@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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{"version":3,"sources":["../../src/World/Entity/State.ts"],"sourcesContent":["import type Actor from '../Actor'\nimport type GameObject from '../GameObject'\n\nexport default abstract class EntityState {\n entity: Actor\n\n constructor(entity: Actor) {\n this.entity = entity\n\n this.enter()\n }\n\n /**\n * Start playing any sounds or animations\n */\n public enter(): void {\n }\n\n /**\n * Stop playing any sounds or animations\n */\n public suspend(): void {\n }\n\n /**\n * Remove any buffered sounds / particles / entities etc\n */\n private destroy(): void {\n }\n\n public leave(): void {\n this.suspend()\n this.destroy()\n this.entity.state.pop()\n\n /**\n * Enter the previous state again\n */\n if (this.entity.state.length) {\n this.entity.state[this.entity.state.length - 1].enter()\n }\n }\n\n abstract update(delta: number, entity?: GameObject): EntityState | void\n}\n"],"mappings":";AAGA,IAA8B,cAA9B,MAA0C;AAAA,EAGxC,YAAY,QAAe;AACzB,SAAK,SAAS;AAEd,SAAK,MAAM;AAAA,EACb;AAAA;AAAA;AAAA;AAAA,EAKO,QAAc;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA,EAKO,UAAgB;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA,EAKQ,UAAgB;AAAA,EACxB;AAAA,EAEO,QAAc;AACnB,SAAK,QAAQ;AACb,SAAK,QAAQ;AACb,SAAK,OAAO,MAAM,IAAI;AAKtB,QAAI,KAAK,OAAO,MAAM,QAAQ;AAC5B,WAAK,OAAO,MAAM,KAAK,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,IACxD;AAAA,EACF;AAGF;","names":[]}
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{"version":3,"sources":["../../src/Networking/NetworkedGameObject.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type NetworkedEntity from './NetworkedEntity'\nimport GameObject from '../World/GameObject'\n\nexport default abstract class NetworkedGameObject extends GameObject implements NetworkedEntity {\n abstract $typeName: string\n\n previousStateHash = ''\n needsSync = true\n\n constructor(id?: string, position?: Vector3, rotation?: Vector3, scale?: Vector3) {\n super(id, position, rotation, scale)\n }\n\n updateFromNetwork(_data: object): void {\n throw new Error('Not implemented')\n }\n\n markSyncd() {\n this.needsSync = false\n }\n\n /**\n * We need this so we can use instanceof on these instances\n */\n static [Symbol.hasInstance](instance: unknown) {\n if (!instance || typeof instance !== 'object')\n return false\n\n const candidate = instance as NetworkedEntity & GameObject\n\n return candidate instanceof GameObject\n && typeof candidate.$typeName === 'string'\n && typeof candidate.updateFromNetwork === 'function'\n && typeof candidate.markSyncd === 'function'\n && typeof candidate.needsSync === 'boolean'\n && typeof candidate.previousStateHash === 'string'\n }\n}\n\ntype AbstractCtor<T = object> = abstract new (...args: any[]) => T\n\nexport function NetworkedGameObjectMixin<TBase extends AbstractCtor<GameObject>>(Base: TBase) {\n abstract class NetworkedGameObjectBase\n extends Base\n implements NetworkedEntity {\n abstract $typeName: string\n abstract updateFromNetwork(data: object): void\n\n previousStateHash = ''\n needsSync = true\n\n markSyncd() {\n this.needsSync = false\n }\n }\n\n return NetworkedGameObjectBase\n}\n"],"mappings":";;;;;AAIA,IAA8B,sBAA9B,cAA0D,WAAsC;AAAA,EAM9F,YAAY,IAAa,UAAoB,UAAoB,OAAiB;AAChF,UAAM,IAAI,UAAU,UAAU,KAAK;AAJrC,6BAAoB;AACpB,qBAAY;AAAA,EAIZ;AAAA,EAEA,kBAAkB,OAAqB;AACrC,UAAM,IAAI,MAAM,iBAAiB;AAAA,EACnC;AAAA,EAEA,YAAY;AACV,SAAK,YAAY;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA,EAKA,QAAQ,OAAO,WAAW,EAAE,UAAmB;AAC7C,QAAI,CAAC,YAAY,OAAO,aAAa;AACnC,aAAO;AAET,UAAM,YAAY;AAElB,WAAO,qBAAqB,cACvB,OAAO,UAAU,cAAc,YAC/B,OAAO,UAAU,sBAAsB,cACvC,OAAO,UAAU,cAAc,cAC/B,OAAO,UAAU,cAAc,aAC/B,OAAO,UAAU,sBAAsB;AAAA,EAC9C;AACF;AAIO,SAAS,yBAAiE,MAAa;AAAA,EAC5F,MAAe,gCACL,KACmB;AAAA,IAF7B;AAAA;AAME,+BAAoB;AACpB,uBAAY;AAAA;AAAA,IAEZ,YAAY;AACV,WAAK,YAAY;AAAA,IACnB;AAAA,EACF;AAEA,SAAO;AACT;","names":[]}
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this.label = new UILabel(this.mesh, labelText);
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21
|
+
this.label.domElement.style.pointerEvents = "auto";
|
|
22
|
+
this.label.domElement.style.cursor = "pointer";
|
|
23
|
+
this.label.domElement.addEventListener("click", () => {
|
|
24
|
+
Game.instance().editor?.selectObject(this.mesh);
|
|
25
|
+
});
|
|
26
|
+
Game.instance().scene.add(this.mesh);
|
|
27
|
+
}
|
|
28
|
+
update(delta) {
|
|
29
|
+
this.label.update(delta);
|
|
30
|
+
if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
|
|
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|
+
const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
|
|
32
|
+
this.attachment.onMove(positionDelta);
|
|
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|
+
this._prevPosition.copy(this.mesh.position);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
dispose() {
|
|
37
|
+
Game.instance().scene.remove(this.mesh);
|
|
38
|
+
this.mesh.geometry.dispose();
|
|
39
|
+
this.mesh.material.dispose();
|
|
40
|
+
this.label.destroy();
|
|
41
|
+
}
|
|
42
|
+
/** Returns the EditorHelper linked to an Object3D, or null. */
|
|
43
|
+
static from(object) {
|
|
44
|
+
return object.userData.editorHelper ?? null;
|
|
45
|
+
}
|
|
46
|
+
};
|
|
47
|
+
|
|
48
|
+
export {
|
|
49
|
+
EditorHelper
|
|
50
|
+
};
|
|
51
|
+
//# sourceMappingURL=chunk-56YEZTOR.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Editor/EditorHelper.ts"],"sourcesContent":["import type { ContainerApi } from '@tweakpane/core'\nimport type { Object3D, Vector3 } from 'three'\nimport { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three'\nimport Game from '../Game'\nimport UILabel from '../ui/UILabel'\n\nexport type PropertyField\n = | { type: 'color', label: string, getValue(): string, setValue(v: string): void }\n | { type: 'slider', label: string, min: number, max: number, step: number, getValue(): number, setValue(v: number): void }\n | { type: 'checkbox', label: string, getValue(): boolean, setValue(v: boolean): void }\n\nexport interface EditorHelperAttachment {\n addBindings?(folder: ContainerApi): void\n onMove?(delta: Vector3): void\n properties?: PropertyField[]\n}\n\n/**\n * A generic clickable gizmo that can be placed in the editor scene and linked\n * to any game object that has no selectable geometry of its own (e.g. a\n * particle effect, a light source, a trigger volume).\n *\n * Usage:\n * const helper = new EditorHelper(position, 'Rain', particleEffect)\n * editor.addHelper(helper)\n *\n * The helper's mesh is selectable via the existing raycast system.\n * When selected, read helper.attachment for tweakpane bindings.\n */\nexport default class EditorHelper {\n readonly mesh: Mesh\n readonly label: UILabel\n readonly labelText: string\n readonly attachment: EditorHelperAttachment | null\n owner?: { destroy(): void }\n private _prevPosition: Vector3\n\n constructor(position: Vector3, labelText: string, attachment: EditorHelperAttachment | null = null) {\n this.labelText = labelText\n this.attachment = attachment\n\n const geo = new OctahedronGeometry(0.35)\n const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true })\n this.mesh = new Mesh(geo, mat)\n this.mesh.position.copy(position)\n this.mesh.userData.editorHelper = this\n this._prevPosition = position.clone()\n\n this.label = new UILabel(this.mesh, labelText)\n this.label.domElement.style.pointerEvents = 'auto'\n this.label.domElement.style.cursor = 'pointer'\n this.label.domElement.addEventListener('click', () => {\n Game.instance().editor?.selectObject(this.mesh)\n })\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number) {\n this.label.update(delta)\n\n if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {\n const positionDelta = this.mesh.position.clone().sub(this._prevPosition)\n this.attachment.onMove(positionDelta)\n this._prevPosition.copy(this.mesh.position)\n }\n }\n\n dispose() {\n Game.instance().scene.remove(this.mesh)\n this.mesh.geometry.dispose()\n ;(this.mesh.material as MeshBasicMaterial).dispose()\n this.label.destroy()\n }\n\n /** Returns the EditorHelper linked to an Object3D, or null. */\n static from(object: Object3D): EditorHelper | null {\n return (object.userData.editorHelper as EditorHelper) ?? null\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,MAAM,mBAAmB,0BAA0B;AA2B5D,IAAqB,eAArB,MAAkC;AAAA,EAQhC,YAAY,UAAmB,WAAmB,aAA4C,MAAM;AAClG,SAAK,YAAY;AACjB,SAAK,aAAa;AAElB,UAAM,MAAM,IAAI,mBAAmB,IAAI;AACvC,UAAM,MAAM,IAAI,kBAAkB,EAAE,OAAO,UAAU,WAAW,KAAK,CAAC;AACtE,SAAK,OAAO,IAAI,KAAK,KAAK,GAAG;AAC7B,SAAK,KAAK,SAAS,KAAK,QAAQ;AAChC,SAAK,KAAK,SAAS,eAAe;AAClC,SAAK,gBAAgB,SAAS,MAAM;AAEpC,SAAK,QAAQ,IAAI,QAAQ,KAAK,MAAM,SAAS;AAC7C,SAAK,MAAM,WAAW,MAAM,gBAAgB;AAC5C,SAAK,MAAM,WAAW,MAAM,SAAS;AACrC,SAAK,MAAM,WAAW,iBAAiB,SAAS,MAAM;AACpD,WAAK,SAAS,EAAE,QAAQ,aAAa,KAAK,IAAI;AAAA,IAChD,CAAC;AAED,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAe;AACpB,SAAK,MAAM,OAAO,KAAK;AAEvB,QAAI,KAAK,YAAY,UAAU,CAAC,KAAK,cAAc,OAAO,KAAK,KAAK,QAAQ,GAAG;AAC7E,YAAM,gBAAgB,KAAK,KAAK,SAAS,MAAM,EAAE,IAAI,KAAK,aAAa;AACvE,WAAK,WAAW,OAAO,aAAa;AACpC,WAAK,cAAc,KAAK,KAAK,KAAK,QAAQ;AAAA,IAC5C;AAAA,EACF;AAAA,EAEA,UAAU;AACR,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,KAAK,SAAS,QAAQ;AAC1B,IAAC,KAAK,KAAK,SAA+B,QAAQ;AACnD,SAAK,MAAM,QAAQ;AAAA,EACrB;AAAA;AAAA,EAGA,OAAO,KAAK,QAAuC;AACjD,WAAQ,OAAO,SAAS,gBAAiC;AAAA,EAC3D;AACF;","names":[]}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Player
|
|
3
|
+
} from "./chunk-RZJPUR5S.js";
|
|
4
|
+
import {
|
|
5
|
+
BaseWorld
|
|
6
|
+
} from "./chunk-IGUYMCHB.js";
|
|
7
|
+
|
|
8
|
+
// src/Networking/Server/World.ts
|
|
9
|
+
var ServerWorld = class extends BaseWorld {
|
|
10
|
+
get players() {
|
|
11
|
+
return Array.from(this.entities.items.values()).filter(
|
|
12
|
+
(e) => e instanceof Player
|
|
13
|
+
);
|
|
14
|
+
}
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
export {
|
|
18
|
+
ServerWorld
|
|
19
|
+
};
|
|
20
|
+
//# sourceMappingURL=chunk-665EGLMD.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
|
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
import {
|
|
2
|
+
EventEmitter
|
|
3
|
+
} from "./chunk-HU53VGSY.js";
|
|
4
|
+
|
|
5
|
+
// src/Utils/Resources.ts
|
|
6
|
+
import { AudioLoader, CubeTextureLoader, TextureLoader } from "three";
|
|
7
|
+
import { DRACOLoader } from "three/addons/loaders/DRACOLoader.js";
|
|
8
|
+
import { GLTFLoader } from "three/addons/loaders/GLTFLoader.js";
|
|
9
|
+
import { FontLoader, SVGLoader } from "three/examples/jsm/Addons.js";
|
|
10
|
+
var Resources = class extends EventEmitter {
|
|
11
|
+
constructor(sources) {
|
|
12
|
+
super();
|
|
13
|
+
this.sources = sources;
|
|
14
|
+
this.items = {};
|
|
15
|
+
this.toLoad = this.sources.length;
|
|
16
|
+
this.loaded = 0;
|
|
17
|
+
this.loaders = {
|
|
18
|
+
gltfLoader: new GLTFLoader(),
|
|
19
|
+
textureLoader: new TextureLoader(),
|
|
20
|
+
cubeTextureLoader: new CubeTextureLoader(),
|
|
21
|
+
audioLoader: new AudioLoader(),
|
|
22
|
+
svgLoader: new SVGLoader(),
|
|
23
|
+
fontLoader: new FontLoader()
|
|
24
|
+
};
|
|
25
|
+
this.loaders.gltfLoader.dracoLoader = new DRACOLoader();
|
|
26
|
+
this.loaders.gltfLoader.dracoLoader.setDecoderPath("/draco/");
|
|
27
|
+
this.startLoading();
|
|
28
|
+
}
|
|
29
|
+
startLoading() {
|
|
30
|
+
this.sources.forEach((source) => {
|
|
31
|
+
const { type, path } = source;
|
|
32
|
+
const loadHandler = (loader, path2) => {
|
|
33
|
+
if (Array.isArray(path2)) {
|
|
34
|
+
path2.forEach((p) => loader.load(p, (data) => this.sourceLoaded(source, data)));
|
|
35
|
+
} else {
|
|
36
|
+
loader.load(path2, (data) => this.sourceLoaded(source, data));
|
|
37
|
+
}
|
|
38
|
+
};
|
|
39
|
+
switch (type) {
|
|
40
|
+
case "gltfModel":
|
|
41
|
+
loadHandler(this.loaders.gltfLoader, path);
|
|
42
|
+
break;
|
|
43
|
+
case "texture":
|
|
44
|
+
loadHandler(this.loaders.textureLoader, path);
|
|
45
|
+
break;
|
|
46
|
+
case "sound":
|
|
47
|
+
loadHandler(this.loaders.audioLoader, path);
|
|
48
|
+
break;
|
|
49
|
+
case "svg":
|
|
50
|
+
loadHandler(this.loaders.svgLoader, path);
|
|
51
|
+
break;
|
|
52
|
+
case "font":
|
|
53
|
+
loadHandler(this.loaders.fontLoader, path);
|
|
54
|
+
break;
|
|
55
|
+
case "cubeTexture":
|
|
56
|
+
this.loaders.cubeTextureLoader.load([...path], (data) => this.sourceLoaded(source, data));
|
|
57
|
+
break;
|
|
58
|
+
}
|
|
59
|
+
});
|
|
60
|
+
}
|
|
61
|
+
sourceLoaded(source, file) {
|
|
62
|
+
this.items[source.name] = file;
|
|
63
|
+
this.loaded++;
|
|
64
|
+
this.trigger("progress", {
|
|
65
|
+
loaded: this.loaded,
|
|
66
|
+
total: this.sources.length
|
|
67
|
+
});
|
|
68
|
+
if (this.loaded === this.toLoad) {
|
|
69
|
+
this.trigger("loaded");
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
};
|
|
73
|
+
|
|
74
|
+
export {
|
|
75
|
+
Resources
|
|
76
|
+
};
|
|
77
|
+
//# sourceMappingURL=chunk-7QLYKS4T.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Utils/Resources.ts"],"sourcesContent":["import type { CubeTexture, Texture } from 'three'\nimport type { GLTF } from 'three/addons/loaders/GLTFLoader.js'\nimport type { Font, SVGResult } from 'three/examples/jsm/Addons.js'\nimport type { Asset } from '../Types/Asset'\nimport { AudioLoader, CubeTextureLoader, TextureLoader } from 'three'\nimport { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js'\nimport { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { FontLoader, SVGLoader } from 'three/examples/jsm/Addons.js'\nimport EventEmitter from './EventEmitter'\n\ntype AssetType = GLTF | Texture | CubeTexture | AudioBuffer | SVGResult | Font\n\nexport default class Resources extends EventEmitter {\n sources: Asset[]\n loaded: number\n toLoad: number\n items: { [key: string]: AssetType }\n\n loaders!: {\n gltfLoader: GLTFLoader\n textureLoader: TextureLoader\n cubeTextureLoader: CubeTextureLoader\n audioLoader: AudioLoader\n svgLoader: SVGLoader\n fontLoader: FontLoader\n }\n\n constructor(sources: Asset[]) {\n super()\n\n this.sources = sources\n\n this.items = {}\n this.toLoad = this.sources.length\n this.loaded = 0\n\n this.loaders = {\n gltfLoader: new GLTFLoader(),\n textureLoader: new TextureLoader(),\n cubeTextureLoader: new CubeTextureLoader(),\n audioLoader: new AudioLoader(),\n svgLoader: new SVGLoader(),\n fontLoader: new FontLoader(),\n }\n this.loaders.gltfLoader.dracoLoader = new DRACOLoader()\n this.loaders.gltfLoader.dracoLoader.setDecoderPath('/draco/')\n\n this.startLoading()\n }\n\n startLoading() {\n this.sources.forEach((source) => {\n const { type, path } = source\n\n const loadHandler = (loader: GLTFLoader | TextureLoader | AudioLoader | SVGLoader | FontLoader, path: string | string[]) => {\n if (Array.isArray(path)) {\n path.forEach(p => loader.load(p, data => this.sourceLoaded(source, data)))\n }\n else {\n loader.load(path, data => this.sourceLoaded(source, data))\n }\n }\n\n switch (type) {\n case 'gltfModel':\n loadHandler(this.loaders.gltfLoader, path)\n break\n case 'texture':\n loadHandler(this.loaders.textureLoader, path)\n break\n case 'sound':\n loadHandler(this.loaders.audioLoader, path)\n break\n case 'svg':\n loadHandler(this.loaders.svgLoader, path)\n break\n case 'font':\n loadHandler(this.loaders.fontLoader, path)\n break\n case 'cubeTexture':\n this.loaders.cubeTextureLoader.load([...path], data => this.sourceLoaded(source, data))\n break\n }\n })\n }\n\n private sourceLoaded(source: Asset, file: AssetType) {\n this.items[source.name] = file\n this.loaded++\n\n this.trigger('progress', {\n loaded: this.loaded,\n total: this.sources.length,\n })\n\n if (this.loaded === this.toLoad) {\n this.trigger('loaded')\n }\n }\n}\n"],"mappings":";;;;;AAIA,SAAS,aAAa,mBAAmB,qBAAqB;AAC9D,SAAS,mBAAmB;AAC5B,SAAS,kBAAkB;AAC3B,SAAS,YAAY,iBAAiB;AAKtC,IAAqB,YAArB,cAAuC,aAAa;AAAA,EAelD,YAAY,SAAkB;AAC5B,UAAM;AAEN,SAAK,UAAU;AAEf,SAAK,QAAQ,CAAC;AACd,SAAK,SAAS,KAAK,QAAQ;AAC3B,SAAK,SAAS;AAEd,SAAK,UAAU;AAAA,MACb,YAAY,IAAI,WAAW;AAAA,MAC3B,eAAe,IAAI,cAAc;AAAA,MACjC,mBAAmB,IAAI,kBAAkB;AAAA,MACzC,aAAa,IAAI,YAAY;AAAA,MAC7B,WAAW,IAAI,UAAU;AAAA,MACzB,YAAY,IAAI,WAAW;AAAA,IAC7B;AACA,SAAK,QAAQ,WAAW,cAAc,IAAI,YAAY;AACtD,SAAK,QAAQ,WAAW,YAAY,eAAe,SAAS;AAE5D,SAAK,aAAa;AAAA,EACpB;AAAA,EAEA,eAAe;AACb,SAAK,QAAQ,QAAQ,CAAC,WAAW;AAC/B,YAAM,EAAE,MAAM,KAAK,IAAI;AAEvB,YAAM,cAAc,CAAC,QAA2EA,UAA4B;AAC1H,YAAI,MAAM,QAAQA,KAAI,GAAG;AACvB,UAAAA,MAAK,QAAQ,OAAK,OAAO,KAAK,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC,CAAC;AAAA,QAC3E,OACK;AACH,iBAAO,KAAKA,OAAM,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AAAA,QAC3D;AAAA,MACF;AAEA,cAAQ,MAAM;AAAA,QACZ,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,eAAe,IAAI;AAC5C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,aAAa,IAAI;AAC1C;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,WAAW,IAAI;AACxC;AAAA,QACF,KAAK;AACH,sBAAY,KAAK,QAAQ,YAAY,IAAI;AACzC;AAAA,QACF,KAAK;AACH,eAAK,QAAQ,kBAAkB,KAAK,CAAC,GAAG,IAAI,GAAG,UAAQ,KAAK,aAAa,QAAQ,IAAI,CAAC;AACtF;AAAA,MACJ;AAAA,IACF,CAAC;AAAA,EACH;AAAA,EAEQ,aAAa,QAAe,MAAiB;AACnD,SAAK,MAAM,OAAO,IAAI,IAAI;AAC1B,SAAK;AAEL,SAAK,QAAQ,YAAY;AAAA,MACvB,QAAQ,KAAK;AAAA,MACb,OAAO,KAAK,QAAQ;AAAA,IACtB,CAAC;AAED,QAAI,KAAK,WAAW,KAAK,QAAQ;AAC/B,WAAK,QAAQ,QAAQ;AAAA,IACvB;AAAA,EACF;AACF;","names":["path"]}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game
|
|
3
|
+
} from "./chunk-HWTEWVF5.js";
|
|
4
|
+
import {
|
|
5
|
+
GameObject
|
|
6
|
+
} from "./chunk-CZUIHQMY.js";
|
|
7
|
+
|
|
8
|
+
// src/Particles/System/Emitter.ts
|
|
9
|
+
import { BufferAttribute, BufferGeometry, Points } from "three";
|
|
10
|
+
var Emitter = class extends GameObject {
|
|
11
|
+
constructor(position, material, maxParticles, maxLifeTimeParticle) {
|
|
12
|
+
super();
|
|
13
|
+
/**
|
|
14
|
+
* If this is not a continous emitter it automatically destroys
|
|
15
|
+
* itself when all particles have decayed
|
|
16
|
+
*/
|
|
17
|
+
this.continoues = true;
|
|
18
|
+
/**
|
|
19
|
+
* Mark for garbage collection
|
|
20
|
+
*/
|
|
21
|
+
this.garbageCollect = false;
|
|
22
|
+
this.particles = [];
|
|
23
|
+
this.maxParticles = maxParticles;
|
|
24
|
+
this.maxLifeTimeParticle = maxLifeTimeParticle;
|
|
25
|
+
this.material = material;
|
|
26
|
+
this.geometry = new BufferGeometry();
|
|
27
|
+
this.positions = new Float32Array(this.maxParticles * 3);
|
|
28
|
+
this.scales = new Float32Array(this.maxParticles);
|
|
29
|
+
this.alphas = new Float32Array(this.maxParticles);
|
|
30
|
+
this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
|
|
31
|
+
this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
|
|
32
|
+
this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
|
|
33
|
+
this.mesh = new Points(this.geometry, this.material);
|
|
34
|
+
this.mesh.position.set(position.x, position.y, position.z);
|
|
35
|
+
Game.instance().scene.add(this.mesh);
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Remove everything from the scene
|
|
39
|
+
*/
|
|
40
|
+
destroy() {
|
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super.destroy();
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Game.instance().scene.remove(this.mesh);
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this.material.dispose();
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}
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update(_delta) {
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this.geometry.attributes.aScale.needsUpdate = true;
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this.geometry.attributes.position.needsUpdate = true;
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if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
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this.destroy();
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}
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}
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};
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Emitter.preview = null;
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export {
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Emitter
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};
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//# sourceMappingURL=chunk-A3EB5HP2.js.map
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{"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
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1
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import {
|
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2
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Game
|
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3
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} from "./chunk-TD2MVFAF.js";
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5
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// src/ui/ObjectLabel.ts
|
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6
|
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import { Vector3 } from "three";
|
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var ObjectLabel = class {
|
|
8
|
+
constructor(entity, offset = new Vector3(0)) {
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this.entity = entity;
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this.offset = offset;
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}
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init() {
|
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this.domElement = this.createElement();
|
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}
|
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|
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update(_delta) {
|
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const worldPosition = "getWorldPosition" in this.entity ? this.entity.getWorldPosition(new Vector3()) : this.entity.position.clone();
|
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const screenPosition = worldPosition.clone().add(this.offset);
|
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screenPosition.project(Game.instance().camera.instance);
|
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const screenX = screenPosition.x;
|
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const screenY = screenPosition.y;
|
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const isVisible = screenX >= -1 && screenX <= 1 && screenY >= -1 && screenY <= 1 && screenPosition.z >= 0 && screenPosition.z <= 1;
|
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if (isVisible) {
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if (!document.body.contains(this.domElement)) {
|
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document.body.appendChild(this.domElement);
|
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}
|
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const rect = Game.instance().canvas.getBoundingClientRect();
|
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|
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const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2;
|
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|
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const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2;
|
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|
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const translateX = screenX * rect.width / 2 + canvasOffsetX;
|
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|
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const translateY = -screenY * rect.height / 2 + canvasOffsetY;
|
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this.domElement.style.transform = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`;
|
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|
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const cameraPos = Game.instance().camera.instance.position;
|
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const distance = worldPosition.distanceTo(cameraPos);
|
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|
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const maxDistance = 40;
|
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const minDistance = 2;
|
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|
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const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance);
|
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|
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const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance);
|
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const scale = 0.5 + t * 0.5;
|
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const opacity = t;
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|
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this.domElement.style.opacity = opacity.toFixed(2);
|
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this.domElement.style.transform += ` scale(${scale.toFixed(2)})`;
|
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+
} else {
|
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if (document.body.contains(this.domElement)) {
|
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this.domElement.remove();
|
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}
|
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}
|
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}
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destroy() {
|
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this.domElement.remove();
|
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}
|
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};
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export {
|
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+
ObjectLabel
|
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+
};
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+
//# sourceMappingURL=chunk-ABRATJQQ.js.map
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|
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{"version":3,"sources":["../../src/ui/ObjectLabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport type GameObjectInterface from '../World/GameObjectInterface'\nimport { Vector3 } from 'three'\nimport Game from '../Game'\n\nexport default abstract class ObjectLabel implements GameObjectInterface {\n protected entity: Object3D | GameObject\n public domElement!: HTMLDivElement\n public offset: Vector3\n\n constructor(entity: Object3D | GameObject, offset: Vector3 = new Vector3(0)) {\n this.entity = entity\n this.offset = offset\n }\n\n protected init() {\n this.domElement = this.createElement()\n }\n\n protected abstract createElement(): HTMLDivElement\n\n update(_delta: number): void {\n const worldPosition\n = 'getWorldPosition' in this.entity\n ? this.entity.getWorldPosition(new Vector3())\n : this.entity.position.clone()\n\n const screenPosition = worldPosition.clone().add(this.offset)\n screenPosition.project(Game.instance().camera.instance)\n\n const screenX = screenPosition.x\n const screenY = screenPosition.y\n\n const isVisible\n = screenX >= -1 && screenX <= 1\n && screenY >= -1 && screenY <= 1\n && screenPosition.z >= 0 && screenPosition.z <= 1\n\n if (isVisible) {\n if (!document.body.contains(this.domElement)) {\n document.body.appendChild(this.domElement)\n }\n\n const rect = Game.instance().canvas.getBoundingClientRect()\n const canvasOffsetX = rect.left + rect.width / 2 - window.innerWidth / 2\n const canvasOffsetY = rect.top + rect.height / 2 - window.innerHeight / 2\n const translateX = screenX * rect.width / 2 + canvasOffsetX\n const translateY = -screenY * rect.height / 2 + canvasOffsetY\n\n this.domElement.style.transform\n = `translateX(${translateX}px) translateY(${translateY}px) translate(-50%, -50%)`\n\n const cameraPos = Game.instance().camera.instance.position\n const distance = worldPosition.distanceTo(cameraPos)\n\n const maxDistance = 40\n const minDistance = 2\n\n const clampedDistance = Math.min(Math.max(distance, minDistance), maxDistance)\n const t = 1 - (clampedDistance - minDistance) / (maxDistance - minDistance)\n\n const scale = 0.5 + t * 0.5\n const opacity = t\n\n this.domElement.style.opacity = opacity.toFixed(2)\n this.domElement.style.transform += ` scale(${scale.toFixed(2)})`\n }\n else {\n if (document.body.contains(this.domElement)) {\n this.domElement.remove()\n }\n }\n }\n\n destroy(): void {\n this.domElement.remove()\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,eAAe;AAGxB,IAA8B,cAA9B,MAAyE;AAAA,EAKvE,YAAY,QAA+B,SAAkB,IAAI,QAAQ,CAAC,GAAG;AAC3E,SAAK,SAAS;AACd,SAAK,SAAS;AAAA,EAChB;AAAA,EAEU,OAAO;AACf,SAAK,aAAa,KAAK,cAAc;AAAA,EACvC;AAAA,EAIA,OAAO,QAAsB;AAC3B,UAAM,gBACF,sBAAsB,KAAK,SACzB,KAAK,OAAO,iBAAiB,IAAI,QAAQ,CAAC,IAC1C,KAAK,OAAO,SAAS,MAAM;AAEjC,UAAM,iBAAiB,cAAc,MAAM,EAAE,IAAI,KAAK,MAAM;AAC5D,mBAAe,QAAQ,KAAK,SAAS,EAAE,OAAO,QAAQ;AAEtD,UAAM,UAAU,eAAe;AAC/B,UAAM,UAAU,eAAe;AAE/B,UAAM,YACF,WAAW,MAAM,WAAW,KACzB,WAAW,MAAM,WAAW,KAC5B,eAAe,KAAK,KAAK,eAAe,KAAK;AAEpD,QAAI,WAAW;AACb,UAAI,CAAC,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC5C,iBAAS,KAAK,YAAY,KAAK,UAAU;AAAA,MAC3C;AAEA,YAAM,OAAO,KAAK,SAAS,EAAE,OAAO,sBAAsB;AAC1D,YAAM,gBAAgB,KAAK,OAAO,KAAK,QAAQ,IAAI,OAAO,aAAa;AACvE,YAAM,gBAAgB,KAAK,MAAM,KAAK,SAAS,IAAI,OAAO,cAAc;AACxE,YAAM,aAAa,UAAU,KAAK,QAAQ,IAAI;AAC9C,YAAM,aAAa,CAAC,UAAU,KAAK,SAAS,IAAI;AAEhD,WAAK,WAAW,MAAM,YAClB,cAAc,UAAU,kBAAkB,UAAU;AAExD,YAAM,YAAY,KAAK,SAAS,EAAE,OAAO,SAAS;AAClD,YAAM,WAAW,cAAc,WAAW,SAAS;AAEnD,YAAM,cAAc;AACpB,YAAM,cAAc;AAEpB,YAAM,kBAAkB,KAAK,IAAI,KAAK,IAAI,UAAU,WAAW,GAAG,WAAW;AAC7E,YAAM,IAAI,KAAK,kBAAkB,gBAAgB,cAAc;AAE/D,YAAM,QAAQ,MAAM,IAAI;AACxB,YAAM,UAAU;AAEhB,WAAK,WAAW,MAAM,UAAU,QAAQ,QAAQ,CAAC;AACjD,WAAK,WAAW,MAAM,aAAa,UAAU,MAAM,QAAQ,CAAC,CAAC;AAAA,IAC/D,OACK;AACH,UAAI,SAAS,KAAK,SAAS,KAAK,UAAU,GAAG;AAC3C,aAAK,WAAW,OAAO;AAAA,MACzB;AAAA,IACF;AAAA,EACF;AAAA,EAEA,UAAgB;AACd,SAAK,WAAW,OAAO;AAAA,EACzB;AACF;","names":[]}
|
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Game
|
|
3
|
+
} from "./chunk-VYVDNYIE.js";
|
|
4
|
+
import {
|
|
5
|
+
GameObject
|
|
6
|
+
} from "./chunk-CZUIHQMY.js";
|
|
7
|
+
|
|
8
|
+
// src/Particles/System/Emitter.ts
|
|
9
|
+
import { BufferAttribute, BufferGeometry, Points } from "three";
|
|
10
|
+
var Emitter = class extends GameObject {
|
|
11
|
+
constructor(position, material, maxParticles, maxLifeTimeParticle) {
|
|
12
|
+
super();
|
|
13
|
+
/**
|
|
14
|
+
* If this is not a continous emitter it automatically destroys
|
|
15
|
+
* itself when all particles have decayed
|
|
16
|
+
*/
|
|
17
|
+
this.continoues = true;
|
|
18
|
+
/**
|
|
19
|
+
* Mark for garbage collection
|
|
20
|
+
*/
|
|
21
|
+
this.garbageCollect = false;
|
|
22
|
+
this.particles = [];
|
|
23
|
+
this.maxParticles = maxParticles;
|
|
24
|
+
this.maxLifeTimeParticle = maxLifeTimeParticle;
|
|
25
|
+
this.material = material;
|
|
26
|
+
this.geometry = new BufferGeometry();
|
|
27
|
+
this.positions = new Float32Array(this.maxParticles * 3);
|
|
28
|
+
this.scales = new Float32Array(this.maxParticles);
|
|
29
|
+
this.alphas = new Float32Array(this.maxParticles);
|
|
30
|
+
this.geometry.setAttribute("position", new BufferAttribute(this.positions, 3));
|
|
31
|
+
this.geometry.setAttribute("aScale", new BufferAttribute(this.scales, 1));
|
|
32
|
+
this.geometry.setAttribute("aAlpha", new BufferAttribute(this.alphas, 1));
|
|
33
|
+
this.mesh = new Points(this.geometry, this.material);
|
|
34
|
+
this.mesh.position.set(position.x, position.y, position.z);
|
|
35
|
+
Game.instance().scene.add(this.mesh);
|
|
36
|
+
}
|
|
37
|
+
/**
|
|
38
|
+
* Remove everything from the scene
|
|
39
|
+
*/
|
|
40
|
+
destroy() {
|
|
41
|
+
super.destroy();
|
|
42
|
+
Game.instance().scene.remove(this.mesh);
|
|
43
|
+
this.geometry.dispose();
|
|
44
|
+
this.material.dispose();
|
|
45
|
+
}
|
|
46
|
+
update(_delta) {
|
|
47
|
+
this.geometry.attributes.aScale.needsUpdate = true;
|
|
48
|
+
this.geometry.attributes.position.needsUpdate = true;
|
|
49
|
+
if (!this.continoues && this.particles.filter((particle) => particle.age < particle.decay).length === 0) {
|
|
50
|
+
this.destroy();
|
|
51
|
+
}
|
|
52
|
+
}
|
|
53
|
+
};
|
|
54
|
+
Emitter.preview = null;
|
|
55
|
+
|
|
56
|
+
export {
|
|
57
|
+
Emitter
|
|
58
|
+
};
|
|
59
|
+
//# sourceMappingURL=chunk-ARZ4UYTY.js.map
|
|
@@ -0,0 +1 @@
|
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|
1
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{"version":3,"sources":["../../src/Particles/System/Emitter.ts"],"sourcesContent":["import type { Material, Object3D, Vector3 } from 'three'\nimport type Particle from './Particle'\nimport { BufferAttribute, BufferGeometry, Points } from 'three'\nimport Game from '../../Game'\nimport GameObject from '../../World/GameObject'\n\nexport interface EmitterPreviewConfig {\n cameraPosition: [number, number, number]\n cameraTarget: [number, number, number]\n create(): InstanceType<typeof Emitter> | null\n}\n\nexport default abstract class Emitter extends GameObject {\n static preview: EmitterPreviewConfig | null = null\n /**\n * If this is not a continous emitter it automatically destroys\n * itself when all particles have decayed\n */\n continoues = true\n\n /**\n * Mark for garbage collection\n */\n garbageCollect = false\n\n material: Material\n geometry: BufferGeometry\n mesh: Object3D\n\n positions: Float32Array<ArrayBuffer>\n scales: Float32Array<ArrayBuffer>\n alphas: Float32Array<ArrayBuffer>\n\n maxLifeTimeParticle: number\n maxParticles!: number\n\n particles: Particle[] = []\n\n constructor(position: Vector3, material: Material, maxParticles: number, maxLifeTimeParticle: number) {\n super()\n\n this.maxParticles = maxParticles\n this.maxLifeTimeParticle = maxLifeTimeParticle\n\n this.material = material\n\n this.geometry = new BufferGeometry()\n this.positions = new Float32Array(this.maxParticles * 3)\n this.scales = new Float32Array(this.maxParticles)\n this.alphas = new Float32Array(this.maxParticles)\n\n this.geometry.setAttribute('position', new BufferAttribute(this.positions, 3))\n this.geometry.setAttribute('aScale', new BufferAttribute(this.scales, 1))\n this.geometry.setAttribute('aAlpha', new BufferAttribute(this.alphas, 1))\n\n this.mesh = new Points(this.geometry, this.material)\n this.mesh.position.set(position.x, position.y, position.z)\n\n Game.instance().scene.add(this.mesh)\n }\n\n /**\n * Remove everything from the scene\n */\n destroy() {\n super.destroy()\n\n Game.instance().scene.remove(this.mesh)\n this.geometry.dispose()\n this.material.dispose()\n }\n\n update(_delta: number): void {\n // Mark attribute as needing update\n this.geometry.attributes.aScale.needsUpdate = true\n this.geometry.attributes.position.needsUpdate = true\n\n if (!this.continoues && this.particles.filter(particle => particle.age < particle.decay).length === 0) {\n this.destroy()\n }\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,iBAAiB,gBAAgB,cAAc;AAUxD,IAA8B,UAA9B,cAA8C,WAAW;AAAA,EA0BvD,YAAY,UAAmB,UAAoB,cAAsB,qBAA6B;AACpG,UAAM;AArBR;AAAA;AAAA;AAAA;AAAA,sBAAa;AAKb;AAAA;AAAA;AAAA,0BAAiB;AAajB,qBAAwB,CAAC;AAKvB,SAAK,eAAe;AACpB,SAAK,sBAAsB;AAE3B,SAAK,WAAW;AAEhB,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AACvD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAChD,SAAK,SAAS,IAAI,aAAa,KAAK,YAAY;AAEhD,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,KAAK,WAAW,CAAC,CAAC;AAC7E,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AACxE,SAAK,SAAS,aAAa,UAAU,IAAI,gBAAgB,KAAK,QAAQ,CAAC,CAAC;AAExE,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AACnD,SAAK,KAAK,SAAS,IAAI,SAAS,GAAG,SAAS,GAAG,SAAS,CAAC;AAEzD,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA;AAAA;AAAA;AAAA,EAKA,UAAU;AACR,UAAM,QAAQ;AAEd,SAAK,SAAS,EAAE,MAAM,OAAO,KAAK,IAAI;AACtC,SAAK,SAAS,QAAQ;AACtB,SAAK,SAAS,QAAQ;AAAA,EACxB;AAAA,EAEA,OAAO,QAAsB;AAE3B,SAAK,SAAS,WAAW,OAAO,cAAc;AAC9C,SAAK,SAAS,WAAW,SAAS,cAAc;AAEhD,QAAI,CAAC,KAAK,cAAc,KAAK,UAAU,OAAO,cAAY,SAAS,MAAM,SAAS,KAAK,EAAE,WAAW,GAAG;AACrG,WAAK,QAAQ;AAAA,IACf;AAAA,EACF;AACF;AArE8B,QACrB,UAAuC;","names":[]}
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import {
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Actor
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} from "./chunk-KJJCXAUN.js";
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import {
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Game
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} from "./chunk-TD2MVFAF.js";
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// src/World/Entity3D.ts
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import { AnimationMixer, Mesh } from "three";
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import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
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var Entity3D = class extends Actor {
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constructor() {
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super(...arguments);
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this.animationsMap = /* @__PURE__ */ new Map();
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}
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initModel(model) {
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this.instance = clone(model.scene);
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this.instance.traverse((o) => {
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o.castShadow = true;
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o.receiveShadow = true;
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const geometry = o.geometry;
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geometry.computeBoundingBox();
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geometry.computeBoundingSphere();
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if (geometry.boundingBox) {
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geometry.boundingBox.min.multiplyScalar(400);
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geometry.boundingBox.max.multiplyScalar(400);
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}
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}
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}
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});
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this.animationMixer = new AnimationMixer(this.instance);
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model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
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Game.instance().scene.add(this.instance);
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}
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destroy() {
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super.destroy();
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}
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});
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if (this.instance)
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}
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update(delta) {
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this.animationMixer?.update(delta);
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super.update(delta);
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}
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/**
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* Blend between different animation states for this Entity3D
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*
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* https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
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*/
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fadeToAction(action, duration) {
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}
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action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
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}
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};
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export {
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Entity3D
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};
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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import {
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ObjectLabel
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3
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} from "./chunk-PRTEU3OX.js";
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// src/ui/UILabel.ts
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var UILabel = class extends ObjectLabel {
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constructor(entity, text, label) {
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super(entity);
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this.text = text;
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this.label = label;
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this.init();
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}
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createElement() {
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const domElement = document.createElement("div");
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domElement.classList.add("point");
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labelDiv.textContent = this.label;
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domElement.appendChild(labelDiv);
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}
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const textDiv = document.createElement("div");
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textDiv.textContent = this.text;
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domElement.appendChild(textDiv);
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}
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};
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export {
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UILabel
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};
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//# sourceMappingURL=chunk-BNMD73EG.js.map
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{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
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