@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -1,6 +1,9 @@
1
- import { createLocalEditorIcon, isLocalEditorIconName, } from './local-editor-ui-icons';
2
- import { createBadge, createAssetList, createDockTab, createEditorInputStyle, createEmptyState, createListItemBlock, createPanelHeader, createPropertyRow, createToolbarButton, createTreeView, createTreeViewItem, } from './local-editor-ui-primitives';
3
- import { clearElement, toTitle } from './local-editor-ui-shared';
1
+ import { createLocalEditorIcon, isLocalEditorIconName, } from './local-editor-ui-icons.js';
2
+ import { createBadge, createAssetList, createDockTab, createEditorInputStyle, createEmptyState, createListItemBlock, createPanelHeader, createPropertyRow, createToolbarButton, createTreeView, createTreeViewItem, } from './local-editor-ui-primitives.js';
3
+ import { configureLocalEditorDockPanelContent, createLocalEditorDockPanelViewport, renderLocalEditorDockTabStrip, } from './local-editor-ui-dock-panel.js';
4
+ import { clearElement, toTitle } from './local-editor-ui-shared.js';
5
+ import { createLocalEditorBrowserInspectorVectorCopyPayload, } from './local-editor-inspector-clipboard.js';
6
+ import { resolveLocalEditorBrowserInspectorVectorGroupPathFromProperties, } from './local-editor-inspector-groups.js';
4
7
  const BOTTOM_DOCK_TAB_ICONS = {
5
8
  assets: 'asset',
6
9
  history: 'history',
@@ -9,6 +12,9 @@ const RIGHT_DOCK_TAB_ICONS = {
9
12
  inspector: 'inspector',
10
13
  rendering: 'world',
11
14
  };
15
+ const LEFT_DOCK_TAB_ICONS = {
16
+ hierarchy: 'hierarchy',
17
+ };
12
18
  const ASSET_BROWSER_TABS = [
13
19
  { id: 'all', label: '全部', title: '显示全部项目资产' },
14
20
  { id: 'models', label: '模型', title: '显示模型资产' },
@@ -80,28 +86,23 @@ export function renderBottomDockPanel(doc, panel, state, activeTab, activeAssetB
80
86
  export function renderWorkbenchBottomDockPanel(doc, panel, state, activeTab, panels = [], activeAssetBrowserTab = 'all') {
81
87
  clearElement(panel);
82
88
  const tabHeader = doc.createElement('div');
83
- tabHeader.style.cssText = [
84
- 'height:29px',
85
- 'display:flex',
86
- 'align-items:stretch',
87
- 'border-bottom:1px solid var(--fps-editor-divider)',
88
- 'background:var(--fps-editor-chrome-dark)',
89
- 'flex:0 0 auto',
90
- ].join(';');
91
- const dockTabs = panels.length > 0
92
- ? panels.filter((panelDescriptor) => (panelDescriptor.id === 'assets' || panelDescriptor.id === 'history'))
93
- : [
89
+ renderLocalEditorDockTabStrip(doc, {
90
+ activeId: activeTab,
91
+ area: 'bottom',
92
+ datasetKey: 'editorDockTab',
93
+ fallbackTabs: [
94
94
  { id: 'assets', title: '资产', area: 'bottom' },
95
95
  { id: 'history', title: '历史', area: 'bottom' },
96
- ];
97
- for (const tabPanel of dockTabs) {
98
- const button = createDockTab(doc, tabPanel.title, activeTab === tabPanel.id, BOTTOM_DOCK_TAB_ICONS[tabPanel.id]);
99
- button.dataset.editorDockTab = tabPanel.id;
100
- tabHeader.appendChild(button);
101
- }
96
+ ],
97
+ iconById: BOTTOM_DOCK_TAB_ICONS,
98
+ panel: tabHeader,
99
+ panels,
100
+ });
102
101
  panel.appendChild(tabHeader);
103
102
  const content = doc.createElement('div');
104
- content.style.cssText = 'flex:1;min-height:0;overflow:auto;padding:8px';
103
+ content.dataset.editorPanelContent = 'true';
104
+ content.dataset.editorPanelId = activeTab;
105
+ content.style.cssText = 'flex:1;min-height:0;display:flex;flex-direction:column;overflow:hidden;padding:8px';
105
106
  panel.appendChild(content);
106
107
  if (activeTab === 'history')
107
108
  renderHistoryPanel(doc, content, state.session?.history ?? null);
@@ -135,34 +136,43 @@ function appendDockTabs(doc, panel, activeTab) {
135
136
  panel.appendChild(tabs);
136
137
  }
137
138
  export function renderWorkbenchRightDockTabs(doc, panel, activeTab, panels = []) {
138
- clearElement(panel);
139
- panel.style.cssText = [
140
- 'height:35px',
141
- 'display:flex',
142
- 'align-items:stretch',
143
- 'border-bottom:1px solid var(--fps-editor-divider)',
144
- 'background:var(--fps-editor-chrome-dark)',
145
- 'flex:0 0 auto',
146
- ].join(';');
147
- const dockTabs = panels.length > 0
148
- ? panels.filter((panelDescriptor) => (panelDescriptor.id === 'inspector' || panelDescriptor.id === 'rendering'))
149
- : [
139
+ renderLocalEditorDockTabStrip(doc, {
140
+ activeId: activeTab,
141
+ area: 'right',
142
+ datasetKey: 'editorRightDockTab',
143
+ fallbackTabs: [
150
144
  { id: 'inspector', title: '检查器', area: 'right' },
151
145
  { id: 'rendering', title: '渲染', area: 'right' },
152
- ];
153
- for (const tabPanel of dockTabs) {
154
- const button = createDockTab(doc, tabPanel.title, activeTab === tabPanel.id, RIGHT_DOCK_TAB_ICONS[tabPanel.id]);
155
- button.dataset.editorRightDockTab = tabPanel.id;
156
- tabHeaderButtonStyle(button);
157
- panel.appendChild(button);
158
- }
146
+ ],
147
+ iconById: RIGHT_DOCK_TAB_ICONS,
148
+ panel,
149
+ panels,
150
+ tabStyle: tabHeaderButtonStyle,
151
+ });
152
+ }
153
+ export function renderWorkbenchLeftDockTabs(doc, panel, activeTab, panels = []) {
154
+ renderLocalEditorDockTabStrip(doc, {
155
+ activeId: activeTab,
156
+ area: 'left',
157
+ datasetKey: 'editorLeftDockTab',
158
+ fallbackTabs: [
159
+ { id: 'hierarchy', title: '层级', area: 'left' },
160
+ ],
161
+ iconById: LEFT_DOCK_TAB_ICONS,
162
+ panel,
163
+ panels,
164
+ tabStyle: tabHeaderButtonStyle,
165
+ });
159
166
  }
160
167
  export function renderRenderingPanel(doc, panel, state) {
161
168
  clearElement(panel);
169
+ configureLocalEditorDockPanelContent(panel);
162
170
  const rendering = state.renderingPanel ?? null;
163
171
  panel.appendChild(createPanelHeader(doc, rendering?.title ?? 'Rendering', createRenderingPanelActions(doc, rendering), 'world'));
172
+ const viewport = createLocalEditorDockPanelViewport(doc, 'editorRenderingScrollViewport');
164
173
  if (!rendering || rendering.sections.length === 0) {
165
- panel.appendChild(createEmptyState(doc, '当前项目没有提供渲染设置。'));
174
+ viewport.appendChild(createEmptyState(doc, '当前项目没有提供渲染设置。'));
175
+ panel.appendChild(viewport);
166
176
  return;
167
177
  }
168
178
  if (rendering.dirty || rendering.status) {
@@ -204,8 +214,9 @@ export function renderRenderingPanel(doc, panel, state) {
204
214
  panel.appendChild(summary);
205
215
  }
206
216
  for (const section of rendering.sections) {
207
- panel.appendChild(createRenderingSectionBlock(doc, section));
217
+ viewport.appendChild(createRenderingSectionBlock(doc, section));
208
218
  }
219
+ panel.appendChild(viewport);
209
220
  }
210
221
  function createRenderingPanelActions(doc, rendering) {
211
222
  return (rendering?.actions ?? []).map(action => {
@@ -319,6 +330,12 @@ function createRenderingPropertyControl(doc, sectionId, systemId, property, insp
319
330
  if (isInspectorPropertyEditable(inspectorProperty) && property.control === 'string-list') {
320
331
  return createRenderingStringListControl(doc, sectionId, systemId, property, inspectorProperty);
321
332
  }
333
+ if (property.control === 'asset-picker-card') {
334
+ return createInspectorAssetPickerCardControl(doc, target, inspectorProperty, (input) => {
335
+ bindRenderingControl(input, sectionId, systemId, property, 'asset-picker-card');
336
+ input.dataset.renderingEditSource = 'asset';
337
+ });
338
+ }
322
339
  let control = renderInspectorControl(doc, builtinInspectorControlRegistrations, target, inspectorProperty);
323
340
  bindRenderedInspectorControlsToRendering(control, sectionId, systemId, property);
324
341
  if (property.unit && isInspectorPropertyEditable(inspectorProperty) && property.control === 'number') {
@@ -351,9 +368,12 @@ function createInspectorPropertyFromRenderingProperty(property, systemReadOnly)
351
368
  path: property.path,
352
369
  label: property.label,
353
370
  valueType: property.valueType === 'string-list' ? 'string' : property.valueType,
354
- control: property.control === 'string-list'
355
- ? readOnly ? 'readonly' : 'string'
356
- : property.control,
371
+ control: property.control === 'asset-picker-card'
372
+ ? readOnly ? 'readonly' : 'custom'
373
+ : property.control === 'string-list'
374
+ ? readOnly ? 'readonly' : 'string'
375
+ : property.control,
376
+ customControl: property.control === 'asset-picker-card' ? 'asset-picker-card' : undefined,
357
377
  value: property.value,
358
378
  readOnly,
359
379
  persistence: readOnly ? 'readonly' : 'document',
@@ -365,6 +385,8 @@ function createInspectorPropertyFromRenderingProperty(property, systemReadOnly)
365
385
  min: property.min,
366
386
  max: property.max,
367
387
  step: property.step,
388
+ options: property.options,
389
+ controlOptions: property.controlOptions,
368
390
  tags: property.tags,
369
391
  };
370
392
  }
@@ -385,7 +407,7 @@ function bindRenderedInspectorControlsToRendering(control, sectionId, systemId,
385
407
  ? [control]
386
408
  : Array.from(control.querySelectorAll('input, textarea, select'));
387
409
  for (const field of fields) {
388
- if (!(field instanceof HTMLInputElement || field instanceof HTMLTextAreaElement))
410
+ if (!(field instanceof HTMLInputElement || field instanceof HTMLTextAreaElement || field instanceof HTMLSelectElement))
389
411
  continue;
390
412
  bindRenderingControl(field, sectionId, systemId, property, property.control);
391
413
  }
@@ -421,12 +443,27 @@ function createHeadingLabel(doc, text) {
421
443
  return label;
422
444
  }
423
445
  function renderAssetBrowserContent(doc, panel, state, variant = 'list', activeTab = 'all') {
446
+ configureLocalEditorDockPanelContent(panel);
424
447
  const title = doc.createElement('h2');
425
448
  title.style.cssText = 'display:flex;align-items:center;gap:6px;font-size:13px;margin:0 0 8px;font-weight:800;color:var(--fps-editor-text-strong)';
426
449
  title.appendChild(createLocalEditorIcon(doc, 'asset'));
427
450
  title.appendChild(createHeadingLabel(doc, '资产浏览器'));
428
451
  panel.appendChild(title);
429
452
  appendAssetBrowserTabs(doc, panel, state, activeTab);
453
+ if (activeTab === 'materials') {
454
+ const createMaterialButton = createToolbarButton(doc, '+ 材质', 'asset');
455
+ createMaterialButton.dataset.editorCreateMaterialAsset = 'true';
456
+ createMaterialButton.title = '新建项目材质';
457
+ createMaterialButton.style.cssText = [
458
+ 'height:28px',
459
+ 'margin:0 0 8px',
460
+ 'padding:0 10px',
461
+ 'font-size:12px',
462
+ 'font-weight:800',
463
+ 'align-self:flex-start',
464
+ ].join(';');
465
+ panel.appendChild(createMaterialButton);
466
+ }
430
467
  const filter = doc.createElement('input');
431
468
  filter.type = 'search';
432
469
  filter.placeholder = '筛选资产';
@@ -472,6 +509,9 @@ function renderAssetBrowserContent(doc, panel, state, variant = 'list', activeTa
472
509
  count.style.cssText = 'color:var(--fps-editor-muted);font-size:11px;margin-bottom:6px';
473
510
  panel.appendChild(count);
474
511
  const list = createAssetList(doc, variant === 'grid');
512
+ list.dataset.editorAssetBrowserList = 'true';
513
+ list.style.overflow = 'visible';
514
+ list.style.paddingRight = '0';
475
515
  for (const asset of filteredAssets) {
476
516
  const selected = state.selectedAssetId === asset.id;
477
517
  const hasPreview = !!asset.preview;
@@ -514,7 +554,9 @@ function renderAssetBrowserContent(doc, panel, state, variant = 'list', activeTa
514
554
  if (filteredAssets.length === 0) {
515
555
  list.appendChild(createEmptyState(doc, normalizedFilter ? '没有匹配的资产。' : '暂无该类型资产。'));
516
556
  }
517
- panel.appendChild(list);
557
+ const viewport = createLocalEditorDockPanelViewport(doc, 'editorAssetBrowserScrollViewport');
558
+ viewport.appendChild(list);
559
+ panel.appendChild(viewport);
518
560
  }
519
561
  export function createAssetPreviewElement(doc, asset, variant) {
520
562
  const size = variant === 'modal' ? 220 : variant === 'grid' ? 46 : 24;
@@ -680,13 +722,16 @@ function resolveAssetBrowserTab(asset) {
680
722
  return 'models';
681
723
  }
682
724
  function renderHistoryPanel(doc, panel, history) {
725
+ configureLocalEditorDockPanelContent(panel);
683
726
  const title = doc.createElement('h2');
684
727
  const entries = history?.entries ?? [];
685
728
  title.style.cssText = 'display:flex;align-items:center;gap:6px;font-size:13px;margin:0 0 8px;font-weight:800;color:var(--fps-editor-text-strong)';
686
729
  title.appendChild(createLocalEditorIcon(doc, 'history'));
687
730
  title.appendChild(createHeadingLabel(doc, `历史记录 (${entries.length})`));
688
731
  panel.appendChild(title);
689
- appendHistoryEntries(doc, panel, entries);
732
+ const viewport = createLocalEditorDockPanelViewport(doc, 'editorHistoryScrollViewport');
733
+ appendHistoryEntries(doc, viewport, entries);
734
+ panel.appendChild(viewport);
690
735
  }
691
736
  function appendHistoryEntries(doc, panel, entries) {
692
737
  if (entries.length === 0) {
@@ -731,6 +776,7 @@ function formatHistoryTimestamp(createdAt) {
731
776
  export function renderInspectorPanel(doc, panel, state, filter = '', options = {}) {
732
777
  const renderSnapshot = captureInspectorPanelRenderSnapshot(doc, panel);
733
778
  clearElement(panel);
779
+ configureLocalEditorDockPanelContent(panel);
734
780
  const title = doc.createElement('h2');
735
781
  title.style.cssText = 'display:flex;align-items:center;gap:6px;font-size:13px;margin:-8px -8px 8px;padding:7px 8px;border-bottom:1px solid var(--fps-editor-divider);background:var(--fps-editor-chrome-dark);font-weight:800;color:var(--fps-editor-text-strong)';
736
782
  title.appendChild(createLocalEditorIcon(doc, 'inspector'));
@@ -738,6 +784,7 @@ export function renderInspectorPanel(doc, panel, state, filter = '', options = {
738
784
  panel.appendChild(title);
739
785
  const search = createInspectorSearchInput(doc, filter);
740
786
  panel.appendChild(search);
787
+ const viewport = createLocalEditorDockPanelViewport(doc, 'editorInspectorScrollViewport');
741
788
  const selectionCount = state.selectionSummary?.count ?? state.selectedIds.length;
742
789
  const inspectorObject = selectionCount > 1
743
790
  ? state.inspectorMultiObject
@@ -747,46 +794,52 @@ export function renderInspectorPanel(doc, panel, state, filter = '', options = {
747
794
  const empty = doc.createElement('div');
748
795
  empty.textContent = '请从层级树或 Scene View 中选择一个 GameObject。';
749
796
  empty.style.cssText = 'color:var(--fps-editor-muted);line-height:1.45';
750
- panel.appendChild(empty);
797
+ viewport.appendChild(empty);
798
+ panel.appendChild(viewport);
751
799
  restoreInspectorPanelRenderSnapshot(panel, renderSnapshot);
752
800
  return;
753
801
  }
754
802
  const controlRegistry = createLocalEditorBrowserInspectorControlRegistry(options.controls, options.controlConflict);
755
- appendInspectorSummary(doc, panel, inspectorObject, selectionCount);
803
+ appendInspectorSummary(doc, viewport, inspectorObject, selectionCount);
756
804
  const visibleSections = filterInspectorSections(inspectorObject.sections.filter(section => section.placement !== 'summary'), filter);
757
805
  if (visibleSections.length === 0) {
758
806
  if (!filter.trim() && inspectorObject.sections.length === 0) {
807
+ panel.appendChild(viewport);
759
808
  restoreInspectorPanelRenderSnapshot(panel, renderSnapshot);
760
809
  return;
761
810
  }
762
811
  const empty = doc.createElement('div');
763
812
  empty.textContent = '没有匹配的 Inspector 字段。';
764
813
  empty.style.cssText = 'color:var(--fps-editor-muted);line-height:1.45';
765
- panel.appendChild(empty);
814
+ viewport.appendChild(empty);
815
+ panel.appendChild(viewport);
766
816
  restoreInspectorPanelRenderSnapshot(panel, renderSnapshot);
767
817
  return;
768
818
  }
769
819
  for (const section of visibleSections) {
770
- panel.appendChild(createInspectorSectionBlock(doc, inspectorObject, section, controlRegistry));
820
+ viewport.appendChild(createInspectorSectionBlock(doc, inspectorObject, section, controlRegistry, options));
771
821
  }
822
+ panel.appendChild(viewport);
772
823
  restoreInspectorPanelRenderSnapshot(panel, renderSnapshot);
773
824
  }
774
825
  function captureInspectorPanelRenderSnapshot(doc, panel) {
775
826
  const activeElement = doc.activeElement;
776
827
  const elementConstructor = doc.defaultView?.HTMLElement;
828
+ const scrollContainer = panel.querySelector('[data-editor-inspector-scroll-viewport]') ?? panel;
777
829
  return {
778
830
  preserveScroll: !!activeElement
779
831
  && (elementConstructor ? activeElement instanceof elementConstructor : activeElement instanceof HTMLElement)
780
832
  && panel.contains(activeElement),
781
- scrollTop: panel.scrollTop,
782
- scrollLeft: panel.scrollLeft,
833
+ scrollTop: scrollContainer.scrollTop,
834
+ scrollLeft: scrollContainer.scrollLeft,
783
835
  };
784
836
  }
785
837
  function restoreInspectorPanelRenderSnapshot(panel, snapshot) {
786
838
  if (!snapshot.preserveScroll)
787
839
  return;
788
- panel.scrollTop = snapshot.scrollTop;
789
- panel.scrollLeft = snapshot.scrollLeft;
840
+ const scrollContainer = panel.querySelector('[data-editor-inspector-scroll-viewport]') ?? panel;
841
+ scrollContainer.scrollTop = snapshot.scrollTop;
842
+ scrollContainer.scrollLeft = snapshot.scrollLeft;
790
843
  }
791
844
  function createInspectorSearchInput(doc, value) {
792
845
  const input = doc.createElement('input');
@@ -838,7 +891,7 @@ function inspectorPropertyMatches(section, property, needle) {
838
891
  || [property.path, property.label, property.control, property.valueType, ...(property.tags ?? [])]
839
892
  .some(value => String(value).toLowerCase().includes(needle));
840
893
  }
841
- function createInspectorSectionBlock(doc, inspectorObject, section, controlRegistry) {
894
+ function createInspectorSectionBlock(doc, inspectorObject, section, controlRegistry, options) {
842
895
  const block = doc.createElement('details');
843
896
  block.dataset.editorInspectorSection = section.id;
844
897
  block.open = section.collapsedByDefault !== true;
@@ -885,7 +938,7 @@ function createInspectorSectionBlock(doc, inspectorObject, section, controlRegis
885
938
  content.dataset.editorInspectorSectionContent = section.id;
886
939
  for (const group of groupInspectorProperties(section.properties)) {
887
940
  if (group.kind === 'vector')
888
- appendInspectorVectorInputs(doc, content, inspectorObject, group.label, group.properties, group.layout);
941
+ appendInspectorVectorInputs(doc, content, inspectorObject, group.label, group.properties, group.layout, options);
889
942
  else
890
943
  appendInspectorPropertyRow(doc, content, inspectorObject, group.property, controlRegistry);
891
944
  }
@@ -1172,6 +1225,13 @@ const builtinInspectorControlRegistrations = [
1172
1225
  customControl: 'asset-picker-card',
1173
1226
  render: ({ doc, target, property, bindInput }) => createInspectorAssetPickerCardControl(doc, target, property, bindInput),
1174
1227
  },
1228
+ {
1229
+ id: 'builtin.material-slot-list',
1230
+ order: 96,
1231
+ control: 'custom',
1232
+ customControl: 'material-slot-list',
1233
+ render: ({ doc, property }) => createInspectorMaterialSlotListControl(doc, property),
1234
+ },
1175
1235
  {
1176
1236
  id: 'builtin.asset',
1177
1237
  order: 100,
@@ -1195,6 +1255,14 @@ function appendInspectorPropertyRow(doc, parent, inspectorObject, property, cont
1195
1255
  const control = renderInspectorControl(doc, controlRegistry, inspectorObject, property);
1196
1256
  const access = getInspectorPropertyAccess(property);
1197
1257
  const effect = getInspectorPropertyEffect(property);
1258
+ if (property.customControl === 'material-slot-list') {
1259
+ control.dataset.editorInspectorAccess = access;
1260
+ control.dataset.editorInspectorEffect = effect;
1261
+ control.title = createInspectorStatusTitle(access, effect, property.tooltip ?? property.disabledReason);
1262
+ control.dataset.editorTooltip = control.title;
1263
+ parent.appendChild(control);
1264
+ return;
1265
+ }
1198
1266
  const row = createPropertyRow(doc, property.label, control);
1199
1267
  row.dataset.editorInspectorAccess = access;
1200
1268
  row.dataset.editorInspectorEffect = effect;
@@ -1264,7 +1332,7 @@ function localEditorBrowserInspectorControlSupports(registration, context) {
1264
1332
  return false;
1265
1333
  return registration.supports?.(context) ?? true;
1266
1334
  }
1267
- function appendInspectorVectorInputs(doc, parent, inspectorObject, label, properties, layout = 'block') {
1335
+ function appendInspectorVectorInputs(doc, parent, inspectorObject, label, properties, layout = 'block', options = {}) {
1268
1336
  const wrapper = doc.createElement('div');
1269
1337
  wrapper.style.cssText = 'margin:8px 0';
1270
1338
  const access = getInspectorPropertyGroupAccess(properties);
@@ -1279,17 +1347,40 @@ function appendInspectorVectorInputs(doc, parent, inspectorObject, label, proper
1279
1347
  labelText.textContent = label;
1280
1348
  labelText.style.cssText = createInspectorPropertyLabelStyle(access, effect);
1281
1349
  labelElement.appendChild(labelText);
1350
+ const actions = doc.createElement('span');
1351
+ actions.style.cssText = 'display:inline-flex;align-items:center;gap:5px;flex:0 0 auto';
1352
+ labelElement.appendChild(actions);
1353
+ const groupPath = resolveLocalEditorBrowserInspectorVectorGroupPathFromProperties(properties);
1354
+ const locked = !!groupPath && options.lockedVectorGroups?.has(groupPath) === true;
1355
+ if (groupPath && access === 'editable') {
1356
+ const lockButton = createInspectorVectorHeaderButton(doc, locked ? `Unlock ${label} axes` : `Lock ${label} axes`, locked);
1357
+ lockButton.dataset.editorInspectorVectorLock = groupPath;
1358
+ lockButton.dataset.editorInspectorVectorLockState = locked ? 'locked' : 'unlocked';
1359
+ lockButton.setAttribute('aria-pressed', locked ? 'true' : 'false');
1360
+ lockButton.appendChild(createLocalEditorIcon(doc, 'lock', { size: 12, strokeWidth: 2.2 }));
1361
+ actions.appendChild(lockButton);
1362
+ }
1363
+ const copyPayload = createLocalEditorBrowserInspectorVectorCopyPayload(properties);
1364
+ if (copyPayload) {
1365
+ const copyButton = createInspectorVectorHeaderButton(doc, `Copy ${label}`, false);
1366
+ copyButton.dataset.editorInspectorVectorCopy = 'true';
1367
+ copyButton.dataset.editorInspectorVectorCopyValue = copyPayload;
1368
+ copyButton.appendChild(createLocalEditorIcon(doc, 'copy', { size: 12, strokeWidth: 2.2 }));
1369
+ actions.appendChild(copyButton);
1370
+ }
1282
1371
  if (access !== 'editable') {
1283
1372
  const badge = createInspectorAccessBadge(doc, access);
1284
1373
  badge.style.flex = '0 0 auto';
1285
- labelElement.appendChild(badge);
1374
+ actions.appendChild(badge);
1286
1375
  }
1287
1376
  const effectBadge = createInspectorEffectBadge(doc, effect, getInspectorPropertyGroupDisabledReason(properties));
1288
1377
  if (effectBadge && !(access === 'runtime' && effect === 'runtime')) {
1289
1378
  effectBadge.style.flex = '0 0 auto';
1290
- labelElement.appendChild(effectBadge);
1379
+ actions.appendChild(effectBadge);
1291
1380
  }
1292
1381
  const fields = doc.createElement('div');
1382
+ if (groupPath)
1383
+ wrapper.dataset.editorInspectorVectorGroupPath = groupPath;
1293
1384
  fields.style.cssText = `display:grid;grid-template-columns:repeat(${Math.max(1, properties.length)},minmax(0,1fr));gap:6px;width:100%`;
1294
1385
  for (const property of properties) {
1295
1386
  fields.appendChild(isInspectorPropertyEditable(property)
@@ -1312,6 +1403,27 @@ function appendInspectorVectorInputs(doc, parent, inspectorObject, label, proper
1312
1403
  wrapper.appendChild(fields);
1313
1404
  parent.appendChild(wrapper);
1314
1405
  }
1406
+ function createInspectorVectorHeaderButton(doc, title, active) {
1407
+ const button = doc.createElement('button');
1408
+ button.type = 'button';
1409
+ button.title = title;
1410
+ button.dataset.editorTooltip = title;
1411
+ button.style.cssText = [
1412
+ 'width:22px',
1413
+ 'height:22px',
1414
+ 'padding:0',
1415
+ `border:1px solid ${active ? 'var(--fps-editor-accent)' : 'var(--fps-editor-border)'}`,
1416
+ 'border-radius:3px',
1417
+ `background:${active ? 'var(--fps-editor-accent-soft)' : 'var(--fps-editor-button-bg)'}`,
1418
+ `color:${active ? 'var(--fps-editor-accent)' : 'var(--fps-editor-text)'}`,
1419
+ 'display:inline-flex',
1420
+ 'align-items:center',
1421
+ 'justify-content:center',
1422
+ 'cursor:pointer',
1423
+ 'flex:0 0 auto',
1424
+ ].join(';');
1425
+ return button;
1426
+ }
1315
1427
  function getInspectorPropertyGroupAccess(properties) {
1316
1428
  if (properties.some(property => property.persistence === 'runtime'))
1317
1429
  return 'runtime';
@@ -1534,13 +1646,189 @@ function createInspectorOpenRightDockTabControl(doc, property) {
1534
1646
  ].filter(Boolean).join(';');
1535
1647
  return button;
1536
1648
  }
1649
+ function createInspectorMaterialSlotListControl(doc, property) {
1650
+ const wrapper = doc.createElement('div');
1651
+ wrapper.dataset.editorInspectorMaterialSlotList = 'true';
1652
+ wrapper.style.cssText = [
1653
+ 'min-width:0',
1654
+ 'display:flex',
1655
+ 'flex-direction:column',
1656
+ 'gap:6px',
1657
+ ].join(';');
1658
+ const items = readInspectorMaterialSlotListItems(property);
1659
+ if (items.length === 0) {
1660
+ wrapper.appendChild(createEmptyState(doc, 'No material slots.'));
1661
+ return wrapper;
1662
+ }
1663
+ const labels = readInspectorMaterialSlotListLabels(property);
1664
+ for (const item of items) {
1665
+ wrapper.appendChild(createInspectorMaterialSlotListItem(doc, item, labels));
1666
+ }
1667
+ return wrapper;
1668
+ }
1669
+ function createInspectorMaterialSlotListItem(doc, item, labels) {
1670
+ const details = doc.createElement('details');
1671
+ details.dataset.editorInspectorMaterialSlotItem = item.key;
1672
+ if (item.selectionTargetId) {
1673
+ details.dataset.editorInspectorMaterialSlotSelect = item.selectionTargetId;
1674
+ }
1675
+ details.dataset.editorInspectorAccess = 'readonly';
1676
+ details.dataset.editorInspectorEffect = 'active';
1677
+ details.style.cssText = [
1678
+ 'min-width:0',
1679
+ 'border:1px solid var(--fps-editor-readonly-border)',
1680
+ 'border-radius:3px',
1681
+ 'background:var(--fps-editor-readonly-bg)',
1682
+ 'color:var(--fps-editor-readonly-text)',
1683
+ 'overflow:hidden',
1684
+ ].join(';');
1685
+ const summary = doc.createElement('summary');
1686
+ summary.style.cssText = [
1687
+ 'min-width:0',
1688
+ 'min-height:44px',
1689
+ 'display:flex',
1690
+ 'align-items:center',
1691
+ 'gap:8px',
1692
+ 'padding:6px 8px',
1693
+ 'cursor:pointer',
1694
+ ].join(';');
1695
+ if (item.selectionTargetId) {
1696
+ summary.dataset.editorInspectorMaterialSlotSelect = item.selectionTargetId;
1697
+ summary.title = item.label;
1698
+ summary.dataset.editorTooltip = item.label;
1699
+ }
1700
+ summary.appendChild(createAssetPreviewElement(doc, {
1701
+ id: item.materialAssetId ? `material:${item.materialAssetId}` : `material-slot:${item.key}`,
1702
+ assetId: item.materialAssetId,
1703
+ kind: 'material',
1704
+ label: item.materialLabel || item.label,
1705
+ meta: item.materialMeta || labels.material,
1706
+ preview: item.materialPreview,
1707
+ }, 'list'));
1708
+ const body = doc.createElement('div');
1709
+ body.style.cssText = 'min-width:0;flex:1';
1710
+ const title = doc.createElement('div');
1711
+ title.textContent = item.label;
1712
+ title.style.cssText = 'font-weight:900;overflow:hidden;text-overflow:ellipsis;white-space:nowrap;color:var(--fps-editor-text-strong)';
1713
+ const subtitle = doc.createElement('div');
1714
+ subtitle.textContent = item.materialLabel
1715
+ ? `${labels.material}: ${item.materialLabel}`
1716
+ : labels.material;
1717
+ subtitle.style.cssText = 'color:var(--fps-editor-muted);font-size:11px;font-weight:800;overflow:hidden;text-overflow:ellipsis;white-space:nowrap';
1718
+ body.appendChild(title);
1719
+ body.appendChild(subtitle);
1720
+ summary.appendChild(body);
1721
+ summary.appendChild(createBadge(doc, 'READONLY', { compact: true }));
1722
+ details.appendChild(summary);
1723
+ const content = doc.createElement('div');
1724
+ content.style.cssText = [
1725
+ 'display:flex',
1726
+ 'flex-direction:column',
1727
+ 'gap:4px',
1728
+ 'padding:0 8px 8px',
1729
+ ].join(';');
1730
+ appendMaterialSlotListDetailRow(doc, content, labels.material, item.materialMeta || item.materialAssetId || item.materialLabel || '');
1731
+ appendMaterialSlotListDetailRow(doc, content, labels.slotId, item.slotId ?? '');
1732
+ appendMaterialSlotListDetailRow(doc, content, labels.ownerNodePath, item.ownerNodePath ?? '');
1733
+ appendMaterialSlotListDetailRow(doc, content, labels.sourceMaterial, [item.sourceMaterialIndex == null ? '' : `#${item.sourceMaterialIndex}`, item.sourceMaterialName ?? '']
1734
+ .filter(Boolean)
1735
+ .join(' '));
1736
+ appendMaterialSlotListDetailRow(doc, content, labels.bindingPath, item.bindingPath ?? '');
1737
+ details.appendChild(content);
1738
+ return details;
1739
+ }
1740
+ function appendMaterialSlotListDetailRow(doc, parent, label, value) {
1741
+ if (!value)
1742
+ return;
1743
+ const row = doc.createElement('div');
1744
+ row.style.cssText = [
1745
+ 'display:grid',
1746
+ 'grid-template-columns:88px minmax(0,1fr)',
1747
+ 'gap:8px',
1748
+ 'align-items:start',
1749
+ 'font-size:11px',
1750
+ 'line-height:1.35',
1751
+ ].join(';');
1752
+ const labelElement = doc.createElement('div');
1753
+ labelElement.textContent = label;
1754
+ labelElement.style.cssText = 'color:var(--fps-editor-muted);font-weight:800';
1755
+ const valueElement = doc.createElement('div');
1756
+ valueElement.textContent = value;
1757
+ valueElement.style.cssText = [
1758
+ 'min-width:0',
1759
+ 'overflow:hidden',
1760
+ 'text-overflow:ellipsis',
1761
+ 'white-space:nowrap',
1762
+ 'font-family:var(--fps-editor-mono-font)',
1763
+ 'color:var(--fps-editor-readonly-text)',
1764
+ ].join(';');
1765
+ valueElement.title = value;
1766
+ valueElement.dataset.editorTooltip = value;
1767
+ row.appendChild(labelElement);
1768
+ row.appendChild(valueElement);
1769
+ parent.appendChild(row);
1770
+ }
1771
+ function readInspectorMaterialSlotListItems(property) {
1772
+ const rawItems = property.controlOptions?.slots;
1773
+ if (!Array.isArray(rawItems))
1774
+ return [];
1775
+ return rawItems
1776
+ .map(readInspectorMaterialSlotListItem)
1777
+ .filter((item) => !!item);
1778
+ }
1779
+ function readInspectorMaterialSlotListItem(value) {
1780
+ if (!isRecord(value))
1781
+ return null;
1782
+ const key = readStringField(value, 'key') || readStringField(value, 'slotId') || readStringField(value, 'ownerNodePath');
1783
+ const label = readStringField(value, 'label') || key;
1784
+ if (!key || !label)
1785
+ return null;
1786
+ const sourceMaterialIndex = value.sourceMaterialIndex;
1787
+ return {
1788
+ key,
1789
+ label,
1790
+ selectionTargetId: readStringField(value, 'selectionTargetId') || undefined,
1791
+ slotId: readStringField(value, 'slotId') || undefined,
1792
+ ownerNodePath: readStringField(value, 'ownerNodePath') || undefined,
1793
+ materialAssetId: readStringField(value, 'materialAssetId') || undefined,
1794
+ materialLabel: readStringField(value, 'materialLabel') || undefined,
1795
+ materialMeta: readStringField(value, 'materialMeta') || undefined,
1796
+ materialPreview: isLocalEditorBrowserAssetPreview(value.materialPreview) ? value.materialPreview : undefined,
1797
+ sourceMaterialIndex: typeof sourceMaterialIndex === 'number' && Number.isFinite(sourceMaterialIndex) ? sourceMaterialIndex : undefined,
1798
+ sourceMaterialName: readStringField(value, 'sourceMaterialName') || undefined,
1799
+ bindingPath: readStringField(value, 'bindingPath') || undefined,
1800
+ };
1801
+ }
1802
+ function readInspectorMaterialSlotListLabels(property) {
1803
+ const labels = isRecord(property.controlOptions?.labels) ? property.controlOptions.labels : {};
1804
+ return {
1805
+ material: readStringField(labels, 'material') || 'Material',
1806
+ slotId: readStringField(labels, 'slotId') || 'Slot ID',
1807
+ ownerNodePath: readStringField(labels, 'ownerNodePath') || 'Owner Node Path',
1808
+ sourceMaterial: readStringField(labels, 'sourceMaterial') || 'Source Material',
1809
+ bindingPath: readStringField(labels, 'bindingPath') || 'Binding Path',
1810
+ };
1811
+ }
1812
+ function readStringField(record, key) {
1813
+ const value = record[key];
1814
+ return typeof value === 'string' ? value : '';
1815
+ }
1537
1816
  function createInspectorAssetPickerCardControl(doc, _target, property, bindInput) {
1538
1817
  const wrapper = doc.createElement('div');
1539
1818
  wrapper.dataset.editorInspectorAssetPickerControl = 'true';
1819
+ const hasCopyAction = !!readInspectorControlOptionString(property, 'copyActionValue');
1820
+ const isEditable = isInspectorPropertyEditable(property);
1821
+ const actionDisabledReason = readInspectorControlOptionString(property, 'actionDisabledReason')
1822
+ || readInspectorControlOptionString(property, 'disabledReason')
1823
+ || property.disabledReason
1824
+ || '';
1825
+ const coverageLabel = readInspectorControlOptionString(property, 'coverageLabel')
1826
+ || readInspectorControlOptionString(property, 'batchCoverageLabel')
1827
+ || '';
1540
1828
  wrapper.style.cssText = [
1541
1829
  'min-width:0',
1542
1830
  'display:grid',
1543
- readInspectorControlOptionString(property, 'copyActionValue') ? 'grid-template-columns:1fr auto auto' : 'grid-template-columns:1fr auto',
1831
+ hasCopyAction ? 'grid-template-columns:1fr auto auto' : 'grid-template-columns:1fr auto',
1544
1832
  'align-items:stretch',
1545
1833
  'gap:6px',
1546
1834
  ].join(';');
@@ -1552,7 +1840,9 @@ function createInspectorAssetPickerCardControl(doc, _target, property, bindInput
1552
1840
  const card = doc.createElement('button');
1553
1841
  card.type = 'button';
1554
1842
  card.dataset.editorInspectorAssetPicker = 'true';
1555
- card.disabled = !isInspectorPropertyEditable(property);
1843
+ card.disabled = !isEditable;
1844
+ if (actionDisabledReason)
1845
+ card.title = actionDisabledReason;
1556
1846
  card.style.cssText = [
1557
1847
  'min-width:0',
1558
1848
  'min-height:42px',
@@ -1597,6 +1887,8 @@ function createInspectorAssetPickerCardControl(doc, _target, property, bindInput
1597
1887
  action.dataset.editorInspectorAssetPicker = 'true';
1598
1888
  action.disabled = card.disabled;
1599
1889
  action.textContent = readInspectorControlOptionString(property, 'actionLabel') || '替换';
1890
+ if (actionDisabledReason)
1891
+ action.title = actionDisabledReason;
1600
1892
  action.style.cssText = [
1601
1893
  'width:54px',
1602
1894
  'min-height:42px',
@@ -1635,6 +1927,24 @@ function createInspectorAssetPickerCardControl(doc, _target, property, bindInput
1635
1927
  ].filter(Boolean).join(';');
1636
1928
  wrapper.appendChild(copyAction);
1637
1929
  }
1930
+ if (card.disabled && (coverageLabel || actionDisabledReason)) {
1931
+ const status = doc.createElement('div');
1932
+ status.dataset.editorInspectorActionStatus = 'true';
1933
+ status.textContent = [coverageLabel, actionDisabledReason].filter(Boolean).join(' · ');
1934
+ status.style.cssText = [
1935
+ 'grid-column:1/-1',
1936
+ 'min-width:0',
1937
+ 'padding:5px 7px',
1938
+ 'border:1px solid var(--fps-editor-warn-border)',
1939
+ 'border-radius:3px',
1940
+ 'background:var(--fps-editor-warn-soft)',
1941
+ 'color:var(--fps-editor-warn)',
1942
+ 'font-size:11px',
1943
+ 'font-weight:800',
1944
+ 'line-height:1.35',
1945
+ ].join(';');
1946
+ wrapper.appendChild(status);
1947
+ }
1638
1948
  return wrapper;
1639
1949
  }
1640
1950
  function createInspectorReadonlyControl(doc, _target, property) {