@mavonengine/core 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (947) hide show
  1. package/dist/BaseGame.cjs +112 -0
  2. package/dist/BaseGame.d.ts +34 -0
  3. package/dist/BaseGame.js +90 -0
  4. package/dist/Camera.cjs +52 -0
  5. package/dist/Camera.d.ts +8 -0
  6. package/dist/Camera.js +16 -0
  7. package/dist/Components/MinimapComponent.cjs +92 -0
  8. package/dist/Components/MinimapComponent.d.ts +15 -0
  9. package/dist/Components/MinimapComponent.js +57 -0
  10. package/dist/Components/TrailComponent.cjs +101 -0
  11. package/dist/Components/TrailComponent.d.ts +24 -0
  12. package/dist/Components/TrailComponent.js +73 -0
  13. package/dist/Editor/EditorHelper.cjs +73 -0
  14. package/dist/Editor/EditorHelper.d.ts +55 -0
  15. package/dist/Editor/EditorHelper.js +52 -0
  16. package/dist/Editor/WithEditorHelper.cjs +65 -0
  17. package/dist/Editor/WithEditorHelper.d.ts +22 -0
  18. package/dist/Editor/WithEditorHelper.js +38 -0
  19. package/dist/Game.cjs +131 -0
  20. package/dist/Game.d.ts +51 -0
  21. package/dist/Game.js +100 -0
  22. package/dist/InputManager.cjs +88 -0
  23. package/dist/InputManager.d.ts +12 -0
  24. package/dist/InputManager.js +50 -0
  25. package/dist/Networking/Client/NetworkManager.cjs +94 -0
  26. package/dist/Networking/Client/NetworkManager.d.ts +18 -0
  27. package/dist/Networking/Client/NetworkManager.js +60 -0
  28. package/dist/Networking/Entities/Player.cjs +47 -0
  29. package/dist/Networking/Entities/Player.d.ts +9 -0
  30. package/dist/Networking/Entities/Player.js +17 -0
  31. package/dist/Networking/NetworkedActor.cjs +43 -0
  32. package/dist/Networking/NetworkedActor.d.ts +31 -0
  33. package/dist/Networking/NetworkedActor.js +10 -0
  34. package/dist/Networking/NetworkedEntity.cjs +16 -0
  35. package/dist/Networking/NetworkedEntity.d.ts +7 -0
  36. package/dist/Networking/NetworkedEntity.js +1 -0
  37. package/dist/Networking/NetworkedEntityState.cjs +44 -0
  38. package/dist/Networking/NetworkedEntityState.d.ts +10 -0
  39. package/dist/Networking/NetworkedEntityState.js +11 -0
  40. package/dist/Networking/NetworkedGameObject.cjs +74 -0
  41. package/dist/Networking/NetworkedGameObject.d.ts +35 -0
  42. package/dist/Networking/NetworkedGameObject.js +41 -0
  43. package/dist/Networking/NetworkedLivingActor.cjs +62 -0
  44. package/dist/Networking/NetworkedLivingActor.d.ts +35 -0
  45. package/dist/Networking/NetworkedLivingActor.js +32 -0
  46. package/dist/Networking/Server/Client.cjs +37 -0
  47. package/dist/Networking/Server/Client.d.ts +5 -0
  48. package/dist/Networking/Server/Client.js +14 -0
  49. package/dist/Networking/Server/Commands.cjs +32 -0
  50. package/dist/Networking/Server/Commands.d.ts +11 -0
  51. package/dist/Networking/Server/Commands.js +5 -0
  52. package/dist/Networking/Server/Server.cjs +202 -0
  53. package/dist/Networking/Server/Server.d.ts +40 -0
  54. package/dist/Networking/Server/Server.js +182 -0
  55. package/dist/Networking/Server/Stats/BandwidthTracker.cjs +45 -0
  56. package/dist/Networking/Server/Stats/BandwidthTracker.d.ts +11 -0
  57. package/dist/Networking/Server/Stats/BandwidthTracker.js +22 -0
  58. package/dist/Networking/Server/Stats/CpuTracker.cjs +101 -0
  59. package/dist/Networking/Server/Stats/CpuTracker.d.ts +13 -0
  60. package/dist/Networking/Server/Stats/CpuTracker.js +69 -0
  61. package/dist/Networking/Server/World.cjs +42 -0
  62. package/dist/Networking/Server/World.d.ts +5 -0
  63. package/dist/Networking/Server/World.js +7 -0
  64. package/dist/Networking/syncState.cjs +51 -0
  65. package/dist/Networking/syncState.d.ts +11 -0
  66. package/dist/Networking/syncState.js +33 -0
  67. package/dist/Particles/Effects/Rain.cjs +90 -0
  68. package/dist/Particles/Effects/Rain.d.ts +19 -0
  69. package/dist/Particles/Effects/Rain.js +51 -0
  70. package/dist/Particles/Effects/Smoke.cjs +144 -0
  71. package/dist/Particles/Effects/Smoke.d.ts +27 -0
  72. package/dist/Particles/Effects/Smoke.js +104 -0
  73. package/dist/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  74. package/dist/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  75. package/dist/Particles/Shaders/Rain/Fragment.glsl +4 -0
  76. package/dist/Particles/Shaders/Rain/Vertex.glsl +23 -0
  77. package/dist/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  78. package/dist/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  79. package/dist/Particles/System/Emitter.cjs +81 -0
  80. package/dist/Particles/System/Emitter.d.ts +36 -0
  81. package/dist/Particles/System/Emitter.js +50 -0
  82. package/dist/Particles/System/Particle.cjs +49 -0
  83. package/dist/Particles/System/Particle.d.ts +11 -0
  84. package/dist/Particles/System/Particle.js +16 -0
  85. package/dist/Particles/System/ParticleEffect.cjs +59 -0
  86. package/dist/Particles/System/ParticleEffect.d.ts +22 -0
  87. package/dist/Particles/System/ParticleEffect.js +30 -0
  88. package/dist/Particles/System/ParticlePreviewRegistry.cjs +63 -0
  89. package/dist/Particles/System/ParticlePreviewRegistry.d.ts +10 -0
  90. package/dist/Particles/System/ParticlePreviewRegistry.js +23 -0
  91. package/dist/Particles/System/ParticleSystem.cjs +61 -0
  92. package/dist/Particles/System/ParticleSystem.d.ts +11 -0
  93. package/dist/Particles/System/ParticleSystem.js +28 -0
  94. package/dist/Prefab/Grass/Fragment.glsl +11 -0
  95. package/dist/Prefab/Grass/Grass.cjs +214 -0
  96. package/dist/Prefab/Grass/Grass.d.ts +32 -0
  97. package/dist/Prefab/Grass/Grass.js +182 -0
  98. package/dist/Prefab/Grass/GrassAffectingEntity.cjs +30 -0
  99. package/dist/Prefab/Grass/GrassAffectingEntity.d.ts +8 -0
  100. package/dist/Prefab/Grass/GrassAffectingEntity.js +3 -0
  101. package/dist/Prefab/Grass/Vertex.glsl +102 -0
  102. package/dist/Prefab/Lights/index.cjs +233 -0
  103. package/dist/Prefab/Lights/index.d.ts +77 -0
  104. package/dist/Prefab/Lights/index.js +164 -0
  105. package/dist/Prefab/Primitives/index.cjs +300 -0
  106. package/dist/Prefab/Primitives/index.d.ts +82 -0
  107. package/dist/Prefab/Primitives/index.js +217 -0
  108. package/dist/Prefab/Water/Fragment.glsl +36 -0
  109. package/dist/Prefab/Water/Vertex.glsl +60 -0
  110. package/dist/Prefab/Water/Water.cjs +234 -0
  111. package/dist/Prefab/Water/Water.d.ts +41 -0
  112. package/dist/Prefab/Water/Water.js +192 -0
  113. package/dist/Prefab/Water/WaterManager.cjs +146 -0
  114. package/dist/Prefab/Water/WaterManager.d.ts +28 -0
  115. package/dist/Prefab/Water/WaterManager.js +113 -0
  116. package/dist/Renderer/AssetRenderer.cjs +85 -0
  117. package/dist/Renderer/AssetRenderer.d.ts +14 -0
  118. package/dist/Renderer/AssetRenderer.js +52 -0
  119. package/dist/Renderer/PhysicsRenderer.cjs +84 -0
  120. package/dist/Renderer/PhysicsRenderer.d.ts +16 -0
  121. package/dist/Renderer/PhysicsRenderer.js +48 -0
  122. package/dist/Renderer.cjs +135 -0
  123. package/dist/Renderer.d.ts +23 -0
  124. package/dist/Renderer.js +86 -0
  125. package/dist/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  126. package/dist/Types/Asset.cjs +16 -0
  127. package/dist/Types/Asset.d.ts +6 -0
  128. package/dist/Types/Asset.js +1 -0
  129. package/dist/Types/Events.cjs +16 -0
  130. package/dist/Types/Events.d.ts +4 -0
  131. package/dist/Types/Events.js +1 -0
  132. package/dist/Types/IEditor.cjs +16 -0
  133. package/dist/Types/IEditor.d.ts +21 -0
  134. package/dist/Types/IEditor.js +1 -0
  135. package/dist/Utils/Debug.cjs +47 -0
  136. package/dist/Utils/Debug.d.ts +7 -0
  137. package/dist/Utils/Debug.js +14 -0
  138. package/dist/Utils/EventEmitter.cjs +58 -0
  139. package/dist/Utils/EventEmitter.d.ts +25 -0
  140. package/dist/Utils/EventEmitter.js +31 -0
  141. package/dist/Utils/Helpers.cjs +33 -0
  142. package/dist/Utils/Helpers.d.ts +6 -0
  143. package/dist/Utils/Helpers.js +10 -0
  144. package/dist/Utils/LoadingScreen.cjs +91 -0
  145. package/dist/Utils/LoadingScreen.d.ts +12 -0
  146. package/dist/Utils/LoadingScreen.js +59 -0
  147. package/dist/Utils/Logger.cjs +60 -0
  148. package/dist/Utils/Logger.d.ts +11 -0
  149. package/dist/Utils/Logger.js +39 -0
  150. package/dist/Utils/Math.cjs +35 -0
  151. package/dist/Utils/Math.d.ts +10 -0
  152. package/dist/Utils/Math.js +14 -0
  153. package/dist/Utils/Resources.cjs +101 -0
  154. package/dist/Utils/Resources.d.ts +29 -0
  155. package/dist/Utils/Resources.js +69 -0
  156. package/dist/Utils/Sizes.cjs +51 -0
  157. package/dist/Utils/Sizes.d.ts +8 -0
  158. package/dist/Utils/Sizes.js +18 -0
  159. package/dist/Utils/SkeletonAxesHelper.cjs +60 -0
  160. package/dist/Utils/SkeletonAxesHelper.d.ts +11 -0
  161. package/dist/Utils/SkeletonAxesHelper.js +40 -0
  162. package/dist/World/Actor.cjs +55 -0
  163. package/dist/World/Actor.d.ts +13 -0
  164. package/dist/World/Actor.js +25 -0
  165. package/dist/World/BaseChunkManager.cjs +34 -0
  166. package/dist/World/BaseChunkManager.d.ts +10 -0
  167. package/dist/World/BaseChunkManager.js +14 -0
  168. package/dist/World/BaseWorld.cjs +73 -0
  169. package/dist/World/BaseWorld.d.ts +23 -0
  170. package/dist/World/BaseWorld.js +45 -0
  171. package/dist/World/Chunk.cjs +45 -0
  172. package/dist/World/Chunk.d.ts +7 -0
  173. package/dist/World/Chunk.js +12 -0
  174. package/dist/World/Entity/State.cjs +52 -0
  175. package/dist/World/Entity/State.d.ts +20 -0
  176. package/dist/World/Entity/State.js +32 -0
  177. package/dist/World/Entity/interface/Damageable.cjs +16 -0
  178. package/dist/World/Entity/interface/Damageable.d.ts +7 -0
  179. package/dist/World/Entity/interface/Damageable.js +1 -0
  180. package/dist/World/Entity/interface/LivingEntity.cjs +16 -0
  181. package/dist/World/Entity/interface/LivingEntity.d.ts +3 -0
  182. package/dist/World/Entity/interface/LivingEntity.js +1 -0
  183. package/dist/World/Entity3D.cjs +92 -0
  184. package/dist/World/Entity3D.d.ts +23 -0
  185. package/dist/World/Entity3D.js +67 -0
  186. package/dist/World/Environment.cjs +59 -0
  187. package/dist/World/Environment.d.ts +7 -0
  188. package/dist/World/Environment.js +26 -0
  189. package/dist/World/GameObject.cjs +59 -0
  190. package/dist/World/GameObject.d.ts +16 -0
  191. package/dist/World/GameObject.js +26 -0
  192. package/dist/World/GameObjectInterface.cjs +16 -0
  193. package/dist/World/GameObjectInterface.d.ts +4 -0
  194. package/dist/World/GameObjectInterface.js +1 -0
  195. package/dist/World/LivingActor.cjs +42 -0
  196. package/dist/World/LivingActor.d.ts +10 -0
  197. package/dist/World/LivingActor.js +9 -0
  198. package/dist/World/StateManager.cjs +47 -0
  199. package/dist/World/StateManager.d.ts +6 -0
  200. package/dist/World/StateManager.js +14 -0
  201. package/dist/World/World.cjs +58 -0
  202. package/dist/World/World.d.ts +6 -0
  203. package/dist/World/World.js +25 -0
  204. package/dist/browser/BaseGame.js +10 -0
  205. package/dist/browser/BaseGame.js.map +1 -0
  206. package/dist/browser/Camera.css +51 -0
  207. package/dist/browser/Camera.css.map +1 -0
  208. package/dist/browser/Camera.js +18 -0
  209. package/dist/browser/Camera.js.map +1 -0
  210. package/dist/browser/Components/MinimapComponent.css +51 -0
  211. package/dist/browser/Components/MinimapComponent.css.map +1 -0
  212. package/dist/browser/Components/MinimapComponent.js +74 -0
  213. package/dist/browser/Components/MinimapComponent.js.map +1 -0
  214. package/dist/browser/Components/TrailComponent.css +51 -0
  215. package/dist/browser/Components/TrailComponent.css.map +1 -0
  216. package/dist/browser/Components/TrailComponent.js +94 -0
  217. package/dist/browser/Components/TrailComponent.js.map +1 -0
  218. package/dist/browser/Editor/EditorHelper.css +51 -0
  219. package/dist/browser/Editor/EditorHelper.css.map +1 -0
  220. package/dist/browser/Editor/EditorHelper.js +21 -0
  221. package/dist/browser/Editor/EditorHelper.js.map +1 -0
  222. package/dist/browser/Editor/WithEditorHelper.css +51 -0
  223. package/dist/browser/Editor/WithEditorHelper.css.map +1 -0
  224. package/dist/browser/Editor/WithEditorHelper.js +22 -0
  225. package/dist/browser/Editor/WithEditorHelper.js.map +1 -0
  226. package/dist/browser/Game.css +51 -0
  227. package/dist/browser/Game.css.map +1 -0
  228. package/dist/browser/Game.js +18 -0
  229. package/dist/browser/Game.js.map +1 -0
  230. package/dist/browser/InputManager.css +51 -0
  231. package/dist/browser/InputManager.css.map +1 -0
  232. package/dist/browser/InputManager.js +18 -0
  233. package/dist/browser/InputManager.js.map +1 -0
  234. package/dist/browser/Networking/Client/NetworkManager.js +73 -0
  235. package/dist/browser/Networking/Client/NetworkManager.js.map +1 -0
  236. package/dist/browser/Networking/Entities/Player.js +15 -0
  237. package/dist/browser/Networking/Entities/Player.js.map +1 -0
  238. package/dist/browser/Networking/NetworkedActor.js +24 -0
  239. package/dist/browser/Networking/NetworkedActor.js.map +1 -0
  240. package/dist/browser/Networking/NetworkedEntity.js +1 -0
  241. package/dist/browser/Networking/NetworkedEntity.js.map +1 -0
  242. package/dist/browser/Networking/NetworkedEntityState.js +20 -0
  243. package/dist/browser/Networking/NetworkedEntityState.js.map +1 -0
  244. package/dist/browser/Networking/NetworkedGameObject.js +12 -0
  245. package/dist/browser/Networking/NetworkedGameObject.js.map +1 -0
  246. package/dist/browser/Networking/NetworkedLivingActor.js +14 -0
  247. package/dist/browser/Networking/NetworkedLivingActor.js.map +1 -0
  248. package/dist/browser/Networking/Server/Client.js +8 -0
  249. package/dist/browser/Networking/Server/Client.js.map +1 -0
  250. package/dist/browser/Networking/Server/Commands.js +8 -0
  251. package/dist/browser/Networking/Server/Commands.js.map +1 -0
  252. package/dist/browser/Networking/Server/Server.js +194 -0
  253. package/dist/browser/Networking/Server/Server.js.map +1 -0
  254. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js +8 -0
  255. package/dist/browser/Networking/Server/Stats/BandwidthTracker.js.map +1 -0
  256. package/dist/browser/Networking/Server/Stats/CpuTracker.js +8 -0
  257. package/dist/browser/Networking/Server/Stats/CpuTracker.js.map +1 -0
  258. package/dist/browser/Networking/Server/World.js +19 -0
  259. package/dist/browser/Networking/Server/World.js.map +1 -0
  260. package/dist/browser/Networking/syncState.js +31 -0
  261. package/dist/browser/Networking/syncState.js.map +1 -0
  262. package/dist/browser/Particles/Effects/Rain.css +51 -0
  263. package/dist/browser/Particles/Effects/Rain.css.map +1 -0
  264. package/dist/browser/Particles/Effects/Rain.js +88 -0
  265. package/dist/browser/Particles/Effects/Rain.js.map +1 -0
  266. package/dist/browser/Particles/Effects/Smoke.css +51 -0
  267. package/dist/browser/Particles/Effects/Smoke.css.map +1 -0
  268. package/dist/browser/Particles/Effects/Smoke.js +143 -0
  269. package/dist/browser/Particles/Effects/Smoke.js.map +1 -0
  270. package/dist/browser/Particles/Shaders/LoadingScreen/Fragment.glsl +6 -0
  271. package/dist/browser/Particles/Shaders/LoadingScreen/Vertex.glsl +3 -0
  272. package/dist/browser/Particles/Shaders/Rain/Fragment.glsl +4 -0
  273. package/dist/browser/Particles/Shaders/Rain/Vertex.glsl +23 -0
  274. package/dist/browser/Particles/Shaders/Smoke/Fragment.glsl +8 -0
  275. package/dist/browser/Particles/Shaders/Smoke/Vertex.glsl +25 -0
  276. package/dist/browser/Particles/System/Emitter.css +51 -0
  277. package/dist/browser/Particles/System/Emitter.css.map +1 -0
  278. package/dist/browser/Particles/System/Emitter.js +19 -0
  279. package/dist/browser/Particles/System/Emitter.js.map +1 -0
  280. package/dist/browser/Particles/System/Particle.js +10 -0
  281. package/dist/browser/Particles/System/Particle.js.map +1 -0
  282. package/dist/browser/Particles/System/ParticleEffect.css +51 -0
  283. package/dist/browser/Particles/System/ParticleEffect.css.map +1 -0
  284. package/dist/browser/Particles/System/ParticleEffect.js +23 -0
  285. package/dist/browser/Particles/System/ParticleEffect.js.map +1 -0
  286. package/dist/browser/Particles/System/ParticlePreviewRegistry.js +13 -0
  287. package/dist/browser/Particles/System/ParticlePreviewRegistry.js.map +1 -0
  288. package/dist/browser/Particles/System/ParticleSystem.css +51 -0
  289. package/dist/browser/Particles/System/ParticleSystem.css.map +1 -0
  290. package/dist/browser/Particles/System/ParticleSystem.js +18 -0
  291. package/dist/browser/Particles/System/ParticleSystem.js.map +1 -0
  292. package/dist/browser/Prefab/Grass/Fragment.glsl +11 -0
  293. package/dist/browser/Prefab/Grass/Grass.css +51 -0
  294. package/dist/browser/Prefab/Grass/Grass.css.map +1 -0
  295. package/dist/browser/Prefab/Grass/Grass.js +226 -0
  296. package/dist/browser/Prefab/Grass/Grass.js.map +1 -0
  297. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js +10 -0
  298. package/dist/browser/Prefab/Grass/GrassAffectingEntity.js.map +1 -0
  299. package/dist/browser/Prefab/Grass/Vertex.glsl +102 -0
  300. package/dist/browser/Prefab/Lights/index.css +51 -0
  301. package/dist/browser/Prefab/Lights/index.css.map +1 -0
  302. package/dist/browser/Prefab/Lights/index.js +224 -0
  303. package/dist/browser/Prefab/Lights/index.js.map +1 -0
  304. package/dist/browser/Prefab/Primitives/index.css +51 -0
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  306. package/dist/browser/Prefab/Primitives/index.js +296 -0
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  308. package/dist/browser/Prefab/Water/Fragment.glsl +36 -0
  309. package/dist/browser/Prefab/Water/Vertex.glsl +60 -0
  310. package/dist/browser/Prefab/Water/Water.css +51 -0
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  312. package/dist/browser/Prefab/Water/Water.js +234 -0
  313. package/dist/browser/Prefab/Water/Water.js.map +1 -0
  314. package/dist/browser/Prefab/Water/WaterManager.css +51 -0
  315. package/dist/browser/Prefab/Water/WaterManager.css.map +1 -0
  316. package/dist/browser/Prefab/Water/WaterManager.js +19 -0
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  318. package/dist/browser/Renderer/AssetRenderer.css +51 -0
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  328. package/dist/browser/Renderer.js +18 -0
  329. package/dist/browser/Renderer.js.map +1 -0
  330. package/dist/browser/Shaders/Vertex/ClassicPerlin3DNoise.glsl +84 -0
  331. package/dist/browser/Types/Asset.js +1 -0
  332. package/dist/browser/Types/Asset.js.map +1 -0
  333. package/dist/browser/Types/Events.js +1 -0
  334. package/dist/browser/Types/Events.js.map +1 -0
  335. package/dist/browser/Types/IEditor.js +1 -0
  336. package/dist/browser/Types/IEditor.js.map +1 -0
  337. package/dist/browser/Utils/Debug.js +9 -0
  338. package/dist/browser/Utils/Debug.js.map +1 -0
  339. package/dist/browser/Utils/EventEmitter.js +10 -0
  340. package/dist/browser/Utils/EventEmitter.js.map +1 -0
  341. package/dist/browser/Utils/Helpers.js +13 -0
  342. package/dist/browser/Utils/Helpers.js.map +1 -0
  343. package/dist/browser/Utils/LoadingScreen.css +51 -0
  344. package/dist/browser/Utils/LoadingScreen.css.map +1 -0
  345. package/dist/browser/Utils/LoadingScreen.js +18 -0
  346. package/dist/browser/Utils/LoadingScreen.js.map +1 -0
  347. package/dist/browser/Utils/Logger.js +8 -0
  348. package/dist/browser/Utils/Logger.js.map +1 -0
  349. package/dist/browser/Utils/Math.js +10 -0
  350. package/dist/browser/Utils/Math.js.map +1 -0
  351. package/dist/browser/Utils/Resources.js +9 -0
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  353. package/dist/browser/Utils/Sizes.js +9 -0
  354. package/dist/browser/Utils/Sizes.js.map +1 -0
  355. package/dist/browser/Utils/SkeletonAxesHelper.js +8 -0
  356. package/dist/browser/Utils/SkeletonAxesHelper.js.map +1 -0
  357. package/dist/browser/World/Actor.js +11 -0
  358. package/dist/browser/World/Actor.js.map +1 -0
  359. package/dist/browser/World/BaseChunkManager.js +8 -0
  360. package/dist/browser/World/BaseChunkManager.js.map +1 -0
  361. package/dist/browser/World/BaseWorld.js +10 -0
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@@ -0,0 +1,73 @@
1
+ import { BufferGeometry, Float32BufferAttribute, Line, LineBasicMaterial, Points, PointsMaterial, } from 'three';
2
+ import Game from '../Game';
3
+ /**
4
+ * Creates a trail behind the entity
5
+ */
6
+ export default class TrailComponent {
7
+ constructor(entity, maxPoints = 50) {
8
+ this.points = [];
9
+ this.entity = entity;
10
+ this.maxPoints = maxPoints;
11
+ const startPos = entity.position.clone();
12
+ this.points.push({
13
+ position: startPos,
14
+ timestamp: Game.instance().clock.getElapsedTime() ?? 0,
15
+ });
16
+ if (Game.instance().debug.active) {
17
+ // Create Points
18
+ this.geometry = new BufferGeometry();
19
+ this.geometry.setAttribute('position', new Float32BufferAttribute(startPos.toArray(), 3));
20
+ const pointsMaterial = new PointsMaterial({ size: 0.1, color: 0xFFFFFF });
21
+ this.pointsInstance = new Points(this.geometry, pointsMaterial);
22
+ this.pointsInstance.frustumCulled = false;
23
+ Game.instance().scene.add(this.pointsInstance);
24
+ // Create Line
25
+ this.lineGeometry = new BufferGeometry();
26
+ this.lineGeometry.setAttribute('position', new Float32BufferAttribute(startPos.toArray(), 3));
27
+ const lineMaterial = new LineBasicMaterial({ color: 0xFF0000 });
28
+ this.lineInstance = new Line(this.lineGeometry, lineMaterial);
29
+ this.lineInstance.frustumCulled = false;
30
+ Game.instance().scene.add(this.lineInstance);
31
+ }
32
+ }
33
+ update(_delta) {
34
+ const lastPoint = this.points[this.points.length - 1];
35
+ const currentPosition = this.entity.position;
36
+ if (currentPosition.distanceTo(lastPoint.position) >= 1) {
37
+ const newPoint = currentPosition.clone();
38
+ this.points.push({
39
+ position: newPoint,
40
+ timestamp: Game.instance().clock.getElapsedTime() ?? 0,
41
+ });
42
+ if (this.points.length > this.maxPoints) {
43
+ this.points.shift();
44
+ }
45
+ const positions = new Float32Array(this.points.length * 3);
46
+ for (let i = 0; i < this.points.length; i++) {
47
+ positions[i * 3] = this.points[i].position.x;
48
+ positions[i * 3 + 1] = this.points[i].position.y;
49
+ positions[i * 3 + 2] = this.points[i].position.z;
50
+ }
51
+ if (this.geometry) {
52
+ this.geometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
53
+ this.geometry.attributes.position.needsUpdate = true;
54
+ }
55
+ if (this.lineGeometry) {
56
+ this.lineGeometry.setAttribute('position', new Float32BufferAttribute(positions, 3));
57
+ this.lineGeometry.attributes.position.needsUpdate = true;
58
+ }
59
+ }
60
+ }
61
+ destroy() {
62
+ if (this.pointsInstance) {
63
+ Game.instance().scene.remove(this.pointsInstance);
64
+ this.geometry?.dispose();
65
+ this.pointsInstance.material.dispose();
66
+ }
67
+ if (this.lineInstance) {
68
+ Game.instance().scene.remove(this.lineInstance);
69
+ this.lineGeometry?.dispose();
70
+ this.lineInstance.material.dispose();
71
+ }
72
+ }
73
+ }
@@ -0,0 +1,73 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var EditorHelper_exports = {};
30
+ __export(EditorHelper_exports, {
31
+ default: () => EditorHelper
32
+ });
33
+ module.exports = __toCommonJS(EditorHelper_exports);
34
+ var import_three = require("three");
35
+ var import_Game = __toESM(require("../Game"), 1);
36
+ var import_UILabel = __toESM(require("../ui/UILabel"), 1);
37
+ class EditorHelper {
38
+ constructor(position, labelText, attachment = null) {
39
+ this.labelText = labelText;
40
+ this.attachment = attachment;
41
+ const geo = new import_three.OctahedronGeometry(0.35);
42
+ const mat = new import_three.MeshBasicMaterial({ color: 16755200, wireframe: true });
43
+ this.mesh = new import_three.Mesh(geo, mat);
44
+ this.mesh.position.copy(position);
45
+ this.mesh.userData.editorHelper = this;
46
+ this._prevPosition = position.clone();
47
+ this.label = new import_UILabel.default(this.mesh, labelText);
48
+ this.label.domElement.style.pointerEvents = "auto";
49
+ this.label.domElement.style.cursor = "pointer";
50
+ this.label.domElement.addEventListener("click", () => {
51
+ import_Game.default.instance().editor?.selectObject(this.mesh);
52
+ });
53
+ import_Game.default.instance().scene.add(this.mesh);
54
+ }
55
+ update(delta) {
56
+ this.label.update(delta);
57
+ if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
58
+ const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
59
+ this.attachment.onMove(positionDelta);
60
+ this._prevPosition.copy(this.mesh.position);
61
+ }
62
+ }
63
+ dispose() {
64
+ import_Game.default.instance().scene.remove(this.mesh);
65
+ this.mesh.geometry.dispose();
66
+ this.mesh.material.dispose();
67
+ this.label.destroy();
68
+ }
69
+ /** Returns the EditorHelper linked to an Object3D, or null. */
70
+ static from(object) {
71
+ return object.userData.editorHelper ?? null;
72
+ }
73
+ }
@@ -0,0 +1,55 @@
1
+ import type { ContainerApi } from '@tweakpane/core';
2
+ import type { Object3D, Vector3 } from 'three';
3
+ import { Mesh } from 'three';
4
+ import UILabel from '../ui/UILabel';
5
+ export type PropertyField = {
6
+ type: 'color';
7
+ label: string;
8
+ getValue(): string;
9
+ setValue(v: string): void;
10
+ } | {
11
+ type: 'slider';
12
+ label: string;
13
+ min: number;
14
+ max: number;
15
+ step: number;
16
+ getValue(): number;
17
+ setValue(v: number): void;
18
+ } | {
19
+ type: 'checkbox';
20
+ label: string;
21
+ getValue(): boolean;
22
+ setValue(v: boolean): void;
23
+ };
24
+ export interface EditorHelperAttachment {
25
+ addBindings?(folder: ContainerApi): void;
26
+ onMove?(delta: Vector3): void;
27
+ properties?: PropertyField[];
28
+ }
29
+ /**
30
+ * A generic clickable gizmo that can be placed in the editor scene and linked
31
+ * to any game object that has no selectable geometry of its own (e.g. a
32
+ * particle effect, a light source, a trigger volume).
33
+ *
34
+ * Usage:
35
+ * const helper = new EditorHelper(position, 'Rain', particleEffect)
36
+ * editor.addHelper(helper)
37
+ *
38
+ * The helper's mesh is selectable via the existing raycast system.
39
+ * When selected, read helper.attachment for tweakpane bindings.
40
+ */
41
+ export default class EditorHelper {
42
+ readonly mesh: Mesh;
43
+ readonly label: UILabel;
44
+ readonly labelText: string;
45
+ readonly attachment: EditorHelperAttachment | null;
46
+ owner?: {
47
+ destroy(): void;
48
+ };
49
+ private _prevPosition;
50
+ constructor(position: Vector3, labelText: string, attachment?: EditorHelperAttachment | null);
51
+ update(delta: number): void;
52
+ dispose(): void;
53
+ /** Returns the EditorHelper linked to an Object3D, or null. */
54
+ static from(object: Object3D): EditorHelper | null;
55
+ }
@@ -0,0 +1,52 @@
1
+ import { Mesh, MeshBasicMaterial, OctahedronGeometry } from 'three';
2
+ import Game from '../Game';
3
+ import UILabel from '../ui/UILabel';
4
+ /**
5
+ * A generic clickable gizmo that can be placed in the editor scene and linked
6
+ * to any game object that has no selectable geometry of its own (e.g. a
7
+ * particle effect, a light source, a trigger volume).
8
+ *
9
+ * Usage:
10
+ * const helper = new EditorHelper(position, 'Rain', particleEffect)
11
+ * editor.addHelper(helper)
12
+ *
13
+ * The helper's mesh is selectable via the existing raycast system.
14
+ * When selected, read helper.attachment for tweakpane bindings.
15
+ */
16
+ export default class EditorHelper {
17
+ constructor(position, labelText, attachment = null) {
18
+ this.labelText = labelText;
19
+ this.attachment = attachment;
20
+ const geo = new OctahedronGeometry(0.35);
21
+ const mat = new MeshBasicMaterial({ color: 0xFFAA00, wireframe: true });
22
+ this.mesh = new Mesh(geo, mat);
23
+ this.mesh.position.copy(position);
24
+ this.mesh.userData.editorHelper = this;
25
+ this._prevPosition = position.clone();
26
+ this.label = new UILabel(this.mesh, labelText);
27
+ this.label.domElement.style.pointerEvents = 'auto';
28
+ this.label.domElement.style.cursor = 'pointer';
29
+ this.label.domElement.addEventListener('click', () => {
30
+ Game.instance().editor?.selectObject(this.mesh);
31
+ });
32
+ Game.instance().scene.add(this.mesh);
33
+ }
34
+ update(delta) {
35
+ this.label.update(delta);
36
+ if (this.attachment?.onMove && !this._prevPosition.equals(this.mesh.position)) {
37
+ const positionDelta = this.mesh.position.clone().sub(this._prevPosition);
38
+ this.attachment.onMove(positionDelta);
39
+ this._prevPosition.copy(this.mesh.position);
40
+ }
41
+ }
42
+ dispose() {
43
+ Game.instance().scene.remove(this.mesh);
44
+ this.mesh.geometry.dispose();
45
+ this.mesh.material.dispose();
46
+ this.label.destroy();
47
+ }
48
+ /** Returns the EditorHelper linked to an Object3D, or null. */
49
+ static from(object) {
50
+ return object.userData.editorHelper ?? null;
51
+ }
52
+ }
@@ -0,0 +1,65 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var WithEditorHelper_exports = {};
30
+ __export(WithEditorHelper_exports, {
31
+ WithEditorHelper: () => WithEditorHelper
32
+ });
33
+ module.exports = __toCommonJS(WithEditorHelper_exports);
34
+ var import_Game = __toESM(require("../Game"), 1);
35
+ var import_EditorHelper = __toESM(require("./EditorHelper"), 1);
36
+ function WithEditorHelper(Base) {
37
+ class Mixed extends Base {
38
+ registerEditorHelper(position, label, attachment = null) {
39
+ const editor = import_Game.default.instance().editor;
40
+ if (!editor)
41
+ return;
42
+ this.editorHelper = new import_EditorHelper.default(position, label, attachment);
43
+ this.editorHelper.owner = this;
44
+ editor.addHelper(this.editorHelper);
45
+ }
46
+ /** Tag a Three.js mesh so the editor can find this object's helper from it. */
47
+ tagWithHelper(mesh) {
48
+ if (this.editorHelper)
49
+ mesh.userData.editorHelper = this.editorHelper;
50
+ }
51
+ destroy() {
52
+ if (this.editorHelper) {
53
+ import_Game.default.instance().editor?.removeHelper(this.editorHelper);
54
+ this.editorHelper.dispose();
55
+ this.editorHelper = void 0;
56
+ }
57
+ super.destroy();
58
+ }
59
+ }
60
+ return Mixed;
61
+ }
62
+ // Annotate the CommonJS export names for ESM import in node:
63
+ 0 && (module.exports = {
64
+ WithEditorHelper
65
+ });
@@ -0,0 +1,22 @@
1
+ import type { Object3D, Vector3 } from 'three';
2
+ import type { EditorHelperAttachment } from './EditorHelper';
3
+ import EditorHelper from './EditorHelper';
4
+ /**
5
+ * Mixin that lets any game object register itself as an EditorHelper gizmo.
6
+ *
7
+ * - Call `registerEditorHelper(position, label, attachment?)` once the world-space
8
+ * position is known (typically end of constructor).
9
+ * - Call `tagWithHelper(mesh)` for every Three.js mesh that belongs to this object
10
+ * so that selecting and deleting any of those meshes in the editor also removes
11
+ * the gizmo (and vice-versa via `owner`).
12
+ * - No-ops when no editor is active, safe in non-editor builds.
13
+ */
14
+ export declare function WithEditorHelper<TBase extends abstract new (...args: any[]) => {
15
+ destroy(): void;
16
+ }>(Base: TBase): (abstract new (...args: any[]) => {
17
+ editorHelper: EditorHelper | undefined;
18
+ registerEditorHelper(position: Vector3, label: string, attachment?: EditorHelperAttachment | null): void;
19
+ /** Tag a Three.js mesh so the editor can find this object's helper from it. */
20
+ tagWithHelper(mesh: Object3D): void;
21
+ destroy(): void;
22
+ }) & TBase;
@@ -0,0 +1,38 @@
1
+ import Game from '../Game';
2
+ import EditorHelper from './EditorHelper';
3
+ /**
4
+ * Mixin that lets any game object register itself as an EditorHelper gizmo.
5
+ *
6
+ * - Call `registerEditorHelper(position, label, attachment?)` once the world-space
7
+ * position is known (typically end of constructor).
8
+ * - Call `tagWithHelper(mesh)` for every Three.js mesh that belongs to this object
9
+ * so that selecting and deleting any of those meshes in the editor also removes
10
+ * the gizmo (and vice-versa via `owner`).
11
+ * - No-ops when no editor is active, safe in non-editor builds.
12
+ */
13
+ export function WithEditorHelper(Base) {
14
+ class Mixed extends Base {
15
+ registerEditorHelper(position, label, attachment = null) {
16
+ const editor = Game.instance().editor;
17
+ if (!editor)
18
+ return;
19
+ this.editorHelper = new EditorHelper(position, label, attachment);
20
+ this.editorHelper.owner = this;
21
+ editor.addHelper(this.editorHelper);
22
+ }
23
+ /** Tag a Three.js mesh so the editor can find this object's helper from it. */
24
+ tagWithHelper(mesh) {
25
+ if (this.editorHelper)
26
+ mesh.userData.editorHelper = this.editorHelper;
27
+ }
28
+ destroy() {
29
+ if (this.editorHelper) {
30
+ Game.instance().editor?.removeHelper(this.editorHelper);
31
+ this.editorHelper.dispose();
32
+ this.editorHelper = undefined;
33
+ }
34
+ super.destroy();
35
+ }
36
+ }
37
+ return Mixed;
38
+ }
package/dist/Game.cjs ADDED
@@ -0,0 +1,131 @@
1
+ "use strict";
2
+ var __create = Object.create;
3
+ var __defProp = Object.defineProperty;
4
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
5
+ var __getOwnPropNames = Object.getOwnPropertyNames;
6
+ var __getProtoOf = Object.getPrototypeOf;
7
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
8
+ var __export = (target, all) => {
9
+ for (var name in all)
10
+ __defProp(target, name, { get: all[name], enumerable: true });
11
+ };
12
+ var __copyProps = (to, from, except, desc) => {
13
+ if (from && typeof from === "object" || typeof from === "function") {
14
+ for (let key of __getOwnPropNames(from))
15
+ if (!__hasOwnProp.call(to, key) && key !== except)
16
+ __defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
17
+ }
18
+ return to;
19
+ };
20
+ var __toESM = (mod, isNodeMode, target) => (target = mod != null ? __create(__getProtoOf(mod)) : {}, __copyProps(
21
+ // If the importer is in node compatibility mode or this is not an ESM
22
+ // file that has been converted to a CommonJS file using a Babel-
23
+ // compatible transform (i.e. "__esModule" has not been set), then set
24
+ // "default" to the CommonJS "module.exports" for node compatibility.
25
+ isNodeMode || !mod || !mod.__esModule ? __defProp(target, "default", { value: mod, enumerable: true }) : target,
26
+ mod
27
+ ));
28
+ var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
29
+ var Game_exports = {};
30
+ __export(Game_exports, {
31
+ default: () => Game
32
+ });
33
+ module.exports = __toCommonJS(Game_exports);
34
+ var THREE = __toESM(require("three"), 1);
35
+ var import_BaseGame = __toESM(require("./BaseGame"), 1);
36
+ var import_Camera = __toESM(require("./Camera"), 1);
37
+ var import_InputManager = __toESM(require("./InputManager"), 1);
38
+ var import_ParticleSystem = __toESM(require("./Particles/System/ParticleSystem"), 1);
39
+ var import_Renderer = __toESM(require("./Renderer"), 1);
40
+ var import_PhysicsRenderer = require("./Renderer/PhysicsRenderer");
41
+ var import_Debug = __toESM(require("./Utils/Debug"), 1);
42
+ var import_LoadingScreen = __toESM(require("./Utils/LoadingScreen"), 1);
43
+ var import_Logger = __toESM(require("./Utils/Logger"), 1);
44
+ var import_Resources = __toESM(require("./Utils/Resources"), 1);
45
+ var import_Sizes = __toESM(require("./Utils/Sizes"), 1);
46
+ var import_World = __toESM(require("./World/World"), 1);
47
+ var import_style = require("./style.css");
48
+ class Game extends import_BaseGame.default {
49
+ /**
50
+ * @param sources The source files to load when launching the game
51
+ */
52
+ constructor(sources, physicsWorld, renderParameters = {}) {
53
+ super(
54
+ // eslint-disable-next-line node/prefer-global/process
55
+ new import_Logger.default(process.env.NODE_ENV === "production" ? "error" : "debug"),
56
+ physicsWorld
57
+ );
58
+ this.canvas = document.createElement("canvas");
59
+ this.uiRoot = document.createElement("div");
60
+ /**
61
+ * Removing the prevention of right clicking
62
+ * for in the editor
63
+ */
64
+ this.contextMenuAbort = new AbortController();
65
+ this.initDocument();
66
+ this.debug = new import_Debug.default();
67
+ window.Game = this;
68
+ this.sizes = new import_Sizes.default();
69
+ this.sizes.on("resize", () => {
70
+ this.resize();
71
+ });
72
+ this.resources = new import_Resources.default(sources);
73
+ this.loadingScreen = new import_LoadingScreen.default(this.resources);
74
+ this.audio = new THREE.Audio(new THREE.AudioListener());
75
+ this.camera = new import_Camera.default(this.audio.listener);
76
+ this.renderer = new import_Renderer.default({
77
+ canvas: this.canvas,
78
+ ...renderParameters
79
+ });
80
+ this.input = new import_InputManager.default();
81
+ this.particleSystem = new import_ParticleSystem.default();
82
+ this.physicsWorld = physicsWorld;
83
+ if (this.physicsWorld) {
84
+ this.physicsDebugRender = new import_PhysicsRenderer.RapierDebugRenderer(this.scene, this.physicsWorld);
85
+ }
86
+ this.world = new import_World.default();
87
+ if (this.isDevMode()) {
88
+ Game.devModeHook?.();
89
+ }
90
+ const render = () => {
91
+ const delta = this.clock.getDelta();
92
+ this.particleSystem.update(delta);
93
+ this.renderer.update(delta);
94
+ window.requestAnimationFrame(() => render());
95
+ };
96
+ render();
97
+ }
98
+ initDocument() {
99
+ document.body.appendChild(this.canvas);
100
+ this.uiRoot.setAttribute("id", "ui");
101
+ this.uiRoot.style.opacity = "0";
102
+ this.canvas.parentNode.insertBefore(this.uiRoot, this.canvas);
103
+ this.canvas.setAttribute("draggable", "false");
104
+ this.canvas.addEventListener("mousedown", (e) => {
105
+ e.preventDefault();
106
+ });
107
+ document.getElementsByTagName("body")[0].setAttribute("onContextMenu", "return false;");
108
+ document.addEventListener("contextmenu", (e) => {
109
+ e.preventDefault();
110
+ }, {
111
+ signal: this.contextMenuAbort.signal
112
+ });
113
+ queueMicrotask(() => this.trigger("documentReady"));
114
+ }
115
+ static instance() {
116
+ return super.instance();
117
+ }
118
+ resize() {
119
+ this.camera.resize();
120
+ this.renderer.resize();
121
+ }
122
+ update(delta) {
123
+ if (this.editor) {
124
+ this.editor.update(delta);
125
+ }
126
+ this.loadingScreen.update(delta);
127
+ super.update(delta);
128
+ this.physicsDebugRender?.update();
129
+ this.camera.update(delta);
130
+ }
131
+ }
package/dist/Game.d.ts ADDED
@@ -0,0 +1,51 @@
1
+ import type { World } from '@dimforge/rapier3d-compat';
2
+ import type IEditor from './Types/IEditor';
3
+ import type { Asset } from './Types/Asset';
4
+ import * as THREE from 'three';
5
+ import BaseGame from './BaseGame';
6
+ import Camera from './Camera';
7
+ import InputManager from './InputManager';
8
+ import ParticleSystem from './Particles/System/ParticleSystem';
9
+ import Renderer from './Renderer';
10
+ import { RapierDebugRenderer } from './Renderer/PhysicsRenderer';
11
+ import Debug from './Utils/Debug';
12
+ import LoadingScreen from './Utils/LoadingScreen';
13
+ import Resources from './Utils/Resources';
14
+ import Sizes from './Utils/Sizes';
15
+ import ClientGameWorld from './World/World';
16
+ import './style.css';
17
+ export default class Game extends BaseGame {
18
+ canvas: HTMLCanvasElement;
19
+ uiRoot: HTMLDivElement;
20
+ readonly sizes: Sizes;
21
+ camera: Camera;
22
+ renderer: Renderer;
23
+ resources: Resources;
24
+ debug: Debug;
25
+ input: InputManager;
26
+ audio: THREE.Audio;
27
+ physicsDebugRender?: RapierDebugRenderer;
28
+ particleSystem: ParticleSystem;
29
+ loadingScreen: LoadingScreen;
30
+ editor?: IEditor;
31
+ /**
32
+ * Optional hook invoked in dev mode after the game is initialized.
33
+ * Set this before constructing Game to register the editor or other dev tools.
34
+ * e.g. `Game.devModeHook = () => Editor.registerListener()`
35
+ */
36
+ static devModeHook?: () => void;
37
+ world: ClientGameWorld;
38
+ /**
39
+ * Removing the prevention of right clicking
40
+ * for in the editor
41
+ */
42
+ contextMenuAbort: AbortController;
43
+ /**
44
+ * @param sources The source files to load when launching the game
45
+ */
46
+ constructor(sources: Asset[], physicsWorld?: World, renderParameters?: THREE.WebGLRendererParameters);
47
+ private initDocument;
48
+ static instance(): Game;
49
+ private resize;
50
+ update(delta: number): void;
51
+ }
package/dist/Game.js ADDED
@@ -0,0 +1,100 @@
1
+ import * as THREE from 'three';
2
+ import BaseGame from './BaseGame';
3
+ import Camera from './Camera';
4
+ import InputManager from './InputManager';
5
+ import ParticleSystem from './Particles/System/ParticleSystem';
6
+ import Renderer from './Renderer';
7
+ import { RapierDebugRenderer } from './Renderer/PhysicsRenderer';
8
+ import Debug from './Utils/Debug';
9
+ import LoadingScreen from './Utils/LoadingScreen';
10
+ import Logger from './Utils/Logger';
11
+ import Resources from './Utils/Resources';
12
+ import Sizes from './Utils/Sizes';
13
+ import ClientGameWorld from './World/World';
14
+ import './style.css';
15
+ export default class Game extends BaseGame {
16
+ /**
17
+ * @param sources The source files to load when launching the game
18
+ */
19
+ constructor(sources, physicsWorld, renderParameters = {}) {
20
+ super(
21
+ // eslint-disable-next-line node/prefer-global/process
22
+ new Logger(process.env.NODE_ENV === 'production' ? 'error' : 'debug'), physicsWorld);
23
+ this.canvas = document.createElement('canvas');
24
+ this.uiRoot = document.createElement('div');
25
+ /**
26
+ * Removing the prevention of right clicking
27
+ * for in the editor
28
+ */
29
+ this.contextMenuAbort = new AbortController();
30
+ this.initDocument();
31
+ this.debug = new Debug();
32
+ window.Game = this;
33
+ this.sizes = new Sizes();
34
+ this.sizes.on('resize', () => {
35
+ this.resize();
36
+ });
37
+ this.resources = new Resources(sources);
38
+ this.loadingScreen = new LoadingScreen(this.resources);
39
+ this.audio = new THREE.Audio(new THREE.AudioListener());
40
+ this.camera = new Camera(this.audio.listener);
41
+ this.renderer = new Renderer({
42
+ canvas: this.canvas,
43
+ ...renderParameters,
44
+ });
45
+ this.input = new InputManager();
46
+ this.particleSystem = new ParticleSystem();
47
+ this.physicsWorld = physicsWorld;
48
+ if (this.physicsWorld) {
49
+ this.physicsDebugRender = new RapierDebugRenderer(this.scene, this.physicsWorld);
50
+ }
51
+ this.world = new ClientGameWorld();
52
+ if (this.isDevMode()) {
53
+ Game.devModeHook?.();
54
+ }
55
+ const render = () => {
56
+ const delta = this.clock.getDelta();
57
+ this.particleSystem.update(delta);
58
+ this.renderer.update(delta);
59
+ window.requestAnimationFrame(() => render());
60
+ };
61
+ render();
62
+ }
63
+ initDocument() {
64
+ document.body.appendChild(this.canvas);
65
+ this.uiRoot.setAttribute('id', 'ui');
66
+ this.uiRoot.style.opacity = '0';
67
+ this.canvas.parentNode.insertBefore(this.uiRoot, this.canvas);
68
+ // Prevent drag event in firefox triggering a screengrab / image drag from the current canvas state
69
+ this.canvas.setAttribute('draggable', 'false');
70
+ this.canvas.addEventListener('mousedown', (e) => {
71
+ e.preventDefault();
72
+ });
73
+ document.getElementsByTagName('body')[0].setAttribute('onContextMenu', 'return false;');
74
+ /**
75
+ * Prevent right click context menu
76
+ */
77
+ document.addEventListener('contextmenu', (e) => {
78
+ e.preventDefault();
79
+ }, {
80
+ signal: this.contextMenuAbort.signal,
81
+ });
82
+ queueMicrotask(() => this.trigger('documentReady'));
83
+ }
84
+ static instance() {
85
+ return super.instance();
86
+ }
87
+ resize() {
88
+ this.camera.resize();
89
+ this.renderer.resize();
90
+ }
91
+ update(delta) {
92
+ if (this.editor) {
93
+ this.editor.update(delta);
94
+ }
95
+ this.loadingScreen.update(delta);
96
+ super.update(delta);
97
+ this.physicsDebugRender?.update();
98
+ this.camera.update(delta);
99
+ }
100
+ }