@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import type Game from '../game.js';
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/** The shared-run compatibility gate compares the ENGINE's own version
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* (engine-version.ts) -- decoupled from the CLI package (ruling: "maka
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* -cli can update outside of the sidequest"; every unrelated release
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* used to re-gate multiplayer and force lockstep updates). */
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export declare function engineVersion(): string;
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/** The CLI package version -- telemetry/diagnostics only, NEVER the
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* compatibility gate. */
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export declare function cliVersion(): string;
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type IDdpConn = import('./ddp-lite.js').IDdpLiteConn;
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interface IInviteDoc {
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party?: Array<{
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userID: string;
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actorName: string;
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role: string;
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status: string;
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slug?: string;
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}>;
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status?: string;
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pitch?: string;
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leaderID?: string;
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}
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/**
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* Which identity fields a seat still lacks before it can become a crew
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* slot. Exported so the skip that uses it is testable without a socket:
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* the whole point of naming the gap is that a future occurrence can be
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* read off a log, and a rule nobody can test is a rule that rots.
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*/
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export declare function missingSeatFields(seat: ISeatDoc): string[];
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/** A seat with every identity field the roster needs. */
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export type ICompleteSeat = ISeatDoc & {
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memberRunner: string;
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memberHandle: string;
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memberSlug: string;
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};
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/**
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* The guard AND the narrowing in one place. The inline condition this
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* replaces was doing double duty -- skipping at runtime and telling the
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* compiler the three fields were strings below it -- so extracting only
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* the message would have left the push site unsound. Both jobs answer to
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* missingSeatFields now, and they cannot disagree about what "complete"
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* means.
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*/
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export declare function seatIsComplete(seat: ISeatDoc): seat is ICompleteSeat;
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/** A party seat (server-held membership -- see GamePartySeats). */
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export interface ISeatDoc {
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leaderUserID?: string;
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leaderHandle?: string;
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leaderRunner?: string;
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memberUserID?: string;
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memberHandle?: string;
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memberSlug?: string;
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memberRunner?: string;
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status?: string;
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}
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/**
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* The one DDP connection this process holds. Opened in the background
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* the first time the hub asks for it; the SDK's own retry machinery
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* (backoff, re-subscribe, in-flight re-send) owns reconnects after that.
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*/
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declare class HubLinkImpl {
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private conn?;
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private connecting?;
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userId?: string;
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/** Session docs from the invites subscription, by id. */
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sessions: Map<string, IInviteDoc>;
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/** Party seats (invites + memberships), by seat id. */
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seats: Map<string, ISeatDoc>;
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private announced;
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private announcedSeatStates;
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/** Seats THIS terminal acted on (see call()). The actor read the
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* method's reply, so the mirrored transition line is suppressed for
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* them and printed for everyone else -- including when a third party
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* (the server's presence sweep) is what moved the seat. */
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private selfActedSeats;
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private noticeShown;
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private authNoticeShown;
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private game?;
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/** Announced seat transitions must SURVIVE the process (real bug: two
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* old 'left' seats re-printed "PhaseBravo walked" at every launch --
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* the in-memory set died with each session while the pub kept
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* publishing them). Keys are `${userId}:${seatId}:${status}` so two
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* accounts sharing a machine never eat each other's lines. */
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private seatAckFile;
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private seatAckTs;
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private seatAcksLoaded;
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private loadSeatAcks;
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private persistSeatAck;
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/**
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* THE ONE LINE FOR "your cloud session no longer authenticates", said
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* once per process however many times it happens.
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*
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* VISIBLE, unlike transport failures: REST presence keeps working on a
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* token while DDP login rejects (2-day resume expiry), so the player
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* looks online to everyone yet hears no invites and no pages. That
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* silence cost a real playtest.
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*
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* Shared by BOTH auth paths deliberately. It was written for the first
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* login and the RE-login had nothing at all -- which is how a shared
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* run could go deaf mid-session with the screen showing a healthy
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* link. Two speakers, one resolver; the alternative is the second one
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* saying nothing, which is exactly what it did.
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*/
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private showAuthNotice;
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/**
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* THE RE-LOGIN LADDER, and why the tail is long.
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*
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* Waits BEFORE each retry, after one immediate attempt: 1, 2, 4, 8,
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* 16, 30 seconds. Seven login calls across ~61 seconds, then give up.
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*
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* THE NUMBERS COME FROM A MEASURED INCIDENT, not from taste. Session
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* AXrL5AnHijF4SFE65: seq 1-2 written at 22:13:29, then a 59-SECOND GAP
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* while the server synthesised a second player's join, then seq 3-24
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* burst at 22:14:28 -- correctly addressed, matching the publication
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* filter, and never delivered, because during that idle window the
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* client's socket dropped, reconnected, and the re-login was swallowed
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* so the re-subscription went out unauthenticated. The table died into
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* silence with 24 events sitting in the collection.
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*
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* The token was MINUTES OLD. That failure was TRANSIENT -- the server
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* was busy, not refusing -- and a retry would have succeeded. So the
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* span has to outlast a 59-second stall or it does not address the
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* incident that commissioned it: a ladder ending at 31 seconds would
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* have given up eleven seconds early and changed nothing.
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*
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* IT IS A COUNT, NOT A TIMER. An expired token -- the case that cannot
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* heal -- costs seven calls spread over a minute and then the same
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* terminal warning it gets today. No storm, and a minute-late honest
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* message beats an instant silent death.
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*
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* If you are here to shorten the tail: the 30 exists because the stall
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* was 59 seconds. Shorten it when the SERVER stops stalling logins
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* during join synthesis, not before -- and then the ladder simply
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* heals on attempt 1 or 2 and the tail never fires. There is nothing
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* to unbuild.
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*
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* Every attempt is logged with its number, so a future log
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* distinguishes "healed on 2" from "spent all seven" -- and a "healed
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* on 6" out of the field is itself evidence of a long join stall,
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* which is data no probe on either side can fake.
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*/
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private static readonly RELOGIN_BACKOFF_MS;
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private reloginWithBackoff;
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/** Fire-and-forget warm-up from the hub -- never blocks a turn. */
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ensure(game: Game): void;
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/** The connection, established if needed. Undefined = offline/logged
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* out (callers degrade); throws only never. */
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ready(game?: Game): Promise<IDdpConn | undefined>;
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/** Every GameRunSessions doc the server publishes to us, kept fresh
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* from the raw DDP stream (added/changed/removed). */
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private tapSessions;
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/** One line per seat TRANSITION, routed to the side that didn't act:
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* pending -> the invited player; accepted/declined/left -> the
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* leader; revoked -> the member. The acting side already read the
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* method's own reply. */
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private announceSeat;
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/** Removes ONE departed member's live slot from the roster. Narrow
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* by design: it acts on a seat we hold a concrete terminal event
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* for, so unlike reconcileSeats it needs no live connection to be
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* sure -- there is nothing here to infer from an empty seat map. */
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private dropSeatSlot;
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/** Accepted seats where I LEAD map one-to-one onto liveOnly crew
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* slots -- materialize the missing, drop the orphaned. Runs on seat
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* events and at hub arrival (responses that landed while offline). */
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reconcileSeats(game: Game): void;
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/**
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* IS THIS PARTY ENTRY THE RUNNER AT THIS KEYBOARD? (playtest
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* 2026-08-27, Niko: "with a new character, a run meant for Maka came
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* up for Niko. Runs should tie to the character, not the account.")
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*
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* The account was the only thing ever checked. `sideQuest.invites`
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* publishes every draft and open session belonging to the ACCOUNT,
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* so a second runner on the same login inherited the first one's
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* jobs -- and `party[].slug` has been on the wire the whole time
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* (methods.ts sets it for the leader and every member); the client
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* simply never typed the field, so it never looked.
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*
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* FAILS OPEN on purpose. An unknown slug on either side means an
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* older server or a caller with no game in hand, and hiding a
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* legitimate invite is a worse failure than showing a stale one:
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* silence gives a player nothing to act on and nothing to report.
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*/
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/**
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* IS THIS ROSTER ROW THIS SEAT'S? By CHARACTER, not by account.
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*
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* The roster deduped and swept on memberHandle -- the ACCOUNT --
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* while the server seats CHARACTERS: it looks the save up by userID
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* AND slug, stores the slug on the member, and refuses a second
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* seat only on a street-NAME clash. So two runners on one login are
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* a legitimate, simultaneously-seated pair, and the client was
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* collapsing two seats the server had stored distinctly: the dedupe
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* skipped adding the second character because the account already
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* had a row, so the roster showed the FIRST one
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* (abi5uagqsBZgDiMxh: "I should see Nyx here, not Jinx").
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*
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* FAILS OPEN exactly as isMine does, and for the same reason: an
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* unknown slug on either side means an older server or an older
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* save, and there the ACCOUNT is the best key there is. Splitting
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* one runner into two roster rows would be a worse failure than the
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* account-level collapse this replaces.
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*/
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private seatHolds;
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private isMine;
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/** "Your commlink buzzes" -- once per session, when an invite goes
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* live (status open and we're still 'invited'). */
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private maybeAnnounce;
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/** Keeps Game.ridingWith current (crew exclusivity ruling): the
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* tables I sit at as an accepted member, by leader runner name. */
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private syncRiding;
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/** Standing DRAFTS I lead -- Krow's drawer. The jobs board shows the
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* ones whose quoted crew is seated right now (ruling 2026-08-24:
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* "jobs shouldn't show if that particular crew isn't configured"). */
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myStandingDrafts(game?: Game): {
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sessionID: string;
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pitch?: string;
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members: string[];
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}[];
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/** The freshest OPEN session we're invited to (or reconnecting to). */
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openInvite(game?: Game): {
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sessionID: string;
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pitch?: string;
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} | undefined;
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call<T>(name: string, params: Record<string, unknown>, opts?: {
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}): Promise<T>;
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/** Scrap a server-side draft (party changed / decline). Silent. */
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abortDraft(sessionID: string): void;
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/** The invite waiting on MY answer (newest pending where I'm the
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* member). Optional filter narrows by leader runner/handle. */
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pendingInviteForMe(filter?: string): {
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seat: ISeatDoc;
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} | undefined;
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/** Seats for the crew panel: what I'm waiting on, and whose tables
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* I ride. */
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seatLines(): {
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waitingOn: ISeatDoc[];
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ridingWith: ISeatDoc[];
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invitesForMe: ISeatDoc[];
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};
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/**
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* THE SEAT HELD BY EXACTLY THIS RUNNER. Not a substring, not the
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* account -- the street name, compared whole.
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*
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* seatByName below is the SLOPPY-INPUT resolver: a human types part of
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* a name and it finds the seat they meant, which is right for what a
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* human typed and wrong for everything else. Handing it an identity we
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* already KNOW is the same mistake as classifying an item with
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* Inventory.resolveKey -- and it had the same consequence: `crew
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* dismiss` passed the ACCOUNT HANDLE, which appears in every seat that
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* account holds, so revoking one of two runners on one login could
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* revoke the other.
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*
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* Safe as an exact key because the SERVER guarantees it: the join path
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* refuses a second seat whose street name is already at the table
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* ("Two runners can't share the street name"), so a runner name is
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* unique per table where this is used.
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*/
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seatByRunner(runner: string, side: 'leader' | 'member'): {
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seatID: string;
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seat: ISeatDoc;
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} | undefined;
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/** The accepted seat (either side) matching a runner/handle name.
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* DELIBERATELY LOOSE -- this resolves what a HUMAN TYPED ("crew
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* dismiss wra") and nothing else. When the identity is already known,
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* use seatByRunner: a substring of runner-plus-handle matches every
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* seat an account holds. */
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seatByName(name: string, side: 'leader' | 'member'): {
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seatID: string;
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seat: ISeatDoc;
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} | undefined;
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}
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export declare const HubLink: HubLinkImpl;
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/** Hub warm-up hook (Game.initEngine): connect + invites, in the
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* background. */
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export declare function ensureHubLink(game: Game): void;
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export interface ISharedPitch {
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name: string;
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story: string;
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client?: string;
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payout?: number;
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|
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}
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|
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/**
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* LIVE SEATS make the job a shared run: the draft moves to the server
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* with the accepted party. Returns undefined when the shared path
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|
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* doesn't apply (no live seats, logged out, offline); a server decline
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|
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* comes back as `{ declined }` for Krow to say aloud, and the job
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* drafts locally WITHOUT the party.
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*
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|
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* The server DROPS off-street members instead of declining outright
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|
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* (auto-leave ruling 2026-08-24) -- `absent` names who couldn't be
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|
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* raised, `unvetted` names who Krow refuses to deal with (unverified
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|
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* account, fiction ruling 2026-08-24), and `reused` marks a standing
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|
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* fingerprint-matched draft handed back instead of a fresh generation.
|
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|
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*/
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|
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export interface ISharedCreateResult {
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|
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sessionID: string;
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|
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pitch: ISharedPitch;
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party?: {
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|
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actorName: string;
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|
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role: string;
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|
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}[];
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|
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absent?: string[];
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|
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unvetted?: string[];
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|
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|
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reused?: boolean;
|
|
306
|
-
}
|
|
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|
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export declare function tryCreateSharedSession(game: Game, preferredSessionID?: string): Promise<ISharedCreateResult | {
|
|
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|
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declined: string;
|
|
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|
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code?: string;
|
|
310
|
-
} | undefined>;
|
|
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|
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/** One event off the wire. Exported so tests can drive route() with a
|
|
312
|
-
* real frame shape instead of a hand-rolled duplicate that drifts. */
|
|
313
|
-
export interface ISessionEvent {
|
|
314
|
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sessionID: string;
|
|
315
|
-
seq: number;
|
|
316
|
-
channel: string;
|
|
317
|
-
visibleTo: 'all' | string[];
|
|
318
|
-
text: string;
|
|
319
|
-
actor?: string;
|
|
320
|
-
kind?: string;
|
|
321
|
-
data?: Record<string, unknown>;
|
|
322
|
-
}
|
|
323
|
-
/**
|
|
324
|
-
* A live shared run, from this terminal's side: the server's event
|
|
325
|
-
* stream renders into the same blessed panes solo play uses, and every
|
|
326
|
-
* typed command ships to sideQuest.command. Installed as
|
|
327
|
-
* game.remoteSession -- Game.handleInput delegates here wholesale, so
|
|
328
|
-
* ui.ts needs no new wiring.
|
|
329
|
-
*/
|
|
330
|
-
/**
|
|
331
|
-
* THE HUB'S MAPS ARE NOT THIS RUN'S MAPS.
|
|
332
|
-
*
|
|
333
|
-
* On a shared run the panels are painted only by the server's per-player
|
|
334
|
-
* kind:'map' and kind:'room' events, because Game.updateExits early-
|
|
335
|
-
* returns on `remoteSession` (the client holds no Room objects out
|
|
336
|
-
* here). Nothing ever cleared what the HUB had painted, so between
|
|
337
|
-
* entering the run and the server's first frame the player sat looking
|
|
338
|
-
* at a map of the bar they had just left -- captioned with its name,
|
|
339
|
-
* indistinguishable from a live one.
|
|
340
|
-
*
|
|
341
|
-
* That is why this arrived as "the maps are not refreshing"
|
|
342
|
-
* (KXgMCRQePfmsnXLRP, vYk4kcNYgR2CQY5P9) rather than "the run is dead".
|
|
343
|
-
* The failing session on 2026-08-30T22-12-28 received exactly two frames
|
|
344
|
-
* and then nothing at all -- no map, no room, nothing, for 59 seconds.
|
|
345
|
-
* The panels did not go blank and raise the alarm; they kept confidently
|
|
346
|
-
* displaying the hub, so a table that had received NOTHING looked like a
|
|
347
|
-
* table whose maps were merely stale.
|
|
348
|
-
*
|
|
349
|
-
* Blanking here turns a silent lie into a visible absence. An empty
|
|
350
|
-
* panel is honest -- it says the server has not painted yet, which is
|
|
351
|
-
* exactly true. Degrade to vaguer, never to wrong: the same rule
|
|
352
|
-
* meetLocationFor follows when it returns undefined rather than guess a
|
|
353
|
-
* venue (g5CgJgmw9ix6AcD78).
|
|
354
|
-
*
|
|
355
|
-
* BEFORE subscribe(), deliberately. A link that never opens is precisely
|
|
356
|
-
* when the stale hub map misleads most, so the blanking must not sit
|
|
357
|
-
* downstream of a socket that may never come up.
|
|
358
|
-
*/
|
|
359
|
-
export declare function blankRunPanels(game: Game): void;
|
|
360
|
-
export declare class SharedRunSession {
|
|
361
|
-
private game;
|
|
362
|
-
private sessionID;
|
|
363
|
-
private lastSeq;
|
|
364
|
-
/** Out-of-order tolerance (see route()): exact-seq dedupe above a
|
|
365
|
-
* moving floor, instead of the old monotonic drop. */
|
|
366
|
-
private floorSeq;
|
|
367
|
-
private seenSeqs;
|
|
368
|
-
private dead;
|
|
369
|
-
private over;
|
|
370
|
-
private quitArmed;
|
|
371
|
-
private subs;
|
|
372
|
-
private constructor();
|
|
373
|
-
/** The table's id. Two players filing a backlog item from the same
|
|
374
|
-
* run each stamp their OWN launcher session, which are different
|
|
375
|
-
* timestamps on different machines -- this is the only thing that
|
|
376
|
-
* ties their reports to one run. */
|
|
377
|
-
get id(): string;
|
|
378
|
-
/**
|
|
379
|
-
* THE HUB'S MAPS ARE NOT THIS RUN'S MAPS.
|
|
380
|
-
*
|
|
381
|
-
* On a shared run the panels are painted only by the server's per-player
|
|
382
|
-
* kind:'map' and kind:'room' events, because Game.updateExits early-
|
|
383
|
-
* returns on `remoteSession` (the client holds no Room objects out
|
|
384
|
-
* here). Nothing ever cleared what the HUB had painted, so between
|
|
385
|
-
* entering the run and the server's first frame the player sat looking
|
|
386
|
-
* at a map of the bar they had just left -- captioned with its name,
|
|
387
|
-
* pixel-identical to a live one.
|
|
388
|
-
*
|
|
389
|
-
* That is why this arrived as "the maps are not refreshing" rather than
|
|
390
|
-
* "the run is dead". Tonight's failing session (2026-08-30T22-12-28)
|
|
391
|
-
* received exactly two frames and then nothing at all: no map, no room,
|
|
392
|
-
* no anything for 59 seconds. The panels did not go blank and raise the
|
|
393
|
-
* alarm -- they kept confidently displaying the hub, so a table that had
|
|
394
|
-
* received NOTHING looked like a table whose maps were merely stale.
|
|
395
|
-
*
|
|
396
|
-
* Blanking here converts a silent lie into a visible absence. An empty
|
|
397
|
-
* panel is honest: it says the server has not painted yet, which is
|
|
398
|
-
* exactly true. Degrade to vaguer, never to wrong -- the same rule
|
|
399
|
-
* meetLocationFor follows when it returns undefined rather than guess a
|
|
400
|
-
* venue (g5CgJgmw9ix6AcD78).
|
|
401
|
-
*
|
|
402
|
-
* BEFORE subscribe(), deliberately. If the link never comes up at all,
|
|
403
|
-
* that is precisely when the stale hub map is most misleading, so the
|
|
404
|
-
* blanking must not be downstream of a socket that may never open.
|
|
405
|
-
*/
|
|
406
|
-
static startAsLeader(game: Game, sessionID: string): Promise<string>;
|
|
407
|
-
static joinAsMember(game: Game, sessionID: string): Promise<string>;
|
|
408
|
-
private static enter;
|
|
409
|
-
private subscribe;
|
|
410
|
-
/**
|
|
411
|
-
* One line of the wire tap, honest about what the frame carries.
|
|
412
|
-
*
|
|
413
|
-
* A REMOVAL CARRIES ONLY AN ID. DDP's `removed` message is
|
|
414
|
-
* {msg, collection, id} and nothing else -- there are no fields on it,
|
|
415
|
-
* by protocol. Printing the added/changed row for one invents every
|
|
416
|
-
* column: a real run (session 2026-08-30T15-42-23-465Z) logged 86
|
|
417
|
-
* consecutive
|
|
418
|
-
*
|
|
419
|
-
* removed seq=? ch=? visibleTo=undefined session=MISMATCH(undefined)
|
|
420
|
-
*
|
|
421
|
-
* lines when the server swept the events it had just delivered. Every
|
|
422
|
-
* word of that was false, and MISMATCH in particular reads as a
|
|
423
|
-
* routing bug when nothing was routed at all -- the tap exists to be
|
|
424
|
-
* read during exactly the kind of incident that produced those lines,
|
|
425
|
-
* so a lie here costs the most when it matters most.
|
|
426
|
-
*
|
|
427
|
-
* The frame is still recorded -- that is what a tap is for, and a
|
|
428
|
-
* sweep of 86 documents is worth seeing -- it just says the one thing
|
|
429
|
-
* a removal knows.
|
|
430
|
-
*/
|
|
431
|
-
private wireFrameLine;
|
|
432
|
-
/** One server event into the panes. seq-deduped: the SDK re-subscribes
|
|
433
|
-
* from 0 after a reconnect and replays what we've already drawn. */
|
|
434
|
-
private route;
|
|
435
|
-
/** Typed input, shipped to the table. Returns what handleInput would. */
|
|
436
|
-
command(input: string): Promise<string | null>;
|
|
437
|
-
/** Voluntary extraction: snapshot written back server-side, wrap-up
|
|
438
|
-
* share forfeited. */
|
|
439
|
-
private leave;
|
|
440
|
-
/** Quit-as-pause (ruling 2026-08-24): the seat survives, the run
|
|
441
|
-
* keeps rolling server-side, and the server marks us disconnected
|
|
442
|
-
* the moment this process's link closes. No leave call, no
|
|
443
|
-
* forfeiture -- "call taxi" rides back in. */
|
|
444
|
-
private stepAway;
|
|
445
|
-
/** The ride home: fresh cloud save (the run's loot, pay, and karma --
|
|
446
|
-
* written back by the server) lands in the live hub player and on
|
|
447
|
-
* disk; the hub Game, which never went anywhere, takes back over. */
|
|
448
|
-
private homecoming;
|
|
449
|
-
private finish;
|
|
450
|
-
}
|
|
451
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,124 +0,0 @@
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1
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import { Player } from '../models/player.js';
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import { Item } from '../models/item.js';
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import { Room } from '../models/room.js';
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/**
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* IDENTITY AT THE COUNTER (SINs & commerce, player go 2026-08-24;
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6
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* canon p.363-368, values engine-adapted -- the RAG was down). The
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* street's cash economy asks no questions -- but RESTRICTED-tier gear
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* (availability >= PAPER_AVAILABILITY) wants a NAME on the deal:
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*
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* - A NATIONAL or CORP SIN signs cleanly -- legal paper is the whole
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* upside of being on file (the downside was priced into the
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* quality).
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* - A CRIMINAL SIN can't be hidden (it broadcasts): the deal goes
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* through, the system takes its cut, the file grows a line.
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* - A carried FAKE SIN signs at clean price -- but every paper deal
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* is one more wand pass, and a bad read BURNS the fake (the deal
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* survives on cash at the no-paper premium).
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* - The SINless pay the premium, always: no paper, cash talks
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* louder.
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*
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* Shared by source.ts (the big-ticket path); street-stall "buy" stays
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* the pure cash economy by design. No import.meta (engine-graph law).
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*/
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export declare const PAPER_AVAILABILITY = 9;
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/** Every fake in the pack, best rating first. */
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export declare function fakeSins(p: Player): {
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item: Item;
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rating: number;
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}[];
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30
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/**
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31
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* The paper you actually present. The runner's own choice wins
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* (Player.activeSin, set by the "sin" command); absent a choice -- or
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33
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* once the chosen fake is burned and gone from the pack -- this falls
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34
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* back to the best rating, which is what it always did. Every counter,
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35
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* checkpoint and sweep reads through here, so the choice binds
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36
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* everywhere without any of them knowing it exists.
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*/
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38
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/** The license linked to a fake SIN, if one was bought for it (p.443). */
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39
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export declare function licenseOn(p: Player, sin: Item): Item | undefined;
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40
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export declare function bestFakeSin(p: Player): {
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41
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item: Item;
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42
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rating: number;
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43
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} | undefined;
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44
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/**
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45
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* The canon three-band verifier read (p.364), factored so the vendor
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46
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* wand, the sweeps, the KE checkpoint, and the venue counters can't
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47
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* drift: verifier rolls `dice`, threshold is the fake's rating --
|
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48
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* UNDER = clean, REACHED = "odd", EXCEEDED = busted. Emits the roll
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49
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-
* line through `meta` under the caller's label.
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50
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*/
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51
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export declare function wandRead(rating: number, dice: number, meta: (line: string) => void, label: string): 'clean' | 'odd' | 'busted';
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52
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export interface IPaperResult {
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53
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price: number;
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54
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lines: string[];
|
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55
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}
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56
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export declare function paperPurchase(p: Player, basePrice: number, availability: number, meta: (line: string) => void): IPaperResult;
|
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57
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interface ISweepHost {
|
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58
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onRun: boolean;
|
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59
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sweptRooms: Set<string>;
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60
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runHeatIsHot: boolean;
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61
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addHeat(amount: number, why: string): void;
|
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62
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/**
|
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63
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* THE EPHEMERAL GOVERNOR, optional (7ALf6u7PvTg6TZSm7). Present, the
|
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64
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* sweep also puts a FACE on the patrol that a player can talk to;
|
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65
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* absent -- and with AI off it is absent -- everything below is
|
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66
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* unchanged and the sweep reads exactly as it always has.
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67
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*/
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68
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scene?: import('../models/scene.js').Scene;
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69
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ephemerals?: import('./ephemeral.js').EphemeralRegistry;
|
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70
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-
spentNames?: Set<string>;
|
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71
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-
}
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72
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/**
|
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73
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* THE OFFICERS, and there is more than one of them now.
|
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74
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*
|
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75
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* This was a single constant, `'Patrol Officer'`, justified as "one
|
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76
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* name, so a second sweep in the same room can never double-spawn".
|
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77
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* That guarantee was already held twice over by things that actually
|
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78
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* mean it -- sweptRooms fires a sweep once per room, and spawnEphemeral
|
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79
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* refuses a name the scene is using -- while the constant paid for it
|
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80
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* with the bug the whole feature was rejected over: every officer in
|
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81
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* the session was literally the same man, so walking to a new floor and
|
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82
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* being swept again read as being TAILED by the one you just talked to.
|
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83
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*
|
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84
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* A badge number is what a uniform has instead of a name, and it is
|
|
85
|
-
* also the cheapest possible way to say "this is a different one".
|
|
86
|
-
*/
|
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87
|
-
export declare const SWEEP_OFFICER_NAMES: readonly ["Patrol Officer Kessler", "Patrol Officer Nunez", "Patrol Officer Oyelaran", "Patrol Officer Whitlock", "Patrol Officer Dace", "Patrol Officer Ibarra"];
|
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88
|
-
/** Kept for the tests that name the first one; no longer the only one. */
|
|
89
|
-
export declare const SWEEP_OFFICER_NAME: "Patrol Officer Kessler";
|
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90
|
-
export declare function maybeSinSweep(game: ISweepHost, actor: Player, room: Room, meta: (line: string) => void): string;
|
|
91
|
-
export interface IVenueHost {
|
|
92
|
-
/** Counters that watched your fake burn -- they don't serve that
|
|
93
|
-
* face again this session. Session-only, never saved. */
|
|
94
|
-
venueBans: Set<string>;
|
|
95
|
-
}
|
|
96
|
-
export interface IVenueCheck {
|
|
97
|
-
/** false = refuse service, charge nothing. */
|
|
98
|
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allowed: boolean;
|
|
99
|
-
/** true = the fake is already burned; the caller appends
|
|
100
|
-
* venueBustResponse() and bans the venue. */
|
|
101
|
-
busted: boolean;
|
|
102
|
-
/** 0 | CRIMINAL_SURCHARGE | SINLESS_PREMIUM (odd fake). */
|
|
103
|
-
surchargePct: number;
|
|
104
|
-
lines: string[];
|
|
105
|
-
}
|
|
106
|
-
export declare function venueSinCheck(p: Player, host: IVenueHost, opts: {
|
|
107
|
-
venue: string;
|
|
108
|
-
verifierDice: number;
|
|
109
|
-
meta: (line: string) => void;
|
|
110
|
-
}): IVenueCheck;
|
|
111
|
-
/**
|
|
112
|
-
* Knight Errant at the counter (full-canon-burn ruling): the fake is
|
|
113
|
-
* already ash by the time they arrive -- what's left is whether your
|
|
114
|
-
* story holds. Success: cited and fined, notoriety. Failure:
|
|
115
|
-
* processArrest, same machinery as the checkpoint.
|
|
116
|
-
*/
|
|
117
|
-
export declare function venueBustResponse(p: Player, venue: string, meta: (line: string) => void): string[];
|
|
118
|
-
/** Processing: prints, retinas, a fee -- and for the SINless, the
|
|
119
|
-
* street's cruelest joke: they ISSUE you a SIN. A criminal one.
|
|
120
|
-
* Catch-and-release always (arrest never ends a career by fiat --
|
|
121
|
-
* the record it leaves does the long-term damage). Moved here from
|
|
122
|
-
* Game so the checkpoint and the venue busts share one machine. */
|
|
123
|
-
export declare function processArrest(p: Player, heat: number, reason?: string): string;
|
|
124
|
-
export {};
|