@needle-tools/three 0.160.3 → 0.162.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (961) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +86 -86
  3. package/build/three.cjs +53267 -53092
  4. package/build/three.module.js +53269 -53094
  5. package/build/three.module.min.js +1 -1
  6. package/examples/fonts/LICENSE +13 -13
  7. package/examples/fonts/README.md +11 -11
  8. package/examples/fonts/droid/NOTICE +190 -190
  9. package/examples/fonts/droid/README.txt +18 -18
  10. package/examples/fonts/ttf/README.md +9 -9
  11. package/examples/jsm/Addons.js +295 -294
  12. package/examples/jsm/animation/AnimationClipCreator.js +116 -116
  13. package/examples/jsm/animation/CCDIKSolver.js +482 -482
  14. package/examples/jsm/animation/MMDAnimationHelper.js +1207 -1207
  15. package/examples/jsm/animation/MMDPhysics.js +1406 -1406
  16. package/examples/jsm/cameras/CinematicCamera.js +208 -208
  17. package/examples/jsm/capabilities/WebGL.js +108 -108
  18. package/examples/jsm/capabilities/WebGPU.js +57 -57
  19. package/examples/jsm/controls/ArcballControls.js +3224 -3224
  20. package/examples/jsm/controls/DragControls.js +282 -221
  21. package/examples/jsm/controls/FirstPersonControls.js +325 -325
  22. package/examples/jsm/controls/FlyControls.js +326 -326
  23. package/examples/jsm/controls/MapControls.js +28 -28
  24. package/examples/jsm/controls/OrbitControls.js +1548 -1521
  25. package/examples/jsm/controls/PointerLockControls.js +162 -162
  26. package/examples/jsm/controls/TrackballControls.js +828 -828
  27. package/examples/jsm/controls/TransformControls.js +1573 -1573
  28. package/examples/jsm/csm/CSM.js +384 -384
  29. package/examples/jsm/csm/CSMFrustum.js +152 -152
  30. package/examples/jsm/csm/CSMHelper.js +193 -193
  31. package/examples/jsm/csm/CSMShader.js +295 -295
  32. package/examples/jsm/curves/CurveExtras.js +422 -422
  33. package/examples/jsm/curves/NURBSCurve.js +80 -80
  34. package/examples/jsm/curves/NURBSSurface.js +52 -52
  35. package/examples/jsm/curves/NURBSUtils.js +542 -487
  36. package/examples/jsm/curves/NURBSVolume.js +62 -0
  37. package/examples/jsm/effects/AnaglyphEffect.js +154 -154
  38. package/examples/jsm/effects/AsciiEffect.js +263 -263
  39. package/examples/jsm/effects/OutlineEffect.js +539 -539
  40. package/examples/jsm/effects/ParallaxBarrierEffect.js +119 -119
  41. package/examples/jsm/effects/PeppersGhostEffect.js +153 -153
  42. package/examples/jsm/effects/StereoEffect.js +55 -55
  43. package/examples/jsm/environments/DebugEnvironment.js +52 -52
  44. package/examples/jsm/environments/RoomEnvironment.js +148 -148
  45. package/examples/jsm/exporters/DRACOExporter.js +267 -267
  46. package/examples/jsm/exporters/EXRExporter.js +579 -579
  47. package/examples/jsm/exporters/GLTFExporter.js +3321 -3311
  48. package/examples/jsm/exporters/KTX2Exporter.js +292 -292
  49. package/examples/jsm/exporters/MMDExporter.js +217 -217
  50. package/examples/jsm/exporters/OBJExporter.js +284 -284
  51. package/examples/jsm/exporters/PLYExporter.js +528 -528
  52. package/examples/jsm/exporters/STLExporter.js +199 -199
  53. package/examples/jsm/exporters/USDZExporter.js +720 -720
  54. package/examples/jsm/geometries/BoxLineGeometry.js +69 -69
  55. package/examples/jsm/geometries/ConvexGeometry.js +53 -53
  56. package/examples/jsm/geometries/DecalGeometry.js +356 -356
  57. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -174
  58. package/examples/jsm/geometries/ParametricGeometries.js +254 -254
  59. package/examples/jsm/geometries/ParametricGeometry.js +139 -139
  60. package/examples/jsm/geometries/RoundedBoxGeometry.js +155 -155
  61. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -144
  62. package/examples/jsm/geometries/TeapotGeometry.js +704 -704
  63. package/examples/jsm/geometries/TextGeometry.js +57 -57
  64. package/examples/jsm/helpers/LightProbeHelper.js +130 -130
  65. package/examples/jsm/helpers/OctreeHelper.js +73 -73
  66. package/examples/jsm/helpers/PositionalAudioHelper.js +109 -109
  67. package/examples/jsm/helpers/RectAreaLightHelper.js +85 -85
  68. package/examples/jsm/helpers/TextureHelper.js +237 -237
  69. package/examples/jsm/helpers/VertexNormalsHelper.js +96 -96
  70. package/examples/jsm/helpers/VertexTangentsHelper.js +88 -88
  71. package/examples/jsm/helpers/ViewHelper.js +333 -333
  72. package/examples/jsm/interactive/HTMLMesh.js +572 -572
  73. package/examples/jsm/interactive/InteractiveGroup.js +106 -116
  74. package/examples/jsm/interactive/SelectionBox.js +227 -227
  75. package/examples/jsm/interactive/SelectionHelper.js +104 -104
  76. package/examples/jsm/libs/ammo.wasm.js +822 -822
  77. package/examples/jsm/libs/basis/README.md +46 -46
  78. package/examples/jsm/libs/basis/basis_transcoder.js +21 -21
  79. package/examples/jsm/libs/chevrotain.module.min.js +141 -141
  80. package/examples/jsm/libs/draco/README.md +32 -32
  81. package/examples/jsm/libs/draco/draco_decoder.js +34 -34
  82. package/examples/jsm/libs/draco/draco_encoder.js +33 -33
  83. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -117
  84. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -33
  85. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -33
  86. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -116
  87. package/examples/jsm/libs/ecsy.module.js +1792 -1792
  88. package/examples/jsm/libs/fflate.module.js +2474 -2474
  89. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  90. package/examples/jsm/libs/lil-gui.module.min.js +8 -8
  91. package/examples/jsm/libs/lottie_canvas.module.js +14849 -14849
  92. package/examples/jsm/libs/meshopt_decoder.module.js +178 -178
  93. package/examples/jsm/libs/mikktspace.module.js +128 -128
  94. package/examples/jsm/libs/mmdparser.module.js +11530 -11530
  95. package/examples/jsm/libs/motion-controllers.module.js +397 -397
  96. package/examples/jsm/libs/opentype.module.js +14506 -14506
  97. package/examples/jsm/libs/potpack.module.js +124 -124
  98. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -8743
  99. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +15 -8748
  100. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  101. package/examples/jsm/libs/stats.module.js +167 -167
  102. package/examples/jsm/libs/surfaceNet.js +200 -200
  103. package/examples/jsm/libs/tween.module.js +876 -858
  104. package/examples/jsm/libs/utif.module.js +1664 -1664
  105. package/examples/jsm/libs/zstddec.module.js +1 -1
  106. package/examples/jsm/lights/IESSpotLight.js +25 -25
  107. package/examples/jsm/lights/LightProbeGenerator.js +286 -286
  108. package/examples/jsm/lights/RectAreaLightUniformsLib.js +79 -79
  109. package/examples/jsm/lines/Line2.js +19 -19
  110. package/examples/jsm/lines/LineGeometry.js +79 -79
  111. package/examples/jsm/lines/LineMaterial.js +619 -619
  112. package/examples/jsm/lines/LineSegments2.js +361 -361
  113. package/examples/jsm/lines/LineSegmentsGeometry.js +241 -241
  114. package/examples/jsm/lines/Wireframe.js +56 -56
  115. package/examples/jsm/lines/WireframeGeometry2.js +24 -24
  116. package/examples/jsm/loaders/3DMLoader.js +1764 -1772
  117. package/examples/jsm/loaders/3MFLoader.js +1478 -1478
  118. package/examples/jsm/loaders/AMFLoader.js +521 -521
  119. package/examples/jsm/loaders/BVHLoader.js +437 -437
  120. package/examples/jsm/loaders/ColladaLoader.js +4116 -4116
  121. package/examples/jsm/loaders/DDSLoader.js +318 -318
  122. package/examples/jsm/loaders/DRACOLoader.js +613 -613
  123. package/examples/jsm/loaders/EXRLoader.js +2309 -2309
  124. package/examples/jsm/loaders/FBXLoader.js +4314 -4314
  125. package/examples/jsm/loaders/FontLoader.js +183 -183
  126. package/examples/jsm/loaders/GCodeLoader.js +261 -261
  127. package/examples/jsm/loaders/GLTFLoader.js +4666 -4666
  128. package/examples/jsm/loaders/GLTFLoaderAnimationPointer.js +729 -720
  129. package/examples/jsm/loaders/HDRCubeTextureLoader.js +115 -115
  130. package/examples/jsm/loaders/IESLoader.js +337 -337
  131. package/examples/jsm/loaders/KMZLoader.js +130 -130
  132. package/examples/jsm/loaders/KTX2Loader.js +932 -932
  133. package/examples/jsm/loaders/KTXLoader.js +176 -176
  134. package/examples/jsm/loaders/LDrawLoader.js +2470 -2470
  135. package/examples/jsm/loaders/LUT3dlLoader.js +183 -183
  136. package/examples/jsm/loaders/LUTCubeLoader.js +167 -167
  137. package/examples/jsm/loaders/LUTImageLoader.js +163 -163
  138. package/examples/jsm/loaders/LWOLoader.js +1052 -1052
  139. package/examples/jsm/loaders/LogLuvLoader.js +606 -606
  140. package/examples/jsm/loaders/LottieLoader.js +77 -77
  141. package/examples/jsm/loaders/MD2Loader.js +399 -399
  142. package/examples/jsm/loaders/MDDLoader.js +102 -102
  143. package/examples/jsm/loaders/MMDLoader.js +2276 -2276
  144. package/examples/jsm/loaders/MTLLoader.js +567 -567
  145. package/examples/jsm/loaders/MaterialXLoader.js +852 -852
  146. package/examples/jsm/loaders/NRRDLoader.js +686 -686
  147. package/examples/jsm/loaders/OBJLoader.js +905 -905
  148. package/examples/jsm/loaders/PCDLoader.js +467 -467
  149. package/examples/jsm/loaders/PDBLoader.js +232 -232
  150. package/examples/jsm/loaders/PLYLoader.js +771 -771
  151. package/examples/jsm/loaders/PVRLoader.js +251 -251
  152. package/examples/jsm/loaders/RGBELoader.js +450 -450
  153. package/examples/jsm/loaders/RGBMLoader.js +1065 -1065
  154. package/examples/jsm/loaders/STLLoader.js +410 -410
  155. package/examples/jsm/loaders/SVGLoader.js +3173 -3173
  156. package/examples/jsm/loaders/TDSLoader.js +1124 -1124
  157. package/examples/jsm/loaders/TGALoader.js +517 -517
  158. package/examples/jsm/loaders/TIFFLoader.js +36 -36
  159. package/examples/jsm/loaders/TTFLoader.js +214 -214
  160. package/examples/jsm/loaders/TiltLoader.js +520 -520
  161. package/examples/jsm/loaders/USDZLoader.js +822 -822
  162. package/examples/jsm/loaders/VOXLoader.js +318 -311
  163. package/examples/jsm/loaders/VRMLLoader.js +3537 -3533
  164. package/examples/jsm/loaders/VTKLoader.js +1163 -1163
  165. package/examples/jsm/loaders/XYZLoader.js +106 -106
  166. package/examples/jsm/loaders/lwo/IFFParser.js +1214 -1214
  167. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -414
  168. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -373
  169. package/examples/jsm/materials/MeshGouraudMaterial.js +426 -426
  170. package/examples/jsm/materials/MeshPostProcessingMaterial.js +144 -144
  171. package/examples/jsm/math/Capsule.js +82 -82
  172. package/examples/jsm/math/ColorConverter.js +36 -36
  173. package/examples/jsm/math/ConvexHull.js +1271 -1271
  174. package/examples/jsm/math/ImprovedNoise.js +71 -71
  175. package/examples/jsm/math/Lut.js +204 -204
  176. package/examples/jsm/math/MeshSurfaceSampler.js +250 -250
  177. package/examples/jsm/math/OBB.js +423 -423
  178. package/examples/jsm/math/Octree.js +540 -540
  179. package/examples/jsm/math/SimplexNoise.js +444 -444
  180. package/examples/jsm/misc/ConvexObjectBreaker.js +519 -519
  181. package/examples/jsm/misc/GPUComputationRenderer.js +446 -446
  182. package/examples/jsm/misc/Gyroscope.js +66 -66
  183. package/examples/jsm/misc/MD2Character.js +276 -276
  184. package/examples/jsm/misc/MD2CharacterComplex.js +576 -576
  185. package/examples/jsm/misc/MorphAnimMesh.js +75 -75
  186. package/examples/jsm/misc/MorphBlendMesh.js +322 -322
  187. package/examples/jsm/misc/ProgressiveLightMap.js +324 -323
  188. package/examples/jsm/misc/RollerCoaster.js +566 -566
  189. package/examples/jsm/misc/Timer.js +128 -119
  190. package/examples/jsm/misc/TubePainter.js +202 -202
  191. package/examples/jsm/misc/Volume.js +473 -473
  192. package/examples/jsm/misc/VolumeSlice.js +229 -229
  193. package/examples/jsm/modifiers/CurveModifier.js +344 -344
  194. package/examples/jsm/modifiers/EdgeSplitModifier.js +279 -279
  195. package/examples/jsm/modifiers/SimplifyModifier.js +617 -617
  196. package/examples/jsm/modifiers/TessellateModifier.js +307 -307
  197. package/examples/jsm/nodes/Nodes.js +195 -189
  198. package/examples/jsm/nodes/accessors/AccessorsUtils.js +10 -0
  199. package/examples/jsm/nodes/accessors/BitangentNode.js +89 -89
  200. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +127 -127
  201. package/examples/jsm/nodes/accessors/BufferNode.js +30 -30
  202. package/examples/jsm/nodes/accessors/CameraNode.js +119 -120
  203. package/examples/jsm/nodes/accessors/ClippingNode.js +144 -0
  204. package/examples/jsm/nodes/accessors/CubeTextureNode.js +61 -61
  205. package/examples/jsm/nodes/accessors/InstanceNode.js +71 -71
  206. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -21
  207. package/examples/jsm/nodes/accessors/MaterialNode.js +314 -314
  208. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +41 -51
  209. package/examples/jsm/nodes/accessors/ModelNode.js +33 -33
  210. package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +39 -39
  211. package/examples/jsm/nodes/accessors/MorphNode.js +245 -245
  212. package/examples/jsm/nodes/accessors/NormalNode.js +96 -96
  213. package/examples/jsm/nodes/accessors/Object3DNode.js +150 -150
  214. package/examples/jsm/nodes/accessors/PointUVNode.js +26 -26
  215. package/examples/jsm/nodes/accessors/PositionNode.js +104 -104
  216. package/examples/jsm/nodes/accessors/ReferenceNode.js +160 -102
  217. package/examples/jsm/nodes/accessors/ReflectVectorNode.js +35 -35
  218. package/examples/jsm/nodes/accessors/SceneNode.js +52 -52
  219. package/examples/jsm/nodes/accessors/SkinningNode.js +124 -103
  220. package/examples/jsm/nodes/accessors/StorageBufferNode.js +72 -54
  221. package/examples/jsm/nodes/accessors/TangentNode.js +109 -103
  222. package/examples/jsm/nodes/accessors/TextureBicubicNode.js +94 -94
  223. package/examples/jsm/nodes/accessors/TextureNode.js +367 -367
  224. package/examples/jsm/nodes/accessors/TextureSizeNode.js +35 -35
  225. package/examples/jsm/nodes/accessors/TextureStoreNode.js +82 -82
  226. package/examples/jsm/nodes/accessors/UVNode.js +47 -47
  227. package/examples/jsm/nodes/accessors/UniformsNode.js +140 -0
  228. package/examples/jsm/nodes/accessors/UserDataNode.js +29 -29
  229. package/examples/jsm/nodes/accessors/VertexColorNode.js +70 -70
  230. package/examples/jsm/nodes/code/CodeNode.js +84 -78
  231. package/examples/jsm/nodes/code/ExpressionNode.js +37 -37
  232. package/examples/jsm/nodes/code/FunctionCallNode.js +96 -96
  233. package/examples/jsm/nodes/code/FunctionNode.js +138 -138
  234. package/examples/jsm/nodes/code/ScriptableNode.js +488 -488
  235. package/examples/jsm/nodes/code/ScriptableValueNode.js +167 -167
  236. package/examples/jsm/nodes/core/AssignNode.js +128 -72
  237. package/examples/jsm/nodes/core/AttributeNode.js +108 -108
  238. package/examples/jsm/nodes/core/BypassNode.js +45 -45
  239. package/examples/jsm/nodes/core/CacheNode.js +49 -49
  240. package/examples/jsm/nodes/core/ConstNode.js +32 -32
  241. package/examples/jsm/nodes/core/ContextNode.js +61 -61
  242. package/examples/jsm/nodes/core/IndexNode.js +66 -66
  243. package/examples/jsm/nodes/core/InputNode.js +83 -83
  244. package/examples/jsm/nodes/core/LightingModel.js +17 -17
  245. package/examples/jsm/nodes/core/Node.js +493 -483
  246. package/examples/jsm/nodes/core/NodeAttribute.js +15 -15
  247. package/examples/jsm/nodes/core/NodeBuilder.js +1250 -1267
  248. package/examples/jsm/nodes/core/NodeCache.js +26 -26
  249. package/examples/jsm/nodes/core/NodeCode.js +15 -15
  250. package/examples/jsm/nodes/core/NodeFrame.js +143 -135
  251. package/examples/jsm/nodes/core/NodeFunction.js +22 -22
  252. package/examples/jsm/nodes/core/NodeFunctionInput.js +17 -17
  253. package/examples/jsm/nodes/core/NodeKeywords.js +80 -80
  254. package/examples/jsm/nodes/core/NodeParser.js +11 -11
  255. package/examples/jsm/nodes/core/NodeUniform.js +40 -40
  256. package/examples/jsm/nodes/core/NodeUtils.js +210 -210
  257. package/examples/jsm/nodes/core/NodeVar.js +14 -14
  258. package/examples/jsm/nodes/core/NodeVarying.js +17 -17
  259. package/examples/jsm/nodes/core/OutputStructNode.js +62 -62
  260. package/examples/jsm/nodes/core/ParameterNode.js +33 -33
  261. package/examples/jsm/nodes/core/PropertyNode.js +72 -72
  262. package/examples/jsm/nodes/core/StackNode.js +89 -89
  263. package/examples/jsm/nodes/core/StructTypeNode.js +24 -24
  264. package/examples/jsm/nodes/core/TempNode.js +58 -58
  265. package/examples/jsm/nodes/core/UniformGroup.js +13 -13
  266. package/examples/jsm/nodes/core/UniformGroupNode.js +36 -36
  267. package/examples/jsm/nodes/core/UniformNode.js +80 -80
  268. package/examples/jsm/nodes/core/VarNode.js +60 -60
  269. package/examples/jsm/nodes/core/VaryingNode.js +65 -65
  270. package/examples/jsm/nodes/core/constants.js +28 -27
  271. package/examples/jsm/nodes/display/AfterImageNode.js +148 -134
  272. package/examples/jsm/nodes/display/AnamorphicNode.js +148 -0
  273. package/examples/jsm/nodes/display/BlendModeNode.js +128 -99
  274. package/examples/jsm/nodes/display/BumpMapNode.js +99 -99
  275. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +99 -96
  276. package/examples/jsm/nodes/display/ColorSpaceNode.js +108 -108
  277. package/examples/jsm/nodes/display/FrontFacingNode.js +27 -27
  278. package/examples/jsm/nodes/display/GaussianBlurNode.js +190 -177
  279. package/examples/jsm/nodes/display/NormalMapNode.js +106 -108
  280. package/examples/jsm/nodes/display/PassNode.js +183 -182
  281. package/examples/jsm/nodes/display/PosterizeNode.js +32 -32
  282. package/examples/jsm/nodes/display/ToneMappingNode.js +184 -184
  283. package/examples/jsm/nodes/display/ViewportDepthNode.js +97 -97
  284. package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +31 -31
  285. package/examples/jsm/nodes/display/ViewportNode.js +134 -134
  286. package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +31 -31
  287. package/examples/jsm/nodes/display/ViewportTextureNode.js +75 -75
  288. package/examples/jsm/nodes/fog/FogExp2Node.js +35 -35
  289. package/examples/jsm/nodes/fog/FogNode.js +38 -38
  290. package/examples/jsm/nodes/fog/FogRangeNode.js +34 -34
  291. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +40 -40
  292. package/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.js +9 -9
  293. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +57 -57
  294. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +30 -30
  295. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +23 -23
  296. package/examples/jsm/nodes/functions/BSDF/EnvironmentBRDF.js +13 -13
  297. package/examples/jsm/nodes/functions/BSDF/F_Schlick.js +16 -16
  298. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +21 -21
  299. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +28 -28
  300. package/examples/jsm/nodes/functions/PhongLightingModel.js +67 -67
  301. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +393 -393
  302. package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +13 -13
  303. package/examples/jsm/nodes/functions/material/getRoughness.js +18 -18
  304. package/examples/jsm/nodes/geometry/RangeNode.js +104 -104
  305. package/examples/jsm/nodes/gpgpu/ComputeNode.js +85 -85
  306. package/examples/jsm/nodes/lighting/AONode.js +27 -27
  307. package/examples/jsm/nodes/lighting/AmbientLightNode.js +27 -27
  308. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +241 -238
  309. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +40 -40
  310. package/examples/jsm/nodes/lighting/EnvironmentNode.js +181 -181
  311. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +55 -55
  312. package/examples/jsm/nodes/lighting/IESSpotLightNode.js +39 -39
  313. package/examples/jsm/nodes/lighting/LightNode.js +57 -57
  314. package/examples/jsm/nodes/lighting/LightUtils.js +17 -17
  315. package/examples/jsm/nodes/lighting/LightingContextNode.js +66 -66
  316. package/examples/jsm/nodes/lighting/LightingNode.js +21 -21
  317. package/examples/jsm/nodes/lighting/LightsNode.js +188 -188
  318. package/examples/jsm/nodes/lighting/PointLightNode.js +68 -68
  319. package/examples/jsm/nodes/lighting/SpotLightNode.js +89 -89
  320. package/examples/jsm/nodes/loaders/NodeLoader.js +108 -108
  321. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +59 -59
  322. package/examples/jsm/nodes/loaders/NodeObjectLoader.js +70 -70
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  961. package/src/renderers/shaders/ShaderChunk/occlusion_pars_fragment.glsl.js +0 -97
@@ -1,704 +1,704 @@
1
- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- Matrix4,
5
- Vector3,
6
- Vector4
7
- } from 'three';
8
-
9
- /**
10
- * Tessellates the famous Utah teapot database by Martin Newell into triangles.
11
- *
12
- * Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
13
- * fitLid = false, blinn = true
14
- *
15
- * size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
16
- * Think of it as a "radius".
17
- * segments - number of line segments to subdivide each patch edge;
18
- * 1 is possible but gives degenerates, so two is the real minimum.
19
- * bottom - boolean, if true (default) then the bottom patches are added. Some consider
20
- * adding the bottom heresy, so set this to "false" to adhere to the One True Way.
21
- * lid - to remove the lid and look inside, set to true.
22
- * body - to remove the body and leave the lid, set this and "bottom" to false.
23
- * fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
24
- * see the teapot's insides through the gap.
25
- * blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
26
- * nicer. If you want to see the original teapot, similar to the real-world model, set
27
- * this to false. True by default.
28
- * See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
29
- * real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
30
- *
31
- * Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
32
- *
33
- * The teapot should normally be rendered as a double sided object, since for some
34
- * patches both sides can be seen, e.g., the gap around the lid and inside the spout.
35
- *
36
- * Segments 'n' determines the number of triangles output.
37
- * Total triangles = 32*2*n*n - 8*n [degenerates at the top and bottom cusps are deleted]
38
- *
39
- * size_factor # triangles
40
- * 1 56
41
- * 2 240
42
- * 3 552
43
- * 4 992
44
- *
45
- * 10 6320
46
- * 20 25440
47
- * 30 57360
48
- *
49
- * Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
50
- * Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
51
- * YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
52
- *
53
- * See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
54
- *
55
- */
56
-
57
- class TeapotGeometry extends BufferGeometry {
58
-
59
- constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
60
-
61
- // 32 * 4 * 4 Bezier spline patches
62
- const teapotPatches = [
63
- /*rim*/
64
- 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
65
- 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27,
66
- 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39,
67
- 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12,
68
- /*body*/
69
- 12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
70
- 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68,
71
- 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77,
72
- 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56,
73
- 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
74
- 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104,
75
- 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113,
76
- 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92,
77
- /*handle*/
78
- 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135,
79
- 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132,
80
- 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154,
81
- 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
82
- /*spout*/
83
- 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176,
84
- 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173,
85
- 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196,
86
- 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
87
- /*lid*/
88
- 203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212,
89
- 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218,
90
- 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224,
91
- 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209,
92
- 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240,
93
- 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249,
94
- 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258,
95
- 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
96
- /*bottom*/
97
- 265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113,
98
- 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104,
99
- 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95,
100
- 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92
101
- ];
102
-
103
- const teapotVertices = [
104
- 1.4, 0, 2.4,
105
- 1.4, - 0.784, 2.4,
106
- 0.784, - 1.4, 2.4,
107
- 0, - 1.4, 2.4,
108
- 1.3375, 0, 2.53125,
109
- 1.3375, - 0.749, 2.53125,
110
- 0.749, - 1.3375, 2.53125,
111
- 0, - 1.3375, 2.53125,
112
- 1.4375, 0, 2.53125,
113
- 1.4375, - 0.805, 2.53125,
114
- 0.805, - 1.4375, 2.53125,
115
- 0, - 1.4375, 2.53125,
116
- 1.5, 0, 2.4,
117
- 1.5, - 0.84, 2.4,
118
- 0.84, - 1.5, 2.4,
119
- 0, - 1.5, 2.4,
120
- - 0.784, - 1.4, 2.4,
121
- - 1.4, - 0.784, 2.4,
122
- - 1.4, 0, 2.4,
123
- - 0.749, - 1.3375, 2.53125,
124
- - 1.3375, - 0.749, 2.53125,
125
- - 1.3375, 0, 2.53125,
126
- - 0.805, - 1.4375, 2.53125,
127
- - 1.4375, - 0.805, 2.53125,
128
- - 1.4375, 0, 2.53125,
129
- - 0.84, - 1.5, 2.4,
130
- - 1.5, - 0.84, 2.4,
131
- - 1.5, 0, 2.4,
132
- - 1.4, 0.784, 2.4,
133
- - 0.784, 1.4, 2.4,
134
- 0, 1.4, 2.4,
135
- - 1.3375, 0.749, 2.53125,
136
- - 0.749, 1.3375, 2.53125,
137
- 0, 1.3375, 2.53125,
138
- - 1.4375, 0.805, 2.53125,
139
- - 0.805, 1.4375, 2.53125,
140
- 0, 1.4375, 2.53125,
141
- - 1.5, 0.84, 2.4,
142
- - 0.84, 1.5, 2.4,
143
- 0, 1.5, 2.4,
144
- 0.784, 1.4, 2.4,
145
- 1.4, 0.784, 2.4,
146
- 0.749, 1.3375, 2.53125,
147
- 1.3375, 0.749, 2.53125,
148
- 0.805, 1.4375, 2.53125,
149
- 1.4375, 0.805, 2.53125,
150
- 0.84, 1.5, 2.4,
151
- 1.5, 0.84, 2.4,
152
- 1.75, 0, 1.875,
153
- 1.75, - 0.98, 1.875,
154
- 0.98, - 1.75, 1.875,
155
- 0, - 1.75, 1.875,
156
- 2, 0, 1.35,
157
- 2, - 1.12, 1.35,
158
- 1.12, - 2, 1.35,
159
- 0, - 2, 1.35,
160
- 2, 0, 0.9,
161
- 2, - 1.12, 0.9,
162
- 1.12, - 2, 0.9,
163
- 0, - 2, 0.9,
164
- - 0.98, - 1.75, 1.875,
165
- - 1.75, - 0.98, 1.875,
166
- - 1.75, 0, 1.875,
167
- - 1.12, - 2, 1.35,
168
- - 2, - 1.12, 1.35,
169
- - 2, 0, 1.35,
170
- - 1.12, - 2, 0.9,
171
- - 2, - 1.12, 0.9,
172
- - 2, 0, 0.9,
173
- - 1.75, 0.98, 1.875,
174
- - 0.98, 1.75, 1.875,
175
- 0, 1.75, 1.875,
176
- - 2, 1.12, 1.35,
177
- - 1.12, 2, 1.35,
178
- 0, 2, 1.35,
179
- - 2, 1.12, 0.9,
180
- - 1.12, 2, 0.9,
181
- 0, 2, 0.9,
182
- 0.98, 1.75, 1.875,
183
- 1.75, 0.98, 1.875,
184
- 1.12, 2, 1.35,
185
- 2, 1.12, 1.35,
186
- 1.12, 2, 0.9,
187
- 2, 1.12, 0.9,
188
- 2, 0, 0.45,
189
- 2, - 1.12, 0.45,
190
- 1.12, - 2, 0.45,
191
- 0, - 2, 0.45,
192
- 1.5, 0, 0.225,
193
- 1.5, - 0.84, 0.225,
194
- 0.84, - 1.5, 0.225,
195
- 0, - 1.5, 0.225,
196
- 1.5, 0, 0.15,
197
- 1.5, - 0.84, 0.15,
198
- 0.84, - 1.5, 0.15,
199
- 0, - 1.5, 0.15,
200
- - 1.12, - 2, 0.45,
201
- - 2, - 1.12, 0.45,
202
- - 2, 0, 0.45,
203
- - 0.84, - 1.5, 0.225,
204
- - 1.5, - 0.84, 0.225,
205
- - 1.5, 0, 0.225,
206
- - 0.84, - 1.5, 0.15,
207
- - 1.5, - 0.84, 0.15,
208
- - 1.5, 0, 0.15,
209
- - 2, 1.12, 0.45,
210
- - 1.12, 2, 0.45,
211
- 0, 2, 0.45,
212
- - 1.5, 0.84, 0.225,
213
- - 0.84, 1.5, 0.225,
214
- 0, 1.5, 0.225,
215
- - 1.5, 0.84, 0.15,
216
- - 0.84, 1.5, 0.15,
217
- 0, 1.5, 0.15,
218
- 1.12, 2, 0.45,
219
- 2, 1.12, 0.45,
220
- 0.84, 1.5, 0.225,
221
- 1.5, 0.84, 0.225,
222
- 0.84, 1.5, 0.15,
223
- 1.5, 0.84, 0.15,
224
- - 1.6, 0, 2.025,
225
- - 1.6, - 0.3, 2.025,
226
- - 1.5, - 0.3, 2.25,
227
- - 1.5, 0, 2.25,
228
- - 2.3, 0, 2.025,
229
- - 2.3, - 0.3, 2.025,
230
- - 2.5, - 0.3, 2.25,
231
- - 2.5, 0, 2.25,
232
- - 2.7, 0, 2.025,
233
- - 2.7, - 0.3, 2.025,
234
- - 3, - 0.3, 2.25,
235
- - 3, 0, 2.25,
236
- - 2.7, 0, 1.8,
237
- - 2.7, - 0.3, 1.8,
238
- - 3, - 0.3, 1.8,
239
- - 3, 0, 1.8,
240
- - 1.5, 0.3, 2.25,
241
- - 1.6, 0.3, 2.025,
242
- - 2.5, 0.3, 2.25,
243
- - 2.3, 0.3, 2.025,
244
- - 3, 0.3, 2.25,
245
- - 2.7, 0.3, 2.025,
246
- - 3, 0.3, 1.8,
247
- - 2.7, 0.3, 1.8,
248
- - 2.7, 0, 1.575,
249
- - 2.7, - 0.3, 1.575,
250
- - 3, - 0.3, 1.35,
251
- - 3, 0, 1.35,
252
- - 2.5, 0, 1.125,
253
- - 2.5, - 0.3, 1.125,
254
- - 2.65, - 0.3, 0.9375,
255
- - 2.65, 0, 0.9375,
256
- - 2, - 0.3, 0.9,
257
- - 1.9, - 0.3, 0.6,
258
- - 1.9, 0, 0.6,
259
- - 3, 0.3, 1.35,
260
- - 2.7, 0.3, 1.575,
261
- - 2.65, 0.3, 0.9375,
262
- - 2.5, 0.3, 1.125,
263
- - 1.9, 0.3, 0.6,
264
- - 2, 0.3, 0.9,
265
- 1.7, 0, 1.425,
266
- 1.7, - 0.66, 1.425,
267
- 1.7, - 0.66, 0.6,
268
- 1.7, 0, 0.6,
269
- 2.6, 0, 1.425,
270
- 2.6, - 0.66, 1.425,
271
- 3.1, - 0.66, 0.825,
272
- 3.1, 0, 0.825,
273
- 2.3, 0, 2.1,
274
- 2.3, - 0.25, 2.1,
275
- 2.4, - 0.25, 2.025,
276
- 2.4, 0, 2.025,
277
- 2.7, 0, 2.4,
278
- 2.7, - 0.25, 2.4,
279
- 3.3, - 0.25, 2.4,
280
- 3.3, 0, 2.4,
281
- 1.7, 0.66, 0.6,
282
- 1.7, 0.66, 1.425,
283
- 3.1, 0.66, 0.825,
284
- 2.6, 0.66, 1.425,
285
- 2.4, 0.25, 2.025,
286
- 2.3, 0.25, 2.1,
287
- 3.3, 0.25, 2.4,
288
- 2.7, 0.25, 2.4,
289
- 2.8, 0, 2.475,
290
- 2.8, - 0.25, 2.475,
291
- 3.525, - 0.25, 2.49375,
292
- 3.525, 0, 2.49375,
293
- 2.9, 0, 2.475,
294
- 2.9, - 0.15, 2.475,
295
- 3.45, - 0.15, 2.5125,
296
- 3.45, 0, 2.5125,
297
- 2.8, 0, 2.4,
298
- 2.8, - 0.15, 2.4,
299
- 3.2, - 0.15, 2.4,
300
- 3.2, 0, 2.4,
301
- 3.525, 0.25, 2.49375,
302
- 2.8, 0.25, 2.475,
303
- 3.45, 0.15, 2.5125,
304
- 2.9, 0.15, 2.475,
305
- 3.2, 0.15, 2.4,
306
- 2.8, 0.15, 2.4,
307
- 0, 0, 3.15,
308
- 0.8, 0, 3.15,
309
- 0.8, - 0.45, 3.15,
310
- 0.45, - 0.8, 3.15,
311
- 0, - 0.8, 3.15,
312
- 0, 0, 2.85,
313
- 0.2, 0, 2.7,
314
- 0.2, - 0.112, 2.7,
315
- 0.112, - 0.2, 2.7,
316
- 0, - 0.2, 2.7,
317
- - 0.45, - 0.8, 3.15,
318
- - 0.8, - 0.45, 3.15,
319
- - 0.8, 0, 3.15,
320
- - 0.112, - 0.2, 2.7,
321
- - 0.2, - 0.112, 2.7,
322
- - 0.2, 0, 2.7,
323
- - 0.8, 0.45, 3.15,
324
- - 0.45, 0.8, 3.15,
325
- 0, 0.8, 3.15,
326
- - 0.2, 0.112, 2.7,
327
- - 0.112, 0.2, 2.7,
328
- 0, 0.2, 2.7,
329
- 0.45, 0.8, 3.15,
330
- 0.8, 0.45, 3.15,
331
- 0.112, 0.2, 2.7,
332
- 0.2, 0.112, 2.7,
333
- 0.4, 0, 2.55,
334
- 0.4, - 0.224, 2.55,
335
- 0.224, - 0.4, 2.55,
336
- 0, - 0.4, 2.55,
337
- 1.3, 0, 2.55,
338
- 1.3, - 0.728, 2.55,
339
- 0.728, - 1.3, 2.55,
340
- 0, - 1.3, 2.55,
341
- 1.3, 0, 2.4,
342
- 1.3, - 0.728, 2.4,
343
- 0.728, - 1.3, 2.4,
344
- 0, - 1.3, 2.4,
345
- - 0.224, - 0.4, 2.55,
346
- - 0.4, - 0.224, 2.55,
347
- - 0.4, 0, 2.55,
348
- - 0.728, - 1.3, 2.55,
349
- - 1.3, - 0.728, 2.55,
350
- - 1.3, 0, 2.55,
351
- - 0.728, - 1.3, 2.4,
352
- - 1.3, - 0.728, 2.4,
353
- - 1.3, 0, 2.4,
354
- - 0.4, 0.224, 2.55,
355
- - 0.224, 0.4, 2.55,
356
- 0, 0.4, 2.55,
357
- - 1.3, 0.728, 2.55,
358
- - 0.728, 1.3, 2.55,
359
- 0, 1.3, 2.55,
360
- - 1.3, 0.728, 2.4,
361
- - 0.728, 1.3, 2.4,
362
- 0, 1.3, 2.4,
363
- 0.224, 0.4, 2.55,
364
- 0.4, 0.224, 2.55,
365
- 0.728, 1.3, 2.55,
366
- 1.3, 0.728, 2.55,
367
- 0.728, 1.3, 2.4,
368
- 1.3, 0.728, 2.4,
369
- 0, 0, 0,
370
- 1.425, 0, 0,
371
- 1.425, 0.798, 0,
372
- 0.798, 1.425, 0,
373
- 0, 1.425, 0,
374
- 1.5, 0, 0.075,
375
- 1.5, 0.84, 0.075,
376
- 0.84, 1.5, 0.075,
377
- 0, 1.5, 0.075,
378
- - 0.798, 1.425, 0,
379
- - 1.425, 0.798, 0,
380
- - 1.425, 0, 0,
381
- - 0.84, 1.5, 0.075,
382
- - 1.5, 0.84, 0.075,
383
- - 1.5, 0, 0.075,
384
- - 1.425, - 0.798, 0,
385
- - 0.798, - 1.425, 0,
386
- 0, - 1.425, 0,
387
- - 1.5, - 0.84, 0.075,
388
- - 0.84, - 1.5, 0.075,
389
- 0, - 1.5, 0.075,
390
- 0.798, - 1.425, 0,
391
- 1.425, - 0.798, 0,
392
- 0.84, - 1.5, 0.075,
393
- 1.5, - 0.84, 0.075
394
- ];
395
-
396
- super();
397
-
398
- // number of segments per patch
399
- segments = Math.max( 2, Math.floor( segments ) );
400
-
401
- // Jim Blinn scaled the teapot down in size by about 1.3 for
402
- // some rendering tests. He liked the new proportions that he kept
403
- // the data in this form. The model was distributed with these new
404
- // proportions and became the norm. Trivia: comparing images of the
405
- // real teapot and the computer model, the ratio for the bowl of the
406
- // real teapot is more like 1.25, but since 1.3 is the traditional
407
- // value given, we use it here.
408
- const blinnScale = 1.3;
409
-
410
- // scale the size to be the real scaling factor
411
- const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
412
-
413
- const maxHeight2 = maxHeight / 2;
414
- const trueSize = size / maxHeight2;
415
-
416
- // Number of elements depends on what is needed. Subtract degenerate
417
- // triangles at tip of bottom and lid out in advance.
418
- let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
419
- numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
420
- numTriangles += body ? 40 * segments * segments : 0;
421
-
422
- const indices = new Uint32Array( numTriangles * 3 );
423
-
424
- let numVertices = bottom ? 4 : 0;
425
- numVertices += lid ? 8 : 0;
426
- numVertices += body ? 20 : 0;
427
- numVertices *= ( segments + 1 ) * ( segments + 1 );
428
-
429
- const vertices = new Float32Array( numVertices * 3 );
430
- const normals = new Float32Array( numVertices * 3 );
431
- const uvs = new Float32Array( numVertices * 2 );
432
-
433
- // Bezier form
434
- const ms = new Matrix4();
435
- ms.set(
436
- - 1.0, 3.0, - 3.0, 1.0,
437
- 3.0, - 6.0, 3.0, 0.0,
438
- - 3.0, 3.0, 0.0, 0.0,
439
- 1.0, 0.0, 0.0, 0.0 );
440
-
441
- const g = [];
442
-
443
- const sp = [];
444
- const tp = [];
445
- const dsp = [];
446
- const dtp = [];
447
-
448
- // M * G * M matrix, sort of see
449
- // http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
450
- const mgm = [];
451
-
452
- const vert = [];
453
- const sdir = [];
454
- const tdir = [];
455
-
456
- const norm = new Vector3();
457
-
458
- let tcoord;
459
-
460
- let sval;
461
- let tval;
462
- let p;
463
- let dsval = 0;
464
- let dtval = 0;
465
-
466
- const normOut = new Vector3();
467
-
468
- const gmx = new Matrix4();
469
- const tmtx = new Matrix4();
470
-
471
- const vsp = new Vector4();
472
- const vtp = new Vector4();
473
- const vdsp = new Vector4();
474
- const vdtp = new Vector4();
475
-
476
- const vsdir = new Vector3();
477
- const vtdir = new Vector3();
478
-
479
- const mst = ms.clone();
480
- mst.transpose();
481
-
482
- // internal function: test if triangle has any matching vertices;
483
- // if so, don't save triangle, since it won't display anything.
484
- const notDegenerate = ( vtx1, vtx2, vtx3 ) => // if any vertex matches, return false
485
- ! ( ( ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] ) &&
486
- ( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] ) &&
487
- ( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] ) ) ||
488
- ( ( vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] ) &&
489
- ( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
490
- ( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) ) || ( vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] ) &&
491
- ( vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
492
- ( vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) );
493
-
494
-
495
- for ( let i = 0; i < 3; i ++ ) {
496
-
497
- mgm[ i ] = new Matrix4();
498
-
499
- }
500
-
501
- const minPatches = body ? 0 : 20;
502
- const maxPatches = bottom ? 32 : 28;
503
-
504
- const vertPerRow = segments + 1;
505
-
506
- let surfCount = 0;
507
-
508
- let vertCount = 0;
509
- let normCount = 0;
510
- let uvCount = 0;
511
-
512
- let indexCount = 0;
513
-
514
- for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
515
-
516
- // lid is in the middle of the data, patches 20-27,
517
- // so ignore it for this part of the loop if the lid is not desired
518
- if ( lid || ( surf < 20 || surf >= 28 ) ) {
519
-
520
- // get M * G * M matrix for x,y,z
521
- for ( let i = 0; i < 3; i ++ ) {
522
-
523
- // get control patches
524
- for ( let r = 0; r < 4; r ++ ) {
525
-
526
- for ( let c = 0; c < 4; c ++ ) {
527
-
528
- // transposed
529
- g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
530
-
531
- // is the lid to be made larger, and is this a point on the lid
532
- // that is X or Y?
533
- if ( fitLid && ( surf >= 20 && surf < 28 ) && ( i !== 2 ) ) {
534
-
535
- // increase XY size by 7.7%, found empirically. I don't
536
- // increase Z so that the teapot will continue to fit in the
537
- // space -1 to 1 for Y (Y is up for the final model).
538
- g[ c * 4 + r ] *= 1.077;
539
-
540
- }
541
-
542
- // Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
543
- // data we now use. The original teapot is taller. Fix it:
544
- if ( ! blinn && ( i === 2 ) ) {
545
-
546
- g[ c * 4 + r ] *= blinnScale;
547
-
548
- }
549
-
550
- }
551
-
552
- }
553
-
554
- gmx.set( g[ 0 ], g[ 1 ], g[ 2 ], g[ 3 ], g[ 4 ], g[ 5 ], g[ 6 ], g[ 7 ], g[ 8 ], g[ 9 ], g[ 10 ], g[ 11 ], g[ 12 ], g[ 13 ], g[ 14 ], g[ 15 ] );
555
-
556
- tmtx.multiplyMatrices( gmx, ms );
557
- mgm[ i ].multiplyMatrices( mst, tmtx );
558
-
559
- }
560
-
561
- // step along, get points, and output
562
- for ( let sstep = 0; sstep <= segments; sstep ++ ) {
563
-
564
- const s = sstep / segments;
565
-
566
- for ( let tstep = 0; tstep <= segments; tstep ++ ) {
567
-
568
- const t = tstep / segments;
569
-
570
- // point from basis
571
- // get power vectors and their derivatives
572
- for ( p = 4, sval = tval = 1.0; p --; ) {
573
-
574
- sp[ p ] = sval;
575
- tp[ p ] = tval;
576
- sval *= s;
577
- tval *= t;
578
-
579
- if ( p === 3 ) {
580
-
581
- dsp[ p ] = dtp[ p ] = 0.0;
582
- dsval = dtval = 1.0;
583
-
584
- } else {
585
-
586
- dsp[ p ] = dsval * ( 3 - p );
587
- dtp[ p ] = dtval * ( 3 - p );
588
- dsval *= s;
589
- dtval *= t;
590
-
591
- }
592
-
593
- }
594
-
595
- vsp.fromArray( sp );
596
- vtp.fromArray( tp );
597
- vdsp.fromArray( dsp );
598
- vdtp.fromArray( dtp );
599
-
600
- // do for x,y,z
601
- for ( let i = 0; i < 3; i ++ ) {
602
-
603
- // multiply power vectors times matrix to get value
604
- tcoord = vsp.clone();
605
- tcoord.applyMatrix4( mgm[ i ] );
606
- vert[ i ] = tcoord.dot( vtp );
607
-
608
- // get s and t tangent vectors
609
- tcoord = vdsp.clone();
610
- tcoord.applyMatrix4( mgm[ i ] );
611
- sdir[ i ] = tcoord.dot( vtp );
612
-
613
- tcoord = vsp.clone();
614
- tcoord.applyMatrix4( mgm[ i ] );
615
- tdir[ i ] = tcoord.dot( vdtp );
616
-
617
- }
618
-
619
- // find normal
620
- vsdir.fromArray( sdir );
621
- vtdir.fromArray( tdir );
622
- norm.crossVectors( vtdir, vsdir );
623
- norm.normalize();
624
-
625
- // if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
626
- if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
627
-
628
- // if above the middle of the teapot, normal points up, else down
629
- normOut.set( 0, vert[ 2 ] > maxHeight2 ? 1 : - 1, 0 );
630
-
631
- } else {
632
-
633
- // standard output: rotate on X axis
634
- normOut.set( norm.x, norm.z, - norm.y );
635
-
636
- }
637
-
638
- // store it all
639
- vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
640
- vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
641
- vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
642
-
643
- normals[ normCount ++ ] = normOut.x;
644
- normals[ normCount ++ ] = normOut.y;
645
- normals[ normCount ++ ] = normOut.z;
646
-
647
- uvs[ uvCount ++ ] = 1 - t;
648
- uvs[ uvCount ++ ] = 1 - s;
649
-
650
- }
651
-
652
- }
653
-
654
- // save the faces
655
- for ( let sstep = 0; sstep < segments; sstep ++ ) {
656
-
657
- for ( let tstep = 0; tstep < segments; tstep ++ ) {
658
-
659
- const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
660
- const v2 = v1 + 1;
661
- const v3 = v2 + vertPerRow;
662
- const v4 = v1 + vertPerRow;
663
-
664
- // Normals and UVs cannot be shared. Without clone(), you can see the consequences
665
- // of sharing if you call geometry.applyMatrix4( matrix ).
666
- if ( notDegenerate( v1, v2, v3 ) ) {
667
-
668
- indices[ indexCount ++ ] = v1;
669
- indices[ indexCount ++ ] = v2;
670
- indices[ indexCount ++ ] = v3;
671
-
672
- }
673
-
674
- if ( notDegenerate( v1, v3, v4 ) ) {
675
-
676
- indices[ indexCount ++ ] = v1;
677
- indices[ indexCount ++ ] = v3;
678
- indices[ indexCount ++ ] = v4;
679
-
680
- }
681
-
682
- }
683
-
684
- }
685
-
686
- // increment only if a surface was used
687
- surfCount ++;
688
-
689
- }
690
-
691
- }
692
-
693
- this.setIndex( new BufferAttribute( indices, 1 ) );
694
- this.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
695
- this.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
696
- this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ) );
697
-
698
- this.computeBoundingSphere();
699
-
700
- }
701
-
702
- }
703
-
704
- export { TeapotGeometry };
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Matrix4,
5
+ Vector3,
6
+ Vector4
7
+ } from 'three';
8
+
9
+ /**
10
+ * Tessellates the famous Utah teapot database by Martin Newell into triangles.
11
+ *
12
+ * Parameters: size = 50, segments = 10, bottom = true, lid = true, body = true,
13
+ * fitLid = false, blinn = true
14
+ *
15
+ * size is a relative scale: I've scaled the teapot to fit vertically between -1 and 1.
16
+ * Think of it as a "radius".
17
+ * segments - number of line segments to subdivide each patch edge;
18
+ * 1 is possible but gives degenerates, so two is the real minimum.
19
+ * bottom - boolean, if true (default) then the bottom patches are added. Some consider
20
+ * adding the bottom heresy, so set this to "false" to adhere to the One True Way.
21
+ * lid - to remove the lid and look inside, set to true.
22
+ * body - to remove the body and leave the lid, set this and "bottom" to false.
23
+ * fitLid - the lid is a tad small in the original. This stretches it a bit so you can't
24
+ * see the teapot's insides through the gap.
25
+ * blinn - Jim Blinn scaled the original data vertically by dividing by about 1.3 to look
26
+ * nicer. If you want to see the original teapot, similar to the real-world model, set
27
+ * this to false. True by default.
28
+ * See http://en.wikipedia.org/wiki/File:Original_Utah_Teapot.jpg for the original
29
+ * real-world teapot (from http://en.wikipedia.org/wiki/Utah_teapot).
30
+ *
31
+ * Note that the bottom (the last four patches) is not flat - blame Frank Crow, not me.
32
+ *
33
+ * The teapot should normally be rendered as a double sided object, since for some
34
+ * patches both sides can be seen, e.g., the gap around the lid and inside the spout.
35
+ *
36
+ * Segments 'n' determines the number of triangles output.
37
+ * Total triangles = 32*2*n*n - 8*n [degenerates at the top and bottom cusps are deleted]
38
+ *
39
+ * size_factor # triangles
40
+ * 1 56
41
+ * 2 240
42
+ * 3 552
43
+ * 4 992
44
+ *
45
+ * 10 6320
46
+ * 20 25440
47
+ * 30 57360
48
+ *
49
+ * Code converted from my ancient SPD software, http://tog.acm.org/resources/SPD/
50
+ * Created for the Udacity course "Interactive Rendering", http://bit.ly/ericity
51
+ * YouTube video on teapot history: https://www.youtube.com/watch?v=DxMfblPzFNc
52
+ *
53
+ * See https://en.wikipedia.org/wiki/Utah_teapot for the history of the teapot
54
+ *
55
+ */
56
+
57
+ class TeapotGeometry extends BufferGeometry {
58
+
59
+ constructor( size = 50, segments = 10, bottom = true, lid = true, body = true, fitLid = true, blinn = true ) {
60
+
61
+ // 32 * 4 * 4 Bezier spline patches
62
+ const teapotPatches = [
63
+ /*rim*/
64
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
65
+ 3, 16, 17, 18, 7, 19, 20, 21, 11, 22, 23, 24, 15, 25, 26, 27,
66
+ 18, 28, 29, 30, 21, 31, 32, 33, 24, 34, 35, 36, 27, 37, 38, 39,
67
+ 30, 40, 41, 0, 33, 42, 43, 4, 36, 44, 45, 8, 39, 46, 47, 12,
68
+ /*body*/
69
+ 12, 13, 14, 15, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
70
+ 15, 25, 26, 27, 51, 60, 61, 62, 55, 63, 64, 65, 59, 66, 67, 68,
71
+ 27, 37, 38, 39, 62, 69, 70, 71, 65, 72, 73, 74, 68, 75, 76, 77,
72
+ 39, 46, 47, 12, 71, 78, 79, 48, 74, 80, 81, 52, 77, 82, 83, 56,
73
+ 56, 57, 58, 59, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
74
+ 59, 66, 67, 68, 87, 96, 97, 98, 91, 99, 100, 101, 95, 102, 103, 104,
75
+ 68, 75, 76, 77, 98, 105, 106, 107, 101, 108, 109, 110, 104, 111, 112, 113,
76
+ 77, 82, 83, 56, 107, 114, 115, 84, 110, 116, 117, 88, 113, 118, 119, 92,
77
+ /*handle*/
78
+ 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135,
79
+ 123, 136, 137, 120, 127, 138, 139, 124, 131, 140, 141, 128, 135, 142, 143, 132,
80
+ 132, 133, 134, 135, 144, 145, 146, 147, 148, 149, 150, 151, 68, 152, 153, 154,
81
+ 135, 142, 143, 132, 147, 155, 156, 144, 151, 157, 158, 148, 154, 159, 160, 68,
82
+ /*spout*/
83
+ 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176,
84
+ 164, 177, 178, 161, 168, 179, 180, 165, 172, 181, 182, 169, 176, 183, 184, 173,
85
+ 173, 174, 175, 176, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196,
86
+ 176, 183, 184, 173, 188, 197, 198, 185, 192, 199, 200, 189, 196, 201, 202, 193,
87
+ /*lid*/
88
+ 203, 203, 203, 203, 204, 205, 206, 207, 208, 208, 208, 208, 209, 210, 211, 212,
89
+ 203, 203, 203, 203, 207, 213, 214, 215, 208, 208, 208, 208, 212, 216, 217, 218,
90
+ 203, 203, 203, 203, 215, 219, 220, 221, 208, 208, 208, 208, 218, 222, 223, 224,
91
+ 203, 203, 203, 203, 221, 225, 226, 204, 208, 208, 208, 208, 224, 227, 228, 209,
92
+ 209, 210, 211, 212, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240,
93
+ 212, 216, 217, 218, 232, 241, 242, 243, 236, 244, 245, 246, 240, 247, 248, 249,
94
+ 218, 222, 223, 224, 243, 250, 251, 252, 246, 253, 254, 255, 249, 256, 257, 258,
95
+ 224, 227, 228, 209, 252, 259, 260, 229, 255, 261, 262, 233, 258, 263, 264, 237,
96
+ /*bottom*/
97
+ 265, 265, 265, 265, 266, 267, 268, 269, 270, 271, 272, 273, 92, 119, 118, 113,
98
+ 265, 265, 265, 265, 269, 274, 275, 276, 273, 277, 278, 279, 113, 112, 111, 104,
99
+ 265, 265, 265, 265, 276, 280, 281, 282, 279, 283, 284, 285, 104, 103, 102, 95,
100
+ 265, 265, 265, 265, 282, 286, 287, 266, 285, 288, 289, 270, 95, 94, 93, 92
101
+ ];
102
+
103
+ const teapotVertices = [
104
+ 1.4, 0, 2.4,
105
+ 1.4, - 0.784, 2.4,
106
+ 0.784, - 1.4, 2.4,
107
+ 0, - 1.4, 2.4,
108
+ 1.3375, 0, 2.53125,
109
+ 1.3375, - 0.749, 2.53125,
110
+ 0.749, - 1.3375, 2.53125,
111
+ 0, - 1.3375, 2.53125,
112
+ 1.4375, 0, 2.53125,
113
+ 1.4375, - 0.805, 2.53125,
114
+ 0.805, - 1.4375, 2.53125,
115
+ 0, - 1.4375, 2.53125,
116
+ 1.5, 0, 2.4,
117
+ 1.5, - 0.84, 2.4,
118
+ 0.84, - 1.5, 2.4,
119
+ 0, - 1.5, 2.4,
120
+ - 0.784, - 1.4, 2.4,
121
+ - 1.4, - 0.784, 2.4,
122
+ - 1.4, 0, 2.4,
123
+ - 0.749, - 1.3375, 2.53125,
124
+ - 1.3375, - 0.749, 2.53125,
125
+ - 1.3375, 0, 2.53125,
126
+ - 0.805, - 1.4375, 2.53125,
127
+ - 1.4375, - 0.805, 2.53125,
128
+ - 1.4375, 0, 2.53125,
129
+ - 0.84, - 1.5, 2.4,
130
+ - 1.5, - 0.84, 2.4,
131
+ - 1.5, 0, 2.4,
132
+ - 1.4, 0.784, 2.4,
133
+ - 0.784, 1.4, 2.4,
134
+ 0, 1.4, 2.4,
135
+ - 1.3375, 0.749, 2.53125,
136
+ - 0.749, 1.3375, 2.53125,
137
+ 0, 1.3375, 2.53125,
138
+ - 1.4375, 0.805, 2.53125,
139
+ - 0.805, 1.4375, 2.53125,
140
+ 0, 1.4375, 2.53125,
141
+ - 1.5, 0.84, 2.4,
142
+ - 0.84, 1.5, 2.4,
143
+ 0, 1.5, 2.4,
144
+ 0.784, 1.4, 2.4,
145
+ 1.4, 0.784, 2.4,
146
+ 0.749, 1.3375, 2.53125,
147
+ 1.3375, 0.749, 2.53125,
148
+ 0.805, 1.4375, 2.53125,
149
+ 1.4375, 0.805, 2.53125,
150
+ 0.84, 1.5, 2.4,
151
+ 1.5, 0.84, 2.4,
152
+ 1.75, 0, 1.875,
153
+ 1.75, - 0.98, 1.875,
154
+ 0.98, - 1.75, 1.875,
155
+ 0, - 1.75, 1.875,
156
+ 2, 0, 1.35,
157
+ 2, - 1.12, 1.35,
158
+ 1.12, - 2, 1.35,
159
+ 0, - 2, 1.35,
160
+ 2, 0, 0.9,
161
+ 2, - 1.12, 0.9,
162
+ 1.12, - 2, 0.9,
163
+ 0, - 2, 0.9,
164
+ - 0.98, - 1.75, 1.875,
165
+ - 1.75, - 0.98, 1.875,
166
+ - 1.75, 0, 1.875,
167
+ - 1.12, - 2, 1.35,
168
+ - 2, - 1.12, 1.35,
169
+ - 2, 0, 1.35,
170
+ - 1.12, - 2, 0.9,
171
+ - 2, - 1.12, 0.9,
172
+ - 2, 0, 0.9,
173
+ - 1.75, 0.98, 1.875,
174
+ - 0.98, 1.75, 1.875,
175
+ 0, 1.75, 1.875,
176
+ - 2, 1.12, 1.35,
177
+ - 1.12, 2, 1.35,
178
+ 0, 2, 1.35,
179
+ - 2, 1.12, 0.9,
180
+ - 1.12, 2, 0.9,
181
+ 0, 2, 0.9,
182
+ 0.98, 1.75, 1.875,
183
+ 1.75, 0.98, 1.875,
184
+ 1.12, 2, 1.35,
185
+ 2, 1.12, 1.35,
186
+ 1.12, 2, 0.9,
187
+ 2, 1.12, 0.9,
188
+ 2, 0, 0.45,
189
+ 2, - 1.12, 0.45,
190
+ 1.12, - 2, 0.45,
191
+ 0, - 2, 0.45,
192
+ 1.5, 0, 0.225,
193
+ 1.5, - 0.84, 0.225,
194
+ 0.84, - 1.5, 0.225,
195
+ 0, - 1.5, 0.225,
196
+ 1.5, 0, 0.15,
197
+ 1.5, - 0.84, 0.15,
198
+ 0.84, - 1.5, 0.15,
199
+ 0, - 1.5, 0.15,
200
+ - 1.12, - 2, 0.45,
201
+ - 2, - 1.12, 0.45,
202
+ - 2, 0, 0.45,
203
+ - 0.84, - 1.5, 0.225,
204
+ - 1.5, - 0.84, 0.225,
205
+ - 1.5, 0, 0.225,
206
+ - 0.84, - 1.5, 0.15,
207
+ - 1.5, - 0.84, 0.15,
208
+ - 1.5, 0, 0.15,
209
+ - 2, 1.12, 0.45,
210
+ - 1.12, 2, 0.45,
211
+ 0, 2, 0.45,
212
+ - 1.5, 0.84, 0.225,
213
+ - 0.84, 1.5, 0.225,
214
+ 0, 1.5, 0.225,
215
+ - 1.5, 0.84, 0.15,
216
+ - 0.84, 1.5, 0.15,
217
+ 0, 1.5, 0.15,
218
+ 1.12, 2, 0.45,
219
+ 2, 1.12, 0.45,
220
+ 0.84, 1.5, 0.225,
221
+ 1.5, 0.84, 0.225,
222
+ 0.84, 1.5, 0.15,
223
+ 1.5, 0.84, 0.15,
224
+ - 1.6, 0, 2.025,
225
+ - 1.6, - 0.3, 2.025,
226
+ - 1.5, - 0.3, 2.25,
227
+ - 1.5, 0, 2.25,
228
+ - 2.3, 0, 2.025,
229
+ - 2.3, - 0.3, 2.025,
230
+ - 2.5, - 0.3, 2.25,
231
+ - 2.5, 0, 2.25,
232
+ - 2.7, 0, 2.025,
233
+ - 2.7, - 0.3, 2.025,
234
+ - 3, - 0.3, 2.25,
235
+ - 3, 0, 2.25,
236
+ - 2.7, 0, 1.8,
237
+ - 2.7, - 0.3, 1.8,
238
+ - 3, - 0.3, 1.8,
239
+ - 3, 0, 1.8,
240
+ - 1.5, 0.3, 2.25,
241
+ - 1.6, 0.3, 2.025,
242
+ - 2.5, 0.3, 2.25,
243
+ - 2.3, 0.3, 2.025,
244
+ - 3, 0.3, 2.25,
245
+ - 2.7, 0.3, 2.025,
246
+ - 3, 0.3, 1.8,
247
+ - 2.7, 0.3, 1.8,
248
+ - 2.7, 0, 1.575,
249
+ - 2.7, - 0.3, 1.575,
250
+ - 3, - 0.3, 1.35,
251
+ - 3, 0, 1.35,
252
+ - 2.5, 0, 1.125,
253
+ - 2.5, - 0.3, 1.125,
254
+ - 2.65, - 0.3, 0.9375,
255
+ - 2.65, 0, 0.9375,
256
+ - 2, - 0.3, 0.9,
257
+ - 1.9, - 0.3, 0.6,
258
+ - 1.9, 0, 0.6,
259
+ - 3, 0.3, 1.35,
260
+ - 2.7, 0.3, 1.575,
261
+ - 2.65, 0.3, 0.9375,
262
+ - 2.5, 0.3, 1.125,
263
+ - 1.9, 0.3, 0.6,
264
+ - 2, 0.3, 0.9,
265
+ 1.7, 0, 1.425,
266
+ 1.7, - 0.66, 1.425,
267
+ 1.7, - 0.66, 0.6,
268
+ 1.7, 0, 0.6,
269
+ 2.6, 0, 1.425,
270
+ 2.6, - 0.66, 1.425,
271
+ 3.1, - 0.66, 0.825,
272
+ 3.1, 0, 0.825,
273
+ 2.3, 0, 2.1,
274
+ 2.3, - 0.25, 2.1,
275
+ 2.4, - 0.25, 2.025,
276
+ 2.4, 0, 2.025,
277
+ 2.7, 0, 2.4,
278
+ 2.7, - 0.25, 2.4,
279
+ 3.3, - 0.25, 2.4,
280
+ 3.3, 0, 2.4,
281
+ 1.7, 0.66, 0.6,
282
+ 1.7, 0.66, 1.425,
283
+ 3.1, 0.66, 0.825,
284
+ 2.6, 0.66, 1.425,
285
+ 2.4, 0.25, 2.025,
286
+ 2.3, 0.25, 2.1,
287
+ 3.3, 0.25, 2.4,
288
+ 2.7, 0.25, 2.4,
289
+ 2.8, 0, 2.475,
290
+ 2.8, - 0.25, 2.475,
291
+ 3.525, - 0.25, 2.49375,
292
+ 3.525, 0, 2.49375,
293
+ 2.9, 0, 2.475,
294
+ 2.9, - 0.15, 2.475,
295
+ 3.45, - 0.15, 2.5125,
296
+ 3.45, 0, 2.5125,
297
+ 2.8, 0, 2.4,
298
+ 2.8, - 0.15, 2.4,
299
+ 3.2, - 0.15, 2.4,
300
+ 3.2, 0, 2.4,
301
+ 3.525, 0.25, 2.49375,
302
+ 2.8, 0.25, 2.475,
303
+ 3.45, 0.15, 2.5125,
304
+ 2.9, 0.15, 2.475,
305
+ 3.2, 0.15, 2.4,
306
+ 2.8, 0.15, 2.4,
307
+ 0, 0, 3.15,
308
+ 0.8, 0, 3.15,
309
+ 0.8, - 0.45, 3.15,
310
+ 0.45, - 0.8, 3.15,
311
+ 0, - 0.8, 3.15,
312
+ 0, 0, 2.85,
313
+ 0.2, 0, 2.7,
314
+ 0.2, - 0.112, 2.7,
315
+ 0.112, - 0.2, 2.7,
316
+ 0, - 0.2, 2.7,
317
+ - 0.45, - 0.8, 3.15,
318
+ - 0.8, - 0.45, 3.15,
319
+ - 0.8, 0, 3.15,
320
+ - 0.112, - 0.2, 2.7,
321
+ - 0.2, - 0.112, 2.7,
322
+ - 0.2, 0, 2.7,
323
+ - 0.8, 0.45, 3.15,
324
+ - 0.45, 0.8, 3.15,
325
+ 0, 0.8, 3.15,
326
+ - 0.2, 0.112, 2.7,
327
+ - 0.112, 0.2, 2.7,
328
+ 0, 0.2, 2.7,
329
+ 0.45, 0.8, 3.15,
330
+ 0.8, 0.45, 3.15,
331
+ 0.112, 0.2, 2.7,
332
+ 0.2, 0.112, 2.7,
333
+ 0.4, 0, 2.55,
334
+ 0.4, - 0.224, 2.55,
335
+ 0.224, - 0.4, 2.55,
336
+ 0, - 0.4, 2.55,
337
+ 1.3, 0, 2.55,
338
+ 1.3, - 0.728, 2.55,
339
+ 0.728, - 1.3, 2.55,
340
+ 0, - 1.3, 2.55,
341
+ 1.3, 0, 2.4,
342
+ 1.3, - 0.728, 2.4,
343
+ 0.728, - 1.3, 2.4,
344
+ 0, - 1.3, 2.4,
345
+ - 0.224, - 0.4, 2.55,
346
+ - 0.4, - 0.224, 2.55,
347
+ - 0.4, 0, 2.55,
348
+ - 0.728, - 1.3, 2.55,
349
+ - 1.3, - 0.728, 2.55,
350
+ - 1.3, 0, 2.55,
351
+ - 0.728, - 1.3, 2.4,
352
+ - 1.3, - 0.728, 2.4,
353
+ - 1.3, 0, 2.4,
354
+ - 0.4, 0.224, 2.55,
355
+ - 0.224, 0.4, 2.55,
356
+ 0, 0.4, 2.55,
357
+ - 1.3, 0.728, 2.55,
358
+ - 0.728, 1.3, 2.55,
359
+ 0, 1.3, 2.55,
360
+ - 1.3, 0.728, 2.4,
361
+ - 0.728, 1.3, 2.4,
362
+ 0, 1.3, 2.4,
363
+ 0.224, 0.4, 2.55,
364
+ 0.4, 0.224, 2.55,
365
+ 0.728, 1.3, 2.55,
366
+ 1.3, 0.728, 2.55,
367
+ 0.728, 1.3, 2.4,
368
+ 1.3, 0.728, 2.4,
369
+ 0, 0, 0,
370
+ 1.425, 0, 0,
371
+ 1.425, 0.798, 0,
372
+ 0.798, 1.425, 0,
373
+ 0, 1.425, 0,
374
+ 1.5, 0, 0.075,
375
+ 1.5, 0.84, 0.075,
376
+ 0.84, 1.5, 0.075,
377
+ 0, 1.5, 0.075,
378
+ - 0.798, 1.425, 0,
379
+ - 1.425, 0.798, 0,
380
+ - 1.425, 0, 0,
381
+ - 0.84, 1.5, 0.075,
382
+ - 1.5, 0.84, 0.075,
383
+ - 1.5, 0, 0.075,
384
+ - 1.425, - 0.798, 0,
385
+ - 0.798, - 1.425, 0,
386
+ 0, - 1.425, 0,
387
+ - 1.5, - 0.84, 0.075,
388
+ - 0.84, - 1.5, 0.075,
389
+ 0, - 1.5, 0.075,
390
+ 0.798, - 1.425, 0,
391
+ 1.425, - 0.798, 0,
392
+ 0.84, - 1.5, 0.075,
393
+ 1.5, - 0.84, 0.075
394
+ ];
395
+
396
+ super();
397
+
398
+ // number of segments per patch
399
+ segments = Math.max( 2, Math.floor( segments ) );
400
+
401
+ // Jim Blinn scaled the teapot down in size by about 1.3 for
402
+ // some rendering tests. He liked the new proportions that he kept
403
+ // the data in this form. The model was distributed with these new
404
+ // proportions and became the norm. Trivia: comparing images of the
405
+ // real teapot and the computer model, the ratio for the bowl of the
406
+ // real teapot is more like 1.25, but since 1.3 is the traditional
407
+ // value given, we use it here.
408
+ const blinnScale = 1.3;
409
+
410
+ // scale the size to be the real scaling factor
411
+ const maxHeight = 3.15 * ( blinn ? 1 : blinnScale );
412
+
413
+ const maxHeight2 = maxHeight / 2;
414
+ const trueSize = size / maxHeight2;
415
+
416
+ // Number of elements depends on what is needed. Subtract degenerate
417
+ // triangles at tip of bottom and lid out in advance.
418
+ let numTriangles = bottom ? ( 8 * segments - 4 ) * segments : 0;
419
+ numTriangles += lid ? ( 16 * segments - 4 ) * segments : 0;
420
+ numTriangles += body ? 40 * segments * segments : 0;
421
+
422
+ const indices = new Uint32Array( numTriangles * 3 );
423
+
424
+ let numVertices = bottom ? 4 : 0;
425
+ numVertices += lid ? 8 : 0;
426
+ numVertices += body ? 20 : 0;
427
+ numVertices *= ( segments + 1 ) * ( segments + 1 );
428
+
429
+ const vertices = new Float32Array( numVertices * 3 );
430
+ const normals = new Float32Array( numVertices * 3 );
431
+ const uvs = new Float32Array( numVertices * 2 );
432
+
433
+ // Bezier form
434
+ const ms = new Matrix4();
435
+ ms.set(
436
+ - 1.0, 3.0, - 3.0, 1.0,
437
+ 3.0, - 6.0, 3.0, 0.0,
438
+ - 3.0, 3.0, 0.0, 0.0,
439
+ 1.0, 0.0, 0.0, 0.0 );
440
+
441
+ const g = [];
442
+
443
+ const sp = [];
444
+ const tp = [];
445
+ const dsp = [];
446
+ const dtp = [];
447
+
448
+ // M * G * M matrix, sort of see
449
+ // http://www.cs.helsinki.fi/group/goa/mallinnus/curves/surfaces.html
450
+ const mgm = [];
451
+
452
+ const vert = [];
453
+ const sdir = [];
454
+ const tdir = [];
455
+
456
+ const norm = new Vector3();
457
+
458
+ let tcoord;
459
+
460
+ let sval;
461
+ let tval;
462
+ let p;
463
+ let dsval = 0;
464
+ let dtval = 0;
465
+
466
+ const normOut = new Vector3();
467
+
468
+ const gmx = new Matrix4();
469
+ const tmtx = new Matrix4();
470
+
471
+ const vsp = new Vector4();
472
+ const vtp = new Vector4();
473
+ const vdsp = new Vector4();
474
+ const vdtp = new Vector4();
475
+
476
+ const vsdir = new Vector3();
477
+ const vtdir = new Vector3();
478
+
479
+ const mst = ms.clone();
480
+ mst.transpose();
481
+
482
+ // internal function: test if triangle has any matching vertices;
483
+ // if so, don't save triangle, since it won't display anything.
484
+ const notDegenerate = ( vtx1, vtx2, vtx3 ) => // if any vertex matches, return false
485
+ ! ( ( ( vertices[ vtx1 * 3 ] === vertices[ vtx2 * 3 ] ) &&
486
+ ( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx2 * 3 + 1 ] ) &&
487
+ ( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx2 * 3 + 2 ] ) ) ||
488
+ ( ( vertices[ vtx1 * 3 ] === vertices[ vtx3 * 3 ] ) &&
489
+ ( vertices[ vtx1 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
490
+ ( vertices[ vtx1 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) ) || ( vertices[ vtx2 * 3 ] === vertices[ vtx3 * 3 ] ) &&
491
+ ( vertices[ vtx2 * 3 + 1 ] === vertices[ vtx3 * 3 + 1 ] ) &&
492
+ ( vertices[ vtx2 * 3 + 2 ] === vertices[ vtx3 * 3 + 2 ] ) );
493
+
494
+
495
+ for ( let i = 0; i < 3; i ++ ) {
496
+
497
+ mgm[ i ] = new Matrix4();
498
+
499
+ }
500
+
501
+ const minPatches = body ? 0 : 20;
502
+ const maxPatches = bottom ? 32 : 28;
503
+
504
+ const vertPerRow = segments + 1;
505
+
506
+ let surfCount = 0;
507
+
508
+ let vertCount = 0;
509
+ let normCount = 0;
510
+ let uvCount = 0;
511
+
512
+ let indexCount = 0;
513
+
514
+ for ( let surf = minPatches; surf < maxPatches; surf ++ ) {
515
+
516
+ // lid is in the middle of the data, patches 20-27,
517
+ // so ignore it for this part of the loop if the lid is not desired
518
+ if ( lid || ( surf < 20 || surf >= 28 ) ) {
519
+
520
+ // get M * G * M matrix for x,y,z
521
+ for ( let i = 0; i < 3; i ++ ) {
522
+
523
+ // get control patches
524
+ for ( let r = 0; r < 4; r ++ ) {
525
+
526
+ for ( let c = 0; c < 4; c ++ ) {
527
+
528
+ // transposed
529
+ g[ c * 4 + r ] = teapotVertices[ teapotPatches[ surf * 16 + r * 4 + c ] * 3 + i ];
530
+
531
+ // is the lid to be made larger, and is this a point on the lid
532
+ // that is X or Y?
533
+ if ( fitLid && ( surf >= 20 && surf < 28 ) && ( i !== 2 ) ) {
534
+
535
+ // increase XY size by 7.7%, found empirically. I don't
536
+ // increase Z so that the teapot will continue to fit in the
537
+ // space -1 to 1 for Y (Y is up for the final model).
538
+ g[ c * 4 + r ] *= 1.077;
539
+
540
+ }
541
+
542
+ // Blinn "fixed" the teapot by dividing Z by blinnScale, and that's the
543
+ // data we now use. The original teapot is taller. Fix it:
544
+ if ( ! blinn && ( i === 2 ) ) {
545
+
546
+ g[ c * 4 + r ] *= blinnScale;
547
+
548
+ }
549
+
550
+ }
551
+
552
+ }
553
+
554
+ gmx.set( g[ 0 ], g[ 1 ], g[ 2 ], g[ 3 ], g[ 4 ], g[ 5 ], g[ 6 ], g[ 7 ], g[ 8 ], g[ 9 ], g[ 10 ], g[ 11 ], g[ 12 ], g[ 13 ], g[ 14 ], g[ 15 ] );
555
+
556
+ tmtx.multiplyMatrices( gmx, ms );
557
+ mgm[ i ].multiplyMatrices( mst, tmtx );
558
+
559
+ }
560
+
561
+ // step along, get points, and output
562
+ for ( let sstep = 0; sstep <= segments; sstep ++ ) {
563
+
564
+ const s = sstep / segments;
565
+
566
+ for ( let tstep = 0; tstep <= segments; tstep ++ ) {
567
+
568
+ const t = tstep / segments;
569
+
570
+ // point from basis
571
+ // get power vectors and their derivatives
572
+ for ( p = 4, sval = tval = 1.0; p --; ) {
573
+
574
+ sp[ p ] = sval;
575
+ tp[ p ] = tval;
576
+ sval *= s;
577
+ tval *= t;
578
+
579
+ if ( p === 3 ) {
580
+
581
+ dsp[ p ] = dtp[ p ] = 0.0;
582
+ dsval = dtval = 1.0;
583
+
584
+ } else {
585
+
586
+ dsp[ p ] = dsval * ( 3 - p );
587
+ dtp[ p ] = dtval * ( 3 - p );
588
+ dsval *= s;
589
+ dtval *= t;
590
+
591
+ }
592
+
593
+ }
594
+
595
+ vsp.fromArray( sp );
596
+ vtp.fromArray( tp );
597
+ vdsp.fromArray( dsp );
598
+ vdtp.fromArray( dtp );
599
+
600
+ // do for x,y,z
601
+ for ( let i = 0; i < 3; i ++ ) {
602
+
603
+ // multiply power vectors times matrix to get value
604
+ tcoord = vsp.clone();
605
+ tcoord.applyMatrix4( mgm[ i ] );
606
+ vert[ i ] = tcoord.dot( vtp );
607
+
608
+ // get s and t tangent vectors
609
+ tcoord = vdsp.clone();
610
+ tcoord.applyMatrix4( mgm[ i ] );
611
+ sdir[ i ] = tcoord.dot( vtp );
612
+
613
+ tcoord = vsp.clone();
614
+ tcoord.applyMatrix4( mgm[ i ] );
615
+ tdir[ i ] = tcoord.dot( vdtp );
616
+
617
+ }
618
+
619
+ // find normal
620
+ vsdir.fromArray( sdir );
621
+ vtdir.fromArray( tdir );
622
+ norm.crossVectors( vtdir, vsdir );
623
+ norm.normalize();
624
+
625
+ // if X and Z length is 0, at the cusp, so point the normal up or down, depending on patch number
626
+ if ( vert[ 0 ] === 0 && vert[ 1 ] === 0 ) {
627
+
628
+ // if above the middle of the teapot, normal points up, else down
629
+ normOut.set( 0, vert[ 2 ] > maxHeight2 ? 1 : - 1, 0 );
630
+
631
+ } else {
632
+
633
+ // standard output: rotate on X axis
634
+ normOut.set( norm.x, norm.z, - norm.y );
635
+
636
+ }
637
+
638
+ // store it all
639
+ vertices[ vertCount ++ ] = trueSize * vert[ 0 ];
640
+ vertices[ vertCount ++ ] = trueSize * ( vert[ 2 ] - maxHeight2 );
641
+ vertices[ vertCount ++ ] = - trueSize * vert[ 1 ];
642
+
643
+ normals[ normCount ++ ] = normOut.x;
644
+ normals[ normCount ++ ] = normOut.y;
645
+ normals[ normCount ++ ] = normOut.z;
646
+
647
+ uvs[ uvCount ++ ] = 1 - t;
648
+ uvs[ uvCount ++ ] = 1 - s;
649
+
650
+ }
651
+
652
+ }
653
+
654
+ // save the faces
655
+ for ( let sstep = 0; sstep < segments; sstep ++ ) {
656
+
657
+ for ( let tstep = 0; tstep < segments; tstep ++ ) {
658
+
659
+ const v1 = surfCount * vertPerRow * vertPerRow + sstep * vertPerRow + tstep;
660
+ const v2 = v1 + 1;
661
+ const v3 = v2 + vertPerRow;
662
+ const v4 = v1 + vertPerRow;
663
+
664
+ // Normals and UVs cannot be shared. Without clone(), you can see the consequences
665
+ // of sharing if you call geometry.applyMatrix4( matrix ).
666
+ if ( notDegenerate( v1, v2, v3 ) ) {
667
+
668
+ indices[ indexCount ++ ] = v1;
669
+ indices[ indexCount ++ ] = v2;
670
+ indices[ indexCount ++ ] = v3;
671
+
672
+ }
673
+
674
+ if ( notDegenerate( v1, v3, v4 ) ) {
675
+
676
+ indices[ indexCount ++ ] = v1;
677
+ indices[ indexCount ++ ] = v3;
678
+ indices[ indexCount ++ ] = v4;
679
+
680
+ }
681
+
682
+ }
683
+
684
+ }
685
+
686
+ // increment only if a surface was used
687
+ surfCount ++;
688
+
689
+ }
690
+
691
+ }
692
+
693
+ this.setIndex( new BufferAttribute( indices, 1 ) );
694
+ this.setAttribute( 'position', new BufferAttribute( vertices, 3 ) );
695
+ this.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
696
+ this.setAttribute( 'uv', new BufferAttribute( uvs, 2 ) );
697
+
698
+ this.computeBoundingSphere();
699
+
700
+ }
701
+
702
+ }
703
+
704
+ export { TeapotGeometry };