@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +28 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +662 -123
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +51 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -0
- package/dist/playable-babylon-rendering.js +178 -0
- package/dist/playable-babylon-rendering.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +511 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +528 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +10 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +6 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
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import type { EditorSceneColorRgb, EditorSceneDocument, EditorSceneGameObject, EditorSceneVec3 } from '../document/index';
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export type EditorSceneLightingDebugLanguage = 'zh' | 'en';
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export type EditorSceneLightingDebugNumberField = 'environmentIntensity' | 'directionalIntensity' | 'directionalHorizontalAngle' | 'directionalElevationAngle';
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export type EditorSceneLightingDebugColorField = 'environmentDiffuseColor' | 'environmentGroundColor' | 'directionalDiffuseColor';
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export type EditorSceneRuntimeShadowMode = 'none' | 'legacy' | 'planar' | 'unknown';
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export interface EditorSceneDirectionalLightConfig {
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intensity: number;
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direction: EditorSceneVec3;
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diffuseColor?: EditorSceneColorRgb;
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export interface EditorSceneHemisphericLightConfig {
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intensity: number;
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diffuseColor?: EditorSceneColorRgb;
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groundColor?: EditorSceneColorRgb;
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export type EditorSceneLightConfig = EditorSceneDirectionalLightConfig | EditorSceneHemisphericLightConfig;
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export interface EditorSceneRuntimeLightBinding {
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sourceId: string;
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objectGuid?: string;
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objectId?: string;
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propertyPath: 'light' | string;
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lightType?: EditorSceneLightConfig['type'] | string;
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export type NormalizedEditorSceneRuntimeLightBinding = Required<Pick<EditorSceneRuntimeLightBinding, 'sourceId' | 'propertyPath'>> & Pick<EditorSceneRuntimeLightBinding, 'objectGuid' | 'objectId' | 'lightType'>;
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export interface EditorSceneRuntimeLightSnapshot<TLight extends EditorSceneLightConfig = EditorSceneLightConfig> {
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enabled: boolean;
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light: TLight;
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binding: EditorSceneRuntimeLightBinding | null;
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}
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export interface EditorSceneLightingDebugSnapshot {
|
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+
environment: EditorSceneRuntimeLightSnapshot<EditorSceneHemisphericLightConfig>;
|
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+
directional: EditorSceneRuntimeLightSnapshot<EditorSceneDirectionalLightConfig>;
|
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+
shadow: {
|
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mode: EditorSceneRuntimeShadowMode;
|
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|
+
projectedLengthMultiplier: number;
|
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|
+
};
|
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39
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+
}
|
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40
|
+
export interface EditorSceneLightingDebugNumberFieldConfig {
|
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|
+
field: EditorSceneLightingDebugNumberField;
|
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|
+
step: number;
|
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|
+
min?: number;
|
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|
+
max?: number;
|
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|
+
textKey: keyof EditorSceneLightingDebugText;
|
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|
+
tooltipKey: keyof EditorSceneLightingDebugTooltipText;
|
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|
+
}
|
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48
|
+
export type EditorSceneLightingDebugText = Record<'title' | 'runtime' | 'languageButton' | 'toggleTitle' | 'environmentSection' | 'directionalSection' | 'enabled' | 'intensity' | 'skyLightColor' | 'groundColor' | 'horizontalAngle' | 'elevationAngle' | 'lightColor' | 'rawDirection' | 'shadowReadout' | 'shadowPlanarFollow' | 'shadowLegacy' | 'shadowNone' | 'shadowUnknown' | 'reset' | 'save' | 'resetStatus' | 'savingStatus' | 'savedStatus' | 'saveFailed' | 'missingBindingStatus', string>;
|
|
49
|
+
export type EditorSceneLightingDebugTooltipText = Record<'languageButton' | 'toggleTitle' | 'enabled' | 'environmentIntensity' | 'directionalIntensity' | 'skyLightColor' | 'groundColor' | 'horizontalAngle' | 'elevationAngle' | 'lightColor' | 'rawDirection' | 'shadowReadout' | 'reset' | 'save', string>;
|
|
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|
+
export type EditorSceneRuntimeLightingPatch = {
|
|
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|
+
binding: EditorSceneRuntimeLightBinding;
|
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|
+
enabled: boolean;
|
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|
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light: EditorSceneHemisphericLightConfig;
|
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|
+
} | {
|
|
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|
+
binding: EditorSceneRuntimeLightBinding;
|
|
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|
+
enabled: boolean;
|
|
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|
+
light: EditorSceneDirectionalLightConfig;
|
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|
+
};
|
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|
+
export interface EditorSceneRuntimeLightingPatchOptions<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
|
|
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|
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expectedSourceId?: string;
|
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|
+
patchLightField?: (document: TDocument, targetId: string, path: string, value: unknown) => TDocument;
|
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|
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fieldMutation?: import('../mutation/index').EditorSceneFieldMutationOptions<TDocument, TGameObject>;
|
|
63
|
+
}
|
|
64
|
+
export interface EditorSceneRuntimeLightingPatchResult<TDocument extends EditorSceneDocument = EditorSceneDocument> {
|
|
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|
+
document: TDocument;
|
|
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|
+
targets: Array<{
|
|
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|
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id: string;
|
|
68
|
+
objectGuid?: string;
|
|
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|
+
lightType: EditorSceneLightConfig['type'];
|
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|
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}>;
|
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|
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}
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|
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//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
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1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,mBAAmB,EACnB,qBAAqB,EACrB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,gCAAgC,GAAG,IAAI,GAAG,IAAI,CAAC;AAE3D,MAAM,MAAM,mCAAmC,GAC3C,sBAAsB,GACtB,sBAAsB,GACtB,4BAA4B,GAC5B,2BAA2B,CAAC;AAEhC,MAAM,MAAM,kCAAkC,GAC1C,yBAAyB,GACzB,wBAAwB,GACxB,yBAAyB,CAAC;AAE9B,MAAM,MAAM,4BAA4B,GAAG,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAEpF,MAAM,WAAW,iCAAiC;IAChD,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,eAAe,CAAC;IAC3B,YAAY,CAAC,EAAE,mBAAmB,CAAC;CACpC;AAED,MAAM,WAAW,iCAAiC;IAChD,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,mBAAmB,CAAC;IACnC,WAAW,CAAC,EAAE,mBAAmB,CAAC;CACnC;AAED,MAAM,MAAM,sBAAsB,GAC9B,iCAAiC,GACjC,iCAAiC,CAAC;AAEtC,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,OAAO,GAAG,MAAM,CAAC;IAC/B,SAAS,CAAC,EAAE,sBAAsB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;CACrD;AAED,MAAM,MAAM,wCAAwC,GAClD,QAAQ,CAAC,IAAI,CAAC,8BAA8B,EAAE,UAAU,GAAG,cAAc,CAAC,CAAC,GACzE,IAAI,CAAC,8BAA8B,EAAE,YAAY,GAAG,UAAU,GAAG,WAAW,CAAC,CAAC;AAElF,MAAM,WAAW,+BAA+B,CAAC,MAAM,SAAS,sBAAsB,GAAG,sBAAsB;IAC7G,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,8BAA8B,GAAG,IAAI,CAAC;CAChD;AAED,MAAM,WAAW,gCAAgC;IAC/C,WAAW,EAAE,+BAA+B,CAAC,iCAAiC,CAAC,CAAC;IAChF,WAAW,EAAE,+BAA+B,CAAC,iCAAiC,CAAC,CAAC;IAChF,MAAM,EAAE;QACN,IAAI,EAAE,4BAA4B,CAAC;QACnC,yBAAyB,EAAE,MAAM,CAAC;KACnC,CAAC;CACH;AAED,MAAM,WAAW,yCAAyC;IACxD,KAAK,EAAE,mCAAmC,CAAC;IAC3C,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,4BAA4B,CAAC;IAC5C,UAAU,EAAE,MAAM,mCAAmC,CAAC;CACvD;AAED,MAAM,MAAM,4BAA4B,GAAG,MAAM,CAC7C,OAAO,GACP,SAAS,GACT,gBAAgB,GAChB,aAAa,GACb,oBAAoB,GACpB,oBAAoB,GACpB,SAAS,GACT,WAAW,GACX,eAAe,GACf,aAAa,GACb,iBAAiB,GACjB,gBAAgB,GAChB,YAAY,GACZ,cAAc,GACd,eAAe,GACf,oBAAoB,GACpB,cAAc,GACd,YAAY,GACZ,eAAe,GACf,OAAO,GACP,MAAM,GACN,aAAa,GACb,cAAc,GACd,aAAa,GACb,YAAY,GACZ,sBAAsB,EACxB,MAAM,CACP,CAAC;AAEF,MAAM,MAAM,mCAAmC,GAAG,MAAM,CACpD,gBAAgB,GAChB,aAAa,GACb,SAAS,GACT,sBAAsB,GACtB,sBAAsB,GACtB,eAAe,GACf,aAAa,GACb,iBAAiB,GACjB,gBAAgB,GAChB,YAAY,GACZ,cAAc,GACd,eAAe,GACf,OAAO,GACP,MAAM,EACR,MAAM,CACP,CAAC;AAEF,MAAM,MAAM,+BAA+B,GACvC;IACE,OAAO,EAAE,8BAA8B,CAAC;IACxC,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,iCAAiC,CAAC;CAC1C,GACD;IACE,OAAO,EAAE,8BAA8B,CAAC;IACxC,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,iCAAiC,CAAC;CAC1C,CAAC;AAEN,MAAM,WAAW,sCAAsC,CACrD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,eAAe,CAAC,EAAE,CAChB,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,KACX,SAAS,CAAC;IACf,aAAa,CAAC,EAAE,OAAO,mBAAmB,EAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;CACrG;AAED,MAAM,WAAW,qCAAqC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,OAAO,EAAE,KAAK,CAAC;QACb,EAAE,EAAE,MAAM,CAAC;QACX,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,SAAS,EAAE,sBAAsB,CAAC,MAAM,CAAC,CAAC;KAC3C,CAAC,CAAC;CACJ"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/lighting-debug/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/lighting-preview/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC"}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { EditorSceneLightingPreviewColor } from './types';
|
|
2
|
+
import type { EditorSceneVec3 } from '../document/index';
|
|
3
|
+
export declare function addEditorSceneLightingPreviewColors(left: EditorSceneLightingPreviewColor, right: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
|
|
4
|
+
export declare function scaleEditorSceneLightingPreviewColor(color: EditorSceneLightingPreviewColor, scale: number): EditorSceneLightingPreviewColor;
|
|
5
|
+
export declare function mixEditorSceneLightingPreviewColor(from: EditorSceneLightingPreviewColor, to: EditorSceneLightingPreviewColor, amount: number): EditorSceneLightingPreviewColor;
|
|
6
|
+
export declare function toneMapEditorSceneLightingPreviewColor(color: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
|
|
7
|
+
export declare function toneMapEditorSceneLightingPreviewNumber(value: number): number;
|
|
8
|
+
export declare function normalizeEditorSceneLightingPreviewVec3(value: EditorSceneVec3, fallback: EditorSceneVec3): EditorSceneVec3;
|
|
9
|
+
export declare function readEditorSceneLightingPreviewColor(color: Partial<EditorSceneLightingPreviewColor> | undefined, fallback: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
|
|
10
|
+
export declare function readEditorSceneLightingPreviewFiniteNumber(value: unknown, fallback: number): number;
|
|
11
|
+
export declare function clampEditorSceneLightingPreview01(value: number): number;
|
|
12
|
+
export declare function clampEditorSceneLightingPreviewNumber(value: number, min: number, max: number): number;
|
|
13
|
+
//# sourceMappingURL=math.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/math.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAChC,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACV,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,wBAAgB,mCAAmC,CACjD,IAAI,EAAE,+BAA+B,EACrC,KAAK,EAAE,+BAA+B,GACrC,+BAA+B,CAMjC;AAED,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,+BAA+B,EACtC,KAAK,EAAE,MAAM,GACZ,+BAA+B,CAMjC;AAED,wBAAgB,kCAAkC,CAChD,IAAI,EAAE,+BAA+B,EACrC,EAAE,EAAE,+BAA+B,EACnC,MAAM,EAAE,MAAM,GACb,+BAA+B,CAOjC;AAED,wBAAgB,sCAAsC,CACpD,KAAK,EAAE,+BAA+B,GACrC,+BAA+B,CAMjC;AAED,wBAAgB,uCAAuC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAG7E;AAED,wBAAgB,uCAAuC,CACrD,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,GACxB,eAAe,CAgBjB;AAED,wBAAgB,mCAAmC,CACjD,KAAK,EAAE,OAAO,CAAC,+BAA+B,CAAC,GAAG,SAAS,EAC3D,QAAQ,EAAE,+BAA+B,GACxC,+BAA+B,CAMjC;AAED,wBAAgB,0CAA0C,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAEnG;AAED,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEvE;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAGrG"}
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
export function addEditorSceneLightingPreviewColors(left, right) {
|
|
2
|
+
return {
|
|
3
|
+
r: left.r + right.r,
|
|
4
|
+
g: left.g + right.g,
|
|
5
|
+
b: left.b + right.b,
|
|
6
|
+
};
|
|
7
|
+
}
|
|
8
|
+
export function scaleEditorSceneLightingPreviewColor(color, scale) {
|
|
9
|
+
return {
|
|
10
|
+
r: color.r * scale,
|
|
11
|
+
g: color.g * scale,
|
|
12
|
+
b: color.b * scale,
|
|
13
|
+
};
|
|
14
|
+
}
|
|
15
|
+
export function mixEditorSceneLightingPreviewColor(from, to, amount) {
|
|
16
|
+
const t = clampEditorSceneLightingPreview01(amount);
|
|
17
|
+
return {
|
|
18
|
+
r: clampEditorSceneLightingPreview01(from.r + (to.r - from.r) * t),
|
|
19
|
+
g: clampEditorSceneLightingPreview01(from.g + (to.g - from.g) * t),
|
|
20
|
+
b: clampEditorSceneLightingPreview01(from.b + (to.b - from.b) * t),
|
|
21
|
+
};
|
|
22
|
+
}
|
|
23
|
+
export function toneMapEditorSceneLightingPreviewColor(color) {
|
|
24
|
+
return {
|
|
25
|
+
r: toneMapEditorSceneLightingPreviewNumber(color.r),
|
|
26
|
+
g: toneMapEditorSceneLightingPreviewNumber(color.g),
|
|
27
|
+
b: toneMapEditorSceneLightingPreviewNumber(color.b),
|
|
28
|
+
};
|
|
29
|
+
}
|
|
30
|
+
export function toneMapEditorSceneLightingPreviewNumber(value) {
|
|
31
|
+
const normalized = Math.max(0, Number.isFinite(value) ? value : 0);
|
|
32
|
+
return clampEditorSceneLightingPreview01(normalized / (1 + normalized * 0.42));
|
|
33
|
+
}
|
|
34
|
+
export function normalizeEditorSceneLightingPreviewVec3(value, fallback) {
|
|
35
|
+
const length = Math.hypot(value.x, value.y, value.z);
|
|
36
|
+
if (!Number.isFinite(length) || length <= 0.000001) {
|
|
37
|
+
const fallbackLength = Math.hypot(fallback.x, fallback.y, fallback.z);
|
|
38
|
+
if (!Number.isFinite(fallbackLength) || fallbackLength <= 0.000001)
|
|
39
|
+
return { x: 0, y: 1, z: 0 };
|
|
40
|
+
return {
|
|
41
|
+
x: fallback.x / fallbackLength,
|
|
42
|
+
y: fallback.y / fallbackLength,
|
|
43
|
+
z: fallback.z / fallbackLength,
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
return {
|
|
47
|
+
x: value.x / length,
|
|
48
|
+
y: value.y / length,
|
|
49
|
+
z: value.z / length,
|
|
50
|
+
};
|
|
51
|
+
}
|
|
52
|
+
export function readEditorSceneLightingPreviewColor(color, fallback) {
|
|
53
|
+
return {
|
|
54
|
+
r: readEditorSceneLightingPreviewFiniteNumber(color?.r, fallback.r),
|
|
55
|
+
g: readEditorSceneLightingPreviewFiniteNumber(color?.g, fallback.g),
|
|
56
|
+
b: readEditorSceneLightingPreviewFiniteNumber(color?.b, fallback.b),
|
|
57
|
+
};
|
|
58
|
+
}
|
|
59
|
+
export function readEditorSceneLightingPreviewFiniteNumber(value, fallback) {
|
|
60
|
+
return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
|
|
61
|
+
}
|
|
62
|
+
export function clampEditorSceneLightingPreview01(value) {
|
|
63
|
+
return clampEditorSceneLightingPreviewNumber(value, 0, 1);
|
|
64
|
+
}
|
|
65
|
+
export function clampEditorSceneLightingPreviewNumber(value, min, max) {
|
|
66
|
+
if (!Number.isFinite(value))
|
|
67
|
+
return min;
|
|
68
|
+
return Math.max(min, Math.min(max, value));
|
|
69
|
+
}
|
|
70
|
+
//# sourceMappingURL=math.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"math.js","sourceRoot":"","sources":["../../src/lighting-preview/math.ts"],"names":[],"mappings":"AAOA,MAAM,UAAU,mCAAmC,CACjD,IAAqC,EACrC,KAAsC;IAEtC,OAAO;QACL,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACnB,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;QACnB,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;KACpB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,oCAAoC,CAClD,KAAsC,EACtC,KAAa;IAEb,OAAO;QACL,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK;QAClB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK;QAClB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,KAAK;KACnB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,kCAAkC,CAChD,IAAqC,EACrC,EAAmC,EACnC,MAAc;IAEd,MAAM,CAAC,GAAG,iCAAiC,CAAC,MAAM,CAAC,CAAC;IACpD,OAAO;QACL,CAAC,EAAE,iCAAiC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClE,CAAC,EAAE,iCAAiC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAClE,CAAC,EAAE,iCAAiC,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;KACnE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,sCAAsC,CACpD,KAAsC;IAEtC,OAAO;QACL,CAAC,EAAE,uCAAuC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,uCAAuC,CAAC,KAAK,CAAC,CAAC,CAAC;QACnD,CAAC,EAAE,uCAAuC,CAAC,KAAK,CAAC,CAAC,CAAC;KACpD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,KAAa;IACnE,MAAM,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnE,OAAO,iCAAiC,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,IAAI,CAAC,CAAC,CAAC;AACjF,CAAC;AAED,MAAM,UAAU,uCAAuC,CACrD,KAAsB,EACtB,QAAyB;IAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IACrD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,QAAQ,EAAE,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,cAAc,CAAC,IAAI,cAAc,IAAI,QAAQ;YAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;QAChG,OAAO;YACL,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,cAAc;YAC9B,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,cAAc;YAC9B,CAAC,EAAE,QAAQ,CAAC,CAAC,GAAG,cAAc;SAC/B,CAAC;IACJ,CAAC;IACD,OAAO;QACL,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,MAAM;QACnB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,MAAM;QACnB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,MAAM;KACpB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,mCAAmC,CACjD,KAA2D,EAC3D,QAAyC;IAEzC,OAAO;QACL,CAAC,EAAE,0CAA0C,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QACnE,CAAC,EAAE,0CAA0C,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;QACnE,CAAC,EAAE,0CAA0C,CAAC,KAAK,EAAE,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC;KACpE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CAAC,KAAc,EAAE,QAAgB;IACzF,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,MAAM,UAAU,iCAAiC,CAAC,KAAa;IAC7D,OAAO,qCAAqC,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AAC5D,CAAC;AAED,MAAM,UAAU,qCAAqC,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IAC3F,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;QAAE,OAAO,GAAG,CAAC;IACxC,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;AAC7C,CAAC"}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import type { EditorSceneDirectionalLight, EditorSceneDocument, EditorSceneGameObject, EditorSceneHemisphericLight, EditorSceneLight } from '../document/index';
|
|
2
|
+
import type { EditorSceneLightingPreviewOptions, EditorSceneLightingPreviewProfile } from './types';
|
|
3
|
+
export declare function resolveEditorSceneLightingPreviewProfile<TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: EditorSceneDocument<TGameObject>, options: EditorSceneLightingPreviewOptions<TGameObject>): EditorSceneLightingPreviewProfile;
|
|
4
|
+
export declare function findEditorSceneLightingPreviewLightObject<TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: EditorSceneDocument<TGameObject>, lightId: string, findLightObject?: (document: EditorSceneDocument<TGameObject>, lightId: string) => TGameObject | undefined): TGameObject | undefined;
|
|
5
|
+
export declare function readEditorSceneLightingPreviewHemisphericLight(light: EditorSceneLight | undefined, fallback: EditorSceneHemisphericLight): EditorSceneHemisphericLight;
|
|
6
|
+
export declare function readEditorSceneLightingPreviewDirectionalLight(light: EditorSceneLight | undefined, fallback: EditorSceneDirectionalLight): EditorSceneDirectionalLight;
|
|
7
|
+
//# sourceMappingURL=profile.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/profile.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACrB,2BAA2B,EAC3B,gBAAgB,EAEjB,MAAM,mBAAmB,CAAC;AAU3B,OAAO,KAAK,EAEV,iCAAiC,EACjC,iCAAiC,EAClC,MAAM,SAAS,CAAC;AAQjB,wBAAgB,wCAAwC,CACtD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAC1C,OAAO,EAAE,iCAAiC,CAAC,WAAW,CAAC,GACtD,iCAAiC,CA6EnC;AAED,wBAAgB,yCAAyC,CACvD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAC1C,OAAO,EAAE,MAAM,EACf,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAAE,OAAO,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,GACzG,WAAW,GAAG,SAAS,CAGzB;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,gBAAgB,GAAG,SAAS,EACnC,QAAQ,EAAE,2BAA2B,GACpC,2BAA2B,CAW7B;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,gBAAgB,GAAG,SAAS,EACnC,QAAQ,EAAE,2BAA2B,GACpC,2BAA2B,CAW7B"}
|
|
@@ -0,0 +1,86 @@
|
|
|
1
|
+
import { addEditorSceneLightingPreviewColors, clampEditorSceneLightingPreviewNumber, mixEditorSceneLightingPreviewColor, normalizeEditorSceneLightingPreviewVec3, readEditorSceneLightingPreviewColor, scaleEditorSceneLightingPreviewColor, toneMapEditorSceneLightingPreviewColor, } from './math.js';
|
|
2
|
+
const NIGHT_CLEAR_COLOR = { r: 0.035, g: 0.045, b: 0.06 };
|
|
3
|
+
const NIGHT_SKY_TOP = { r: 0.045, g: 0.06, b: 0.09 };
|
|
4
|
+
const NIGHT_SKY_HORIZON = { r: 0.09, g: 0.11, b: 0.14 };
|
|
5
|
+
const NIGHT_SKY_BOTTOM = { r: 0.055, g: 0.06, b: 0.07 };
|
|
6
|
+
const DEFAULT_SUN_SOURCE_DIRECTION = { x: 0.3, y: 1, z: 0.2 };
|
|
7
|
+
export function resolveEditorSceneLightingPreviewProfile(document, options) {
|
|
8
|
+
const environmentObject = findEditorSceneLightingPreviewLightObject(document, options.environmentLightId, options.findLightObject);
|
|
9
|
+
const sunObject = findEditorSceneLightingPreviewLightObject(document, options.sunLightId, options.findLightObject);
|
|
10
|
+
const environmentLight = readEditorSceneLightingPreviewHemisphericLight(environmentObject?.light, options.defaultEnvironmentLight);
|
|
11
|
+
const sunLight = readEditorSceneLightingPreviewDirectionalLight(sunObject?.light, options.defaultSunLight);
|
|
12
|
+
const environmentIntensity = environmentObject?.active === false
|
|
13
|
+
? 0
|
|
14
|
+
: clampEditorSceneLightingPreviewNumber(environmentLight.intensity, 0, 4);
|
|
15
|
+
const sunIntensity = sunObject?.active === false
|
|
16
|
+
? 0
|
|
17
|
+
: clampEditorSceneLightingPreviewNumber(sunLight.intensity, 0, 4);
|
|
18
|
+
const skyLight = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(environmentLight.diffuseColor, { r: 1, g: 1, b: 1 }), environmentIntensity);
|
|
19
|
+
const groundLight = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(environmentLight.groundColor, options.defaultEnvironmentLight.groundColor ?? { r: 0.48, g: 0.52, b: 0.62 }), environmentIntensity);
|
|
20
|
+
const sunLightColor = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(sunLight.diffuseColor, { r: 1, g: 1, b: 1 }), sunIntensity);
|
|
21
|
+
const ambientLevel = clampEditorSceneLightingPreviewNumber(environmentIntensity / 1.2, 0, 1);
|
|
22
|
+
const sunLevel = clampEditorSceneLightingPreviewNumber(sunIntensity / 3, 0, 1);
|
|
23
|
+
const skyTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyLight, 0.82), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.12)));
|
|
24
|
+
const groundTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(groundLight, 0.82), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.05)));
|
|
25
|
+
const clearTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyLight, 0.48), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.08)));
|
|
26
|
+
const clearBlend = clampEditorSceneLightingPreviewNumber(0.12 + ambientLevel * 0.54 + sunLevel * 0.08, 0, 0.78);
|
|
27
|
+
const gridTint = toneMapEditorSceneLightingPreviewColor(mixEditorSceneLightingPreviewColor(groundTint, skyTint, 0.38));
|
|
28
|
+
const gridBlend = clampEditorSceneLightingPreviewNumber(0.16 + ambientLevel * 0.42 + sunLevel * 0.08, 0.12, 0.68);
|
|
29
|
+
return {
|
|
30
|
+
clearColor: {
|
|
31
|
+
...mixEditorSceneLightingPreviewColor(NIGHT_CLEAR_COLOR, clearTint, clearBlend),
|
|
32
|
+
a: 1,
|
|
33
|
+
},
|
|
34
|
+
sky: {
|
|
35
|
+
enabled: true,
|
|
36
|
+
topColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_TOP, skyTint, clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.68, 0, 0.9)),
|
|
37
|
+
horizonColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_HORIZON, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyTint, 0.66), scaleEditorSceneLightingPreviewColor(groundTint, 0.34))), clampEditorSceneLightingPreviewNumber(0.28 + ambientLevel * 0.58, 0, 0.9)),
|
|
38
|
+
bottomColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_BOTTOM, groundTint, clampEditorSceneLightingPreviewNumber(0.18 + ambientLevel * 0.62, 0, 0.85)),
|
|
39
|
+
cloudColor: mixEditorSceneLightingPreviewColor({ r: 0.28, g: 0.3, b: 0.34 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyTint, 0.45), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.25))), clampEditorSceneLightingPreviewNumber(0.3 + sunLevel * 0.52, 0, 0.82)),
|
|
40
|
+
cloudStrength: clampEditorSceneLightingPreviewNumber(0.12 + ambientLevel * 0.24 + sunLevel * 0.16, 0.08, 0.46),
|
|
41
|
+
sunColor: toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(sunLightColor, 0.78), scaleEditorSceneLightingPreviewColor(skyTint, 0.12))),
|
|
42
|
+
sunDirection: normalizeEditorSceneLightingPreviewVec3({
|
|
43
|
+
x: -sunLight.direction.x,
|
|
44
|
+
y: -sunLight.direction.y,
|
|
45
|
+
z: -sunLight.direction.z,
|
|
46
|
+
}, DEFAULT_SUN_SOURCE_DIRECTION),
|
|
47
|
+
},
|
|
48
|
+
grid: {
|
|
49
|
+
gridColor: mixEditorSceneLightingPreviewColor({ r: 0.07, g: 0.1, b: 0.15 }, gridTint, gridBlend),
|
|
50
|
+
majorGridColor: mixEditorSceneLightingPreviewColor({ r: 0.12, g: 0.16, b: 0.23 }, scaleEditorSceneLightingPreviewColor(gridTint, 1.18), gridBlend),
|
|
51
|
+
axisXColor: mixEditorSceneLightingPreviewColor({ r: 0.52, g: 0.12, b: 0.14 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(gridTint, 0.4), { r: 0.5, g: 0.08, b: 0.08 })), clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.32, 0, 0.58)),
|
|
52
|
+
axisZColor: mixEditorSceneLightingPreviewColor({ r: 0.1, g: 0.32, b: 0.58 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(gridTint, 0.42), { r: 0.08, g: 0.22, b: 0.55 })), clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.32, 0, 0.58)),
|
|
53
|
+
},
|
|
54
|
+
};
|
|
55
|
+
}
|
|
56
|
+
export function findEditorSceneLightingPreviewLightObject(document, lightId, findLightObject) {
|
|
57
|
+
return findLightObject?.(document, lightId)
|
|
58
|
+
?? document.scene.gameObjects.find(gameObject => gameObject.id === lightId);
|
|
59
|
+
}
|
|
60
|
+
export function readEditorSceneLightingPreviewHemisphericLight(light, fallback) {
|
|
61
|
+
if (light?.type !== 'hemispheric')
|
|
62
|
+
return structuredClone(fallback);
|
|
63
|
+
const merged = {
|
|
64
|
+
...fallback,
|
|
65
|
+
...light,
|
|
66
|
+
};
|
|
67
|
+
return {
|
|
68
|
+
...merged,
|
|
69
|
+
diffuseColor: merged.diffuseColor ? { ...merged.diffuseColor } : undefined,
|
|
70
|
+
groundColor: merged.groundColor ? { ...merged.groundColor } : undefined,
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
export function readEditorSceneLightingPreviewDirectionalLight(light, fallback) {
|
|
74
|
+
if (light?.type !== 'directional')
|
|
75
|
+
return structuredClone(fallback);
|
|
76
|
+
const merged = {
|
|
77
|
+
...fallback,
|
|
78
|
+
...light,
|
|
79
|
+
};
|
|
80
|
+
return {
|
|
81
|
+
...merged,
|
|
82
|
+
direction: { ...merged.direction },
|
|
83
|
+
diffuseColor: merged.diffuseColor ? { ...merged.diffuseColor } : undefined,
|
|
84
|
+
};
|
|
85
|
+
}
|
|
86
|
+
//# sourceMappingURL=profile.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"profile.js","sourceRoot":"","sources":["../../src/lighting-preview/profile.ts"],"names":[],"mappings":"AAQA,OAAO,EACL,mCAAmC,EACnC,qCAAqC,EACrC,kCAAkC,EAClC,uCAAuC,EACvC,mCAAmC,EACnC,oCAAoC,EACpC,sCAAsC,GACvC,MAAM,QAAQ,CAAC;AAOhB,MAAM,iBAAiB,GAAoC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AAC3F,MAAM,aAAa,GAAoC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACtF,MAAM,iBAAiB,GAAoC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACzF,MAAM,gBAAgB,GAAoC,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC;AACzF,MAAM,4BAA4B,GAAoB,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC;AAE/E,MAAM,UAAU,wCAAwC,CAGtD,QAA0C,EAC1C,OAAuD;IAEvD,MAAM,iBAAiB,GAAG,yCAAyC,CAAC,QAAQ,EAAE,OAAO,CAAC,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IACnI,MAAM,SAAS,GAAG,yCAAyC,CAAC,QAAQ,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC;IACnH,MAAM,gBAAgB,GAAG,8CAA8C,CACrE,iBAAiB,EAAE,KAAK,EACxB,OAAO,CAAC,uBAAuB,CAChC,CAAC;IACF,MAAM,QAAQ,GAAG,8CAA8C,CAC7D,SAAS,EAAE,KAAK,EAChB,OAAO,CAAC,eAAe,CACxB,CAAC;IACF,MAAM,oBAAoB,GAAG,iBAAiB,EAAE,MAAM,KAAK,KAAK;QAC9D,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,qCAAqC,CAAC,gBAAgB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC5E,MAAM,YAAY,GAAG,SAAS,EAAE,MAAM,KAAK,KAAK;QAC9C,CAAC,CAAC,CAAC;QACH,CAAC,CAAC,qCAAqC,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEpE,MAAM,QAAQ,GAAG,oCAAoC,CACnD,mCAAmC,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EACxF,oBAAoB,CACrB,CAAC;IACF,MAAM,WAAW,GAAG,oCAAoC,CACtD,mCAAmC,CACjC,gBAAgB,CAAC,WAAW,EAC5B,OAAO,CAAC,uBAAuB,CAAC,WAAW,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAC7E,EACD,oBAAoB,CACrB,CAAC;IACF,MAAM,aAAa,GAAG,oCAAoC,CACxD,mCAAmC,CAAC,QAAQ,CAAC,YAAY,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAChF,YAAY,CACb,CAAC;IACF,MAAM,YAAY,GAAG,qCAAqC,CAAC,oBAAoB,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC7F,MAAM,QAAQ,GAAG,qCAAqC,CAAC,YAAY,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/E,MAAM,OAAO,GAAG,sCAAsC,CAAC,mCAAmC,CACxF,oCAAoC,CAAC,QAAQ,EAAE,IAAI,CAAC,EACpD,oCAAoC,CAAC,aAAa,EAAE,IAAI,CAAC,CAC1D,CAAC,CAAC;IACH,MAAM,UAAU,GAAG,sCAAsC,CAAC,mCAAmC,CAC3F,oCAAoC,CAAC,WAAW,EAAE,IAAI,CAAC,EACvD,oCAAoC,CAAC,aAAa,EAAE,IAAI,CAAC,CAC1D,CAAC,CAAC;IACH,MAAM,SAAS,GAAG,sCAAsC,CAAC,mCAAmC,CAC1F,oCAAoC,CAAC,QAAQ,EAAE,IAAI,CAAC,EACpD,oCAAoC,CAAC,aAAa,EAAE,IAAI,CAAC,CAC1D,CAAC,CAAC;IACH,MAAM,UAAU,GAAG,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;IAChH,MAAM,QAAQ,GAAG,sCAAsC,CAAC,kCAAkC,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;IACvH,MAAM,SAAS,GAAG,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,QAAQ,GAAG,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAElH,OAAO;QACL,UAAU,EAAE;YACV,GAAG,kCAAkC,CAAC,iBAAiB,EAAE,SAAS,EAAE,UAAU,CAAC;YAC/E,CAAC,EAAE,CAAC;SACL;QACD,GAAG,EAAE;YACH,OAAO,EAAE,IAAI;YACb,QAAQ,EAAE,kCAAkC,CAAC,aAAa,EAAE,OAAO,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YAC/I,YAAY,EAAE,kCAAkC,CAAC,iBAAiB,EAAE,sCAAsC,CAAC,mCAAmC,CAAC,oCAAoC,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,oCAAoC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;YACxU,WAAW,EAAE,kCAAkC,CAAC,gBAAgB,EAAE,UAAU,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACzJ,UAAU,EAAE,kCAAkC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,sCAAsC,CAAC,mCAAmC,CAAC,oCAAoC,CAAC,OAAO,EAAE,IAAI,CAAC,EAAE,oCAAoC,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC,CAAC,EAAE,qCAAqC,CAAC,GAAG,GAAG,QAAQ,GAAG,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YAChV,aAAa,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,GAAG,QAAQ,GAAG,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;YAC9G,QAAQ,EAAE,sCAAsC,CAAC,mCAAmC,CAAC,oCAAoC,CAAC,aAAa,EAAE,IAAI,CAAC,EAAE,oCAAoC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC;YACrM,YAAY,EAAE,uCAAuC,CAAC;gBACpD,CAAC,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBACxB,CAAC,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;gBACxB,CAAC,EAAE,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC;aACzB,EAAE,4BAA4B,CAAC;SACjC;QACD,IAAI,EAAE;YACJ,SAAS,EAAE,kCAAkC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,QAAQ,EAAE,SAAS,CAAC;YAChG,cAAc,EAAE,kCAAkC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,oCAAoC,CAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,SAAS,CAAC;YAClJ,UAAU,EAAE,kCAAkC,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,sCAAsC,CAAC,mCAAmC,CAAC,oCAAoC,CAAC,QAAQ,EAAE,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;YACzT,UAAU,EAAE,kCAAkC,CAAC,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,EAAE,sCAAsC,CAAC,mCAAmC,CAAC,oCAAoC,CAAC,QAAQ,EAAE,IAAI,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,CAAC,EAAE,qCAAqC,CAAC,IAAI,GAAG,YAAY,GAAG,IAAI,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC3T;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,yCAAyC,CAGvD,QAA0C,EAC1C,OAAe,EACf,eAA0G;IAE1G,OAAO,eAAe,EAAE,CAAC,QAAQ,EAAE,OAAO,CAAC;WACtC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,CAAC,EAAE,KAAK,OAAO,CAAC,CAAC;AAChF,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAmC,EACnC,QAAqC;IAErC,IAAI,KAAK,EAAE,IAAI,KAAK,aAAa;QAAE,OAAO,eAAe,CAAC,QAAQ,CAAC,CAAC;IACpE,MAAM,MAAM,GAAG;QACb,GAAG,QAAQ;QACX,GAAG,KAAK;KACT,CAAC;IACF,OAAO;QACL,GAAG,MAAM;QACT,YAAY,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,SAAS;QAC1E,WAAW,EAAE,MAAM,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,SAAS;KACxE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAmC,EACnC,QAAqC;IAErC,IAAI,KAAK,EAAE,IAAI,KAAK,aAAa;QAAE,OAAO,eAAe,CAAC,QAAQ,CAAC,CAAC;IACpE,MAAM,MAAM,GAAG;QACb,GAAG,QAAQ;QACX,GAAG,KAAK;KACT,CAAC;IACF,OAAO;QACL,GAAG,MAAM;QACT,SAAS,EAAE,EAAE,GAAG,MAAM,CAAC,SAAS,EAAE;QAClC,YAAY,EAAE,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC,SAAS;KAC3E,CAAC;AACJ,CAAC"}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import type { EditorSceneColorRgb, EditorSceneDirectionalLight, EditorSceneDocument, EditorSceneGameObject, EditorSceneHemisphericLight, EditorSceneVec3 } from '../document/index';
|
|
2
|
+
export type EditorSceneLightingPreviewColor = EditorSceneColorRgb;
|
|
3
|
+
export interface EditorSceneLightingPreviewProfile {
|
|
4
|
+
clearColor: EditorSceneLightingPreviewColor & {
|
|
5
|
+
a: number;
|
|
6
|
+
};
|
|
7
|
+
sky: {
|
|
8
|
+
enabled: boolean;
|
|
9
|
+
topColor: EditorSceneLightingPreviewColor;
|
|
10
|
+
horizonColor: EditorSceneLightingPreviewColor;
|
|
11
|
+
bottomColor: EditorSceneLightingPreviewColor;
|
|
12
|
+
cloudColor: EditorSceneLightingPreviewColor;
|
|
13
|
+
cloudStrength: number;
|
|
14
|
+
sunColor: EditorSceneLightingPreviewColor;
|
|
15
|
+
sunDirection: EditorSceneVec3;
|
|
16
|
+
};
|
|
17
|
+
grid: {
|
|
18
|
+
gridColor: EditorSceneLightingPreviewColor;
|
|
19
|
+
majorGridColor: EditorSceneLightingPreviewColor;
|
|
20
|
+
axisXColor: EditorSceneLightingPreviewColor;
|
|
21
|
+
axisZColor: EditorSceneLightingPreviewColor;
|
|
22
|
+
};
|
|
23
|
+
}
|
|
24
|
+
export interface EditorSceneLightingPreviewOptions<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
|
|
25
|
+
environmentLightId: string;
|
|
26
|
+
sunLightId: string;
|
|
27
|
+
defaultEnvironmentLight: EditorSceneHemisphericLight;
|
|
28
|
+
defaultSunLight: EditorSceneDirectionalLight;
|
|
29
|
+
findLightObject?: (document: EditorSceneDocument<TGameObject>, lightId: string) => TGameObject | undefined;
|
|
30
|
+
}
|
|
31
|
+
//# sourceMappingURL=types.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACrB,2BAA2B,EAC3B,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,+BAA+B,GAAG,mBAAmB,CAAC;AAElE,MAAM,WAAW,iCAAiC;IAChD,UAAU,EAAE,+BAA+B,GAAG;QAAE,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5D,GAAG,EAAE;QACH,OAAO,EAAE,OAAO,CAAC;QACjB,QAAQ,EAAE,+BAA+B,CAAC;QAC1C,YAAY,EAAE,+BAA+B,CAAC;QAC9C,WAAW,EAAE,+BAA+B,CAAC;QAC7C,UAAU,EAAE,+BAA+B,CAAC;QAC5C,aAAa,EAAE,MAAM,CAAC;QACtB,QAAQ,EAAE,+BAA+B,CAAC;QAC1C,YAAY,EAAE,eAAe,CAAC;KAC/B,CAAC;IACF,IAAI,EAAE;QACJ,SAAS,EAAE,+BAA+B,CAAC;QAC3C,cAAc,EAAE,+BAA+B,CAAC;QAChD,UAAU,EAAE,+BAA+B,CAAC;QAC5C,UAAU,EAAE,+BAA+B,CAAC;KAC7C,CAAC;CACH;AAED,MAAM,WAAW,iCAAiC,CAChD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,kBAAkB,EAAE,MAAM,CAAC;IAC3B,UAAU,EAAE,MAAM,CAAC;IACnB,uBAAuB,EAAE,2BAA2B,CAAC;IACrD,eAAe,EAAE,2BAA2B,CAAC;IAC7C,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAAE,OAAO,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;CAC5G"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/lighting-preview/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,80 @@
|
|
|
1
|
+
import type { PlayableLocalEditorLoadingOverlayContent } from './types';
|
|
2
|
+
export type PlayableForgePlayMode = 'play' | 'edit';
|
|
3
|
+
export interface PlayableForgePlayMessageEvent {
|
|
4
|
+
source: unknown;
|
|
5
|
+
data: unknown;
|
|
6
|
+
stopImmediatePropagation?: () => void;
|
|
7
|
+
}
|
|
8
|
+
export interface PlayableForgePlayWindowLike {
|
|
9
|
+
parent: {
|
|
10
|
+
postMessage(message: unknown, targetOrigin: string): void;
|
|
11
|
+
} | null;
|
|
12
|
+
addEventListener(type: 'message', listener: (event: PlayableForgePlayMessageEvent) => void, options?: {
|
|
13
|
+
capture?: boolean;
|
|
14
|
+
}): void;
|
|
15
|
+
removeEventListener(type: 'message', listener: (event: PlayableForgePlayMessageEvent) => void, options?: {
|
|
16
|
+
capture?: boolean;
|
|
17
|
+
}): void;
|
|
18
|
+
setTimeout(handler: () => void, timeout: number): unknown;
|
|
19
|
+
clearTimeout(id: unknown): void;
|
|
20
|
+
queueMicrotask?(handler: () => void): void;
|
|
21
|
+
}
|
|
22
|
+
export interface PlayableForgePlayBridgeHarness {
|
|
23
|
+
enterEditor(): Promise<void>;
|
|
24
|
+
saveScene(): Promise<boolean>;
|
|
25
|
+
discardAndRunGame(): Promise<void>;
|
|
26
|
+
render(): void;
|
|
27
|
+
getWorkingDocument(): unknown | null;
|
|
28
|
+
}
|
|
29
|
+
export interface PlayableForgePlayBridgeLoadingOverlay {
|
|
30
|
+
show(content: PlayableLocalEditorLoadingOverlayContent): void;
|
|
31
|
+
hide(): void;
|
|
32
|
+
isVisible(): boolean;
|
|
33
|
+
}
|
|
34
|
+
export interface PlayableForgePlaySaveState {
|
|
35
|
+
preparedRevision: number;
|
|
36
|
+
committedRevision: number;
|
|
37
|
+
}
|
|
38
|
+
export interface PlayableForgePlayBridgeInstallOptions {
|
|
39
|
+
window: PlayableForgePlayWindowLike;
|
|
40
|
+
harness: PlayableForgePlayBridgeHarness;
|
|
41
|
+
loadingOverlay: PlayableForgePlayBridgeLoadingOverlay;
|
|
42
|
+
loadingContent: {
|
|
43
|
+
saveScene: PlayableLocalEditorLoadingOverlayContent;
|
|
44
|
+
saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;
|
|
45
|
+
discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;
|
|
46
|
+
};
|
|
47
|
+
exportDocument?: (input: {
|
|
48
|
+
payload: Record<string, unknown>;
|
|
49
|
+
saveState: PlayableForgePlaySaveState;
|
|
50
|
+
postEvent: (name: string, payload?: Record<string, unknown>) => void;
|
|
51
|
+
}) => Promise<void>;
|
|
52
|
+
handleProjectAssetCommand?: (name: string, payload: Record<string, unknown>) => Promise<void>;
|
|
53
|
+
handleAssetDrop?: (payload: Record<string, unknown>) => void;
|
|
54
|
+
hasUnsavedPlatformChanges?: () => boolean;
|
|
55
|
+
waitForPaint?: () => Promise<void>;
|
|
56
|
+
reportError?: (error: unknown) => void;
|
|
57
|
+
initialMode?: PlayableForgePlayMode;
|
|
58
|
+
overlayHideDelayMs?: number;
|
|
59
|
+
}
|
|
60
|
+
export interface PlayableForgePlayModeBridge {
|
|
61
|
+
switchMode(mode: PlayableForgePlayMode, options?: {
|
|
62
|
+
save?: boolean;
|
|
63
|
+
}): Promise<void>;
|
|
64
|
+
commitPlatformSave(): Promise<void>;
|
|
65
|
+
getMode(): PlayableForgePlayMode;
|
|
66
|
+
getSaveState(): PlayableForgePlaySaveState;
|
|
67
|
+
dispose(): void;
|
|
68
|
+
}
|
|
69
|
+
export interface PlayableLegacyAssetCommandBypassWindowLike {
|
|
70
|
+
setInterval(handler: () => void, timeout: number): unknown;
|
|
71
|
+
clearInterval(id: unknown): void;
|
|
72
|
+
}
|
|
73
|
+
export interface PlayableLegacyAssetCommandBypassOptions {
|
|
74
|
+
window: PlayableLegacyAssetCommandBypassWindowLike;
|
|
75
|
+
handleCommand(name: string, params: Record<string, unknown>): Promise<void> | void;
|
|
76
|
+
commandNames?: ReadonlySet<string> | readonly string[];
|
|
77
|
+
normalizeCommandName?: (value: unknown) => string | null;
|
|
78
|
+
pollIntervalMs?: number;
|
|
79
|
+
}
|
|
80
|
+
//# sourceMappingURL=forge-play-types.d.ts.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/forge-play-types.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"forge-play-types.js","sourceRoot":"","sources":["../../src/local-harness/forge-play-types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { PlayableForgePlayBridgeInstallOptions, PlayableForgePlayModeBridge, PlayableForgePlaySaveState, PlayableForgePlayWindowLike, PlayableLegacyAssetCommandBypassOptions } from './forge-play-types';
|
|
2
|
+
export declare const PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE = "forge-play-game-bridge";
|
|
3
|
+
export declare const PLAYABLE_FORGE_PLAY_POST_MESSAGE: {
|
|
4
|
+
readonly EVENT: "event";
|
|
5
|
+
readonly COMMAND: "command";
|
|
6
|
+
};
|
|
7
|
+
export declare const PLAYABLE_FORGE_PLAY_COMMAND: {
|
|
8
|
+
readonly MODE_CHANGE: "mode.change";
|
|
9
|
+
readonly DOCUMENT_EXPORT: "document.export";
|
|
10
|
+
readonly DOCUMENT_COMMIT: "document.commit";
|
|
11
|
+
readonly ASSET_IMPORT: "asset.import";
|
|
12
|
+
readonly ASSET_LIBRARY_REFRESH: "asset.library.refresh";
|
|
13
|
+
readonly EDITOR_ASSET_PLACE: "editor.asset.place";
|
|
14
|
+
readonly ASSETS_DROP: "assets.drop";
|
|
15
|
+
readonly ASSETS_LOADED: "assets.loaded";
|
|
16
|
+
};
|
|
17
|
+
export declare const PLAYABLE_FORGE_PLAY_EVENT: {
|
|
18
|
+
readonly SCENE_READY: "scene.ready";
|
|
19
|
+
readonly FIRST_FRAME: "scene.first_frame";
|
|
20
|
+
readonly MODE_CHANGE: "mode.change";
|
|
21
|
+
readonly DOCUMENT_EXPORTED: "document.exported";
|
|
22
|
+
readonly ASSET_IMPORT_RESULT: "asset.import.result";
|
|
23
|
+
readonly ASSET_LIBRARY_REFRESHED: "asset.library.refreshed";
|
|
24
|
+
readonly EDITOR_ASSET_PLACE_RESULT: "editor.asset.place.result";
|
|
25
|
+
readonly SYSTEM_ERROR: "system.error";
|
|
26
|
+
};
|
|
27
|
+
export declare const PLAYABLE_FORGE_PLAY_EVENT_ALIASES: Record<string, readonly string[]>;
|
|
28
|
+
export declare const PLAYABLE_FORGE_PLAY_COMMAND_ALIASES: Record<string, string>;
|
|
29
|
+
export declare const PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS: Set<string>;
|
|
30
|
+
export declare const PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG = "__projectLegacyAssetBypass";
|
|
31
|
+
export declare const PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME = "__projectOriginalLegacyAssetRuntime";
|
|
32
|
+
export declare const PLAYABLE_LEGACY_REGISTER_PATCH_FLAG = "__projectLegacyRegisterPatch";
|
|
33
|
+
export declare function createPlayableForgePlaySaveState(): PlayableForgePlaySaveState;
|
|
34
|
+
export declare function normalizePlayableForgePlayCommandName(value: unknown): string | null;
|
|
35
|
+
export declare function readPlayableForgePlayRequestId(payload: Record<string, unknown>): string | undefined;
|
|
36
|
+
export declare function postPlayableForgePlayEvent(windowLike: Pick<PlayableForgePlayWindowLike, 'parent'>, name: string, payload?: Record<string, unknown>): void;
|
|
37
|
+
export declare function installPlayableLegacyAssetCommandBypass(options: PlayableLegacyAssetCommandBypassOptions): () => void;
|
|
38
|
+
export declare function installPlayableForgePlayModeBridge(options: PlayableForgePlayBridgeInstallOptions): PlayableForgePlayModeBridge;
|
|
39
|
+
//# sourceMappingURL=forge-play.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|