@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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import { BoxGeometry, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, ConeGeometry, CylinderGeometry, DodecahedronGeometry, EdgesGeometry, ExtrudeGeometry, IcosahedronGeometry, LatheGeometry, LineBasicMaterial, LineSegments, Mesh, MeshStandardMaterial, OctahedronGeometry, PlaneGeometry, PolyhedronGeometry, RingGeometry, Shape, ShapeGeometry, SphereGeometry, TetrahedronGeometry, TorusGeometry, TorusKnotGeometry, TubeGeometry, Vector2, Vector3, WireframeGeometry, } from 'three';
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import { WithEditorHelper } from '../../Editor/WithEditorHelper';
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import Game from '../../Game';
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import GameObject from '../../World/GameObject';
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export class Primitive extends WithEditorHelper(GameObject) {
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constructor(position, object, label) {
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super(undefined, position);
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this.instance = object;
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this.instance.position.copy(position);
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Game.instance().scene.add(this.instance);
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const isMeshStd = this.instance instanceof Mesh && this.instance.material instanceof MeshStandardMaterial;
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const mat = isMeshStd ? this.instance.material : null;
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this.registerEditorHelper(position, label, {
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onMove: (delta) => this.instance.position.add(delta),
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properties: mat
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? [
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{ type: 'color', label: 'color', getValue: () => `#${mat.color.getHexString()}`, setValue: (v) => mat.color.set(v) },
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{
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type: 'checkbox',
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label: 'wireframe',
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getValue: () => mat.wireframe,
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setValue: (v) => {
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mat.wireframe = v;
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mat.needsUpdate = true;
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},
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},
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{ type: 'slider', label: 'roughness', min: 0, max: 1, step: 0.01, getValue: () => mat.roughness, setValue: (v) => { mat.roughness = v; } },
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{ type: 'slider', label: 'metalness', min: 0, max: 1, step: 0.01, getValue: () => mat.metalness, setValue: (v) => { mat.metalness = v; } },
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]
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: [],
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});
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this.tagWithHelper(this.instance);
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}
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setReceiveShadow(value) {
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if (this.instance instanceof Mesh) {
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this.instance.receiveShadow = value;
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}
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}
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setCastShadow(value) {
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if (this.instance instanceof Mesh) {
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this.instance.castShadow = value;
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}
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}
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update(_delta) { }
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destroy() {
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const asRenderable = this.instance;
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asRenderable.geometry?.dispose();
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if (Array.isArray(asRenderable.material)) {
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asRenderable.material.forEach(m => m.dispose());
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}
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else {
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asRenderable.material?.dispose();
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}
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Game.instance().scene.remove(this.instance);
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super.destroy();
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}
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}
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function mesh(geometry) {
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return new Mesh(geometry, new MeshStandardMaterial({ color: 0x888888 }));
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}
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function lines(geometry) {
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return new LineSegments(geometry, new LineBasicMaterial({ color: 0x4A9EFF }));
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}
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export class BoxPrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new BoxGeometry()), 'Box');
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}
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}
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export class CapsulePrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new CapsuleGeometry()), 'Capsule');
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}
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}
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export class CirclePrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new CircleGeometry()), 'Circle');
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}
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}
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export class ConePrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new ConeGeometry()), 'Cone');
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}
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}
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export class CylinderPrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new CylinderGeometry()), 'Cylinder');
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}
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}
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export class DodecahedronPrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new DodecahedronGeometry()), 'Dodecahedron');
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}
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}
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export class EdgesPrimitive extends Primitive {
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constructor(position) {
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super(position, lines(new EdgesGeometry(new BoxGeometry())), 'Edges');
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}
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}
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export class ExtrudePrimitive extends Primitive {
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constructor(position) {
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const shape = new Shape();
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shape.moveTo(0, 0);
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shape.lineTo(0, 1);
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shape.lineTo(1, 1);
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shape.lineTo(1, 0);
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shape.closePath();
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super(position, mesh(new ExtrudeGeometry(shape, { depth: 0.5, bevelEnabled: false })), 'Extrude');
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}
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}
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export class IcosahedronPrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new IcosahedronGeometry()), 'Icosahedron');
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}
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}
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export class LathePrimitive extends Primitive {
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constructor(position) {
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const points = [];
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for (let i = 0; i <= 10; i++) {
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points.push(new Vector2(Math.sin(i * 0.2) * 0.5 + 0.3, i * 0.1));
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}
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super(position, mesh(new LatheGeometry(points, 12)), 'Lathe');
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}
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}
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export class OctahedronPrimitive extends Primitive {
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constructor(position) {
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super(position, mesh(new OctahedronGeometry()), 'Octahedron');
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}
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128
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}
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export class PlanePrimitive extends Primitive {
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130
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constructor(position, width = 1, height = 1) {
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const geometry = new PlaneGeometry(width, height);
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geometry.rotateX(-Math.PI / 2);
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super(position, mesh(geometry), 'Plane');
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}
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135
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}
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export class PolyhedronPrimitive extends Primitive {
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137
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constructor(position) {
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138
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const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
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139
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const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
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super(position, mesh(new PolyhedronGeometry(vertices, indices, 0.8, 2)), 'Polyhedron');
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}
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142
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}
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export class RingPrimitive extends Primitive {
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144
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constructor(position) {
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145
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super(position, mesh(new RingGeometry(0.5, 1)), 'Ring');
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146
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}
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147
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}
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148
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export class ShapePrimitive extends Primitive {
|
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149
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constructor(position) {
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|
150
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+
const shape = new Shape();
|
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151
|
+
shape.moveTo(0, 0);
|
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152
|
+
shape.lineTo(0, 1);
|
|
153
|
+
shape.lineTo(1, 1);
|
|
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|
+
shape.lineTo(1, 0);
|
|
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|
+
shape.closePath();
|
|
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|
+
super(position, mesh(new ShapeGeometry(shape)), 'Shape');
|
|
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|
+
}
|
|
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|
+
}
|
|
159
|
+
export class SpherePrimitive extends Primitive {
|
|
160
|
+
constructor(position) {
|
|
161
|
+
super(position, mesh(new SphereGeometry()), 'Sphere');
|
|
162
|
+
}
|
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163
|
+
}
|
|
164
|
+
export class TetrahedronPrimitive extends Primitive {
|
|
165
|
+
constructor(position) {
|
|
166
|
+
super(position, mesh(new TetrahedronGeometry()), 'Tetrahedron');
|
|
167
|
+
}
|
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168
|
+
}
|
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|
+
export class TorusPrimitive extends Primitive {
|
|
170
|
+
constructor(position) {
|
|
171
|
+
super(position, mesh(new TorusGeometry()), 'Torus');
|
|
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|
+
}
|
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173
|
+
}
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174
|
+
export class TorusKnotPrimitive extends Primitive {
|
|
175
|
+
constructor(position) {
|
|
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|
+
super(position, mesh(new TorusKnotGeometry()), 'TorusKnot');
|
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+
}
|
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+
}
|
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179
|
+
export class TubePrimitive extends Primitive {
|
|
180
|
+
constructor(position) {
|
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181
|
+
const path = new CatmullRomCurve3([
|
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182
|
+
new Vector3(-1, 0, 0),
|
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183
|
+
new Vector3(-0.5, 0.5, 0),
|
|
184
|
+
new Vector3(0.5, -0.5, 0),
|
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185
|
+
new Vector3(1, 0, 0),
|
|
186
|
+
]);
|
|
187
|
+
super(position, mesh(new TubeGeometry(path, 20, 0.2, 8, false)), 'Tube');
|
|
188
|
+
}
|
|
189
|
+
}
|
|
190
|
+
export class WireframePrimitive extends Primitive {
|
|
191
|
+
constructor(position) {
|
|
192
|
+
super(position, lines(new WireframeGeometry(new BoxGeometry())), 'Wireframe');
|
|
193
|
+
}
|
|
194
|
+
}
|
|
195
|
+
export const PRIMITIVE_REGISTRY = {
|
|
196
|
+
Box: BoxPrimitive,
|
|
197
|
+
Capsule: CapsulePrimitive,
|
|
198
|
+
Circle: CirclePrimitive,
|
|
199
|
+
Cone: ConePrimitive,
|
|
200
|
+
Cylinder: CylinderPrimitive,
|
|
201
|
+
Dodecahedron: DodecahedronPrimitive,
|
|
202
|
+
Edges: EdgesPrimitive,
|
|
203
|
+
Extrude: ExtrudePrimitive,
|
|
204
|
+
Icosahedron: IcosahedronPrimitive,
|
|
205
|
+
Lathe: LathePrimitive,
|
|
206
|
+
Octahedron: OctahedronPrimitive,
|
|
207
|
+
Plane: PlanePrimitive,
|
|
208
|
+
Polyhedron: PolyhedronPrimitive,
|
|
209
|
+
Ring: RingPrimitive,
|
|
210
|
+
Shape: ShapePrimitive,
|
|
211
|
+
Sphere: SpherePrimitive,
|
|
212
|
+
Tetrahedron: TetrahedronPrimitive,
|
|
213
|
+
Torus: TorusPrimitive,
|
|
214
|
+
TorusKnot: TorusKnotPrimitive,
|
|
215
|
+
Tube: TubePrimitive,
|
|
216
|
+
Wireframe: WireframePrimitive,
|
|
217
|
+
};
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
uniform vec3 uDepthColor;
|
|
2
|
+
uniform vec3 uSurfaceColor;
|
|
3
|
+
uniform float uColorOffset;
|
|
4
|
+
uniform float uColorMultiplier;
|
|
5
|
+
|
|
6
|
+
uniform vec3 uSunDirection;
|
|
7
|
+
uniform float uSunReflectionStrength;
|
|
8
|
+
|
|
9
|
+
varying float vElevation;
|
|
10
|
+
varying vec3 vWorldPosition;
|
|
11
|
+
|
|
12
|
+
void main()
|
|
13
|
+
{
|
|
14
|
+
float mixStrength = (vElevation + uColorOffset) * uColorMultiplier;
|
|
15
|
+
|
|
16
|
+
vec3 color = mix(uDepthColor, uSurfaceColor, mixStrength);
|
|
17
|
+
|
|
18
|
+
// Sun reflection
|
|
19
|
+
vec3 normal = normalize(cross(dFdx(vWorldPosition), dFdy(vWorldPosition)));
|
|
20
|
+
vec3 viewDir = normalize(cameraPosition - vWorldPosition);
|
|
21
|
+
vec3 sunDir = normalize(uSunDirection);
|
|
22
|
+
|
|
23
|
+
// Specular highlight (Blinn-Phong)
|
|
24
|
+
vec3 halfDir = normalize(sunDir + viewDir);
|
|
25
|
+
float spec = pow(max(dot(normal, halfDir), 0.0), 128.0);
|
|
26
|
+
|
|
27
|
+
// Fresnel - stronger reflections at grazing angles
|
|
28
|
+
float fresnel = pow(1.0 - max(dot(normal, viewDir), 0.0), 3.0);
|
|
29
|
+
|
|
30
|
+
vec3 sunColor = vec3(1.0, 0.95, 0.8);
|
|
31
|
+
color += sunColor * spec * (0.5 + fresnel * 0.5) * uSunReflectionStrength;
|
|
32
|
+
|
|
33
|
+
gl_FragColor = vec4(color, 0.9);
|
|
34
|
+
|
|
35
|
+
#include <colorspace_fragment>
|
|
36
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
uniform float uBigWavesElevation;
|
|
2
|
+
uniform vec2 uBigWavesFrequency;
|
|
3
|
+
uniform float uBigWavesSpeed;
|
|
4
|
+
|
|
5
|
+
uniform float uTime;
|
|
6
|
+
|
|
7
|
+
uniform vec3 uSurfaceColor;
|
|
8
|
+
uniform vec3 uDepthColor;
|
|
9
|
+
|
|
10
|
+
#define MAX_PUSH_POINTS 150
|
|
11
|
+
|
|
12
|
+
uniform vec3 pushPositions[MAX_PUSH_POINTS];
|
|
13
|
+
uniform float pushRadii[MAX_PUSH_POINTS];
|
|
14
|
+
|
|
15
|
+
varying float vElevation;
|
|
16
|
+
varying vec3 vWorldPosition;
|
|
17
|
+
|
|
18
|
+
#include ../../Shaders/Vertex/ClassicPerlin3DNoise;
|
|
19
|
+
|
|
20
|
+
float computeRipple(vec3 worldPos) {
|
|
21
|
+
float totalRipple = 0.0;
|
|
22
|
+
|
|
23
|
+
for (int i = 0; i < MAX_PUSH_POINTS; i++) {
|
|
24
|
+
float dist = distance(worldPos.xz, pushPositions[i].xz);
|
|
25
|
+
float influence = smoothstep(pushRadii[i], 0.0, dist);
|
|
26
|
+
|
|
27
|
+
// Expanding ring ripple pattern
|
|
28
|
+
float ripple = sin(dist * 8.0 - uTime * 4.0) * influence;
|
|
29
|
+
totalRipple += ripple;
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
return totalRipple;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
void main()
|
|
36
|
+
{
|
|
37
|
+
vec4 modelPosition = modelMatrix * vec4(position, 1.0);
|
|
38
|
+
|
|
39
|
+
float elevation = sin(modelPosition.x * uBigWavesFrequency.x + uTime * uBigWavesSpeed) *
|
|
40
|
+
sin(modelPosition.z * uBigWavesFrequency.y + uTime * uBigWavesSpeed) *
|
|
41
|
+
uBigWavesElevation;
|
|
42
|
+
|
|
43
|
+
for (float i = 1.0; i <= 4.0; i++){
|
|
44
|
+
elevation -= abs(cnoise(vec3(modelPosition.xz * 3.0 * i, uTime * 0.2)) * 0.15 / i);
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// Player ripples
|
|
48
|
+
elevation += computeRipple(modelPosition.xyz) * 0.2;
|
|
49
|
+
|
|
50
|
+
modelPosition.y += elevation;
|
|
51
|
+
|
|
52
|
+
vec4 viewPosition = viewMatrix * modelPosition;
|
|
53
|
+
vec4 projectedPosition = projectionMatrix * viewPosition;
|
|
54
|
+
|
|
55
|
+
gl_Position = projectedPosition;
|
|
56
|
+
|
|
57
|
+
// Varyings
|
|
58
|
+
vElevation = elevation;
|
|
59
|
+
vWorldPosition = modelPosition.xyz;
|
|
60
|
+
}
|
|
@@ -0,0 +1,234 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __create = Object.create;
|
|
3
|
+
var __defProp = Object.defineProperty;
|
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
|
5
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
|
6
|
+
var __getProtoOf = Object.getPrototypeOf;
|
|
7
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
|
8
|
+
var __export = (target, all) => {
|
|
9
|
+
for (var name in all)
|
|
10
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
|
11
|
+
};
|
|
12
|
+
var __copyProps = (to, from, except, desc) => {
|
|
13
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
|
14
|
+
for (let key of __getOwnPropNames(from))
|
|
15
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
|
16
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
|
17
|
+
}
|
|
18
|
+
return to;
|
|
19
|
+
};
|
|
20
|
+
var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
|
21
|
+
// If the importer is in node compatibility mode or this is not an ESM
|
|
22
|
+
// file that has been converted to a CommonJS file using a Babel-
|
|
23
|
+
// compatible transform (i.e. "__esModule" has not been set), then set
|
|
24
|
+
// "default" to the CommonJS "module.exports" for node compatibility.
|
|
25
|
+
isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
|
|
26
|
+
mod
|
|
27
|
+
));
|
|
28
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
|
29
|
+
var Water_exports = {};
|
|
30
|
+
__export(Water_exports, {
|
|
31
|
+
default: () => Water
|
|
32
|
+
});
|
|
33
|
+
module.exports = __toCommonJS(Water_exports);
|
|
34
|
+
var import_WithEditorHelper = require("../../Editor/WithEditorHelper");
|
|
35
|
+
var import_Game = __toESM(require("../../Game"), 1);
|
|
36
|
+
var import_GameObject = __toESM(require("../../World/GameObject"), 1);
|
|
37
|
+
var import_three = require("three");
|
|
38
|
+
var import_Fragment = __toESM(require("./Fragment.glsl"), 1);
|
|
39
|
+
var import_Vertex = __toESM(require("./Vertex.glsl"), 1);
|
|
40
|
+
var import_WaterManager = __toESM(require("./WaterManager"), 1);
|
|
41
|
+
const MAX_PUSH_POINTS = 150;
|
|
42
|
+
const DEFAULT_LOD = {
|
|
43
|
+
segments: [512, 128, 32],
|
|
44
|
+
distances: [40, 60]
|
|
45
|
+
};
|
|
46
|
+
class Water extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
|
|
47
|
+
constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
|
|
48
|
+
super(void 0, position);
|
|
49
|
+
this.sections = [];
|
|
50
|
+
this.cullPadding = 0;
|
|
51
|
+
this.lodConfig = lod;
|
|
52
|
+
this.sectionCount = sectionCount;
|
|
53
|
+
this.material = new import_three.ShaderMaterial({
|
|
54
|
+
transparent: true,
|
|
55
|
+
stencilWrite: true,
|
|
56
|
+
stencilFunc: import_three.EqualStencilFunc,
|
|
57
|
+
stencilRef: 0,
|
|
58
|
+
stencilZPass: import_three.IncrementStencilOp,
|
|
59
|
+
fragmentShader: import_Fragment.default,
|
|
60
|
+
vertexShader: import_Vertex.default,
|
|
61
|
+
uniforms: {
|
|
62
|
+
uTime: { value: 0 },
|
|
63
|
+
uBigWavesElevation: { value: 0.38 },
|
|
64
|
+
uBigWavesFrequency: { value: new import_three.Vector2(0.326, 0.978) },
|
|
65
|
+
uBigWavesSpeed: { value: 1 },
|
|
66
|
+
uDepthColor: { value: new import_three.Color("#186691") },
|
|
67
|
+
uSurfaceColor: { value: new import_three.Color("#9bd8ff") },
|
|
68
|
+
uColorOffset: { value: 0.38 },
|
|
69
|
+
uColorMultiplier: { value: 0.761 },
|
|
70
|
+
pushPositions: {
|
|
71
|
+
value: Array.from({ length: MAX_PUSH_POINTS }, () => new import_three.Vector3())
|
|
72
|
+
},
|
|
73
|
+
pushRadii: {
|
|
74
|
+
value: Array.from({ length: MAX_PUSH_POINTS }).fill(0)
|
|
75
|
+
},
|
|
76
|
+
uSunDirection: { value: new import_three.Vector3(0, 1, 0) },
|
|
77
|
+
uSunReflectionStrength: { value: 1 }
|
|
78
|
+
}
|
|
79
|
+
});
|
|
80
|
+
const sectionSize = size / sectionCount;
|
|
81
|
+
for (let gx = 0; gx < sectionCount; gx++) {
|
|
82
|
+
for (let gz = 0; gz < sectionCount; gz++) {
|
|
83
|
+
const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
|
|
84
|
+
const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
|
|
85
|
+
const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
|
|
86
|
+
const geoSize = sectionSize * 1.02;
|
|
87
|
+
const geometry = new import_three.PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
|
|
88
|
+
const mesh = new import_three.Mesh(geometry, this.material);
|
|
89
|
+
mesh.position.set(
|
|
90
|
+
this.position.x + offsetX,
|
|
91
|
+
this.position.y,
|
|
92
|
+
this.position.z + offsetZ
|
|
93
|
+
);
|
|
94
|
+
mesh.rotation.x = -Math.PI * 0.5;
|
|
95
|
+
this.sections.push({ mesh, sectionSize, currentLOD: 2 });
|
|
96
|
+
import_Game.default.instance().scene.add(mesh);
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
this.registerEditorHelper(position, "Water", {
|
|
100
|
+
addBindings: (folder) => import_WaterManager.default.instance?.addBindings(folder)
|
|
101
|
+
});
|
|
102
|
+
for (const section of this.sections)
|
|
103
|
+
this.tagWithHelper(section.mesh);
|
|
104
|
+
this.addDebugTools();
|
|
105
|
+
}
|
|
106
|
+
addDebugTools() {
|
|
107
|
+
if (!import_Game.default.instance().debug.active || !import_WaterManager.default.instance)
|
|
108
|
+
return;
|
|
109
|
+
import_WaterManager.default.instance.uBigWavesElevationController?.on("change", (ev) => {
|
|
110
|
+
this.material.uniforms.uBigWavesElevation.value = ev.value;
|
|
111
|
+
});
|
|
112
|
+
import_WaterManager.default.instance.uBigWavesFrequencyControllerX?.on("change", (ev) => {
|
|
113
|
+
this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
|
|
114
|
+
});
|
|
115
|
+
import_WaterManager.default.instance.uBigWavesFrequencyControllerY?.on("change", (ev) => {
|
|
116
|
+
this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
|
|
117
|
+
});
|
|
118
|
+
import_WaterManager.default.instance.uBigWavesSpeedController?.on("change", (ev) => {
|
|
119
|
+
this.material.uniforms.uBigWavesSpeed.value = ev.value;
|
|
120
|
+
});
|
|
121
|
+
import_WaterManager.default.instance.uDepthColorController?.on("change", (ev) => {
|
|
122
|
+
this.material.uniforms.uDepthColor.value = new import_three.Color(ev.value);
|
|
123
|
+
});
|
|
124
|
+
import_WaterManager.default.instance.uSurfaceColorController?.on("change", (ev) => {
|
|
125
|
+
this.material.uniforms.uSurfaceColor.value = new import_three.Color(ev.value);
|
|
126
|
+
});
|
|
127
|
+
import_WaterManager.default.instance.uColorOffsetController?.on("change", (ev) => {
|
|
128
|
+
this.material.uniforms.uColorOffset.value = ev.value;
|
|
129
|
+
});
|
|
130
|
+
import_WaterManager.default.instance.uColorMultiplierController?.on("change", (ev) => {
|
|
131
|
+
this.material.uniforms.uColorMultiplier.value = ev.value;
|
|
132
|
+
});
|
|
133
|
+
import_WaterManager.default.instance.uSunReflectionStrengthController?.on("change", (ev) => {
|
|
134
|
+
this.material.uniforms.uSunReflectionStrength.value = ev.value;
|
|
135
|
+
});
|
|
136
|
+
}
|
|
137
|
+
swapGeometry(section, targetLOD) {
|
|
138
|
+
const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
|
|
139
|
+
const oldGeometry = section.mesh.geometry;
|
|
140
|
+
const geoSize = section.sectionSize * 1.05;
|
|
141
|
+
const newGeometry = new import_three.PlaneGeometry(
|
|
142
|
+
geoSize,
|
|
143
|
+
geoSize,
|
|
144
|
+
segments,
|
|
145
|
+
segments
|
|
146
|
+
);
|
|
147
|
+
if (this.cullHeight) {
|
|
148
|
+
this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
|
|
149
|
+
}
|
|
150
|
+
section.mesh.geometry = newGeometry;
|
|
151
|
+
section.currentLOD = targetLOD;
|
|
152
|
+
oldGeometry.dispose();
|
|
153
|
+
}
|
|
154
|
+
cullGeometry(geometry, mesh, getHeight, padding) {
|
|
155
|
+
const position = geometry.attributes.position;
|
|
156
|
+
const index = geometry.index;
|
|
157
|
+
if (!index)
|
|
158
|
+
return;
|
|
159
|
+
const culled = new Uint8Array(position.count);
|
|
160
|
+
for (let i = 0; i < position.count; i++) {
|
|
161
|
+
const worldX = position.getX(i) + mesh.position.x;
|
|
162
|
+
const worldZ = -position.getY(i) + mesh.position.z;
|
|
163
|
+
const terrainHeight = getHeight(worldX, worldZ);
|
|
164
|
+
if (terrainHeight - padding > mesh.position.y) {
|
|
165
|
+
culled[i] = 1;
|
|
166
|
+
}
|
|
167
|
+
}
|
|
168
|
+
const oldIndices = index.array;
|
|
169
|
+
const newIndices = [];
|
|
170
|
+
for (let i = 0; i < oldIndices.length; i += 3) {
|
|
171
|
+
const a = oldIndices[i];
|
|
172
|
+
const b = oldIndices[i + 1];
|
|
173
|
+
const c = oldIndices[i + 2];
|
|
174
|
+
if (!culled[a] || !culled[b] || !culled[c]) {
|
|
175
|
+
newIndices.push(a, b, c);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
geometry.setIndex(newIndices);
|
|
179
|
+
}
|
|
180
|
+
/**
|
|
181
|
+
* Removes triangles where all 3 vertices are beneath the surface returned by
|
|
182
|
+
* `getHeight`. The callback is stored so culling is automatically re-applied
|
|
183
|
+
* whenever a section swaps LOD.
|
|
184
|
+
*/
|
|
185
|
+
cullVertices(getHeight, padding = 0) {
|
|
186
|
+
this.cullHeight = getHeight;
|
|
187
|
+
this.cullPadding = padding;
|
|
188
|
+
for (const section of this.sections) {
|
|
189
|
+
this.cullGeometry(
|
|
190
|
+
section.mesh.geometry,
|
|
191
|
+
section.mesh,
|
|
192
|
+
getHeight,
|
|
193
|
+
padding
|
|
194
|
+
);
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
setPushPoints(points) {
|
|
198
|
+
for (let i = 0; i < MAX_PUSH_POINTS; i++) {
|
|
199
|
+
if (points[i]) {
|
|
200
|
+
this.material.uniforms.pushPositions.value[i].copy(points[i].position);
|
|
201
|
+
this.material.uniforms.pushRadii.value[i] = points[i].radius;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
update(_delta) {
|
|
206
|
+
this.material.uniforms.uTime.value = import_Game.default.instance().clock.elapsedTime;
|
|
207
|
+
if (import_WaterManager.default.instance) {
|
|
208
|
+
this.material.uniforms.uSunDirection.value.copy(import_WaterManager.default.instance.sunPosition);
|
|
209
|
+
}
|
|
210
|
+
const cameraPos = import_Game.default.instance().camera.instance.position;
|
|
211
|
+
for (const section of this.sections) {
|
|
212
|
+
const distance = cameraPos.distanceTo(section.mesh.position);
|
|
213
|
+
let targetLOD;
|
|
214
|
+
if (distance < this.lodConfig.distances[0]) {
|
|
215
|
+
targetLOD = 0;
|
|
216
|
+
} else if (distance < this.lodConfig.distances[1]) {
|
|
217
|
+
targetLOD = 1;
|
|
218
|
+
} else {
|
|
219
|
+
targetLOD = 2;
|
|
220
|
+
}
|
|
221
|
+
if (targetLOD !== section.currentLOD) {
|
|
222
|
+
this.swapGeometry(section, targetLOD);
|
|
223
|
+
}
|
|
224
|
+
}
|
|
225
|
+
}
|
|
226
|
+
destroy() {
|
|
227
|
+
for (const section of this.sections) {
|
|
228
|
+
section.mesh.geometry.dispose();
|
|
229
|
+
import_Game.default.instance().scene.remove(section.mesh);
|
|
230
|
+
}
|
|
231
|
+
this.material.dispose();
|
|
232
|
+
super.destroy();
|
|
233
|
+
}
|
|
234
|
+
}
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
import type { Vector3 } from 'three';
|
|
2
|
+
import GameObject from '../../World/GameObject';
|
|
3
|
+
import { ShaderMaterial } from 'three';
|
|
4
|
+
export interface WaterLODConfig {
|
|
5
|
+
segments: [close: number, medium: number, far: number];
|
|
6
|
+
distances: [closeToMedium: number, mediumToFar: number];
|
|
7
|
+
}
|
|
8
|
+
declare const Water_base: (abstract new (...args: any[]) => {
|
|
9
|
+
editorHelper: import("../../Editor/EditorHelper").default | undefined;
|
|
10
|
+
registerEditorHelper(position: Vector3, label: string, attachment?: import("../../Editor/EditorHelper").EditorHelperAttachment | null): void;
|
|
11
|
+
tagWithHelper(mesh: import("three").Object3D): void;
|
|
12
|
+
destroy(): void;
|
|
13
|
+
}) & typeof GameObject;
|
|
14
|
+
/**
|
|
15
|
+
* https://threejs-journey.com/lessons/raging-sea
|
|
16
|
+
*/
|
|
17
|
+
export default class Water extends Water_base {
|
|
18
|
+
material: ShaderMaterial;
|
|
19
|
+
private sections;
|
|
20
|
+
private lodConfig;
|
|
21
|
+
private sectionCount;
|
|
22
|
+
private cullHeight?;
|
|
23
|
+
private cullPadding;
|
|
24
|
+
constructor(position: Vector3, size: number, sectionCount?: number, lod?: WaterLODConfig);
|
|
25
|
+
private addDebugTools;
|
|
26
|
+
private swapGeometry;
|
|
27
|
+
private cullGeometry;
|
|
28
|
+
/**
|
|
29
|
+
* Removes triangles where all 3 vertices are beneath the surface returned by
|
|
30
|
+
* `getHeight`. The callback is stored so culling is automatically re-applied
|
|
31
|
+
* whenever a section swaps LOD.
|
|
32
|
+
*/
|
|
33
|
+
cullVertices(getHeight: (worldX: number, worldZ: number) => number, padding?: number): void;
|
|
34
|
+
setPushPoints(points: {
|
|
35
|
+
position: Vector3;
|
|
36
|
+
radius: number;
|
|
37
|
+
}[]): void;
|
|
38
|
+
update(_delta: number): void;
|
|
39
|
+
destroy(): void;
|
|
40
|
+
}
|
|
41
|
+
export {};
|