@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,192 @@
1
+ import { WithEditorHelper } from '../../Editor/WithEditorHelper';
2
+ import Game from '../../Game';
3
+ import GameObject from '../../World/GameObject';
4
+ import { Color, EqualStencilFunc, IncrementStencilOp, Mesh, PlaneGeometry, ShaderMaterial, Vector3 as Vec3, Vector2 } from 'three';
5
+ import FragmentShader from './Fragment.glsl';
6
+ import VertexShader from './Vertex.glsl';
7
+ import WaterManager from './WaterManager';
8
+ const MAX_PUSH_POINTS = 150;
9
+ const DEFAULT_LOD = {
10
+ segments: [512, 128, 32],
11
+ distances: [40, 60],
12
+ };
13
+ /**
14
+ * https://threejs-journey.com/lessons/raging-sea
15
+ */
16
+ export default class Water extends WithEditorHelper(GameObject) {
17
+ constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
18
+ super(undefined, position);
19
+ this.sections = [];
20
+ this.cullPadding = 0;
21
+ this.lodConfig = lod;
22
+ this.sectionCount = sectionCount;
23
+ this.material = new ShaderMaterial({
24
+ transparent: true,
25
+ stencilWrite: true,
26
+ stencilFunc: EqualStencilFunc,
27
+ stencilRef: 0,
28
+ stencilZPass: IncrementStencilOp,
29
+ fragmentShader: FragmentShader,
30
+ vertexShader: VertexShader,
31
+ uniforms: {
32
+ uTime: { value: 0 },
33
+ uBigWavesElevation: { value: 0.380 },
34
+ uBigWavesFrequency: { value: new Vector2(0.326, 0.978) },
35
+ uBigWavesSpeed: { value: 1.0 },
36
+ uDepthColor: { value: new Color('#186691') },
37
+ uSurfaceColor: { value: new Color('#9bd8ff') },
38
+ uColorOffset: { value: 0.380 },
39
+ uColorMultiplier: { value: 0.761 },
40
+ pushPositions: {
41
+ value: Array.from({ length: MAX_PUSH_POINTS }, () => new Vec3()),
42
+ },
43
+ pushRadii: {
44
+ value: Array.from({ length: MAX_PUSH_POINTS }).fill(0),
45
+ },
46
+ uSunDirection: { value: new Vec3(0, 1, 0) },
47
+ uSunReflectionStrength: { value: 1.0 },
48
+ },
49
+ });
50
+ const sectionSize = size / sectionCount;
51
+ for (let gx = 0; gx < sectionCount; gx++) {
52
+ for (let gz = 0; gz < sectionCount; gz++) {
53
+ const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
54
+ const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
55
+ const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
56
+ const geoSize = sectionSize * 1.02;
57
+ const geometry = new PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
58
+ const mesh = new Mesh(geometry, this.material);
59
+ mesh.position.set(this.position.x + offsetX, this.position.y, this.position.z + offsetZ);
60
+ mesh.rotation.x = -Math.PI * 0.5;
61
+ this.sections.push({ mesh, sectionSize, currentLOD: 2 });
62
+ Game.instance().scene.add(mesh);
63
+ }
64
+ }
65
+ this.registerEditorHelper(position, 'Water', {
66
+ addBindings: folder => WaterManager.instance?.addBindings(folder),
67
+ });
68
+ for (const section of this.sections)
69
+ this.tagWithHelper(section.mesh);
70
+ this.addDebugTools();
71
+ }
72
+ addDebugTools() {
73
+ if (!Game.instance().debug.active || !WaterManager.instance)
74
+ return;
75
+ WaterManager.instance.uBigWavesElevationController?.on('change', (ev) => {
76
+ this.material.uniforms.uBigWavesElevation.value = ev.value;
77
+ });
78
+ WaterManager.instance.uBigWavesFrequencyControllerX?.on('change', (ev) => {
79
+ this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
80
+ });
81
+ WaterManager.instance.uBigWavesFrequencyControllerY?.on('change', (ev) => {
82
+ this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
83
+ });
84
+ WaterManager.instance.uBigWavesSpeedController?.on('change', (ev) => {
85
+ this.material.uniforms.uBigWavesSpeed.value = ev.value;
86
+ });
87
+ WaterManager.instance.uDepthColorController?.on('change', (ev) => {
88
+ this.material.uniforms.uDepthColor.value = new Color(ev.value);
89
+ });
90
+ WaterManager.instance.uSurfaceColorController?.on('change', (ev) => {
91
+ this.material.uniforms.uSurfaceColor.value = new Color(ev.value);
92
+ });
93
+ WaterManager.instance.uColorOffsetController?.on('change', (ev) => {
94
+ this.material.uniforms.uColorOffset.value = ev.value;
95
+ });
96
+ WaterManager.instance.uColorMultiplierController?.on('change', (ev) => {
97
+ this.material.uniforms.uColorMultiplier.value = ev.value;
98
+ });
99
+ WaterManager.instance.uSunReflectionStrengthController?.on('change', (ev) => {
100
+ this.material.uniforms.uSunReflectionStrength.value = ev.value;
101
+ });
102
+ }
103
+ swapGeometry(section, targetLOD) {
104
+ const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
105
+ const oldGeometry = section.mesh.geometry;
106
+ const geoSize = section.sectionSize * 1.05;
107
+ const newGeometry = new PlaneGeometry(geoSize, geoSize, segments, segments);
108
+ if (this.cullHeight) {
109
+ this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
110
+ }
111
+ section.mesh.geometry = newGeometry;
112
+ section.currentLOD = targetLOD;
113
+ oldGeometry.dispose();
114
+ }
115
+ cullGeometry(geometry, mesh, getHeight, padding) {
116
+ const position = geometry.attributes.position;
117
+ const index = geometry.index;
118
+ if (!index)
119
+ return;
120
+ const culled = new Uint8Array(position.count);
121
+ for (let i = 0; i < position.count; i++) {
122
+ const worldX = position.getX(i) + mesh.position.x;
123
+ const worldZ = -position.getY(i) + mesh.position.z;
124
+ const terrainHeight = getHeight(worldX, worldZ);
125
+ if (terrainHeight - padding > mesh.position.y) {
126
+ culled[i] = 1;
127
+ }
128
+ }
129
+ const oldIndices = index.array;
130
+ const newIndices = [];
131
+ for (let i = 0; i < oldIndices.length; i += 3) {
132
+ const a = oldIndices[i];
133
+ const b = oldIndices[i + 1];
134
+ const c = oldIndices[i + 2];
135
+ if (!culled[a] || !culled[b] || !culled[c]) {
136
+ newIndices.push(a, b, c);
137
+ }
138
+ }
139
+ geometry.setIndex(newIndices);
140
+ }
141
+ /**
142
+ * Removes triangles where all 3 vertices are beneath the surface returned by
143
+ * `getHeight`. The callback is stored so culling is automatically re-applied
144
+ * whenever a section swaps LOD.
145
+ */
146
+ cullVertices(getHeight, padding = 0) {
147
+ this.cullHeight = getHeight;
148
+ this.cullPadding = padding;
149
+ for (const section of this.sections) {
150
+ this.cullGeometry(section.mesh.geometry, section.mesh, getHeight, padding);
151
+ }
152
+ }
153
+ setPushPoints(points) {
154
+ for (let i = 0; i < MAX_PUSH_POINTS; i++) {
155
+ if (points[i]) {
156
+ this.material.uniforms.pushPositions.value[i].copy(points[i].position);
157
+ this.material.uniforms.pushRadii.value[i] = points[i].radius;
158
+ }
159
+ }
160
+ }
161
+ update(_delta) {
162
+ this.material.uniforms.uTime.value = Game.instance().clock.elapsedTime;
163
+ if (WaterManager.instance) {
164
+ this.material.uniforms.uSunDirection.value.copy(WaterManager.instance.sunPosition);
165
+ }
166
+ const cameraPos = Game.instance().camera.instance.position;
167
+ for (const section of this.sections) {
168
+ const distance = cameraPos.distanceTo(section.mesh.position);
169
+ let targetLOD;
170
+ if (distance < this.lodConfig.distances[0]) {
171
+ targetLOD = 0;
172
+ }
173
+ else if (distance < this.lodConfig.distances[1]) {
174
+ targetLOD = 1;
175
+ }
176
+ else {
177
+ targetLOD = 2;
178
+ }
179
+ if (targetLOD !== section.currentLOD) {
180
+ this.swapGeometry(section, targetLOD);
181
+ }
182
+ }
183
+ }
184
+ destroy() {
185
+ for (const section of this.sections) {
186
+ section.mesh.geometry.dispose();
187
+ Game.instance().scene.remove(section.mesh);
188
+ }
189
+ this.material.dispose();
190
+ super.destroy();
191
+ }
192
+ }
@@ -0,0 +1,146 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var WaterManager_exports = {};
30
+ __export(WaterManager_exports, {
31
+ default: () => WaterManager
32
+ });
33
+ module.exports = __toCommonJS(WaterManager_exports);
34
+ var import_Game = __toESM(require("../../Game"), 1);
35
+ var import_three = require("three");
36
+ class WaterManager {
37
+ constructor() {
38
+ this.uBigwavesElevation = 0.2;
39
+ this.uBigwavesFrequency = new import_three.Vector2(4, 1.5);
40
+ this.uBigWavesSpeed = 0.75;
41
+ this.uSurfaceColor = "#9bd8ff";
42
+ this.uDepthColor = "#186691";
43
+ this.uColorOffset = 0.08;
44
+ this.uColorMultiplier = 5;
45
+ this.sunPosition = new import_three.Vector3(0, 1, 0);
46
+ this.uSunReflectionStrength = 1;
47
+ this.waters = [];
48
+ WaterManager.instance = this;
49
+ if (import_Game.default.instance().debug.active || import_Game.default.instance().editor) {
50
+ const waterFolder = import_Game.default.instance().debug.ui?.addFolder({ title: "Water" });
51
+ if (waterFolder)
52
+ this.addBindings(waterFolder);
53
+ }
54
+ }
55
+ static init() {
56
+ WaterManager.instance = new WaterManager();
57
+ }
58
+ addBindings(folder) {
59
+ this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
60
+ min: 0,
61
+ max: 1,
62
+ step: 1e-3,
63
+ label: "Height"
64
+ }).on("change", ({ value }) => {
65
+ this.waters.forEach((w) => {
66
+ w.material.uniforms.uBigWavesElevation.value = value;
67
+ });
68
+ });
69
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
70
+ min: 0,
71
+ max: 10,
72
+ step: 1e-3,
73
+ label: "FrequencyX"
74
+ }).on("change", ({ value }) => {
75
+ this.waters.forEach((w) => {
76
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
77
+ });
78
+ });
79
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
80
+ min: 0,
81
+ max: 10,
82
+ step: 1e-3,
83
+ label: "FrequencyY"
84
+ }).on("change", ({ value }) => {
85
+ this.waters.forEach((w) => {
86
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
87
+ });
88
+ });
89
+ this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
90
+ min: 0,
91
+ max: 4,
92
+ step: 1e-3,
93
+ label: "Speed"
94
+ }).on("change", ({ value }) => {
95
+ this.waters.forEach((w) => {
96
+ w.material.uniforms.uBigWavesSpeed.value = value;
97
+ });
98
+ });
99
+ this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
100
+ label: "Surface Color",
101
+ view: "color"
102
+ }).on("change", ({ value }) => {
103
+ this.waters.forEach((w) => {
104
+ w.material.uniforms.uSurfaceColor.value.set(value);
105
+ });
106
+ });
107
+ this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
108
+ label: "Depth Color",
109
+ view: "color"
110
+ }).on("change", ({ value }) => {
111
+ this.waters.forEach((w) => {
112
+ w.material.uniforms.uDepthColor.value.set(value);
113
+ });
114
+ });
115
+ this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
116
+ min: 0,
117
+ max: 1,
118
+ step: 1e-3,
119
+ label: "uColorOffset"
120
+ }).on("change", ({ value }) => {
121
+ this.waters.forEach((w) => {
122
+ w.material.uniforms.uColorOffset.value = value;
123
+ });
124
+ });
125
+ this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
126
+ min: 0,
127
+ max: 10,
128
+ step: 1e-3,
129
+ label: "uColorMultiplier"
130
+ }).on("change", ({ value }) => {
131
+ this.waters.forEach((w) => {
132
+ w.material.uniforms.uColorMultiplier.value = value;
133
+ });
134
+ });
135
+ this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
136
+ min: 0,
137
+ max: 3,
138
+ step: 0.01,
139
+ label: "Sun Reflection"
140
+ }).on("change", ({ value }) => {
141
+ this.waters.forEach((w) => {
142
+ w.material.uniforms.uSunReflectionStrength.value = value;
143
+ });
144
+ });
145
+ }
146
+ }
@@ -0,0 +1,28 @@
1
+ import type { BindingApi, ContainerApi } from '@tweakpane/core';
2
+ import type Water from './Water';
3
+ import { Vector2, Vector3 } from 'three';
4
+ export default class WaterManager {
5
+ uBigwavesElevation: number;
6
+ uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
7
+ uBigwavesFrequency: Vector2;
8
+ uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
9
+ uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
10
+ uBigWavesSpeed: number;
11
+ uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
12
+ uSurfaceColor: string;
13
+ uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
14
+ uDepthColor: string;
15
+ uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
16
+ uColorOffset: number;
17
+ uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
18
+ uColorMultiplier: number;
19
+ uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined;
20
+ sunPosition: Vector3;
21
+ uSunReflectionStrength: number;
22
+ uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined;
23
+ waters: Water[];
24
+ static instance?: WaterManager;
25
+ static init(): void;
26
+ constructor();
27
+ addBindings(folder: ContainerApi): void;
28
+ }
@@ -0,0 +1,113 @@
1
+ import Game from '../../Game';
2
+ import { Vector2, Vector3 } from 'three';
3
+ export default class WaterManager {
4
+ static init() {
5
+ WaterManager.instance = new WaterManager();
6
+ }
7
+ constructor() {
8
+ this.uBigwavesElevation = 0.2;
9
+ this.uBigwavesFrequency = new Vector2(4, 1.5);
10
+ this.uBigWavesSpeed = 0.75;
11
+ this.uSurfaceColor = '#9bd8ff';
12
+ this.uDepthColor = '#186691';
13
+ this.uColorOffset = 0.08;
14
+ this.uColorMultiplier = 5.0;
15
+ this.sunPosition = new Vector3(0, 1, 0);
16
+ this.uSunReflectionStrength = 1.0;
17
+ this.waters = [];
18
+ WaterManager.instance = this;
19
+ if (Game.instance().debug.active || Game.instance().editor) {
20
+ const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' });
21
+ if (waterFolder)
22
+ this.addBindings(waterFolder);
23
+ }
24
+ }
25
+ addBindings(folder) {
26
+ this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {
27
+ min: 0,
28
+ max: 1,
29
+ step: 0.001,
30
+ label: 'Height',
31
+ }).on('change', ({ value }) => {
32
+ this.waters.forEach((w) => {
33
+ w.material.uniforms.uBigWavesElevation.value = value;
34
+ });
35
+ });
36
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {
37
+ min: 0,
38
+ max: 10,
39
+ step: 0.001,
40
+ label: 'FrequencyX',
41
+ }).on('change', ({ value }) => {
42
+ this.waters.forEach((w) => {
43
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
44
+ });
45
+ });
46
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {
47
+ min: 0,
48
+ max: 10,
49
+ step: 0.001,
50
+ label: 'FrequencyY',
51
+ }).on('change', ({ value }) => {
52
+ this.waters.forEach((w) => {
53
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
54
+ });
55
+ });
56
+ this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {
57
+ min: 0,
58
+ max: 4,
59
+ step: 0.001,
60
+ label: 'Speed',
61
+ }).on('change', ({ value }) => {
62
+ this.waters.forEach((w) => {
63
+ w.material.uniforms.uBigWavesSpeed.value = value;
64
+ });
65
+ });
66
+ this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {
67
+ label: 'Surface Color',
68
+ view: 'color',
69
+ }).on('change', ({ value }) => {
70
+ this.waters.forEach((w) => {
71
+ w.material.uniforms.uSurfaceColor.value.set(value);
72
+ });
73
+ });
74
+ this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {
75
+ label: 'Depth Color',
76
+ view: 'color',
77
+ }).on('change', ({ value }) => {
78
+ this.waters.forEach((w) => {
79
+ w.material.uniforms.uDepthColor.value.set(value);
80
+ });
81
+ });
82
+ this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {
83
+ min: 0,
84
+ max: 1,
85
+ step: 0.001,
86
+ label: 'uColorOffset',
87
+ }).on('change', ({ value }) => {
88
+ this.waters.forEach((w) => {
89
+ w.material.uniforms.uColorOffset.value = value;
90
+ });
91
+ });
92
+ this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {
93
+ min: 0,
94
+ max: 10,
95
+ step: 0.001,
96
+ label: 'uColorMultiplier',
97
+ }).on('change', ({ value }) => {
98
+ this.waters.forEach((w) => {
99
+ w.material.uniforms.uColorMultiplier.value = value;
100
+ });
101
+ });
102
+ this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {
103
+ min: 0,
104
+ max: 3,
105
+ step: 0.01,
106
+ label: 'Sun Reflection',
107
+ }).on('change', ({ value }) => {
108
+ this.waters.forEach((w) => {
109
+ w.material.uniforms.uSunReflectionStrength.value = value;
110
+ });
111
+ });
112
+ }
113
+ }
@@ -0,0 +1,85 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var AssetRenderer_exports = {};
30
+ __export(AssetRenderer_exports, {
31
+ default: () => AssetRenderer
32
+ });
33
+ module.exports = __toCommonJS(AssetRenderer_exports);
34
+ var import_three = require("three");
35
+ var import_webgpu = require("three/webgpu");
36
+ var import_Game = __toESM(require("../Game"), 1);
37
+ const _AssetRenderer = class _AssetRenderer {
38
+ constructor(key) {
39
+ this.item = import_Game.default.instance().resources.items[key];
40
+ this.initRenderer();
41
+ if ("scene" in this.item) {
42
+ _AssetRenderer.previewScene.add(this.item.scene);
43
+ this.adjustCameraToModel(this.item.scene);
44
+ }
45
+ }
46
+ initRenderer() {
47
+ if (_AssetRenderer.initialized)
48
+ return;
49
+ _AssetRenderer.previewRenderer.setSize(100, 100);
50
+ const light = new import_webgpu.DirectionalLight(16777215, 3);
51
+ light.position.set(5, 5, 5);
52
+ _AssetRenderer.previewScene.add(light);
53
+ const ambientLight = new import_webgpu.DirectionalLight(16777215, 4);
54
+ ambientLight.position.set(-5, -5, -5);
55
+ _AssetRenderer.previewScene.add(ambientLight);
56
+ _AssetRenderer.initialized = true;
57
+ }
58
+ adjustCameraToModel(model) {
59
+ const box = new import_webgpu.Box3().setFromObject(model);
60
+ const size = new import_webgpu.Vector3();
61
+ const center = new import_webgpu.Vector3();
62
+ box.getSize(size);
63
+ box.getCenter(center);
64
+ const maxDim = Math.max(size.x, size.y, size.z);
65
+ const fov = _AssetRenderer.previewCamera.fov * (Math.PI / 180);
66
+ const cameraZ = maxDim / (2 * Math.tan(fov / 2));
67
+ _AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5);
68
+ _AssetRenderer.previewCamera.lookAt(center);
69
+ _AssetRenderer.previewCamera.near = 0.1;
70
+ _AssetRenderer.previewCamera.far = cameraZ + maxDim * 2;
71
+ _AssetRenderer.previewCamera.updateProjectionMatrix();
72
+ }
73
+ render() {
74
+ if ("scene" in this.item === false)
75
+ return;
76
+ _AssetRenderer.previewRenderer.render(_AssetRenderer.previewScene, _AssetRenderer.previewCamera);
77
+ _AssetRenderer.previewScene.remove(this.item.scene);
78
+ return _AssetRenderer.previewRenderer.domElement.toDataURL();
79
+ }
80
+ };
81
+ _AssetRenderer.previewScene = new import_webgpu.Scene();
82
+ _AssetRenderer.previewRenderer = new import_three.WebGLRenderer({ alpha: true });
83
+ _AssetRenderer.previewCamera = new import_webgpu.PerspectiveCamera(50, 1, 0, 10);
84
+ _AssetRenderer.initialized = false;
85
+ let AssetRenderer = _AssetRenderer;
@@ -0,0 +1,14 @@
1
+ import type { Object3D } from 'three/webgpu';
2
+ import { WebGLRenderer } from 'three';
3
+ import { PerspectiveCamera, Scene } from 'three/webgpu';
4
+ export default class AssetRenderer {
5
+ item: import("three/examples/jsm/Addons.js").GLTF | import("three").Texture | AudioBuffer | import("three/examples/jsm/Addons.js").SVGResult | import("three/examples/jsm/Addons.js").Font;
6
+ static previewScene: Scene;
7
+ static previewRenderer: WebGLRenderer;
8
+ static previewCamera: PerspectiveCamera;
9
+ static initialized: boolean;
10
+ constructor(key: string);
11
+ initRenderer(): void;
12
+ adjustCameraToModel(model: Object3D): void;
13
+ render(): string | undefined;
14
+ }
@@ -0,0 +1,52 @@
1
+ import { WebGLRenderer } from 'three';
2
+ import { Box3, DirectionalLight, PerspectiveCamera, Scene, Vector3 } from 'three/webgpu';
3
+ import Game from '../Game';
4
+ class AssetRenderer {
5
+ constructor(key) {
6
+ this.item = Game.instance().resources.items[key];
7
+ this.initRenderer();
8
+ if ('scene' in this.item) {
9
+ AssetRenderer.previewScene.add(this.item.scene);
10
+ this.adjustCameraToModel(this.item.scene);
11
+ }
12
+ }
13
+ initRenderer() {
14
+ if (AssetRenderer.initialized)
15
+ return;
16
+ AssetRenderer.previewRenderer.setSize(100, 100);
17
+ const light = new DirectionalLight(0xFFFFFF, 3);
18
+ light.position.set(5, 5, 5);
19
+ AssetRenderer.previewScene.add(light);
20
+ const ambientLight = new DirectionalLight(0xFFFFFF, 4);
21
+ ambientLight.position.set(-5, -5, -5);
22
+ AssetRenderer.previewScene.add(ambientLight);
23
+ AssetRenderer.initialized = true;
24
+ }
25
+ adjustCameraToModel(model) {
26
+ const box = new Box3().setFromObject(model);
27
+ const size = new Vector3();
28
+ const center = new Vector3();
29
+ box.getSize(size);
30
+ box.getCenter(center);
31
+ const maxDim = Math.max(size.x, size.y, size.z);
32
+ const fov = AssetRenderer.previewCamera.fov * (Math.PI / 180);
33
+ const cameraZ = maxDim / (2 * Math.tan(fov / 2));
34
+ AssetRenderer.previewCamera.position.set(center.x, center.y, center.z + cameraZ * 1.5);
35
+ AssetRenderer.previewCamera.lookAt(center);
36
+ AssetRenderer.previewCamera.near = 0.1;
37
+ AssetRenderer.previewCamera.far = cameraZ + maxDim * 2;
38
+ AssetRenderer.previewCamera.updateProjectionMatrix();
39
+ }
40
+ render() {
41
+ if ('scene' in this.item === false)
42
+ return;
43
+ AssetRenderer.previewRenderer.render(AssetRenderer.previewScene, AssetRenderer.previewCamera);
44
+ AssetRenderer.previewScene.remove(this.item.scene);
45
+ return AssetRenderer.previewRenderer.domElement.toDataURL();
46
+ }
47
+ }
48
+ AssetRenderer.previewScene = new Scene();
49
+ AssetRenderer.previewRenderer = new WebGLRenderer({ alpha: true });
50
+ AssetRenderer.previewCamera = new PerspectiveCamera(50, 1, 0, 10);
51
+ AssetRenderer.initialized = false;
52
+ export default AssetRenderer;