@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { IItemSeedJson } from './seed/item-seed.js';
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import { ISceneSeedJson } from './seed/scene-seed.js';
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/**
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* The save-file schema (see utilities/persistence.ts for the machinery).
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* PERSISTENCE RULINGS (player decisions, fixed): character + hub world
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* persist; runs are disposable; autosave at safe beats only (homecoming,
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* rest, job-accept, quit); one slot per character name; PERMADEATH --
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* real death burns the save. Saves always write locally and sync to
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* maka-cli.com when logged in (local-first; the cloud is a mirror).
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*
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* Bump SAVE_VERSION on any breaking shape change; readers REFUSE a
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* mismatched version and keep the file (no silent migration, no
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* deletion -- an old save outlives the build that can't read it).
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*/
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export declare const SAVE_VERSION = 1;
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/** Why a save was written. `creation` is the BIRTH CERTIFICATE -- written
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* once by the chargen factory before any session exists; its game/hub are
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* empty shells that resume must NOT apply as world state (the world boots
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* fresh from the embedded hubSeed). Every in-play save uses the others. */
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export type SaveReason = 'creation' | 'homecoming' | 'rest' | 'job-accept' | 'quit' | 'hub-arrival' | 'venue-bust' | 'sin-choice' | 'equip' | 'move' | 'trade';
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/**
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* WHERE THE RUNNER STANDS IN THE HUB (player request 2026-09-02: "a
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* player that logs in, logs back in at the server location"). Room by
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* name and the named spot within it; the grid cell is NOT carried --
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* it is transient geometry, and a reload seats you on the spot's own
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* seat (see Player.atCell). Optional: an older save without it wakes at
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* home, as every save did before.
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*/
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export interface ISavedLocation {
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room: string;
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spot?: string;
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}
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/**
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* A REGISTERED sprite waiting in the Resonance (SR5 p.254-256) -- what
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* it takes to rebuild its shell later. `name` is carried so a sprite
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* keeps the name the player learned to type at "order" across a journey
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* or a resume, and so a registration can be dropped by name when the
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* sprite is decompiled for good.
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*
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* NOT a version bump: this shape is only ever reached through an
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* OPTIONAL field, and the loader still reads the older singular one, so
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* every existing save loads unchanged. Bumping SAVE_VERSION for an
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* additive field would make every save on disk refuse to open -- the
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* exact outcome the no-silent-migration rule exists to prevent.
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*/
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export interface IRegisteredSprite {
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spriteType: string;
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level: number;
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tasks: number;
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name: string;
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}
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/**
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* A live Item flattened to seed shape PLUS the runtime the seed can't
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* say -- ammo left in the magazine, a PAN-jammed device, a bricked
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* deck's damage, a shot-up drone frame. `restoreItem` applies these
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* AFTER construction (firearms auto-fill ammo to 10 in the ctor).
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*/
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export interface ISavedItem extends IItemSeedJson {
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/** How many are in this stack. SPARSE: written only when >1, so
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* absent means 1 and every save written before stacking existed
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* restores unchanged. Same contract as `ammo` below. */
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quantity?: number;
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ammo?: number;
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/** The ammunition item loaded, by name (Stun vs Physical, p.434) -- additive 2026-09-02. */
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loadedAmmo?: string;
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jammed?: boolean;
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deckDamage?: number;
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droneDamage?: number;
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/** Cyberdeck runtime (p.227): programs in running memory + array deal. */
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loadedPrograms?: string[];
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/** Every program in the deck's storage (p.227) -- additive, 2026-09-02. */
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storedPrograms?: string[];
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/** Papers on a commlink or deck (p.443) -- additive, 2026-09-02. */
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papers?: ISavedItem[];
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/** On a license: the fake SIN it is linked to. */
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linkedSin?: string;
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deckOrder?: number[];
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/** Mods fitted into a wearable or accessories on a gun (catalog v13, fit.ts) -- additive, 2026-09-03. */
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fitted?: ISavedItem[];
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}
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/**
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* Equipment layout keyed "group.slot" ("rightHand.weapon") -> the FULL
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* item. Full blobs, not name references: equipping REMOVES an item from
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* inventory (archetypes.ts equipIntoEmptySlots), so a name-ref into the
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* saved inventory would dangle.
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*/
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export type ISavedEquipment = Record<string, ISavedItem | null>;
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export interface ISavedPlayer {
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name: string;
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archetypeName?: string;
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/** Pronoun anchor for NPC AI (ruling 2026-08-24: NPCs were guessing).
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* Absent on legacy saves -- the launcher asks once at resume. */
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gender?: 'male' | 'female';
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/** Fog of war (map ruling 2026-08-24): rooms this runner has stood
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* in. Absent on legacy saves -- exploration restarts from here. */
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visitedRooms?: string[];
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/** ROOM GRIDS (spatial wave 2026-08-25): the "at" spot this runner
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* stood at when this snapshot was taken (utilities/spots.ts). NOT
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* applied by persistence.ts's restorePlayer -- every existing
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* caller restores onto a DIFFERENT room/scene than the one this
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* spot name belongs to (a hub resume's player already has its own
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* current room; a headless boot/late-join starts fresh in a new
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* seed's rooms; homecoming reconciles pay/karma, not position), so
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* blindly applying it would set a stale, meaningless name. Carried
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* here so a same-scene reconnect (a shared-run consumer restoring
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* mid-run state for the SAME rooms this was captured in) has the
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* data available; that caller sets `player.atSpot` itself, same
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* order rule as everywhere else -- AFTER `currentLocation` (the
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* setter clears atSpot on every room change). */
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atSpot?: string;
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attributes: {
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body: number;
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agility: number;
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reaction: number;
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combatSkill: number;
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magic: number;
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strength: number;
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willpower: number;
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logic: number;
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intuition: number;
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charisma: number;
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edge: number;
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resonance: number;
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adept: boolean;
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/** Mystic adept: Power Points bought with creation karma (SR5
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* p.69-70). Optional -- a save written before the path existed has
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* none, and absent means zero, which is a magician or an adept
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* exactly as it always was. */
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powerPoints?: number;
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/** Chosen spellbook (magician/mystic adept, SR5 p.300). Keys into
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* SPELL_CATALOG. ABSENT = knows every spell (grandfathered, any save
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* older than spell selection); a list = knows only those. Empty and
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* absent are distinct and both preserved. */
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knownSpells?: string[];
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/** Aspected magician's group (aspects.ts); absent = not aspected. */
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aspect?: string;
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/** Chosen adept powers (SR5 p.308-310): key -> level, keys into
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* ADEPT_POWER_CATALOG. ABSENT = the compressed floor(pp/2) pool model
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* (grandfathered, every save older than power selection); present =
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* each power's own effect applies and the compressed bonus does not. */
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adeptPowers?: Record<string, number>;
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};
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/** Talent before essence burn -- the true source; effective magic/
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* resonance recompute from these + the aug replay. */
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baseMagic: number;
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baseResonance: number;
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skills: Record<string, number>;
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karma: number;
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careerKarma: number;
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/** Notoriety is its reasons (dedupe key IS the string) -- replayed
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* through addNotoriety so derived rep recomputes. */
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notorietyReasons: string[];
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/** Earned Public Awareness incidents (p.368). Optional: saves
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* written before the track existed come back with none. */
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publicAwarenessReasons?: string[];
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/** Written for round-trip verification only; the live value is
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* reconstructed by replaying installAug over `augmentations`. */
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essence: number;
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augmentations: string[];
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/** Grade per installed key (WARE_GRADES, p.451). Absent entries --
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* and every pre-grade save -- are standard. */
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augmentationGrades?: [string, string][];
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qualities: string[];
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/** Rating per rated quality key (qualities.ts maxRating); absent = 1. Contract 2026-09-02. */
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qualityRatings?: [string, number][];
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/**
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* The pick each choosing quality was given (IQualityChoice) -- the
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* skill Aptitude names, the attribute Exceptional Attribute names.
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* Absent on every save written before 2026-09-04, and absent is
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* correct for them: those characters were never asked, so their
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* quality lifts no ceiling until they answer.
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*/
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qualityChoices?: [string, string][];
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/** Which fake SIN the runner chose to present (Player.activeSin).
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* Absent = no choice made; bestFakeSin falls back to best rating. */
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activeSin?: string;
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metamagics: string[];
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initiationGrade: number;
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edgeRemaining: number;
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haggledThisJob: boolean;
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damageTaken: number;
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stunTaken: number;
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/** First aid already applied to this set of wounds (SR5 p.205).
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* OPTIONAL so pre-existing saves load: absent reads as "not yet
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* treated", which is the forgiving direction to be wrong in. Damage
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* itself persists, so without these the lock would be a save/reload
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* away from being free. */
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firstAidGiven?: boolean;
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/** Wounds already closed by a spell -- first aid may not follow it. */
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magicallyHealed?: boolean;
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needs: {
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ateThisCycle: boolean;
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sleptThisCycle: boolean;
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hungerStreak: number;
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sleepStreak: number;
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hungerFatigue: number;
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sleepFatigue: number;
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};
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/** 'guarded'/'aggressive' are the pre-2026-09-02 names; restore normalizes. */
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autoStance: 'manual' | 'non-lethal' | 'lethal' | 'guarded' | 'aggressive';
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/** Which intrusion action the next hack uses (uMQAhaAysgaKpWFkn).
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* Optional: saves written before 2026-09-03 have none, and load
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* as the shipped default of Brute Force. */
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matrixStance?: 'attack' | 'sleaze';
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inventory: ISavedItem[];
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equipment: ISavedEquipment;
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}
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/** One hub room's divergence from its seed: inventory is a FULL
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* replacement, the rest is runtime flags the seed can't express. */
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export interface ISavedRoomOverlay {
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name: string;
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inventory: ISavedItem[];
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plainSightItems: string[];
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/** THE FALLEN (2026-08-25): bodies left where they dropped, with what
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* they were carrying (Room.bodies). Optional -- absent in every save
|
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216
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* written before bodies existed, which simply reads as "no corpses
|
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217
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* here", so no SAVE_VERSION bump is owed. Persisted because the gear
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218
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* is ON the body now: without this a kill's loot would evaporate on
|
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219
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* reload, where before it sat in the room's own inventory. */
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bodies?: {
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221
|
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name: string;
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222
|
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cell: {
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x: number;
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y: number;
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225
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z: number;
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226
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};
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227
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inventory: ISavedItem[];
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}[];
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searchedBy: string[];
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visitedBy: string[];
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hostCracked: boolean;
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doorLocks: {
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direction: string;
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|
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isLocked: boolean;
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|
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}[];
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|
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/** Bank/authority deposits (Room._currencyLedger) -- player's only. */
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237
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currencyLedger: {
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238
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owner: string;
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239
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items: ISavedItem[];
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}[];
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|
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}
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242
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export interface ISavedNpcOverlay {
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name: string;
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244
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room: string;
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245
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atSpot?: string;
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246
|
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damageTaken: number;
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247
|
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stunTaken: number;
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248
|
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surrendered: boolean;
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249
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objective?: string;
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250
|
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/** AI memory tail -- how a contact remembers you across sessions. */
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251
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history: string[];
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252
|
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inventory: ISavedItem[];
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253
|
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equipment: ISavedEquipment;
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254
|
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}
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|
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export interface ISavedHub {
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|
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rooms: ISavedRoomOverlay[];
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|
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npcs: ISavedNpcOverlay[];
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|
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/** Seed NPCs absent from the live scene (killed) -- removed QUIETLY
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|
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* on load; their dropped gear is already in the room overlays. */
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|
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deadActors: string[];
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|
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/** Devices by name, and the whole of their state. `bypassBurned`
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|
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* went with the puzzle mechanic -- a lock you failed to force is a
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|
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* lock you can try again. */
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|
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devices: {
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|
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name: string;
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|
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open: boolean; /** Barrier boxes taken (p.197), additive 2026-09-03; absent = whole. */
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|
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damage?: number;
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|
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}[];
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|
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/**
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|
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* A TOMBSTONE, always written as [], never read by this build.
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|
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*
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272
|
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* It exists for an OLDER READER, not for us. v5.64.0 is shipped, and
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273
|
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* its persistence.ts line 530 is `for (const p of saved.puzzles)`
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|
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* with no guard -- so a save written without this field makes that
|
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|
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* build throw "saved.puzzles is not iterable" on resume. Not
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|
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* degraded: a hard crash.
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|
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*
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278
|
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* And saves MOVE. cloud-saves.ts mirrors the whole ISaveFileV1
|
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|
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* including this overlay, so a player on two machines, a rollback,
|
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280
|
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* or a server pin lagging the client all put a new save in front of
|
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281
|
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* an old reader.
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282
|
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*
|
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283
|
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* SAFE TO DELETE only once v5.64.0 is out of the wild -- check
|
|
284
|
-
* before you do; nothing in THIS build will fail if you remove it.
|
|
285
|
-
*/
|
|
286
|
-
puzzles: {
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|
287
|
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name: string;
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|
288
|
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solved: boolean;
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|
289
|
-
bypassBurned: boolean;
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|
290
|
-
}[];
|
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291
|
-
worldEvents: string[];
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292
|
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/**
|
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293
|
-
* THE SITE ALARM, and it rides here for the same reason worldEvents
|
|
294
|
-
* does. A ring of recent events and a site that went loud are BOTH
|
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295
|
-
* mid-run facts about the place, and persisting one without the other
|
|
296
|
-
* lets a reload forget the alarm while keeping the sentence about it.
|
|
297
|
-
* Optional: saves written before this field simply come back quiet.
|
|
298
|
-
*/
|
|
299
|
-
siteAlarm?: {
|
|
300
|
-
reason: string;
|
|
301
|
-
count: number;
|
|
302
|
-
};
|
|
303
|
-
roomOwnership: [string, string][];
|
|
304
|
-
itemOwnership: [string, string][];
|
|
305
|
-
/** The hideout is Game-owned and in no seed -- its whole inventory
|
|
306
|
-
* (the stash) and the player's secure storage ride here. */
|
|
307
|
-
home: {
|
|
308
|
-
inventory: ISavedItem[];
|
|
309
|
-
secureStash: ISavedItem[];
|
|
310
|
-
/** THE GARAGE (SR5 p.370 Special Work Area, 2026-09-05): the frames
|
|
311
|
-
* parked in the bay. Additive and optional -- absent means no
|
|
312
|
-
* garage, and an older build ignores it. Written by the chargen
|
|
313
|
-
* factory at birth and by every save after. */
|
|
314
|
-
garage?: ISavedItem[];
|
|
315
|
-
};
|
|
316
|
-
}
|
|
317
|
-
export interface ISavedGig {
|
|
318
|
-
from: string;
|
|
319
|
-
to: string;
|
|
320
|
-
itemName: string;
|
|
321
|
-
itemDescription: string;
|
|
322
|
-
pay: number;
|
|
323
|
-
brief: string;
|
|
324
|
-
}
|
|
325
|
-
export interface ISavedGameState {
|
|
326
|
-
location?: ISavedLocation;
|
|
327
|
-
lifestyleTier: string;
|
|
328
|
-
/** Lifestyle options by canonical key (SR5 p.370; today only 'garage').
|
|
329
|
-
* Optional -- absent in saves written before 2026-09-05. */
|
|
330
|
-
lifestyleOptions?: string[];
|
|
331
|
-
/** The Big Ten grid a High lifestyle rides (SR5 p.222); absent = the engine default. */
|
|
332
|
-
gridProvider?: string;
|
|
333
|
-
rentDebt: number;
|
|
334
|
-
tier: number;
|
|
335
|
-
contacts: [string, {
|
|
336
|
-
connection: number;
|
|
337
|
-
loyalty: number;
|
|
338
|
-
spent: number;
|
|
339
|
-
gigs: number;
|
|
340
|
-
asked: boolean;
|
|
341
|
-
role?: string;
|
|
342
|
-
note?: string;
|
|
343
|
-
}][];
|
|
344
|
-
/** SWAG orders in flight (commands/source.ts): paid, awaiting the
|
|
345
|
-
* next homecoming. Optional -- absent in pre-swag v1 saves. */
|
|
346
|
-
procurements?: {
|
|
347
|
-
contact: string;
|
|
348
|
-
itemConfig: ISavedItem;
|
|
349
|
-
price: number;
|
|
350
|
-
}[];
|
|
351
|
-
/** DocWagon contract (utilities/docwagon.ts). Optional -- uninsured. */
|
|
352
|
-
docwagon?: {
|
|
353
|
-
tier: string;
|
|
354
|
-
resuscsLeft: number;
|
|
355
|
-
homecomingsLeft: number;
|
|
356
|
-
};
|
|
357
|
-
/** A REGISTERED sprite (commands/register.ts): the technomancer's
|
|
358
|
-
* persistent companion, re-shelled at resume. Optional.
|
|
359
|
-
*
|
|
360
|
-
* SUPERSEDED by `registeredSprites` (2026-08-28) and kept only so
|
|
361
|
-
* saves written before that date still restore their sprite. Nothing
|
|
362
|
-
* WRITES this field any more; the loader reads it when the array is
|
|
363
|
-
* absent. Do not add a second writer -- one field written in two
|
|
364
|
-
* places is how a save ends up disagreeing with itself. */
|
|
365
|
-
registeredSprite?: {
|
|
366
|
-
spriteType: string;
|
|
367
|
-
level: number;
|
|
368
|
-
tasks: number;
|
|
369
|
-
};
|
|
370
|
-
/** EVERY registered sprite (commands/register.ts): permanent
|
|
371
|
-
* companions waiting in the Resonance, re-shelled at resume. A
|
|
372
|
-
* technomancer may hold LOGIC of them (SR5 p.254-256), so this is a
|
|
373
|
-
* list -- see the note on `registeredSprite` above for what it
|
|
374
|
-
* replaced. Optional; absent in pre-2026-08-28 saves. */
|
|
375
|
-
registeredSprites?: IRegisteredSprite[];
|
|
376
|
-
/** THE CREW (commands/crew.ts, lead.ts): persistent teammates who
|
|
377
|
-
* ride every run. `ghost` slots belong to other players (Phase B).
|
|
378
|
-
* Optional -- absent in pre-crew saves. */
|
|
379
|
-
crew?: {
|
|
380
|
-
name: string;
|
|
381
|
-
source: 'hired' | 'contact' | 'ghost';
|
|
382
|
-
archetypeName?: string;
|
|
383
|
-
description: string;
|
|
384
|
-
combat: Record<string, unknown>;
|
|
385
|
-
gear: ISavedItem[];
|
|
386
|
-
cutPct: number;
|
|
387
|
-
jobsRun: number;
|
|
388
|
-
trainedThisCycle?: boolean;
|
|
389
|
-
/** `liveOnly` = a friend invite ("crew invite"): rides live shared
|
|
390
|
-
* runs only, never AI-driven locally. */
|
|
391
|
-
ghost?: {
|
|
392
|
-
slug: string;
|
|
393
|
-
owner: string;
|
|
394
|
-
liveOnly?: boolean;
|
|
395
|
-
};
|
|
396
|
-
}[];
|
|
397
|
-
/** DEPRECATED one-slot predecessor of `crew` -- read for migration on
|
|
398
|
-
* resume, never written by current builds. */
|
|
399
|
-
enlistedAlly?: {
|
|
400
|
-
name: string;
|
|
401
|
-
description: string;
|
|
402
|
-
combat: Record<string, unknown>;
|
|
403
|
-
};
|
|
404
|
-
/** Who refused Leadership's Command recruit, at what loyalty. */
|
|
405
|
-
commandRefusals?: Record<string, number>;
|
|
406
|
-
fencedCategories: string[];
|
|
407
|
-
/** Rumor pool stays seed-sourced; only the cursor + active persist. */
|
|
408
|
-
rumorIndex: number;
|
|
409
|
-
activeRumor?: string;
|
|
410
|
-
/** The gig pool IS saved -- offerGigFrom splices entries out of it. */
|
|
411
|
-
gigPool: ISavedGig[];
|
|
412
|
-
gigIndex: number;
|
|
413
|
-
gigAvailable?: ISavedGig;
|
|
414
|
-
activeGig?: {
|
|
415
|
-
from: string;
|
|
416
|
-
to: string;
|
|
417
|
-
itemName: string;
|
|
418
|
-
pay: number;
|
|
419
|
-
};
|
|
420
|
-
/** A drafted-but-untaken job survives a quit -- 20-40s of generation
|
|
421
|
-
* (and any haggled payout, which lives in the seed) not re-billed. */
|
|
422
|
-
/** `accepted` is the flag "accept" sets (job-offer.ts) and the taxi's
|
|
423
|
-
* hub gate reads (call.ts): a seed Krow DRAFTED is not a fare, and
|
|
424
|
-
* without persisting it a resumed campaign forgot you had shaken on
|
|
425
|
-
* the job. Optional because saves written before it exist; those
|
|
426
|
-
* restore as un-accepted, which costs one "call Krow" once. */
|
|
427
|
-
pendingRun?: {
|
|
428
|
-
seed: ISceneSeedJson;
|
|
429
|
-
tier: number;
|
|
430
|
-
ride?: {
|
|
431
|
-
arrive: string;
|
|
432
|
-
board: string;
|
|
433
|
-
};
|
|
434
|
-
accepted?: boolean;
|
|
435
|
-
};
|
|
436
|
-
}
|
|
437
|
-
export interface ISaveFileV1 {
|
|
438
|
-
version: typeof SAVE_VERSION;
|
|
439
|
-
savedAt: string;
|
|
440
|
-
reason: SaveReason;
|
|
441
|
-
playerName: string;
|
|
442
|
-
/** Cheap fields for the launcher's Continue menu -- no deep parse. */
|
|
443
|
-
summary: {
|
|
444
|
-
archetypeName?: string;
|
|
445
|
-
karma: number;
|
|
446
|
-
currency: number;
|
|
447
|
-
lifestyleTier: string;
|
|
448
|
-
hubName: string;
|
|
449
|
-
};
|
|
450
|
-
/** The hub seed EMBEDDED: resume never depends on scene2.json (or a
|
|
451
|
-
* generated hub) still existing or matching. */
|
|
452
|
-
hubSeed: ISceneSeedJson;
|
|
453
|
-
player: ISavedPlayer;
|
|
454
|
-
game: ISavedGameState;
|
|
455
|
-
hub: ISavedHub;
|
|
456
|
-
/** Cloud-sync bookkeeping: the cloud copy's savedAt as of our last
|
|
457
|
-
* successful push/pull -- divergence detection.
|
|
458
|
-
*
|
|
459
|
-
* MEANS DIFFERENT THINGS FOR THE TWO KINDS OF RUNNER NOW. For an
|
|
460
|
-
* ANONYMOUS save it is vestigial (nothing is ever pushed). For a
|
|
461
|
-
* BOUND one the server is authoritative and there is no divergence
|
|
462
|
-
* to detect during play -- the field survives for the launcher's
|
|
463
|
-
* MIGRATION pass and for comparing a spill against the server copy,
|
|
464
|
-
* which are the only two places a local bound file is still read.
|
|
465
|
-
* It is no longer evidence that a local file is a legitimate second
|
|
466
|
-
* home for the character. */
|
|
467
|
-
sync?: {
|
|
468
|
-
lastCloudSavedAt?: string;
|
|
469
|
-
};
|
|
470
|
-
/** ACCOUNT BINDING (ruling 2026-08-23): the maka-cli.com userId this
|
|
471
|
-
* runner belongs to. A bound runner plays only under its own login
|
|
472
|
-
* (the launcher enforces); absent WITHOUT `anonymous` = legacy save,
|
|
473
|
-
* prompted bind-or-anonymous at the next logged-in launch. */
|
|
474
|
-
owner?: string;
|
|
475
|
-
/** Explicitly account-less: never presence, never cloud, never the
|
|
476
|
-
* street -- a purely local life. */
|
|
477
|
-
anonymous?: boolean;
|
|
478
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"save-file.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/types/save-file.ts"],"names":[],"mappings":"AAGA;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,CAAC,CAAC"}
|
|
@@ -1,81 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* A DEVICE IN A ROOM -- the seed shape that replaces the old puzzles[].
|
|
3
|
-
*
|
|
4
|
-
* The user's framing is the specification: "A lock is not a puzzle, it
|
|
5
|
-
* has a key. A keypad has an interface (to use). An NPC in the doorway
|
|
6
|
-
* can be persuaded/bluffed/conned to move aside. A persistent forcewall
|
|
7
|
-
* can be dispelled."
|
|
8
|
-
*
|
|
9
|
-
* Three of those four are DEVICES; the fourth is a person and has no
|
|
10
|
-
* entry here on purpose (see npcs[].guarding / npcs[].passphrase).
|
|
11
|
-
*
|
|
12
|
-
* A DEVICE ALWAYS BELONGS TO A ROOM. There is no "attached to a door"
|
|
13
|
-
* form, because a keypad beside a grate stands in one room -- the one
|
|
14
|
-
* you must be in to reach it. The puzzle shape allowed both, and the
|
|
15
|
-
* cost was two validators that had to agree, a normaliser between them,
|
|
16
|
-
* and a placement fault the comments record as killing two consecutive
|
|
17
|
-
* generations.
|
|
18
|
-
*/
|
|
19
|
-
export type DeviceSeedKind = 'lock' | 'panel' | 'ward';
|
|
20
|
-
export interface IDeviceSeedJson {
|
|
21
|
-
name: string;
|
|
22
|
-
/** MANDATORY. What the player sees when they look at it. Optional
|
|
23
|
-
* descriptions are how a barrier ended up rendering the literal
|
|
24
|
-
* string "undefined" into an NPC's prompt. */
|
|
25
|
-
description: string;
|
|
26
|
-
kind: DeviceSeedKind;
|
|
27
|
-
/**
|
|
28
|
-
* The credential that opens it -- ONLY valid on a 'panel'.
|
|
29
|
-
*
|
|
30
|
-
* User ruling, verbatim: "if it's a _mechanical_ lock, it has a key
|
|
31
|
-
* or can be picked. You can't talk at a _mechanical_ lock." A lock
|
|
32
|
-
* opens by key or by force; a ward answers to the Art. Neither has
|
|
33
|
-
* anything to hear a phrase with, and the migration drops a code off
|
|
34
|
-
* anything that is not a panel.
|
|
35
|
-
*/
|
|
36
|
-
code?: string;
|
|
37
|
-
/** Item name that opens it outright -- a keycard, a physical key. */
|
|
38
|
-
keyItem?: string;
|
|
39
|
-
/** Item name handed over when it opens (a safe's contents). */
|
|
40
|
-
grantsItem?: string;
|
|
41
|
-
/** "At" spot of its room that it physically stands at. */
|
|
42
|
-
atSpot?: string;
|
|
43
|
-
/** The exit OF ITS OWN ROOM that opening this device unseals. The
|
|
44
|
-
* door starts locked and the device is what unlocks it. */
|
|
45
|
-
opensExit?: string;
|
|
46
|
-
/**
|
|
47
|
-
* ALREADY OPEN when the scene starts, so its door begins unsealed.
|
|
48
|
-
*
|
|
49
|
-
* Added 2026-08-28 for the repro benches, and it turned out to be a
|
|
50
|
-
* hole rather than a nicety: a barrier that stands OPEN is a state
|
|
51
|
-
* NPCs have to describe correctly, and getting that wrong is a
|
|
52
|
-
* reported item on the board (jqqcxx2qfgZjLgRYm -- an accessor that
|
|
53
|
-
* "drops opened barriers, so an NPC with no information about a state
|
|
54
|
-
* invents one"). There was no way to author that state at all, which
|
|
55
|
-
* means no test and no bench could hold it still.
|
|
56
|
-
*/
|
|
57
|
-
open?: boolean;
|
|
58
|
-
/** Terrain this device's footprint seals on the room grid, if it is
|
|
59
|
-
* physically in the way (rubble, a shutter). */
|
|
60
|
-
guardsExit?: string;
|
|
61
|
-
footprint?: 'small' | 'medium' | 'large';
|
|
62
|
-
openMessage?: string;
|
|
63
|
-
refuseMessage?: string;
|
|
64
|
-
/**
|
|
65
|
-
* DEVICE RATING (catalog/barrier pass 2026-09-03; SR5 p.359-360, p.234,
|
|
66
|
-
* p.356). ONE number, three uses: the device's Firewall and Data
|
|
67
|
-
* Processing on the grid, the threshold of the Locksmith Extended Test
|
|
68
|
-
* that picks it by hand (Rating x 2), and the dice it rolls against a
|
|
69
|
-
* Sequencer or a Maglock Passkey. Absent = the kind's default (a door
|
|
70
|
-
* lock is 2, p.356). Clamped 1-12. Meaningless on a ward.
|
|
71
|
-
*/
|
|
72
|
-
rating?: number;
|
|
73
|
-
/**
|
|
74
|
-
* BARRIER RATINGS (p.197-198): what the thing is MADE of, for shooting
|
|
75
|
-
* or blasting it apart -- Structure is its condition monitor, Armor is
|
|
76
|
-
* what it soaks with. Absent = Reinforced (security door: 8 / 12), or
|
|
77
|
-
* Heavy (12 / 20) when the footprint is large. A ward has neither.
|
|
78
|
-
*/
|
|
79
|
-
structure?: number;
|
|
80
|
-
armor?: number;
|
|
81
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"device-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/device-seed.ts"],"names":[],"mappings":""}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"exit-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/exit-seed.ts"],"names":[],"mappings":""}
|
|
@@ -1,43 +0,0 @@
|
|
|
1
|
-
import { Size, Category, Rating } from '../shared/item-enum.js';
|
|
2
|
-
export interface IItemSeedJson {
|
|
3
|
-
name: string;
|
|
4
|
-
description: string;
|
|
5
|
-
content?: string;
|
|
6
|
-
size: keyof typeof Size;
|
|
7
|
-
category: keyof typeof Category;
|
|
8
|
-
shape: string;
|
|
9
|
-
color: string;
|
|
10
|
-
texture: string;
|
|
11
|
-
rating: keyof typeof Rating;
|
|
12
|
-
weight: number;
|
|
13
|
-
details?: string;
|
|
14
|
-
currencyAmount?: number;
|
|
15
|
-
satisfiesLifestyle?: {
|
|
16
|
-
addictionTypes?: string[];
|
|
17
|
-
habitTags?: string[];
|
|
18
|
-
};
|
|
19
|
-
room?: string;
|
|
20
|
-
heldBy?: string;
|
|
21
|
-
owner?: string;
|
|
22
|
-
transferable?: boolean;
|
|
23
|
-
plane?: 'meat' | 'matrix' | 'astral';
|
|
24
|
-
price?: number;
|
|
25
|
-
atSpot?: string;
|
|
26
|
-
/**
|
|
27
|
-
* HOW THIS DECK IS CONFIGURED (SR5 p.227, "Deck Configuration"):
|
|
28
|
-
* indexes into the deck's attribute array for [attack, sleaze,
|
|
29
|
-
* dataProcessing, firewall]. Cyberdecks only; ignored elsewhere.
|
|
30
|
-
*
|
|
31
|
-
* The engine's default is [0,1,2,3] -- the array's biggest number on
|
|
32
|
-
* ATTACK, which is a runner's aggression and the right default for a
|
|
33
|
-
* deck somebody bought to break into things. It is the wrong default
|
|
34
|
-
* for a deck somebody bought so that nothing can break into THEM,
|
|
35
|
-
* and canon makes that a choice rather than a different deck: the
|
|
36
|
-
* same four numbers, assigned as the owner sees fit.
|
|
37
|
-
*
|
|
38
|
-
* So this exists to let a seed say who its owner is. Krow runs
|
|
39
|
-
* Firewall-first because he is a fixer who never leaves the office
|
|
40
|
-
* and has no interest in attacking anyone (iM58MmFAysCp9QT6m).
|
|
41
|
-
*/
|
|
42
|
-
deckOrder?: number[];
|
|
43
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"item-seed.js","sourceRoot":"","sources":["../../../../../../../../src/commands/game/sideQuest/types/seed/item-seed.ts"],"names":[],"mappings":""}
|