@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,234 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Water_exports = {};
30
+ __export(Water_exports, {
31
+ default: () => Water
32
+ });
33
+ module.exports = __toCommonJS(Water_exports);
34
+ var import_WithEditorHelper = require("../../Editor/WithEditorHelper");
35
+ var import_Game = __toESM(require("../../Game"), 1);
36
+ var import_GameObject = __toESM(require("../../World/GameObject"), 1);
37
+ var import_three = require("three");
38
+ var import_Fragment = __toESM(require("./Fragment.glsl"), 1);
39
+ var import_Vertex = __toESM(require("./Vertex.glsl"), 1);
40
+ var import_WaterManager = __toESM(require("./WaterManager"), 1);
41
+ const MAX_PUSH_POINTS = 150;
42
+ const DEFAULT_LOD = {
43
+ segments: [512, 128, 32],
44
+ distances: [40, 60]
45
+ };
46
+ class Water extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
47
+ constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
48
+ super(void 0, position);
49
+ this.sections = [];
50
+ this.cullPadding = 0;
51
+ this.lodConfig = lod;
52
+ this.sectionCount = sectionCount;
53
+ this.material = new import_three.ShaderMaterial({
54
+ transparent: true,
55
+ stencilWrite: true,
56
+ stencilFunc: import_three.EqualStencilFunc,
57
+ stencilRef: 0,
58
+ stencilZPass: import_three.IncrementStencilOp,
59
+ fragmentShader: import_Fragment.default,
60
+ vertexShader: import_Vertex.default,
61
+ uniforms: {
62
+ uTime: { value: 0 },
63
+ uBigWavesElevation: { value: 0.38 },
64
+ uBigWavesFrequency: { value: new import_three.Vector2(0.326, 0.978) },
65
+ uBigWavesSpeed: { value: 1 },
66
+ uDepthColor: { value: new import_three.Color("#186691") },
67
+ uSurfaceColor: { value: new import_three.Color("#9bd8ff") },
68
+ uColorOffset: { value: 0.38 },
69
+ uColorMultiplier: { value: 0.761 },
70
+ pushPositions: {
71
+ value: Array.from({ length: MAX_PUSH_POINTS }, () => new import_three.Vector3())
72
+ },
73
+ pushRadii: {
74
+ value: Array.from({ length: MAX_PUSH_POINTS }).fill(0)
75
+ },
76
+ uSunDirection: { value: new import_three.Vector3(0, 1, 0) },
77
+ uSunReflectionStrength: { value: 1 }
78
+ }
79
+ });
80
+ const sectionSize = size / sectionCount;
81
+ for (let gx = 0; gx < sectionCount; gx++) {
82
+ for (let gz = 0; gz < sectionCount; gz++) {
83
+ const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
84
+ const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
85
+ const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
86
+ const geoSize = sectionSize * 1.02;
87
+ const geometry = new import_three.PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
88
+ const mesh = new import_three.Mesh(geometry, this.material);
89
+ mesh.position.set(
90
+ this.position.x + offsetX,
91
+ this.position.y,
92
+ this.position.z + offsetZ
93
+ );
94
+ mesh.rotation.x = -Math.PI * 0.5;
95
+ this.sections.push({ mesh, sectionSize, currentLOD: 2 });
96
+ import_Game.default.instance().scene.add(mesh);
97
+ }
98
+ }
99
+ this.registerEditorHelper(position, "Water", {
100
+ addBindings: (folder) => import_WaterManager.default.instance?.addBindings(folder)
101
+ });
102
+ for (const section of this.sections)
103
+ this.tagWithHelper(section.mesh);
104
+ this.addDebugTools();
105
+ }
106
+ addDebugTools() {
107
+ if (!import_Game.default.instance().debug.active || !import_WaterManager.default.instance)
108
+ return;
109
+ import_WaterManager.default.instance.uBigWavesElevationController?.on("change", (ev) => {
110
+ this.material.uniforms.uBigWavesElevation.value = ev.value;
111
+ });
112
+ import_WaterManager.default.instance.uBigWavesFrequencyControllerX?.on("change", (ev) => {
113
+ this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
114
+ });
115
+ import_WaterManager.default.instance.uBigWavesFrequencyControllerY?.on("change", (ev) => {
116
+ this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
117
+ });
118
+ import_WaterManager.default.instance.uBigWavesSpeedController?.on("change", (ev) => {
119
+ this.material.uniforms.uBigWavesSpeed.value = ev.value;
120
+ });
121
+ import_WaterManager.default.instance.uDepthColorController?.on("change", (ev) => {
122
+ this.material.uniforms.uDepthColor.value = new import_three.Color(ev.value);
123
+ });
124
+ import_WaterManager.default.instance.uSurfaceColorController?.on("change", (ev) => {
125
+ this.material.uniforms.uSurfaceColor.value = new import_three.Color(ev.value);
126
+ });
127
+ import_WaterManager.default.instance.uColorOffsetController?.on("change", (ev) => {
128
+ this.material.uniforms.uColorOffset.value = ev.value;
129
+ });
130
+ import_WaterManager.default.instance.uColorMultiplierController?.on("change", (ev) => {
131
+ this.material.uniforms.uColorMultiplier.value = ev.value;
132
+ });
133
+ import_WaterManager.default.instance.uSunReflectionStrengthController?.on("change", (ev) => {
134
+ this.material.uniforms.uSunReflectionStrength.value = ev.value;
135
+ });
136
+ }
137
+ swapGeometry(section, targetLOD) {
138
+ const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
139
+ const oldGeometry = section.mesh.geometry;
140
+ const geoSize = section.sectionSize * 1.05;
141
+ const newGeometry = new import_three.PlaneGeometry(
142
+ geoSize,
143
+ geoSize,
144
+ segments,
145
+ segments
146
+ );
147
+ if (this.cullHeight) {
148
+ this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
149
+ }
150
+ section.mesh.geometry = newGeometry;
151
+ section.currentLOD = targetLOD;
152
+ oldGeometry.dispose();
153
+ }
154
+ cullGeometry(geometry, mesh, getHeight, padding) {
155
+ const position = geometry.attributes.position;
156
+ const index = geometry.index;
157
+ if (!index)
158
+ return;
159
+ const culled = new Uint8Array(position.count);
160
+ for (let i = 0; i < position.count; i++) {
161
+ const worldX = position.getX(i) + mesh.position.x;
162
+ const worldZ = -position.getY(i) + mesh.position.z;
163
+ const terrainHeight = getHeight(worldX, worldZ);
164
+ if (terrainHeight - padding > mesh.position.y) {
165
+ culled[i] = 1;
166
+ }
167
+ }
168
+ const oldIndices = index.array;
169
+ const newIndices = [];
170
+ for (let i = 0; i < oldIndices.length; i += 3) {
171
+ const a = oldIndices[i];
172
+ const b = oldIndices[i + 1];
173
+ const c = oldIndices[i + 2];
174
+ if (!culled[a] || !culled[b] || !culled[c]) {
175
+ newIndices.push(a, b, c);
176
+ }
177
+ }
178
+ geometry.setIndex(newIndices);
179
+ }
180
+ /**
181
+ * Removes triangles where all 3 vertices are beneath the surface returned by
182
+ * `getHeight`. The callback is stored so culling is automatically re-applied
183
+ * whenever a section swaps LOD.
184
+ */
185
+ cullVertices(getHeight, padding = 0) {
186
+ this.cullHeight = getHeight;
187
+ this.cullPadding = padding;
188
+ for (const section of this.sections) {
189
+ this.cullGeometry(
190
+ section.mesh.geometry,
191
+ section.mesh,
192
+ getHeight,
193
+ padding
194
+ );
195
+ }
196
+ }
197
+ setPushPoints(points) {
198
+ for (let i = 0; i < MAX_PUSH_POINTS; i++) {
199
+ if (points[i]) {
200
+ this.material.uniforms.pushPositions.value[i].copy(points[i].position);
201
+ this.material.uniforms.pushRadii.value[i] = points[i].radius;
202
+ }
203
+ }
204
+ }
205
+ update(_delta) {
206
+ this.material.uniforms.uTime.value = import_Game.default.instance().clock.elapsedTime;
207
+ if (import_WaterManager.default.instance) {
208
+ this.material.uniforms.uSunDirection.value.copy(import_WaterManager.default.instance.sunPosition);
209
+ }
210
+ const cameraPos = import_Game.default.instance().camera.instance.position;
211
+ for (const section of this.sections) {
212
+ const distance = cameraPos.distanceTo(section.mesh.position);
213
+ let targetLOD;
214
+ if (distance < this.lodConfig.distances[0]) {
215
+ targetLOD = 0;
216
+ } else if (distance < this.lodConfig.distances[1]) {
217
+ targetLOD = 1;
218
+ } else {
219
+ targetLOD = 2;
220
+ }
221
+ if (targetLOD !== section.currentLOD) {
222
+ this.swapGeometry(section, targetLOD);
223
+ }
224
+ }
225
+ }
226
+ destroy() {
227
+ for (const section of this.sections) {
228
+ section.mesh.geometry.dispose();
229
+ import_Game.default.instance().scene.remove(section.mesh);
230
+ }
231
+ this.material.dispose();
232
+ super.destroy();
233
+ }
234
+ }
@@ -0,0 +1,146 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var WaterManager_exports = {};
30
+ __export(WaterManager_exports, {
31
+ default: () => WaterManager
32
+ });
33
+ module.exports = __toCommonJS(WaterManager_exports);
34
+ var import_Game = __toESM(require("../../Game"), 1);
35
+ var import_three = require("three");
36
+ class WaterManager {
37
+ constructor() {
38
+ this.uBigwavesElevation = 0.2;
39
+ this.uBigwavesFrequency = new import_three.Vector2(4, 1.5);
40
+ this.uBigWavesSpeed = 0.75;
41
+ this.uSurfaceColor = "#9bd8ff";
42
+ this.uDepthColor = "#186691";
43
+ this.uColorOffset = 0.08;
44
+ this.uColorMultiplier = 5;
45
+ this.sunPosition = new import_three.Vector3(0, 1, 0);
46
+ this.uSunReflectionStrength = 1;
47
+ this.waters = [];
48
+ WaterManager.instance = this;
49
+ if (import_Game.default.instance().debug.active || import_Game.default.instance().editor) {
50
+ const waterFolder = import_Game.default.instance().debug.ui?.addFolder({ title: "Water" });
51
+ if (waterFolder)
52
+ this.addBindings(waterFolder);
53
+ }
54
+ }
55
+ static init() {
56
+ WaterManager.instance = new WaterManager();
57
+ }
58
+ addBindings(folder) {
59
+ this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
60
+ min: 0,
61
+ max: 1,
62
+ step: 1e-3,
63
+ label: "Height"
64
+ }).on("change", ({ value }) => {
65
+ this.waters.forEach((w) => {
66
+ w.material.uniforms.uBigWavesElevation.value = value;
67
+ });
68
+ });
69
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
70
+ min: 0,
71
+ max: 10,
72
+ step: 1e-3,
73
+ label: "FrequencyX"
74
+ }).on("change", ({ value }) => {
75
+ this.waters.forEach((w) => {
76
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
77
+ });
78
+ });
79
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
80
+ min: 0,
81
+ max: 10,
82
+ step: 1e-3,
83
+ label: "FrequencyY"
84
+ }).on("change", ({ value }) => {
85
+ this.waters.forEach((w) => {
86
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
87
+ });
88
+ });
89
+ this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
90
+ min: 0,
91
+ max: 4,
92
+ step: 1e-3,
93
+ label: "Speed"
94
+ }).on("change", ({ value }) => {
95
+ this.waters.forEach((w) => {
96
+ w.material.uniforms.uBigWavesSpeed.value = value;
97
+ });
98
+ });
99
+ this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
100
+ label: "Surface Color",
101
+ view: "color"
102
+ }).on("change", ({ value }) => {
103
+ this.waters.forEach((w) => {
104
+ w.material.uniforms.uSurfaceColor.value.set(value);
105
+ });
106
+ });
107
+ this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
108
+ label: "Depth Color",
109
+ view: "color"
110
+ }).on("change", ({ value }) => {
111
+ this.waters.forEach((w) => {
112
+ w.material.uniforms.uDepthColor.value.set(value);
113
+ });
114
+ });
115
+ this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
116
+ min: 0,
117
+ max: 1,
118
+ step: 1e-3,
119
+ label: "uColorOffset"
120
+ }).on("change", ({ value }) => {
121
+ this.waters.forEach((w) => {
122
+ w.material.uniforms.uColorOffset.value = value;
123
+ });
124
+ });
125
+ this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
126
+ min: 0,
127
+ max: 10,
128
+ step: 1e-3,
129
+ label: "uColorMultiplier"
130
+ }).on("change", ({ value }) => {
131
+ this.waters.forEach((w) => {
132
+ w.material.uniforms.uColorMultiplier.value = value;
133
+ });
134
+ });
135
+ this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
136
+ min: 0,
137
+ max: 3,
138
+ step: 0.01,
139
+ label: "Sun Reflection"
140
+ }).on("change", ({ value }) => {
141
+ this.waters.forEach((w) => {
142
+ w.material.uniforms.uSunReflectionStrength.value = value;
143
+ });
144
+ });
145
+ }
146
+ }
@@ -0,0 +1,85 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var AssetRenderer_exports = {};
30
+ __export(AssetRenderer_exports, {
31
+ default: () => AssetRenderer
32
+ });
33
+ module.exports = __toCommonJS(AssetRenderer_exports);
34
+ var import_three = require("three");
35
+ var import_webgpu = require("three/webgpu");
36
+ var import_Game = __toESM(require("../Game"), 1);
37
+ const _AssetRenderer = class _AssetRenderer {
38
+ constructor(key) {
39
+ this.item = import_Game.default.instance().resources.items[key];
40
+ this.initRenderer();
41
+ if ("scene" in this.item) {
42
+ _AssetRenderer.previewScene.add(this.item.scene);
43
+ this.adjustCameraToModel(this.item.scene);
44
+ }
45
+ }
46
+ initRenderer() {
47
+ if (_AssetRenderer.initialized)
48
+ return;
49
+ _AssetRenderer.previewRenderer.setSize(100, 100);
50
+ const light = new import_webgpu.DirectionalLight(16777215, 3);
51
+ light.position.set(5, 5, 5);
52
+ _AssetRenderer.previewScene.add(light);
53
+ const ambientLight = new import_webgpu.DirectionalLight(16777215, 4);
54
+ ambientLight.position.set(-5, -5, -5);
55
+ _AssetRenderer.previewScene.add(ambientLight);
56
+ _AssetRenderer.initialized = true;
57
+ }
58
+ adjustCameraToModel(model) {
59
+ const box = new import_webgpu.Box3().setFromObject(model);
60
+ const size = new import_webgpu.Vector3();
61
+ const center = new import_webgpu.Vector3();
62
+ box.getSize(size);
63
+ box.getCenter(center);
64
+ const maxDim = Math.max(size.x, size.y, size.z);
65
+ const fov = _AssetRenderer.previewCamera.fov * (Math.PI / 180);
66
+ const cameraZ = maxDim / (2 * Math.tan(fov / 2));
67
+ _AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5);
68
+ _AssetRenderer.previewCamera.lookAt(center);
69
+ _AssetRenderer.previewCamera.near = 0.1;
70
+ _AssetRenderer.previewCamera.far = cameraZ + maxDim * 2;
71
+ _AssetRenderer.previewCamera.updateProjectionMatrix();
72
+ }
73
+ render() {
74
+ if ("scene" in this.item === false)
75
+ return;
76
+ _AssetRenderer.previewRenderer.render(_AssetRenderer.previewScene, _AssetRenderer.previewCamera);
77
+ _AssetRenderer.previewScene.remove(this.item.scene);
78
+ return _AssetRenderer.previewRenderer.domElement.toDataURL();
79
+ }
80
+ };
81
+ _AssetRenderer.previewScene = new import_webgpu.Scene();
82
+ _AssetRenderer.previewRenderer = new import_three.WebGLRenderer({ alpha: true });
83
+ _AssetRenderer.previewCamera = new import_webgpu.PerspectiveCamera(50, 1, 0, 10);
84
+ _AssetRenderer.initialized = false;
85
+ let AssetRenderer = _AssetRenderer;
@@ -0,0 +1,84 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var PhysicsRenderer_exports = {};
30
+ __export(PhysicsRenderer_exports, {
31
+ RapierDebugRenderer: () => RapierDebugRenderer
32
+ });
33
+ module.exports = __toCommonJS(PhysicsRenderer_exports);
34
+ var import_three = require("three");
35
+ var import_Game = __toESM(require("../Game"), 1);
36
+ class RapierDebugRenderer {
37
+ constructor(scene, world, enabled = false) {
38
+ this.stats = {
39
+ bodies: 0,
40
+ colliders: 0,
41
+ active: 0
42
+ };
43
+ this.world = world;
44
+ this.mesh = new import_three.LineSegments(new import_three.BufferGeometry(), new import_three.LineBasicMaterial({ color: 16777215, vertexColors: true }));
45
+ this.mesh.frustumCulled = false;
46
+ this.enabled = enabled;
47
+ scene.add(this.mesh);
48
+ const physicsPane = import_Game.default.instance().debug.ui?.addFolder({
49
+ title: "Physics"
50
+ });
51
+ if (physicsPane) {
52
+ physicsPane.addBinding(this.stats, "bodies", { label: "Bodies", readonly: true });
53
+ physicsPane.addBinding(this.stats, "colliders", { label: "Colliders", readonly: true });
54
+ physicsPane.addBinding(this.stats, "active", { label: "Active", readonly: true });
55
+ this.toggleVisible(true);
56
+ }
57
+ }
58
+ toggleVisible(visible) {
59
+ this.enabled = visible;
60
+ }
61
+ update() {
62
+ if (this.enabled) {
63
+ const { vertices, colors } = this.world.debugRender();
64
+ this.mesh.geometry.setAttribute("position", new import_three.BufferAttribute(vertices, 3));
65
+ this.mesh.geometry.setAttribute("color", new import_three.BufferAttribute(colors, 4));
66
+ this.mesh.visible = true;
67
+ this.stats.bodies = 0;
68
+ this.stats.active = 0;
69
+ this.stats.colliders = this.world.colliders.len();
70
+ this.world.bodies.forEach((body) => {
71
+ this.stats.bodies++;
72
+ if (!body.isSleeping() && body.isEnabled()) {
73
+ this.stats.active++;
74
+ }
75
+ });
76
+ } else {
77
+ this.mesh.visible = false;
78
+ }
79
+ }
80
+ }
81
+ // Annotate the CommonJS export names for ESM import in node:
82
+ 0 && (module.exports = {
83
+ RapierDebugRenderer
84
+ });
@@ -0,0 +1,135 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Renderer_exports = {};
30
+ __export(Renderer_exports, {
31
+ default: () => Renderer
32
+ });
33
+ module.exports = __toCommonJS(Renderer_exports);
34
+ var import_three = require("three");
35
+ var import_three_perf = require("three-perf");
36
+ var import_Addons = require("three/examples/jsm/Addons.js");
37
+ var import_Game = __toESM(require("./Game"), 1);
38
+ var import_SkeletonAxesHelper = __toESM(require("./Utils/SkeletonAxesHelper"), 1);
39
+ class Renderer {
40
+ constructor(parameters) {
41
+ this.options = {
42
+ wireframe: false,
43
+ perf: false,
44
+ armature: false
45
+ };
46
+ this.armatureHelpers = [];
47
+ this.fps = 0;
48
+ this._fpsFrameCount = 0;
49
+ this._fpsElapsed = 0;
50
+ this.instance = new import_three.WebGLRenderer(parameters);
51
+ this.composer = new import_Addons.EffectComposer(this.instance);
52
+ this.composer.addPass(
53
+ new import_Addons.RenderPass(
54
+ import_Game.default.instance().scene,
55
+ import_Game.default.instance().camera.instance
56
+ )
57
+ );
58
+ this.composer.addPass(new import_Addons.OutputPass());
59
+ this.instance.shadowMap.enabled = true;
60
+ this.instance.shadowMap.type = import_three.PCFSoftShadowMap;
61
+ this.instance.setSize(
62
+ import_Game.default.instance().sizes.width,
63
+ import_Game.default.instance().sizes.height
64
+ );
65
+ this.instance.setClearColor("#181818");
66
+ this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
67
+ this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
68
+ this.composer.setSize(
69
+ import_Game.default.instance().sizes.width,
70
+ import_Game.default.instance().sizes.height
71
+ );
72
+ const renderDebug = import_Game.default.instance().debug.ui?.addFolder({ title: "Render" });
73
+ if (renderDebug) {
74
+ this.perf = new import_three_perf.ThreePerf({
75
+ anchorX: "right",
76
+ anchorY: "bottom",
77
+ memory: true,
78
+ guiVisible: false,
79
+ domElement: document.body,
80
+ renderer: this.instance
81
+ });
82
+ renderDebug.addBinding(this.options, "wireframe").on("change", () => {
83
+ import_Game.default.instance().scene.traverse((object) => {
84
+ if (object instanceof import_three.Mesh && object.material) {
85
+ object.material.wireframe = this.options.wireframe;
86
+ }
87
+ });
88
+ });
89
+ renderDebug.addBinding(this.options, "armature").on("change", () => {
90
+ if (this.options.armature) {
91
+ import_Game.default.instance().scene.traverse((object) => {
92
+ if (object instanceof import_three.SkinnedMesh) {
93
+ const skeletonHelper = new import_three.SkeletonHelper(object.skeleton.bones[0]);
94
+ const axesHelper = new import_SkeletonAxesHelper.default(object.skeleton.bones[0]);
95
+ import_Game.default.instance().scene.add(skeletonHelper, axesHelper);
96
+ this.armatureHelpers.push(skeletonHelper, axesHelper);
97
+ }
98
+ });
99
+ } else {
100
+ for (const helper of this.armatureHelpers) {
101
+ import_Game.default.instance().scene.remove(helper);
102
+ if (helper instanceof import_SkeletonAxesHelper.default) {
103
+ helper.dispose();
104
+ }
105
+ }
106
+ this.armatureHelpers = [];
107
+ }
108
+ });
109
+ }
110
+ }
111
+ resize() {
112
+ this.instance.setSize(
113
+ import_Game.default.instance().sizes.width,
114
+ import_Game.default.instance().sizes.height
115
+ );
116
+ this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
117
+ this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
118
+ this.composer.setSize(
119
+ import_Game.default.instance().sizes.width,
120
+ import_Game.default.instance().sizes.height
121
+ );
122
+ }
123
+ update(delta) {
124
+ this.perf?.begin();
125
+ this.composer.render(delta);
126
+ this.perf?.end();
127
+ this._fpsFrameCount++;
128
+ this._fpsElapsed += delta;
129
+ if (this._fpsElapsed >= 0.5) {
130
+ this.fps = Math.round(this._fpsFrameCount / this._fpsElapsed);
131
+ this._fpsFrameCount = 0;
132
+ this._fpsElapsed = 0;
133
+ }
134
+ }
135
+ }