@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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var __getProtoOf = Object.getPrototypeOf;
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for (let key of __getOwnPropNames(from))
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if (!__hasOwnProp.call(to, key) && key !== except)
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__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
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}
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// If the importer is in node compatibility mode or this is not an ESM
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// file that has been converted to a CommonJS file using a Babel-
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// compatible transform (i.e. "__esModule" has not been set), then set
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// "default" to the CommonJS "module.exports" for node compatibility.
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isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
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mod
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));
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var Water_exports = {};
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__export(Water_exports, {
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default: () => Water
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});
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module.exports = __toCommonJS(Water_exports);
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var import_WithEditorHelper = require("../../Editor/WithEditorHelper");
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var import_Game = __toESM(require("../../Game"), 1);
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var import_GameObject = __toESM(require("../../World/GameObject"), 1);
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var import_three = require("three");
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var import_Fragment = __toESM(require("./Fragment.glsl"), 1);
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var import_Vertex = __toESM(require("./Vertex.glsl"), 1);
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var import_WaterManager = __toESM(require("./WaterManager"), 1);
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const MAX_PUSH_POINTS = 150;
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const DEFAULT_LOD = {
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segments: [512, 128, 32],
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distances: [40, 60]
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};
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class Water extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
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constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
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super(void 0, position);
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this.sections = [];
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this.lodConfig = lod;
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this.sectionCount = sectionCount;
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this.material = new import_three.ShaderMaterial({
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transparent: true,
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stencilWrite: true,
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stencilFunc: import_three.EqualStencilFunc,
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stencilRef: 0,
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stencilZPass: import_three.IncrementStencilOp,
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fragmentShader: import_Fragment.default,
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vertexShader: import_Vertex.default,
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uniforms: {
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uTime: { value: 0 },
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uBigWavesElevation: { value: 0.38 },
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uBigWavesFrequency: { value: new import_three.Vector2(0.326, 0.978) },
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uBigWavesSpeed: { value: 1 },
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uDepthColor: { value: new import_three.Color("#186691") },
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uSurfaceColor: { value: new import_three.Color("#9bd8ff") },
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uColorOffset: { value: 0.38 },
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uColorMultiplier: { value: 0.761 },
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pushPositions: {
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value: Array.from({ length: MAX_PUSH_POINTS }, () => new import_three.Vector3())
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},
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pushRadii: {
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value: Array.from({ length: MAX_PUSH_POINTS }).fill(0)
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},
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uSunDirection: { value: new import_three.Vector3(0, 1, 0) },
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uSunReflectionStrength: { value: 1 }
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}
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});
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for (let gz = 0; gz < sectionCount; gz++) {
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const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
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const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
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const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
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const geoSize = sectionSize * 1.02;
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const geometry = new import_three.PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
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const mesh = new import_three.Mesh(geometry, this.material);
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mesh.position.set(
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this.position.x + offsetX,
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this.position.y,
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this.position.z + offsetZ
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);
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mesh.rotation.x = -Math.PI * 0.5;
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this.sections.push({ mesh, sectionSize, currentLOD: 2 });
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import_Game.default.instance().scene.add(mesh);
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}
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}
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this.registerEditorHelper(position, "Water", {
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addBindings: (folder) => import_WaterManager.default.instance?.addBindings(folder)
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});
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for (const section of this.sections)
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this.tagWithHelper(section.mesh);
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this.addDebugTools();
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}
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addDebugTools() {
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if (!import_Game.default.instance().debug.active || !import_WaterManager.default.instance)
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return;
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import_WaterManager.default.instance.uBigWavesElevationController?.on("change", (ev) => {
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this.material.uniforms.uBigWavesElevation.value = ev.value;
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});
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import_WaterManager.default.instance.uBigWavesFrequencyControllerX?.on("change", (ev) => {
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this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
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});
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import_WaterManager.default.instance.uBigWavesFrequencyControllerY?.on("change", (ev) => {
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this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
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});
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import_WaterManager.default.instance.uBigWavesSpeedController?.on("change", (ev) => {
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this.material.uniforms.uBigWavesSpeed.value = ev.value;
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});
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import_WaterManager.default.instance.uDepthColorController?.on("change", (ev) => {
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this.material.uniforms.uDepthColor.value = new import_three.Color(ev.value);
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});
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import_WaterManager.default.instance.uSurfaceColorController?.on("change", (ev) => {
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this.material.uniforms.uSurfaceColor.value = new import_three.Color(ev.value);
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});
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import_WaterManager.default.instance.uColorOffsetController?.on("change", (ev) => {
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this.material.uniforms.uColorOffset.value = ev.value;
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});
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import_WaterManager.default.instance.uColorMultiplierController?.on("change", (ev) => {
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this.material.uniforms.uColorMultiplier.value = ev.value;
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});
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import_WaterManager.default.instance.uSunReflectionStrengthController?.on("change", (ev) => {
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this.material.uniforms.uSunReflectionStrength.value = ev.value;
|
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});
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}
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swapGeometry(section, targetLOD) {
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const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
|
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const oldGeometry = section.mesh.geometry;
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const geoSize = section.sectionSize * 1.05;
|
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const newGeometry = new import_three.PlaneGeometry(
|
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geoSize,
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geoSize,
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segments,
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segments
|
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146
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+
);
|
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if (this.cullHeight) {
|
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|
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this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
|
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|
+
}
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|
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section.mesh.geometry = newGeometry;
|
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|
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section.currentLOD = targetLOD;
|
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oldGeometry.dispose();
|
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}
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|
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cullGeometry(geometry, mesh, getHeight, padding) {
|
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const position = geometry.attributes.position;
|
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const index = geometry.index;
|
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if (!index)
|
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return;
|
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+
const culled = new Uint8Array(position.count);
|
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|
+
for (let i = 0; i < position.count; i++) {
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const worldX = position.getX(i) + mesh.position.x;
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const worldZ = -position.getY(i) + mesh.position.z;
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const terrainHeight = getHeight(worldX, worldZ);
|
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|
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if (terrainHeight - padding > mesh.position.y) {
|
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culled[i] = 1;
|
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}
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}
|
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const oldIndices = index.array;
|
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for (let i = 0; i < oldIndices.length; i += 3) {
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const b = oldIndices[i + 1];
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const c = oldIndices[i + 2];
|
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if (!culled[a] || !culled[b] || !culled[c]) {
|
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newIndices.push(a, b, c);
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}
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}
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geometry.setIndex(newIndices);
|
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}
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/**
|
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* Removes triangles where all 3 vertices are beneath the surface returned by
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* `getHeight`. The callback is stored so culling is automatically re-applied
|
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* whenever a section swaps LOD.
|
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*/
|
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|
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cullVertices(getHeight, padding = 0) {
|
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|
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this.cullHeight = getHeight;
|
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|
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this.cullPadding = padding;
|
|
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|
+
for (const section of this.sections) {
|
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this.cullGeometry(
|
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|
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section.mesh.geometry,
|
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section.mesh,
|
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getHeight,
|
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padding
|
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+
);
|
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|
+
}
|
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|
+
}
|
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|
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setPushPoints(points) {
|
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|
+
for (let i = 0; i < MAX_PUSH_POINTS; i++) {
|
|
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|
+
if (points[i]) {
|
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|
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this.material.uniforms.pushPositions.value[i].copy(points[i].position);
|
|
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|
+
this.material.uniforms.pushRadii.value[i] = points[i].radius;
|
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|
+
}
|
|
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|
+
}
|
|
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|
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}
|
|
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|
+
update(_delta) {
|
|
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|
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this.material.uniforms.uTime.value = import_Game.default.instance().clock.elapsedTime;
|
|
207
|
+
if (import_WaterManager.default.instance) {
|
|
208
|
+
this.material.uniforms.uSunDirection.value.copy(import_WaterManager.default.instance.sunPosition);
|
|
209
|
+
}
|
|
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|
+
const cameraPos = import_Game.default.instance().camera.instance.position;
|
|
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|
+
for (const section of this.sections) {
|
|
212
|
+
const distance = cameraPos.distanceTo(section.mesh.position);
|
|
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|
+
let targetLOD;
|
|
214
|
+
if (distance < this.lodConfig.distances[0]) {
|
|
215
|
+
targetLOD = 0;
|
|
216
|
+
} else if (distance < this.lodConfig.distances[1]) {
|
|
217
|
+
targetLOD = 1;
|
|
218
|
+
} else {
|
|
219
|
+
targetLOD = 2;
|
|
220
|
+
}
|
|
221
|
+
if (targetLOD !== section.currentLOD) {
|
|
222
|
+
this.swapGeometry(section, targetLOD);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
destroy() {
|
|
227
|
+
for (const section of this.sections) {
|
|
228
|
+
section.mesh.geometry.dispose();
|
|
229
|
+
import_Game.default.instance().scene.remove(section.mesh);
|
|
230
|
+
}
|
|
231
|
+
this.material.dispose();
|
|
232
|
+
super.destroy();
|
|
233
|
+
}
|
|
234
|
+
}
|
|
@@ -0,0 +1,146 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var WaterManager_exports = {};
|
|
30
|
+
__export(WaterManager_exports, {
|
|
31
|
+
default: () => WaterManager
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(WaterManager_exports);
|
|
34
|
+
var import_Game = __toESM(require("../../Game"), 1);
|
|
35
|
+
var import_three = require("three");
|
|
36
|
+
class WaterManager {
|
|
37
|
+
constructor() {
|
|
38
|
+
this.uBigwavesElevation = 0.2;
|
|
39
|
+
this.uBigwavesFrequency = new import_three.Vector2(4, 1.5);
|
|
40
|
+
this.uBigWavesSpeed = 0.75;
|
|
41
|
+
this.uSurfaceColor = "#9bd8ff";
|
|
42
|
+
this.uDepthColor = "#186691";
|
|
43
|
+
this.uColorOffset = 0.08;
|
|
44
|
+
this.uColorMultiplier = 5;
|
|
45
|
+
this.sunPosition = new import_three.Vector3(0, 1, 0);
|
|
46
|
+
this.uSunReflectionStrength = 1;
|
|
47
|
+
this.waters = [];
|
|
48
|
+
WaterManager.instance = this;
|
|
49
|
+
if (import_Game.default.instance().debug.active || import_Game.default.instance().editor) {
|
|
50
|
+
const waterFolder = import_Game.default.instance().debug.ui?.addFolder({ title: "Water" });
|
|
51
|
+
if (waterFolder)
|
|
52
|
+
this.addBindings(waterFolder);
|
|
53
|
+
}
|
|
54
|
+
}
|
|
55
|
+
static init() {
|
|
56
|
+
WaterManager.instance = new WaterManager();
|
|
57
|
+
}
|
|
58
|
+
addBindings(folder) {
|
|
59
|
+
this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
|
|
60
|
+
min: 0,
|
|
61
|
+
max: 1,
|
|
62
|
+
step: 1e-3,
|
|
63
|
+
label: "Height"
|
|
64
|
+
}).on("change", ({ value }) => {
|
|
65
|
+
this.waters.forEach((w) => {
|
|
66
|
+
w.material.uniforms.uBigWavesElevation.value = value;
|
|
67
|
+
});
|
|
68
|
+
});
|
|
69
|
+
this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
|
|
70
|
+
min: 0,
|
|
71
|
+
max: 10,
|
|
72
|
+
step: 1e-3,
|
|
73
|
+
label: "FrequencyX"
|
|
74
|
+
}).on("change", ({ value }) => {
|
|
75
|
+
this.waters.forEach((w) => {
|
|
76
|
+
w.material.uniforms.uBigWavesFrequency.value.setX(value);
|
|
77
|
+
});
|
|
78
|
+
});
|
|
79
|
+
this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
|
|
80
|
+
min: 0,
|
|
81
|
+
max: 10,
|
|
82
|
+
step: 1e-3,
|
|
83
|
+
label: "FrequencyY"
|
|
84
|
+
}).on("change", ({ value }) => {
|
|
85
|
+
this.waters.forEach((w) => {
|
|
86
|
+
w.material.uniforms.uBigWavesFrequency.value.setY(value);
|
|
87
|
+
});
|
|
88
|
+
});
|
|
89
|
+
this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
|
|
90
|
+
min: 0,
|
|
91
|
+
max: 4,
|
|
92
|
+
step: 1e-3,
|
|
93
|
+
label: "Speed"
|
|
94
|
+
}).on("change", ({ value }) => {
|
|
95
|
+
this.waters.forEach((w) => {
|
|
96
|
+
w.material.uniforms.uBigWavesSpeed.value = value;
|
|
97
|
+
});
|
|
98
|
+
});
|
|
99
|
+
this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
|
|
100
|
+
label: "Surface Color",
|
|
101
|
+
view: "color"
|
|
102
|
+
}).on("change", ({ value }) => {
|
|
103
|
+
this.waters.forEach((w) => {
|
|
104
|
+
w.material.uniforms.uSurfaceColor.value.set(value);
|
|
105
|
+
});
|
|
106
|
+
});
|
|
107
|
+
this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
|
|
108
|
+
label: "Depth Color",
|
|
109
|
+
view: "color"
|
|
110
|
+
}).on("change", ({ value }) => {
|
|
111
|
+
this.waters.forEach((w) => {
|
|
112
|
+
w.material.uniforms.uDepthColor.value.set(value);
|
|
113
|
+
});
|
|
114
|
+
});
|
|
115
|
+
this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
|
|
116
|
+
min: 0,
|
|
117
|
+
max: 1,
|
|
118
|
+
step: 1e-3,
|
|
119
|
+
label: "uColorOffset"
|
|
120
|
+
}).on("change", ({ value }) => {
|
|
121
|
+
this.waters.forEach((w) => {
|
|
122
|
+
w.material.uniforms.uColorOffset.value = value;
|
|
123
|
+
});
|
|
124
|
+
});
|
|
125
|
+
this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
|
|
126
|
+
min: 0,
|
|
127
|
+
max: 10,
|
|
128
|
+
step: 1e-3,
|
|
129
|
+
label: "uColorMultiplier"
|
|
130
|
+
}).on("change", ({ value }) => {
|
|
131
|
+
this.waters.forEach((w) => {
|
|
132
|
+
w.material.uniforms.uColorMultiplier.value = value;
|
|
133
|
+
});
|
|
134
|
+
});
|
|
135
|
+
this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
|
|
136
|
+
min: 0,
|
|
137
|
+
max: 3,
|
|
138
|
+
step: 0.01,
|
|
139
|
+
label: "Sun Reflection"
|
|
140
|
+
}).on("change", ({ value }) => {
|
|
141
|
+
this.waters.forEach((w) => {
|
|
142
|
+
w.material.uniforms.uSunReflectionStrength.value = value;
|
|
143
|
+
});
|
|
144
|
+
});
|
|
145
|
+
}
|
|
146
|
+
}
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var AssetRenderer_exports = {};
|
|
30
|
+
__export(AssetRenderer_exports, {
|
|
31
|
+
default: () => AssetRenderer
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(AssetRenderer_exports);
|
|
34
|
+
var import_three = require("three");
|
|
35
|
+
var import_webgpu = require("three/webgpu");
|
|
36
|
+
var import_Game = __toESM(require("../Game"), 1);
|
|
37
|
+
const _AssetRenderer = class _AssetRenderer {
|
|
38
|
+
constructor(key) {
|
|
39
|
+
this.item = import_Game.default.instance().resources.items[key];
|
|
40
|
+
this.initRenderer();
|
|
41
|
+
if ("scene" in this.item) {
|
|
42
|
+
_AssetRenderer.previewScene.add(this.item.scene);
|
|
43
|
+
this.adjustCameraToModel(this.item.scene);
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
initRenderer() {
|
|
47
|
+
if (_AssetRenderer.initialized)
|
|
48
|
+
return;
|
|
49
|
+
_AssetRenderer.previewRenderer.setSize(100, 100);
|
|
50
|
+
const light = new import_webgpu.DirectionalLight(16777215, 3);
|
|
51
|
+
light.position.set(5, 5, 5);
|
|
52
|
+
_AssetRenderer.previewScene.add(light);
|
|
53
|
+
const ambientLight = new import_webgpu.DirectionalLight(16777215, 4);
|
|
54
|
+
ambientLight.position.set(-5, -5, -5);
|
|
55
|
+
_AssetRenderer.previewScene.add(ambientLight);
|
|
56
|
+
_AssetRenderer.initialized = true;
|
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}
|
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|
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adjustCameraToModel(model) {
|
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|
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const box = new import_webgpu.Box3().setFromObject(model);
|
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const size = new import_webgpu.Vector3();
|
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const center = new import_webgpu.Vector3();
|
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|
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box.getSize(size);
|
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box.getCenter(center);
|
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const maxDim = Math.max(size.x, size.y, size.z);
|
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|
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const fov = _AssetRenderer.previewCamera.fov * (Math.PI / 180);
|
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const cameraZ = maxDim / (2 * Math.tan(fov / 2));
|
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_AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5);
|
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_AssetRenderer.previewCamera.lookAt(center);
|
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_AssetRenderer.previewCamera.near = 0.1;
|
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_AssetRenderer.previewCamera.far = cameraZ + maxDim * 2;
|
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_AssetRenderer.previewCamera.updateProjectionMatrix();
|
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|
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}
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render() {
|
|
74
|
+
if ("scene" in this.item === false)
|
|
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|
+
return;
|
|
76
|
+
_AssetRenderer.previewRenderer.render(_AssetRenderer.previewScene, _AssetRenderer.previewCamera);
|
|
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|
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_AssetRenderer.previewScene.remove(this.item.scene);
|
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|
+
return _AssetRenderer.previewRenderer.domElement.toDataURL();
|
|
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|
+
}
|
|
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|
+
};
|
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|
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_AssetRenderer.previewScene = new import_webgpu.Scene();
|
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|
+
_AssetRenderer.previewRenderer = new import_three.WebGLRenderer({ alpha: true });
|
|
83
|
+
_AssetRenderer.previewCamera = new import_webgpu.PerspectiveCamera(50, 1, 0, 10);
|
|
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|
+
_AssetRenderer.initialized = false;
|
|
85
|
+
let AssetRenderer = _AssetRenderer;
|
|
@@ -0,0 +1,84 @@
|
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1
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+
"use strict";
|
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2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
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4
|
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
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var __getOwnPropNames = Object.getOwnPropertyNames;
|
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6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
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var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
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|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
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|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
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|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
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|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var PhysicsRenderer_exports = {};
|
|
30
|
+
__export(PhysicsRenderer_exports, {
|
|
31
|
+
RapierDebugRenderer: () => RapierDebugRenderer
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(PhysicsRenderer_exports);
|
|
34
|
+
var import_three = require("three");
|
|
35
|
+
var import_Game = __toESM(require("../Game"), 1);
|
|
36
|
+
class RapierDebugRenderer {
|
|
37
|
+
constructor(scene, world, enabled = false) {
|
|
38
|
+
this.stats = {
|
|
39
|
+
bodies: 0,
|
|
40
|
+
colliders: 0,
|
|
41
|
+
active: 0
|
|
42
|
+
};
|
|
43
|
+
this.world = world;
|
|
44
|
+
this.mesh = new import_three.LineSegments(new import_three.BufferGeometry(), new import_three.LineBasicMaterial({ color: 16777215, vertexColors: true }));
|
|
45
|
+
this.mesh.frustumCulled = false;
|
|
46
|
+
this.enabled = enabled;
|
|
47
|
+
scene.add(this.mesh);
|
|
48
|
+
const physicsPane = import_Game.default.instance().debug.ui?.addFolder({
|
|
49
|
+
title: "Physics"
|
|
50
|
+
});
|
|
51
|
+
if (physicsPane) {
|
|
52
|
+
physicsPane.addBinding(this.stats, "bodies", { label: "Bodies", readonly: true });
|
|
53
|
+
physicsPane.addBinding(this.stats, "colliders", { label: "Colliders", readonly: true });
|
|
54
|
+
physicsPane.addBinding(this.stats, "active", { label: "Active", readonly: true });
|
|
55
|
+
this.toggleVisible(true);
|
|
56
|
+
}
|
|
57
|
+
}
|
|
58
|
+
toggleVisible(visible) {
|
|
59
|
+
this.enabled = visible;
|
|
60
|
+
}
|
|
61
|
+
update() {
|
|
62
|
+
if (this.enabled) {
|
|
63
|
+
const { vertices, colors } = this.world.debugRender();
|
|
64
|
+
this.mesh.geometry.setAttribute("position", new import_three.BufferAttribute(vertices, 3));
|
|
65
|
+
this.mesh.geometry.setAttribute("color", new import_three.BufferAttribute(colors, 4));
|
|
66
|
+
this.mesh.visible = true;
|
|
67
|
+
this.stats.bodies = 0;
|
|
68
|
+
this.stats.active = 0;
|
|
69
|
+
this.stats.colliders = this.world.colliders.len();
|
|
70
|
+
this.world.bodies.forEach((body) => {
|
|
71
|
+
this.stats.bodies++;
|
|
72
|
+
if (!body.isSleeping() && body.isEnabled()) {
|
|
73
|
+
this.stats.active++;
|
|
74
|
+
}
|
|
75
|
+
});
|
|
76
|
+
} else {
|
|
77
|
+
this.mesh.visible = false;
|
|
78
|
+
}
|
|
79
|
+
}
|
|
80
|
+
}
|
|
81
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
82
|
+
0 && (module.exports = {
|
|
83
|
+
RapierDebugRenderer
|
|
84
|
+
});
|
|
@@ -0,0 +1,135 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var Renderer_exports = {};
|
|
30
|
+
__export(Renderer_exports, {
|
|
31
|
+
default: () => Renderer
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(Renderer_exports);
|
|
34
|
+
var import_three = require("three");
|
|
35
|
+
var import_three_perf = require("three-perf");
|
|
36
|
+
var import_Addons = require("three/examples/jsm/Addons.js");
|
|
37
|
+
var import_Game = __toESM(require("./Game"), 1);
|
|
38
|
+
var import_SkeletonAxesHelper = __toESM(require("./Utils/SkeletonAxesHelper"), 1);
|
|
39
|
+
class Renderer {
|
|
40
|
+
constructor(parameters) {
|
|
41
|
+
this.options = {
|
|
42
|
+
wireframe: false,
|
|
43
|
+
perf: false,
|
|
44
|
+
armature: false
|
|
45
|
+
};
|
|
46
|
+
this.armatureHelpers = [];
|
|
47
|
+
this.fps = 0;
|
|
48
|
+
this._fpsFrameCount = 0;
|
|
49
|
+
this._fpsElapsed = 0;
|
|
50
|
+
this.instance = new import_three.WebGLRenderer(parameters);
|
|
51
|
+
this.composer = new import_Addons.EffectComposer(this.instance);
|
|
52
|
+
this.composer.addPass(
|
|
53
|
+
new import_Addons.RenderPass(
|
|
54
|
+
import_Game.default.instance().scene,
|
|
55
|
+
import_Game.default.instance().camera.instance
|
|
56
|
+
)
|
|
57
|
+
);
|
|
58
|
+
this.composer.addPass(new import_Addons.OutputPass());
|
|
59
|
+
this.instance.shadowMap.enabled = true;
|
|
60
|
+
this.instance.shadowMap.type = import_three.PCFSoftShadowMap;
|
|
61
|
+
this.instance.setSize(
|
|
62
|
+
import_Game.default.instance().sizes.width,
|
|
63
|
+
import_Game.default.instance().sizes.height
|
|
64
|
+
);
|
|
65
|
+
this.instance.setClearColor("#181818");
|
|
66
|
+
this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
|
|
67
|
+
this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
|
|
68
|
+
this.composer.setSize(
|
|
69
|
+
import_Game.default.instance().sizes.width,
|
|
70
|
+
import_Game.default.instance().sizes.height
|
|
71
|
+
);
|
|
72
|
+
const renderDebug = import_Game.default.instance().debug.ui?.addFolder({ title: "Render" });
|
|
73
|
+
if (renderDebug) {
|
|
74
|
+
this.perf = new import_three_perf.ThreePerf({
|
|
75
|
+
anchorX: "right",
|
|
76
|
+
anchorY: "bottom",
|
|
77
|
+
memory: true,
|
|
78
|
+
guiVisible: false,
|
|
79
|
+
domElement: document.body,
|
|
80
|
+
renderer: this.instance
|
|
81
|
+
});
|
|
82
|
+
renderDebug.addBinding(this.options, "wireframe").on("change", () => {
|
|
83
|
+
import_Game.default.instance().scene.traverse((object) => {
|
|
84
|
+
if (object instanceof import_three.Mesh && object.material) {
|
|
85
|
+
object.material.wireframe = this.options.wireframe;
|
|
86
|
+
}
|
|
87
|
+
});
|
|
88
|
+
});
|
|
89
|
+
renderDebug.addBinding(this.options, "armature").on("change", () => {
|
|
90
|
+
if (this.options.armature) {
|
|
91
|
+
import_Game.default.instance().scene.traverse((object) => {
|
|
92
|
+
if (object instanceof import_three.SkinnedMesh) {
|
|
93
|
+
const skeletonHelper = new import_three.SkeletonHelper(object.skeleton.bones[0]);
|
|
94
|
+
const axesHelper = new import_SkeletonAxesHelper.default(object.skeleton.bones[0]);
|
|
95
|
+
import_Game.default.instance().scene.add(skeletonHelper, axesHelper);
|
|
96
|
+
this.armatureHelpers.push(skeletonHelper, axesHelper);
|
|
97
|
+
}
|
|
98
|
+
});
|
|
99
|
+
} else {
|
|
100
|
+
for (const helper of this.armatureHelpers) {
|
|
101
|
+
import_Game.default.instance().scene.remove(helper);
|
|
102
|
+
if (helper instanceof import_SkeletonAxesHelper.default) {
|
|
103
|
+
helper.dispose();
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
this.armatureHelpers = [];
|
|
107
|
+
}
|
|
108
|
+
});
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
resize() {
|
|
112
|
+
this.instance.setSize(
|
|
113
|
+
import_Game.default.instance().sizes.width,
|
|
114
|
+
import_Game.default.instance().sizes.height
|
|
115
|
+
);
|
|
116
|
+
this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
|
|
117
|
+
this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
|
|
118
|
+
this.composer.setSize(
|
|
119
|
+
import_Game.default.instance().sizes.width,
|
|
120
|
+
import_Game.default.instance().sizes.height
|
|
121
|
+
);
|
|
122
|
+
}
|
|
123
|
+
update(delta) {
|
|
124
|
+
this.perf?.begin();
|
|
125
|
+
this.composer.render(delta);
|
|
126
|
+
this.perf?.end();
|
|
127
|
+
this._fpsFrameCount++;
|
|
128
|
+
this._fpsElapsed += delta;
|
|
129
|
+
if (this._fpsElapsed >= 0.5) {
|
|
130
|
+
this.fps = Math.round(this._fpsFrameCount / this._fpsElapsed);
|
|
131
|
+
this._fpsFrameCount = 0;
|
|
132
|
+
this._fpsElapsed = 0;
|
|
133
|
+
}
|
|
134
|
+
}
|
|
135
|
+
}
|