@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { NPC } from '../models/npc.js';
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import { Room } from '../models/room.js';
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import { Player } from '../models/player.js';
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import { GridCoord } from './room-grid.js';
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import type { Scene } from '../models/scene.js';
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/**
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* THE EPHEMERAL NPC GOVERNOR (7ALf6u7PvTg6TZSm7, Maka: "an ephemeral NPC
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* AI governer. This would handle non-scene generated NPCs, like
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* authority checking SINs, hostile mobs, neutral npcs that don't impact
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* the storyline/job").
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*
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* THE SPINE OF THE DESIGN: an ephemeral VOICES a result the engine has
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* already computed. It never decides anything. The SIN sweep's officer
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* is a mouth for mechanics that already work -- wandRead returns the
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* band, addHeat bills it, the fake burns -- so the worst a bad brief can
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* do is produce bad dialogue, never a wrong ruling. Every later kind
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* (mobs, bystanders) rides these same rails, and the rails are the
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* reason this is safe to grow.
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*
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* THE EPHEMERAL / CHARACTER BOUNDARY, stated as law:
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* - an ephemeral is NOT IN THE PLOT -- no run, client, objective or
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* payout reaches its brief;
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* - an ephemeral CANNOT CREATE OBLIGATIONS -- no prices, no jobs, no
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* items, no promises the world would have to honor later.
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* A patrolman who starts discussing your Johnson has become a
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* character, and characters have to persist. These two denials are what
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* keep an ephemeral disposable; without them the first interesting
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* conversation mints a debt the save file cannot pay.
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*
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* ONE GOVERNOR. Spawning, despawning and the brief trim all live here,
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* and nothing else in the engine mints an ephemeral. A second spawn
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* site is how a "temporary" NPC ends up outliving the scene.
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*
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* NO SAVE PERSISTENCE -- ephemeral means ephemeral (ruling). The
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* mid-fight-save worry is already answered by the engine rather than by
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* anything here: requestSave's guards only write at safe beats, and a
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* mob fight is not one, so a load can neither resurrect a dead officer
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* nor vanish one mid-swing. See despawn() below, which is where that
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* reasoning has to be true.
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*/
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/**
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* How long this body is allowed to exist. ALWAYS EXPLICIT -- an implicit
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* lifetime is how the "temporary" patrolman is still standing there
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* three rooms later.
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*
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* 'exchange' -- for as long as the player is talking to them. A
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* mid-exchange walkout ends the exchange; the officer
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* does not follow through the save file.
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* 'room' -- while the player is in this room.
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* 'fight' -- while the fight lasts. Mob despawn is FIGHT-scoped, not
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* room-scoped, on purpose: walking out of the room is a
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* thing you do DURING a fight, and a mob that evaporated
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* because you backed through a doorway would be a
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* retreat that wins by itself.
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*/
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export type EphemeralScope = 'exchange' | 'room' | 'fight';
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export type EphemeralKind = 'authority' | 'mob' | 'bystander';
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export interface IEphemeralMark {
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kind: EphemeralKind;
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until: EphemeralScope;
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/** The room they were spawned into -- what 'room' scope is measured against. */
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roomName: string;
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/**
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* WHERE AN AUTHORITY PLANTED ITSELF. A post is a promise to stay, and
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* it has to be WRITTEN DOWN to be kept: a derived drift seat is
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* recomputed from whoever else is in the room, so an officer with no
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* recorded post slides a square sideways every time somebody new
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* walks in. See tickEphemerals.
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*/
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postCell?: GridCoord;
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/** How many player actions this body has lived through -- its own clock. */
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ticks: number;
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}
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/** Every ephemeral currently standing, by NPC name. */
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export type EphemeralRegistry = Map<string, IEphemeralMark>;
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/** What the governor needs of the Game, kept narrow so this is testable. */
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export interface IEphemeralHost {
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scene: Scene;
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ephemerals: EphemeralRegistry;
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/**
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* EVERY NAME EVER ISSUED THIS SESSION, and the fix for the third
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* rejection of this feature (Maka: "The NPC that is spawned, while ok,
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* is just following me around. If I move west, it moves west with me").
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*
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* It never did move. The registry proves it: the body in the room you
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* left was despawned and a NEW one spawned in the room you arrived at.
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* But both naming helpers asked "is this name free RIGHT NOW", and
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* despawn runs first, so the pool reset to the top on every arrival --
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* the next bystander was always Ravi, the next gangers always
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* Halloweener and Ancient, and the arrival line was the same sentence
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* word for word. A harness walking two streets printed "Halloweener
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* and Ancient peel off a wall" twice, on different dice.
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*
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* IDENTITY IS THE ENTIRE OF WHAT A PLAYER CAN OBSERVE ABOUT A PASSING
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* FACE. There is no other handle: no history, no inventory they
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* remember, nothing but a name and a one-line reason for standing
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* there. Recycle the name and you have not made a second stranger --
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* you have made the first one walk. So the ledger is CUMULATIVE and
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* never forgets, which is precisely what distinguishes it from asking
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* the scene.
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*/
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spentNames: Set<string>;
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}
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/**
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* Bring one into the world. Returns the NPC, or null when the name is
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* already taken -- the same refusal spawnCompanionShell makes, and for
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* the same reason: two actors answering to one name is a bug nobody can
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* see until a command picks the wrong one.
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*/
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export declare function spawnEphemeral(host: IEphemeralHost, opts: {
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name: string;
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description: string;
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kind: EphemeralKind;
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until: EphemeralScope;
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room: Room;
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combat: Partial<import('../models/player.js').ICombatAttributes>;
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}): NPC | null;
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/**
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* Remove every ephemeral whose scope has ended.
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*
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* WHY NO SAVE HOOK IS NEEDED HERE, which is the ruling's reasoning and
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* has to be true at exactly this line: ephemerals are never written to
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* the save file, so there is nothing to reconcile on load. The obvious
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* worry -- a save landing mid-fight, resurrecting a dead mob or erasing
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* a live one -- is already answered upstream: requestSave's guards only
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* write at safe beats and a fight is not one. So a load never sees a
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* half-finished ephemeral, and this function is the only thing that
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* ever ends one.
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*
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* Returns the names removed, so a caller can say so once.
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*/
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export declare function despawnEphemerals(host: IEphemeralHost, opts: {
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/** Where the player is NOW -- 'room'/'exchange' scopes end elsewhere. */
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playerRoomName?: string;
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/** True while a fight is running; 'fight'-scoped bodies stay up. */
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fightActive?: boolean;
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/** Ends everything regardless of scope (scene teardown). */
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all?: boolean;
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}): string[];
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/**
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* IS THIS BODY ONE OF MINE? The question every OTHER driver has to ask,
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* given one home so there is only ever one answer.
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*
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* THE OVERLAP IS REAL, and it is not obvious from either side.
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* spawnEphemeral calls `scene.addActor`, which writes into the same Map
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* that `Scene.allActors` enumerates -- so every ephemeral is in the
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* scene's actor list right now. Any driver that walks the scene and
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* filters `instanceof NPC` picks up the officer, the gangers and the
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* bystanders along with the cast.
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*
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* WHOSE GUARD, stated as a rule rather than a preference (agreed with
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* backlog-session-2 for the alarm driver, TRqb): this governor iterates
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* the REGISTRY and can never reach a scene NPC, so a narrow enumerator
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* needs no guard. A BROAD enumerator can reach mine. The guard belongs
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* to whoever holds the superset, because that is the only side where
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* the mistake is possible -- and the mistake is one body taking two
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* beats per player action, which nothing visibly fails on.
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*
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* EXPORTED RATHER THAN LEFT AS `if (npc.ephemeral)` AT EACH CALLER, for
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* the reason that decides most of this file: if the marking ever moves
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* off that field, one place changes instead of N, and the ones that did
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* not change would fail SILENTLY. A hand-rolled copy of a one-line
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* predicate is exactly the shape that survives a refactor while
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* quietly meaning nothing.
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*/
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/**
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* THE UNION IS DELIBERATE and cost a build to learn. Typed only as
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* `{ ephemeral?: unknown }`, TypeScript's WEAK TYPE check rejects
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* `isEphemeral(player)` outright -- "Player has no properties in common"
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* -- because every property of that shape is optional and Player carries
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* none of them. A predicate a caller cannot pass a Player to is useless
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* to the exact driver it was written for, since walking the scene hands
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* you `Player | NPC`. Naming both members makes each an exact match and
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* leaves the structural form for anything else.
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*
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* Jest was green on this; only `npm run build` caught it.
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*/
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export declare function isEphemeral(actor: Player | NPC | {
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ephemeral?: unknown;
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} | undefined | null): boolean;
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/**
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* THE ONE NAMING PATH, for the same reason there is one spawn path: two
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* naming helpers is how two of them end up called Ravi.
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*
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* A name must be free in the scene AND unspent this session. When the
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* pool runs dry it keeps counting rather than refusing -- a street that
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* quietly stops having people on it is a worse bug than a stranger
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* called "Ravi 4", and refusing was what the old helper did after eight
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* faces.
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*
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* `offset` rotates the starting point so a batch spawned together
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* (gangers) does not read as an alphabetical roll-call.
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*/
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export declare function claimEphemeralName(host: IEphemeralHost, pool: readonly string[], offset?: number): string | undefined;
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/**
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* THE AGENDA. One player action is one beat for every ephemeral in the
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* room, and each kind spends it differently.
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*
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* WHY THIS HANGS OFF THE COMMAND DISPATCH, which is the same choice
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* withICTurn made and for the same reason: an ephemeral is not a combat
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* actor, so there is no turn loop to live in, and hooking one verb
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* would give a mob permission to close only while you happened to be
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* walking. It closes while you look, while you talk, while you check
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* your gear. That is what makes it opposition rather than furniture.
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*
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* WHAT THIS IS NOT: it is NOT what made the NPC seem to follow the
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* player. Nothing here existed when that was reported -- an ephemeral
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* spawned, stood on a derived cell, and was deleted, and the only
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* motion in the whole feature was the illusion the recycled name
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* created. This is the other half of the same rejection: the premise
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* of the feature is bodies with their OWN placement, and a body that
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* never acts has no placement to call its own.
|
|
213
|
-
*
|
|
214
|
-
* Returns narration for the player, which only a mob ever produces --
|
|
215
|
-
* a bystander is scenery until spoken to (npc.ts, both silence guards)
|
|
216
|
-
* and an officer holding still is the absence of an event, not one.
|
|
217
|
-
*/
|
|
218
|
-
export declare function tickEphemerals(host: IEphemeralHost, player: Player): string[];
|
|
219
|
-
/**
|
|
220
|
-
* The two denials that make an ephemeral disposable, as prompt text.
|
|
221
|
-
*
|
|
222
|
-
* FULL LENGTH, DELIBERATELY. Everything else in an ephemeral's brief is
|
|
223
|
-
* trimmed hard -- no command help, no objective, no payout, no client,
|
|
224
|
-
* no wares, no history -- but the honesty pins are not where the budget
|
|
225
|
-
* gets saved. They are the majority of what remains precisely because
|
|
226
|
-
* the rest went, and trimming a denial is the exact economy that
|
|
227
|
-
* reintroduces the bug the denial exists to prevent. A shorter pin does
|
|
228
|
-
* not produce a shorter answer; it produces a confident wrong one.
|
|
229
|
-
*/
|
|
230
|
-
export declare function ephemeralDenials(role: string): string;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"ephemeral.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/ephemeral.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AAGvC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,YAAY,CAAC;AAC/F,OAAO,EAAa,eAAe,EAAE,MAAM,gBAAgB,CAAC;AA2G5D;;;;;GAKG;AACH,MAAM,UAAU,cAAc,CAAC,IAAoB,EAAE,IAOpD;IACC,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;QACnC,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,yBAAyB,IAAI,CAAC,IAAI,iCAAiC,CAAC,CAAC;QAChG,OAAO,IAAI,CAAC;IACd,CAAC;IACD,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC;QAClB,MAAM,EAAE,EAAE;QACV,WAAW,EAAE,IAAI,CAAC,WAAW;QAC7B,uBAAuB,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,aAAa,EAAE,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE;KAClG,EAAE,IAAI,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;IACpC,GAAG,CAAC,KAAK,GAAG,MAAM,CAAC;IACnB,oEAAoE;IACpE,kEAAkE;IAClE,oCAAoC;IACpC,GAAG,CAAC,SAAS,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;IAC3F,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;IACzB,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,GAAG,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrD,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IACvB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC;IAC9C,mEAAmE;IACnE,kEAAkE;IAClE,kEAAkE;IAClE,qBAAqB;IACrB,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/B,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,sBAAsB,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,WAAW,IAAI,CAAC,KAAK,QAAQ,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACxH,OAAO,GAAG,CAAC;AACb,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,iBAAiB,CAAC,IAAoB,EAAE,IAOvD;IACC,MAAM,OAAO,GAAa,EAAE,CAAC;IAC7B,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;QAChD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG;YACpB,CAAC,CAAC,IAAI;YACN,CAAC,CAAC,IAAI,CAAC,KAAK,KAAK,OAAO;gBACtB,CAAC,CAAC,IAAI,CAAC,WAAW,KAAK,KAAK;gBAC5B,4DAA4D;gBAC5D,oDAAoD;gBACpD,CAAC,CAAC,IAAI,CAAC,cAAc,KAAK,SAAS,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,CAAC,QAAQ,CAAC;QACjF,IAAI,CAAC,KAAK;YAAE,SAAS;QACrB,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,GAAG;YAAE,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAC3E,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC7B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACrB,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;QACvB,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,yBAAyB,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC7E,CAAC;IACD,OAAO,OAAO,CAAC;AACjB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,WAAW,CACzB,KAAgE;IAEhE,OAAQ,KAAoD,EAAE,SAAS,IAAI,IAAI,CAAC;AAClF,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,kBAAkB,CAAC,IAAoB,EAAE,IAAuB,EAAE,MAAM,GAAG,CAAC;IAC1F,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,SAAS,CAAC;IACxC,MAAM,IAAI,GAAG,CAAC,CAAS,EAAW,EAAE,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;IACxF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9C,IAAI,IAAI,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;IAC9B,CAAC;IACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;QAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACrC,MAAM,SAAS,GAAG,GAAG,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC;YAC7D,IAAI,IAAI,CAAC,SAAS,CAAC;gBAAE,OAAO,SAAS,CAAC;QACxC,CAAC;IACH,CAAC;IACD,OAAO,SAAS,CAAC;AACnB,CAAC;AAED;;;;;;;;;;;;GAYG;AACH,SAAS,KAAK,CAAC,IAAY,EAAE,IAAY;IACvC,IAAI,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC;IAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACrC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;IAClD,CAAC;IACD,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,KAAK,CAAC;AACrC,CAAC;AAED,mEAAmE;AACnE,SAAS,SAAS,CAAC,GAAQ;IACzB,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,cAAc,GAAG,eAAe,CAAC,CAAC,CAAC;AACvE,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,cAAc,CAAC,IAAoB,EAAE,MAAc;IACjE,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM;QAAE,OAAO,KAAK,CAAC;IAC1C,MAAM,IAAI,GAAG,MAAM,CAAC,eAAe,CAAC;IACpC,IAAI,CAAC,IAAI;QAAE,OAAO,KAAK,CAAC;IAExB,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;QAC3C,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,CAAC,GAAG,YAAY,GAAG,CAAC,IAAI,GAAG,CAAC,eAAe,EAAE;YAAE,SAAS;QAC7D,iEAAiE;QACjE,oEAAoE;QACpE,mEAAmE;QACnE,+CAA+C;QAC/C,IAAI,GAAG,CAAC,eAAe,KAAK,IAAI;YAAE,SAAS;QAC3C,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;QAEhB,iEAAiE;QACjE,4DAA4D;QAC5D,IAAI,IAAI,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;YAAC,SAAS;QAAC,CAAC;QAEvE,8DAA8D;QAC9D,iEAAiE;QACjE,gEAAgE;QAChE,kEAAkE;QAClE,mDAAmD;QACnD,IAAI,IAAI,CAAC,KAAK,GAAG,CAAC;YAAE,SAAS;QAE7B,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,EAAE,CAAC;YAAC,MAAM,CAAC,GAAG,OAAO,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;YAAC,IAAI,CAAC;gBAAE,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAAC,SAAS;QAAC,CAAC;QAClG,MAAM,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC;IAC1B,CAAC;IACD,OAAO,KAAK,CAAC;AACf,CAAC;AAED;;;;;;;;;;;GAWG;AACH,SAAS,QAAQ,CAAC,IAAU,EAAE,GAAQ,EAAE,IAAoB;IAC1D,qEAAqE;IACrE,oEAAoE;IACpE,mEAAmE;IACnE,uDAAuD;IACvD,IAAI,CAAC,QAAQ,KAAK,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IACvC,IAAI,IAAI,CAAC,QAAQ;QAAE,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC;AAChD,CAAC;AAED;;;;;;;;;;GAUG;AACH,SAAS,OAAO,CAAC,IAAU,EAAE,GAAQ,EAAE,MAAc;IACnD,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAClC,MAAM,KAAK,GAAG,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IACtC,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;QAAE,OAAO,SAAS,CAAC;IACtC,IAAI,mBAAmB,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,IAAI,eAAe;QAAE,OAAO,SAAS,CAAC;IAEhF,MAAM,IAAI,GAAG,SAAS,CAAC,GAAG,CAAC,CAAC;IAC5B,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACnD,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;IACvD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,CAAC;IACvC,MAAM,GAAG,GAAc;QACrB,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC;QAClC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC;QAClC,CAAC,EAAE,KAAK,CAAC,CAAC;KACX,CAAC;IACF,MAAM,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAAE,GAAG,EAAE,GAAwB,CAAC,CAAC;IACnE,IAAI,CAAC,IAAI;QAAE,OAAO,SAAS,CAAC;IAC5B,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC;IAClB,OAAO,mBAAmB,CAAC,IAAI,EAAE,GAAG,EAAE,MAAM,CAAC,IAAI,eAAe;QAC9D,CAAC,CAAC,cAAc,GAAG,CAAC,IAAI,wEAAwE;QAChG,CAAC,CAAC,SAAS,CAAC;AAChB,CAAC;AAED;;;;;;;;;GASG;AACH,SAAS,MAAM,CAAC,IAAU,EAAE,GAAQ,EAAE,IAAoB;IACxD,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAClC,IAAI,CAAC,IAAI;QAAE,OAAO;IAClB,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,mEAAmE;IACnE,oEAAoE;IACpE,0BAA0B;IAC1B,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;QAAC,GAAG,CAAC,MAAM,GAAG,IAAI,CAAC;QAAC,OAAO;IAAC,CAAC;IAC3C,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IACpF,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,MAAM,IAAI,GAAG,gBAAgB,CAAC,IAAI,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,EAAE,GAAwB,CAAC,CAAC;IAC7G,GAAG,CAAC,MAAM,GAAG,IAAI,IAAI,IAAI,CAAC;AAC5B,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,gBAAgB,CAAC,IAAY;IAC3C,OAAO;qEAC4D,IAAI;;;;;;;;;;;;;gEAaT,CAAC;AACjE,CAAC"}
|
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@@ -1,124 +0,0 @@
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1
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-
import type { Player } from '../models/player.js';
|
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2
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-
import type { Item } from '../models/item.js';
|
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3
|
-
import { IDiceRoll } from './dice.js';
|
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4
|
-
/**
|
|
5
|
-
* FIRST AID (SR5 core p.205-206, with the gear rules at p.208/p.450).
|
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6
|
-
*
|
|
7
|
-
* The engine already HAD a first-aid roll -- buried inside `use <medkit>`
|
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8
|
-
* -- and it was wrong in a family rather than in one place, which is why
|
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9
|
-
* this module exists at all. Every deviation below was measured against
|
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10
|
-
* the book before it was touched:
|
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11
|
-
*
|
|
12
|
-
* canon engine, before this module
|
|
13
|
-
* ----------------------------------- ---------------------------------
|
|
14
|
-
* threshold 2, NET hits heal a box hits + 1 + quality: an all-miss
|
|
15
|
-
* roll still closed a box
|
|
16
|
-
* max healed = First Aid RATING no cap at all -- kit quality was
|
|
17
|
-
* the only thing that scaled
|
|
18
|
-
* [Mental] limit (+ medkit rating) no limit applied to the roll
|
|
19
|
-
* once per set of wounds spammable
|
|
20
|
-
* treats Stun OR Physical physical only
|
|
21
|
-
* critical glitch: +1D3 boxes no glitch consequence
|
|
22
|
-
* not after magical healing no interaction with the spell
|
|
23
|
-
*
|
|
24
|
-
* The single most load-bearing consequence, and the reason this is worth
|
|
25
|
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* doing: the RATING CAP inverts who is good at medicine. Before, an
|
|
26
|
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* unskilled runner with an expensive kit out-healed a trained medic with
|
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27
|
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* a cheap one. Canon says the skill is the ceiling and the gear is the
|
|
28
|
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* help -- medics matter.
|
|
29
|
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*
|
|
30
|
-
* TWO ENGINE MAPPINGS, labelled as such (the ic.ts / astralMoveBudget
|
|
31
|
-
* house style: canon fixes the ratio, the unit is ours):
|
|
32
|
-
*
|
|
33
|
-
* 1. MEDKIT RATING. Canon rates medkits 1-6. This engine rates all gear
|
|
34
|
-
* on one Common..MilitaryGrade tier (Item.qualityBonus, 0-4), because
|
|
35
|
-
* gear tier is the whole progression system. So kit Rating is
|
|
36
|
-
* `qualityBonus + 1`: a common kit is Rating 1, a milspec one Rating
|
|
37
|
-
* 5. The +1 is not decoration -- a Rating 0 kit would heal nothing in
|
|
38
|
-
* an untrained hand, and canon has no Rating 0 medkit.
|
|
39
|
-
*
|
|
40
|
-
* 2. WIRELESS. p.208 gives a wireless kit a dice bonus; p.450 gives the
|
|
41
|
-
* rating to the limit. This engine has no per-item wireless toggle,
|
|
42
|
-
* and the Sixth World default is wireless-on, so kits are treated as
|
|
43
|
-
* wireless and BOTH apply -- which is exactly what p.208's own worked
|
|
44
|
-
* example does (Mental 6 + medkit 4 = limit 10).
|
|
45
|
-
*
|
|
46
|
-
* NOT MODELLED, deliberately, and each one is engine-lacks-the-noun
|
|
47
|
-
* rather than a rule we disagree with:
|
|
48
|
-
*
|
|
49
|
-
* - "within 1 hour of the damage" (p.205). sideQuest has no elapsed
|
|
50
|
-
* game clock -- see the same note in planes.ts -- so there is no
|
|
51
|
-
* "when" to compare against. The once-per-set-of-wounds lock below
|
|
52
|
-
* carries the anti-spam intent that the hour was there to serve.
|
|
53
|
-
* - "Complex Action, one per Combat Turn per box" (p.206). The engine
|
|
54
|
-
* has no action budget; combat is exchange-based and no verb spends
|
|
55
|
-
* an action. Importing canon's PERMISSION to heal mid-fight without
|
|
56
|
-
* its PRICE is a real gap, and it is called out in heal.ts.
|
|
57
|
-
*/
|
|
58
|
-
export declare const FIRST_AID_THRESHOLD = 2;
|
|
59
|
-
export type WoundTrack = 'physical' | 'stun';
|
|
60
|
-
export interface IFirstAidResult {
|
|
61
|
-
roll: IDiceRoll;
|
|
62
|
-
/** Boxes actually closed (0 on a failure or a critical glitch). */
|
|
63
|
-
healed: number;
|
|
64
|
-
/** Boxes ADDED by a critical glitch (p.206). */
|
|
65
|
-
worsened: number;
|
|
66
|
-
/** Hits over the threshold, before the cap and before armor. */
|
|
67
|
-
netHits: number;
|
|
68
|
-
/** The rating cap that applied -- skill, or kit rating if untrained. */
|
|
69
|
-
cap: number;
|
|
70
|
-
capBound: boolean;
|
|
71
|
-
halvedByArmor: boolean;
|
|
72
|
-
track: WoundTrack;
|
|
73
|
-
}
|
|
74
|
-
/**
|
|
75
|
-
* Canon rates medkits 1-6; this engine rates gear 0-4. See mapping 1 in
|
|
76
|
-
* the file header -- the +1 keeps a common kit useful in untrained hands.
|
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|
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*/
|
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|
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export declare function medkitRating(kit?: Item): number;
|
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|
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/**
|
|
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|
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* The ceiling on boxes (p.205: "the maximum damage healable with the
|
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|
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* First Aid skill is equal to the skill's rating").
|
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|
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*
|
|
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|
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* Defaulting would make that ceiling ZERO -- the skill rating is 0, so a
|
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|
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* bare-handed amateur heals nothing however well they roll. p.208 is what
|
|
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|
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* rescues the untrained case: with a kit, "she can still make an
|
|
86
|
-
* untrained First Aid test using her Logic attribute minus 1 die and the
|
|
87
|
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* device's rating IN PLACE OF her First Aid skill". The kit stands in for
|
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|
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* the skill, so it stands in as the cap too.
|
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|
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*/
|
|
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|
-
export declare function firstAidCap(medic: Player, kit?: Item): number;
|
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|
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/**
|
|
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|
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* First Aid + Logic (p.205), defaulting at Logic - 1 (p.130), plus the
|
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93
|
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* wireless kit's rating as dice (p.208) -- but only ONCE: when untrained
|
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|
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* the rating is already standing in for the skill, so adding the wireless
|
|
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|
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* bonus on top would pay the same kit twice.
|
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|
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*
|
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97
|
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* Quick Healer (p.77) and the medic's OWN wound modifiers (p.205 sends
|
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98
|
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* you to the Healing Modifiers table, and your own penalties travel with
|
|
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|
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* you) ride on top. Floored at 1: SR5 never rolls a zero pool.
|
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|
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*/
|
|
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|
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export declare function firstAidPool(medic: Player, kit?: Item): number;
|
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|
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/** [Mental], plus the kit's rating (p.208's worked example: 6 + 4 = 10). */
|
|
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|
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export declare function firstAidLimit(medic: Player, kit?: Item): number;
|
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|
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/**
|
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|
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* "divide the net effect in half (rounded up) if the victim being treated
|
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|
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* is wearing any kind of full-body armor" (p.205-206).
|
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|
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*
|
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|
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* Read off the equipped slots by name, the same duck-typing the rest of
|
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|
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* the gear code uses (Item.isArmor, isFence) so generated kit works
|
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|
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* without a schema change.
|
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|
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*/
|
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|
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export declare function inFullBodyArmor(patient: Player): boolean;
|
|
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|
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/**
|
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|
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* Why this treatment cannot happen, or undefined if it can. Ordered so
|
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|
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* the most informative refusal wins: a player who is out of options
|
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|
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* should be told the reason that is actually blocking them.
|
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|
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*/
|
|
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|
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export declare function firstAidRefusal(medic: Player, patient: Player, kit: Item | undefined, track: WoundTrack): string | undefined;
|
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|
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/**
|
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|
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* Runs the test and applies the outcome. Callers MUST have cleared
|
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* firstAidRefusal first -- this function assumes the treatment is legal
|
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* and always consumes the once-per-wounds application.
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*/
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|
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export declare function performFirstAid(medic: Player, patient: Player, kit: Item, track: WoundTrack): IFirstAidResult;
|
|
@@ -1 +0,0 @@
|
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|
1
|
-
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|
|
@@ -1,129 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Shared fuzzy name-matching, extracted from Inventory's item resolution so
|
|
3
|
-
* actor targeting (attack.ts, cast.ts) behaves the same way "take" does --
|
|
4
|
-
* found via a real session where "cast manabolt at mr krow" failed against
|
|
5
|
-
* "Mr. Krow" over a missing period. Three tiers, in order of confidence:
|
|
6
|
-
*
|
|
7
|
-
* 1. Exact match on the loosely-normalized strings (case, punctuation,
|
|
8
|
-
* and extra whitespace ignored -- "mr krow" == "Mr. Krow").
|
|
9
|
-
* 2. Substring containment, either direction -- short aliases ("krow"),
|
|
10
|
-
* or extra/missing words at the edges.
|
|
11
|
-
* 3. Word-overlap with light per-word typo tolerance (Levenshtein <= 1
|
|
12
|
-
* on words longer than 3 chars, stopwords ignored) -- misspellings
|
|
13
|
-
* and reordered/inserted words.
|
|
14
|
-
*
|
|
15
|
-
* A tier only matches when it produces exactly ONE candidate (or a clear
|
|
16
|
-
* best score) -- an ambiguous guess deliberately misses rather than
|
|
17
|
-
* picking someone at random.
|
|
18
|
-
*/
|
|
19
|
-
export declare const STOPWORDS: Set<string>;
|
|
20
|
-
/** Lowercase, punctuation becomes whitespace, collapse whitespace.
|
|
21
|
-
* Punctuation SPLITS rather than vanishes: "Mr.Krow" must normalize to
|
|
22
|
-
* "mr krow", not "mrkrow" (a real session's missing space made the
|
|
23
|
-
* fixer unreachable). */
|
|
24
|
-
export declare function normalizeLoose(s: string): string;
|
|
25
|
-
export declare function significantWords(s: string): string[];
|
|
26
|
-
export declare function wordsAreCloseEnough(a: string, b: string): boolean;
|
|
27
|
-
/**
|
|
28
|
-
* Damerau-Levenshtein (OSA variant): like plain Levenshtein but a swap of
|
|
29
|
-
* two adjacent letters counts as ONE edit, not two -- transpositions
|
|
30
|
-
* ("jhonson" for "johnson", "teh" for "the") are the single most common
|
|
31
|
-
* typo class, and plain Levenshtein prices them out of the <=1 tolerance.
|
|
32
|
-
*/
|
|
33
|
-
export declare function levenshteinDistance(a: string, b: string): number;
|
|
34
|
-
/** Which tier produced a match: 1 exact-normalized, 2 substring
|
|
35
|
-
* containment, 3 word-overlap/typo. Lower = more confident -- callers
|
|
36
|
-
* juggling two candidate pools (call.ts: NPCs vs street players) use
|
|
37
|
-
* it as the precedence rule. */
|
|
38
|
-
export type MatchTier = 1 | 2 | 3;
|
|
39
|
-
/**
|
|
40
|
-
* Picks the single name from `names` that `input` most plausibly refers
|
|
41
|
-
* to, or undefined when nothing (or more than one thing) qualifies.
|
|
42
|
-
* Returns the ORIGINAL name string, not the normalized form.
|
|
43
|
-
*/
|
|
44
|
-
export declare function fuzzyPickName(input: string, names: string[], opts?: IPickOptions): string | undefined;
|
|
45
|
-
/**
|
|
46
|
-
* WHICH COMMAND DID THEY MEAN -- for VERBS only, which is why it is not
|
|
47
|
-
* fuzzyPickName (vkDz3cquad25GACpm).
|
|
48
|
-
*
|
|
49
|
-
* "decend" is one letter from "descend". It also CONTAINS "end", and
|
|
50
|
-
* the shared matcher's tier-2 rule fires when the input contains a
|
|
51
|
-
* candidate -- so it answered `end`, the game ran end-call, and the
|
|
52
|
-
* player was told "You're not on a call." Their report reads as a
|
|
53
|
-
* missing verb; what happened is worse than missing, because a
|
|
54
|
-
* different command ran and gave an answer that made sense for itself.
|
|
55
|
-
*
|
|
56
|
-
* A near-miss SPELLING therefore beats a substring here. The pass fires
|
|
57
|
-
* only on a UNIQUE edit-distance-1 hit, and only a word that is not a
|
|
58
|
-
* registered command ever reaches it -- a real verb dispatches long
|
|
59
|
-
* before. Between "you typed a word one letter off a command" and "your
|
|
60
|
-
* word happens to contain a shorter command", the typo is the better
|
|
61
|
-
* bet every time. Substring matching stays as the fallback, which is
|
|
62
|
-
* what keeps "inv" reaching inventory.
|
|
63
|
-
*
|
|
64
|
-
* Verbs only, deliberately. The same reordering across item and NPC
|
|
65
|
-
* names would be a much broader bet on a much noisier vocabulary; the
|
|
66
|
-
* verb list is small, closed, and distinct.
|
|
67
|
-
*/
|
|
68
|
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export declare function guessVerb(verb: string, knownVerbs: string[]): string | undefined;
|
|
69
|
-
/**
|
|
70
|
-
* PICKING BY NUMBER (player request 2026-08-27: "for listed options,
|
|
71
|
-
* having a number to reference from an option list would make it easier
|
|
72
|
-
* ... could have an index for the user to say 'go 4'").
|
|
73
|
-
*
|
|
74
|
-
* `index: true` lets a bare number stand for the nth entry of `names`,
|
|
75
|
-
* counting from 1. It rides THIS resolver rather than getting one of
|
|
76
|
-
* its own, deliberately: two independently-written resolvers that can
|
|
77
|
-
* disagree is the family that produced the duplicated doorway regexes
|
|
78
|
-
* and the duplicated place colour, both of which we collapsed rather
|
|
79
|
-
* than maintained. A number is just another way to say a name.
|
|
80
|
-
*
|
|
81
|
-
* It is OPT-IN, and that matters as much as the feature. ~50 call sites
|
|
82
|
-
* share this resolver and most of them never print a list -- `attack 3`
|
|
83
|
-
* with no numbered roster on screen would be a false affordance, and an
|
|
84
|
-
* unpredictable one. Only a caller that actually SHOWS a numbered list
|
|
85
|
-
* passes this, and it must pass the same array in the same order it
|
|
86
|
-
* rendered (see log-style.ts optionMark).
|
|
87
|
-
*/
|
|
88
|
-
export interface IPickOptions {
|
|
89
|
-
index?: boolean;
|
|
90
|
-
}
|
|
91
|
-
/**
|
|
92
|
-
* Take a LEADING 1-based index off the front of `input` and hand back
|
|
93
|
-
* the position plus the untouched remainder.
|
|
94
|
-
*
|
|
95
|
-
* The remainder is returned verbatim on purpose: callers like
|
|
96
|
-
* `backlog review 3 the door was already open` are carrying a human's
|
|
97
|
-
* free prose after the number, and prose that gets re-parsed, trimmed
|
|
98
|
-
* into tokens or lower-cased is prose that arrives wrong.
|
|
99
|
-
*
|
|
100
|
-
* `at` is a ZERO-based array position; the number the player typed is
|
|
101
|
-
* one-based, because the list they read was printed from 1.
|
|
102
|
-
*
|
|
103
|
-
* THIS FUNCTION IS PURE AND HOLDS NO ORDER OF ITS OWN. It never sorts,
|
|
104
|
-
* caches or fetches, so the guarantee that a list has not reshuffled
|
|
105
|
-
* between being printed and being answered belongs to the caller that
|
|
106
|
-
* owns the list -- there is nothing here that could provide it, and a
|
|
107
|
-
* helper that appeared to would be worse than one that plainly doesn't.
|
|
108
|
-
*
|
|
109
|
-
* Shares its rules with the `index` option above rather than restating
|
|
110
|
-
* them: same 1-based counting, same "outside the list is a miss, never
|
|
111
|
-
* a nearest guess". fuzzyPickName's index path is literally this
|
|
112
|
-
* function with the remainder required to be empty.
|
|
113
|
-
*/
|
|
114
|
-
export type IndexPick = {
|
|
115
|
-
ok: true;
|
|
116
|
-
at: number;
|
|
117
|
-
rest: string;
|
|
118
|
-
} | {
|
|
119
|
-
ok: false;
|
|
120
|
-
reason: 'empty' | 'not-a-number' | 'out-of-range';
|
|
121
|
-
message: string;
|
|
122
|
-
};
|
|
123
|
-
export declare function takeIndex(input: string, count: number): IndexPick;
|
|
124
|
-
/** fuzzyPickName plus WHICH tier matched -- same result, same order of
|
|
125
|
-
* tiers, no behavior change for wrapper callers. */
|
|
126
|
-
export declare function fuzzyPickNameDetailed(input: string, names: string[], opts?: IPickOptions): {
|
|
127
|
-
name: string;
|
|
128
|
-
tier: MatchTier;
|
|
129
|
-
} | undefined;
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"fuzzy-match.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/fuzzy-match.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,CAAC,MAAM,SAAS,GAAG,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;AAE3F;;;0BAG0B;AAC1B,MAAM,UAAU,cAAc,CAAC,CAAS;IACtC,OAAO,CAAC,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,UAAU,EAAE,GAAG,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;AAC9E,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,CAAS;IACxC,OAAO,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACvE,CAAC;AAED,MAAM,UAAU,mBAAmB,CAAC,CAAS,EAAE,CAAS;IACtD,IAAI,CAAC,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IACzB,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC,IAAI,CAAC,CAAC,MAAM,IAAI,CAAC;QAAE,OAAO,KAAK,CAAC,CAAC,0CAA0C;IAC5F,OAAO,mBAAmB,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;AACxC,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,mBAAmB,CAAC,CAAS,EAAE,CAAS;IACtD,MAAM,EAAE,GAAe,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,EAAE,GAAG,EAAE,CAAC,IAAI,KAAK,CAAS,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACnC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC3C,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;YACjF,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBACrE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;YACzD,CAAC;QACH,CAAC;IACH,CAAC;IACD,OAAO,EAAE,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;AAChC,CAAC;AAQD;;;;GAIG;AACH,MAAM,UAAU,aAAa,CAAC,KAAa,EAAE,KAAe,EAAE,IAAmB;IAC/E,OAAO,qBAAqB,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC;AACzD,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,SAAS,CAAC,IAAY,EAAE,UAAoB;IAC1D,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,EAAE,CAAC;QACrB,MAAM,KAAK,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;QACxE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,KAAK,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IACD,OAAO,aAAa,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;AACzC,CAAC;AAoDD,MAAM,UAAU,SAAS,CAAC,KAAa,EAAE,KAAa;IACpD,MAAM,OAAO,GAAG,CAAC,KAAK,IAAI,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;IACrC,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACzB,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,YAAY,CAAC,EAAE,CAAC;IACjF,CAAC;IACD,MAAM,KAAK,GAAG,8BAA8B,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC3D,IAAI,CAAC,KAAK,EAAE,CAAC;QACX,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,IAAI,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,EAAE,CAAC;IAC1H,CAAC;IACD,MAAM,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7B,IAAI,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,KAAK,EAAE,CAAC;QAC3B,OAAO,EAAE,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,cAAc,EAAE,OAAO,EAAE,SAAS,CAAC,KAAK,EAAE,cAAc,GAAG,GAAG,CAAC,EAAE,CAAC;IAChG,CAAC;IACD,OAAO,EAAE,EAAE,EAAE,IAAI,EAAE,EAAE,EAAE,GAAG,GAAG,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC;AACzD,CAAC;AAED,sEAAsE;AACtE,SAAS,SAAS,CAAC,KAAa,EAAE,IAAY;IAC5C,IAAI,KAAK,IAAI,CAAC;QAAE,OAAO,GAAG,IAAI,qBAAqB,CAAC;IACpD,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,6BAA6B,CAAC,CAAC,CAAC,GAAG,IAAI,oBAAoB,KAAK,GAAG,CAAC;AAClG,CAAC;AAED;qDACqD;AACrD,MAAM,UAAU,qBAAqB,CAAC,KAAa,EAAE,KAAe,EAAE,IAAmB;IACvF,MAAM,UAAU,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC;IACzC,IAAI,UAAU,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,SAAS,CAAC;IAE9C,MAAM,UAAU,GAAG,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC;IAE7E,8DAA8D;IAC9D,kEAAkE;IAClE,kEAAkE;IAClE,4DAA4D;IAC5D,IAAI,IAAI,EAAE,KAAK,EAAE,CAAC;QAChB,mEAAmE;QACnE,mEAAmE;QACnE,iEAAiE;QACjE,iEAAiE;QACjE,gBAAgB;QAChB,MAAM,OAAO,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,UAAU,CAAC,CAAC;QAC9D,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzB,MAAM,MAAM,GAAG,SAAS,CAAC,UAAU,EAAE,KAAK,CAAC,MAAM,CAAC,CAAC;YACnD,4DAA4D;YAC5D,kEAAkE;YAClE,+DAA+D;YAC/D,IAAI,MAAM,CAAC,EAAE,IAAI,MAAM,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC;gBAAE,OAAO,EAAE,IAAI,EAAE,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAA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@@ -1,94 +0,0 @@
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1
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-
/**
|
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2
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-
* WHAT THE GENERATOR THREW AWAY.
|
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3
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*
|
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4
|
-
* Measured 2026-08-26 across 20 session folders: 19 job attempts, 3 valid
|
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5
|
-
* scenes, 12 give-ups. The error strings survived in game.log; the model
|
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6
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-
* output that caused them did not. `saveSeedToDisk` is reachable only on
|
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7
|
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* the line AFTER validation succeeds, so every rejected candidate was
|
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8
|
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* garbage-collected -- and a parse failure lost even more, since
|
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9
|
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* `parseJsonReply` throws the bare JSON error ("Unterminated string at
|
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10
|
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* position 8231") without one character of the text.
|
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11
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*
|
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12
|
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* That left the corpus success-only and prompt-free: accepted outputs
|
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13
|
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* (post-assembly, not verbatim), and rejection REASONS with no rejected
|
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* text. Nothing usable for measuring which faults are distinct rather
|
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|
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* than the same fault re-emitted per attempt, and nothing at all to train
|
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16
|
-
* on later. This module keeps the (prompt, reply, error) triple instead.
|
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17
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*
|
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-
* ── PRIVACY, DELIBERATELY ────────────────────────────────────────────
|
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19
|
-
* These files are named `scene-fail-*.json`, which does NOT match
|
|
20
|
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* session-telemetry's upload allowlist (`/^scene-job-[\w.-]*\.json$/`).
|
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21
|
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* That mismatch is the entire point and must not be "tidied up":
|
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|
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*
|
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|
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* - Uploaded logs are, in session-telemetry's own words, "readable by
|
|
24
|
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* all logged-in players".
|
|
25
|
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* - A skeleton prompt embeds buildPlayerDossier verbatim -- the
|
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26
|
-
* runner's name, stated gender, full attributes, augmentations, and
|
|
27
|
-
* free-text notoriety reasons.
|
|
28
|
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* - It also embeds canonBlock: retrieved excerpts of indexed PUBLISHED
|
|
29
|
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* rulebook and adventure material. Pushing those into a store every
|
|
30
|
-
* player can read is redistribution of licensed text, which is a
|
|
31
|
-
* worse problem than the PII.
|
|
32
|
-
* - `redact()` masks only emails and 40+ char token-shaped strings. It
|
|
33
|
-
* masks none of the above.
|
|
34
|
-
*
|
|
35
|
-
* So captures stay LOCAL by default. Sharing them is a decision for the
|
|
36
|
-
* player to make explicitly, not a side effect of a filename matching a
|
|
37
|
-
* regex written for something else.
|
|
38
|
-
*/
|
|
39
|
-
export type CaptureStage = 'skeleton' | 'rooms' | 'npcs' | 'puzzles' | 'items' | 'assemble';
|
|
40
|
-
export type CaptureOutcome = 'parse-error' | 'validation-error' | 'accepted';
|
|
41
|
-
interface ICaptureRecord {
|
|
42
|
-
stage: CaptureStage;
|
|
43
|
-
outcome: CaptureOutcome;
|
|
44
|
-
pipeline: number;
|
|
45
|
-
attempt: number;
|
|
46
|
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round?: number;
|
|
47
|
-
provider?: string;
|
|
48
|
-
model?: string;
|
|
49
|
-
error?: string;
|
|
50
|
-
/** classifyRepair's verdict -- itself a training target. */
|
|
51
|
-
repairTarget?: string;
|
|
52
|
-
prompt: string;
|
|
53
|
-
reply: string;
|
|
54
|
-
notes?: string[];
|
|
55
|
-
}
|
|
56
|
-
/** One generation's worth of records, handed to a sink instead of a
|
|
57
|
-
* file. The server stores this; nothing here decides how. */
|
|
58
|
-
export interface ICaptureBatch {
|
|
59
|
-
capturedAt: string;
|
|
60
|
-
tier: number;
|
|
61
|
-
outcome: 'accepted' | 'gave-up';
|
|
62
|
-
records: ICaptureRecord[];
|
|
63
|
-
}
|
|
64
|
-
export declare class GenerationCapture {
|
|
65
|
-
private static records;
|
|
66
|
-
private static sessionDir;
|
|
67
|
-
private static tier;
|
|
68
|
-
/** Bounded so a pathological run can't fill a session folder. Worst
|
|
69
|
-
* case here is ~500 KB, well under any telemetry file cap. */
|
|
70
|
-
private static readonly MAX_RECORDS;
|
|
71
|
-
/** Distinguishes repeat generations within one session -- see flush(). */
|
|
72
|
-
private static flushCount;
|
|
73
|
-
/**
|
|
74
|
-
* A destination that is NOT a directory. The server generates crew
|
|
75
|
-
* jobs and shared runs in the headless engine and has no filesystem
|
|
76
|
-
* home for them -- `game-sessions-methods.ts` honestly passes
|
|
77
|
-
* `logFilePath: ""` for exactly that reason. Empty is falsy, so
|
|
78
|
-
* sessionDir came out undefined and record() returned on its first
|
|
79
|
-
* line: the HIGHEST-VOLUME generation path captured nothing at all,
|
|
80
|
-
* silently, from the moment capture shipped. Found in review
|
|
81
|
-
* 2026-08-26.
|
|
82
|
-
*
|
|
83
|
-
* The fix is not for the server to fake a path -- it genuinely has
|
|
84
|
-
* nowhere to write, and a file on the EC2 box is a file nothing
|
|
85
|
-
* sweeps. It hands us a sink instead and stores the batch itself.
|
|
86
|
-
*/
|
|
87
|
-
private static sink;
|
|
88
|
-
static begin(logFilePath: string, tier: number, sink?: (batch: ICaptureBatch) => void): void;
|
|
89
|
-
static record(rec: ICaptureRecord): void;
|
|
90
|
-
/** Writes only when something was actually captured. Never throws --
|
|
91
|
-
* a corpus is a nice-to-have and must never cost the player a run. */
|
|
92
|
-
static flush(outcome: 'accepted' | 'gave-up'): void;
|
|
93
|
-
}
|
|
94
|
-
export {};
|
|
@@ -1 +0,0 @@
|
|
|
1
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