@mavonengine/core 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/BaseGame.cjs +112 -0
- package/dist/BaseGame.d.ts +34 -0
- package/dist/BaseGame.js +90 -0
- package/dist/Camera.cjs +52 -0
- package/dist/Camera.d.ts +8 -0
- package/dist/Camera.js +16 -0
- package/dist/Components/MinimapComponent.cjs +92 -0
- package/dist/Components/MinimapComponent.d.ts +15 -0
- package/dist/Components/MinimapComponent.js +57 -0
- package/dist/Components/TrailComponent.cjs +101 -0
- package/dist/Components/TrailComponent.d.ts +24 -0
- package/dist/Components/TrailComponent.js +73 -0
- package/dist/Editor/EditorHelper.cjs +73 -0
- package/dist/Editor/EditorHelper.d.ts +55 -0
- package/dist/Editor/EditorHelper.js +52 -0
- package/dist/Editor/WithEditorHelper.cjs +65 -0
- package/dist/Editor/WithEditorHelper.d.ts +22 -0
- package/dist/Editor/WithEditorHelper.js +38 -0
- package/dist/Game.cjs +131 -0
- package/dist/Game.d.ts +51 -0
- package/dist/Game.js +100 -0
- package/dist/InputManager.cjs +88 -0
- package/dist/InputManager.d.ts +12 -0
- package/dist/InputManager.js +50 -0
- package/dist/Networking/Client/NetworkManager.cjs +94 -0
- package/dist/Networking/Client/NetworkManager.d.ts +18 -0
- package/dist/Networking/Client/NetworkManager.js +60 -0
- package/dist/Networking/Entities/Player.cjs +47 -0
- package/dist/Networking/Entities/Player.d.ts +9 -0
- package/dist/Networking/Entities/Player.js +17 -0
- package/dist/Networking/NetworkedActor.cjs +43 -0
- package/dist/Networking/NetworkedActor.d.ts +31 -0
- package/dist/Networking/NetworkedActor.js +10 -0
- package/dist/Networking/NetworkedEntity.cjs +16 -0
- package/dist/Networking/NetworkedEntity.d.ts +7 -0
- package/dist/Networking/NetworkedEntity.js +1 -0
- package/dist/Networking/NetworkedEntityState.cjs +44 -0
- package/dist/Networking/NetworkedEntityState.d.ts +10 -0
- package/dist/Networking/NetworkedEntityState.js +11 -0
- package/dist/Networking/NetworkedGameObject.cjs +74 -0
- package/dist/Networking/NetworkedGameObject.d.ts +35 -0
- package/dist/Networking/NetworkedGameObject.js +41 -0
- package/dist/Networking/NetworkedLivingActor.cjs +62 -0
- package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
- package/dist/Networking/NetworkedLivingActor.js +32 -0
- package/dist/Networking/Server/Client.cjs +37 -0
- package/dist/Networking/Server/Client.d.ts +5 -0
- package/dist/Networking/Server/Client.js +14 -0
- package/dist/Networking/Server/Commands.cjs +32 -0
- package/dist/Networking/Server/Commands.d.ts +11 -0
- package/dist/Networking/Server/Commands.js +5 -0
- package/dist/Networking/Server/Server.cjs +202 -0
- package/dist/Networking/Server/Server.d.ts +40 -0
- package/dist/Networking/Server/Server.js +182 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
- package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
- package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
- package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
- package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
- package/dist/Networking/Server/World.cjs +42 -0
- package/dist/Networking/Server/World.d.ts +5 -0
- package/dist/Networking/Server/World.js +7 -0
- package/dist/Networking/syncState.cjs +51 -0
- package/dist/Networking/syncState.d.ts +11 -0
- package/dist/Networking/syncState.js +33 -0
- package/dist/Particles/Effects/Rain.cjs +90 -0
- package/dist/Particles/Effects/Rain.d.ts +19 -0
- package/dist/Particles/Effects/Rain.js +51 -0
- package/dist/Particles/Effects/Smoke.cjs +144 -0
- package/dist/Particles/Effects/Smoke.d.ts +27 -0
- package/dist/Particles/Effects/Smoke.js +104 -0
- package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/Particles/System/Emitter.cjs +81 -0
- package/dist/Particles/System/Emitter.d.ts +36 -0
- package/dist/Particles/System/Emitter.js +50 -0
- package/dist/Particles/System/Particle.cjs +49 -0
- package/dist/Particles/System/Particle.d.ts +11 -0
- package/dist/Particles/System/Particle.js +16 -0
- package/dist/Particles/System/ParticleEffect.cjs +59 -0
- package/dist/Particles/System/ParticleEffect.d.ts +22 -0
- package/dist/Particles/System/ParticleEffect.js +30 -0
- package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
- package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
- package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
- package/dist/Particles/System/ParticleSystem.cjs +61 -0
- package/dist/Particles/System/ParticleSystem.d.ts +11 -0
- package/dist/Particles/System/ParticleSystem.js +28 -0
- package/dist/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/Prefab/Grass/Grass.cjs +214 -0
- package/dist/Prefab/Grass/Grass.d.ts +32 -0
- package/dist/Prefab/Grass/Grass.js +182 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
- package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
- package/dist/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/Prefab/Lights/index.cjs +233 -0
- package/dist/Prefab/Lights/index.d.ts +77 -0
- package/dist/Prefab/Lights/index.js +164 -0
- package/dist/Prefab/Primitives/index.cjs +300 -0
- package/dist/Prefab/Primitives/index.d.ts +82 -0
- package/dist/Prefab/Primitives/index.js +217 -0
- package/dist/Prefab/Water/Fragment.glsl +36 -0
- package/dist/Prefab/Water/Vertex.glsl +60 -0
- package/dist/Prefab/Water/Water.cjs +234 -0
- package/dist/Prefab/Water/Water.d.ts +41 -0
- package/dist/Prefab/Water/Water.js +192 -0
- package/dist/Prefab/Water/WaterManager.cjs +146 -0
- package/dist/Prefab/Water/WaterManager.d.ts +28 -0
- package/dist/Prefab/Water/WaterManager.js +113 -0
- package/dist/Renderer/AssetRenderer.cjs +85 -0
- package/dist/Renderer/AssetRenderer.d.ts +14 -0
- package/dist/Renderer/AssetRenderer.js +52 -0
- package/dist/Renderer/PhysicsRenderer.cjs +84 -0
- package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
- package/dist/Renderer/PhysicsRenderer.js +48 -0
- package/dist/Renderer.cjs +135 -0
- package/dist/Renderer.d.ts +23 -0
- package/dist/Renderer.js +86 -0
- package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/Types/Asset.cjs +16 -0
- package/dist/Types/Asset.d.ts +6 -0
- package/dist/Types/Asset.js +1 -0
- package/dist/Types/Events.cjs +16 -0
- package/dist/Types/Events.d.ts +4 -0
- package/dist/Types/Events.js +1 -0
- package/dist/Types/IEditor.cjs +16 -0
- package/dist/Types/IEditor.d.ts +21 -0
- package/dist/Types/IEditor.js +1 -0
- package/dist/Utils/Debug.cjs +47 -0
- package/dist/Utils/Debug.d.ts +7 -0
- package/dist/Utils/Debug.js +14 -0
- package/dist/Utils/EventEmitter.cjs +58 -0
- package/dist/Utils/EventEmitter.d.ts +25 -0
- package/dist/Utils/EventEmitter.js +31 -0
- package/dist/Utils/Helpers.cjs +33 -0
- package/dist/Utils/Helpers.d.ts +6 -0
- package/dist/Utils/Helpers.js +10 -0
- package/dist/Utils/LoadingScreen.cjs +91 -0
- package/dist/Utils/LoadingScreen.d.ts +12 -0
- package/dist/Utils/LoadingScreen.js +59 -0
- package/dist/Utils/Logger.cjs +60 -0
- package/dist/Utils/Logger.d.ts +11 -0
- package/dist/Utils/Logger.js +39 -0
- package/dist/Utils/Math.cjs +35 -0
- package/dist/Utils/Math.d.ts +10 -0
- package/dist/Utils/Math.js +14 -0
- package/dist/Utils/Resources.cjs +101 -0
- package/dist/Utils/Resources.d.ts +29 -0
- package/dist/Utils/Resources.js +69 -0
- package/dist/Utils/Sizes.cjs +51 -0
- package/dist/Utils/Sizes.d.ts +8 -0
- package/dist/Utils/Sizes.js +18 -0
- package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
- package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
- package/dist/Utils/SkeletonAxesHelper.js +40 -0
- package/dist/World/Actor.cjs +55 -0
- package/dist/World/Actor.d.ts +13 -0
- package/dist/World/Actor.js +25 -0
- package/dist/World/BaseChunkManager.cjs +34 -0
- package/dist/World/BaseChunkManager.d.ts +10 -0
- package/dist/World/BaseChunkManager.js +14 -0
- package/dist/World/BaseWorld.cjs +73 -0
- package/dist/World/BaseWorld.d.ts +23 -0
- package/dist/World/BaseWorld.js +45 -0
- package/dist/World/Chunk.cjs +45 -0
- package/dist/World/Chunk.d.ts +7 -0
- package/dist/World/Chunk.js +12 -0
- package/dist/World/Entity/State.cjs +52 -0
- package/dist/World/Entity/State.d.ts +20 -0
- package/dist/World/Entity/State.js +32 -0
- package/dist/World/Entity/interface/Damageable.cjs +16 -0
- package/dist/World/Entity/interface/Damageable.d.ts +7 -0
- package/dist/World/Entity/interface/Damageable.js +1 -0
- package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
- package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
- package/dist/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/World/Entity3D.cjs +92 -0
- package/dist/World/Entity3D.d.ts +23 -0
- package/dist/World/Entity3D.js +67 -0
- package/dist/World/Environment.cjs +59 -0
- package/dist/World/Environment.d.ts +7 -0
- package/dist/World/Environment.js +26 -0
- package/dist/World/GameObject.cjs +59 -0
- package/dist/World/GameObject.d.ts +16 -0
- package/dist/World/GameObject.js +26 -0
- package/dist/World/GameObjectInterface.cjs +16 -0
- package/dist/World/GameObjectInterface.d.ts +4 -0
- package/dist/World/GameObjectInterface.js +1 -0
- package/dist/World/LivingActor.cjs +42 -0
- package/dist/World/LivingActor.d.ts +10 -0
- package/dist/World/LivingActor.js +9 -0
- package/dist/World/StateManager.cjs +47 -0
- package/dist/World/StateManager.d.ts +6 -0
- package/dist/World/StateManager.js +14 -0
- package/dist/World/World.cjs +58 -0
- package/dist/World/World.d.ts +6 -0
- package/dist/World/World.js +25 -0
- package/dist/browser/BaseGame.js +10 -0
- package/dist/browser/BaseGame.js.map +1 -0
- package/dist/browser/Camera.css +51 -0
- package/dist/browser/Camera.css.map +1 -0
- package/dist/browser/Camera.js +18 -0
- package/dist/browser/Camera.js.map +1 -0
- package/dist/browser/Components/MinimapComponent.css +51 -0
- package/dist/browser/Components/MinimapComponent.css.map +1 -0
- package/dist/browser/Components/MinimapComponent.js +74 -0
- package/dist/browser/Components/MinimapComponent.js.map +1 -0
- package/dist/browser/Components/TrailComponent.css +51 -0
- package/dist/browser/Components/TrailComponent.css.map +1 -0
- package/dist/browser/Components/TrailComponent.js +94 -0
- package/dist/browser/Components/TrailComponent.js.map +1 -0
- package/dist/browser/Editor/EditorHelper.css +51 -0
- package/dist/browser/Editor/EditorHelper.css.map +1 -0
- package/dist/browser/Editor/EditorHelper.js +21 -0
- package/dist/browser/Editor/EditorHelper.js.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.css +51 -0
- package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
- package/dist/browser/Editor/WithEditorHelper.js +22 -0
- package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
- package/dist/browser/Game.css +51 -0
- package/dist/browser/Game.css.map +1 -0
- package/dist/browser/Game.js +18 -0
- package/dist/browser/Game.js.map +1 -0
- package/dist/browser/InputManager.css +51 -0
- package/dist/browser/InputManager.css.map +1 -0
- package/dist/browser/InputManager.js +18 -0
- package/dist/browser/InputManager.js.map +1 -0
- package/dist/browser/Networking/Client/NetworkManager.js +73 -0
- package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
- package/dist/browser/Networking/Entities/Player.js +15 -0
- package/dist/browser/Networking/Entities/Player.js.map +1 -0
- package/dist/browser/Networking/NetworkedActor.js +24 -0
- package/dist/browser/Networking/NetworkedActor.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntity.js +1 -0
- package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
- package/dist/browser/Networking/NetworkedEntityState.js +20 -0
- package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
- package/dist/browser/Networking/NetworkedGameObject.js +12 -0
- package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
- package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
- package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
- package/dist/browser/Networking/Server/Client.js +8 -0
- package/dist/browser/Networking/Server/Client.js.map +1 -0
- package/dist/browser/Networking/Server/Commands.js +8 -0
- package/dist/browser/Networking/Server/Commands.js.map +1 -0
- package/dist/browser/Networking/Server/Server.js +194 -0
- package/dist/browser/Networking/Server/Server.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
- package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
- package/dist/browser/Networking/Server/World.js +19 -0
- package/dist/browser/Networking/Server/World.js.map +1 -0
- package/dist/browser/Networking/syncState.js +31 -0
- package/dist/browser/Networking/syncState.js.map +1 -0
- package/dist/browser/Particles/Effects/Rain.css +51 -0
- package/dist/browser/Particles/Effects/Rain.css.map +1 -0
- package/dist/browser/Particles/Effects/Rain.js +88 -0
- package/dist/browser/Particles/Effects/Rain.js.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.css +51 -0
- package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
- package/dist/browser/Particles/Effects/Smoke.js +143 -0
- package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
- package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
- package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
- package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
- package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
- package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
- package/dist/browser/Particles/System/Emitter.css +51 -0
- package/dist/browser/Particles/System/Emitter.css.map +1 -0
- package/dist/browser/Particles/System/Emitter.js +19 -0
- package/dist/browser/Particles/System/Emitter.js.map +1 -0
- package/dist/browser/Particles/System/Particle.js +10 -0
- package/dist/browser/Particles/System/Particle.js.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.css +51 -0
- package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
- package/dist/browser/Particles/System/ParticleEffect.js +23 -0
- package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
- package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.css +51 -0
- package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
- package/dist/browser/Particles/System/ParticleSystem.js +18 -0
- package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
- package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
- package/dist/browser/Prefab/Grass/Grass.css +51 -0
- package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
- package/dist/browser/Prefab/Grass/Grass.js +226 -0
- package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
- package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
- package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
- package/dist/browser/Prefab/Lights/index.css +51 -0
- package/dist/browser/Prefab/Lights/index.css.map +1 -0
- package/dist/browser/Prefab/Lights/index.js +224 -0
- package/dist/browser/Prefab/Lights/index.js.map +1 -0
- package/dist/browser/Prefab/Primitives/index.css +51 -0
- package/dist/browser/Prefab/Primitives/index.css.map +1 -0
- package/dist/browser/Prefab/Primitives/index.js +296 -0
- package/dist/browser/Prefab/Primitives/index.js.map +1 -0
- package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
- package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
- package/dist/browser/Prefab/Water/Water.css +51 -0
- package/dist/browser/Prefab/Water/Water.css.map +1 -0
- package/dist/browser/Prefab/Water/Water.js +234 -0
- package/dist/browser/Prefab/Water/Water.js.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.css +51 -0
- package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
- package/dist/browser/Prefab/Water/WaterManager.js +19 -0
- package/dist/browser/Prefab/Water/WaterManager.js.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.css +51 -0
- package/dist/browser/Renderer/AssetRenderer.css.map +1 -0
- package/dist/browser/Renderer/AssetRenderer.js +71 -0
- package/dist/browser/Renderer/AssetRenderer.js.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.css +51 -0
- package/dist/browser/Renderer/PhysicsRenderer.css.map +1 -0
- package/dist/browser/Renderer/PhysicsRenderer.js +18 -0
- package/dist/browser/Renderer/PhysicsRenderer.js.map +1 -0
- package/dist/browser/Renderer.css +51 -0
- package/dist/browser/Renderer.css.map +1 -0
- package/dist/browser/Renderer.js +18 -0
- package/dist/browser/Renderer.js.map +1 -0
- package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
- package/dist/browser/Types/Asset.js +1 -0
- package/dist/browser/Types/Asset.js.map +1 -0
- package/dist/browser/Types/Events.js +1 -0
- package/dist/browser/Types/Events.js.map +1 -0
- package/dist/browser/Types/IEditor.js +1 -0
- package/dist/browser/Types/IEditor.js.map +1 -0
- package/dist/browser/Utils/Debug.js +9 -0
- package/dist/browser/Utils/Debug.js.map +1 -0
- package/dist/browser/Utils/EventEmitter.js +10 -0
- package/dist/browser/Utils/EventEmitter.js.map +1 -0
- package/dist/browser/Utils/Helpers.js +13 -0
- package/dist/browser/Utils/Helpers.js.map +1 -0
- package/dist/browser/Utils/LoadingScreen.css +51 -0
- package/dist/browser/Utils/LoadingScreen.css.map +1 -0
- package/dist/browser/Utils/LoadingScreen.js +18 -0
- package/dist/browser/Utils/LoadingScreen.js.map +1 -0
- package/dist/browser/Utils/Logger.js +8 -0
- package/dist/browser/Utils/Logger.js.map +1 -0
- package/dist/browser/Utils/Math.js +10 -0
- package/dist/browser/Utils/Math.js.map +1 -0
- package/dist/browser/Utils/Resources.js +9 -0
- package/dist/browser/Utils/Resources.js.map +1 -0
- package/dist/browser/Utils/Sizes.js +9 -0
- package/dist/browser/Utils/Sizes.js.map +1 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
- package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
- package/dist/browser/World/Actor.js +11 -0
- package/dist/browser/World/Actor.js.map +1 -0
- package/dist/browser/World/BaseChunkManager.js +8 -0
- package/dist/browser/World/BaseChunkManager.js.map +1 -0
- package/dist/browser/World/BaseWorld.js +10 -0
- package/dist/browser/World/BaseWorld.js.map +1 -0
- package/dist/browser/World/Chunk.js +22 -0
- package/dist/browser/World/Chunk.js.map +1 -0
- package/dist/browser/World/Entity/State.js +8 -0
- package/dist/browser/World/Entity/State.js.map +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js +1 -0
- package/dist/browser/World/Entity/interface/Damageable.js.map +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js +1 -0
- package/dist/browser/World/Entity/interface/LivingEntity.js.map +1 -0
- package/dist/browser/World/Entity3D.css +51 -0
- package/dist/browser/World/Entity3D.css.map +1 -0
- package/dist/browser/World/Entity3D.js +21 -0
- package/dist/browser/World/Entity3D.js.map +1 -0
- package/dist/browser/World/Environment.css +51 -0
- package/dist/browser/World/Environment.css.map +1 -0
- package/dist/browser/World/Environment.js +18 -0
- package/dist/browser/World/Environment.js.map +1 -0
- package/dist/browser/World/GameObject.js +9 -0
- package/dist/browser/World/GameObject.js.map +1 -0
- package/dist/browser/World/GameObjectInterface.js +1 -0
- package/dist/browser/World/GameObjectInterface.js.map +1 -0
- package/dist/browser/World/LivingActor.js +12 -0
- package/dist/browser/World/LivingActor.js.map +1 -0
- package/dist/browser/World/StateManager.js +23 -0
- package/dist/browser/World/StateManager.js.map +1 -0
- package/dist/browser/World/World.css +51 -0
- package/dist/browser/World/World.css.map +1 -0
- package/dist/browser/World/World.js +18 -0
- package/dist/browser/World/World.js.map +1 -0
- package/dist/browser/chunk-2D7GC2Z6.js +17 -0
- package/dist/browser/chunk-2D7GC2Z6.js.map +1 -0
- package/dist/browser/chunk-2UXBMKXV.js +56 -0
- package/dist/browser/chunk-2UXBMKXV.js.map +1 -0
- package/dist/browser/chunk-36BXDTHA.js +35 -0
- package/dist/browser/chunk-36BXDTHA.js.map +1 -0
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import {
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// src/Prefab/Water/WaterManager.ts
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import { Vector2, Vector3 } from "three";
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var WaterManager = class _WaterManager {
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constructor() {
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this.uBigwavesElevation = 0.2;
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this.uBigWavesSpeed = 0.75;
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this.uSurfaceColor = "#9bd8ff";
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this.uDepthColor = "#186691";
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this.uSunReflectionStrength = 1;
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this.waters = [];
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_WaterManager.instance = this;
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this.addBindings(waterFolder);
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static init() {
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}
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addBindings(folder) {
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this.uBigWavesElevationController = folder.addBinding(this, "uBigwavesElevation", {
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label: "Height"
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this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, "x", {
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label: "FrequencyX"
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this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, "y", {
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label: "FrequencyY"
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this.uBigWavesSpeedController = folder.addBinding(this, "uBigWavesSpeed", {
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label: "Speed"
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}).on("change", ({ value }) => {
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label: "uColorOffset"
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label: "Sun Reflection"
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}).on("change", ({ value }) => {
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export {
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WaterManager
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};
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{"version":3,"sources":["../../src/Prefab/Water/WaterManager.ts"],"sourcesContent":["import type { BindingApi, ContainerApi } from '@tweakpane/core'\nimport type Water from './Water'\nimport Game from '../../Game'\nimport { Vector2, Vector3 } from 'three'\n\nexport default class WaterManager {\n uBigwavesElevation = 0.2\n uBigWavesElevationController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigwavesFrequency = new Vector2(4, 1.5)\n uBigWavesFrequencyControllerX: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n uBigWavesFrequencyControllerY: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uBigWavesSpeed = 0.75\n uBigWavesSpeedController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uSurfaceColor = '#9bd8ff'\n uSurfaceColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uDepthColor = '#186691'\n uDepthColorController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorOffset = 0.08\n uColorOffsetController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n uColorMultiplier = 5.0\n uColorMultiplierController: BindingApi<unknown, this['uBigwavesElevation'], any> | undefined\n\n sunPosition = new Vector3(0, 1, 0)\n\n uSunReflectionStrength = 1.0\n uSunReflectionStrengthController: BindingApi<unknown, this['uSunReflectionStrength'], any> | undefined\n\n waters: Water[] = []\n\n static instance?: WaterManager\n\n static init() {\n WaterManager.instance = new WaterManager()\n }\n\n constructor() {\n WaterManager.instance = this\n\n if (Game.instance().debug.active || Game.instance().editor) {\n const waterFolder = Game.instance().debug.ui?.addFolder({ title: 'Water' })\n if (waterFolder)\n this.addBindings(waterFolder)\n }\n }\n\n addBindings(folder: ContainerApi): void {\n this.uBigWavesElevationController = folder.addBinding(this, 'uBigwavesElevation', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'Height',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesElevation.value = value\n })\n })\n\n this.uBigWavesFrequencyControllerX = folder.addBinding(this.uBigwavesFrequency, 'x', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyX',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setX(value)\n })\n })\n\n this.uBigWavesFrequencyControllerY = folder.addBinding(this.uBigwavesFrequency, 'y', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'FrequencyY',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesFrequency.value.setY(value)\n })\n })\n\n this.uBigWavesSpeedController = folder.addBinding(this, 'uBigWavesSpeed', {\n min: 0,\n max: 4,\n step: 0.001,\n label: 'Speed',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uBigWavesSpeed.value = value\n })\n })\n\n this.uSurfaceColorController = folder.addBinding(this, 'uSurfaceColor', {\n label: 'Surface Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSurfaceColor.value.set(value)\n })\n })\n\n this.uDepthColorController = folder.addBinding(this, 'uDepthColor', {\n label: 'Depth Color',\n view: 'color',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uDepthColor.value.set(value)\n })\n })\n\n this.uColorOffsetController = folder.addBinding(this, 'uColorOffset', {\n min: 0,\n max: 1,\n step: 0.001,\n label: 'uColorOffset',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorOffset.value = value\n })\n })\n\n this.uColorMultiplierController = folder.addBinding(this, 'uColorMultiplier', {\n min: 0,\n max: 10,\n step: 0.001,\n label: 'uColorMultiplier',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uColorMultiplier.value = value\n })\n })\n\n this.uSunReflectionStrengthController = folder.addBinding(this, 'uSunReflectionStrength', {\n min: 0,\n max: 3,\n step: 0.01,\n label: 'Sun Reflection',\n }).on('change', ({ value }) => {\n this.waters.forEach((w) => {\n w.material.uniforms.uSunReflectionStrength.value = value\n })\n })\n }\n}\n"],"mappings":";;;;;AAGA,SAAS,SAAS,eAAe;AAEjC,IAAqB,eAArB,MAAqB,cAAa;AAAA,EAoChC,cAAc;AAnCd,8BAAqB;AAGrB,8BAAqB,IAAI,QAAQ,GAAG,GAAG;AAIvC,0BAAiB;AAGjB,yBAAgB;AAGhB,uBAAc;AAGd,wBAAe;AAGf,4BAAmB;AAGnB,uBAAc,IAAI,QAAQ,GAAG,GAAG,CAAC;AAEjC,kCAAyB;AAGzB,kBAAkB,CAAC;AASjB,kBAAa,WAAW;AAExB,QAAI,KAAK,SAAS,EAAE,MAAM,UAAU,KAAK,SAAS,EAAE,QAAQ;AAC1D,YAAM,cAAc,KAAK,SAAS,EAAE,MAAM,IAAI,UAAU,EAAE,OAAO,QAAQ,CAAC;AAC1E,UAAI;AACF,aAAK,YAAY,WAAW;AAAA,IAChC;AAAA,EACF;AAAA,EAZA,OAAO,OAAO;AACZ,kBAAa,WAAW,IAAI,cAAa;AAAA,EAC3C;AAAA,EAYA,YAAY,QAA4B;AACtC,SAAK,+BAA+B,OAAO,WAAW,MAAM,sBAAsB;AAAA,MAChF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,QAAQ;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,gCAAgC,OAAO,WAAW,KAAK,oBAAoB,KAAK;AAAA,MACnF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,mBAAmB,MAAM,KAAK,KAAK;AAAA,MACzD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,2BAA2B,OAAO,WAAW,MAAM,kBAAkB;AAAA,MACxE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,eAAe,QAAQ;AAAA,MAC7C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,0BAA0B,OAAO,WAAW,MAAM,iBAAiB;AAAA,MACtE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,cAAc,MAAM,IAAI,KAAK;AAAA,MACnD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,wBAAwB,OAAO,WAAW,MAAM,eAAe;AAAA,MAClE,OAAO;AAAA,MACP,MAAM;AAAA,IACR,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,YAAY,MAAM,IAAI,KAAK;AAAA,MACjD,CAAC;AAAA,IACH,CAAC;AAED,SAAK,yBAAyB,OAAO,WAAW,MAAM,gBAAgB;AAAA,MACpE,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,aAAa,QAAQ;AAAA,MAC3C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,6BAA6B,OAAO,WAAW,MAAM,oBAAoB;AAAA,MAC5E,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,iBAAiB,QAAQ;AAAA,MAC/C,CAAC;AAAA,IACH,CAAC;AAED,SAAK,mCAAmC,OAAO,WAAW,MAAM,0BAA0B;AAAA,MACxF,KAAK;AAAA,MACL,KAAK;AAAA,MACL,MAAM;AAAA,MACN,OAAO;AAAA,IACT,CAAC,EAAE,GAAG,UAAU,CAAC,EAAE,MAAM,MAAM;AAC7B,WAAK,OAAO,QAAQ,CAAC,MAAM;AACzB,UAAE,SAAS,SAAS,uBAAuB,QAAQ;AAAA,MACrD,CAAC;AAAA,IACH,CAAC;AAAA,EACH;AACF;","names":[]}
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{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
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// src/World/Entity3D.ts
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{"version":3,"sources":["../../src/World/Entity3D.ts"],"sourcesContent":["import type { AnimationAction, Group, Object3DEventMap } from 'three'\nimport type { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js'\nimport { AnimationMixer, Mesh } from 'three'\nimport { clone } from 'three/examples/jsm/utils/SkeletonUtils.js'\nimport Game from '../Game'\nimport Actor from './Actor'\n\n/**\n * An object in the game world with an Object3D (or Mesh).\n */\nexport default class Entity3D extends Actor {\n instance!: Group<Object3DEventMap>\n\n animationMixer?: AnimationMixer\n animationsMap = new Map<string, AnimationAction>()\n previousAction?: AnimationAction\n activeAction?: AnimationAction\n\n protected initModel(model: GLTF) {\n this.instance = clone(model.scene) as Group<Object3DEventMap>\n\n this.instance.traverse((o) => {\n if (o instanceof Mesh) {\n o.castShadow = true\n o.receiveShadow = true\n\n const geometry = o.geometry\n geometry.computeBoundingBox()\n geometry.computeBoundingSphere()\n\n if (geometry.boundingBox) {\n geometry.boundingBox.min.multiplyScalar(400)\n geometry.boundingBox.max.multiplyScalar(400)\n }\n\n if (geometry.boundingSphere) {\n geometry.boundingSphere.radius *= 400\n }\n }\n })\n\n this.animationMixer = new AnimationMixer(this.instance)\n model.animations.forEach(a => this.animationsMap!.set(a.name, this.animationMixer!.clipAction(a)))\n\n Game.instance().scene.add(this.instance)\n }\n\n destroy(): void {\n super.destroy()\n\n this.instance?.traverse((o) => {\n if (o instanceof Mesh) {\n o.geometry.dispose()\n }\n })\n\n if (this.instance)\n Game.instance().scene.remove(this.instance)\n }\n\n update(delta: number): void {\n this.animationMixer?.update(delta)\n\n super.update(delta)\n }\n\n /**\n * Blend between different animation states for this Entity3D\n *\n * https://threejs.org/examples/?q=skin#webgl_animation_skinning_morph\n */\n fadeToAction(action: AnimationAction, duration: number) {\n this.previousAction = this.activeAction\n this.activeAction = action\n\n if (this.previousAction !== this.activeAction) {\n this.previousAction?.fadeOut(duration)\n }\n\n action\n .reset()\n .setEffectiveTimeScale(1)\n .setEffectiveWeight(1)\n .fadeIn(duration)\n .play()\n }\n}\n"],"mappings":";;;;;;;;AAEA,SAAS,gBAAgB,YAAY;AACrC,SAAS,aAAa;AAOtB,IAAqB,WAArB,cAAsC,MAAM;AAAA,EAA5C;AAAA;AAIE,yBAAgB,oBAAI,IAA6B;AAAA;AAAA,EAIvC,UAAU,OAAa;AAC/B,SAAK,WAAW,MAAM,MAAM,KAAK;AAEjC,SAAK,SAAS,SAAS,CAAC,MAAM;AAC5B,UAAI,aAAa,MAAM;AACrB,UAAE,aAAa;AACf,UAAE,gBAAgB;AAElB,cAAM,WAAW,EAAE;AACnB,iBAAS,mBAAmB;AAC5B,iBAAS,sBAAsB;AAE/B,YAAI,SAAS,aAAa;AACxB,mBAAS,YAAY,IAAI,eAAe,GAAG;AAC3C,mBAAS,YAAY,IAAI,eAAe,GAAG;AAAA,QAC7C;AAEA,YAAI,SAAS,gBAAgB;AAC3B,mBAAS,eAAe,UAAU;AAAA,QACpC;AAAA,MACF;AAAA,IACF,CAAC;AAED,SAAK,iBAAiB,IAAI,eAAe,KAAK,QAAQ;AACtD,UAAM,WAAW,QAAQ,OAAK,KAAK,cAAe,IAAI,EAAE,MAAM,KAAK,eAAgB,WAAW,CAAC,CAAC,CAAC;AAEjG,SAAK,SAAS,EAAE,MAAM,IAAI,KAAK,QAAQ;AAAA,EACzC;AAAA,EAEA,UAAgB;AACd,UAAM,QAAQ;AAEd,SAAK,UAAU,SAAS,CAAC,MAAM;AAC7B,UAAI,aAAa,MAAM;AACrB,UAAE,SAAS,QAAQ;AAAA,MACrB;AAAA,IACF,CAAC;AAED,QAAI,KAAK;AACP,WAAK,SAAS,EAAE,MAAM,OAAO,KAAK,QAAQ;AAAA,EAC9C;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,gBAAgB,OAAO,KAAK;AAEjC,UAAM,OAAO,KAAK;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,aAAa,QAAyB,UAAkB;AACtD,SAAK,iBAAiB,KAAK;AAC3B,SAAK,eAAe;AAEpB,QAAI,KAAK,mBAAmB,KAAK,cAAc;AAC7C,WAAK,gBAAgB,QAAQ,QAAQ;AAAA,IACvC;AAEA,WACG,MAAM,EACN,sBAAsB,CAAC,EACvB,mBAAmB,CAAC,EACpB,OAAO,QAAQ,EACf,KAAK;AAAA,EACV;AACF;","names":[]}
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var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
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return mod || (0, cb[__getOwnPropNames(cb)[0]])((mod = { exports: {} }).exports, mod), mod.exports;
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|
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var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
|
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));
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__toESM
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@@ -0,0 +1 @@
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{"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
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@@ -0,0 +1,43 @@
|
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// src/Utils/SkeletonAxesHelper.ts
|
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|
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import { AxesHelper, Bone, Material, Object3D } from "three";
|
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|
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var SkeletonAxesHelper = class extends Object3D {
|
|
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|
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constructor(object, size = 0.05) {
|
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super();
|
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|
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this.bones = [];
|
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this.axesHelpers = [];
|
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object.traverse((object2) => {
|
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if (object2 instanceof Bone) {
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this.bones.push(object2);
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}
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});
|
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for (let i = 0; i < this.bones.length; i++) {
|
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|
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const axesHelper = new AxesHelper(size);
|
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|
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if (!(axesHelper.material instanceof Material)) {
|
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|
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throw new TypeError("Invalid material");
|
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}
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axesHelper.material.transparent = true;
|
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axesHelper.material.depthTest = false;
|
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axesHelper.matrixAutoUpdate = false;
|
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this.axesHelpers.push(axesHelper);
|
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this.add(axesHelper);
|
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|
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}
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|
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}
|
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updateMatrixWorld(force) {
|
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for (let i = 0; i < this.bones.length; i++) {
|
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const bone = this.bones[i];
|
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const axesHelper = this.axesHelpers[i];
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|
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}
|
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|
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|
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}
|
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|
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dispose() {
|
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for (let i = 0; i < this.axesHelpers.length; i++) {
|
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this.axesHelpers[i].dispose();
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}
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}
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|
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};
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export {
|
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SkeletonAxesHelper
|
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};
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//# sourceMappingURL=chunk-GDOID2XG.js.map
|
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@@ -0,0 +1 @@
|
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1
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{"version":3,"sources":["../../src/Utils/SkeletonAxesHelper.ts"],"sourcesContent":["import { AxesHelper, Bone, Material, Object3D } from 'three'\n\n/**\n * https://mattrossman.com/2024/07/10/visualizing-threejs-bone-orientations/\n */\nexport default class SkeletonAxesHelper extends Object3D {\n bones: Bone[]\n axesHelpers: AxesHelper[]\n\n constructor(object: Object3D, size = 0.05) {\n super()\n\n this.bones = []\n this.axesHelpers = []\n\n object.traverse((object) => {\n if (object instanceof Bone) {\n this.bones.push(object)\n }\n })\n\n for (let i = 0; i < this.bones.length; i++) {\n const axesHelper = new AxesHelper(size)\n\n if (!(axesHelper.material instanceof Material)) {\n throw new TypeError('Invalid material')\n }\n\n axesHelper.material.transparent = true\n axesHelper.material.depthTest = false\n\n axesHelper.matrixAutoUpdate = false\n\n this.axesHelpers.push(axesHelper)\n this.add(axesHelper)\n }\n }\n\n updateMatrixWorld(force: boolean) {\n for (let i = 0; i < this.bones.length; i++) {\n const bone = this.bones[i]\n const axesHelper = this.axesHelpers[i]\n\n axesHelper.matrix.copy(bone.matrixWorld)\n }\n\n super.updateMatrixWorld(force)\n }\n\n dispose() {\n for (let i = 0; i < this.axesHelpers.length; i++) {\n this.axesHelpers[i].dispose()\n }\n }\n}\n"],"mappings":";AAAA,SAAS,YAAY,MAAM,UAAU,gBAAgB;AAKrD,IAAqB,qBAArB,cAAgD,SAAS;AAAA,EAIvD,YAAY,QAAkB,OAAO,MAAM;AACzC,UAAM;AAEN,SAAK,QAAQ,CAAC;AACd,SAAK,cAAc,CAAC;AAEpB,WAAO,SAAS,CAACA,YAAW;AAC1B,UAAIA,mBAAkB,MAAM;AAC1B,aAAK,MAAM,KAAKA,OAAM;AAAA,MACxB;AAAA,IACF,CAAC;AAED,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,aAAa,IAAI,WAAW,IAAI;AAEtC,UAAI,EAAE,WAAW,oBAAoB,WAAW;AAC9C,cAAM,IAAI,UAAU,kBAAkB;AAAA,MACxC;AAEA,iBAAW,SAAS,cAAc;AAClC,iBAAW,SAAS,YAAY;AAEhC,iBAAW,mBAAmB;AAE9B,WAAK,YAAY,KAAK,UAAU;AAChC,WAAK,IAAI,UAAU;AAAA,IACrB;AAAA,EACF;AAAA,EAEA,kBAAkB,OAAgB;AAChC,aAAS,IAAI,GAAG,IAAI,KAAK,MAAM,QAAQ,KAAK;AAC1C,YAAM,OAAO,KAAK,MAAM,CAAC;AACzB,YAAM,aAAa,KAAK,YAAY,CAAC;AAErC,iBAAW,OAAO,KAAK,KAAK,WAAW;AAAA,IACzC;AAEA,UAAM,kBAAkB,KAAK;AAAA,EAC/B;AAAA,EAEA,UAAU;AACR,aAAS,IAAI,GAAG,IAAI,KAAK,YAAY,QAAQ,KAAK;AAChD,WAAK,YAAY,CAAC,EAAE,QAAQ;AAAA,IAC9B;AAAA,EACF;AACF;","names":["object"]}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import {
|
|
2
|
+
WithEditorHelper
|
|
3
|
+
} from "./chunk-IEOCTIMD.js";
|
|
4
|
+
import {
|
|
5
|
+
GameObject
|
|
6
|
+
} from "./chunk-CZUIHQMY.js";
|
|
7
|
+
|
|
8
|
+
// src/Particles/System/ParticleEffect.ts
|
|
9
|
+
var ParticleEffect = class extends WithEditorHelper(GameObject) {
|
|
10
|
+
constructor() {
|
|
11
|
+
super(...arguments);
|
|
12
|
+
this.emitters = [];
|
|
13
|
+
this.persistent = false;
|
|
14
|
+
}
|
|
15
|
+
destroy() {
|
|
16
|
+
this.emitters.forEach((e) => e.destroy());
|
|
17
|
+
this.emitters = [];
|
|
18
|
+
super.destroy();
|
|
19
|
+
}
|
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20
|
+
onMove(delta) {
|
|
21
|
+
this.emitters.forEach((e) => e.mesh.position.add(delta));
|
|
22
|
+
}
|
|
23
|
+
update(delta) {
|
|
24
|
+
this.emitters.forEach((emitter) => emitter.update(delta));
|
|
25
|
+
this.emitters = this.emitters.filter((emitter) => {
|
|
26
|
+
if (emitter.garbageCollect) {
|
|
27
|
+
emitter.destroy();
|
|
28
|
+
}
|
|
29
|
+
return !emitter.garbageCollect;
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
};
|
|
33
|
+
|
|
34
|
+
export {
|
|
35
|
+
ParticleEffect
|
|
36
|
+
};
|
|
37
|
+
//# sourceMappingURL=chunk-GQ7NSGUB.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Particles/System/ParticleEffect.ts"],"sourcesContent":["import type { Vector3 } from 'three'\nimport type { EditorHelperAttachment } from '../../Editor/EditorHelper'\nimport type Emitter from './Emitter'\nimport { WithEditorHelper } from '../../Editor/WithEditorHelper'\nimport GameObject from '../../World/GameObject'\n\n/**\n * A particle effect can be made up of multiple emitters.\n * For example a gunshot has smoke and sparks as individual emmiters.\n */\nexport default class ParticleEffect extends WithEditorHelper(GameObject) implements EditorHelperAttachment {\n emitters: Emitter[] = []\n persistent = false\n\n destroy(): void {\n this.emitters.forEach(e => e.destroy())\n this.emitters = []\n super.destroy()\n }\n\n onMove(delta: Vector3): void {\n this.emitters.forEach(e => e.mesh.position.add(delta))\n }\n\n update(delta: number): void {\n this.emitters.forEach(emitter => emitter.update(delta))\n this.emitters = this.emitters.filter((emitter) => {\n if (emitter.garbageCollect) {\n emitter.destroy()\n }\n\n return !emitter.garbageCollect\n })\n }\n}\n"],"mappings":";;;;;;;;AAUA,IAAqB,iBAArB,cAA4C,iBAAiB,UAAU,EAAoC;AAAA,EAA3G;AAAA;AACE,oBAAsB,CAAC;AACvB,sBAAa;AAAA;AAAA,EAEb,UAAgB;AACd,SAAK,SAAS,QAAQ,OAAK,EAAE,QAAQ,CAAC;AACtC,SAAK,WAAW,CAAC;AACjB,UAAM,QAAQ;AAAA,EAChB;AAAA,EAEA,OAAO,OAAsB;AAC3B,SAAK,SAAS,QAAQ,OAAK,EAAE,KAAK,SAAS,IAAI,KAAK,CAAC;AAAA,EACvD;AAAA,EAEA,OAAO,OAAqB;AAC1B,SAAK,SAAS,QAAQ,aAAW,QAAQ,OAAO,KAAK,CAAC;AACtD,SAAK,WAAW,KAAK,SAAS,OAAO,CAAC,YAAY;AAChD,UAAI,QAAQ,gBAAgB;AAC1B,gBAAQ,QAAQ;AAAA,MAClB;AAEA,aAAO,CAAC,QAAQ;AAAA,IAClB,CAAC;AAAA,EACH;AACF;","names":[]}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Player
|
|
3
|
+
} from "./chunk-RZJPUR5S.js";
|
|
4
|
+
import {
|
|
5
|
+
BaseWorld
|
|
6
|
+
} from "./chunk-WXOHFWTK.js";
|
|
7
|
+
|
|
8
|
+
// src/Networking/Server/World.ts
|
|
9
|
+
var ServerWorld = class extends BaseWorld {
|
|
10
|
+
get players() {
|
|
11
|
+
return Array.from(this.entities.items.values()).filter(
|
|
12
|
+
(e) => e instanceof Player
|
|
13
|
+
);
|
|
14
|
+
}
|
|
15
|
+
};
|
|
16
|
+
|
|
17
|
+
export {
|
|
18
|
+
ServerWorld
|
|
19
|
+
};
|
|
20
|
+
//# sourceMappingURL=chunk-GQMXKH26.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
import {
|
|
2
|
+
ObjectLabel
|
|
3
|
+
} from "./chunk-JAQ4MYZU.js";
|
|
4
|
+
|
|
5
|
+
// src/ui/UILabel.ts
|
|
6
|
+
var UILabel = class extends ObjectLabel {
|
|
7
|
+
constructor(entity, text, label) {
|
|
8
|
+
super(entity);
|
|
9
|
+
this.text = text;
|
|
10
|
+
this.label = label;
|
|
11
|
+
this.init();
|
|
12
|
+
}
|
|
13
|
+
createElement() {
|
|
14
|
+
const domElement = document.createElement("div");
|
|
15
|
+
domElement.classList.add("point");
|
|
16
|
+
if (this.label) {
|
|
17
|
+
const labelDiv = document.createElement("div");
|
|
18
|
+
labelDiv.classList.add("label");
|
|
19
|
+
labelDiv.textContent = this.label;
|
|
20
|
+
domElement.appendChild(labelDiv);
|
|
21
|
+
}
|
|
22
|
+
const textDiv = document.createElement("div");
|
|
23
|
+
textDiv.classList.add("text");
|
|
24
|
+
textDiv.textContent = this.text;
|
|
25
|
+
domElement.appendChild(textDiv);
|
|
26
|
+
return domElement;
|
|
27
|
+
}
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
export {
|
|
31
|
+
UILabel
|
|
32
|
+
};
|
|
33
|
+
//# sourceMappingURL=chunk-GTPU5BFU.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/ui/UILabel.ts"],"sourcesContent":["import type { Object3D } from 'three'\nimport type GameObject from '../World/GameObject'\nimport ObjectLabel from './ObjectLabel'\n\nexport default class UILabel extends ObjectLabel {\n private text: string\n private label?: string\n\n constructor(entity: Object3D | GameObject, text: string, label?: string) {\n super(entity)\n this.text = text\n this.label = label\n\n this.init()\n }\n\n protected createElement(): HTMLDivElement {\n const domElement = document.createElement('div')\n domElement.classList.add('point')\n\n if (this.label) {\n const labelDiv = document.createElement('div')\n labelDiv.classList.add('label')\n labelDiv.textContent = this.label\n domElement.appendChild(labelDiv)\n }\n\n const textDiv = document.createElement('div')\n textDiv.classList.add('text')\n textDiv.textContent = this.text\n domElement.appendChild(textDiv)\n\n return domElement\n }\n}\n"],"mappings":";;;;;AAIA,IAAqB,UAArB,cAAqC,YAAY;AAAA,EAI/C,YAAY,QAA+B,MAAc,OAAgB;AACvE,UAAM,MAAM;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ;AAEb,SAAK,KAAK;AAAA,EACZ;AAAA,EAEU,gBAAgC;AACxC,UAAM,aAAa,SAAS,cAAc,KAAK;AAC/C,eAAW,UAAU,IAAI,OAAO;AAEhC,QAAI,KAAK,OAAO;AACd,YAAM,WAAW,SAAS,cAAc,KAAK;AAC7C,eAAS,UAAU,IAAI,OAAO;AAC9B,eAAS,cAAc,KAAK;AAC5B,iBAAW,YAAY,QAAQ;AAAA,IACjC;AAEA,UAAM,UAAU,SAAS,cAAc,KAAK;AAC5C,YAAQ,UAAU,IAAI,MAAM;AAC5B,YAAQ,cAAc,KAAK;AAC3B,eAAW,YAAY,OAAO;AAE9B,WAAO;AAAA,EACT;AACF;","names":[]}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
// src/Networking/Server/Stats/CpuTracker.ts
|
|
2
|
+
import os from "os";
|
|
3
|
+
import process from "process";
|
|
4
|
+
var CpuTracker = class {
|
|
5
|
+
constructor(logger) {
|
|
6
|
+
this.lastCpuUsage = process.cpuUsage();
|
|
7
|
+
this.lastSystemCpuInfo = this.getSystemCpuInfo();
|
|
8
|
+
this.history = [];
|
|
9
|
+
this.logger = logger;
|
|
10
|
+
}
|
|
11
|
+
log() {
|
|
12
|
+
const cpuStats = this.getCpuStats();
|
|
13
|
+
this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`);
|
|
14
|
+
}
|
|
15
|
+
getCpuStats() {
|
|
16
|
+
const now = Date.now();
|
|
17
|
+
const currentCpuUsage = process.cpuUsage(this.lastCpuUsage);
|
|
18
|
+
this.lastCpuUsage = process.cpuUsage();
|
|
19
|
+
const userCPU = currentCpuUsage.user / 1e3;
|
|
20
|
+
const systemCPU = currentCpuUsage.system / 1e3;
|
|
21
|
+
const totalUsedCPU = userCPU + systemCPU;
|
|
22
|
+
const currentSystemCpu = this.getSystemCpuInfo();
|
|
23
|
+
const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total;
|
|
24
|
+
this.lastSystemCpuInfo = currentSystemCpu;
|
|
25
|
+
const cpuCount = os.cpus().length;
|
|
26
|
+
const maxPossibleCpuTime = totalSystemDelta / cpuCount;
|
|
27
|
+
const cpuPercentage = totalUsedCPU / maxPossibleCpuTime * 100;
|
|
28
|
+
const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2));
|
|
29
|
+
this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage });
|
|
30
|
+
this.cleanupHistory(now);
|
|
31
|
+
return {
|
|
32
|
+
userCPU,
|
|
33
|
+
systemCPU,
|
|
34
|
+
totalUsedCPU,
|
|
35
|
+
cpuPercentage: roundedCpuPercentage,
|
|
36
|
+
avg1s: this.getAverage(now, 1e3),
|
|
37
|
+
avg10s: this.getAverage(now, 1e4),
|
|
38
|
+
avg60s: this.getAverage(now, 6e4)
|
|
39
|
+
};
|
|
40
|
+
}
|
|
41
|
+
getSystemCpuInfo() {
|
|
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const cpus = os.cpus();
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let user = 0;
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let nice = 0;
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let sys = 0;
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let idle = 0;
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let irq = 0;
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for (const cpu of cpus) {
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user += cpu.times.user;
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nice += cpu.times.nice;
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sys += cpu.times.sys;
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idle += cpu.times.idle;
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irq += cpu.times.irq;
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}
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return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq };
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}
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cleanupHistory(now) {
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const oneMinuteAgo = now - 6e4;
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this.history = this.history.filter((stat) => stat.timestamp >= oneMinuteAgo);
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}
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getAverage(now, duration) {
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const fromTime = now - duration;
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const relevantStats = this.history.filter((stat) => stat.timestamp >= fromTime);
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if (relevantStats.length === 0)
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return 0;
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const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0);
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return Number.parseFloat((sum / relevantStats.length).toFixed(2));
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}
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};
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export {
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CpuTracker
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};
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{"version":3,"sources":["../../src/Networking/Server/Stats/CpuTracker.ts"],"sourcesContent":["import type winston from 'winston'\nimport os from 'node:os'\nimport process from 'node:process'\n\ninterface CpuStats {\n timestamp: number\n cpuPercentage: number\n}\n\nexport default class CpuTracker {\n private lastCpuUsage = process.cpuUsage()\n private lastSystemCpuInfo = this.getSystemCpuInfo()\n private history: CpuStats[] = []\n\n private logger: winston.Logger\n\n constructor(logger: winston.Logger) {\n this.logger = logger\n }\n\n log() {\n const cpuStats = this.getCpuStats()\n\n this.logger.info(`CPU Usage - User: ${cpuStats.userCPU.toFixed(2)} ms, System: ${cpuStats.systemCPU.toFixed(2)} ms, Total 1s: ${cpuStats.avg1s}%, Total 10s: ${cpuStats.avg10s}%, Total 1m: ${cpuStats.avg60s}%`)\n }\n\n private getCpuStats() {\n const now = Date.now()\n\n const currentCpuUsage = process.cpuUsage(this.lastCpuUsage)\n this.lastCpuUsage = process.cpuUsage()\n\n const userCPU = currentCpuUsage.user / 1000 // in ms\n const systemCPU = currentCpuUsage.system / 1000 // in ms\n const totalUsedCPU = userCPU + systemCPU\n\n const currentSystemCpu = this.getSystemCpuInfo()\n const totalSystemDelta = currentSystemCpu.total - this.lastSystemCpuInfo.total\n this.lastSystemCpuInfo = currentSystemCpu\n\n const cpuCount = os.cpus().length\n const maxPossibleCpuTime = totalSystemDelta / cpuCount\n\n const cpuPercentage = (totalUsedCPU / maxPossibleCpuTime) * 100\n const roundedCpuPercentage = Number.parseFloat(cpuPercentage.toFixed(2))\n\n // Update history and clean up old entries\n this.history.push({ timestamp: now, cpuPercentage: roundedCpuPercentage })\n this.cleanupHistory(now)\n\n return {\n userCPU,\n systemCPU,\n totalUsedCPU,\n cpuPercentage: roundedCpuPercentage,\n avg1s: this.getAverage(now, 1000),\n avg10s: this.getAverage(now, 10000),\n avg60s: this.getAverage(now, 60000),\n }\n }\n\n private getSystemCpuInfo() {\n const cpus = os.cpus()\n\n let user = 0\n let nice = 0\n let sys = 0\n let idle = 0\n let irq = 0\n\n for (const cpu of cpus) {\n user += cpu.times.user\n nice += cpu.times.nice\n sys += cpu.times.sys\n idle += cpu.times.idle\n irq += cpu.times.irq\n }\n\n return { user, nice, sys, idle, irq, total: user + nice + sys + idle + irq }\n }\n\n private cleanupHistory(now: number) {\n const oneMinuteAgo = now - 60000\n this.history = this.history.filter(stat => stat.timestamp >= oneMinuteAgo)\n }\n\n private getAverage(now: number, duration: number): number {\n const fromTime = now - duration\n const relevantStats = this.history.filter(stat => stat.timestamp >= fromTime)\n if (relevantStats.length === 0)\n return 0\n\n const sum = relevantStats.reduce((acc, stat) => acc + stat.cpuPercentage, 0)\n return Number.parseFloat((sum / relevantStats.length).toFixed(2))\n }\n}\n"],"mappings":";AACA,OAAO,QAAQ;AACf,OAAO,aAAa;AAOpB,IAAqB,aAArB,MAAgC;AAAA,EAO9B,YAAY,QAAwB;AANpC,SAAQ,eAAe,QAAQ,SAAS;AACxC,SAAQ,oBAAoB,KAAK,iBAAiB;AAClD,SAAQ,UAAsB,CAAC;AAK7B,SAAK,SAAS;AAAA,EAChB;AAAA,EAEA,MAAM;AACJ,UAAM,WAAW,KAAK,YAAY;AAElC,SAAK,OAAO,KAAK,qBAAqB,SAAS,QAAQ,QAAQ,CAAC,CAAC,gBAAgB,SAAS,UAAU,QAAQ,CAAC,CAAC,kBAAkB,SAAS,KAAK,iBAAiB,SAAS,MAAM,gBAAgB,SAAS,MAAM,GAAG;AAAA,EAClN;AAAA,EAEQ,cAAc;AACpB,UAAM,MAAM,KAAK,IAAI;AAErB,UAAM,kBAAkB,QAAQ,SAAS,KAAK,YAAY;AAC1D,SAAK,eAAe,QAAQ,SAAS;AAErC,UAAM,UAAU,gBAAgB,OAAO;AACvC,UAAM,YAAY,gBAAgB,SAAS;AAC3C,UAAM,eAAe,UAAU;AAE/B,UAAM,mBAAmB,KAAK,iBAAiB;AAC/C,UAAM,mBAAmB,iBAAiB,QAAQ,KAAK,kBAAkB;AACzE,SAAK,oBAAoB;AAEzB,UAAM,WAAW,GAAG,KAAK,EAAE;AAC3B,UAAM,qBAAqB,mBAAmB;AAE9C,UAAM,gBAAiB,eAAe,qBAAsB;AAC5D,UAAM,uBAAuB,OAAO,WAAW,cAAc,QAAQ,CAAC,CAAC;AAGvE,SAAK,QAAQ,KAAK,EAAE,WAAW,KAAK,eAAe,qBAAqB,CAAC;AACzE,SAAK,eAAe,GAAG;AAEvB,WAAO;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA,eAAe;AAAA,MACf,OAAO,KAAK,WAAW,KAAK,GAAI;AAAA,MAChC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,MAClC,QAAQ,KAAK,WAAW,KAAK,GAAK;AAAA,IACpC;AAAA,EACF;AAAA,EAEQ,mBAAmB;AACzB,UAAM,OAAO,GAAG,KAAK;AAErB,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,MAAM;AACV,QAAI,OAAO;AACX,QAAI,MAAM;AAEV,eAAW,OAAO,MAAM;AACtB,cAAQ,IAAI,MAAM;AAClB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AACjB,cAAQ,IAAI,MAAM;AAClB,aAAO,IAAI,MAAM;AAAA,IACnB;AAEA,WAAO,EAAE,MAAM,MAAM,KAAK,MAAM,KAAK,OAAO,OAAO,OAAO,MAAM,OAAO,IAAI;AAAA,EAC7E;AAAA,EAEQ,eAAe,KAAa;AAClC,UAAM,eAAe,MAAM;AAC3B,SAAK,UAAU,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,YAAY;AAAA,EAC3E;AAAA,EAEQ,WAAW,KAAa,UAA0B;AACxD,UAAM,WAAW,MAAM;AACvB,UAAM,gBAAgB,KAAK,QAAQ,OAAO,UAAQ,KAAK,aAAa,QAAQ;AAC5E,QAAI,cAAc,WAAW;AAC3B,aAAO;AAET,UAAM,MAAM,cAAc,OAAO,CAAC,KAAK,SAAS,MAAM,KAAK,eAAe,CAAC;AAC3E,WAAO,OAAO,YAAY,MAAM,cAAc,QAAQ,QAAQ,CAAC,CAAC;AAAA,EAClE;AACF;","names":[]}
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1
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import {
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|
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Player
|
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|
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} from "./chunk-RZJPUR5S.js";
|
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import {
|
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BaseWorld
|
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6
|
+
} from "./chunk-BZO35RV2.js";
|
|
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|
+
|
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|
+
// src/Networking/Server/World.ts
|
|
9
|
+
var ServerWorld = class extends BaseWorld {
|
|
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|
+
get players() {
|
|
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|
+
return Array.from(this.entities.items.values()).filter(
|
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|
+
(e) => e instanceof Player
|
|
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|
+
);
|
|
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|
+
}
|
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|
+
};
|
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|
+
|
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|
+
export {
|
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ServerWorld
|
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+
};
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|
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//# sourceMappingURL=chunk-HQ264K3X.js.map
|
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@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Networking/Server/World.ts"],"sourcesContent":["import BaseWorld from '../../World/BaseWorld'\nimport Player from '../Entities/Player'\n\nexport default class ServerWorld extends BaseWorld {\n get players(): Player[] {\n return Array.from(this.entities.items.values()).filter(\n (e): e is Player => e instanceof Player,\n )\n }\n}\n"],"mappings":";;;;;;;;AAGA,IAAqB,cAArB,cAAyC,UAAU;AAAA,EACjD,IAAI,UAAoB;AACtB,WAAO,MAAM,KAAK,KAAK,SAAS,MAAM,OAAO,CAAC,EAAE;AAAA,MAC9C,CAAC,MAAmB,aAAa;AAAA,IACnC;AAAA,EACF;AACF;","names":[]}
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|
@@ -0,0 +1,37 @@
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|
|
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|
+
// src/Utils/EventEmitter.ts
|
|
2
|
+
function EventEmitterMixin(Base) {
|
|
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|
+
return class extends Base {
|
|
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|
+
constructor() {
|
|
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|
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super(...arguments);
|
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|
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this.callbacks = {};
|
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|
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}
|
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|
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on(event, callback) {
|
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if (!this.callbacks[event]) {
|
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|
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this.callbacks[event] = [callback];
|
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} else {
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|
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}
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}
|
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|
+
off(event, callback) {
|
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|
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|
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|
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|
+
}
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|
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}
|
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|
+
trigger(name, event) {
|
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|
+
if (this.callbacks[name]) {
|
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|
+
this.callbacks[name].forEach((callback) => {
|
|
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|
+
callback(event);
|
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|
+
});
|
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|
+
}
|
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|
+
}
|
|
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|
+
};
|
|
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|
+
}
|
|
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|
+
var EventEmitter = class extends EventEmitterMixin(class {
|
|
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|
+
}) {
|
|
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|
+
};
|
|
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|
+
|
|
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|
+
export {
|
|
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|
+
EventEmitterMixin,
|
|
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|
+
EventEmitter
|
|
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|
+
};
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|
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//# sourceMappingURL=chunk-HU53VGSY.js.map
|
|
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|
|
|
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|
+
{"version":3,"sources":["../../src/Utils/EventEmitter.ts"],"sourcesContent":["export function EventEmitterMixin<TBase extends new (...args: any[]) => object>(Base: TBase) {\n return class extends Base {\n callbacks: { [key: string]: ((event?: any) => void)[] } = {}\n\n on(event: string, callback: (event?: any) => void) {\n if (!this.callbacks[event]) {\n this.callbacks[event] = [callback]\n }\n else {\n this.callbacks[event].push(callback)\n }\n }\n\n off(event: string, callback: (event?: any) => void) {\n if (this.callbacks[event]) {\n this.callbacks[event] = this.callbacks[event].filter(cb => cb !== callback)\n }\n }\n\n trigger(name: string, event?: any) {\n if (this.callbacks[name]) {\n this.callbacks[name].forEach((callback) => {\n callback(event)\n })\n }\n }\n }\n}\n\nexport default class EventEmitter extends EventEmitterMixin(class {}) {}\n"],"mappings":";AAAO,SAAS,kBAAgE,MAAa;AAC3F,SAAO,cAAc,KAAK;AAAA,IAAnB;AAAA;AACL,uBAA0D,CAAC;AAAA;AAAA,IAE3D,GAAG,OAAe,UAAiC;AACjD,UAAI,CAAC,KAAK,UAAU,KAAK,GAAG;AAC1B,aAAK,UAAU,KAAK,IAAI,CAAC,QAAQ;AAAA,MACnC,OACK;AACH,aAAK,UAAU,KAAK,EAAE,KAAK,QAAQ;AAAA,MACrC;AAAA,IACF;AAAA,IAEA,IAAI,OAAe,UAAiC;AAClD,UAAI,KAAK,UAAU,KAAK,GAAG;AACzB,aAAK,UAAU,KAAK,IAAI,KAAK,UAAU,KAAK,EAAE,OAAO,QAAM,OAAO,QAAQ;AAAA,MAC5E;AAAA,IACF;AAAA,IAEA,QAAQ,MAAc,OAAa;AACjC,UAAI,KAAK,UAAU,IAAI,GAAG;AACxB,aAAK,UAAU,IAAI,EAAE,QAAQ,CAAC,aAAa;AACzC,mBAAS,KAAK;AAAA,QAChB,CAAC;AAAA,MACH;AAAA,IACF;AAAA,EACF;AACF;AAEA,IAAqB,eAArB,cAA0C,kBAAkB,MAAM;AAAC,CAAC,EAAE;AAAC;","names":[]}
|
|
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|
|
|
1
|
+
// src/Utils/Math.ts
|
|
2
|
+
function randomSigned() {
|
|
3
|
+
return Math.random() * (Math.random() < 0.5 ? -1 : 1);
|
|
4
|
+
}
|
|
5
|
+
function randRange(min, max) {
|
|
6
|
+
return Math.random() * (max - min) + min;
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export {
|
|
10
|
+
randomSigned,
|
|
11
|
+
randRange
|
|
12
|
+
};
|
|
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|
+
//# sourceMappingURL=chunk-HYBS64DV.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"sources":["../../src/Utils/Math.ts"],"sourcesContent":["/**\n * Generates a random floating-point number between -1 and 1.\n *\n * The function multiplies a random number between 0 and 1 by either -1 or 1,\n * randomly choosing the sign with equal probability.\n *\n * @returns {number} A random number in the range [-1, 1).\n */\nexport function randomSigned() {\n return Math.random() * (Math.random() < 0.5 ? -1 : 1)\n}\n\nexport function randRange(min: number, max: number): number {\n return Math.random() * (max - min) + min\n}\n"],"mappings":";AAQO,SAAS,eAAe;AAC7B,SAAO,KAAK,OAAO,KAAK,KAAK,OAAO,IAAI,MAAM,KAAK;AACrD;AAEO,SAAS,UAAU,KAAa,KAAqB;AAC1D,SAAO,KAAK,OAAO,KAAK,MAAM,OAAO;AACvC;","names":[]}
|