@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,122 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-A5XMBADG.js";
4
+
5
+ // src/Prefab/Water/WaterManager.ts
6
+ import { Vector2, Vector3 } from "three";
7
+ var WaterManager = class _WaterManager {
8
+ constructor() {
9
+ this.uBigwavesElevation = 0.2;
10
+ this.uBigwavesFrequency = new Vector2(4, 1.5);
11
+ this.uBigWavesSpeed = 0.75;
12
+ this.uSurfaceColor = "#9bd8ff";
13
+ this.uDepthColor = "#186691";
14
+ this.uColorOffset = 0.08;
15
+ this.uColorMultiplier = 5;
16
+ this.sunPosition = new Vector3(0, 1, 0);
17
+ this.uSunReflectionStrength = 1;
18
+ this.waters = [];
19
+ _WaterManager.instance = this;
20
+ if (Game.instance().debug.active || Game.instance().editor) {
21
+ const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
22
+ if (waterFolder)
23
+ this.addBindings(waterFolder);
24
+ }
25
+ }
26
+ static init() {
27
+ _WaterManager.instance = new _WaterManager();
28
+ }
29
+ addBindings(folder) {
30
+ this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
31
+ min: 0,
32
+ max: 1,
33
+ step: 1e-3,
34
+ label: "Height"
35
+ }).on("change", ({ value }) => {
36
+ this.waters.forEach((w) => {
37
+ w.material.uniforms.uBigWavesElevation.value = value;
38
+ });
39
+ });
40
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
41
+ min: 0,
42
+ max: 10,
43
+ step: 1e-3,
44
+ label: "FrequencyX"
45
+ }).on("change", ({ value }) => {
46
+ this.waters.forEach((w) => {
47
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
48
+ });
49
+ });
50
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
51
+ min: 0,
52
+ max: 10,
53
+ step: 1e-3,
54
+ label: "FrequencyY"
55
+ }).on("change", ({ value }) => {
56
+ this.waters.forEach((w) => {
57
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
58
+ });
59
+ });
60
+ this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
61
+ min: 0,
62
+ max: 4,
63
+ step: 1e-3,
64
+ label: "Speed"
65
+ }).on("change", ({ value }) => {
66
+ this.waters.forEach((w) => {
67
+ w.material.uniforms.uBigWavesSpeed.value = value;
68
+ });
69
+ });
70
+ this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
71
+ label: "Surface Color",
72
+ view: "color"
73
+ }).on("change", ({ value }) => {
74
+ this.waters.forEach((w) => {
75
+ w.material.uniforms.uSurfaceColor.value.set(value);
76
+ });
77
+ });
78
+ this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
79
+ label: "Depth Color",
80
+ view: "color"
81
+ }).on("change", ({ value }) => {
82
+ this.waters.forEach((w) => {
83
+ w.material.uniforms.uDepthColor.value.set(value);
84
+ });
85
+ });
86
+ this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
87
+ min: 0,
88
+ max: 1,
89
+ step: 1e-3,
90
+ label: "uColorOffset"
91
+ }).on("change", ({ value }) => {
92
+ this.waters.forEach((w) => {
93
+ w.material.uniforms.uColorOffset.value = value;
94
+ });
95
+ });
96
+ this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
97
+ min: 0,
98
+ max: 10,
99
+ step: 1e-3,
100
+ label: "uColorMultiplier"
101
+ }).on("change", ({ value }) => {
102
+ this.waters.forEach((w) => {
103
+ w.material.uniforms.uColorMultiplier.value = value;
104
+ });
105
+ });
106
+ this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
107
+ min: 0,
108
+ max: 3,
109
+ step: 0.01,
110
+ label: "Sun Reflection"
111
+ }).on("change", ({ value }) => {
112
+ this.waters.forEach((w) => {
113
+ w.material.uniforms.uSunReflectionStrength.value = value;
114
+ });
115
+ });
116
+ }
117
+ };
118
+
119
+ export {
120
+ WaterManager
121
+ };
122
+ //# sourceMappingURL=chunk-5LZSI46V.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n 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@@ -0,0 +1,70 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-KRACPY5Q.js";
4
+ import {
5
+ Actor
6
+ } from "./chunk-KJJCXAUN.js";
7
+
8
+ // src/World/Entity3D.ts
9
+ import { AnimationMixer, Mesh } from "three";
10
+ import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
+ var Entity3D = class extends Actor {
12
+ constructor() {
13
+ super(...arguments);
14
+ this.animationsMap = /* @__PURE__ */ new Map();
15
+ }
16
+ initModel(model) {
17
+ this.instance = clone(model.scene);
18
+ this.instance.traverse((o) => {
19
+ if (o instanceof Mesh) {
20
+ o.castShadow = true;
21
+ o.receiveShadow = true;
22
+ const geometry = o.geometry;
23
+ geometry.computeBoundingBox();
24
+ geometry.computeBoundingSphere();
25
+ if (geometry.boundingBox) {
26
+ geometry.boundingBox.min.multiplyScalar(400);
27
+ geometry.boundingBox.max.multiplyScalar(400);
28
+ }
29
+ if (geometry.boundingSphere) {
30
+ geometry.boundingSphere.radius *= 400;
31
+ }
32
+ }
33
+ });
34
+ this.animationMixer = new AnimationMixer(this.instance);
35
+ model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
+ Game.instance().scene.add(this.instance);
37
+ }
38
+ destroy() {
39
+ super.destroy();
40
+ this.instance?.traverse((o) => {
41
+ if (o instanceof Mesh) {
42
+ o.geometry.dispose();
43
+ }
44
+ });
45
+ if (this.instance)
46
+ Game.instance().scene.remove(this.instance);
47
+ }
48
+ update(delta) {
49
+ this.animationMixer?.update(delta);
50
+ super.update(delta);
51
+ }
52
+ /**
53
+ * Blend between different animation states for this Entity3D
54
+ *
55
+ * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
+ */
57
+ fadeToAction(action, duration) {
58
+ this.previousAction = this.activeAction;
59
+ this.activeAction = action;
60
+ if (this.previousAction !== this.activeAction) {
61
+ this.previousAction?.fadeOut(duration);
62
+ }
63
+ action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
+ }
65
+ };
66
+
67
+ export {
68
+ Entity3D
69
+ };
70
+ //# sourceMappingURL=chunk-6K25QHWN.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -0,0 +1,122 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-PESPCN4F.js";
4
+
5
+ // src/Prefab/Water/WaterManager.ts
6
+ import { Vector2, Vector3 } from "three";
7
+ var WaterManager = class _WaterManager {
8
+ constructor() {
9
+ this.uBigwavesElevation = 0.2;
10
+ this.uBigwavesFrequency = new Vector2(4, 1.5);
11
+ this.uBigWavesSpeed = 0.75;
12
+ this.uSurfaceColor = "#9bd8ff";
13
+ this.uDepthColor = "#186691";
14
+ this.uColorOffset = 0.08;
15
+ this.uColorMultiplier = 5;
16
+ this.sunPosition = new Vector3(0, 1, 0);
17
+ this.uSunReflectionStrength = 1;
18
+ this.waters = [];
19
+ _WaterManager.instance = this;
20
+ if (Game.instance().debug.active || Game.instance().editor) {
21
+ const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
22
+ if (waterFolder)
23
+ this.addBindings(waterFolder);
24
+ }
25
+ }
26
+ static init() {
27
+ _WaterManager.instance = new _WaterManager();
28
+ }
29
+ addBindings(folder) {
30
+ this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
31
+ min: 0,
32
+ max: 1,
33
+ step: 1e-3,
34
+ label: "Height"
35
+ }).on("change", ({ value }) => {
36
+ this.waters.forEach((w) => {
37
+ w.material.uniforms.uBigWavesElevation.value = value;
38
+ });
39
+ });
40
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
41
+ min: 0,
42
+ max: 10,
43
+ step: 1e-3,
44
+ label: "FrequencyX"
45
+ }).on("change", ({ value }) => {
46
+ this.waters.forEach((w) => {
47
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
48
+ });
49
+ });
50
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
51
+ min: 0,
52
+ max: 10,
53
+ step: 1e-3,
54
+ label: "FrequencyY"
55
+ }).on("change", ({ value }) => {
56
+ this.waters.forEach((w) => {
57
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
58
+ });
59
+ });
60
+ this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
61
+ min: 0,
62
+ max: 4,
63
+ step: 1e-3,
64
+ label: "Speed"
65
+ }).on("change", ({ value }) => {
66
+ this.waters.forEach((w) => {
67
+ w.material.uniforms.uBigWavesSpeed.value = value;
68
+ });
69
+ });
70
+ this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
71
+ label: "Surface Color",
72
+ view: "color"
73
+ }).on("change", ({ value }) => {
74
+ this.waters.forEach((w) => {
75
+ w.material.uniforms.uSurfaceColor.value.set(value);
76
+ });
77
+ });
78
+ this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
79
+ label: "Depth Color",
80
+ view: "color"
81
+ }).on("change", ({ value }) => {
82
+ this.waters.forEach((w) => {
83
+ w.material.uniforms.uDepthColor.value.set(value);
84
+ });
85
+ });
86
+ this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
87
+ min: 0,
88
+ max: 1,
89
+ step: 1e-3,
90
+ label: "uColorOffset"
91
+ }).on("change", ({ value }) => {
92
+ this.waters.forEach((w) => {
93
+ w.material.uniforms.uColorOffset.value = value;
94
+ });
95
+ });
96
+ this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
97
+ min: 0,
98
+ max: 10,
99
+ step: 1e-3,
100
+ label: "uColorMultiplier"
101
+ }).on("change", ({ value }) => {
102
+ this.waters.forEach((w) => {
103
+ w.material.uniforms.uColorMultiplier.value = value;
104
+ });
105
+ });
106
+ this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
107
+ min: 0,
108
+ max: 3,
109
+ step: 0.01,
110
+ label: "Sun Reflection"
111
+ }).on("change", ({ value }) => {
112
+ this.waters.forEach((w) => {
113
+ w.material.uniforms.uSunReflectionStrength.value = value;
114
+ });
115
+ });
116
+ }
117
+ };
118
+
119
+ export {
120
+ WaterManager
121
+ };
122
+ //# sourceMappingURL=chunk-72INBIW4.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n 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@@ -0,0 +1,77 @@
1
+ import {
2
+ EventEmitter
3
+ } from "./chunk-HU53VGSY.js";
4
+
5
+ // src/Utils/Resources.ts
6
+ import { AudioLoader, CubeTextureLoader, TextureLoader } from "three";
7
+ import { DRACOLoader } from "three/addons/loaders/DRACOLoader.js";
8
+ import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
9
+ import { FontLoader, SVGLoader } from "three/examples/jsm/Addons.js";
10
+ var Resources = class extends EventEmitter {
11
+ constructor(sources) {
12
+ super();
13
+ this.sources = sources;
14
+ this.items = {};
15
+ this.toLoad = this.sources.length;
16
+ this.loaded = 0;
17
+ this.loaders = {
18
+ gltfLoader: new GLTFLoader(),
19
+ textureLoader: new TextureLoader(),
20
+ cubeTextureLoader: new CubeTextureLoader(),
21
+ audioLoader: new AudioLoader(),
22
+ svgLoader: new SVGLoader(),
23
+ fontLoader: new FontLoader()
24
+ };
25
+ this.loaders.gltfLoader.dracoLoader = new DRACOLoader();
26
+ this.loaders.gltfLoader.dracoLoader.setDecoderPath("/draco/");
27
+ this.startLoading();
28
+ }
29
+ startLoading() {
30
+ this.sources.forEach((source) => {
31
+ const { type, path } = source;
32
+ const loadHandler = (loader, path2) => {
33
+ if (Array.isArray(path2)) {
34
+ path2.forEach((p) => loader.load(p, (data) => this.sourceLoaded(source, data)));
35
+ } else {
36
+ loader.load(path2, (data) => this.sourceLoaded(source, data));
37
+ }
38
+ };
39
+ switch (type) {
40
+ case "gltfModel":
41
+ loadHandler(this.loaders.gltfLoader, path);
42
+ break;
43
+ case "texture":
44
+ loadHandler(this.loaders.textureLoader, path);
45
+ break;
46
+ case "sound":
47
+ loadHandler(this.loaders.audioLoader, path);
48
+ break;
49
+ case "svg":
50
+ loadHandler(this.loaders.svgLoader, path);
51
+ break;
52
+ case "font":
53
+ loadHandler(this.loaders.fontLoader, path);
54
+ break;
55
+ case "cubeTexture":
56
+ this.loaders.cubeTextureLoader.load([...path], (data) => this.sourceLoaded(source, data));
57
+ break;
58
+ }
59
+ });
60
+ }
61
+ sourceLoaded(source, file) {
62
+ this.items[source.name] = file;
63
+ this.loaded++;
64
+ this.trigger("progress", {
65
+ loaded: this.loaded,
66
+ total: this.sources.length
67
+ });
68
+ if (this.loaded === this.toLoad) {
69
+ this.trigger("loaded");
70
+ }
71
+ }
72
+ };
73
+
74
+ export {
75
+ Resources
76
+ };
77
+ //# sourceMappingURL=chunk-7QLYKS4T.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Utils/Resources.ts"],"sourcesContent":["import type { CubeTexture, Texture } from 'three'\nimport type { GLTF } from 'three/addons/loaders/GLTFLoader.js'\nimport type { Font, SVGResult } from 'three/examples/jsm/Addons.js'\nimport type { Asset } from '../Types/Asset'\nimport { AudioLoader, CubeTextureLoader, TextureLoader } from 'three'\nimport { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'\nimport { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { FontLoader, SVGLoader } from 'three/examples/jsm/Addons.js'\nimport EventEmitter from './EventEmitter'\n\ntype AssetType = GLTF | Texture | CubeTexture | AudioBuffer | SVGResult | Font\n\nexport default class Resources extends EventEmitter {\n sources: Asset[]\n loaded: number\n toLoad: number\n items: { [key: string]: AssetType }\n\n loaders!: {\n gltfLoader: GLTFLoader\n textureLoader: TextureLoader\n cubeTextureLoader: CubeTextureLoader\n audioLoader: AudioLoader\n svgLoader: SVGLoader\n fontLoader: FontLoader\n }\n\n constructor(sources: Asset[]) {\n super()\n\n this.sources = sources\n\n this.items = {}\n this.toLoad = this.sources.length\n this.loaded = 0\n\n this.loaders = {\n gltfLoader: new GLTFLoader(),\n textureLoader: new TextureLoader(),\n cubeTextureLoader: new CubeTextureLoader(),\n audioLoader: new AudioLoader(),\n svgLoader: new SVGLoader(),\n fontLoader: new FontLoader(),\n }\n this.loaders.gltfLoader.dracoLoader = new DRACOLoader()\n this.loaders.gltfLoader.dracoLoader.setDecoderPath('/draco/')\n\n this.startLoading()\n }\n\n startLoading() {\n this.sources.forEach((source) => {\n const { type, path } = source\n\n const loadHandler = (loader: GLTFLoader | TextureLoader | AudioLoader | SVGLoader | FontLoader, path: string | string[]) => {\n if (Array.isArray(path)) {\n path.forEach(p => loader.load(p, data => this.sourceLoaded(source, data)))\n }\n else {\n loader.load(path, data => this.sourceLoaded(source, data))\n }\n }\n\n switch (type) {\n case 'gltfModel':\n loadHandler(this.loaders.gltfLoader, path)\n break\n case 'texture':\n loadHandler(this.loaders.textureLoader, path)\n break\n case 'sound':\n loadHandler(this.loaders.audioLoader, path)\n break\n case 'svg':\n loadHandler(this.loaders.svgLoader, path)\n break\n case 'font':\n loadHandler(this.loaders.fontLoader, path)\n break\n case 'cubeTexture':\n this.loaders.cubeTextureLoader.load([...path], data => this.sourceLoaded(source, data))\n break\n }\n })\n }\n\n private sourceLoaded(source: Asset, file: AssetType) {\n this.items[source.name] = file\n this.loaded++\n\n this.trigger('progress', {\n loaded: this.loaded,\n total: this.sources.length,\n })\n\n if (this.loaded === this.toLoad) {\n this.trigger('loaded')\n }\n }\n}\n"],"mappings":";;;;;AAIA,SAAS,aAAa,mBAAmB,qBAAqB;AAC9D,SAAS,mBAAmB;AAC5B,SAAS,kBAAkB;AAC3B,SAAS,YAAY,iBAAiB;AAKtC,IAAqB,YAArB,cAAuC,aAAa;AAAA,EAelD,YAAY,SAAkB;AAC5B,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,QAAQ,CAAC;AACd,SAAK,SAAS,KAAK,QAAQ;AAC3B,SAAK,SAAS;AAEd,SAAK,UAAU;AAAA,MACb,YAAY,IAAI,WAAW;AAAA,MAC3B,eAAe,IAAI,cAAc;AAAA,MACjC,mBAAmB,IAAI,kBAAkB;AAAA,MACzC,aAAa,IAAI,YAAY;AAAA,MAC7B,WAAW,IAAI,UAAU;AAAA,MACzB,YAAY,IAAI,WAAW;AAAA,IAC7B;AACA,SAAK,QAAQ,WAAW,cAAc,IAAI,YAAY;AACtD,SAAK,QAAQ,WAAW,YAAY,eAAe,SAAS;AAE5D,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,eAAe;AACb,SAAK,QAAQ,QAAQ,CAAC,WAAW;AAC/B,YAAM,EAAE,MAAM,KAAK,IAAI;AAEvB,YAAM,cAAc,CAAC,QAA2EA,UAA4B;AAC1H,YAAI,MAAM,QAAQA,KAAI,GAAG;AACvB,UAAAA,MAAK,QAAQ,OAAK,OAAO,KAAK,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC,CAAC;AAAA,QAC3E,OACK;AACH,iBAAO,KAAKA,OAAM,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AAAA,QAC3D;AAAA,MACF;AAEA,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,eAAe,IAAI;AAC5C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,aAAa,IAAI;AAC1C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,WAAW,IAAI;AACxC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,eAAK,QAAQ,kBAAkB,KAAK,CAAC,GAAG,IAAI,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AACtF;AAAA,MACJ;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEQ,aAAa,QAAe,MAAiB;AACnD,SAAK,MAAM,OAAO,IAAI,IAAI;AAC1B,SAAK;AAEL,SAAK,QAAQ,YAAY;AAAA,MACvB,QAAQ,KAAK;AAAA,MACb,OAAO,KAAK,QAAQ;AAAA,IACtB,CAAC;AAED,QAAI,KAAK,WAAW,KAAK,QAAQ;AAC/B,WAAK,QAAQ,QAAQ;AAAA,IACvB;AAAA,EACF;AACF;","names":["path"]}
@@ -0,0 +1,56 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-A5XMBADG.js";
4
+
5
+ // src/ui/ObjectLabel.ts
6
+ import { Vector3 } from "three";
7
+ var ObjectLabel = class {
8
+ constructor(entity, offset = new Vector3(0)) {
9
+ this.entity = entity;
10
+ this.offset = offset;
11
+ }
12
+ init() {
13
+ this.domElement = this.createElement();
14
+ }
15
+ update(_delta) {
16
+ const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
+ const screenPosition = worldPosition.clone().add(this.offset);
18
+ screenPosition.project(Game.instance().camera.instance);
19
+ const screenX = screenPosition.x;
20
+ const screenY = screenPosition.y;
21
+ const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
+ if (isVisible) {
23
+ if (!document.body.contains(this.domElement)) {
24
+ document.body.appendChild(this.domElement);
25
+ }
26
+ const rect = Game.instance().canvas.getBoundingClientRect();
27
+ const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
+ const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
+ const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
+ const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
+ this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
+ const cameraPos = Game.instance().camera.instance.position;
33
+ const distance = worldPosition.distanceTo(cameraPos);
34
+ const maxDistance = 40;
35
+ const minDistance = 2;
36
+ const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
+ const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
+ const scale = 0.5 + t * 0.5;
39
+ const opacity = t;
40
+ this.domElement.style.opacity = opacity.toFixed(2);
41
+ this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
+ } else {
43
+ if (document.body.contains(this.domElement)) {
44
+ this.domElement.remove();
45
+ }
46
+ }
47
+ }
48
+ destroy() {
49
+ this.domElement.remove();
50
+ }
51
+ };
52
+
53
+ export {
54
+ ObjectLabel
55
+ };
56
+ //# sourceMappingURL=chunk-7ZSIOAT6.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}