@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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import {
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// src/Prefab/Water/WaterManager.ts
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import { Vector2, Vector3 } from "three";
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var WaterManager = class _WaterManager {
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constructor() {
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this.uBigwavesElevation = 0.2;
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this.uBigWavesSpeed = 0.75;
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this.uSurfaceColor = "#9bd8ff";
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this.uDepthColor = "#186691";
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this.uSunReflectionStrength = 1;
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this.waters = [];
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_WaterManager.instance = this;
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if (waterFolder)
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this.addBindings(waterFolder);
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static init() {
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}
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addBindings(folder) {
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this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
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label: "Height"
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w.material.uniforms.uBigWavesElevation.value = value;
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});
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this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
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label: "FrequencyX"
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}).on("change", ({ value }) => {
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this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
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label: "FrequencyY"
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this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
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max: 4,
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label: "Speed"
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}).on("change", ({ value }) => {
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view: "color"
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label: "uColorOffset"
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});
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this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
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label: "Sun Reflection"
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}).on("change", ({ value }) => {
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export {
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WaterManager
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};
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
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{"version":3,"sources":["../../src/Particles/System/ParticlePreviewRegistry.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EmitterPreviewConfig } from './Emitter'\nimport type ParticleEffect from './ParticleEffect'\nimport Logger from '../../Utils/Logger'\n\nexport interface ParticleRegistryEntry {\n preview: EmitterPreviewConfig\n spawn(position: Vector3): ParticleEffect\n}\n\nconst registry: Record<string, ParticleRegistryEntry> = {}\n// eslint-disable-next-line node/prefer-global/process\nconst logger = new Logger(process.env.NODE_ENV === 'production' ? 'error' : 'debug')\n\nexport function registerParticle(name: string, entry: ParticleRegistryEntry) {\n registry[name] = entry\n logger.info(`Particle registered: ${name}`)\n}\n\nexport function getPreviewMap(): Record<string, EmitterPreviewConfig> {\n return Object.fromEntries(Object.entries(registry).map(([k, v]) => [k, v.preview]))\n}\n\nexport function spawnParticle(name: string, position: Vector3): ParticleEffect | null {\n const effect = registry[name]?.spawn(position) ?? null\n if (effect) {\n effect.persistent = true\n effect.registerEditorHelper(position, name, effect)\n effect.emitters.forEach((e) => {\n e.mesh.name = name\n e.mesh.userData.editorHelper = effect.editorHelper\n })\n }\n return effect\n}\n"],"mappings":";;;;;AAUA,IAAM,WAAkD,CAAC;AAEzD,IAAM,SAAS,IAAI,OAAO,QAAwC,UAAU,OAAO;AAE5E,SAAS,iBAAiB,MAAc,OAA8B;AAC3E,WAAS,IAAI,IAAI;AACjB,SAAO,KAAK,wBAAwB,IAAI,EAAE;AAC5C;AAEO,SAAS,gBAAsD;AACpE,SAAO,OAAO,YAAY,OAAO,QAAQ,QAAQ,EAAE,IAAI,CAAC,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC;AACpF;AAEO,SAAS,cAAc,MAAc,UAA0C;AACpF,QAAM,SAAS,SAAS,IAAI,GAAG,MAAM,QAAQ,KAAK;AAClD,MAAI,QAAQ;AACV,WAAO,aAAa;AACpB,WAAO,qBAAqB,UAAU,MAAM,MAAM;AAClD,WAAO,SAAS,QAAQ,CAAC,MAAM;AAC7B,QAAE,KAAK,OAAO;AACd,QAAE,KAAK,SAAS,eAAe,OAAO;AAAA,IACxC,CAAC;AAAA,EACH;AACA,SAAO;AACT;","names":[]}
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{"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
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import {
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LivingActor
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} from "./chunk-UK2P4JGN.js";
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var NetworkedLivingActor = class extends NetworkedGameObjectMixin(LivingActor) {
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{"version":3,"sources":["../../src/Networking/NetworkedLivingActor.ts"],"sourcesContent":["import type { Intersection, Object3D, Object3DEventMap, Vector3 } from 'three'\nimport type NetworkedEntity from './NetworkedEntity'\nimport type NetworkedEntityState from './NetworkedEntityState'\nimport LivingActor from '../World/LivingActor'\nimport { NetworkedGameObjectMixin } from './NetworkedGameObject'\n\nexport default abstract class NetworkedLivingActor extends NetworkedGameObjectMixin(LivingActor) implements NetworkedEntity {\n abstract $typeName: string\n\n declare state: NetworkedEntityState[]\n\n /**\n * This is for winston logger meta info\n */\n get message() {\n return `${super.message} - ${this.$typeName}`\n }\n\n update(delta: number): void {\n super.update(delta)\n\n /**\n * Update the state hash if it is changed\n */\n if (this.stateHash !== this.previousStateHash) {\n this.previousStateHash = this.stateHash\n this.needsSync = true\n }\n }\n\n public serialize(): object {\n return {\n ...super.serialize(),\n state: this.state,\n }\n }\n\n isDead(): boolean {\n return this.health <= 0\n }\n\n kill(_hit?: Intersection<Object3D<Object3DEventMap>>, _direction?: Vector3) {\n this.health = 0\n }\n}\n"],"mappings":";;;;;;;;AAMA,IAA8B,uBAA9B,cAA2D,yBAAyB,WAAW,EAA6B;AAAA;AAAA;AAAA;AAAA,EAQ1H,IAAI,UAAU;AACZ,WAAO,GAAG,MAAM,OAAO,MAAM,KAAK,SAAS;AAAA,EAC7C;AAAA,EAEA,OAAO,OAAqB;AAC1B,UAAM,OAAO,KAAK;AAKlB,QAAI,KAAK,cAAc,KAAK,mBAAmB;AAC7C,WAAK,oBAAoB,KAAK;AAC9B,WAAK,YAAY;AAAA,IACnB;AAAA,EACF;AAAA,EAEO,YAAoB;AACzB,WAAO;AAAA,MACL,GAAG,MAAM,UAAU;AAAA,MACnB,OAAO,KAAK;AAAA,IACd;AAAA,EACF;AAAA,EAEA,SAAkB;AAChB,WAAO,KAAK,UAAU;AAAA,EACxB;AAAA,EAEA,KAAK,MAAiD,YAAsB;AAC1E,SAAK,SAAS;AAAA,EAChB;AACF;","names":[]}
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import {
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2
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Game
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3
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} from "./chunk-PESPCN4F.js";
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4
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import {
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5
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Actor
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6
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} from "./chunk-KJJCXAUN.js";
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7
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8
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// src/World/Entity3D.ts
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9
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import { AnimationMixer, Mesh } from "three";
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10
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import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
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11
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var Entity3D = class extends Actor {
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12
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constructor() {
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super(...arguments);
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this.animationsMap = /* @__PURE__ */ new Map();
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}
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initModel(model) {
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this.instance = clone(model.scene);
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this.instance.traverse((o) => {
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if (o instanceof Mesh) {
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o.castShadow = true;
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o.receiveShadow = true;
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const geometry = o.geometry;
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geometry.computeBoundingBox();
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geometry.computeBoundingSphere();
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if (geometry.boundingBox) {
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geometry.boundingBox.min.multiplyScalar(400);
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geometry.boundingBox.max.multiplyScalar(400);
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}
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if (geometry.boundingSphere) {
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geometry.boundingSphere.radius *= 400;
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}
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}
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});
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this.animationMixer = new AnimationMixer(this.instance);
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35
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model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
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36
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Game.instance().scene.add(this.instance);
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37
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}
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destroy() {
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super.destroy();
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this.instance?.traverse((o) => {
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if (o instanceof Mesh) {
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o.geometry.dispose();
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}
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});
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if (this.instance)
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Game.instance().scene.remove(this.instance);
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}
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48
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update(delta) {
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this.animationMixer?.update(delta);
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50
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super.update(delta);
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51
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}
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52
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/**
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* Blend between different animation states for this Entity3D
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*
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* https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
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56
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*/
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57
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fadeToAction(action, duration) {
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this.previousAction = this.activeAction;
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59
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this.activeAction = action;
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60
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if (this.previousAction !== this.activeAction) {
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61
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this.previousAction?.fadeOut(duration);
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62
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}
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63
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action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
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64
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}
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65
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};
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66
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+
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67
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export {
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68
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Entity3D
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69
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};
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70
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//# sourceMappingURL=chunk-NGCKXPYU.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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1
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import {
|
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2
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+
GameObject
|
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3
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+
} from "./chunk-CZUIHQMY.js";
|
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4
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+
|
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5
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+
// src/Particles/System/Particle.ts
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6
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var Particle = class extends GameObject {
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7
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constructor(decay, position) {
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8
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super();
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9
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this.age = 0;
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10
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this.startAlpha = 1;
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11
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this.decay = decay;
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12
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this.position = position;
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13
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}
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14
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+
update(delta) {
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15
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this.age += delta;
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16
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}
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get alpha() {
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return Math.max(this.startAlpha * (1 - this.age / this.decay), 0);
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+
}
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20
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+
};
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21
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+
|
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22
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export {
|
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23
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Particle
|
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24
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+
};
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25
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//# sourceMappingURL=chunk-ORBRJSRE.js.map
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1
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+
{"version":3,"sources":["../../src/Particles/System/Particle.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport GameObject from '../../World/GameObject'\n\nexport default class Particle extends GameObject {\n decay: number\n position: Vector3\n age = 0\n startAlpha = 1\n\n constructor(decay: number, position: Vector3) {\n super()\n\n this.decay = decay\n this.position = position\n }\n\n update(delta: number): void {\n this.age += delta\n }\n\n get alpha(): number {\n return Math.max(this.startAlpha * (1 - this.age / this.decay), 0)\n }\n}\n"],"mappings":";;;;;AAGA,IAAqB,WAArB,cAAsC,WAAW;AAAA,EAM/C,YAAY,OAAe,UAAmB;AAC5C,UAAM;AAJR,eAAM;AACN,sBAAa;AAKX,SAAK,QAAQ;AACb,SAAK,WAAW;AAAA,EAClB;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,OAAO;AAAA,EACd;AAAA,EAEA,IAAI,QAAgB;AAClB,WAAO,KAAK,IAAI,KAAK,cAAc,IAAI,KAAK,MAAM,KAAK,QAAQ,CAAC;AAAA,EAClE;AACF;","names":[]}
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