@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,100 +0,0 @@
1
- /**
2
- * THE BOARD'S SHARED VOCABULARY -- what a status is called, what a
3
- * verdict is called, and how loud each one is.
4
- *
5
- * Two surfaces render the backlog and they used to word it twice:
6
- * `commands/backlog.ts` in-game (blessed tags) and
7
- * `utilities/backlog-dump.ts` out of game (chalk, via Log). The labels
8
- * were retyped in both, which is the shape of a fault this repo has
9
- * already paid for -- the launcher's second copy of the status list
10
- * refused `in-review` as a typo while the server had been writing it
11
- * for a day (see sideQuest.sub.cmd.ts's note on its own duplication).
12
- *
13
- * WHAT IS SHARED IS THE VOCABULARY, NOT THE PAINT. A tone is a severity,
14
- * not a colour: blessed and chalk have different palettes and different
15
- * legibility problems, so each surface maps tone to its own ink. What
16
- * neither surface gets to decide for itself is what an item is CALLED
17
- * or how much it matters.
18
- *
19
- * Pure on purpose -- no Log, no blessed, no transport. The out-of-game
20
- * dump is loaded lazily precisely so reading a list touches none of the
21
- * game graph, and this module must not be the thing that drags it in.
22
- */
23
- /**
24
- * THE STATUSES THEMSELVES, and this is where they live.
25
- *
26
- * Moved here from the transport 2026-08-28, and the move is the point:
27
- * utilities/backlog.ts reaches cloud-saves -> persistence -> models, so
28
- * anything importing the status list to render or validate a status was
29
- * dragging the entire save graph behind it. That is how a second copy
30
- * gets written -- the launcher has one, annotated as a duplicate it
31
- * could not avoid "without chaining the whole game graph into every
32
- * `maka` invocation" -- and that copy then drifted, refusing `in-review`
33
- * as a typo for a day.
34
- *
35
- * A pure module carrying the vocabulary is what makes the duplicate
36
- * unnecessary. backlog.ts re-exports these so no caller had to change.
37
- */
38
- export type BacklogStatus = 'open' | 'in-progress' | 'ready-for-bench' | 'in-review' | 'complete' | 'wont-fix';
39
- export declare const BACKLOG_STATUSES: BacklogStatus[];
40
- /**
41
- * THE PRINT ORDER: lowest priority first, so what needs you ends up at
42
- * the BOTTOM -- closest to the prompt, which is where a scrolling
43
- * terminal leaves your eye.
44
- *
45
- * The server sorts in-review first, and that is right for a caller
46
- * iterating the list. It is wrong for PRINTING it, and the difference
47
- * has now been reported three times about three different surfaces:
48
- * the review queue ("REVERSE THE ORDER OF THE REVIEW ITEMS"), the
49
- * out-of-game board ("So the list is backwards"), and the in-game one
50
- * ("I see 'wont' items first"). Each was fixed where it was reported
51
- * and nowhere else, so the same board read correctly in one place and
52
- * backwards in the next.
53
- *
54
- * Lives here, with the other thing every surface must agree about.
55
- * Reversal happens at the point of PRINT and never in the data: the
56
- * server's priority order and which end a human reads first are two
57
- * separate facts, and collapsing them is how a number would come to
58
- * mean a different row than the one it labels.
59
- *
60
- * See reviewDisplayOrder in backlog-review.ts for the numbered variant
61
- * of this same rule -- it binds each row's number BEFORE reversing,
62
- * which is the invariant that keeps "review 1" pointing at row 1.
63
- */
64
- export declare function boardPrintOrder<T>(items: T[]): T[];
65
- /** How loud, in the abstract. Each renderer picks its own ink. */
66
- export type BacklogTone = 'good' | 'bad' | 'warn' | 'info' | 'alert' | 'dim';
67
- export interface IBacklogLabel {
68
- /** The bracketed tag, padded to a common width so rows line up. */
69
- label: string;
70
- tone: BacklogTone;
71
- }
72
- /** An unknown status renders as itself rather than as "open". A status
73
- * this build has never heard of is news, and reporting it as the
74
- * default hid exactly that: `in-review` shipped from the server and
75
- * showed here as "[open]" -- an item awaiting the player's word drawn
76
- * as one nobody had touched. */
77
- export declare function statusLabel(status: string, opts?: {
78
- mine?: boolean;
79
- }): IBacklogLabel;
80
- /** "IT WAS SENT BACK" (user request 2026-08-29: "show me that it was
81
- * sent back, and the iteration of rejection"). A rejection returns an
82
- * in-review item to the fixer; `priority` is the server's sort weight
83
- * AND the sent-back count -- stored once, incremented by the reject
84
- * route -- while `lastSentBackAt` is the evidence a return actually
85
- * happened. No evidence, no tag: a row that never came back shows
86
- * nothing, and a fresh report must not read as a bounced one.
87
- * 'warn', because a returned row is the most urgent kind of open --
88
- * it has already cost the reviewer a pass. */
89
- export declare function sentBackLabel(item: {
90
- priority?: number;
91
- lastSentBackAt?: unknown;
92
- } | undefined): IBacklogLabel | null;
93
- /** Whether this status has a label of its own, rather than falling back
94
- * to being echoed raw. Exists for the test that matters: every status
95
- * the transport knows about must be named here. Asking that of
96
- * statusLabel's OUTPUT cannot work -- "open" legitimately renders as
97
- * "[open]", which is also the exact shape of the fallback, so the two
98
- * are indistinguishable from outside. */
99
- export declare function hasStatusLabel(status: string): boolean;
100
- export declare function verdictLabel(verdict: string): IBacklogLabel;
@@ -1 +0,0 @@
1
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@@ -1,308 +0,0 @@
1
- import type { IRepro } from '../types/repro.js';
2
- /**
3
- * `in-review` was missing here until 2026-08-27, and the first
4
- * populated review payload is what exposed it: the server has been able
5
- * to park a fixed item in review -- awaiting the reporter's word in
6
- * play -- while this list did not know the state existed. An unknown
7
- * status fell to statusMark's default and rendered as "[open]", so the
8
- * board showed an item awaiting confirmation as though nobody had
9
- * touched it, and `backlog list in-review` was refused as a typo.
10
- */
11
- export type { BacklogStatus } from './backlog-vocab.js';
12
- export { BACKLOG_STATUSES } from './backlog-vocab.js';
13
- import type { BacklogStatus } from './backlog-vocab.js';
14
- export interface IBacklogItem {
15
- _id: string;
16
- text: string;
17
- reporterHandle?: string;
18
- runnerName?: string;
19
- sessionId?: string;
20
- /** WHICH BUILD SAW IT. Sent by the server since the board shipped --
21
- * they are in every /list payload -- and simply never declared here,
22
- * so no reader could use them. They matter to a reviewer: an item
23
- * filed against an older engine may already be fixed, and knowing
24
- * the platform is half of reproducing a terminal bug. */
25
- cliVersion?: string;
26
- engineVersion?: string;
27
- platform?: string;
28
- status: BacklogStatus;
29
- /** True when the LOGGED-IN account is this item's reporter -- the
30
- * server computes it per-request (the raw reporterUserId never
31
- * travels). Optional because an older server sends nothing, and
32
- * absent means NOT yours for display: '[you?]' without evidence
33
- * misassigns every other tester's items to whoever is reading. */
34
- mine?: boolean;
35
- /** Sent-back tracking (user request 2026-08-29). `priority` is stored
36
- * once and incremented by the server's reject route, so it is BOTH
37
- * the sort weight and the rejection-iteration count;
38
- * `lastSentBackAt` marks the latest return. Optional: an older
39
- * server sends neither, and a row without lastSentBackAt has never
40
- * been sent back. */
41
- priority?: number;
42
- lastSentBackAt?: string | null;
43
- /** The reporter's recorded word, when given -- presence is what
44
- * matters to the CLI (telling a reporter their answer LANDED). */
45
- signOff?: {
46
- handle?: string;
47
- at?: string;
48
- note?: string;
49
- } | null;
50
- /** The item's comment thread; REJECTED/ACCEPTED answers live here.
51
- * Optional and loosely typed: the CLI only ever reads text and at. */
52
- comments?: {
53
- text?: string;
54
- at?: string;
55
- }[];
56
- /** The commits that closed it. The server refuses to move an item to
57
- * `complete` without at least one (user ruling 2026-08-27), so a
58
- * closed item can always be traced to the change that closed it --
59
- * which is what stops the board drifting from the tree. `wont-fix`
60
- * is exempt: there is no commit behind deciding not to act. */
61
- commits?: string[];
62
- /** THE BENCH, when one is attached. Already on the wire -- /list uses
63
- * an EXCLUSION projection, so this arrives whether or not anyone
64
- * declared it -- and undeclared is how a board full of benches looked
65
- * identical to a board with none. */
66
- repro?: IRepro;
67
- vetting?: {
68
- state: 'pending' | 'vetted' | 'failed';
69
- verdict?: 'bug' | 'canon-violation' | 'enhancement' | 'works-as-intended' | 'needs-detail';
70
- justification?: string;
71
- citations?: {
72
- book: string;
73
- page?: string;
74
- section?: string;
75
- }[];
76
- };
77
- createdAt?: string;
78
- }
79
- /** Distinguishable outcomes, because each one deserves different prose:
80
- * a missing login is not a missing role is not a dead network. */
81
- export type BacklogOutcome = 'ok' | 'no-login' | 'expired' | 'forbidden' | 'offline' | 'rejected';
82
- export interface IBacklogMeta {
83
- runnerName?: string;
84
- sessionId?: string;
85
- sharedRunId?: string;
86
- cliVersion?: string;
87
- engineVersion?: string;
88
- platform?: string;
89
- }
90
- export declare function submitBacklog(text: string, meta: IBacklogMeta): Promise<BacklogOutcome>;
91
- /**
92
- * AN ITEM WAITING ON THE PERSON WHO FILED IT (user request 2026-08-27:
93
- * "when they login, they should get a message about a backlog item for
94
- * review... a clarifying question, or playtest validation").
95
- *
96
- * `asked` is the last question aimed at this play-tester with no later
97
- * word from them -- either someone needs the report clarified, or a fix
98
- * has landed and wants confirming in play. The server models both as a
99
- * question awaiting the reporter, so there is one mechanism; the two
100
- * read differently in prose because they are different requests.
101
- */
102
- export interface IReviewItem {
103
- id: string;
104
- text: string;
105
- status: BacklogStatus;
106
- /** WHICH REQUEST THIS IS, from the server rather than guessed. A
107
- * clarifying question and "this is fixed, confirm it in play" are
108
- * different jobs; the client used to infer the difference from
109
- * `status`, which would mislabel a clarifying question asked about
110
- * an item that happens to be in-progress. Optional because the
111
- * client must not break on an older server; see reviewKind. */
112
- kind?: 'question' | 'validation';
113
- /** WHOSE REPORT THIS IS. Arrived on /review with the admin review
114
- * override (2026-08-30): an admin's queue holds other reporters'
115
- * items, and answering somebody's report without knowing whose is
116
- * how a sign-off lands on the wrong person's word. Optional: an
117
- * older server sends nothing, and a queue of only-your-own items
118
- * needs no byline. */
119
- reporterHandle?: string;
120
- /** True when the viewer IS the reporter -- same contract as the board
121
- * list's flag, computed per request by the server. Decides whether a
122
- * row says "your report" or names whose it is. */
123
- mine?: boolean;
124
- /** The commits that closed it -- present on a validation request,
125
- * which is the case where "what changed?" is the player's next
126
- * thought. */
127
- commits?: string[];
128
- /** OPTIONAL on the wire, and handled as such. The review queue only
129
- * returns items with a question outstanding, so it should always be
130
- * here -- but "should always" is how a render throws in front of a
131
- * player, and an item we cannot describe is better skipped than
132
- * fatal. */
133
- asked?: {
134
- by?: string;
135
- text: string;
136
- at?: string;
137
- };
138
- /** THE BENCH THIS FIX SHIPS WITH: a scene spec the client builds a
139
- * two-room bench from, and the literal commands to type in it. Not
140
- * every item has one -- some are about a verb, a note or a menu --
141
- * so absence is ordinary and says so rather than reading as broken. */
142
- repro?: IRepro;
143
- /**
144
- * HAS THIS COME BACK BEFORE? Same two fields, same meaning, as the
145
- * board row's -- see IBacklogItem above.
146
- *
147
- * MISSING UNTIL NOW, and the omission is the whole of the user's
148
- * complaint (TkmzMvrntbDAqMbwK, 2026-08-30): "I already rejected this,
149
- * yet it's still the first item I see for review -- did it have
150
- * another pass? I can't tell ... I can't see the priority count as
151
- * incremented."
152
- *
153
- * They could not tell because THIS SURFACE CANNOT SAY. `sentBackLabel`
154
- * has existed since 2026-08-29 and the board calls it in both of its
155
- * renderers -- with the note "a rejected review re-opens, and '[open]'
156
- * alone hid that it had already been looked at". The review queue,
157
- * which is where a reviewer actually meets the item, never called it
158
- * and did not even declare the fields to call it with. Half a request,
159
- * shipped to the surface that was not complaining.
160
- *
161
- * Optional exactly like every other field here: an older server sends
162
- * neither, sentBackLabel returns null without lastSentBackAt, and a
163
- * row that has never been sent back renders as it always did.
164
- */
165
- priority?: number;
166
- lastSentBackAt?: string | null;
167
- }
168
- /**
169
- * The review queue, OLDEST FIRST. That order is load-bearing and comes
170
- * from the server: the player answers by NUMBER, so the list they read
171
- * and the list a number resolves against must be the same list in the
172
- * same order. Callers must not re-sort, re-filter, or refetch between
173
- * showing it and resolving an index -- a queue that reshuffles in
174
- * between posts the answer against the wrong item, and it lands
175
- * somewhere plausible enough that nobody notices.
176
- */
177
- export declare function fetchReviewQueue(): Promise<{
178
- outcome: BacklogOutcome;
179
- items?: IReviewItem[];
180
- }>;
181
- /** Answer, ask, or annotate one item. `kind` defaults to a plain note;
182
- * a play-tester replying to a question posts an 'answer'. */
183
- export declare function postBacklogComment(itemId: string, text: string, opts?: {
184
- kind?: 'question' | 'answer' | 'note';
185
- awaitingReporter?: boolean;
186
- runnerName?: string;
187
- }): Promise<BacklogOutcome>;
188
- /**
189
- * THE REPORTER CONFIRMS A FIX IN PLAY -- the only thing that closes a
190
- * validation request.
191
- *
192
- * MISSING UNTIL 2026-08-27, and the omission is the whole of backlog
193
- * item jyjMYRXrS4KojAL2W ("after confirming a review, it should be
194
- * removed from the review list"). The server has had
195
- * POST /item/:id/signoff since the sign-off rule landed; the CLIENT
196
- * never called it. `backlog review <n> <answer>` posted a COMMENT for
197
- * every row, including the ones asking "can you confirm this in play?"
198
- *
199
- * So confirming did exactly nothing to the row. The comment landed, the
200
- * answer was on the record, `signoff` stayed unset, and the queue kept
201
- * showing the item because `status === in-review && !signoff` was still
202
- * true. From the play-tester's chair the confirmation was simply
203
- * ignored -- and the board could never reach `complete`, because the
204
- * server refuses that without a sign-off it was never sent.
205
- *
206
- * REPORTER-ONLY server-side, which is the point: an admin can stage a
207
- * fix and attach commits, but only the person who reported it can say
208
- * it is actually fixed.
209
- */
210
- export declare function postBacklogSignoff(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
211
- /**
212
- * THE REPORTER SAYS NO -- the other half of a sign-off.
213
- *
214
- * Until 2026-08-27 a validation request could only be answered "yes".
215
- * Saying "still broken" left a comment that changed nothing: the row
216
- * stayed in-review, nobody was signalled, and to the board a rejection
217
- * was indistinguishable from silence.
218
- *
219
- * Reopens the item and records the reason. The commits stay attached --
220
- * they are what was TRIED, and knowing what did not work is worth more
221
- * than a clean slate.
222
- */
223
- export declare function postBacklogReject(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
224
- /**
225
- * CLOSE IT WITH NO VERDICT -- the reporter withdraws their own item.
226
- *
227
- * The third answer, and the board had only two. Signing off a mistake
228
- * puts a false confirmation on the record; rejecting it sends imaginary
229
- * work back to whoever "fixed" it. Both lie, in opposite directions.
230
- *
231
- * Lands on `wont-fix` server-side, which is what that status has always
232
- * meant: closed with nothing behind it. Reporter or admin.
233
- */
234
- export declare function postBacklogClose(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
235
- /**
236
- * TAKE A WRONG SHA BACK OFF AN ITEM (board item N7iseYu6iignwwnuf).
237
- *
238
- * Attaching commit evidence MERGES, and merging is right: two admins
239
- * closing different halves of a thing must not clobber each other. But
240
- * merge-only has no inverse, so a sha attached to the wrong row was
241
- * permanent -- the board could say a change closed something it never
242
- * touched, and nothing could say otherwise.
243
- *
244
- * DETACH BY NAME, and not a whole-set replace, which is the server's
245
- * design and worth restating here because it is the reason this is a
246
- * separate verb rather than a mode: a set difference COMMUTES with a
247
- * merge-add, so a concurrent detach-A and add-B compose correctly in
248
- * either order. A replace would reintroduce exactly the clobber that
249
- * merge-only exists to prevent. Merge stays the default; correcting is
250
- * a different act with a different name.
251
- *
252
- * ALL-OR-NOTHING, and never a successful no-op. Naming a sha that is not
253
- * attached is an error, and so is detaching the same sha twice -- the
254
- * server's 400 names the misses AND lists what is actually attached, so
255
- * `message` is passed through to the operator verbatim rather than
256
- * flattened into house prose. A typo'd sha is the common case here and
257
- * "it worked" would be the worst possible answer to it.
258
- *
259
- * Admin-only (`game-admin`): a reporter owns their own word, via signoff
260
- * and reject, but nobody owns the evidence except the operator.
261
- */
262
- export declare function postBacklogDetach(itemId: string, commits: string[], note?: string, runnerName?: string): Promise<{
263
- outcome: BacklogOutcome;
264
- message?: string;
265
- /** The server's machine-readable refusal, when it sends one. The house
266
- * outcome vocabulary collapses 400 and 404 into `rejected`, which
267
- * cannot tell "no item with that id" from "that sha is not attached
268
- * to it" -- and the second is the one an operator reaches by typo.
269
- * Read where a decision depends on WHICH refusal it was; the prose
270
- * stays the thing shown to a human. Optional, because a client must
271
- * not break against a server that predates it. */
272
- code?: string;
273
- commits?: string[];
274
- detached?: string[];
275
- }>;
276
- export interface IRoleHolder {
277
- email?: string;
278
- roles: string[];
279
- }
280
- /** Who holds what. Admin-only server-side; a non-admin gets 'forbidden'
281
- * and the command turns that into a sentence. */
282
- export declare function fetchRoles(): Promise<{
283
- outcome: BacklogOutcome;
284
- grantable?: string[];
285
- holders?: IRoleHolder[];
286
- }>;
287
- /** Grant or revoke. `rejected` carries the server's own reason -- which
288
- * is how "game-admin isn't grantable from in-game" reaches the player
289
- * instead of a generic refusal. */
290
- export declare function setRole(action: 'grant' | 'revoke', email: string, role: string): Promise<{
291
- outcome: BacklogOutcome;
292
- message?: string;
293
- }>;
294
- /**
295
- * The board.
296
- *
297
- * WITHOUT a status, the server now leaves CLOSED items out (user ruling
298
- * 2026-08-28: "I shouldn't see any 'done' items when looking at the
299
- * backlog") and returns what is left ordered by what needs attention:
300
- * in-review first, then open. `all` asks for everything anyway; a
301
- * specific `status` is always honoured exactly.
302
- */
303
- export declare function fetchBacklog(status?: BacklogStatus, opts?: {
304
- all?: boolean;
305
- }): Promise<{
306
- outcome: BacklogOutcome;
307
- items?: IBacklogItem[];
308
- }>;
@@ -1 +0,0 @@
1
- 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@@ -1,38 +0,0 @@
1
- import type { Scene } from '../models/scene.js';
2
- import type { Room } from '../models/room.js';
3
- import type { Device } from '../models/device.js';
4
- import type { Player } from '../models/player.js';
5
- import type { NPC } from '../models/npc.js';
6
- import type { Logger } from './logger.js';
7
- /**
8
- * SHOOTING A BARRIER APART (SR5 p.197-198 "Destroying Barriers",
9
- * RAG-checked 2026-09-03). A door is not a person: it does not dodge, so
10
- * the attack is UNOPPOSED and every hit adds straight to the DV; the
11
- * weapon's AP modifies the barrier's Armor the way it modifies a
12
- * runner's (p.169); a DV that does not beat the modified Armor is too
13
- * weak to punch through and does nothing; otherwise the barrier resists
14
- * with Structure + Armor and what gets through fills its Structure.
15
- * Reaching Structure is a hole big enough to be a way through -- the
16
- * device opens, with the same finality as a bricked deck. Barriers
17
- * ignore Stun. A ward has no Structure: it is the Art, not matter.
18
- *
19
- * NOT MODELED, and said here rather than pretended: shooting THROUGH a
20
- * barrier at someone on the far side (the same page's other rule) --
21
- * this engine cannot target a person in another room, so there is no
22
- * verb the rule could hang on. Squeezing through a partial hole is the
23
- * gamemaster's narration in the book; here reaching Structure simply
24
- * opens the way.
25
- *
26
- * Owned here rather than in combat-exchange.ts: that file's whole shape
27
- * is attacker-versus-defender with two pools, and a barrier has neither
28
- * a defence roll nor a condition monitor of the actor kind.
29
- */
30
- export interface IBarrierStrike {
31
- world: string[];
32
- meta: string[];
33
- /** The barrier gave way on this strike. */
34
- opened: boolean;
35
- }
36
- export declare function resolveBarrierStrike(scene: Scene, logger: Logger, attacker: Player | NPC, device: Device, room: Room, opts?: {
37
- heat?: (amount: number, why: string) => void;
38
- }): IBarrierStrike;
@@ -1 +0,0 @@
1
- {"version":3,"file":"barrier-combat.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/barrier-combat.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAgCjD,MAAM,UAAU,oBAAoB,CAClC,KAAY,EACZ,MAAc,EACd,QAAsB,EACtB,MAAc,EACd,IAAU,EACV,OAAyD,EAAE;IAE3D,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,MAAM,IAAI,GAAa,EAAE,CAAC;IAC1B,MAAM,IAAI,GAAG,CAAC,MAAM,GAAG,KAAK,EAAkB,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;IAE3E,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,EAAE,CAAC;QAC1B,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,8EAA8E,CAAC,CAAC;QACzG,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;QACtC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,uBAAuB,CAAC,CAAC;QAClD,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IAED,MAAM,UAAU,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7E,MAAM,OAAO,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAC5C,IAAI,UAAU,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,2BAA2B,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QACtH,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,mEAAmE;IACnE,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,KAAK,IAAI,QAAQ,CAAC,eAAe,EAAE,CAAC,CAAC;IACxI,IAAI,IAAI,EAAE,CAAC;QACT,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,QAAQ,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,cAAc,MAAM,CAAC,IAAI,qDAAqD,CAAC,CAAC;QACtK,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,IAAI,UAAU,EAAE,SAAS,EAAE;QAAE,UAAU,CAAC,SAAS,EAAE,CAAC;IAEpD,gEAAgE;IAChE,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC;IAE1B,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;IACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IAClD,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnC,IAAI,CAAC,IAAI,CAAC,aAAa,MAAM,CAAC,IAAI,wBAAwB,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC9E,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;QACxB,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,aAAa,MAAM,CAAC,IAAI,+EAA+E,CAAC,CAAC;QACpI,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IACvB,CAAC;IAED,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;IACtC,MAAM,EAAE,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACjC,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;IACrD,IAAI,CAAC,IAAI,CAAC,QAAQ,OAAO,CAAC,MAAM,MAAM,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,aAAa,MAAM,CAAC,KAAK,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,aAAa,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IACzK,IAAI,EAAE,IAAI,aAAa,EAAE,CAAC;QACxB,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,SAAS,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,QAAQ,OAAO,CAAC,IAAI,EAAE,2DAA2D,EAAE,kBAAkB,aAAa,WAAW,CAAC,CAAC;QACtO,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IACvB,CAAC;IAED,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,CAAC,SAAS,GAAG,aAAa,CAAC,CAAC;IACxD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,IAAI,CAAC,IAAI,CAAC,uBAAuB,MAAM,CAAC,SAAS,YAAY,aAAa,KAAK,UAAU,CAAC,IAAI,CAAC,OAAO,KAAK,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC;IACrJ,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAChC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,IAAI,UAAU,KAAK,sBAAsB,MAAM,CAAC,IAAI,MAAM,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC;IACjI,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,SAAS,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,QAAQ,OAAO,CAAC,IAAI,EAAE,OAAO,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,KAAK,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,EAAE,CAAC,CAAC;IAEzP,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;QACnB,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACnB,KAAK,CAAC,IAAI,CAAC,KAAK,MAAM,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACpG,KAAK,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC;QAChF,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3B,CAAC;IACD,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IAErB,SAAS,KAAK,CAAC,MAAsB;QACnC,KAAK,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,IAAI,oBAAoB,MAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QACrF,KAAK,CAAC,aAAa,CAAC,GAAG,QAAQ,CAAC,IAAI,cAAc,MAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,wBAAwB,CAAC,CAAC;QACxG,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,YAAY,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAC3C,OAAO,MAAM,CAAC;IAChB,CAAC;AACH,CAAC"}
@@ -1,26 +0,0 @@
1
- import blessed from 'blessed';
2
- /**
3
- * THE BRAND MARK (player request 2026-09-02): まか -- "maka" in hiragana
4
- * -- stands vertically on the Game Log's borders, one kana per row: at
5
- * the top-left directly under the corner, and mirrored at the
6
- * bottom-right directly above that corner.
7
- *
8
- * A kana is TWO cells wide (blessed's East Asian width tables, honoured
9
- * because ui.ts runs the screen with fullUnicode), so each mark covers
10
- * the border column and one content column of its two rows. The log is
11
- * bottom-aligned: the top-left cells hold text only when the tail has
12
- * climbed the whole pane; the bottom-right cells sit on the two newest
13
- * lines, in the last content column, which wrapped text rarely reaches.
14
- * The marks are appended AFTER the log so they paint over the border,
15
- * and they are not keyable, so the focus order documented in
16
- * initInputBox (the textbox is the first keyable element) is untouched.
17
- */
18
- export declare const BRAND_MARK: readonly string[];
19
- /** The top-left mark: fixed at the screen origin, where the log's corner is. */
20
- export declare function attachBrandMark(screen: blessed.Widgets.Screen): blessed.Widgets.BoxElement;
21
- /**
22
- * The bottom-right mark: the two rows above the pane's bottom border,
23
- * covering its last content column and the right border column, kept
24
- * in place across resizes.
25
- */
26
- export declare function attachBrandMarkBottomRight(screen: blessed.Widgets.Screen, pane: blessed.Widgets.BoxElement): blessed.Widgets.BoxElement;
@@ -1 +0,0 @@
1
- {"version":3,"file":"brand-mark.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/brand-mark.ts"],"names":[],"mappings":"AAAA,OAAO,OAAO,MAAM,SAAS,CAAC;AAE9B;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,MAAM,UAAU,GAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAExD,MAAM,WAAW,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,EAAW,CAAC;AAE3D,gFAAgF;AAChF,MAAM,UAAU,eAAe,CAAC,MAA8B;IAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,EAAE,EAAE,WAAW;QACf,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,UAAU,CAAC,MAAM;QACzB,OAAO,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;QAC9B,KAAK,EAAE,EAAE,GAAG,WAAW,EAAE;KAC1B,CAAC,CAAC;IACH,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACpB,OAAO,IAAI,CAAC;AACd,CAAC;AAID;;;;GAIG;AACH,MAAM,UAAU,0BAA0B,CACxC,MAA8B,EAC9B,IAAgC;IAEhC,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,EAAE,EAAE,sBAAsB;QAC1B,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,UAAU,CAAC,MAAM;QACzB,OAAO,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;QAC9B,KAAK,EAAE,EAAE,GAAG,WAAW,EAAE;KAC1B,CAAC,CAAC;IACH,MAAM,MAAM,GAAG,GAAS,EAAE;QACxB,MAAM,GAAG,GAAG,IAAgC,CAAC;QAC7C,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC;IACxC,CAAC,CAAC;IACF,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACpB,MAAM,EAAE,CAAC;IACT,MAAM,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC5B,OAAO,IAAI,CAAC;AACd,CAAC"}
@@ -1,17 +0,0 @@
1
- import { Player } from '../models/player.js';
2
- import { Room } from '../models/room.js';
3
- import { IEphemeralHost } from './ephemeral.js';
4
- export interface IBystanderHost extends IEphemeralHost {
5
- /** Places that have already been populated -- once each. */
6
- peopledRooms: Set<string>;
7
- }
8
- /**
9
- * Maybe somebody is here, minding their own business. Returns the line
10
- * to show, or '' when the place is empty.
11
- *
12
- * NO AI, NO GOVERNOR (ruling): with AI off nothing spawns and nothing is
13
- * narrated. A bystander is MORE dependent on this than the other two,
14
- * not less -- their entire content is being talked to, so a mute one is
15
- * a prop that looks like a person.
16
- */
17
- export declare function maybeBystanders(host: IBystanderHost, actor: Player, room: Room): string;
@@ -1 +0,0 @@
1
- {"version":3,"file":"bystander.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/bystander.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,kBAAkB,EAAkB,MAAM,gBAAgB,CAAC;AACpF,OAAO,EAAE,EAAE,EAAE,MAAM,kCAAkC,CAAC;AAEtD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH;;;;;GAKG;AACH,MAAM,OAAO,GAAG;IACd,uCAAuC;IACvC,sDAAsD;IACtD,gDAAgD;IAChD,8DAA8D;IAC9D,kCAAkC;IAClC,iDAAiD;IACjD,oCAAoC;CACrC,CAAC;AAEF,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;AAE7E,iEAAiE;AACjE,MAAM,gBAAgB,GAAG,IAAI,CAAC;AAE9B;;;;;;GAMG;AACH,MAAM,YAAY,GAAG,CAAC,CAAC;AAOvB;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,IAAoB,EAAE,KAAa,EAAE,IAAU;IAC7E,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE;QAAE,OAAO,EAAE,CAAC;IAClC,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,EAAE,CAAC;IACtC,oEAAoE;IACpE,sEAAsE;IACtE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IACtC,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IAEhD,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,CAAC,MAAM,CAAC;IAC1F,IAAI,QAAQ,IAAI,YAAY;QAAE,OAAO,EAAE,CAAC;IAExC,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,gBAAgB;QAAE,OAAO,EAAE,CAAC;IACjD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAEjC,MAAM,IAAI,GAAG,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,IAAI,CAAC,IAAI;QAAE,OAAO,EAAE,CAAC;IACrB,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IAEnE,MAAM,GAAG,GAAG,cAAc,CAAC,IAAI,EAAE;QAC/B,IAAI;QACJ,WAAW,EAAE,sBAAsB,MAAM,gTAAgT;QACzV,IAAI,EAAE,WAAW;QACjB,kEAAkE;QAClE,kEAAkE;QAClE,kBAAkB;QAClB,KAAK,EAAE,MAAM;QACb,IAAI;QACJ,iEAAiE;QACjE,mEAAmE;QACnE,mEAAmE;QACnE,yCAAyC;QACzC,MAAM,EAAE;YACN,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;YAC7C,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC;SACxB;KACF,CAAC,CAAC;IACH,IAAI,CAAC,GAAG;QAAE,OAAO,EAAE,CAAC;IAEpB,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,CAAC;IAC9E,OAAO,aAAa,IAAI,aAAa,MAAM,cAAc,CAAC;AAC5D,CAAC"}
@@ -1,7 +0,0 @@
1
- /**
2
- * The generation-facing entry: run the queries, assemble one bounded
3
- * CANON CONTEXT block for prompt injection, or '' when the world is
4
- * offline. Excerpts are trimmed per-source and the whole block is
5
- * hard-capped -- generation prompts have no other input budgeting.
6
- */
7
- export declare function fetchCanonContext(queries: string[], budgetChars?: number): Promise<string>;
@@ -1 +0,0 @@
1
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