@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,84 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var PhysicsRenderer_exports = {};
30
+ __export(PhysicsRenderer_exports, {
31
+ RapierDebugRenderer: () => RapierDebugRenderer
32
+ });
33
+ module.exports = __toCommonJS(PhysicsRenderer_exports);
34
+ var import_three = require("three");
35
+ var import_Game = __toESM(require("../Game"), 1);
36
+ class RapierDebugRenderer {
37
+ constructor(scene, world, enabled = false) {
38
+ this.stats = {
39
+ bodies: 0,
40
+ colliders: 0,
41
+ active: 0
42
+ };
43
+ this.world = world;
44
+ this.mesh = new import_three.LineSegments(new import_three.BufferGeometry(), new import_three.LineBasicMaterial({ color: 16777215, vertexColors: true }));
45
+ this.mesh.frustumCulled = false;
46
+ this.enabled = enabled;
47
+ scene.add(this.mesh);
48
+ const physicsPane = import_Game.default.instance().debug.ui?.addFolder({
49
+ title: "Physics"
50
+ });
51
+ if (physicsPane) {
52
+ physicsPane.addBinding(this.stats, "bodies", { label: "Bodies", readonly: true });
53
+ physicsPane.addBinding(this.stats, "colliders", { label: "Colliders", readonly: true });
54
+ physicsPane.addBinding(this.stats, "active", { label: "Active", readonly: true });
55
+ this.toggleVisible(true);
56
+ }
57
+ }
58
+ toggleVisible(visible) {
59
+ this.enabled = visible;
60
+ }
61
+ update() {
62
+ if (this.enabled) {
63
+ const { vertices, colors } = this.world.debugRender();
64
+ this.mesh.geometry.setAttribute("position", new import_three.BufferAttribute(vertices, 3));
65
+ this.mesh.geometry.setAttribute("color", new import_three.BufferAttribute(colors, 4));
66
+ this.mesh.visible = true;
67
+ this.stats.bodies = 0;
68
+ this.stats.active = 0;
69
+ this.stats.colliders = this.world.colliders.len();
70
+ this.world.bodies.forEach((body) => {
71
+ this.stats.bodies++;
72
+ if (!body.isSleeping() && body.isEnabled()) {
73
+ this.stats.active++;
74
+ }
75
+ });
76
+ } else {
77
+ this.mesh.visible = false;
78
+ }
79
+ }
80
+ }
81
+ // Annotate the CommonJS export names for ESM import in node:
82
+ 0 && (module.exports = {
83
+ RapierDebugRenderer
84
+ });
@@ -0,0 +1,16 @@
1
+ import type RAPIER from '@dimforge/rapier3d-compat';
2
+ import type { Scene } from 'three';
3
+ import { BufferGeometry, LineBasicMaterial, LineSegments } from 'three';
4
+ export declare class RapierDebugRenderer {
5
+ mesh: LineSegments<BufferGeometry<import("three").NormalBufferAttributes>, LineBasicMaterial, import("three").Object3DEventMap>;
6
+ world: RAPIER.World;
7
+ enabled: boolean;
8
+ stats: {
9
+ bodies: number;
10
+ colliders: number;
11
+ active: number;
12
+ };
13
+ constructor(scene: Scene, world: RAPIER.World, enabled?: boolean);
14
+ toggleVisible(visible: boolean): void;
15
+ update(): void;
16
+ }
@@ -0,0 +1,48 @@
1
+ import { BufferAttribute, BufferGeometry, LineBasicMaterial, LineSegments } from 'three';
2
+ import Game from '../Game';
3
+ export class RapierDebugRenderer {
4
+ constructor(scene, world, enabled = false) {
5
+ this.stats = {
6
+ bodies: 0,
7
+ colliders: 0,
8
+ active: 0,
9
+ };
10
+ this.world = world;
11
+ this.mesh = new LineSegments(new BufferGeometry(), new LineBasicMaterial({ color: 0xFFFFFF, vertexColors: true }));
12
+ this.mesh.frustumCulled = false;
13
+ this.enabled = enabled;
14
+ scene.add(this.mesh);
15
+ const physicsPane = Game.instance().debug.ui?.addFolder({
16
+ title: 'Physics',
17
+ });
18
+ if (physicsPane) {
19
+ physicsPane.addBinding(this.stats, 'bodies', { label: 'Bodies', readonly: true });
20
+ physicsPane.addBinding(this.stats, 'colliders', { label: 'Colliders', readonly: true });
21
+ physicsPane.addBinding(this.stats, 'active', { label: 'Active', readonly: true });
22
+ this.toggleVisible(true);
23
+ }
24
+ }
25
+ toggleVisible(visible) {
26
+ this.enabled = visible;
27
+ }
28
+ update() {
29
+ if (this.enabled) {
30
+ const { vertices, colors } = this.world.debugRender();
31
+ this.mesh.geometry.setAttribute('position', new BufferAttribute(vertices, 3));
32
+ this.mesh.geometry.setAttribute('color', new BufferAttribute(colors, 4));
33
+ this.mesh.visible = true;
34
+ this.stats.bodies = 0;
35
+ this.stats.active = 0;
36
+ this.stats.colliders = this.world.colliders.len();
37
+ this.world.bodies.forEach((body) => {
38
+ this.stats.bodies++;
39
+ if (!body.isSleeping() && body.isEnabled()) {
40
+ this.stats.active++;
41
+ }
42
+ });
43
+ }
44
+ else {
45
+ this.mesh.visible = false;
46
+ }
47
+ }
48
+ }
@@ -0,0 +1,135 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Renderer_exports = {};
30
+ __export(Renderer_exports, {
31
+ default: () => Renderer
32
+ });
33
+ module.exports = __toCommonJS(Renderer_exports);
34
+ var import_three = require("three");
35
+ var import_three_perf = require("three-perf");
36
+ var import_Addons = require("three/examples/jsm/Addons.js");
37
+ var import_Game = __toESM(require("./Game"), 1);
38
+ var import_SkeletonAxesHelper = __toESM(require("./Utils/SkeletonAxesHelper"), 1);
39
+ class Renderer {
40
+ constructor(parameters) {
41
+ this.options = {
42
+ wireframe: false,
43
+ perf: false,
44
+ armature: false
45
+ };
46
+ this.armatureHelpers = [];
47
+ this.fps = 0;
48
+ this._fpsFrameCount = 0;
49
+ this._fpsElapsed = 0;
50
+ this.instance = new import_three.WebGLRenderer(parameters);
51
+ this.composer = new import_Addons.EffectComposer(this.instance);
52
+ this.composer.addPass(
53
+ new import_Addons.RenderPass(
54
+ import_Game.default.instance().scene,
55
+ import_Game.default.instance().camera.instance
56
+ )
57
+ );
58
+ this.composer.addPass(new import_Addons.OutputPass());
59
+ this.instance.shadowMap.enabled = true;
60
+ this.instance.shadowMap.type = import_three.PCFSoftShadowMap;
61
+ this.instance.setSize(
62
+ import_Game.default.instance().sizes.width,
63
+ import_Game.default.instance().sizes.height
64
+ );
65
+ this.instance.setClearColor("#181818");
66
+ this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
67
+ this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
68
+ this.composer.setSize(
69
+ import_Game.default.instance().sizes.width,
70
+ import_Game.default.instance().sizes.height
71
+ );
72
+ const renderDebug = import_Game.default.instance().debug.ui?.addFolder({ title: "Render" });
73
+ if (renderDebug) {
74
+ this.perf = new import_three_perf.ThreePerf({
75
+ anchorX: "right",
76
+ anchorY: "bottom",
77
+ memory: true,
78
+ guiVisible: false,
79
+ domElement: document.body,
80
+ renderer: this.instance
81
+ });
82
+ renderDebug.addBinding(this.options, "wireframe").on("change", () => {
83
+ import_Game.default.instance().scene.traverse((object) => {
84
+ if (object instanceof import_three.Mesh && object.material) {
85
+ object.material.wireframe = this.options.wireframe;
86
+ }
87
+ });
88
+ });
89
+ renderDebug.addBinding(this.options, "armature").on("change", () => {
90
+ if (this.options.armature) {
91
+ import_Game.default.instance().scene.traverse((object) => {
92
+ if (object instanceof import_three.SkinnedMesh) {
93
+ const skeletonHelper = new import_three.SkeletonHelper(object.skeleton.bones[0]);
94
+ const axesHelper = new import_SkeletonAxesHelper.default(object.skeleton.bones[0]);
95
+ import_Game.default.instance().scene.add(skeletonHelper, axesHelper);
96
+ this.armatureHelpers.push(skeletonHelper, axesHelper);
97
+ }
98
+ });
99
+ } else {
100
+ for (const helper of this.armatureHelpers) {
101
+ import_Game.default.instance().scene.remove(helper);
102
+ if (helper instanceof import_SkeletonAxesHelper.default) {
103
+ helper.dispose();
104
+ }
105
+ }
106
+ this.armatureHelpers = [];
107
+ }
108
+ });
109
+ }
110
+ }
111
+ resize() {
112
+ this.instance.setSize(
113
+ import_Game.default.instance().sizes.width,
114
+ import_Game.default.instance().sizes.height
115
+ );
116
+ this.instance.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
117
+ this.composer.setPixelRatio(import_Game.default.instance().sizes.pixelRatio);
118
+ this.composer.setSize(
119
+ import_Game.default.instance().sizes.width,
120
+ import_Game.default.instance().sizes.height
121
+ );
122
+ }
123
+ update(delta) {
124
+ this.perf?.begin();
125
+ this.composer.render(delta);
126
+ this.perf?.end();
127
+ this._fpsFrameCount++;
128
+ this._fpsElapsed += delta;
129
+ if (this._fpsElapsed >= 0.5) {
130
+ this.fps = Math.round(this._fpsFrameCount / this._fpsElapsed);
131
+ this._fpsFrameCount = 0;
132
+ this._fpsElapsed = 0;
133
+ }
134
+ }
135
+ }
@@ -0,0 +1,23 @@
1
+ import type { FpsGraphBladeApi } from '@tweakpane/plugin-essentials';
2
+ import type { Object3D, WebGLRendererParameters } from 'three';
3
+ import { WebGLRenderer } from 'three';
4
+ import { ThreePerf } from 'three-perf';
5
+ import { EffectComposer } from 'three/examples/jsm/Addons.js';
6
+ export default class Renderer {
7
+ instance: WebGLRenderer;
8
+ composer: EffectComposer;
9
+ fpsGraph: FpsGraphBladeApi | undefined;
10
+ options: {
11
+ wireframe: boolean;
12
+ perf: boolean;
13
+ armature: boolean;
14
+ };
15
+ perf?: ThreePerf;
16
+ armatureHelpers: Object3D[];
17
+ fps: number;
18
+ private _fpsFrameCount;
19
+ private _fpsElapsed;
20
+ constructor(parameters?: WebGLRendererParameters);
21
+ resize(): void;
22
+ update(delta: number): void;
23
+ }
@@ -0,0 +1,86 @@
1
+ import { Mesh, PCFSoftShadowMap, SkeletonHelper, SkinnedMesh, WebGLRenderer } from 'three';
2
+ import { ThreePerf } from 'three-perf';
3
+ import { EffectComposer, OutputPass, RenderPass } from 'three/examples/jsm/Addons.js';
4
+ import Game from './Game';
5
+ import SkeletonAxesHelper from './Utils/SkeletonAxesHelper';
6
+ export default class Renderer {
7
+ constructor(parameters) {
8
+ this.options = {
9
+ wireframe: false,
10
+ perf: false,
11
+ armature: false,
12
+ };
13
+ this.armatureHelpers = [];
14
+ this.fps = 0;
15
+ this._fpsFrameCount = 0;
16
+ this._fpsElapsed = 0;
17
+ this.instance = new WebGLRenderer(parameters);
18
+ this.composer = new EffectComposer(this.instance);
19
+ this.composer.addPass(new RenderPass(Game.instance().scene, Game.instance().camera.instance));
20
+ this.composer.addPass(new OutputPass());
21
+ this.instance.shadowMap.enabled = true;
22
+ this.instance.shadowMap.type = PCFSoftShadowMap;
23
+ this.instance.setSize(Game.instance().sizes.width, Game.instance().sizes.height);
24
+ this.instance.setClearColor('#181818');
25
+ this.instance.setPixelRatio(Game.instance().sizes.pixelRatio);
26
+ this.composer.setPixelRatio(Game.instance().sizes.pixelRatio);
27
+ this.composer.setSize(Game.instance().sizes.width, Game.instance().sizes.height);
28
+ const renderDebug = Game.instance().debug.ui?.addFolder({ title: 'Render' });
29
+ if (renderDebug) {
30
+ this.perf = new ThreePerf({
31
+ anchorX: 'right',
32
+ anchorY: 'bottom',
33
+ memory: true,
34
+ guiVisible: false,
35
+ domElement: document.body,
36
+ renderer: this.instance,
37
+ });
38
+ renderDebug.addBinding(this.options, 'wireframe').on('change', () => {
39
+ Game.instance().scene.traverse((object) => {
40
+ if (object instanceof Mesh && object.material) {
41
+ object.material.wireframe = this.options.wireframe;
42
+ }
43
+ });
44
+ });
45
+ renderDebug.addBinding(this.options, 'armature').on('change', () => {
46
+ if (this.options.armature) {
47
+ Game.instance().scene.traverse((object) => {
48
+ if (object instanceof SkinnedMesh) {
49
+ const skeletonHelper = new SkeletonHelper(object.skeleton.bones[0]);
50
+ const axesHelper = new SkeletonAxesHelper(object.skeleton.bones[0]);
51
+ Game.instance().scene.add(skeletonHelper, axesHelper);
52
+ this.armatureHelpers.push(skeletonHelper, axesHelper);
53
+ }
54
+ });
55
+ }
56
+ else {
57
+ for (const helper of this.armatureHelpers) {
58
+ Game.instance().scene.remove(helper);
59
+ if (helper instanceof SkeletonAxesHelper) {
60
+ helper.dispose();
61
+ }
62
+ }
63
+ this.armatureHelpers = [];
64
+ }
65
+ });
66
+ }
67
+ }
68
+ resize() {
69
+ this.instance.setSize(Game.instance().sizes.width, Game.instance().sizes.height);
70
+ this.instance.setPixelRatio(Game.instance().sizes.pixelRatio);
71
+ this.composer.setPixelRatio(Game.instance().sizes.pixelRatio);
72
+ this.composer.setSize(Game.instance().sizes.width, Game.instance().sizes.height);
73
+ }
74
+ update(delta) {
75
+ this.perf?.begin();
76
+ this.composer.render(delta);
77
+ this.perf?.end();
78
+ this._fpsFrameCount++;
79
+ this._fpsElapsed += delta;
80
+ if (this._fpsElapsed >= 0.5) {
81
+ this.fps = Math.round(this._fpsFrameCount / this._fpsElapsed);
82
+ this._fpsFrameCount = 0;
83
+ this._fpsElapsed = 0;
84
+ }
85
+ }
86
+ }
@@ -0,0 +1,84 @@
1
+ // Classic Perlin 3D Noise
2
+ // by Stefan Gustavson
3
+ //
4
+ vec4 permute(vec4 x)
5
+ {
6
+ return mod(((x*34.0)+1.0)*x, 289.0);
7
+ }
8
+ vec4 taylorInvSqrt(vec4 r)
9
+ {
10
+ return 1.79284291400159 - 0.85373472095314 * r;
11
+ }
12
+ vec3 fade(vec3 t)
13
+ {
14
+ return t*t*t*(t*(t*6.0-15.0)+10.0);
15
+ }
16
+
17
+ float cnoise(vec3 P)
18
+ {
19
+ vec3 Pi0 = floor(P); // Integer part for indexing
20
+ vec3 Pi1 = Pi0 + vec3(1.0); // Integer part + 1
21
+ Pi0 = mod(Pi0, 289.0);
22
+ Pi1 = mod(Pi1, 289.0);
23
+ vec3 Pf0 = fract(P); // Fractional part for interpolation
24
+ vec3 Pf1 = Pf0 - vec3(1.0); // Fractional part - 1.0
25
+ vec4 ix = vec4(Pi0.x, Pi1.x, Pi0.x, Pi1.x);
26
+ vec4 iy = vec4(Pi0.yy, Pi1.yy);
27
+ vec4 iz0 = Pi0.zzzz;
28
+ vec4 iz1 = Pi1.zzzz;
29
+
30
+ vec4 ixy = permute(permute(ix) + iy);
31
+ vec4 ixy0 = permute(ixy + iz0);
32
+ vec4 ixy1 = permute(ixy + iz1);
33
+
34
+ vec4 gx0 = ixy0 / 7.0;
35
+ vec4 gy0 = fract(floor(gx0) / 7.0) - 0.5;
36
+ gx0 = fract(gx0);
37
+ vec4 gz0 = vec4(0.5) - abs(gx0) - abs(gy0);
38
+ vec4 sz0 = step(gz0, vec4(0.0));
39
+ gx0 -= sz0 * (step(0.0, gx0) - 0.5);
40
+ gy0 -= sz0 * (step(0.0, gy0) - 0.5);
41
+
42
+ vec4 gx1 = ixy1 / 7.0;
43
+ vec4 gy1 = fract(floor(gx1) / 7.0) - 0.5;
44
+ gx1 = fract(gx1);
45
+ vec4 gz1 = vec4(0.5) - abs(gx1) - abs(gy1);
46
+ vec4 sz1 = step(gz1, vec4(0.0));
47
+ gx1 -= sz1 * (step(0.0, gx1) - 0.5);
48
+ gy1 -= sz1 * (step(0.0, gy1) - 0.5);
49
+
50
+ vec3 g000 = vec3(gx0.x,gy0.x,gz0.x);
51
+ vec3 g100 = vec3(gx0.y,gy0.y,gz0.y);
52
+ vec3 g010 = vec3(gx0.z,gy0.z,gz0.z);
53
+ vec3 g110 = vec3(gx0.w,gy0.w,gz0.w);
54
+ vec3 g001 = vec3(gx1.x,gy1.x,gz1.x);
55
+ vec3 g101 = vec3(gx1.y,gy1.y,gz1.y);
56
+ vec3 g011 = vec3(gx1.z,gy1.z,gz1.z);
57
+ vec3 g111 = vec3(gx1.w,gy1.w,gz1.w);
58
+
59
+ vec4 norm0 = taylorInvSqrt(vec4(dot(g000, g000), dot(g010, g010), dot(g100, g100), dot(g110, g110)));
60
+ g000 *= norm0.x;
61
+ g010 *= norm0.y;
62
+ g100 *= norm0.z;
63
+ g110 *= norm0.w;
64
+ vec4 norm1 = taylorInvSqrt(vec4(dot(g001, g001), dot(g011, g011), dot(g101, g101), dot(g111, g111)));
65
+ g001 *= norm1.x;
66
+ g011 *= norm1.y;
67
+ g101 *= norm1.z;
68
+ g111 *= norm1.w;
69
+
70
+ float n000 = dot(g000, Pf0);
71
+ float n100 = dot(g100, vec3(Pf1.x, Pf0.yz));
72
+ float n010 = dot(g010, vec3(Pf0.x, Pf1.y, Pf0.z));
73
+ float n110 = dot(g110, vec3(Pf1.xy, Pf0.z));
74
+ float n001 = dot(g001, vec3(Pf0.xy, Pf1.z));
75
+ float n101 = dot(g101, vec3(Pf1.x, Pf0.y, Pf1.z));
76
+ float n011 = dot(g011, vec3(Pf0.x, Pf1.yz));
77
+ float n111 = dot(g111, Pf1);
78
+
79
+ vec3 fade_xyz = fade(Pf0);
80
+ vec4 n_z = mix(vec4(n000, n100, n010, n110), vec4(n001, n101, n011, n111), fade_xyz.z);
81
+ vec2 n_yz = mix(n_z.xy, n_z.zw, fade_xyz.y);
82
+ float n_xyz = mix(n_yz.x, n_yz.y, fade_xyz.x);
83
+ return 2.2 * n_xyz;
84
+ }
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var Asset_exports = {};
16
+ module.exports = __toCommonJS(Asset_exports);
@@ -0,0 +1,6 @@
1
+ export type AssetType = 'cubeTexture' | 'texture' | 'gltfModel' | 'sound' | 'svg' | 'font';
2
+ export interface Asset {
3
+ name: string;
4
+ type: AssetType;
5
+ path: string[] | string;
6
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var Events_exports = {};
16
+ module.exports = __toCommonJS(Events_exports);
@@ -0,0 +1,4 @@
1
+ export interface ResourceLoadingProgress {
2
+ loaded: number;
3
+ total: number;
4
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var IEditor_exports = {};
16
+ module.exports = __toCommonJS(IEditor_exports);
@@ -0,0 +1,21 @@
1
+ import type { Object3D } from 'three';
2
+ import type EditorHelper from '../Editor/EditorHelper';
3
+ /**
4
+ * Minimal interface that core code requires from an editor implementation.
5
+ * The full Editor class (in @mavonengine/editor) must satisfy this interface.
6
+ */
7
+ export default interface IEditor {
8
+ update(delta: number): void;
9
+ addHelper(helper: EditorHelper): void;
10
+ removeHelper(helper: EditorHelper): void;
11
+ selectObject(obj: Object3D): void;
12
+ addLightHelper(helper: Object3D): void;
13
+ removeLightHelper(helper: Object3D): void;
14
+ setShowHelpers(visible: boolean): void;
15
+ on(event: string, callback: (event?: any) => void): void;
16
+ off(event: string, callback: (event?: any) => void): void;
17
+ trigger(name: string, event?: any): void;
18
+ availableAssetCategories: string[];
19
+ activeAssetCategory: 'Object' | '_texture' | 'CubeTexture' | 'AudioBuffer' | 'Font';
20
+ setActiveAssetCategory(value: 'Object' | '_texture' | 'CubeTexture' | 'AudioBuffer' | 'Font'): void;
21
+ }
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Debug_exports = {};
30
+ __export(Debug_exports, {
31
+ default: () => Debug
32
+ });
33
+ module.exports = __toCommonJS(Debug_exports);
34
+ var EssentialsPlugin = __toESM(require("@tweakpane/plugin-essentials"), 1);
35
+ var import_tweakpane = require("tweakpane");
36
+ var import_EventEmitter = __toESM(require("./EventEmitter"), 1);
37
+ class Debug extends import_EventEmitter.default {
38
+ constructor() {
39
+ super();
40
+ this.active = window.location.hash === "#debug";
41
+ if (this.active) {
42
+ this.ui = new import_tweakpane.Pane();
43
+ this.ui.registerPlugin(EssentialsPlugin);
44
+ this.trigger("debug");
45
+ }
46
+ }
47
+ }
@@ -0,0 +1,7 @@
1
+ import { Pane } from 'tweakpane';
2
+ import EventEmitter from './EventEmitter';
3
+ export default class Debug extends EventEmitter {
4
+ active: boolean;
5
+ ui?: Pane;
6
+ constructor();
7
+ }
@@ -0,0 +1,14 @@
1
+ import * as EssentialsPlugin from '@tweakpane/plugin-essentials';
2
+ import { Pane } from 'tweakpane';
3
+ import EventEmitter from './EventEmitter';
4
+ export default class Debug extends EventEmitter {
5
+ constructor() {
6
+ super();
7
+ this.active = window.location.hash === '#debug';
8
+ if (this.active) {
9
+ this.ui = new Pane();
10
+ this.ui.registerPlugin(EssentialsPlugin);
11
+ this.trigger('debug');
12
+ }
13
+ }
14
+ }