@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,451 +0,0 @@
1
- import type Game from '../game.js';
2
- /** The shared-run compatibility gate compares the ENGINE's own version
3
- * (engine-version.ts) -- decoupled from the CLI package (ruling: "maka
4
- * -cli can update outside of the sidequest"; every unrelated release
5
- * used to re-gate multiplayer and force lockstep updates). */
6
- export declare function engineVersion(): string;
7
- /** The CLI package version -- telemetry/diagnostics only, NEVER the
8
- * compatibility gate. */
9
- export declare function cliVersion(): string;
10
- type IDdpConn = import('./ddp-lite.js').IDdpLiteConn;
11
- interface IInviteDoc {
12
- party?: Array<{
13
- userID: string;
14
- actorName: string;
15
- role: string;
16
- status: string;
17
- slug?: string;
18
- }>;
19
- status?: string;
20
- pitch?: string;
21
- leaderID?: string;
22
- }
23
- /**
24
- * Which identity fields a seat still lacks before it can become a crew
25
- * slot. Exported so the skip that uses it is testable without a socket:
26
- * the whole point of naming the gap is that a future occurrence can be
27
- * read off a log, and a rule nobody can test is a rule that rots.
28
- */
29
- export declare function missingSeatFields(seat: ISeatDoc): string[];
30
- /** A seat with every identity field the roster needs. */
31
- export type ICompleteSeat = ISeatDoc & {
32
- memberRunner: string;
33
- memberHandle: string;
34
- memberSlug: string;
35
- };
36
- /**
37
- * The guard AND the narrowing in one place. The inline condition this
38
- * replaces was doing double duty -- skipping at runtime and telling the
39
- * compiler the three fields were strings below it -- so extracting only
40
- * the message would have left the push site unsound. Both jobs answer to
41
- * missingSeatFields now, and they cannot disagree about what "complete"
42
- * means.
43
- */
44
- export declare function seatIsComplete(seat: ISeatDoc): seat is ICompleteSeat;
45
- /** A party seat (server-held membership -- see GamePartySeats). */
46
- export interface ISeatDoc {
47
- leaderUserID?: string;
48
- leaderHandle?: string;
49
- leaderRunner?: string;
50
- memberUserID?: string;
51
- memberHandle?: string;
52
- memberSlug?: string;
53
- memberRunner?: string;
54
- status?: string;
55
- }
56
- /**
57
- * The one DDP connection this process holds. Opened in the background
58
- * the first time the hub asks for it; the SDK's own retry machinery
59
- * (backoff, re-subscribe, in-flight re-send) owns reconnects after that.
60
- */
61
- declare class HubLinkImpl {
62
- private conn?;
63
- private connecting?;
64
- userId?: string;
65
- /** Session docs from the invites subscription, by id. */
66
- sessions: Map<string, IInviteDoc>;
67
- /** Party seats (invites + memberships), by seat id. */
68
- seats: Map<string, ISeatDoc>;
69
- private announced;
70
- private announcedSeatStates;
71
- /** Seats THIS terminal acted on (see call()). The actor read the
72
- * method's reply, so the mirrored transition line is suppressed for
73
- * them and printed for everyone else -- including when a third party
74
- * (the server's presence sweep) is what moved the seat. */
75
- private selfActedSeats;
76
- private noticeShown;
77
- private authNoticeShown;
78
- private game?;
79
- /** Announced seat transitions must SURVIVE the process (real bug: two
80
- * old 'left' seats re-printed "PhaseBravo walked" at every launch --
81
- * the in-memory set died with each session while the pub kept
82
- * publishing them). Keys are `${userId}:${seatId}:${status}` so two
83
- * accounts sharing a machine never eat each other's lines. */
84
- private seatAckFile;
85
- private seatAckTs;
86
- private seatAcksLoaded;
87
- private loadSeatAcks;
88
- private persistSeatAck;
89
- /**
90
- * THE ONE LINE FOR "your cloud session no longer authenticates", said
91
- * once per process however many times it happens.
92
- *
93
- * VISIBLE, unlike transport failures: REST presence keeps working on a
94
- * token while DDP login rejects (2-day resume expiry), so the player
95
- * looks online to everyone yet hears no invites and no pages. That
96
- * silence cost a real playtest.
97
- *
98
- * Shared by BOTH auth paths deliberately. It was written for the first
99
- * login and the RE-login had nothing at all -- which is how a shared
100
- * run could go deaf mid-session with the screen showing a healthy
101
- * link. Two speakers, one resolver; the alternative is the second one
102
- * saying nothing, which is exactly what it did.
103
- */
104
- private showAuthNotice;
105
- /**
106
- * THE RE-LOGIN LADDER, and why the tail is long.
107
- *
108
- * Waits BEFORE each retry, after one immediate attempt: 1, 2, 4, 8,
109
- * 16, 30 seconds. Seven login calls across ~61 seconds, then give up.
110
- *
111
- * THE NUMBERS COME FROM A MEASURED INCIDENT, not from taste. Session
112
- * AXrL5AnHijF4SFE65: seq 1-2 written at 22:13:29, then a 59-SECOND GAP
113
- * while the server synthesised a second player's join, then seq 3-24
114
- * burst at 22:14:28 -- correctly addressed, matching the publication
115
- * filter, and never delivered, because during that idle window the
116
- * client's socket dropped, reconnected, and the re-login was swallowed
117
- * so the re-subscription went out unauthenticated. The table died into
118
- * silence with 24 events sitting in the collection.
119
- *
120
- * The token was MINUTES OLD. That failure was TRANSIENT -- the server
121
- * was busy, not refusing -- and a retry would have succeeded. So the
122
- * span has to outlast a 59-second stall or it does not address the
123
- * incident that commissioned it: a ladder ending at 31 seconds would
124
- * have given up eleven seconds early and changed nothing.
125
- *
126
- * IT IS A COUNT, NOT A TIMER. An expired token -- the case that cannot
127
- * heal -- costs seven calls spread over a minute and then the same
128
- * terminal warning it gets today. No storm, and a minute-late honest
129
- * message beats an instant silent death.
130
- *
131
- * If you are here to shorten the tail: the 30 exists because the stall
132
- * was 59 seconds. Shorten it when the SERVER stops stalling logins
133
- * during join synthesis, not before -- and then the ladder simply
134
- * heals on attempt 1 or 2 and the tail never fires. There is nothing
135
- * to unbuild.
136
- *
137
- * Every attempt is logged with its number, so a future log
138
- * distinguishes "healed on 2" from "spent all seven" -- and a "healed
139
- * on 6" out of the field is itself evidence of a long join stall,
140
- * which is data no probe on either side can fake.
141
- */
142
- private static readonly RELOGIN_BACKOFF_MS;
143
- private reloginWithBackoff;
144
- /** Fire-and-forget warm-up from the hub -- never blocks a turn. */
145
- ensure(game: Game): void;
146
- /** The connection, established if needed. Undefined = offline/logged
147
- * out (callers degrade); throws only never. */
148
- ready(game?: Game): Promise<IDdpConn | undefined>;
149
- /** Every GameRunSessions doc the server publishes to us, kept fresh
150
- * from the raw DDP stream (added/changed/removed). */
151
- private tapSessions;
152
- /** One line per seat TRANSITION, routed to the side that didn't act:
153
- * pending -> the invited player; accepted/declined/left -> the
154
- * leader; revoked -> the member. The acting side already read the
155
- * method's own reply. */
156
- private announceSeat;
157
- /** Removes ONE departed member's live slot from the roster. Narrow
158
- * by design: it acts on a seat we hold a concrete terminal event
159
- * for, so unlike reconcileSeats it needs no live connection to be
160
- * sure -- there is nothing here to infer from an empty seat map. */
161
- private dropSeatSlot;
162
- /** Accepted seats where I LEAD map one-to-one onto liveOnly crew
163
- * slots -- materialize the missing, drop the orphaned. Runs on seat
164
- * events and at hub arrival (responses that landed while offline). */
165
- reconcileSeats(game: Game): void;
166
- /**
167
- * IS THIS PARTY ENTRY THE RUNNER AT THIS KEYBOARD? (playtest
168
- * 2026-08-27, Niko: "with a new character, a run meant for Maka came
169
- * up for Niko. Runs should tie to the character, not the account.")
170
- *
171
- * The account was the only thing ever checked. `sideQuest.invites`
172
- * publishes every draft and open session belonging to the ACCOUNT,
173
- * so a second runner on the same login inherited the first one's
174
- * jobs -- and `party[].slug` has been on the wire the whole time
175
- * (methods.ts sets it for the leader and every member); the client
176
- * simply never typed the field, so it never looked.
177
- *
178
- * FAILS OPEN on purpose. An unknown slug on either side means an
179
- * older server or a caller with no game in hand, and hiding a
180
- * legitimate invite is a worse failure than showing a stale one:
181
- * silence gives a player nothing to act on and nothing to report.
182
- */
183
- /**
184
- * IS THIS ROSTER ROW THIS SEAT'S? By CHARACTER, not by account.
185
- *
186
- * The roster deduped and swept on memberHandle -- the ACCOUNT --
187
- * while the server seats CHARACTERS: it looks the save up by userID
188
- * AND slug, stores the slug on the member, and refuses a second
189
- * seat only on a street-NAME clash. So two runners on one login are
190
- * a legitimate, simultaneously-seated pair, and the client was
191
- * collapsing two seats the server had stored distinctly: the dedupe
192
- * skipped adding the second character because the account already
193
- * had a row, so the roster showed the FIRST one
194
- * (abi5uagqsBZgDiMxh: "I should see Nyx here, not Jinx").
195
- *
196
- * FAILS OPEN exactly as isMine does, and for the same reason: an
197
- * unknown slug on either side means an older server or an older
198
- * save, and there the ACCOUNT is the best key there is. Splitting
199
- * one runner into two roster rows would be a worse failure than the
200
- * account-level collapse this replaces.
201
- */
202
- private seatHolds;
203
- private isMine;
204
- /** "Your commlink buzzes" -- once per session, when an invite goes
205
- * live (status open and we're still 'invited'). */
206
- private maybeAnnounce;
207
- /** Keeps Game.ridingWith current (crew exclusivity ruling): the
208
- * tables I sit at as an accepted member, by leader runner name. */
209
- private syncRiding;
210
- /** Standing DRAFTS I lead -- Krow's drawer. The jobs board shows the
211
- * ones whose quoted crew is seated right now (ruling 2026-08-24:
212
- * "jobs shouldn't show if that particular crew isn't configured"). */
213
- myStandingDrafts(game?: Game): {
214
- sessionID: string;
215
- pitch?: string;
216
- members: string[];
217
- }[];
218
- /** The freshest OPEN session we're invited to (or reconnecting to). */
219
- openInvite(game?: Game): {
220
- sessionID: string;
221
- pitch?: string;
222
- } | undefined;
223
- call<T>(name: string, params: Record<string, unknown>, opts?: {
224
- timeoutMs?: number;
225
- }): Promise<T>;
226
- /** Scrap a server-side draft (party changed / decline). Silent. */
227
- abortDraft(sessionID: string): void;
228
- /** The invite waiting on MY answer (newest pending where I'm the
229
- * member). Optional filter narrows by leader runner/handle. */
230
- pendingInviteForMe(filter?: string): {
231
- seatID: string;
232
- seat: ISeatDoc;
233
- } | undefined;
234
- /** Seats for the crew panel: what I'm waiting on, and whose tables
235
- * I ride. */
236
- seatLines(): {
237
- waitingOn: ISeatDoc[];
238
- ridingWith: ISeatDoc[];
239
- invitesForMe: ISeatDoc[];
240
- };
241
- /**
242
- * THE SEAT HELD BY EXACTLY THIS RUNNER. Not a substring, not the
243
- * account -- the street name, compared whole.
244
- *
245
- * seatByName below is the SLOPPY-INPUT resolver: a human types part of
246
- * a name and it finds the seat they meant, which is right for what a
247
- * human typed and wrong for everything else. Handing it an identity we
248
- * already KNOW is the same mistake as classifying an item with
249
- * Inventory.resolveKey -- and it had the same consequence: `crew
250
- * dismiss` passed the ACCOUNT HANDLE, which appears in every seat that
251
- * account holds, so revoking one of two runners on one login could
252
- * revoke the other.
253
- *
254
- * Safe as an exact key because the SERVER guarantees it: the join path
255
- * refuses a second seat whose street name is already at the table
256
- * ("Two runners can't share the street name"), so a runner name is
257
- * unique per table where this is used.
258
- */
259
- seatByRunner(runner: string, side: 'leader' | 'member'): {
260
- seatID: string;
261
- seat: ISeatDoc;
262
- } | undefined;
263
- /** The accepted seat (either side) matching a runner/handle name.
264
- * DELIBERATELY LOOSE -- this resolves what a HUMAN TYPED ("crew
265
- * dismiss wra") and nothing else. When the identity is already known,
266
- * use seatByRunner: a substring of runner-plus-handle matches every
267
- * seat an account holds. */
268
- seatByName(name: string, side: 'leader' | 'member'): {
269
- seatID: string;
270
- seat: ISeatDoc;
271
- } | undefined;
272
- }
273
- export declare const HubLink: HubLinkImpl;
274
- /** Hub warm-up hook (Game.initEngine): connect + invites, in the
275
- * background. */
276
- export declare function ensureHubLink(game: Game): void;
277
- export interface ISharedPitch {
278
- name: string;
279
- story: string;
280
- client?: string;
281
- payout?: number;
282
- }
283
- /**
284
- * LIVE SEATS make the job a shared run: the draft moves to the server
285
- * with the accepted party. Returns undefined when the shared path
286
- * doesn't apply (no live seats, logged out, offline); a server decline
287
- * comes back as `{ declined }` for Krow to say aloud, and the job
288
- * drafts locally WITHOUT the party.
289
- *
290
- * The server DROPS off-street members instead of declining outright
291
- * (auto-leave ruling 2026-08-24) -- `absent` names who couldn't be
292
- * raised, `unvetted` names who Krow refuses to deal with (unverified
293
- * account, fiction ruling 2026-08-24), and `reused` marks a standing
294
- * fingerprint-matched draft handed back instead of a fresh generation.
295
- */
296
- export interface ISharedCreateResult {
297
- sessionID: string;
298
- pitch: ISharedPitch;
299
- party?: {
300
- actorName: string;
301
- role: string;
302
- }[];
303
- absent?: string[];
304
- unvetted?: string[];
305
- reused?: boolean;
306
- }
307
- export declare function tryCreateSharedSession(game: Game, preferredSessionID?: string): Promise<ISharedCreateResult | {
308
- declined: string;
309
- code?: string;
310
- } | undefined>;
311
- /** One event off the wire. Exported so tests can drive route() with a
312
- * real frame shape instead of a hand-rolled duplicate that drifts. */
313
- export interface ISessionEvent {
314
- sessionID: string;
315
- seq: number;
316
- channel: string;
317
- visibleTo: 'all' | string[];
318
- text: string;
319
- actor?: string;
320
- kind?: string;
321
- data?: Record<string, unknown>;
322
- }
323
- /**
324
- * A live shared run, from this terminal's side: the server's event
325
- * stream renders into the same blessed panes solo play uses, and every
326
- * typed command ships to sideQuest.command. Installed as
327
- * game.remoteSession -- Game.handleInput delegates here wholesale, so
328
- * ui.ts needs no new wiring.
329
- */
330
- /**
331
- * THE HUB'S MAPS ARE NOT THIS RUN'S MAPS.
332
- *
333
- * On a shared run the panels are painted only by the server's per-player
334
- * kind:'map' and kind:'room' events, because Game.updateExits early-
335
- * returns on `remoteSession` (the client holds no Room objects out
336
- * here). Nothing ever cleared what the HUB had painted, so between
337
- * entering the run and the server's first frame the player sat looking
338
- * at a map of the bar they had just left -- captioned with its name,
339
- * indistinguishable from a live one.
340
- *
341
- * That is why this arrived as "the maps are not refreshing"
342
- * (KXgMCRQePfmsnXLRP, vYk4kcNYgR2CQY5P9) rather than "the run is dead".
343
- * The failing session on 2026-08-30T22-12-28 received exactly two frames
344
- * and then nothing at all -- no map, no room, nothing, for 59 seconds.
345
- * The panels did not go blank and raise the alarm; they kept confidently
346
- * displaying the hub, so a table that had received NOTHING looked like a
347
- * table whose maps were merely stale.
348
- *
349
- * Blanking here turns a silent lie into a visible absence. An empty
350
- * panel is honest -- it says the server has not painted yet, which is
351
- * exactly true. Degrade to vaguer, never to wrong: the same rule
352
- * meetLocationFor follows when it returns undefined rather than guess a
353
- * venue (g5CgJgmw9ix6AcD78).
354
- *
355
- * BEFORE subscribe(), deliberately. A link that never opens is precisely
356
- * when the stale hub map misleads most, so the blanking must not sit
357
- * downstream of a socket that may never come up.
358
- */
359
- export declare function blankRunPanels(game: Game): void;
360
- export declare class SharedRunSession {
361
- private game;
362
- private sessionID;
363
- private lastSeq;
364
- /** Out-of-order tolerance (see route()): exact-seq dedupe above a
365
- * moving floor, instead of the old monotonic drop. */
366
- private floorSeq;
367
- private seenSeqs;
368
- private dead;
369
- private over;
370
- private quitArmed;
371
- private subs;
372
- private constructor();
373
- /** The table's id. Two players filing a backlog item from the same
374
- * run each stamp their OWN launcher session, which are different
375
- * timestamps on different machines -- this is the only thing that
376
- * ties their reports to one run. */
377
- get id(): string;
378
- /**
379
- * THE HUB'S MAPS ARE NOT THIS RUN'S MAPS.
380
- *
381
- * On a shared run the panels are painted only by the server's per-player
382
- * kind:'map' and kind:'room' events, because Game.updateExits early-
383
- * returns on `remoteSession` (the client holds no Room objects out
384
- * here). Nothing ever cleared what the HUB had painted, so between
385
- * entering the run and the server's first frame the player sat looking
386
- * at a map of the bar they had just left -- captioned with its name,
387
- * pixel-identical to a live one.
388
- *
389
- * That is why this arrived as "the maps are not refreshing" rather than
390
- * "the run is dead". Tonight's failing session (2026-08-30T22-12-28)
391
- * received exactly two frames and then nothing at all: no map, no room,
392
- * no anything for 59 seconds. The panels did not go blank and raise the
393
- * alarm -- they kept confidently displaying the hub, so a table that had
394
- * received NOTHING looked like a table whose maps were merely stale.
395
- *
396
- * Blanking here converts a silent lie into a visible absence. An empty
397
- * panel is honest: it says the server has not painted yet, which is
398
- * exactly true. Degrade to vaguer, never to wrong -- the same rule
399
- * meetLocationFor follows when it returns undefined rather than guess a
400
- * venue (g5CgJgmw9ix6AcD78).
401
- *
402
- * BEFORE subscribe(), deliberately. If the link never comes up at all,
403
- * that is precisely when the stale hub map is most misleading, so the
404
- * blanking must not be downstream of a socket that may never open.
405
- */
406
- static startAsLeader(game: Game, sessionID: string): Promise<string>;
407
- static joinAsMember(game: Game, sessionID: string): Promise<string>;
408
- private static enter;
409
- private subscribe;
410
- /**
411
- * One line of the wire tap, honest about what the frame carries.
412
- *
413
- * A REMOVAL CARRIES ONLY AN ID. DDP's `removed` message is
414
- * {msg, collection, id} and nothing else -- there are no fields on it,
415
- * by protocol. Printing the added/changed row for one invents every
416
- * column: a real run (session 2026-08-30T15-42-23-465Z) logged 86
417
- * consecutive
418
- *
419
- * removed seq=? ch=? visibleTo=undefined session=MISMATCH(undefined)
420
- *
421
- * lines when the server swept the events it had just delivered. Every
422
- * word of that was false, and MISMATCH in particular reads as a
423
- * routing bug when nothing was routed at all -- the tap exists to be
424
- * read during exactly the kind of incident that produced those lines,
425
- * so a lie here costs the most when it matters most.
426
- *
427
- * The frame is still recorded -- that is what a tap is for, and a
428
- * sweep of 86 documents is worth seeing -- it just says the one thing
429
- * a removal knows.
430
- */
431
- private wireFrameLine;
432
- /** One server event into the panes. seq-deduped: the SDK re-subscribes
433
- * from 0 after a reconnect and replays what we've already drawn. */
434
- private route;
435
- /** Typed input, shipped to the table. Returns what handleInput would. */
436
- command(input: string): Promise<string | null>;
437
- /** Voluntary extraction: snapshot written back server-side, wrap-up
438
- * share forfeited. */
439
- private leave;
440
- /** Quit-as-pause (ruling 2026-08-24): the seat survives, the run
441
- * keeps rolling server-side, and the server marks us disconnected
442
- * the moment this process's link closes. No leave call, no
443
- * forfeiture -- "call taxi" rides back in. */
444
- private stepAway;
445
- /** The ride home: fresh cloud save (the run's loot, pay, and karma --
446
- * written back by the server) lands in the live hub player and on
447
- * disk; the hub Game, which never went anywhere, takes back over. */
448
- private homecoming;
449
- private finish;
450
- }
451
- export {};
@@ -1 +0,0 @@
1
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@@ -1,124 +0,0 @@
1
- import { Player } from '../models/player.js';
2
- import { Item } from '../models/item.js';
3
- import { Room } from '../models/room.js';
4
- /**
5
- * IDENTITY AT THE COUNTER (SINs & commerce, player go 2026-08-24;
6
- * canon p.363-368, values engine-adapted -- the RAG was down). The
7
- * street's cash economy asks no questions -- but RESTRICTED-tier gear
8
- * (availability >= PAPER_AVAILABILITY) wants a NAME on the deal:
9
- *
10
- * - A NATIONAL or CORP SIN signs cleanly -- legal paper is the whole
11
- * upside of being on file (the downside was priced into the
12
- * quality).
13
- * - A CRIMINAL SIN can't be hidden (it broadcasts): the deal goes
14
- * through, the system takes its cut, the file grows a line.
15
- * - A carried FAKE SIN signs at clean price -- but every paper deal
16
- * is one more wand pass, and a bad read BURNS the fake (the deal
17
- * survives on cash at the no-paper premium).
18
- * - The SINless pay the premium, always: no paper, cash talks
19
- * louder.
20
- *
21
- * Shared by source.ts (the big-ticket path); street-stall "buy" stays
22
- * the pure cash economy by design. No import.meta (engine-graph law).
23
- */
24
- export declare const PAPER_AVAILABILITY = 9;
25
- /** Every fake in the pack, best rating first. */
26
- export declare function fakeSins(p: Player): {
27
- item: Item;
28
- rating: number;
29
- }[];
30
- /**
31
- * The paper you actually present. The runner's own choice wins
32
- * (Player.activeSin, set by the "sin" command); absent a choice -- or
33
- * once the chosen fake is burned and gone from the pack -- this falls
34
- * back to the best rating, which is what it always did. Every counter,
35
- * checkpoint and sweep reads through here, so the choice binds
36
- * everywhere without any of them knowing it exists.
37
- */
38
- /** The license linked to a fake SIN, if one was bought for it (p.443). */
39
- export declare function licenseOn(p: Player, sin: Item): Item | undefined;
40
- export declare function bestFakeSin(p: Player): {
41
- item: Item;
42
- rating: number;
43
- } | undefined;
44
- /**
45
- * The canon three-band verifier read (p.364), factored so the vendor
46
- * wand, the sweeps, the KE checkpoint, and the venue counters can't
47
- * drift: verifier rolls `dice`, threshold is the fake's rating --
48
- * UNDER = clean, REACHED = "odd", EXCEEDED = busted. Emits the roll
49
- * line through `meta` under the caller's label.
50
- */
51
- export declare function wandRead(rating: number, dice: number, meta: (line: string) => void, label: string): 'clean' | 'odd' | 'busted';
52
- export interface IPaperResult {
53
- price: number;
54
- lines: string[];
55
- }
56
- export declare function paperPurchase(p: Player, basePrice: number, availability: number, meta: (line: string) => void): IPaperResult;
57
- interface ISweepHost {
58
- onRun: boolean;
59
- sweptRooms: Set<string>;
60
- runHeatIsHot: boolean;
61
- addHeat(amount: number, why: string): void;
62
- /**
63
- * THE EPHEMERAL GOVERNOR, optional (7ALf6u7PvTg6TZSm7). Present, the
64
- * sweep also puts a FACE on the patrol that a player can talk to;
65
- * absent -- and with AI off it is absent -- everything below is
66
- * unchanged and the sweep reads exactly as it always has.
67
- */
68
- scene?: import('../models/scene.js').Scene;
69
- ephemerals?: import('./ephemeral.js').EphemeralRegistry;
70
- spentNames?: Set<string>;
71
- }
72
- /**
73
- * THE OFFICERS, and there is more than one of them now.
74
- *
75
- * This was a single constant, `'Patrol Officer'`, justified as "one
76
- * name, so a second sweep in the same room can never double-spawn".
77
- * That guarantee was already held twice over by things that actually
78
- * mean it -- sweptRooms fires a sweep once per room, and spawnEphemeral
79
- * refuses a name the scene is using -- while the constant paid for it
80
- * with the bug the whole feature was rejected over: every officer in
81
- * the session was literally the same man, so walking to a new floor and
82
- * being swept again read as being TAILED by the one you just talked to.
83
- *
84
- * A badge number is what a uniform has instead of a name, and it is
85
- * also the cheapest possible way to say "this is a different one".
86
- */
87
- export declare const SWEEP_OFFICER_NAMES: readonly ["Patrol Officer Kessler", "Patrol Officer Nunez", "Patrol Officer Oyelaran", "Patrol Officer Whitlock", "Patrol Officer Dace", "Patrol Officer Ibarra"];
88
- /** Kept for the tests that name the first one; no longer the only one. */
89
- export declare const SWEEP_OFFICER_NAME: "Patrol Officer Kessler";
90
- export declare function maybeSinSweep(game: ISweepHost, actor: Player, room: Room, meta: (line: string) => void): string;
91
- export interface IVenueHost {
92
- /** Counters that watched your fake burn -- they don't serve that
93
- * face again this session. Session-only, never saved. */
94
- venueBans: Set<string>;
95
- }
96
- export interface IVenueCheck {
97
- /** false = refuse service, charge nothing. */
98
- allowed: boolean;
99
- /** true = the fake is already burned; the caller appends
100
- * venueBustResponse() and bans the venue. */
101
- busted: boolean;
102
- /** 0 | CRIMINAL_SURCHARGE | SINLESS_PREMIUM (odd fake). */
103
- surchargePct: number;
104
- lines: string[];
105
- }
106
- export declare function venueSinCheck(p: Player, host: IVenueHost, opts: {
107
- venue: string;
108
- verifierDice: number;
109
- meta: (line: string) => void;
110
- }): IVenueCheck;
111
- /**
112
- * Knight Errant at the counter (full-canon-burn ruling): the fake is
113
- * already ash by the time they arrive -- what's left is whether your
114
- * story holds. Success: cited and fined, notoriety. Failure:
115
- * processArrest, same machinery as the checkpoint.
116
- */
117
- export declare function venueBustResponse(p: Player, venue: string, meta: (line: string) => void): string[];
118
- /** Processing: prints, retinas, a fee -- and for the SINless, the
119
- * street's cruelest joke: they ISSUE you a SIN. A criminal one.
120
- * Catch-and-release always (arrest never ends a career by fiat --
121
- * the record it leaves does the long-term damage). Moved here from
122
- * Game so the checkpoint and the venue busts share one machine. */
123
- export declare function processArrest(p: Player, heat: number, reason?: string): string;
124
- export {};