@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { ISaveFileV1 } from '../types/save-file.js';
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/**
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* The same transport, for the site's OTHER authenticated APIs (the chargen
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* worksheets, utilities/pregen-worksheet.ts). Same host rule (MAKA_DEV ->
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* localhost), same header, same short timeout.
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*/
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export declare function siteRequest(method: 'GET' | 'POST' | 'PATCH' | 'DELETE', apiPath: string, token: string, body?: unknown): Promise<{
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statusCode: number;
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data: string;
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}>;
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export declare function authToken(): string | undefined;
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/** The logged-in account's stable id (written by `maka login` alongside
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* the token) -- the value runner saves BIND to (account-binding
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* ruling). Never printed; never leaves the machine. */
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export declare function accountUserId(): string | undefined;
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/**
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* `stale` is the server's monotonic guard answering 409: the stored save
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* is NEWER than the one we pushed (§8). Distinct from 'offline' because
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* the two demand opposite responses -- an outage means retry, a stale
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* means STOP pushing and let a human reconcile at the next launch.
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* Folding it into 'offline' would make this client retry forever against
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* a server that is right to refuse it.
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*/
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export type CloudResult = 'ok' | 'unauthorized' | 'offline' | 'stale';
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export interface ICloudSummary {
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slug: string;
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playerName: string;
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summary: ISaveFileV1['summary'];
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savedAt: string;
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version: number;
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}
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/**
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* Mirrors a freshly-written local save to the cloud. Fire-and-forget
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* from the save beats (`void pushSave(...)`): on success the local file
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* is re-stamped with sync.lastCloudSavedAt so the launcher can tell a
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* clean mirror from a divergence.
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*/
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export declare function pushSave(saveFilePath: string, save: ISaveFileV1): Promise<CloudResult>;
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export declare function fetchSummaries(): Promise<{
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ok: true;
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saves: ICloudSummary[];
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} | {
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ok: false;
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reason: CloudResult;
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}>;
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export declare function fetchSave(slug: string): Promise<ISaveFileV1 | undefined>;
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/** POST-tunneled delete (the HTTPS helper speaks GET/POST only). */
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/**
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* HOW A RUNNER DIED, SENT WITH THE BURN (maka-cli-com-c3 contract,
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* 2026-09-04). Permadeath is still a DELETE and the save is still
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* destroyed -- what the server writes in the moment before the burn is a
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* MEMORIAL: identity and life, never state. There is no diedAt on the
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* save because there is no save.
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*
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* The TIME is the server's and only the server's: the CLI sends no
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* timestamp, and any it sent would be ignored. A client clock cannot be
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* the record of when a character died.
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*
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* `cause` is the engine's own death line, which becomes the dossier's
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* headline and the seed of the obituary prose -- so the specific line
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* ("flatlined by Black IC in a Renraku host") is worth carrying all the
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* way here rather than a generic one.
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*
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* ANONYMOUS RUNNERS NEVER REACH THIS (user ruling, 2026-09-04: "an
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* anonymous runner doesn't need a server stamp, their character is
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* local"). They have no cloud save to burn; their tombstone stays
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* client-stamped in `at`, and nothing here pretends otherwise.
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*/
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export interface IBurnManner {
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manner: 'killed' | 'retired';
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/** The engine's death line. Trimmed to the server's 500-char cap. */
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cause?: string;
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}
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/** What the server stamped as it buried them. Absent when there was
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* nothing to memorialize (an anonymous runner, or no cloud save). */
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export interface IMemorial {
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slug: string;
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/** ISO, SERVER clock. */
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diedAt: string;
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manner: string;
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/** Path to the dossier, e.g. /characters/<slug>/dossier. */
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dossier: string;
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}
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export declare function takeLastMemorial(): IMemorial | undefined;
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export declare function deleteCloudSave(slug: string, how?: IBurnManner): Promise<CloudResult>;
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/**
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* PERMADEATH's cloud half (Game.close burns the local slot first). The
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* tombstone is written SYNCHRONOUSLY before the async delete attempt --
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* if the process exits (or the net is down) before the delete confirms,
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* the marker survives and the launcher deletes the cloud copy when next
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* reachable, instead of resurrecting the dead from the mirror.
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*/
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export declare function burnCloudSaveFor(saveFilePath: string, playerName: string, how?: IBurnManner): Promise<void>;
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/**
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* "Delete character" (launcher menu): the local slot dies now, the
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* cloud copy dies now if reachable -- and when it isn't, the tombstone
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* covers the gap exactly like an offline death does (the launcher's
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* sweep finishes the burial at the next reachable launch). The lock
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* residue goes too. Returns how far the burial got.
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*/
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export declare function deleteRunnerEverywhere(saveFilePath: string, playerName: string): Promise<'ok' | 'tombstoned'>;
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export type ReconcileVerdict = 'in-sync' | 'local-only' | 'cloud-only' | 'push-local' | 'pull-cloud' | 'diverged';
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/**
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* Pure decision (rulings: newest wins, PROMPT on divergence). The
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* divergence detector is sync.lastCloudSavedAt -- the cloud's savedAt as
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* of our last successful mirror: cloud unchanged since then means every
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* cloud byte is ours, so local wins; local at exactly the mirror point
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* means the cloud moved on without us, so cloud wins; both moved means
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* a real fork and a human decides.
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*/
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export declare function reconcile(local: {
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savedAt: string;
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lastCloudSavedAt?: string;
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} | undefined, cloud: {
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savedAt: string;
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} | undefined): ReconcileVerdict;
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/**
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* THE COALESCING SINGLE-FLIGHT PUSH QUEUE (server-only storage, PR1).
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*
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* A bound runner's save lives on the server; a beat writes the SPILL
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* synchronously (persistence.spillPathFor) and then enqueues here. Two
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* properties, and both are about not lying to the player:
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*
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* SINGLE-FLIGHT: one request in the air at a time. Overlapping pushes
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* arrive out of order, and last-writer-wins on an out-of-order pair
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* means a later beat can be overwritten by an earlier one that happened
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* to land second -- silently, and only visible as lost progress.
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*
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* COALESCING: the queue holds exactly ONE pending save, the newest.
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* Intermediate snapshots are obsolete the moment a newer one exists, so
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* a slow link must not build a backlog it then has to replay. Play
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* generates beats faster than a bad connection drains them; a FIFO here
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* would guarantee the queue never empties.
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*
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* The spill is what makes both safe: nothing is dropped, because
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* whatever is not confirmed is still on disk.
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*/
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/**
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* How a queued save reaches the server. A PARAMETER rather than a hard
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* call to pushSave, because the queue's job is ORDERING and the
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* transport is not part of it -- and because an ES module's exports are
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* read-only, so a test cannot substitute pushSave any other way. The
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* seam follows the shape this codebase already uses for narrow
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* dependencies (IEphemeralHost, attachInputHistory's `render`).
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*/
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export type PushFn = (saveFilePath: string, save: ISaveFileV1) => Promise<CloudResult>;
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/** Test seam: the queue is module state, and a suite that ran two cases
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* against one dirty queue would be testing the previous test. */
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export declare function _resetPushQueue(): void;
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/**
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* Enqueue a bound save. Returns immediately -- requestSave's contract is
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* synchronous (game.ts) and the spill has already been written by the
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* time this is called, so nothing here is allowed to block a beat.
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*/
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export declare function enqueueBoundPush(saveFilePath: string, save: ISaveFileV1, spillPath?: string, push?: PushFn): void;
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/**
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* Drain to completion -- the QUIT SEAL and the job-accept handoff.
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*
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* These are the two places where "eventually" is not good enough: quit
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* ends the process (nothing later will retry), and accepting a job hands
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* this character to a shared run that loads it from the SERVER, so an
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* unpushed beat is a stale snapshot the whole table then plays against.
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* That race exists today and this is what closes it.
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*
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* spill stands and the next launch will carry it.
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*/
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export declare function flushPushQueue(): Promise<boolean>;
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/** True while a bound save has not reached the server. */
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export declare function hasPendingPush(): boolean;
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/**
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* Remove a spill whose contents the server has confirmed. Guarded on
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* savedAt: a spill rewritten by a newer beat between the push and the
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* confirmation is NOT the file we just uploaded, and deleting it would
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* throw away the only copy of that beat.
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*/
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export declare function clearSpill(spillPath: string, confirmedSavedAt: string): void;
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/**
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* Write the spill, SYNCHRONOUSLY, and never throw.
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*
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* requestSave's signature is synchronous and that is load-bearing: it is
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* called from `process.on('exit')`, where nothing asynchronous can run
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* at all. For a bound runner the spill write IS the durability
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* already leaving.
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*
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* SWALLOWS ITS ERRORS ON PURPOSE, and this is the one place where that
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* is right rather than lazy: a full disk or a permissions fault during
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* the exit hook must not turn a clean quit into a crash on the way out.
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* The player would lose the beat either way; throwing loses the exit
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* too, and prints a stack trace over their last screen.
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*/
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export declare function writeSpill(spillPath: string, save: ISaveFileV1): boolean;
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/**
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* ONE SESSION PER RUNNER, ACROSS MACHINES (§8).
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*
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* The local `.lock` already stops two terminals on one box. It cannot
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* see another machine, and without this a second laptop playing the same
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* bound runner is two sessions pushing to one slot -- last-push-wins,
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* with the loser's evening silently gone.
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*
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* TRANSITIONAL TOLERANCE, and it is deliberately loud in the code so it
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* gets removed: the server half of this contract does not exist yet
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* (rollout step 1 ships it; this is step 2). A 404 therefore means
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* "this server does not know about leases", NOT "the lease is free" --
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* and the honest reading of an unimplemented guard is to proceed
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* without it, exactly as this client did before the guard existed.
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*
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* REMOVE THIS BRANCH once the server contract is deployed everywhere.
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* Left in place it would mask a genuinely missing endpoint forever,
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* which is the same shape as the compat branch that hid the review
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* queue's blindness for a day.
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*/
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export type LeaseResult = {
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ok: true;
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ttlMs?: number;
|
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} | {
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|
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reason: 'held';
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heldBy?: string;
|
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since?: string;
|
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} | {
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ok: false;
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|
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|
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reason: 'offline' | 'unauthorized' | 'unsupported';
|
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|
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};
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|
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export declare const acquireLease: (slug: string, sessionId: string) => Promise<LeaseResult>;
|
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|
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export declare const releaseLease: (slug: string, sessionId: string) => Promise<LeaseResult>;
|
|
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|
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/**
|
|
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|
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* Whether a lease failure should STOP the boot.
|
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|
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*
|
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|
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* ONLY a held lease does. Offline, unauthorized and unsupported all mean
|
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|
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* "we could not ask", and refusing to play because the lock server was
|
|
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|
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* unreachable would turn every outage into a lockout -- which is the
|
|
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|
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* opposite of ruling 2 (an outage degrades to the spill, it does not end
|
|
235
|
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* the session). A HELD lease is the one case where we know the answer
|
|
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|
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* and the answer is no.
|
|
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|
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*/
|
|
238
|
-
export declare function leaseRefusesBoot(result: LeaseResult): boolean;
|
|
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|
-
/**
|
|
240
|
-
* Keep the lease alive while playing. Renewal FAILURES ARE TOLERATED:
|
|
241
|
-
* a dropped renew during an outage must not kill a live session -- the
|
|
242
|
-
* server's TTL expires it on its own, and a crash is exactly what the
|
|
243
|
-
* TTL is for.
|
|
244
|
-
*/
|
|
245
|
-
export declare function startLeaseRenewal(slug: string, sessionId: string, everyMs?: number): void;
|
|
246
|
-
export declare function stopLeaseRenewal(): void;
|
|
247
|
-
/**
|
|
248
|
-
* IS THIS STREET NAME FREE ON THIS ACCOUNT? (user, 2026-09-04: "when
|
|
249
|
-
* creating a new character, and the name is asked, can there be a gate
|
|
250
|
-
* to the next step that if the character name is already taken (for that
|
|
251
|
-
* account) it won't continue".)
|
|
252
|
-
*
|
|
253
|
-
* Asks the SERVER'S rule rather than reimplementing it. A first cut
|
|
254
|
-
* listed /game-saves and compared slugs here, which was wrong in a way
|
|
255
|
-
* that would only have shown up at create time: game-saves is LIVING
|
|
256
|
-
* runners, so it misses the fallen whose memorial still holds the name
|
|
257
|
-
* and this account's draft worksheets, both of which the create route
|
|
258
|
-
* refuses on. One rule, one place -- the same lesson the Conjurer taught
|
|
259
|
-
* this morning, applied across a network boundary instead of a module.
|
|
260
|
-
*
|
|
261
|
-
* The endpoint always answers 200; the verdict is in the body
|
|
262
|
-
* (maka-cli-com-c3 contract, chargen-name.ts).
|
|
263
|
-
*
|
|
264
|
-
* `undefined` means COULD NOT ASK -- logged out, offline, refused -- and
|
|
265
|
-
* is deliberately distinct from "free". The caller lets an unverifiable
|
|
266
|
-
* name through: a naming gate must not stop somebody starting a
|
|
267
|
-
* character on a train, and the create route still holds the line.
|
|
268
|
-
*/
|
|
269
|
-
export declare function checkRunnerName(name: string): Promise<{
|
|
270
|
-
free: boolean;
|
|
271
|
-
message?: string;
|
|
272
|
-
} | undefined>;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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@@ -1,212 +0,0 @@
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import { Player } from '../models/player.js';
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import { NPC } from '../models/npc.js';
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import { Scene } from '../models/scene.js';
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import { Logger } from './logger.js';
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/**
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* What one directed strike looks like mechanically -- defaults come from
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* the attacker's equipped weapon (see weaponProfile()), but a spell attack
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* supplies its own: a casting pool instead of Agility+skill, and a soak
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* pool that ignores armor (magic's whole niche -- see commands/cast.ts).
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*/
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export interface IStrikeProfile {
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/** e.g. "with Ares Light Fire 75", "with a manabolt" */
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label: string;
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pool: number;
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damageBase: number;
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soakPool: number;
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/** The physical weapon behind the strike, when there is one -- lets
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* resolveStrike() spend a round of its ammunition. */
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weaponItem?: import('../models/item.js').Item;
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/** Subdual (see subdue.ts): damage lands on the STUN track instead of
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* physical -- knockouts, not kills (though stun overflow still bleeds
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* into the body). */
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dealStun?: boolean;
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/**
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* The defender's Armor after the weapon's AP (p.169), for a weapon
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26
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* strike against a meat defender. resolveStrike reads it for the p.168
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27
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* rule: a Physical hit whose modified DV is under this is Stun.
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*/
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modifiedArmor?: number;
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30
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/** A SPELL strike (cast.ts): an Awakened defender's COUNTERSPELLING
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31
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* (canon: its own Magic skill) rides their defense against it. */
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isSpell?: boolean;
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/**
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34
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* An explicit limit for a strike that is not a weapon attack: a
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35
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* spell's FORCE (p.281, "the Force acts as a limit on the spell";
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36
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* Spellcasting + Magic [Force]). Weapon strikes leave this undefined
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37
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* and take their Accuracy instead -- see Player.getAttackLimit.
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38
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*/
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39
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limit?: number;
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40
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}
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41
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-
/**
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42
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* The shared combat-exchange engine, extracted from AttackCommand so spell
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43
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* combat (cast.ts) rides the exact same rails: progressive block-by-block
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44
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* narration with beats, opposed strike resolution, death handling through
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45
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* the flows that already exist (removeActor for NPCs, endGame for the
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46
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* player), and the NPC follow-up pause that gives the player a window to
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47
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* act between an NPC's exchanges. See AttackCommand's class doc for the
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48
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* full rationale on pacing and self-announcement -- all of it lives here
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49
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* now, unchanged in behavior.
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50
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-
*/
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51
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export declare class CombatExchange {
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52
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private scene;
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53
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private logger;
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54
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private actor;
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55
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/** Pause between narration blocks so a fight reads as a fight. */
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56
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static readonly BEAT_MS = 900;
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57
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/**
|
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58
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* Extra breathing room tacked onto the END of an NPC-initiated exchange,
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59
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* before the command returns to the NPC's AI reflect loop (which awaits
|
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60
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* it, so delaying the return directly throttles its next swing). This is
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61
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-
* the player's window to heal or flee. Player-typed actions skip it.
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62
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-
*/
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63
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static readonly NPC_FOLLOWUP_PAUSE_MS = 2500;
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64
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constructor(scene: Scene, logger: Logger, actor: Player | NPC);
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65
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/**
|
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66
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* Call once combat is actually joined (gates passed, target resolved).
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67
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* While an exchange involving the player is resolving, the player can't
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68
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* "go" (see go.ts) -- you don't get to walk out from between an
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69
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* attacker's narration beats mid-exchange. finishExchange() releases the
|
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70
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-
* lock BEFORE the between-exchanges pause, which remains the legitimate
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71
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* window to flee or heal. Safe to call for NPC-vs-NPC fights too: the
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72
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-
* lock only engages when the player is one of the combatants.
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73
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-
*/
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74
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private _combatants;
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75
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-
beginExchange(target: Player | NPC, opts?: {
|
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76
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-
aggressorDraws?: boolean;
|
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77
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-
}): string[];
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78
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/** Clears the per-combatant serialization flags. Safe to call twice. */
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79
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-
releaseExchange(): void;
|
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80
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/** Releases the scene-level movement locks for every HUMAN combatant
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81
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* in this exchange (the per-player twin of releaseExchange). Falls
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82
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* back to the acting human when the exchange never opened -- an
|
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83
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-
* exception between the scene lock and the combatant bookkeeping must
|
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84
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-
* not leave a lock stranded. */
|
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85
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-
releasePlayerLocks(): void;
|
|
86
|
-
/**
|
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87
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-
* Parks an NPC-driven action until every listed combatant's in-flight
|
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88
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* exchange settles, so the action fires in the lull instead of being
|
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89
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-
* discarded. Without this, an NPC's whole turn evaporated: its AI reacts
|
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90
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-
* to the player's attack within a second or two -- always mid-exchange --
|
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91
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-
* so every counterattack AND every wounded-NPC flee attempt was refused
|
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92
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-
* into its private history. Two real sessions of Krow talking trash while
|
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93
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-
* never once shooting back or making the door he was trying to flee
|
|
94
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-
* through, which read to the player as the game stalling out.
|
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95
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-
*
|
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96
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-
* Resolves true when the flags clear (caller must revalidate everything:
|
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97
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-
* the waiter or its target may have died in the very exchange it sat
|
|
98
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-
* out); false on timeout, meaning something is stuck and the caller
|
|
99
|
-
* should fall back to a plain refusal.
|
|
100
|
-
*/
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|
101
|
-
static waitForLull(combatants: (Player | NPC)[], timeoutMs?: number): Promise<boolean>;
|
|
102
|
-
/**
|
|
103
|
-
* THE INITIATIVE SCORE that opens an exchange (SR5 p.159, p.474):
|
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104
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-
* the attribute plus the SUM of the initiative dice, highest acting
|
|
105
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-
* first. Ties go to the aggressor.
|
|
106
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-
*
|
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107
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-
* IT USED TO BE A DICE POOL, counting hits, and that was a different
|
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108
|
-
* mechanic wearing initiative's name. The damage was not a wrong
|
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109
|
-
* number, it was a wrong SHAPE: hits on 3d6 span 0-3 and cluster at
|
|
110
|
-
* 1, so a hot-sim decker and a slow guard came out nearly level, and
|
|
111
|
-
* the dice barely mattered next to the attribute. Scores span roughly
|
|
112
|
-
* 10-30 and the gap between a wired samurai and a civilian is the
|
|
113
|
-
* whole point of the stat.
|
|
114
|
-
*
|
|
115
|
-
* AN EXTRA STRIKE IS AN INITIATIVE PASS, and now it uses the book's
|
|
116
|
-
* own number. p.160: after everyone acts, all scores drop by 10 and
|
|
117
|
-
* anyone still above 0 goes again. In a two-actor exchange that is
|
|
118
|
-
* exactly "the winner is more than 10 ahead of the loser's remaining
|
|
119
|
-
* score", so the threshold is 10 rather than the old 3-net-hits --
|
|
120
|
-
* which, read against scores instead of hits, would have fired on
|
|
121
|
-
* nearly every exchange. The mechanic is unchanged; only the number
|
|
122
|
-
* it is measured in changed, which is what made rebasing it part of
|
|
123
|
-
* this fix rather than a separate one.
|
|
124
|
-
*/
|
|
125
|
-
rollInitiative(aggressor: Player | NPC, defender: Player | NPC): {
|
|
126
|
-
first: Player | NPC;
|
|
127
|
-
second: Player | NPC;
|
|
128
|
-
extraStriker: Player | NPC | null;
|
|
129
|
-
lines: string[];
|
|
130
|
-
metaLines: string[];
|
|
131
|
-
};
|
|
132
|
-
/**
|
|
133
|
-
* The player should see a fight's blow-by-blow only when they're actually
|
|
134
|
-
* there for it -- as a combatant or as a bystander in the same room. A
|
|
135
|
-
* brawl between two NPCs elsewhere in the scene stays off-screen, and
|
|
136
|
-
* skips the narration beats entirely.
|
|
137
|
-
*/
|
|
138
|
-
playerWitnesses(): boolean;
|
|
139
|
-
/**
|
|
140
|
-
* Pushes one narration block to the player's screen (when they're present
|
|
141
|
-
* for it) and holds a beat before whatever happens next. Only results of
|
|
142
|
-
* commands the PLAYER typed flow through ui.ts's response pipeline; an
|
|
143
|
-
* NPC's command result goes solely into that NPC's own AI history, so
|
|
144
|
-
* without self-announcing here the player would never see the dice of a
|
|
145
|
-
* fight an NPC started. The status box refreshes with every block so the
|
|
146
|
-
* condition monitor visibly ticks as damage lands.
|
|
147
|
-
*/
|
|
148
|
-
announce(lines: string[], meta?: string[]): Promise<void>;
|
|
149
|
-
/**
|
|
150
|
-
* The default, weapon-based strike profile. A firearm with a dry
|
|
151
|
-
* magazine automatically falls back to bare fists -- this covers the
|
|
152
|
-
* involuntary strikes (retaliation) where refusing to swing at all would
|
|
153
|
-
* make no sense; a deliberately INITIATED attack with a dry gun is
|
|
154
|
-
* blocked with a reload prompt before ever reaching here (attack.ts).
|
|
155
|
-
*/
|
|
156
|
-
weaponProfile(attacker: Player | NPC, defender: Player | NPC): IStrikeProfile;
|
|
157
|
-
/**
|
|
158
|
-
* ROOM GRIDS (spatial wave 2026-08-25): distance and cover between
|
|
159
|
-
* two combatants, read from their spot cells. THE SACRED RULE holds
|
|
160
|
-
* here too -- either side circulating (unpositioned, or the room has
|
|
161
|
-
* no grid at all) reads as meters:0, cover:undefined, exactly like
|
|
162
|
-
* every strike resolved before this wave. Only two POSITIONED actors
|
|
163
|
-
* in the SAME spotted room ever see a range or cover modifier.
|
|
164
|
-
*/
|
|
165
|
-
private spatialContext;
|
|
166
|
-
/**
|
|
167
|
-
* One directed strike: attack vs defense, then soak. Mutates the
|
|
168
|
-
* defender. Readability split: `meta` carries the dice anatomy
|
|
169
|
-
* (Attack/Defense/Soak rolls, net-hit math) for the Mechanics ticker;
|
|
170
|
-
* `world` carries the narrative -- one compact header with the
|
|
171
|
-
* outcome, then the damage/flavor lines the player feels. Callers
|
|
172
|
-
* rebuild AI-history reports as [...world, ...meta] so an NPC's
|
|
173
|
-
* memory of the fight keeps the dice.
|
|
174
|
-
*/
|
|
175
|
-
resolveStrike(attacker: Player | NPC, defender: Player | NPC, profile?: IStrikeProfile): {
|
|
176
|
-
world: string[];
|
|
177
|
-
meta: string[];
|
|
178
|
-
};
|
|
179
|
-
/**
|
|
180
|
-
* Death/knockout narration is announced BEFORE the removal side effects
|
|
181
|
-
* run -- removeActor() fires the "drops what they carried" observer line
|
|
182
|
-
* straight to the screen, so running it first would put the gear hitting
|
|
183
|
-
* the floor before the kill itself. `fallLine`/`gameOverLine` let a caller replace
|
|
184
|
-
* the default gunned-down flavor; `fatal: false` marks a knockout (a
|
|
185
|
-
* full STUN track -- see cast.ts drain) rather than a death: same
|
|
186
|
-
* out-of-the-run consequences, honestly narrated as unconsciousness.
|
|
187
|
-
*/
|
|
188
|
-
/**
|
|
189
|
-
* The PLAYER dropped from a full STUN track: out of the fight, not out
|
|
190
|
-
* of the game (RAW p.379 "out of action for the rest of the fight";
|
|
191
|
-
* instant death is physical overflow only, p.170). No endGame here --
|
|
192
|
-
* Scene.beginPlayerKnockout defers judgment until the room settles:
|
|
193
|
-
* hostiles all down/surrendered/gone means the player comes to with a
|
|
194
|
-
* Body + Willpower recovery (p.207); a hostile left standing over them
|
|
195
|
-
* with nobody fighting for them means the street decides, as ever.
|
|
196
|
-
*/
|
|
197
|
-
resolvePlayerKnockout(killer: Player | NPC, fallen?: Player): Promise<string[]>;
|
|
198
|
-
resolveDeath(fallen: Player | NPC, killer: Player | NPC, opts?: {
|
|
199
|
-
fallLine?: string;
|
|
200
|
-
gameOverLine?: string;
|
|
201
|
-
fatal?: boolean;
|
|
202
|
-
}): Promise<string[]>;
|
|
203
|
-
/**
|
|
204
|
-
* The screen already got everything block-by-block, so the player-typed
|
|
205
|
-
* path returns '' (ui.ts prints the return value -- a second copy would
|
|
206
|
-
* double-display). An NPC actor gets the full report back instead: that
|
|
207
|
-
* return value is what lands in the NPC's AI history, which is how it
|
|
208
|
-
* knows how its own fight went -- but only after the follow-up pause,
|
|
209
|
-
* which is the player's window to act before the NPC's next exchange.
|
|
210
|
-
*/
|
|
211
|
-
finishExchange(report: string[]): Promise<string>;
|
|
212
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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