@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * THE STREET ("crew players"). Real players' runners, shown by STREET
4
- * NAME only -- no account handles, no emails. A runner is "online" only
5
- * while their link broadcasts: commlink equipped and not running silent
6
- * (pull the link or go silent and you drop off the list).
7
- */
8
- export declare class PlayersCommand extends Command implements ICommand {
9
- protected static verb: string;
10
- protected static description: string;
11
- execute(_args?: string[]): Promise<string>;
12
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"players.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACtD,OAAO,EAAE,SAAS,EAAE,MAAM,6BAA6B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,kRAAkR,CAAC;IAElT,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC;YAClB,OAAO,wEAAwE,CAAC;QAClF,CAAC;QACD,IAAI,CAAC,SAAS,EAAE,EAAE,CAAC;YACjB,OAAO,0EAA0E,CAAC;QACpF,CAAC;QACD,iEAAiE;QACjE,+DAA+D;QAC/D,6DAA6D;QAC7D,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,eAAe,EAAE,CAAC;QAC1C,MAAM,OAAO,GAAG,MAAM,YAAY,EAAE,CAAC;QACrC,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YAC1B,OAAO,mEAAmE,CAAC;QAC7E,CAAC;QACD,gEAAgE;QAChE,qEAAqE;QACrE,sDAAsD;QACtD,MAAM,KAAK,GAAG,CAAC,6CAA6C,CAAC,CAAC;QAC9D,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,IAAI,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC;QAC5E,KAAK,CAAC,IAAI,CAAC,IAAI,KAAK,IAAI;YACtB,CAAC,CAAC,MAAM;gBACN,CAAC,CAAC,qDAAqD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG;gBACzE,CAAC,CAAC,0BAA0B,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,wBAAwB,CAAC,CAAC,CAAC,sBAAsB,6BAA6B;YACxI,CAAC,CAAC,IAAI,KAAK,YAAY;gBACrB,CAAC,CAAC,oEAAoE;gBACtE,CAAC,CAAC,2EAA2E,CAAC,CAAC;QACnF,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzB,KAAK,CAAC,IAAI,CAAC,yDAAyD,CAAC,CAAC;QACxE,CAAC;aAAM,CAAC;YACN,2DAA2D;YAC3D,2DAA2D;YAC3D,iEAAiE;YACjE,+DAA+D;YAC/D,+DAA+D;YAC/D,kCAAkC;YAClC,KAAK,CAAC,IAAI,CAAC,KAAK,QAAQ,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC,SAAS,CAAC,CAAC;YACxE,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE,CAAC;gBACxB,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,IAAI,GAAG,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;YACpH,CAAC;QACH,CAAC;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,oLAAoL,CAAC,CAAC;QAC1M,IAAI,MAAM;YAAE,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,MAAM,CAAC,CAAC;QACnC,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,45 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * SIT, LIE DOWN, STAND UP (player request 2026-08-27: sit and lie down
4
- * as "moving" commands).
5
- *
6
- * Canon, checked rather than recalled:
7
- * - DROP PRONE is a FREE ACTION (SR5e p.164) -- "a character may kneel
8
- * or drop prone as a Free Action, as long as he is not surprised".
9
- * - STAND UP is a SIMPLE ACTION (p.166), and a WOUNDED character must
10
- * pass Body + Willpower (2) to manage it, wound modifiers applying.
11
- * - Prone is a real combat state: -1 to a prone attacker's melee
12
- * (p.187), -2 to a prone defender except against ranged fire from
13
- * beyond five metres (p.189), and +1 to anyone attacking someone
14
- * prone (p.187).
15
- *
16
- * SITTING IS NOT A COMBAT STATE and this does not pretend otherwise.
17
- * SR5e attaches no modifier to sitting or kneeling, so neither does the
18
- * game: it changes the fiction and the prose and nothing on the dice.
19
- * Giving it a penalty to make the verb feel like it did something would
20
- * be inventing rules, which is a worse failure than a verb that is
21
- * merely flavour.
22
- *
23
- * The surprise clause on p.164 is not modelled -- this engine has no
24
- * surprise state, the same gap noted in cover.ts. Left out rather than
25
- * faked.
26
- */
27
- export declare class PostureCommand extends Command implements ICommand {
28
- protected static verb: string;
29
- protected static description: string;
30
- /** Which posture this invocation is asking for. */
31
- private wanted;
32
- execute(args?: string[], verb?: string): Promise<string>;
33
- /** STAND UP: a Simple Action, and a real test when you're hurt. */
34
- private standUp;
35
- }
36
- /** "lie"/"lie down"/"prone" -- same command, different way in. */
37
- export declare class LieDownCommand extends PostureCommand {
38
- protected static verb: string;
39
- execute(args?: string[]): Promise<string>;
40
- }
41
- /** "stand"/"stand up"/"get up". */
42
- export declare class StandCommand extends PostureCommand {
43
- protected static verb: string;
44
- execute(args?: string[]): Promise<string>;
45
- }
@@ -1 +0,0 @@
1
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@@ -1,19 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Astral projection ("project") and the way back ("return") -- Awakened
4
- * only; a mundane with a grimoire can throw a book-learned spell but can't
5
- * leave their flesh. The astral overlays the same rooms: locked doors mean
6
- * nothing, wards mean everything, and every move out there deepens the
7
- * snap-back toll collected on return (see planes.ts). Your body slumps
8
- * where you left it, and yes, someone can find it.
9
- */
10
- export declare class ProjectCommand extends Command implements ICommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- execute(_args?: string[]): Promise<string>;
14
- }
15
- export declare class ReturnCommand extends Command implements ICommand {
16
- protected static verb: string;
17
- protected static description: string;
18
- execute(_args?: string[]): Promise<string>;
19
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"project.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/project.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,wBAAwB,CAAC;AAErE;;;;;;;GAOG;AACH,MAAM,OAAO,cAAe,SAAQ,OAAO;IAC/B,MAAM,CAAC,IAAI,GAAG,SAAS,CAAC;IACxB,MAAM,CAAC,WAAW,GAAG,+JAA+J,CAAC;IAE/L,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,uDAAuD,CAAC;QACjE,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,sEAAsE,CAAC;QAChF,CAAC;QACD,mEAAmE;QACnE,sEAAsE;QACtE,sEAAsE;QACtE,4DAA4D;QAC5D,IAAI,KAAK,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,OAAO,uBAAuB,KAAK,CAAC,WAAW,EAAE,IAAI,IAAI,OAAO,sFAAsF,IAAI,CAAC,sEAAsE,CAAC,EAAE,CAAC;QACvO,CAAC;QACD,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,EAAE,CAAC;YACxB,OAAO,qIAAqI,CAAC;QAC/I,CAAC;QACD,kEAAkE;QAClE,sEAAsE;QACtE,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,+EAA+E,IAAI,CAAC,+DAA+D,CAAC,EAAE,CAAC;QAChK,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,EAAE,CAAC;YAChB,OAAO,4EAA4E,IAAI,CAAC,8DAA8D,CAAC,EAAE,CAAC;QAC5J,CAAC;QACD,mEAAmE;QACnE,4DAA4D;QAC5D,oEAAoE;QACpE,oEAAoE;QACpE,+BAA+B;QAC/B,EAAE;QACF,+DAA+D;QAC/D,iEAAiE;QACjE,iEAAiE;QACjE,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;YACxB,OAAO,yLAAyL,IAAI,CAAC,8FAA8F,CAAC,EAAE,CAAC;QACzS,CAAC;QACD,IAAI,KAAK,CAAC,eAAe,EAAE,EAAE,CAAC;YAC5B,OAAO,yEAAyE,CAAC;QACnF,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,sGAAsG,CAAC;QAChH,CAAC;QAED,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC/C,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAC1B,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;;AAGH,MAAM,OAAO,aAAc,SAAQ,OAAO;IAC9B,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC;IACvB,MAAM,CAAC,WAAW,GAAG,0FAA0F,CAAC;IAE1H,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,8BAA8B,CAAC;QACxC,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACrB,OAAO,kGAAkG,CAAC;QAC5G,CAAC;QACD,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC9C,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,21 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Quality trading in play, at the book's own rates (SR5e p.106-107):
4
- * gain a positive quality at listed karma x2; buy OFF a negative at its
5
- * bonus value x2. One verb, direction inferred -- an unowned positive
6
- * gets bought, an owned negative gets bought off; nothing else is for
7
- * sale (RAW doesn't price shedding a positive or acquiring a flaw --
8
- * the GM assigns those, and this game's "GM" does it through incidents,
9
- * see Player.addNotoriety). Happens at HOME, like all training. The
10
- * reputation math follows automatically: burning a Criminal SIN drops a
11
- * point of notoriety the moment the record clears (Player.notoriety
12
- * reads the live quality set).
13
- */
14
- export declare class QualityTradeCommand extends Command implements ICommand {
15
- protected static verb: string;
16
- protected static description: string;
17
- execute(args?: string[]): Promise<string>;
18
- private buyPositive;
19
- private buyOffNegative;
20
- private listBoard;
21
- }
@@ -1 +0,0 @@
1
- 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@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class ReadCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"read.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/read.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,qCAAqC,CAAC;IAErE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACtB,OAAO,mDAAmD,CAAC;QAC7D,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;QAEtD,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,mCAAmC,UAAU,SAAS,CAAC;QAChE,CAAC;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,QAAQ,CAAC,IAAI,EAAE,CAAC;YACpC,OAAO,GAAG,IAAI,CAAC,IAAI,gCAAgC,CAAC;QACtD,CAAC;QAED,iBAAiB;QACjB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,gBAAgB,IAAI,CAAC,KAAK,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7C,2EAA2E;QAC3E,2EAA2E;QAC3E,+DAA+D;QAC/D,OAAO,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,WAAW,IAAI,qBAAqB,IAAI,CAAC,IAAI,gCAAgC,CAAC;IAC5G,CAAC"}
@@ -1,12 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The answer to a cracked PAN (see hack.ts): reboot your network. Clears
4
- * every jammed device you carry and brings a hacked-dark AR overlay back
5
- * up. Costs you the lull -- you can't reboot with lead in the air, which
6
- * is exactly why a mid-fight jam hurts.
7
- */
8
- export declare class RebootCommand extends Command implements ICommand {
9
- protected static verb: string;
10
- protected static description: string;
11
- execute(_args?: string[]): Promise<string>;
12
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"reboot.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/reboot.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAE/D;;;;;GAKG;AACH,MAAM,OAAO,aAAc,SAAQ,OAAO;IAC9B,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC;IACvB,MAAM,CAAC,WAAW,GAAG,0GAA0G,CAAC;IAE1I,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,eAAe,EAAE,EAAE,CAAC;YAC5B,OAAO,oCAAoC,CAAC;QAC9C,CAAC;QACD,IAAI,KAAK,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;YAC/G,OAAO,uFAAuF,CAAC;QACjG,CAAC;QACD,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,EAAE,CAAC;YAC7B,OAAO,oEAAoE,CAAC;QAC9E,CAAC;QAED,MAAM,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;QACvE,KAAK,MAAM,KAAK,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,CAAC;YACnD,IAAI,CAAC,KAAK;gBAAE,SAAS;YACrB,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;gBACxC,IAAI,IAAI,IAAK,IAA6B,CAAC,MAAM;oBAAE,UAAU,CAAC,IAAI,CAAC,IAAiC,CAAC,CAAC;YACxG,CAAC;QACH,CAAC;QACD,MAAM,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAClC,MAAM,YAAY,GAAG,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC;QAC9C,MAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,CAAC;QAEvD,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,YAAY,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YAC9E,OAAO,8CAA8C,CAAC;QACxD,CAAC;QAED,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;YAC9B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACtB,CAAC;QACD,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;QACxB,KAAK,CAAC,aAAa,CAAC,mBAAmB,EAAE,yBAAyB,CAAC,CAAC;QACpE,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,wBAAwB,UAAU,CAAC,MAAM,0BAA0B,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC;QACvI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,MAAM,KAAK,GAAG,CAAC,mFAAmF,CAAC,CAAC;QACpG,KAAK,MAAM,IAAI,IAAI,UAAU,EAAE,CAAC;YAC9B,KAAK,CAAC,IAAI,CAAC,OAAO,IAAI,CAAC,IAAI,0BAA0B,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,SAAS,EAAE,CAAC;YACd,KAAK,CAAC,IAAI,CAAC,wDAAwD,CAAC,CAAC;QACvE,CAAC;QACD,kEAAkE;QAClE,wBAAwB;QACxB,IAAI,YAAY,EAAE,CAAC;YACjB,cAAc,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;YACpC,KAAK,CAAC,IAAI,CAAC,yGAAyG,CAAC,CAAC;QACxH,CAAC;QACD,+DAA+D;QAC/D,+DAA+D;QAC/D,qDAAqD;QACrD,sEAAsE;QACtE,4EAA4E;QAC5E,MAAM,KAAK,GAAG,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC5C,IAAI,KAAK,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;YACjB,KAAK,CAAC,IAAI,CAAC,OAAO,KAAK,CAAC,EAAE,kBAAkB,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,mHAAmH,CAAC,CAAC;QAC5L,CAAC;QACD,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,29 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Registering (SR5e p.254-256, engine-adapted): make a compiled sprite
4
- * PERMANENT. An opposed Resonance + REGISTERING test against TWICE the
5
- * sprite's Level -- net hits add tasks, and the sprite becomes
6
- * REGISTERED: it survives travel (folds into your PAN and re-shells at
7
- * the curb) and rides your save file across sessions. Fading is 2x the
8
- * sprite's hits (min 2), resisted with Resonance + Willpower --
9
- * PHYSICAL past your Resonance, the usual overreach law.
10
- *
11
- * WHAT REGISTERING IS FOR (item Av93mThv54YRH26gj, 2026-08-28). p.254
12
- * caps you at one COMPILED sprite; p.254-256 then says the registered
13
- * one "no longer counts toward your limit of one compiled sprite at a
14
- * time". Registering is precisely the move that FREES THE SLOT, and
15
- * until now it did not: compile.ts counted every sprite on the roster,
16
- * so the reward for making a companion permanent was that the next
17
- * compile destroyed it. The `registered` flag set below is what that
18
- * check reads.
19
- *
20
- * The ceiling on registered sprites is LOGIC (p.254-256: "You can
21
- * register a number of sprites equal to or less than your Logic
22
- * attribute") -- not Resonance, which is the plausible-looking number a
23
- * reader would assume and which would be wrong.
24
- */
25
- export declare class RegisterCommand extends Command implements ICommand {
26
- protected static verb: string;
27
- protected static description: string;
28
- execute(_args?: string[]): Promise<string>;
29
- }
@@ -1 +0,0 @@
1
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@@ -1,14 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Refills the equipped firearm's magazine by consuming one
4
- * Ammunition-category item from the pack. Firearms hold
5
- * Item.MAGAZINE_CAPACITY rounds and every shot (retaliation included)
6
- * spends one -- see combat-exchange.ts. Reloading mid-fight is allowed
7
- * (the between-exchanges pause is exactly the window for it), just not
8
- * mid-exchange.
9
- */
10
- export declare class ReloadCommand extends Command implements ICommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- execute(_args?: string[]): Promise<string>;
14
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"reload.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/reload.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AAEzC;;;;;;;GAOG;AACH,MAAM,OAAO,aAAc,SAAQ,OAAO;IAC9B,MAAM,CAAC,IAAI,GAAG,QAAQ,CAAC;IACvB,MAAM,CAAC,WAAW,GAAG,8EAA8E,CAAC;IAE9G,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;YACzF,OAAO,iEAAiE,CAAC;QAC3E,CAAC;QAED,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,MAAM,IAAI,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE,MAAM,CAAC;QACrF,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,CAAC;YACnC,OAAO,yCAAyC,CAAC;QACnD,CAAC;QACD,IAAI,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,EAAE,CAAC;YAC1C,OAAO,OAAO,MAAM,CAAC,IAAI,6BAA6B,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,IAAI,CAAC;QAClG,CAAC;QAED,8DAA8D;QAC9D,8DAA8D;QAC9D,MAAM,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,QAAQ,CAAC,UAAU,CAAC,CAAC;QAC5F,MAAM,IAAI,GAAG,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAC/G,IAAI,CAAC,IAAI,EAAE,CAAC;YACV,OAAO,qCAAqC,MAAM,CAAC,IAAI,aAAa,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,sBAAsB,CAAC;QAClI,CAAC;QAED,KAAK,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACtC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,aAAa,MAAM,CAAC,IAAI,SAAS,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAC9E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,SAAS,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,CAAC;QAC7D,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,OAAO,gBAAgB,IAAI,CAAC,IAAI,YAAY,MAAM,CAAC,IAAI,YAAY,MAAM,CAAC,IAAI,IAAI,IAAI,CAAC,iBAAiB,IAAI,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,uDAAuD,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,KAAK,YAAY,CAAC,CAAC,CAAC,wEAAwE,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;IAChT,CAAC"}
@@ -1,15 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The free road to STUN recovery (stim patches are the fast, risky one --
4
- * see use.ts): catch your breath somewhere safe. "Safe" means a
5
- * Residence-type room (your Hideout qualifies) or a room with no one else
6
- * in it -- nobody naps in front of an audience in the sprawl. Each rest
7
- * rolls Body and recovers hits + 1 stun; repeat as needed. Rest never
8
- * touches the physical track (bullet holes take medkits or a heal spell),
9
- * and you can't rest mid-combat-exchange.
10
- */
11
- export declare class RestCommand extends Command implements ICommand {
12
- protected static verb: string;
13
- protected static description: string;
14
- execute(_args?: string[]): Promise<string>;
15
- }
@@ -1 +0,0 @@
1
- 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@@ -1,39 +0,0 @@
1
- import { ICommand } from './command.js';
2
- import { BacklogCommand } from './backlog.js';
3
- /**
4
- * `review` -- the short way to answer the item you are standing in.
5
- *
6
- * Player ruling 2026-08-28: "I shouldn't have to pick from the list of
7
- * review items -- I AM reviewing an item. So the commands should be
8
- * straight forward: 'backlog review reject <message>' or, if we need to
9
- * fork the command: 'review reject <message>' or 'review accept'."
10
- *
11
- * Both forms exist, and this one is the fork. Inside a repro bench the
12
- * session already knows which report it was stood up for, so the whole
13
- * `backlog review <n>` ceremony is noise -- the number names something
14
- * there is only one of.
15
- *
16
- * A THIN DELEGATION, not a second implementation. Everything -- the
17
- * reject keyword, the accept keyword, sign-off routing, the "already
18
- * answered" case -- stays in BacklogCommand.review, because two code
19
- * paths that post to the same board are two things that can disagree
20
- * about what an answer means. This only supplies the word the player
21
- * reaches for.
22
- *
23
- * Outside a bench it is still useful: bare `review` lists what is
24
- * waiting on you, exactly as `backlog review` does.
25
- */
26
- export declare class ReviewCommand extends BacklogCommand implements ICommand {
27
- protected static verb: string;
28
- protected static description: string;
29
- protected static subcommands: ({
30
- usage: string;
31
- short: string;
32
- long?: undefined;
33
- } | {
34
- usage: string;
35
- short: string;
36
- long: string;
37
- })[];
38
- execute(args?: string[]): Promise<string>;
39
- }
@@ -1 +0,0 @@
1
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@@ -1,34 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * ROLES -- who gets to do what, for the operator.
4
- *
5
- * Purely out-of-fiction, like `note` and `backlog`: nothing in the
6
- * Sixth World knows what a play-tester is. It exists because the
7
- * play-tester role could otherwise only be handed out by editing
8
- * GAME_ADMIN_EMAILS-style config and redeploying the site, which is a
9
- * heavy way to say "yes, you can file bugs" -- and impossible for an
10
- * account that registered after the last restart.
11
- *
12
- * GATED SERVER-SIDE, and only there. The CLI has no idea what roles an
13
- * account holds and must not pretend to: it asks, and turns a 403 into
14
- * a sentence. A client that decided its own permissions would be
15
- * deciding nothing at all.
16
- *
17
- * `game-admin` is not grantable through this command. Granting
18
- * play-tester widens who can file bugs; granting admin widens who can
19
- * grant. The server owns that line (GRANTABLE_ROLES) -- this command
20
- * just relays the refusal, so the rule lives in one place.
21
- */
22
- export declare class RolesCommand extends Command implements ICommand {
23
- protected static verb: string;
24
- protected static humanOnly: boolean;
25
- protected static description: string;
26
- protected static subcommands: {
27
- usage: string;
28
- short: string;
29
- }[];
30
- execute(args?: string[]): Promise<string>;
31
- private change;
32
- private list;
33
- private explain;
34
- }
@@ -1 +0,0 @@
1
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@@ -1,30 +0,0 @@
1
- import { Command, ICommandConstructor } from './command.js';
2
- export declare function readsAsAcceptance(message: string): boolean;
3
- export declare class SayCommand extends Command {
4
- protected static verb: string;
5
- protected static description: string;
6
- /** "help say private" renders from here (see command.ts). Deditri went
7
- * looking for exactly that string and found silence -- and the answer
8
- * they needed was never a verb, it was that privacy in this game is a
9
- * place you walk to. So the row teaches the mechanism instead of
10
- * duplicating it. */
11
- protected static subcommands: ({
12
- usage: string;
13
- short: string;
14
- long?: undefined;
15
- } | {
16
- usage: string;
17
- short: string;
18
- long: string;
19
- })[];
20
- protected context: ICommandConstructor;
21
- constructor(context: ICommandConstructor);
22
- execute(args: string[]): Promise<string>;
23
- /**
24
- * "say private" -- the answer to "can anyone hear me right now",
25
- * read live off atSpot through utilities/earshot.ts. Actionable, so
26
- * the finding and the cure are never wrapped in hint(); only the
27
- * closing lesson is.
28
- */
29
- private earshotReport;
30
- }
@@ -1 +0,0 @@
1
- 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@@ -1,6 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class SearchCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(_args: string[]): Promise<string>;
6
- }
@@ -1 +0,0 @@
1
- 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@@ -1,17 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Fencing loot: "sell <item>" in front of a fence (Whisper's pawnshop, or
4
- * any generated NPC/room in the trade -- see commerce.isFence) quotes 40%
5
- * of street value, no questions. Repeat the sell to close at the standing
6
- * offer, or "haggle" first to push the rate (once per piece, opposed
7
- * negotiation -- see haggle.ts's pending-sale branch). The quote lives on
8
- * Game.pendingSale and dies if you walk or quote something else.
9
- */
10
- export declare class SellCommand extends Command implements ICommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- execute(args?: string[]): Promise<string>;
14
- /** Completes the standing quote: goods across the counter, cred back. */
15
- private close;
16
- private listSellables;
17
- }
@@ -1 +0,0 @@
1
- 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@@ -1,24 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The character sheet, basics-first (player direction: the old sheet
4
- * doubled as an inline rules reference and read as clutter in the
5
- * Mechanics column). Numbers always; what each stat DOES rides the
6
- * hints toggle -- hints on restores the reference, hints off is a
7
- * clean sheet. State that changes decisions (wounds, debts, locked
8
- * fatigue, burning edge) stays always-on: that's status, not teaching.
9
- */
10
- export declare class SheetCommand extends Command implements ICommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- execute(args?: string[]): Promise<string>;
14
- /**
15
- * The live sheet in a browser: /cli-login with the token in the
16
- * FRAGMENT (the Forge handoff's exact discipline -- fragments never
17
- * reach server logs or Referer headers), next-routed to /characters/
18
- * <slug>. The URL is ALWAYS in the reply -- openBrowser is fire-and-
19
- * forget with no failure signal, and the line is what makes this work
20
- * headless or over SSH.
21
- */
22
- private webSheet;
23
- private crewSheet;
24
- }
@@ -1 +0,0 @@
1
- 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@@ -1,28 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Running silent, the Shadowrun way: your commlink stays on you but stops
4
- * broadcasting. While silent, you can't place calls and NOBODY can raise
5
- * you -- including the fixer, so a job callback will not find you until
6
- * you go loud again. Toggling silent drops any call you're on. The HUD's
7
- * Link line tracks the state (see game.ts updateStatus).
8
- *
9
- * What silence COSTS and what it does NOT (canon p.235-236, checked
10
- * 2026-08-27): it hides your icon -- finding you takes a Matrix
11
- * Perception test first, then an Opposed test -- and it charges -2 dice
12
- * on every Matrix action you take (Player.matrixActionPenalty), on top
13
- * of the calls and the commlink initiative bonus this engine already
14
- * takes. It does NOT blind you: your own AR overlay keeps painting,
15
- * because AR is what you receive (p.229). See utilities/ar.ts arSightUp.
16
- *
17
- * WHERE IT WORKS: anywhere. Meat, AR, VR, and inside a host -- switching
18
- * to silent running is a Simple Action and the book puts no precondition
19
- * on it (p.235-236). It is not a device you power down, so being jacked
20
- * in is not an obstacle to it; Data Trails p.68-69 assumes a hacker runs
21
- * silent while already inside a host. See execute() for the refusal this
22
- * replaced and why it was wrong (qM7FmMABSMa9hZbqG).
23
- */
24
- export declare class SilentCommand extends Command implements ICommand {
25
- protected static verb: string;
26
- protected static description: string;
27
- execute(_args?: string[]): Promise<string>;
28
- }
@@ -1 +0,0 @@
1
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