@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { Player } from '../models/player.js';
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import { Item } from '../models/item.js';
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import { HELD_NUYEN_MAX } from '../qualities.js';
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import type { ISaveFileV1 } from '../types/save-file.js';
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import type { ISceneSeedJson } from '../types/seed/scene-seed.js';
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/**
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* THE ENGINE-SIDE CHARACTER FACTORY -- one payload in, one bootable save
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* out, so the maka-cli.com web generator and the CLI cannot produce
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* different runners from the same description.
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*
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* WHAT THIS IS NOT, because the obvious reading is wrong in two places
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* and both were proposed before the code was read:
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*
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* - It is NOT `Game.buildSaveFile()` parameterised. That is a PRIVATE
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* method on a LIVE game and it serialises contacts, gig pools, rumor
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* indices, sprites and crew. A fresh character has none of that.
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* - It is NOT "the path the CLI's creation walks". ui.ts builds a
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* Player, calls outfitArchetype, and boots a Game; NO SAVE IS WRITTEN
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* AT CREATION. The first save comes later, from a running game. There
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* was no existing path to parameterise.
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*
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* What it IS: the same shape ui.ts uses to build the Player, then
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* `serializePlayer` -- the exported serialiser the live game itself
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* uses (utilities/persistence.ts) -- to write the player block. Sharing
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* that function rather than restating it is the point: a second
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* serialiser is a second thing to drift.
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*
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* DO NOT MODEL A SAVE ON headless-harness.ts's `save()`. It casts
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* through `as unknown as ISaveFileV1` and omits savedAt, reason,
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* summary, hubSeed and hub. It boots in tests and would be unreadable
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* to the launcher's Continue menu.
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*/
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/**
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* THE PAYLOAD, frozen and co-owned with maka-cli.com. Version it here
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* because the engine is the side that has to honour it -- same
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* discipline as REPRO_SCHEMA_VERSION.
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*
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* BUMPING: MINOR for a new optional field; MAJOR when an existing field
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* changes meaning or stops being honoured.
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*/
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export declare const CHARGEN_FACTORY_VERSION = "1.2.0";
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export type ChargenGender = 'male' | 'female';
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export interface IChargenSkill {
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[engineSkillName: string]: number;
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}
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export interface IChargenPayload {
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playerName: string;
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/** The engine models this as a two-value enum, not free text -- see
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* Player.gender. Validated at runtime as well as typed, because a
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* payload arrives as JSON over a wire where a TS type enforces
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* nothing. */
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gender?: ChargenGender;
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combat: Record<string, unknown> & {
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skills?: IChargenSkill;
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};
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qualities?: string[];
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/**
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* Rating per RATED quality key (qualities.ts maxRating), contract
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* 2026-09-02. A rated key without one is rating 1; a rating on an
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* unrated key, or outside 1..maxRating, is refused by name.
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*/
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qualityRatings?: Record<string, number>;
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/**
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* THE PICK a choosing quality cannot work without (IQualityChoice):
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* quality key -> the skill or attribute named. Aptitude (p.72) names a
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* skill, Exceptional Attribute (p.73-74) an attribute.
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*
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* REQUIRED WHENEVER THE QUALITY IS TAKEN, and refused when it is not:
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* a quality bought for 14 karma that nothing ever asked about is 14
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* karma spent on nothing, and "the generator forgot to ask" is exactly
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* the failure this seam exists to catch on the way in rather than at a
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* dice roll weeks later.
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*/
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/**
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* DEPRECATED NAME, still read. Kept so a finalize written against
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* the older contract keeps working; `picks` is the field to send.
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*/
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qualityChoices?: Record<string, string>;
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/**
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* THE PICKS, keyed by catalog SLUG, for any row that declares a
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* choice -- a quality, an augmentation (a Hardwire names the skill
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* it wires), a spell. Renamed from qualityChoices because a choice
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* is not a quality-only idea, and keyed by slug so chrome picks go
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* in the same map instead of needing a second field.
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*/
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picks?: Record<string, string>;
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augmentations?: {
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key: string;
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grade?: string;
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}[];
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/** Catalog slugs, from utilities/catalog-data.ts. */
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gear?: {
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slug: string;
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qty?: number;
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}[];
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/** ADVISORY ONLY -- see the karma/nuyen note below. Supplied so the
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* web generator's arithmetic can be CHECKED, not so it can win. */
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karma?: number;
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nuyen?: number;
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/**
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* UNSPENT RESOURCES MONEY HELD INTO PLAY (SR5 p.95): "they may choose
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* to hold onto 5,000 nuyen or less and add it to their starting nuyen.
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* Any nuyen remaining over 5,000 is lost." The engine cannot DERIVE the
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* leftover (it never sees the Resources priority), so this is the one
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* money field taken on the web's word -- and the canon cap is what
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* bounds that trust: a wrong claim inflates a runner by at most 5,000.
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* Absent = 0, the old vanish-it-all behaviour, which canon permits
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* (holding is a CHOICE).
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*/
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heldNuyen?: number;
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/**
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* THE LIFESTYLE THE RUNNER PAID FOR (2026-09-01). Absent until now, and
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* every web-born runner booted as if they had chosen nothing, whatever
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* tier the Lifestyle step charged them a first month for. Worse: the old
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* hardcoded lowercase 'street' matched no LIFESTYLE_TIERS name and fell
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* through to the SQUATTER default. A tier name; "Medium" is accepted for
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* "Middle" (canonicalLifestyleTier). Absent = Street, the tier the web
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* charges nothing for.
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*/
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lifestyleTier?: string;
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/**
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* LIFESTYLE OPTIONS (SR5 p.370, 2026-09-05): riders on the tier, by
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* canonical key -- today only 'garage', the Special Work Area. With it,
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* every drone and vehicle in `gear` is born PARKED in the hideout's
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* Garage (ISavedHub.home.garage) rather than in the pack, which is the
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* only way a Steel Lynx can be owned at all: 120kg against a pack that
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* carries 20 + 10 x Strength. Unknown keys refuse by name; an option on
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* Street refuses by name (the book bars every option there). Absent =
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* none.
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*/
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lifestyleOptions?: string[];
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}
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/** The p.95 ceiling on money held out of the Resources pool at creation (qualities.ts). */
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export { HELD_NUYEN_MAX };
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export declare class ChargenPayloadError extends Error {
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constructor(message: string);
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}
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/**
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* Builds the Player a payload describes. Exported separately from the
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* save so a caller that wants the live object (a preview, a dossier)
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* does not have to serialise and re-read one.
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*/
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export declare function buildPlayerFromChargen(payload: IChargenPayload): Player;
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/** What buildFromChargen hands back: the Player, plus everything that
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* is the runner's but not in the pack. */
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export interface IChargenBuild {
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player: Player;
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/** Frames born parked in the hideout's Garage (empty without the option). */
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garage: Item[];
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lifestyleTier: string;
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lifestyleOptions: string[];
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}
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export declare function buildFromChargen(payload: IChargenPayload): IChargenBuild;
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export declare function createNewCharacterSave(payload: IChargenPayload, hubSeed?: ISceneSeedJson): ISaveFileV1;
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/**
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* THE LIFESTYLE THE PAYLOAD PAID FOR, resolved before any gear is placed
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* -- the garage decides where a drone goes, so it has to be known first.
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*
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* THE TIER, canonical (Middle, never 'street'/'Medium'), validated by
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* name at the seam like everything else: an unknown tier names itself.
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* THE OPTIONS likewise: an unknown key refuses by name, and an option on
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* a tier that bars it (p.370: none on Street) refuses by name rather
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* than being dropped -- the web charged a first month for it, and
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* silently pocketing that is the quietly-does-less failure this seam
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* exists to refuse.
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*/
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export declare function resolveChargenLifestyle(payload: IChargenPayload): {
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lifestyleTier: string;
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lifestyleOptions: string[];
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};
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@@ -1,9 +0,0 @@
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1
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-
import { Command, ICommandConstructor } from '../commands/command.js';
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2
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-
export declare class CommandFactory {
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3
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-
private static commandMap;
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4
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-
static registerCommand(verb: string, commandClass: new (context: ICommandConstructor) => Command): void;
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5
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-
static createCommand(verb: string, context: ICommandConstructor): Command | null;
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6
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-
static getAllRegisteredCommands(): {
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7
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-
[key: string]: new (context: ICommandConstructor) => Command;
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8
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-
};
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9
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-
}
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@@ -1 +0,0 @@
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1
|
-
{"version":3,"file":"command-factory.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/command-factory.ts"],"names":[],"mappings":"AAEA,MAAM,OAAO,cAAc;IACjB,MAAM,CAAC,UAAU,GAAqE,EAAE,CAAC;IAE1F,MAAM,CAAC,eAAe,CAAC,IAAY,EAAE,YAA2D;QACrG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;IACvC,CAAC;IAEM,MAAM,CAAC,aAAa,CAAC,IAAY,EAAE,OAA4B;QACpE,MAAM,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,YAAY,EAAE,CAAC;YACjB,OAAO,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACnC,CAAC;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAEM,MAAM,CAAC,wBAAwB;QACpC,OAAO,IAAI,CAAC,UAAU,CAAC;IACzB,CAAC"}
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"item-factory.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/item-factory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAEhD,MAAM,OAAO,WAAW;IACtB,KAAK,CAAC,kBAAkB,CAAC,IAAmB;QAC1C,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC;YACpB,IAAI,EAAE,IAAI,CAAC,IAAI;YACf,WAAW,EAAE,IAAI,CAAC,WAAW;YAC7B,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC;YACrB,QAAQ,EAAE,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC;YACjC,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,MAAM,EAAE,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3B,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,kBAAkB,EAAE,IAAI,CAAC,kBAAkB;YAC3C,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;SACpB,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,EAAE,EAAE,CAAC;YACpD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QACxC,CAAC;QAED,kEAAkE;QAClE,+DAA+D;QAC/D,mEAAmE;QACnE,mEAAmE;QACnE,+DAA+D;QAC/D,mEAAmE;QACnE,IAAI,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;YAC1D,kEAAkE;YAClE,gEAAgE;YAChE,gEAAgE;YAChE,+DAA+D;YAC/D,kEAAkE;YAClE,8DAA8D;YAC9D,qDAAqD;YACrD,IAAI,CAAC;gBACH,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,iBAAiB,IAAI,CAAC,IAAI,8BAA8B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;YACtJ,CAAC;YAAC,MAAM,CAAC,CAAC,0DAA0D,CAAC,CAAC;QACxE,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF"}
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@@ -1,9 +0,0 @@
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import { NPC } from '../models/npc.js';
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import { Scene } from '../models/scene.js';
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import { INPCSeedJson } from '../types/seed/npc-seed.js';
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export declare class NPCFactory {
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private scene;
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constructor(scene: Scene);
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createNPCFromJson(json: INPCSeedJson): Promise<NPC>;
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private convertPlayerSeedToConstructorConfig;
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}
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{"version":3,"file":"npc-factory.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/npc-factory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAIvC,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAElE,MAAM,OAAO,UAAU;IACb,KAAK,CAAQ;IAErB,YAAY,KAAY;QACtB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACrB,CAAC;IAED,KAAK,CAAC,iBAAiB,CAAC,IAAkB;QACxC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,+BAA+B,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzE,CAAC;QACD,MAAM,uBAAuB,GAAG,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvF,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAExD,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC;YAClB,MAAM,EAAE,IAAI,CAAC,QAAQ,IAAI,CAAC,KAAK,CAAC;YAChC,WAAW,EAAE,IAAI,CAAC,WAAW,IAAI,iBAAiB;YAClD,uBAAuB;SACxB,EAAE,eAAe,CAAC,CAAC;QACpB,sEAAsE;QACtE,wEAAwE;QACxE,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,IAAI,MAAM,CAAC;QACjC,OAAO,GAAG,CAAC;IACb,CAAC;IAEO,oCAAoC,CAAC,IAA4B;QACvE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC;YACf,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC,CAAC;QACtD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,aAAa,EAAE,CAAC;YACxB,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QAC7D,CAAC;QAED,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7D,OAAO;YACL,UAAU,EAAE,IAAI,CAAC,IAAI;YACrB,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;YACvC,aAAa;YACb,MAAM,EAAE,IAAI,CAAC,MAAM;SACpB,CAAC;IACJ,CAAC;CACF"}
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@@ -1,50 +0,0 @@
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/**
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* TWO PEOPLE DO NOT ALL STAND ON THE SAME FLOOR TILE
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* (hiRLexr3xJjQM2jP4: "that was funny, but a little silly... Brick and
|
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* Marla were standing next to eachother" -- and the reporter, asked what
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* "silly" meant, answered that the silliness WAS the adjacency).
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*
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* Generation stations residents by asking the model which spot each one
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* "works from". Nothing asked for those to be DIFFERENT and nothing
|
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* downstream separated them, so a model that reasonably decided two
|
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|
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* people both belong at the fire barrel put them on one tile in a room
|
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* with three other places to stand. The engine then seats them in
|
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|
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* neighbouring cells and the fiction reads as two strangers shoulder to
|
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* shoulder for no reason.
|
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*
|
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|
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* A REPAIR, NOT A REFUSAL, following the guarded-doorway repair in
|
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|
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* scene-chunks.ts: failing the draft over this would burn a 6,000-token
|
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|
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* regeneration to avoid moving one name, and warn-and-continue leaves a
|
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|
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* player-visible wrong in place. Deterministic, so the same seed always
|
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|
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* produces the same room.
|
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|
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*
|
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|
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* CO-LOCATION IS NOT ALWAYS WRONG, which is why this only ever moves
|
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|
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* someone when there is somewhere ELSE to stand. Two bouncers on one
|
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23
|
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* door is a scene; two bouncers on one door in a room with a bar, a
|
|
24
|
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* booth and a stairwell is a shrug. When the room has no free spot the
|
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25
|
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* pair stays together, because then it is the room talking rather than
|
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|
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* the generator not thinking.
|
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*
|
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|
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* A POSTED GUARD IS NEVER MOVED. Their spot is derived from the exit
|
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* they hold (spots.ts holdsGround reads the exit's own cell), so
|
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|
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* relocating one would leave `guarding: true` with no effect -- the
|
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|
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* exact silent nothing the guarded-doorway repair exists to prevent.
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*/
|
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|
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export interface INpcStation {
|
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room: string;
|
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|
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spot: string;
|
|
36
|
-
}
|
|
37
|
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/**
|
|
38
|
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* Moves stationed NPCs off spots they are sharing, where the room has a
|
|
39
|
-
* free spot to move them to.
|
|
40
|
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*
|
|
41
|
-
* Deterministic by NAME ORDER rather than by the model's iteration
|
|
42
|
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* order: two runs of the same seed must place the same person at the
|
|
43
|
-
* same tile, and object key order is not a promise anyone should lean
|
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|
-
* on. The first name alphabetically keeps the contested spot, so the
|
|
45
|
-
* choice is stable and explainable rather than "whoever the model
|
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|
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* happened to mention first".
|
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|
-
*
|
|
48
|
-
* Returns a NEW map; the input is not mutated.
|
|
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|
-
*/
|
|
50
|
-
export declare function spreadStationedNpcs(stations: ReadonlyMap<string, INpcStation>, spotsByRoom: ReadonlyMap<string, readonly string[]>, isPosted?: (npcName: string) => boolean): Map<string, INpcStation>;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"npc-spread.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/factories/npc-spread.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AAOH;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,mBAAmB,CACjC,QAA0C,EAC1C,WAAmD,EACnD,WAAyC,GAAG,EAAE,CAAC,KAAK;IAEpD,MAAM,GAAG,GAAG,IAAI,GAAG,CAAsB,QAAQ,CAAC,CAAC;IAEnD,uEAAuE;IACvE,oEAAoE;IACpE,qEAAqE;IACrE,qEAAqE;IACrE,kBAAkB;IAClB,MAAM,MAAM,GAAG,IAAI,GAAG,EAA6C,CAAC;IACpE,KAAK,MAAM,IAAI,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC;QAC1C,MAAM,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC;QAC1B,MAAM,IAAI,GAAG,GAAG,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,IAAI,EAAE,CAAC;QACrC,MAAM,KAAK,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,IAAI,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;;YAC7B,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,EAAE,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,uEAAuE;IACvE,oEAAoE;IACpE,0BAA0B;IAC1B,MAAM,KAAK,GAAG,IAAI,GAAG,EAAuB,CAAC;IAC7C,KAAK,MAAM,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC;QAC9B,MAAM,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,IAAI,GAAG,EAAU,CAAC;QACpD,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACjB,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,MAAM,CAAC,MAAM,EAAE,EAAE,CAAC;QAC9C,IAAI,KAAK,CAAC,MAAM,GAAG,CAAC;YAAE,SAAS;QAC/B,MAAM,IAAI,GAAG,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnF,mEAAmE;QACnE,sCAAsC;QACtC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;YAClC,IAAI,QAAQ,CAAC,IAAI,CAAC;gBAAE,SAAS;YAC7B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC;YAC1B,IAAI,IAAI,KAAK,SAAS;gBAAE,MAAM,CAAC,yCAAyC;YACxE,GAAG,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,CAAC;YACpC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,IAAI,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IAED,OAAO,GAAG,CAAC;AACb,CAAC"}
|
|
@@ -1,87 +0,0 @@
|
|
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1
|
-
import { Direction } from '../types/shared/direction-enum.js';
|
|
2
|
-
import { ISceneSeedJson } from '../types/seed/scene-seed.js';
|
|
3
|
-
import { IReproFixture } from '../types/repro.js';
|
|
4
|
-
/**
|
|
5
|
-
* BUILDING THE BENCH A REVIEW ITEM SHIPS WITH.
|
|
6
|
-
*
|
|
7
|
-
* Two rooms and one sealed door between them. That is the whole scene,
|
|
8
|
-
* on purpose: a repro is a bench, not a run, and every room you have to
|
|
9
|
-
* walk through to reach the thing under test is a room the reproduction
|
|
10
|
-
* can go wrong in.
|
|
11
|
-
*
|
|
12
|
-
* THIS FILE OWNS THE INVARIANTS, and that is the reason it exists
|
|
13
|
-
* rather than the specs carrying raw seed JSON. The author of a repro
|
|
14
|
-
* states INTENT -- "a guard in the doorway", "a keypad sealing north" --
|
|
15
|
-
* and everything that intent implies is derived here, once, for every
|
|
16
|
-
* repro that will ever be written.
|
|
17
|
-
*
|
|
18
|
-
* The invariant that motivated the design: an NPC marked `guarding`
|
|
19
|
-
* whose startSpot is not the sealed exit's spot. Nothing throws.
|
|
20
|
-
* `holdsGround` is simply never consulted, because doorwayOccupants
|
|
21
|
-
* reads the exit cell and the guard is not standing in it. The scene
|
|
22
|
-
* builds, the walkthrough passes, and the repro demonstrates the
|
|
23
|
-
* opposite of what it claims -- a check whose two sides fail together
|
|
24
|
-
* cannot see the failure, which is the dominant defect shape in this
|
|
25
|
-
* codebase's history. An author cannot make that mistake here, because
|
|
26
|
-
* an author never supplies the spot.
|
|
27
|
-
*
|
|
28
|
-
* The other invariants are refusals rather than derivations, and they
|
|
29
|
-
* refuse LOUDLY rather than degrading. A repro that silently does less
|
|
30
|
-
* than it says is the failure mode this whole feature is built against,
|
|
31
|
-
* so "drop the field and carry on" -- which is what the runtime does
|
|
32
|
-
* with a code on a lock -- is exactly the wrong behaviour here.
|
|
33
|
-
*/
|
|
34
|
-
/** The room the device stands in, which is also the room that declares
|
|
35
|
-
* the exit it seals. */
|
|
36
|
-
export declare const REPRO_BARRIER_ROOM = "The Approach";
|
|
37
|
-
/** Through the door. */
|
|
38
|
-
export declare const REPRO_FAR_ROOM = "The Far Side";
|
|
39
|
-
/** The one spot that matters, and the one an author never has to name.
|
|
40
|
-
* Both rooms have it: a doorway has two sides, and a guard posted on
|
|
41
|
-
* the far side stands in their own. */
|
|
42
|
-
export declare const REPRO_DOORWAY_SPOT = "doorway";
|
|
43
|
-
/**
|
|
44
|
-
* Somewhere to stand that is NOT the doorway, so "move to the door" is
|
|
45
|
-
* a real move with a real before-state. Without it the runner starts in
|
|
46
|
-
* the doorway and the whole class of "I walked onto the guard's cell"
|
|
47
|
-
* items cannot be reproduced at all.
|
|
48
|
-
*
|
|
49
|
-
* NOT called "open floor", which was the first name and was wrong for a
|
|
50
|
-
* reason worth recording: "open floor" is the ENGINE's phrase for
|
|
51
|
-
* having no named spot at all (see move.ts -- "You peel off to the open
|
|
52
|
-
* floor"). Naming a real spot that made a positioned NPC render as
|
|
53
|
-
* "Grier at the open floor, Grier on the open floor" -- one clause from
|
|
54
|
-
* the spot, one from the generic fallback, reading exactly like a
|
|
55
|
-
* duplicate-render bug. Every reviewer sent to a bench would have filed
|
|
56
|
-
* it. A fixture must not borrow the engine's words for "none".
|
|
57
|
-
*/
|
|
58
|
-
export declare const REPRO_FLOOR_SPOT = "back wall";
|
|
59
|
-
/** A fixture that cannot be built into an honest bench. Thrown, never
|
|
60
|
-
* swallowed -- the caller turns it into a sentence for whoever wrote
|
|
61
|
-
* the spec. */
|
|
62
|
-
export declare class ReproFixtureError extends Error {
|
|
63
|
-
constructor(message: string);
|
|
64
|
-
}
|
|
65
|
-
export interface IReproBuild {
|
|
66
|
-
seed: ISceneSeedJson;
|
|
67
|
-
/** What the builder actually named things, so a caller can print
|
|
68
|
-
* steps that refer to them without guessing. */
|
|
69
|
-
names: {
|
|
70
|
-
device?: string;
|
|
71
|
-
npcs: string[];
|
|
72
|
-
direction: Direction;
|
|
73
|
-
barrierRoom: string;
|
|
74
|
-
farRoom: string;
|
|
75
|
-
startRoom: string;
|
|
76
|
-
};
|
|
77
|
-
/** Things worth saying that are not refusals -- a mundane sent to
|
|
78
|
-
* dispel a ward, a key stranded behind its own door. */
|
|
79
|
-
warnings: string[];
|
|
80
|
-
}
|
|
81
|
-
export declare function buildReproScene(fixture: IReproFixture): IReproBuild;
|
|
82
|
-
/** The archetype a fixture asks for, resolved. Separate from the build
|
|
83
|
-
* because the launcher hands the NAME to the game (which rolls the
|
|
84
|
-
* character itself) while the headless walkthrough needs the spread to
|
|
85
|
-
* make a save out of. */
|
|
86
|
-
export declare function reproArchetypeName(fixture: IReproFixture): string;
|
|
87
|
-
export declare function reproArchetype(fixture: IReproFixture): import("../archetypes.js").IArchetype;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,34 +0,0 @@
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1
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import { Room, IRoomConstructorConfig } from '../models/_index.js';
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import { IRoomSeedJson } from '../types/seed/room-seed.js';
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import type { IRoomGrid } from '../utilities/room-grid.js';
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export declare class RoomFactory {
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createRoomFromJson(config: IRoomSeedJson): Promise<Room>;
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convertToRoomConfigFromJson(roomJson: IRoomSeedJson): IRoomConstructorConfig;
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7
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}
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/**
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* THE ONE-ASSEMBLER GRID EXPORT (maka-cli.com contract, 2026-09-01).
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*
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11
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* The web sheet renders a room's true geometry from the save's embedded
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12
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* hub seed. Grid synthesis is deterministic (room-grid.ts's contract),
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13
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* but the INPUT ASSEMBLY is not trivially so -- ensureGrid resolves
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14
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* declared exit bindings and kind-matched doorways, and this engine has
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15
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* already paid twice for a second assembler drifting (the direction-
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16
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* blind doorway bug, the centroid hub bug -- both documented in
|
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17
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* ensureGrid). So the web calls THIS, which builds the room from its
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18
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* seed exactly as the scene factory does -- same whitelist, same
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19
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* declared-binding rule (scene-factory.ts:202) -- and asks the room's
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20
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* OWN ensureGrid. One assembler; a wrapper, not a re-implementation.
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21
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-
*
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22
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* Exit values are the seed's target-room NAMES (Room.exits accepts
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23
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* strings; ensureGrid only reads the direction keys), so no Door
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24
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* machinery and no neighbor rooms are needed. terrainHints stay
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25
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* whatever the Room ctor derives -- a fresh-from-seed room has no
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26
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* device-opened regions, which matches a fresh boot; a mid-session
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27
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* device unlock changes walkability, not walls/spots/doors, so the
|
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28
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-
* rendered geometry stays honest either way.
|
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29
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-
*
|
|
30
|
-
* Caller must be inside a session context (Room construction resolves
|
|
31
|
-
* the ambient logger) -- the web's runInSession wrapper, as with the
|
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32
|
-
* character factory.
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|
33
|
-
*/
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|
34
|
-
export declare function roomGridFromSeed(seed: IRoomSeedJson): IRoomGrid | undefined;
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@@ -1 +0,0 @@
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1
|
-
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|