@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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+ /* src/style.css */
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+ * {
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+ margin: 0;
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+ }
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+ body {
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+ overflow: hidden;
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+ }
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+ canvas {
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+ display: block;
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+ width: 100vw;
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+ height: 100vh;
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+ }
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+ .point {
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+ position: absolute;
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+ top: 50%;
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+ left: 50%;
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+ pointer-events: none;
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+ }
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+ .point .label {
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+ position: absolute;
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+ top: -20px;
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+ left: -20px;
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+ width: 40px;
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+ height: 40px;
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+ border-radius: 50%;
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+ color: white;
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+ text-align: center;
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+ background: rgba(0, 0, 0, 0.5);
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+ font-family:
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+ Helvetica,
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+ Arial,
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+ sans-serif;
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+ line-height: 40px;
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+ font-weight: 100;
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+ font-size: 14px;
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+ }
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+ .point .text {
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+ position: absolute;
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+ top: 30px;
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+ width: 200px;
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+ background: rgba(0, 0, 0, 0.5);
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+ color: white;
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+ line-height: 1.3rem;
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+ font-weight: 100;
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+ font-size: 14px;
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+ left: -100px;
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+ text-align: center;
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+ padding: 20px;
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+ border-radius: 10px;
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+ }
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+ /*# sourceMappingURL=Entity3D.css.map */
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+ {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -0,0 +1,21 @@
1
+ import {
2
+ Entity3D
3
+ } from "../chunk-C6AZ3L5F.js";
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+ import "../chunk-KJJCXAUN.js";
5
+ import "../chunk-36BXDTHA.js";
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+ import "../chunk-A5XMBADG.js";
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+ import "../chunk-VZ3QIXWK.js";
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+ import "../chunk-7QLYKS4T.js";
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+ import "../chunk-J7UBIWHX.js";
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+ import "../chunk-GDOID2XG.js";
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+ import "../chunk-OVP75QOD.js";
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+ import "../chunk-CZUIHQMY.js";
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+ import "../chunk-PMZKVZCW.js";
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+ import "../chunk-BZO35RV2.js";
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+ import "../chunk-2D7GC2Z6.js";
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+ import "../chunk-HU53VGSY.js";
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+ import "../chunk-G3PMV62Z.js";
18
+ export {
19
+ Entity3D as default
20
+ };
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+ //# sourceMappingURL=Entity3D.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,51 @@
1
+ /* src/style.css */
2
+ * {
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+ margin: 0;
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+ }
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+ body {
6
+ overflow: hidden;
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+ }
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+ canvas {
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+ display: block;
10
+ width: 100vw;
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+ height: 100vh;
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+ }
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+ .point {
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+ position: absolute;
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+ top: 50%;
16
+ left: 50%;
17
+ pointer-events: none;
18
+ }
19
+ .point .label {
20
+ position: absolute;
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+ top: -20px;
22
+ left: -20px;
23
+ width: 40px;
24
+ height: 40px;
25
+ border-radius: 50%;
26
+ color: white;
27
+ text-align: center;
28
+ background: rgba(0, 0, 0, 0.5);
29
+ font-family:
30
+ Helvetica,
31
+ Arial,
32
+ sans-serif;
33
+ line-height: 40px;
34
+ font-weight: 100;
35
+ font-size: 14px;
36
+ }
37
+ .point .text {
38
+ position: absolute;
39
+ top: 30px;
40
+ width: 200px;
41
+ background: rgba(0, 0, 0, 0.5);
42
+ color: white;
43
+ line-height: 1.3rem;
44
+ font-weight: 100;
45
+ font-size: 14px;
46
+ left: -100px;
47
+ text-align: center;
48
+ padding: 20px;
49
+ border-radius: 10px;
50
+ }
51
+ /*# sourceMappingURL=Environment.css.map */
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -0,0 +1,18 @@
1
+ import {
2
+ Environment
3
+ } from "../chunk-A5XMBADG.js";
4
+ import "../chunk-VZ3QIXWK.js";
5
+ import "../chunk-7QLYKS4T.js";
6
+ import "../chunk-J7UBIWHX.js";
7
+ import "../chunk-GDOID2XG.js";
8
+ import "../chunk-OVP75QOD.js";
9
+ import "../chunk-CZUIHQMY.js";
10
+ import "../chunk-PMZKVZCW.js";
11
+ import "../chunk-BZO35RV2.js";
12
+ import "../chunk-2D7GC2Z6.js";
13
+ import "../chunk-HU53VGSY.js";
14
+ import "../chunk-G3PMV62Z.js";
15
+ export {
16
+ Environment as default
17
+ };
18
+ //# sourceMappingURL=Environment.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,9 @@
1
+ import {
2
+ GameObject
3
+ } from "../chunk-CZUIHQMY.js";
4
+ import "../chunk-PMZKVZCW.js";
5
+ import "../chunk-G3PMV62Z.js";
6
+ export {
7
+ GameObject as default
8
+ };
9
+ //# sourceMappingURL=GameObject.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1 @@
1
+ //# sourceMappingURL=GameObjectInterface.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,12 @@
1
+ import {
2
+ LivingActor
3
+ } from "../chunk-UK2P4JGN.js";
4
+ import "../chunk-KJJCXAUN.js";
5
+ import "../chunk-36BXDTHA.js";
6
+ import "../chunk-CZUIHQMY.js";
7
+ import "../chunk-PMZKVZCW.js";
8
+ import "../chunk-G3PMV62Z.js";
9
+ export {
10
+ LivingActor as default
11
+ };
12
+ //# sourceMappingURL=LivingActor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,23 @@
1
+ import {
2
+ EntityState
3
+ } from "../chunk-36BXDTHA.js";
4
+ import "../chunk-G3PMV62Z.js";
5
+
6
+ // src/World/StateManager.ts
7
+ var StateManager = class {
8
+ constructor() {
9
+ this.state = [];
10
+ }
11
+ update(delta, entity) {
12
+ if (this.state.length) {
13
+ const res = this.state[this.state.length - 1].update(delta, entity);
14
+ if (res instanceof EntityState) {
15
+ this.state.push(res);
16
+ }
17
+ }
18
+ }
19
+ };
20
+ export {
21
+ StateManager as default
22
+ };
23
+ //# sourceMappingURL=StateManager.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/World/StateManager.ts"],"sourcesContent":["import type GameObject from './GameObject'\nimport EntityState from './Entity/State'\n\nexport default class StateManager {\n state: EntityState[] = []\n\n update(delta: number, entity: GameObject): void {\n if (this.state.length) {\n const res = this.state[this.state.length - 1].update(delta, entity)\n\n if (res instanceof EntityState) {\n this.state.push(res)\n }\n }\n }\n}\n"],"mappings":";;;;;;AAGA,IAAqB,eAArB,MAAkC;AAAA,EAAlC;AACE,iBAAuB,CAAC;AAAA;AAAA,EAExB,OAAO,OAAe,QAA0B;AAC9C,QAAI,KAAK,MAAM,QAAQ;AACrB,YAAM,MAAM,KAAK,MAAM,KAAK,MAAM,SAAS,CAAC,EAAE,OAAO,OAAO,MAAM;AAElE,UAAI,eAAe,aAAa;AAC9B,aAAK,MAAM,KAAK,GAAG;AAAA,MACrB;AAAA,IACF;AAAA,EACF;AACF;","names":[]}
@@ -0,0 +1,51 @@
1
+ /* src/style.css */
2
+ * {
3
+ margin: 0;
4
+ }
5
+ body {
6
+ overflow: hidden;
7
+ }
8
+ canvas {
9
+ display: block;
10
+ width: 100vw;
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+ height: 100vh;
12
+ }
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+ .point {
14
+ position: absolute;
15
+ top: 50%;
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+ left: 50%;
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+ pointer-events: none;
18
+ }
19
+ .point .label {
20
+ position: absolute;
21
+ top: -20px;
22
+ left: -20px;
23
+ width: 40px;
24
+ height: 40px;
25
+ border-radius: 50%;
26
+ color: white;
27
+ text-align: center;
28
+ background: rgba(0, 0, 0, 0.5);
29
+ font-family:
30
+ Helvetica,
31
+ Arial,
32
+ sans-serif;
33
+ line-height: 40px;
34
+ font-weight: 100;
35
+ font-size: 14px;
36
+ }
37
+ .point .text {
38
+ position: absolute;
39
+ top: 30px;
40
+ width: 200px;
41
+ background: rgba(0, 0, 0, 0.5);
42
+ color: white;
43
+ line-height: 1.3rem;
44
+ font-weight: 100;
45
+ font-size: 14px;
46
+ left: -100px;
47
+ text-align: center;
48
+ padding: 20px;
49
+ border-radius: 10px;
50
+ }
51
+ /*# sourceMappingURL=World.css.map */
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
@@ -0,0 +1,18 @@
1
+ import {
2
+ World
3
+ } from "../chunk-A5XMBADG.js";
4
+ import "../chunk-VZ3QIXWK.js";
5
+ import "../chunk-7QLYKS4T.js";
6
+ import "../chunk-J7UBIWHX.js";
7
+ import "../chunk-GDOID2XG.js";
8
+ import "../chunk-OVP75QOD.js";
9
+ import "../chunk-CZUIHQMY.js";
10
+ import "../chunk-PMZKVZCW.js";
11
+ import "../chunk-BZO35RV2.js";
12
+ import "../chunk-2D7GC2Z6.js";
13
+ import "../chunk-HU53VGSY.js";
14
+ import "../chunk-G3PMV62Z.js";
15
+ export {
16
+ World as default
17
+ };
18
+ //# sourceMappingURL=World.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,17 @@
1
+ // src/World/BaseChunkManager.ts
2
+ var BaseChunkManager = class {
3
+ constructor() {
4
+ this.loadedChunks = /* @__PURE__ */ new Map();
5
+ }
6
+ update(delta) {
7
+ this.loadedChunks.forEach((chunk) => chunk.update(delta));
8
+ }
9
+ destroy() {
10
+ this.loadedChunks.forEach((chunk) => chunk.destroy());
11
+ }
12
+ };
13
+
14
+ export {
15
+ BaseChunkManager
16
+ };
17
+ //# sourceMappingURL=chunk-2D7GC2Z6.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/World/BaseChunkManager.ts"],"sourcesContent":["import type Chunk from './Chunk'\nimport type GameObjectInterface from './GameObjectInterface'\n\n/**\n * This is the server representation. For the player see ChunkManager.ts\n */\nexport default class BaseChunkManager implements GameObjectInterface {\n loadedChunks = new Map<string, Chunk>()\n\n update(delta: number) {\n this.loadedChunks.forEach(chunk => chunk.update(delta))\n }\n\n destroy() {\n this.loadedChunks.forEach(chunk => chunk.destroy())\n }\n}\n"],"mappings":";AAMA,IAAqB,mBAArB,MAAqE;AAAA,EAArE;AACE,wBAAe,oBAAI,IAAmB;AAAA;AAAA,EAEtC,OAAO,OAAe;AACpB,SAAK,aAAa,QAAQ,WAAS,MAAM,OAAO,KAAK,CAAC;AAAA,EACxD;AAAA,EAEA,UAAU;AACR,SAAK,aAAa,QAAQ,WAAS,MAAM,QAAQ,CAAC;AAAA,EACpD;AACF;","names":[]}
@@ -0,0 +1,56 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-KRACPY5Q.js";
4
+
5
+ // src/ui/ObjectLabel.ts
6
+ import { Vector3 } from "three";
7
+ var ObjectLabel = class {
8
+ constructor(entity, offset = new Vector3(0)) {
9
+ this.entity = entity;
10
+ this.offset = offset;
11
+ }
12
+ init() {
13
+ this.domElement = this.createElement();
14
+ }
15
+ update(_delta) {
16
+ const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
+ const screenPosition = worldPosition.clone().add(this.offset);
18
+ screenPosition.project(Game.instance().camera.instance);
19
+ const screenX = screenPosition.x;
20
+ const screenY = screenPosition.y;
21
+ const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
+ if (isVisible) {
23
+ if (!document.body.contains(this.domElement)) {
24
+ document.body.appendChild(this.domElement);
25
+ }
26
+ const rect = Game.instance().canvas.getBoundingClientRect();
27
+ const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
+ const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
+ const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
+ const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
+ this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
+ const cameraPos = Game.instance().camera.instance.position;
33
+ const distance = worldPosition.distanceTo(cameraPos);
34
+ const maxDistance = 40;
35
+ const minDistance = 2;
36
+ const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
+ const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
+ const scale = 0.5 + t * 0.5;
39
+ const opacity = t;
40
+ this.domElement.style.opacity = opacity.toFixed(2);
41
+ this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
+ } else {
43
+ if (document.body.contains(this.domElement)) {
44
+ this.domElement.remove();
45
+ }
46
+ }
47
+ }
48
+ destroy() {
49
+ this.domElement.remove();
50
+ }
51
+ };
52
+
53
+ export {
54
+ ObjectLabel
55
+ };
56
+ //# sourceMappingURL=chunk-2UXBMKXV.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
@@ -0,0 +1,35 @@
1
+ // src/World/Entity/State.ts
2
+ var EntityState = class {
3
+ constructor(entity) {
4
+ this.entity = entity;
5
+ this.enter();
6
+ }
7
+ /**
8
+ * Start playing any sounds or animations
9
+ */
10
+ enter() {
11
+ }
12
+ /**
13
+ * Stop playing any sounds or animations
14
+ */
15
+ suspend() {
16
+ }
17
+ /**
18
+ * Remove any buffered sounds / particles / entities etc
19
+ */
20
+ destroy() {
21
+ }
22
+ leave() {
23
+ this.suspend();
24
+ this.destroy();
25
+ this.entity.state.pop();
26
+ if (this.entity.state.length) {
27
+ this.entity.state[this.entity.state.length - 1].enter();
28
+ }
29
+ }
30
+ };
31
+
32
+ export {
33
+ EntityState
34
+ };
35
+ //# sourceMappingURL=chunk-36BXDTHA.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/World/Entity/State.ts"],"sourcesContent":["import type Actor from '../Actor'\nimport type GameObject from '../GameObject'\n\nexport default abstract class EntityState {\n entity: Actor\n\n constructor(entity: Actor) {\n this.entity = entity\n\n this.enter()\n }\n\n /**\n * Start playing any sounds or animations\n */\n public enter(): void {\n }\n\n /**\n * Stop playing any sounds or animations\n */\n public suspend(): void {\n }\n\n /**\n * Remove any buffered sounds / particles / entities etc\n */\n private destroy(): void {\n }\n\n public leave(): void {\n this.suspend()\n this.destroy()\n this.entity.state.pop()\n\n /**\n * Enter the previous state again\n */\n if (this.entity.state.length) {\n this.entity.state[this.entity.state.length - 1].enter()\n }\n }\n\n abstract update(delta: number, entity?: GameObject): EntityState | void\n}\n"],"mappings":";AAGA,IAA8B,cAA9B,MAA0C;AAAA,EAGxC,YAAY,QAAe;AACzB,SAAK,SAAS;AAEd,SAAK,MAAM;AAAA,EACb;AAAA;AAAA;AAAA;AAAA,EAKO,QAAc;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA,EAKQ,UAAgB;AAAA,EACxB;AAAA,EAEO,QAAc;AACnB,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,OAAO,MAAM,IAAI;AAKtB,QAAI,KAAK,OAAO,MAAM,QAAQ;AAC5B,WAAK,OAAO,MAAM,KAAK,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,IACxD;AAAA,EACF;AAGF;","names":[]}
@@ -0,0 +1,56 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-PESPCN4F.js";
4
+
5
+ // src/ui/ObjectLabel.ts
6
+ import { Vector3 } from "three";
7
+ var ObjectLabel = class {
8
+ constructor(entity, offset = new Vector3(0)) {
9
+ this.entity = entity;
10
+ this.offset = offset;
11
+ }
12
+ init() {
13
+ this.domElement = this.createElement();
14
+ }
15
+ update(_delta) {
16
+ const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
17
+ const screenPosition = worldPosition.clone().add(this.offset);
18
+ screenPosition.project(Game.instance().camera.instance);
19
+ const screenX = screenPosition.x;
20
+ const screenY = screenPosition.y;
21
+ const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
22
+ if (isVisible) {
23
+ if (!document.body.contains(this.domElement)) {
24
+ document.body.appendChild(this.domElement);
25
+ }
26
+ const rect = Game.instance().canvas.getBoundingClientRect();
27
+ const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
28
+ const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
29
+ const translateX = screenX * rect.width / 2 + canvasOffsetX;
30
+ const translateY = -screenY * rect.height / 2 + canvasOffsetY;
31
+ this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
32
+ const cameraPos = Game.instance().camera.instance.position;
33
+ const distance = worldPosition.distanceTo(cameraPos);
34
+ const maxDistance = 40;
35
+ const minDistance = 2;
36
+ const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
37
+ const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
38
+ const scale = 0.5 + t * 0.5;
39
+ const opacity = t;
40
+ this.domElement.style.opacity = opacity.toFixed(2);
41
+ this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
42
+ } else {
43
+ if (document.body.contains(this.domElement)) {
44
+ this.domElement.remove();
45
+ }
46
+ }
47
+ }
48
+ destroy() {
49
+ this.domElement.remove();
50
+ }
51
+ };
52
+
53
+ export {
54
+ ObjectLabel
55
+ };
56
+ //# sourceMappingURL=chunk-374CRENE.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
@@ -0,0 +1,46 @@
1
+ import {
2
+ GameObject
3
+ } from "./chunk-CZUIHQMY.js";
4
+
5
+ // src/Networking/NetworkedGameObject.ts
6
+ var NetworkedGameObject = class extends GameObject {
7
+ constructor(id, position, rotation, scale) {
8
+ super(id, position, rotation, scale);
9
+ this.previousStateHash = "";
10
+ this.needsSync = true;
11
+ }
12
+ updateFromNetwork(_data) {
13
+ throw new Error("Not implemented");
14
+ }
15
+ markSyncd() {
16
+ this.needsSync = false;
17
+ }
18
+ /**
19
+ * We need this so we can use instanceof on these instances
20
+ */
21
+ static [Symbol.hasInstance](instance) {
22
+ if (!instance || typeof instance !== "object")
23
+ return false;
24
+ const candidate = instance;
25
+ return candidate instanceof GameObject && typeof candidate.$typeName === "string" && typeof candidate.updateFromNetwork === "function" && typeof candidate.markSyncd === "function" && typeof candidate.needsSync === "boolean" && typeof candidate.previousStateHash === "string";
26
+ }
27
+ };
28
+ function NetworkedGameObjectMixin(Base) {
29
+ class NetworkedGameObjectBase extends Base {
30
+ constructor() {
31
+ super(...arguments);
32
+ this.previousStateHash = "";
33
+ this.needsSync = true;
34
+ }
35
+ markSyncd() {
36
+ this.needsSync = false;
37
+ }
38
+ }
39
+ return NetworkedGameObjectBase;
40
+ }
41
+
42
+ export {
43
+ NetworkedGameObject,
44
+ NetworkedGameObjectMixin
45
+ };
46
+ //# sourceMappingURL=chunk-3KYMJLQ5.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Networking/NetworkedGameObject.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type NetworkedEntity from './NetworkedEntity'\nimport GameObject from '../World/GameObject'\n\nexport default abstract class NetworkedGameObject extends GameObject implements NetworkedEntity {\n abstract $typeName: string\n\n previousStateHash = ''\n needsSync = true\n\n constructor(id?: string, position?: Vector3, rotation?: Vector3, scale?: Vector3) {\n super(id, position, rotation, scale)\n }\n\n updateFromNetwork(_data: object): void {\n throw new Error('Not implemented')\n }\n\n markSyncd() {\n this.needsSync = false\n }\n\n /**\n * We need this so we can use instanceof on these instances\n */\n static [Symbol.hasInstance](instance: unknown) {\n if (!instance || typeof instance !== 'object')\n return false\n\n const candidate = instance as NetworkedEntity & GameObject\n\n return candidate instanceof GameObject\n && typeof candidate.$typeName === 'string'\n && typeof candidate.updateFromNetwork === 'function'\n && typeof candidate.markSyncd === 'function'\n && typeof candidate.needsSync === 'boolean'\n && typeof candidate.previousStateHash === 'string'\n }\n}\n\ntype AbstractCtor<T = object> = abstract new (...args: any[]) => T\n\nexport function NetworkedGameObjectMixin<TBase extends AbstractCtor<GameObject>>(Base: TBase) {\n abstract class NetworkedGameObjectBase\n extends Base\n implements NetworkedEntity {\n abstract $typeName: string\n abstract updateFromNetwork(data: object): void\n\n previousStateHash = ''\n needsSync = true\n\n markSyncd() {\n this.needsSync = false\n }\n }\n\n return NetworkedGameObjectBase\n}\n"],"mappings":";;;;;AAIA,IAA8B,sBAA9B,cAA0D,WAAsC;AAAA,EAM9F,YAAY,IAAa,UAAoB,UAAoB,OAAiB;AAChF,UAAM,IAAI,UAAU,UAAU,KAAK;AAJrC,6BAAoB;AACpB,qBAAY;AAAA,EAIZ;AAAA,EAEA,kBAAkB,OAAqB;AACrC,UAAM,IAAI,MAAM,iBAAiB;AAAA,EACnC;AAAA,EAEA,YAAY;AACV,SAAK,YAAY;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ,OAAO,WAAW,EAAE,UAAmB;AAC7C,QAAI,CAAC,YAAY,OAAO,aAAa;AACnC,aAAO;AAET,UAAM,YAAY;AAElB,WAAO,qBAAqB,cACvB,OAAO,UAAU,cAAc,YAC/B,OAAO,UAAU,sBAAsB,cACvC,OAAO,UAAU,cAAc,cAC/B,OAAO,UAAU,cAAc,aAC/B,OAAO,UAAU,sBAAsB;AAAA,EAC9C;AACF;AAIO,SAAS,yBAAiE,MAAa;AAAA,EAC5F,MAAe,gCACL,KACmB;AAAA,IAF7B;AAAA;AAME,+BAAoB;AACpB,uBAAY;AAAA;AAAA,IAEZ,YAAY;AACV,WAAK,YAAY;AAAA,IACnB;AAAA,EACF;AAEA,SAAO;AACT;","names":[]}