@maka/maka-cli 5.127.0 → 5.128.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bundle/typescript/package.json +8 -6
- package/bundle/typescript/src/commands/profile.js +10 -2
- package/package.json +8 -6
- package/bundle/typescript/src/command.d.ts +0 -37
- package/bundle/typescript/src/command.js.map +0 -1
- package/bundle/typescript/src/commands/_index.d.ts +0 -28
- package/bundle/typescript/src/commands/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
- package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
- package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
- package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/build/_index.js.map +0 -1
- package/bundle/typescript/src/commands/build/build.d.ts +0 -3
- package/bundle/typescript/src/commands/build/build.js.map +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/create.d.ts +0 -1
- package/bundle/typescript/src/commands/create.js.map +0 -1
- package/bundle/typescript/src/commands/debug.d.ts +0 -1
- package/bundle/typescript/src/commands/debug.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
- package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
- package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
- package/bundle/typescript/src/commands/env/_index.js.map +0 -1
- package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
- package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
- package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
- package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
- package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
- package/bundle/typescript/src/commands/game/_index.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
- package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
- package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
- package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
- package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
- package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
- package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
- package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
- package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
- package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
- package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
- package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
- package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
- package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
- package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
- package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
- package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
- package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
- package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
- package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
- package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
- package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
- package/bundle/typescript/src/commands/game/sideQuest/commands/heal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
- package/bundle/typescript/src/commands/game/sideQuest/commands/hints.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
- package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
- package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/journal.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/jump.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/kill.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
- package/bundle/typescript/src/commands/game/sideQuest/commands/lead.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
- package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
- package/bundle/typescript/src/commands/game/sideQuest/commands/lock.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.d.ts +0 -62
- package/bundle/typescript/src/commands/game/sideQuest/commands/look.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/loot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.d.ts +0 -26
- package/bundle/typescript/src/commands/game/sideQuest/commands/map.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.d.ts +0 -27
- package/bundle/typescript/src/commands/game/sideQuest/commands/mark.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.d.ts +0 -44
- package/bundle/typescript/src/commands/game/sideQuest/commands/message.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.d.ts +0 -194
- package/bundle/typescript/src/commands/game/sideQuest/commands/move.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
- package/bundle/typescript/src/commands/game/sideQuest/commands/note.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/order.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/overwatch.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.d.ts +0 -16
- package/bundle/typescript/src/commands/game/sideQuest/commands/palm.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/pan.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/pay.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
- package/bundle/typescript/src/commands/game/sideQuest/commands/perform.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
- package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
- package/bundle/typescript/src/commands/game/sideQuest/commands/pick.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/players.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
- package/bundle/typescript/src/commands/game/sideQuest/commands/posture.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
- package/bundle/typescript/src/commands/game/sideQuest/commands/project.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/read.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
- package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
- package/bundle/typescript/src/commands/game/sideQuest/commands/register.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
- package/bundle/typescript/src/commands/game/sideQuest/commands/reload.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
- package/bundle/typescript/src/commands/game/sideQuest/commands/rest.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.d.ts +0 -39
- package/bundle/typescript/src/commands/game/sideQuest/commands/review.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.d.ts +0 -34
- package/bundle/typescript/src/commands/game/sideQuest/commands/roles.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.d.ts +0 -30
- package/bundle/typescript/src/commands/game/sideQuest/commands/say.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.d.ts +0 -6
- package/bundle/typescript/src/commands/game/sideQuest/commands/search.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.d.ts +0 -17
- package/bundle/typescript/src/commands/game/sideQuest/commands/sell.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.d.ts +0 -24
- package/bundle/typescript/src/commands/game/sideQuest/commands/sheet.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.d.ts +0 -28
- package/bundle/typescript/src/commands/game/sideQuest/commands/silent.js.map +0 -1
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.d.ts +0 -21
- package/bundle/typescript/src/commands/game/sideQuest/commands/sin.js.map +0 -1
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- package/bundle/typescript/src/tools/cfg/cfg.class.d.ts +0 -42
- package/bundle/typescript/src/tools/cfg/cfg.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.class.d.ts +0 -10
- package/bundle/typescript/src/tools/docker/docker.class.js.map +0 -1
- package/bundle/typescript/src/tools/docker/docker.interfaces.d.ts +0 -18
- package/bundle/typescript/src/tools/docker/docker.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.d.ts +0 -24
- package/bundle/typescript/src/tools/dotenvx/dotenvx.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.class.d.ts +0 -129
- package/bundle/typescript/src/tools/fsi/fsi.class.js.map +0 -1
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.d.ts +0 -194
- package/bundle/typescript/src/tools/fsi/fsi.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.d.ts +0 -59
- package/bundle/typescript/src/tools/guarded-file/guarded-file.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/connection-error.d.ts +0 -79
- package/bundle/typescript/src/tools/https/connection-error.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.class.d.ts +0 -47
- package/bundle/typescript/src/tools/https/https.class.js.map +0 -1
- package/bundle/typescript/src/tools/https/https.interface.d.ts +0 -58
- package/bundle/typescript/src/tools/https/https.interface.js.map +0 -1
- package/bundle/typescript/src/tools/https/maka-host.d.ts +0 -43
- package/bundle/typescript/src/tools/https/maka-host.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.class.d.ts +0 -43
- package/bundle/typescript/src/tools/log/log.class.js.map +0 -1
- package/bundle/typescript/src/tools/log/log.interfaces.d.ts +0 -7
- package/bundle/typescript/src/tools/log/log.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/mpi.class.d.ts +0 -62
- package/bundle/typescript/src/tools/mpi/mpi.class.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/sdk-runtime.d.ts +0 -10
- package/bundle/typescript/src/tools/mpi/sdk-runtime.js.map +0 -1
- package/bundle/typescript/src/tools/mpi/shared-verb.d.ts +0 -20
- package/bundle/typescript/src/tools/mpi/shared-verb.js.map +0 -1
- package/bundle/typescript/src/tools/options/options.class.d.ts +0 -11
- package/bundle/typescript/src/tools/options/options.class.js.map +0 -1
- package/bundle/typescript/src/tools/pkg/pkg.class.d.ts +0 -31
- package/bundle/typescript/src/tools/pkg/pkg.class.js.map +0 -1
- package/bundle/typescript/src/tools/progress/progress.class.d.ts +0 -12
- package/bundle/typescript/src/tools/progress/progress.class.js.map +0 -1
- package/bundle/typescript/src/tools/scaffold/scaffold.class.d.ts +0 -198
- package/bundle/typescript/src/tools/scaffold/scaffold.class.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/relocate.d.ts +0 -45
- package/bundle/typescript/src/tools/sdk-loader/relocate.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.d.ts +0 -35
- package/bundle/typescript/src/tools/sdk-loader/runtime-fetch.js.map +0 -1
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.d.ts +0 -33
- package/bundle/typescript/src/tools/sdk-loader/sdk-loader.class.js.map +0 -1
- package/bundle/typescript/src/tools/self-spawn/self-spawn.d.ts +0 -10
- package/bundle/typescript/src/tools/self-spawn/self-spawn.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/binary-install.d.ts +0 -215
- package/bundle/typescript/src/tools/self-update/binary-install.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/self-update.d.ts +0 -76
- package/bundle/typescript/src/tools/self-update/self-update.js.map +0 -1
- package/bundle/typescript/src/tools/self-update/update-maka.d.ts +0 -18
- package/bundle/typescript/src/tools/self-update/update-maka.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.d.ts +0 -4
- package/bundle/typescript/src/tools/spawn-async/spawn-async.class.js.map +0 -1
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.d.ts +0 -6
- package/bundle/typescript/src/tools/spawn-async/spawn-async.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.class.d.ts +0 -11
- package/bundle/typescript/src/tools/ssh/ssh.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.d.ts +0 -21
- package/bundle/typescript/src/tools/ssh/ssh.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.class.d.ts +0 -25
- package/bundle/typescript/src/tools/ssl/ssl.class.js.map +0 -1
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.d.ts +0 -0
- package/bundle/typescript/src/tools/ssl/ssl.interfaces.js.map +0 -1
- package/bundle/typescript/src/tools/version/cli-version.d.ts +0 -10
- package/bundle/typescript/src/tools/version/cli-version.js.map +0 -1
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import { Direction } from '../types/shared/direction-enum.js';
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import { NPC } from './npc.js';
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import { Item } from './item.js';
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import { Device } from './device.js';
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import { Door } from './door.js';
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import { Host } from './host.js';
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import { Inventory } from './inventory.js';
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import { Container } from './container.js';
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import { Player } from './player.js';
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import { AbstractRoom } from '../types/shared/abstracts.js';
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import { IRoomGrid, RoomSize, SpotPlace, IGridSynthesisLevel, IGridSynthesisTerrainHint } from '../utilities/room-grid.js';
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/** A killed actor, left where they fell with what they carried (see
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* Room.bodies). Walkable, lootable from an adjacent cell, and cleared
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* away once emptied. */
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export interface IRoomBody {
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name: string;
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cell: {
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x: number;
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y: number;
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z: number;
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};
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inventory: Inventory;
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}
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export type SpotTag = 'cover-partial' | 'cover-good';
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/** A named place WITHIN a room ("at" spots -- see utilities/spots.ts). */
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export interface IRoomSpot {
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name: string;
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description?: string;
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tags?: SpotTag[];
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place?: SpotPlace;
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level?: number;
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}
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export interface IRoomConstructorConfig {
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name: string;
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description: string;
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details?: string;
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roomType: string;
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/** Open to the sky (seed `outdoors`). Undefined = not declared, and
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* utilities/outdoors.ts falls back to guessing from the name. */
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outdoors?: boolean;
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exits?: Map<Direction, Door | string>;
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inventory?: Inventory;
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isStartRoom?: boolean;
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tags?: string[];
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spots?: IRoomSpot[];
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size?: RoomSize;
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levels?: IGridSynthesisLevel[];
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hasNode?: boolean;
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nodeAccess?: 'wireless' | 'wired';
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offlineServer?: string;
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hostRating?: number;
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hostGrid?: 'public' | 'local' | `global:${string}`;
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warded?: boolean;
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watched?: boolean;
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supportedLifestyles?: {
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residenceTypes?: ('Street' | 'Squatter' | 'Low' | 'Middle' | 'High' | 'Luxury')[];
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employmentRoles?: string[];
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habitTags?: string[];
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};
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}
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export declare class Room extends AbstractRoom {
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private logger;
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private actors;
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private _owner?;
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private hasAIDescription?;
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name: string;
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description: string;
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details?: string;
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exits: Map<Direction, Door | string>;
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roomType: string;
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/** See IRoomConstructorConfig.outdoors -- the ONE consumer is
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* utilities/outdoors.ts (the taxi curb and the generator's
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* start-room guarantee both go through it). */
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outdoors?: boolean;
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isStartRoom: boolean;
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inventory: Inventory;
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supportedLifestyles?: {
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residenceTypes?: string[];
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employmentRoles?: string[];
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};
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governsCurrency: boolean;
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tags?: string[];
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searchedBy: Set<string>;
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visitedBy: Set<string>;
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plainSightItems: Set<string>;
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revealedBy: Map<string, Set<string>>;
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/**
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* THE FALLEN (player ruling 2026-08-25). A killed actor leaves a BODY
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* where they dropped, holding everything they carried, instead of
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* evaporating and spraying its gear across the room's floor. Bodies
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* are walkable -- you step over the dead, you don't path around them
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* -- and a dead one is cleared away once it has been picked clean.
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*
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* Corpses only: a KNOCKED-OUT actor is not a body, it is a person
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* who can still be brought round, so it stays a live actor in the
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* scene (see CombatExchange.resolveDeath) and merely renders as down.
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*/
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bodies: IRoomBody[];
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/**
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* CONTAINERS -- room furniture that holds items (models/container.ts;
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* a body that doesn't decay and can shut). The accessor split below is
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* the house discipline the devices taught (allDevices vs openable vs
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* barring -- collapsing "what exists" into "what I can act on" is the
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* recorded double-loot bug): allContainers for SAVING, visible for
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* RENDERING (all of them -- a shut one renders as one line, a secure
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* one renders but won't open), findContainer for COMMANDS.
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*/
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containers: Container[];
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/** Every container, for persistence -- never filtered. */
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allContainers(): Container[];
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/** What look/search render. All of them: presence is never a secret;
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* CONTENTS are what closed/secure hide. */
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visibleContainersFor(_actor: Player): Container[];
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/** Fuzzy resolution for the verbs, the loot.ts body pattern. */
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findContainer(query: string): Container | undefined;
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/**
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* Lays a killed actor out where they fell, taking everything they
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* carried AND wore with them. Called by resolveDeath BEFORE
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* scene.removeActor, so the removal finds nothing left to spill.
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*/
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layOutBody(actor: Player, cell: {
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x: number;
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y: number;
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z: number;
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}): IRoomBody;
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/** Drops a picked-clean body (see commands/loot.ts). */
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removeBody(name: string): void;
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private _currencyLedger;
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spots?: IRoomSpot[];
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size?: RoomSize;
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levels?: IGridSynthesisLevel[];
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exitSpots: Map<Direction, string>;
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terrainHints: IGridSynthesisTerrainHint[];
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private _grid?;
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/**
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* The room's synthesized spatial grid -- undefined unless the room
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* has spots (THE COMPAT RULE, spots.ts:14-17: a spotless room is one
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* implicit whole-room spot, and never gets a grid at all). Lazy and
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* memoized: the first call synthesizes and caches; every call after
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* returns the same object. Deterministic (utilities/room-grid.ts) --
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* never persisted, always safe to recompute from spots/size/exits/
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* terrainHints alone.
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*/
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/**
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* A doorway-NAMED spot belongs to an exit it could actually BE.
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* Declared bindings (seed exitSpots) always win and are never
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* overridden here; this is the fallback for a seed that said nothing.
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*
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* Two rules, both learned from bugs:
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*
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* MATCHING KIND. A spot called "the back door" is a lateral way
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* through and can never be the way DOWN; "entry stairs" is vertical
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* and is not the west door. The old version tested neither -- it took
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* the first doorway-named spot and gave it to the first unclaimed
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* exit in insertion order, whatever that exit was. A seed that
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* happened to list `down` before `north` therefore bound "the back
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* door" to the hatch, which announced the basement's barrier at the
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* back door AND (since vertical exits are centre-placed) stranded the
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* back door in open floor. Flipping the seed's exit order flipped the
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* bug, which is how we know that was the whole mechanism.
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*
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* ONE SPOT PER EXIT, PAIRED IN ORDER. This used to be a `.find` --
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* singular -- so a room drafted with a "front door" AND a "back door"
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* bound the front and abandoned the back however many exits were
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* free, leaving it to the unplaced sampler and open floor. Candidates
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* and open exits of the same kind now pair off positionally; a
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* surplus of either side simply goes unbound, which is the honest
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* answer (an unbound exit is ungated -- the pre-spots behaviour).
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*
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* The name test itself lives in ONE place now: utilities/spots.ts
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* doorwayKindOf(). See there for why it stays load-bearing even once
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* generation binds exits explicitly.
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*/
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namedDoorwayFor(direction: Direction): string | undefined;
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/**
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* The whole room's fallback bindings at once, computed together
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* because they constrain each other: a spot may serve AT MOST ONE
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* exit. Resolving per-direction independently is what let a single
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* spot answer for several exits, and synthesis then seated it at
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* their centroid -- the shared-hub rule meant only for a seed-
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* declared hub like Night Market's stalls. A guess must never build a
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* hub; only an author may.
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*
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* The kind rule is ASYMMETRIC, and the asymmetry is the whole point:
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* - A VERTICAL exit accepts only a vertically-named spot. "The back
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* door" is not the way down, ever. This is the item-A bug.
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* - A LATERAL exit PREFERS a laterally-named spot but will accept a
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* vertical one. Seeds legitimately model a stair up-and-out as a
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* cardinal exit -- the shipped Flooded Undermarket reaches the
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* street north via its "entrance stair", and a symmetric rule
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* wrongly orphaned it.
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*/
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private doorwayBindings;
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ensureGrid(): IRoomGrid | undefined;
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/**
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* Called by utilities/devices.ts when a device opens, and by
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* persistence.ts at load time for a device opened in a PRIOR
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* session: opens the terrain region that device guards, if any.
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* Returns the region's label for narration ("The collapsed shelving
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* comes apart..."), or undefined when this device never guarded
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* terrain (a door lock, a safe) -- the overwhelmingly common case, so
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* callers should treat undefined as "nothing to narrate", not an
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* error.
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*
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* Forces synthesis (ensureGrid, not the raw _grid field): a device
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* opened in an earlier session can be restored before anything has
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* ever asked this room for its grid, and a region born already
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* `cleared: false` would silently re-lock a barrier the player
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* already cleared. Still a no-op for the common case -- a spotless
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* room synthesizes nothing to clear.
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*/
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clearTerrainFor(deviceName: string): string | undefined;
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/**
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* AN OFFLINE SERVER STANDING IN THIS ROOM, by name, or undefined.
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*
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* The runtime has NO nodeAccess any more. The field it replaces made a
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* HOST air-gapped, which is not a thing that can exist (a host is
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* "part of the Matrix, rather than being a single device", p.218) --
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* reported as hhSWzLSXECFtfoAGa and fixed by moving the gap onto a
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* device, where an air gap is ordinary and real.
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*
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* What it does: the room's matrix-plane files sit on THIS box instead
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* of inside the host, and reaching them takes a direct connection --
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* the actor's BODY in this room (p.233). No persona reaches it from
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* anywhere, at any range, ever. Physical infiltration is the only
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|
-
* answer, which is exactly what the old model was reaching for.
|
|
227
|
-
*
|
|
228
|
-
* The files still live in `inventory`, deliberately: TakeCommand stays
|
|
229
|
-
* the single path by which this vault empties, so the paydata-to-chip
|
|
230
|
-
* conversion that hangs off that seam cannot be bypassed by a second
|
|
231
|
-
* download verb.
|
|
232
|
-
*/
|
|
233
|
-
offlineServer?: string;
|
|
234
|
-
/**
|
|
235
|
-
* What a migrated `nodeAccess: 'wired'` room calls its box.
|
|
236
|
-
*
|
|
237
|
-
* Deliberately generic. The scenes that carry the legacy flag never
|
|
238
|
-
* named a server -- they described an air-gapped HOST -- so inventing
|
|
239
|
-
* a specific piece of set dressing here would be putting words in an
|
|
240
|
-
* author's mouth across every scene at once. A plain label reads as
|
|
241
|
-
* equipment in any room it lands in.
|
|
242
|
-
*/
|
|
243
|
-
static readonly MIGRATED_SERVER_NAME = "offline server";
|
|
244
|
-
/**
|
|
245
|
-
* HOST RATING (SR5 p.247 HOST ATTRIBUTES, RAG-checked 2026-08-28) --
|
|
246
|
-
* 1 to 12, and the one number a host is described BY. The book's
|
|
247
|
-
* sample table: 1-2 personal sites and pirate archives, 3-4 low-end
|
|
248
|
-
* commercial and private business, 5-6 social media and local police,
|
|
249
|
-
* 7-8 local corporate hosts and low-level government, 9-10 regional
|
|
250
|
-
* corporate and secure sites, 11-12 megacorporate HQ, military
|
|
251
|
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* command, clandestine head office.
|
|
252
|
-
*
|
|
253
|
-
* Reported by Deditri (BTyfgybBnD2hjDmoN): the grid map named every
|
|
254
|
-
* place "host node" or "thin grid" and never said how hard it was, so
|
|
255
|
-
* a pawnshop and an arcology read identically from the outside.
|
|
256
|
-
*
|
|
257
|
-
* DEFAULT_HOST_RATING is a DEFAULT, not a rule -- the book rates
|
|
258
|
-
* hosts, it does not say what an unrated one is. 3 puts an unspecified
|
|
259
|
-
* host in the "low-end commercial, private business" band, which is
|
|
260
|
-
* what most run locations are; a seed that cares should say so.
|
|
261
|
-
*/
|
|
262
|
-
static readonly DEFAULT_HOST_RATING = 3;
|
|
263
|
-
static readonly MIN_HOST_RATING = 1;
|
|
264
|
-
static readonly MAX_HOST_RATING = 12;
|
|
265
|
-
/** A seeded rating held to the book's 1-12 band; anything absent,
|
|
266
|
-
* fractional or out of range falls back to the default rather than
|
|
267
|
-
* producing a host the rules have no shape for. */
|
|
268
|
-
static clampHostRating(rating: number | undefined): number;
|
|
269
|
-
/**
|
|
270
|
-
* THE HOST'S MATRIX ATTRIBUTES, derived from its rating (SR5 p.247):
|
|
271
|
-
* "usually (Host Rating), (Host Rating + 1), (Host Rating + 2), and
|
|
272
|
-
* (Host Rating + 3), in any order."
|
|
273
|
-
*
|
|
274
|
-
* The book leaves the ORDER to the gamemaster and gives one worked
|
|
275
|
-
* example -- a Rating 4 host with Attack 5, Sleaze 4, Data Processing
|
|
276
|
-
* 7, Firewall 6. That ordering is used here rather than one of my own
|
|
277
|
-
* invention, so the default is the book's own illustration. A seed
|
|
278
|
-
* that wants a differently-shaped host should say so explicitly when
|
|
279
|
-
* that field exists; "any order" means no ordering is more canon than
|
|
280
|
-
* another, which is exactly why this one is not presented as a rule.
|
|
281
|
-
*
|
|
282
|
-
* WHAT THESE DO, as of IC Phase 1 (utilities/ic.ts): `attack` is the
|
|
283
|
-
* LIMIT on every IC attack roll, and the rating itself is the pool --
|
|
284
|
-
* Host Rating x 2 (p.247-248). That is the mechanical use SR5 gives a
|
|
285
|
-
* Host Rating, and this file's older note that "nothing rolls on the
|
|
286
|
-
* host's side anywhere" is no longer true: `hostAlert` launches ice
|
|
287
|
-
* that rolls.
|
|
288
|
-
*
|
|
289
|
-
* WHAT THEY STILL DO NOT DO, so the next reader does not go hunting:
|
|
290
|
-
* `sleaze`, `dataProcessing` and `firewall` are read by nothing yet.
|
|
291
|
-
* Host intrusion (hack.ts) remains a THRESHOLD frame where canon has
|
|
292
|
-
* an opposed test, and firewall is the defender's die it would need --
|
|
293
|
-
* but SR5 never states what dice a HOST rolls to defend (the nearest
|
|
294
|
-
* text, Data Trails p.87-88, is a DEVICE), so that fix is parked on a
|
|
295
|
-
* ruling rather than guessed at. Deviation recorded, not silently
|
|
296
|
-
* fixed and not silently kept.
|
|
297
|
-
*/
|
|
298
|
-
hostAttributes(): {
|
|
299
|
-
attack: number;
|
|
300
|
-
sleaze: number;
|
|
301
|
-
dataProcessing: number;
|
|
302
|
-
firewall: number;
|
|
303
|
-
};
|
|
304
|
-
/**
|
|
305
|
-
* A HOST THAT FIELDS NO ICE, because the books publish none for it.
|
|
306
|
-
*
|
|
307
|
-
* Set on JackPoint (utilities/jackpoint.ts). SR5 gives host stats for
|
|
308
|
-
* Brackhaven and Janus and NONE for JackPoint, and a runner-built,
|
|
309
|
-
* invite-only haven attacking its own members would be wrong in spirit
|
|
310
|
-
* as well as uncited. So this is silence honoured, not a difficulty
|
|
311
|
-
* dial: utilities/ic.ts refuses to run any program on a sanctioned
|
|
312
|
-
* host, eyes or ice.
|
|
313
|
-
*
|
|
314
|
-
* IT ALSO SUPPRESSES THE hostCracked OVERLAY. Persistence remembers a
|
|
315
|
-
* cracked host by room name, which is right for run content -- you
|
|
316
|
-
* broke that warehouse, it stays broken for this save -- and wrong for
|
|
317
|
-
* a standing institution: a member's data haven must not still be in
|
|
318
|
-
* shreds three jobs later because somebody once got curious. Seed
|
|
319
|
-
* state, not runtime, so it is rebuilt with the room rather than
|
|
320
|
-
* saved.
|
|
321
|
-
*/
|
|
322
|
-
warded: boolean;
|
|
323
|
-
watched: boolean;
|
|
324
|
-
/**
|
|
325
|
-
* THE HOST STANDING OVER THIS ROOM, as an object (models/host.ts) --
|
|
326
|
-
* increment 1 of the Matrix position model. Every host field this class
|
|
327
|
-
* used to carry is now a delegating accessor below, so readers and
|
|
328
|
-
* writers compile unchanged; new code should reach for `room.host`.
|
|
329
|
-
* `hasNode = true` installs one (seed-facing flag), `false` removes it.
|
|
330
|
-
*/
|
|
331
|
-
host?: Host;
|
|
332
|
-
/** The rating a host-less room would give its host, kept so a seed's
|
|
333
|
-
* hostRating written before hasNode still lands. */
|
|
334
|
-
private _pendingHostRating;
|
|
335
|
-
private static readonly NO_MARKS;
|
|
336
|
-
private static readonly NO_IC;
|
|
337
|
-
get hasNode(): boolean;
|
|
338
|
-
set hasNode(v: boolean);
|
|
339
|
-
/** @deprecated read room.host?.rating */
|
|
340
|
-
get hostRating(): number;
|
|
341
|
-
set hostRating(v: number);
|
|
342
|
-
/** @deprecated read room.host?.cracked */
|
|
343
|
-
get hostCracked(): boolean;
|
|
344
|
-
set hostCracked(v: boolean);
|
|
345
|
-
/** @deprecated read room.host?.alert */
|
|
346
|
-
get hostAlert(): boolean;
|
|
347
|
-
set hostAlert(v: boolean);
|
|
348
|
-
/** @deprecated read room.host?.sanctioned */
|
|
349
|
-
get hostSanctioned(): boolean;
|
|
350
|
-
set hostSanctioned(v: boolean);
|
|
351
|
-
/** @deprecated read room.host?.patrolCountdown */
|
|
352
|
-
get patrolCountdown(): number | undefined;
|
|
353
|
-
set patrolCountdown(v: number | undefined);
|
|
354
|
-
/** @deprecated read room.host?.marksBy -- a host-less room answers with an empty, shared, read-only map */
|
|
355
|
-
get hostMarksBy(): Map<string, number>;
|
|
356
|
-
/** @deprecated read room.host?.marksOn */
|
|
357
|
-
get hostMarksOn(): Map<string, number>;
|
|
358
|
-
/** @deprecated read room.host?.runningIC */
|
|
359
|
-
get runningIC(): string[];
|
|
360
|
-
set runningIC(v: string[]);
|
|
361
|
-
private hostlessWrite;
|
|
362
|
-
constructor(config: IRoomConstructorConfig);
|
|
363
|
-
get owner(): string | undefined;
|
|
364
|
-
set owner(owner: string | undefined);
|
|
365
|
-
ensureAIDescription(sceneContext: string): Promise<void>;
|
|
366
|
-
addActor(actor: Player): void;
|
|
367
|
-
removeActor(actor: Player): void;
|
|
368
|
-
getActors(): (Player | NPC)[];
|
|
369
|
-
/**
|
|
370
|
-
* WHEN A ROOM ANSWERS AS A CROWD (hiRLexr3xJjQM2jP4: "that was funny,
|
|
371
|
-
* but a little silly... Brick and Marla were standing next to
|
|
372
|
-
* eachother").
|
|
373
|
-
*
|
|
374
|
-
* Brick walked to the bar, Marla was already there, and both
|
|
375
|
-
* acknowledged the same handoff. The adjacency the report names is
|
|
376
|
-
* not the fault -- two people at a bar ARE adjacent. The silliness is
|
|
377
|
-
* one event narrated twice.
|
|
378
|
-
*
|
|
379
|
-
* WHY IT HAPPENS, AND WHY THE BRIEF'S OWN RULE CANNOT STOP IT. Room
|
|
380
|
-
* speech fans out in PARALLEL and un-awaited (see say() below): every
|
|
381
|
-
* listener's hear() is launched at once and each NPC calls the AI on
|
|
382
|
-
* its own. The brief already says "Do NOT repeat, rephrase, or re-ask
|
|
383
|
-
* anything you have already said" -- but at the moment each NPC is
|
|
384
|
-
* asked, the other's reply DOES NOT EXIST YET. Cross-NPC duplication
|
|
385
|
-
* is structurally invisible to both of them.
|
|
386
|
-
*
|
|
387
|
-
* SO THE FIX IS TO TELL THEM THEY ARE NOT ALONE, and nothing more.
|
|
388
|
-
* The fan-out stays un-awaited: serialising the calls would buy
|
|
389
|
-
* coordination with latency and a duller room, and a responder
|
|
390
|
-
* throttle would silence people who have something to say.
|
|
391
|
-
*
|
|
392
|
-
* IT DISCOURAGES RESTATING, NOT SPEAKING, and that distinction is the
|
|
393
|
-
* whole risk. say.ts's overheard-CALL note tells a bystander to stay
|
|
394
|
-
* silent unless it concerns them, which is right THERE -- you are
|
|
395
|
-
* hearing half of a private conversation. A bar handoff is the
|
|
396
|
-
* opposite situation, and borrowing that instruction would trade a
|
|
397
|
-
* mild silliness for a dead room. The reporter laughed; a room that
|
|
398
|
-
* stopped talking would not be an improvement on a laugh.
|
|
399
|
-
*
|
|
400
|
-
* NPC recipients only: Player.hear PRINTS what it is given, so a
|
|
401
|
-
* system note appended for a human would land verbatim in their
|
|
402
|
-
* transcript.
|
|
403
|
-
*/
|
|
404
|
-
private crowdNote;
|
|
405
|
-
say(actor: Player, message: string): void;
|
|
406
|
-
addExit(direction: Direction, targetRoom: Room, keyItemOrSolution?: string): void;
|
|
407
|
-
attemptUnlockExit(direction: Direction, itemOrSolution: string): string;
|
|
408
|
-
getExit(direction: Direction): Door | string | undefined;
|
|
409
|
-
isExitLocked(direction: Direction): boolean;
|
|
410
|
-
/**
|
|
411
|
-
* THE DEVICES THAT STAND IN THIS ROOM (see models/device.ts).
|
|
412
|
-
*
|
|
413
|
-
* Room-owned, always. A keypad beside a grate physically stands in
|
|
414
|
-
* one room -- the one you must be in to reach it -- so there is no
|
|
415
|
-
* Device on a Door and no "belongs to neither room it connects" case
|
|
416
|
-
* to reconcile. That single ownership rule is what retires
|
|
417
|
-
* Door.puzzle, Door.attachPuzzle, the two validators that had to
|
|
418
|
-
* agree about placement, and the normaliser between them -- all of
|
|
419
|
-
* which are now gone.
|
|
420
|
-
*/
|
|
421
|
-
devices: Device[];
|
|
422
|
-
/** Every device here, open or shut -- the "what EXISTS" question, for
|
|
423
|
-
* saving. Split from openableDevices() for the reason the old
|
|
424
|
-
* allPuzzles/getPuzzleTargets pair was split: a
|
|
425
|
-
* save built from the actable list cannot record having opened
|
|
426
|
-
* anything. */
|
|
427
|
-
allDevices(): Device[];
|
|
428
|
-
/** The devices a player can still do something to -- the "what can I
|
|
429
|
-
* act on HERE" question, for commands and for prose. */
|
|
430
|
-
openableDevices(): Device[];
|
|
431
|
-
/**
|
|
432
|
-
* The devices that BAR something -- the "what stands between anyone
|
|
433
|
-
* and something they want" question, for the NPC brief.
|
|
434
|
-
*
|
|
435
|
-
* THE THIRD ACCESSOR, and it earns its place by asking a question
|
|
436
|
-
* neither of the others does:
|
|
437
|
-
* allDevices() what EXISTS -- saving
|
|
438
|
-
* openableDevices() what I can ACT ON -- commands
|
|
439
|
-
* barringDevices() what BARS something -- what an NPC knows
|
|
440
|
-
*
|
|
441
|
-
* OPEN ONES ARE INCLUDED, deliberately, and that is why this is not
|
|
442
|
-
* `openableDevices` with an extra filter. An NPC told nothing about a
|
|
443
|
-
* state INVENTS one: a keeper beside a safe cracked ten minutes ago
|
|
444
|
-
* will answer "is it still locked?" confidently either way. So the
|
|
445
|
-
* brief needs the open ones too, which is the ruling allDevices was
|
|
446
|
-
* chosen for and which this keeps.
|
|
447
|
-
*
|
|
448
|
-
* WHAT IT DROPS is the clutter: a device that gates no exit and holds
|
|
449
|
-
* nothing bars nobody from anything, and briefing a guard about it
|
|
450
|
-
* spends his attention on scenery.
|
|
451
|
-
*
|
|
452
|
-
* BARRING IS A PROPERTY OF WHAT THE DEVICE IS, not of its state --
|
|
453
|
-
* `open` is the whole of the state, and a grate is the thing that
|
|
454
|
-
* seals the passage whether or not it happens to be shut right now.
|
|
455
|
-
* That is what makes this a real accessor rather than a filter
|
|
456
|
-
* somebody could inline at the call site.
|
|
457
|
-
*
|
|
458
|
-
* "BARS SOMETHING" IS NOT JUST "GATES AN EXIT", and the first draft
|
|
459
|
-
* of this had it wrong. A room-anchored panel with a spoken pass and
|
|
460
|
-
* no exit -- exactly what a legacy puzzle migrates into, and what
|
|
461
|
-
* npc-barrier-adapter.test.ts boots -- gates nothing in the data and
|
|
462
|
-
* is still the most important thing in the room: it is the one
|
|
463
|
-
* holding a secret somebody could beat out of its keeper. Filtering
|
|
464
|
-
* on opensExit/grantsItem alone silently emptied that brief, and
|
|
465
|
-
* session-3's adapter tests caught it.
|
|
466
|
-
*
|
|
467
|
-
* So a device bars something if there is any way past it other than
|
|
468
|
-
* force: a pass to be told, a key to be held, an exit it seals, or
|
|
469
|
-
* something it holds. What that leaves out is the device with none
|
|
470
|
-
* of them -- a thing you can only break, with no secret, no key and
|
|
471
|
-
* nothing behind it. Nobody needs briefing about that.
|
|
472
|
-
*/
|
|
473
|
-
barringDevices(): Device[];
|
|
474
|
-
/** The shut device, if any, that unseals this exit. Lets `go` name
|
|
475
|
-
* the thing standing between you and the way out. */
|
|
476
|
-
deviceOpening(direction: Direction): Device | undefined;
|
|
477
|
-
addItem(item: Item): void;
|
|
478
|
-
removeItem(item: Item): void;
|
|
479
|
-
getOppositeDirection(direction: Direction): Direction;
|
|
480
|
-
findExistingDoor(targetRoom: Room): Door | undefined;
|
|
481
|
-
supportsResidence(type: string): boolean;
|
|
482
|
-
supportsEmployment(role: string): boolean;
|
|
483
|
-
depositCurrencyCarrier(player: Player, item: Item): boolean;
|
|
484
|
-
getPlayerCurrency(player: Player): number;
|
|
485
|
-
withdrawCurrencyCarrier(player: Player, itemName: string): Item | null;
|
|
486
|
-
get currencyLedger(): ReadonlyMap<string, Item[]>;
|
|
487
|
-
storeItemFromActor(actor: Player, item: Item): boolean;
|
|
488
|
-
getItemsForActor(actor: Player): Item[];
|
|
489
|
-
}
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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