@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,32 @@
1
+ import type { ContainerApi } from '@tweakpane/core';
2
+ import type { GLTF } from 'three/examples/jsm/Addons.js';
3
+ import Entity3D from '../../World/Entity3D';
4
+ import { Mesh, ShaderMaterial, Vector3 } from 'three';
5
+ declare const Grass_base: (abstract new (...args: any[]) => {
6
+ editorHelper: import("../../Editor/EditorHelper").default | undefined;
7
+ registerEditorHelper(position: Vector3, label: string, attachment?: import("../../Editor/EditorHelper").EditorHelperAttachment | null): void;
8
+ tagWithHelper(mesh: import("three").Object3D): void;
9
+ destroy(): void;
10
+ }) & typeof Entity3D;
11
+ export default class Grass extends Grass_base {
12
+ material?: ShaderMaterial;
13
+ lowResMaterial?: ShaderMaterial;
14
+ instancePositions: Float32Array;
15
+ mesh?: Mesh;
16
+ lowResMesh?: Mesh;
17
+ private highGeometry?;
18
+ private lowGeometry?;
19
+ private patchSize;
20
+ private coordCallback?;
21
+ constructor(highModel: GLTF, lowModel: GLTF, grassBlades?: number, patchSize?: number, position?: Vector3, coordCallback?: (x: number, y: number) => number);
22
+ private build;
23
+ reallocate(grassBlades: number): void;
24
+ addBindings(folder: ContainerApi): void;
25
+ destroy(): void;
26
+ setPushPoints(points: {
27
+ position: Vector3;
28
+ radius: number;
29
+ }[]): void;
30
+ update(delta: number): void;
31
+ }
32
+ export {};
@@ -0,0 +1,182 @@
1
+ import { WithEditorHelper } from '../../Editor/WithEditorHelper';
2
+ import Game from '../../Game';
3
+ import { randRange } from '../../Utils/Math';
4
+ import Entity3D from '../../World/Entity3D';
5
+ import { Box3, DoubleSide, InstancedBufferAttribute, InstancedBufferGeometry, Mesh, ShaderMaterial, Sphere, Vector3, } from 'three';
6
+ import { clone } from 'three/examples/jsm/utils/SkeletonUtils.js';
7
+ import FragmentShader from './Fragment.glsl';
8
+ import VertexShader from './Vertex.glsl';
9
+ const MAX_PUSH_POINTS = 150;
10
+ export default class Grass extends WithEditorHelper(Entity3D) {
11
+ constructor(highModel, lowModel, grassBlades = 200000, patchSize = 12.5, position = new Vector3(), coordCallback) {
12
+ super();
13
+ this.instancePositions = new Float32Array(grassBlades * 3);
14
+ this.patchSize = patchSize;
15
+ this.position = position;
16
+ this.coordCallback = coordCallback;
17
+ this.registerEditorHelper(position, 'Grass', this);
18
+ const onLoad = () => {
19
+ const highSource = clone(highModel.scene.clone()).children.find(child => child instanceof Mesh);
20
+ const lowSource = clone(lowModel.scene.clone()).children.find(child => child instanceof Mesh);
21
+ if (!highSource || !lowSource) {
22
+ console.error('No mesh found in model');
23
+ return;
24
+ }
25
+ this.highGeometry = highSource.geometry.clone();
26
+ this.highGeometry.rotateZ(Math.PI / 180 * 90);
27
+ this.lowGeometry = lowSource.geometry.clone();
28
+ this.lowGeometry.rotateZ(Math.PI / 180 * 90);
29
+ this.build(grassBlades);
30
+ Game.instance().scene.add(this.mesh, this.lowResMesh);
31
+ };
32
+ if (Game.instance().resources.loaded) {
33
+ onLoad();
34
+ }
35
+ else {
36
+ Game.instance().resources.on('loaded', onLoad);
37
+ }
38
+ }
39
+ build(grassBlades) {
40
+ const { patchSize, position, coordCallback } = this;
41
+ const positions = new Float32Array(grassBlades * 3);
42
+ const instanceRotation = new Float32Array(grassBlades);
43
+ const instanceScales = new Float32Array(grassBlades);
44
+ let bladeIndex = 0;
45
+ while (bladeIndex < grassBlades) {
46
+ const x = randRange(-patchSize, patchSize);
47
+ const z = randRange(-patchSize, patchSize);
48
+ const distSq = x * x + z * z;
49
+ const maxDistSq = patchSize * patchSize;
50
+ const densityFalloff = Math.exp(-distSq / (maxDistSq * 0.1));
51
+ if (Math.random() < densityFalloff) {
52
+ positions[bladeIndex * 3] = x;
53
+ positions[bladeIndex * 3 + 1] = coordCallback ? coordCallback(x, z) : 0;
54
+ positions[bladeIndex * 3 + 2] = z;
55
+ instanceRotation[bladeIndex] = Math.random() * Math.PI * 2;
56
+ instanceScales[bladeIndex] = randRange(2.3, 3.5);
57
+ bladeIndex++;
58
+ }
59
+ }
60
+ const instanceLeans = new Float32Array(grassBlades);
61
+ for (let i = 0; i < grassBlades; i++) {
62
+ instanceLeans[i] = randRange(-0.4, 0.4);
63
+ }
64
+ const buildGeometry = (baseGeometry) => {
65
+ const geometry = new InstancedBufferGeometry();
66
+ geometry.index = baseGeometry.index;
67
+ geometry.attributes = { ...baseGeometry.attributes };
68
+ geometry.setAttribute('offset', new InstancedBufferAttribute(positions, 3));
69
+ geometry.setAttribute('rotationAngle', new InstancedBufferAttribute(instanceRotation, 1));
70
+ geometry.setAttribute('instanceScale', new InstancedBufferAttribute(instanceScales, 1));
71
+ geometry.setAttribute('randomLean', new InstancedBufferAttribute(instanceLeans, 1));
72
+ geometry.instanceCount = grassBlades;
73
+ geometry.boundingBox = new Box3(new Vector3(-patchSize, -patchSize, -patchSize), new Vector3(patchSize, patchSize, patchSize));
74
+ geometry.boundingSphere = geometry.boundingBox.getBoundingSphere(new Sphere());
75
+ const material = new ShaderMaterial({
76
+ vertexShader: VertexShader,
77
+ fragmentShader: FragmentShader,
78
+ side: DoubleSide,
79
+ uniforms: {
80
+ uTime: { value: 0 },
81
+ pushPositions: {
82
+ value: Array.from({ length: MAX_PUSH_POINTS }, () => new Vector3()),
83
+ },
84
+ pushRadii: {
85
+ value: Array.from({ length: MAX_PUSH_POINTS }).fill(0),
86
+ },
87
+ },
88
+ });
89
+ const mesh = new Mesh(geometry, material);
90
+ mesh.position.copy(position);
91
+ mesh.userData.grassInstance = this;
92
+ mesh.raycast = (raycaster, intersects) => {
93
+ if (!Game.instance().editor)
94
+ return;
95
+ if (!geometry.boundingBox)
96
+ return;
97
+ const box = new Box3().copy(geometry.boundingBox).applyMatrix4(mesh.matrixWorld);
98
+ const target = new Vector3();
99
+ if (raycaster.ray.intersectBox(box, target)) {
100
+ intersects.push({
101
+ distance: raycaster.ray.origin.distanceTo(target),
102
+ point: target.clone(),
103
+ object: mesh,
104
+ });
105
+ }
106
+ };
107
+ return { mesh, material };
108
+ };
109
+ if (this.mesh) {
110
+ // Reallocation: swap geometry on existing meshes
111
+ this.mesh.geometry.dispose();
112
+ this.lowResMesh.geometry.dispose();
113
+ const highGeo = buildGeometry(this.highGeometry).mesh.geometry;
114
+ const lowGeo = buildGeometry(this.lowGeometry).mesh.geometry;
115
+ this.mesh.geometry = highGeo;
116
+ this.lowResMesh.geometry = lowGeo;
117
+ this.instancePositions = positions;
118
+ }
119
+ else {
120
+ // Initial build
121
+ const high = buildGeometry(this.highGeometry);
122
+ this.mesh = high.mesh;
123
+ this.material = high.material;
124
+ this.instancePositions = positions;
125
+ const low = buildGeometry(this.lowGeometry);
126
+ this.lowResMesh = low.mesh;
127
+ this.lowResMaterial = low.material;
128
+ this.lowResMesh.visible = false;
129
+ this.tagWithHelper(this.mesh);
130
+ this.tagWithHelper(this.lowResMesh);
131
+ }
132
+ }
133
+ reallocate(grassBlades) {
134
+ if (!this.highGeometry || !this.lowGeometry)
135
+ return;
136
+ this.build(grassBlades);
137
+ }
138
+ addBindings(folder) {
139
+ const proxy = { bladeCount: this.mesh?.geometry.getAttribute('offset')?.count ?? 0 };
140
+ folder.addBinding(proxy, 'bladeCount', { min: 1000, max: 50000, step: 1000, label: 'Blade Count' })
141
+ .on('change', ({ value }) => this.reallocate(value));
142
+ }
143
+ destroy() {
144
+ this.material?.dispose();
145
+ this.lowResMaterial?.dispose();
146
+ this.mesh?.geometry.dispose();
147
+ this.lowResMesh?.geometry.dispose();
148
+ Game.instance().scene.remove(this.mesh, this.lowResMesh);
149
+ super.destroy();
150
+ }
151
+ setPushPoints(points) {
152
+ const materials = [this.material, this.lowResMaterial].filter((m) => !!m);
153
+ if (!materials.length)
154
+ return;
155
+ for (let i = 0; i < MAX_PUSH_POINTS; i++) {
156
+ if (points[i]) {
157
+ materials.forEach((mat) => {
158
+ mat.uniforms.pushPositions.value[i].copy(points[i].position);
159
+ mat.uniforms.pushRadii.value[i] = points[i].radius;
160
+ });
161
+ }
162
+ }
163
+ }
164
+ update(delta) {
165
+ [this.material, this.lowResMaterial].forEach((mat) => {
166
+ if (mat)
167
+ mat.uniforms.uTime.value += delta;
168
+ });
169
+ const cameraPos = Game.instance().camera.instance.position;
170
+ const distance = cameraPos.distanceTo(this.mesh.position);
171
+ if (this.lowResMesh) {
172
+ if (distance > 20) {
173
+ this.lowResMesh.visible = true;
174
+ this.mesh.visible = false;
175
+ }
176
+ else {
177
+ this.lowResMesh.visible = false;
178
+ this.mesh.visible = true;
179
+ }
180
+ }
181
+ }
182
+ }
@@ -0,0 +1,30 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+ var GrassAffectingEntity_exports = {};
20
+ __export(GrassAffectingEntity_exports, {
21
+ isGrassAffectingEntity: () => isGrassAffectingEntity
22
+ });
23
+ module.exports = __toCommonJS(GrassAffectingEntity_exports);
24
+ function isGrassAffectingEntity(obj) {
25
+ return typeof obj.getPushPoints === "function";
26
+ }
27
+ // Annotate the CommonJS export names for ESM import in node:
28
+ 0 && (module.exports = {
29
+ isGrassAffectingEntity
30
+ });
@@ -0,0 +1,8 @@
1
+ import type { Vector3 } from 'three';
2
+ export default interface GrassAffectingEntity {
3
+ getPushPoints(): {
4
+ position: Vector3;
5
+ radius: number;
6
+ }[];
7
+ }
8
+ export declare function isGrassAffectingEntity(obj: any): obj is GrassAffectingEntity;
@@ -0,0 +1,3 @@
1
+ export function isGrassAffectingEntity(obj) {
2
+ return typeof obj.getPushPoints === 'function';
3
+ }
@@ -0,0 +1,102 @@
1
+ varying vec2 vUv;
2
+
3
+ uniform float uTime;
4
+
5
+ attribute vec3 offset;
6
+ attribute float rotationAngle;
7
+ attribute float instanceScale;
8
+ attribute float randomLean;
9
+
10
+ #define MAX_PUSH_POINTS 150
11
+
12
+ uniform vec3 pushPositions[MAX_PUSH_POINTS];
13
+ uniform float pushRadii[MAX_PUSH_POINTS];
14
+
15
+ uint murmurHash12(uvec2 src) {
16
+ const uint M = 0x5bd1e995u;
17
+ uint h = 1190494759u;
18
+ src *= M; src ^= src>>24u; src *= M;
19
+ h *= M; h ^= src.x; h *= M; h ^= src.y;
20
+ h ^= h>>13u; h *= M; h ^= h>>15u;
21
+ return h;
22
+ }
23
+
24
+ float computePushInfluence(vec3 worldPos) {
25
+ float totalInfluence = 0.0;
26
+
27
+ for (int i = 0; i < MAX_PUSH_POINTS; i++) {
28
+ float dist = distance(worldPos.xz, pushPositions[i].xz);
29
+ float influence = smoothstep(pushRadii[i], 0.0, dist);
30
+ totalInfluence = max(totalInfluence, influence); // or sum for additive influence
31
+ }
32
+
33
+ return totalInfluence;
34
+ }
35
+
36
+ // 1 output, 2 inputs
37
+ float hash12(vec2 src) {
38
+ uint h = murmurHash12(floatBitsToUint(src));
39
+ return uintBitsToFloat(h & 0x007fffffu | 0x3f800000u) - 1.0;
40
+ }
41
+
42
+ float noise12(vec2 p) {
43
+ vec2 i = floor(p);
44
+
45
+ vec2 f = fract(p);
46
+ vec2 u = smoothstep(vec2(0.0), vec2(1.0), f);
47
+
48
+ float val = mix( mix( hash12( i + vec2(0.0, 0.0) ),
49
+ hash12( i + vec2(1.0, 0.0) ), u.x),
50
+ mix( hash12( i + vec2(0.0, 1.0) ),
51
+ hash12( i + vec2(1.0, 1.0) ), u.x), u.y);
52
+ return val * 2.0 - 1.0;
53
+ }
54
+
55
+
56
+ void main() {
57
+ vUv = uv;
58
+
59
+ float PI = 3.14159265;
60
+
61
+ // Local transformation: scale blade by instanceScale
62
+ vec3 centered = position;
63
+ centered.y *= instanceScale;
64
+
65
+ // Compute wind direction from noise
66
+ float windSpeed = 1.0;
67
+ float windStrength = noise12(offset.xz * 0.4 + vec2(uTime * windSpeed));
68
+ float windAngle = windStrength * 0.3 * PI;
69
+
70
+ vec2 windDir = vec2(cos(windAngle), sin(windAngle));
71
+
72
+ float leanFactor = centered.y;
73
+
74
+ // Push down influence
75
+ vec3 worldInstancePos = (modelMatrix * vec4(offset, 1.0)).xyz;
76
+ float pushInfluence = computePushInfluence(worldInstancePos);
77
+
78
+ // Apply wind + random lean + push
79
+ // Apply bending that increases with height
80
+ float heightBendFactor = pow(centered.y, 1.5); // or use `centered.y * centered.y` for similar effect
81
+ float bendAmount = (randomLean + windDir.x) * heightBendFactor * 0.8;
82
+ float pushBend = pushInfluence * leanFactor * 1.0; // Adjust strength
83
+
84
+ centered.x += bendAmount;
85
+ centered.z += windDir.y * leanFactor * 0.2;
86
+ centered.y -= pushBend; // Push downward
87
+
88
+ // Rotate and transform
89
+ float c = cos(rotationAngle);
90
+ float s = sin(rotationAngle);
91
+ mat3 rotationY = mat3(
92
+ c, 0.0, s,
93
+ 0.0, 1.0, 0.0,
94
+ -s, 0.0, c
95
+ );
96
+
97
+ vec3 transformed = rotationY * centered + offset;
98
+
99
+ vec4 modelPosition = modelMatrix * vec4(transformed, 1.0);
100
+ vec4 viewPosition = viewMatrix * modelPosition;
101
+ gl_Position = projectionMatrix * viewPosition;
102
+ }
@@ -0,0 +1,233 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Lights_exports = {};
30
+ __export(Lights_exports, {
31
+ AmbientLightPrimitive: () => AmbientLightPrimitive,
32
+ DirectionalLightPrimitive: () => DirectionalLightPrimitive,
33
+ DirectionalLightShadowPrimitive: () => DirectionalLightShadowPrimitive,
34
+ GridHelperPrimitive: () => GridHelperPrimitive,
35
+ HemisphereLightPrimitive: () => HemisphereLightPrimitive,
36
+ LIGHT_REGISTRY: () => LIGHT_REGISTRY,
37
+ LightPrimitive: () => LightPrimitive,
38
+ LightProbePrimitive: () => LightProbePrimitive,
39
+ PlaneHelperPrimitive: () => PlaneHelperPrimitive,
40
+ PointLightPrimitive: () => PointLightPrimitive,
41
+ PointLightShadowPrimitive: () => PointLightShadowPrimitive,
42
+ PolarGridHelperPrimitive: () => PolarGridHelperPrimitive,
43
+ RectAreaLightPrimitive: () => RectAreaLightPrimitive,
44
+ SCENE_HELPER_REGISTRY: () => SCENE_HELPER_REGISTRY,
45
+ SkeletonHelperPrimitive: () => SkeletonHelperPrimitive,
46
+ SpotLightPrimitive: () => SpotLightPrimitive,
47
+ SpotLightShadowPrimitive: () => SpotLightShadowPrimitive
48
+ });
49
+ module.exports = __toCommonJS(Lights_exports);
50
+ var import_three = require("three");
51
+ var import_WithEditorHelper = require("../../Editor/WithEditorHelper");
52
+ var import_Game = __toESM(require("../../Game"), 1);
53
+ var import_GameObject = __toESM(require("../../World/GameObject"), 1);
54
+ class LightPrimitive extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
55
+ constructor(position, light, label) {
56
+ super(void 0, position);
57
+ this.instance = light;
58
+ this.instance.position.copy(position);
59
+ import_Game.default.instance().scene.add(this.instance);
60
+ this.registerEditorHelper(position, label, {
61
+ onMove: (delta) => this.instance.position.add(delta),
62
+ properties: [
63
+ { type: "color", label: "color", getValue: () => `#${this.instance.color.getHexString()}`, setValue: (v) => this.instance.color.set(v) },
64
+ { type: "slider", label: "intensity", min: 0, max: 10, step: 0.01, getValue: () => this.instance.intensity, setValue: (v) => this.instance.intensity = v },
65
+ { type: "checkbox", label: "castShadow", getValue: () => this.instance.castShadow, setValue: (v) => this.instance.castShadow = v }
66
+ ]
67
+ });
68
+ this.tagWithHelper(this.instance);
69
+ }
70
+ addLightHelper(helper) {
71
+ const editor = import_Game.default.instance().editor;
72
+ if (!editor)
73
+ return;
74
+ this.lightHelper = helper;
75
+ import_Game.default.instance().scene.add(helper);
76
+ editor.addLightHelper(helper);
77
+ }
78
+ update(_delta) {
79
+ this.lightHelper?.update();
80
+ }
81
+ destroy() {
82
+ if (this.lightHelper) {
83
+ import_Game.default.instance().editor?.removeLightHelper(this.lightHelper);
84
+ import_Game.default.instance().scene.remove(this.lightHelper);
85
+ this.lightHelper = void 0;
86
+ }
87
+ import_Game.default.instance().scene.remove(this.instance);
88
+ super.destroy();
89
+ }
90
+ }
91
+ class AmbientLightPrimitive extends LightPrimitive {
92
+ constructor(position) {
93
+ super(position, new import_three.AmbientLight(16777215, 1), "AmbientLight");
94
+ }
95
+ }
96
+ class DirectionalLightPrimitive extends LightPrimitive {
97
+ constructor(position) {
98
+ super(position, new import_three.DirectionalLight(16777215, 1), "DirectionalLight");
99
+ this.addLightHelper(new import_three.DirectionalLightHelper(this.instance));
100
+ }
101
+ }
102
+ class DirectionalLightShadowPrimitive extends LightPrimitive {
103
+ constructor(position) {
104
+ const light = new import_three.DirectionalLight(16777215, 1);
105
+ light.castShadow = true;
106
+ super(position, light, "DirectionalLightShadow");
107
+ this.addLightHelper(new import_three.DirectionalLightHelper(this.instance));
108
+ }
109
+ }
110
+ class HemisphereLightPrimitive extends LightPrimitive {
111
+ constructor(position) {
112
+ super(position, new import_three.HemisphereLight(16777215, 4473924, 1), "HemisphereLight");
113
+ this.addLightHelper(new import_three.HemisphereLightHelper(this.instance, 1));
114
+ }
115
+ }
116
+ class LightProbePrimitive extends LightPrimitive {
117
+ constructor(position) {
118
+ super(position, new import_three.LightProbe(), "LightProbe");
119
+ }
120
+ }
121
+ class PointLightPrimitive extends LightPrimitive {
122
+ constructor(position) {
123
+ super(position, new import_three.PointLight(16777215, 1), "PointLight");
124
+ this.addLightHelper(new import_three.PointLightHelper(this.instance));
125
+ }
126
+ }
127
+ class PointLightShadowPrimitive extends LightPrimitive {
128
+ constructor(position) {
129
+ const light = new import_three.PointLight(16777215, 1);
130
+ light.castShadow = true;
131
+ super(position, light, "PointLightShadow");
132
+ this.addLightHelper(new import_three.PointLightHelper(this.instance));
133
+ }
134
+ }
135
+ class RectAreaLightPrimitive extends LightPrimitive {
136
+ constructor(position) {
137
+ super(position, new import_three.RectAreaLight(16777215, 1, 4, 4), "RectAreaLight");
138
+ }
139
+ }
140
+ class SpotLightPrimitive extends LightPrimitive {
141
+ constructor(position) {
142
+ super(position, new import_three.SpotLight(16777215, 1), "SpotLight");
143
+ this.addLightHelper(new import_three.SpotLightHelper(this.instance));
144
+ }
145
+ }
146
+ class SpotLightShadowPrimitive extends LightPrimitive {
147
+ constructor(position) {
148
+ const light = new import_three.SpotLight(16777215, 1);
149
+ light.castShadow = true;
150
+ super(position, light, "SpotLightShadow");
151
+ this.addLightHelper(new import_three.SpotLightHelper(this.instance));
152
+ }
153
+ }
154
+ class SceneHelperPrimitive extends (0, import_WithEditorHelper.WithEditorHelper)(import_GameObject.default) {
155
+ constructor(position, helper, label) {
156
+ super(void 0, position);
157
+ this.helper = helper;
158
+ this.helper.position.copy(position);
159
+ import_Game.default.instance().scene.add(this.helper);
160
+ this.registerEditorHelper(position, label, {
161
+ onMove: (delta) => this.helper.position.add(delta)
162
+ });
163
+ this.tagWithHelper(this.helper);
164
+ import_Game.default.instance().editor?.addLightHelper(this.helper);
165
+ }
166
+ update(_delta) {
167
+ }
168
+ destroy() {
169
+ import_Game.default.instance().editor?.removeLightHelper(this.helper);
170
+ import_Game.default.instance().scene.remove(this.helper);
171
+ super.destroy();
172
+ }
173
+ }
174
+ class GridHelperPrimitive extends SceneHelperPrimitive {
175
+ constructor(position) {
176
+ super(position, new import_three.GridHelper(10, 10), "GridHelper");
177
+ }
178
+ }
179
+ class PolarGridHelperPrimitive extends SceneHelperPrimitive {
180
+ constructor(position) {
181
+ super(position, new import_three.PolarGridHelper(10, 16), "PolarGridHelper");
182
+ }
183
+ }
184
+ class PlaneHelperPrimitive extends SceneHelperPrimitive {
185
+ constructor(position) {
186
+ super(position, new import_three.PlaneHelper(new import_three.Plane(new import_three.Vector3(0, 1, 0), -position.y), 10), "PlaneHelper");
187
+ }
188
+ }
189
+ class SkeletonHelperPrimitive extends SceneHelperPrimitive {
190
+ constructor(position) {
191
+ const root = new import_three.Object3D();
192
+ root.position.copy(position);
193
+ super(position, new import_three.SkeletonHelper(root), "SkeletonHelper");
194
+ }
195
+ }
196
+ const LIGHT_REGISTRY = {
197
+ AmbientLight: AmbientLightPrimitive,
198
+ DirectionalLight: DirectionalLightPrimitive,
199
+ DirectionalLightShadow: DirectionalLightShadowPrimitive,
200
+ HemisphereLight: HemisphereLightPrimitive,
201
+ LightProbe: LightProbePrimitive,
202
+ PointLight: PointLightPrimitive,
203
+ PointLightShadow: PointLightShadowPrimitive,
204
+ RectAreaLight: RectAreaLightPrimitive,
205
+ SpotLight: SpotLightPrimitive,
206
+ SpotLightShadow: SpotLightShadowPrimitive
207
+ };
208
+ const SCENE_HELPER_REGISTRY = {
209
+ GridHelper: GridHelperPrimitive,
210
+ PolarGridHelper: PolarGridHelperPrimitive,
211
+ PlaneHelper: PlaneHelperPrimitive,
212
+ SkeletonHelper: SkeletonHelperPrimitive
213
+ };
214
+ // Annotate the CommonJS export names for ESM import in node:
215
+ 0 && (module.exports = {
216
+ AmbientLightPrimitive,
217
+ DirectionalLightPrimitive,
218
+ DirectionalLightShadowPrimitive,
219
+ GridHelperPrimitive,
220
+ HemisphereLightPrimitive,
221
+ LIGHT_REGISTRY,
222
+ LightPrimitive,
223
+ LightProbePrimitive,
224
+ PlaneHelperPrimitive,
225
+ PointLightPrimitive,
226
+ PointLightShadowPrimitive,
227
+ PolarGridHelperPrimitive,
228
+ RectAreaLightPrimitive,
229
+ SCENE_HELPER_REGISTRY,
230
+ SkeletonHelperPrimitive,
231
+ SpotLightPrimitive,
232
+ SpotLightShadowPrimitive
233
+ });
@@ -0,0 +1,77 @@
1
+ import type { Light } from 'three';
2
+ import { Object3D, Vector3 } from 'three';
3
+ import GameObject from '../../World/GameObject';
4
+ type UpdatableLightHelper = Object3D & {
5
+ update(): void;
6
+ };
7
+ declare const LightPrimitive_base: (abstract new (...args: any[]) => {
8
+ editorHelper: import("../../Editor/EditorHelper").default | undefined;
9
+ registerEditorHelper(position: Vector3, label: string, attachment?: import("../../Editor/EditorHelper").EditorHelperAttachment | null): void;
10
+ tagWithHelper(mesh: Object3D): void;
11
+ destroy(): void;
12
+ }) & typeof GameObject;
13
+ export declare abstract class LightPrimitive extends LightPrimitive_base {
14
+ instance: Light;
15
+ protected lightHelper?: UpdatableLightHelper;
16
+ constructor(position: Vector3, light: Light, label: string);
17
+ protected addLightHelper(helper: UpdatableLightHelper): void;
18
+ update(_delta: number): void;
19
+ destroy(): void;
20
+ }
21
+ export declare class AmbientLightPrimitive extends LightPrimitive {
22
+ constructor(position: Vector3);
23
+ }
24
+ export declare class DirectionalLightPrimitive extends LightPrimitive {
25
+ constructor(position: Vector3);
26
+ }
27
+ export declare class DirectionalLightShadowPrimitive extends LightPrimitive {
28
+ constructor(position: Vector3);
29
+ }
30
+ export declare class HemisphereLightPrimitive extends LightPrimitive {
31
+ constructor(position: Vector3);
32
+ }
33
+ export declare class LightProbePrimitive extends LightPrimitive {
34
+ constructor(position: Vector3);
35
+ }
36
+ export declare class PointLightPrimitive extends LightPrimitive {
37
+ constructor(position: Vector3);
38
+ }
39
+ export declare class PointLightShadowPrimitive extends LightPrimitive {
40
+ constructor(position: Vector3);
41
+ }
42
+ export declare class RectAreaLightPrimitive extends LightPrimitive {
43
+ constructor(position: Vector3);
44
+ }
45
+ export declare class SpotLightPrimitive extends LightPrimitive {
46
+ constructor(position: Vector3);
47
+ }
48
+ export declare class SpotLightShadowPrimitive extends LightPrimitive {
49
+ constructor(position: Vector3);
50
+ }
51
+ declare const SceneHelperPrimitive_base: (abstract new (...args: any[]) => {
52
+ editorHelper: import("../../Editor/EditorHelper").default | undefined;
53
+ registerEditorHelper(position: Vector3, label: string, attachment?: import("../../Editor/EditorHelper").EditorHelperAttachment | null): void;
54
+ tagWithHelper(mesh: Object3D): void;
55
+ destroy(): void;
56
+ }) & typeof GameObject;
57
+ declare abstract class SceneHelperPrimitive extends SceneHelperPrimitive_base {
58
+ protected helper: Object3D;
59
+ constructor(position: Vector3, helper: Object3D, label: string);
60
+ update(_delta: number): void;
61
+ destroy(): void;
62
+ }
63
+ export declare class GridHelperPrimitive extends SceneHelperPrimitive {
64
+ constructor(position: Vector3);
65
+ }
66
+ export declare class PolarGridHelperPrimitive extends SceneHelperPrimitive {
67
+ constructor(position: Vector3);
68
+ }
69
+ export declare class PlaneHelperPrimitive extends SceneHelperPrimitive {
70
+ constructor(position: Vector3);
71
+ }
72
+ export declare class SkeletonHelperPrimitive extends SceneHelperPrimitive {
73
+ constructor(position: Vector3);
74
+ }
75
+ export declare const LIGHT_REGISTRY: Record<string, new (position: Vector3) => LightPrimitive>;
76
+ export declare const SCENE_HELPER_REGISTRY: Record<string, new (position: Vector3) => SceneHelperPrimitive>;
77
+ export {};