@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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{"version":3,"sources":["../../../src/Networking/syncState.ts"],"sourcesContent":["import type Actor from '../World/Actor'\nimport type NetworkedEntityState from './NetworkedEntityState'\n\n// TODO tighten types. Should not need any here\nexport type StateFactory = (entity: any, previousState?: any) => NetworkedEntityState\n\n/**\n * Compare the incoming state from the server with what is on the current entity.\n */\nexport function syncStateStack(\n entity: Actor & { state: NetworkedEntityState[] },\n networkStates: { stateName: string }[],\n factories: Record<string, StateFactory>,\n) {\n let i = 0\n\n while (i < networkStates.length) {\n const desired = networkStates[i].stateName\n const current = entity.state[i]\n\n if (!current || current.stateName !== desired) {\n // Capture the state at index i before removing (for the factory)\n const stateBeingReplaced = entity.state[i]\n\n // Remove all states from index i onwards (they don't match)\n while (entity.state.length > i) {\n entity.state[entity.state.length - 1].leave()\n }\n\n // Get the previous state (if any) for suspending\n const prevState = entity.state[entity.state.length - 1]\n // Suspend the previous state when adding a new state on top\n prevState?.suspend()\n\n const factory = factories[desired]\n\n if (factory) {\n // Pass the state being replaced to the factory (e.g., one state depends on results from the last)\n const newState = factory(entity, stateBeingReplaced)\n entity.state.push(newState)\n }\n }\n\n i++\n }\n\n // Remove any extra states beyond what the server has\n while (entity.state.length > networkStates.length) {\n entity.state[entity.state.length - 1].leave()\n }\n}\n"],"mappings":";;;AASO,SAAS,eACd,QACA,eACA,WACA;AACA,MAAI,IAAI;AAER,SAAO,IAAI,cAAc,QAAQ;AAC/B,UAAM,UAAU,cAAc,CAAC,EAAE;AACjC,UAAM,UAAU,OAAO,MAAM,CAAC;AAE9B,QAAI,CAAC,WAAW,QAAQ,cAAc,SAAS;AAE7C,YAAM,qBAAqB,OAAO,MAAM,CAAC;AAGzC,aAAO,OAAO,MAAM,SAAS,GAAG;AAC9B,eAAO,MAAM,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,MAC9C;AAGA,YAAM,YAAY,OAAO,MAAM,OAAO,MAAM,SAAS,CAAC;AAEtD,iBAAW,QAAQ;AAEnB,YAAM,UAAU,UAAU,OAAO;AAEjC,UAAI,SAAS;AAEX,cAAM,WAAW,QAAQ,QAAQ,kBAAkB;AACnD,eAAO,MAAM,KAAK,QAAQ;AAAA,MAC5B;AAAA,IACF;AAEA;AAAA,EACF;AAGA,SAAO,OAAO,MAAM,SAAS,cAAc,QAAQ;AACjD,WAAO,MAAM,OAAO,MAAM,SAAS,CAAC,EAAE,MAAM;AAAA,EAC9C;AACF;","names":[]}
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{"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
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import {
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Emitter
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} from "../../chunk-A3EB5HP2.js";
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import {
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ParticleEffect
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} from "../../chunk-FKEQHNYZ.js";
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import {
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registerParticle
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} from "../../chunk-DA47ZKJK.js";
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import "../../chunk-VW2HJI67.js";
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import "../../chunk-R75XUIQX.js";
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import "../../chunk-OXQNULUL.js";
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import "../../chunk-WAEF3D5Y.js";
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import {
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Game
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} from "../../chunk-HWTEWVF5.js";
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import "../../chunk-J7UBIWHX.js";
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import "../../chunk-GDOID2XG.js";
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import "../../chunk-OVP75QOD.js";
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import "../../chunk-VZ3QIXWK.js";
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import "../../chunk-7QLYKS4T.js";
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import "../../chunk-CZUIHQMY.js";
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import "../../chunk-PMZKVZCW.js";
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import "../../chunk-KF7BK5K3.js";
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import "../../chunk-G3PMV62Z.js";
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// src/Particles/Effects/Rain.ts
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import { BufferAttribute, BufferGeometry, Points, ShaderMaterial } from "three";
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// src/Particles/Shaders/Rain/Fragment.glsl
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var Fragment_default = "void main()\n{\n gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8); \n}";
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// src/Particles/Shaders/Rain/Vertex.glsl
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var Vertex_default = "uniform float uTime;\nuniform vec3 uCameraPosition;\n\nvoid main()\n{\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n pos.y = pos.y - uTime * 7.0;\n pos.y = mod(pos.y + 20.0, 20.0) - 10.0;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = 2.0;\n}";
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// src/Particles/Effects/Rain.ts
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var _RainEmitter = class _RainEmitter extends Emitter {
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constructor() {
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super(Game.instance().camera.instance.position, new ShaderMaterial({
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transparent: true,
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vertexShader: Vertex_default,
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fragmentShader: Fragment_default,
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uniforms: {
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uTime: { value: 0 },
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uCameraPosition: { value: Game.instance().camera.instance.position }
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}
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}), 1e3, 20);
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this.geometry = new BufferGeometry();
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this.mesh = new Points(this.geometry, this.material);
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const positions = new Float32Array(this.maxParticles * 3);
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for (let i = 0; i < this.maxParticles; i++) {
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const i3 = i * 3;
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positions[i3] = (Math.random() - 0.5) * 20;
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positions[i3 + 1] = (Math.random() - 0.5) * 20;
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positions[i3 + 2] = (Math.random() - 0.5) * 20;
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}
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this.geometry.setAttribute("position", new BufferAttribute(positions, 3));
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Game.instance().scene.add(this.mesh);
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}
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update(delta) {
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this.material.uniforms.uTime.value += delta;
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this.material.uniforms.uCameraPosition.value = Game.instance().camera.instance.position;
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}
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};
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_RainEmitter.preview = {
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cameraPosition: [0, 5, 10],
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cameraTarget: [0, 0, 0],
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create: () => new _RainEmitter()
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};
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var RainEmitter = _RainEmitter;
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registerParticle("Rain", {
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preview: RainEmitter.preview,
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spawn: () => new Rain()
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});
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var Rain = class extends ParticleEffect {
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constructor() {
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super();
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this.rainEmitter = new RainEmitter();
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this.emitters.push(this.rainEmitter);
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}
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};
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export {
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RainEmitter,
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Rain as default
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};
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//# sourceMappingURL=Rain.js.map
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{"version":3,"sources":["../../../../src/Particles/Effects/Rain.ts","../../../../src/Particles/Shaders/Rain/Fragment.glsl","../../../../src/Particles/Shaders/Rain/Vertex.glsl"],"sourcesContent":["import { BufferAttribute, BufferGeometry, Points, ShaderMaterial } from 'three'\nimport Game from '../../Game'\nimport RainFragmentShader from '../Shaders/Rain/Fragment.glsl'\nimport RainVertextShader from '../Shaders/Rain/Vertex.glsl'\nimport Emitter from '../System/Emitter'\nimport ParticleEffect from '../System/ParticleEffect'\nimport { registerParticle } from '../System/ParticlePreviewRegistry'\n\nexport class RainEmitter extends Emitter {\n static preview = {\n cameraPosition: [0, 5, 10] as [number, number, number],\n cameraTarget: [0, 0, 0] as [number, number, number],\n create: () => new RainEmitter(),\n }\n\n declare geometry: BufferGeometry\n declare mesh: Points\n declare material: ShaderMaterial\n\n constructor() {\n super(Game.instance().camera.instance.position, new ShaderMaterial({\n transparent: true,\n vertexShader: RainVertextShader,\n fragmentShader: RainFragmentShader,\n uniforms: {\n uTime: { value: 0 },\n uCameraPosition: { value: Game.instance().camera.instance.position },\n },\n }), 1000, 20)\n\n this.geometry = new BufferGeometry()\n this.mesh = new Points(this.geometry, this.material)\n\n const positions = new Float32Array(this.maxParticles * 3)\n\n for (let i = 0; i < this.maxParticles; i++) {\n const i3 = i * 3\n positions[i3] = (Math.random() - 0.5) * 20\n positions[i3 + 1] = (Math.random() - 0.5) * 20\n positions[i3 + 2] = (Math.random() - 0.5) * 20\n }\n\n this.geometry.setAttribute('position', new BufferAttribute(positions, 3))\n\n Game.instance().scene.add(this.mesh)\n }\n\n update(delta: number): void {\n this.material.uniforms.uTime.value += delta\n this.material.uniforms.uCameraPosition.value = Game.instance().camera.instance.position\n }\n}\n\nregisterParticle('Rain', {\n preview: RainEmitter.preview,\n spawn: () => new Rain(),\n})\n\nexport default class Rain extends ParticleEffect {\n rainEmitter: Emitter\n\n constructor() {\n super()\n\n this.rainEmitter = new RainEmitter()\n this.emitters.push(this.rainEmitter)\n }\n}\n","void main()\n{\n gl_FragColor = vec4(1.0, 1.0, 1.0, 0.8); \n}","uniform float uTime;\nuniform vec3 uCameraPosition;\n\nvoid main()\n{\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n pos.y = pos.y - uTime * 7.0;\n pos.y = mod(pos.y + 20.0, 20.0) - 10.0;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = 2.0;\n}"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA,SAAS,iBAAiB,gBAAgB,QAAQ,sBAAsB;;;ACAxE;;;ACAA;;;AFQO,IAAM,eAAN,MAAM,qBAAoB,QAAQ;AAAA,EAWvC,cAAc;AACZ,UAAM,KAAK,SAAS,EAAE,OAAO,SAAS,UAAU,IAAI,eAAe;AAAA,MACjE,aAAa;AAAA,MACb,cAAc;AAAA,MACd,gBAAgB;AAAA,MAChB,UAAU;AAAA,QACR,OAAO,EAAE,OAAO,EAAE;AAAA,QAClB,iBAAiB,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,SAAS,SAAS;AAAA,MACrE;AAAA,IACF,CAAC,GAAG,KAAM,EAAE;AAEZ,SAAK,WAAW,IAAI,eAAe;AACnC,SAAK,OAAO,IAAI,OAAO,KAAK,UAAU,KAAK,QAAQ;AAEnD,UAAM,YAAY,IAAI,aAAa,KAAK,eAAe,CAAC;AAExD,aAAS,IAAI,GAAG,IAAI,KAAK,cAAc,KAAK;AAC1C,YAAM,KAAK,IAAI;AACf,gBAAU,EAAE,KAAK,KAAK,OAAO,IAAI,OAAO;AACxC,gBAAU,KAAK,CAAC,KAAK,KAAK,OAAO,IAAI,OAAO;AAC5C,gBAAU,KAAK,CAAC,KAAK,KAAK,OAAO,IAAI,OAAO;AAAA,IAC9C;AAEA,SAAK,SAAS,aAAa,YAAY,IAAI,gBAAgB,WAAW,CAAC,CAAC;AAExE,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,IAAI;AAAA,EACrC;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,SAAS,MAAM,SAAS;AACtC,SAAK,SAAS,SAAS,gBAAgB,QAAQ,KAAK,SAAS,EAAE,OAAO,SAAS;AAAA,EACjF;AACF;AA3Ca,aACJ,UAAU;AAAA,EACf,gBAAgB,CAAC,GAAG,GAAG,EAAE;AAAA,EACzB,cAAc,CAAC,GAAG,GAAG,CAAC;AAAA,EACtB,QAAQ,MAAM,IAAI,aAAY;AAChC;AALK,IAAM,cAAN;AA6CP,iBAAiB,QAAQ;AAAA,EACvB,SAAS,YAAY;AAAA,EACrB,OAAO,MAAM,IAAI,KAAK;AACxB,CAAC;AAED,IAAqB,OAArB,cAAkC,eAAe;AAAA,EAG/C,cAAc;AACZ,UAAM;AAEN,SAAK,cAAc,IAAI,YAAY;AACnC,SAAK,SAAS,KAAK,KAAK,WAAW;AAAA,EACrC;AACF;","names":[]}
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/* src/style.css */
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* {
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margin: 0;
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}
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body {
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overflow: hidden;
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}
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canvas {
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display: block;
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width: 100vw;
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height: 100vh;
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}
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.point {
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position: absolute;
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top: 50%;
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left: 50%;
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pointer-events: none;
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}
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.point .label {
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position: absolute;
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top: -20px;
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left: -20px;
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width: 40px;
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height: 40px;
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border-radius: 50%;
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color: white;
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text-align: center;
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background: rgba(0, 0, 0, 0.5);
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font-family:
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Helvetica,
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Arial,
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sans-serif;
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line-height: 40px;
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font-weight: 100;
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font-size: 14px;
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}
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.point .text {
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position: absolute;
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top: 30px;
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width: 200px;
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background: rgba(0, 0, 0, 0.5);
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color: white;
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line-height: 1.3rem;
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font-weight: 100;
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font-size: 14px;
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left: -100px;
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text-align: center;
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padding: 20px;
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border-radius: 10px;
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}
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/*# sourceMappingURL=Smoke.css.map */
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{"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
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import {
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Emitter
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3
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} from "../../chunk-A3EB5HP2.js";
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import {
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Particle
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} from "../../chunk-ORBRJSRE.js";
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import {
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ParticleEffect
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} from "../../chunk-FKEQHNYZ.js";
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import {
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registerParticle
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} from "../../chunk-DA47ZKJK.js";
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import "../../chunk-VW2HJI67.js";
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import "../../chunk-R75XUIQX.js";
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import "../../chunk-OXQNULUL.js";
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import "../../chunk-WAEF3D5Y.js";
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import {
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Game
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+
} from "../../chunk-HWTEWVF5.js";
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import "../../chunk-J7UBIWHX.js";
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import "../../chunk-GDOID2XG.js";
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import "../../chunk-OVP75QOD.js";
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import "../../chunk-VZ3QIXWK.js";
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import "../../chunk-7QLYKS4T.js";
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import "../../chunk-CZUIHQMY.js";
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import "../../chunk-PMZKVZCW.js";
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import "../../chunk-KF7BK5K3.js";
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import "../../chunk-HU53VGSY.js";
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import "../../chunk-2D7GC2Z6.js";
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|
+
import "../../chunk-G3PMV62Z.js";
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|
+
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// src/Particles/Effects/Smoke.ts
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|
33
|
+
import { NormalBlending, ShaderMaterial, Vector3 } from "three";
|
|
34
|
+
|
|
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|
+
// src/Particles/Shaders/Smoke/Fragment.glsl
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|
36
|
+
var Fragment_default = "uniform sampler2D uTexture;\nvarying float vAlpha;\n\nvoid main()\n{\n vec4 texColor = texture2D(uTexture, gl_PointCoord);\n gl_FragColor = vec4(texColor.rgb, texColor.a * vAlpha); \n}";
|
|
37
|
+
|
|
38
|
+
// src/Particles/Shaders/Smoke/Vertex.glsl
|
|
39
|
+
var Vertex_default = "uniform float uTime;\nattribute float aScale;\nattribute float aAlpha;\nvarying float vAlpha;\n\nvoid main()\n{\n vAlpha = aAlpha;\n\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = aScale * 40.0;\n}";
|
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40
|
+
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41
|
+
// src/Particles/Effects/Smoke.ts
|
|
42
|
+
var SmokeParticle = class extends Particle {
|
|
43
|
+
constructor(lifetime, position) {
|
|
44
|
+
super(lifetime, position.clone());
|
|
45
|
+
this.startAlpha = 0.5;
|
|
46
|
+
this.reset();
|
|
47
|
+
}
|
|
48
|
+
reset() {
|
|
49
|
+
this.age = 0;
|
|
50
|
+
this.velocity = new Vector3(
|
|
51
|
+
(Math.random() - 0.5) * 0.4,
|
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52
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+
Math.random() * 0.3 + 0.4,
|
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53
|
+
(Math.random() - 0.5) * 0.2
|
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54
|
+
);
|
|
55
|
+
this.position.set(0, 0, 0);
|
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56
|
+
}
|
|
57
|
+
update(delta) {
|
|
58
|
+
this.position.y += delta * 0.1;
|
|
59
|
+
this.scale = new Vector3(2 + this.age);
|
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60
|
+
this.position.x += this.velocity.x * delta;
|
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61
|
+
this.position.y += this.velocity.y * delta;
|
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62
|
+
this.position.z += this.velocity.z * delta;
|
|
63
|
+
super.update(delta);
|
|
64
|
+
}
|
|
65
|
+
};
|
|
66
|
+
var _SmokeEmitter = class _SmokeEmitter extends Emitter {
|
|
67
|
+
constructor(smokeTexture, position) {
|
|
68
|
+
super(position, new ShaderMaterial({
|
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|
+
vertexShader: Vertex_default,
|
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70
|
+
fragmentShader: Fragment_default,
|
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+
transparent: true,
|
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blending: NormalBlending,
|
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73
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+
depthWrite: false,
|
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|
+
uniforms: {
|
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|
+
uTime: { value: 0 },
|
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|
+
uCameraPosition: { value: Game.instance().camera.instance.position },
|
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|
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uTexture: { value: smokeTexture },
|
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|
+
uAlpha: { value: 0.5 }
|
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|
+
}
|
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80
|
+
}), 20, 10);
|
|
81
|
+
for (let i = 0; i < this.maxParticles; i++) {
|
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|
+
const particle = new SmokeParticle(Math.random() * this.maxLifeTimeParticle + 1, position);
|
|
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|
+
this.particles.push(particle);
|
|
84
|
+
this.scales[i] = particle.scale.x;
|
|
85
|
+
this.alphas[i] = particle.alpha;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
update(delta) {
|
|
89
|
+
this.material.uniforms.uTime.value += delta;
|
|
90
|
+
for (let i = 0; i < this.maxParticles; i++) {
|
|
91
|
+
const particle = this.particles[i];
|
|
92
|
+
if (particle.age >= particle.decay) {
|
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|
+
particle.reset();
|
|
94
|
+
} else {
|
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|
+
particle.update(delta);
|
|
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|
+
this.positions[i * 3] = particle.position.x;
|
|
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|
+
this.positions[i * 3 + 1] = particle.position.y;
|
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|
+
this.positions[i * 3 + 2] = particle.position.z;
|
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|
+
this.scales[i] = particle.scale.x;
|
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|
+
this.alphas[i] = particle.alpha;
|
|
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|
+
}
|
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102
|
+
}
|
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103
|
+
this.geometry.getAttribute("aAlpha").needsUpdate = true;
|
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104
|
+
this.geometry.getAttribute("position").needsUpdate = true;
|
|
105
|
+
}
|
|
106
|
+
};
|
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107
|
+
_SmokeEmitter.preview = {
|
|
108
|
+
cameraPosition: [0, 4, 10],
|
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109
|
+
cameraTarget: [0, 3, 0],
|
|
110
|
+
create: () => {
|
|
111
|
+
const tex = Game.instance().resources.items.smokeTexture;
|
|
112
|
+
return tex ? new _SmokeEmitter(tex, new Vector3(0, 0, 0)) : null;
|
|
113
|
+
}
|
|
114
|
+
};
|
|
115
|
+
var SmokeEmitter = _SmokeEmitter;
|
|
116
|
+
registerParticle("Smoke", {
|
|
117
|
+
preview: SmokeEmitter.preview,
|
|
118
|
+
spawn: (position) => new Smoke(position)
|
|
119
|
+
});
|
|
120
|
+
var Smoke = class extends ParticleEffect {
|
|
121
|
+
constructor(position) {
|
|
122
|
+
super();
|
|
123
|
+
const create = () => {
|
|
124
|
+
const tex2 = Game.instance().resources.items.smokeTexture;
|
|
125
|
+
if (tex2) {
|
|
126
|
+
this.smokeEmitter = new SmokeEmitter(tex2, position);
|
|
127
|
+
this.emitters.push(this.smokeEmitter);
|
|
128
|
+
}
|
|
129
|
+
};
|
|
130
|
+
const tex = Game.instance().resources.items.smokeTexture;
|
|
131
|
+
if (tex) {
|
|
132
|
+
create();
|
|
133
|
+
} else {
|
|
134
|
+
Game.instance().resources.on("loaded", create);
|
|
135
|
+
}
|
|
136
|
+
}
|
|
137
|
+
};
|
|
138
|
+
export {
|
|
139
|
+
SmokeEmitter,
|
|
140
|
+
SmokeParticle,
|
|
141
|
+
Smoke as default
|
|
142
|
+
};
|
|
143
|
+
//# sourceMappingURL=Smoke.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../../../src/Particles/Effects/Smoke.ts","../../../../src/Particles/Shaders/Smoke/Fragment.glsl","../../../../src/Particles/Shaders/Smoke/Vertex.glsl"],"sourcesContent":["import type { BufferAttribute, Texture } from 'three'\nimport { NormalBlending, ShaderMaterial, Vector3 } from 'three'\nimport Game from '../../Game'\nimport SmokeFragmentShader from '../Shaders/Smoke/Fragment.glsl'\nimport SmokeVertextShader from '../Shaders/Smoke/Vertex.glsl'\nimport Emitter from '../System/Emitter'\nimport Particle from '../System/Particle'\nimport ParticleEffect from '../System/ParticleEffect'\nimport { registerParticle } from '../System/ParticlePreviewRegistry'\n\nexport class SmokeParticle extends Particle {\n startAlpha = 0.5\n velocity!: Vector3\n\n constructor(lifetime: number, position: Vector3) {\n super(lifetime, position.clone())\n this.reset()\n }\n\n reset() {\n this.age = 0\n this.velocity = new Vector3(\n (Math.random() - 0.5) * 0.4,\n Math.random() * 0.3 + 0.4,\n (Math.random() - 0.5) * 0.2,\n )\n this.position.set(0, 0, 0)\n }\n\n update(delta: number): void {\n this.position.y += delta * 0.1\n this.scale = new Vector3(2 + this.age)\n\n // Update position\n this.position.x += this.velocity.x * delta\n this.position.y += this.velocity.y * delta\n this.position.z += this.velocity.z * delta\n\n super.update(delta)\n }\n}\n\nexport class SmokeEmitter extends Emitter {\n static preview = {\n cameraPosition: [0, 4, 10] as [number, number, number],\n cameraTarget: [0, 3, 0] as [number, number, number],\n create: () => {\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n return tex ? new SmokeEmitter(tex, new Vector3(0, 0, 0)) : null\n },\n }\n\n declare particles: SmokeParticle[]\n declare material: ShaderMaterial\n\n constructor(smokeTexture: Texture, position: Vector3) {\n super(position, new ShaderMaterial({\n vertexShader: SmokeVertextShader,\n fragmentShader: SmokeFragmentShader,\n transparent: true,\n blending: NormalBlending,\n depthWrite: false,\n uniforms: {\n uTime: { value: 0 },\n uCameraPosition: { value: Game.instance().camera.instance.position },\n uTexture: { value: smokeTexture },\n uAlpha: { value: 0.5 },\n },\n }), 20, 10)\n\n for (let i = 0; i < this.maxParticles; i++) {\n const particle = new SmokeParticle(Math.random() * this.maxLifeTimeParticle + 1, position)\n this.particles.push(particle)\n this.scales[i] = particle.scale.x\n this.alphas[i] = particle.alpha\n }\n }\n\n update(delta: number): void {\n this.material.uniforms.uTime.value += delta\n\n for (let i = 0; i < this.maxParticles; i++) {\n const particle = this.particles[i]\n\n if (particle.age >= particle.decay) {\n // Respawn particle\n particle.reset()\n }\n else {\n particle.update(delta)\n\n // Update position buffer\n this.positions[i * 3] = particle.position.x\n this.positions[i * 3 + 1] = particle.position.y\n this.positions[i * 3 + 2] = particle.position.z\n\n this.scales[i] = particle.scale.x\n this.alphas[i] = particle.alpha\n }\n }\n\n (this.geometry.getAttribute('aAlpha') as BufferAttribute).needsUpdate = true;\n (this.geometry.getAttribute('position') as BufferAttribute).needsUpdate = true\n }\n}\n\nregisterParticle('Smoke', {\n preview: SmokeEmitter.preview,\n spawn: position => new Smoke(position),\n})\n\nexport default class Smoke extends ParticleEffect {\n smokeEmitter?: SmokeEmitter\n\n constructor(position: Vector3) {\n super()\n\n const create = () => {\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n if (tex) {\n this.smokeEmitter = new SmokeEmitter(tex, position)\n this.emitters.push(this.smokeEmitter)\n }\n }\n\n const tex = Game.instance().resources.items.smokeTexture as Texture | undefined\n if (tex) {\n create()\n }\n else {\n Game.instance().resources.on('loaded', create)\n }\n }\n}\n","uniform sampler2D uTexture;\nvarying float vAlpha;\n\nvoid main()\n{\n vec4 texColor = texture2D(uTexture, gl_PointCoord);\n gl_FragColor = vec4(texColor.rgb, texColor.a * vAlpha); \n}","uniform float uTime;\nattribute float aScale;\nattribute float aAlpha;\nvarying float vAlpha;\n\nvoid main()\n{\n vAlpha = aAlpha;\n\n // Reset position to top if they are outside the screen\n vec3 pos = position;\n\n // If has been reset we should also update it to reflect camera position so it moves with the camera \n // Implement only when its at at the top\n\n // Position\n vec4 modelPosition = modelMatrix * vec4(position, 1.0);\n vec4 viewPosition = viewMatrix * modelPosition;\n vec4 projectedPosition = projectionMatrix * viewPosition;\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\n \n // Size\n gl_PointSize = aScale * 40.0;\n}"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AACA,SAAS,gBAAgB,gBAAgB,eAAe;;;ACDxD;;;ACAA;;;AFUO,IAAM,gBAAN,cAA4B,SAAS;AAAA,EAI1C,YAAY,UAAkB,UAAmB;AAC/C,UAAM,UAAU,SAAS,MAAM,CAAC;AAJlC,sBAAa;AAKX,SAAK,MAAM;AAAA,EACb;AAAA,EAEA,QAAQ;AACN,SAAK,MAAM;AACX,SAAK,WAAW,IAAI;AAAA,OACjB,KAAK,OAAO,IAAI,OAAO;AAAA,MACxB,KAAK,OAAO,IAAI,MAAM;AAAA,OACrB,KAAK,OAAO,IAAI,OAAO;AAAA,IAC1B;AACA,SAAK,SAAS,IAAI,GAAG,GAAG,CAAC;AAAA,EAC3B;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,KAAK,QAAQ;AAC3B,SAAK,QAAQ,IAAI,QAAQ,IAAI,KAAK,GAAG;AAGrC,SAAK,SAAS,KAAK,KAAK,SAAS,IAAI;AACrC,SAAK,SAAS,KAAK,KAAK,SAAS,IAAI;AACrC,SAAK,SAAS,KAAK,KAAK,SAAS,IAAI;AAErC,UAAM,OAAO,KAAK;AAAA,EACpB;AACF;AAEO,IAAM,gBAAN,MAAM,sBAAqB,QAAQ;AAAA,EAaxC,YAAY,cAAuB,UAAmB;AACpD,UAAM,UAAU,IAAI,eAAe;AAAA,MACjC,cAAc;AAAA,MACd,gBAAgB;AAAA,MAChB,aAAa;AAAA,MACb,UAAU;AAAA,MACV,YAAY;AAAA,MACZ,UAAU;AAAA,QACR,OAAO,EAAE,OAAO,EAAE;AAAA,QAClB,iBAAiB,EAAE,OAAO,KAAK,SAAS,EAAE,OAAO,SAAS,SAAS;AAAA,QACnE,UAAU,EAAE,OAAO,aAAa;AAAA,QAChC,QAAQ,EAAE,OAAO,IAAI;AAAA,MACvB;AAAA,IACF,CAAC,GAAG,IAAI,EAAE;AAEV,aAAS,IAAI,GAAG,IAAI,KAAK,cAAc,KAAK;AAC1C,YAAM,WAAW,IAAI,cAAc,KAAK,OAAO,IAAI,KAAK,sBAAsB,GAAG,QAAQ;AACzF,WAAK,UAAU,KAAK,QAAQ;AAC5B,WAAK,OAAO,CAAC,IAAI,SAAS,MAAM;AAChC,WAAK,OAAO,CAAC,IAAI,SAAS;AAAA,IAC5B;AAAA,EACF;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,SAAS,MAAM,SAAS;AAEtC,aAAS,IAAI,GAAG,IAAI,KAAK,cAAc,KAAK;AAC1C,YAAM,WAAW,KAAK,UAAU,CAAC;AAEjC,UAAI,SAAS,OAAO,SAAS,OAAO;AAElC,iBAAS,MAAM;AAAA,MACjB,OACK;AACH,iBAAS,OAAO,KAAK;AAGrB,aAAK,UAAU,IAAI,CAAC,IAAI,SAAS,SAAS;AAC1C,aAAK,UAAU,IAAI,IAAI,CAAC,IAAI,SAAS,SAAS;AAC9C,aAAK,UAAU,IAAI,IAAI,CAAC,IAAI,SAAS,SAAS;AAE9C,aAAK,OAAO,CAAC,IAAI,SAAS,MAAM;AAChC,aAAK,OAAO,CAAC,IAAI,SAAS;AAAA,MAC5B;AAAA,IACF;AAEA,IAAC,KAAK,SAAS,aAAa,QAAQ,EAAsB,cAAc;AACxE,IAAC,KAAK,SAAS,aAAa,UAAU,EAAsB,cAAc;AAAA,EAC5E;AACF;AA9Da,cACJ,UAAU;AAAA,EACf,gBAAgB,CAAC,GAAG,GAAG,EAAE;AAAA,EACzB,cAAc,CAAC,GAAG,GAAG,CAAC;AAAA,EACtB,QAAQ,MAAM;AACZ,UAAM,MAAM,KAAK,SAAS,EAAE,UAAU,MAAM;AAC5C,WAAO,MAAM,IAAI,cAAa,KAAK,IAAI,QAAQ,GAAG,GAAG,CAAC,CAAC,IAAI;AAAA,EAC7D;AACF;AARK,IAAM,eAAN;AAgEP,iBAAiB,SAAS;AAAA,EACxB,SAAS,aAAa;AAAA,EACtB,OAAO,cAAY,IAAI,MAAM,QAAQ;AACvC,CAAC;AAED,IAAqB,QAArB,cAAmC,eAAe;AAAA,EAGhD,YAAY,UAAmB;AAC7B,UAAM;AAEN,UAAM,SAAS,MAAM;AACnB,YAAMA,OAAM,KAAK,SAAS,EAAE,UAAU,MAAM;AAC5C,UAAIA,MAAK;AACP,aAAK,eAAe,IAAI,aAAaA,MAAK,QAAQ;AAClD,aAAK,SAAS,KAAK,KAAK,YAAY;AAAA,MACtC;AAAA,IACF;AAEA,UAAM,MAAM,KAAK,SAAS,EAAE,UAAU,MAAM;AAC5C,QAAI,KAAK;AACP,aAAO;AAAA,IACT,OACK;AACH,WAAK,SAAS,EAAE,UAAU,GAAG,UAAU,MAAM;AAAA,IAC/C;AAAA,EACF;AACF;","names":["tex"]}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
/* src/style.css */
|
|
2
|
+
* {
|
|
3
|
+
margin: 0;
|
|
4
|
+
}
|
|
5
|
+
body {
|
|
6
|
+
overflow: hidden;
|
|
7
|
+
}
|
|
8
|
+
canvas {
|
|
9
|
+
display: block;
|
|
10
|
+
width: 100vw;
|
|
11
|
+
height: 100vh;
|
|
12
|
+
}
|
|
13
|
+
.point {
|
|
14
|
+
position: absolute;
|
|
15
|
+
top: 50%;
|
|
16
|
+
left: 50%;
|
|
17
|
+
pointer-events: none;
|
|
18
|
+
}
|
|
19
|
+
.point .label {
|
|
20
|
+
position: absolute;
|
|
21
|
+
top: -20px;
|
|
22
|
+
left: -20px;
|
|
23
|
+
width: 40px;
|
|
24
|
+
height: 40px;
|
|
25
|
+
border-radius: 50%;
|
|
26
|
+
color: white;
|
|
27
|
+
text-align: center;
|
|
28
|
+
background: rgba(0, 0, 0, 0.5);
|
|
29
|
+
font-family:
|
|
30
|
+
Helvetica,
|
|
31
|
+
Arial,
|
|
32
|
+
sans-serif;
|
|
33
|
+
line-height: 40px;
|
|
34
|
+
font-weight: 100;
|
|
35
|
+
font-size: 14px;
|
|
36
|
+
}
|
|
37
|
+
.point .text {
|
|
38
|
+
position: absolute;
|
|
39
|
+
top: 30px;
|
|
40
|
+
width: 200px;
|
|
41
|
+
background: rgba(0, 0, 0, 0.5);
|
|
42
|
+
color: white;
|
|
43
|
+
line-height: 1.3rem;
|
|
44
|
+
font-weight: 100;
|
|
45
|
+
font-size: 14px;
|
|
46
|
+
left: -100px;
|
|
47
|
+
text-align: center;
|
|
48
|
+
padding: 20px;
|
|
49
|
+
border-radius: 10px;
|
|
50
|
+
}
|
|
51
|
+
/*# sourceMappingURL=Emitter.css.map */
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Emitter
|
|
3
|
+
} from "../../chunk-A3EB5HP2.js";
|
|
4
|
+
import "../../chunk-HWTEWVF5.js";
|
|
5
|
+
import "../../chunk-J7UBIWHX.js";
|
|
6
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import "../../chunk-GDOID2XG.js";
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import "../../chunk-PMZKVZCW.js";
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import "../../chunk-HU53VGSY.js";
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import "../../chunk-2D7GC2Z6.js";
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export {
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Emitter as default
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};
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//# sourceMappingURL=Emitter.js.map
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{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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@@ -0,0 +1,51 @@
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/* src/style.css */
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* {
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margin: 0;
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}
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body {
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overflow: hidden;
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}
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canvas {
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display: block;
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width: 100vw;
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height: 100vh;
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}
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.point {
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position: absolute;
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top: 50%;
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left: 50%;
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pointer-events: none;
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}
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.point .label {
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position: absolute;
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top: -20px;
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left: -20px;
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width: 40px;
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height: 40px;
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border-radius: 50%;
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color: white;
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text-align: center;
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background: rgba(0, 0, 0, 0.5);
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font-family:
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Helvetica,
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Arial,
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sans-serif;
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line-height: 40px;
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font-weight: 100;
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font-size: 14px;
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}
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.point .text {
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position: absolute;
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top: 30px;
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40
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width: 200px;
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background: rgba(0, 0, 0, 0.5);
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color: white;
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43
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line-height: 1.3rem;
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font-weight: 100;
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45
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font-size: 14px;
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left: -100px;
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47
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text-align: center;
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48
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padding: 20px;
|
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border-radius: 10px;
|
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}
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/*# sourceMappingURL=ParticleEffect.css.map */
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1
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{"version":3,"sources":["../../../../src/style.css"],"sourcesContent":["* {\n margin: 0;\n}\n\n/* Add to your global CSS */\nbody {\n overflow: hidden;\n}\n\n\ncanvas {\n display: block;\n width: 100vw;\n height: 100vh;\n}\n\n.point {\n position: absolute;\n top: 50%;\n left: 50%;\n pointer-events: none;\n}\n\n.point .label {\n position: absolute;\n top: -20px;\n left: -20px;\n width: 40px;\n height: 40px;\n border-radius: 50%;\n color: white;\n text-align: center;\n background: rgba(0, 0, 0, 0.5);\n font-family: Helvetica, Arial, sans-serif;\n line-height: 40px;\n font-weight: 100;\n font-size: 14px;\n}\n\n.point .text {\n position: absolute;\n top: 30px;\n width: 200px;\n background: rgba(0, 0, 0, 0.5);\n color: white;\n line-height: 1.3rem;\n font-weight: 100;\n font-size: 14px;\n left: -100px;\n text-align: center;\n padding: 20px;\n border-radius: 10px;\n}"],"mappings":";AAAA;AACI,UAAQ;AACZ;AAGA;AACE,YAAU;AACZ;AAGA;AACI,WAAS;AACT,SAAO;AACP,UAAQ;AACZ;AAEA,CAAC;AACG,YAAU;AACV,OAAK;AACL,QAAM;AACN,kBAAgB;AACpB;AAEA,CAPC,MAOM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,QAAM;AACN,SAAO;AACP,UAAQ;AACR,iBAAe;AACf,SAAO;AACP,cAAY;AACZ,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B;AAAA,IAAa,SAAS;AAAA,IAAE,KAAK;AAAA,IAAE;AAC/B,eAAa;AACb,eAAa;AACb,aAAW;AACf;AAEA,CAvBC,MAuBM,CAAC;AACJ,YAAU;AACV,OAAK;AACL,SAAO;AACP,cAAY,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;AAC1B,SAAO;AACP,eAAa;AACb,eAAa;AACb,aAAW;AACX,QAAM;AACN,cAAY;AACZ,WAAS;AACT,iBAAe;AACnB;","names":[]}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ParticleEffect
|
|
3
|
+
} from "../../chunk-FKEQHNYZ.js";
|
|
4
|
+
import "../../chunk-VW2HJI67.js";
|
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5
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+
import "../../chunk-R75XUIQX.js";
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6
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+
import "../../chunk-OXQNULUL.js";
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import "../../chunk-WAEF3D5Y.js";
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8
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+
import "../../chunk-HWTEWVF5.js";
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import "../../chunk-J7UBIWHX.js";
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import "../../chunk-GDOID2XG.js";
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import "../../chunk-OVP75QOD.js";
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import "../../chunk-VZ3QIXWK.js";
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import "../../chunk-7QLYKS4T.js";
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14
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+
import "../../chunk-CZUIHQMY.js";
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import "../../chunk-PMZKVZCW.js";
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+
import "../../chunk-KF7BK5K3.js";
|
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+
import "../../chunk-HU53VGSY.js";
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import "../../chunk-2D7GC2Z6.js";
|
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|
+
import "../../chunk-G3PMV62Z.js";
|
|
20
|
+
export {
|
|
21
|
+
ParticleEffect as default
|
|
22
|
+
};
|
|
23
|
+
//# sourceMappingURL=ParticleEffect.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import {
|
|
2
|
+
getPreviewMap,
|
|
3
|
+
registerParticle,
|
|
4
|
+
spawnParticle
|
|
5
|
+
} from "../../chunk-DA47ZKJK.js";
|
|
6
|
+
import "../../chunk-VZ3QIXWK.js";
|
|
7
|
+
import "../../chunk-G3PMV62Z.js";
|
|
8
|
+
export {
|
|
9
|
+
getPreviewMap,
|
|
10
|
+
registerParticle,
|
|
11
|
+
spawnParticle
|
|
12
|
+
};
|
|
13
|
+
//# sourceMappingURL=ParticlePreviewRegistry.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
|