@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,79 @@
1
+ import { CubeTexture } from '@babylonjs/core/Materials/Textures/cubeTexture.js';
2
+ import {} from './types.js';
3
+ import { normalizeBabylonEnvironmentTextureProfile } from './profile.js';
4
+ export function createBabylonEnvironmentTextureController(scene, initialProfile) {
5
+ return new BabylonEnvironmentTextureControllerImpl(scene, initialProfile ?? null);
6
+ }
7
+ class BabylonEnvironmentTextureControllerImpl {
8
+ constructor(scene, initialProfile) {
9
+ this.scene = scene;
10
+ this.profile = null;
11
+ this.texture = null;
12
+ this.textureUrl = '';
13
+ this.setProfile(initialProfile);
14
+ }
15
+ setProfile(profile) {
16
+ if (!profile) {
17
+ this.clearEnvironmentTexture();
18
+ this.profile = null;
19
+ return;
20
+ }
21
+ const nextProfile = normalizeBabylonEnvironmentTextureProfile(profile);
22
+ this.profile = nextProfile;
23
+ this.scene.environmentIntensity = nextProfile.intensity;
24
+ if (!nextProfile.textureUrl) {
25
+ this.clearEnvironmentTexture();
26
+ return;
27
+ }
28
+ if (!this.texture || this.textureUrl !== nextProfile.textureUrl) {
29
+ this.clearEnvironmentTexture();
30
+ const texture = this.createEnvironmentTexture(nextProfile.textureUrl);
31
+ if (!texture)
32
+ return;
33
+ this.texture = texture;
34
+ this.textureUrl = nextProfile.textureUrl;
35
+ this.scene.environmentTexture = texture;
36
+ }
37
+ if (this.texture) {
38
+ this.texture.level = nextProfile.intensity;
39
+ this.texture.rotationY = nextProfile.rotationY;
40
+ if (this.scene.environmentTexture !== this.texture) {
41
+ this.scene.environmentTexture = this.texture;
42
+ }
43
+ }
44
+ }
45
+ getProfile() {
46
+ return this.profile ? { ...this.profile } : null;
47
+ }
48
+ getTexture() {
49
+ return this.texture;
50
+ }
51
+ dispose() {
52
+ this.clearEnvironmentTexture();
53
+ this.profile = null;
54
+ }
55
+ clearEnvironmentTexture() {
56
+ if (this.texture && this.scene.environmentTexture === this.texture) {
57
+ this.scene.environmentTexture = null;
58
+ }
59
+ this.texture?.dispose();
60
+ this.texture = null;
61
+ this.textureUrl = '';
62
+ }
63
+ createEnvironmentTexture(textureUrl) {
64
+ try {
65
+ const texture = CubeTexture.CreateFromPrefilteredData(textureUrl, this.scene);
66
+ const onError = texture.onErrorObservable;
67
+ onError?.addOnce?.(() => {
68
+ if (this.texture === texture)
69
+ this.clearEnvironmentTexture();
70
+ });
71
+ return texture;
72
+ }
73
+ catch {
74
+ this.clearEnvironmentTexture();
75
+ return null;
76
+ }
77
+ }
78
+ }
79
+ //# sourceMappingURL=environment-texture-controller.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"environment-texture-controller.js","sourceRoot":"","sources":["../../src/environment/environment-texture-controller.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gDAAgD,CAAC;AAE7E,OAAO,EAGN,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,yCAAyC,EAAE,MAAM,WAAW,CAAC;AAEtE,MAAM,UAAU,yCAAyC,CACvD,KAAY,EACZ,cAAwD;IAExD,OAAO,IAAI,uCAAuC,CAAC,KAAK,EAAE,cAAc,IAAI,IAAI,CAAC,CAAC;AACpF,CAAC;AAED,MAAM,uCAAuC;IAK3C,YACmB,KAAY,EAC7B,cAAuD;QADtC,UAAK,GAAL,KAAK,CAAO;QALvB,YAAO,GAA4C,IAAI,CAAC;QACxD,YAAO,GAAuB,IAAI,CAAC;QACnC,eAAU,GAAG,EAAE,CAAC;QAMtB,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;IAClC,CAAC;IAED,UAAU,CAAC,OAA4D;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO;QACT,CAAC;QAED,MAAM,WAAW,GAAG,yCAAyC,CAAC,OAAO,CAAC,CAAC;QACvE,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;QAC1B,IAAI,CAAC,KAAsD,CAAC,oBAAoB,GAAG,WAAW,CAAC,SAAS,CAAC;QAE1G,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE,CAAC;YAC5B,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,OAAO;QACT,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,UAAU,KAAK,WAAW,CAAC,UAAU,EAAE,CAAC;YAChE,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,MAAM,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YACtE,IAAI,CAAC,OAAO;gBAAE,OAAO;YACrB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;YACzC,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,OAAO,CAAC;QAC1C,CAAC;QAED,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC,SAAS,CAAC;YAC1C,IAAI,CAAC,OAA6C,CAAC,SAAS,GAAG,WAAW,CAAC,SAAS,CAAC;YACtF,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,OAAO,CAAC;YAC/C,CAAC;QACH,CAAC;IACH,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACnD,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,uBAAuB,EAAE,CAAC;QAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACtB,CAAC;IAEO,uBAAuB;QAC7B,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,KAAK,CAAC,kBAAkB,KAAK,IAAI,CAAC,OAAO,EAAE,CAAC;YACnE,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;QACvC,CAAC;QACD,IAAI,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC;QACxB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC;IACvB,CAAC;IAEO,wBAAwB,CAAC,UAAkB;QACjD,IAAI,CAAC;YACH,MAAM,OAAO,GAAG,WAAW,CAAC,yBAAyB,CAAC,UAAU,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAC9E,MAAM,OAAO,GAAI,OAIf,CAAC,iBAAiB,CAAC;YACrB,OAAO,EAAE,OAAO,EAAE,CAAC,GAAG,EAAE;gBACtB,IAAI,IAAI,CAAC,OAAO,KAAK,OAAO;oBAAE,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/D,CAAC,CAAC,CAAC;YACH,OAAO,OAAO,CAAC;QACjB,CAAC;QAAC,MAAM,CAAC;YACP,IAAI,CAAC,uBAAuB,EAAE,CAAC;YAC/B,OAAO,IAAI,CAAC;QACd,CAAC;IACH,CAAC;CACF"}
@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller';
2
+ export * from './profile';
3
+ export * from './types';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,kCAAkC,CAAC;AACjD,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './environment-texture-controller.js';
2
+ export * from './profile.js';
3
+ export * from './types.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/environment/index.ts"],"names":[],"mappings":"AAAA,cAAc,kCAAkC,CAAC;AACjD,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC"}
@@ -0,0 +1,3 @@
1
+ import { type BabylonEnvironmentTextureProfile } from './types';
2
+ export declare function normalizeBabylonEnvironmentTextureProfile(value: unknown): BabylonEnvironmentTextureProfile;
3
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../src/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,KAAK,gCAAgC,EACtC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,OAAO,GACb,gCAAgC,CAQlC"}
@@ -0,0 +1,26 @@
1
+ import { DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE, } from './types.js';
2
+ export function normalizeBabylonEnvironmentTextureProfile(value) {
3
+ const source = readRecord(value);
4
+ const fallback = DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE;
5
+ return {
6
+ textureUrl: readStringOrNull(source.textureUrl),
7
+ intensity: readNonNegativeNumber(source.intensity, fallback.intensity),
8
+ rotationY: readFiniteNumber(source.rotationY, fallback.rotationY),
9
+ };
10
+ }
11
+ function readRecord(value) {
12
+ return value && typeof value === 'object' && !Array.isArray(value)
13
+ ? value
14
+ : {};
15
+ }
16
+ function readStringOrNull(value) {
17
+ const text = typeof value === 'string' ? value.trim() : '';
18
+ return text || null;
19
+ }
20
+ function readFiniteNumber(value, fallback) {
21
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
22
+ }
23
+ function readNonNegativeNumber(value, fallback) {
24
+ return Math.max(0, readFiniteNumber(value, fallback));
25
+ }
26
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.js","sourceRoot":"","sources":["../../src/environment/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,2CAA2C,GAE5C,MAAM,SAAS,CAAC;AAEjB,MAAM,UAAU,yCAAyC,CACvD,KAAc;IAEd,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,QAAQ,GAAG,2CAA2C,CAAC;IAC7D,OAAO;QACL,UAAU,EAAE,gBAAgB,CAAC,MAAM,CAAC,UAAU,CAAC;QAC/C,SAAS,EAAE,qBAAqB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;QACtE,SAAS,EAAE,gBAAgB,CAAC,MAAM,CAAC,SAAS,EAAE,QAAQ,CAAC,SAAS,CAAC;KAClE,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,EAAE,CAAC;AACT,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc;IACtC,MAAM,IAAI,GAAG,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;IAC3D,OAAO,IAAI,IAAI,IAAI,CAAC;AACtB,CAAC;AAED,SAAS,gBAAgB,CAAC,KAAc,EAAE,QAAgB;IACxD,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,SAAS,qBAAqB,CAAC,KAAc,EAAE,QAAgB;IAC7D,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,gBAAgB,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC,CAAC;AACxD,CAAC"}
@@ -0,0 +1,13 @@
1
+ export interface BabylonEnvironmentTextureProfile {
2
+ textureUrl: string | null;
3
+ intensity: number;
4
+ rotationY: number;
5
+ }
6
+ export interface BabylonEnvironmentTextureController {
7
+ setProfile(profile: BabylonEnvironmentTextureProfile | null | undefined): void;
8
+ getProfile(): BabylonEnvironmentTextureProfile | null;
9
+ getTexture(): unknown | null;
10
+ dispose(): void;
11
+ }
12
+ export declare const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE: BabylonEnvironmentTextureProfile;
13
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/environment/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,gCAAgC;IAC/C,UAAU,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;CACnB;AAED,MAAM,WAAW,mCAAmC;IAClD,UAAU,CAAC,OAAO,EAAE,gCAAgC,GAAG,IAAI,GAAG,SAAS,GAAG,IAAI,CAAC;IAC/E,UAAU,IAAI,gCAAgC,GAAG,IAAI,CAAC;IACtD,UAAU,IAAI,OAAO,GAAG,IAAI,CAAC;IAC7B,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,eAAO,MAAM,2CAA2C,EAAE,gCAIzD,CAAC"}
@@ -0,0 +1,6 @@
1
+ export const DEFAULT_BABYLON_ENVIRONMENT_TEXTURE_PROFILE = {
2
+ textureUrl: null,
3
+ intensity: 1,
4
+ rotationY: 0,
5
+ };
6
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/environment/types.ts"],"names":[],"mappings":"AAaA,MAAM,CAAC,MAAM,2CAA2C,GAAqC;IAC3F,UAAU,EAAE,IAAI;IAChB,SAAS,EAAE,CAAC;IACZ,SAAS,EAAE,CAAC;CACb,CAAC"}
@@ -1,4 +1,7 @@
1
1
  export * from './lighting/directional-light-angles';
2
+ export * from './environment';
3
+ export * from './outlines';
4
+ export * from './post-process';
2
5
  export * from './shadows/planar-shadow-system';
3
6
  export * from './shadows/planar-shadow-shaders';
4
7
  export * from './shadows/types';
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
@@ -1,5 +1,8 @@
1
- export * from './lighting/directional-light-angles';
2
- export * from './shadows/planar-shadow-system';
3
- export * from './shadows/planar-shadow-shaders';
4
- export * from './shadows/types';
1
+ export * from './lighting/directional-light-angles.js';
2
+ export * from './environment/index.js';
3
+ export * from './outlines/index.js';
4
+ export * from './post-process/index.js';
5
+ export * from './shadows/planar-shadow-system.js';
6
+ export * from './shadows/planar-shadow-shaders.js';
7
+ export * from './shadows/types.js';
5
8
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,qCAAqC,CAAC;AACpD,cAAc,eAAe,CAAC;AAC9B,cAAc,YAAY,CAAC;AAC3B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,iBAAiB,CAAC"}
@@ -0,0 +1,4 @@
1
+ import '@babylonjs/core/Rendering/outlineRenderer.js';
2
+ import type { BabylonDefaultOutlineOptions } from './types';
3
+ export declare function applyBabylonDefaultOutline(target: unknown, options: BabylonDefaultOutlineOptions): boolean;
4
+ //# sourceMappingURL=apply.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"apply.d.ts","sourceRoot":"","sources":["../../../src/outlines/babylon-default/apply.ts"],"names":[],"mappings":"AAAA,OAAO,8CAA8C,CAAC;AAEtD,OAAO,KAAK,EAAE,4BAA4B,EAAE,MAAM,SAAS,CAAC;AAE5D,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,OAAO,EACf,OAAO,EAAE,4BAA4B,GACpC,OAAO,CAiCT"}
@@ -0,0 +1,45 @@
1
+ import '@babylonjs/core/Rendering/outlineRenderer.js';
2
+ import { Color3 } from '@babylonjs/core/Maths/math.color.js';
3
+ export function applyBabylonDefaultOutline(target, options) {
4
+ const mesh = target;
5
+ if (!mesh || typeof mesh !== 'object')
6
+ return false;
7
+ if (typeof options.enabled === 'boolean') {
8
+ mesh.renderOutline = options.enabled;
9
+ }
10
+ if (options.width !== undefined) {
11
+ if (options.width == null) {
12
+ try {
13
+ Reflect.deleteProperty(mesh, 'outlineWidth');
14
+ }
15
+ catch { }
16
+ }
17
+ else if (typeof options.width === 'number' && Number.isFinite(options.width)) {
18
+ mesh.outlineWidth = options.width;
19
+ }
20
+ else {
21
+ return false;
22
+ }
23
+ }
24
+ if (options.color !== undefined) {
25
+ if (options.color == null) {
26
+ try {
27
+ Reflect.deleteProperty(mesh, 'outlineColor');
28
+ }
29
+ catch { }
30
+ }
31
+ else {
32
+ const { r, g, b } = options.color;
33
+ if (![r, g, b].every(value => typeof value === 'number' && Number.isFinite(value)))
34
+ return false;
35
+ if (mesh.outlineColor?.copyFromFloats) {
36
+ mesh.outlineColor.copyFromFloats(r, g, b);
37
+ }
38
+ else {
39
+ mesh.outlineColor = new Color3(r, g, b);
40
+ }
41
+ }
42
+ }
43
+ return true;
44
+ }
45
+ //# sourceMappingURL=apply.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"apply.js","sourceRoot":"","sources":["../../../src/outlines/babylon-default/apply.ts"],"names":[],"mappings":"AAAA,OAAO,8CAA8C,CAAC;AACtD,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAG1D,MAAM,UAAU,0BAA0B,CACxC,MAAe,EACf,OAAqC;IAErC,MAAM,IAAI,GAAG,MAAa,CAAC;IAC3B,IAAI,CAAC,IAAI,IAAI,OAAO,IAAI,KAAK,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,IAAI,OAAO,OAAO,CAAC,OAAO,KAAK,SAAS,EAAE,CAAC;QACzC,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC;IACvC,CAAC;IAED,IAAI,OAAO,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;QAChC,IAAI,OAAO,CAAC,KAAK,IAAI,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC;gBAAC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;YAAC,CAAC;YAAC,MAAM,CAAC,CAAA,CAAC;QAChE,CAAC;aAAM,IAAI,OAAO,OAAO,CAAC,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;YAC/E,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;QACpC,CAAC;aAAM,CAAC;YACN,OAAO,KAAK,CAAC;QACf,CAAC;IACH,CAAC;IAED,IAAI,OAAO,CAAC,KAAK,KAAK,SAAS,EAAE,CAAC;QAChC,IAAI,OAAO,CAAC,KAAK,IAAI,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC;gBAAC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC;YAAC,CAAC;YAAC,MAAM,CAAC,CAAA,CAAC;QAChE,CAAC;aAAM,CAAC;YACN,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,OAAO,CAAC,KAAK,CAAC;YAClC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;gBAAE,OAAO,KAAK,CAAC;YACjG,IAAI,IAAI,CAAC,YAAY,EAAE,cAAc,EAAE,CAAC;gBACtC,IAAI,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5C,CAAC;iBAAM,CAAC;gBACN,IAAI,CAAC,YAAY,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1C,CAAC;QACH,CAAC;IACH,CAAC;IAED,OAAO,IAAI,CAAC;AACd,CAAC"}
@@ -0,0 +1,3 @@
1
+ export * from './apply';
2
+ export type * from './types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/outlines/babylon-default/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,mBAAmB,SAAS,CAAC"}
@@ -0,0 +1,2 @@
1
+ export * from './apply.js';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/outlines/babylon-default/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { BabylonRendererColorRGB } from '../types';
2
+ export interface BabylonDefaultOutlineOptions {
3
+ enabled?: boolean;
4
+ width?: number | null;
5
+ color?: BabylonRendererColorRGB | null;
6
+ }
7
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../../src/outlines/babylon-default/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,UAAU,CAAC;AAExD,MAAM,WAAW,4BAA4B;IAC3C,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IACtB,KAAK,CAAC,EAAE,uBAAuB,GAAG,IAAI,CAAC;CACxC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../../src/outlines/babylon-default/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,3 @@
1
+ export * from './babylon-default';
2
+ export type * from './types';
3
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/outlines/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,mBAAmB,SAAS,CAAC"}
@@ -0,0 +1,2 @@
1
+ export * from './babylon-default/index.js';
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/outlines/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC"}
@@ -0,0 +1,7 @@
1
+ export type BabylonRendererOutlineStrategy = 'babylon-default';
2
+ export interface BabylonRendererColorRGB {
3
+ r: number;
4
+ g: number;
5
+ b: number;
6
+ }
7
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/outlines/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,8BAA8B,GAAG,iBAAiB,CAAC;AAE/D,MAAM,WAAW,uBAAuB;IACtC,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/outlines/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,5 @@
1
+ import type { Camera } from '@babylonjs/core/Cameras/camera';
2
+ import type { Scene } from '@babylonjs/core/scene';
3
+ import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessPipelineControllerOptions, type BabylonDefaultPostProcessProfile } from './types';
4
+ export declare function createBabylonDefaultPostProcessPipelineController(scene: Scene, cameras: Camera[], initialProfile?: BabylonDefaultPostProcessProfile | null, options?: BabylonDefaultPostProcessPipelineControllerOptions): BabylonDefaultPostProcessPipelineController;
5
+ //# sourceMappingURL=babylon-default-pipeline.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"babylon-default-pipeline.d.ts","sourceRoot":"","sources":["../../src/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,gCAAgC,CAAC;AAC7D,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EACL,KAAK,2CAA2C,EAChD,KAAK,kDAAkD,EACvD,KAAK,gCAAgC,EACtC,MAAM,SAAS,CAAC;AAIjB,wBAAgB,iDAAiD,CAC/D,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EAAE,EACjB,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,EACxD,OAAO,GAAE,kDAAuD,GAC/D,2CAA2C,CAO7C"}
@@ -0,0 +1,83 @@
1
+ import { ImageProcessingConfiguration } from '@babylonjs/core/Materials/imageProcessingConfiguration.js';
2
+ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js';
3
+ import {} from './types.js';
4
+ import { normalizeBabylonDefaultPostProcessProfile } from './profile.js';
5
+ import { createPostProcessStructuralKey } from './volume-stack.js';
6
+ export function createBabylonDefaultPostProcessPipelineController(scene, cameras, initialProfile, options = {}) {
7
+ return new BabylonDefaultPostProcessPipelineControllerImpl(scene, cameras, options.name ?? 'defaultPostProcessPipeline', initialProfile ?? null);
8
+ }
9
+ class BabylonDefaultPostProcessPipelineControllerImpl {
10
+ constructor(scene, cameras, name, initialProfile) {
11
+ this.scene = scene;
12
+ this.cameras = cameras;
13
+ this.name = name;
14
+ this.pipeline = null;
15
+ this.profile = null;
16
+ this.structuralKey = '';
17
+ this.setProfile(initialProfile);
18
+ }
19
+ setProfile(profile) {
20
+ if (!profile) {
21
+ this.disposePipeline();
22
+ this.profile = null;
23
+ this.structuralKey = '';
24
+ return;
25
+ }
26
+ const nextProfile = normalizeBabylonDefaultPostProcessProfile(profile);
27
+ const nextStructuralKey = createPostProcessStructuralKey(nextProfile);
28
+ this.profile = nextProfile;
29
+ if (!nextProfile.enabled) {
30
+ this.disposePipeline();
31
+ this.structuralKey = nextStructuralKey;
32
+ return;
33
+ }
34
+ if (!this.pipeline || this.structuralKey !== nextStructuralKey) {
35
+ this.disposePipeline();
36
+ this.pipeline = new DefaultRenderingPipeline(this.name, nextProfile.hdr, this.scene, this.cameras);
37
+ this.structuralKey = nextStructuralKey;
38
+ }
39
+ this.applyProfile(nextProfile);
40
+ }
41
+ getProfile() {
42
+ return this.profile;
43
+ }
44
+ getPipeline() {
45
+ return this.pipeline;
46
+ }
47
+ dispose() {
48
+ this.disposePipeline();
49
+ this.profile = null;
50
+ this.structuralKey = '';
51
+ }
52
+ applyProfile(profile) {
53
+ if (!this.pipeline)
54
+ return;
55
+ this.pipeline.imageProcessingEnabled = true;
56
+ this.pipeline.imageProcessing.exposure = profile.imageProcessing.exposure;
57
+ this.pipeline.imageProcessing.contrast = profile.imageProcessing.contrast;
58
+ this.pipeline.imageProcessing.toneMappingEnabled = profile.toneMapping.enabled;
59
+ this.pipeline.imageProcessing.toneMappingType = resolveToneMappingType(profile.toneMapping.type);
60
+ this.pipeline.samples = profile.antialiasing.samples;
61
+ this.pipeline.bloomEnabled = profile.bloom.enabled;
62
+ this.pipeline.bloomThreshold = profile.bloom.threshold;
63
+ this.pipeline.bloomWeight = profile.bloom.weight;
64
+ this.pipeline.bloomKernel = profile.bloom.kernel;
65
+ this.pipeline.bloomScale = profile.bloom.scale;
66
+ this.pipeline.sharpenEnabled = false;
67
+ this.pipeline.chromaticAberrationEnabled = false;
68
+ this.pipeline.depthOfFieldEnabled = false;
69
+ this.pipeline.grainEnabled = false;
70
+ }
71
+ disposePipeline() {
72
+ this.pipeline?.dispose();
73
+ this.pipeline = null;
74
+ }
75
+ }
76
+ function resolveToneMappingType(type) {
77
+ if (type === 'aces')
78
+ return ImageProcessingConfiguration.TONEMAPPING_ACES;
79
+ if (type === 'khr-pbr-neutral')
80
+ return ImageProcessingConfiguration.TONEMAPPING_KHR_PBR_NEUTRAL;
81
+ return ImageProcessingConfiguration.TONEMAPPING_STANDARD;
82
+ }
83
+ //# sourceMappingURL=babylon-default-pipeline.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"babylon-default-pipeline.js","sourceRoot":"","sources":["../../src/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,4BAA4B,EAAE,MAAM,wDAAwD,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,iFAAiF,CAAC;AAG3H,OAAO,EAIN,MAAM,SAAS,CAAC;AACjB,OAAO,EAAE,yCAAyC,EAAE,MAAM,WAAW,CAAC;AACtE,OAAO,EAAE,8BAA8B,EAAE,MAAM,gBAAgB,CAAC;AAEhE,MAAM,UAAU,iDAAiD,CAC/D,KAAY,EACZ,OAAiB,EACjB,cAAwD,EACxD,UAA8D,EAAE;IAEhE,OAAO,IAAI,+CAA+C,CACxD,KAAK,EACL,OAAO,EACP,OAAO,CAAC,IAAI,IAAI,4BAA4B,EAC5C,cAAc,IAAI,IAAI,CACvB,CAAC;AACJ,CAAC;AAED,MAAM,+CAA+C;IAKnD,YACmB,KAAY,EACZ,OAAiB,EACjB,IAAY,EAC7B,cAAuD;QAHtC,UAAK,GAAL,KAAK,CAAO;QACZ,YAAO,GAAP,OAAO,CAAU;QACjB,SAAI,GAAJ,IAAI,CAAQ;QAPvB,aAAQ,GAAoC,IAAI,CAAC;QACjD,YAAO,GAA4C,IAAI,CAAC;QACxD,kBAAa,GAAG,EAAE,CAAC;QAQzB,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;IAClC,CAAC;IAED,UAAU,CAAC,OAA4D;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACb,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;YACxB,OAAO;QACT,CAAC;QACD,MAAM,WAAW,GAAG,yCAAyC,CAAC,OAAO,CAAC,CAAC;QACvE,MAAM,iBAAiB,GAAG,8BAA8B,CAAC,WAAW,CAAC,CAAC;QACtE,IAAI,CAAC,OAAO,GAAG,WAAW,CAAC;QAC3B,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;YACvC,OAAO;QACT,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,aAAa,KAAK,iBAAiB,EAAE,CAAC;YAC/D,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,QAAQ,GAAG,IAAI,wBAAwB,CAC1C,IAAI,CAAC,IAAI,EACT,WAAW,CAAC,GAAG,EACf,IAAI,CAAC,KAAK,EACV,IAAI,CAAC,OAAO,CACb,CAAC;YACF,IAAI,CAAC,aAAa,GAAG,iBAAiB,CAAC;QACzC,CAAC;QACD,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;IACjC,CAAC;IAED,UAAU;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACtB,CAAC;IAED,WAAW;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,OAAO;QACL,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;IAC1B,CAAC;IAEO,YAAY,CAAC,OAAyC;QAC5D,IAAI,CAAC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAC3B,IAAI,CAAC,QAAQ,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAC5C,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC1E,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC1E,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,kBAAkB,GAAG,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC;QAC/E,IAAI,CAAC,QAAQ,CAAC,eAAe,CAAC,eAAe,GAAG,sBAAsB,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEjG,IAAI,CAAC,QAAQ,CAAC,OAAO,GAAG,OAAO,CAAC,YAAY,CAAC,OAAO,CAAC;QACrD,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC,OAAO,CAAC;QACnD,IAAI,CAAC,QAAQ,CAAC,cAAc,GAAG,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC;QACvD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC;QACjD,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC;QACjD,IAAI,CAAC,QAAQ,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC;QAE/C,IAAI,CAAC,QAAQ,CAAC,cAAc,GAAG,KAAK,CAAC;QACrC,IAAI,CAAC,QAAQ,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACjD,IAAI,CAAC,QAAQ,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,KAAK,CAAC;IACrC,CAAC;IAEO,eAAe;QACrB,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;QACzB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACvB,CAAC;CACF;AAED,SAAS,sBAAsB,CAAC,IAA6D;IAC3F,IAAI,IAAI,KAAK,MAAM;QAAE,OAAO,4BAA4B,CAAC,gBAAgB,CAAC;IAC1E,IAAI,IAAI,KAAK,iBAAiB;QAAE,OAAO,4BAA4B,CAAC,2BAA2B,CAAC;IAChG,OAAO,4BAA4B,CAAC,oBAAoB,CAAC;AAC3D,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './types';
2
+ export * from './profile';
3
+ export * from './volume-stack';
4
+ export * from './babylon-default-pipeline';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/post-process/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,4BAA4B,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './types.js';
2
+ export * from './profile.js';
3
+ export * from './volume-stack.js';
4
+ export * from './babylon-default-pipeline.js';
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/post-process/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,4BAA4B,CAAC"}
@@ -0,0 +1,5 @@
1
+ import { type BabylonDefaultPostProcessProfile, type BabylonDefaultPostProcessVolumeStack } from './types';
2
+ export declare function normalizeBabylonDefaultPostProcessProfile(value: unknown): BabylonDefaultPostProcessProfile;
3
+ export declare function normalizeBabylonDefaultPostProcessVolumeStack(value: unknown): BabylonDefaultPostProcessVolumeStack;
4
+ export declare function readRecord(value: unknown): Record<string, unknown>;
5
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../src/post-process/profile.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,KAAK,gCAAgC,EAIrC,KAAK,oCAAoC,EAE1C,MAAM,SAAS,CAAC;AAMjB,wBAAgB,yCAAyC,CAAC,KAAK,EAAE,OAAO,GAAG,gCAAgC,CA8B1G;AAED,wBAAgB,6CAA6C,CAAC,KAAK,EAAE,OAAO,GAAG,oCAAoC,CA4BlH;AAuDD,wBAAgB,UAAU,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAIlE"}