@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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/**
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* THE BOARD'S SHARED VOCABULARY -- what a status is called, what a
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* verdict is called, and how loud each one is.
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*
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* Two surfaces render the backlog and they used to word it twice:
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* `commands/backlog.ts` in-game (blessed tags) and
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* `utilities/backlog-dump.ts` out of game (chalk, via Log). The labels
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* were retyped in both, which is the shape of a fault this repo has
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* already paid for -- the launcher's second copy of the status list
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* refused `in-review` as a typo while the server had been writing it
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* for a day (see sideQuest.sub.cmd.ts's note on its own duplication).
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*
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* WHAT IS SHARED IS THE VOCABULARY, NOT THE PAINT. A tone is a severity,
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* not a colour: blessed and chalk have different palettes and different
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* legibility problems, so each surface maps tone to its own ink. What
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* neither surface gets to decide for itself is what an item is CALLED
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* or how much it matters.
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*
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* Pure on purpose -- no Log, no blessed, no transport. The out-of-game
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* dump is loaded lazily precisely so reading a list touches none of the
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* game graph, and this module must not be the thing that drags it in.
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*/
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/**
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* THE STATUSES THEMSELVES, and this is where they live.
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*
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* Moved here from the transport 2026-08-28, and the move is the point:
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* utilities/backlog.ts reaches cloud-saves -> persistence -> models, so
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* anything importing the status list to render or validate a status was
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* dragging the entire save graph behind it. That is how a second copy
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* gets written -- the launcher has one, annotated as a duplicate it
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* could not avoid "without chaining the whole game graph into every
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* `maka` invocation" -- and that copy then drifted, refusing `in-review`
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* as a typo for a day.
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*
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* A pure module carrying the vocabulary is what makes the duplicate
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* unnecessary. backlog.ts re-exports these so no caller had to change.
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*/
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export type BacklogStatus = 'open' | 'in-progress' | 'ready-for-bench' | 'in-review' | 'complete' | 'wont-fix';
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export declare const BACKLOG_STATUSES: BacklogStatus[];
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/**
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* THE PRINT ORDER: lowest priority first, so what needs you ends up at
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* the BOTTOM -- closest to the prompt, which is where a scrolling
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* terminal leaves your eye.
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*
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* The server sorts in-review first, and that is right for a caller
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* iterating the list. It is wrong for PRINTING it, and the difference
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* has now been reported three times about three different surfaces:
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* the review queue ("REVERSE THE ORDER OF THE REVIEW ITEMS"), the
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* out-of-game board ("So the list is backwards"), and the in-game one
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* ("I see 'wont' items first"). Each was fixed where it was reported
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* and nowhere else, so the same board read correctly in one place and
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* backwards in the next.
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*
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* Lives here, with the other thing every surface must agree about.
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* Reversal happens at the point of PRINT and never in the data: the
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* server's priority order and which end a human reads first are two
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* separate facts, and collapsing them is how a number would come to
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* mean a different row than the one it labels.
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*
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* See reviewDisplayOrder in backlog-review.ts for the numbered variant
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* of this same rule -- it binds each row's number BEFORE reversing,
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* which is the invariant that keeps "review 1" pointing at row 1.
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*/
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export declare function boardPrintOrder<T>(items: T[]): T[];
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/** How loud, in the abstract. Each renderer picks its own ink. */
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export type BacklogTone = 'good' | 'bad' | 'warn' | 'info' | 'alert' | 'dim';
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export interface IBacklogLabel {
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/** The bracketed tag, padded to a common width so rows line up. */
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label: string;
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tone: BacklogTone;
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}
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/** An unknown status renders as itself rather than as "open". A status
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* this build has never heard of is news, and reporting it as the
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* default hid exactly that: `in-review` shipped from the server and
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* showed here as "[open]" -- an item awaiting the player's word drawn
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* as one nobody had touched. */
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export declare function statusLabel(status: string, opts?: {
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mine?: boolean;
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}): IBacklogLabel;
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/** "IT WAS SENT BACK" (user request 2026-08-29: "show me that it was
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* sent back, and the iteration of rejection"). A rejection returns an
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* in-review item to the fixer; `priority` is the server's sort weight
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* AND the sent-back count -- stored once, incremented by the reject
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* route -- while `lastSentBackAt` is the evidence a return actually
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* happened. No evidence, no tag: a row that never came back shows
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* nothing, and a fresh report must not read as a bounced one.
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* 'warn', because a returned row is the most urgent kind of open --
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* it has already cost the reviewer a pass. */
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export declare function sentBackLabel(item: {
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priority?: number;
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lastSentBackAt?: unknown;
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} | undefined): IBacklogLabel | null;
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/** Whether this status has a label of its own, rather than falling back
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* to being echoed raw. Exists for the test that matters: every status
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* the transport knows about must be named here. Asking that of
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* statusLabel's OUTPUT cannot work -- "open" legitimately renders as
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* "[open]", which is also the exact shape of the fallback, so the two
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* are indistinguishable from outside. */
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export declare function hasStatusLabel(status: string): boolean;
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export declare function verdictLabel(verdict: string): IBacklogLabel;
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import type { IRepro } from '../types/repro.js';
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* to park a fixed item in review -- awaiting the reporter's word in
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* play -- while this list did not know the state existed. An unknown
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* status fell to statusMark's default and rendered as "[open]", so the
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*/
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export type { BacklogStatus } from './backlog-vocab.js';
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export { BACKLOG_STATUSES } from './backlog-vocab.js';
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import type { BacklogStatus } from './backlog-vocab.js';
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export interface IBacklogItem {
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_id: string;
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reporterHandle?: string;
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* so no reader could use them. They matter to a reviewer: an item
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* filed against an older engine may already be fixed, and knowing
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status: BacklogStatus;
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* travels). Optional because an older server sends nothing, and
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* misassigns every other tester's items to whoever is reading. */
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mine?: boolean;
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/** Sent-back tracking (user request 2026-08-29). `priority` is stored
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* once and incremented by the server's reject route, so it is BOTH
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* the sort weight and the rejection-iteration count;
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* `lastSentBackAt` marks the latest return. Optional: an older
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* server sends neither, and a row without lastSentBackAt has never
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* been sent back. */
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priority?: number;
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lastSentBackAt?: string | null;
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/** The reporter's recorded word, when given -- presence is what
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* matters to the CLI (telling a reporter their answer LANDED). */
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signOff?: {
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note?: string;
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} | null;
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/** THE BENCH, when one is attached. Already on the wire -- /list uses
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vetting?: {
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state: 'pending' | 'vetted' | 'failed';
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verdict?: 'bug' | 'canon-violation' | 'enhancement' | 'works-as-intended' | 'needs-detail';
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justification?: string;
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citations?: {
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}
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/** Distinguishable outcomes, because each one deserves different prose:
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* a missing login is not a missing role is not a dead network. */
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export type BacklogOutcome = 'ok' | 'no-login' | 'expired' | 'forbidden' | 'offline' | 'rejected';
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export interface IBacklogMeta {
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runnerName?: string;
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sessionId?: string;
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cliVersion?: string;
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engineVersion?: string;
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platform?: string;
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}
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export declare function submitBacklog(text: string, meta: IBacklogMeta): Promise<BacklogOutcome>;
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/**
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* AN ITEM WAITING ON THE PERSON WHO FILED IT (user request 2026-08-27:
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* "when they login, they should get a message about a backlog item for
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* review... a clarifying question, or playtest validation").
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*
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*/
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export interface IReviewItem {
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text: string;
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status: BacklogStatus;
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/** WHICH REQUEST THIS IS, from the server rather than guessed. A
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* clarifying question and "this is fixed, confirm it in play" are
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* `status`, which would mislabel a clarifying question asked about
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* an item that happens to be in-progress. Optional because the
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* client must not break on an older server; see reviewKind. */
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kind?: 'question' | 'validation';
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/** WHOSE REPORT THIS IS. Arrived on /review with the admin review
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* override (2026-08-30): an admin's queue holds other reporters'
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* items, and answering somebody's report without knowing whose is
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* how a sign-off lands on the wrong person's word. Optional: an
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* older server sends nothing, and a queue of only-your-own items
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* needs no byline. */
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/** True when the viewer IS the reporter -- same contract as the board
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* list's flag, computed per request by the server. Decides whether a
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* row says "your report" or names whose it is. */
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mine?: boolean;
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/** The commits that closed it -- present on a validation request,
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* which is the case where "what changed?" is the player's next
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* thought. */
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commits?: string[];
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/** OPTIONAL on the wire, and handled as such. The review queue only
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* returns items with a question outstanding, so it should always be
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* here -- but "should always" is how a render throws in front of a
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* player, and an item we cannot describe is better skipped than
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* fatal. */
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asked?: {
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by?: string;
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text: string;
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};
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/** THE BENCH THIS FIX SHIPS WITH: a scene spec the client builds a
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* two-room bench from, and the literal commands to type in it. Not
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* every item has one -- some are about a verb, a note or a menu --
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* so absence is ordinary and says so rather than reading as broken. */
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repro?: IRepro;
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/**
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* HAS THIS COME BACK BEFORE? Same two fields, same meaning, as the
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* board row's -- see IBacklogItem above.
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*
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* MISSING UNTIL NOW, and the omission is the whole of the user's
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* complaint (TkmzMvrntbDAqMbwK, 2026-08-30): "I already rejected this,
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* yet it's still the first item I see for review -- did it have
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* another pass? I can't tell ... I can't see the priority count as
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* incremented."
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*
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* They could not tell because THIS SURFACE CANNOT SAY. `sentBackLabel`
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* has existed since 2026-08-29 and the board calls it in both of its
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* renderers -- with the note "a rejected review re-opens, and '[open]'
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* alone hid that it had already been looked at". The review queue,
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* which is where a reviewer actually meets the item, never called it
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* and did not even declare the fields to call it with. Half a request,
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* shipped to the surface that was not complaining.
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*
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* Optional exactly like every other field here: an older server sends
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* neither, sentBackLabel returns null without lastSentBackAt, and a
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* row that has never been sent back renders as it always did.
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*/
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|
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priority?: number;
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|
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lastSentBackAt?: string | null;
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|
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}
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|
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/**
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* The review queue, OLDEST FIRST. That order is load-bearing and comes
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* from the server: the player answers by NUMBER, so the list they read
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|
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* and the list a number resolves against must be the same list in the
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* same order. Callers must not re-sort, re-filter, or refetch between
|
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|
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* showing it and resolving an index -- a queue that reshuffles in
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|
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* between posts the answer against the wrong item, and it lands
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|
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* somewhere plausible enough that nobody notices.
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|
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*/
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|
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export declare function fetchReviewQueue(): Promise<{
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|
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outcome: BacklogOutcome;
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|
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items?: IReviewItem[];
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|
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}>;
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|
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/** Answer, ask, or annotate one item. `kind` defaults to a plain note;
|
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|
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* a play-tester replying to a question posts an 'answer'. */
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|
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export declare function postBacklogComment(itemId: string, text: string, opts?: {
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|
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kind?: 'question' | 'answer' | 'note';
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|
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awaitingReporter?: boolean;
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|
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runnerName?: string;
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|
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}): Promise<BacklogOutcome>;
|
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|
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/**
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|
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* THE REPORTER CONFIRMS A FIX IN PLAY -- the only thing that closes a
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|
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* validation request.
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|
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*
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|
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* MISSING UNTIL 2026-08-27, and the omission is the whole of backlog
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* item jyjMYRXrS4KojAL2W ("after confirming a review, it should be
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* removed from the review list"). The server has had
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* POST /item/:id/signoff since the sign-off rule landed; the CLIENT
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* never called it. `backlog review <n> <answer>` posted a COMMENT for
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|
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* every row, including the ones asking "can you confirm this in play?"
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|
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*
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|
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* So confirming did exactly nothing to the row. The comment landed, the
|
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|
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* answer was on the record, `signoff` stayed unset, and the queue kept
|
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|
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* showing the item because `status === in-review && !signoff` was still
|
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|
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* true. From the play-tester's chair the confirmation was simply
|
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|
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* ignored -- and the board could never reach `complete`, because the
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|
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* server refuses that without a sign-off it was never sent.
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|
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*
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|
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* REPORTER-ONLY server-side, which is the point: an admin can stage a
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|
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* fix and attach commits, but only the person who reported it can say
|
|
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|
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* it is actually fixed.
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|
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*/
|
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|
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export declare function postBacklogSignoff(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
|
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|
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/**
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|
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* THE REPORTER SAYS NO -- the other half of a sign-off.
|
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|
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*
|
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|
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* Until 2026-08-27 a validation request could only be answered "yes".
|
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|
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* Saying "still broken" left a comment that changed nothing: the row
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|
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* stayed in-review, nobody was signalled, and to the board a rejection
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|
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* was indistinguishable from silence.
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|
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*
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|
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* Reopens the item and records the reason. The commits stay attached --
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|
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* they are what was TRIED, and knowing what did not work is worth more
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|
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* than a clean slate.
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|
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*/
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|
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export declare function postBacklogReject(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
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|
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/**
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|
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* CLOSE IT WITH NO VERDICT -- the reporter withdraws their own item.
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|
-
*
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|
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* The third answer, and the board had only two. Signing off a mistake
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|
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* puts a false confirmation on the record; rejecting it sends imaginary
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|
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* work back to whoever "fixed" it. Both lie, in opposite directions.
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*
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* Lands on `wont-fix` server-side, which is what that status has always
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* meant: closed with nothing behind it. Reporter or admin.
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|
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*/
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|
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export declare function postBacklogClose(itemId: string, note: string, runnerName?: string): Promise<BacklogOutcome>;
|
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|
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/**
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|
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* TAKE A WRONG SHA BACK OFF AN ITEM (board item N7iseYu6iignwwnuf).
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*
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|
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* Attaching commit evidence MERGES, and merging is right: two admins
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|
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* closing different halves of a thing must not clobber each other. But
|
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|
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* merge-only has no inverse, so a sha attached to the wrong row was
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|
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* permanent -- the board could say a change closed something it never
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|
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* touched, and nothing could say otherwise.
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|
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*
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* DETACH BY NAME, and not a whole-set replace, which is the server's
|
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|
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* design and worth restating here because it is the reason this is a
|
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|
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* separate verb rather than a mode: a set difference COMMUTES with a
|
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|
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* merge-add, so a concurrent detach-A and add-B compose correctly in
|
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|
-
* either order. A replace would reintroduce exactly the clobber that
|
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|
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* merge-only exists to prevent. Merge stays the default; correcting is
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|
-
* a different act with a different name.
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|
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*
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|
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* ALL-OR-NOTHING, and never a successful no-op. Naming a sha that is not
|
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|
-
* attached is an error, and so is detaching the same sha twice -- the
|
|
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|
-
* server's 400 names the misses AND lists what is actually attached, so
|
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|
-
* `message` is passed through to the operator verbatim rather than
|
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|
-
* flattened into house prose. A typo'd sha is the common case here and
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|
-
* "it worked" would be the worst possible answer to it.
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|
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*
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|
-
* Admin-only (`game-admin`): a reporter owns their own word, via signoff
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|
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* and reject, but nobody owns the evidence except the operator.
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|
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*/
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|
-
export declare function postBacklogDetach(itemId: string, commits: string[], note?: string, runnerName?: string): Promise<{
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outcome: BacklogOutcome;
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|
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message?: string;
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|
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/** The server's machine-readable refusal, when it sends one. The house
|
|
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|
-
* outcome vocabulary collapses 400 and 404 into `rejected`, which
|
|
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|
-
* cannot tell "no item with that id" from "that sha is not attached
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|
-
* to it" -- and the second is the one an operator reaches by typo.
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269
|
-
* Read where a decision depends on WHICH refusal it was; the prose
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|
270
|
-
* stays the thing shown to a human. Optional, because a client must
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|
271
|
-
* not break against a server that predates it. */
|
|
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|
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code?: string;
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commits?: string[];
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|
-
detached?: string[];
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|
-
}>;
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|
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|
-
export interface IRoleHolder {
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|
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email?: string;
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|
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|
-
roles: string[];
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|
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|
-
}
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|
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|
-
/** Who holds what. Admin-only server-side; a non-admin gets 'forbidden'
|
|
281
|
-
* and the command turns that into a sentence. */
|
|
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|
-
export declare function fetchRoles(): Promise<{
|
|
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|
-
outcome: BacklogOutcome;
|
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|
-
grantable?: string[];
|
|
285
|
-
holders?: IRoleHolder[];
|
|
286
|
-
}>;
|
|
287
|
-
/** Grant or revoke. `rejected` carries the server's own reason -- which
|
|
288
|
-
* is how "game-admin isn't grantable from in-game" reaches the player
|
|
289
|
-
* instead of a generic refusal. */
|
|
290
|
-
export declare function setRole(action: 'grant' | 'revoke', email: string, role: string): Promise<{
|
|
291
|
-
outcome: BacklogOutcome;
|
|
292
|
-
message?: string;
|
|
293
|
-
}>;
|
|
294
|
-
/**
|
|
295
|
-
* The board.
|
|
296
|
-
*
|
|
297
|
-
* WITHOUT a status, the server now leaves CLOSED items out (user ruling
|
|
298
|
-
* 2026-08-28: "I shouldn't see any 'done' items when looking at the
|
|
299
|
-
* backlog") and returns what is left ordered by what needs attention:
|
|
300
|
-
* in-review first, then open. `all` asks for everything anyway; a
|
|
301
|
-
* specific `status` is always honoured exactly.
|
|
302
|
-
*/
|
|
303
|
-
export declare function fetchBacklog(status?: BacklogStatus, opts?: {
|
|
304
|
-
all?: boolean;
|
|
305
|
-
}): Promise<{
|
|
306
|
-
outcome: BacklogOutcome;
|
|
307
|
-
items?: IBacklogItem[];
|
|
308
|
-
}>;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,38 +0,0 @@
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1
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import type { Scene } from '../models/scene.js';
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2
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import type { Room } from '../models/room.js';
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3
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import type { Device } from '../models/device.js';
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import type { Player } from '../models/player.js';
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5
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import type { NPC } from '../models/npc.js';
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6
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import type { Logger } from './logger.js';
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7
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/**
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8
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* SHOOTING A BARRIER APART (SR5 p.197-198 "Destroying Barriers",
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9
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* RAG-checked 2026-09-03). A door is not a person: it does not dodge, so
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10
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* the attack is UNOPPOSED and every hit adds straight to the DV; the
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11
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* weapon's AP modifies the barrier's Armor the way it modifies a
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12
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* runner's (p.169); a DV that does not beat the modified Armor is too
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13
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* weak to punch through and does nothing; otherwise the barrier resists
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14
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* with Structure + Armor and what gets through fills its Structure.
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15
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* Reaching Structure is a hole big enough to be a way through -- the
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16
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* device opens, with the same finality as a bricked deck. Barriers
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17
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* ignore Stun. A ward has no Structure: it is the Art, not matter.
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18
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*
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19
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* NOT MODELED, and said here rather than pretended: shooting THROUGH a
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20
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* barrier at someone on the far side (the same page's other rule) --
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21
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* this engine cannot target a person in another room, so there is no
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22
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* verb the rule could hang on. Squeezing through a partial hole is the
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23
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* gamemaster's narration in the book; here reaching Structure simply
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24
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* opens the way.
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25
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-
*
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26
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-
* Owned here rather than in combat-exchange.ts: that file's whole shape
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27
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* is attacker-versus-defender with two pools, and a barrier has neither
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28
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* a defence roll nor a condition monitor of the actor kind.
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29
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-
*/
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30
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-
export interface IBarrierStrike {
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31
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-
world: string[];
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32
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-
meta: string[];
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33
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-
/** The barrier gave way on this strike. */
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34
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-
opened: boolean;
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35
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-
}
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36
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-
export declare function resolveBarrierStrike(scene: Scene, logger: Logger, attacker: Player | NPC, device: Device, room: Room, opts?: {
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37
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-
heat?: (amount: number, why: string) => void;
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38
|
-
}): IBarrierStrike;
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|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"barrier-combat.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/barrier-combat.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAgCjD,MAAM,UAAU,oBAAoB,CAClC,KAAY,EACZ,MAAc,EACd,QAAsB,EACtB,MAAc,EACd,IAAU,EACV,OAAyD,EAAE;IAE3D,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,MAAM,IAAI,GAAa,EAAE,CAAC;IAC1B,MAAM,IAAI,GAAG,CAAC,MAAM,GAAG,KAAK,EAAkB,EAAE,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;IAE3E,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,EAAE,CAAC;QAC1B,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,8EAA8E,CAAC,CAAC;QACzG,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,IAAI,MAAM,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;QACtC,KAAK,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,IAAI,uBAAuB,CAAC,CAAC;QAClD,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IAED,MAAM,UAAU,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,QAAQ,CAAC,gBAAgB,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7E,MAAM,OAAO,GAAG,QAAQ,CAAC,gBAAgB,EAAE,CAAC;IAC5C,IAAI,UAAU,EAAE,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC;QAC3E,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,IAAI,OAAO,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,2BAA2B,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QACtH,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,mEAAmE;IACnE,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,QAAQ,CAAC,KAAK,IAAI,QAAQ,CAAC,eAAe,EAAE,CAAC,CAAC;IACxI,IAAI,IAAI,EAAE,CAAC;QACT,KAAK,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,QAAQ,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,cAAc,MAAM,CAAC,IAAI,qDAAqD,CAAC,CAAC;QACtK,OAAO,IAAI,EAAE,CAAC;IAChB,CAAC;IACD,IAAI,UAAU,EAAE,SAAS,EAAE;QAAE,UAAU,CAAC,SAAS,EAAE,CAAC;IAEpD,gEAAgE;IAChE,QAAQ,CAAC,QAAQ,GAAG,KAAK,CAAC;IAE1B,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,EAAE,CAAC;IACtC,MAAM,KAAK,GAAG,QAAQ,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;IAClD,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnC,IAAI,CAAC,IAAI,CAAC,aAAa,MAAM,CAAC,IAAI,wBAAwB,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC9E,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;QACxB,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,aAAa,MAAM,CAAC,IAAI,+EAA+E,CAAC,CAAC;QACpI,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IACvB,CAAC;IAED,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC;IACtC,MAAM,EAAE,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACjC,MAAM,aAAa,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;IACrD,IAAI,CAAC,IAAI,CAAC,QAAQ,OAAO,CAAC,MAAM,MAAM,IAAI,CAAC,IAAI,OAAO,IAAI,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,aAAa,MAAM,CAAC,KAAK,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,OAAO,aAAa,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;IACzK,IAAI,EAAE,IAAI,aAAa,EAAE,CAAC;QACxB,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,SAAS,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,QAAQ,OAAO,CAAC,IAAI,EAAE,2DAA2D,EAAE,kBAAkB,aAAa,WAAW,CAAC,CAAC;QACtO,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IACvB,CAAC;IAED,MAAM,IAAI,GAAG,QAAQ,CAAC,MAAM,CAAC,SAAS,GAAG,aAAa,CAAC,CAAC;IACxD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1C,IAAI,CAAC,IAAI,CAAC,uBAAuB,MAAM,CAAC,SAAS,YAAY,aAAa,KAAK,UAAU,CAAC,IAAI,CAAC,OAAO,KAAK,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC;IACrJ,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAChC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC,IAAI,UAAU,KAAK,sBAAsB,MAAM,CAAC,IAAI,MAAM,MAAM,CAAC,aAAa,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,CAAC;IACjI,KAAK,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC,IAAI,SAAS,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,QAAQ,OAAO,CAAC,IAAI,EAAE,OAAO,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,KAAK,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC,CAAC,qBAAqB,EAAE,CAAC,CAAC;IAEzP,IAAI,MAAM,CAAC,OAAO,EAAE,CAAC;QACnB,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACnB,KAAK,CAAC,IAAI,CAAC,KAAK,MAAM,CAAC,IAAI,uEAAuE,CAAC,CAAC;QACpG,KAAK,CAAC,IAAI,CAAC,GAAG,iBAAiB,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC;QAChF,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;IAC3B,CAAC;IACD,OAAO,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IAErB,SAAS,KAAK,CAAC,MAAsB;QACnC,KAAK,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC,IAAI,oBAAoB,MAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;QACrF,KAAK,CAAC,aAAa,CAAC,GAAG,QAAQ,CAAC,IAAI,cAAc,MAAM,CAAC,IAAI,QAAQ,IAAI,CAAC,IAAI,wBAAwB,CAAC,CAAC;QACxG,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,YAAY,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAC3C,OAAO,MAAM,CAAC;IAChB,CAAC;AACH,CAAC"}
|
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@@ -1,26 +0,0 @@
|
|
|
1
|
-
import blessed from 'blessed';
|
|
2
|
-
/**
|
|
3
|
-
* THE BRAND MARK (player request 2026-09-02): まか -- "maka" in hiragana
|
|
4
|
-
* -- stands vertically on the Game Log's borders, one kana per row: at
|
|
5
|
-
* the top-left directly under the corner, and mirrored at the
|
|
6
|
-
* bottom-right directly above that corner.
|
|
7
|
-
*
|
|
8
|
-
* A kana is TWO cells wide (blessed's East Asian width tables, honoured
|
|
9
|
-
* because ui.ts runs the screen with fullUnicode), so each mark covers
|
|
10
|
-
* the border column and one content column of its two rows. The log is
|
|
11
|
-
* bottom-aligned: the top-left cells hold text only when the tail has
|
|
12
|
-
* climbed the whole pane; the bottom-right cells sit on the two newest
|
|
13
|
-
* lines, in the last content column, which wrapped text rarely reaches.
|
|
14
|
-
* The marks are appended AFTER the log so they paint over the border,
|
|
15
|
-
* and they are not keyable, so the focus order documented in
|
|
16
|
-
* initInputBox (the textbox is the first keyable element) is untouched.
|
|
17
|
-
*/
|
|
18
|
-
export declare const BRAND_MARK: readonly string[];
|
|
19
|
-
/** The top-left mark: fixed at the screen origin, where the log's corner is. */
|
|
20
|
-
export declare function attachBrandMark(screen: blessed.Widgets.Screen): blessed.Widgets.BoxElement;
|
|
21
|
-
/**
|
|
22
|
-
* The bottom-right mark: the two rows above the pane's bottom border,
|
|
23
|
-
* covering its last content column and the right border column, kept
|
|
24
|
-
* in place across resizes.
|
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25
|
-
*/
|
|
26
|
-
export declare function attachBrandMarkBottomRight(screen: blessed.Widgets.Screen, pane: blessed.Widgets.BoxElement): blessed.Widgets.BoxElement;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"brand-mark.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/brand-mark.ts"],"names":[],"mappings":"AAAA,OAAO,OAAO,MAAM,SAAS,CAAC;AAE9B;;;;;;;;;;;;;;;GAeG;AACH,MAAM,CAAC,MAAM,UAAU,GAAsB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;AAExD,MAAM,WAAW,GAAG,EAAE,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,EAAW,CAAC;AAE3D,gFAAgF;AAChF,MAAM,UAAU,eAAe,CAAC,MAA8B;IAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,EAAE,EAAE,WAAW;QACf,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,UAAU,CAAC,MAAM;QACzB,OAAO,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;QAC9B,KAAK,EAAE,EAAE,GAAG,WAAW,EAAE;KAC1B,CAAC,CAAC;IACH,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACpB,OAAO,IAAI,CAAC;AACd,CAAC;AAID;;;;GAIG;AACH,MAAM,UAAU,0BAA0B,CACxC,MAA8B,EAC9B,IAAgC;IAEhC,MAAM,IAAI,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,EAAE,EAAE,sBAAsB;QAC1B,GAAG,EAAE,CAAC;QACN,IAAI,EAAE,CAAC;QACP,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,UAAU,CAAC,MAAM;QACzB,OAAO,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC;QAC9B,KAAK,EAAE,EAAE,GAAG,WAAW,EAAE;KAC1B,CAAC,CAAC;IACH,MAAM,MAAM,GAAG,GAAS,EAAE;QACxB,MAAM,GAAG,GAAG,IAAgC,CAAC;QAC7C,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,KAAK,GAAG,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC;IACxC,CAAC,CAAC;IACF,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACpB,MAAM,EAAE,CAAC;IACT,MAAM,CAAC,EAAE,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC5B,OAAO,IAAI,CAAC;AACd,CAAC"}
|
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@@ -1,17 +0,0 @@
|
|
|
1
|
-
import { Player } from '../models/player.js';
|
|
2
|
-
import { Room } from '../models/room.js';
|
|
3
|
-
import { IEphemeralHost } from './ephemeral.js';
|
|
4
|
-
export interface IBystanderHost extends IEphemeralHost {
|
|
5
|
-
/** Places that have already been populated -- once each. */
|
|
6
|
-
peopledRooms: Set<string>;
|
|
7
|
-
}
|
|
8
|
-
/**
|
|
9
|
-
* Maybe somebody is here, minding their own business. Returns the line
|
|
10
|
-
* to show, or '' when the place is empty.
|
|
11
|
-
*
|
|
12
|
-
* NO AI, NO GOVERNOR (ruling): with AI off nothing spawns and nothing is
|
|
13
|
-
* narrated. A bystander is MORE dependent on this than the other two,
|
|
14
|
-
* not less -- their entire content is being talked to, so a mute one is
|
|
15
|
-
* a prop that looks like a person.
|
|
16
|
-
*/
|
|
17
|
-
export declare function maybeBystanders(host: IBystanderHost, actor: Player, room: Room): string;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"bystander.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/bystander.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AAChD,OAAO,EAAE,cAAc,EAAE,kBAAkB,EAAkB,MAAM,gBAAgB,CAAC;AACpF,OAAO,EAAE,EAAE,EAAE,MAAM,kCAAkC,CAAC;AAEtD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AAEH;;;;;GAKG;AACH,MAAM,OAAO,GAAG;IACd,uCAAuC;IACvC,sDAAsD;IACtD,gDAAgD;IAChD,8DAA8D;IAC9D,kCAAkC;IAClC,iDAAiD;IACjD,oCAAoC;CACrC,CAAC;AAEF,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;AAE7E,iEAAiE;AACjE,MAAM,gBAAgB,GAAG,IAAI,CAAC;AAE9B;;;;;;GAMG;AACH,MAAM,YAAY,GAAG,CAAC,CAAC;AAOvB;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,IAAoB,EAAE,KAAa,EAAE,IAAU;IAC7E,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE;QAAE,OAAO,EAAE,CAAC;IAClC,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,EAAE,CAAC;IACtC,oEAAoE;IACpE,sEAAsE;IACtE,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IACtC,IAAI,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC;QAAE,OAAO,EAAE,CAAC;IAEhD,MAAM,QAAQ,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,CAAC,MAAM,CAAC;IAC1F,IAAI,QAAQ,IAAI,YAAY;QAAE,OAAO,EAAE,CAAC;IAExC,IAAI,IAAI,CAAC,MAAM,EAAE,IAAI,gBAAgB;QAAE,OAAO,EAAE,CAAC;IACjD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAEjC,MAAM,IAAI,GAAG,kBAAkB,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC7C,IAAI,CAAC,IAAI;QAAE,OAAO,EAAE,CAAC;IACrB,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;IAEnE,MAAM,GAAG,GAAG,cAAc,CAAC,IAAI,EAAE;QAC/B,IAAI;QACJ,WAAW,EAAE,sBAAsB,MAAM,gTAAgT;QACzV,IAAI,EAAE,WAAW;QACjB,kEAAkE;QAClE,kEAAkE;QAClE,kBAAkB;QAClB,KAAK,EAAE,MAAM;QACb,IAAI;QACJ,iEAAiE;QACjE,mEAAmE;QACnE,mEAAmE;QACnE,yCAAyC;QACzC,MAAM,EAAE;YACN,IAAI,EAAE,CAAC,EAAE,OAAO,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;YAC7C,SAAS,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,SAAS,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;YACjD,IAAI,EAAE,CAAC,EAAE,WAAW,EAAE,CAAC;SACxB;KACF,CAAC,CAAC;IACH,IAAI,CAAC,GAAG;QAAE,OAAO,EAAE,CAAC;IAEpB,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,MAAM,IAAI,CAAC,CAAC;IAC9E,OAAO,aAAa,IAAI,aAAa,MAAM,cAAc,CAAC;AAC5D,CAAC"}
|
|
@@ -1,7 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* The generation-facing entry: run the queries, assemble one bounded
|
|
3
|
-
* CANON CONTEXT block for prompt injection, or '' when the world is
|
|
4
|
-
* offline. Excerpts are trimmed per-source and the whole block is
|
|
5
|
-
* hard-capped -- generation prompts have no other input budgeting.
|
|
6
|
-
*/
|
|
7
|
-
export declare function fetchCanonContext(queries: string[], budgetChars?: number): Promise<string>;
|
|
@@ -1 +0,0 @@
|
|
|
1
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