@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,53 +0,0 @@
1
- import { Logger } from '../utilities/logger.js';
2
- import { Room } from './room.js';
3
- import { AbstractDoor } from '../types/shared/abstracts.js';
4
- export interface IDoorConstructorConfig {
5
- roomA: Room;
6
- roomB: Room;
7
- isLocked?: boolean;
8
- unlockItemOrSolution?: string;
9
- }
10
- /**
11
- * WHICH DEVICE HOLDS THIS DOOR, and where that device stands.
12
- *
13
- * A Door is ONE object filed in BOTH rooms' exits maps, so a device in
14
- * the chapel locks the same door a player standing in the crypt below
15
- * is looking at -- with no device visible from their side. Without
16
- * this, that player gets "the way up is locked" and nothing to act on:
17
- * the dead-end refusal this codebase has spent four waves removing.
18
- *
19
- * Written ONCE, at wiring time (scene-factory step 4.9), and read by
20
- * go.ts's refusal. Deliberately NOT a lookup across every room's
21
- * devices at refusal time: that would be a second source of truth free
22
- * to disagree with the lock itself, computed in the hot path of every
23
- * failed move.
24
- */
25
- export interface IDoorHolder {
26
- /** The device's name, as the player would say it. */
27
- device: string;
28
- /** The room it physically stands in. */
29
- room: string;
30
- }
31
- export declare class Door extends AbstractDoor {
32
- name: string;
33
- roomA: Room;
34
- roomB: Room;
35
- isLocked: boolean;
36
- unlockItemOrSolution?: string;
37
- /** Set when a Device holds this door shut -- see IDoorHolder. */
38
- heldBy?: IDoorHolder;
39
- logger: Logger;
40
- isLockable: boolean;
41
- constructor(config: IDoorConstructorConfig);
42
- /**
43
- * Marks this door as held by a Device, and locks it. Called once at
44
- * wiring time; the back-reference is what lets a refusal on EITHER
45
- * side name where the mechanism actually is.
46
- */
47
- heldByDevice(deviceName: string, roomName: string): void;
48
- getOtherSide(currentRoom: Room): Room;
49
- getOtherSideToName(currentRoom: Room): string;
50
- attemptUnlock(itemOrSolution: string): boolean;
51
- checkIfLocked(): boolean;
52
- checkIfLockable(): boolean;
53
- }
@@ -1 +0,0 @@
1
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@@ -1,36 +0,0 @@
1
- import { Container } from './container.js';
2
- import type { Room } from './room.js';
3
- /**
4
- * THE HIDEOUT'S FURNITURE, BY NAME (2026-09-05).
5
- *
6
- * The hideout is Game-owned and seeded by nobody; its containers are
7
- * built in code (game.ts) and their contents ride the save
8
- * (ISavedHub.home). Until the Garage arrived there was exactly one --
9
- * the Footlocker -- and three places found it as "the first container
10
- * whose secureFor is the player". Two secure containers make that
11
- * lookup a coin toss, and a coin toss over which box the stash restores
12
- * INTO is how a Steel Lynx ends up in a footlocker. So the furniture is
13
- * named here, once, and every reader asks for the piece it means.
14
- *
15
- * THE GARAGE is the SR5 p.370 "Special Work Area" lifestyle option, as
16
- * a bay: a room-owned Container (models/container.ts explains why a
17
- * container is never an Item), secure to the player, and OPEN -- it is
18
- * a roll-down door on a bay, not a lid, so `look` lists the parked
19
- * frames every homecoming. It exists exactly while the lifestyle carries
20
- * the option; reconcileGarage() below is the one function that creates
21
- * and removes it, so a lapsed lease spills the frames onto the hideout
22
- * floor (room.inventory, which persists as home.inventory) rather than
23
- * losing them.
24
- */
25
- export declare const FOOTLOCKER_NAME = "Footlocker";
26
- export declare const GARAGE_NAME = "Garage";
27
- export declare function findFootlocker(room: Room, ownerName: string): Container | undefined;
28
- export declare function findGarage(room: Room, ownerName: string): Container | undefined;
29
- /**
30
- * Make the room's garage match the lifestyle: create it when wanted and
31
- * absent; remove it when unwanted and present, spilling its contents
32
- * onto the floor. Idempotent -- calling it twice with the same answer
33
- * changes nothing. Returns the names of anything spilled, so the caller
34
- * can say so.
35
- */
36
- export declare function reconcileGarage(room: Room, ownerName: string, wanted: boolean, description: string): string[];
@@ -1 +0,0 @@
1
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@@ -1,80 +0,0 @@
1
- import type { Room } from './room.js';
2
- import type { NPC } from './npc.js';
3
- import type { Door } from './door.js';
4
- import type { Item } from './item.js';
5
- import type { Grid } from '../utilities/grids.js';
6
- /**
7
- * A HOST (SR5 p.246-247), as its own object. Increment 1 of the Matrix
8
- * position model (plan 2026-09-02): the host state that used to live as
9
- * loose fields on Room moves here, and Room keeps delegating accessors
10
- * so every existing reader and writer compiles and behaves unchanged.
11
- *
12
- * `over` is the physical room the host stands over in this engine: the
13
- * site systems it masters bind through it -- a crack releases that room's
14
- * maglocks and unseals the matrix items in its inventory, and the room's
15
- * cameras answer to it (utilities/surveillance.ts). Canon puts no host at
16
- * a physical address (p.246, "hosts don't have a physical location"); the
17
- * anchor is the engine's mapping of "the network that runs this place",
18
- * not a claim about where the host is.
19
- *
20
- * `grid` is optional and unset by default: canon says hosts are reached
21
- * from any grid and pay to be accessible from all of them (p.246, Data
22
- * Trails p.15); a seed may declare one, and only then does the cross-grid
23
- * penalty apply to actions against it (increment 3).
24
- *
25
- * What persists: `cracked` only (utilities/persistence.ts). Marks, alert,
26
- * running IC and the patrol clock are session state by design.
27
- */
28
- export declare class Host {
29
- static readonly DEFAULT_RATING = 3;
30
- static readonly MIN_RATING = 1;
31
- static readonly MAX_RATING = 12;
32
- /** SR5 p.247: Host Rating 1-12; anything else is the default. */
33
- static clampRating(rating: number | undefined): number;
34
- readonly over: Room;
35
- rating: number;
36
- grid?: Grid;
37
- /** The seed's word for the grid ('public' | 'local' | 'global:<corp>'); resolved against the scene's local grid by the factory. */
38
- gridSeed?: string;
39
- /** The one persisted field. A sanctioned host never remembers a crack. */
40
- cracked: boolean;
41
- /** player name -> marks the player holds on this host (max 3, p.236). */
42
- marksBy: Map<string, number>;
43
- /** player name -> marks the host holds on that player. */
44
- marksOn: Map<string, number>;
45
- /** Walls up: the host holds a mark on an intruder and its ice is hunting. */
46
- alert: boolean;
47
- /** IC running now, by kind name. Names, not actors -- until increment 5. */
48
- runningIC: string[];
49
- /** The running IC as actors, by kind (utilities/ic-actors.ts). Empty where no scene could host them. */
50
- iceActors: Map<string, NPC>;
51
- /** Kinds crashed this turn; the host relaunches them next turn (p.355-356). */
52
- relaunchQueue: string[];
53
- patrolCountdown?: number;
54
- /** A haven (jackpoint.ts): never hunts, shows no rating, forgets cracks. */
55
- sanctioned: boolean;
56
- constructor(over: Room, opts?: {
57
- rating?: number;
58
- grid?: Grid;
59
- sanctioned?: boolean;
60
- });
61
- /** The host is named for the place it stands over -- every alias the game prints derives from this. */
62
- get name(): string;
63
- /** So a Host can stand in for a Room wherever a reader only asks "is there a host here?". */
64
- get hasNode(): true;
65
- /**
66
- * SR5 p.247: a host's four Matrix attributes are Host Rating, +1, +2, +3
67
- * in some order. This engine's fixed order: Attack +1, Sleaze +0, Data
68
- * Processing +3, Firewall +2.
69
- */
70
- attributes(): {
71
- attack: number;
72
- sleaze: number;
73
- dataProcessing: number;
74
- firewall: number;
75
- };
76
- /** The matrix-plane items the host keeps, from the room it stands over (until seeds carry host files). */
77
- files(): Item[];
78
- /** The locked doors of the room it stands over -- what a crack releases. */
79
- maglocks(): Door[];
80
- }
@@ -1 +0,0 @@
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@@ -1,70 +0,0 @@
1
- import { Logger } from '../utilities/logger.js';
2
- import { Item } from './item.js';
3
- import { AbstractInventory } from '../types/shared/abstracts.js';
4
- export declare class Inventory extends AbstractInventory {
5
- protected items: Map<string, Item>;
6
- protected logger: Logger;
7
- private secureItems;
8
- constructor();
9
- /**
10
- * Adds an item to the inventory.
11
- *
12
- * @param item - The item to be added.
13
- */
14
- addItem(item: Item): void;
15
- /**
16
- * Spend ONE of a stack, removing the entry only at zero.
17
- *
18
- * THE ONE PLACE THAT LOGIC LIVES. Before stacking, every consume site
19
- * called removeItem and deleted the entry -- correct when an entry was
20
- * always one thing, and a silent theft of the other four once it is
21
- * five. Each site calling this instead of hand-rolling `if (--q <= 0)`
22
- * is what keeps them from drifting apart.
23
- *
24
- * Returns the item if something was spent, null if there was none.
25
- * A non-stackable spends by removal, exactly as it always did.
26
- */
27
- consumeOne(itemName: string): Item | null;
28
- /**
29
- * Removes an item from the inventory.
30
- *
31
- * @param itemName - The name of the item to be removed.
32
- * @returns {Item | null} - The removed item, or null if the item does not exist.
33
- */
34
- removeItem(itemName: string): Item | null;
35
- transferItemTo(itemName: string, targetInventory: Inventory): boolean;
36
- /**
37
- * Checks if the item exists in the inventory.
38
- *
39
- * @param itemName - The name of the item.
40
- * @returns {boolean} - True if the item exists, false otherwise.
41
- */
42
- hasItem(itemName: string): boolean;
43
- /**
44
- * Retrieves details about an item.
45
- *
46
- * @param itemName - The name of the item.
47
- * @returns {Item | null} - The item, or null if the item does not exist.
48
- */
49
- getItem(itemName: string): Item | null;
50
- /**
51
- * Resolves a typed name to the actual stored key -- tolerating typos,
52
- * missing/extra small words ("napkin" for "instructions scrawled on
53
- * napkin", "the crowbar" for "crowbar"), found via a real session where
54
- * a player failed to pick up an item by its exact full name six times in
55
- * a row. Only resolves when there's exactly one reasonable match, so an
56
- * ambiguous or wildly-off guess still just misses rather than silently
57
- * grabbing the wrong item.
58
- */
59
- private resolveKey;
60
- /**
61
- * Returns a list of item names currently in the inventory.
62
- *
63
- * @returns {string[]} - List of item names.
64
- */
65
- listItems(): string[];
66
- getWeight(): number;
67
- getAllItems(): Item[];
68
- addSecureItem(ownerId: string, item: Item): void;
69
- getSecureItemsFor(ownerId: string): Item[];
70
- }
@@ -1 +0,0 @@
1
- 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