@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,217 @@
1
+ import { BoxGeometry, CapsuleGeometry, CatmullRomCurve3, CircleGeometry, ConeGeometry, CylinderGeometry, DodecahedronGeometry, EdgesGeometry, ExtrudeGeometry, IcosahedronGeometry, LatheGeometry, LineBasicMaterial, LineSegments, Mesh, MeshStandardMaterial, OctahedronGeometry, PlaneGeometry, PolyhedronGeometry, RingGeometry, Shape, ShapeGeometry, SphereGeometry, TetrahedronGeometry, TorusGeometry, TorusKnotGeometry, TubeGeometry, Vector2, Vector3, WireframeGeometry, } from 'three';
2
+ import { WithEditorHelper } from '../../Editor/WithEditorHelper';
3
+ import Game from '../../Game';
4
+ import GameObject from '../../World/GameObject';
5
+ export class Primitive extends WithEditorHelper(GameObject) {
6
+ constructor(position, object, label) {
7
+ super(undefined, position);
8
+ this.instance = object;
9
+ this.instance.position.copy(position);
10
+ Game.instance().scene.add(this.instance);
11
+ const isMeshStd = this.instance instanceof Mesh && this.instance.material instanceof MeshStandardMaterial;
12
+ const mat = isMeshStd ? this.instance.material : null;
13
+ this.registerEditorHelper(position, label, {
14
+ onMove: (delta) => this.instance.position.add(delta),
15
+ properties: mat
16
+ ? [
17
+ { type: 'color', label: 'color', getValue: () => `#${mat.color.getHexString()}`, setValue: (v) => mat.color.set(v) },
18
+ {
19
+ type: 'checkbox',
20
+ label: 'wireframe',
21
+ getValue: () => mat.wireframe,
22
+ setValue: (v) => {
23
+ mat.wireframe = v;
24
+ mat.needsUpdate = true;
25
+ },
26
+ },
27
+ { type: 'slider', label: 'roughness', min: 0, max: 1, step: 0.01, getValue: () => mat.roughness, setValue: (v) => { mat.roughness = v; } },
28
+ { type: 'slider', label: 'metalness', min: 0, max: 1, step: 0.01, getValue: () => mat.metalness, setValue: (v) => { mat.metalness = v; } },
29
+ ]
30
+ : [],
31
+ });
32
+ this.tagWithHelper(this.instance);
33
+ }
34
+ setReceiveShadow(value) {
35
+ if (this.instance instanceof Mesh) {
36
+ this.instance.receiveShadow = value;
37
+ }
38
+ }
39
+ setCastShadow(value) {
40
+ if (this.instance instanceof Mesh) {
41
+ this.instance.castShadow = value;
42
+ }
43
+ }
44
+ update(_delta) { }
45
+ destroy() {
46
+ const asRenderable = this.instance;
47
+ asRenderable.geometry?.dispose();
48
+ if (Array.isArray(asRenderable.material)) {
49
+ asRenderable.material.forEach(m => m.dispose());
50
+ }
51
+ else {
52
+ asRenderable.material?.dispose();
53
+ }
54
+ Game.instance().scene.remove(this.instance);
55
+ super.destroy();
56
+ }
57
+ }
58
+ function mesh(geometry) {
59
+ return new Mesh(geometry, new MeshStandardMaterial({ color: 0x888888 }));
60
+ }
61
+ function lines(geometry) {
62
+ return new LineSegments(geometry, new LineBasicMaterial({ color: 0x4A9EFF }));
63
+ }
64
+ export class BoxPrimitive extends Primitive {
65
+ constructor(position) {
66
+ super(position, mesh(new BoxGeometry()), 'Box');
67
+ }
68
+ }
69
+ export class CapsulePrimitive extends Primitive {
70
+ constructor(position) {
71
+ super(position, mesh(new CapsuleGeometry()), 'Capsule');
72
+ }
73
+ }
74
+ export class CirclePrimitive extends Primitive {
75
+ constructor(position) {
76
+ super(position, mesh(new CircleGeometry()), 'Circle');
77
+ }
78
+ }
79
+ export class ConePrimitive extends Primitive {
80
+ constructor(position) {
81
+ super(position, mesh(new ConeGeometry()), 'Cone');
82
+ }
83
+ }
84
+ export class CylinderPrimitive extends Primitive {
85
+ constructor(position) {
86
+ super(position, mesh(new CylinderGeometry()), 'Cylinder');
87
+ }
88
+ }
89
+ export class DodecahedronPrimitive extends Primitive {
90
+ constructor(position) {
91
+ super(position, mesh(new DodecahedronGeometry()), 'Dodecahedron');
92
+ }
93
+ }
94
+ export class EdgesPrimitive extends Primitive {
95
+ constructor(position) {
96
+ super(position, lines(new EdgesGeometry(new BoxGeometry())), 'Edges');
97
+ }
98
+ }
99
+ export class ExtrudePrimitive extends Primitive {
100
+ constructor(position) {
101
+ const shape = new Shape();
102
+ shape.moveTo(0, 0);
103
+ shape.lineTo(0, 1);
104
+ shape.lineTo(1, 1);
105
+ shape.lineTo(1, 0);
106
+ shape.closePath();
107
+ super(position, mesh(new ExtrudeGeometry(shape, { depth: 0.5, bevelEnabled: false })), 'Extrude');
108
+ }
109
+ }
110
+ export class IcosahedronPrimitive extends Primitive {
111
+ constructor(position) {
112
+ super(position, mesh(new IcosahedronGeometry()), 'Icosahedron');
113
+ }
114
+ }
115
+ export class LathePrimitive extends Primitive {
116
+ constructor(position) {
117
+ const points = [];
118
+ for (let i = 0; i <= 10; i++) {
119
+ points.push(new Vector2(Math.sin(i * 0.2) * 0.5 + 0.3, i * 0.1));
120
+ }
121
+ super(position, mesh(new LatheGeometry(points, 12)), 'Lathe');
122
+ }
123
+ }
124
+ export class OctahedronPrimitive extends Primitive {
125
+ constructor(position) {
126
+ super(position, mesh(new OctahedronGeometry()), 'Octahedron');
127
+ }
128
+ }
129
+ export class PlanePrimitive extends Primitive {
130
+ constructor(position, width = 1, height = 1) {
131
+ const geometry = new PlaneGeometry(width, height);
132
+ geometry.rotateX(-Math.PI / 2);
133
+ super(position, mesh(geometry), 'Plane');
134
+ }
135
+ }
136
+ export class PolyhedronPrimitive extends Primitive {
137
+ constructor(position) {
138
+ const vertices = [1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1];
139
+ const indices = [2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1];
140
+ super(position, mesh(new PolyhedronGeometry(vertices, indices, 0.8, 2)), 'Polyhedron');
141
+ }
142
+ }
143
+ export class RingPrimitive extends Primitive {
144
+ constructor(position) {
145
+ super(position, mesh(new RingGeometry(0.5, 1)), 'Ring');
146
+ }
147
+ }
148
+ export class ShapePrimitive extends Primitive {
149
+ constructor(position) {
150
+ const shape = new Shape();
151
+ shape.moveTo(0, 0);
152
+ shape.lineTo(0, 1);
153
+ shape.lineTo(1, 1);
154
+ shape.lineTo(1, 0);
155
+ shape.closePath();
156
+ super(position, mesh(new ShapeGeometry(shape)), 'Shape');
157
+ }
158
+ }
159
+ export class SpherePrimitive extends Primitive {
160
+ constructor(position) {
161
+ super(position, mesh(new SphereGeometry()), 'Sphere');
162
+ }
163
+ }
164
+ export class TetrahedronPrimitive extends Primitive {
165
+ constructor(position) {
166
+ super(position, mesh(new TetrahedronGeometry()), 'Tetrahedron');
167
+ }
168
+ }
169
+ export class TorusPrimitive extends Primitive {
170
+ constructor(position) {
171
+ super(position, mesh(new TorusGeometry()), 'Torus');
172
+ }
173
+ }
174
+ export class TorusKnotPrimitive extends Primitive {
175
+ constructor(position) {
176
+ super(position, mesh(new TorusKnotGeometry()), 'TorusKnot');
177
+ }
178
+ }
179
+ export class TubePrimitive extends Primitive {
180
+ constructor(position) {
181
+ const path = new CatmullRomCurve3([
182
+ new Vector3(-1, 0, 0),
183
+ new Vector3(-0.5, 0.5, 0),
184
+ new Vector3(0.5, -0.5, 0),
185
+ new Vector3(1, 0, 0),
186
+ ]);
187
+ super(position, mesh(new TubeGeometry(path, 20, 0.2, 8, false)), 'Tube');
188
+ }
189
+ }
190
+ export class WireframePrimitive extends Primitive {
191
+ constructor(position) {
192
+ super(position, lines(new WireframeGeometry(new BoxGeometry())), 'Wireframe');
193
+ }
194
+ }
195
+ export const PRIMITIVE_REGISTRY = {
196
+ Box: BoxPrimitive,
197
+ Capsule: CapsulePrimitive,
198
+ Circle: CirclePrimitive,
199
+ Cone: ConePrimitive,
200
+ Cylinder: CylinderPrimitive,
201
+ Dodecahedron: DodecahedronPrimitive,
202
+ Edges: EdgesPrimitive,
203
+ Extrude: ExtrudePrimitive,
204
+ Icosahedron: IcosahedronPrimitive,
205
+ Lathe: LathePrimitive,
206
+ Octahedron: OctahedronPrimitive,
207
+ Plane: PlanePrimitive,
208
+ Polyhedron: PolyhedronPrimitive,
209
+ Ring: RingPrimitive,
210
+ Shape: ShapePrimitive,
211
+ Sphere: SpherePrimitive,
212
+ Tetrahedron: TetrahedronPrimitive,
213
+ Torus: TorusPrimitive,
214
+ TorusKnot: TorusKnotPrimitive,
215
+ Tube: TubePrimitive,
216
+ Wireframe: WireframePrimitive,
217
+ };
@@ -0,0 +1,36 @@
1
+ uniform vec3 uDepthColor;
2
+ uniform vec3 uSurfaceColor;
3
+ uniform float uColorOffset;
4
+ uniform float uColorMultiplier;
5
+
6
+ uniform vec3 uSunDirection;
7
+ uniform float uSunReflectionStrength;
8
+
9
+ varying float vElevation;
10
+ varying vec3 vWorldPosition;
11
+
12
+ void main()
13
+ {
14
+ float mixStrength = (vElevation + uColorOffset) * uColorMultiplier;
15
+
16
+ vec3 color = mix(uDepthColor, uSurfaceColor, mixStrength);
17
+
18
+ // Sun reflection
19
+ vec3 normal = normalize(cross(dFdx(vWorldPosition), dFdy(vWorldPosition)));
20
+ vec3 viewDir = normalize(cameraPosition - vWorldPosition);
21
+ vec3 sunDir = normalize(uSunDirection);
22
+
23
+ // Specular highlight (Blinn-Phong)
24
+ vec3 halfDir = normalize(sunDir + viewDir);
25
+ float spec = pow(max(dot(normal, halfDir), 0.0), 128.0);
26
+
27
+ // Fresnel - stronger reflections at grazing angles
28
+ float fresnel = pow(1.0 - max(dot(normal, viewDir), 0.0), 3.0);
29
+
30
+ vec3 sunColor = vec3(1.0, 0.95, 0.8);
31
+ color += sunColor * spec * (0.5 + fresnel * 0.5) * uSunReflectionStrength;
32
+
33
+ gl_FragColor = vec4(color, 0.9);
34
+
35
+ #include <colorspace_fragment>
36
+ }
@@ -0,0 +1,60 @@
1
+ uniform float uBigWavesElevation;
2
+ uniform vec2 uBigWavesFrequency;
3
+ uniform float uBigWavesSpeed;
4
+
5
+ uniform float uTime;
6
+
7
+ uniform vec3 uSurfaceColor;
8
+ uniform vec3 uDepthColor;
9
+
10
+ #define MAX_PUSH_POINTS 150
11
+
12
+ uniform vec3 pushPositions[MAX_PUSH_POINTS];
13
+ uniform float pushRadii[MAX_PUSH_POINTS];
14
+
15
+ varying float vElevation;
16
+ varying vec3 vWorldPosition;
17
+
18
+ #include ../../Shaders/Vertex/ClassicPerlin3DNoise;
19
+
20
+ float computeRipple(vec3 worldPos) {
21
+ float totalRipple = 0.0;
22
+
23
+ for (int i = 0; i < MAX_PUSH_POINTS; i++) {
24
+ float dist = distance(worldPos.xz, pushPositions[i].xz);
25
+ float influence = smoothstep(pushRadii[i], 0.0, dist);
26
+
27
+ // Expanding ring ripple pattern
28
+ float ripple = sin(dist * 8.0 - uTime * 4.0) * influence;
29
+ totalRipple += ripple;
30
+ }
31
+
32
+ return totalRipple;
33
+ }
34
+
35
+ void main()
36
+ {
37
+ vec4 modelPosition = modelMatrix * vec4(position, 1.0);
38
+
39
+ float elevation = sin(modelPosition.x * uBigWavesFrequency.x + uTime * uBigWavesSpeed) *
40
+ sin(modelPosition.z * uBigWavesFrequency.y + uTime * uBigWavesSpeed) *
41
+ uBigWavesElevation;
42
+
43
+ for (float i = 1.0; i <= 4.0; i++){
44
+ elevation -= abs(cnoise(vec3(modelPosition.xz * 3.0 * i, uTime * 0.2)) * 0.15 / i);
45
+ }
46
+
47
+ // Player ripples
48
+ elevation += computeRipple(modelPosition.xyz) * 0.2;
49
+
50
+ modelPosition.y += elevation;
51
+
52
+ vec4 viewPosition = viewMatrix * modelPosition;
53
+ vec4 projectedPosition = projectionMatrix * viewPosition;
54
+
55
+ gl_Position = projectedPosition;
56
+
57
+ // Varyings
58
+ vElevation = elevation;
59
+ vWorldPosition = modelPosition.xyz;
60
+ }
@@ -0,0 +1,234 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Water_exports = {};
30
+ __export(Water_exports, {
31
+ default: () => Water
32
+ });
33
+ module.exports = __toCommonJS(Water_exports);
34
+ var import_WithEditorHelper = require("../../Editor/WithEditorHelper");
35
+ var import_Game = __toESM(require("../../Game"), 1);
36
+ var import_GameObject = __toESM(require("../../World/GameObject"), 1);
37
+ var import_three = require("three");
38
+ var import_Fragment = __toESM(require("./Fragment.glsl"), 1);
39
+ var import_Vertex = __toESM(require("./Vertex.glsl"), 1);
40
+ var import_WaterManager = __toESM(require("./WaterManager"), 1);
41
+ const MAX_PUSH_POINTS = 150;
42
+ const DEFAULT_LOD = {
43
+ segments: [512, 128, 32],
44
+ distances: [40, 60]
45
+ };
46
+ class Water extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
47
+ constructor(position, size, sectionCount = 1, lod = DEFAULT_LOD) {
48
+ super(void 0, position);
49
+ this.sections = [];
50
+ this.cullPadding = 0;
51
+ this.lodConfig = lod;
52
+ this.sectionCount = sectionCount;
53
+ this.material = new import_three.ShaderMaterial({
54
+ transparent: true,
55
+ stencilWrite: true,
56
+ stencilFunc: import_three.EqualStencilFunc,
57
+ stencilRef: 0,
58
+ stencilZPass: import_three.IncrementStencilOp,
59
+ fragmentShader: import_Fragment.default,
60
+ vertexShader: import_Vertex.default,
61
+ uniforms: {
62
+ uTime: { value: 0 },
63
+ uBigWavesElevation: { value: 0.38 },
64
+ uBigWavesFrequency: { value: new import_three.Vector2(0.326, 0.978) },
65
+ uBigWavesSpeed: { value: 1 },
66
+ uDepthColor: { value: new import_three.Color("#186691") },
67
+ uSurfaceColor: { value: new import_three.Color("#9bd8ff") },
68
+ uColorOffset: { value: 0.38 },
69
+ uColorMultiplier: { value: 0.761 },
70
+ pushPositions: {
71
+ value: Array.from({ length: MAX_PUSH_POINTS }, () => new import_three.Vector3())
72
+ },
73
+ pushRadii: {
74
+ value: Array.from({ length: MAX_PUSH_POINTS }).fill(0)
75
+ },
76
+ uSunDirection: { value: new import_three.Vector3(0, 1, 0) },
77
+ uSunReflectionStrength: { value: 1 }
78
+ }
79
+ });
80
+ const sectionSize = size / sectionCount;
81
+ for (let gx = 0; gx < sectionCount; gx++) {
82
+ for (let gz = 0; gz < sectionCount; gz++) {
83
+ const offsetX = (gx - (sectionCount - 1) / 2) * sectionSize;
84
+ const offsetZ = (gz - (sectionCount - 1) / 2) * sectionSize;
85
+ const farSegments = Math.max(1, Math.round(lod.segments[2] / sectionCount));
86
+ const geoSize = sectionSize * 1.02;
87
+ const geometry = new import_three.PlaneGeometry(geoSize, geoSize, farSegments, farSegments);
88
+ const mesh = new import_three.Mesh(geometry, this.material);
89
+ mesh.position.set(
90
+ this.position.x + offsetX,
91
+ this.position.y,
92
+ this.position.z + offsetZ
93
+ );
94
+ mesh.rotation.x = -Math.PI * 0.5;
95
+ this.sections.push({ mesh, sectionSize, currentLOD: 2 });
96
+ import_Game.default.instance().scene.add(mesh);
97
+ }
98
+ }
99
+ this.registerEditorHelper(position, "Water", {
100
+ addBindings: (folder) => import_WaterManager.default.instance?.addBindings(folder)
101
+ });
102
+ for (const section of this.sections)
103
+ this.tagWithHelper(section.mesh);
104
+ this.addDebugTools();
105
+ }
106
+ addDebugTools() {
107
+ if (!import_Game.default.instance().debug.active || !import_WaterManager.default.instance)
108
+ return;
109
+ import_WaterManager.default.instance.uBigWavesElevationController?.on("change", (ev) => {
110
+ this.material.uniforms.uBigWavesElevation.value = ev.value;
111
+ });
112
+ import_WaterManager.default.instance.uBigWavesFrequencyControllerX?.on("change", (ev) => {
113
+ this.material.uniforms.uBigWavesFrequency.value.setX(ev.value);
114
+ });
115
+ import_WaterManager.default.instance.uBigWavesFrequencyControllerY?.on("change", (ev) => {
116
+ this.material.uniforms.uBigWavesFrequency.value.setY(ev.value);
117
+ });
118
+ import_WaterManager.default.instance.uBigWavesSpeedController?.on("change", (ev) => {
119
+ this.material.uniforms.uBigWavesSpeed.value = ev.value;
120
+ });
121
+ import_WaterManager.default.instance.uDepthColorController?.on("change", (ev) => {
122
+ this.material.uniforms.uDepthColor.value = new import_three.Color(ev.value);
123
+ });
124
+ import_WaterManager.default.instance.uSurfaceColorController?.on("change", (ev) => {
125
+ this.material.uniforms.uSurfaceColor.value = new import_three.Color(ev.value);
126
+ });
127
+ import_WaterManager.default.instance.uColorOffsetController?.on("change", (ev) => {
128
+ this.material.uniforms.uColorOffset.value = ev.value;
129
+ });
130
+ import_WaterManager.default.instance.uColorMultiplierController?.on("change", (ev) => {
131
+ this.material.uniforms.uColorMultiplier.value = ev.value;
132
+ });
133
+ import_WaterManager.default.instance.uSunReflectionStrengthController?.on("change", (ev) => {
134
+ this.material.uniforms.uSunReflectionStrength.value = ev.value;
135
+ });
136
+ }
137
+ swapGeometry(section, targetLOD) {
138
+ const segments = Math.max(1, Math.round(this.lodConfig.segments[targetLOD] / this.sectionCount));
139
+ const oldGeometry = section.mesh.geometry;
140
+ const geoSize = section.sectionSize * 1.05;
141
+ const newGeometry = new import_three.PlaneGeometry(
142
+ geoSize,
143
+ geoSize,
144
+ segments,
145
+ segments
146
+ );
147
+ if (this.cullHeight) {
148
+ this.cullGeometry(newGeometry, section.mesh, this.cullHeight, this.cullPadding);
149
+ }
150
+ section.mesh.geometry = newGeometry;
151
+ section.currentLOD = targetLOD;
152
+ oldGeometry.dispose();
153
+ }
154
+ cullGeometry(geometry, mesh, getHeight, padding) {
155
+ const position = geometry.attributes.position;
156
+ const index = geometry.index;
157
+ if (!index)
158
+ return;
159
+ const culled = new Uint8Array(position.count);
160
+ for (let i = 0; i < position.count; i++) {
161
+ const worldX = position.getX(i) + mesh.position.x;
162
+ const worldZ = -position.getY(i) + mesh.position.z;
163
+ const terrainHeight = getHeight(worldX, worldZ);
164
+ if (terrainHeight - padding > mesh.position.y) {
165
+ culled[i] = 1;
166
+ }
167
+ }
168
+ const oldIndices = index.array;
169
+ const newIndices = [];
170
+ for (let i = 0; i < oldIndices.length; i += 3) {
171
+ const a = oldIndices[i];
172
+ const b = oldIndices[i + 1];
173
+ const c = oldIndices[i + 2];
174
+ if (!culled[a] || !culled[b] || !culled[c]) {
175
+ newIndices.push(a, b, c);
176
+ }
177
+ }
178
+ geometry.setIndex(newIndices);
179
+ }
180
+ /**
181
+ * Removes triangles where all 3 vertices are beneath the surface returned by
182
+ * `getHeight`. The callback is stored so culling is automatically re-applied
183
+ * whenever a section swaps LOD.
184
+ */
185
+ cullVertices(getHeight, padding = 0) {
186
+ this.cullHeight = getHeight;
187
+ this.cullPadding = padding;
188
+ for (const section of this.sections) {
189
+ this.cullGeometry(
190
+ section.mesh.geometry,
191
+ section.mesh,
192
+ getHeight,
193
+ padding
194
+ );
195
+ }
196
+ }
197
+ setPushPoints(points) {
198
+ for (let i = 0; i < MAX_PUSH_POINTS; i++) {
199
+ if (points[i]) {
200
+ this.material.uniforms.pushPositions.value[i].copy(points[i].position);
201
+ this.material.uniforms.pushRadii.value[i] = points[i].radius;
202
+ }
203
+ }
204
+ }
205
+ update(_delta) {
206
+ this.material.uniforms.uTime.value = import_Game.default.instance().clock.elapsedTime;
207
+ if (import_WaterManager.default.instance) {
208
+ this.material.uniforms.uSunDirection.value.copy(import_WaterManager.default.instance.sunPosition);
209
+ }
210
+ const cameraPos = import_Game.default.instance().camera.instance.position;
211
+ for (const section of this.sections) {
212
+ const distance = cameraPos.distanceTo(section.mesh.position);
213
+ let targetLOD;
214
+ if (distance < this.lodConfig.distances[0]) {
215
+ targetLOD = 0;
216
+ } else if (distance < this.lodConfig.distances[1]) {
217
+ targetLOD = 1;
218
+ } else {
219
+ targetLOD = 2;
220
+ }
221
+ if (targetLOD !== section.currentLOD) {
222
+ this.swapGeometry(section, targetLOD);
223
+ }
224
+ }
225
+ }
226
+ destroy() {
227
+ for (const section of this.sections) {
228
+ section.mesh.geometry.dispose();
229
+ import_Game.default.instance().scene.remove(section.mesh);
230
+ }
231
+ this.material.dispose();
232
+ super.destroy();
233
+ }
234
+ }
@@ -0,0 +1,41 @@
1
+ import type { Vector3 } from 'three';
2
+ import GameObject from '../../World/GameObject';
3
+ import { ShaderMaterial } from 'three';
4
+ export interface WaterLODConfig {
5
+ segments: [close: number, medium: number, far: number];
6
+ distances: [closeToMedium: number, mediumToFar: number];
7
+ }
8
+ declare const Water_base: (abstract new (...args: any[]) => {
9
+ editorHelper: import("../../Editor/EditorHelper").default | undefined;
10
+ registerEditorHelper(position: Vector3, label: string, attachment?: import("../../Editor/EditorHelper").EditorHelperAttachment | null): void;
11
+ tagWithHelper(mesh: import("three").Object3D): void;
12
+ destroy(): void;
13
+ }) & typeof GameObject;
14
+ /**
15
+ * https://threejs-journey.com/lessons/raging-sea
16
+ */
17
+ export default class Water extends Water_base {
18
+ material: ShaderMaterial;
19
+ private sections;
20
+ private lodConfig;
21
+ private sectionCount;
22
+ private cullHeight?;
23
+ private cullPadding;
24
+ constructor(position: Vector3, size: number, sectionCount?: number, lod?: WaterLODConfig);
25
+ private addDebugTools;
26
+ private swapGeometry;
27
+ private cullGeometry;
28
+ /**
29
+ * Removes triangles where all 3 vertices are beneath the surface returned by
30
+ * `getHeight`. The callback is stored so culling is automatically re-applied
31
+ * whenever a section swaps LOD.
32
+ */
33
+ cullVertices(getHeight: (worldX: number, worldZ: number) => number, padding?: number): void;
34
+ setPushPoints(points: {
35
+ position: Vector3;
36
+ radius: number;
37
+ }[]): void;
38
+ update(_delta: number): void;
39
+ destroy(): void;
40
+ }
41
+ export {};