@maka/maka-cli 5.127.0 → 5.128.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/bundle/typescript/package.json +8 -6
  2. package/bundle/typescript/src/commands/profile.js +10 -2
  3. package/package.json +8 -6
  4. package/bundle/typescript/src/command.d.ts +0 -37
  5. package/bundle/typescript/src/command.js.map +0 -1
  6. package/bundle/typescript/src/commands/_index.d.ts +0 -28
  7. package/bundle/typescript/src/commands/_index.js.map +0 -1
  8. package/bundle/typescript/src/commands/aws/_index.d.ts +0 -16
  9. package/bundle/typescript/src/commands/aws/_index.js.map +0 -1
  10. package/bundle/typescript/src/commands/aws/aws.command.d.ts +0 -3
  11. package/bundle/typescript/src/commands/aws/aws.command.js.map +0 -1
  12. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.d.ts +0 -1
  13. package/bundle/typescript/src/commands/aws/cecr.sub.cmd.js.map +0 -1
  14. package/bundle/typescript/src/commands/aws/chz.sub.cmd.d.ts +0 -1
  15. package/bundle/typescript/src/commands/aws/chz.sub.cmd.js.map +0 -1
  16. package/bundle/typescript/src/commands/aws/ci.sub.cmd.d.ts +0 -1
  17. package/bundle/typescript/src/commands/aws/ci.sub.cmd.js.map +0 -1
  18. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.d.ts +0 -1
  19. package/bundle/typescript/src/commands/aws/ckp.sub.cmd.js.map +0 -1
  20. package/bundle/typescript/src/commands/aws/csg.sub.cmd.d.ts +0 -1
  21. package/bundle/typescript/src/commands/aws/csg.sub.cmd.js.map +0 -1
  22. package/bundle/typescript/src/commands/aws/decr.sub.cmd.d.ts +0 -1
  23. package/bundle/typescript/src/commands/aws/decr.sub.cmd.js.map +0 -1
  24. package/bundle/typescript/src/commands/aws/di.sub.cmd.d.ts +0 -1
  25. package/bundle/typescript/src/commands/aws/di.sub.cmd.js.map +0 -1
  26. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.d.ts +0 -1
  27. package/bundle/typescript/src/commands/aws/dkp.sub.cmd.js.map +0 -1
  28. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.d.ts +0 -1
  29. package/bundle/typescript/src/commands/aws/dsg.sub.cmd.js.map +0 -1
  30. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.d.ts +0 -1
  31. package/bundle/typescript/src/commands/aws/lecr.sub.cmd.js.map +0 -1
  32. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.d.ts +0 -1
  33. package/bundle/typescript/src/commands/aws/rbi.sub.cmd.js.map +0 -1
  34. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.d.ts +0 -1
  35. package/bundle/typescript/src/commands/aws/rdn.sub.cmd.js.map +0 -1
  36. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.d.ts +0 -1
  37. package/bundle/typescript/src/commands/aws/rkp.sub.cmd.js.map +0 -1
  38. package/bundle/typescript/src/commands/aws/sth.sub.cmd.d.ts +0 -1
  39. package/bundle/typescript/src/commands/aws/sth.sub.cmd.js.map +0 -1
  40. package/bundle/typescript/src/commands/aws/ti.sub.cmd.d.ts +0 -1
  41. package/bundle/typescript/src/commands/aws/ti.sub.cmd.js.map +0 -1
  42. package/bundle/typescript/src/commands/build/_index.d.ts +0 -2
  43. package/bundle/typescript/src/commands/build/_index.js.map +0 -1
  44. package/bundle/typescript/src/commands/build/build.d.ts +0 -3
  45. package/bundle/typescript/src/commands/build/build.js.map +0 -1
  46. package/bundle/typescript/src/commands/build/docker.sub.cmd.d.ts +0 -1
  47. package/bundle/typescript/src/commands/build/docker.sub.cmd.js.map +0 -1
  48. package/bundle/typescript/src/commands/create.d.ts +0 -1
  49. package/bundle/typescript/src/commands/create.js.map +0 -1
  50. package/bundle/typescript/src/commands/debug.d.ts +0 -1
  51. package/bundle/typescript/src/commands/debug.js.map +0 -1
  52. package/bundle/typescript/src/commands/deploy/_index.d.ts +0 -4
  53. package/bundle/typescript/src/commands/deploy/_index.js.map +0 -1
  54. package/bundle/typescript/src/commands/deploy/deploy.command.d.ts +0 -3
  55. package/bundle/typescript/src/commands/deploy/deploy.command.js.map +0 -1
  56. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.d.ts +0 -1
  57. package/bundle/typescript/src/commands/deploy/galaxy.sub.cmd.js.map +0 -1
  58. package/bundle/typescript/src/commands/deploy/github.sub.cmd.d.ts +0 -1
  59. package/bundle/typescript/src/commands/deploy/github.sub.cmd.js.map +0 -1
  60. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.d.ts +0 -1
  61. package/bundle/typescript/src/commands/deploy/ubuntu.sub.cmd.js.map +0 -1
  62. package/bundle/typescript/src/commands/env/_index.d.ts +0 -3
  63. package/bundle/typescript/src/commands/env/_index.js.map +0 -1
  64. package/bundle/typescript/src/commands/env/env.command.d.ts +0 -3
  65. package/bundle/typescript/src/commands/env/env.command.js.map +0 -1
  66. package/bundle/typescript/src/commands/env/get.sub.cmd.d.ts +0 -1
  67. package/bundle/typescript/src/commands/env/get.sub.cmd.js.map +0 -1
  68. package/bundle/typescript/src/commands/env/prompt-for-env.d.ts +0 -10
  69. package/bundle/typescript/src/commands/env/prompt-for-env.js.map +0 -1
  70. package/bundle/typescript/src/commands/env/set.sub.cmd.d.ts +0 -1
  71. package/bundle/typescript/src/commands/env/set.sub.cmd.js.map +0 -1
  72. package/bundle/typescript/src/commands/game/_index.d.ts +0 -2
  73. package/bundle/typescript/src/commands/game/_index.js.map +0 -1
  74. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.d.ts +0 -71
  75. package/bundle/typescript/src/commands/game/sideQuest/adept-powers.js.map +0 -1
  76. package/bundle/typescript/src/commands/game/sideQuest/archetypes.d.ts +0 -160
  77. package/bundle/typescript/src/commands/game/sideQuest/archetypes.js.map +0 -1
  78. package/bundle/typescript/src/commands/game/sideQuest/aspects.d.ts +0 -68
  79. package/bundle/typescript/src/commands/game/sideQuest/aspects.js.map +0 -1
  80. package/bundle/typescript/src/commands/game/sideQuest/augmentations.d.ts +0 -207
  81. package/bundle/typescript/src/commands/game/sideQuest/augmentations.js.map +0 -1
  82. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.d.ts +0 -30
  83. package/bundle/typescript/src/commands/game/sideQuest/commands/abandon.js.map +0 -1
  84. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.d.ts +0 -26
  85. package/bundle/typescript/src/commands/game/sideQuest/commands/advance.js.map +0 -1
  86. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.d.ts +0 -34
  87. package/bundle/typescript/src/commands/game/sideQuest/commands/ar.js.map +0 -1
  88. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.d.ts +0 -65
  89. package/bundle/typescript/src/commands/game/sideQuest/commands/ask.js.map +0 -1
  90. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.d.ts +0 -16
  91. package/bundle/typescript/src/commands/game/sideQuest/commands/assense.js.map +0 -1
  92. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.d.ts +0 -42
  93. package/bundle/typescript/src/commands/game/sideQuest/commands/attack.js.map +0 -1
  94. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.d.ts +0 -199
  95. package/bundle/typescript/src/commands/game/sideQuest/commands/backlog.js.map +0 -1
  96. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.d.ts +0 -59
  97. package/bundle/typescript/src/commands/game/sideQuest/commands/bluff.js.map +0 -1
  98. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.d.ts +0 -21
  99. package/bundle/typescript/src/commands/game/sideQuest/commands/brandish.js.map +0 -1
  100. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.d.ts +0 -39
  101. package/bundle/typescript/src/commands/game/sideQuest/commands/breach.js.map +0 -1
  102. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.d.ts +0 -28
  103. package/bundle/typescript/src/commands/game/sideQuest/commands/buy.js.map +0 -1
  104. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.d.ts +0 -64
  105. package/bundle/typescript/src/commands/game/sideQuest/commands/bypass-command.js.map +0 -1
  106. package/bundle/typescript/src/commands/game/sideQuest/commands/call.d.ts +0 -72
  107. package/bundle/typescript/src/commands/game/sideQuest/commands/call.js.map +0 -1
  108. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.d.ts +0 -119
  109. package/bundle/typescript/src/commands/game/sideQuest/commands/cast.js.map +0 -1
  110. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.d.ts +0 -6
  111. package/bundle/typescript/src/commands/game/sideQuest/commands/catalog.js.map +0 -1
  112. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.d.ts +0 -48
  113. package/bundle/typescript/src/commands/game/sideQuest/commands/climb.js.map +0 -1
  114. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.d.ts +0 -19
  115. package/bundle/typescript/src/commands/game/sideQuest/commands/command-registry.js.map +0 -1
  116. package/bundle/typescript/src/commands/game/sideQuest/commands/command.d.ts +0 -63
  117. package/bundle/typescript/src/commands/game/sideQuest/commands/command.js.map +0 -1
  118. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.d.ts +0 -69
  119. package/bundle/typescript/src/commands/game/sideQuest/commands/companions.js.map +0 -1
  120. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.d.ts +0 -65
  121. package/bundle/typescript/src/commands/game/sideQuest/commands/compile.js.map +0 -1
  122. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.d.ts +0 -18
  123. package/bundle/typescript/src/commands/game/sideQuest/commands/contacts.js.map +0 -1
  124. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.d.ts +0 -18
  125. package/bundle/typescript/src/commands/game/sideQuest/commands/container-verbs.js.map +0 -1
  126. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.d.ts +0 -30
  127. package/bundle/typescript/src/commands/game/sideQuest/commands/cover.js.map +0 -1
  128. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.d.ts +0 -46
  129. package/bundle/typescript/src/commands/game/sideQuest/commands/crew.js.map +0 -1
  130. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.d.ts +0 -42
  131. package/bundle/typescript/src/commands/game/sideQuest/commands/deck.js.map +0 -1
  132. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.d.ts +0 -61
  133. package/bundle/typescript/src/commands/game/sideQuest/commands/decompile.js.map +0 -1
  134. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.d.ts +0 -23
  135. package/bundle/typescript/src/commands/game/sideQuest/commands/dispel.js.map +0 -1
  136. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.d.ts +0 -14
  137. package/bundle/typescript/src/commands/game/sideQuest/commands/docwagon.js.map +0 -1
  138. package/bundle/typescript/src/commands/game/sideQuest/commands/download.d.ts +0 -46
  139. package/bundle/typescript/src/commands/game/sideQuest/commands/download.js.map +0 -1
  140. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.d.ts +0 -14
  141. package/bundle/typescript/src/commands/game/sideQuest/commands/drink.js.map +0 -1
  142. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.d.ts +0 -15
  143. package/bundle/typescript/src/commands/game/sideQuest/commands/drone.js.map +0 -1
  144. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.d.ts +0 -7
  145. package/bundle/typescript/src/commands/game/sideQuest/commands/drop.js.map +0 -1
  146. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.d.ts +0 -14
  147. package/bundle/typescript/src/commands/game/sideQuest/commands/eat.js.map +0 -1
  148. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.d.ts +0 -13
  149. package/bundle/typescript/src/commands/game/sideQuest/commands/edge.js.map +0 -1
  150. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.d.ts +0 -17
  151. package/bundle/typescript/src/commands/game/sideQuest/commands/emote.js.map +0 -1
  152. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.d.ts +0 -6
  153. package/bundle/typescript/src/commands/game/sideQuest/commands/end-call.js.map +0 -1
  154. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.d.ts +0 -59
  155. package/bundle/typescript/src/commands/game/sideQuest/commands/enter-host.js.map +0 -1
  156. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.d.ts +0 -11
  157. package/bundle/typescript/src/commands/game/sideQuest/commands/equip.js.map +0 -1
  158. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.d.ts +0 -23
  159. package/bundle/typescript/src/commands/game/sideQuest/commands/equipment.js.map +0 -1
  160. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.d.ts +0 -29
  161. package/bundle/typescript/src/commands/game/sideQuest/commands/fit.js.map +0 -1
  162. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.d.ts +0 -37
  163. package/bundle/typescript/src/commands/game/sideQuest/commands/follow.js.map +0 -1
  164. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.d.ts +0 -15
  165. package/bundle/typescript/src/commands/game/sideQuest/commands/garage.js.map +0 -1
  166. package/bundle/typescript/src/commands/game/sideQuest/commands/give.d.ts +0 -7
  167. package/bundle/typescript/src/commands/game/sideQuest/commands/give.js.map +0 -1
  168. package/bundle/typescript/src/commands/game/sideQuest/commands/go.d.ts +0 -88
  169. package/bundle/typescript/src/commands/game/sideQuest/commands/go.js.map +0 -1
  170. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.d.ts +0 -38
  171. package/bundle/typescript/src/commands/game/sideQuest/commands/grapple.js.map +0 -1
  172. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.d.ts +0 -103
  173. package/bundle/typescript/src/commands/game/sideQuest/commands/hack.js.map +0 -1
  174. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.d.ts +0 -16
  175. package/bundle/typescript/src/commands/game/sideQuest/commands/haggle.js.map +0 -1
  176. package/bundle/typescript/src/commands/game/sideQuest/commands/heal.d.ts +0 -53
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  178. package/bundle/typescript/src/commands/game/sideQuest/commands/hints.d.ts +0 -10
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  180. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.d.ts +0 -16
  181. package/bundle/typescript/src/commands/game/sideQuest/commands/hop.js.map +0 -1
  182. package/bundle/typescript/src/commands/game/sideQuest/commands/initiate.d.ts +0 -8
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  184. package/bundle/typescript/src/commands/game/sideQuest/commands/install.d.ts +0 -21
  185. package/bundle/typescript/src/commands/game/sideQuest/commands/install.js.map +0 -1
  186. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.d.ts +0 -6
  187. package/bundle/typescript/src/commands/game/sideQuest/commands/inv.js.map +0 -1
  188. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.d.ts +0 -36
  189. package/bundle/typescript/src/commands/game/sideQuest/commands/jack.js.map +0 -1
  190. package/bundle/typescript/src/commands/game/sideQuest/commands/jackpoint.d.ts +0 -24
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  192. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.d.ts +0 -38
  193. package/bundle/typescript/src/commands/game/sideQuest/commands/job-offer.js.map +0 -1
  194. package/bundle/typescript/src/commands/game/sideQuest/commands/jobs.d.ts +0 -12
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  196. package/bundle/typescript/src/commands/game/sideQuest/commands/journal.d.ts +0 -44
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  198. package/bundle/typescript/src/commands/game/sideQuest/commands/jump.d.ts +0 -16
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  200. package/bundle/typescript/src/commands/game/sideQuest/commands/kill.d.ts +0 -13
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  202. package/bundle/typescript/src/commands/game/sideQuest/commands/lead.d.ts +0 -40
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  204. package/bundle/typescript/src/commands/game/sideQuest/commands/lifestyle.d.ts +0 -23
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  206. package/bundle/typescript/src/commands/game/sideQuest/commands/lock.d.ts +0 -8
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  220. package/bundle/typescript/src/commands/game/sideQuest/commands/note.d.ts +0 -99
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  232. package/bundle/typescript/src/commands/game/sideQuest/commands/perform.d.ts +0 -13
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  234. package/bundle/typescript/src/commands/game/sideQuest/commands/persuade.d.ts +0 -18
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  236. package/bundle/typescript/src/commands/game/sideQuest/commands/pick.d.ts +0 -43
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  238. package/bundle/typescript/src/commands/game/sideQuest/commands/players.d.ts +0 -12
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  240. package/bundle/typescript/src/commands/game/sideQuest/commands/posture.d.ts +0 -45
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  242. package/bundle/typescript/src/commands/game/sideQuest/commands/project.d.ts +0 -19
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  244. package/bundle/typescript/src/commands/game/sideQuest/commands/quality-trade.d.ts +0 -21
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  246. package/bundle/typescript/src/commands/game/sideQuest/commands/read.d.ts +0 -6
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  248. package/bundle/typescript/src/commands/game/sideQuest/commands/reboot.d.ts +0 -12
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  250. package/bundle/typescript/src/commands/game/sideQuest/commands/register.d.ts +0 -29
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  252. package/bundle/typescript/src/commands/game/sideQuest/commands/reload.d.ts +0 -14
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  254. package/bundle/typescript/src/commands/game/sideQuest/commands/rest.d.ts +0 -15
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@@ -1,35 +0,0 @@
1
- /**
2
- * The ONE outdoors test, shared by the taxi's curbside gate (call.ts)
3
- * and the scene generator's start-room guarantee (scene-chunks.ts:
4
- * normalizeSkeleton injects a curb when the drafted start room fails
5
- * this). Name/type heuristic so generated scenes work unmodified:
6
- * street-level open ground counts, anything underground or interior
7
- * doesn't. Keeping both callers on the same predicate is the point --
8
- * a curb the generator guarantees must be a curb the dispatcher accepts.
9
- *
10
- * A SEED CAN NOW SIMPLY SAY SO, and that is the fix this file was
11
- * waiting for: `outdoors` on the room seed is believed outright and the
12
- * guessing never runs. The heuristic below is the FALLBACK it was
13
- * always mistaken for -- it stays because every seed written before
14
- * this, and every room a model drafts without the field, still needs an
15
- * answer.
16
- *
17
- * WHY THE GUESSING COULD NOT BE FIXED BY A BETTER REGEX, recorded
18
- * because the last two attempts were both regex changes: the positive
19
- * words are all perfectly happy indoors. Measured against names a
20
- * generator really produces, the narrowed version still calls a
21
- * Courtroom, a Marketing Office, a Gate House, a Docking Bay and a
22
- * Parking Garage "outdoors" -- five false curbs, each of which hails a
23
- * taxi inside a building. No word list separates "Rooftop Garden" from
24
- * "Parking Garage"; only the room knows.
25
- *
26
- * CANON IS SILENT and deliberately so: asked directly, SR5 makes no
27
- * mechanical distinction between indoors and outdoors. This is an
28
- * ENGINE fact -- can a cab reach you -- not a rules one, so the field
29
- * describes the physical world and invents no mechanic.
30
- */
31
- export declare function isOutdoorsPlace(place: {
32
- name: string;
33
- roomType?: string;
34
- outdoors?: boolean;
35
- }): boolean;
@@ -1 +0,0 @@
1
- {"version":3,"file":"outdoors.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/outdoors.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,UAAU,eAAe,CAAC,KAA8D;IAC5F,iEAAiE;IACjE,qEAAqE;IACrE,6BAA6B;IAC7B,IAAI,OAAO,KAAK,CAAC,QAAQ,KAAK,SAAS;QAAE,OAAO,KAAK,CAAC,QAAQ,CAAC;IAC/D,MAAM,EAAE,IAAI,EAAE,QAAQ,EAAE,GAAG,KAAK,CAAC;IACjC,MAAM,QAAQ,GAAG,GAAG,QAAQ,IAAI,EAAE,IAAI,IAAI,EAAE,CAAC,WAAW,EAAE,CAAC;IAC3D,IAAI,+DAA+D,CAAC,IAAI,CAAC,QAAQ,CAAC;QAAE,OAAO,KAAK,CAAC;IACjG,qEAAqE;IACrE,8CAA8C;IAC9C,EAAE;IACF,kEAAkE;IAClE,iEAAiE;IACjE,6DAA6D;IAC7D,qEAAqE;IACrE,mEAAmE;IACnE,wDAAwD;IACxD,EAAE;IACF,oEAAoE;IACpE,oEAAoE;IACpE,6DAA6D;IAC7D,qEAAqE;IACrE,sDAAsD;IACtD,IAAI,4EAA4E,CAAC,IAAI,CAAC,QAAQ,CAAC;QAAE,OAAO,KAAK,CAAC;IAC9G,OAAO,2HAA2H,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACpJ,CAAC"}
@@ -1,34 +0,0 @@
1
- import { Player } from '../models/player.js';
2
- import { Scene } from '../models/scene.js';
3
- /**
4
- * GOD -- the Grid Overwatch Division (canon p.221/231-232, player go
5
- * 2026-08-23). Every illegal Matrix action (Attack or Sleaze) leaves
6
- * evidence: the OVERWATCH SCORE grows by the defender's hits per
7
- * action, plus 2d6 per 15 real minutes once the tally is running
8
- * (billed LAZILY -- no timers; the bill lands whenever you next touch
9
- * the grid). At CONVERGENCE_AT, the grid's demiGOD lands on you:
10
- * 12 DV resisted normally, a forced reboot (the CALLER dumps a
11
- * jacked-in persona -- this module never imports planes.ts, no cycle),
12
- * your marks wiped, and your physical location REPORTED.
13
- *
14
- * Rebooting -- the "reboot" command, or any jack-out (which reboots
15
- * the deck, see planes.ts) -- resets the score to zero: a fresh boot
16
- * has no history. Canon nuances kept: you never SEE your score on the
17
- * HUD; "overwatch" checks it, and the check is itself a Sleaze action
18
- * that adds to it. No import.meta here (engine-graph law).
19
- */
20
- export declare const CONVERGENCE_AT = 40;
21
- /**
22
- * Accrue OS for one illegal action. Returns narration lines for the
23
- * calling command (ripple warnings; the convergence hammer) and
24
- * whether GOD converged -- on true, a caller whose actor is jacked in
25
- * must follow with leaveMatrix(scene, actor, {forced: true, ...}).
26
- */
27
- export declare function accrueOverwatch(scene: Scene, actor: Player, defenseHits: number, why: string): {
28
- lines: string[];
29
- converged: boolean;
30
- };
31
- /** Peek the score with the time bill settled -- for the "overwatch" check. */
32
- export declare function settledScore(actor: Player): number;
33
- /** A fresh boot has no history -- reboot and jack-out both land here. */
34
- export declare function resetOverwatch(actor: Player, why: string): void;
@@ -1 +0,0 @@
1
- {"version":3,"file":"overwatch.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/overwatch.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AACjD,OAAO,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;GAgBG;AAEH,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,CAAC;AACjC,MAAM,OAAO,GAAG,EAAE,GAAG,MAAM,CAAC;AAC5B,oEAAoE;AACpE,yBAAyB;AACzB,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,SAAS,EAAE;IACT,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC;AAC3C,CAAC;AAED,4EAA4E;AAC5E,SAAS,QAAQ,CAAC,KAAa;IAC7B,IAAI,KAAK,CAAC,cAAc,IAAI,CAAC,IAAI,KAAK,CAAC,iBAAiB,KAAK,CAAC;QAAE,OAAO;IACvE,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,iBAAiB,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;IACxG,IAAI,KAAK,IAAI,CAAC;QAAE,OAAO;IACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE;QAAE,KAAK,CAAC,cAAc,IAAI,EAAE,EAAE,GAAG,EAAE,EAAE,CAAC;IACpE,KAAK,CAAC,iBAAiB,IAAI,KAAK,GAAG,OAAO,CAAC;IAC3C,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,cAAc,KAAK,CAAC,IAAI,gBAAgB,KAAK,kBAAkB,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC;AACrH,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,KAAY,EAAE,KAAa,EAAE,WAAmB,EAAE,GAAW;IAC3F,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;IACpC,IAAI,KAAK,CAAC,iBAAiB,KAAK,CAAC;QAAE,KAAK,CAAC,iBAAiB,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;IACxE,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChB,MAAM,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC;IACpC,KAAK,CAAC,cAAc,IAAI,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IACjD,MAAM,CAAC,KAAK,CAAC,cAAc,KAAK,CAAC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,WAAW,CAAC,KAAK,GAAG,WAAW,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC;IAE9G,IAAI,KAAK,CAAC,cAAc,IAAI,cAAc,EAAE,CAAC;QAC3C,OAAO,EAAE,KAAK,EAAE,QAAQ,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,SAAS,EAAE,IAAI,EAAE,CAAC;IAC5D,CAAC;IACD,mEAAmE;IACnE,uDAAuD;IACvD,IAAI,MAAM,GAAG,EAAE,IAAI,KAAK,CAAC,cAAc,IAAI,EAAE,EAAE,CAAC;QAC9C,OAAO,EAAE,KAAK,EAAE,CAAC,6JAA6J,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;IACtM,CAAC;IACD,IAAI,MAAM,GAAG,EAAE,IAAI,KAAK,CAAC,cAAc,IAAI,EAAE,EAAE,CAAC;QAC9C,OAAO,EAAE,KAAK,EAAE,CAAC,4IAA4I,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;IACrL,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;AACzC,CAAC;AAED,8EAA8E;AAC9E,MAAM,UAAU,YAAY,CAAC,KAAa;IACxC,QAAQ,CAAC,KAAK,CAAC,CAAC;IAChB,OAAO,KAAK,CAAC,cAAc,CAAC;AAC9B,CAAC;AAED,yEAAyE;AACzE,MAAM,UAAU,cAAc,CAAC,KAAa,EAAE,GAAW;IACvD,IAAI,KAAK,CAAC,cAAc,GAAG,CAAC,EAAE,CAAC;QAC7B,MAAM,CAAC,WAAW,EAAE,CAAC,KAAK,CAAC,cAAc,KAAK,CAAC,IAAI,kBAAkB,KAAK,CAAC,cAAc,KAAK,GAAG,IAAI,CAAC,CAAC;IACzG,CAAC;IACD,KAAK,CAAC,cAAc,GAAG,CAAC,CAAC;IACzB,KAAK,CAAC,iBAAiB,GAAG,CAAC,CAAC;AAC9B,CAAC;AAED;qEACqE;AACrE,SAAS,QAAQ,CAAC,KAAY,EAAE,KAAa;IAC3C,MAAM,MAAM,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;IACpC,MAAM,KAAK,GAAG,CAAC,yIAAyI,CAAC,CAAC;IAC1J,MAAM,MAAM,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,EAAE,CAAC,CAAC;IAC7C,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC;IAC5C,IAAI,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,EAAE,CAAC;QACnC,MAAM,CAAC,IAAI,CAAC,gCAAgC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACpE,CAAC;IACD,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;QACd,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,IAAI,KAAK,CAAC,cAAc,EAAE,EAAE,CAAC;YACtD,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;YACtB,KAAK,CAAC,IAAI,CAAC,8CAA8C,KAAK,wBAAwB,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAC/G,CAAC;aAAM,CAAC;YACN,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YAC9B,KAAK,CAAC,IAAI,CAAC,mCAAmC,KAAK,OAAO,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,KAAK,CAAC,aAAa,EAAE,EAAE,CAAC,CAAC;QACjH,CAAC;IACH,CAAC;SAAM,CAAC;QACN,KAAK,CAAC,IAAI,CAAC,sCAAsC,CAAC,CAAC;IACrD,CAAC;IACD,cAAc,CAAC,KAAK,EAAE,0BAA0B,CAAC,CAAC;IAClD,0EAA0E;IAC1E,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;IACzB,KAAK,CAAC,YAAY,CAAC,sEAAsE,CAAC,CAAC;IAC3F,KAAK,CAAC,aAAa,CAAC,oBAAoB,KAAK,CAAC,IAAI,kCAAkC,KAAK,CAAC,QAAQ,EAAE,IAAI,IAAI,KAAK,CAAC,eAAe,CAAC,IAAI,gCAAgC,CAAC,CAAC;IACxK,oEAAoE;IACpE,qEAAqE;IACrE,KAAK,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,EAAE,sBAAsB,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;IAChE,KAAK,CAAC,IAAI,CAAC,sHAAsH,CAAC,CAAC;IACnI,OAAO,KAAK,CAAC;AACf,CAAC"}
@@ -1,39 +0,0 @@
1
- import type { Item } from '../models/item.js';
2
- import type { Player } from '../models/player.js';
3
- import type { Room } from '../models/room.js';
4
- /**
5
- * EVERY FRAME THE RUNNER OWNS, AND WHERE IT SITS (2026-09-05).
6
- *
7
- * Six readers used to walk `player.inventory` for drones -- jump, deploy,
8
- * the recon verb, bench repair, the CLI sheet and the companion roster --
9
- * so a drone anywhere but the pack was invisible to all of them. The
10
- * Garage (models/home-containers.ts) is a second place a frame can be,
11
- * and one helper answers for all six rather than six lookups drifting.
12
- *
13
- * `reach: 'here'` is the hands rule: the pack is always in reach; the
14
- * garage only while the runner stands in the hideout -- a Steel Lynx
15
- * parked at home does not launch from a corp lobby. `reach: 'owned'` is
16
- * the roster rule for sheets and the companion list: everything, tagged.
17
- *
18
- * Deploying or jumping into a garaged frame does not move it: a shell in
19
- * the air is bound to the Item, and the Item stays parked; recall changes
20
- * nothing about where it sits. Travel folds and re-shells deployed frames
21
- * exactly as it does for pack drones.
22
- */
23
- export type DroneWhere = 'pack' | 'garage';
24
- export interface IOwnedDrone {
25
- item: Item;
26
- where: DroneWhere;
27
- }
28
- export declare function ownedDrones(actor: Player, homeRoom: Room | undefined, opts: {
29
- reach: 'here' | 'owned';
30
- }): IOwnedDrone[];
31
- /** "Fly-Spy, Steel Lynx (garage)" -- for one-line refusals. */
32
- export declare function describeDroneList(list: IOwnedDrone[]): string;
33
- /**
34
- * The picker, as a LIST (user ask 2026-09-06: "can those be in list
35
- * form, rather than just a long string?"). One frame per line with where
36
- * it sits and its hull, so nine drones read as a menu rather than a
37
- * sentence. Returns the lines; the verb adds its own question and hint.
38
- */
39
- export declare function droneListLines(list: IOwnedDrone[]): string[];
@@ -1 +0,0 @@
1
- {"version":3,"file":"owned-drones.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/owned-drones.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AA4B1D,MAAM,UAAU,WAAW,CACzB,KAAa,EACb,QAA0B,EAC1B,IAAiC;IAEjC,MAAM,GAAG,GAAkB,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE;SACrD,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SACxB,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,MAAe,EAAE,CAAC,CAAC,CAAC;IACnD,IAAI,CAAC,QAAQ;QAAE,OAAO,GAAG,CAAC;IAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,KAAK,OAAO,IAAI,KAAK,CAAC,eAAe,KAAK,QAAQ,CAAC;IAC5E,IAAI,CAAC,MAAM;QAAE,OAAO,GAAG,CAAC;IACxB,MAAM,MAAM,GAAG,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;IAChD,IAAI,CAAC,MAAM;QAAE,OAAO,GAAG,CAAC;IACxB,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;IAC1D,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC;AAED,+DAA+D;AAC/D,MAAM,UAAU,iBAAiB,CAAC,IAAmB;IACnD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;AAC9F,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,cAAc,CAAC,IAAmB;IAChD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;QAClB,MAAM,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC/E,MAAM,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAClD,OAAO,OAAO,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,GAAG,KAAK,EAAE,CAAC;IACpG,CAAC,CAAC,CAAC;AACL,CAAC"}
@@ -1,76 +0,0 @@
1
- import type { Player } from '../models/player.js';
2
- /**
3
- * THE PERCEPTION TEST (SR5 core p.135-136), shared by every verb that
4
- * makes one.
5
- *
6
- * Item FNgptvRhbA5yMunbB, the player writing the spec in two sentences:
7
- * '"look" should reveal items that are under a perception threshold.
8
- * "search" is an active perception check'.
9
- *
10
- * The SPLIT they asked for already shipped (52ba4dda): `look` lists
11
- * plain-sight goods with no test at all, which is p.135's own
12
- * instruction -- characters "should always be able to observe what is
13
- * immediately obvious without spending an action or making a test" --
14
- * while `search` rolls. What had NOT shipped is the mechanical
15
- * difference between the two rolls, and canon is specific about what it
16
- * is:
17
- *
18
- * "Perceiver is specifically looking/listening for it +3"
19
- * (p.135-136, Perception Test Modifiers)
20
- *
21
- * That +3 IS the active/passive distinction. Without it, `search` was an
22
- * active perception check in name while rolling the same pool as the
23
- * passive glance -- the player's second sentence unimplemented, one
24
- * layer below the one that was fixed.
25
- *
26
- * AND THE BRACKET IS A LIMIT. `Perception + Intuition [Mental]`: neither
27
- * verb applied one, so a huge pool could count unlimited hits. Limits
28
- * cap HITS, never dice (utilities/dice.ts, and the house rule at the top
29
- * of CLAUDE.md).
30
- *
31
- * ONE FUNCTION, BOTH CALLERS, deliberately. look.ts and search.ts each
32
- * built this pool inline and had already drifted apart; that is the same
33
- * one-caller drift that let the meet address disagree with itself
34
- * (g5CgJgmw9ix6AcD78) and the same duplicated-mechanic shape that let
35
- * `use <medkit>` diverge from `heal`. If you are about to roll
36
- * Perception, roll it here.
37
- */
38
- /** p.135-136: the modifier for deliberately looking, which is what makes
39
- * an active search mechanically different from a passive glance. */
40
- export declare const ACTIVELY_LOOKING = 3;
41
- export interface IPerceptionTest {
42
- pool: number;
43
- /** The bracket. Undefined only when the actor has no limit to apply --
44
- * see the Matrix note below; rollPool refuses a zero limit loudly. */
45
- limit: number | undefined;
46
- }
47
- export interface IPerceptionOpts {
48
- /** True for a deliberate hunt (`search`), false for a glance (`look`). */
49
- active?: boolean;
50
- /** Matrix Search only: a loaded Browse program is purpose-built for it. */
51
- browse?: number;
52
- }
53
- /**
54
- * ON THE GRID IT IS A DIFFERENT TEST WITH A DIFFERENT BRACKET. Matrix
55
- * Search is Computer + Logic [Data Processing], so the Mental limit does
56
- * NOT apply out there -- capping a decker's sweep by their Willpower
57
- * would be a fresh deviation dressed as a fix. The engine takes the
58
- * best of Perception and Computer so pre-Computer deckers lose nothing
59
- * (a standing allowance, older than this function).
60
- *
61
- * Data Processing reads 0 for an actor with no deck at all; that is a
62
- * caller's missing gate rather than a real limit, so it degrades to
63
- * unlimited here instead of handing rollPool a zero it would reject.
64
- */
65
- export declare function perceptionTest(actor: Player, opts?: IPerceptionOpts): IPerceptionTest;
66
- /**
67
- * PERCEPTION THRESHOLDS (p.136). Named because the numbers appear in
68
- * player-facing text and in cover reads, and a bare 2 or 4 in three
69
- * files is how they drift.
70
- */
71
- export declare const PERCEPTION_THRESHOLD: {
72
- /** Street sign, pedestrian, conversation, silenced gunfire. */
73
- readonly normal: 2;
74
- /** Secret door, needle in a haystack, subvocal speech. */
75
- readonly hidden: 4;
76
- };
@@ -1 +0,0 @@
1
- {"version":3,"file":"perception.js","sourceRoot":"","sources":["../../../../../../../src/commands/game/sideQuest/utilities/perception.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAE1C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH;qEACqE;AACrE,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,CAAC;AAgBlC;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,cAAc,CAAC,KAAa,EAAE,OAAwB,EAAE;IACtE,MAAM,MAAM,GAAG,KAAK,CAAC,KAAK,KAAK,QAAQ,CAAC;IACxC,MAAM,KAAK,GAAG,MAAM;QAClB,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,WAAW,CAAC,YAAY,CAAC,EAAE,KAAK,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;QAC1E,CAAC,CAAC,KAAK,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC;IACpC,MAAM,SAAS,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;IAEzD,yEAAyE;IACzE,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS;UAC9B,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;UACxB,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,CAAC;UAClB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC;UACpC,KAAK,CAAC,KAAK,CAAC,YAAY,CAAC;UACzB,KAAK,CAAC,aAAa;UACnB,KAAK,CAAC,iBAAiB,CAAC,CAAC;IAE7B,MAAM,cAAc,GAAG,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,MAAM,KAAK,GAAG,MAAM;QAClB,CAAC,CAAC,CAAC,cAAc,GAAG,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC;QACnD,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAEvB,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;AACzB,CAAC;AAED;;;;GAIG;AACH,MAAM,CAAC,MAAM,oBAAoB,GAAG;IAClC,+DAA+D;IAC/D,MAAM,EAAE,CAAC;IACT,0DAA0D;IAC1D,MAAM,EAAE,CAAC;CACD,CAAC"}
@@ -1,141 +0,0 @@
1
- import { Item } from '../models/item.js';
2
- import { Inventory } from '../models/inventory.js';
3
- import { Player } from '../models/player.js';
4
- import { Scene } from '../models/scene.js';
5
- import { Room } from '../models/room.js';
6
- import { ISceneSeedJson } from '../types/seed/scene-seed.js';
7
- import { ISaveFileV1, ISavedItem, ISavedEquipment, ISavedPlayer, ISavedHub } from '../types/save-file.js';
8
- /**
9
- * PERSISTENCE (see types/save-file.ts for the schema and the rulings).
10
- * Pure synchronous serializers + IO: live objects flatten to seed-shaped
11
- * JSON plus the runtime the seed can't express, and restore through the
12
- * models' own public APIs -- no model grows a save/load method. Saves
13
- * live in `<maka>/side-quest-saves/` beside the sessions dir; NEVER
14
- * under ~/.maka (CFG rimrafs that whole directory on every read).
15
- */
16
- export declare function saveSlug(playerName: string): string;
17
- /** `<makaDir>/side-quest-saves` -- sibling of side-quest-sessions. */
18
- export declare function savesDir(makaDir: string): string;
19
- export declare function savePathFor(dir: string, playerName: string): string;
20
- /** The permadeath tombstone: written when a runner dies but the cloud
21
- * copy couldn't be deleted (offline) -- the launcher honors it later
22
- * instead of resurrecting the dead from the cloud. */
23
- export declare function tombstonePathFor(dir: string, playerName: string): string;
24
- /**
25
- * THE SPILL: a bound runner's crash journal, NOT a second home.
26
- *
27
- * A bound character's save lives on the server (user ruling: bound is
28
- * online-only). The spill is what keeps that honest when the grid drops
29
- * mid-session -- every beat still writes here synchronously, and the
30
- * NEXT launch uploads it and deletes it. It never outlives one
31
- * successful sync, which is the whole difference between a journal and
32
- * the dual storage this change exists to remove.
33
- *
34
- * `.spill`, DELIBERATELY NOT `.json`, and that extension is the entire
35
- * mechanism keeping it out of the menu: listSaves filters on `.json`,
36
- * so a spill can never be offered as a slot to load. Naming it
37
- * `<slug>.spill.json` would have put a half-written recovery file in
38
- * front of the player as a playable character.
39
- *
40
- * Same slug as the save and the tombstone, so all three names for one
41
- * runner are derivable from the runner and from nothing else.
42
- */
43
- export declare function spillPathFor(dir: string, playerName: string): string;
44
- /**
45
- * THE LOCK ANCHOR: the extensionless path all of a runner's sidecar
46
- * files hang off.
47
- *
48
- * session-lock.ts builds `<slot>.lock` by stripping `.json` off the save
49
- * path, which quietly assumes the save FILE exists to derive a name
50
- * from. For a bound runner after PR2 it will not -- their save lives on
51
- * the server -- and the lock would have had nowhere to hang.
52
- *
53
- * Anchoring on the SLUG instead makes the lock a property of the
54
- * RUNNER rather than of a file that may or may not be on this disk.
55
- * `lockPathFor(lockAnchorFor(dir, name))` is byte-identical to today's
56
- * `lockPathFor(savePathFor(dir, name))` -- the anchor simply has no
57
- * `.json` for the strip to remove -- so no existing lock is orphaned and
58
- * a half-upgraded machine cannot end up with two lock paths for one
59
- * runner, which would be one lock each and no exclusion at all.
60
- */
61
- export declare function lockAnchorFor(dir: string, playerName: string): string;
62
- /**
63
- * Atomic-enough for one slot: write a .tmp beside the target, then
64
- * rename over it. A crash mid-write leaves a stale .tmp, never a
65
- * corrupt save.
66
- */
67
- export declare function writeSaveAtomic(filePath: string, save: ISaveFileV1): void;
68
- export declare function deleteSave(filePath: string): void;
69
- export type SaveReadResult = {
70
- ok: true;
71
- save: ISaveFileV1;
72
- } | {
73
- ok: false;
74
- error: 'missing' | 'unreadable' | 'version-mismatch';
75
- version?: number;
76
- };
77
- /** NEVER deletes on failure -- an old save outlives the build that
78
- * can't read it. */
79
- export declare function readSave(filePath: string): SaveReadResult;
80
- export declare function listSaves(dir: string): {
81
- filePath: string;
82
- result: SaveReadResult;
83
- }[];
84
- export declare function serializeItem(item: Item): ISavedItem;
85
- /** Mirrors ItemFactory.createItemFromJson (synchronously), then lays
86
- * the runtime block on top -- AFTER construction, because the Item
87
- * ctor auto-fills a firearm's magazine to 10. */
88
- export declare function restoreItem(json: ISavedItem): Item;
89
- type EquipmentShape = Player['equipment'];
90
- export declare function serializeEquipment(eq: EquipmentShape): ISavedEquipment;
91
- export declare function restoreEquipment(eq: EquipmentShape, saved: ISavedEquipment, spill?: (item: Item) => void): void;
92
- export declare function replaceInventory(inv: Inventory, items: ISavedItem[]): void;
93
- export declare function serializePlayer(p: Player): ISavedPlayer;
94
- /**
95
- * Restores onto a FRESH Player (constructed from the save's attribute
96
- * block, no archetype outfitting). ORDER MATTERS:
97
- * 1. qualities (their side effects lose to step 3's assignment)
98
- * 2. base talent + aug replay (rebuilds essence and effective magic)
99
- * 3. attributes + skills, authoritative -- exactly as saved
100
- * 4. karma / notoriety replay / metamagics / initiation
101
- * 5. damage, fatigue, needs, edge, stance (onto clean tracks)
102
- * 6. inventory + equipment
103
- */
104
- export declare function restorePlayer(p: Player, s: ISavedPlayer): void;
105
- export declare function captureHubOverlay(scene: Scene, hubSeed: ISceneSeedJson, player: Player, homeRoom: Room): ISavedHub;
106
- /**
107
- * THE HIDEOUT'S CONTENTS, by piece of furniture (2026-09-05).
108
- *
109
- * THE FOOTLOCKER RIDES THE STASH KEY (increment 1, 2026-09-01):
110
- * home.secureStash is written FROM the player's footlocker -- same key,
111
- * same ISavedItem[] shape, so no SAVE_VERSION bump. An OLD build reading
112
- * this save puts the items back in the invisible addSecureItem stash --
113
- * degraded but coherent. Legacy addSecureItem items (if any save in the
114
- * wild ever held one) still ride along after it.
115
- *
116
- * THE GARAGE RIDES ITS OWN KEY. The footlocker is found BY NAME now: with
117
- * two secure containers, "the first that answers to the player" was a
118
- * coin toss over which box, and a frame in the footlocker would restore
119
- * into a footlocker whether or not the lease survived. `garage` is
120
- * additive and optional: an old build ignores it (the frames are simply
121
- * not seen until the client updates), and a save with no garage carries
122
- * no key at all.
123
- */
124
- export declare function captureHomeBlock(homeRoom: Room, player: Player): ISavedHub['home'];
125
- /**
126
- * The hideout's contents, restored -- called for every resume, AND for a
127
- * birth certificate (game.ts applyResumeState): the web factory fills
128
- * the garage at creation, and the hideout is Game-owned, so the block is
129
- * the runner's to apply whether or not a world has happened yet.
130
- *
131
- * The stash restores INTO the footlocker (increment 1, 2026-09-01) --
132
- * the container is its tangible face now, and an OLD save's invisible
133
- * stash items become visible for the first time, which is strictly an
134
- * upgrade. The addSecureItem path survives only as the no-container
135
- * fallback. A garaged frame with NO garage container (the lease was
136
- * lost since the save was written) lands on the floor: kept, visible,
137
- * takeable -- never vanished.
138
- */
139
- export declare function applyHomeBlock(homeRoom: Room, saved: ISavedHub['home'] | undefined, player: Player): void;
140
- export declare function applyHubOverlay(scene: Scene, saved: ISavedHub, player: Player, homeRoom: Room): void;
141
- export {};
@@ -1 +0,0 @@
1
- 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