
+ _gl.deleteTexture( textureProperties.__webglTexture );
330
+
331
+ const source = texture.source;
332
+ const webglTextures = _sources.get( source );
333
+ delete webglTextures[ textureProperties.__cacheKey ];
334
+
335
+ info.memory.textures --;
336
+
337
+ }
338
+
339
+ function deallocateRenderTarget( renderTarget ) {
340
+
341
+ const renderTargetProperties = properties.get( renderTarget );
342
+
343
+ if ( renderTarget.depthTexture ) {
344
+
345
+ renderTarget.depthTexture.dispose();
346
+
347
+ }
348
+
349
+ if ( renderTarget.isWebGLCubeRenderTarget ) {
350
+
351
+ for ( let i = 0; i < 6; i ++ ) {
352
+
353
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
354
+
355
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
356
+
357
+ } else {
358
+
359
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
360
+
361
+ }
362
+
363
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
364
+
365
+ }
366
+
367
+ } else {
368
+
369
+ if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
370
+
371
+ for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
372
+
373
+ } else {
374
+
375
+ _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
376
+
377
+ }
378
+
379
+ if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
380
+ if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
381
+
382
+ if ( renderTargetProperties.__webglColorRenderbuffer ) {
383
+
384
+ for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
385
+
386
+ if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
387
+
388
+ }
389
+
390
+ }
391
+
392
+ if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
393
+
394
+ }
395
+
396
+ const textures = renderTarget.textures;
397
+
398
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
399
+
400
+ const attachmentProperties = properties.get( textures[ i ] );
401
+
402
+ if ( attachmentProperties.__webglTexture ) {
403
+
404
+ _gl.deleteTexture( attachmentProperties.__webglTexture );
405
+
406
+ info.memory.textures --;
407
+
408
+ }
409
+
410
+ properties.remove( textures[ i ] );
411
+
412
+ }
413
+
414
+ properties.remove( renderTarget );
415
+
416
+ }
417
+
418
+ //
419
+
420
+ let textureUnits = 0;
421
+
422
+ function resetTextureUnits() {
423
+
424
+ textureUnits = 0;
425
+
426
+ }
427
+
428
+ function allocateTextureUnit() {
429
+
430
+ const textureUnit = textureUnits;
431
+
432
+ if ( textureUnit >= capabilities.maxTextures ) {
433
+
434
+ console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
435
+
436
+ }
437
+
438
+ textureUnits += 1;
439
+
440
+ return textureUnit;
441
+
442
+ }
443
+
444
+ function getTextureCacheKey( texture ) {
445
+
446
+ const array = [];
447
+
448
+ array.push( texture.wrapS );
449
+ array.push( texture.wrapT );
450
+ array.push( texture.wrapR || 0 );
451
+ array.push( texture.magFilter );
452
+ array.push( texture.minFilter );
453
+ array.push( texture.anisotropy );
454
+ array.push( texture.internalFormat );
455
+ array.push( texture.format );
456
+ array.push( texture.type );
457
+ array.push( texture.generateMipmaps );
458
+ array.push( texture.premultiplyAlpha );
459
+ array.push( texture.flipY );
460
+ array.push( texture.unpackAlignment );
461
+ array.push( texture.colorSpace );
462
+
463
+ return array.join();
464
+
465
+ }
466
+
467
+ //
468
+
469
+ function setTexture2D( texture, slot ) {
470
+
471
+ const textureProperties = properties.get( texture );
472
+
473
+ if ( texture.isVideoTexture ) updateVideoTexture( texture );
474
+
475
+ if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
476
+
477
+ const image = texture.image;
478
+
479
+ if ( image === null ) {
480
+
481
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
482
+
483
+ } else if ( image.complete === false ) {
484
+
485
+ console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
486
+
487
+ } else {
488
+
489
+ uploadTexture( textureProperties, texture, slot );
490
+ return;
491
+
492
+ }
493
+
494
+ }
495
+
496
+ state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
497
+
498
+ }
499
+
500
+ function setTexture2DArray( texture, slot ) {
501
+
502
+ const textureProperties = properties.get( texture );
503
+
504
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
505
+
506
+ uploadTexture( textureProperties, texture, slot );
507
+ return;
508
+
509
+ }
510
+
511
+ state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
512
+
513
+ }
514
+
515
+ function setTexture3D( texture, slot ) {
516
+
517
+ const textureProperties = properties.get( texture );
518
+
519
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
520
+
521
+ uploadTexture( textureProperties, texture, slot );
522
+ return;
523
+
524
+ }
525
+
526
+ state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
527
+
528
+ }
529
+
530
+ function setTextureCube( texture, slot ) {
531
+
532
+ const textureProperties = properties.get( texture );
533
+
534
+ if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
535
+
536
+ uploadCubeTexture( textureProperties, texture, slot );
537
+ return;
538
+
539
+ }
540
+
541
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
542
+
543
+ }
544
+
545
+ const wrappingToGL = {
546
+ [ RepeatWrapping ]: _gl.REPEAT,
547
+ [ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
548
+ [ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
549
+ };
550
+
551
+ const filterToGL = {
552
+ [ NearestFilter ]: _gl.NEAREST,
553
+ [ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
554
+ [ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
555
+
556
+ [ LinearFilter ]: _gl.LINEAR,
557
+ [ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
558
+ [ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
559
+ };
560
+
561
+ const compareToGL = {
562
+ [ NeverCompare ]: _gl.NEVER,
563
+ [ AlwaysCompare ]: _gl.ALWAYS,
564
+ [ LessCompare ]: _gl.LESS,
565
+ [ LessEqualCompare ]: _gl.LEQUAL,
566
+ [ EqualCompare ]: _gl.EQUAL,
567
+ [ GreaterEqualCompare ]: _gl.GEQUAL,
568
+ [ GreaterCompare ]: _gl.GREATER,
569
+ [ NotEqualCompare ]: _gl.NOTEQUAL
570
+ };
571
+
572
+ function setTextureParameters( textureType, texture, supportsMips ) {
573
+
574
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
575
+ ( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
576
+ texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
577
+
578
+ console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
579
+
580
+ }
581
+
582
+ if ( supportsMips ) {
583
+
584
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
585
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
586
+
587
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
588
+
589
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
590
+
591
+ }
592
+
593
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
594
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
595
+
596
+ } else {
597
+
598
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
599
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
600
+
601
+ if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
602
+
603
+ _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
604
+
605
+ }
606
+
607
+ if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
608
+
609
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
610
+
611
+ }
612
+
613
+ _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
614
+ _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
615
+
616
+ if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
617
+
618
+ console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
619
+
620
+ }
621
+
622
+ }
623
+
624
+ if ( texture.compareFunction ) {
625
+
626
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
627
+ _gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
628
+
629
+ }
630
+
631
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
632
+
633
+ if ( texture.magFilter === NearestFilter ) return;
634
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
635
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
636
+ if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
637
+
638
+ if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
639
+
640
+ const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
641
+ _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
642
+ properties.get( texture ).__currentAnisotropy = texture.anisotropy;
643
+
644
+ }
645
+
646
+ }
647
+
648
+ }
649
+
650
+ function initTexture( textureProperties, texture ) {
651
+
652
+ let forceUpload = false;
653
+
654
+ if ( textureProperties.__webglInit === undefined ) {
655
+
656
+ textureProperties.__webglInit = true;
657
+
658
+ texture.addEventListener( 'dispose', onTextureDispose );
659
+
660
+ }
661
+
662
+ // create Source <-> WebGLTextures mapping if necessary
663
+
664
+ const source = texture.source;
665
+ let webglTextures = _sources.get( source );
666
+
667
+ if ( webglTextures === undefined ) {
668
+
669
+ webglTextures = {};
670
+ _sources.set( source, webglTextures );
671
+
672
+ }
673
+
674
+ // check if there is already a WebGLTexture object for the given texture parameters
675
+
676
+ const textureCacheKey = getTextureCacheKey( texture );
677
+
678
+ if ( textureCacheKey !== textureProperties.__cacheKey ) {
679
+
680
+ // if not, create a new instance of WebGLTexture
681
+
682
+ if ( webglTextures[ textureCacheKey ] === undefined ) {
683
+
684
+ // create new entry
685
+
686
+ webglTextures[ textureCacheKey ] = {
687
+ texture: _gl.createTexture(),
688
+ usedTimes: 0
689
+ };
690
+
691
+ info.memory.textures ++;
692
+
693
+ // when a new instance of WebGLTexture was created, a texture upload is required
694
+ // even if the image contents are identical
695
+
696
+ forceUpload = true;
697
+
698
+ }
699
+
700
+ webglTextures[ textureCacheKey ].usedTimes ++;
701
+
702
+ // every time the texture cache key changes, it's necessary to check if an instance of
703
+ // WebGLTexture can be deleted in order to avoid a memory leak.
704
+
705
+ const webglTexture = webglTextures[ textureProperties.__cacheKey ];
706
+
707
+ if ( webglTexture !== undefined ) {
708
+
709
+ webglTextures[ textureProperties.__cacheKey ].usedTimes --;
710
+
711
+ if ( webglTexture.usedTimes === 0 ) {
712
+
713
+ deleteTexture( texture );
714
+
715
+ }
716
+
717
+ }
718
+
719
+ // store references to cache key and WebGLTexture object
720
+
721
+ textureProperties.__cacheKey = textureCacheKey;
722
+ textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
723
+
724
+ }
725
+
726
+ return forceUpload;
727
+
728
+ }
729
+
730
+ function uploadTexture( textureProperties, texture, slot ) {
731
+
732
+ let textureType = _gl.TEXTURE_2D;
733
+
734
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
735
+ if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
736
+
737
+ const forceUpload = initTexture( textureProperties, texture );
738
+ const source = texture.source;
739
+
740
+ state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
741
+
742
+ const sourceProperties = properties.get( source );
743
+
744
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
745
+
746
+ state.activeTexture( _gl.TEXTURE0 + slot );
747
+
748
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
749
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
750
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
751
+
752
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
753
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
754
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
755
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
756
+
757
+ const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
758
+ let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
759
+ image = verifyColorSpace( texture, image );
760
+
761
+ const supportsMips = isPowerOfTwo( image ) || isWebGL2,
762
+ glFormat = utils.convert( texture.format, texture.colorSpace );
763
+
764
+ let glType = utils.convert( texture.type ),
765
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
766
+
767
+ setTextureParameters( textureType, texture, supportsMips );
768
+
769
+ let mipmap;
770
+ const mipmaps = texture.mipmaps;
771
+
772
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
773
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
774
+ const dataReady = source.dataReady;
775
+ const levels = getMipLevels( texture, image, supportsMips );
776
+
777
+ if ( texture.isDepthTexture ) {
778
+
779
+ // populate depth texture with dummy data
780
+
781
+ glInternalFormat = _gl.DEPTH_COMPONENT;
782
+
783
+ if ( isWebGL2 ) {
784
+
785
+ if ( texture.type === FloatType ) {
786
+
787
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
788
+
789
+ } else if ( texture.type === UnsignedIntType ) {
790
+
791
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
792
+
793
+ } else if ( texture.type === UnsignedInt248Type ) {
794
+
795
+ glInternalFormat = _gl.DEPTH24_STENCIL8;
796
+
797
+ } else {
798
+
799
+ glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
800
+
801
+ }
802
+
803
+ } else {
804
+
805
+ if ( texture.type === FloatType ) {
806
+
807
+ console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
808
+
809
+ }
810
+
811
+ }
812
+
813
+ // validation checks for WebGL 1
814
+
815
+ if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
816
+
817
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
818
+ // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
819
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
820
+ if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
821
+
822
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
823
+
824
+ texture.type = UnsignedIntType;
825
+ glType = utils.convert( texture.type );
826
+
827
+ }
828
+
829
+ }
830
+
831
+ if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
832
+
833
+ // Depth stencil textures need the DEPTH_STENCIL internal format
834
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
835
+ glInternalFormat = _gl.DEPTH_STENCIL;
836
+
837
+ // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
838
+ // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
839
+ // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
840
+ if ( texture.type !== UnsignedInt248Type ) {
841
+
842
+ console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
843
+
844
+ texture.type = UnsignedInt248Type;
845
+ glType = utils.convert( texture.type );
846
+
847
+ }
848
+
849
+ }
850
+
851
+ //
852
+
853
+ if ( allocateMemory ) {
854
+
855
+ if ( useTexStorage ) {
856
+
857
+ state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
858
+
859
+ } else {
860
+
861
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
862
+
863
+ }
864
+
865
+ }
866
+
867
+ } else if ( texture.isDataTexture ) {
868
+
869
+ // use manually created mipmaps if available
870
+ // if there are no manual mipmaps
871
+ // set 0 level mipmap and then use GL to generate other mipmap levels
872
+
873
+ if ( mipmaps.length > 0 && supportsMips ) {
874
+
875
+ if ( useTexStorage && allocateMemory ) {
876
+
877
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
878
+
879
+ }
880
+
881
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
882
+
883
+ mipmap = mipmaps[ i ];
884
+
885
+ if ( useTexStorage ) {
886
+
887
+ if ( dataReady ) {
888
+
889
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
890
+
891
+ }
892
+
893
+ } else {
894
+
895
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
896
+
897
+ }
898
+
899
+ }
900
+
901
+ texture.generateMipmaps = false;
902
+
903
+ } else {
904
+
905
+ if ( useTexStorage ) {
906
+
907
+ if ( allocateMemory ) {
908
+
909
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
910
+
911
+ }
912
+
913
+ if ( dataReady ) {
914
+
915
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
916
+
917
+ }
918
+
919
+ } else {
920
+
921
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
922
+
923
+ }
924
+
925
+ }
926
+
927
+ } else if ( texture.isCompressedTexture ) {
928
+
929
+ if ( texture.isCompressedArrayTexture ) {
930
+
931
+ if ( useTexStorage && allocateMemory ) {
932
+
933
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
934
+
935
+ }
936
+
937
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
938
+
939
+ mipmap = mipmaps[ i ];
940
+
941
+ if ( texture.format !== RGBAFormat ) {
942
+
943
+ if ( glFormat !== null ) {
944
+
945
+ if ( useTexStorage ) {
946
+
947
+ if ( dataReady ) {
948
+
949
+ state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
950
+
951
+ }
952
+
953
+ } else {
954
+
955
+ state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
956
+
957
+ }
958
+
959
+ } else {
960
+
961
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
962
+
963
+ }
964
+
965
+ } else {
966
+
967
+ if ( useTexStorage ) {
968
+
969
+ if ( dataReady ) {
970
+
971
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
972
+
973
+ }
974
+
975
+ } else {
976
+
977
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
978
+
979
+ }
980
+
981
+ }
982
+
983
+ }
984
+
985
+ } else {
986
+
987
+ if ( useTexStorage && allocateMemory ) {
988
+
989
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
990
+
991
+ }
992
+
993
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
994
+
995
+ mipmap = mipmaps[ i ];
996
+
997
+ if ( texture.format !== RGBAFormat ) {
998
+
999
+ if ( glFormat !== null ) {
1000
+
1001
+ if ( useTexStorage ) {
1002
+
1003
+ if ( dataReady ) {
1004
+
1005
+ state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1006
+
1007
+ }
1008
+
1009
+ } else {
1010
+
1011
+ state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1012
+
1013
+ }
1014
+
1015
+ } else {
1016
+
1017
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
1018
+
1019
+ }
1020
+
1021
+ } else {
1022
+
1023
+ if ( useTexStorage ) {
1024
+
1025
+ if ( dataReady ) {
1026
+
1027
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1028
+
1029
+ }
1030
+
1031
+ } else {
1032
+
1033
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1034
+
1035
+ }
1036
+
1037
+ }
1038
+
1039
+ }
1040
+
1041
+ }
1042
+
1043
+ } else if ( texture.isDataArrayTexture ) {
1044
+
1045
+ if ( useTexStorage ) {
1046
+
1047
+ if ( allocateMemory ) {
1048
+
1049
+ state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
1050
+
1051
+ }
1052
+
1053
+ if ( dataReady ) {
1054
+
1055
+ state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1056
+
1057
+ }
1058
+
1059
+ } else {
1060
+
1061
+ state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1062
+
1063
+ }
1064
+
1065
+ } else if ( texture.isData3DTexture ) {
1066
+
1067
+ if ( useTexStorage ) {
1068
+
1069
+ if ( allocateMemory ) {
1070
+
1071
+ state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
1072
+
1073
+ }
1074
+
1075
+ if ( dataReady ) {
1076
+
1077
+ state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
1078
+
1079
+ }
1080
+
1081
+ } else {
1082
+
1083
+ state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
1084
+
1085
+ }
1086
+
1087
+ } else if ( texture.isFramebufferTexture ) {
1088
+
1089
+ if ( allocateMemory ) {
1090
+
1091
+ if ( useTexStorage ) {
1092
+
1093
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
1094
+
1095
+ } else {
1096
+
1097
+ let width = image.width, height = image.height;
1098
+
1099
+ for ( let i = 0; i < levels; i ++ ) {
1100
+
1101
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
1102
+
1103
+ width >>= 1;
1104
+ height >>= 1;
1105
+
1106
+ }
1107
+
1108
+ }
1109
+
1110
+ }
1111
+
1112
+ } else {
1113
+
1114
+ // regular Texture (image, video, canvas)
1115
+
1116
+ // use manually created mipmaps if available
1117
+ // if there are no manual mipmaps
1118
+ // set 0 level mipmap and then use GL to generate other mipmap levels
1119
+
1120
+ if ( mipmaps.length > 0 && supportsMips ) {
1121
+
1122
+ if ( useTexStorage && allocateMemory ) {
1123
+
1124
+ const dimensions = getDimensions( mipmaps[ 0 ] );
1125
+
1126
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1127
+
1128
+ }
1129
+
1130
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
1131
+
1132
+ mipmap = mipmaps[ i ];
1133
+
1134
+ if ( useTexStorage ) {
1135
+
1136
+ if ( dataReady ) {
1137
+
1138
+ state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
1139
+
1140
+ }
1141
+
1142
+ } else {
1143
+
1144
+ state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
1145
+
1146
+ }
1147
+
1148
+ }
1149
+
1150
+ texture.generateMipmaps = false;
1151
+
1152
+ } else {
1153
+
1154
+ if ( useTexStorage ) {
1155
+
1156
+ if ( allocateMemory ) {
1157
+
1158
+ const dimensions = getDimensions( image );
1159
+
1160
+ state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
1161
+
1162
+ }
1163
+
1164
+ if ( dataReady ) {
1165
+
1166
+ state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
1167
+
1168
+ }
1169
+
1170
+ } else {
1171
+
1172
+ state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
1173
+
1174
+ }
1175
+
1176
+ }
1177
+
1178
+ }
1179
+
1180
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1181
+
1182
+ generateMipmap( textureType );
1183
+
1184
+ }
1185
+
1186
+ sourceProperties.__version = source.version;
1187
+
1188
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1189
+
1190
+ }
1191
+
1192
+ textureProperties.__version = texture.version;
1193
+
1194
+ }
1195
+
1196
+ function uploadCubeTexture( textureProperties, texture, slot ) {
1197
+
1198
+ if ( texture.image.length !== 6 ) return;
1199
+
1200
+ const forceUpload = initTexture( textureProperties, texture );
1201
+ const source = texture.source;
1202
+
1203
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
1204
+
1205
+ const sourceProperties = properties.get( source );
1206
+
1207
+ if ( source.version !== sourceProperties.__version || forceUpload === true ) {
1208
+
1209
+ state.activeTexture( _gl.TEXTURE0 + slot );
1210
+
1211
+ const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
1212
+ const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
1213
+ const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
1214
+
1215
+ _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
1216
+ _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
1217
+ _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
1218
+ _gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
1219
+
1220
+ const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
1221
+ const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
1222
+
1223
+ const cubeImage = [];
1224
+
1225
+ for ( let i = 0; i < 6; i ++ ) {
1226
+
1227
+ if ( ! isCompressed && ! isDataTexture ) {
1228
+
1229
+ cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
1230
+
1231
+ } else {
1232
+
1233
+ cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
1234
+
1235
+ }
1236
+
1237
+ cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
1238
+
1239
+ }
1240
+
1241
+ const image = cubeImage[ 0 ],
1242
+ supportsMips = isPowerOfTwo( image ) || isWebGL2,
1243
+ glFormat = utils.convert( texture.format, texture.colorSpace ),
1244
+ glType = utils.convert( texture.type ),
1245
+ glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1246
+
1247
+ const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
1248
+ const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
1249
+ const dataReady = source.dataReady;
1250
+ let levels = getMipLevels( texture, image, supportsMips );
1251
+
1252
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1253
+
1254
+ let mipmaps;
1255
+
1256
+ if ( isCompressed ) {
1257
+
1258
+ if ( useTexStorage && allocateMemory ) {
1259
+
1260
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
1261
+
1262
+ }
1263
+
1264
+ for ( let i = 0; i < 6; i ++ ) {
1265
+
1266
+ mipmaps = cubeImage[ i ].mipmaps;
1267
+
1268
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1269
+
1270
+ const mipmap = mipmaps[ j ];
1271
+
1272
+ if ( texture.format !== RGBAFormat ) {
1273
+
1274
+ if ( glFormat !== null ) {
1275
+
1276
+ if ( useTexStorage ) {
1277
+
1278
+ if ( dataReady ) {
1279
+
1280
+ state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
1281
+
1282
+ }
1283
+
1284
+ } else {
1285
+
1286
+ state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
1287
+
1288
+ }
1289
+
1290
+ } else {
1291
+
1292
+ console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
1293
+
1294
+ }
1295
+
1296
+ } else {
1297
+
1298
+ if ( useTexStorage ) {
1299
+
1300
+ if ( dataReady ) {
1301
+
1302
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
1303
+
1304
+ }
1305
+
1306
+ } else {
1307
+
1308
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
1309
+
1310
+ }
1311
+
1312
+ }
1313
+
1314
+ }
1315
+
1316
+ }
1317
+
1318
+ } else {
1319
+
1320
+ mipmaps = texture.mipmaps;
1321
+
1322
+ if ( useTexStorage && allocateMemory ) {
1323
+
1324
+ // TODO: Uniformly handle mipmap definitions
1325
+ // Normal textures and compressed cube textures define base level + mips with their mipmap array
1326
+ // Uncompressed cube textures use their mipmap array only for mips (no base level)
1327
+
1328
+ if ( mipmaps.length > 0 ) levels ++;
1329
+
1330
+ const dimensions = getDimensions( cubeImage[ 0 ] );
1331
+
1332
+ state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
1333
+
1334
+ }
1335
+
1336
+ for ( let i = 0; i < 6; i ++ ) {
1337
+
1338
+ if ( isDataTexture ) {
1339
+
1340
+ if ( useTexStorage ) {
1341
+
1342
+ if ( dataReady ) {
1343
+
1344
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
1345
+
1346
+ }
1347
+
1348
+ } else {
1349
+
1350
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
1351
+
1352
+ }
1353
+
1354
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1355
+
1356
+ const mipmap = mipmaps[ j ];
1357
+ const mipmapImage = mipmap.image[ i ].image;
1358
+
1359
+ if ( useTexStorage ) {
1360
+
1361
+ if ( dataReady ) {
1362
+
1363
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
1364
+
1365
+ }
1366
+
1367
+ } else {
1368
+
1369
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
1370
+
1371
+ }
1372
+
1373
+ }
1374
+
1375
+ } else {
1376
+
1377
+ if ( useTexStorage ) {
1378
+
1379
+ if ( dataReady ) {
1380
+
1381
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
1382
+
1383
+ }
1384
+
1385
+ } else {
1386
+
1387
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
1388
+
1389
+ }
1390
+
1391
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
1392
+
1393
+ const mipmap = mipmaps[ j ];
1394
+
1395
+ if ( useTexStorage ) {
1396
+
1397
+ if ( dataReady ) {
1398
+
1399
+ state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
1400
+
1401
+ }
1402
+
1403
+ } else {
1404
+
1405
+ state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
1406
+
1407
+ }
1408
+
1409
+ }
1410
+
1411
+ }
1412
+
1413
+ }
1414
+
1415
+ }
1416
+
1417
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1418
+
1419
+ // We assume images for cube map have the same size.
1420
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1421
+
1422
+ }
1423
+
1424
+ sourceProperties.__version = source.version;
1425
+
1426
+ if ( texture.onUpdate ) texture.onUpdate( texture );
1427
+
1428
+ }
1429
+
1430
+ textureProperties.__version = texture.version;
1431
+
1432
+ }
1433
+
1434
+ // Render targets
1435
+
1436
+ // Setup storage for target texture and bind it to correct framebuffer
1437
+ function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
1438
+
1439
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1440
+ const glType = utils.convert( texture.type );
1441
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1442
+ const renderTargetProperties = properties.get( renderTarget );
1443
+
1444
+ if ( ! renderTargetProperties.__hasExternalTextures ) {
1445
+
1446
+ const width = Math.max( 1, renderTarget.width >> level );
1447
+ const height = Math.max( 1, renderTarget.height >> level );
1448
+
1449
+ if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
1450
+
1451
+ state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
1452
+
1453
+ } else {
1454
+
1455
+ state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
1456
+
1457
+ }
1458
+
1459
+ }
1460
+
1461
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1462
+
1463
+ if ( useMultisampledRTT( renderTarget ) ) {
1464
+
1465
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
1466
+
1467
+ } else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
1468
+
1469
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
1470
+
1471
+ }
1472
+
1473
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1474
+
1475
+ }
1476
+
1477
+
1478
+ // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
1479
+ function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
1480
+
1481
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
1482
+
1483
+ if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
1484
+
1485
+ let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
1486
+
1487
+ if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
1488
+
1489
+ const depthTexture = renderTarget.depthTexture;
1490
+
1491
+ if ( depthTexture && depthTexture.isDepthTexture ) {
1492
+
1493
+ if ( depthTexture.type === FloatType ) {
1494
+
1495
+ glInternalFormat = _gl.DEPTH_COMPONENT32F;
1496
+
1497
+ } else if ( depthTexture.type === UnsignedIntType ) {
1498
+
1499
+ glInternalFormat = _gl.DEPTH_COMPONENT24;
1500
+
1501
+ }
1502
+
1503
+ }
1504
+
1505
+ const samples = getRenderTargetSamples( renderTarget );
1506
+
1507
+ if ( useMultisampledRTT( renderTarget ) ) {
1508
+
1509
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1510
+
1511
+ } else {
1512
+
1513
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1514
+
1515
+ }
1516
+
1517
+ } else {
1518
+
1519
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1520
+
1521
+ }
1522
+
1523
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1524
+
1525
+ } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
1526
+
1527
+ const samples = getRenderTargetSamples( renderTarget );
1528
+
1529
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1530
+
1531
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1532
+
1533
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1534
+
1535
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
1536
+
1537
+ } else {
1538
+
1539
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
1540
+
1541
+ }
1542
+
1543
+
1544
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
1545
+
1546
+ } else {
1547
+
1548
+ const textures = renderTarget.textures;
1549
+
1550
+ for ( let i = 0; i < textures.length; i ++ ) {
1551
+
1552
+ const texture = textures[ i ];
1553
+
1554
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1555
+ const glType = utils.convert( texture.type );
1556
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
1557
+ const samples = getRenderTargetSamples( renderTarget );
1558
+
1559
+ if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
1560
+
1561
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1562
+
1563
+ } else if ( useMultisampledRTT( renderTarget ) ) {
1564
+
1565
+ multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1566
+
1567
+ } else {
1568
+
1569
+ _gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
1570
+
1571
+ }
1572
+
1573
+ }
1574
+
1575
+ }
1576
+
1577
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1578
+
1579
+ }
1580
+
1581
+ // Setup resources for a Depth Texture for a FBO (needs an extension)
1582
+ function setupDepthTexture( framebuffer, renderTarget ) {
1583
+
1584
+ const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
1585
+ if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
1586
+
1587
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
1588
+
1589
+ if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
1590
+
1591
+ throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
1592
+
1593
+ }
1594
+
1595
+ // upload an empty depth texture with framebuffer size
1596
+ if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
1597
+ renderTarget.depthTexture.image.width !== renderTarget.width ||
1598
+ renderTarget.depthTexture.image.height !== renderTarget.height ) {
1599
+
1600
+ renderTarget.depthTexture.image.width = renderTarget.width;
1601
+ renderTarget.depthTexture.image.height = renderTarget.height;
1602
+ renderTarget.depthTexture.needsUpdate = true;
1603
+
1604
+ }
1605
+
1606
+ setTexture2D( renderTarget.depthTexture, 0 );
1607
+
1608
+ const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
1609
+ const samples = getRenderTargetSamples( renderTarget );
1610
+
1611
+ if ( renderTarget.depthTexture.format === DepthFormat ) {
1612
+
1613
+ if ( useMultisampledRTT( renderTarget ) ) {
1614
+
1615
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1616
+
1617
+ } else {
1618
+
1619
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1620
+
1621
+ }
1622
+
1623
+ } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
1624
+
1625
+ if ( useMultisampledRTT( renderTarget ) ) {
1626
+
1627
+ multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
1628
+
1629
+ } else {
1630
+
1631
+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
1632
+
1633
+ }
1634
+
1635
+ } else {
1636
+
1637
+ throw new Error( 'Unknown depthTexture format' );
1638
+
1639
+ }
1640
+
1641
+ }
1642
+
1643
+ // Setup GL resources for a non-texture depth buffer
1644
+ function setupDepthRenderbuffer( renderTarget ) {
1645
+
1646
+ const renderTargetProperties = properties.get( renderTarget );
1647
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1648
+
1649
+ if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
1650
+
1651
+ if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
1652
+
1653
+ setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
1654
+
1655
+ } else {
1656
+
1657
+ if ( isCube ) {
1658
+
1659
+ renderTargetProperties.__webglDepthbuffer = [];
1660
+
1661
+ for ( let i = 0; i < 6; i ++ ) {
1662
+
1663
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
1664
+ renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
1665
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
1666
+
1667
+ }
1668
+
1669
+ } else {
1670
+
1671
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1672
+ renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
1673
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
1674
+
1675
+ }
1676
+
1677
+ }
1678
+
1679
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1680
+
1681
+ }
1682
+
1683
+ // rebind framebuffer with external textures
1684
+ function rebindTextures( renderTarget, colorTexture, depthTexture ) {
1685
+
1686
+ const renderTargetProperties = properties.get( renderTarget );
1687
+
1688
+ if ( colorTexture !== undefined ) {
1689
+
1690
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
1691
+
1692
+ }
1693
+
1694
+ if ( depthTexture !== undefined ) {
1695
+
1696
+ setupDepthRenderbuffer( renderTarget );
1697
+
1698
+ }
1699
+
1700
+ }
1701
+
1702
+ // Set up GL resources for the render target
1703
+ function setupRenderTarget( renderTarget ) {
1704
+
1705
+ const texture = renderTarget.texture;
1706
+
1707
+ const renderTargetProperties = properties.get( renderTarget );
1708
+ const textureProperties = properties.get( texture );
1709
+
1710
+ renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
1711
+
1712
+ const textures = renderTarget.textures;
1713
+
1714
+ const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
1715
+ const isMultipleRenderTargets = ( textures.length > 1 );
1716
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1717
+
1718
+ if ( ! isMultipleRenderTargets ) {
1719
+
1720
+ if ( textureProperties.__webglTexture === undefined ) {
1721
+
1722
+ textureProperties.__webglTexture = _gl.createTexture();
1723
+
1724
+ }
1725
+
1726
+ textureProperties.__version = texture.version;
1727
+ info.memory.textures ++;
1728
+
1729
+ }
1730
+
1731
+ // Setup framebuffer
1732
+
1733
+ if ( isCube ) {
1734
+
1735
+ renderTargetProperties.__webglFramebuffer = [];
1736
+
1737
+ for ( let i = 0; i < 6; i ++ ) {
1738
+
1739
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1740
+
1741
+ renderTargetProperties.__webglFramebuffer[ i ] = [];
1742
+
1743
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1744
+
1745
+ renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
1746
+
1747
+ }
1748
+
1749
+ } else {
1750
+
1751
+ renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
1752
+
1753
+ }
1754
+
1755
+ }
1756
+
1757
+ } else {
1758
+
1759
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1760
+
1761
+ renderTargetProperties.__webglFramebuffer = [];
1762
+
1763
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1764
+
1765
+ renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
1766
+
1767
+ }
1768
+
1769
+ } else {
1770
+
1771
+ renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
1772
+
1773
+ }
1774
+
1775
+ if ( isMultipleRenderTargets ) {
1776
+
1777
+ if ( capabilities.drawBuffers ) {
1778
+
1779
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1780
+
1781
+ const attachmentProperties = properties.get( textures[ i ] );
1782
+
1783
+ if ( attachmentProperties.__webglTexture === undefined ) {
1784
+
1785
+ attachmentProperties.__webglTexture = _gl.createTexture();
1786
+
1787
+ info.memory.textures ++;
1788
+
1789
+ }
1790
+
1791
+ }
1792
+
1793
+ } else {
1794
+
1795
+ console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
1796
+
1797
+ }
1798
+
1799
+ }
1800
+
1801
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1802
+
1803
+ renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
1804
+ renderTargetProperties.__webglColorRenderbuffer = [];
1805
+
1806
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1807
+
1808
+ for ( let i = 0; i < textures.length; i ++ ) {
1809
+
1810
+ const texture = textures[ i ];
1811
+ renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
1812
+
1813
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1814
+
1815
+ const glFormat = utils.convert( texture.format, texture.colorSpace );
1816
+ const glType = utils.convert( texture.type );
1817
+ const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
1818
+ const samples = getRenderTargetSamples( renderTarget );
1819
+ _gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
1820
+
1821
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
1822
+
1823
+ }
1824
+
1825
+ _gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
1826
+
1827
+ if ( renderTarget.depthBuffer ) {
1828
+
1829
+ renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
1830
+ setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
1831
+
1832
+ }
1833
+
1834
+ state.bindFramebuffer( _gl.FRAMEBUFFER, null );
1835
+
1836
+ }
1837
+
1838
+ }
1839
+
1840
+ // Setup color buffer
1841
+
1842
+ if ( isCube ) {
1843
+
1844
+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
1845
+ setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
1846
+
1847
+ for ( let i = 0; i < 6; i ++ ) {
1848
+
1849
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1850
+
1851
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1852
+
1853
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
1854
+
1855
+ }
1856
+
1857
+ } else {
1858
+
1859
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
1860
+
1861
+ }
1862
+
1863
+ }
1864
+
1865
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1866
+
1867
+ generateMipmap( _gl.TEXTURE_CUBE_MAP );
1868
+
1869
+ }
1870
+
1871
+ state.unbindTexture();
1872
+
1873
+ } else if ( isMultipleRenderTargets ) {
1874
+
1875
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1876
+
1877
+ const attachment = textures[ i ];
1878
+ const attachmentProperties = properties.get( attachment );
1879
+
1880
+ state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
1881
+ setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
1882
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
1883
+
1884
+ if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
1885
+
1886
+ generateMipmap( _gl.TEXTURE_2D );
1887
+
1888
+ }
1889
+
1890
+ }
1891
+
1892
+ state.unbindTexture();
1893
+
1894
+ } else {
1895
+
1896
+ let glTextureType = _gl.TEXTURE_2D;
1897
+
1898
+ if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
1899
+
1900
+ if ( isWebGL2 ) {
1901
+
1902
+ glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
1903
+
1904
+ } else {
1905
+
1906
+ console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
1907
+
1908
+ }
1909
+
1910
+ }
1911
+
1912
+ state.bindTexture( glTextureType, textureProperties.__webglTexture );
1913
+ setTextureParameters( glTextureType, texture, supportsMips );
1914
+
1915
+ if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
1916
+
1917
+ for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
1918
+
1919
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
1920
+
1921
+ }
1922
+
1923
+ } else {
1924
+
1925
+ setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
1926
+
1927
+ }
1928
+
1929
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1930
+
1931
+ generateMipmap( glTextureType );
1932
+
1933
+ }
1934
+
1935
+ state.unbindTexture();
1936
+
1937
+ }
1938
+
1939
+ // Setup depth and stencil buffers
1940
+
1941
+ if ( renderTarget.depthBuffer ) {
1942
+
1943
+ setupDepthRenderbuffer( renderTarget );
1944
+
1945
+ }
1946
+
1947
+ }
1948
+
1949
+ function updateRenderTargetMipmap( renderTarget ) {
1950
+
1951
+ const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
1952
+
1953
+ const textures = renderTarget.textures;
1954
+
1955
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
1956
+
1957
+ const texture = textures[ i ];
1958
+
1959
+ if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
1960
+
1961
+ const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
1962
+ const webglTexture = properties.get( texture ).__webglTexture;
1963
+
1964
+ state.bindTexture( target, webglTexture );
1965
+ generateMipmap( target );
1966
+ state.unbindTexture();
1967
+
1968
+ }
1969
+
1970
+ }
1971
+
1972
+ }
1973
+
1974
+ function updateMultisampleRenderTarget( renderTarget ) {
1975
+
1976
+ if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
1977
+
1978
+ const textures = renderTarget.textures;
1979
+ const width = renderTarget.width;
1980
+ const height = renderTarget.height;
1981
+ let mask = _gl.COLOR_BUFFER_BIT;
1982
+ const invalidationArray = [];
1983
+ const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
1984
+ const renderTargetProperties = properties.get( renderTarget );
1985
+ const isMultipleRenderTargets = ( textures.length > 1 );
1986
+
1987
+ // If MRT we need to remove FBO attachments
1988
+ if ( isMultipleRenderTargets ) {
1989
+
1990
+ for ( let i = 0; i < textures.length; i ++ ) {
1991
+
1992
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
1993
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
1994
+
1995
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
1996
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
1997
+
1998
+ }
1999
+
2000
+ }
2001
+
2002
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2003
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2004
+
2005
+ for ( let i = 0; i < textures.length; i ++ ) {
2006
+
2007
+ invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
2008
+
2009
+ if ( renderTarget.depthBuffer ) {
2010
+
2011
+ invalidationArray.push( depthStyle );
2012
+
2013
+ }
2014
+
2015
+ const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
2016
+
2017
+ if ( ignoreDepthValues === false ) {
2018
+
2019
+ if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
2020
+ if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
2021
+
2022
+ }
2023
+
2024
+ if ( isMultipleRenderTargets ) {
2025
+
2026
+ _gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2027
+
2028
+ }
2029
+
2030
+ if ( ignoreDepthValues === true ) {
2031
+
2032
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
2033
+ _gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
2034
+
2035
+ }
2036
+
2037
+ if ( isMultipleRenderTargets ) {
2038
+
2039
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2040
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
2041
+
2042
+ }
2043
+
2044
+ _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
2045
+
2046
+ if ( supportsInvalidateFramebuffer ) {
2047
+
2048
+ _gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
2049
+
2050
+ }
2051
+
2052
+
2053
+ }
2054
+
2055
+ state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
2056
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
2057
+
2058
+ // If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
2059
+ if ( isMultipleRenderTargets ) {
2060
+
2061
+ for ( let i = 0; i < textures.length; i ++ ) {
2062
+
2063
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2064
+ _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
2065
+
2066
+ const webglTexture = properties.get( textures[ i ] ).__webglTexture;
2067
+
2068
+ state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
2069
+ _gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
2070
+
2071
+ }
2072
+
2073
+ }
2074
+
2075
+ state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
2076
+
2077
+ }
2078
+
2079
+ }
2080
+
2081
+ function getRenderTargetSamples( renderTarget ) {
2082
+
2083
+ return Math.min( capabilities.maxSamples, renderTarget.samples );
2084
+
2085
+ }
2086
+
2087
+ function useMultisampledRTT( renderTarget ) {
2088
+
2089
+ const renderTargetProperties = properties.get( renderTarget );
2090
+
2091
+ return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
2092
+
2093
+ }
2094
+
2095
+ function updateVideoTexture( texture ) {
2096
+
2097
+ const frame = info.render.frame;
2098
+
2099
+ // Check the last frame we updated the VideoTexture
2100
+
2101
+ if ( _videoTextures.get( texture ) !== frame ) {
2102
+
2103
+ _videoTextures.set( texture, frame );
2104
+ texture.update();
2105
+
2106
+ }
2107
+
2108
+ }
2109
+
2110
+ function verifyColorSpace( texture, image ) {
2111
+
2112
+ const colorSpace = texture.colorSpace;
2113
+ const format = texture.format;
2114
+ const type = texture.type;
2115
+
2116
+ if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
2117
+
2118
+ if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
2119
+
2120
+ // sRGB
2121
+
2122
+ if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
2123
+
2124
+ if ( isWebGL2 === false ) {
2125
+
2126
+ // in WebGL 1, try to use EXT_sRGB extension and unsized formats
2127
+
2128
+ if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
2129
+
2130
+ texture.format = _SRGBAFormat;
2131
+
2132
+ // it's not possible to generate mips in WebGL 1 with this extension
2133
+
2134
+ texture.minFilter = LinearFilter;
2135
+ texture.generateMipmaps = false;
2136
+
2137
+ } else {
2138
+
2139
+ // slow fallback (CPU decode)
2140
+
2141
+ image = ImageUtils.sRGBToLinear( image );
2142
+
2143
+ }
2144
+
2145
+ } else {
2146
+
2147
+ // in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
2148
+
2149
+ if ( format !== RGBAFormat || type !== UnsignedByteType ) {
2150
+
2151
+ console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
2152
+
2153
+ }
2154
+
2155
+ }
2156
+
2157
+ } else {
2158
+
2159
+ console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
2160
+
2161
+ }
2162
+
2163
+ }
2164
+
2165
+ return image;
2166
+
2167
+ }
2168
+
2169
+ function getDimensions( image ) {
2170
+
2171
+ if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
2172
+
2173
+ // if intrinsic data are not available, fallback to width/height
2174
+
2175
+ _imageDimensions.width = image.naturalWidth || image.width;
2176
+ _imageDimensions.height = image.naturalHeight || image.height;
2177
+
2178
+ } else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
2179
+
2180
+ _imageDimensions.width = image.displayWidth;
2181
+ _imageDimensions.height = image.displayHeight;
2182
+
2183
+ } else {
2184
+
2185
+ _imageDimensions.width = image.width;
2186
+ _imageDimensions.height = image.height;
2187
+
2188
+ }
2189
+
2190
+ return _imageDimensions;
2191
+
2192
+ }
2193
+
2194
+ //
2195
+
2196
+ this.allocateTextureUnit = allocateTextureUnit;
2197
+ this.resetTextureUnits = resetTextureUnits;
2198
+
2199
+ this.setTexture2D = setTexture2D;
2200
+ this.setTexture2DArray = setTexture2DArray;
2201
+ this.setTexture3D = setTexture3D;
2202
+ this.setTextureCube = setTextureCube;
2203
+ this.rebindTextures = rebindTextures;
2204
+ this.setupRenderTarget = setupRenderTarget;
2205
+ this.updateRenderTargetMipmap = updateRenderTargetMipmap;
2206
+ this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
2207
+ this.setupDepthRenderbuffer = setupDepthRenderbuffer;
2208
+ this.setupFrameBufferTexture = setupFrameBufferTexture;
2209
+ this.useMultisampledRTT = useMultisampledRTT;
2210
+
2211
+ }
2212
+
2213
+ export { WebGLTextures };