@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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- package/dist/ui/ObjectLabel.js +53 -0
- package/dist/ui/UILabel.cjs +57 -0
- package/dist/ui/UILabel.d.ts +9 -0
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{"version":3,"sources":["../../src/World/GameObject.ts"],"sourcesContent":["import type { Mesh } from 'three'\nimport type GameObjectInterface from './GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Entity from '../Networking/Server/Client'\n\nexport default abstract class GameObject extends Entity implements GameObjectInterface {\n garbageCollect = false\n\n position: Vector3\n rotation: Vector3\n scale: Vector3\n\n colliderMesh?: Mesh\n\n constructor(id?: string, position = new Vector3(), rotation = new Vector3(), scale = new Vector3(1),\n ) {\n super(id)\n\n this.position = position\n this.scale = scale\n this.rotation = rotation\n this.rotation.add(rotation)\n }\n\n get message() {\n return this.id\n }\n\n abstract update(delta: number): void\n\n public serialize(): object {\n return {\n id: this.id,\n position: this.position,\n rotation: this.rotation,\n scale: this.scale,\n }\n }\n\n destroy() {\n this.garbageCollect = true\n }\n}\n"],"mappings":";;;;;AAEA,SAAS,eAAe;AAGxB,IAA8B,aAA9B,cAAiD,OAAsC;AAAA,EASrF,YAAY,IAAa,WAAW,IAAI,QAAQ,GAAG,WAAW,IAAI,QAAQ,GAAG,QAAQ,IAAI,QAAQ,CAAC,GAChG;AACA,UAAM,EAAE;AAVV,0BAAiB;AAYf,SAAK,WAAW;AAChB,SAAK,QAAQ;AACb,SAAK,WAAW;AAChB,SAAK,SAAS,IAAI,QAAQ;AAAA,EAC5B;AAAA,EAEA,IAAI,UAAU;AACZ,WAAO,KAAK;AAAA,EACd;AAAA,EAIO,YAAoB;AACzB,WAAO;AAAA,MACL,IAAI,KAAK;AAAA,MACT,UAAU,KAAK;AAAA,MACf,UAAU,KAAK;AAAA,MACf,OAAO,KAAK;AAAA,IACd;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,iBAAiB;AAAA,EACxB;AACF;","names":[]}
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{"version":3,"sources":["../../src/Particles/System/ParticlePreviewRegistry.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EmitterPreviewConfig } from './Emitter'\nimport type ParticleEffect from './ParticleEffect'\nimport Logger from '../../Utils/Logger'\n\nexport interface ParticleRegistryEntry {\n preview: EmitterPreviewConfig\n spawn(position: Vector3): ParticleEffect\n}\n\nconst registry: Record<string, ParticleRegistryEntry> = {}\n// eslint-disable-next-line node/prefer-global/process\nconst logger = new Logger(process.env.NODE_ENV === 'production' ? 'error' : 'debug')\n\nexport function registerParticle(name: string, entry: ParticleRegistryEntry) {\n registry[name] = entry\n logger.info(`Particle registered: ${name}`)\n}\n\nexport function getPreviewMap(): Record<string, EmitterPreviewConfig> {\n return Object.fromEntries(Object.entries(registry).map(([k, v]) => [k, v.preview]))\n}\n\nexport function spawnParticle(name: string, position: Vector3): ParticleEffect | null {\n const effect = registry[name]?.spawn(position) ?? null\n if (effect) {\n effect.persistent = true\n effect.registerEditorHelper(position, name, effect)\n effect.emitters.forEach((e) => {\n e.mesh.name = name\n e.mesh.userData.editorHelper = effect.editorHelper\n })\n }\n return effect\n}\n"],"mappings":";;;;;AAUA,IAAM,WAAkD,CAAC;AAEzD,IAAM,SAAS,IAAI,OAAO,QAAQ,IAAI,aAAa,eAAe,UAAU,OAAO;AAE5E,SAAS,iBAAiB,MAAc,OAA8B;AAC3E,WAAS,IAAI,IAAI;AACjB,SAAO,KAAK,wBAAwB,IAAI,EAAE;AAC5C;AAEO,SAAS,gBAAsD;AACpE,SAAO,OAAO,YAAY,OAAO,QAAQ,QAAQ,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;AACpF;AAEO,SAAS,cAAc,MAAc,UAA0C;AACpF,QAAM,SAAS,SAAS,IAAI,GAAG,MAAM,QAAQ,KAAK;AAClD,MAAI,QAAQ;AACV,WAAO,aAAa;AACpB,WAAO,qBAAqB,UAAU,MAAM,MAAM;AAClD,WAAO,SAAS,QAAQ,CAAC,MAAM;AAC7B,QAAE,KAAK,OAAO;AACd,QAAE,KAAK,SAAS,eAAe,OAAO;AAAA,IACxC,CAAC;AAAA,EACH;AACA,SAAO;AACT;","names":[]}
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constructor() {
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step: 1e-3,
|
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label: "Height"
|
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesElevation.value = value;
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});
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});
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this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
|
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min: 0,
|
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max: 10,
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step: 1e-3,
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label: "FrequencyX"
|
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesFrequency.value.setX(value);
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});
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});
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this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
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min: 0,
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max: 10,
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step: 1e-3,
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label: "FrequencyY"
|
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesFrequency.value.setY(value);
|
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});
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});
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this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
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min: 0,
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max: 4,
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step: 1e-3,
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label: "Speed"
|
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesSpeed.value = value;
|
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});
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});
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this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
|
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label: "Surface Color",
|
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view: "color"
|
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uSurfaceColor.value.set(value);
|
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});
|
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});
|
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|
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this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
|
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label: "Depth Color",
|
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|
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view: "color"
|
|
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|
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}).on("change", ({ value }) => {
|
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|
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this.waters.forEach((w) => {
|
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w.material.uniforms.uDepthColor.value.set(value);
|
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|
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});
|
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|
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});
|
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|
+
this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
|
|
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|
+
min: 0,
|
|
88
|
+
max: 1,
|
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|
+
step: 1e-3,
|
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|
+
label: "uColorOffset"
|
|
91
|
+
}).on("change", ({ value }) => {
|
|
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|
+
this.waters.forEach((w) => {
|
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|
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w.material.uniforms.uColorOffset.value = value;
|
|
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|
+
});
|
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|
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});
|
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|
+
this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
|
|
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|
+
min: 0,
|
|
98
|
+
max: 10,
|
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|
+
step: 1e-3,
|
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|
+
label: "uColorMultiplier"
|
|
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|
+
}).on("change", ({ value }) => {
|
|
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|
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this.waters.forEach((w) => {
|
|
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|
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w.material.uniforms.uColorMultiplier.value = value;
|
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|
+
});
|
|
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|
+
});
|
|
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|
+
this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
|
|
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|
+
min: 0,
|
|
108
|
+
max: 3,
|
|
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|
+
step: 0.01,
|
|
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|
+
label: "Sun Reflection"
|
|
111
|
+
}).on("change", ({ value }) => {
|
|
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|
+
this.waters.forEach((w) => {
|
|
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|
+
w.material.uniforms.uSunReflectionStrength.value = value;
|
|
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|
+
});
|
|
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|
+
});
|
|
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|
+
}
|
|
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|
+
};
|
|
118
|
+
|
|
119
|
+
export {
|
|
120
|
+
WaterManager
|
|
121
|
+
};
|
|
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|
+
//# sourceMappingURL=chunk-DOBGB35A.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game
|
|
3
|
+
} from "./chunk-TD2MVFAF.js";
|
|
4
|
+
import {
|
|
5
|
+
GameObject
|
|
6
|
+
} from "./chunk-CZUIHQMY.js";
|
|
7
|
+
|
|
8
|
+
// src/Particles/System/Emitter.ts
|
|
9
|
+
import { BufferAttribute, BufferGeometry, Points } from "three";
|
|
10
|
+
var Emitter = class extends GameObject {
|
|
11
|
+
constructor(position, material, maxParticles, maxLifeTimeParticle) {
|
|
12
|
+
super();
|
|
13
|
+
/**
|
|
14
|
+
* If this is not a continous emitter it automatically destroys
|
|
15
|
+
* itself when all particles have decayed
|
|
16
|
+
*/
|
|
17
|
+
this.continoues = true;
|
|
18
|
+
/**
|
|
19
|
+
* Mark for garbage collection
|
|
20
|
+
*/
|
|
21
|
+
this.garbageCollect = false;
|
|
22
|
+
this.particles = [];
|
|
23
|
+
this.maxParticles = maxParticles;
|
|
24
|
+
this.maxLifeTimeParticle = maxLifeTimeParticle;
|
|
25
|
+
this.material = material;
|
|
26
|
+
this.geometry = new BufferGeometry();
|
|
27
|
+
this.positions = new Float32Array(this.maxParticles * 3);
|
|
28
|
+
this.scales = new Float32Array(this.maxParticles);
|
|
29
|
+
this.alphas = new Float32Array(this.maxParticles);
|
|
30
|
+
this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
|
|
31
|
+
this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
|
|
32
|
+
this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
|
|
33
|
+
this.mesh = new Points(this.geometry, this.material);
|
|
34
|
+
this.mesh.position.set(position.x, position.y, position.z);
|
|
35
|
+
Game.instance().scene.add(this.mesh);
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Remove everything from the scene
|
|
39
|
+
*/
|
|
40
|
+
destroy() {
|
|
41
|
+
super.destroy();
|
|
42
|
+
Game.instance().scene.remove(this.mesh);
|
|
43
|
+
this.geometry.dispose();
|
|
44
|
+
this.material.dispose();
|
|
45
|
+
}
|
|
46
|
+
update(_delta) {
|
|
47
|
+
this.geometry.attributes.aScale.needsUpdate = true;
|
|
48
|
+
this.geometry.attributes.position.needsUpdate = true;
|
|
49
|
+
if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
|
|
50
|
+
this.destroy();
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
};
|
|
54
|
+
Emitter.preview = null;
|
|
55
|
+
|
|
56
|
+
export {
|
|
57
|
+
Emitter
|
|
58
|
+
};
|
|
59
|
+
//# sourceMappingURL=chunk-DVEU42K3.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
{"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
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import {
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Game
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} from "./chunk-TD2MVFAF.js";
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// src/Prefab/Water/WaterManager.ts
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import { Vector2, Vector3 } from "three";
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var WaterManager = class _WaterManager {
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constructor() {
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this.uBigwavesElevation = 0.2;
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this.uBigwavesFrequency = new Vector2(4, 1.5);
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this.uBigWavesSpeed = 0.75;
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this.uSurfaceColor = "#9bd8ff";
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this.uDepthColor = "#186691";
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this.uColorOffset = 0.08;
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this.uColorMultiplier = 5;
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this.sunPosition = new Vector3(0, 1, 0);
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this.uSunReflectionStrength = 1;
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this.waters = [];
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_WaterManager.instance = this;
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if (Game.instance().debug.active || Game.instance().editor) {
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const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
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if (waterFolder)
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this.addBindings(waterFolder);
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}
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}
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static init() {
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_WaterManager.instance = new _WaterManager();
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}
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addBindings(folder) {
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this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
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min: 0,
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max: 1,
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step: 1e-3,
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label: "Height"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesElevation.value = value;
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});
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});
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this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
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min: 0,
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max: 10,
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step: 1e-3,
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label: "FrequencyX"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesFrequency.value.setX(value);
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});
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});
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this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
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min: 0,
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max: 10,
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step: 1e-3,
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label: "FrequencyY"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesFrequency.value.setY(value);
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});
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});
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this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
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min: 0,
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max: 4,
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step: 1e-3,
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label: "Speed"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uBigWavesSpeed.value = value;
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});
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});
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this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
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label: "Surface Color",
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view: "color"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uSurfaceColor.value.set(value);
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});
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});
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this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
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label: "Depth Color",
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view: "color"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uDepthColor.value.set(value);
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});
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});
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this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
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min: 0,
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max: 1,
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step: 1e-3,
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label: "uColorOffset"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uColorOffset.value = value;
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});
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});
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this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
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min: 0,
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max: 10,
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step: 1e-3,
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label: "uColorMultiplier"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uColorMultiplier.value = value;
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});
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});
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this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
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min: 0,
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max: 3,
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step: 0.01,
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label: "Sun Reflection"
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}).on("change", ({ value }) => {
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this.waters.forEach((w) => {
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w.material.uniforms.uSunReflectionStrength.value = value;
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});
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});
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}
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};
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export {
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WaterManager
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};
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//# sourceMappingURL=chunk-EYW5XGVO.js.map
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
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import {
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UILabel
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3
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} from "./chunk-JEWEYJ5N.js";
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import {
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Game
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6
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} from "./chunk-TD2MVFAF.js";
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// src/Editor/EditorHelper.ts
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9
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import { Mesh, MeshBasicMaterial, OctahedronGeometry } from "three";
|
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10
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var EditorHelper = class {
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constructor(position, labelText, attachment = null) {
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this.labelText = labelText;
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this.attachment = attachment;
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const geo = new OctahedronGeometry(0.35);
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const mat = new MeshBasicMaterial({ color: 16755200, wireframe: true });
|
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this.mesh = new Mesh(geo, mat);
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this.mesh.position.copy(position);
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this.mesh.userData.editorHelper = this;
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this._prevPosition = position.clone();
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this.label = new UILabel(this.mesh, labelText);
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this.label.domElement.style.pointerEvents = "auto";
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this.label.domElement.style.cursor = "pointer";
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this.label.domElement.addEventListener("click", () => {
|
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Game.instance().editor?.selectObject(this.mesh);
|
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});
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Game.instance().scene.add(this.mesh);
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}
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update(delta) {
|
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this.label.update(delta);
|
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if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
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const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
|
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this.attachment.onMove(positionDelta);
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this._prevPosition.copy(this.mesh.position);
|
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}
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}
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dispose() {
|
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Game.instance().scene.remove(this.mesh);
|
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this.mesh.geometry.dispose();
|
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this.mesh.material.dispose();
|
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this.label.destroy();
|
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}
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/** Returns the EditorHelper linked to an Object3D, or null. */
|
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static from(object) {
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return object.userData.editorHelper ?? null;
|
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}
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};
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export {
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EditorHelper
|
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};
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{"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
|
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@@ -0,0 +1,37 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WithEditorHelper
|
|
3
|
+
} from "./chunk-VW2HJI67.js";
|
|
4
|
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import {
|
|
5
|
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GameObject
|
|
6
|
+
} from "./chunk-CZUIHQMY.js";
|
|
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|
+
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|
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// src/Particles/System/ParticleEffect.ts
|
|
9
|
+
var ParticleEffect = class extends WithEditorHelper(GameObject) {
|
|
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|
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constructor() {
|
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|
+
super(...arguments);
|
|
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|
+
this.emitters = [];
|
|
13
|
+
this.persistent = false;
|
|
14
|
+
}
|
|
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|
+
destroy() {
|
|
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|
+
this.emitters.forEach((e) => e.destroy());
|
|
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|
+
this.emitters = [];
|
|
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|
+
super.destroy();
|
|
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|
+
}
|
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|
+
onMove(delta) {
|
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|
+
this.emitters.forEach((e) => e.mesh.position.add(delta));
|
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|
+
}
|
|
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|
+
update(delta) {
|
|
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|
+
this.emitters.forEach((emitter) => emitter.update(delta));
|
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|
+
this.emitters = this.emitters.filter((emitter) => {
|
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|
+
if (emitter.garbageCollect) {
|
|
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|
+
emitter.destroy();
|
|
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|
+
}
|
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|
+
return !emitter.garbageCollect;
|
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|
+
});
|
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|
+
}
|
|
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|
+
};
|
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|
+
|
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|
+
export {
|
|
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|
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ParticleEffect
|
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|
+
};
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//# sourceMappingURL=chunk-FKEQHNYZ.js.map
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|
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{"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
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|
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var __create = Object.create;
|
|
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|
+
var __defProp = Object.defineProperty;
|
|
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|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
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|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
5
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
6
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
7
|
+
var __commonJS = (cb, mod) => function __require() {
|
|
8
|
+
return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
|
|
9
|
+
};
|
|
10
|
+
var __export = (target, all) => {
|
|
11
|
+
for (var name in all)
|
|
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|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
13
|
+
};
|
|
14
|
+
var __copyProps = (to, from, except, desc) => {
|
|
15
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
16
|
+
for (let key of __getOwnPropNames(from))
|
|
17
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
18
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
19
|
+
}
|
|
20
|
+
return to;
|
|
21
|
+
};
|
|
22
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
23
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
24
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
25
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
26
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
27
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
28
|
+
mod
|
|
29
|
+
));
|
|
30
|
+
|
|
31
|
+
export {
|
|
32
|
+
__commonJS,
|
|
33
|
+
__export,
|
|
34
|
+
__toESM
|
|
35
|
+
};
|
|
36
|
+
//# sourceMappingURL=chunk-G3PMV62Z.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
// src/Utils/SkeletonAxesHelper.ts
|
|
2
|
+
import { AxesHelper, Bone, Material, Object3D } from "three";
|
|
3
|
+
var SkeletonAxesHelper = class extends Object3D {
|
|
4
|
+
constructor(object, size = 0.05) {
|
|
5
|
+
super();
|
|
6
|
+
this.bones = [];
|
|
7
|
+
this.axesHelpers = [];
|
|
8
|
+
object.traverse((object2) => {
|
|
9
|
+
if (object2 instanceof Bone) {
|
|
10
|
+
this.bones.push(object2);
|
|
11
|
+
}
|
|
12
|
+
});
|
|
13
|
+
for (let i = 0; i < this.bones.length; i++) {
|
|
14
|
+
const axesHelper = new AxesHelper(size);
|
|
15
|
+
if (!(axesHelper.material instanceof Material)) {
|
|
16
|
+
throw new TypeError("Invalid material");
|
|
17
|
+
}
|
|
18
|
+
axesHelper.material.transparent = true;
|
|
19
|
+
axesHelper.material.depthTest = false;
|
|
20
|
+
axesHelper.matrixAutoUpdate = false;
|
|
21
|
+
this.axesHelpers.push(axesHelper);
|
|
22
|
+
this.add(axesHelper);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
25
|
+
updateMatrixWorld(force) {
|
|
26
|
+
for (let i = 0; i < this.bones.length; i++) {
|
|
27
|
+
const bone = this.bones[i];
|
|
28
|
+
const axesHelper = this.axesHelpers[i];
|
|
29
|
+
axesHelper.matrix.copy(bone.matrixWorld);
|
|
30
|
+
}
|
|
31
|
+
super.updateMatrixWorld(force);
|
|
32
|
+
}
|
|
33
|
+
dispose() {
|
|
34
|
+
for (let i = 0; i < this.axesHelpers.length; i++) {
|
|
35
|
+
this.axesHelpers[i].dispose();
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
};
|
|
39
|
+
|
|
40
|
+
export {
|
|
41
|
+
SkeletonAxesHelper
|
|
42
|
+
};
|
|
43
|
+
//# sourceMappingURL=chunk-GDOID2XG.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Utils/SkeletonAxesHelper.ts"],"sourcesContent":["import { AxesHelper, Bone, Material, Object3D } from 'three'\n\n/**\n * https://mattrossman.com/2024/07/10/visualizing-threejs-bone-orientations/\n */\nexport default class SkeletonAxesHelper extends Object3D {\n bones: Bone[]\n axesHelpers: AxesHelper[]\n\n constructor(object: Object3D, size = 0.05) {\n super()\n\n this.bones = []\n this.axesHelpers = []\n\n object.traverse((object) => {\n if (object instanceof Bone) {\n this.bones.push(object)\n }\n })\n\n for (let i = 0; i < this.bones.length; i++) {\n const axesHelper = new AxesHelper(size)\n\n if (!(axesHelper.material instanceof Material)) {\n throw new TypeError('Invalid material')\n }\n\n axesHelper.material.transparent = true\n axesHelper.material.depthTest = false\n\n axesHelper.matrixAutoUpdate = false\n\n this.axesHelpers.push(axesHelper)\n this.add(axesHelper)\n }\n }\n\n updateMatrixWorld(force: boolean) {\n for (let i = 0; i < this.bones.length; i++) {\n const bone = this.bones[i]\n const axesHelper = this.axesHelpers[i]\n\n axesHelper.matrix.copy(bone.matrixWorld)\n }\n\n super.updateMatrixWorld(force)\n }\n\n dispose() {\n for (let i = 0; i < this.axesHelpers.length; i++) {\n this.axesHelpers[i].dispose()\n }\n }\n}\n"],"mappings":";AAAA,SAAS,YAAY,MAAM,UAAU,gBAAgB;AAKrD,IAAqB,qBAArB,cAAgD,SAAS;AAAA,EAIvD,YAAY,QAAkB,OAAO,MAAM;AACzC,UAAM;AAEN,SAAK,QAAQ,CAAC;AACd,SAAK,cAAc,CAAC;AAEpB,WAAO,SAAS,CAACA,YAAW;AAC1B,UAAIA,mBAAkB,MAAM;AAC1B,aAAK,MAAM,KAAKA,OAAM;AAAA,MACxB;AAAA,IACF,CAAC;AAED,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,aAAa,IAAI,WAAW,IAAI;AAEtC,UAAI,EAAE,WAAW,oBAAoB,WAAW;AAC9C,cAAM,IAAI,UAAU,kBAAkB;AAAA,MACxC;AAEA,iBAAW,SAAS,cAAc;AAClC,iBAAW,SAAS,YAAY;AAEhC,iBAAW,mBAAmB;AAE9B,WAAK,YAAY,KAAK,UAAU;AAChC,WAAK,IAAI,UAAU;AAAA,IACrB;AAAA,EACF;AAAA,EAEA,kBAAkB,OAAgB;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,OAAO,KAAK,MAAM,CAAC;AACzB,YAAM,aAAa,KAAK,YAAY,CAAC;AAErC,iBAAW,OAAO,KAAK,KAAK,WAAW;AAAA,IACzC;AAEA,UAAM,kBAAkB,KAAK;AAAA,EAC/B;AAAA,EAEA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,YAAY,QAAQ,KAAK;AAChD,WAAK,YAAY,CAAC,EAAE,QAAQ;AAAA,IAC9B;AAAA,EACF;AACF;","names":["object"]}
|