@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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}
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return to;
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};
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
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// "default" to the CommonJS "module.exports" for node compatibility.
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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default: () => BaseGame
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var import_BaseWorld = __toESM(require("./World/BaseWorld"), 1);
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let instance;
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class BaseGame extends import_EventEmitter.default {
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constructor(logger, physicsWorld) {
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super();
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this.updateCallbacks = /* @__PURE__ */ new Set();
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"",
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"",
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"\u250C\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510",
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"\u2502 \u2502",
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"\u2502 MavonEngine \u2502",
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"\u2502 \u2502",
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`\u2502 Version: ${import_package.version.padEnd(28)} \u2502`,
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"\u2502 https://mavonengine.com \u2502",
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"\u2502 \u2502",
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"\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518",
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""
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].join("\n"));
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destroy() {
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tick() {
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}
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import type { KinematicCharacterController, World } from '@dimforge/rapier3d-compat';
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import type winston from 'winston';
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import type Logger from './Utils/Logger';
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import type GameObjectInterface from './World/GameObjectInterface';
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import { Clock, Raycaster, Scene } from 'three';
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import EventEmitter from './Utils/EventEmitter';
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import BaseWorld from './World/BaseWorld';
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/**
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* This is the headless representation of the game.
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* This is what the game server uses to represent the game state.
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*
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export default class BaseGame extends EventEmitter implements GameObjectInterface {
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readonly clock: Clock;
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logger?: winston.Logger | Logger | null;
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physicsWorld?: World;
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characterController?: KinematicCharacterController;
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scene: Scene;
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rayCaster: Raycaster;
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world: BaseWorld;
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protected updateCallbacks: Set<(delta: number) => void>;
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tickRate: number;
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lastTickTime: number;
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|
25
|
+
constructor(logger?: winston.Logger | Logger | null, physicsWorld?: World);
|
|
26
|
+
destroy(): void;
|
|
27
|
+
static instance(): BaseGame;
|
|
28
|
+
tick(): void;
|
|
29
|
+
onUpdate(callback: (delta: number) => void): void;
|
|
30
|
+
unregisterOnUpdate(callback: (delta: number) => void): void;
|
|
31
|
+
update(delta: number): void;
|
|
32
|
+
isDevMode(): boolean;
|
|
33
|
+
isProductionMode(): boolean;
|
|
34
|
+
}
|
package/dist/BaseGame.js
ADDED
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
import { Clock, Raycaster, Scene } from 'three';
|
|
2
|
+
import { version as ENGINE_VERSION } from '../package.json' with { type: 'json' };
|
|
3
|
+
import EventEmitter from './Utils/EventEmitter';
|
|
4
|
+
import BaseWorld from './World/BaseWorld';
|
|
5
|
+
let instance;
|
|
6
|
+
/**
|
|
7
|
+
* This is the headless representation of the game.
|
|
8
|
+
* This is what the game server uses to represent the game state.
|
|
9
|
+
*
|
|
10
|
+
* Do not add anything related to audio or rendering here
|
|
11
|
+
*/
|
|
12
|
+
export default class BaseGame extends EventEmitter {
|
|
13
|
+
constructor(logger, physicsWorld) {
|
|
14
|
+
super();
|
|
15
|
+
this.updateCallbacks = new Set();
|
|
16
|
+
this.tickRate = 30;
|
|
17
|
+
this.lastTickTime = 0;
|
|
18
|
+
// eslint-disable-next-line ts/no-this-alias
|
|
19
|
+
instance = this;
|
|
20
|
+
this.logger = logger;
|
|
21
|
+
this.logger?.info([
|
|
22
|
+
'',
|
|
23
|
+
'',
|
|
24
|
+
'┌─────────────────────────────────────────┐',
|
|
25
|
+
'│ │',
|
|
26
|
+
'│ MavonEngine │',
|
|
27
|
+
'│ │',
|
|
28
|
+
`│ Version: ${ENGINE_VERSION.padEnd(28)} │`,
|
|
29
|
+
// eslint-disable-next-line node/prefer-global/process
|
|
30
|
+
`│ Mode: ${(process.env.NODE_ENV ?? 'development').padEnd(28)} │`,
|
|
31
|
+
'│ │',
|
|
32
|
+
'│ https://github.com/MavonEngine/core │',
|
|
33
|
+
'│ https://mavonengine.com │',
|
|
34
|
+
'│ │',
|
|
35
|
+
'└─────────────────────────────────────────┘',
|
|
36
|
+
'',
|
|
37
|
+
].join('\n'));
|
|
38
|
+
this.physicsWorld = physicsWorld;
|
|
39
|
+
if (this.physicsWorld) {
|
|
40
|
+
this.characterController = this.physicsWorld.createCharacterController(0.01);
|
|
41
|
+
this.characterController.setApplyImpulsesToDynamicBodies(true);
|
|
42
|
+
this.characterController.enableSnapToGround(30);
|
|
43
|
+
// Don’t allow climbing slopes larger than 45 degrees.
|
|
44
|
+
this.characterController.setMaxSlopeClimbAngle(45 * Math.PI / 180);
|
|
45
|
+
// Automatically slide down on slopes bigger than 30 degrees.
|
|
46
|
+
this.characterController.setMinSlopeSlideAngle(30 * Math.PI / 180);
|
|
47
|
+
}
|
|
48
|
+
this.clock = new Clock();
|
|
49
|
+
this.clock.start();
|
|
50
|
+
this.scene = new Scene();
|
|
51
|
+
this.rayCaster = new Raycaster();
|
|
52
|
+
this.world = new BaseWorld();
|
|
53
|
+
setInterval(() => {
|
|
54
|
+
this.tick();
|
|
55
|
+
}, 1000 / this.tickRate);
|
|
56
|
+
}
|
|
57
|
+
destroy() {
|
|
58
|
+
this.logger?.emerg('Destroy called on server game instance');
|
|
59
|
+
}
|
|
60
|
+
static instance() {
|
|
61
|
+
return instance;
|
|
62
|
+
}
|
|
63
|
+
tick() {
|
|
64
|
+
const tickNow = performance.now();
|
|
65
|
+
this.update((tickNow - this.lastTickTime) / 1000);
|
|
66
|
+
this.lastTickTime = tickNow;
|
|
67
|
+
}
|
|
68
|
+
onUpdate(callback) {
|
|
69
|
+
this.updateCallbacks.add(callback);
|
|
70
|
+
}
|
|
71
|
+
unregisterOnUpdate(callback) {
|
|
72
|
+
this.updateCallbacks.delete(callback);
|
|
73
|
+
}
|
|
74
|
+
update(delta) {
|
|
75
|
+
if (this.physicsWorld) {
|
|
76
|
+
this.physicsWorld.timestep = delta;
|
|
77
|
+
this.physicsWorld.step();
|
|
78
|
+
}
|
|
79
|
+
this.world.update(delta);
|
|
80
|
+
this.updateCallbacks.forEach(callbackFn => callbackFn(delta));
|
|
81
|
+
}
|
|
82
|
+
isDevMode() {
|
|
83
|
+
// eslint-disable-next-line node/prefer-global/process
|
|
84
|
+
return process.env.NODE_ENV !== 'production';
|
|
85
|
+
}
|
|
86
|
+
isProductionMode() {
|
|
87
|
+
// eslint-disable-next-line node/prefer-global/process
|
|
88
|
+
return process.env.NODE_ENV === 'production';
|
|
89
|
+
}
|
|
90
|
+
}
|
package/dist/Camera.cjs
ADDED
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var Camera_exports = {};
|
|
30
|
+
__export(Camera_exports, {
|
|
31
|
+
default: () => Camera
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(Camera_exports);
|
|
34
|
+
var import_three = require("three");
|
|
35
|
+
var import_Game = __toESM(require("./Game"), 1);
|
|
36
|
+
class Camera {
|
|
37
|
+
constructor(audioListener) {
|
|
38
|
+
this.instance = new import_three.PerspectiveCamera(
|
|
39
|
+
35,
|
|
40
|
+
import_Game.default.instance().sizes.width / import_Game.default.instance().sizes.height
|
|
41
|
+
);
|
|
42
|
+
this.instance.add(audioListener);
|
|
43
|
+
this.instance.position.set(6, 4, 8);
|
|
44
|
+
import_Game.default.instance().scene.add(this.instance);
|
|
45
|
+
}
|
|
46
|
+
resize() {
|
|
47
|
+
this.instance.aspect = import_Game.default.instance().sizes.width / import_Game.default.instance().sizes.height;
|
|
48
|
+
this.instance.updateProjectionMatrix();
|
|
49
|
+
}
|
|
50
|
+
update(_delta) {
|
|
51
|
+
}
|
|
52
|
+
}
|
package/dist/Camera.d.ts
ADDED
package/dist/Camera.js
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { PerspectiveCamera } from 'three';
|
|
2
|
+
import Game from './Game';
|
|
3
|
+
export default class Camera {
|
|
4
|
+
constructor(audioListener) {
|
|
5
|
+
this.instance = new PerspectiveCamera(35, Game.instance().sizes.width / Game.instance().sizes.height);
|
|
6
|
+
this.instance.add(audioListener);
|
|
7
|
+
this.instance.position.set(6, 4, 8);
|
|
8
|
+
Game.instance().scene.add(this.instance);
|
|
9
|
+
}
|
|
10
|
+
resize() {
|
|
11
|
+
this.instance.aspect = Game.instance().sizes.width / Game.instance().sizes.height;
|
|
12
|
+
this.instance.updateProjectionMatrix();
|
|
13
|
+
}
|
|
14
|
+
update(_delta) {
|
|
15
|
+
}
|
|
16
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var MinimapComponent_exports = {};
|
|
30
|
+
__export(MinimapComponent_exports, {
|
|
31
|
+
MINIMAP_LAYER: () => MINIMAP_LAYER,
|
|
32
|
+
default: () => MinimapComponent
|
|
33
|
+
});
|
|
34
|
+
module.exports = __toCommonJS(MinimapComponent_exports);
|
|
35
|
+
var import_three = require("three");
|
|
36
|
+
var import_Addons = require("three/examples/jsm/Addons.js");
|
|
37
|
+
var import_Game = __toESM(require("../Game"), 1);
|
|
38
|
+
const MINIMAP_LAYER = 31;
|
|
39
|
+
class MinimapComponent {
|
|
40
|
+
constructor(minimapElement, camera, target) {
|
|
41
|
+
this.minimapElement = minimapElement;
|
|
42
|
+
this.camera = camera;
|
|
43
|
+
this.camera.position.set(0, 10, 0);
|
|
44
|
+
this.camera.lookAt(0, 0, 0);
|
|
45
|
+
this.camera.layers.set(MINIMAP_LAYER);
|
|
46
|
+
this.renderer = new import_three.WebGLRenderer({
|
|
47
|
+
canvas: this.minimapElement,
|
|
48
|
+
antialias: true,
|
|
49
|
+
alpha: true
|
|
50
|
+
});
|
|
51
|
+
this.renderer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
|
|
52
|
+
this.renderer.setSize(250, 250);
|
|
53
|
+
this.camera.up.set(0, 0, 1);
|
|
54
|
+
const load = () => {
|
|
55
|
+
const geometry = new import_Addons.TextGeometry("N", {
|
|
56
|
+
font: import_Game.default.instance().resources.items.font,
|
|
57
|
+
size: 3,
|
|
58
|
+
depth: 0.1
|
|
59
|
+
});
|
|
60
|
+
const material = new import_three.MeshBasicMaterial({ color: "white" });
|
|
61
|
+
this.northIcon = new import_three.Mesh(geometry, material);
|
|
62
|
+
this.northIcon.rotateX(-90 * Math.PI / 180);
|
|
63
|
+
this.northIcon.layers.set(MINIMAP_LAYER);
|
|
64
|
+
import_Game.default.instance().scene.add(this.northIcon);
|
|
65
|
+
};
|
|
66
|
+
if (import_Game.default.instance().resources.loaded) {
|
|
67
|
+
load();
|
|
68
|
+
} else {
|
|
69
|
+
import_Game.default.instance().resources.on("loaded", load);
|
|
70
|
+
}
|
|
71
|
+
this.target = target;
|
|
72
|
+
}
|
|
73
|
+
update(_delta) {
|
|
74
|
+
if (this.target && this.northIcon) {
|
|
75
|
+
const targetPos = this.target.position;
|
|
76
|
+
this.camera.position.set(targetPos.x, 10, targetPos.z);
|
|
77
|
+
const northOffset = 19;
|
|
78
|
+
const northPos = new import_three.Vector3(targetPos.x, targetPos.y, targetPos.z + northOffset);
|
|
79
|
+
this.northIcon.position.copy(northPos);
|
|
80
|
+
}
|
|
81
|
+
this.renderer.render(import_Game.default.instance().scene, this.camera);
|
|
82
|
+
}
|
|
83
|
+
destroy() {
|
|
84
|
+
this.renderer.dispose();
|
|
85
|
+
import_Game.default.instance().scene.remove(this.northIcon);
|
|
86
|
+
this.northIcon?.geometry.dispose();
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
// Annotate the CommonJS export names for ESM import in node:
|
|
90
|
+
0 && (module.exports = {
|
|
91
|
+
MINIMAP_LAYER
|
|
92
|
+
});
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import type { OrthographicCamera } from 'three';
|
|
2
|
+
import type GameObject from '../World/GameObject';
|
|
3
|
+
import type GameObjectInterface from '../World/GameObjectInterface';
|
|
4
|
+
import { Mesh, WebGLRenderer } from 'three';
|
|
5
|
+
export declare const MINIMAP_LAYER = 31;
|
|
6
|
+
export default class MinimapComponent implements GameObjectInterface {
|
|
7
|
+
minimapElement: HTMLCanvasElement;
|
|
8
|
+
camera: OrthographicCamera;
|
|
9
|
+
renderer: WebGLRenderer;
|
|
10
|
+
target?: GameObject;
|
|
11
|
+
northIcon?: Mesh;
|
|
12
|
+
constructor(minimapElement: HTMLCanvasElement, camera: OrthographicCamera, target?: GameObject);
|
|
13
|
+
update(_delta: number): void;
|
|
14
|
+
destroy(): void;
|
|
15
|
+
}
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { Mesh, MeshBasicMaterial, Vector3, WebGLRenderer } from 'three';
|
|
2
|
+
import { TextGeometry } from 'three/examples/jsm/Addons.js';
|
|
3
|
+
import Game from '../Game';
|
|
4
|
+
export const MINIMAP_LAYER = 31;
|
|
5
|
+
export default class MinimapComponent {
|
|
6
|
+
constructor(minimapElement, camera, target) {
|
|
7
|
+
this.minimapElement = minimapElement;
|
|
8
|
+
this.camera = camera;
|
|
9
|
+
this.camera.position.set(0, 10, 0);
|
|
10
|
+
this.camera.lookAt(0, 0, 0);
|
|
11
|
+
this.camera.layers.set(MINIMAP_LAYER);
|
|
12
|
+
this.renderer = new WebGLRenderer({
|
|
13
|
+
canvas: this.minimapElement,
|
|
14
|
+
antialias: true,
|
|
15
|
+
alpha: true,
|
|
16
|
+
});
|
|
17
|
+
this.renderer.setPixelRatio(Game.instance().sizes.pixelRatio);
|
|
18
|
+
this.renderer.setSize(250, 250);
|
|
19
|
+
this.camera.up.set(0, 0, 1);
|
|
20
|
+
const load = () => {
|
|
21
|
+
const geometry = new TextGeometry('N', {
|
|
22
|
+
font: Game.instance().resources.items.font,
|
|
23
|
+
size: 3,
|
|
24
|
+
depth: 0.1,
|
|
25
|
+
});
|
|
26
|
+
const material = new MeshBasicMaterial({ color: 'white' });
|
|
27
|
+
this.northIcon = new Mesh(geometry, material);
|
|
28
|
+
this.northIcon.rotateX(-90 * Math.PI / 180);
|
|
29
|
+
this.northIcon.layers.set(MINIMAP_LAYER);
|
|
30
|
+
Game.instance().scene.add(this.northIcon);
|
|
31
|
+
};
|
|
32
|
+
if (Game.instance().resources.loaded) {
|
|
33
|
+
load();
|
|
34
|
+
}
|
|
35
|
+
else {
|
|
36
|
+
Game.instance().resources.on('loaded', load);
|
|
37
|
+
}
|
|
38
|
+
this.target = target;
|
|
39
|
+
}
|
|
40
|
+
update(_delta) {
|
|
41
|
+
if (this.target && this.northIcon) {
|
|
42
|
+
const targetPos = this.target.position;
|
|
43
|
+
// Position camera above target
|
|
44
|
+
this.camera.position.set(targetPos.x, 10, targetPos.z);
|
|
45
|
+
// Position "N" north of the target
|
|
46
|
+
const northOffset = 19;
|
|
47
|
+
const northPos = new Vector3(targetPos.x, targetPos.y, targetPos.z + northOffset);
|
|
48
|
+
this.northIcon.position.copy(northPos);
|
|
49
|
+
}
|
|
50
|
+
this.renderer.render(Game.instance().scene, this.camera);
|
|
51
|
+
}
|
|
52
|
+
destroy() {
|
|
53
|
+
this.renderer.dispose();
|
|
54
|
+
Game.instance().scene.remove(this.northIcon);
|
|
55
|
+
this.northIcon?.geometry.dispose();
|
|
56
|
+
}
|
|
57
|
+
}
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var TrailComponent_exports = {};
|
|
30
|
+
__export(TrailComponent_exports, {
|
|
31
|
+
default: () => TrailComponent
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(TrailComponent_exports);
|
|
34
|
+
var import_three = require("three");
|
|
35
|
+
var import_Game = __toESM(require("../Game"), 1);
|
|
36
|
+
class TrailComponent {
|
|
37
|
+
constructor(entity, maxPoints = 50) {
|
|
38
|
+
this.points = [];
|
|
39
|
+
this.entity = entity;
|
|
40
|
+
this.maxPoints = maxPoints;
|
|
41
|
+
const startPos = entity.position.clone();
|
|
42
|
+
this.points.push({
|
|
43
|
+
position: startPos,
|
|
44
|
+
timestamp: import_Game.default.instance().clock.getElapsedTime() ?? 0
|
|
45
|
+
});
|
|
46
|
+
if (import_Game.default.instance().debug.active) {
|
|
47
|
+
this.geometry = new import_three.BufferGeometry();
|
|
48
|
+
this.geometry.setAttribute("position", new import_three.Float32BufferAttribute(startPos.toArray(), 3));
|
|
49
|
+
const pointsMaterial = new import_three.PointsMaterial({ size: 0.1, color: 16777215 });
|
|
50
|
+
this.pointsInstance = new import_three.Points(this.geometry, pointsMaterial);
|
|
51
|
+
this.pointsInstance.frustumCulled = false;
|
|
52
|
+
import_Game.default.instance().scene.add(this.pointsInstance);
|
|
53
|
+
this.lineGeometry = new import_three.BufferGeometry();
|
|
54
|
+
this.lineGeometry.setAttribute("position", new import_three.Float32BufferAttribute(startPos.toArray(), 3));
|
|
55
|
+
const lineMaterial = new import_three.LineBasicMaterial({ color: 16711680 });
|
|
56
|
+
this.lineInstance = new import_three.Line(this.lineGeometry, lineMaterial);
|
|
57
|
+
this.lineInstance.frustumCulled = false;
|
|
58
|
+
import_Game.default.instance().scene.add(this.lineInstance);
|
|
59
|
+
}
|
|
60
|
+
}
|
|
61
|
+
update(_delta) {
|
|
62
|
+
const lastPoint = this.points[this.points.length - 1];
|
|
63
|
+
const currentPosition = this.entity.position;
|
|
64
|
+
if (currentPosition.distanceTo(lastPoint.position) >= 1) {
|
|
65
|
+
const newPoint = currentPosition.clone();
|
|
66
|
+
this.points.push({
|
|
67
|
+
position: newPoint,
|
|
68
|
+
timestamp: import_Game.default.instance().clock.getElapsedTime() ?? 0
|
|
69
|
+
});
|
|
70
|
+
if (this.points.length > this.maxPoints) {
|
|
71
|
+
this.points.shift();
|
|
72
|
+
}
|
|
73
|
+
const positions = new Float32Array(this.points.length * 3);
|
|
74
|
+
for (let i = 0; i < this.points.length; i++) {
|
|
75
|
+
positions[i * 3] = this.points[i].position.x;
|
|
76
|
+
positions[i * 3 + 1] = this.points[i].position.y;
|
|
77
|
+
positions[i * 3 + 2] = this.points[i].position.z;
|
|
78
|
+
}
|
|
79
|
+
if (this.geometry) {
|
|
80
|
+
this.geometry.setAttribute("position", new import_three.Float32BufferAttribute(positions, 3));
|
|
81
|
+
this.geometry.attributes.position.needsUpdate = true;
|
|
82
|
+
}
|
|
83
|
+
if (this.lineGeometry) {
|
|
84
|
+
this.lineGeometry.setAttribute("position", new import_three.Float32BufferAttribute(positions, 3));
|
|
85
|
+
this.lineGeometry.attributes.position.needsUpdate = true;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
destroy() {
|
|
90
|
+
if (this.pointsInstance) {
|
|
91
|
+
import_Game.default.instance().scene.remove(this.pointsInstance);
|
|
92
|
+
this.geometry?.dispose();
|
|
93
|
+
this.pointsInstance.material.dispose();
|
|
94
|
+
}
|
|
95
|
+
if (this.lineInstance) {
|
|
96
|
+
import_Game.default.instance().scene.remove(this.lineInstance);
|
|
97
|
+
this.lineGeometry?.dispose();
|
|
98
|
+
this.lineInstance.material.dispose();
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import type { Vector3 } from 'three';
|
|
2
|
+
import type GameObject from '../World/GameObject';
|
|
3
|
+
import type GameObjectInterface from '../World/GameObjectInterface';
|
|
4
|
+
import { BufferGeometry, Line, Points } from 'three';
|
|
5
|
+
interface TimedPoint {
|
|
6
|
+
position: Vector3;
|
|
7
|
+
timestamp: number;
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* Creates a trail behind the entity
|
|
11
|
+
*/
|
|
12
|
+
export default class TrailComponent implements GameObjectInterface {
|
|
13
|
+
entity: GameObject;
|
|
14
|
+
points: TimedPoint[];
|
|
15
|
+
geometry?: BufferGeometry;
|
|
16
|
+
lineGeometry?: BufferGeometry;
|
|
17
|
+
pointsInstance?: Points;
|
|
18
|
+
lineInstance?: Line;
|
|
19
|
+
maxPoints: number;
|
|
20
|
+
constructor(entity: GameObject, maxPoints?: number);
|
|
21
|
+
update(_delta: number): void;
|
|
22
|
+
destroy(): void;
|
|
23
|
+
}
|
|
24
|
+
export {};
|