@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,122 @@
1
+ import {
2
+ Game
3
+ } from "./chunk-KRACPY5Q.js";
4
+
5
+ // src/Prefab/Water/WaterManager.ts
6
+ import { Vector2, Vector3 } from "three";
7
+ var WaterManager = class _WaterManager {
8
+ constructor() {
9
+ this.uBigwavesElevation = 0.2;
10
+ this.uBigwavesFrequency = new Vector2(4, 1.5);
11
+ this.uBigWavesSpeed = 0.75;
12
+ this.uSurfaceColor = "#9bd8ff";
13
+ this.uDepthColor = "#186691";
14
+ this.uColorOffset = 0.08;
15
+ this.uColorMultiplier = 5;
16
+ this.sunPosition = new Vector3(0, 1, 0);
17
+ this.uSunReflectionStrength = 1;
18
+ this.waters = [];
19
+ _WaterManager.instance = this;
20
+ if (Game.instance().debug.active || Game.instance().editor) {
21
+ const waterFolder = Game.instance().debug.ui?.addFolder({ title: "Water" });
22
+ if (waterFolder)
23
+ this.addBindings(waterFolder);
24
+ }
25
+ }
26
+ static init() {
27
+ _WaterManager.instance = new _WaterManager();
28
+ }
29
+ addBindings(folder) {
30
+ this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
31
+ min: 0,
32
+ max: 1,
33
+ step: 1e-3,
34
+ label: "Height"
35
+ }).on("change", ({ value }) => {
36
+ this.waters.forEach((w) => {
37
+ w.material.uniforms.uBigWavesElevation.value = value;
38
+ });
39
+ });
40
+ this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
41
+ min: 0,
42
+ max: 10,
43
+ step: 1e-3,
44
+ label: "FrequencyX"
45
+ }).on("change", ({ value }) => {
46
+ this.waters.forEach((w) => {
47
+ w.material.uniforms.uBigWavesFrequency.value.setX(value);
48
+ });
49
+ });
50
+ this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
51
+ min: 0,
52
+ max: 10,
53
+ step: 1e-3,
54
+ label: "FrequencyY"
55
+ }).on("change", ({ value }) => {
56
+ this.waters.forEach((w) => {
57
+ w.material.uniforms.uBigWavesFrequency.value.setY(value);
58
+ });
59
+ });
60
+ this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
61
+ min: 0,
62
+ max: 4,
63
+ step: 1e-3,
64
+ label: "Speed"
65
+ }).on("change", ({ value }) => {
66
+ this.waters.forEach((w) => {
67
+ w.material.uniforms.uBigWavesSpeed.value = value;
68
+ });
69
+ });
70
+ this.uSurfaceColorController = folder.addBinding(this, "uSurfaceColor", {
71
+ label: "Surface Color",
72
+ view: "color"
73
+ }).on("change", ({ value }) => {
74
+ this.waters.forEach((w) => {
75
+ w.material.uniforms.uSurfaceColor.value.set(value);
76
+ });
77
+ });
78
+ this.uDepthColorController = folder.addBinding(this, "uDepthColor", {
79
+ label: "Depth Color",
80
+ view: "color"
81
+ }).on("change", ({ value }) => {
82
+ this.waters.forEach((w) => {
83
+ w.material.uniforms.uDepthColor.value.set(value);
84
+ });
85
+ });
86
+ this.uColorOffsetController = folder.addBinding(this, "uColorOffset", {
87
+ min: 0,
88
+ max: 1,
89
+ step: 1e-3,
90
+ label: "uColorOffset"
91
+ }).on("change", ({ value }) => {
92
+ this.waters.forEach((w) => {
93
+ w.material.uniforms.uColorOffset.value = value;
94
+ });
95
+ });
96
+ this.uColorMultiplierController = folder.addBinding(this, "uColorMultiplier", {
97
+ min: 0,
98
+ max: 10,
99
+ step: 1e-3,
100
+ label: "uColorMultiplier"
101
+ }).on("change", ({ value }) => {
102
+ this.waters.forEach((w) => {
103
+ w.material.uniforms.uColorMultiplier.value = value;
104
+ });
105
+ });
106
+ this.uSunReflectionStrengthController = folder.addBinding(this, "uSunReflectionStrength", {
107
+ min: 0,
108
+ max: 3,
109
+ step: 0.01,
110
+ label: "Sun Reflection"
111
+ }).on("change", ({ value }) => {
112
+ this.waters.forEach((w) => {
113
+ w.material.uniforms.uSunReflectionStrength.value = value;
114
+ });
115
+ });
116
+ }
117
+ };
118
+
119
+ export {
120
+ WaterManager
121
+ };
122
+ //# sourceMappingURL=chunk-DXO5V45O.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n 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@@ -0,0 +1,33 @@
1
+ import {
2
+ ObjectLabel
3
+ } from "./chunk-374CRENE.js";
4
+
5
+ // src/ui/UILabel.ts
6
+ var UILabel = class extends ObjectLabel {
7
+ constructor(entity, text, label) {
8
+ super(entity);
9
+ this.text = text;
10
+ this.label = label;
11
+ this.init();
12
+ }
13
+ createElement() {
14
+ const domElement = document.createElement("div");
15
+ domElement.classList.add("point");
16
+ if (this.label) {
17
+ const labelDiv = document.createElement("div");
18
+ labelDiv.classList.add("label");
19
+ labelDiv.textContent = this.label;
20
+ domElement.appendChild(labelDiv);
21
+ }
22
+ const textDiv = document.createElement("div");
23
+ textDiv.classList.add("text");
24
+ textDiv.textContent = this.text;
25
+ domElement.appendChild(textDiv);
26
+ return domElement;
27
+ }
28
+ };
29
+
30
+ export {
31
+ UILabel
32
+ };
33
+ //# sourceMappingURL=chunk-EAQXXB5M.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -0,0 +1,70 @@
1
+ import {
2
+ Actor
3
+ } from "./chunk-KJJCXAUN.js";
4
+ import {
5
+ Game
6
+ } from "./chunk-4I6AZDRZ.js";
7
+
8
+ // src/World/Entity3D.ts
9
+ import { AnimationMixer, Mesh } from "three";
10
+ import { clone } from "three/examples/jsm/utils/SkeletonUtils.js";
11
+ var Entity3D = class extends Actor {
12
+ constructor() {
13
+ super(...arguments);
14
+ this.animationsMap = /* @__PURE__ */ new Map();
15
+ }
16
+ initModel(model) {
17
+ this.instance = clone(model.scene);
18
+ this.instance.traverse((o) => {
19
+ if (o instanceof Mesh) {
20
+ o.castShadow = true;
21
+ o.receiveShadow = true;
22
+ const geometry = o.geometry;
23
+ geometry.computeBoundingBox();
24
+ geometry.computeBoundingSphere();
25
+ if (geometry.boundingBox) {
26
+ geometry.boundingBox.min.multiplyScalar(400);
27
+ geometry.boundingBox.max.multiplyScalar(400);
28
+ }
29
+ if (geometry.boundingSphere) {
30
+ geometry.boundingSphere.radius *= 400;
31
+ }
32
+ }
33
+ });
34
+ this.animationMixer = new AnimationMixer(this.instance);
35
+ model.animations.forEach((a) => this.animationsMap.set(a.name, this.animationMixer.clipAction(a)));
36
+ Game.instance().scene.add(this.instance);
37
+ }
38
+ destroy() {
39
+ super.destroy();
40
+ this.instance?.traverse((o) => {
41
+ if (o instanceof Mesh) {
42
+ o.geometry.dispose();
43
+ }
44
+ });
45
+ if (this.instance)
46
+ Game.instance().scene.remove(this.instance);
47
+ }
48
+ update(delta) {
49
+ this.animationMixer?.update(delta);
50
+ super.update(delta);
51
+ }
52
+ /**
53
+ * Blend between different animation states for this Entity3D
54
+ *
55
+ * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph
56
+ */
57
+ fadeToAction(action, duration) {
58
+ this.previousAction = this.activeAction;
59
+ this.activeAction = action;
60
+ if (this.previousAction !== this.activeAction) {
61
+ this.previousAction?.fadeOut(duration);
62
+ }
63
+ action.reset().setEffectiveTimeScale(1).setEffectiveWeight(1).fadeIn(duration).play();
64
+ }
65
+ };
66
+
67
+ export {
68
+ Entity3D
69
+ };
70
+ //# sourceMappingURL=chunk-FEGN4PF3.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
@@ -0,0 +1,36 @@
1
+ var __create = Object.create;
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __getProtoOf = Object.getPrototypeOf;
6
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
7
+ var __commonJS = (cb, mod) => function __require() {
8
+ return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
9
+ };
10
+ var __export = (target, all) => {
11
+ for (var name in all)
12
+ __defProp(target, name, { get: all[name], enumerable: true });
13
+ };
14
+ var __copyProps = (to, from, except, desc) => {
15
+ if (from && typeof from === "object" || typeof from === "function") {
16
+ for (let key of __getOwnPropNames(from))
17
+ if (!__hasOwnProp.call(to, key) && key !== except)
18
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
19
+ }
20
+ return to;
21
+ };
22
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
23
+ // If the importer is in node compatibility mode or this is not an ESM
24
+ // file that has been converted to a CommonJS file using a Babel-
25
+ // compatible transform (i.e. "__esModule" has not been set), then set
26
+ // "default" to the CommonJS "module.exports" for node compatibility.
27
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
28
+ mod
29
+ ));
30
+
31
+ export {
32
+ __commonJS,
33
+ __export,
34
+ __toESM
35
+ };
36
+ //# sourceMappingURL=chunk-G3PMV62Z.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
@@ -0,0 +1,43 @@
1
+ // src/Utils/SkeletonAxesHelper.ts
2
+ import { AxesHelper, Bone, Material, Object3D } from "three";
3
+ var SkeletonAxesHelper = class extends Object3D {
4
+ constructor(object, size = 0.05) {
5
+ super();
6
+ this.bones = [];
7
+ this.axesHelpers = [];
8
+ object.traverse((object2) => {
9
+ if (object2 instanceof Bone) {
10
+ this.bones.push(object2);
11
+ }
12
+ });
13
+ for (let i = 0; i < this.bones.length; i++) {
14
+ const axesHelper = new AxesHelper(size);
15
+ if (!(axesHelper.material instanceof Material)) {
16
+ throw new TypeError("Invalid material");
17
+ }
18
+ axesHelper.material.transparent = true;
19
+ axesHelper.material.depthTest = false;
20
+ axesHelper.matrixAutoUpdate = false;
21
+ this.axesHelpers.push(axesHelper);
22
+ this.add(axesHelper);
23
+ }
24
+ }
25
+ updateMatrixWorld(force) {
26
+ for (let i = 0; i < this.bones.length; i++) {
27
+ const bone = this.bones[i];
28
+ const axesHelper = this.axesHelpers[i];
29
+ axesHelper.matrix.copy(bone.matrixWorld);
30
+ }
31
+ super.updateMatrixWorld(force);
32
+ }
33
+ dispose() {
34
+ for (let i = 0; i < this.axesHelpers.length; i++) {
35
+ this.axesHelpers[i].dispose();
36
+ }
37
+ }
38
+ };
39
+
40
+ export {
41
+ SkeletonAxesHelper
42
+ };
43
+ //# sourceMappingURL=chunk-GDOID2XG.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Utils/SkeletonAxesHelper.ts"],"sourcesContent":["import { AxesHelper, Bone, Material, Object3D } from 'three'\n\n/**\n * https://mattrossman.com/2024/07/10/visualizing-threejs-bone-orientations/\n */\nexport default class SkeletonAxesHelper extends Object3D {\n bones: Bone[]\n axesHelpers: AxesHelper[]\n\n constructor(object: Object3D, size = 0.05) {\n super()\n\n this.bones = []\n this.axesHelpers = []\n\n object.traverse((object) => {\n if (object instanceof Bone) {\n this.bones.push(object)\n }\n })\n\n for (let i = 0; i < this.bones.length; i++) {\n const axesHelper = new AxesHelper(size)\n\n if (!(axesHelper.material instanceof Material)) {\n throw new TypeError('Invalid material')\n }\n\n axesHelper.material.transparent = true\n axesHelper.material.depthTest = false\n\n axesHelper.matrixAutoUpdate = false\n\n this.axesHelpers.push(axesHelper)\n this.add(axesHelper)\n }\n }\n\n updateMatrixWorld(force: boolean) {\n for (let i = 0; i < this.bones.length; i++) {\n const bone = this.bones[i]\n const axesHelper = this.axesHelpers[i]\n\n axesHelper.matrix.copy(bone.matrixWorld)\n }\n\n super.updateMatrixWorld(force)\n }\n\n dispose() {\n for (let i = 0; i < this.axesHelpers.length; i++) {\n this.axesHelpers[i].dispose()\n }\n }\n}\n"],"mappings":";AAAA,SAAS,YAAY,MAAM,UAAU,gBAAgB;AAKrD,IAAqB,qBAArB,cAAgD,SAAS;AAAA,EAIvD,YAAY,QAAkB,OAAO,MAAM;AACzC,UAAM;AAEN,SAAK,QAAQ,CAAC;AACd,SAAK,cAAc,CAAC;AAEpB,WAAO,SAAS,CAACA,YAAW;AAC1B,UAAIA,mBAAkB,MAAM;AAC1B,aAAK,MAAM,KAAKA,OAAM;AAAA,MACxB;AAAA,IACF,CAAC;AAED,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,aAAa,IAAI,WAAW,IAAI;AAEtC,UAAI,EAAE,WAAW,oBAAoB,WAAW;AAC9C,cAAM,IAAI,UAAU,kBAAkB;AAAA,MACxC;AAEA,iBAAW,SAAS,cAAc;AAClC,iBAAW,SAAS,YAAY;AAEhC,iBAAW,mBAAmB;AAE9B,WAAK,YAAY,KAAK,UAAU;AAChC,WAAK,IAAI,UAAU;AAAA,IACrB;AAAA,EACF;AAAA,EAEA,kBAAkB,OAAgB;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,OAAO,KAAK,MAAM,CAAC;AACzB,YAAM,aAAa,KAAK,YAAY,CAAC;AAErC,iBAAW,OAAO,KAAK,KAAK,WAAW;AAAA,IACzC;AAEA,UAAM,kBAAkB,KAAK;AAAA,EAC/B;AAAA,EAEA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,YAAY,QAAQ,KAAK;AAChD,WAAK,YAAY,CAAC,EAAE,QAAQ;AAAA,IAC9B;AAAA,EACF;AACF;","names":["object"]}
@@ -0,0 +1,37 @@
1
+ import {
2
+ WithEditorHelper
3
+ } from "./chunk-IEOCTIMD.js";
4
+ import {
5
+ GameObject
6
+ } from "./chunk-CZUIHQMY.js";
7
+
8
+ // src/Particles/System/ParticleEffect.ts
9
+ var ParticleEffect = class extends WithEditorHelper(GameObject) {
10
+ constructor() {
11
+ super(...arguments);
12
+ this.emitters = [];
13
+ this.persistent = false;
14
+ }
15
+ destroy() {
16
+ this.emitters.forEach((e) => e.destroy());
17
+ this.emitters = [];
18
+ super.destroy();
19
+ }
20
+ onMove(delta) {
21
+ this.emitters.forEach((e) => e.mesh.position.add(delta));
22
+ }
23
+ update(delta) {
24
+ this.emitters.forEach((emitter) => emitter.update(delta));
25
+ this.emitters = this.emitters.filter((emitter) => {
26
+ if (emitter.garbageCollect) {
27
+ emitter.destroy();
28
+ }
29
+ return !emitter.garbageCollect;
30
+ });
31
+ }
32
+ };
33
+
34
+ export {
35
+ ParticleEffect
36
+ };
37
+ //# sourceMappingURL=chunk-GQ7NSGUB.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
@@ -0,0 +1,20 @@
1
+ import {
2
+ Player
3
+ } from "./chunk-RZJPUR5S.js";
4
+ import {
5
+ BaseWorld
6
+ } from "./chunk-WXOHFWTK.js";
7
+
8
+ // src/Networking/Server/World.ts
9
+ var ServerWorld = class extends BaseWorld {
10
+ get players() {
11
+ return Array.from(this.entities.items.values()).filter(
12
+ (e) => e instanceof Player
13
+ );
14
+ }
15
+ };
16
+
17
+ export {
18
+ ServerWorld
19
+ };
20
+ //# sourceMappingURL=chunk-GQMXKH26.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -0,0 +1,33 @@
1
+ import {
2
+ ObjectLabel
3
+ } from "./chunk-JAQ4MYZU.js";
4
+
5
+ // src/ui/UILabel.ts
6
+ var UILabel = class extends ObjectLabel {
7
+ constructor(entity, text, label) {
8
+ super(entity);
9
+ this.text = text;
10
+ this.label = label;
11
+ this.init();
12
+ }
13
+ createElement() {
14
+ const domElement = document.createElement("div");
15
+ domElement.classList.add("point");
16
+ if (this.label) {
17
+ const labelDiv = document.createElement("div");
18
+ labelDiv.classList.add("label");
19
+ labelDiv.textContent = this.label;
20
+ domElement.appendChild(labelDiv);
21
+ }
22
+ const textDiv = document.createElement("div");
23
+ textDiv.classList.add("text");
24
+ textDiv.textContent = this.text;
25
+ domElement.appendChild(textDiv);
26
+ return domElement;
27
+ }
28
+ };
29
+
30
+ export {
31
+ UILabel
32
+ };
33
+ //# sourceMappingURL=chunk-GTPU5BFU.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
@@ -0,0 +1,74 @@
1
+ // src/Networking/Server/Stats/CpuTracker.ts
2
+ import os from "os";
3
+ import process from "process";
4
+ var CpuTracker = class {
5
+ constructor(logger) {
6
+ this.lastCpuUsage = process.cpuUsage();
7
+ this.lastSystemCpuInfo = this.getSystemCpuInfo();
8
+ this.history = [];
9
+ this.logger = logger;
10
+ }
11
+ log() {
12
+ const cpuStats = this.getCpuStats();
13
+ this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`);
14
+ }
15
+ getCpuStats() {
16
+ const now = Date.now();
17
+ const currentCpuUsage = process.cpuUsage(this.lastCpuUsage);
18
+ this.lastCpuUsage = process.cpuUsage();
19
+ const userCPU = currentCpuUsage.user / 1e3;
20
+ const systemCPU = currentCpuUsage.system / 1e3;
21
+ const totalUsedCPU = userCPU + systemCPU;
22
+ const currentSystemCpu = this.getSystemCpuInfo();
23
+ const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total;
24
+ this.lastSystemCpuInfo = currentSystemCpu;
25
+ const cpuCount = os.cpus().length;
26
+ const maxPossibleCpuTime = totalSystemDelta / cpuCount;
27
+ const cpuPercentage = totalUsedCPU / maxPossibleCpuTime * 100;
28
+ const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2));
29
+ this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage });
30
+ this.cleanupHistory(now);
31
+ return {
32
+ userCPU,
33
+ systemCPU,
34
+ totalUsedCPU,
35
+ cpuPercentage: roundedCpuPercentage,
36
+ avg1s: this.getAverage(now, 1e3),
37
+ avg10s: this.getAverage(now, 1e4),
38
+ avg60s: this.getAverage(now, 6e4)
39
+ };
40
+ }
41
+ getSystemCpuInfo() {
42
+ const cpus = os.cpus();
43
+ let user = 0;
44
+ let nice = 0;
45
+ let sys = 0;
46
+ let idle = 0;
47
+ let irq = 0;
48
+ for (const cpu of cpus) {
49
+ user += cpu.times.user;
50
+ nice += cpu.times.nice;
51
+ sys += cpu.times.sys;
52
+ idle += cpu.times.idle;
53
+ irq += cpu.times.irq;
54
+ }
55
+ return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq };
56
+ }
57
+ cleanupHistory(now) {
58
+ const oneMinuteAgo = now - 6e4;
59
+ this.history = this.history.filter((stat) => stat.timestamp >= oneMinuteAgo);
60
+ }
61
+ getAverage(now, duration) {
62
+ const fromTime = now - duration;
63
+ const relevantStats = this.history.filter((stat) => stat.timestamp >= fromTime);
64
+ if (relevantStats.length === 0)
65
+ return 0;
66
+ const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0);
67
+ return Number.parseFloat((sum / relevantStats.length).toFixed(2));
68
+ }
69
+ };
70
+
71
+ export {
72
+ CpuTracker
73
+ };
74
+ //# sourceMappingURL=chunk-HKJQDU25.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Networking/Server/Stats/CpuTracker.ts"],"sourcesContent":["import type winston from 'winston'\nimport os from 'node:os'\nimport process from 'node:process'\n\ninterface CpuStats {\n timestamp: number\n cpuPercentage: number\n}\n\nexport default class CpuTracker {\n private lastCpuUsage = process.cpuUsage()\n private lastSystemCpuInfo = this.getSystemCpuInfo()\n private history: CpuStats[] = []\n\n private logger: winston.Logger\n\n constructor(logger: winston.Logger) {\n this.logger = logger\n }\n\n log() {\n const cpuStats = this.getCpuStats()\n\n this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`)\n }\n\n private getCpuStats() {\n const now = Date.now()\n\n const currentCpuUsage = process.cpuUsage(this.lastCpuUsage)\n this.lastCpuUsage = process.cpuUsage()\n\n const userCPU = currentCpuUsage.user / 1000 // in ms\n const systemCPU = currentCpuUsage.system / 1000 // in ms\n const totalUsedCPU = userCPU + systemCPU\n\n const currentSystemCpu = this.getSystemCpuInfo()\n const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total\n this.lastSystemCpuInfo = currentSystemCpu\n\n const cpuCount = os.cpus().length\n const maxPossibleCpuTime = totalSystemDelta / cpuCount\n\n const cpuPercentage = (totalUsedCPU / maxPossibleCpuTime) * 100\n const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2))\n\n // Update history and clean up old entries\n this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage })\n this.cleanupHistory(now)\n\n return {\n userCPU,\n systemCPU,\n totalUsedCPU,\n cpuPercentage: roundedCpuPercentage,\n avg1s: this.getAverage(now, 1000),\n avg10s: this.getAverage(now, 10000),\n avg60s: this.getAverage(now, 60000),\n }\n }\n\n private getSystemCpuInfo() {\n const cpus = os.cpus()\n\n let user = 0\n let nice = 0\n let sys = 0\n let idle = 0\n let irq = 0\n\n for (const cpu of cpus) {\n user += cpu.times.user\n nice += cpu.times.nice\n sys += cpu.times.sys\n idle += cpu.times.idle\n irq += cpu.times.irq\n }\n\n return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq }\n }\n\n private cleanupHistory(now: number) {\n const oneMinuteAgo = now - 60000\n this.history = this.history.filter(stat => stat.timestamp >= oneMinuteAgo)\n }\n\n private getAverage(now: number, duration: number): number {\n const fromTime = now - duration\n const relevantStats = this.history.filter(stat => stat.timestamp >= fromTime)\n if (relevantStats.length === 0)\n return 0\n\n const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0)\n return Number.parseFloat((sum / relevantStats.length).toFixed(2))\n }\n}\n"],"mappings":";AACA,OAAO,QAAQ;AACf,OAAO,aAAa;AAOpB,IAAqB,aAArB,MAAgC;AAAA,EAO9B,YAAY,QAAwB;AANpC,SAAQ,eAAe,QAAQ,SAAS;AACxC,SAAQ,oBAAoB,KAAK,iBAAiB;AAClD,SAAQ,UAAsB,CAAC;AAK7B,SAAK,SAAS;AAAA,EAChB;AAAA,EAEA,MAAM;AACJ,UAAM,WAAW,KAAK,YAAY;AAElC,SAAK,OAAO,KAAK,qBAAqB,SAAS,QAAQ,QAAQ,CAAC,CAAC,gBAAgB,SAAS,UAAU,QAAQ,CAAC,CAAC,kBAAkB,SAAS,KAAK,iBAAiB,SAAS,MAAM,gBAAgB,SAAS,MAAM,GAAG;AAAA,EAClN;AAAA,EAEQ,cAAc;AACpB,UAAM,MAAM,KAAK,IAAI;AAErB,UAAM,kBAAkB,QAAQ,SAAS,KAAK,YAAY;AAC1D,SAAK,eAAe,QAAQ,SAAS;AAErC,UAAM,UAAU,gBAAgB,OAAO;AACvC,UAAM,YAAY,gBAAgB,SAAS;AAC3C,UAAM,eAAe,UAAU;AAE/B,UAAM,mBAAmB,KAAK,iBAAiB;AAC/C,UAAM,mBAAmB,iBAAiB,QAAQ,KAAK,kBAAkB;AACzE,SAAK,oBAAoB;AAEzB,UAAM,WAAW,GAAG,KAAK,EAAE;AAC3B,UAAM,qBAAqB,mBAAmB;AAE9C,UAAM,gBAAiB,eAAe,qBAAsB;AAC5D,UAAM,uBAAuB,OAAO,WAAW,cAAc,QAAQ,CAAC,CAAC;AAGvE,SAAK,QAAQ,KAAK,EAAE,WAAW,KAAK,eAAe,qBAAqB,CAAC;AACzE,SAAK,eAAe,GAAG;AAEvB,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA,eAAe;AAAA,MACf,OAAO,KAAK,WAAW,KAAK,GAAI;AAAA,MAChC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,MAClC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,IACpC;AAAA,EACF;AAAA,EAEQ,mBAAmB;AACzB,UAAM,OAAO,GAAG,KAAK;AAErB,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,MAAM;AACV,QAAI,OAAO;AACX,QAAI,MAAM;AAEV,eAAW,OAAO,MAAM;AACtB,cAAQ,IAAI,MAAM;AAClB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AACjB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AAAA,IACnB;AAEA,WAAO,EAAE,MAAM,MAAM,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,MAAM,OAAO,IAAI;AAAA,EAC7E;AAAA,EAEQ,eAAe,KAAa;AAClC,UAAM,eAAe,MAAM;AAC3B,SAAK,UAAU,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,YAAY;AAAA,EAC3E;AAAA,EAEQ,WAAW,KAAa,UAA0B;AACxD,UAAM,WAAW,MAAM;AACvB,UAAM,gBAAgB,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,QAAQ;AAC5E,QAAI,cAAc,WAAW;AAC3B,aAAO;AAET,UAAM,MAAM,cAAc,OAAO,CAAC,KAAK,SAAS,MAAM,KAAK,eAAe,CAAC;AAC3E,WAAO,OAAO,YAAY,MAAM,cAAc,QAAQ,QAAQ,CAAC,CAAC;AAAA,EAClE;AACF;","names":[]}
@@ -0,0 +1,20 @@
1
+ import {
2
+ Player
3
+ } from "./chunk-RZJPUR5S.js";
4
+ import {
5
+ BaseWorld
6
+ } from "./chunk-BZO35RV2.js";
7
+
8
+ // src/Networking/Server/World.ts
9
+ var ServerWorld = class extends BaseWorld {
10
+ get players() {
11
+ return Array.from(this.entities.items.values()).filter(
12
+ (e) => e instanceof Player
13
+ );
14
+ }
15
+ };
16
+
17
+ export {
18
+ ServerWorld
19
+ };
20
+ //# sourceMappingURL=chunk-HQ264K3X.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
@@ -0,0 +1,37 @@
1
+ // src/Utils/EventEmitter.ts
2
+ function EventEmitterMixin(Base) {
3
+ return class extends Base {
4
+ constructor() {
5
+ super(...arguments);
6
+ this.callbacks = {};
7
+ }
8
+ on(event, callback) {
9
+ if (!this.callbacks[event]) {
10
+ this.callbacks[event] = [callback];
11
+ } else {
12
+ this.callbacks[event].push(callback);
13
+ }
14
+ }
15
+ off(event, callback) {
16
+ if (this.callbacks[event]) {
17
+ this.callbacks[event] = this.callbacks[event].filter((cb) => cb !== callback);
18
+ }
19
+ }
20
+ trigger(name, event) {
21
+ if (this.callbacks[name]) {
22
+ this.callbacks[name].forEach((callback) => {
23
+ callback(event);
24
+ });
25
+ }
26
+ }
27
+ };
28
+ }
29
+ var EventEmitter = class extends EventEmitterMixin(class {
30
+ }) {
31
+ };
32
+
33
+ export {
34
+ EventEmitterMixin,
35
+ EventEmitter
36
+ };
37
+ //# sourceMappingURL=chunk-HU53VGSY.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":["../../src/Utils/EventEmitter.ts"],"sourcesContent":["export function EventEmitterMixin<TBase extends new (...args: any[]) => object>(Base: TBase) {\n return class extends Base {\n callbacks: { [key: string]: ((event?: any) => void)[] } = {}\n\n on(event: string, callback: (event?: any) => void) {\n if (!this.callbacks[event]) {\n this.callbacks[event] = [callback]\n }\n else {\n this.callbacks[event].push(callback)\n }\n }\n\n off(event: string, callback: (event?: any) => void) {\n if (this.callbacks[event]) {\n this.callbacks[event] = this.callbacks[event].filter(cb => cb !== callback)\n }\n }\n\n trigger(name: string, event?: any) {\n if (this.callbacks[name]) {\n this.callbacks[name].forEach((callback) => {\n callback(event)\n })\n }\n }\n }\n}\n\nexport default class EventEmitter extends EventEmitterMixin(class {}) {}\n"],"mappings":";AAAO,SAAS,kBAAgE,MAAa;AAC3F,SAAO,cAAc,KAAK;AAAA,IAAnB;AAAA;AACL,uBAA0D,CAAC;AAAA;AAAA,IAE3D,GAAG,OAAe,UAAiC;AACjD,UAAI,CAAC,KAAK,UAAU,KAAK,GAAG;AAC1B,aAAK,UAAU,KAAK,IAAI,CAAC,QAAQ;AAAA,MACnC,OACK;AACH,aAAK,UAAU,KAAK,EAAE,KAAK,QAAQ;AAAA,MACrC;AAAA,IACF;AAAA,IAEA,IAAI,OAAe,UAAiC;AAClD,UAAI,KAAK,UAAU,KAAK,GAAG;AACzB,aAAK,UAAU,KAAK,IAAI,KAAK,UAAU,KAAK,EAAE,OAAO,QAAM,OAAO,QAAQ;AAAA,MAC5E;AAAA,IACF;AAAA,IAEA,QAAQ,MAAc,OAAa;AACjC,UAAI,KAAK,UAAU,IAAI,GAAG;AACxB,aAAK,UAAU,IAAI,EAAE,QAAQ,CAAC,aAAa;AACzC,mBAAS,KAAK;AAAA,QAChB,CAAC;AAAA,MACH;AAAA,IACF;AAAA,EACF;AACF;AAEA,IAAqB,eAArB,cAA0C,kBAAkB,MAAM;AAAC,CAAC,EAAE;AAAC;","names":[]}
@@ -0,0 +1,13 @@
1
+ // src/Utils/Math.ts
2
+ function randomSigned() {
3
+ return Math.random() * (Math.random() < 0.5 ? -1 : 1);
4
+ }
5
+ function randRange(min, max) {
6
+ return Math.random() * (max - min) + min;
7
+ }
8
+
9
+ export {
10
+ randomSigned,
11
+ randRange
12
+ };
13
+ //# sourceMappingURL=chunk-HYBS64DV.js.map
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+ {"version":3,"sources":["../../src/Utils/Math.ts"],"sourcesContent":["/**\n * Generates a random floating-point number between -1 and 1.\n *\n * The function multiplies a random number between 0 and 1 by either -1 or 1,\n * randomly choosing the sign with equal probability.\n *\n * @returns {number} A random number in the range [-1, 1).\n */\nexport function randomSigned() {\n return Math.random() * (Math.random() < 0.5 ? -1 : 1)\n}\n\nexport function randRange(min: number, max: number): number {\n return Math.random() * (max - min) + min\n}\n"],"mappings":";AAQO,SAAS,eAAe;AAC7B,SAAO,KAAK,OAAO,KAAK,KAAK,OAAO,IAAI,MAAM,KAAK;AACrD;AAEO,SAAS,UAAU,KAAa,KAAqB;AAC1D,SAAO,KAAK,OAAO,KAAK,MAAM,OAAO;AACvC;","names":[]}