@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
  323. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -162
  324. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +436 -436
  325. package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +28 -28
  326. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -54
  327. package/examples/jsm/nodes/materials/Materials.js +16 -16
  328. package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +28 -28
  329. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -34
  330. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +40 -40
  331. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +65 -65
  332. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +155 -155
  333. package/examples/jsm/nodes/materials/MeshSSSNodeMaterial.js +84 -84
  334. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +80 -80
  335. package/examples/jsm/nodes/materials/NodeMaterial.js +601 -568
  336. package/examples/jsm/nodes/materials/PointsNodeMaterial.js +39 -39
  337. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +90 -96
  338. package/examples/jsm/nodes/materialx/DISCLAIMER.md +199 -199
  339. package/examples/jsm/nodes/materialx/MaterialXNodes.js +68 -68
  340. package/examples/jsm/nodes/materialx/lib/mx_hsv.js +130 -130
  341. package/examples/jsm/nodes/materialx/lib/mx_noise.js +1430 -1430
  342. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +29 -29
  343. package/examples/jsm/nodes/math/CondNode.js +121 -86
  344. package/examples/jsm/nodes/math/HashNode.js +34 -34
  345. package/examples/jsm/nodes/math/MathNode.js +391 -382
  346. package/examples/jsm/nodes/math/MathUtils.js +15 -0
  347. package/examples/jsm/nodes/math/OperatorNode.js +274 -266
  348. package/examples/jsm/nodes/math/TriNoise3D.js +71 -71
  349. package/examples/jsm/nodes/parsers/GLSLNodeFunction.js +152 -152
  350. package/examples/jsm/nodes/parsers/GLSLNodeParser.js +14 -14
  351. package/examples/jsm/nodes/procedural/CheckerNode.js +42 -42
  352. package/examples/jsm/nodes/shadernode/ShaderNode.js +634 -625
  353. package/examples/jsm/nodes/utils/ArrayElementNode.js +35 -41
  354. package/examples/jsm/nodes/utils/ConvertNode.js +65 -65
  355. package/examples/jsm/nodes/utils/DiscardNode.js +27 -27
  356. package/examples/jsm/nodes/utils/EquirectUVNode.js +33 -33
  357. package/examples/jsm/nodes/utils/FunctionOverloadingNode.js +95 -95
  358. package/examples/jsm/nodes/utils/JoinNode.js +61 -61
  359. package/examples/jsm/nodes/utils/LoopNode.js +200 -198
  360. package/examples/jsm/nodes/utils/MatcapUVNode.js +30 -30
  361. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +46 -46
  362. package/examples/jsm/nodes/utils/OscNode.js +81 -81
  363. package/examples/jsm/nodes/utils/PackingNode.js +55 -55
  364. package/examples/jsm/nodes/utils/ReflectorNode.js +227 -0
  365. package/examples/jsm/nodes/utils/RemapNode.js +42 -42
  366. package/examples/jsm/nodes/utils/RotateNode.js +68 -43
  367. package/examples/jsm/nodes/utils/RotateUVNode.js +35 -43
  368. package/examples/jsm/nodes/utils/SetNode.js +62 -62
  369. package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +37 -37
  370. package/examples/jsm/nodes/utils/SplitNode.js +112 -112
  371. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +41 -41
  372. package/examples/jsm/nodes/utils/StorageArrayElementNode.js +91 -0
  373. package/examples/jsm/nodes/utils/TimerNode.js +94 -94
  374. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +62 -62
  375. package/examples/jsm/objects/GroundedSkybox.js +50 -50
  376. package/examples/jsm/objects/InstancedPoints.js +21 -21
  377. package/examples/jsm/objects/Lensflare.js +397 -397
  378. package/examples/jsm/objects/MarchingCubes.js +1176 -1176
  379. package/examples/jsm/objects/QuadMesh.js +66 -66
  380. package/examples/jsm/objects/Reflector.js +264 -264
  381. package/examples/jsm/objects/ReflectorForSSRPass.js +352 -352
  382. package/examples/jsm/objects/Refractor.js +327 -327
  383. package/examples/jsm/objects/ShadowMesh.js +80 -80
  384. package/examples/jsm/objects/Sky.js +219 -219
  385. package/examples/jsm/objects/Water.js +333 -333
  386. package/examples/jsm/objects/Water2.js +361 -361
  387. package/examples/jsm/offscreen/jank.js +45 -45
  388. package/examples/jsm/offscreen/offscreen.js +8 -8
  389. package/examples/jsm/offscreen/scene.js +86 -86
  390. package/examples/jsm/physics/AmmoPhysics.js +306 -306
  391. package/examples/jsm/physics/RapierPhysics.js +220 -220
  392. package/examples/jsm/postprocessing/AfterimagePass.js +104 -104
  393. package/examples/jsm/postprocessing/BloomPass.js +172 -172
  394. package/examples/jsm/postprocessing/BokehPass.js +141 -141
  395. package/examples/jsm/postprocessing/ClearPass.js +46 -46
  396. package/examples/jsm/postprocessing/CubeTexturePass.js +85 -85
  397. package/examples/jsm/postprocessing/DotScreenPass.js +65 -65
  398. package/examples/jsm/postprocessing/EffectComposer.js +231 -231
  399. package/examples/jsm/postprocessing/FilmPass.js +64 -64
  400. package/examples/jsm/postprocessing/GTAOPass.js +582 -582
  401. package/examples/jsm/postprocessing/GlitchPass.js +128 -128
  402. package/examples/jsm/postprocessing/HalftonePass.js +79 -79
  403. package/examples/jsm/postprocessing/LUTPass.js +174 -174
  404. package/examples/jsm/postprocessing/MaskPass.js +104 -104
  405. package/examples/jsm/postprocessing/OutlinePass.js +654 -654
  406. package/examples/jsm/postprocessing/OutputPass.js +97 -95
  407. package/examples/jsm/postprocessing/Pass.js +95 -95
  408. package/examples/jsm/postprocessing/RenderPass.js +99 -99
  409. package/examples/jsm/postprocessing/RenderPixelatedPass.js +235 -235
  410. package/examples/jsm/postprocessing/SAOPass.js +335 -335
  411. package/examples/jsm/postprocessing/SMAAPass.js +199 -199
  412. package/examples/jsm/postprocessing/SSAARenderPass.js +228 -228
  413. package/examples/jsm/postprocessing/SSAOPass.js +420 -420
  414. package/examples/jsm/postprocessing/SSRPass.js +641 -641
  415. package/examples/jsm/postprocessing/SavePass.js +79 -79
  416. package/examples/jsm/postprocessing/ShaderPass.js +77 -77
  417. package/examples/jsm/postprocessing/TAARenderPass.js +188 -188
  418. package/examples/jsm/postprocessing/TexturePass.js +67 -67
  419. package/examples/jsm/postprocessing/UnrealBloomPass.js +415 -415
  420. package/examples/jsm/renderers/CSS2DRenderer.js +215 -215
  421. package/examples/jsm/renderers/CSS3DRenderer.js +329 -329
  422. package/examples/jsm/renderers/Projector.js +918 -918
  423. package/examples/jsm/renderers/SVGRenderer.js +556 -556
  424. package/examples/jsm/renderers/common/Animation.js +47 -47
  425. package/examples/jsm/renderers/common/Attributes.js +75 -75
  426. package/examples/jsm/renderers/common/Backend.js +195 -193
  427. package/examples/jsm/renderers/common/Background.js +134 -134
  428. package/examples/jsm/renderers/common/Binding.js +25 -25
  429. package/examples/jsm/renderers/common/Bindings.js +173 -173
  430. package/examples/jsm/renderers/common/Buffer.js +38 -38
  431. package/examples/jsm/renderers/common/BufferUtils.js +33 -33
  432. package/examples/jsm/renderers/common/ChainMap.js +89 -89
  433. package/examples/jsm/renderers/common/ClippingContext.js +165 -0
  434. package/examples/jsm/renderers/common/Color4.js +37 -37
  435. package/examples/jsm/renderers/common/ComputePipeline.js +17 -17
  436. package/examples/jsm/renderers/common/Constants.js +14 -14
  437. package/examples/jsm/renderers/common/CubeRenderTarget.js +65 -65
  438. package/examples/jsm/renderers/common/DataMap.js +54 -54
  439. package/examples/jsm/renderers/common/Geometries.js +215 -215
  440. package/examples/jsm/renderers/common/Info.js +107 -107
  441. package/examples/jsm/renderers/common/Pipeline.js +13 -13
  442. package/examples/jsm/renderers/common/Pipelines.js +322 -322
  443. package/examples/jsm/renderers/common/PostProcessing.js +25 -25
  444. package/examples/jsm/renderers/common/ProgrammableStage.js +20 -20
  445. package/examples/jsm/renderers/common/RenderContext.js +43 -41
  446. package/examples/jsm/renderers/common/RenderContexts.js +63 -74
  447. package/examples/jsm/renderers/common/RenderList.js +186 -186
  448. package/examples/jsm/renderers/common/RenderLists.js +38 -38
  449. package/examples/jsm/renderers/common/RenderObject.js +221 -178
  450. package/examples/jsm/renderers/common/RenderObjects.js +93 -91
  451. package/examples/jsm/renderers/common/RenderPipeline.js +16 -16
  452. package/examples/jsm/renderers/common/Renderer.js +1304 -1062
  453. package/examples/jsm/renderers/common/SampledTexture.js +83 -83
  454. package/examples/jsm/renderers/common/Sampler.js +18 -18
  455. package/examples/jsm/renderers/common/StorageBuffer.js +17 -17
  456. package/examples/jsm/renderers/common/StorageBufferAttribute.js +17 -21
  457. package/examples/jsm/renderers/common/StorageInstancedBufferAttribute.js +17 -0
  458. package/examples/jsm/renderers/common/StorageTexture.js +20 -20
  459. package/examples/jsm/renderers/common/Textures.js +344 -354
  460. package/examples/jsm/renderers/common/Uniform.js +140 -140
  461. package/examples/jsm/renderers/common/UniformBuffer.js +15 -15
  462. package/examples/jsm/renderers/common/UniformsGroup.js +301 -299
  463. package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +44 -44
  464. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +49 -49
  465. package/examples/jsm/renderers/common/nodes/NodeSampler.js +15 -15
  466. package/examples/jsm/renderers/common/nodes/NodeStorageBuffer.js +23 -0
  467. package/examples/jsm/renderers/common/nodes/NodeUniform.js +135 -135
  468. package/examples/jsm/renderers/common/nodes/NodeUniformBuffer.js +23 -0
  469. package/examples/jsm/renderers/common/nodes/NodeUniformsGroup.js +44 -44
  470. package/examples/jsm/renderers/common/nodes/Nodes.js +496 -495
  471. package/examples/jsm/renderers/webgl/WebGLBackend.js +1382 -1290
  472. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +804 -679
  473. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +258 -252
  474. package/examples/jsm/renderers/webgl/utils/WebGLCapabilities.js +36 -36
  475. package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +11 -11
  476. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +36 -36
  477. package/examples/jsm/renderers/webgl/utils/WebGLState.js +738 -738
  478. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +694 -647
  479. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +285 -284
  480. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +320 -320
  481. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +26 -26
  482. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +794 -794
  483. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +51 -51
  484. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +1322 -1321
  485. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +53 -53
  486. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +1078 -1098
  487. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +104 -104
  488. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeParser.js +14 -14
  489. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +293 -287
  490. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +244 -244
  491. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +324 -324
  492. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +591 -570
  493. package/examples/jsm/renderers/webgpu/utils/WebGPUTexturePassUtils.js +285 -285
  494. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +1040 -1040
  495. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +93 -93
  496. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +89 -89
  497. package/examples/jsm/shaders/AfterimageShader.js +58 -58
  498. package/examples/jsm/shaders/BasicShader.js +29 -29
  499. package/examples/jsm/shaders/BleachBypassShader.js +62 -62
  500. package/examples/jsm/shaders/BlendShader.js +49 -49
  501. package/examples/jsm/shaders/BokehShader.js +145 -145
  502. package/examples/jsm/shaders/BokehShader2.js +397 -397
  503. package/examples/jsm/shaders/BrightnessContrastShader.js +56 -56
  504. package/examples/jsm/shaders/ColorCorrectionShader.js +52 -52
  505. package/examples/jsm/shaders/ColorifyShader.js +51 -51
  506. package/examples/jsm/shaders/ConvolutionShader.js +103 -103
  507. package/examples/jsm/shaders/CopyShader.js +45 -45
  508. package/examples/jsm/shaders/DOFMipMapShader.js +56 -56
  509. package/examples/jsm/shaders/DepthLimitedBlurShader.js +171 -171
  510. package/examples/jsm/shaders/DigitalGlitch.js +101 -101
  511. package/examples/jsm/shaders/DotScreenShader.js +70 -70
  512. package/examples/jsm/shaders/ExposureShader.js +44 -44
  513. package/examples/jsm/shaders/FXAAShader.js +288 -288
  514. package/examples/jsm/shaders/FilmShader.js +59 -59
  515. package/examples/jsm/shaders/FocusShader.js +89 -89
  516. package/examples/jsm/shaders/FreiChenShader.js +96 -96
  517. package/examples/jsm/shaders/GTAOShader.js +424 -424
  518. package/examples/jsm/shaders/GammaCorrectionShader.js +43 -43
  519. package/examples/jsm/shaders/GodRaysShader.js +321 -321
  520. package/examples/jsm/shaders/HalftoneShader.js +312 -312
  521. package/examples/jsm/shaders/HorizontalBlurShader.js +59 -59
  522. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +63 -63
  523. package/examples/jsm/shaders/HueSaturationShader.js +67 -67
  524. package/examples/jsm/shaders/KaleidoShader.js +58 -58
  525. package/examples/jsm/shaders/LuminosityHighPassShader.js +66 -66
  526. package/examples/jsm/shaders/LuminosityShader.js +48 -48
  527. package/examples/jsm/shaders/MMDToonShader.js +134 -134
  528. package/examples/jsm/shaders/MirrorShader.js +56 -56
  529. package/examples/jsm/shaders/NormalMapShader.js +55 -55
  530. package/examples/jsm/shaders/OutputShader.js +85 -81
  531. package/examples/jsm/shaders/PoissonDenoiseShader.js +226 -226
  532. package/examples/jsm/shaders/RGBShiftShader.js +54 -54
  533. package/examples/jsm/shaders/SAOShader.js +179 -179
  534. package/examples/jsm/shaders/SMAAShader.js +466 -466
  535. package/examples/jsm/shaders/SSAOShader.js +300 -300
  536. package/examples/jsm/shaders/SSRShader.js +370 -370
  537. package/examples/jsm/shaders/SepiaShader.js +52 -52
  538. package/examples/jsm/shaders/SobelOperatorShader.js +92 -92
  539. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +90 -90
  540. package/examples/jsm/shaders/TechnicolorShader.js +45 -45
  541. package/examples/jsm/shaders/ToonShader.js +326 -326
  542. package/examples/jsm/shaders/TriangleBlurShader.js +74 -74
  543. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +47 -47
  544. package/examples/jsm/shaders/VelocityShader.js +130 -130
  545. package/examples/jsm/shaders/VerticalBlurShader.js +59 -59
  546. package/examples/jsm/shaders/VerticalTiltShiftShader.js +63 -63
  547. package/examples/jsm/shaders/VignetteShader.js +51 -51
  548. package/examples/jsm/shaders/VolumeShader.js +289 -289
  549. package/examples/jsm/shaders/WaterRefractionShader.js +95 -95
  550. package/examples/jsm/textures/FlakesTexture.js +40 -40
  551. package/examples/jsm/transpiler/AST.js +270 -270
  552. package/examples/jsm/transpiler/GLSLDecoder.js +941 -941
  553. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -49
  554. package/examples/jsm/transpiler/TSLEncoder.js +715 -715
  555. package/examples/jsm/transpiler/Transpiler.js +18 -18
  556. package/examples/jsm/utils/BufferGeometryUtils.js +1371 -1371
  557. package/examples/jsm/utils/CameraUtils.js +73 -73
  558. package/examples/jsm/utils/GPUStatsPanel.js +128 -128
  559. package/examples/jsm/utils/GeometryCompressionUtils.js +639 -639
  560. package/examples/jsm/utils/GeometryUtils.js +221 -221
  561. package/examples/jsm/utils/LDrawUtils.js +202 -202
  562. package/examples/jsm/utils/PackedPhongMaterial.js +178 -178
  563. package/examples/jsm/utils/SceneUtils.js +254 -254
  564. package/examples/jsm/utils/ShadowMapViewer.js +210 -210
  565. package/examples/jsm/utils/SkeletonUtils.js +424 -413
  566. package/examples/jsm/utils/SortUtils.js +160 -160
  567. package/examples/jsm/utils/TextureUtils.js +98 -98
  568. package/examples/jsm/utils/UVsDebug.js +165 -165
  569. package/examples/jsm/utils/WorkerPool.js +102 -102
  570. package/examples/jsm/webxr/ARButton.js +232 -232
  571. package/examples/jsm/webxr/OculusHandModel.js +109 -109
  572. package/examples/jsm/webxr/OculusHandPointerModel.js +416 -416
  573. package/examples/jsm/webxr/Text2D.js +38 -38
  574. package/examples/jsm/webxr/VRButton.js +233 -225
  575. package/examples/jsm/webxr/XRButton.js +223 -224
  576. package/examples/jsm/webxr/XRControllerModelFactory.js +323 -315
  577. package/examples/jsm/webxr/XREstimatedLight.js +223 -223
  578. package/examples/jsm/webxr/XRHandMeshModel.js +116 -116
  579. package/examples/jsm/webxr/XRHandModelFactory.js +105 -105
  580. package/examples/jsm/webxr/XRHandPrimitiveModel.js +105 -105
  581. package/examples/jsm/webxr/XRPlanes.js +100 -100
  582. package/package.json +4 -4
  583. package/src/Three.Legacy.js +21 -1
  584. package/src/Three.js +183 -184
  585. package/src/animation/AnimationAction.js +700 -700
  586. package/src/animation/AnimationClip.js +473 -473
  587. package/src/animation/AnimationMixer.js +770 -770
  588. package/src/animation/AnimationObjectGroup.js +387 -387
  589. package/src/animation/AnimationUtils.js +356 -356
  590. package/src/animation/KeyframeTrack.js +462 -462
  591. package/src/animation/PropertyBinding.js +719 -719
  592. package/src/animation/PropertyMixer.js +318 -318
  593. package/src/animation/tracks/BooleanKeyframeTrack.js +19 -19
  594. package/src/animation/tracks/ColorKeyframeTrack.js +15 -15
  595. package/src/animation/tracks/NumberKeyframeTrack.js +12 -12
  596. package/src/animation/tracks/QuaternionKeyframeTrack.js +23 -23
  597. package/src/animation/tracks/StringKeyframeTrack.js +15 -15
  598. package/src/animation/tracks/VectorKeyframeTrack.js +12 -12
  599. package/src/audio/Audio.js +400 -400
  600. package/src/audio/AudioAnalyser.js +40 -40
  601. package/src/audio/AudioContext.js +25 -25
  602. package/src/audio/AudioListener.js +140 -140
  603. package/src/audio/PositionalAudio.js +146 -146
  604. package/src/cameras/ArrayCamera.js +17 -17
  605. package/src/cameras/Camera.js +69 -69
  606. package/src/cameras/CubeCamera.js +173 -173
  607. package/src/cameras/OrthographicCamera.js +136 -136
  608. package/src/cameras/PerspectiveCamera.js +268 -268
  609. package/src/cameras/StereoCamera.js +100 -100
  610. package/src/constants.js +217 -216
  611. package/src/core/BufferAttribute.js +639 -650
  612. package/src/core/BufferGeometry.js +1073 -1079
  613. package/src/core/Clock.js +74 -74
  614. package/src/core/EventDispatcher.js +87 -87
  615. package/src/core/GLBufferAttribute.js +60 -60
  616. package/src/core/InstancedBufferAttribute.js +39 -39
  617. package/src/core/InstancedBufferGeometry.js +40 -40
  618. package/src/core/InstancedInterleavedBuffer.js +48 -48
  619. package/src/core/InterleavedBuffer.js +166 -166
  620. package/src/core/InterleavedBufferAttribute.js +351 -351
  621. package/src/core/Layers.js +60 -60
  622. package/src/core/Object3D.js +1019 -1008
  623. package/src/core/Raycaster.js +124 -110
  624. package/src/core/RenderTarget.js +154 -131
  625. package/src/core/Uniform.js +17 -17
  626. package/src/core/UniformsGroup.js +98 -98
  627. package/src/extras/DataUtils.js +176 -176
  628. package/src/extras/Earcut.js +789 -789
  629. package/src/extras/ImageUtils.js +129 -129
  630. package/src/extras/PMREMGenerator.js +912 -910
  631. package/src/extras/ShapeUtils.js +92 -92
  632. package/src/extras/core/Curve.js +416 -416
  633. package/src/extras/core/CurvePath.js +255 -255
  634. package/src/extras/core/Interpolations.js +79 -79
  635. package/src/extras/core/Path.js +196 -196
  636. package/src/extras/core/Shape.js +102 -102
  637. package/src/extras/core/ShapePath.js +291 -291
  638. package/src/extras/curves/ArcCurve.js +17 -17
  639. package/src/extras/curves/CatmullRomCurve3.js +255 -255
  640. package/src/extras/curves/CubicBezierCurve.js +78 -78
  641. package/src/extras/curves/CubicBezierCurve3.js +79 -79
  642. package/src/extras/curves/Curves.js +10 -10
  643. package/src/extras/curves/EllipseCurve.js +156 -156
  644. package/src/extras/curves/LineCurve.js +92 -92
  645. package/src/extras/curves/LineCurve3.js +92 -92
  646. package/src/extras/curves/QuadraticBezierCurve.js +74 -74
  647. package/src/extras/curves/QuadraticBezierCurve3.js +75 -75
  648. package/src/extras/curves/SplineCurve.js +97 -97
  649. package/src/geometries/BoxGeometry.js +180 -180
  650. package/src/geometries/CapsuleGeometry.js +33 -33
  651. package/src/geometries/CircleGeometry.js +101 -101
  652. package/src/geometries/ConeGeometry.js +31 -31
  653. package/src/geometries/CylinderGeometry.js +286 -286
  654. package/src/geometries/DodecahedronGeometry.js +66 -66
  655. package/src/geometries/EdgesGeometry.js +152 -152
  656. package/src/geometries/ExtrudeGeometry.js +814 -814
  657. package/src/geometries/Geometries.js +21 -21
  658. package/src/geometries/IcosahedronGeometry.js +42 -42
  659. package/src/geometries/LatheGeometry.js +189 -189
  660. package/src/geometries/OctahedronGeometry.js +37 -37
  661. package/src/geometries/PlaneGeometry.js +98 -98
  662. package/src/geometries/PolyhedronGeometry.js +319 -319
  663. package/src/geometries/RingGeometry.js +128 -128
  664. package/src/geometries/ShapeGeometry.js +195 -195
  665. package/src/geometries/SphereGeometry.js +137 -137
  666. package/src/geometries/TetrahedronGeometry.js +34 -34
  667. package/src/geometries/TorusGeometry.js +120 -120
  668. package/src/geometries/TorusKnotGeometry.js +167 -167
  669. package/src/geometries/TubeGeometry.js +203 -203
  670. package/src/geometries/WireframeGeometry.js +147 -147
  671. package/src/helpers/ArrowHelper.js +114 -114
  672. package/src/helpers/AxesHelper.js +68 -68
  673. package/src/helpers/Box3Helper.js +55 -55
  674. package/src/helpers/BoxHelper.js +113 -113
  675. package/src/helpers/CameraHelper.js +269 -269
  676. package/src/helpers/DirectionalLightHelper.js +93 -93
  677. package/src/helpers/GridHelper.js +56 -56
  678. package/src/helpers/HemisphereLightHelper.js +88 -88
  679. package/src/helpers/PlaneHelper.js +63 -63
  680. package/src/helpers/PointLightHelper.js +92 -92
  681. package/src/helpers/PolarGridHelper.js +96 -96
  682. package/src/helpers/SkeletonHelper.js +128 -128
  683. package/src/helpers/SpotLightHelper.js +111 -94
  684. package/src/lights/AmbientLight.js +17 -17
  685. package/src/lights/DirectionalLight.js +43 -43
  686. package/src/lights/DirectionalLightShadow.js +16 -16
  687. package/src/lights/HemisphereLight.js +34 -34
  688. package/src/lights/Light.js +58 -58
  689. package/src/lights/LightProbe.js +47 -47
  690. package/src/lights/LightShadow.js +147 -147
  691. package/src/lights/PointLight.js +57 -57
  692. package/src/lights/PointLightShadow.js +96 -96
  693. package/src/lights/RectAreaLight.js +56 -56
  694. package/src/lights/SpotLight.js +71 -71
  695. package/src/lights/SpotLightShadow.js +50 -50
  696. package/src/loaders/AnimationLoader.js +66 -66
  697. package/src/loaders/AudioLoader.js +66 -66
  698. package/src/loaders/BufferGeometryLoader.js +217 -217
  699. package/src/loaders/Cache.js +42 -42
  700. package/src/loaders/CompressedTextureLoader.js +134 -134
  701. package/src/loaders/CubeTextureLoader.js +58 -58
  702. package/src/loaders/DataTextureLoader.js +131 -135
  703. package/src/loaders/FileLoader.js +284 -284
  704. package/src/loaders/ImageBitmapLoader.js +123 -123
  705. package/src/loaders/ImageLoader.js +91 -91
  706. package/src/loaders/Loader.js +72 -72
  707. package/src/loaders/LoaderUtils.js +75 -75
  708. package/src/loaders/LoadingManager.js +142 -142
  709. package/src/loaders/MaterialLoader.js +373 -372
  710. package/src/loaders/ObjectLoader.js +1149 -1148
  711. package/src/loaders/TextureLoader.js +41 -41
  712. package/src/materials/LineBasicMaterial.js +49 -53
  713. package/src/materials/LineDashedMaterial.js +35 -35
  714. package/src/materials/Material.js +523 -522
  715. package/src/materials/Materials.js +39 -39
  716. package/src/materials/MeshBasicMaterial.js +84 -85
  717. package/src/materials/MeshDepthMaterial.js +54 -54
  718. package/src/materials/MeshDistanceMaterial.js +43 -43
  719. package/src/materials/MeshLambertMaterial.js +119 -120
  720. package/src/materials/MeshMatcapMaterial.js +81 -85
  721. package/src/materials/MeshNormalMaterial.js +61 -61
  722. package/src/materials/MeshPhongMaterial.js +123 -124
  723. package/src/materials/MeshPhysicalMaterial.js +224 -224
  724. package/src/materials/MeshStandardMaterial.js +127 -128
  725. package/src/materials/MeshToonMaterial.js +102 -106
  726. package/src/materials/PointsMaterial.js +50 -54
  727. package/src/materials/RawShaderMaterial.js +17 -17
  728. package/src/materials/ShaderMaterial.js +189 -190
  729. package/src/materials/ShadowMaterial.js +37 -37
  730. package/src/materials/SpriteMaterial.js +54 -54
  731. package/src/math/Box2.js +204 -204
  732. package/src/math/Box3.js +534 -534
  733. package/src/math/Color.js +623 -623
  734. package/src/math/ColorManagement.js +139 -139
  735. package/src/math/Cylindrical.js +61 -61
  736. package/src/math/Euler.js +315 -315
  737. package/src/math/Frustum.js +186 -186
  738. package/src/math/Interpolant.js +241 -241
  739. package/src/math/Line3.js +115 -115
  740. package/src/math/MathUtils.js +363 -363
  741. package/src/math/Matrix3.js +388 -388
  742. package/src/math/Matrix4.js +915 -915
  743. package/src/math/Plane.js +205 -205
  744. package/src/math/Quaternion.js +686 -685
  745. package/src/math/Ray.js +493 -493
  746. package/src/math/Sphere.js +245 -245
  747. package/src/math/Spherical.js +86 -86
  748. package/src/math/SphericalHarmonics3.js +243 -243
  749. package/src/math/Triangle.js +311 -311
  750. package/src/math/Vector2.js +480 -480
  751. package/src/math/Vector3.js +724 -724
  752. package/src/math/Vector4.js +644 -644
  753. package/src/math/interpolants/CubicInterpolant.js +150 -150
  754. package/src/math/interpolants/DiscreteInterpolant.js +26 -26
  755. package/src/math/interpolants/LinearInterpolant.js +38 -38
  756. package/src/math/interpolants/QuaternionLinearInterpolant.js +39 -39
  757. package/src/objects/BatchedMesh.js +1019 -1019
  758. package/src/objects/Bone.js +17 -17
  759. package/src/objects/Group.js +17 -17
  760. package/src/objects/InstancedMesh.js +267 -214
  761. package/src/objects/LOD.js +214 -214
  762. package/src/objects/Line.js +222 -222
  763. package/src/objects/LineLoop.js +17 -17
  764. package/src/objects/LineSegments.js +55 -55
  765. package/src/objects/Mesh.js +428 -429
  766. package/src/objects/Points.js +166 -166
  767. package/src/objects/Skeleton.js +277 -277
  768. package/src/objects/SkinnedMesh.js +257 -257
  769. package/src/objects/Sprite.js +181 -181
  770. package/src/renderers/WebGL1Renderer.js +7 -7
  771. package/src/renderers/WebGL3DRenderTarget.js +22 -22
  772. package/src/renderers/WebGLArrayRenderTarget.js +22 -22
  773. package/src/renderers/WebGLCubeRenderTarget.js +146 -155
  774. package/src/renderers/WebGLRenderTarget.js +15 -15
  775. package/src/renderers/WebGLRenderer.js +2615 -2631
  776. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -7
  777. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -68
  778. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -7
  779. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -7
  780. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -16
  781. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -5
  782. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -26
  783. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -8
  784. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +19 -19
  785. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -5
  786. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -9
  787. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -9
  788. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -33
  789. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -43
  790. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -7
  791. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -10
  792. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -21
  793. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -78
  794. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -9
  795. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -7
  796. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -7
  797. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +11 -11
  798. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +11 -11
  799. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +11 -11
  800. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +23 -23
  801. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -3
  802. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +44 -44
  803. package/src/renderers/shaders/ShaderChunk/common.glsl.js +147 -147
  804. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -186
  805. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -5
  806. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -5
  807. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -63
  808. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -9
  809. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -7
  810. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -7
  811. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -20
  812. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +9 -9
  813. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -7
  814. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +15 -14
  815. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +62 -62
  816. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -21
  817. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -22
  818. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -69
  819. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -37
  820. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -17
  821. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -19
  822. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -7
  823. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -7
  824. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -27
  825. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -120
  826. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -14
  827. package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +10 -10
  828. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -8
  829. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +202 -202
  830. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +13 -13
  831. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +40 -40
  832. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -5
  833. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -28
  834. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +228 -228
  835. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -7
  836. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -32
  837. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +151 -151
  838. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +562 -562
  839. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -4
  840. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -26
  841. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -9
  842. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -9
  843. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +16 -16
  844. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +22 -22
  845. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +21 -21
  846. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +11 -11
  847. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -27
  848. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -27
  849. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -12
  850. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -7
  851. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -24
  852. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  853. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +27 -27
  854. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +47 -38
  855. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +36 -36
  856. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -76
  857. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +33 -33
  858. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -14
  859. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -14
  860. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -14
  861. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -43
  862. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -11
  863. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +68 -68
  864. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +8 -8
  865. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -19
  866. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -12
  867. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -7
  868. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +314 -314
  869. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +68 -68
  870. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +68 -68
  871. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -66
  872. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -10
  873. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -25
  874. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -15
  875. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -20
  876. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -14
  877. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -7
  878. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -7
  879. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +192 -169
  880. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -36
  881. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +201 -201
  882. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -119
  883. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -145
  884. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -122
  885. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -21
  886. package/src/renderers/shaders/ShaderChunk.js +272 -274
  887. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -40
  888. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +63 -62
  889. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -36
  890. package/src/renderers/shaders/ShaderLib/depth.glsl.js +97 -95
  891. package/src/renderers/shaders/ShaderLib/distanceRGBA.glsl.js +78 -76
  892. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -35
  893. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -77
  894. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -117
  895. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +125 -126
  896. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -113
  897. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +87 -89
  898. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +127 -128
  899. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +225 -226
  900. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +119 -120
  901. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -88
  902. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -57
  903. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +81 -81
  904. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +53 -53
  905. package/src/renderers/shaders/ShaderLib.js +360 -367
  906. package/src/renderers/shaders/UniformsLib.js +231 -236
  907. package/src/renderers/shaders/UniformsUtils.js +104 -104
  908. package/src/renderers/webgl/WebGLAnimation.js +53 -53
  909. package/src/renderers/webgl/WebGLAttributes.js +229 -229
  910. package/src/renderers/webgl/WebGLBackground.js +257 -239
  911. package/src/renderers/webgl/WebGLBindingStates.js +631 -631
  912. package/src/renderers/webgl/WebGLBufferRenderer.js +92 -92
  913. package/src/renderers/webgl/WebGLCapabilities.js +120 -120
  914. package/src/renderers/webgl/WebGLClipping.js +171 -171
  915. package/src/renderers/webgl/WebGLCubeMaps.js +99 -99
  916. package/src/renderers/webgl/WebGLCubeUVMaps.js +132 -132
  917. package/src/renderers/webgl/WebGLExtensions.js +97 -97
  918. package/src/renderers/webgl/WebGLGeometries.js +211 -211
  919. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +102 -102
  920. package/src/renderers/webgl/WebGLInfo.js +71 -71
  921. package/src/renderers/webgl/WebGLLights.js +590 -590
  922. package/src/renderers/webgl/WebGLMaterials.js +590 -576
  923. package/src/renderers/webgl/WebGLMorphtargets.js +307 -300
  924. package/src/renderers/webgl/WebGLObjects.js +92 -92
  925. package/src/renderers/webgl/WebGLProgram.js +1120 -1112
  926. package/src/renderers/webgl/WebGLPrograms.js +664 -663
  927. package/src/renderers/webgl/WebGLProperties.js +48 -48
  928. package/src/renderers/webgl/WebGLRenderLists.js +238 -238
  929. package/src/renderers/webgl/WebGLRenderStates.js +107 -107
  930. package/src/renderers/webgl/WebGLShader.js +12 -12
  931. package/src/renderers/webgl/WebGLShaderCache.js +124 -124
  932. package/src/renderers/webgl/WebGLShadowMap.js +424 -424
  933. package/src/renderers/webgl/WebGLState.js +1318 -1328
  934. package/src/renderers/webgl/WebGLTextures.js +2213 -2117
  935. package/src/renderers/webgl/WebGLUniforms.js +1156 -1156
  936. package/src/renderers/webgl/WebGLUniformsGroups.js +392 -392
  937. package/src/renderers/webgl/WebGLUtils.js +283 -283
  938. package/src/renderers/webxr/WebXRController.js +343 -343
  939. package/src/renderers/webxr/WebXRDepthSensing.js +105 -0
  940. package/src/renderers/webxr/WebXRManager.js +824 -840
  941. package/src/scenes/Fog.js +38 -38
  942. package/src/scenes/FogExp2.js +35 -35
  943. package/src/scenes/Scene.js +71 -63
  944. package/src/textures/CanvasTexture.js +17 -17
  945. package/src/textures/CompressedArrayTexture.js +18 -18
  946. package/src/textures/CompressedCubeTexture.js +19 -19
  947. package/src/textures/CompressedTexture.js +28 -28
  948. package/src/textures/CubeTexture.js +33 -33
  949. package/src/textures/Data3DTexture.js +35 -35
  950. package/src/textures/DataArrayTexture.js +27 -27
  951. package/src/textures/DataTexture.js +22 -22
  952. package/src/textures/DepthTexture.js +58 -58
  953. package/src/textures/FramebufferTexture.js +23 -23
  954. package/src/textures/Source.js +128 -127
  955. package/src/textures/Texture.js +310 -338
  956. package/src/textures/VideoTexture.js +55 -55
  957. package/src/utils.js +91 -91
  958. package/examples/jsm/nodes/core/ArrayUniformNode.js +0 -26
  959. package/src/renderers/WebGLMultipleRenderTargets.js +0 -82
  960. package/src/renderers/shaders/ShaderChunk/occlusion_fragment.glsl.js +0 -20
  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,915 +1,915 @@
1
- import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
2
- import { Vector3 } from './Vector3.js';
3
-
4
- class Matrix4 {
5
-
6
- constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
7
-
8
- Matrix4.prototype.isMatrix4 = true;
9
-
10
- this.elements = [
11
-
12
- 1, 0, 0, 0,
13
- 0, 1, 0, 0,
14
- 0, 0, 1, 0,
15
- 0, 0, 0, 1
16
-
17
- ];
18
-
19
- if ( n11 !== undefined ) {
20
-
21
- this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
22
-
23
- }
24
-
25
- }
26
-
27
- set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
28
-
29
- const te = this.elements;
30
-
31
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
32
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
33
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
34
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
35
-
36
- return this;
37
-
38
- }
39
-
40
- identity() {
41
-
42
- this.set(
43
-
44
- 1, 0, 0, 0,
45
- 0, 1, 0, 0,
46
- 0, 0, 1, 0,
47
- 0, 0, 0, 1
48
-
49
- );
50
-
51
- return this;
52
-
53
- }
54
-
55
- clone() {
56
-
57
- return new Matrix4().fromArray( this.elements );
58
-
59
- }
60
-
61
- copy( m ) {
62
-
63
- const te = this.elements;
64
- const me = m.elements;
65
-
66
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
67
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
68
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
69
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
70
-
71
- return this;
72
-
73
- }
74
-
75
- copyPosition( m ) {
76
-
77
- const te = this.elements, me = m.elements;
78
-
79
- te[ 12 ] = me[ 12 ];
80
- te[ 13 ] = me[ 13 ];
81
- te[ 14 ] = me[ 14 ];
82
-
83
- return this;
84
-
85
- }
86
-
87
- setFromMatrix3( m ) {
88
-
89
- const me = m.elements;
90
-
91
- this.set(
92
-
93
- me[ 0 ], me[ 3 ], me[ 6 ], 0,
94
- me[ 1 ], me[ 4 ], me[ 7 ], 0,
95
- me[ 2 ], me[ 5 ], me[ 8 ], 0,
96
- 0, 0, 0, 1
97
-
98
- );
99
-
100
- return this;
101
-
102
- }
103
-
104
- extractBasis( xAxis, yAxis, zAxis ) {
105
-
106
- xAxis.setFromMatrixColumn( this, 0 );
107
- yAxis.setFromMatrixColumn( this, 1 );
108
- zAxis.setFromMatrixColumn( this, 2 );
109
-
110
- return this;
111
-
112
- }
113
-
114
- makeBasis( xAxis, yAxis, zAxis ) {
115
-
116
- this.set(
117
- xAxis.x, yAxis.x, zAxis.x, 0,
118
- xAxis.y, yAxis.y, zAxis.y, 0,
119
- xAxis.z, yAxis.z, zAxis.z, 0,
120
- 0, 0, 0, 1
121
- );
122
-
123
- return this;
124
-
125
- }
126
-
127
- extractRotation( m ) {
128
-
129
- // this method does not support reflection matrices
130
-
131
- const te = this.elements;
132
- const me = m.elements;
133
-
134
- const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
135
- const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
136
- const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
137
-
138
- te[ 0 ] = me[ 0 ] * scaleX;
139
- te[ 1 ] = me[ 1 ] * scaleX;
140
- te[ 2 ] = me[ 2 ] * scaleX;
141
- te[ 3 ] = 0;
142
-
143
- te[ 4 ] = me[ 4 ] * scaleY;
144
- te[ 5 ] = me[ 5 ] * scaleY;
145
- te[ 6 ] = me[ 6 ] * scaleY;
146
- te[ 7 ] = 0;
147
-
148
- te[ 8 ] = me[ 8 ] * scaleZ;
149
- te[ 9 ] = me[ 9 ] * scaleZ;
150
- te[ 10 ] = me[ 10 ] * scaleZ;
151
- te[ 11 ] = 0;
152
-
153
- te[ 12 ] = 0;
154
- te[ 13 ] = 0;
155
- te[ 14 ] = 0;
156
- te[ 15 ] = 1;
157
-
158
- return this;
159
-
160
- }
161
-
162
- makeRotationFromEuler( euler ) {
163
-
164
- const te = this.elements;
165
-
166
- const x = euler.x, y = euler.y, z = euler.z;
167
- const a = Math.cos( x ), b = Math.sin( x );
168
- const c = Math.cos( y ), d = Math.sin( y );
169
- const e = Math.cos( z ), f = Math.sin( z );
170
-
171
- if ( euler.order === 'XYZ' ) {
172
-
173
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
174
-
175
- te[ 0 ] = c * e;
176
- te[ 4 ] = - c * f;
177
- te[ 8 ] = d;
178
-
179
- te[ 1 ] = af + be * d;
180
- te[ 5 ] = ae - bf * d;
181
- te[ 9 ] = - b * c;
182
-
183
- te[ 2 ] = bf - ae * d;
184
- te[ 6 ] = be + af * d;
185
- te[ 10 ] = a * c;
186
-
187
- } else if ( euler.order === 'YXZ' ) {
188
-
189
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
190
-
191
- te[ 0 ] = ce + df * b;
192
- te[ 4 ] = de * b - cf;
193
- te[ 8 ] = a * d;
194
-
195
- te[ 1 ] = a * f;
196
- te[ 5 ] = a * e;
197
- te[ 9 ] = - b;
198
-
199
- te[ 2 ] = cf * b - de;
200
- te[ 6 ] = df + ce * b;
201
- te[ 10 ] = a * c;
202
-
203
- } else if ( euler.order === 'ZXY' ) {
204
-
205
- const ce = c * e, cf = c * f, de = d * e, df = d * f;
206
-
207
- te[ 0 ] = ce - df * b;
208
- te[ 4 ] = - a * f;
209
- te[ 8 ] = de + cf * b;
210
-
211
- te[ 1 ] = cf + de * b;
212
- te[ 5 ] = a * e;
213
- te[ 9 ] = df - ce * b;
214
-
215
- te[ 2 ] = - a * d;
216
- te[ 6 ] = b;
217
- te[ 10 ] = a * c;
218
-
219
- } else if ( euler.order === 'ZYX' ) {
220
-
221
- const ae = a * e, af = a * f, be = b * e, bf = b * f;
222
-
223
- te[ 0 ] = c * e;
224
- te[ 4 ] = be * d - af;
225
- te[ 8 ] = ae * d + bf;
226
-
227
- te[ 1 ] = c * f;
228
- te[ 5 ] = bf * d + ae;
229
- te[ 9 ] = af * d - be;
230
-
231
- te[ 2 ] = - d;
232
- te[ 6 ] = b * c;
233
- te[ 10 ] = a * c;
234
-
235
- } else if ( euler.order === 'YZX' ) {
236
-
237
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
238
-
239
- te[ 0 ] = c * e;
240
- te[ 4 ] = bd - ac * f;
241
- te[ 8 ] = bc * f + ad;
242
-
243
- te[ 1 ] = f;
244
- te[ 5 ] = a * e;
245
- te[ 9 ] = - b * e;
246
-
247
- te[ 2 ] = - d * e;
248
- te[ 6 ] = ad * f + bc;
249
- te[ 10 ] = ac - bd * f;
250
-
251
- } else if ( euler.order === 'XZY' ) {
252
-
253
- const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
254
-
255
- te[ 0 ] = c * e;
256
- te[ 4 ] = - f;
257
- te[ 8 ] = d * e;
258
-
259
- te[ 1 ] = ac * f + bd;
260
- te[ 5 ] = a * e;
261
- te[ 9 ] = ad * f - bc;
262
-
263
- te[ 2 ] = bc * f - ad;
264
- te[ 6 ] = b * e;
265
- te[ 10 ] = bd * f + ac;
266
-
267
- }
268
-
269
- // bottom row
270
- te[ 3 ] = 0;
271
- te[ 7 ] = 0;
272
- te[ 11 ] = 0;
273
-
274
- // last column
275
- te[ 12 ] = 0;
276
- te[ 13 ] = 0;
277
- te[ 14 ] = 0;
278
- te[ 15 ] = 1;
279
-
280
- return this;
281
-
282
- }
283
-
284
- makeRotationFromQuaternion( q ) {
285
-
286
- return this.compose( _zero, q, _one );
287
-
288
- }
289
-
290
- lookAt( eye, target, up ) {
291
-
292
- const te = this.elements;
293
-
294
- _z.subVectors( eye, target );
295
-
296
- if ( _z.lengthSq() === 0 ) {
297
-
298
- // eye and target are in the same position
299
-
300
- _z.z = 1;
301
-
302
- }
303
-
304
- _z.normalize();
305
- _x.crossVectors( up, _z );
306
-
307
- if ( _x.lengthSq() === 0 ) {
308
-
309
- // up and z are parallel
310
-
311
- if ( Math.abs( up.z ) === 1 ) {
312
-
313
- _z.x += 0.0001;
314
-
315
- } else {
316
-
317
- _z.z += 0.0001;
318
-
319
- }
320
-
321
- _z.normalize();
322
- _x.crossVectors( up, _z );
323
-
324
- }
325
-
326
- _x.normalize();
327
- _y.crossVectors( _z, _x );
328
-
329
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
330
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
331
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
332
-
333
- return this;
334
-
335
- }
336
-
337
- multiply( m ) {
338
-
339
- return this.multiplyMatrices( this, m );
340
-
341
- }
342
-
343
- premultiply( m ) {
344
-
345
- return this.multiplyMatrices( m, this );
346
-
347
- }
348
-
349
- multiplyMatrices( a, b ) {
350
-
351
- const ae = a.elements;
352
- const be = b.elements;
353
- const te = this.elements;
354
-
355
- const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
356
- const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
357
- const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
358
- const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
359
-
360
- const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
361
- const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
362
- const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
363
- const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
364
-
365
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
366
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
367
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
368
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
369
-
370
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
371
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
372
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
373
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
374
-
375
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
376
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
377
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
378
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
379
-
380
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
381
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
382
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
383
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
384
-
385
- return this;
386
-
387
- }
388
-
389
- multiplyScalar( s ) {
390
-
391
- const te = this.elements;
392
-
393
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
394
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
395
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
396
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
397
-
398
- return this;
399
-
400
- }
401
-
402
- determinant() {
403
-
404
- const te = this.elements;
405
-
406
- const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
407
- const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
408
- const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
409
- const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
410
-
411
- //TODO: make this more efficient
412
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
413
-
414
- return (
415
- n41 * (
416
- + n14 * n23 * n32
417
- - n13 * n24 * n32
418
- - n14 * n22 * n33
419
- + n12 * n24 * n33
420
- + n13 * n22 * n34
421
- - n12 * n23 * n34
422
- ) +
423
- n42 * (
424
- + n11 * n23 * n34
425
- - n11 * n24 * n33
426
- + n14 * n21 * n33
427
- - n13 * n21 * n34
428
- + n13 * n24 * n31
429
- - n14 * n23 * n31
430
- ) +
431
- n43 * (
432
- + n11 * n24 * n32
433
- - n11 * n22 * n34
434
- - n14 * n21 * n32
435
- + n12 * n21 * n34
436
- + n14 * n22 * n31
437
- - n12 * n24 * n31
438
- ) +
439
- n44 * (
440
- - n13 * n22 * n31
441
- - n11 * n23 * n32
442
- + n11 * n22 * n33
443
- + n13 * n21 * n32
444
- - n12 * n21 * n33
445
- + n12 * n23 * n31
446
- )
447
-
448
- );
449
-
450
- }
451
-
452
- transpose() {
453
-
454
- const te = this.elements;
455
- let tmp;
456
-
457
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
458
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
459
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
460
-
461
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
462
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
463
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
464
-
465
- return this;
466
-
467
- }
468
-
469
- setPosition( x, y, z ) {
470
-
471
- const te = this.elements;
472
-
473
- if ( x.isVector3 ) {
474
-
475
- te[ 12 ] = x.x;
476
- te[ 13 ] = x.y;
477
- te[ 14 ] = x.z;
478
-
479
- } else {
480
-
481
- te[ 12 ] = x;
482
- te[ 13 ] = y;
483
- te[ 14 ] = z;
484
-
485
- }
486
-
487
- return this;
488
-
489
- }
490
-
491
- invert() {
492
-
493
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
494
- const te = this.elements,
495
-
496
- n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
497
- n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
498
- n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
499
- n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
500
-
501
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
502
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
503
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
504
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
505
-
506
- const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
507
-
508
- if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
509
-
510
- const detInv = 1 / det;
511
-
512
- te[ 0 ] = t11 * detInv;
513
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
514
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
515
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
516
-
517
- te[ 4 ] = t12 * detInv;
518
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
519
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
520
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
521
-
522
- te[ 8 ] = t13 * detInv;
523
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
524
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
525
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
526
-
527
- te[ 12 ] = t14 * detInv;
528
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
529
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
530
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
531
-
532
- return this;
533
-
534
- }
535
-
536
- scale( v ) {
537
-
538
- const te = this.elements;
539
- const x = v.x, y = v.y, z = v.z;
540
-
541
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
542
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
543
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
544
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
545
-
546
- return this;
547
-
548
- }
549
-
550
- getMaxScaleOnAxis() {
551
-
552
- const te = this.elements;
553
-
554
- const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
555
- const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
556
- const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
557
-
558
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
559
-
560
- }
561
-
562
- makeTranslation( x, y, z ) {
563
-
564
- if ( x.isVector3 ) {
565
-
566
- this.set(
567
-
568
- 1, 0, 0, x.x,
569
- 0, 1, 0, x.y,
570
- 0, 0, 1, x.z,
571
- 0, 0, 0, 1
572
-
573
- );
574
-
575
- } else {
576
-
577
- this.set(
578
-
579
- 1, 0, 0, x,
580
- 0, 1, 0, y,
581
- 0, 0, 1, z,
582
- 0, 0, 0, 1
583
-
584
- );
585
-
586
- }
587
-
588
- return this;
589
-
590
- }
591
-
592
- makeRotationX( theta ) {
593
-
594
- const c = Math.cos( theta ), s = Math.sin( theta );
595
-
596
- this.set(
597
-
598
- 1, 0, 0, 0,
599
- 0, c, - s, 0,
600
- 0, s, c, 0,
601
- 0, 0, 0, 1
602
-
603
- );
604
-
605
- return this;
606
-
607
- }
608
-
609
- makeRotationY( theta ) {
610
-
611
- const c = Math.cos( theta ), s = Math.sin( theta );
612
-
613
- this.set(
614
-
615
- c, 0, s, 0,
616
- 0, 1, 0, 0,
617
- - s, 0, c, 0,
618
- 0, 0, 0, 1
619
-
620
- );
621
-
622
- return this;
623
-
624
- }
625
-
626
- makeRotationZ( theta ) {
627
-
628
- const c = Math.cos( theta ), s = Math.sin( theta );
629
-
630
- this.set(
631
-
632
- c, - s, 0, 0,
633
- s, c, 0, 0,
634
- 0, 0, 1, 0,
635
- 0, 0, 0, 1
636
-
637
- );
638
-
639
- return this;
640
-
641
- }
642
-
643
- makeRotationAxis( axis, angle ) {
644
-
645
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
646
-
647
- const c = Math.cos( angle );
648
- const s = Math.sin( angle );
649
- const t = 1 - c;
650
- const x = axis.x, y = axis.y, z = axis.z;
651
- const tx = t * x, ty = t * y;
652
-
653
- this.set(
654
-
655
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
656
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
657
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
658
- 0, 0, 0, 1
659
-
660
- );
661
-
662
- return this;
663
-
664
- }
665
-
666
- makeScale( x, y, z ) {
667
-
668
- this.set(
669
-
670
- x, 0, 0, 0,
671
- 0, y, 0, 0,
672
- 0, 0, z, 0,
673
- 0, 0, 0, 1
674
-
675
- );
676
-
677
- return this;
678
-
679
- }
680
-
681
- makeShear( xy, xz, yx, yz, zx, zy ) {
682
-
683
- this.set(
684
-
685
- 1, yx, zx, 0,
686
- xy, 1, zy, 0,
687
- xz, yz, 1, 0,
688
- 0, 0, 0, 1
689
-
690
- );
691
-
692
- return this;
693
-
694
- }
695
-
696
- compose( position, quaternion, scale ) {
697
-
698
- const te = this.elements;
699
-
700
- const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
701
- const x2 = x + x, y2 = y + y, z2 = z + z;
702
- const xx = x * x2, xy = x * y2, xz = x * z2;
703
- const yy = y * y2, yz = y * z2, zz = z * z2;
704
- const wx = w * x2, wy = w * y2, wz = w * z2;
705
-
706
- const sx = scale.x, sy = scale.y, sz = scale.z;
707
-
708
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
709
- te[ 1 ] = ( xy + wz ) * sx;
710
- te[ 2 ] = ( xz - wy ) * sx;
711
- te[ 3 ] = 0;
712
-
713
- te[ 4 ] = ( xy - wz ) * sy;
714
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
715
- te[ 6 ] = ( yz + wx ) * sy;
716
- te[ 7 ] = 0;
717
-
718
- te[ 8 ] = ( xz + wy ) * sz;
719
- te[ 9 ] = ( yz - wx ) * sz;
720
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
721
- te[ 11 ] = 0;
722
-
723
- te[ 12 ] = position.x;
724
- te[ 13 ] = position.y;
725
- te[ 14 ] = position.z;
726
- te[ 15 ] = 1;
727
-
728
- return this;
729
-
730
- }
731
-
732
- decompose( position, quaternion, scale ) {
733
-
734
- const te = this.elements;
735
-
736
- let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
737
- const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
738
- const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
739
-
740
- // if determine is negative, we need to invert one scale
741
- const det = this.determinant();
742
- if ( det < 0 ) sx = - sx;
743
-
744
- position.x = te[ 12 ];
745
- position.y = te[ 13 ];
746
- position.z = te[ 14 ];
747
-
748
- // scale the rotation part
749
- _m1.copy( this );
750
-
751
- const invSX = 1 / sx;
752
- const invSY = 1 / sy;
753
- const invSZ = 1 / sz;
754
-
755
- _m1.elements[ 0 ] *= invSX;
756
- _m1.elements[ 1 ] *= invSX;
757
- _m1.elements[ 2 ] *= invSX;
758
-
759
- _m1.elements[ 4 ] *= invSY;
760
- _m1.elements[ 5 ] *= invSY;
761
- _m1.elements[ 6 ] *= invSY;
762
-
763
- _m1.elements[ 8 ] *= invSZ;
764
- _m1.elements[ 9 ] *= invSZ;
765
- _m1.elements[ 10 ] *= invSZ;
766
-
767
- quaternion.setFromRotationMatrix( _m1 );
768
-
769
- scale.x = sx;
770
- scale.y = sy;
771
- scale.z = sz;
772
-
773
- return this;
774
-
775
- }
776
-
777
- makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
778
-
779
- const te = this.elements;
780
- const x = 2 * near / ( right - left );
781
- const y = 2 * near / ( top - bottom );
782
-
783
- const a = ( right + left ) / ( right - left );
784
- const b = ( top + bottom ) / ( top - bottom );
785
-
786
- let c, d;
787
-
788
- if ( coordinateSystem === WebGLCoordinateSystem ) {
789
-
790
- c = - ( far + near ) / ( far - near );
791
- d = ( - 2 * far * near ) / ( far - near );
792
-
793
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
794
-
795
- c = - far / ( far - near );
796
- d = ( - far * near ) / ( far - near );
797
-
798
- } else {
799
-
800
- throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
801
-
802
- }
803
-
804
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
805
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
806
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
807
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
808
-
809
- return this;
810
-
811
- }
812
-
813
- makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
814
-
815
- const te = this.elements;
816
- const w = 1.0 / ( right - left );
817
- const h = 1.0 / ( top - bottom );
818
- const p = 1.0 / ( far - near );
819
-
820
- const x = ( right + left ) * w;
821
- const y = ( top + bottom ) * h;
822
-
823
- let z, zInv;
824
-
825
- if ( coordinateSystem === WebGLCoordinateSystem ) {
826
-
827
- z = ( far + near ) * p;
828
- zInv = - 2 * p;
829
-
830
- } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
831
-
832
- z = near * p;
833
- zInv = - 1 * p;
834
-
835
- } else {
836
-
837
- throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
838
-
839
- }
840
-
841
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
842
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
843
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
844
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
845
-
846
- return this;
847
-
848
- }
849
-
850
- equals( matrix ) {
851
-
852
- const te = this.elements;
853
- const me = matrix.elements;
854
-
855
- for ( let i = 0; i < 16; i ++ ) {
856
-
857
- if ( te[ i ] !== me[ i ] ) return false;
858
-
859
- }
860
-
861
- return true;
862
-
863
- }
864
-
865
- fromArray( array, offset = 0 ) {
866
-
867
- for ( let i = 0; i < 16; i ++ ) {
868
-
869
- this.elements[ i ] = array[ i + offset ];
870
-
871
- }
872
-
873
- return this;
874
-
875
- }
876
-
877
- toArray( array = [], offset = 0 ) {
878
-
879
- const te = this.elements;
880
-
881
- array[ offset ] = te[ 0 ];
882
- array[ offset + 1 ] = te[ 1 ];
883
- array[ offset + 2 ] = te[ 2 ];
884
- array[ offset + 3 ] = te[ 3 ];
885
-
886
- array[ offset + 4 ] = te[ 4 ];
887
- array[ offset + 5 ] = te[ 5 ];
888
- array[ offset + 6 ] = te[ 6 ];
889
- array[ offset + 7 ] = te[ 7 ];
890
-
891
- array[ offset + 8 ] = te[ 8 ];
892
- array[ offset + 9 ] = te[ 9 ];
893
- array[ offset + 10 ] = te[ 10 ];
894
- array[ offset + 11 ] = te[ 11 ];
895
-
896
- array[ offset + 12 ] = te[ 12 ];
897
- array[ offset + 13 ] = te[ 13 ];
898
- array[ offset + 14 ] = te[ 14 ];
899
- array[ offset + 15 ] = te[ 15 ];
900
-
901
- return array;
902
-
903
- }
904
-
905
- }
906
-
907
- const _v1 = /*@__PURE__*/ new Vector3();
908
- const _m1 = /*@__PURE__*/ new Matrix4();
909
- const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
910
- const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
911
- const _x = /*@__PURE__*/ new Vector3();
912
- const _y = /*@__PURE__*/ new Vector3();
913
- const _z = /*@__PURE__*/ new Vector3();
914
-
915
- export { Matrix4 };
1
+ import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
2
+ import { Vector3 } from './Vector3.js';
3
+
4
+ class Matrix4 {
5
+
6
+ constructor( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
7
+
8
+ Matrix4.prototype.isMatrix4 = true;
9
+
10
+ this.elements = [
11
+
12
+ 1, 0, 0, 0,
13
+ 0, 1, 0, 0,
14
+ 0, 0, 1, 0,
15
+ 0, 0, 0, 1
16
+
17
+ ];
18
+
19
+ if ( n11 !== undefined ) {
20
+
21
+ this.set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 );
22
+
23
+ }
24
+
25
+ }
26
+
27
+ set( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
28
+
29
+ const te = this.elements;
30
+
31
+ te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
32
+ te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
33
+ te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
34
+ te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
35
+
36
+ return this;
37
+
38
+ }
39
+
40
+ identity() {
41
+
42
+ this.set(
43
+
44
+ 1, 0, 0, 0,
45
+ 0, 1, 0, 0,
46
+ 0, 0, 1, 0,
47
+ 0, 0, 0, 1
48
+
49
+ );
50
+
51
+ return this;
52
+
53
+ }
54
+
55
+ clone() {
56
+
57
+ return new Matrix4().fromArray( this.elements );
58
+
59
+ }
60
+
61
+ copy( m ) {
62
+
63
+ const te = this.elements;
64
+ const me = m.elements;
65
+
66
+ te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
67
+ te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
68
+ te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
69
+ te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
70
+
71
+ return this;
72
+
73
+ }
74
+
75
+ copyPosition( m ) {
76
+
77
+ const te = this.elements, me = m.elements;
78
+
79
+ te[ 12 ] = me[ 12 ];
80
+ te[ 13 ] = me[ 13 ];
81
+ te[ 14 ] = me[ 14 ];
82
+
83
+ return this;
84
+
85
+ }
86
+
87
+ setFromMatrix3( m ) {
88
+
89
+ const me = m.elements;
90
+
91
+ this.set(
92
+
93
+ me[ 0 ], me[ 3 ], me[ 6 ], 0,
94
+ me[ 1 ], me[ 4 ], me[ 7 ], 0,
95
+ me[ 2 ], me[ 5 ], me[ 8 ], 0,
96
+ 0, 0, 0, 1
97
+
98
+ );
99
+
100
+ return this;
101
+
102
+ }
103
+
104
+ extractBasis( xAxis, yAxis, zAxis ) {
105
+
106
+ xAxis.setFromMatrixColumn( this, 0 );
107
+ yAxis.setFromMatrixColumn( this, 1 );
108
+ zAxis.setFromMatrixColumn( this, 2 );
109
+
110
+ return this;
111
+
112
+ }
113
+
114
+ makeBasis( xAxis, yAxis, zAxis ) {
115
+
116
+ this.set(
117
+ xAxis.x, yAxis.x, zAxis.x, 0,
118
+ xAxis.y, yAxis.y, zAxis.y, 0,
119
+ xAxis.z, yAxis.z, zAxis.z, 0,
120
+ 0, 0, 0, 1
121
+ );
122
+
123
+ return this;
124
+
125
+ }
126
+
127
+ extractRotation( m ) {
128
+
129
+ // this method does not support reflection matrices
130
+
131
+ const te = this.elements;
132
+ const me = m.elements;
133
+
134
+ const scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
135
+ const scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
136
+ const scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
137
+
138
+ te[ 0 ] = me[ 0 ] * scaleX;
139
+ te[ 1 ] = me[ 1 ] * scaleX;
140
+ te[ 2 ] = me[ 2 ] * scaleX;
141
+ te[ 3 ] = 0;
142
+
143
+ te[ 4 ] = me[ 4 ] * scaleY;
144
+ te[ 5 ] = me[ 5 ] * scaleY;
145
+ te[ 6 ] = me[ 6 ] * scaleY;
146
+ te[ 7 ] = 0;
147
+
148
+ te[ 8 ] = me[ 8 ] * scaleZ;
149
+ te[ 9 ] = me[ 9 ] * scaleZ;
150
+ te[ 10 ] = me[ 10 ] * scaleZ;
151
+ te[ 11 ] = 0;
152
+
153
+ te[ 12 ] = 0;
154
+ te[ 13 ] = 0;
155
+ te[ 14 ] = 0;
156
+ te[ 15 ] = 1;
157
+
158
+ return this;
159
+
160
+ }
161
+
162
+ makeRotationFromEuler( euler ) {
163
+
164
+ const te = this.elements;
165
+
166
+ const x = euler.x, y = euler.y, z = euler.z;
167
+ const a = Math.cos( x ), b = Math.sin( x );
168
+ const c = Math.cos( y ), d = Math.sin( y );
169
+ const e = Math.cos( z ), f = Math.sin( z );
170
+
171
+ if ( euler.order === 'XYZ' ) {
172
+
173
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
174
+
175
+ te[ 0 ] = c * e;
176
+ te[ 4 ] = - c * f;
177
+ te[ 8 ] = d;
178
+
179
+ te[ 1 ] = af + be * d;
180
+ te[ 5 ] = ae - bf * d;
181
+ te[ 9 ] = - b * c;
182
+
183
+ te[ 2 ] = bf - ae * d;
184
+ te[ 6 ] = be + af * d;
185
+ te[ 10 ] = a * c;
186
+
187
+ } else if ( euler.order === 'YXZ' ) {
188
+
189
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
190
+
191
+ te[ 0 ] = ce + df * b;
192
+ te[ 4 ] = de * b - cf;
193
+ te[ 8 ] = a * d;
194
+
195
+ te[ 1 ] = a * f;
196
+ te[ 5 ] = a * e;
197
+ te[ 9 ] = - b;
198
+
199
+ te[ 2 ] = cf * b - de;
200
+ te[ 6 ] = df + ce * b;
201
+ te[ 10 ] = a * c;
202
+
203
+ } else if ( euler.order === 'ZXY' ) {
204
+
205
+ const ce = c * e, cf = c * f, de = d * e, df = d * f;
206
+
207
+ te[ 0 ] = ce - df * b;
208
+ te[ 4 ] = - a * f;
209
+ te[ 8 ] = de + cf * b;
210
+
211
+ te[ 1 ] = cf + de * b;
212
+ te[ 5 ] = a * e;
213
+ te[ 9 ] = df - ce * b;
214
+
215
+ te[ 2 ] = - a * d;
216
+ te[ 6 ] = b;
217
+ te[ 10 ] = a * c;
218
+
219
+ } else if ( euler.order === 'ZYX' ) {
220
+
221
+ const ae = a * e, af = a * f, be = b * e, bf = b * f;
222
+
223
+ te[ 0 ] = c * e;
224
+ te[ 4 ] = be * d - af;
225
+ te[ 8 ] = ae * d + bf;
226
+
227
+ te[ 1 ] = c * f;
228
+ te[ 5 ] = bf * d + ae;
229
+ te[ 9 ] = af * d - be;
230
+
231
+ te[ 2 ] = - d;
232
+ te[ 6 ] = b * c;
233
+ te[ 10 ] = a * c;
234
+
235
+ } else if ( euler.order === 'YZX' ) {
236
+
237
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
238
+
239
+ te[ 0 ] = c * e;
240
+ te[ 4 ] = bd - ac * f;
241
+ te[ 8 ] = bc * f + ad;
242
+
243
+ te[ 1 ] = f;
244
+ te[ 5 ] = a * e;
245
+ te[ 9 ] = - b * e;
246
+
247
+ te[ 2 ] = - d * e;
248
+ te[ 6 ] = ad * f + bc;
249
+ te[ 10 ] = ac - bd * f;
250
+
251
+ } else if ( euler.order === 'XZY' ) {
252
+
253
+ const ac = a * c, ad = a * d, bc = b * c, bd = b * d;
254
+
255
+ te[ 0 ] = c * e;
256
+ te[ 4 ] = - f;
257
+ te[ 8 ] = d * e;
258
+
259
+ te[ 1 ] = ac * f + bd;
260
+ te[ 5 ] = a * e;
261
+ te[ 9 ] = ad * f - bc;
262
+
263
+ te[ 2 ] = bc * f - ad;
264
+ te[ 6 ] = b * e;
265
+ te[ 10 ] = bd * f + ac;
266
+
267
+ }
268
+
269
+ // bottom row
270
+ te[ 3 ] = 0;
271
+ te[ 7 ] = 0;
272
+ te[ 11 ] = 0;
273
+
274
+ // last column
275
+ te[ 12 ] = 0;
276
+ te[ 13 ] = 0;
277
+ te[ 14 ] = 0;
278
+ te[ 15 ] = 1;
279
+
280
+ return this;
281
+
282
+ }
283
+
284
+ makeRotationFromQuaternion( q ) {
285
+
286
+ return this.compose( _zero, q, _one );
287
+
288
+ }
289
+
290
+ lookAt( eye, target, up ) {
291
+
292
+ const te = this.elements;
293
+
294
+ _z.subVectors( eye, target );
295
+
296
+ if ( _z.lengthSq() === 0 ) {
297
+
298
+ // eye and target are in the same position
299
+
300
+ _z.z = 1;
301
+
302
+ }
303
+
304
+ _z.normalize();
305
+ _x.crossVectors( up, _z );
306
+
307
+ if ( _x.lengthSq() === 0 ) {
308
+
309
+ // up and z are parallel
310
+
311
+ if ( Math.abs( up.z ) === 1 ) {
312
+
313
+ _z.x += 0.0001;
314
+
315
+ } else {
316
+
317
+ _z.z += 0.0001;
318
+
319
+ }
320
+
321
+ _z.normalize();
322
+ _x.crossVectors( up, _z );
323
+
324
+ }
325
+
326
+ _x.normalize();
327
+ _y.crossVectors( _z, _x );
328
+
329
+ te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
330
+ te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
331
+ te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
332
+
333
+ return this;
334
+
335
+ }
336
+
337
+ multiply( m ) {
338
+
339
+ return this.multiplyMatrices( this, m );
340
+
341
+ }
342
+
343
+ premultiply( m ) {
344
+
345
+ return this.multiplyMatrices( m, this );
346
+
347
+ }
348
+
349
+ multiplyMatrices( a, b ) {
350
+
351
+ const ae = a.elements;
352
+ const be = b.elements;
353
+ const te = this.elements;
354
+
355
+ const a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
356
+ const a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
357
+ const a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
358
+ const a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
359
+
360
+ const b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
361
+ const b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
362
+ const b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
363
+ const b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
364
+
365
+ te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
366
+ te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
367
+ te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
368
+ te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
369
+
370
+ te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
371
+ te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
372
+ te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
373
+ te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
374
+
375
+ te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
376
+ te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
377
+ te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
378
+ te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
379
+
380
+ te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
381
+ te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
382
+ te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
383
+ te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
384
+
385
+ return this;
386
+
387
+ }
388
+
389
+ multiplyScalar( s ) {
390
+
391
+ const te = this.elements;
392
+
393
+ te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
394
+ te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
395
+ te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
396
+ te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
397
+
398
+ return this;
399
+
400
+ }
401
+
402
+ determinant() {
403
+
404
+ const te = this.elements;
405
+
406
+ const n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
407
+ const n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
408
+ const n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
409
+ const n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
410
+
411
+ //TODO: make this more efficient
412
+ //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
413
+
414
+ return (
415
+ n41 * (
416
+ + n14 * n23 * n32
417
+ - n13 * n24 * n32
418
+ - n14 * n22 * n33
419
+ + n12 * n24 * n33
420
+ + n13 * n22 * n34
421
+ - n12 * n23 * n34
422
+ ) +
423
+ n42 * (
424
+ + n11 * n23 * n34
425
+ - n11 * n24 * n33
426
+ + n14 * n21 * n33
427
+ - n13 * n21 * n34
428
+ + n13 * n24 * n31
429
+ - n14 * n23 * n31
430
+ ) +
431
+ n43 * (
432
+ + n11 * n24 * n32
433
+ - n11 * n22 * n34
434
+ - n14 * n21 * n32
435
+ + n12 * n21 * n34
436
+ + n14 * n22 * n31
437
+ - n12 * n24 * n31
438
+ ) +
439
+ n44 * (
440
+ - n13 * n22 * n31
441
+ - n11 * n23 * n32
442
+ + n11 * n22 * n33
443
+ + n13 * n21 * n32
444
+ - n12 * n21 * n33
445
+ + n12 * n23 * n31
446
+ )
447
+
448
+ );
449
+
450
+ }
451
+
452
+ transpose() {
453
+
454
+ const te = this.elements;
455
+ let tmp;
456
+
457
+ tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
458
+ tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
459
+ tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
460
+
461
+ tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
462
+ tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
463
+ tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
464
+
465
+ return this;
466
+
467
+ }
468
+
469
+ setPosition( x, y, z ) {
470
+
471
+ const te = this.elements;
472
+
473
+ if ( x.isVector3 ) {
474
+
475
+ te[ 12 ] = x.x;
476
+ te[ 13 ] = x.y;
477
+ te[ 14 ] = x.z;
478
+
479
+ } else {
480
+
481
+ te[ 12 ] = x;
482
+ te[ 13 ] = y;
483
+ te[ 14 ] = z;
484
+
485
+ }
486
+
487
+ return this;
488
+
489
+ }
490
+
491
+ invert() {
492
+
493
+ // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
494
+ const te = this.elements,
495
+
496
+ n11 = te[ 0 ], n21 = te[ 1 ], n31 = te[ 2 ], n41 = te[ 3 ],
497
+ n12 = te[ 4 ], n22 = te[ 5 ], n32 = te[ 6 ], n42 = te[ 7 ],
498
+ n13 = te[ 8 ], n23 = te[ 9 ], n33 = te[ 10 ], n43 = te[ 11 ],
499
+ n14 = te[ 12 ], n24 = te[ 13 ], n34 = te[ 14 ], n44 = te[ 15 ],
500
+
501
+ t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
502
+ t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
503
+ t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
504
+ t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
505
+
506
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
507
+
508
+ if ( det === 0 ) return this.set( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 );
509
+
510
+ const detInv = 1 / det;
511
+
512
+ te[ 0 ] = t11 * detInv;
513
+ te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
514
+ te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
515
+ te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
516
+
517
+ te[ 4 ] = t12 * detInv;
518
+ te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
519
+ te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
520
+ te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
521
+
522
+ te[ 8 ] = t13 * detInv;
523
+ te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
524
+ te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
525
+ te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
526
+
527
+ te[ 12 ] = t14 * detInv;
528
+ te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
529
+ te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
530
+ te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
531
+
532
+ return this;
533
+
534
+ }
535
+
536
+ scale( v ) {
537
+
538
+ const te = this.elements;
539
+ const x = v.x, y = v.y, z = v.z;
540
+
541
+ te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
542
+ te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
543
+ te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
544
+ te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
545
+
546
+ return this;
547
+
548
+ }
549
+
550
+ getMaxScaleOnAxis() {
551
+
552
+ const te = this.elements;
553
+
554
+ const scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
555
+ const scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
556
+ const scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
557
+
558
+ return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
559
+
560
+ }
561
+
562
+ makeTranslation( x, y, z ) {
563
+
564
+ if ( x.isVector3 ) {
565
+
566
+ this.set(
567
+
568
+ 1, 0, 0, x.x,
569
+ 0, 1, 0, x.y,
570
+ 0, 0, 1, x.z,
571
+ 0, 0, 0, 1
572
+
573
+ );
574
+
575
+ } else {
576
+
577
+ this.set(
578
+
579
+ 1, 0, 0, x,
580
+ 0, 1, 0, y,
581
+ 0, 0, 1, z,
582
+ 0, 0, 0, 1
583
+
584
+ );
585
+
586
+ }
587
+
588
+ return this;
589
+
590
+ }
591
+
592
+ makeRotationX( theta ) {
593
+
594
+ const c = Math.cos( theta ), s = Math.sin( theta );
595
+
596
+ this.set(
597
+
598
+ 1, 0, 0, 0,
599
+ 0, c, - s, 0,
600
+ 0, s, c, 0,
601
+ 0, 0, 0, 1
602
+
603
+ );
604
+
605
+ return this;
606
+
607
+ }
608
+
609
+ makeRotationY( theta ) {
610
+
611
+ const c = Math.cos( theta ), s = Math.sin( theta );
612
+
613
+ this.set(
614
+
615
+ c, 0, s, 0,
616
+ 0, 1, 0, 0,
617
+ - s, 0, c, 0,
618
+ 0, 0, 0, 1
619
+
620
+ );
621
+
622
+ return this;
623
+
624
+ }
625
+
626
+ makeRotationZ( theta ) {
627
+
628
+ const c = Math.cos( theta ), s = Math.sin( theta );
629
+
630
+ this.set(
631
+
632
+ c, - s, 0, 0,
633
+ s, c, 0, 0,
634
+ 0, 0, 1, 0,
635
+ 0, 0, 0, 1
636
+
637
+ );
638
+
639
+ return this;
640
+
641
+ }
642
+
643
+ makeRotationAxis( axis, angle ) {
644
+
645
+ // Based on http://www.gamedev.net/reference/articles/article1199.asp
646
+
647
+ const c = Math.cos( angle );
648
+ const s = Math.sin( angle );
649
+ const t = 1 - c;
650
+ const x = axis.x, y = axis.y, z = axis.z;
651
+ const tx = t * x, ty = t * y;
652
+
653
+ this.set(
654
+
655
+ tx * x + c, tx * y - s * z, tx * z + s * y, 0,
656
+ tx * y + s * z, ty * y + c, ty * z - s * x, 0,
657
+ tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
658
+ 0, 0, 0, 1
659
+
660
+ );
661
+
662
+ return this;
663
+
664
+ }
665
+
666
+ makeScale( x, y, z ) {
667
+
668
+ this.set(
669
+
670
+ x, 0, 0, 0,
671
+ 0, y, 0, 0,
672
+ 0, 0, z, 0,
673
+ 0, 0, 0, 1
674
+
675
+ );
676
+
677
+ return this;
678
+
679
+ }
680
+
681
+ makeShear( xy, xz, yx, yz, zx, zy ) {
682
+
683
+ this.set(
684
+
685
+ 1, yx, zx, 0,
686
+ xy, 1, zy, 0,
687
+ xz, yz, 1, 0,
688
+ 0, 0, 0, 1
689
+
690
+ );
691
+
692
+ return this;
693
+
694
+ }
695
+
696
+ compose( position, quaternion, scale ) {
697
+
698
+ const te = this.elements;
699
+
700
+ const x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
701
+ const x2 = x + x, y2 = y + y, z2 = z + z;
702
+ const xx = x * x2, xy = x * y2, xz = x * z2;
703
+ const yy = y * y2, yz = y * z2, zz = z * z2;
704
+ const wx = w * x2, wy = w * y2, wz = w * z2;
705
+
706
+ const sx = scale.x, sy = scale.y, sz = scale.z;
707
+
708
+ te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
709
+ te[ 1 ] = ( xy + wz ) * sx;
710
+ te[ 2 ] = ( xz - wy ) * sx;
711
+ te[ 3 ] = 0;
712
+
713
+ te[ 4 ] = ( xy - wz ) * sy;
714
+ te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
715
+ te[ 6 ] = ( yz + wx ) * sy;
716
+ te[ 7 ] = 0;
717
+
718
+ te[ 8 ] = ( xz + wy ) * sz;
719
+ te[ 9 ] = ( yz - wx ) * sz;
720
+ te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
721
+ te[ 11 ] = 0;
722
+
723
+ te[ 12 ] = position.x;
724
+ te[ 13 ] = position.y;
725
+ te[ 14 ] = position.z;
726
+ te[ 15 ] = 1;
727
+
728
+ return this;
729
+
730
+ }
731
+
732
+ decompose( position, quaternion, scale ) {
733
+
734
+ const te = this.elements;
735
+
736
+ let sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
737
+ const sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
738
+ const sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
739
+
740
+ // if determine is negative, we need to invert one scale
741
+ const det = this.determinant();
742
+ if ( det < 0 ) sx = - sx;
743
+
744
+ position.x = te[ 12 ];
745
+ position.y = te[ 13 ];
746
+ position.z = te[ 14 ];
747
+
748
+ // scale the rotation part
749
+ _m1.copy( this );
750
+
751
+ const invSX = 1 / sx;
752
+ const invSY = 1 / sy;
753
+ const invSZ = 1 / sz;
754
+
755
+ _m1.elements[ 0 ] *= invSX;
756
+ _m1.elements[ 1 ] *= invSX;
757
+ _m1.elements[ 2 ] *= invSX;
758
+
759
+ _m1.elements[ 4 ] *= invSY;
760
+ _m1.elements[ 5 ] *= invSY;
761
+ _m1.elements[ 6 ] *= invSY;
762
+
763
+ _m1.elements[ 8 ] *= invSZ;
764
+ _m1.elements[ 9 ] *= invSZ;
765
+ _m1.elements[ 10 ] *= invSZ;
766
+
767
+ quaternion.setFromRotationMatrix( _m1 );
768
+
769
+ scale.x = sx;
770
+ scale.y = sy;
771
+ scale.z = sz;
772
+
773
+ return this;
774
+
775
+ }
776
+
777
+ makePerspective( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
778
+
779
+ const te = this.elements;
780
+ const x = 2 * near / ( right - left );
781
+ const y = 2 * near / ( top - bottom );
782
+
783
+ const a = ( right + left ) / ( right - left );
784
+ const b = ( top + bottom ) / ( top - bottom );
785
+
786
+ let c, d;
787
+
788
+ if ( coordinateSystem === WebGLCoordinateSystem ) {
789
+
790
+ c = - ( far + near ) / ( far - near );
791
+ d = ( - 2 * far * near ) / ( far - near );
792
+
793
+ } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
794
+
795
+ c = - far / ( far - near );
796
+ d = ( - far * near ) / ( far - near );
797
+
798
+ } else {
799
+
800
+ throw new Error( 'THREE.Matrix4.makePerspective(): Invalid coordinate system: ' + coordinateSystem );
801
+
802
+ }
803
+
804
+ te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
805
+ te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
806
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
807
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
808
+
809
+ return this;
810
+
811
+ }
812
+
813
+ makeOrthographic( left, right, top, bottom, near, far, coordinateSystem = WebGLCoordinateSystem ) {
814
+
815
+ const te = this.elements;
816
+ const w = 1.0 / ( right - left );
817
+ const h = 1.0 / ( top - bottom );
818
+ const p = 1.0 / ( far - near );
819
+
820
+ const x = ( right + left ) * w;
821
+ const y = ( top + bottom ) * h;
822
+
823
+ let z, zInv;
824
+
825
+ if ( coordinateSystem === WebGLCoordinateSystem ) {
826
+
827
+ z = ( far + near ) * p;
828
+ zInv = - 2 * p;
829
+
830
+ } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
831
+
832
+ z = near * p;
833
+ zInv = - 1 * p;
834
+
835
+ } else {
836
+
837
+ throw new Error( 'THREE.Matrix4.makeOrthographic(): Invalid coordinate system: ' + coordinateSystem );
838
+
839
+ }
840
+
841
+ te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
842
+ te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
843
+ te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = zInv; te[ 14 ] = - z;
844
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
845
+
846
+ return this;
847
+
848
+ }
849
+
850
+ equals( matrix ) {
851
+
852
+ const te = this.elements;
853
+ const me = matrix.elements;
854
+
855
+ for ( let i = 0; i < 16; i ++ ) {
856
+
857
+ if ( te[ i ] !== me[ i ] ) return false;
858
+
859
+ }
860
+
861
+ return true;
862
+
863
+ }
864
+
865
+ fromArray( array, offset = 0 ) {
866
+
867
+ for ( let i = 0; i < 16; i ++ ) {
868
+
869
+ this.elements[ i ] = array[ i + offset ];
870
+
871
+ }
872
+
873
+ return this;
874
+
875
+ }
876
+
877
+ toArray( array = [], offset = 0 ) {
878
+
879
+ const te = this.elements;
880
+
881
+ array[ offset ] = te[ 0 ];
882
+ array[ offset + 1 ] = te[ 1 ];
883
+ array[ offset + 2 ] = te[ 2 ];
884
+ array[ offset + 3 ] = te[ 3 ];
885
+
886
+ array[ offset + 4 ] = te[ 4 ];
887
+ array[ offset + 5 ] = te[ 5 ];
888
+ array[ offset + 6 ] = te[ 6 ];
889
+ array[ offset + 7 ] = te[ 7 ];
890
+
891
+ array[ offset + 8 ] = te[ 8 ];
892
+ array[ offset + 9 ] = te[ 9 ];
893
+ array[ offset + 10 ] = te[ 10 ];
894
+ array[ offset + 11 ] = te[ 11 ];
895
+
896
+ array[ offset + 12 ] = te[ 12 ];
897
+ array[ offset + 13 ] = te[ 13 ];
898
+ array[ offset + 14 ] = te[ 14 ];
899
+ array[ offset + 15 ] = te[ 15 ];
900
+
901
+ return array;
902
+
903
+ }
904
+
905
+ }
906
+
907
+ const _v1 = /*@__PURE__*/ new Vector3();
908
+ const _m1 = /*@__PURE__*/ new Matrix4();
909
+ const _zero = /*@__PURE__*/ new Vector3( 0, 0, 0 );
910
+ const _one = /*@__PURE__*/ new Vector3( 1, 1, 1 );
911
+ const _x = /*@__PURE__*/ new Vector3();
912
+ const _y = /*@__PURE__*/ new Vector3();
913
+ const _z = /*@__PURE__*/ new Vector3();
914
+
915
+ export { Matrix4 };