@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Game_exports = {};
30
+ __export(Game_exports, {
31
+ default: () => Game
32
+ });
33
+ module.exports = __toCommonJS(Game_exports);
34
+ var THREE = __toESM(require("three"), 1);
35
+ var import_BaseGame = __toESM(require("./BaseGame"), 1);
36
+ var import_Camera = __toESM(require("./Camera"), 1);
37
+ var import_InputManager = __toESM(require("./InputManager"), 1);
38
+ var import_ParticleSystem = __toESM(require("./Particles/System/ParticleSystem"), 1);
39
+ var import_Renderer = __toESM(require("./Renderer"), 1);
40
+ var import_PhysicsRenderer = require("./Renderer/PhysicsRenderer");
41
+ var import_Debug = __toESM(require("./Utils/Debug"), 1);
42
+ var import_LoadingScreen = __toESM(require("./Utils/LoadingScreen"), 1);
43
+ var import_Logger = __toESM(require("./Utils/Logger"), 1);
44
+ var import_Resources = __toESM(require("./Utils/Resources"), 1);
45
+ var import_Sizes = __toESM(require("./Utils/Sizes"), 1);
46
+ var import_World = __toESM(require("./World/World"), 1);
47
+ var import_style = require("./style.css");
48
+ class Game extends import_BaseGame.default {
49
+ /**
50
+ * @param sources The source files to load when launching the game
51
+ */
52
+ constructor(sources, physicsWorld, renderParameters = {}) {
53
+ super(
54
+ // eslint-disable-next-line node/prefer-global/process
55
+ new import_Logger.default(process.env.NODE_ENV === "production" ? "error" : "debug"),
56
+ physicsWorld
57
+ );
58
+ this.canvas = document.createElement("canvas");
59
+ this.uiRoot = document.createElement("div");
60
+ /**
61
+ * Removing the prevention of right clicking
62
+ * for in the editor
63
+ */
64
+ this.contextMenuAbort = new AbortController();
65
+ this.initDocument();
66
+ this.debug = new import_Debug.default();
67
+ window.Game = this;
68
+ this.sizes = new import_Sizes.default();
69
+ this.sizes.on("resize", () => {
70
+ this.resize();
71
+ });
72
+ this.resources = new import_Resources.default(sources);
73
+ this.loadingScreen = new import_LoadingScreen.default(this.resources);
74
+ this.audio = new THREE.Audio(new THREE.AudioListener());
75
+ this.camera = new import_Camera.default(this.audio.listener);
76
+ this.renderer = new import_Renderer.default({
77
+ canvas: this.canvas,
78
+ ...renderParameters
79
+ });
80
+ this.input = new import_InputManager.default();
81
+ this.particleSystem = new import_ParticleSystem.default();
82
+ this.physicsWorld = physicsWorld;
83
+ if (this.physicsWorld) {
84
+ this.physicsDebugRender = new import_PhysicsRenderer.RapierDebugRenderer(this.scene, this.physicsWorld);
85
+ }
86
+ this.world = new import_World.default();
87
+ if (this.isDevMode()) {
88
+ Game.devModeHook?.();
89
+ }
90
+ const render = () => {
91
+ const delta = this.clock.getDelta();
92
+ this.particleSystem.update(delta);
93
+ this.renderer.update(delta);
94
+ window.requestAnimationFrame(() => render());
95
+ };
96
+ render();
97
+ }
98
+ initDocument() {
99
+ document.body.appendChild(this.canvas);
100
+ this.uiRoot.setAttribute("id", "ui");
101
+ this.uiRoot.style.opacity = "0";
102
+ this.canvas.parentNode.insertBefore(this.uiRoot, this.canvas);
103
+ this.canvas.setAttribute("draggable", "false");
104
+ this.canvas.addEventListener("mousedown", (e) => {
105
+ e.preventDefault();
106
+ });
107
+ document.getElementsByTagName("body")[0].setAttribute("onContextMenu", "return false;");
108
+ document.addEventListener("contextmenu", (e) => {
109
+ e.preventDefault();
110
+ }, {
111
+ signal: this.contextMenuAbort.signal
112
+ });
113
+ queueMicrotask(() => this.trigger("documentReady"));
114
+ }
115
+ static instance() {
116
+ return super.instance();
117
+ }
118
+ resize() {
119
+ this.camera.resize();
120
+ this.renderer.resize();
121
+ }
122
+ update(delta) {
123
+ if (this.editor) {
124
+ this.editor.update(delta);
125
+ }
126
+ this.loadingScreen.update(delta);
127
+ super.update(delta);
128
+ this.physicsDebugRender?.update();
129
+ this.camera.update(delta);
130
+ }
131
+ }
@@ -0,0 +1,88 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var InputManager_exports = {};
30
+ __export(InputManager_exports, {
31
+ default: () => InputManager
32
+ });
33
+ module.exports = __toCommonJS(InputManager_exports);
34
+ var import_three = require("three");
35
+ var import_Game = __toESM(require("./Game"), 1);
36
+ var import_EventEmitter = __toESM(require("./Utils/EventEmitter"), 1);
37
+ class InputManager extends import_EventEmitter.default {
38
+ constructor() {
39
+ super();
40
+ this.keysPressed = /* @__PURE__ */ new Map();
41
+ this.mousePressed = /* @__PURE__ */ new Map();
42
+ this.cursor = new import_three.Vector2();
43
+ window.addEventListener("keydown", (ev) => {
44
+ this.keysPressed.set(ev.code, true);
45
+ this.trigger("keydown", ev);
46
+ });
47
+ window.addEventListener("keyup", (ev) => {
48
+ this.keysPressed.delete(ev.code);
49
+ this.trigger("keyup", ev);
50
+ });
51
+ window.addEventListener("mousedown", (ev) => {
52
+ this.mousePressed.set(ev.button, true);
53
+ this.trigger("mousedown", ev);
54
+ });
55
+ window.addEventListener("mouseup", (ev) => {
56
+ this.mousePressed.delete(ev.button);
57
+ });
58
+ window.addEventListener("mousemove", (ev) => {
59
+ this.cursor.set(
60
+ ev.clientX / import_Game.default.instance().sizes.width * 2 - 1,
61
+ -(ev.clientY / import_Game.default.instance().sizes.height * 2 - 1)
62
+ );
63
+ });
64
+ }
65
+ /**
66
+ * Check where the player is currently pointing in the world
67
+ */
68
+ getPointerWorldPosition(except, only, returnObject = false) {
69
+ import_Game.default.instance().rayCaster.setFromCamera(import_Game.default.instance().input.cursor, import_Game.default.instance().camera.instance);
70
+ const collision = import_Game.default.instance().rayCaster.intersectObjects(
71
+ import_Game.default.instance().scene.children.filter((child) => {
72
+ if ((child instanceof import_three.Mesh || child instanceof import_three.Group) && !(except instanceof import_three.Object3D && child === except)) {
73
+ if (only && child.userData.type !== only) {
74
+ return null;
75
+ }
76
+ return child;
77
+ }
78
+ return null;
79
+ })
80
+ );
81
+ if (collision[0]) {
82
+ if (returnObject) {
83
+ return collision[0].object;
84
+ }
85
+ return collision[0].point;
86
+ }
87
+ }
88
+ }
@@ -0,0 +1,94 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkManager_exports = {};
30
+ __export(NetworkManager_exports, {
31
+ default: () => NetworkManager
32
+ });
33
+ module.exports = __toCommonJS(NetworkManager_exports);
34
+ var import_client = require("@geckos.io/client");
35
+ var import_BaseGame = __toESM(require("../../BaseGame"), 1);
36
+ var import_EventEmitter = __toESM(require("../../Utils/EventEmitter"), 1);
37
+ let instance;
38
+ class NetworkManager extends import_EventEmitter.default {
39
+ constructor(options) {
40
+ super();
41
+ this.ping = 1e3;
42
+ this.pingNow = 0;
43
+ this._connected = false;
44
+ instance = this;
45
+ this._socket = (0, import_client.geckos)(options);
46
+ this._socket.onConnect((error) => {
47
+ if (error) {
48
+ import_BaseGame.default.instance().logger?.error(`Socket error: ${error.message}`);
49
+ return;
50
+ }
51
+ import_BaseGame.default.instance().logger?.info(`Socket connection established: ${this._socket.id}`);
52
+ this._connected = true;
53
+ this.onConnect();
54
+ });
55
+ this._socket.onDisconnect(() => {
56
+ import_BaseGame.default.instance().logger?.info("Socket disconnected");
57
+ this._connected = false;
58
+ this.onDisconnect();
59
+ });
60
+ import_BaseGame.default.instance().on("editorBoot", () => {
61
+ this._socket.close();
62
+ });
63
+ }
64
+ onConnect() {
65
+ setInterval(() => this.pingCheck(), 1e3);
66
+ this._socket.on("pong", () => {
67
+ this.ping = Math.ceil(performance.now() - this.pingNow);
68
+ this.onPong();
69
+ });
70
+ }
71
+ destroy() {
72
+ if (this._connected)
73
+ this._socket.close();
74
+ this._connected = false;
75
+ instance = void 0;
76
+ }
77
+ onPong() {
78
+ }
79
+ onDisconnect() {
80
+ }
81
+ pingCheck() {
82
+ this.pingNow = performance.now();
83
+ this._socket.emit("ping");
84
+ }
85
+ get socket() {
86
+ return this._socket;
87
+ }
88
+ get connected() {
89
+ return this._connected;
90
+ }
91
+ static getInstance() {
92
+ return instance;
93
+ }
94
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Player_exports = {};
30
+ __export(Player_exports, {
31
+ default: () => Player
32
+ });
33
+ module.exports = __toCommonJS(Player_exports);
34
+ var import_NetworkedLivingActor = __toESM(require("../NetworkedLivingActor"), 1);
35
+ class Player extends import_NetworkedLivingActor.default {
36
+ constructor() {
37
+ super(...arguments);
38
+ this.$typeName = "player";
39
+ this.trackedEntities = /* @__PURE__ */ new Set();
40
+ }
41
+ serialize() {
42
+ return {
43
+ ...super.serialize(),
44
+ $typeName: this.$typeName
45
+ };
46
+ }
47
+ }
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedActor_exports = {};
30
+ __export(NetworkedActor_exports, {
31
+ default: () => NetworkedActor
32
+ });
33
+ module.exports = __toCommonJS(NetworkedActor_exports);
34
+ var import_Actor = __toESM(require("../World/Actor"), 1);
35
+ var import_NetworkedGameObject = require("./NetworkedGameObject");
36
+ class NetworkedActor extends (0, import_NetworkedGameObject.NetworkedGameObjectMixin)(import_Actor.default) {
37
+ /**
38
+ * This is for winston logger meta info
39
+ */
40
+ get message() {
41
+ return `${super.message} - ${this.$typeName}`;
42
+ }
43
+ }
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __copyProps = (to, from, except, desc) => {
7
+ if (from && typeof from === "object" || typeof from === "function") {
8
+ for (let key of __getOwnPropNames(from))
9
+ if (!__hasOwnProp.call(to, key) && key !== except)
10
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
11
+ }
12
+ return to;
13
+ };
14
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
15
+ var NetworkedEntity_exports = {};
16
+ module.exports = __toCommonJS(NetworkedEntity_exports);
@@ -0,0 +1,44 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedEntityState_exports = {};
30
+ __export(NetworkedEntityState_exports, {
31
+ default: () => NetworkedEntityState
32
+ });
33
+ module.exports = __toCommonJS(NetworkedEntityState_exports);
34
+ var import_State = __toESM(require("../World/Entity/State"), 1);
35
+ class NetworkedEntityState extends import_State.default {
36
+ toJSON() {
37
+ return this.serialize();
38
+ }
39
+ serialize() {
40
+ return {
41
+ stateName: this.stateName
42
+ };
43
+ }
44
+ }
@@ -0,0 +1,74 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedGameObject_exports = {};
30
+ __export(NetworkedGameObject_exports, {
31
+ NetworkedGameObjectMixin: () => NetworkedGameObjectMixin,
32
+ default: () => NetworkedGameObject
33
+ });
34
+ module.exports = __toCommonJS(NetworkedGameObject_exports);
35
+ var import_GameObject = __toESM(require("../World/GameObject"), 1);
36
+ class NetworkedGameObject extends import_GameObject.default {
37
+ constructor(id, position, rotation, scale) {
38
+ super(id, position, rotation, scale);
39
+ this.previousStateHash = "";
40
+ this.needsSync = true;
41
+ }
42
+ updateFromNetwork(_data) {
43
+ throw new Error("Not implemented");
44
+ }
45
+ markSyncd() {
46
+ this.needsSync = false;
47
+ }
48
+ /**
49
+ * We need this so we can use instanceof on these instances
50
+ */
51
+ static [Symbol.hasInstance](instance) {
52
+ if (!instance || typeof instance !== "object")
53
+ return false;
54
+ const candidate = instance;
55
+ return candidate instanceof import_GameObject.default && typeof candidate.$typeName === "string" && typeof candidate.updateFromNetwork === "function" && typeof candidate.markSyncd === "function" && typeof candidate.needsSync === "boolean" && typeof candidate.previousStateHash === "string";
56
+ }
57
+ }
58
+ function NetworkedGameObjectMixin(Base) {
59
+ class NetworkedGameObjectBase extends Base {
60
+ constructor() {
61
+ super(...arguments);
62
+ this.previousStateHash = "";
63
+ this.needsSync = true;
64
+ }
65
+ markSyncd() {
66
+ this.needsSync = false;
67
+ }
68
+ }
69
+ return NetworkedGameObjectBase;
70
+ }
71
+ // Annotate the CommonJS export names for ESM import in node:
72
+ 0 && (module.exports = {
73
+ NetworkedGameObjectMixin
74
+ });
@@ -0,0 +1,62 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var NetworkedLivingActor_exports = {};
30
+ __export(NetworkedLivingActor_exports, {
31
+ default: () => NetworkedLivingActor
32
+ });
33
+ module.exports = __toCommonJS(NetworkedLivingActor_exports);
34
+ var import_LivingActor = __toESM(require("../World/LivingActor"), 1);
35
+ var import_NetworkedGameObject = require("./NetworkedGameObject");
36
+ class NetworkedLivingActor extends (0, import_NetworkedGameObject.NetworkedGameObjectMixin)(import_LivingActor.default) {
37
+ /**
38
+ * This is for winston logger meta info
39
+ */
40
+ get message() {
41
+ return `${super.message} - ${this.$typeName}`;
42
+ }
43
+ update(delta) {
44
+ super.update(delta);
45
+ if (this.stateHash !== this.previousStateHash) {
46
+ this.previousStateHash = this.stateHash;
47
+ this.needsSync = true;
48
+ }
49
+ }
50
+ serialize() {
51
+ return {
52
+ ...super.serialize(),
53
+ state: this.state
54
+ };
55
+ }
56
+ isDead() {
57
+ return this.health <= 0;
58
+ }
59
+ kill(_hit, _direction) {
60
+ this.health = 0;
61
+ }
62
+ }
@@ -0,0 +1,37 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+ var Client_exports = {};
20
+ __export(Client_exports, {
21
+ default: () => Entity
22
+ });
23
+ module.exports = __toCommonJS(Client_exports);
24
+ class Entity {
25
+ constructor(id) {
26
+ this.id = id ?? this.makeid();
27
+ }
28
+ makeid(length = 5) {
29
+ let result = "";
30
+ const characters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
31
+ const charactersLength = characters.length;
32
+ for (let i = 0; i < length; i++) {
33
+ result += characters.charAt(Math.floor(Math.random() * charactersLength));
34
+ }
35
+ return result;
36
+ }
37
+ }
@@ -0,0 +1,32 @@
1
+ "use strict";
2
+ var __defProp = Object.defineProperty;
3
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
4
+ var __getOwnPropNames = Object.getOwnPropertyNames;
5
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
6
+ var __export = (target, all) => {
7
+ for (var name in all)
8
+ __defProp(target, name, { get: all[name], enumerable: true });
9
+ };
10
+ var __copyProps = (to, from, except, desc) => {
11
+ if (from && typeof from === "object" || typeof from === "function") {
12
+ for (let key of __getOwnPropNames(from))
13
+ if (!__hasOwnProp.call(to, key) && key !== except)
14
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
15
+ }
16
+ return to;
17
+ };
18
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
19
+ var Commands_exports = {};
20
+ __export(Commands_exports, {
21
+ ServerCommand: () => ServerCommand
22
+ });
23
+ module.exports = __toCommonJS(Commands_exports);
24
+ var ServerCommand = /* @__PURE__ */ ((ServerCommand2) => {
25
+ ServerCommand2["SV_STATE"] = "SV_STATE";
26
+ ServerCommand2["SV_REMOVE_ENTITY"] = "SV_REMOVE_ENTITY";
27
+ return ServerCommand2;
28
+ })(ServerCommand || {});
29
+ // Annotate the CommonJS export names for ESM import in node:
30
+ 0 && (module.exports = {
31
+ ServerCommand
32
+ });