@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,88 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
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+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var InputManager_exports = {};
30
+ __export(InputManager_exports, {
31
+ default: () => InputManager
32
+ });
33
+ module.exports = __toCommonJS(InputManager_exports);
34
+ var import_three = require("three");
35
+ var import_Game = __toESM(require("./Game"), 1);
36
+ var import_EventEmitter = __toESM(require("./Utils/EventEmitter"), 1);
37
+ class InputManager extends import_EventEmitter.default {
38
+ constructor() {
39
+ super();
40
+ this.keysPressed = /* @__PURE__ */ new Map();
41
+ this.mousePressed = /* @__PURE__ */ new Map();
42
+ this.cursor = new import_three.Vector2();
43
+ window.addEventListener("keydown", (ev) => {
44
+ this.keysPressed.set(ev.code, true);
45
+ this.trigger("keydown", ev);
46
+ });
47
+ window.addEventListener("keyup", (ev) => {
48
+ this.keysPressed.delete(ev.code);
49
+ this.trigger("keyup", ev);
50
+ });
51
+ window.addEventListener("mousedown", (ev) => {
52
+ this.mousePressed.set(ev.button, true);
53
+ this.trigger("mousedown", ev);
54
+ });
55
+ window.addEventListener("mouseup", (ev) => {
56
+ this.mousePressed.delete(ev.button);
57
+ });
58
+ window.addEventListener("mousemove", (ev) => {
59
+ this.cursor.set(
60
+ ev.clientX / import_Game.default.instance().sizes.width * 2 - 1,
61
+ -(ev.clientY / import_Game.default.instance().sizes.height * 2 - 1)
62
+ );
63
+ });
64
+ }
65
+ /**
66
+ * Check where the player is currently pointing in the world
67
+ */
68
+ getPointerWorldPosition(except, only, returnObject = false) {
69
+ import_Game.default.instance().rayCaster.setFromCamera(import_Game.default.instance().input.cursor, import_Game.default.instance().camera.instance);
70
+ const collision = import_Game.default.instance().rayCaster.intersectObjects(
71
+ import_Game.default.instance().scene.children.filter((child) => {
72
+ if ((child instanceof import_three.Mesh || child instanceof import_three.Group) && !(except instanceof import_three.Object3D && child === except)) {
73
+ if (only && child.userData.type !== only) {
74
+ return null;
75
+ }
76
+ return child;
77
+ }
78
+ return null;
79
+ })
80
+ );
81
+ if (collision[0]) {
82
+ if (returnObject) {
83
+ return collision[0].object;
84
+ }
85
+ return collision[0].point;
86
+ }
87
+ }
88
+ }
@@ -0,0 +1,12 @@
1
+ import { Object3D, Vector2 } from 'three';
2
+ import EventEmitter from './Utils/EventEmitter';
3
+ export default class InputManager extends EventEmitter {
4
+ keysPressed: Map<string, true>;
5
+ mousePressed: Map<number, true>;
6
+ cursor: Vector2;
7
+ constructor();
8
+ /**
9
+ * Check where the player is currently pointing in the world
10
+ */
11
+ getPointerWorldPosition(except?: Object3D, only?: string | null, returnObject?: boolean): import("three").Vector3 | Object3D<import("three").Object3DEventMap> | undefined;
12
+ }
@@ -0,0 +1,50 @@
1
+ import { Group, Mesh, Object3D, Vector2 } from 'three';
2
+ import Game from './Game';
3
+ import EventEmitter from './Utils/EventEmitter';
4
+ export default class InputManager extends EventEmitter {
5
+ constructor() {
6
+ super();
7
+ this.keysPressed = new Map();
8
+ this.mousePressed = new Map();
9
+ this.cursor = new Vector2();
10
+ window.addEventListener('keydown', (ev) => {
11
+ this.keysPressed.set(ev.code, true);
12
+ this.trigger('keydown', ev);
13
+ });
14
+ window.addEventListener('keyup', (ev) => {
15
+ this.keysPressed.delete(ev.code);
16
+ this.trigger('keyup', ev);
17
+ });
18
+ window.addEventListener('mousedown', (ev) => {
19
+ this.mousePressed.set(ev.button, true);
20
+ this.trigger('mousedown', ev);
21
+ });
22
+ window.addEventListener('mouseup', (ev) => {
23
+ this.mousePressed.delete(ev.button);
24
+ });
25
+ window.addEventListener('mousemove', (ev) => {
26
+ this.cursor.set(ev.clientX / Game.instance().sizes.width * 2 - 1, -(ev.clientY / Game.instance().sizes.height * 2 - 1));
27
+ });
28
+ }
29
+ /**
30
+ * Check where the player is currently pointing in the world
31
+ */
32
+ getPointerWorldPosition(except, only, returnObject = false) {
33
+ Game.instance().rayCaster.setFromCamera(Game.instance().input.cursor, Game.instance().camera.instance);
34
+ const collision = Game.instance().rayCaster.intersectObjects(Game.instance().scene.children.filter((child) => {
35
+ if ((child instanceof Mesh || child instanceof Group) && !(except instanceof Object3D && child === except)) {
36
+ if (only && child.userData.type !== only) {
37
+ return null;
38
+ }
39
+ return child;
40
+ }
41
+ return null;
42
+ }));
43
+ if (collision[0]) {
44
+ if (returnObject) {
45
+ return collision[0].object;
46
+ }
47
+ return collision[0].point;
48
+ }
49
+ }
50
+ }
@@ -0,0 +1,94 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkManager_exports = {};
30
+ __export(NetworkManager_exports, {
31
+ default: () => NetworkManager
32
+ });
33
+ module.exports = __toCommonJS(NetworkManager_exports);
34
+ var import_client = require("@geckos.io/client");
35
+ var import_BaseGame = __toESM(require("../../BaseGame"), 1);
36
+ var import_EventEmitter = __toESM(require("../../Utils/EventEmitter"), 1);
37
+ let instance;
38
+ class NetworkManager extends import_EventEmitter.default {
39
+ constructor(options) {
40
+ super();
41
+ this.ping = 1e3;
42
+ this.pingNow = 0;
43
+ this._connected = false;
44
+ instance = this;
45
+ this._socket = (0, import_client.geckos)(options);
46
+ this._socket.onConnect((error) => {
47
+ if (error) {
48
+ import_BaseGame.default.instance().logger?.error(`Socket error: ${error.message}`);
49
+ return;
50
+ }
51
+ import_BaseGame.default.instance().logger?.info(`Socket connection established: ${this._socket.id}`);
52
+ this._connected = true;
53
+ this.onConnect();
54
+ });
55
+ this._socket.onDisconnect(() => {
56
+ import_BaseGame.default.instance().logger?.info("Socket disconnected");
57
+ this._connected = false;
58
+ this.onDisconnect();
59
+ });
60
+ import_BaseGame.default.instance().on("editorBoot", () => {
61
+ this._socket.close();
62
+ });
63
+ }
64
+ onConnect() {
65
+ setInterval(() => this.pingCheck(), 1e3);
66
+ this._socket.on("pong", () => {
67
+ this.ping = Math.ceil(performance.now() - this.pingNow);
68
+ this.onPong();
69
+ });
70
+ }
71
+ destroy() {
72
+ if (this._connected)
73
+ this._socket.close();
74
+ this._connected = false;
75
+ instance = void 0;
76
+ }
77
+ onPong() {
78
+ }
79
+ onDisconnect() {
80
+ }
81
+ pingCheck() {
82
+ this.pingNow = performance.now();
83
+ this._socket.emit("ping");
84
+ }
85
+ get socket() {
86
+ return this._socket;
87
+ }
88
+ get connected() {
89
+ return this._connected;
90
+ }
91
+ static getInstance() {
92
+ return instance;
93
+ }
94
+ }
@@ -0,0 +1,18 @@
1
+ import type { ClientChannel } from '@geckos.io/client';
2
+ import type { ClientOptions } from '@geckos.io/common/lib/types';
3
+ import EventEmitter from '../../Utils/EventEmitter';
4
+ export default class NetworkManager extends EventEmitter {
5
+ protected _socket: ClientChannel;
6
+ ping: number;
7
+ pingNow: number;
8
+ private _connected;
9
+ constructor(options: ClientOptions);
10
+ protected onConnect(): void;
11
+ destroy(): void;
12
+ protected onPong(): void;
13
+ protected onDisconnect(): void;
14
+ protected pingCheck(): void;
15
+ get socket(): ClientChannel;
16
+ get connected(): boolean;
17
+ static getInstance(): NetworkManager;
18
+ }
@@ -0,0 +1,60 @@
1
+ import { geckos } from '@geckos.io/client';
2
+ import Game from '../../BaseGame';
3
+ import EventEmitter from '../../Utils/EventEmitter';
4
+ let instance;
5
+ export default class NetworkManager extends EventEmitter {
6
+ constructor(options) {
7
+ super();
8
+ this.ping = 1000;
9
+ this.pingNow = 0;
10
+ this._connected = false;
11
+ // eslint-disable-next-line ts/no-this-alias
12
+ instance = this;
13
+ this._socket = geckos(options);
14
+ this._socket.onConnect((error) => {
15
+ if (error) {
16
+ Game.instance().logger?.error(`Socket error: ${error.message}`);
17
+ return;
18
+ }
19
+ Game.instance().logger?.info(`Socket connection established: ${this._socket.id}`);
20
+ this._connected = true;
21
+ this.onConnect();
22
+ });
23
+ this._socket.onDisconnect(() => {
24
+ Game.instance().logger?.info('Socket disconnected');
25
+ this._connected = false;
26
+ this.onDisconnect();
27
+ });
28
+ Game.instance().on('editorBoot', () => {
29
+ this._socket.close();
30
+ });
31
+ }
32
+ onConnect() {
33
+ setInterval(() => this.pingCheck(), 1000);
34
+ this._socket.on('pong', () => {
35
+ this.ping = Math.ceil(performance.now() - this.pingNow);
36
+ this.onPong();
37
+ });
38
+ }
39
+ destroy() {
40
+ if (this._connected)
41
+ this._socket.close();
42
+ this._connected = false;
43
+ instance = undefined;
44
+ }
45
+ onPong() { }
46
+ onDisconnect() { }
47
+ pingCheck() {
48
+ this.pingNow = performance.now();
49
+ this._socket.emit('ping');
50
+ }
51
+ get socket() {
52
+ return this._socket;
53
+ }
54
+ get connected() {
55
+ return this._connected;
56
+ }
57
+ static getInstance() {
58
+ return instance;
59
+ }
60
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Player_exports = {};
30
+ __export(Player_exports, {
31
+ default: () => Player
32
+ });
33
+ module.exports = __toCommonJS(Player_exports);
34
+ var import_NetworkedLivingActor = __toESM(require("../NetworkedLivingActor"), 1);
35
+ class Player extends import_NetworkedLivingActor.default {
36
+ constructor() {
37
+ super(...arguments);
38
+ this.$typeName = "player";
39
+ this.trackedEntities = /* @__PURE__ */ new Set();
40
+ }
41
+ serialize() {
42
+ return {
43
+ ...super.serialize(),
44
+ $typeName: this.$typeName
45
+ };
46
+ }
47
+ }
@@ -0,0 +1,9 @@
1
+ import NetworkedLivingActor from '../NetworkedLivingActor';
2
+ /**
3
+ * Base class for connected clients / Players
4
+ */
5
+ export default abstract class Player extends NetworkedLivingActor {
6
+ $typeName: string;
7
+ trackedEntities: Set<string>;
8
+ serialize(): object;
9
+ }
@@ -0,0 +1,17 @@
1
+ import NetworkedLivingActor from '../NetworkedLivingActor';
2
+ /**
3
+ * Base class for connected clients / Players
4
+ */
5
+ export default class Player extends NetworkedLivingActor {
6
+ constructor() {
7
+ super(...arguments);
8
+ this.$typeName = 'player';
9
+ this.trackedEntities = new Set();
10
+ }
11
+ serialize() {
12
+ return {
13
+ ...super.serialize(),
14
+ $typeName: this.$typeName,
15
+ };
16
+ }
17
+ }
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedActor_exports = {};
30
+ __export(NetworkedActor_exports, {
31
+ default: () => NetworkedActor
32
+ });
33
+ module.exports = __toCommonJS(NetworkedActor_exports);
34
+ var import_Actor = __toESM(require("../World/Actor"), 1);
35
+ var import_NetworkedGameObject = require("./NetworkedGameObject");
36
+ class NetworkedActor extends (0, import_NetworkedGameObject.NetworkedGameObjectMixin)(import_Actor.default) {
37
+ /**
38
+ * This is for winston logger meta info
39
+ */
40
+ get message() {
41
+ return `${super.message} - ${this.$typeName}`;
42
+ }
43
+ }
@@ -0,0 +1,31 @@
1
+ import type NetworkedEntity from './NetworkedEntity';
2
+ import type NetworkedEntityState from './NetworkedEntityState';
3
+ import Actor from '../World/Actor';
4
+ declare const NetworkedActor_base: (abstract new (...args: any[]) => {
5
+ $typeName: string;
6
+ updateFromNetwork(data: object): void;
7
+ previousStateHash: string;
8
+ needsSync: boolean;
9
+ markSyncd(): void;
10
+ garbageCollect: boolean;
11
+ position: import("three").Vector3;
12
+ rotation: import("three").Vector3;
13
+ scale: import("three").Vector3;
14
+ colliderMesh?: import("three").Mesh;
15
+ get message(): string;
16
+ update(delta: number): void;
17
+ serialize(): object;
18
+ destroy(): void;
19
+ id: string;
20
+ makeid(length?: number): string;
21
+ }) & typeof Actor;
22
+ export default abstract class NetworkedActor extends NetworkedActor_base implements NetworkedEntity {
23
+ abstract $typeName: string;
24
+ state: NetworkedEntityState[];
25
+ /**
26
+ * This is for winston logger meta info
27
+ */
28
+ get message(): string;
29
+ abstract updateFromNetwork: (data: object) => void;
30
+ }
31
+ export {};
@@ -0,0 +1,10 @@
1
+ import Actor from '../World/Actor';
2
+ import { NetworkedGameObjectMixin } from './NetworkedGameObject';
3
+ export default class NetworkedActor extends NetworkedGameObjectMixin(Actor) {
4
+ /**
5
+ * This is for winston logger meta info
6
+ */
7
+ get message() {
8
+ return `${super.message} - ${this.$typeName}`;
9
+ }
10
+ }
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var NetworkedEntity_exports = {};
16
+ module.exports = __toCommonJS(NetworkedEntity_exports);
@@ -0,0 +1,7 @@
1
+ export default interface NetworkedEntity {
2
+ $typeName: string;
3
+ updateFromNetwork(data: object): void;
4
+ previousStateHash: string;
5
+ needsSync: boolean;
6
+ markSyncd(): void;
7
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedEntityState_exports = {};
30
+ __export(NetworkedEntityState_exports, {
31
+ default: () => NetworkedEntityState
32
+ });
33
+ module.exports = __toCommonJS(NetworkedEntityState_exports);
34
+ var import_State = __toESM(require("../World/Entity/State"), 1);
35
+ class NetworkedEntityState extends import_State.default {
36
+ toJSON() {
37
+ return this.serialize();
38
+ }
39
+ serialize() {
40
+ return {
41
+ stateName: this.stateName
42
+ };
43
+ }
44
+ }
@@ -0,0 +1,10 @@
1
+ import EntityState from '../World/Entity/State';
2
+ export default abstract class NetworkedEntityState extends EntityState {
3
+ abstract readonly stateName: string;
4
+ toJSON(): {
5
+ stateName: string;
6
+ };
7
+ serialize(): {
8
+ stateName: string;
9
+ };
10
+ }
@@ -0,0 +1,11 @@
1
+ import EntityState from '../World/Entity/State';
2
+ export default class NetworkedEntityState extends EntityState {
3
+ toJSON() {
4
+ return this.serialize();
5
+ }
6
+ serialize() {
7
+ return {
8
+ stateName: this.stateName,
9
+ };
10
+ }
11
+ }
@@ -0,0 +1,74 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedGameObject_exports = {};
30
+ __export(NetworkedGameObject_exports, {
31
+ NetworkedGameObjectMixin: () => NetworkedGameObjectMixin,
32
+ default: () => NetworkedGameObject
33
+ });
34
+ module.exports = __toCommonJS(NetworkedGameObject_exports);
35
+ var import_GameObject = __toESM(require("../World/GameObject"), 1);
36
+ class NetworkedGameObject extends import_GameObject.default {
37
+ constructor(id, position, rotation, scale) {
38
+ super(id, position, rotation, scale);
39
+ this.previousStateHash = "";
40
+ this.needsSync = true;
41
+ }
42
+ updateFromNetwork(_data) {
43
+ throw new Error("Not implemented");
44
+ }
45
+ markSyncd() {
46
+ this.needsSync = false;
47
+ }
48
+ /**
49
+ * We need this so we can use instanceof on these instances
50
+ */
51
+ static [Symbol.hasInstance](instance) {
52
+ if (!instance || typeof instance !== "object")
53
+ return false;
54
+ const candidate = instance;
55
+ return candidate instanceof import_GameObject.default && typeof candidate.$typeName === "string" && typeof candidate.updateFromNetwork === "function" && typeof candidate.markSyncd === "function" && typeof candidate.needsSync === "boolean" && typeof candidate.previousStateHash === "string";
56
+ }
57
+ }
58
+ function NetworkedGameObjectMixin(Base) {
59
+ class NetworkedGameObjectBase extends Base {
60
+ constructor() {
61
+ super(...arguments);
62
+ this.previousStateHash = "";
63
+ this.needsSync = true;
64
+ }
65
+ markSyncd() {
66
+ this.needsSync = false;
67
+ }
68
+ }
69
+ return NetworkedGameObjectBase;
70
+ }
71
+ // Annotate the CommonJS export names for ESM import in node:
72
+ 0 && (module.exports = {
73
+ NetworkedGameObjectMixin
74
+ });