@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,18 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The roster: who talks to you, how plugged-in they are, and how deep
4
- * the relationship runs. Contacts are EARNED (see Game.touchContact) --
5
- * a first real transaction opens one at Loyalty 1, gigs deepen to 6,
6
- * patronage alone tops out at 3. Viewable anywhere: it's your own
7
- * memory, not a service.
8
- */
9
- export declare class ContactsCommand extends Command implements ICommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- execute(_args?: string[]): Promise<string>;
13
- /** The run's own client, before they've earned a real roster entry
14
- * (that only happens at homecoming -- settleClientReputation).
15
- * Conn 4 mirrors the clean-wrap-up grant so the number doesn't
16
- * jump once they're a real contact; Loyalty reads as unearned. */
17
- private clientRow;
18
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"contacts.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/contacts.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,4BAA4B,CAAC;AAEjE;;;;;;GAMG;AACH,MAAM,OAAO,eAAgB,SAAQ,OAAO;IAChC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAC;IACzB,MAAM,CAAC,WAAW,GAAG,gJAAgJ,CAAC;IAEhL,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,mEAAmE;QACnE,kEAAkE;QAClE,mEAAmE;QACnE,2BAA2B;QAC3B,EAAE;QACF,oEAAoE;QACpE,mEAAmE;QACnE,kEAAkE;QAClE,mEAAmE;QACnE,oEAAoE;QACpE,oEAAoE;QACpE,iEAAiE;QACjE,0DAA0D;QAC1D,EAAE;QACF,iEAAiE;QACjE,mEAAmE;QACnE,gEAAgE;QAChE,iEAAiE;QACjE,YAAY;QACZ,iEAAiE;QACjE,oEAAoE;QACpE,oEAAoE;QACpE,iEAAiE;QACjE,mEAAmE;QACnE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;YACtB,8DAA8D;YAC9D,gEAAgE;YAChE,sDAAsD;YACtD,EAAE;YACF,gEAAgE;YAChE,kEAAkE;YAClE,gEAAgE;YAChE,8DAA8D;YAC9D,2DAA2D;YAC3D,EAAE;YACF,mEAAmE;YACnE,+DAA+D;YAC/D,gEAAgE;YAChE,+DAA+D;YAC/D,gEAAgE;YAChE,2DAA2D;YAC3D,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,aAAa,CAAC;YACvC,MAAM,GAAG,GAAG,KAAK,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;YAC1E,MAAM,IAAI,GAAG,uHAAuH,IAAI,CAAC,uCAAuC,CAAC,EAAE,CAAC;YACpL,OAAO,GAAG;gBACR,CAAC,CAAC,aAAa,GAAG,OAAO,IAAI,EAAE;gBAC/B,CAAC,CAAC,mBAAmB,IAAI,EAAE,CAAC;QAChC,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,QAAQ,CAAC;QACnC,iEAAiE;QACjE,8DAA8D;QAC9D,6DAA6D;QAC7D,4DAA4D;QAC5D,6DAA6D;QAC7D,6DAA6D;QAC7D,sEAAsE;QACtE,qEAAqE;QACrE,oEAAoE;QACpE,qEAAqE;QACrE,qEAAqE;QACrE,iEAAiE;QACjE,oEAAoE;QACpE,iDAAiD;QACjD,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,aAAa,CAAC;QACxC,MAAM,SAAS,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC;YACnE,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC;YAC7B,CAAC,CAAC,SAAS,CAAC;QAEd,IAAI,CAAC,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,CAAC,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YACjD,OAAO,IAAI,CAAC,IAAI,EAAE,MAAM;gBACtB,CAAC,CAAC,uCAAuC,IAAI,CAAC,uJAAuJ,CAAC,EAAE;gBACxM,CAAC,CAAC,+CAA+C,CAAC;QACtD,CAAC;QAED,mEAAmE;QACnE,kEAAkE;QAClE,kEAAkE;QAClE,6DAA6D;QAC7D,iEAAiE;QACjE,gEAAgE;QAChE,iEAAiE;QACjE,kEAAkE;QAClE,0CAA0C;QAC1C,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,MAAM,IAAI,EAAE,EAAE,CAAC;YACrC,MAAM,MAAM,GAAG;gBACb,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE;gBAChC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE;aAC5D,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC7B,gEAAgE;YAChE,+DAA+D;YAC/D,gEAAgE;YAChE,MAAM,KAAK,GAAG,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;YACxC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;YAC/C,kEAAkE;YAClE,kEAAkE;YAClE,kDAAkD;YAClD,MAAM,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,YAAY,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;YACzF,KAAK,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,IAAI,gBAAgB,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,CAAC,UAAU,aAAa,CAAC,CAAC,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,MAAM,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,EAAE,CAAC,CAAC;QAC/N,CAAC;QACD,IAAI,SAAS;YAAE,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACrC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACf,KAAK,CAAC,IAAI,CAAC,GAAG,SAAS,sCAAsC,IAAI,CAAC,4QAA4Q,CAAC,EAAE,CAAC,CAAC;QACnV,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED;;;uEAGmE;IAC3D,SAAS,CAAC,IAAY;QAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACxC,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QAC/C,OAAO,KAAK,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,yCAAyC,CAAC;IAC5H,CAAC"}
@@ -1,18 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class OpenCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- /** A wrong route answers with the RIGHT verbs, never a bare no. */
7
- private wrongRoute;
8
- }
9
- export declare class CloseCommand extends Command implements ICommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- execute(args: string[]): Promise<string>;
13
- }
14
- export declare class PutCommand extends Command implements ICommand {
15
- protected static verb: string;
16
- protected static description: string;
17
- execute(args: string[]): Promise<string>;
18
- }
@@ -1 +0,0 @@
1
- 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@@ -1,30 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * TAKE COVER (player request 2026-08-27: "I should be able to 'Take
4
- * Cover' as a combat command").
5
- *
6
- * Canon, checked rather than recalled: TAKE COVER is a SIMPLE ACTION
7
- * (SR5e p.166). Getting behind something that hides more than a quarter
8
- * of you is PARTIAL cover, +2 to your Defense Test; more than half is
9
- * GOOD cover, +4 (p.190, and the same figures in the Defense Modifiers
10
- * table on p.477). The bonus applies against Ranged Combat and against
11
- * spells that allow a Defense Test.
12
- *
13
- * THE RULE THE GAME WAS MISSING is that the bonus is something you
14
- * SPEND AN ACTION ON. p.190 says it twice, for both ratings: "if the
15
- * defender uses a Take Cover action to get behind something". Until now
16
- * the dice were handed out for merely standing at a cover-tagged spot,
17
- * which is why there was no verb -- there was nothing to decide. Now
18
- * standing behind the crates is a position and taking cover is a
19
- * choice, and only the choice pays.
20
- *
21
- * NOT MODELLED, deliberately: p.166 also bars a SURPRISED character
22
- * from taking cover. This engine has no surprise state to read, and
23
- * inventing one to satisfy half a sentence would be worse than the
24
- * omission. Noted rather than faked.
25
- */
26
- export declare class CoverCommand extends Command implements ICommand {
27
- protected static verb: string;
28
- protected static description: string;
29
- execute(): Promise<string>;
30
- }
@@ -1 +0,0 @@
1
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@@ -1,46 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class CrewCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static subcommands: ({
5
- usage: string;
6
- short: string;
7
- long?: undefined;
8
- } | {
9
- usage: string;
10
- short: string;
11
- long: string;
12
- })[];
13
- protected static description: string;
14
- execute(args?: string[]): Promise<string>;
15
- /**
16
- * THE FOR-HIRE BOARD, its own panel since 2026-08-26. ONLINE runners
17
- * only (player ruling: no ghosts, no offline listings -- the board
18
- * shows who can actually take a seat NOW), riding in the SAME list as
19
- * local board faces; "hire" routes each to the right path.
20
- */
21
- private renderForHireBoard;
22
- }
23
- /** "hire <name>": sign a runner off the for-hire board. One negotiation
24
- * roll trims their asking cut (the haggle school, ±); crew cap gated. */
25
- export declare class HireCommand extends Command implements ICommand {
26
- protected static verb: string;
27
- protected static description: string;
28
- execute(args?: string[]): Promise<string>;
29
- }
30
- /** "dismiss <name>": cut a crew member loose. Their gear goes with them. */
31
- export declare class DismissCommand extends Command implements ICommand {
32
- protected static verb: string;
33
- protected static description: string;
34
- execute(args?: string[]): Promise<string>;
35
- }
36
- /**
37
- * "train <name> <skill>": INSTRUCTION's hook (the reserved skill,
38
- * player.ts) -- spend YOUR karma on THEIR craft. Costs the advance.ts
39
- * table's new-rating x2; your instruction rating must reach the new
40
- * rating; one lesson per member per job cycle.
41
- */
42
- export declare class TrainCommand extends Command implements ICommand {
43
- protected static verb: string;
44
- protected static description: string;
45
- execute(args?: string[]): Promise<string>;
46
- }
@@ -1 +0,0 @@
1
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@@ -1,42 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The decker's hardware panel (SR5e p.227 DECK CONFIGURATION). "deck"
4
- * shows the stat line -- Device Rating, the attribute array as currently
5
- * assigned, condition monitor, running programs, and the carried chip
6
- * library. "deck config asdf" (or the four numbers) re-deals
7
- * the array's four values across the attributes (RAW: any order, same
8
- * numbers -- rig for combat or rig for stealth, your call).
9
- */
10
- export declare class DeckCommand extends Command implements ICommand {
11
- protected static verb: string;
12
- protected static description: string;
13
- execute(args?: string[]): Promise<string>;
14
- }
15
- /**
16
- * "load <program>": move a carried program chip into the deck's running
17
- * memory (capped by the p.227 Programs column). The chip stays in your
18
- * library -- storage is unlimited, RUNNING is the scarce thing.
19
- */
20
- export declare class LoadProgramCommand extends Command implements ICommand {
21
- protected static verb: string;
22
- protected static description: string;
23
- execute(args?: string[]): Promise<string>;
24
- }
25
- /** "unload <program>": free a running slot. The program stays in storage. */
26
- export declare class UnloadProgramCommand extends Command implements ICommand {
27
- protected static verb: string;
28
- protected static description: string;
29
- execute(args?: string[]): Promise<string>;
30
- }
31
- /**
32
- * The re-deal, parsed (user, 2026-09-02: "deck config asdf", not "a s d f").
33
- * Two spellings:
34
- * - LETTERS, one token or spaced ("asdf", "f d s a"): a permutation of
35
- * a/s/d/f naming which attribute takes each array value top down, so
36
- * "fdsa" hands the biggest number to Firewall.
37
- * - NUMBERS, the old way: the four values in Attack/Sleaze/Data/Firewall
38
- * order, each matched to an unused slot of the array.
39
- * Returns the order for Item.configureDeck (the array index each of
40
- * A/S/D/F takes), or 'usage' / 'array' for the two ways to be wrong.
41
- */
42
- export declare function parseDeckConfig(args: string[], deckArray: readonly number[]): number[] | 'usage' | 'array';
@@ -1 +0,0 @@
1
- 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@@ -1,61 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * DECOMPILE SPRITE (SR5 p.250, Complex Action; p.256 Decompiling
4
- * Sprites): stuff a sprite back into the Resonance and out of the
5
- * Matrix -- yours or somebody else's.
6
- *
7
- * THIS FILE EXISTS BECAUSE COMPILE WAS DOING TWO JOBS (items
8
- * xxc3SGZJmjAPaZPhb and Av93mThv54YRH26gj, 2026-08-28). "decompile"
9
- * was registered as an alias of CompileCommand, so the one execute()
10
- * had to guess from its arguments whether the player meant to summon,
11
- * to release, or to attack -- and a bare second "compile" silently
12
- * decompiled whatever was standing. p.250 lists Compile Sprite
13
- * (Complex), Decompile Sprite (Complex) and Call/Dismiss Sprite
14
- * (Simple) as three separate actions, and p.256 adds "You can decompile
15
- * your own sprites if you need to, but usually just dismissing them is
16
- * enough." Three actions, three verbs. Compiling now only ever summons;
17
- * letting go lives here.
18
- *
19
- * The player-facing consequence of the old arrangement was the reported
20
- * one: a registered sprite -- the permanent companion a technomancer
21
- * paid Fading twice for -- evaporated the next time its owner typed
22
- * "compile".
23
- *
24
- * WHAT THIS DELIBERATELY DOES NOT DO: it does not implement the canon
25
- * decompiling TEST against your own sprite (p.256 makes it an opposed
26
- * roll whose net hits shave owed tasks, plus the compiler's Resonance
27
- * when the target is registered). Letting go of your own construct is
28
- * modelled as certain, the way dismissing a spirit is. The opposed roll
29
- * below is for HOSTILE constructs, where the resistance is the point.
30
- */
31
- export declare class DecompileCommand extends Command implements ICommand {
32
- protected static verb: string;
33
- protected static description: string;
34
- execute(args?: string[]): Promise<string>;
35
- /** Hostile matrix constructs ON YOUR SIDE OF THE WALL -- ice, enemy
36
- * agents; never a companion of yours.
37
- *
38
- * sameHostSide for the same reason the spike has it: this is the
39
- * spike's sibling selector, one file over, and a boundary honoured
40
- * by one target list and not the next is the defect being fixed
41
- * rather than a smaller version of it. A persona out on the grid
42
- * cannot reach into a host to unmake the ice inside it (p.246). */
43
- private hostileConstructs;
44
- /**
45
- * Let go of your own sprite. Certain, no test, no Fading: you are not
46
- * fighting anything. A REGISTERED sprite unmade this way is gone for
47
- * good -- decompiling is the unmaking verb, and the gentle one that
48
- * keeps it (Call/Dismiss, p.250) is a different action.
49
- */
50
- private releaseOwn;
51
- /**
52
- * "decompile <name>": unmake a HOSTILE matrix construct -- ice, an
53
- * enemy agent -- by tearing its thread apart. Opposed Resonance +
54
- * DECOMPILING vs the construct's code integrity (Willpower +
55
- * Logic/2); net hits plus Resonance/2 land straight on its monitor,
56
- * no soak -- the opposed test WAS the resistance. Fading bills the
57
- * same toll as compiling (2x its hits, min 2). A failed pull leaves it
58
- * standing, alert, and pointed at you.
59
- */
60
- private decompileEnemy;
61
- }
@@ -1 +0,0 @@
1
- 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@@ -1,23 +0,0 @@
1
- import { CastCommand } from './cast.js';
2
- export declare class DispelCommand extends CastCommand {
3
- protected static verb: string;
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- protected static description: string;
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- protected verbName: string;
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- protected noDeviceMessage: string;
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- /**
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- * RAW dispelling (p.295): Magic + counterspelling -- the unweave is a
9
- * parry, not a working, so the CASTING pool (cast's ward route) stays
10
- * cast's. Unskilled follows the house -1 default; a gear-only caster
11
- * (grimoire, no Magic) is down to scraps here -- their route is still
12
- * "cast", which rolls the full casting pool.
13
- */
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- protected determineOutcome(): Promise<boolean>;
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- private dispelPool;
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- execute(args?: string[]): Promise<string>;
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- /**
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- * "dispel <name>" / "dispel invisibility on <name>": strip a sustained
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- * spell off an actor here. Returns undefined when the words name no
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- * actor in the room (the barrier flow's turn), a message otherwise.
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- */
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- private tryDispelSustained;
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- }
@@ -1 +0,0 @@
1
- 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@@ -1,14 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The DOCWAGON counter (SR5e p.450, mechanics in utilities/docwagon.ts
4
- * and Game.tryDocwagonRescue). Bare "docwagon" is the reference panel --
5
- * always on, like sheet/spells (standing ruling). "docwagon <tier>"
6
- * buys or renews, through the district's DocWagon face: any Street Doc
7
- * contact in the room or on the line.
8
- */
9
- export declare class DocwagonCommand extends Command implements ICommand {
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- protected static verb: string;
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- protected static description: string;
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- execute(args?: string[]): Promise<string>;
13
- private statusPanel;
14
- }
@@ -1 +0,0 @@
1
- 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@@ -1,46 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
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- * "download" -- WRITE A FILE OUT OF THE GRID AND ONTO SOMETHING YOU CAN
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- * HAND OVER.
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- *
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- * Two reports, one hole:
7
- *
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- * aNeh5TELvdgeS2vpg (Deditri): "paydata in this run is stuck with the
9
- * sprite, It won't give it to me and there is not way to get it to
10
- * Marrow."
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- *
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- * MxiKYFGeStiyvibJN (Maka): "there needs to be a way to move data from
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- * matrix to meatworld in the form of 'download'."
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- *
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- * THE CONVERSION ALREADY EXISTED AND HAD NO NAME. take.ts has flipped a
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- * matrix-plane file to `meat` and re-categorised it as a Datachip for a
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- * while now -- "pulled down ... written to a chip". So the mechanic was
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- * built; what was missing was a VERB anybody would think to type, and a
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- * source other than the floor.
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- *
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- * THE SPRITE IS THE CASE THAT HAD NO ROUTE AT ALL. `take` reads the
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- * ROOM's inventory, and Deditri's chip was in a compiled sprite's hands.
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- * `give` was no help from either end: it refuses whenever an actor is off
24
- * the meat plane, and a sprite is `plane: 'matrix'` by construction, so
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- * "order sprite give me the chip" could never work. The only route left
26
- * was `decompile` -- destroying your own sprite to make it drop the
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- * loot -- which is exactly the "hidden, non-obvious solution" the vetting
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- * described. It is also a lousy trade the player has no way to know they
29
- * are making.
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- *
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- * SO THIS VERB READS BOTH SOURCES: files loose on the grid where you are
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- * standing, and files carried by YOUR OWN compiled sprites. Somebody
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- * else's sprite is not a shelf you may take from -- that is a hack, and
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- * hack.ts owns it.
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- *
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- * DELIBERATELY NOT A TEST. Pulling a file you already have reach on is
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- * not an opposed action in this engine -- `take` does not roll for it
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- * either, and getting past whatever GUARDED the file is what the host
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- * crack and the mark already charged for. Adding dice here would price
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- * the same obstacle twice.
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- */
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- export declare class DownloadCommand extends Command implements ICommand {
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- protected static verb: string;
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- protected static description: string;
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- execute(args?: string[]): Promise<string>;
46
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"download.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/download.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,OAAO,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AACxE,OAAO,EAAE,IAAI,EAAE,MAAM,uBAAuB,CAAC;AAC7C,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AACxD,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,wBAAwB,CAAC;AAItE;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,MAAM,OAAO,eAAgB,SAAQ,OAAO;IAChC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAC;IACzB,MAAM,CAAC,WAAW,GAAG,wTAAwT,CAAC;IAExV,KAAK,CAAC,OAAO,CAAC,OAAiB,EAAE;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,+GAA+G;QAC/G,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC;QAEpF,uCAAuC;QACvC,EAAE;QACF,mEAAmE;QACnE,oEAAoE;QACpE,mEAAmE;QACnE,qEAAqE;QACrE,gDAAgD;QAChD,MAAM,KAAK,GAAG,SAAS,CAAC,KAAc,EAAE,IAAI,CAAC,CAAC;QAC9C,MAAM,KAAK,GAAW,KAAK,KAAK,MAAM;YACpC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,QAAQ,CAAC;YAChE,CAAC,CAAC,EAAE,CAAC;QACP,wEAAwE;QACxE,mEAAmE;QACnE,MAAM,GAAG,GAAgD,EAAE,CAAC;QAC5D,IAAI,KAAK,CAAC,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;YAClD,KAAK,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,EAAE,KAAK,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnG,IAAI,SAAS,CAAC,KAAc,EAAE,CAAC,CAAC,KAAK,MAAM;oBAAE,SAAS;gBACtD,KAAK,MAAM,IAAI,IAAI,CAAC,CAAC,SAAS,CAAC,WAAW,EAAE;oBAAE,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ;wBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC;YAChH,CAAC;QACH,CAAC;QAED,oEAAoE;QACpE,oEAAoE;QACpE,+DAA+D;QAC/D,MAAM,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,IAAI,EAAE,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC;QAC5E,MAAM,OAAO,GAA+B,EAAE,CAAC;QAC/C,KAAK,MAAM,KAAK,IAAI,IAAI,EAAE,CAAC;YACzB,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,GAAG,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,CAAC;gBACrD,IAAI,IAAI,CAAC,KAAK,KAAK,QAAQ;oBAAE,OAAO,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,KAAK,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC,CAAC;YACtE,CAAC;QACH,CAAC;QAED,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACnE,OAAO,2FAA2F,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,6DAA6D,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC;QACnM,CAAC;QAED,sEAAsE;QACtE,iEAAiE;QACjE,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;QACpC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,MAAM,KAAK,GAAG,CAAC,+CAA+C,CAAC,CAAC;YAChE,KAAK,MAAM,CAAC,IAAI,KAAK;gBAAE,KAAK,CAAC,IAAI,CAAC,KAAK,iBAAiB,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,4BAA4B,CAAC,CAAC;YACtG,KAAK,MAAM,CAAC,IAAI,OAAO;gBAAE,KAAK,CAAC,IAAI,CAAC,KAAK,iBAAiB,CAAC,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC;YAC5G,KAAK,MAAM,CAAC,IAAI,GAAG;gBAAE,KAAK,CAAC,IAAI,CAAC,KAAK,iBAAiB,CAAC,CAAC,CAAC,IAAI,EAAE,KAAK,CAAC,KAAK,CAAC,0CAA0C,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;YACjI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oDAAoD,CAAC,CAAC,CAAC;YACvE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAC1G,MAAM,MAAM,GAAG,aAAa,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,MAAM,EAAE,CAAC;YACZ,OAAO,mBAAmB,KAAK,kBAAkB,IAAI,CAAC,yCAAyC,CAAC,EAAE,CAAC;QACrG,CAAC;QAED,MAAM,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC;QAC7D,MAAM,OAAO,GAAG,CAAC,UAAU,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,KAAK,MAAM,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC;QACvH,MAAM,IAAI,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,MAAM,CAAE,CAAC;QAEzG,qEAAqE;QACrE,mEAAmE;QACnE,qEAAqE;QACrE,IAAI,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAC3B,CAAC;QAAC,MAAM,CAAC;YACP,OAAO,+BAA+B,IAAI,CAAC,IAAI,qBAAqB,CAAC;QACvE,CAAC;QACD,IAAI,UAAU,EAAE,CAAC;YACf,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjD,CAAC;aAAM,CAAC;YACN,MAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;YAC7C,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,MAAM,CAAC,eAAe,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;QACzD,CAAC;QACD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;QAElC,KAAK,CAAC,aAAa,CAAC,mBAAmB,EAAE,GAAG,IAAI,CAAC,IAAI,oBAAoB,CAAC,CAAC;QAC3E,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,gBAAgB,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,CAAC,CAAC,SAAS,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACnI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,OAAO,UAAU;YACf,CAAC,CAAC;gBACA,YAAY,UAAU,CAAC,GAAG,CAAC,IAA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@@ -1,14 +0,0 @@
1
- import { UseCommand } from './use.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- /**
4
- * "drink" is use with a barstool: it knows it's about Drink items, so
5
- * "drink kaf"/"drink beer"/bare "drink" find whatever's in your pack.
6
- * A drink pours liquid courage -- +1 die on the next social roll (see
7
- * UseCommand.drink).
8
- */
9
- export declare class DrinkCommand extends UseCommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- protected preferredCategory: Category;
13
- protected verbNoun: string;
14
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"drink.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/drink.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,YAAa,SAAQ,UAAU;IAChC,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,8JAA8J,CAAC;IACpL,iBAAiB,GAAG,QAAQ,CAAC,KAAK,CAAC;IACnC,QAAQ,GAAG,OAAO,CAAC"}
@@ -1,15 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * The rigger's mechanic: launch a carried surveillance drone for a live
4
- * sweep of every room adjacent to this one -- who's there, what's locked,
5
- * whether a Matrix node burns inside. The Fly-Spy slips through vents and
6
- * cable runs, so a locked door delays it not at all; it sees the MEAT
7
- * world only (no auras, no ice). Free recon each use -- the drone comes
8
- * back; risking it in real trouble (jumped-in rigging, drone combat) is
9
- * a later chapter.
10
- */
11
- export declare class DroneCommand extends Command implements ICommand {
12
- protected static verb: string;
13
- protected static description: string;
14
- execute(_args?: string[]): Promise<string>;
15
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"drone.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/drone.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AACjD,OAAO,EAAE,IAAI,EAAE,MAAM,mBAAmB,CAAC;AACzC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D;;;;;;;;GAQG;AACH,MAAM,OAAO,YAAa,SAAQ,OAAO;IAC7B,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC;IACtB,MAAM,CAAC,WAAW,GAAG,uHAAuH,CAAC;IAEvJ,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAC3B,OAAO,8FAA8F,CAAC;QACxG,CAAC;QACD,IAAI,KAAK,CAAC,eAAe,EAAE,EAAE,CAAC;YAC5B,OAAO,0CAA0C,CAAC;QACpD,CAAC;QAED,gEAAgE;QAChE,oEAAoE;QACpE,MAAM,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC;QACzE,MAAM,KAAK,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;QACtE,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,OAAO,2DAA2D,CAAC;QACrE,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,eAAe,CAAC;QACnC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;QAC/C,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvB,OAAO,OAAO,KAAK,CAAC,IAAI,kDAAkD,CAAC;QAC7E,CAAC;QAED,KAAK,CAAC,aAAa,CAAC,kBAAkB,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,aAAa,KAAK,CAAC,IAAI,SAAS,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QAE7E,qEAAqE;QACrE,qEAAqE;QACrE,wDAAwD;QACxD,MAAM,QAAQ,GAAG,KAAK,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QAC/C,MAAM,IAAI,GAAG,QAAQ,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,QAAQ,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,KAAK,CAAC,UAAU,CAAC,GAAG,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC9J,IAAI,IAAI,CAAC,IAAI,KAAK,CAAC,EAAE,CAAC;YACpB,OAAO;gBACL,OAAO,KAAK,CAAC,IAAI,qCAAqC,UAAU,CAAC,IAAI,CAAC,EAAE;gBACxE,8FAA8F;aAC/F,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACf,CAAC;QAED,MAAM,KAAK,GAAG,CAAC,OAAO,KAAK,CAAC,IAAI,0DAA0D,UAAU,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC9H,KAAK,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,KAAK,EAAE,CAAC;YACtC,IAAI,MAAM,CAAC;YACX,IAAI,QAAQ,GAAG,EAAE,CAAC;YAClB,IAAI,IAAI,YAAY,IAAI,EAAE,CAAC;gBACzB,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;gBACjC,IAAI,IAAI,CAAC,aAAa,EAAE;oBAAE,QAAQ,GAAG,qCAAqC,CAAC;YAC7E,CAAC;iBAAM,IAAI,OAAO,IAAI,KAAK,QAAQ,EAAE,CAAC;gBACpC,MAAM,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC;YAC9B,CAAC;YACD,IAAI,CAAC,MAAM;gBAAE,SAAS;YAEtB,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,MAAM,CAAC;iBACjD,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,MAAM,CAAC;iBAC/B,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACpB,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;YAClE,MAAM,IAAI,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,kCAAkC,CAAC,CAAC,CAAC,EAAE,CAAC;YACtE,KAAK,CAAC,IAAI,CAAC,OAAO,SAAS,KAAK,MAAM,CAAC,IAAI,GAAG,QAAQ,OAAO,GAAG,GAAG,IAAI,EAAE,CAAC,CAAC;QAC7E,CAAC;QACD,KAAK,CAAC,IAAI,CAAC,OAAO,KAAK,CAAC,IAAI,2CAA2C,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC"}
@@ -1,7 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- export declare class DropCommand extends Command implements ICommand {
3
- protected static verb: string;
4
- protected static description: string;
5
- execute(args: string[]): Promise<string>;
6
- private drop;
7
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"drop.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/drop.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,mCAAmC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,IAAc;QAC1B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,4CAA4C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAClG,OAAO,MAAM,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAEO,KAAK,CAAC,IAAI,CAAC,IAAc;QAC/B,kEAAkE;QAClE,+DAA+D;QAC/D,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,MAAM,EAAE,CAAC;YAChC,OAAO,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,OAAO;gBACjC,CAAC,CAAC,mDAAmD,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,IAAI,OAAO,2BAA2B;gBACvH,CAAC,CAAC,qDAAqD,CAAC;QAC5D,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,CAAC,CAAE,4CAA4C;QAE5F,qDAAqD;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,CAAC;YAC5C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,kBAAkB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YAC3G,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAE1D,oDAAoD;QACpD,IAAI,CAAC,UAAU,EAAE,CAAC;YAChB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,SAAS,QAAQ,wBAAwB,IAAI,CAAC,KAAK,CAAC,IAAI,qCAAqC,CAAC,CAAC;YACjH,OAAO,kBAAkB,QAAQ,qBAAqB,CAAC;QACzD,CAAC;QAED,qFAAqF;QACrF,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QACpG,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,uBAAuB,QAAQ,sBAAsB,CAAC,CAAC;YAC3F,OAAO,mBAAmB,QAAQ,EAAE,CAAC;QAEvC,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,8BAA8B,QAAQ,uBAAuB,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,IAAI,yBAAyB,CAAC,CAAC;QAE3J,qEAAqE;QACrE,8BAA8B;QAC9B,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,eAAe,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC;QAE9E,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC3C,OAAO,eAAe,QAAQ,GAAG,CAAC;IACpC,CAAC"}
@@ -1,14 +0,0 @@
1
- import { UseCommand } from './use.js';
2
- import { Category } from '../types/shared/item-enum.js';
3
- /**
4
- * "eat" is use with table manners: it knows it's about Food, so menu-speak
5
- * works -- "eat noodles" eats the Bowl of Laksa when that's the food you
6
- * carry, and a bare "eat" eats your only meal. Hot food heals stun (see
7
- * UseCommand.eat).
8
- */
9
- export declare class EatCommand extends UseCommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- protected preferredCategory: Category;
13
- protected verbNoun: string;
14
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"eat.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/eat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AACtC,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD;;;;;GAKG;AACH,MAAM,OAAO,UAAW,SAAQ,UAAU;IAC9B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;IACpB,MAAM,CAAC,WAAW,GAAG,sIAAsI,CAAC;IAC5J,iBAAiB,GAAG,QAAQ,CAAC,IAAI,CAAC;IAClC,QAAQ,GAAG,KAAK,CAAC"}
@@ -1,13 +0,0 @@
1
- import { Command, ICommand } from './command.js';
2
- /**
3
- * Burning Edge -- Shadowrun's luck stat as a spendable resource. Each
4
- * point spent arms a one-shot boost: your NEXT initiated strike (attack,
5
- * subdue, or manabolt) rolls +Edge extra dice. The pool refreshes at the
6
- * start of every job (see Game.continueToNextScene), so hoarding across
7
- * a run buys nothing -- spend it when the moment matters.
8
- */
9
- export declare class EdgeCommand extends Command implements ICommand {
10
- protected static verb: string;
11
- protected static description: string;
12
- execute(_args?: string[]): Promise<string>;
13
- }
@@ -1 +0,0 @@
1
- {"version":3,"file":"edge.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/commands/edge.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAY,MAAM,cAAc,CAAC;AAEjD;;;;;;GAMG;AACH,MAAM,OAAO,WAAY,SAAQ,OAAO;IAC5B,MAAM,CAAC,IAAI,GAAG,MAAM,CAAC;IACrB,MAAM,CAAC,WAAW,GAAG,yGAAyG,CAAC;IAEzI,KAAK,CAAC,OAAO,CAAC,QAAkB,EAAE;QAChC,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAEzB,IAAI,KAAK,CAAC,eAAe,EAAE,EAAE,CAAC;YAC5B,OAAO,8CAA8C,CAAC;QACxD,CAAC;QACD,IAAI,KAAK,CAAC,cAAc,EAAE,CAAC;YACzB,OAAO,qDAAqD,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,IAAI,oBAAoB,CAAC;QACpH,CAAC;QACD,IAAI,KAAK,CAAC,aAAa,IAAI,CAAC,EAAE,CAAC;YAC7B,OAAO,2EAA2E,CAAC;QACrF,CAAC;QAED,KAAK,CAAC,aAAa,IAAI,CAAC,CAAC;QAEzB,sEAAsE;QACtE,8CAA8C;QAC9C,IAAI,KAAK,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE,CAAC;YACjC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;YAC9C,IAAI,GAAG,KAAK,CAAC,EAAE,CAAC;gBACd,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,8CAA8C,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,IAAI,SAAS,CAAC,CAAC;gBACzH,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;gBAC1B,OAAO,iHAAiH,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,IAAI,uBAAuB,CAAC;YACnL,CAAC;QACH,CAAC;QAED,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC,IAAI,0BAA0B,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,IAAI,SAAS,CAAC,CAAC;QACrG,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;QACjD,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;QAE1B,OAAO,kFAAkF,KAAK,CAAC,IAAI,WAAW,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,IAAI,uBAAuB,CAAC;IACzK,CAAC"}