@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,17 +0,0 @@
1
- import { Player } from '../models/player.js';
2
- import { Room } from '../models/room.js';
3
- import { IEphemeralHost } from './ephemeral.js';
4
- export interface IGangHost extends IEphemeralHost {
5
- /** Rooms that have already had their encounter -- once each, ever. */
6
- gangedRooms: Set<string>;
7
- }
8
- /**
9
- * Maybe somebody is holding this corner. Returns the line to show, or
10
- * '' for the overwhelmingly common case of nothing happening.
11
- *
12
- * NO AI, NO GOVERNOR (ruling, and the same branch the officer takes):
13
- * with AI off nothing spawns and nothing is narrated, because a mute
14
- * hostile stranger is worse than an empty street. The test asserts this
15
- * path returns the empty string exactly.
16
- */
17
- export declare function maybeStreetGang(host: IGangHost, actor: Player, room: Room): string;
@@ -1 +0,0 @@
1
- {"version":3,"file":"street-gang.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/street-gang.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,kBAAkB,EAAkB,MAAM,gBAAgB,CAAC;AACpF,OAAO,EAAE,EAAE,EAAE,MAAM,kCAAkC,CAAC;AAEtD;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AAEH;;;;;;;;;;GAUG;AACH,MAAM,aAAa,GAAG;IACpB,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;IAC7C,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;IACjD,IAAI,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC;IACvB,MAAM,EAAE,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE;CACzF,CAAC;AAEF,mEAAmE;AACnE,MAAM,WAAW,GAAG,IAAI,CAAC;AAEzB;;;;;;GAMG;AACH,MAAM,YAAY,GAAG,CAAC,CAAC;AAEvB,MAAM,UAAU,GAAG,CAAC,aAAa,EAAE,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,oBAAoB,CAAC,CAAC;AAOvF;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,IAAe,EAAE,KAAa,EAAE,IAAU;IACxE,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE;QAAE,OAAO,EAAE,CAAC;IAClC,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,EAAE,CAAC;IACtC,mEAAmE;IACnE,gCAAgC;IAChC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IACtC,IAAI,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IAE/C,kEAAkE;IAClE,oEAAoE;IACpE,uDAAuD;IACvD,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,CAAC,MAAM,CAAC;IACpF,IAAI,QAAQ,IAAI,YAAY;QAAE,OAAO,EAAE,CAAC;IAExC,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,WAAW;QAAE,OAAO,EAAE,CAAC;IAC5C,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAEhC,oEAAoE;IACpE,iEAAiE;IACjE,kEAAkE;IAClE,qBAAqB;IACrB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,YAAY,GAAG,QAAQ,CAAC,CAAC;IACpD,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,IAAI,GAAG,kBAAkB,CAAC,IAAI,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC;QACrD,IAAI,CAAC,IAAI;YAAE,MAAM;QACjB,MAAM,GAAG,GAAG,cAAc,CAAC,IAAI,EAAE;YAC/B,IAAI;YACJ,WAAW,EAAE,sPAAsP;YACnQ,IAAI,EAAE,KAAK;YACX,gEAAgE;YAChE,6DAA6D;YAC7D,2DAA2D;YAC3D,2DAA2D;YAC3D,gEAAgE;YAChE,+BAA+B;YAC/B,KAAK,EAAE,OAAO;YACd,IAAI;YACJ,MAAM,EAAE,aAAa;SACtB,CAAC,CAAC;QACH,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,gEAAgE;QAChE,uDAAuD;QACvD,GAAG,CAAC,OAAO,GAAG,IAAI,CAAC;QACnB,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAEpC,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,kBAAkB,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAClF,OAAO,gDAAgD,OAAO,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,sEAAsE,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,yEAAyE,cAAc,CAAC;AACtR,CAAC"}
@@ -1,61 +0,0 @@
1
- import { Room } from '../models/room.js';
2
- import { Player } from '../models/player.js';
3
- /**
4
- * SURVEILLANCE (player go 2026-08-24; canon-shaped, values engine-
5
- * adapted -- the RAG was down): facilities watch themselves. A room is
6
- * WATCHED when the seed says so or when it hosts a node (a host always
7
- * has eyes on its own floor). Camera networks ride the site's hosts --
8
- * which makes the decker the counterplay:
9
- *
10
- * - SECURITY's use (camerasLive): loud acts in a watched room bill
11
- * DOUBLE heat (game.addHeat), and facial rec pings a broadcast
12
- * criminal SIN on arrival. Cracking the room's host kills its
13
- * feeds; a watched room with no node of its own rides the site
14
- * network -- cracking ANY host in the scene loops those feeds.
15
- * - YOUR use (canSnoopFeeds): with the host cracked, or a mark on it,
16
- * the feeds answer to you -- "snoop <room>" watches remotely
17
- * (commands/snoop.ts). Dead-to-security and yours-to-watch can both
18
- * be true at once; that's what owning the eyes MEANS.
19
- * - THE WAY IN (cameraMasterHost / directConnectionBlocker, canon
20
- * RAG-checked 2026-08-27): a camera is a device SLAVED to that host,
21
- * and a cable into a slave is a documented road to its master --
22
- * see commands/tap.ts for the rule and its price.
23
- *
24
- * No import.meta (engine-graph law).
25
- */
26
- export declare function isWatched(room: Room): boolean;
27
- /**
28
- * THE HOST A ROOM'S CAMERAS ARE SLAVED TO (backlog items 9+10, Niko:
29
- * "shouldn't I be able to get at the camera?" / "I should be able to
30
- * get at the host through the camera"). Cameras are not free-standing
31
- * in this engine and never were -- camerasLive already rules that a
32
- * room with its own node rides that node, and a hostless watched room
33
- * rides the site network. This names the same master explicitly, so a
34
- * direct connection knows what is on the other end of the cable.
35
- *
36
- * Returns undefined when there is no host anywhere in the scene: those
37
- * are the dumb standalone recorders camerasLive keeps switched on, and
38
- * a cable into one reaches nothing worth reaching.
39
- */
40
- export declare function cameraMasterHost(rooms: Record<string, Room>, room: Room): Room | undefined;
41
- /**
42
- * CAN THIS ACTOR MAKE A DIRECT CONNECTION to the cameras in the room
43
- * they are standing in (canon p.232 "Direct Connections")? A direct
44
- * connection is a WIRED one: you plug into the device's universal data
45
- * connector with the meter of retractable microfilament cable that
46
- * comes built into every cyberdeck and datajack (or five nuyen of cable
47
- * from any shop). So it costs what wireless never does -- your BODY, in
48
- * the room, next to the lens.
49
- *
50
- * Returns the reason it is impossible, or undefined when it is on. The
51
- * reasons are deliberately specific: item 9 was a player asking whether
52
- * the rules allowed this at all, so a refusal that teaches the rule is
53
- * worth more than a refusal that just says no.
54
- */
55
- export declare function directConnectionBlocker(actor: Player, room: Room): string | undefined;
56
- /** Are the SECURITY feeds in this room still working for the house? */
57
- export declare function camerasLive(rooms: Record<string, Room>, room: Room): boolean;
58
- /** Can THIS persona watch the room's feeds remotely? Its own host
59
- * cracked or marked; a hostless watched room answers to whoever owns
60
- * any of the site's hosts. */
61
- export declare function canSnoopFeeds(rooms: Record<string, Room>, room: Room, viewer: Player): boolean;
@@ -1 +0,0 @@
1
- {"version":3,"file":"surveillance.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/surveillance.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,MAAM,UAAU,SAAS,CAAC,IAAU;IAClC,OAAO,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;AACtC,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAA2B,EAAE,IAAU;IACtE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAAE,OAAO,SAAS,CAAC;IACvC,IAAI,IAAI,CAAC,OAAO;QAAE,OAAO,IAAI,CAAC;IAC9B,mEAAmE;IACnE,+DAA+D;IAC/D,OAAO,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;AACnD,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,uBAAuB,CAAC,KAAa,EAAE,IAAU;IAC/D,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;QAC7B,OAAO,uOAAuO,IAAI,CAAC,IAAI,4BAA4B,CAAC;IACtR,CAAC;IACD,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;QAC7B,OAAO,uFAAuF,CAAC;IACjG,CAAC;IACD,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;QAC3B,OAAO,wFAAwF,CAAC;IAClG,CAAC;IACD,IAAI,KAAK,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;QACnC,OAAO,gCAAgC,IAAI,CAAC,IAAI,mCAAmC,CAAC;IACtF,CAAC;IACD,qEAAqE;IACrE,oEAAoE;IACpE,4BAA4B;IAC5B,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE,EAAE,CAAC;QACrD,OAAO,qHAAqH,CAAC;IAC/H,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED,uEAAuE;AACvE,MAAM,UAAU,WAAW,CAAC,KAA2B,EAAE,IAAU;IACjE,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAAE,OAAO,KAAK,CAAC;IACnC,IAAI,IAAI,CAAC,OAAO;QAAE,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC;IAC3C,MAAM,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC;IAC1D,uEAAuE;IACvE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACpC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;AACzC,CAAC;AAED;;+BAE+B;AAC/B,MAAM,UAAU,aAAa,CAAC,KAA2B,EAAE,IAAU,EAAE,MAAc;IACnF,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAAE,OAAO,KAAK,CAAC;IACnC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;QACjB,OAAO,IAAI,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;IAC1E,CAAC;IACD,OAAO,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,IAAI,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC,WAAW,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;AACnH,CAAC"}
@@ -1,30 +0,0 @@
1
- /**
2
- * WHAT A COMPANION IS TOLD ABOUT THE REST OF THE TABLE.
3
- *
4
- * A companion is bound to ONE master: Game.spawnCompanionShell sets
5
- * `allyOf = this.player.name`, and Scene.getPlayer() is players[0] --
6
- * the LEADER of a shared run. Every line built from allyOf alone
7
- * therefore described a table of one, however many runners were
8
- * actually seated.
9
- *
10
- * Two reports came out of that, and they are the same field seen twice:
11
- * the crew's AI did not know the other humans were crew
12
- * (QxWL88bYNR8P5WDEd, "Jinx doesn't know they are in my crew"), and a
13
- * non-leader asking for a handover was pointed at the leader instead of
14
- * at themselves.
15
- *
16
- * These are pure so they can be read and tested without standing up an
17
- * AI round trip -- the prose IS the behaviour here, and prose is the
18
- * part of this codebase with no compiler.
19
- *
20
- * SOLO PLAY MUST GET NOTHING. A lone runner has no table, and a
21
- * companion told about crewmates who do not exist would invent them.
22
- * Both functions return '' when there is nobody else seated.
23
- */
24
- /** Everyone at the table except the master this shell is bound to. */
25
- export declare function crewmatesOf(master: string | undefined, seated: string[]): string[];
26
- /** The brief's "you ride with a crew" paragraph, or '' in solo play. */
27
- export declare function tableCrewNote(master: string | undefined, seated: string[]): string;
28
- /** The tail on the delivery instruction: you can hand it to any of
29
- * them, not only to the runner you are bound to. */
30
- export declare function tableDeliveryNote(master: string | undefined, seated: string[]): string;
@@ -1 +0,0 @@
1
- {"version":3,"file":"table-notes.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/table-notes.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,sEAAsE;AACtE,MAAM,UAAU,WAAW,CAAC,MAA0B,EAAE,MAAgB;IACtE,IAAI,CAAC,MAAM;QAAE,OAAO,EAAE,CAAC;IACvB,OAAO,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC;AAChD,CAAC;AAED,wEAAwE;AACxE,MAAM,UAAU,aAAa,CAAC,MAA0B,EAAE,MAAgB;IACxE,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAClC,MAAM,GAAG,GAAG,KAAK,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAC9C,OAAO,gDAAgD,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,cAAc,MAAM,6BAA6B,GAAG,yBAAyB,MAAM,gFAAgF,MAAM,8EAA8E,CAAC;AACxU,CAAC;AAED;qDACqD;AACrD,MAAM,UAAU,iBAAiB,CAAC,MAA0B,EAAE,MAAgB;IAC5E,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAC1C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,EAAE,CAAC;IAClC,OAAO,kDAAkD,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC;AAClG,CAAC"}
@@ -1,17 +0,0 @@
1
- /**
2
- * The full "give the terminal back" escape string: every xterm mode
3
- * blessed arms (all mouse-tracking flavors, SGR/urxvt encodings, focus
4
- * events, bracketed paste, the alternate screen) switched OFF, cursor
5
- * shown, attributes reset. Safe to emit any number of times, in any
6
- * state -- switching off a mode that's already off is a no-op.
7
- *
8
- * Two writers, belt and suspenders (a real session hit this TWICE):
9
- * - ui.ts writes it after screen.destroy() on every exit path, in case
10
- * destroy() throws partway through its own teardown;
11
- * - sideQuest.sub.cmd.ts (the parent, which now outlives the child)
12
- * writes it when the child exits FOR ANY REASON -- a SIGKILL'd or
13
- * natively-aborted child runs no JS at all, and its armed
14
- * mouse-tracking otherwise floods the shell with coordinate bytes on
15
- * every cursor move.
16
- */
17
- export declare const TERMINAL_RESET_SEQUENCE: string;
@@ -1 +0,0 @@
1
- {"version":3,"file":"terminal-reset.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/terminal-reset.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,MAAM,uBAAuB,GAClC,oEAAoE,GAAG,+BAA+B;IACtG,aAAa,GAAK,sBAAsB;IACxC,aAAa,GAAK,kBAAkB;IACpC,aAAa,GAAK,6BAA6B;IAC/C,WAAW,GAAO,kBAAkB;IACpC,SAAS,CAAC,CAAQ,mBAAmB"}
@@ -1,106 +0,0 @@
1
- /**
2
- * WHAT `use <thing> [code]` IS TALKING ABOUT.
3
- *
4
- * `use` was inventory-only. With the puzzle mechanic removed and its
5
- * barriers becoming room-owned Devices, one verb now has to serve two
6
- * populations that were never in the same namespace: the gear in your
7
- * pack and the keypads, grates and wards bolted to the room.
8
- *
9
- * That makes resolution a LADDER, and the order is the whole design.
10
- * Item lookup in this game is deliberately generous -- Inventory's
11
- * resolveKey does exact, then substring containment IN EITHER
12
- * DIRECTION, then fuzzy word-overlap -- because a player who typed
13
- * "napkin" for "instructions scrawled on napkin" six times in a row
14
- * deserved to be understood. That generosity is correct for gear and
15
- * catastrophic if it runs before device resolution:
16
- *
17
- * use keypad 4471 while carrying an item named "key"
18
- * -> "keypad 4471".includes("key") -> the generous matcher hits
19
- * -> the key gets used and the code never reaches the keypad
20
- *
21
- * and the player sees a successful item use, not an error, so they
22
- * retype the code and watch nothing happen. Hence rung 2 below is TRUE
23
- * EQUALITY and nothing else, while rung 4 deliberately uses the full
24
- * generosity. Same question, opposite answers, one rung apart -- which
25
- * is exactly how this gets "simplified" wrong later, so both say so.
26
- *
27
- * This module is PURE and holds no game state. It takes what it is
28
- * given and returns what it decided; reach checks, spot walking and
29
- * the actual opening all belong to the caller (commands/use.ts), which
30
- * is also the only thing that knows about combat. It is written
31
- * against the SHAPE of a device rather than the class so it can be
32
- * built and tested independently of the model.
33
- */
34
- /** The parts of a room device this resolver needs. Structural on
35
- * purpose -- the real Device carries more. */
36
- export interface IUsableDevice {
37
- name: string;
38
- kind: 'lock' | 'panel' | 'ward';
39
- open: boolean;
40
- }
41
- /** The parts of a carried item this resolver needs. */
42
- export interface IUsableItem {
43
- name: string;
44
- }
45
- export type UseTarget =
46
- /** A carried item, resolved by exact name before devices were considered. */
47
- {
48
- kind: 'item';
49
- item: IUsableItem;
50
- exact: true;
51
- }
52
- /** A room device, with whatever the player typed after its name. */
53
- | {
54
- kind: 'device';
55
- device: IUsableDevice;
56
- rest: string;
57
- viaBareCode: boolean;
58
- }
59
- /**
60
- * `use <item> on <device>` -- the form that used to EVAPORATE. Rungs
61
- * 2-4 all miss it, and the caller's fuzzy item ladder then resolved
62
- * "keycard on panel" to the keycard by substring, so the item was
63
- * used on nothing and the device never heard about it. The player
64
- * watched their keycard get spent and reasonably concluded the
65
- * keycard was wrong.
66
- *
67
- * The item comes back as a NAME, not an item: resolving it is the
68
- * caller's own generous ladder, which already owns the prose for
69
- * "you don't have one" and for "which one -- stim patch, trauma
70
- * patch?". Resolving it here would mean reimplementing both.
71
- */
72
- | {
73
- kind: 'apply';
74
- device: IUsableDevice;
75
- itemName: string;
76
- }
77
- /**
78
- * TWO DEVICES ANSWER THAT WORD. Its own outcome rather than a
79
- * fall-through, because the two are not the same event and the
80
- * caller cannot tell them apart afterwards. Falling through here
81
- * would send a player standing in front of two panels to the item
82
- * ladder, which would answer "you don't have the panel to use" --
83
- * denying to their face that the thing they are looking at exists.
84
- * That is the shape of failure bypass-command was fixed for on
85
- * 2026-08-27; this refuses to repeat it one verb over.
86
- */
87
- | {
88
- kind: 'ambiguous';
89
- devices: IUsableDevice[];
90
- }
91
- /** Nothing here matched; the caller falls through to its own
92
- * generous item ladder, which owns the "no such thing" prose. */
93
- | {
94
- kind: 'fall-through';
95
- };
96
- /**
97
- * @param args the words after the verb, already split
98
- * @param carried what the actor has in their pack
99
- * @param devices the room's UNOPENED devices (already filtered by
100
- * the caller -- an opened one is furniture)
101
- * @param looksLikeCarried a generous "does the whole string mean
102
- * something I'm carrying?" test. Passed in rather
103
- * than reimplemented so it is literally the same
104
- * matcher `use` already uses for gear.
105
- */
106
- export declare function resolveUseTarget(args: string[], carried: IUsableItem[], devices: IUsableDevice[], looksLikeCarried: (whole: string) => boolean): UseTarget;
@@ -1 +0,0 @@
1
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@@ -1,72 +0,0 @@
1
- /**
2
- * THE CLI HALF OF THE WEB CHARACTER GENERATOR HANDOFF. Kept pure -- no
3
- * filesystem, no network, no browser -- so the gating and URL contract can
4
- * be tested without any of that. The archetype menu in sideQuest.sub.cmd.ts
5
- * reads authToken()/accountUserId() (cloud-saves.ts) and calls these.
6
- * makaHost() is a plain env-var read (see its own doc), so it costs this
7
- * file nothing of that purity.
8
- *
9
- * The URL shape is CO-OWNED with the web side (/cli-login), built in
10
- * parallel against this exact contract -- do not reshape it here alone.
11
- */
12
- /**
13
- * Offer the web character generator only when there is a real, bound
14
- * login -- never for an anonymous/logged-out CLI. Two checks against the
15
- * same global-config.json `token` object on purpose, not one derived
16
- * boolean: `authToken` and `accountUserId` are read (and can go missing)
17
- * independently, and a token without a resolved account id is exactly the
18
- * anonymous/guest shape this must not offer the generator for.
19
- */
20
- export declare function shouldOfferWebCharacterGenerator(input: {
21
- token: string | undefined;
22
- accountId: string | undefined;
23
- }): boolean;
24
- /**
25
- * The resume token rides the URL FRAGMENT (after `#`), never a query
26
- * param. Query params reach server access logs, intermediate proxies, and
27
- * get resent in the Referer header on any outbound link/redirect from the
28
- * landing page; a fragment never leaves the browser. This is load-bearing
29
- * -- do not move it to `?token=`.
30
- *
31
- * `open` names a worksheet the wizard should open on arrival (a pregen
32
- * handed over for binding, utilities/pregen-worksheet.ts) -- the query
33
- * rides INSIDE `next`, co-owned with cli-login.tsx's allowedNext.
34
- */
35
- export declare function buildCharacterGeneratorUrl(resumeToken: string, opts?: {
36
- open?: string;
37
- }): string;
38
- /** The command a player runs to come back. Named once, here, so the
39
- * handoff message can never drift from the verb that actually works
40
- * (there is only one thing to play -- user ruling, 2026-08-29). */
41
- export declare const RELAUNCH_COMMAND = "maka play";
42
- /**
43
- * "sheet web" (user request, 2026-09-01): the same /cli-login handoff as
44
- * Forge, but landing on the LIVE character sheet -- /characters, deep-
45
- * linked to the character currently being played. Token in the FRAGMENT
46
- * for the same reasons as above; `next` carries the deep link. Unlike the
47
- * Forge handoff the game KEEPS RUNNING -- this is a glance at the sheet
48
- * mid-play, not a goodbye.
49
- *
50
- * The /characters/<slug> shape is CO-OWNED with the web side (their
51
- * character-sheet page) -- do not reshape it here alone.
52
- */
53
- export declare function buildCharacterSheetUrl(resumeToken: string, slug: string): string;
54
- /**
55
- * WHAT THE CLI SAYS ON ITS WAY OUT of the chargen handoff. Extracted
56
- * from the command handler so the two things that matter about it are
57
- * actually testable rather than asserted by reading:
58
- *
59
- * 1. THE URL IS ALWAYS PRESENT. openBrowser is fire-and-forget and
60
- * reports failure from an async callback that a departing process
61
- * may never reach, so the URL cannot live on a failure branch --
62
- * it is the only thing that makes the handoff work headless, over
63
- * SSH, or anywhere the opener is missing.
64
- * 2. THE WAY BACK IS NAMED. The player is about to lose the process
65
- * they were talking to; a handoff that does not say how to return
66
- * is an abandonment.
67
- */
68
- export declare function characterForgeHandoff(url: string): {
69
- notice: string;
70
- lines: string[];
71
- };
72
- export declare function buildDossierUrl(resumeToken: string, dossierPath: string): string;
@@ -1 +0,0 @@
1
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@@ -1,83 +0,0 @@
1
- /**
2
- * THE WORLD CLOCK (backlog wave 2, item B: "Mr. Moss said 'after
3
- * midnight', let's implement a world clock -- it should be the same
4
- * timezone as the server").
5
- *
6
- * WHY REAL TIME, AND WHY EXACTLY ONE OF IT. The second clause is the
7
- * whole design. A purely fictional clock has no timezone -- you only
8
- * say "timezone" about real time -- and a deadline like "after
9
- * midnight" is only a deadline if every runner at the table agrees on
10
- * when it falls.
11
- *
12
- * The first cut said "the wall clock of the machine the ENGINE is on"
13
- * and called the solo case degenerate. That was wrong, and it is worth
14
- * keeping the error visible: in a shared run the engine host is the
15
- * server, but in a SOLO run it is the player's own laptop. So solo read
16
- * one zone and shared read another, which is the precise divergence
17
- * this file was written to prevent, reintroduced by the sentence that
18
- * claimed to prevent it. See the UTC ruling below.
19
- *
20
- * What holds regardless of zone: nothing outside the engine may format
21
- * world time. A client rendering `new Date()` for itself is how a table
22
- * ends up disagreeing about what day it is; ask here instead.
23
- *
24
- * WHAT THIS DELIBERATELY DOES NOT TOUCH. The game already has a clock,
25
- * and it is not this one: the JOB CYCLE. Lifestyle upkeep, DocWagon
26
- * ticks, procurement deliveries, rest, the edge refresh and the hunger
27
- * and sleep needs all advance at homecoming and departure, in discrete
28
- * steps (Game.applyDepartureNeeds, returnToHub). That is an economy,
29
- * balanced in cycles, and re-plumbing it onto real seconds would change
30
- * every one of those numbers. The two stay separate on purpose: the job
31
- * cycle is how the WORLD advances, and the world clock is what the
32
- * clock on the wall says while it does. This module is a READ surface
33
- * and a gate for fiction ("after midnight"), not a second economy.
34
- *
35
- * `now` is injectable throughout so the behaviour is testable without
36
- * waiting for actual midnight.
37
- */
38
- export type PartOfDay = 'small hours' | 'morning' | 'afternoon' | 'evening' | 'night';
39
- /**
40
- * THE WORLD KEEPS UTC. THE ENGINE HOST'S LOCAL TIME IS NEVER THE
41
- * WORLD'S TIME (ruling 2026-08-27).
42
- *
43
- * This module originally read the wall clock of "the machine the engine
44
- * is on", which is right for a shared run -- the server -- and wrong for
45
- * a solo one, where the engine host is the PLAYER'S OWN LAPTOP. So solo
46
- * showed the player's zone, shared showed the server's, and the two
47
- * silently disagreed. The item that asked for this clock asked for "the
48
- * same timezone as the server", and reading local time never delivered
49
- * it; two players at one table in different zones read different clocks,
50
- * which is exactly the case a world clock exists to prevent. "After
51
- * midnight" cannot gate anything until every seat agrees when midnight
52
- * is.
53
- *
54
- * UTC is that agreement, and it is the one zone no machine has to be
55
- * configured for. Every reader below therefore uses the getUTC*
56
- * accessors -- getHours() and friends would reintroduce the bug one
57
- * function at a time.
58
- */
59
- export declare function worldNow(now?: Date): Date;
60
- /** Named plainly rather than resolved: there is nothing to resolve, and
61
- * a runner in Seattle should be told which clock they are reading
62
- * rather than left to assume it is theirs. */
63
- export declare function worldZone(_now?: Date): string;
64
- /**
65
- * Which stretch of the day it is, in the words the street uses. The
66
- * boundaries are drawn for a game about night work: midnight to five is
67
- * its own country ("the small hours") rather than a wing of night,
68
- * because that is the window jobs keep getting set in.
69
- */
70
- export declare function partOfDay(now?: Date): PartOfDay;
71
- /**
72
- * AFTER MIDNIGHT, as a runner means it (the item's own example). Not
73
- * "the calendar date rolled over" -- a job that says after midnight
74
- * means the small hours, the dead stretch before the city wakes. 00:00
75
- * to 04:59 is inside it; 23:59 and 05:00 are not.
76
- */
77
- export declare function isAfterMidnight(now?: Date): boolean;
78
- /** 24-hour, zero-padded -- the way a runner's display would show it. */
79
- export declare function clockTime(now?: Date): string;
80
- /** Weekday and date, for the times the day itself matters. */
81
- export declare function clockDate(now?: Date): string;
82
- /** The full read, as the `time` command and the HUD both want it. */
83
- export declare function worldTimeLabel(now?: Date): string;
@@ -1 +0,0 @@
1
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@@ -1 +0,0 @@
1
- {"version":3,"file":"sideQuest-backlog.sub.cmd.js","sourceRoot":"","sources":["../../../../../src/commands/game/sideQuest-backlog.sub.cmd.ts"],"names":[],"mappings":"AAAA,OAAO,gBAAgB,EAAE,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAC3E,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAwC3C,uEAAuE;AACvE,wEAAwE;AACxE,yDAAyD;AACzD,MAAM,eAAe,GAAG,CAAC,MAA+B,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC;IAC1E,IAAI,EAAE,SAAS;IACf,KAAK,EAAE,+BAA+B;IACtC,SAAS,EAAE,qDAAqD;IAChE,WAAW,EAAE;;mEAEoD;IACjE,SAAS,EAAE;QACT,oEAAoE;QACpE,gEAAgE;QAChE,iEAAiE;QACjE,gDAAgD;QAChD,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,CAAC,MAAM,EAAE,aAAa,EAAE,iBAAiB,EAAE,WAAW,EAAE,UAAU,EAAE,UAAU,CAAC,EAAE,WAAW,EAAE,iCAAiC,EAAE;QAC3J,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,uEAAuE,EAAE;QACxG,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,oDAAoD,EAAE;QAClG,EAAE,IAAI,EAAE,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,kHAAkH,EAAE;QAClK,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,gJAAgJ,EAAE;KAClL;IACD,QAAQ,EAAE;QACR,mBAAmB;QACnB,sCAAsC;QACtC,qCAAqC;QACrC,qCAAqC;QACrC,8DAA8D;QAC9D,iFAAiF;KAClF;CACF,EAAE,KAAK,WAAW,IAAc,EAAE,IAAqB;IACtD,MAAM,EAAE,WAAW,EAAE,GAAG,MAAM,MAAM,CAAC,uCAAuC,CAAC,CAAC;IAE9E,qEAAqE;IACrE,oEAAoE;IACpE,oEAAoE;IACpE,oEAAoE;IACpE,4DAA4D;IAC5D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,SAAS,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC;IAE/D,oEAAoE;IACpE,mEAAmE;IACnE,sEAAsE;IACtE,qEAAqE;IACrE,uEAAuE;IACvE,8DAA8D;IAC9D,MAAM,EAAE,eAAe,EAAE,WAAW,EAAE,QAAQ,EAAE,GAAG,MAAM,MAAM,CAAC,sCAAsC,CAAC,CAAC;IACxG,MAAM,MAAM,GAAG,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5C,MAAM,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAE1C,oEAAoE;IACpE,uEAAuE;IACvE,qDAAqD;IACrD,MAAM,MAAM,GAAG,CAAC,OAAO,IAAI,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;SAChF,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAE7B,MAAM,WAAW,CAAC;QAChB,MAAM,EAAE,IAAI,CAAC,MAAM;QACnB,MAAM,EAAE,IAAI,CAAC,MAAM;QACnB,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;QACX,GAAG,EAAE,IAAI,CAAC,GAAG,KAAK,IAAI;QACtB,KAAK;QACL,MAAM;QACN,MAAM;QACN,WAAW;KACZ,CAAC,CAAC;AACL,CAAC,EAAE,MAAM,CAAC,CAAC;AAEX,eAAe,CAAC,gBAAgB,CAAC,CAAC;AAClC,eAAe,CAAC,eAAe,CAAC,CAAC"}
@@ -1,37 +0,0 @@
1
- import { Command } from '../../command.js';
2
- /**
3
- * SPAWN THE GAME AND BE ITS JANITOR.
4
- *
5
- * The parent OWNS the terminal rescue, and that is not incidental: the
6
- * child holds the terminal through blessed, and when it dies hard -- a
7
- * signal, a native abort -- none of its own JS cleanup runs. The kernel
8
- * always tells the parent how the child ended, so the parent is the one
9
- * guaranteed janitor. Without this, blessed's armed mouse tracking
10
- * floods the shell with coordinate bytes on every cursor move.
11
- *
12
- * Extracted so the repro bench launches exactly the way an ordinary run
13
- * does, rather than growing a second copy of the same care.
14
- *
15
- * `logFilePath` is the child's own game.log, and the parent needs it for
16
- * the same reason it needs the exit shape: to write down a death the
17
- * child never got to describe. See utilities/crash-evidence.ts for why
18
- * fd 2 is piped and why the child's existing crash handlers do not cover
19
- * this. Passed in rather than read back out of the launch file, because
20
- * a corrupt launch file is one of the ways the child dies -- reading the
21
- * path from it would lose exactly the crash that destroyed it.
22
- *
23
- * EXPORTED as the verification seam, and for nothing else. The evidence
24
- * path can only be proved by a real child really dying, which means
25
- * driving THIS function rather than a lookalike -- point it at a launch
26
- * file containing invalid JSON and the child dies in runFromArgv's
27
- * JSON.parse, before ui.ts installs any of its handlers. That is the
28
- * exact shape of crash the item is about, and the stack has to land in
29
- * game.log. Nothing in the CLI imports it.
30
- */
31
- export declare function spawnGame(launchFilePath: string, logFilePath?: string): Promise<{
32
- code: number | null;
33
- signal: NodeJS.Signals | null;
34
- }>;
35
- declare const ShadowrunCommand: Command;
36
- export declare const ShadowrunCompat: Command;
37
- export default ShadowrunCommand;