@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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1
+ // src/Utils/Logger.ts
2
+ var levels = {
3
+ error: 0,
4
+ warn: 1,
5
+ info: 2,
6
+ debug: 3
7
+ };
8
+ var styles = {
9
+ error: "background: #f44336; color: white; padding: 2px 6px; border-radius: 3px;",
10
+ warn: "background: #ff9800; color: white; padding: 2px 6px; border-radius: 3px;",
11
+ info: "background: #2196F3; color: white; padding: 2px 6px; border-radius: 3px;",
12
+ debug: "background: #9E9E9E; color: white; padding: 2px 6px; border-radius: 3px;"
13
+ };
14
+ var labelStyle = "color: #888; font-weight: normal;";
15
+ var Logger = class {
16
+ constructor(level = "error") {
17
+ this.level = levels[level];
18
+ }
19
+ error(message, ...args) {
20
+ if (this.level >= levels.error)
21
+ console.error(`%c ERROR %c ${message}`, styles.error, labelStyle, ...args);
22
+ }
23
+ warn(message, ...args) {
24
+ if (this.level >= levels.warn)
25
+ console.warn(`%c WARN %c ${message}`, styles.warn, labelStyle, ...args);
26
+ }
27
+ info(message, ...args) {
28
+ if (this.level >= levels.info)
29
+ console.info(`%c INFO %c ${message}`, styles.info, labelStyle, ...args);
30
+ }
31
+ debug(message, ...args) {
32
+ if (this.level >= levels.debug)
33
+ console.debug(`%c DEBUG %c ${message}`, styles.debug, labelStyle, ...args);
34
+ }
35
+ emerg(message, ...args) {
36
+ console.error(`%c EMERG %c ${message}`, styles.error, labelStyle, ...args);
37
+ }
38
+ };
39
+
40
+ export {
41
+ Logger
42
+ };
43
+ //# sourceMappingURL=chunk-VZ3QIXWK.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Utils/Logger.ts"],"sourcesContent":["type LogLevel = 'error' | 'warn' | 'info' | 'debug'\n\nconst levels: Record<LogLevel, number> = {\n error: 0,\n warn: 1,\n info: 2,\n debug: 3,\n}\n\nconst styles: Record<LogLevel, string> = {\n error: 'background: #f44336; color: white; padding: 2px 6px; border-radius: 3px;',\n warn: 'background: #ff9800; color: white; padding: 2px 6px; border-radius: 3px;',\n info: 'background: #2196F3; color: white; padding: 2px 6px; border-radius: 3px;',\n debug: 'background: #9E9E9E; color: white; padding: 2px 6px; border-radius: 3px;',\n}\n\nconst labelStyle = 'color: #888; font-weight: normal;'\n\nexport default class Logger {\n private level: number\n\n constructor(level: LogLevel = 'error') {\n this.level = levels[level]\n }\n\n error(message: string, ...args: unknown[]) {\n if (this.level >= levels.error)\n console.error(`%c ERROR %c ${message}`, styles.error, labelStyle, ...args)\n }\n\n warn(message: string, ...args: unknown[]) {\n if (this.level >= levels.warn)\n console.warn(`%c WARN %c ${message}`, styles.warn, labelStyle, ...args)\n }\n\n info(message: string, ...args: unknown[]) {\n if (this.level >= levels.info)\n // eslint-disable-next-line no-console\n console.info(`%c INFO %c ${message}`, styles.info, labelStyle, ...args)\n }\n\n debug(message: string, ...args: unknown[]) {\n if (this.level >= levels.debug)\n // eslint-disable-next-line no-console\n console.debug(`%c DEBUG %c ${message}`, styles.debug, labelStyle, ...args)\n }\n\n emerg(message: string, ...args: unknown[]) {\n console.error(`%c EMERG %c ${message}`, styles.error, labelStyle, ...args)\n }\n}\n"],"mappings":";AAEA,IAAM,SAAmC;AAAA,EACvC,OAAO;AAAA,EACP,MAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAO;AACT;AAEA,IAAM,SAAmC;AAAA,EACvC,OAAO;AAAA,EACP,MAAM;AAAA,EACN,MAAM;AAAA,EACN,OAAO;AACT;AAEA,IAAM,aAAa;AAEnB,IAAqB,SAArB,MAA4B;AAAA,EAG1B,YAAY,QAAkB,SAAS;AACrC,SAAK,QAAQ,OAAO,KAAK;AAAA,EAC3B;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,QAAI,KAAK,SAAS,OAAO;AACvB,cAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC7E;AAAA,EAEA,KAAK,YAAoB,MAAiB;AACxC,QAAI,KAAK,SAAS,OAAO;AACvB,cAAQ,KAAK,cAAc,OAAO,IAAI,OAAO,MAAM,YAAY,GAAG,IAAI;AAAA,EAC1E;AAAA,EAEA,KAAK,YAAoB,MAAiB;AACxC,QAAI,KAAK,SAAS,OAAO;AAEvB,cAAQ,KAAK,cAAc,OAAO,IAAI,OAAO,MAAM,YAAY,GAAG,IAAI;AAAA,EAC1E;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,QAAI,KAAK,SAAS,OAAO;AAEvB,cAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC7E;AAAA,EAEA,MAAM,YAAoB,MAAiB;AACzC,YAAQ,MAAM,eAAe,OAAO,IAAI,OAAO,OAAO,YAAY,GAAG,IAAI;AAAA,EAC3E;AACF;","names":[]}
@@ -0,0 +1,37 @@
1
+ import {
2
+ WithEditorHelper
3
+ } from "./chunk-RECAQ7AB.js";
4
+ import {
5
+ GameObject
6
+ } from "./chunk-CZUIHQMY.js";
7
+
8
+ // src/Particles/System/ParticleEffect.ts
9
+ var ParticleEffect = class extends WithEditorHelper(GameObject) {
10
+ constructor() {
11
+ super(...arguments);
12
+ this.emitters = [];
13
+ this.persistent = false;
14
+ }
15
+ destroy() {
16
+ this.emitters.forEach((e) => e.destroy());
17
+ this.emitters = [];
18
+ super.destroy();
19
+ }
20
+ onMove(delta) {
21
+ this.emitters.forEach((e) => e.mesh.position.add(delta));
22
+ }
23
+ update(delta) {
24
+ this.emitters.forEach((emitter) => emitter.update(delta));
25
+ this.emitters = this.emitters.filter((emitter) => {
26
+ if (emitter.garbageCollect) {
27
+ emitter.destroy();
28
+ }
29
+ return !emitter.garbageCollect;
30
+ });
31
+ }
32
+ };
33
+
34
+ export {
35
+ ParticleEffect
36
+ };
37
+ //# sourceMappingURL=chunk-W2GJBTWD.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
@@ -0,0 +1,56 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-HWTEWVF5.js";
4
+
5
+ // src/ui/ObjectLabel.ts
6
+ import { Vector3 } from "three";
7
+ var ObjectLabel = class {
8
+ constructor(entity, offset = new Vector3(0)) {
9
+ this.entity = entity;
10
+ this.offset = offset;
11
+ }
12
+ init() {
13
+ this.domElement = this.createElement();
14
+ }
15
+ update(_delta) {
16
+ const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
+ const screenPosition = worldPosition.clone().add(this.offset);
18
+ screenPosition.project(Game.instance().camera.instance);
19
+ const screenX = screenPosition.x;
20
+ const screenY = screenPosition.y;
21
+ const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
+ if (isVisible) {
23
+ if (!document.body.contains(this.domElement)) {
24
+ document.body.appendChild(this.domElement);
25
+ }
26
+ const rect = Game.instance().canvas.getBoundingClientRect();
27
+ const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
+ const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
+ const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
+ const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
+ this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
+ const cameraPos = Game.instance().camera.instance.position;
33
+ const distance = worldPosition.distanceTo(cameraPos);
34
+ const maxDistance = 40;
35
+ const minDistance = 2;
36
+ const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
+ const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
+ const scale = 0.5 + t * 0.5;
39
+ const opacity = t;
40
+ this.domElement.style.opacity = opacity.toFixed(2);
41
+ this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
+ } else {
43
+ if (document.body.contains(this.domElement)) {
44
+ this.domElement.remove();
45
+ }
46
+ }
47
+ }
48
+ destroy() {
49
+ this.domElement.remove();
50
+ }
51
+ };
52
+
53
+ export {
54
+ ObjectLabel
55
+ };
56
+ //# sourceMappingURL=chunk-WAEF3D5Y.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
@@ -0,0 +1,33 @@
1
+ import {
2
+ ObjectLabel
3
+ } from "./chunk-RG7R7WF2.js";
4
+
5
+ // src/ui/UILabel.ts
6
+ var UILabel = class extends ObjectLabel {
7
+ constructor(entity, text, label) {
8
+ super(entity);
9
+ this.text = text;
10
+ this.label = label;
11
+ this.init();
12
+ }
13
+ createElement() {
14
+ const domElement = document.createElement("div");
15
+ domElement.classList.add("point");
16
+ if (this.label) {
17
+ const labelDiv = document.createElement("div");
18
+ labelDiv.classList.add("label");
19
+ labelDiv.textContent = this.label;
20
+ domElement.appendChild(labelDiv);
21
+ }
22
+ const textDiv = document.createElement("div");
23
+ textDiv.classList.add("text");
24
+ textDiv.textContent = this.text;
25
+ domElement.appendChild(textDiv);
26
+ return domElement;
27
+ }
28
+ };
29
+
30
+ export {
31
+ UILabel
32
+ };
33
+ //# sourceMappingURL=chunk-XUIBVVM4.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -0,0 +1,20 @@
1
+ import {
2
+ Player
3
+ } from "./chunk-RZJPUR5S.js";
4
+ import {
5
+ BaseWorld
6
+ } from "./chunk-KL7DL5UI.js";
7
+
8
+ // src/Networking/Server/World.ts
9
+ var ServerWorld = class extends BaseWorld {
10
+ get players() {
11
+ return Array.from(this.entities.items.values()).filter(
12
+ (e) => e instanceof Player
13
+ );
14
+ }
15
+ };
16
+
17
+ export {
18
+ ServerWorld
19
+ };
20
+ //# sourceMappingURL=chunk-YMAVMWJ7.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -0,0 +1,51 @@
1
+ import {
2
+ UILabel
3
+ } from "./chunk-BNMD73EG.js";
4
+ import {
5
+ Game
6
+ } from "./chunk-VYVDNYIE.js";
7
+
8
+ // src/Editor/EditorHelper.ts
9
+ import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
10
+ var EditorHelper = class {
11
+ constructor(position, labelText, attachment = null) {
12
+ this.labelText = labelText;
13
+ this.attachment = attachment;
14
+ const geo = new OctahedronGeometry(0.35);
15
+ const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
16
+ this.mesh = new Mesh(geo, mat);
17
+ this.mesh.position.copy(position);
18
+ this.mesh.userData.editorHelper = this;
19
+ this._prevPosition = position.clone();
20
+ this.label = new UILabel(this.mesh, labelText);
21
+ this.label.domElement.style.pointerEvents = "auto";
22
+ this.label.domElement.style.cursor = "pointer";
23
+ this.label.domElement.addEventListener("click", () => {
24
+ Game.instance().editor?.selectObject(this.mesh);
25
+ });
26
+ Game.instance().scene.add(this.mesh);
27
+ }
28
+ update(delta) {
29
+ this.label.update(delta);
30
+ if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
31
+ const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
32
+ this.attachment.onMove(positionDelta);
33
+ this._prevPosition.copy(this.mesh.position);
34
+ }
35
+ }
36
+ dispose() {
37
+ Game.instance().scene.remove(this.mesh);
38
+ this.mesh.geometry.dispose();
39
+ this.mesh.material.dispose();
40
+ this.label.destroy();
41
+ }
42
+ /** Returns the EditorHelper linked to an Object3D, or null. */
43
+ static from(object) {
44
+ return object.userData.editorHelper ?? null;
45
+ }
46
+ };
47
+
48
+ export {
49
+ EditorHelper
50
+ };
51
+ //# sourceMappingURL=chunk-Z36ELCPA.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
@@ -0,0 +1,33 @@
1
+ import {
2
+ ObjectLabel
3
+ } from "./chunk-RVYDJWA2.js";
4
+
5
+ // src/ui/UILabel.ts
6
+ var UILabel = class extends ObjectLabel {
7
+ constructor(entity, text, label) {
8
+ super(entity);
9
+ this.text = text;
10
+ this.label = label;
11
+ this.init();
12
+ }
13
+ createElement() {
14
+ const domElement = document.createElement("div");
15
+ domElement.classList.add("point");
16
+ if (this.label) {
17
+ const labelDiv = document.createElement("div");
18
+ labelDiv.classList.add("label");
19
+ labelDiv.textContent = this.label;
20
+ domElement.appendChild(labelDiv);
21
+ }
22
+ const textDiv = document.createElement("div");
23
+ textDiv.classList.add("text");
24
+ textDiv.textContent = this.text;
25
+ domElement.appendChild(textDiv);
26
+ return domElement;
27
+ }
28
+ };
29
+
30
+ export {
31
+ UILabel
32
+ };
33
+ //# sourceMappingURL=chunk-ZA6ZEGAE.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -0,0 +1,70 @@
1
+ import {
2
+ Actor
3
+ } from "./chunk-KJJCXAUN.js";
4
+ import {
5
+ Game
6
+ } from "./chunk-CMCOFHDS.js";
7
+
8
+ // src/World/Entity3D.ts
9
+ import { AnimationMixer, Mesh } from "three";
10
+ import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
+ var Entity3D = class extends Actor {
12
+ constructor() {
13
+ super(...arguments);
14
+ this.animationsMap = /* @__PURE__ */ new Map();
15
+ }
16
+ initModel(model) {
17
+ this.instance = clone(model.scene);
18
+ this.instance.traverse((o) => {
19
+ if (o instanceof Mesh) {
20
+ o.castShadow = true;
21
+ o.receiveShadow = true;
22
+ const geometry = o.geometry;
23
+ geometry.computeBoundingBox();
24
+ geometry.computeBoundingSphere();
25
+ if (geometry.boundingBox) {
26
+ geometry.boundingBox.min.multiplyScalar(400);
27
+ geometry.boundingBox.max.multiplyScalar(400);
28
+ }
29
+ if (geometry.boundingSphere) {
30
+ geometry.boundingSphere.radius *= 400;
31
+ }
32
+ }
33
+ });
34
+ this.animationMixer = new AnimationMixer(this.instance);
35
+ model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
+ Game.instance().scene.add(this.instance);
37
+ }
38
+ destroy() {
39
+ super.destroy();
40
+ this.instance?.traverse((o) => {
41
+ if (o instanceof Mesh) {
42
+ o.geometry.dispose();
43
+ }
44
+ });
45
+ if (this.instance)
46
+ Game.instance().scene.remove(this.instance);
47
+ }
48
+ update(delta) {
49
+ this.animationMixer?.update(delta);
50
+ super.update(delta);
51
+ }
52
+ /**
53
+ * Blend between different animation states for this Entity3D
54
+ *
55
+ * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
+ */
57
+ fadeToAction(action, duration) {
58
+ this.previousAction = this.activeAction;
59
+ this.activeAction = action;
60
+ if (this.previousAction !== this.activeAction) {
61
+ this.previousAction?.fadeOut(duration);
62
+ }
63
+ action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
+ }
65
+ };
66
+
67
+ export {
68
+ Entity3D
69
+ };
70
+ //# sourceMappingURL=chunk-ZC6HCA4W.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -0,0 +1,51 @@
1
+ import {
2
+ UILabel
3
+ } from "./chunk-ZA6ZEGAE.js";
4
+ import {
5
+ Game
6
+ } from "./chunk-NAPFSFNP.js";
7
+
8
+ // src/Editor/EditorHelper.ts
9
+ import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
10
+ var EditorHelper = class {
11
+ constructor(position, labelText, attachment = null) {
12
+ this.labelText = labelText;
13
+ this.attachment = attachment;
14
+ const geo = new OctahedronGeometry(0.35);
15
+ const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
16
+ this.mesh = new Mesh(geo, mat);
17
+ this.mesh.position.copy(position);
18
+ this.mesh.userData.editorHelper = this;
19
+ this._prevPosition = position.clone();
20
+ this.label = new UILabel(this.mesh, labelText);
21
+ this.label.domElement.style.pointerEvents = "auto";
22
+ this.label.domElement.style.cursor = "pointer";
23
+ this.label.domElement.addEventListener("click", () => {
24
+ Game.instance().editor?.selectObject(this.mesh);
25
+ });
26
+ Game.instance().scene.add(this.mesh);
27
+ }
28
+ update(delta) {
29
+ this.label.update(delta);
30
+ if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
31
+ const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
32
+ this.attachment.onMove(positionDelta);
33
+ this._prevPosition.copy(this.mesh.position);
34
+ }
35
+ }
36
+ dispose() {
37
+ Game.instance().scene.remove(this.mesh);
38
+ this.mesh.geometry.dispose();
39
+ this.mesh.material.dispose();
40
+ this.label.destroy();
41
+ }
42
+ /** Returns the EditorHelper linked to an Object3D, or null. */
43
+ static from(object) {
44
+ return object.userData.editorHelper ?? null;
45
+ }
46
+ };
47
+
48
+ export {
49
+ EditorHelper
50
+ };
51
+ //# sourceMappingURL=chunk-ZGBQKFK7.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
@@ -0,0 +1,51 @@
1
+ /* src/style.css */
2
+ * {
3
+ margin: 0;
4
+ }
5
+ body {
6
+ overflow: hidden;
7
+ }
8
+ canvas {
9
+ display: block;
10
+ width: 100vw;
11
+ height: 100vh;
12
+ }
13
+ .point {
14
+ position: absolute;
15
+ top: 50%;
16
+ left: 50%;
17
+ pointer-events: none;
18
+ }
19
+ .point .label {
20
+ position: absolute;
21
+ top: -20px;
22
+ left: -20px;
23
+ width: 40px;
24
+ height: 40px;
25
+ border-radius: 50%;
26
+ color: white;
27
+ text-align: center;
28
+ background: rgba(0, 0, 0, 0.5);
29
+ font-family:
30
+ Helvetica,
31
+ Arial,
32
+ sans-serif;
33
+ line-height: 40px;
34
+ font-weight: 100;
35
+ font-size: 14px;
36
+ }
37
+ .point .text {
38
+ position: absolute;
39
+ top: 30px;
40
+ width: 200px;
41
+ background: rgba(0, 0, 0, 0.5);
42
+ color: white;
43
+ line-height: 1.3rem;
44
+ font-weight: 100;
45
+ font-size: 14px;
46
+ left: -100px;
47
+ text-align: center;
48
+ padding: 20px;
49
+ border-radius: 10px;
50
+ }
51
+ /*# sourceMappingURL=ObjectLabel.css.map */
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -0,0 +1,19 @@
1
+ import {
2
+ ObjectLabel
3
+ } from "../chunk-WAEF3D5Y.js";
4
+ import "../chunk-HWTEWVF5.js";
5
+ import "../chunk-J7UBIWHX.js";
6
+ import "../chunk-GDOID2XG.js";
7
+ import "../chunk-OVP75QOD.js";
8
+ import "../chunk-VZ3QIXWK.js";
9
+ import "../chunk-7QLYKS4T.js";
10
+ import "../chunk-CZUIHQMY.js";
11
+ import "../chunk-PMZKVZCW.js";
12
+ import "../chunk-KF7BK5K3.js";
13
+ import "../chunk-HU53VGSY.js";
14
+ import "../chunk-2D7GC2Z6.js";
15
+ import "../chunk-G3PMV62Z.js";
16
+ export {
17
+ ObjectLabel as default
18
+ };
19
+ //# sourceMappingURL=ObjectLabel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,51 @@
1
+ /* src/style.css */
2
+ * {
3
+ margin: 0;
4
+ }
5
+ body {
6
+ overflow: hidden;
7
+ }
8
+ canvas {
9
+ display: block;
10
+ width: 100vw;
11
+ height: 100vh;
12
+ }
13
+ .point {
14
+ position: absolute;
15
+ top: 50%;
16
+ left: 50%;
17
+ pointer-events: none;
18
+ }
19
+ .point .label {
20
+ position: absolute;
21
+ top: -20px;
22
+ left: -20px;
23
+ width: 40px;
24
+ height: 40px;
25
+ border-radius: 50%;
26
+ color: white;
27
+ text-align: center;
28
+ background: rgba(0, 0, 0, 0.5);
29
+ font-family:
30
+ Helvetica,
31
+ Arial,
32
+ sans-serif;
33
+ line-height: 40px;
34
+ font-weight: 100;
35
+ font-size: 14px;
36
+ }
37
+ .point .text {
38
+ position: absolute;
39
+ top: 30px;
40
+ width: 200px;
41
+ background: rgba(0, 0, 0, 0.5);
42
+ color: white;
43
+ line-height: 1.3rem;
44
+ font-weight: 100;
45
+ font-size: 14px;
46
+ left: -100px;
47
+ text-align: center;
48
+ padding: 20px;
49
+ border-radius: 10px;
50
+ }
51
+ /*# sourceMappingURL=UILabel.css.map */
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -0,0 +1,20 @@
1
+ import {
2
+ UILabel
3
+ } from "../chunk-OXQNULUL.js";
4
+ import "../chunk-WAEF3D5Y.js";
5
+ import "../chunk-HWTEWVF5.js";
6
+ import "../chunk-J7UBIWHX.js";
7
+ import "../chunk-GDOID2XG.js";
8
+ import "../chunk-OVP75QOD.js";
9
+ import "../chunk-VZ3QIXWK.js";
10
+ import "../chunk-7QLYKS4T.js";
11
+ import "../chunk-CZUIHQMY.js";
12
+ import "../chunk-PMZKVZCW.js";
13
+ import "../chunk-KF7BK5K3.js";
14
+ import "../chunk-HU53VGSY.js";
15
+ import "../chunk-2D7GC2Z6.js";
16
+ import "../chunk-G3PMV62Z.js";
17
+ export {
18
+ UILabel as default
19
+ };
20
+ //# sourceMappingURL=UILabel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}