@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { Player } from './player.js';
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import { Scene } from './scene.js';
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import { IPlayerConstructorConfig } from '../models/player.js';
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import { CommandRegistry } from '../commands/command-registry.js';
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import type { Item } from './item.js';
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export interface INPCConstructorConfig {
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dialog: string[];
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description: string;
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playerConstructorConfig: IPlayerConstructorConfig;
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}
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/**
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* One barrier as the prompt needs to see it.
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*
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* STRUCTURAL on purpose, and that is the entire reason this interface
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* exists rather than the functions below taking a `Puzzle`. The
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* puzzle/solve mechanic is being replaced by a `Device` model, and these
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* two functions are the last thing standing between an NPC and inventing
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* a door code. Typing them over a SHAPE rather than a class means the
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* type swap is a change of adapter at one call site, with these
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* functions and their tests untouched -- so "the rewrite preserved the
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* behaviour" becomes something the suite proves rather than something we
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* hope.
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*
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* `description` is optional and interpolated raw, which preserves an
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* existing wart exactly: a barrier with no description renders the
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* literal string "undefined" into the prompt today. Recorded rather than
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* fixed, because this extraction is behaviour-preserving by contract and
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* a silent improvement here would make the swap unprovable.
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*
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* `sealingDirection` is a plain string so this pair depends on nothing:
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* a `Direction` is assignable to it, and the functions stay importable
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* from anywhere.
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*/
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export interface IBarrierPost {
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name: string;
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/**
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* MANDATORY, as of the Device flip. It was optional while Puzzle fed
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* this interface (a riddle genuinely could be absent), and the cost
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* was that barrierPostNote interpolated it raw and rendered the
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* literal string "undefined" into an NPC's prompt. Device cannot be
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* constructed without a description, so that branch is DEAD rather
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* than guarded -- a deletion, not a fix.
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*/
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description: string;
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/** The credential that opens it. Absent means even its keeper doesn't know. */
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code?: string;
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/**
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* The item that opens it outright, if one exists. Present ONLY so the
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* brief can stop asserting "no key" about a lock that takes exactly
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* one key -- see the note in barrierPostNote. A plain string, like
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* sealingDirection, so this pair keeps depending on nothing.
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*/
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keyItem?: string;
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open: boolean;
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/** Set only when this barrier seals an EXIT rather than sitting in the room. */
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sealingDirection?: string;
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/** The lock's Device Rating (p.359-360), so a keeper can say how serious it is. */
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rating?: number;
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}
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/**
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* BARRIERS AT YOUR POST (a real session: a beaten sentry announced he
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* was "unlocking" a spell-sealed hatch he could never open -- his AI had
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* no idea what guarded his own door, tried a doomed "unlock", and
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* claimed success). An NPC standing at a barrier knows what seals it,
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* that he cannot wish it open, and HOW it opens -- as a guarded secret,
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* so coercion and bribery become a real path to the pass.
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*
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* The CALLER decides whose barriers these are. Companions get an empty
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* list: a bound spirit that knew the code would simply hand it to its
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* master and skip the barrier entirely.
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*
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* Exported and pure for the reason the note below is: it fails SILENTLY.
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* Nothing throws when this stops handing over the real pass -- the NPC
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* just starts inventing one, and the only detector is a player three
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* rooms away typing a code that was never real.
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*/
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/**
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* YOU ARE THE BARRIER -- told to an NPC who is holding a doorway.
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*
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* REPORTED FROM A BENCH (item jqqcxx2qfgZjLgRYm, rejected 2026-08-28):
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* "While Sable does know the door is open, and they hold the doorway,
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* they say 'You need to go through, you go.' which contradicts their
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* directive to hold the doorway."
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*
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* Exactly right, and the cause is that the word `guarding` appeared
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* NOWHERE in this file. The brief has always described the barriers
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* around an NPC and never the one fact that makes this NPC an obstacle
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* at all -- so a picket knew about the door, knew it stood open, and
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* had no idea they were the reason nobody was walking through it. Asked
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* to move, they were agreeable, because nothing had told them not to
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* be.
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*
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* It is the same shape as every other invention bug here: an NPC told
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* NOTHING about a state does not stay silent about it, it makes
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* something up. `guarding` is already load-bearing in the geometry --
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* holdsGround reads it and refuses passage -- so the fiction and the
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* mechanics were saying opposite things to the player's face.
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*
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* Pure and exported for the same reason as its neighbours: it fails
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* silently. Nothing throws when a guard starts waving people through.
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*/
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export declare function picketDutyNote(guarding: boolean, direction?: string): string;
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/**
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* OPPOSITION (JjQdy4A4tzcQdPHno: "none of the NPCs ever seem to get
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* hostile"). See Player.hostile for why a flag was the missing piece
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* and the wake-up was not.
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*
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* CANON SHAPES THIS, and it is narrower than "be aggressive". Asked
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* fresh: hostility follows DETECTION and cause, never ambience. A host
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* "informs its owner and launches IC" when it SPOTS you (p.247); Patrol
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* IC escalates only when it has cause and is "mostly harmless to the
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* innocent" (Data Trails p.86); guards round a corner, SEE the team,
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* and shooting starts (p.374-377). Detection then feeds a Surprise Test
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* (p.192), which is the engine's own opposed perception contest already
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* sitting on arrival.
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*
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* So this note gives a REASON, never an order. It deliberately does NOT
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* say attack: challenging a stranger, raising the alarm, or calling for
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* backup are all better opening moves, and canon's own examples are
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* mostly alerts rather than gunfire. A brief that said "attack on
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* sight" would replace a game where nobody fights with a game where
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* everybody does, and the second is worse -- a missed beat costs a
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* moment, a room that shoots on sight costs the scene.
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*
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* THE LINE ABOUT NOT KNOWING WHO THEY ARE is load-bearing. Without it
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* the AI tends to narrate certainty it has no source for -- naming the
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* runner as a known infiltrator, or inventing what they are here to
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* steal. Opposition means "you are not supposed to be here", not
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* "I have read your file".
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*/
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/**
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* WHAT A TECHNOMANCER NPC IS ALLOWED TO KNOW ABOUT THE RESONANCE
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* (giSLwHpGdqjgvKLxG).
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*
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* The brief's magicSummary tells an Awakened NPC what its magic lets it
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* DO. There was no counterpart for Resonance, so a technomancer NPC was
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* never told `thread` exists -- and an AI cannot choose a verb it has
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* never been shown. The command was reachable the whole time: `order`
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* dispatches through NPC.runCommand against the same registry, and
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* ThreadCommand's only gate is isTechnomancer().
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*
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* That one silence emptied a family. thread.ts is the ONLY writer of
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* sustainedForms, so with no NPC able to weave, nothing in a solo game
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* ever held a complex form: `unravel` (Kill Complex Form) had no legal
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* target, and dispel.ts's "that is RESONANCE, not mana" courtesy line
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* could never print.
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*
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* EMPTY FOR EVERYONE ELSE, deliberately. A verb advertised to an NPC
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* that cannot use it corrects NEVER -- the only witness is an AI acting
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* unwatched, which burns its turn on "doesn't know how to" and has no
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* complaint channel. Five of those have shipped; see
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* npc-brief-verbs.test.ts.
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*
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* COMPILE AND REGISTER ARE DELIBERATELY ABSENT. A technomancer NPC
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* summoning sprites is a behaviour expansion with its own balance
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* story, not a step toward making a written verb reachable.
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*/
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export declare function resonanceBriefNote(isTechnomancer: boolean, resonance: number): string;
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export declare function hostileStanceNote(hostile: boolean, intruderName?: string): string;
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export declare function barrierPostNote(barriers: IBarrierPost[]): string;
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/**
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* How many real credentials this NPC was actually handed -- the number
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* credentialHonestyNote turns into "you know the pass for the barrier at
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* your own post, and NO others" versus "you hold NONE".
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*
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* A barrier only counts if it is SHUT and has a code. An open one is
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* nothing to guard, and one with no code is a secret its own keeper
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* doesn't have.
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*
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* It counts DEVICES only. A guard once carried a passphrase of their
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* own and it was counted here; the user removed the concept
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* (2026-08-27) because the way past a person is social or violent, and
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* because a guard's phrase had no clue guarantee behind it -- see the
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* note where Player.passphrase used to be.
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*/
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export declare function passesHeldBy(barriers: IBarrierPost[]): number;
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/**
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* THE CAST PIN -- geographySummary's missing twin. See the note at its
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* call site in respondTo(). Exported and PURE for the same reason as
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* credentialHonestyNote: an NPC inventing a person fails silently, and
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* the player is the only detector.
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*/
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export declare function castPin(names: string[]): string;
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/**
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* THE ANTI-CONFABULATION CLAUSE for barrier credentials -- see the long
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* note at its call site in respondTo(). `passesHeld` is how many real
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* passes this NPC was actually handed by the BARRIER AT YOUR POST block
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* (0 for everyone not standing at an unsolved barrier, which is almost
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* everyone).
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*
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* Exported and PURE for the same reason splitSpokenLines is: it fails
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* SILENTLY. Nothing throws when this clause goes missing or softens --
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* the NPC just starts inventing door codes again, and the only place it
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* surfaces is a player three rooms away typing a code that was never
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* real. There is no assertion anywhere else in the engine that would
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* notice.
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*/
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export declare function credentialHonestyNote(passesHeld: number): string;
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/**
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* WHAT YOU KNOW ENDS AT THIS ROOM -- audit findings #9 and #10, the last
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* two unpinned facts from the credential sweep, and the same shape as
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* the credential hole: pinned for the NPC's own room, invented for
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* anywhere else.
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*
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* #9 an NPC asked where something is names a REAL room the item is
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* not in. Real, because geography is pinned -- which makes it
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* worse, not better. A vague answer costs a player nothing; a
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* plausible, checkable, wrong one costs them the walk there, the
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* search, and their trust in the next true thing they hear.
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* #10 an NPC asked what a door ELSEWHERE needs invents a requirement.
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* They only ever see their own room's exits.
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*
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* Deliberately NOT an index of the world's items and doors: that would
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* spoil the game and cost prompt budget to do it. Pin what the NPC can
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* legitimately know, deny the rest, index nothing.
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*
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* The scoping matters and is the whole difficulty. An NPC absolutely may
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* say where things are when they were TOLD -- the client's briefing, the
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* legwork facts ask.ts hands over, their own scripted talking points are
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* all real knowledge, engine-supplied, and a blanket denial would gag
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* the Johnson mid-brief. What is banned is GUESSING TO BE HELPFUL, which
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* is the specific thing a model does when it has no answer and wants to
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* give one.
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*/
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export declare function localKnowledgeNote(roomName?: string): string;
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/**
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227
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* OUT-OF-CHARACTER LEAKAGE on the exposition channel.
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*
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* Playtest 2026-08-27 (Sherry): "The response from Mr. Krow was OOC" --
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* Krow answered in the game's own voice instead of in his.
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*
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* This is the SAME SEAM as splitSpokenLines, one layer up, and widening
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* it was the right move rather than building a second mechanism. The
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* exposition channel is the only place a model's non-fiction voice can
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* reach the screen: `say` lines are attributed dialogue and [COMMAND]
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* lines are parsed, so anything that is neither prints as narration in
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* narration blue. A filter for exactly this already existed and was
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* built from ONE report -- the first-person director ("I'll have Deacon
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* Ruy stay guarded but crack slightly under the pressure...") -- so it
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* only ever matched that one shape.
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*
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* The shapes it missed are the ordinary ones: the assistant preamble
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* ("Certainly! Here's how he responds"), the frame ("As Mr. Krow, I'd
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* say..."), the explicit marker ("OOC:", "Note:"), and talk about the
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* player rather than to them ("The player is trying to...").
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*
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* SUPPRESSED, not restyled. The player also asked for OOC to be visibly
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* distinct from fiction, and that is a real and separate feature -- but
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* "Certainly! Here's what he'd say" is not out-of-character INFORMATION,
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* it is the model failing to stay in the fiction, and there is nothing
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* in it worth showing in any colour. The genuine OOC channels
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* (logger.meta for mechanics, hint() for coaching) already exist and are
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* already visibly distinct; routing leakage into them would fill the
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* player's straight-talk channel with noise.
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*
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* Exported and PURE because it fails silently in the usual way: nothing
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* throws when a pattern stops matching, the line just prints, and the
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|
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* only detector is a player watching their fixer break character.
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*/
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|
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export declare function isOutOfCharacter(line: string, npcName?: string): boolean;
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|
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/**
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|
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* THE ENTRY BOUNDARY for a model reply: split, and TRIM EACH LINE.
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*
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* The trim is the fix for g3o5MwQkNPcJmbSSC (a raw "[COMMAND] say
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|
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* Niko..." printed at the player) and mmPAY5Dt2EMjfGdDd (NPC speech
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|
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* "not coming through the right channels") -- one root, two reports.
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|
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*
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|
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* respondTo classifies with UNTRIMMED startsWith:
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*
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|
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* spoken = startsWith('[COMMAND] say')
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|
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* commands = startsWith('[COMMAND]')
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|
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* exposition = everything else
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*
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|
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* so an indented " [COMMAND] say ..." matched NEITHER of the first two
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|
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* and fell into exposition, where it printed verbatim. The plumbing
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|
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* showed through and the speech never reached the conversation or got
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|
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* its attribution.
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*
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|
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* NORMALISED HERE, at the one place the model's text enters, rather
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|
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* than by trimming inside splitSpokenLines. That function's contract is
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281
|
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* that a line already carrying a marker "is none of this function's
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282
|
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* business -- it must come out byte-identical", and npc-speech.test.ts
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283
|
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* pins exactly that. The bug was never in the repair; it was that
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284
|
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* nothing normalised whitespace before three startsWith calls relied on
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|
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* it. Fixing it at the boundary keeps that contract true and puts the
|
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286
|
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* normalisation where its name says it happens.
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|
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*/
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288
|
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export declare function splitReplyLines(s: unknown): string[];
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|
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/**
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290
|
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* SPEECH REPAIR: turns a model reply's raw lines into lines the
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291
|
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* classifier below can actually read. Exported and PURE so the rules
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292
|
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* can be tested directly -- every one of them was written in response
|
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293
|
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* to a specific playtest report, and each is a silent failure when it
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294
|
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* regresses: the words still print, just in the wrong voice.
|
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295
|
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*/
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296
|
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export declare function splitSpokenLines(lines: string[]): string[];
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297
|
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/**
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298
|
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* THE COMPANION KINDS, in one place, because they were in three.
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|
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*
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300
|
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* This union was declared separately in npc.ts (companionKind) and
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|
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* twice in game.ts (the `companions` roster and spawnCompanionShell),
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302
|
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* and that is the root of a defect the cluster found FOUR times in one
|
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|
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* day: a per-kind table written from memory, missing its `sprite` arm,
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304
|
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* falling through to a default that was a plausible-looking lie.
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|
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*
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306
|
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* order.ts FEED -- a sprite's order feed rendered in
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|
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* meat-ally white, on a Matrix construct.
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|
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* order.ts fold branch -- "stand down" answered with the AGENT's
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309
|
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* deck wording and DESTROYED a registered
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310
|
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* sprite (backlog-session-2's find).
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311
|
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* npc.ts LINK_STYLE -- the master link relays a sprite acting
|
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312
|
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* out of sight in ally white.
|
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|
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* go.ts follow rule -- a jacked-in technomancer STRANDED their
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314
|
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* sprite on the grid; see that file.
|
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315
|
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*
|
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316
|
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* Nobody wrote four bugs. Four people wrote a three-arm table from a
|
|
317
|
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* union they could not see all of, because there was no single place
|
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318
|
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* that said what the kinds are.
|
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319
|
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*
|
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320
|
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* KEY EVERY PER-KIND TABLE TO THIS TYPE with `satisfies Record<...>`.
|
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321
|
-
* That converts the whole family from "can only be wrong" to "cannot
|
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322
|
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* build": add a sixth kind here and every table fails to compile until
|
|
323
|
-
* someone gives it an arm. A ternary chain with a fallback arm can
|
|
324
|
-
* never fail that way, which is exactly why all four of these shipped.
|
|
325
|
-
*/
|
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326
|
-
export type CompanionKind = 'spirit' | 'sprite' | 'agent' | 'drone' | 'ally';
|
|
327
|
-
export declare class NPC extends Player {
|
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328
|
-
private _dialogue;
|
|
329
|
-
private _description;
|
|
330
|
-
private _appearance?;
|
|
331
|
-
private hasAIAppearance;
|
|
332
|
-
private _scene?;
|
|
333
|
-
private _commandHelp;
|
|
334
|
-
private _objective?;
|
|
335
|
-
private _history;
|
|
336
|
-
private readonly _maxHistory;
|
|
337
|
-
private commandRegistry;
|
|
338
|
-
private lastNpcHeardTime;
|
|
339
|
-
/**
|
|
340
|
-
* How long an NPC ignores ANOTHER NPC's speech after hearing one.
|
|
341
|
-
*
|
|
342
|
-
* 2.5 SECONDS, BY RULING. The value was 500 with a comment reading
|
|
343
|
-
* "10 seconds" -- twenty times itself. Which of the two was intended
|
|
344
|
-
* was not recoverable from the code, so it went to the board rather
|
|
345
|
-
* than being "fixed" in either direction: silently making NPC
|
|
346
|
-
* cross-chatter twenty times rarer would have been a behaviour change
|
|
347
|
-
* wearing a typo's clothes. The answer came back neither -- 2-3
|
|
348
|
-
* seconds -- so the comment was not describing a lost intent and the
|
|
349
|
-
* number was not right either.
|
|
350
|
-
*
|
|
351
|
-
* MUST NOT SHIP IN THE SAME RELEASE AS THE CROWD NOTE (room.ts
|
|
352
|
-
* crowdNote, hiRLexr3xJjQM2jP4). This throttles exactly the cross-talk
|
|
353
|
-
* that clause addresses. If both move at once a playtest cannot tell
|
|
354
|
-
* which one quieted the room, or which one deadened it -- the clause
|
|
355
|
-
* ships and gets played first.
|
|
356
|
-
*/
|
|
357
|
-
private static npcHearCooldownMs;
|
|
358
|
-
private lastNpcSeenTime;
|
|
359
|
-
/**
|
|
360
|
-
* The same throttle for ACTIONS an NPC watches another NPC take.
|
|
361
|
-
*
|
|
362
|
-
* 2.5 SECONDS, MATCHING THE HEAR COOLDOWN, BY RULING. This was the
|
|
363
|
-
* second instance of the same lying comment -- "// 10 seconds"
|
|
364
|
-
* against a value of 500 -- and it was left at 500 on purpose when
|
|
365
|
-
* the hear one was raised, because applying that answer here would
|
|
366
|
-
* have extended a ruling past what was asked.
|
|
367
|
-
*
|
|
368
|
-
* The answer came back "both": hearing and seeing are the same kind
|
|
369
|
-
* of reaction and were plainly meant as a pair, so reacting five
|
|
370
|
-
* times faster to sight than to sound is not a design, it is a typo
|
|
371
|
-
* that survived. Which is what the matched-pair reading suggested --
|
|
372
|
-
* but a correct guess is still a guess, and the next one might not
|
|
373
|
-
* land.
|
|
374
|
-
*
|
|
375
|
-
* Same release coupling as its twin: neither of these ships beside
|
|
376
|
-
* the crowd-note clause (room.ts crowdNote), or a playtest cannot
|
|
377
|
-
* tell which one quieted the room.
|
|
378
|
-
*/
|
|
379
|
-
private static npcSeeCooldownMs;
|
|
380
|
-
private _maxRecursion;
|
|
381
|
-
private waitingForPlayer;
|
|
382
|
-
private _spokeThisStimulus;
|
|
383
|
-
/**
|
|
384
|
-
* WHAT THIS SHELL HAS ALREADY TRIED, this stimulus (player note
|
|
385
|
-
* 2026-08-25: "there was way too much self directive from the NPCs").
|
|
386
|
-
* A reflect chain with no memory of its own attempts grinds: one real
|
|
387
|
-
* session logged five failed grapples on the same target, "look at
|
|
388
|
-
* Rattle -- Rattle is here" four times, and "move to crates -- You're
|
|
389
|
-
* already at the crates". The model was told to read failures
|
|
390
|
-
* honestly and did; it just had nothing telling it not to try the
|
|
391
|
-
* same thing again.
|
|
392
|
-
*
|
|
393
|
-
* Two uses below: the chain BREAKS on a repeat (deterministic, so it
|
|
394
|
-
* can't be talked out of it), and the prompt is shown the list so the
|
|
395
|
-
* model can pick something genuinely different before it gets there.
|
|
396
|
-
*/
|
|
397
|
-
private _triedThisStimulus;
|
|
398
|
-
/** Results that mean "that didn't work" -- refusals, no-ops and
|
|
399
|
-
* whiffs, in the engine's own recurring phrasings. */
|
|
400
|
-
private static readonly FAILED_RESULT;
|
|
401
|
-
/** Normalized so "look at Rattle" and "look at rattle" are one act. */
|
|
402
|
-
private static normalizeCmd;
|
|
403
|
-
private static readonly RESPOND_WORTHY_VERB;
|
|
404
|
-
allyOf?: string;
|
|
405
|
-
/**
|
|
406
|
-
* SET ONLY BY THE EPHEMERAL GOVERNOR (utilities/ephemeral.ts): this
|
|
407
|
-
* body is a passing face, not a character. Its presence trims the
|
|
408
|
-
* brief to the honesty pins plus the two denials, and its absence is
|
|
409
|
-
* what every scene-generated NPC has.
|
|
410
|
-
*
|
|
411
|
-
* Deliberately NOT allyOf and NOT companionKind: those two are what
|
|
412
|
-
* make a shell persist, follow, and take orders, and an ephemeral does
|
|
413
|
-
* none of the three.
|
|
414
|
-
*/
|
|
415
|
-
ephemeral?: import('../utilities/ephemeral.js').IEphemeralMark;
|
|
416
|
-
/**
|
|
417
|
-
* Every human seated at this scene's table. utilities/table-notes.ts
|
|
418
|
-
* turns it into what a companion is told; in solo play it is just
|
|
419
|
-
* the one runner, and every line built from it comes back empty.
|
|
420
|
-
*/
|
|
421
|
-
private seatedNames;
|
|
422
|
-
boundDevice?: Item;
|
|
423
|
-
companionKind?: CompanionKind;
|
|
424
|
-
/**
|
|
425
|
-
* Runs one command AS this NPC through its own scene-bound registry --
|
|
426
|
-
* the deterministic control surface for "order <companion> <command>"
|
|
427
|
-
* (order.ts). Unlike act(), it skips the AI reflect chain (an order is
|
|
428
|
-
* an order) and returns the command's result for the player's screen.
|
|
429
|
-
* Returns NULL when the string isn't a known command at all -- the
|
|
430
|
-
* caller's cue to treat it as a DIRECTIVE for the AI instead.
|
|
431
|
-
*/
|
|
432
|
-
tryRunCommand(commandString: string): Promise<string | null>;
|
|
433
|
-
runCommand(commandString: string): Promise<string>;
|
|
434
|
-
private static readonly LINK_STYLE;
|
|
435
|
-
/**
|
|
436
|
-
* The MASTER LINK (player feedback request: a companion working out of
|
|
437
|
-
* sight was a black box). Everything a companion shell says or does
|
|
438
|
-
* echoes to its master over the bond -- deck telemetry for an agent,
|
|
439
|
-
* the rigger feed for a drone, the summoning link for a spirit --
|
|
440
|
-
* tinted in its kind's colors, but only when the master couldn't
|
|
441
|
-
* already see it live (no double lines in the same room). A spoken
|
|
442
|
-
* line starting "DONE:"/"FAILED:" is the directive-resolution protocol
|
|
443
|
-
* (see the companion prompt block): it clears the standing objective
|
|
444
|
-
* and paints a ✓/✗ status line instead.
|
|
445
|
-
*/
|
|
446
|
-
private relayToMaster;
|
|
447
|
-
/** Sets the standing objective the AI pursues (surfaced in its prompt). */
|
|
448
|
-
exportHistory(tail?: number): string[];
|
|
449
|
-
restoreHistory(entries: string[]): void;
|
|
450
|
-
setObjective(objective: string): void;
|
|
451
|
-
get objective(): string | undefined;
|
|
452
|
-
constructor(npcConfig: INPCConstructorConfig, commandRegistry: CommandRegistry);
|
|
453
|
-
set scene(scene: Scene);
|
|
454
|
-
get description(): string;
|
|
455
|
-
set description(description: string);
|
|
456
|
-
get appearance(): string | undefined;
|
|
457
|
-
/**
|
|
458
|
-
* Generates a spoiler-free, player-facing first impression once per scene
|
|
459
|
-
* load. Deliberately kept separate from `_description`, which holds
|
|
460
|
-
* GM-only behavior notes (e.g. "will kill on sight") that would ruin the
|
|
461
|
-
* game if surfaced through `look at <npc>`.
|
|
462
|
-
*/
|
|
463
|
-
ensureAIAppearance(sceneContext: string): Promise<void>;
|
|
464
|
-
act(commandString: string): Promise<void>;
|
|
465
|
-
hear(actor: Player, message: string, opts?: {
|
|
466
|
-
viaLink?: boolean;
|
|
467
|
-
broadcast?: boolean;
|
|
468
|
-
}): Promise<void>;
|
|
469
|
-
/**
|
|
470
|
-
* ETIQUETTE (RAW p.138/141): "a social version of Sneak" -- the
|
|
471
|
-
* opposed test that lets someone move through a social space
|
|
472
|
-
* unremarked. Actor's Etiquette + Charisma vs THIS observer's
|
|
473
|
-
* Perception + Charisma; net hits >= 1 means they're accepted, >= 3
|
|
474
|
-
* improves the observer's attitude a line (p.141). Rolled per
|
|
475
|
-
* observer, like the physical sneak contest above. Player-visible
|
|
476
|
-
* dice tick in Mechanics (the established roll convention).
|
|
477
|
-
*/
|
|
478
|
-
private etiquetteContest;
|
|
479
|
-
see(actor: Player, verb: string, details?: string): Promise<void>;
|
|
480
|
-
/**
|
|
481
|
-
* The NPC's own condition, in words its AI can act on -- without this,
|
|
482
|
-
* an NPC literally cannot perceive being hurt: found via a real session
|
|
483
|
-
* where a nearly-dead fighter battled on exactly like a fresh one,
|
|
484
|
-
* because nothing ever put its wounds in its prompt. The badly-wounded
|
|
485
|
-
* nudge is what lets flee/surrender/beg behavior emerge.
|
|
486
|
-
*/
|
|
487
|
-
/**
|
|
488
|
-
* Off-plane natives get told WHAT they are, so the AI plays ice like a
|
|
489
|
-
* program and a spirit like a spirit -- and neither wanders off its
|
|
490
|
-
* post or tries to pick up physical objects it can't touch.
|
|
491
|
-
*/
|
|
492
|
-
private buildPlaneSummary;
|
|
493
|
-
private buildConditionSummary;
|
|
494
|
-
private _addToHistory;
|
|
495
|
-
private getHistorySummary;
|
|
496
|
-
speak(message?: string): string;
|
|
497
|
-
recursiveReflect(commandString: string, result: string, recursionDepth?: number, maxRecursion?: number): Promise<void>;
|
|
498
|
-
/**
|
|
499
|
-
* ROOM GRIDS (spatial wave 2026-08-25): per-other-actor range/cover
|
|
500
|
-
* facts, so an NPC's combat choices (close distance? claim cover?
|
|
501
|
-
* shoot from here?) track the geometry the engine actually enforces
|
|
502
|
-
* (CombatExchange.resolveStrike) instead of guessing. Only fires in
|
|
503
|
-
* a spotted, gridded room; actors already sharing this NPC's own
|
|
504
|
-
* spot are adjacency -- nothing to report.
|
|
505
|
-
*/
|
|
506
|
-
private combatSpatialLines;
|
|
507
|
-
respondTo(actor: Player, message: string): Promise<void>;
|
|
508
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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