@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,44 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * THE JOURNAL (2026-08-27: "let's add a journal command -- this should
4
- * keep track of pertinent details of current run. Items like: contact
5
- * and contact location, pay amount, target (item or a hit on an NPC),
6
- * with time going in... a duration.")
7
- *
8
- * IT RENDERS STATE; IT DOES NOT RECORD EVENTS. Every line below is read
9
- * live from the thing that already owns it -- the client from
10
- * Game.currentClient, their whereabouts from the scene, the pay and the
11
- * objective from the win condition, the hour from the world clock. It
12
- * keeps no log of its own.
13
- *
14
- * That is the whole design, and the reason is the failure family this
15
- * codebase has spent three waves removing: a recorded journal is a
16
- * SECOND source of truth, free to disagree with the world it describes,
17
- * exactly as an NPC's invented code disagreed with the door and a
18
- * mis-bound doorway disagreed with the room. If the journal says the
19
- * pay is 8,000¥ and the win condition says 5,000¥, the player has no
20
- * way to tell which one lied. Deriving on display makes that class of
21
- * bug unrepresentable rather than merely unlikely.
22
- *
23
- * The single exception is elapsed time, whose ORIGIN cannot be
24
- * recovered from any current state -- hence Game.runStartedAt, the one
25
- * field this feature adds. See the note there.
26
- *
27
- * NOTHING IS INVENTED, same rule as the item detail block: a fact with
28
- * no source is omitted, never guessed and never rendered as a blank. A
29
- * journal that confidently prints "Pay: 0¥" because the seed omitted a
30
- * payout is worse than one that stays quiet about it.
31
- */
32
- export declare class JournalCommand extends Command implements ICommand {
33
- protected static verb: string;
34
- protected static description: string;
35
- execute(): Promise<string>;
36
- /** Who hired you, and where they are standing right now. */
37
- private clientRows;
38
- /** What was agreed: the pay, and what has to happen to earn it. */
39
- private contractRows;
40
- /** When you went in, and how long you have been inside. */
41
- private clockRows;
42
- /** The hub has no run; report the board instead of an empty form. */
43
- private hubEntry;
44
- }
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@@ -1,16 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Jumped-in rigging (SR5e p.266): "jump" pours the rigger into a carried
4
- * drone -- full VR through an IMPLANTED CONTROL RIG (the book's hard
5
- * requirement; the clinic sells them) -- and "jump" again drops back
6
- * into the meat. While jumped in, the drone IS your presence: "go" flies
7
- * it, "look" reads its sensors, gunnery fights with its mount (armed
8
- * airframes only), and everything that hits it bleeds half through the
9
- * link. "jump hot" runs hot-sim: sharper pools, physical consequences.
10
- * The un-jumped Fly-Spy recon sweep stays where it was ("drone").
11
- */
12
- export declare class JumpCommand extends Command implements ICommand {
13
- protected static verb: string;
14
- protected static description: string;
15
- execute(args?: string[]): Promise<string>;
16
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"jump.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/jump.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAChE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAG5D,OAAO,EAAE,WAAW,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE3E;;;;;;;;;GASG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,kMAAkM,CAAC;IAElO,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,wCAAwC;QACxC,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAClD,CAAC;QAED,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,KAAK,CAAC,KAAK,KAAK,QAAQ;gBAC7B,CAAC,CAAC,yEAAyE;gBAC3E,CAAC,CAAC,0EAA0E,CAAC;QACjF,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,aAAa,CAAC,EAAE,CAAC;YACjC,OAAO,6EAA6E,IAAI,CAAC,eAAe,CAAC,6BAA6B,CAAC;QACzI,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,8EAA8E,CAAC;QACxF,CAAC;QAED,yDAAyD;QACzD,iEAAiE;QACjE,2CAA2C;QAC3C,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;QACzE,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;QACtC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,KAAK,SAAS,IAAI,KAAK,CAAC,eAAe,KAAK,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC;QACjG,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,gDAAgD,MAAM,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,IAAI,IAAI,CAAC,+CAA+C,CAAC,EAAE,CAAC;QACpJ,CAAC;QAED,wEAAwE;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC,CAAC;QAC7C,MAAM,IAAI,GAAY,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC;QAC7D,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7D,IAAI,KAAK,GAAG,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACxD,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACzB,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC3E,KAAK,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YACjE,IAAI,CAAC,KAAK,EAAE,CAAC;gBACX,OAAO,CAAC,wCAAwC,EAAE,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACzF,CAAC;QACH,CAAC;QACD,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,OAAO,CAAC,wDAAwD,EAAE,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzG,CAAC;QACD,IAAI,KAAK,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,OAAO,KAAK,CAAC,IAAI,oGAAoG,CAAC;QAC/H,CAAC;QACD,oEAAoE;QACpE,6DAA6D;QAC7D,oEAAoE;QACpE,kEAAkE;QAClE,6CAA6C;QAC7C,IAAI,UAA4B,CAAC;QACjC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,KAAK,KAAK,CAAC,CAAC;QACxE,IAAI,MAAM,EAAE,CAAC;YACX,IAAI,MAAM,CAAC,GAAG,CAAC,UAAU,EAAE,CAAC;gBAC1B,OAAO,OAAO,KAAK,CAAC,IAAI,sGAAsG,CAAC;YACjI,CAAC;YACD,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,eAAe,CAAC;YACxC,IAAI,CAAC,IAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,2CAA2C,CAAC,CAAC;QACnF,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,KAAK,CAAC,IAAI,iBAAiB,KAAK,CAAC,IAAI,KAAK,IAAI,QAAQ,UAAU,CAAC,CAAC,CAAC,qCAAqC,UAAU,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;QACrK,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACzD,IAAI,UAAU,IAAI,UAAU,KAAK,KAAK,CAAC,eAAe,EAAE,CAAC;YACvD,KAAK,CAAC,eAAe,GAAG,UAAU,CAAC;YACnC,KAAK,CAAC,IAAI,CAAC,wHAAwH,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC;QACzJ,CAAC;aAAM,IAAI,MAAM,EAAE,CAAC;YAClB,KAAK,CAAC,IAAI,CAAC,kDAAkD,CAAC,CAAC;QACjE,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,13 +0,0 @@
1
- import { AttackCommand } from './attack.js';
2
- /**
3
- * "kill" used to be an instant, unconditional delete-from-scene -- no roll,
4
- * no counterplay, which also meant a hostile NPC issuing "kill <player>"
5
- * (e.g. a "will kill on sight" description) ended the game on the spot with
6
- * nothing the player could do about it. Now it's just an alias for the real
7
- * dice-pool combat in attack.ts: same verb NPC prompts already know, actual
8
- * fight underneath.
9
- */
10
- export declare class KillCommand extends AttackCommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"kill.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/kill.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AAE5C;;;;;;;GAOG;AACH,MAAM,OAAO,WAAY,SAAQ,aAAa;IAClC,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,+EAA+E,CAAC"}
@@ -1,40 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * LEADERSHIP (SR5e p.139, p.141-142): Charisma-linked, "direct and
4
- * motivate others" -- the party layer's command console. The book's
5
- * four actions, translated to this engine's exchange model:
6
- *
7
- * RALLY -- +1 initiative SCORE per 2 hits, every party member,
8
- * banked until their next initiative contest (RAW: 1 turn).
9
- * DIRECT -- your hits ride ONE companion's next attack as teamwork
10
- * dice (RAW: their next skill/Composure test), capped at
11
- * your leadership rating (the teamwork cap, p.49).
12
- * INSPIRE -- RAW primes Surprise Tests; surprise isn't modeled, so
13
- * the adaptation primes the party's next DEFENSE instead.
14
- *
15
- * A banked bonus must be SPENT before that action re-arms -- the lull
16
- * between exchanges is a leader's one voice, not a stacking machine.
17
- * COMMAND (the fourth action) recruits -- see RecruitCommand below.
18
- */
19
- export declare class LeadCommand extends Command implements ICommand {
20
- protected static verb: string;
21
- protected static description: string;
22
- private leadPool;
23
- private party;
24
- execute(args?: string[]): Promise<string>;
25
- }
26
- /**
27
- * COMMAND (SR5e p.141-142): the opposed test -- your Charisma +
28
- * Leadership vs their Leadership + Willpower -- to be ACCEPTED as
29
- * leader. Translated to the hub: recruit a contact (Loyalty 3+, meat,
30
- * face to face) into THE CREW (game.crew) at family rates -- they ride
31
- * every run until dismissed. RAW's teeth kept: fail the test and that
32
- * contact never accepts you at this standing -- the refusal clears only
33
- * when Loyalty deepens. Leadership also fields the table: crew size is
34
- * capped by the skill (Game.crewCap).
35
- */
36
- export declare class RecruitCommand extends Command implements ICommand {
37
- protected static verb: string;
38
- protected static description: string;
39
- execute(args?: string[]): Promise<string>;
40
- }
@@ -1 +0,0 @@
1
- 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@@ -1,23 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The bills half of downtime, SR5e p.369 scaled to per-job-cycle: your
4
- * hideout runs at a lifestyle TIER, upkeep is collected every homecoming
5
- * (Game.returnToHub), and the tier is real mechanics -- rest dice at home
6
- * (rest.ts), a bonus edge per job at Middle+, a full stun reset walking
7
- * in the door at High. Can't pay? You slide down a tier and the
8
- * shortfall becomes debt. "lifestyle" views the board anywhere; changing
9
- * tiers happens at home.
10
- *
11
- * OPTIONS (SR5 p.370, 2026-09-05): riders on the tier -- today the
12
- * garage (Special Work Area), the bay a rigger's frames park in and
13
- * deploy from. "lifestyle garage" toggles it at home; a slide to Street
14
- * drops it (the book bars every option there) and the frames land on the
15
- * floor.
16
- */
17
- export declare class LifestyleCommand extends Command implements ICommand {
18
- protected static verb: string;
19
- protected static description: string;
20
- execute(args?: string[]): Promise<string>;
21
- private toggleOption;
22
- private listTiers;
23
- }
@@ -1 +0,0 @@
1
- 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@@ -1,8 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class LockCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private lock;
7
- private attemptToLockDoor;
8
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"lock.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/lock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAErD,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,cAAc,CAAC;IAE9C,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,IAAI;YAAE,OAAO,EAAE,CAAC;QAErB,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAEO,IAAI,CAAC,IAAc;QACzB,4DAA4D;QAC5D,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAChC,OAAO,oEAAoE,CAAC;QAC9E,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,mCAAmC,CAAC,CAAC;YACvD,OAAO,6CAA6C,CAAC;QACvD,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC;QAC5C,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QAExC,uCAAuC;QACvC,IAAI,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAC5C,KAAK,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,EAAE,KAAK,MAAM,CAC3C,CAAC;QAEF,qEAAqE;QACrE,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,SAAS,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE;gBACpD,IAAI,CAAC,CAAC,CAAC,YAAY,IAAI,CAAC;oBAAE,OAAO,KAAK,CAAC;gBAEvC,MAAM,aAAa,GACjB,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;oBACtD,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE;oBAC5B,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;gBAE/B,OAAO,aAAa,KAAK,MAAM,CAAC;YAClC,CAAC,CAAC,CAAC;QACL,CAAC;QAED,IAAI,CAAC,SAAS,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,0CAA0C,MAAM,QAAQ,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YACxF,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,SAAS,CAAC;QAEpC,IAAI,CAAC,CAAC,IAAI,YAAY,IAAI,CAAC,EAAE,CAAC;YAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,+CAA+C,MAAM,GAAG,CAAC,CAAC;YAC5E,OAAO,wCAAwC,MAAM,SAAS,CAAC;QACjE,CAAC;QAED,mEAAmE;QACnE,kEAAkE;QAClE,oEAAoE;QACpE,kEAAkE;QAClE,gEAAgE;QAChE,mEAAmE;QACnE,iEAAiE;QACjE,8CAA8C;QAC9C,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,SAAsB,CAAC,CAAC;QAC/D,IAAI,KAAK,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC,OAAO,CAAC;QACxC,MAAM,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;QAEtD,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACzB,OAAO,GAAG,SAAS,wBAAwB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,sBAAsB,CAAC;QACjG,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,CAAC;QAEvE,IAAI,qBAAqB,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;YACjF,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,CAAC;YAEhE,IAAI,GAAG,EAAE,CAAC;gBACR,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;gBACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBAC1G,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,eAAe,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBAC7B,OAAO,GAAG,SAAS,kCAAkC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,GAAG,CAAC;YACxF,CAAC;QACH,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,oCAAoC,qBAAqB,UAAU,MAAM,IAAI,CAAC,CAAC;QAChI,OAAO,GAAG,SAAS,2CAA2C,CAAC;IACjE,CAAC;IAGO,iBAAiB,CAAC,IAAU,EAAE,KAAa;QACjD,IAAI,IAAI,CAAC,aAAa,EAAE,EAAE,CAAC;YACzB,OAAO,aAAa,KAAK,sBAAsB,CAAC;QAClD,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,CAAC;QAEvE,IAAI,qBAAqB,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,CAAC;YACjF,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;YACrB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,qBAAqB,KAAK,EAAE,CAAC,CAAC;YAC/E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YACxC,OAAO,wBAAwB,KAAK,IAAI,CAAC;QAC3C,CAAC;aAAM,CAAC;YACN,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,6CAA6C,KAAK,IAAI,CAAC,CAAC;YACzG,OAAO,2CAA2C,CAAC;QACrD,CAAC;IACH,CAAC"}
@@ -1,62 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class LookCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private look;
7
- /**
8
- * The persona's room view (player ruling 2026-08-23: the grid is
9
- * ICONS, not furniture): the grid's own orientation line, then every
10
- * actionable icon with its verb -- the host as a THING with a state,
11
- * personas on this plane, meat presences as their broadcasting PANs,
12
- * paydata on the floor of the grid. NO exits (the grid sees no
13
- * distance -- "go <name>" jumps), no meat perception rolls. Silent
14
- * PANs are deliberately NOT listed -- that's what silence buys
15
- * (hack.ts can still drag one loud if you know it's there). Glyphs
16
- * match the grid map: ● host, ◆ persona, ▣ PAN, ◇ data.
17
- */
18
- private gridLook;
19
- /**
20
- * A PERSONA'S TARGETED LOOK -- the grid's own ladder (player ruling
21
- * 2026-08-26: "looking in the matrix shouldn't show the meatworld").
22
- * Out here only four kinds of thing can be looked AT: data (files on
23
- * the grid or on your stick), other personas, the room's host, and
24
- * the PANs meat people broadcast. Everything physical gets a refusal
25
- * that names the reason, because "You cannot see katana" reads as a
26
- * parser miss when the katana is lying right there in the prose the
27
- * player read one room ago.
28
- */
29
- private gridLookAt;
30
- /**
31
- * A persona, read as an ICON. Deliberately NOT inspectActor: that one
32
- * reports bleeding, bruises and every worn holster -- a body's
33
- * condition, none of which a persona has out here and none of which
34
- * another persona could see if it did. What the grid does show is
35
- * whose icon it is, the keys you are riding on it, and whether
36
- * there's a deck anywhere in the shape of it.
37
- */
38
- private inspectPersona;
39
- private lookOutside;
40
- /**
41
- * THE DETAILS THE GAME ALREADY KNEW (2026-08-27: "when looking at an
42
- * inventory item, I should be able to get its details").
43
- *
44
- * This used to return `details || description` and stop -- one line of
45
- * prose. Everything mechanical about the object was already in hand
46
- * and simply never reached the player: its category and rating, what
47
- * it weighs, how many rounds are in it, whether it's jammed, a deck's
48
- * attribute array, and -- for anything the gear catalog recognises --
49
- * the book's own price, availability, legality and page citation.
50
- *
51
- * NOTHING IS INVENTED. Every line is omitted when its source is
52
- * absent, so an improvised object still reads as one line of prose
53
- * rather than a stat block full of blanks. That matters more than the
54
- * completeness: a confident-looking "Availability --" for an item the
55
- * catalog has never heard of is the same class of lie as an NPC
56
- * quoting a code it made up.
57
- */
58
- private inspectItem;
59
- /** The mechanical rows, each omitted when its source is absent. */
60
- private itemFacts;
61
- private inspectActor;
62
- }
@@ -1 +0,0 @@
1
- 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@@ -1,21 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * "loot <body>" -- stripping the dead (player ruling 2026-08-25: a
4
- * killed actor leaves a BODY where it fell, holding everything it
5
- * carried, and the gear comes off it rather than spraying across the
6
- * room's floor).
7
- *
8
- * Looting is HANDS-ON: you have to be standing next to the body, not
9
- * across the room, which is the whole reason the fallen keep a cell of
10
- * their own. A body picked clean is carried off -- nothing is left to
11
- * mark a square nobody has any further business with.
12
- */
13
- export declare class LootCommand extends Command implements ICommand {
14
- protected static verb: string;
15
- protected static description: string;
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- execute(args?: string[]): Promise<string>;
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- private fuzzyBody;
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- /** Bare "loot" takes the closest body -- usually the one you just
19
- * dropped, which is the only one you meant. */
20
- private nearestBody;
21
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"loot.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/loot.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAElD;;;;;;;;;;GAUG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,0KAA0K,CAAC;IAE1M,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,IAAI,CAAC,IAAI;YAAE,OAAO,gCAAgC,CAAC;QAEnD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,2EAA2E,CAAC;QACrF,CAAC;QACD,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAC7B,OAAO,gCAAgC,CAAC;QAC1C,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;QACpC,MAAM,IAAI,GAAG,KAAK;YAChB,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,KAAK,KAAK,CAAC,WAAW,EAAE,CAAC;mBAChE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC;YACvC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAClC,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,OAAO,KAAK,yBAAyB,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;QACzF,CAAC;QAED,gEAAgE;QAChE,kEAAkE;QAClE,oEAAoE;QACpE,2DAA2D;QAC3D,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACpC,IAAI,IAAI,EAAE,CAAC;YACT,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;YACrF,IAAI,IAAI,CAAC,CAAC,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,GAAG,GAAG,CAAC,EAAE,CAAC;gBACtC,OAAO,GAAG,IAAI,CAAC,IAAI,4DAA4D,CAAC;YAClF,CAAC;QACH,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;QAC3C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3B,OAAO,GAAG,IAAI,CAAC,IAAI,iCAAiC,CAAC;QACvD,CAAC;QAED,+DAA+D;QAC/D,iEAAiE;QACjE,2DAA2D;QAC3D,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;YACzB,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAC9B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACxB,CAAC;QACD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,OAAO,sBAAsB,IAAI,CAAC,IAAI,iBAAiB,CAAC;QAC1D,CAAC;QAED,0DAA0D;QAC1D,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,MAAM,CAAC;QACjD,IAAI,IAAI,KAAK,CAAC;YAAE,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,KAAK,CAAC,aAAa,CAAC,QAAQ,EAAE,GAAG,IAAI,CAAC,IAAI,SAAS,CAAC,CAAC;QACrD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5C,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,KAAK,CAAC,IAAI,SAAS,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAE5G,MAAM,IAAI,GAAG,IAAI,KAAK,CAAC;YACrB,CAAC,CAAC,kDAAkD;YACpD,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,qBAAqB,CAAC,EAAE,CAAC;QAC9C,OAAO,kBAAkB,IAAI,CAAC,IAAI,6BAA6B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;IAC5F,CAAC;IAEO,SAAS,CAAC,MAAmB,EAAE,KAAa;QAClD,MAAM,MAAM,GAAG,aAAa,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QAC7D,OAAO,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;IAClE,CAAC;IAED;oDACgD;IACxC,WAAW,CAAC,MAAmB;QACrC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/D,IAAI,CAAC,IAAI;YAAE,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;QAC5B,OAAO,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAC/B,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;cAClE,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/E,CAAC"}
@@ -1,26 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The on-demand EXITS list. Registered as both "map" and "exits", and
4
- * as of 2026-08-25 that second name is the honest one: the drawn maps
5
- * are permanently docked beside the log (game.ts), so this prints only
6
- * where you can go, with each way out carrying its lock state.
7
- */
8
- export declare class MapCommand extends Command implements ICommand {
9
- protected static verb: string;
10
- protected static description: string;
11
- execute(args?: string[]): Promise<string>;
12
- /**
13
- * Every room in the scene as a grid icon. ● = a live host node
14
- * (ice and paydata country, sealed until you "enter" it), · = thin
15
- * grid (an overlay you can stand in, nothing to hack). Your persona
16
- * and your slumped body both get markers; the two being different
17
- * rooms is the whole decker fantasy.
18
- */
19
- /**
20
- * THE GRID IS A FLATLAND OF ICONS (user canon check 2026-09-02; SR5
21
- * pp.217-218, p.246): the map out here is the hosts hanging overhead
22
- * and nothing else -- streets are not places on the grid. Every host
23
- * is reachable from anywhere ("go <n>" / "enter <name>" on a mark).
24
- */
25
- private gridMap;
26
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"map.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/map.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,4BAA4B,CAAC;AACvD,OAAO,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAEpE,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAGzC,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAC1C,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAEzD;;;;;GAKG;AACH,MAAM,OAAO,UAAW,SAAQ,OAAO;IAC3B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,mNAAmN,CAAC;IAEnP,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACxC,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,gCAAgC,CAAC;QAC1C,CAAC;QAED,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,WAAW,EAAE,CAAC;QAE1C,iEAAiE;QACjE,yDAAyD;QACzD,IAAI,GAAG,KAAK,SAAS,EAAE,CAAC;YACtB,MAAM,EAAE,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;YACxC,OAAO,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC;YAC1B,IAAI,CAAC,IAAI,EAAE,WAAW,CAAC,IAAI,CAAC,CAAC;YAC7B,IAAI,CAAC,EAAE;gBAAE,IAAI,CAAC,IAAI,EAAE,cAAc,EAAE,CAAC;YACrC,OAAO,EAAE,CAAC,CAAC,CAAC,6DAA6D,CAAC,CAAC,CAAC,wBAAwB,CAAC;QACvG,CAAC;QAED,+DAA+D;QAC/D,gEAAgE;QAChE,+DAA+D;QAC/D,kEAAkE;QAClE,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAClC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5B,CAAC;QAED,oEAAoE;QACpE,mEAAmE;QACnE,gEAAgE;QAChE,gEAAgE;QAChE,oEAAoE;QACpE,iEAAiE;QACjE,kEAAkE;QAClE,kEAAkE;QAClE,mCAAmC;QACnC,gEAAgE;QAChE,qEAAqE;QACrE,sDAAsD;QACtD,MAAM,KAAK,GAAa,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAEvD,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,KAAK,CAAC,EAAE,CAAC;YAC1B,KAAK,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YACvC,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,oEAAoE;QACpE,qEAAqE;QACrE,oCAAoC;QACpC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QACrB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;YACrD,GAAG,IAAI,CAAC,CAAC;YACT,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;gBACzB,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;gBAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC/F,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,SAAS,CAAC,KAAK,MAAM,GAAG,KAAK,EAAE,CAAC,CAAC;YAC/E,CAAC;iBAAM,CAAC;gBACN,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,WAAW,CAAC,SAAS,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC;YACrE,CAAC;QACH,CAAC;QAED,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED;;;;;;OAMG;IACH;;;;;OAKG;IACK,OAAO,CAAC,IAAU;QACxB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,IAAI,GAAG,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC;QACpC,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;QACpD,MAAM,KAAK,GAAa;YACtB,KAAK,CAAC,UAAU;gBACd,CAAC,CAAC,sBAAsB,SAAS,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC,WAAW,EAAE,EAAE;gBACtF,CAAC,CAAC,eAAe,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,MAAM,KAAK,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,EAAE,kBAAkB,IAAI,CAAC,IAAI,EAAE;YACzG,0GAA0G,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,iCAAiC,CAAC,CAAC,CAAC,mFAAmF,aAAa;SAClQ,CAAC;QACF,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,KAAK,CAAC,IAAI,CAAC,0DAA0D,CAAC,CAAC;YACvE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,MAAM,CAAC,IAAI,KAAK,EAAE,CAAC;YACtB,GAAG,IAAI,CAAC,CAAC;YACT,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,EAAE,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,27 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * THERE IS NO MARK ACTION (uMQAhaAysgaKpWFkn, pcampbell: "Marking is a
4
- * symptom of either Brute Force [Attack] or Hack on the Fly [Sleaze] ...
5
- * the way Mark is working, it's obfuscating the real actions").
6
- *
7
- * Canon, checked against the rulebooks rather than memory: SR5 has no
8
- * standalone action that places a mark. Brute Force (p.238) and Hack on
9
- * the Fly (p.240) are the only two, and a mark is what they leave behind.
10
- *
11
- * So this file no longer implements one. It used to carry its own copy of
12
- * the pool, the fork, the GOD bill and the outcome prose -- the same roll
13
- * hack.ts was making, kept in a second place where the two could drift.
14
- * They did: on a host, `hack` bought the entire node on that roll and
15
- * `mark` bought one increment, and which you got depended on the word you
16
- * typed. That was the report.
17
- *
18
- * What survives is the INSPECTION -- "mark list" answers "what keys am I
19
- * holding", which is a reasonable thing to ask and not an action at all.
20
- * Everything else routes to the real verb and says its real name, so the
21
- * vocabulary teaches the book instead of hiding it.
22
- */
23
- export declare class MarkCommand extends Command implements ICommand {
24
- protected static verb: string;
25
- protected static description: string;
26
- execute(args?: string[]): Promise<string>;
27
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"mark.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/mark.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,WAAW,EAAE,MAAM,WAAW,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AACjE,OAAO,EAAE,oBAAoB,EAAE,MAAM,qBAAqB,CAAC;AAE3D;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,4RAA4R,CAAC;IAE5T,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC,CAAC;QAE1D,kEAAkE;QAClE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,MAAM,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,MAAM,EAAE,CAAC;YACrE,MAAM,QAAQ,GAAG,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAC5D,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBAC1B,OAAO,6DAA6D,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,4CAA4C,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;YACzN,CAAC;YACD,OAAO;gBACL,mBAAmB,SAAS,YAAY;gBACxC,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,KAAK,CAAC,EAAE,CAAC;aAC/B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACf,CAAC;QAED,oEAAoE;QACpE,8DAA8D;QAC9D,iEAAiE;QACjE,gDAAgD;QAChD,MAAM,MAAM,GAAG,oBAAoB,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC;QAC7D,MAAM,MAAM,GAAG,MAAM,IAAI,WAAW,CAAC;YACnC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,IAAI,EAAE,IAAI,CAAC,IAAI;SACP,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC1B,OAAO,8BAA8B,MAAM,4CAA4C,MAAM,EAAE,CAAC;IAClG,CAAC"}
@@ -1,44 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * "message" -- LEAVE WORD FOR A RUNNER WHO ISN'T HERE (GHaa39ecDZGDByGxr,
4
- * Deditri: "I should be able to send messages to people , specifically
5
- * other players. Like sending email , so they can get the message on the
6
- * other end when they enter the game. A message handling system is a lot
7
- * to make but I think it would be a fun addition.").
8
- *
9
- * MOST OF IT WAS ALREADY BUILT, which is worth saying because the report
10
- * reasonably assumes otherwise. maka-cli.com has stored pages
11
- * (GamePlayerPages, delivered:false), published an inbox
12
- * (sideQuest.pages), and acked delivery for a while now -- that IS
13
- * store-and-forward, and it works. `call` even tells you "your words wait
14
- * on their link" when somebody drops mid-conversation.
15
- *
16
- * THE ONE MISSING PIECE was addressing somebody who was ALREADY gone. The
17
- * street roster (/players) is fresh-only and correctly so -- it answers
18
- * "who is out there right now" -- and `call` resolves against it, so a
19
- * runner who logged off an hour ago could not be named by any verb. The
20
- * mail worked; there was no way to write to an absent address.
21
- *
22
- * A SEPARATE VERB, not a flag on `call` (user ruling 2026-09-02). A call
23
- * opens a channel and expects somebody on the other end; this is mail and
24
- * expects nobody. Folding them together would have made `call` mean two
25
- * things depending on who happened to be awake.
26
- *
27
- * WHO YOU CAN REACH is the server's ruling, not this file's -- see
28
- * crewReachOf in maka-cli.com's game-social-collections.ts:
29
- *
30
- * online -> anyone on the street, as always
31
- * offline + your crew -> seven days
32
- * offline + hub only -> gone
33
- *
34
- * "If a runner is offline in hub, they are GONE. if they are offline in a
35
- * shared run, 7 days" (user ruling). The hub is a lobby; a shared run is
36
- * a standing relationship, and only the second one earns you an address.
37
- */
38
- export declare class MessageCommand extends Command implements ICommand {
39
- protected static verb: string;
40
- protected static description: string;
41
- execute(args?: string[]): Promise<string>;
42
- /** The address book, split by why each name is on it. */
43
- private roster;
44
- }
@@ -1 +0,0 @@
1
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