@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
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- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { Command, ICommand } from './command.js';
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/**
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* THE BACKLOG -- play-tester feedback that somebody acts on.
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*
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* Deliberately NOT `note`, which stays what it always was: a private
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* scribble on your own disk, useful whether or not you're playtesting.
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* A backlog item is the other thing -- shared, tracked, statused, and
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* checked against the rulebooks the moment it's filed. Asked for by a
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* play-tester during the first two-player shared run: feedback marked
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* as coming from a tester, "gathered as higher [value]".
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*
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* Role-gated server-side (play-tester or game-admin). The gate is not
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* enforced here on purpose -- a client cannot be trusted with its own
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* permissions, and the CLI has no idea what roles an account holds.
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* We just turn the server's 403 into a sentence.
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*
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* SUBCOMMAND SHAPE, and why: `backlog <text>` files an item, so a bare
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* `backlog open` would file an item whose text is the word "open"
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* rather than filter by it. `backlog list [status]` removes the
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* guesswork -- the same reason `jobs` and `crew` have subcommands.
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*/
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export declare class BacklogCommand extends Command implements ICommand {
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protected static verb: string;
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protected static humanOnly: boolean;
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protected static description: string;
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protected static subcommands: ({
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usage: string;
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short: string;
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long?: undefined;
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} | {
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usage: string;
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short: string;
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long: string;
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})[];
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execute(args?: string[]): Promise<string>;
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private file;
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/**
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* THE REVIEW QUEUE (user request 2026-08-27). Bare "backlog review"
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* lists what is waiting on you, numbered 1..n; "backlog review <n>
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* <your words>" answers item n.
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*
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* The numbering is the delicate part and utilities/backlog-review.ts
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* holds the invariant: a number resolves against the snapshot the
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* player was SHOWN, never against a fresh fetch. Answering does not
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* renumber the list on screen either.
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*/
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private review;
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/**
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* THE ROWS, NUMBERED IN BOARD ORDER AND PRINTED IN REVERSE.
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*
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* User ruling 2026-08-27, twice: "so I see 1. as the first, not 8."
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* and then "REVERSE THE ORDER OF THE REVIEW ITEMS."
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*
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* A terminal scrolls, so the LAST line printed is the one under the
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* player's eye when the list stops. Printing 1..n top-to-bottom put
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* the HIGHEST number closest to the prompt -- the list read as though
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* it started at 8. Reversing the print order puts item 1 last, which
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* is where it is actually read first.
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*
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* THE NUMBERS STAY BOUND TO THEIR ITEMS. They are assigned in the
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* server's order BEFORE the reverse, so `backlog review 1` resolves
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* to the same row it did before and to the same row reviewItemAt
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* returns. Renumbering to match the printed order would have meant
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* the display and the index disagreed -- and an answer posted against
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* the wrong item lands somewhere plausible enough that nobody
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* notices, which is the one failure this queue must not have.
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*/
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private renderRows;
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/** Fetch and render the queue, adopting its order as the numbering. */
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private showQueue;
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/**
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* One queue row. The two kinds of request READ DIFFERENTLY on purpose
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* even though the server models both as a question awaiting the
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* reporter: "somebody asked about your report" and "this is fixed,
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* can you confirm it in play" are different jobs, and a play-tester
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* skimming a list should be able to tell at a glance which one they
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* are being asked for.
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*/
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private renderItem;
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/**
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* ANSWERING THE ITEM THIS SESSION IS ABOUT -- no index, because there
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* is only one thing it could mean.
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*
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* backlog review reject <what is still wrong>
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* backlog review accept [what you saw]
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* backlog review <what you saw> (accept, said plainly)
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* backlog review repro (re-read the steps)
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*
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* `accept` is spelled out as a keyword AND left optional, which looks
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* redundant and is not. Bare prose has always signed an item off, and
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* removing that would break the habit of everyone already using it --
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* but a person who has just typed "reject <reason>" reasonably
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* expects "accept <reason>" to exist, and finding that it does not is
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* how somebody ends up typing "accept" alone as their whole
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* confirmation note.
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*/
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private answerBound;
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/**
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* A BENCH IS DONE WHEN THE ITEM IS ANSWERED (player request
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* 2026-08-28: "after accepting or rejecting, give a 3s timeout and
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* then close the session").
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*
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* It exists to answer one report; once that is posted there is
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* nothing left in it. Three seconds so the confirmation above can
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* actually be read -- closing on the same frame would wipe the only
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* evidence the answer went anywhere.
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*
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* ONLY in a bench, and only after a post that SUCCEEDED. Answering
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* from an ordinary session must never shut the game down: that is
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* somebody's run, not a scratch scene, and the failure would be
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* spectacular.
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*/
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/**
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* ASK THE LAUNCHER FOR THE BENCH, then leave so it can run it.
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*
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* Returns the line to print, or undefined when this session cannot
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* hand off -- in which case the caller falls back to simply showing
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* the steps, which is strictly better than an error.
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*
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* REFUSED DURING A SHARED RUN, and this is the guard that matters:
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* quitting to a bench would drop the table and take everyone else's
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* evening with it. The refusal names the route that IS safe from
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* anywhere, because a refusal that does not is just a wall.
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*/
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private requestBenchHandoff;
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private closeBench;
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/**
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* THE BENCH FOR ONE ITEM.
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*
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* Wired as far as it currently goes, and no further: the repro spec
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* lives on the board (server work, not yet deployed), so today this
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* can only report honestly that there is nothing attached. What it
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* must NEVER do is fall through to the sign-off, which is the whole
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* reason it exists this early.
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*/
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private repro;
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/**
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* ONE ROW OF THE BOARD, in full.
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*
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* Resolved against the snapshot that was PRINTED, never a fresh
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* fetch -- the same invariant the review queue holds, and for the
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* same reason: a list that reshuffles between being read and being
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* numbered at hands the player a different item than the one they
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* counted. With no snapshot it shows the board rather than guessing
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* which list they had in mind.
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*/
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private readBoardItem;
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/**
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* PLAY ANY BOARD ITEM'S BENCH, not just one awaiting review.
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*
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* The review queue holds only what is waiting on YOU, so once an item
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* is answered its bench became unreachable from in-game -- even
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* though checking a fix a second time, or showing somebody what you
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* saw, are ordinary things to want. The board is the wider set and
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* this is its verb.
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*/
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private reproFromBoard;
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/**
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* CLOSE A BOARD ROW OUTRIGHT -- no verdict, no evidence, no sign-off.
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*
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* "backlog close <n> [why]". For an item that should never have been
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* filed: a duplicate, a mis-typed command that became a report, or
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* something you have since decided was never real.
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*
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* Deliberately NOT one of the review verbs. Accepting a mistake would
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* record a confirmation nobody made; rejecting it would send
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* imaginary work back to whoever fixed it. This says the third thing.
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*/
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private closeFromBoard;
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private list;
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/** One item: what it says, where it stands, and what the books said. */
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private row;
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/** THE VERSION LOCK, in-game (user: "version lock repros to the
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* version it's fixed in... prompt to update"). A bench run on a
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* client older than its fix replays the code from BEFORE the fix --
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* the double-rejection failure. In-game there is no update prompt
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* (swapping the binary under a suspended run is not a thing to
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* offer), so the refusal names the version and the road. */
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private benchVersionRefusal;
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/** Blessed's ink for a shared tone. Gray is deliberately absent: it
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* reads as absent on this screen (playtest ruling), so 'dim' lands on
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* plain white -- unemphatic without being unreadable. */
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private paint;
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/** The label and its loudness both come from utilities/backlog-vocab,
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* which the out-of-game dump reads too -- one place decides what a
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* status is CALLED and how much it matters, and each surface maps
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* that to its own palette.
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*
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* An in-review row now paints MAGENTA rather than the same cyan as
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* in-progress. It is the one status that is waiting on the reader,
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* and it did not look like it -- the same complaint, in a smaller
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* font, as the board being unreadable out of game. */
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private statusMark;
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/** The verdict is about the GAME, not the rulebooks (reframed
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* 2026-08-27). Asking canon whether a stale map mattered graded every
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* real defect out of scope and cited a zoo at it. */
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private verdictTag;
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private explain;
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}
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@@ -1,59 +0,0 @@
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1
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-
import { Command, ICommand } from './command.js';
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2
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-
/**
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3
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-
* BLUFF IS SOCIAL, AND SOCIAL MEANS A PERSON (player ruling 2026-08-27:
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4
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* "'bluff' shouldn't work on Barriers like locks/wards/etc. Bluff is a
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5
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* social workaround. The real barrier, in this case, should be Coyote --
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6
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* NPCs can be barriers (can't move through them)").
|
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7
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*
|
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8
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* This used to be a BypassCommand: bluff was a bypassType on the barrier
|
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9
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* itself, so a keypad could be "really a doorman" and you talked the
|
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10
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* keypad round. That was a category error in two directions at once. A
|
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11
|
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* lock has no opinion to change, so there was nothing for the con to
|
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12
|
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* work on; and modelling the DOORMAN as a Puzzle to get the social route
|
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13
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* gave a human being a shortcut that could be BURNED, a coin flip in
|
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14
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* place of an opposed test, and a "BARRIER:" label in search.
|
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15
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*
|
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16
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* So bluff no longer touches barriers at all. What it does instead is
|
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17
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-
* the thing the ruling asked for: an OPPOSED SOCIAL TEST against a
|
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18
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* person who is holding a doorway. An obstructive NPC is one whose
|
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19
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* `guarding` flag makes utilities/spots.ts holdsGround() keep the way
|
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20
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* shut; winning clears it and they step aside.
|
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21
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*
|
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22
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* Charisma + con against their Willpower + Intuition -- the will not to
|
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23
|
-
* be moved, and the read on you. Not a coin flip, because a coin flip is
|
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24
|
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* what you roll against a mechanism.
|
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25
|
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*
|
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26
|
-
* Losing does NOT burn anything. They remember the story and won't hear
|
|
27
|
-
* it twice from you (conAttemptedBy), but they can still be leaned on,
|
|
28
|
-
* bought, or fought. That distinction is the ruling in miniature: a
|
|
29
|
-
* barrier gets burned, a person just doesn't buy it.
|
|
30
|
-
*
|
|
31
|
-
* Every refusal here NAMES THE ROUTE THAT WOULD WORK, per the standing
|
|
32
|
-
* rule from v5.63/v5.64 -- a bare denial in front of an obvious obstacle
|
|
33
|
-
* is what made a real session conclude the barrier was broken. Typing
|
|
34
|
-
* "bluff" at a maglock says the maglock was never the kind of thing you
|
|
35
|
-
* talk to, and points at what is.
|
|
36
|
-
*/
|
|
37
|
-
export declare class BluffCommand extends Command implements ICommand {
|
|
38
|
-
protected static verb: string;
|
|
39
|
-
protected static description: string;
|
|
40
|
-
execute(args?: string[]): Promise<string>;
|
|
41
|
-
/** Is there a barrier in this room at all? Only used to word the
|
|
42
|
-
* refusal correctly -- a player who typed "bluff" at a lock deserves
|
|
43
|
-
* to be pointed at the verbs that do work on it. */
|
|
44
|
-
/** The one barrier here, when there is exactly one -- for the case
|
|
45
|
-
* where nobody was named because nobody is here. */
|
|
46
|
-
private soleBarrier;
|
|
47
|
-
/**
|
|
48
|
-
* Did they name a BARRIER rather than a person?
|
|
49
|
-
*
|
|
50
|
-
* Matched loosely, and that is the right call here for the same
|
|
51
|
-
* reason it is right in bypass-command: this is resolving a word a
|
|
52
|
-
* human typed at an object they can see, not an identity already
|
|
53
|
-
* known. The generic-noun fallback is the same one bypass-command
|
|
54
|
-
* uses, so "bluff door" and "pick door" agree about what "door"
|
|
55
|
-
* means -- two commands disagreeing about the same word in the same
|
|
56
|
-
* room is its own bug.
|
|
57
|
-
*/
|
|
58
|
-
private namedBarrier;
|
|
59
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
import { Command, ICommand } from './command.js';
|
|
2
|
-
/**
|
|
3
|
-
* The two halves of the holster mechanic (see Player.weaponDrawn): an
|
|
4
|
-
* equipped weapon rides holstered until "brandish" puts it in hand, and
|
|
5
|
-
* "holster" stows it again. Combat never requires either -- an exchange
|
|
6
|
-
* auto-draws (CombatExchange.beginExchange) -- so what these verbs really
|
|
7
|
-
* are is body language: both fire performAction, so every NPC in the room
|
|
8
|
-
* watches the steel come out (a threat display) or go away (a de-escalation
|
|
9
|
-
* that pairs with "surrender"). Registered as brandish/draw and
|
|
10
|
-
* holster/stow.
|
|
11
|
-
*/
|
|
12
|
-
export declare class BrandishCommand extends Command implements ICommand {
|
|
13
|
-
protected static verb: string;
|
|
14
|
-
protected static description: string;
|
|
15
|
-
execute(_args?: string[]): Promise<string>;
|
|
16
|
-
}
|
|
17
|
-
export declare class HolsterCommand extends Command implements ICommand {
|
|
18
|
-
protected static verb: string;
|
|
19
|
-
protected static description: string;
|
|
20
|
-
execute(_args?: string[]): Promise<string>;
|
|
21
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"brandish.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/brandish.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAE5D;;;;;;;;;GASG;AACH,MAAM,OAAO,eAAgB,SAAQ,OAAO;IAChC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAC;IACzB,MAAM,CAAC,WAAW,GAAG,oFAAoF,CAAC;IAEpH,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,6DAA6D;QAC7D,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,0GAA0G,CAAC;QACpH,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,8EAA8E,CAAC;QACxF,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO,kDAAkD,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,iEAAiE,CAAC,CAAC,CAAC,OAAO,KAAK,CAAC,WAAW,EAAE,IAAI,IAAI,OAAO,gDAAgD,EAAE,CAAC;QAC9O,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACzC,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,yDAAyD;YACzD,MAAM,gBAAgB,GAAa,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,WAAW,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC;YAClG,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC;YAC7F,OAAO,KAAK;gBACV,CAAC,CAAC,0BAA0B,KAAK,CAAC,IAAI,yCAAyC,KAAK,CAAC,IAAI,UAAU;gBACnG,CAAC,CAAC,kDAAkD,CAAC;QACzD,CAAC;QAED,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACtB,OAAO,OAAO,OAAO,CAAC,IAAI,2BAA2B,CAAC;QACxD,CAAC;QAED,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,gDAAgD;QAChD,KAAK,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEvB,sEAAsE;QACtE,sEAAsE;QACtE,uEAAuE;QACvE,MAAM,KAAK,GAAG,KAAK,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC;QAChD,kEAAkE;QAClE,uEAAuE;QACvE,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;QAC5C,MAAM,UAAU,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC7I,MAAM,MAAM,GAAG,UAAU,CAAC,IAAI,IAAI,CAAC;YACjC,CAAC,CAAC,+BAA+B;YACjC,CAAC,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC;gBACpB,CAAC,CAAC,wBAAwB;gBAC1B,CAAC,CAAC,uCAAuC,CAAC;QAC9C,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,GAAG,OAAO,CAAC,IAAI,OAAO,MAAM,EAAE,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,eAAe,OAAO,CAAC,IAAI,KAAK,UAAU,CAAC,IAAI,gBAAgB,CAAC,CAAC;QAChG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,MAAM,QAAQ,GAAG,OAAO,CAAC,SAAS,EAAE;YAClC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,mCAAmC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,IAAI,gBAAgB,CAAC;YAC/F,CAAC,CAAC,EAAE,CAAC;QACP,OAAO,gBAAgB,OAAO,CAAC,IAAI,IAAI,QAAQ,YAAY,UAAU,CAAC,UAAU,CAAC,2CAA2C,CAAC;IAC/H,CAAC;;AAGH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,4EAA4E,CAAC;IAE5G,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,oEAAoE,CAAC;QAC9E,CAAC;QAED,MAAM,OAAO,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QACzC,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,OAAO,qDAAqD,CAAC;QAC/D,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC;YACvB,OAAO,OAAO,OAAO,CAAC,IAAI,wBAAwB,CAAC;QACrD,CAAC;QAED,KAAK,CAAC,UAAU,EAAE,CAAC;QACnB,KAAK,CAAC,aAAa,CAAC,UAAU,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,aAAa,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC;QAC7D,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,OAAO,mBAAmB,OAAO,CAAC,IAAI,kEAAkE,CAAC;IAC3G,CAAC"}
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import { BypassCommand } from './bypass-command.js';
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import { Device } from '../models/device.js';
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/**
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* The FORCEFUL route past a physical barrier (player ruling: "solve" was
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* too broad -- a maglock wants finesse OR muscle, and muscle deserves its
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* own verb). Same device kind as "pick" (a lock), opposite
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* philosophy: raw Strength + Body instead of Agility + locksmith, and it
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* is LOUD no matter what -- a successful breach still raises the world
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* and ends any sneak (onBypassSuccess), where a clean pick stays quiet.
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* NOTHING BURNS ANY MORE. Both verbs used to share the barrier's one
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* "burned" flag -- a failed attempt spent the shortcut for good -- and
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* that flag went with the puzzle mechanic. A lock you failed to force
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* is a lock you can throw yourself at again, which is what a lock is.
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* The trade against "pick" is undiminished: breach is loud whether or
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* not it works, and that is what you are choosing.
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*/
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export declare class BreachCommand extends BypassCommand {
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protected static verb: string;
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protected static description: string;
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protected deviceKind: "lock";
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protected verbName: string;
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protected noDeviceMessage: string;
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protected failureFlavor: string;
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protected successFlavor: string;
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execute(args: string[]): Promise<string>;
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protected determineOutcome(): Promise<boolean>;
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/** Breaching is loud when it WORKS, too -- the defining trade against
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* pick, and the sneak is over either way.
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*
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* THE SIBLING OF THE FAILURE ALARM, and swept with it
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* (TRqb2zBphwpDkeXP4). This comment used to say the world event "lets
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32
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-
* every listening NPC react", the same claim bypass-command.ts made
|
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* and the same way wrong: NPCs hear a world event only when the
|
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34
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* player addresses them, because NPC.act()'s only callers live inside
|
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* respondTo(). Fixing one of these two sites and leaving the other is
|
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-
* the shape CLAUDE.md warns about -- a breach is at least as loud as
|
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* a slipped pick, so the site remembers both. */
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38
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-
protected onForceSuccess(device: Device): Promise<string[]>;
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-
}
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@@ -1 +0,0 @@
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-
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@@ -1,28 +0,0 @@
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1
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-
import { Command, ICommand } from './command.js';
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2
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/**
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3
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-
* Diegetic shopping: "browse" (or bare "buy") in a vendor's room reads
|
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4
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-
* their shelves with live prices; "buy <item>" slides the nuyen across
|
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5
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-
* the counter. A vendor is any live NPC whose name is on items in the
|
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6
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* room (see commerce.vendorsInRoom) -- the hub's shopkeepers and any
|
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7
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* generated merchant alike. Stealing stays possible exactly as before;
|
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8
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* this is just the version where nobody comes after you.
|
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9
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-
*/
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-
export declare class BuyCommand extends Command implements ICommand {
|
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11
|
-
protected static verb: string;
|
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12
|
-
protected static description: string;
|
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13
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-
execute(args?: string[]): Promise<string>;
|
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14
|
-
/**
|
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15
|
-
* The shelf, flattened in PRINT ORDER across every vendor in the room
|
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16
|
-
* -- the list "buy <n>" indexes into. One function so the numbers a
|
|
17
|
-
* player reads and the numbers the parser honours cannot drift apart:
|
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18
|
-
* browse() and purchase() both call it rather than each walking the
|
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19
|
-
* vendors themselves.
|
|
20
|
-
*/
|
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21
|
-
private shelf;
|
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22
|
-
private browse;
|
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23
|
-
/** Is what they asked for inside a present contact's TRADE (the same
|
|
24
|
-
* domain list their AI is briefed on in npc.ts)? Returns the item
|
|
25
|
-
* and who can order it, so the refusal can name both. */
|
|
26
|
-
private orderableFrom;
|
|
27
|
-
private purchase;
|
|
28
|
-
}
|
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"buy.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/buy.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,0BAA0B,CAAC;AACtF,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAExE,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAE5D;;;;;;;GAOG;AACH,MAAM,OAAO,UAAW,SAAQ,OAAO;IAC3B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,2IAA2I,CAAC;IAE3K,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,kEAAkE,CAAC;QAC5E,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,wCAAwC,CAAC;QAClD,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,MAAM,OAAO,GAAG,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAChD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzB,OAAO,qGAAqG,CAAC;QAC/G,CAAC;QAED,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,IAAI,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,KAAK,OAAO,EAAE,CAAC;YAC3E,OAAO,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACpC,CAAC;QACD,OAAO,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IAChD,CAAC;IAED;;;;;;OAMG;IACK,KAAK,CAAC,OAAiB;QAC7B,MAAM,GAAG,GAAuB,EAAE,CAAC;QACnC,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC7B,KAAK,MAAM,IAAI,IAAI,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,MAAM,CAAC,IAAI,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtF,CAAC;QACD,OAAO,GAAG,CAAC;IACb,CAAC;IAEO,MAAM,CAAC,OAAiB,EAAE,IAAsB;QACtD,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;YAC7B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;YAC/D,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,WAAW,CAAC,CAAC;YACtC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;gBACzB,GAAG,IAAI,CAAC,CAAC;gBACT,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;gBAC5B,MAAM,IAAI,GAAG,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;gBAC5D,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,IAAI,IAAI,IAAI,KAAK,SAAS,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACxF,CAAC;QACH,CAAC;QACD,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACf,KAAK,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,KAAK,CAAC,QAAQ,UAAU,IAAI,CAAC,mDAAmD,CAAC,EAAE,CAAC,CAAC;QACxH,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,eAAe,IAAI,CAAC,KAAK,CAAC,IAAI,eAAe,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAC7E,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED;;8DAE0D;IAClD,aAAa,CAAC,MAAc,EAAE,OAAiB;QACrD,MAAM,MAAM,GAAG,eAAe,CAAC,MAAM,CAAC,CAAC;QACvC,IAAI,CAAC,MAAM;YAAE,OAAO,SAAS,CAAC;QAC9B,mEAAmE;QACnE,iEAAiE;QACjE,MAAM,UAAU,GAAG;YACjB,GAAG,OAAO;YACV,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC;SACxF,CAAC;QACF,KAAK,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;YAC7B,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,CAAC;YACrD,MAAM,OAAO,GAAG,IAAI,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YACtD,IAAI,OAAO,EAAE,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC;gBAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,CAAC;QAClF,CAAC;QACD,OAAO,SAAS,CAAC;IACnB,CAAC;IAEO,QAAQ,CAAC,MAAc,EAAE,OAAiB;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QAEnC,mEAAmE;QACnE,mEAAmE;QACnE,mEAAmE;QACnE,oEAAoE;QACpE,yCAAyC;QACzC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAClC,MAAM,OAAO,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;QAC/E,IAAI,OAAO;YAAE,MAAM,GAAG,OAAO,CAAC;QAE9B,MAAM,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,SAAS,CAAC;QACzD,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,8DAA8D;YAC9D,kEAAkE;YAClE,6DAA6D;YAC7D,+DAA+D;YAC/D,gEAAgE;YAChE,iEAAiE;YACjE,kEAAkE;YAClE,iCAAiC;YACjC,MAAM,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;YACtD,IAAI,SAAS,EAAE,CAAC;gBACd,OAAO,OAAO,SAAS,CAAC,IAAI,CAAC,IAAI,iCAAiC,SAAS,CAAC,IAAI,gCAAgC;sBAC5G,mCAAmC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,SAAS,CAAC,IAAI,IAAI,CAAC;YACtG,CAAC;YACD,OAAO,OAAO,MAAM,gEAAgE,CAAC;QACvF,CAAC;QAED,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,IAAI,CAAC,KAAK;gBACf,CAAC,CAAC,UAAU,IAAI,CAAC,KAAK,iBAAiB,IAAI,CAAC,KAAK,oEAAoE;gBACrH,CAAC,CAAC,OAAO,IAAI,CAAC,IAAI,6CAA6C,IAAI,CAAC,wCAAwC,CAAC,EAAE,CAAC;QACpH,CAAC;QAED,oEAAoE;QACpE,mEAAmE;QACnE,mEAAmE;QACnE,oEAAoE;QACpE,qBAAqB;QACrB,EAAE;QACF,gEAAgE;QAChE,qEAAqE;QACrE,gEAAgE;QAChE,4DAA4D;QAC5D,qEAAqE;QACrE,kEAAkE;QAClE,2DAA2D;QAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,IAAI,KAAK,CAAC,QAAQ,GAAG,KAAK,EAAE,CAAC;YAC3B,OAAO,OAAO,IAAI,CAAC,IAAI,SAAS,KAAK,6BAA6B,KAAK,CAAC,QAAQ,KAAK,MAAM,CAAC,IAAI,mBAAmB,CAAC;QACtH,CAAC;QAED,iEAAiE;QACjE,iEAAiE;QACjE,KAAK,CAAC,cAAc,CAAC,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,CAAC;YACH,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import { Command, ICommand } from './command.js';
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import { Device } from '../models/device.js';
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/**
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* Shared implementation for pick/breach/hack/cast/dispel -- FORCING a
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* device rather than opening it the way it was meant to open.
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*
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* The gate check (is it already open? does this verb even bite on this
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* kind of thing?) always runs first and synchronously, so a doomed
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* attempt never makes the player sit through an interactive challenge
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* they were never going to be allowed to attempt. Each concrete command
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* differs in its verb, the kind of device it works, the "nothing to do
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* that to" message, how the outcome gets determined (see
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* determineOutcome() -- every real one overrides it with a skill roll),
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* and what failure costs beyond the noise (onForceFailure()).
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*
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* WHAT LEFT WITH THE PUZZLE MECHANIC: there is no burned route any
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* more. A lock you failed to pick is a lock you can try again, which is
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* what a lock IS -- the one-shot shortcut was a property of a riddle
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* pretending to be an object. Failure is still loud and still raises
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* the world; it just doesn't spend the thing.
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*/
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export declare abstract class BypassCommand extends Command implements ICommand {
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/** The kind of device this verb works. */
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protected abstract deviceKind: Device['kind'];
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protected abstract noDeviceMessage: string;
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/** The word the player typed -- used in disambiguation prompts. Two
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27
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* commands can share a kind (pick and breach both work a lock), so
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* this can't be derived from it. */
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protected abstract verbName: string;
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/** Optional: replaces the stock per-kind failure line -- for a verb
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* that shares a kind but fails differently (a breach doesn't snap a
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* pick). */
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protected failureFlavor?: string;
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34
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/** A verb whose SUCCESS narrates differently from the device's
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35
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* authored openMessage (breach: violence, not finesse). Unset means
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* the device's own voice, which fits pick and use. */
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protected successFlavor?: string;
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38
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/**
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39
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* Fallback: a flat coin flip. Every real one overrides this with a
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40
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-
* skill roll. 'progress' is the third answer (pick.ts, 2026-09-03): an
|
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41
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-
* interval of an Extended Test that neither opened the thing nor
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42
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* failed it -- nothing is forced, nothing alarms, the player keeps
|
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43
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-
* working.
|
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44
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-
*/
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45
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-
protected determineOutcome(_device?: Device): Promise<boolean | 'progress'>;
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46
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/** What an in-progress interval prints. */
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47
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protected progressFlavor: string;
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/** Type-specific teeth for a failed forcing, beyond the noise.
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49
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-
* Returns narration lines. */
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-
protected onForceFailure(): Promise<string[]>;
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-
/** Type-specific consequences of a forcing that WORKED, before the
|
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52
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-
* success message renders (see breach.ts: smashing through is loud
|
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53
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-
* whether or not it gives). */
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54
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-
protected onForceSuccess(device: Device): Promise<string[]>;
|
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-
/**
|
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56
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-
* There's no typed answer here to disambiguate with, so with more
|
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57
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-
* than one device in the room the player has to name which one: a
|
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58
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-
* direction ("pick north", for a device holding a door) or a word
|
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59
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-
* from its own name ("pick maglock"). With only one candidate, a bare
|
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-
* "pick" still works.
|
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61
|
-
*/
|
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62
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-
private resolveTarget;
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63
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-
execute(args: string[]): Promise<string>;
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64
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-
}
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"bypass-command.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/bypass-command.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAGjD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,OAAgB,aAAc,SAAQ,OAAO;IAQjD;;gBAEY;IACF,aAAa,CAAU;IACjC;;2DAEuD;IAC7C,aAAa,CAAU;IAEjC;;;;;;OAMG;IACO,KAAK,CAAC,gBAAgB,CAAC,OAAgB;QAC/C,OAAO,IAAI,CAAC,MAAM,EAAE,GAAG,GAAG,CAAC;IAC7B,CAAC;IAED,2CAA2C;IACjC,cAAc,GAAG,qCAAqC,CAAC;IAEjE;mCAC+B;IACrB,KAAK,CAAC,cAAc;QAC5B,OAAO,EAAE,CAAC;IACZ,CAAC;IAED;;oCAEgC;IACtB,KAAK,CAAC,cAAc,CAAC,MAAc;QAC3C,KAAK,MAAM,CAAC;QACZ,OAAO,EAAE,CAAC;IACZ,CAAC;IAED;;;;;;OAMG;IACK,aAAa,CAAC,IAAc,EAAE,OAAiB;QACrD,IAAI,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,CAAC;QACtB,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,KAAK,IAAI;YAAE,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAC7D,IAAI,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;YAAE,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QACjE,MAAM,GAAG,GAAG,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;QAEjD,IAAI,CAAC,GAAG,EAAE,CAAC;YACT,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;gBAAE,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;YACxD,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACnE,OAAO,EAAE,KAAK,EAAE,kCAAkC,IAAI,CAAC,QAAQ,0BAA0B,OAAO,GAAG,EAAE,CAAC;QACxG,CAAC;QAED,IAAI,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,EAAE,CAAC;YAC/B,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,KAAK,GAAG,CAAC,CAAC;YACrD,OAAO,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,6CAA6C,EAAE,CAAC;QAC9F,CAAC;QAED,MAAM,OAAO,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC;eACjE,CAAC,CAAC,WAAW,CAAC,WAAW,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC;QAChD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QACxD,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC;YAAE,OAAO,EAAE,KAAK,EAAE,+DAA+D,EAAE,CAAC;QAC1G,8DAA8D;QAC9D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,6FAA6F,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC;YACpI,OAAO,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;QAChC,CAAC;QACD,OAAO,EAAE,KAAK,EAAE,gCAAgC,GAAG,IAAI,EAAE,CAAC;IAC5D,CAAC;IAED,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC;QACxC,MAAM,GAAG,GAAG,IAAI,EAAE,eAAe,EAAE,IAAI,EAAE,CAAC;QAE1C,mEAAmE;QACnE,gEAAgE;QAChE,2DAA2D;QAC3D,iEAAiE;QACjE,8DAA8D;QAC9D,kEAAkE;QAClE,mCAAmC;QACnC,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACrB,OAAO,IAAI,CAAC,eAAe,CAAC;QAC9B,CAAC;QAED,kEAAkE;QAClE,+DAA+D;QAC/D,mEAAmE;QACnE,oDAAoD;QACpD,MAAM,IAAI,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,UAAU,CAAC,CAAC;QACzD,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAC9B,MAAM,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC7D,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QACvE,IAAI,MAAM,GAAG,SAAS,CAAC;QACvB,IAAI,CAAC,MAAM,IAAI,KAAK,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACxC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,MAAM,CAAC;QACjD,CAAC;QACD,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,KAAK,IAAI,IAAI,CAAC,eAAe,CAAC;QACvC,CAAC;QAED,+DAA+D;QAC/D,iEAAiE;QACjE,kEAAkE;QAClE,gBAAgB;QAChB,MAAM,IAAI,GAAG,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5C,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC,OAAO,IAAI,yBAAyB,CAAC;QACnD,CAAC;QAED,oEAAoE;QACpE,kEAAkE;QAClE,wBAAwB;QACxB,+DAA+D;QAC/D,6CAA6C;QAC7C,EAAE;QACF,kEAAkE;QAClE,kEAAkE;QAClE,kEAAkE;QAClE,2DAA2D;QAC3D,+DAA+D;QAC/D,kEAAkE;QAClE,gEAAgE;QAChE,oCAAoC;QACpC,EAAE;QACF,iEAAiE;QACjE,kEAAkE;QAClE,8DAA8D;QAC9D,wBAAwB;QACxB,EAAE;QACF,iEAAiE;QACjE,iEAAiE;QACjE,8DAA8D;QAC9D,kEAAkE;QAClE,yBAAyB;QACzB,kEAAkE;QAClE,kEAAkE;QAClE,iEAAiE;QACjE,oEAAoE;QACpE,oEAAoE;QACpE,8DAA8D;QAC9D,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM;YACzB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC;YACzC,CAAC,CAAC,MAAM,CAAC,SAAS;gBAChB,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,SAAsB,CAAC;gBACzD,CAAC,CAAC,EAAE,CAAC;QACT,IAAI,KAAK,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC,OAAO,CAAC;QACxC,MAAM,SAAS,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC;QAEtD,MAAM,OAAO,GAAG,MAAM,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACpD,IAAI,OAAO,KAAK,UAAU,EAAE,CAAC;YAC3B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,mBAAmB,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,QAAQ,gBAAgB,CAAC,CAAC;YACvG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YAC7D,OAAO,SAAS,GAAG,IAAI,CAAC,cAAc,CAAC;QACzC,CAAC;QACD,MAAM,SAAS,GAAG,OAAO,CAAC;QAC1B,MAAM,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YAC1C,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,aAAa,CAAC;QACtC,CAAC;QACD,mEAAmE;QACnE,iEAAiE;QACjE,gEAAgE;QAChE,+DAA+D;QAC/D,iEAAiE;QACjE,gEAAgE;QAChE,sCAAsC;QACtC,IAAI,MAAM,CAAC,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@@ -1,72 +0,0 @@
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1
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import { Command, ICommand } from './command.js';
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2
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export declare class CallCommand extends Command implements ICommand {
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3
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protected static verb: string;
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4
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protected static description: string;
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5
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execute(args: string[]): Promise<string>;
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6
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/**
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7
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* Who is standing close enough to catch your half of the call that
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8
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* just connected (see utilities/earshot.ts). Said ONCE, on connect,
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9
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* because that is the last moment it can still be acted on -- Deditri
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10
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* went looking for somewhere private to take a call and had no way to
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11
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* tell whether they had found one. Silence means nobody can hear you;
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12
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* "say private" asks the question again at any time.
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13
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*/
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14
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-
private overheardNote;
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15
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-
/**
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16
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-
* Whether a cab can physically reach this room. The predicate itself
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17
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* lives in utilities/outdoors.ts, SHARED with the generator: every
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18
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-
* drafted run is guaranteed an outdoor START room (the curb the cab
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19
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* dropped you on -- normalizeSkeleton injects one if the model built
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20
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-
* an indoor start), so walking back to where you arrived always
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21
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-
* reaches a hailable curb.
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22
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-
*/
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23
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-
static isOutdoors(room: {
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24
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-
name: string;
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25
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-
roomType?: string;
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26
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-
outdoors?: boolean;
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27
|
-
} | undefined): boolean;
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28
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-
private hasEquippedCommlink;
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29
|
-
/** M4.5.1, the crew channel: resolve `call <words...>` against the
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30
|
-
* REAL players on the street. Resolution only -- opening the line is
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31
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-
* openCrewChannel's job. Null when the street is unreachable
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32
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-
* (offline/logged out/classic mode) or nobody matches. */
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33
|
-
private tryResolveStreetPlayer;
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34
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-
/** The whole party on one line: fan-out via sideQuest.partyPage. */
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35
|
-
private openPartyLine;
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36
|
-
/** Open the crew channel to a street player -- the SAME mechanic as
|
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37
|
-
* calling an NPC contact: the call connects, then plain "say" talks
|
|
38
|
-
* and "end-call" hangs up (user ruling). The hail (or the trailing
|
|
39
|
-
* words, if any) goes out as the first page. */
|
|
40
|
-
private openCrewChannel;
|
|
41
|
-
private hasCommlink;
|
|
42
|
-
/**
|
|
43
|
-
* Multi-word names ("Mr. Johnson") shouldn't require the player to quote
|
|
44
|
-
* them just to call someone, and partial names shouldn't fail -- found
|
|
45
|
-
* via real sessions where "call Mr. Johnson" (period parsing), then
|
|
46
|
-
* "call mr" and "call Mr. J" (partials) all bounced. Tries progressively
|
|
47
|
-
* shorter word-prefixes of the input (longest first), resolving each
|
|
48
|
-
* through the same fuzzy matcher "take"/"attack"/"cast" use (punctuation
|
|
49
|
-
* and typo tolerant; an ambiguous fragment deliberately misses).
|
|
50
|
-
* Whatever's left over after the matched name becomes the message.
|
|
51
|
-
*/
|
|
52
|
-
private resolveTargetAndMessage;
|
|
53
|
-
/**
|
|
54
|
-
* CALL/DISMISS SPRITE, reached by the name the book gives it
|
|
55
|
-
* (gM8zsETA65PLZr6BH). Returns undefined when this is not a sprite
|
|
56
|
-
* call, and the caller falls straight through to telephony.
|
|
57
|
-
*
|
|
58
|
-
* REGISTERED ONLY, and that is canon rather than an engine limit
|
|
59
|
-
* (p.250, RAG-checked 2026-09-01): "Call/Dismiss Sprite" is a Simple
|
|
60
|
-
* Action with no test that calls a REGISTERED sprite waiting in the
|
|
61
|
-
* Resonance. There is no call action for a compiled one -- it is
|
|
62
|
-
* already in the Matrix from the moment it compiles until its tasks
|
|
63
|
-
* run out. Deditri's fault sprite was compiled, so the honest answer
|
|
64
|
-
* is not to summon it but to name `register` as the thing that would
|
|
65
|
-
* make calling possible at all.
|
|
66
|
-
*
|
|
67
|
-
* That refusal is the whole value here. A compiled sprite left behind
|
|
68
|
-
* is the situation the report describes, and "you cannot, and here is
|
|
69
|
-
* why, and here is what buys it" is the answer the game owed.
|
|
70
|
-
*/
|
|
71
|
-
private tryCallSprite;
|
|
72
|
-
}
|