@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (892) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +28 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +662 -123
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-babylon-rendering.d.ts +51 -0
  33. package/dist/playable-babylon-rendering.d.ts.map +1 -0
  34. package/dist/playable-babylon-rendering.js +178 -0
  35. package/dist/playable-babylon-rendering.js.map +1 -0
  36. package/dist/playable-local-editor-host.d.ts +511 -0
  37. package/dist/playable-local-editor-host.d.ts.map +1 -0
  38. package/dist/playable-local-editor-host.js +528 -0
  39. package/dist/playable-local-editor-host.js.map +1 -0
  40. package/dist/playable-sdk.d.ts +10 -0
  41. package/dist/playable-sdk.d.ts.map +1 -0
  42. package/dist/playable-sdk.js +6 -0
  43. package/dist/playable-sdk.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  58. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  59. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  60. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  62. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  63. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  101. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  102. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  103. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  104. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  105. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  106. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  107. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +99 -28
  109. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  110. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  111. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  112. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  117. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  118. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  119. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  120. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  121. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  122. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  123. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  127. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  129. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  131. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  133. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  136. package/node_modules/@fps-games/editor-babylon/dist/projection.js +258 -151
  137. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  140. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  141. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  142. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  144. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  146. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  147. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  148. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  149. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  150. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  151. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  152. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  153. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +45 -10
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  228. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
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  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.d.ts.map +1 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js +4 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/index.js.map +1 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts +19 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  878. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  879. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  881. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  882. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  883. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  884. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  885. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  886. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  887. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  888. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  889. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  890. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  891. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  892. package/package.json +13 -7
@@ -0,0 +1,72 @@
1
+ import type { EditorSceneColorRgb, EditorSceneDocument, EditorSceneGameObject, EditorSceneVec3 } from '../document/index';
2
+ export type EditorSceneLightingDebugLanguage = 'zh' | 'en';
3
+ export type EditorSceneLightingDebugNumberField = 'environmentIntensity' | 'directionalIntensity' | 'directionalHorizontalAngle' | 'directionalElevationAngle';
4
+ export type EditorSceneLightingDebugColorField = 'environmentDiffuseColor' | 'environmentGroundColor' | 'directionalDiffuseColor';
5
+ export type EditorSceneRuntimeShadowMode = 'none' | 'legacy' | 'planar' | 'unknown';
6
+ export interface EditorSceneDirectionalLightConfig {
7
+ type: 'directional';
8
+ intensity: number;
9
+ direction: EditorSceneVec3;
10
+ diffuseColor?: EditorSceneColorRgb;
11
+ }
12
+ export interface EditorSceneHemisphericLightConfig {
13
+ type: 'hemispheric';
14
+ intensity: number;
15
+ diffuseColor?: EditorSceneColorRgb;
16
+ groundColor?: EditorSceneColorRgb;
17
+ }
18
+ export type EditorSceneLightConfig = EditorSceneDirectionalLightConfig | EditorSceneHemisphericLightConfig;
19
+ export interface EditorSceneRuntimeLightBinding {
20
+ sourceId: string;
21
+ objectGuid?: string;
22
+ objectId?: string;
23
+ propertyPath: 'light' | string;
24
+ lightType?: EditorSceneLightConfig['type'] | string;
25
+ }
26
+ export type NormalizedEditorSceneRuntimeLightBinding = Required<Pick<EditorSceneRuntimeLightBinding, 'sourceId' | 'propertyPath'>> & Pick<EditorSceneRuntimeLightBinding, 'objectGuid' | 'objectId' | 'lightType'>;
27
+ export interface EditorSceneRuntimeLightSnapshot<TLight extends EditorSceneLightConfig = EditorSceneLightConfig> {
28
+ enabled: boolean;
29
+ light: TLight;
30
+ binding: EditorSceneRuntimeLightBinding | null;
31
+ }
32
+ export interface EditorSceneLightingDebugSnapshot {
33
+ environment: EditorSceneRuntimeLightSnapshot<EditorSceneHemisphericLightConfig>;
34
+ directional: EditorSceneRuntimeLightSnapshot<EditorSceneDirectionalLightConfig>;
35
+ shadow: {
36
+ mode: EditorSceneRuntimeShadowMode;
37
+ projectedLengthMultiplier: number;
38
+ };
39
+ }
40
+ export interface EditorSceneLightingDebugNumberFieldConfig {
41
+ field: EditorSceneLightingDebugNumberField;
42
+ step: number;
43
+ min?: number;
44
+ max?: number;
45
+ textKey: keyof EditorSceneLightingDebugText;
46
+ tooltipKey: keyof EditorSceneLightingDebugTooltipText;
47
+ }
48
+ export type EditorSceneLightingDebugText = Record<'title' | 'runtime' | 'languageButton' | 'toggleTitle' | 'environmentSection' | 'directionalSection' | 'enabled' | 'intensity' | 'skyLightColor' | 'groundColor' | 'horizontalAngle' | 'elevationAngle' | 'lightColor' | 'rawDirection' | 'shadowReadout' | 'shadowPlanarFollow' | 'shadowLegacy' | 'shadowNone' | 'shadowUnknown' | 'reset' | 'save' | 'resetStatus' | 'savingStatus' | 'savedStatus' | 'saveFailed' | 'missingBindingStatus', string>;
49
+ export type EditorSceneLightingDebugTooltipText = Record<'languageButton' | 'toggleTitle' | 'enabled' | 'environmentIntensity' | 'directionalIntensity' | 'skyLightColor' | 'groundColor' | 'horizontalAngle' | 'elevationAngle' | 'lightColor' | 'rawDirection' | 'shadowReadout' | 'reset' | 'save', string>;
50
+ export type EditorSceneRuntimeLightingPatch = {
51
+ binding: EditorSceneRuntimeLightBinding;
52
+ enabled: boolean;
53
+ light: EditorSceneHemisphericLightConfig;
54
+ } | {
55
+ binding: EditorSceneRuntimeLightBinding;
56
+ enabled: boolean;
57
+ light: EditorSceneDirectionalLightConfig;
58
+ };
59
+ export interface EditorSceneRuntimeLightingPatchOptions<TDocument extends EditorSceneDocument = EditorSceneDocument, TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
60
+ expectedSourceId?: string;
61
+ patchLightField?: (document: TDocument, targetId: string, path: string, value: unknown) => TDocument;
62
+ fieldMutation?: import('../mutation/index').EditorSceneFieldMutationOptions<TDocument, TGameObject>;
63
+ }
64
+ export interface EditorSceneRuntimeLightingPatchResult<TDocument extends EditorSceneDocument = EditorSceneDocument> {
65
+ document: TDocument;
66
+ targets: Array<{
67
+ id: string;
68
+ objectGuid?: string;
69
+ lightType: EditorSceneLightConfig['type'];
70
+ }>;
71
+ }
72
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/lighting-debug/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,mBAAmB,EACnB,qBAAqB,EACrB,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,gCAAgC,GAAG,IAAI,GAAG,IAAI,CAAC;AAE3D,MAAM,MAAM,mCAAmC,GAC3C,sBAAsB,GACtB,sBAAsB,GACtB,4BAA4B,GAC5B,2BAA2B,CAAC;AAEhC,MAAM,MAAM,kCAAkC,GAC1C,yBAAyB,GACzB,wBAAwB,GACxB,yBAAyB,CAAC;AAE9B,MAAM,MAAM,4BAA4B,GAAG,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAAC;AAEpF,MAAM,WAAW,iCAAiC;IAChD,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,eAAe,CAAC;IAC3B,YAAY,CAAC,EAAE,mBAAmB,CAAC;CACpC;AAED,MAAM,WAAW,iCAAiC;IAChD,IAAI,EAAE,aAAa,CAAC;IACpB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,mBAAmB,CAAC;IACnC,WAAW,CAAC,EAAE,mBAAmB,CAAC;CACnC;AAED,MAAM,MAAM,sBAAsB,GAC9B,iCAAiC,GACjC,iCAAiC,CAAC;AAEtC,MAAM,WAAW,8BAA8B;IAC7C,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,OAAO,GAAG,MAAM,CAAC;IAC/B,SAAS,CAAC,EAAE,sBAAsB,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;CACrD;AAED,MAAM,MAAM,wCAAwC,GAClD,QAAQ,CAAC,IAAI,CAAC,8BAA8B,EAAE,UAAU,GAAG,cAAc,CAAC,CAAC,GACzE,IAAI,CAAC,8BAA8B,EAAE,YAAY,GAAG,UAAU,GAAG,WAAW,CAAC,CAAC;AAElF,MAAM,WAAW,+BAA+B,CAAC,MAAM,SAAS,sBAAsB,GAAG,sBAAsB;IAC7G,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,8BAA8B,GAAG,IAAI,CAAC;CAChD;AAED,MAAM,WAAW,gCAAgC;IAC/C,WAAW,EAAE,+BAA+B,CAAC,iCAAiC,CAAC,CAAC;IAChF,WAAW,EAAE,+BAA+B,CAAC,iCAAiC,CAAC,CAAC;IAChF,MAAM,EAAE;QACN,IAAI,EAAE,4BAA4B,CAAC;QACnC,yBAAyB,EAAE,MAAM,CAAC;KACnC,CAAC;CACH;AAED,MAAM,WAAW,yCAAyC;IACxD,KAAK,EAAE,mCAAmC,CAAC;IAC3C,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,OAAO,EAAE,MAAM,4BAA4B,CAAC;IAC5C,UAAU,EAAE,MAAM,mCAAmC,CAAC;CACvD;AAED,MAAM,MAAM,4BAA4B,GAAG,MAAM,CAC7C,OAAO,GACP,SAAS,GACT,gBAAgB,GAChB,aAAa,GACb,oBAAoB,GACpB,oBAAoB,GACpB,SAAS,GACT,WAAW,GACX,eAAe,GACf,aAAa,GACb,iBAAiB,GACjB,gBAAgB,GAChB,YAAY,GACZ,cAAc,GACd,eAAe,GACf,oBAAoB,GACpB,cAAc,GACd,YAAY,GACZ,eAAe,GACf,OAAO,GACP,MAAM,GACN,aAAa,GACb,cAAc,GACd,aAAa,GACb,YAAY,GACZ,sBAAsB,EACxB,MAAM,CACP,CAAC;AAEF,MAAM,MAAM,mCAAmC,GAAG,MAAM,CACpD,gBAAgB,GAChB,aAAa,GACb,SAAS,GACT,sBAAsB,GACtB,sBAAsB,GACtB,eAAe,GACf,aAAa,GACb,iBAAiB,GACjB,gBAAgB,GAChB,YAAY,GACZ,cAAc,GACd,eAAe,GACf,OAAO,GACP,MAAM,EACR,MAAM,CACP,CAAC;AAEF,MAAM,MAAM,+BAA+B,GACvC;IACE,OAAO,EAAE,8BAA8B,CAAC;IACxC,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,iCAAiC,CAAC;CAC1C,GACD;IACE,OAAO,EAAE,8BAA8B,CAAC;IACxC,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,iCAAiC,CAAC;CAC1C,CAAC;AAEN,MAAM,WAAW,sCAAsC,CACrD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,eAAe,CAAC,EAAE,CAChB,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,KACX,SAAS,CAAC;IACf,aAAa,CAAC,EAAE,OAAO,mBAAmB,EAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;CACrG;AAED,MAAM,WAAW,qCAAqC,CACpD,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,OAAO,EAAE,KAAK,CAAC;QACb,EAAE,EAAE,MAAM,CAAC;QACX,UAAU,CAAC,EAAE,MAAM,CAAC;QACpB,SAAS,EAAE,sBAAsB,CAAC,MAAM,CAAC,CAAC;KAC3C,CAAC,CAAC;CACJ"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/lighting-debug/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,4 @@
1
+ export * from './types';
2
+ export * from './math';
3
+ export * from './profile';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './types.js';
2
+ export * from './math.js';
3
+ export * from './profile.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/lighting-preview/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,QAAQ,CAAC;AACvB,cAAc,WAAW,CAAC"}
@@ -0,0 +1,13 @@
1
+ import type { EditorSceneLightingPreviewColor } from './types';
2
+ import type { EditorSceneVec3 } from '../document/index';
3
+ export declare function addEditorSceneLightingPreviewColors(left: EditorSceneLightingPreviewColor, right: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
4
+ export declare function scaleEditorSceneLightingPreviewColor(color: EditorSceneLightingPreviewColor, scale: number): EditorSceneLightingPreviewColor;
5
+ export declare function mixEditorSceneLightingPreviewColor(from: EditorSceneLightingPreviewColor, to: EditorSceneLightingPreviewColor, amount: number): EditorSceneLightingPreviewColor;
6
+ export declare function toneMapEditorSceneLightingPreviewColor(color: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
7
+ export declare function toneMapEditorSceneLightingPreviewNumber(value: number): number;
8
+ export declare function normalizeEditorSceneLightingPreviewVec3(value: EditorSceneVec3, fallback: EditorSceneVec3): EditorSceneVec3;
9
+ export declare function readEditorSceneLightingPreviewColor(color: Partial<EditorSceneLightingPreviewColor> | undefined, fallback: EditorSceneLightingPreviewColor): EditorSceneLightingPreviewColor;
10
+ export declare function readEditorSceneLightingPreviewFiniteNumber(value: unknown, fallback: number): number;
11
+ export declare function clampEditorSceneLightingPreview01(value: number): number;
12
+ export declare function clampEditorSceneLightingPreviewNumber(value: number, min: number, max: number): number;
13
+ //# sourceMappingURL=math.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/math.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,+BAA+B,EAChC,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACV,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,wBAAgB,mCAAmC,CACjD,IAAI,EAAE,+BAA+B,EACrC,KAAK,EAAE,+BAA+B,GACrC,+BAA+B,CAMjC;AAED,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,+BAA+B,EACtC,KAAK,EAAE,MAAM,GACZ,+BAA+B,CAMjC;AAED,wBAAgB,kCAAkC,CAChD,IAAI,EAAE,+BAA+B,EACrC,EAAE,EAAE,+BAA+B,EACnC,MAAM,EAAE,MAAM,GACb,+BAA+B,CAOjC;AAED,wBAAgB,sCAAsC,CACpD,KAAK,EAAE,+BAA+B,GACrC,+BAA+B,CAMjC;AAED,wBAAgB,uCAAuC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAG7E;AAED,wBAAgB,uCAAuC,CACrD,KAAK,EAAE,eAAe,EACtB,QAAQ,EAAE,eAAe,GACxB,eAAe,CAgBjB;AAED,wBAAgB,mCAAmC,CACjD,KAAK,EAAE,OAAO,CAAC,+BAA+B,CAAC,GAAG,SAAS,EAC3D,QAAQ,EAAE,+BAA+B,GACxC,+BAA+B,CAMjC;AAED,wBAAgB,0CAA0C,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAEnG;AAED,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEvE;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAGrG"}
@@ -0,0 +1,70 @@
1
+ export function addEditorSceneLightingPreviewColors(left, right) {
2
+ return {
3
+ r: left.r + right.r,
4
+ g: left.g + right.g,
5
+ b: left.b + right.b,
6
+ };
7
+ }
8
+ export function scaleEditorSceneLightingPreviewColor(color, scale) {
9
+ return {
10
+ r: color.r * scale,
11
+ g: color.g * scale,
12
+ b: color.b * scale,
13
+ };
14
+ }
15
+ export function mixEditorSceneLightingPreviewColor(from, to, amount) {
16
+ const t = clampEditorSceneLightingPreview01(amount);
17
+ return {
18
+ r: clampEditorSceneLightingPreview01(from.r + (to.r - from.r) * t),
19
+ g: clampEditorSceneLightingPreview01(from.g + (to.g - from.g) * t),
20
+ b: clampEditorSceneLightingPreview01(from.b + (to.b - from.b) * t),
21
+ };
22
+ }
23
+ export function toneMapEditorSceneLightingPreviewColor(color) {
24
+ return {
25
+ r: toneMapEditorSceneLightingPreviewNumber(color.r),
26
+ g: toneMapEditorSceneLightingPreviewNumber(color.g),
27
+ b: toneMapEditorSceneLightingPreviewNumber(color.b),
28
+ };
29
+ }
30
+ export function toneMapEditorSceneLightingPreviewNumber(value) {
31
+ const normalized = Math.max(0, Number.isFinite(value) ? value : 0);
32
+ return clampEditorSceneLightingPreview01(normalized / (1 + normalized * 0.42));
33
+ }
34
+ export function normalizeEditorSceneLightingPreviewVec3(value, fallback) {
35
+ const length = Math.hypot(value.x, value.y, value.z);
36
+ if (!Number.isFinite(length) || length <= 0.000001) {
37
+ const fallbackLength = Math.hypot(fallback.x, fallback.y, fallback.z);
38
+ if (!Number.isFinite(fallbackLength) || fallbackLength <= 0.000001)
39
+ return { x: 0, y: 1, z: 0 };
40
+ return {
41
+ x: fallback.x / fallbackLength,
42
+ y: fallback.y / fallbackLength,
43
+ z: fallback.z / fallbackLength,
44
+ };
45
+ }
46
+ return {
47
+ x: value.x / length,
48
+ y: value.y / length,
49
+ z: value.z / length,
50
+ };
51
+ }
52
+ export function readEditorSceneLightingPreviewColor(color, fallback) {
53
+ return {
54
+ r: readEditorSceneLightingPreviewFiniteNumber(color?.r, fallback.r),
55
+ g: readEditorSceneLightingPreviewFiniteNumber(color?.g, fallback.g),
56
+ b: readEditorSceneLightingPreviewFiniteNumber(color?.b, fallback.b),
57
+ };
58
+ }
59
+ export function readEditorSceneLightingPreviewFiniteNumber(value, fallback) {
60
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
61
+ }
62
+ export function clampEditorSceneLightingPreview01(value) {
63
+ return clampEditorSceneLightingPreviewNumber(value, 0, 1);
64
+ }
65
+ export function clampEditorSceneLightingPreviewNumber(value, min, max) {
66
+ if (!Number.isFinite(value))
67
+ return min;
68
+ return Math.max(min, Math.min(max, value));
69
+ }
70
+ //# sourceMappingURL=math.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,7 @@
1
+ import type { EditorSceneDirectionalLight, EditorSceneDocument, EditorSceneGameObject, EditorSceneHemisphericLight, EditorSceneLight } from '../document/index';
2
+ import type { EditorSceneLightingPreviewOptions, EditorSceneLightingPreviewProfile } from './types';
3
+ export declare function resolveEditorSceneLightingPreviewProfile<TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: EditorSceneDocument<TGameObject>, options: EditorSceneLightingPreviewOptions<TGameObject>): EditorSceneLightingPreviewProfile;
4
+ export declare function findEditorSceneLightingPreviewLightObject<TGameObject extends EditorSceneGameObject = EditorSceneGameObject>(document: EditorSceneDocument<TGameObject>, lightId: string, findLightObject?: (document: EditorSceneDocument<TGameObject>, lightId: string) => TGameObject | undefined): TGameObject | undefined;
5
+ export declare function readEditorSceneLightingPreviewHemisphericLight(light: EditorSceneLight | undefined, fallback: EditorSceneHemisphericLight): EditorSceneHemisphericLight;
6
+ export declare function readEditorSceneLightingPreviewDirectionalLight(light: EditorSceneLight | undefined, fallback: EditorSceneDirectionalLight): EditorSceneDirectionalLight;
7
+ //# sourceMappingURL=profile.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"profile.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/profile.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACrB,2BAA2B,EAC3B,gBAAgB,EAEjB,MAAM,mBAAmB,CAAC;AAU3B,OAAO,KAAK,EAEV,iCAAiC,EACjC,iCAAiC,EAClC,MAAM,SAAS,CAAC;AAQjB,wBAAgB,wCAAwC,CACtD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAC1C,OAAO,EAAE,iCAAiC,CAAC,WAAW,CAAC,GACtD,iCAAiC,CA6EnC;AAED,wBAAgB,yCAAyC,CACvD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAC1C,OAAO,EAAE,MAAM,EACf,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAAE,OAAO,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,GACzG,WAAW,GAAG,SAAS,CAGzB;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,gBAAgB,GAAG,SAAS,EACnC,QAAQ,EAAE,2BAA2B,GACpC,2BAA2B,CAW7B;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,gBAAgB,GAAG,SAAS,EACnC,QAAQ,EAAE,2BAA2B,GACpC,2BAA2B,CAW7B"}
@@ -0,0 +1,86 @@
1
+ import { addEditorSceneLightingPreviewColors, clampEditorSceneLightingPreviewNumber, mixEditorSceneLightingPreviewColor, normalizeEditorSceneLightingPreviewVec3, readEditorSceneLightingPreviewColor, scaleEditorSceneLightingPreviewColor, toneMapEditorSceneLightingPreviewColor, } from './math.js';
2
+ const NIGHT_CLEAR_COLOR = { r: 0.035, g: 0.045, b: 0.06 };
3
+ const NIGHT_SKY_TOP = { r: 0.045, g: 0.06, b: 0.09 };
4
+ const NIGHT_SKY_HORIZON = { r: 0.09, g: 0.11, b: 0.14 };
5
+ const NIGHT_SKY_BOTTOM = { r: 0.055, g: 0.06, b: 0.07 };
6
+ const DEFAULT_SUN_SOURCE_DIRECTION = { x: 0.3, y: 1, z: 0.2 };
7
+ export function resolveEditorSceneLightingPreviewProfile(document, options) {
8
+ const environmentObject = findEditorSceneLightingPreviewLightObject(document, options.environmentLightId, options.findLightObject);
9
+ const sunObject = findEditorSceneLightingPreviewLightObject(document, options.sunLightId, options.findLightObject);
10
+ const environmentLight = readEditorSceneLightingPreviewHemisphericLight(environmentObject?.light, options.defaultEnvironmentLight);
11
+ const sunLight = readEditorSceneLightingPreviewDirectionalLight(sunObject?.light, options.defaultSunLight);
12
+ const environmentIntensity = environmentObject?.active === false
13
+ ? 0
14
+ : clampEditorSceneLightingPreviewNumber(environmentLight.intensity, 0, 4);
15
+ const sunIntensity = sunObject?.active === false
16
+ ? 0
17
+ : clampEditorSceneLightingPreviewNumber(sunLight.intensity, 0, 4);
18
+ const skyLight = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(environmentLight.diffuseColor, { r: 1, g: 1, b: 1 }), environmentIntensity);
19
+ const groundLight = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(environmentLight.groundColor, options.defaultEnvironmentLight.groundColor ?? { r: 0.48, g: 0.52, b: 0.62 }), environmentIntensity);
20
+ const sunLightColor = scaleEditorSceneLightingPreviewColor(readEditorSceneLightingPreviewColor(sunLight.diffuseColor, { r: 1, g: 1, b: 1 }), sunIntensity);
21
+ const ambientLevel = clampEditorSceneLightingPreviewNumber(environmentIntensity / 1.2, 0, 1);
22
+ const sunLevel = clampEditorSceneLightingPreviewNumber(sunIntensity / 3, 0, 1);
23
+ const skyTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyLight, 0.82), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.12)));
24
+ const groundTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(groundLight, 0.82), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.05)));
25
+ const clearTint = toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyLight, 0.48), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.08)));
26
+ const clearBlend = clampEditorSceneLightingPreviewNumber(0.12 + ambientLevel * 0.54 + sunLevel * 0.08, 0, 0.78);
27
+ const gridTint = toneMapEditorSceneLightingPreviewColor(mixEditorSceneLightingPreviewColor(groundTint, skyTint, 0.38));
28
+ const gridBlend = clampEditorSceneLightingPreviewNumber(0.16 + ambientLevel * 0.42 + sunLevel * 0.08, 0.12, 0.68);
29
+ return {
30
+ clearColor: {
31
+ ...mixEditorSceneLightingPreviewColor(NIGHT_CLEAR_COLOR, clearTint, clearBlend),
32
+ a: 1,
33
+ },
34
+ sky: {
35
+ enabled: true,
36
+ topColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_TOP, skyTint, clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.68, 0, 0.9)),
37
+ horizonColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_HORIZON, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyTint, 0.66), scaleEditorSceneLightingPreviewColor(groundTint, 0.34))), clampEditorSceneLightingPreviewNumber(0.28 + ambientLevel * 0.58, 0, 0.9)),
38
+ bottomColor: mixEditorSceneLightingPreviewColor(NIGHT_SKY_BOTTOM, groundTint, clampEditorSceneLightingPreviewNumber(0.18 + ambientLevel * 0.62, 0, 0.85)),
39
+ cloudColor: mixEditorSceneLightingPreviewColor({ r: 0.28, g: 0.3, b: 0.34 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(skyTint, 0.45), scaleEditorSceneLightingPreviewColor(sunLightColor, 0.25))), clampEditorSceneLightingPreviewNumber(0.3 + sunLevel * 0.52, 0, 0.82)),
40
+ cloudStrength: clampEditorSceneLightingPreviewNumber(0.12 + ambientLevel * 0.24 + sunLevel * 0.16, 0.08, 0.46),
41
+ sunColor: toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(sunLightColor, 0.78), scaleEditorSceneLightingPreviewColor(skyTint, 0.12))),
42
+ sunDirection: normalizeEditorSceneLightingPreviewVec3({
43
+ x: -sunLight.direction.x,
44
+ y: -sunLight.direction.y,
45
+ z: -sunLight.direction.z,
46
+ }, DEFAULT_SUN_SOURCE_DIRECTION),
47
+ },
48
+ grid: {
49
+ gridColor: mixEditorSceneLightingPreviewColor({ r: 0.07, g: 0.1, b: 0.15 }, gridTint, gridBlend),
50
+ majorGridColor: mixEditorSceneLightingPreviewColor({ r: 0.12, g: 0.16, b: 0.23 }, scaleEditorSceneLightingPreviewColor(gridTint, 1.18), gridBlend),
51
+ axisXColor: mixEditorSceneLightingPreviewColor({ r: 0.52, g: 0.12, b: 0.14 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(gridTint, 0.4), { r: 0.5, g: 0.08, b: 0.08 })), clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.32, 0, 0.58)),
52
+ axisZColor: mixEditorSceneLightingPreviewColor({ r: 0.1, g: 0.32, b: 0.58 }, toneMapEditorSceneLightingPreviewColor(addEditorSceneLightingPreviewColors(scaleEditorSceneLightingPreviewColor(gridTint, 0.42), { r: 0.08, g: 0.22, b: 0.55 })), clampEditorSceneLightingPreviewNumber(0.22 + ambientLevel * 0.32, 0, 0.58)),
53
+ },
54
+ };
55
+ }
56
+ export function findEditorSceneLightingPreviewLightObject(document, lightId, findLightObject) {
57
+ return findLightObject?.(document, lightId)
58
+ ?? document.scene.gameObjects.find(gameObject => gameObject.id === lightId);
59
+ }
60
+ export function readEditorSceneLightingPreviewHemisphericLight(light, fallback) {
61
+ if (light?.type !== 'hemispheric')
62
+ return structuredClone(fallback);
63
+ const merged = {
64
+ ...fallback,
65
+ ...light,
66
+ };
67
+ return {
68
+ ...merged,
69
+ diffuseColor: merged.diffuseColor ? { ...merged.diffuseColor } : undefined,
70
+ groundColor: merged.groundColor ? { ...merged.groundColor } : undefined,
71
+ };
72
+ }
73
+ export function readEditorSceneLightingPreviewDirectionalLight(light, fallback) {
74
+ if (light?.type !== 'directional')
75
+ return structuredClone(fallback);
76
+ const merged = {
77
+ ...fallback,
78
+ ...light,
79
+ };
80
+ return {
81
+ ...merged,
82
+ direction: { ...merged.direction },
83
+ diffuseColor: merged.diffuseColor ? { ...merged.diffuseColor } : undefined,
84
+ };
85
+ }
86
+ //# sourceMappingURL=profile.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,31 @@
1
+ import type { EditorSceneColorRgb, EditorSceneDirectionalLight, EditorSceneDocument, EditorSceneGameObject, EditorSceneHemisphericLight, EditorSceneVec3 } from '../document/index';
2
+ export type EditorSceneLightingPreviewColor = EditorSceneColorRgb;
3
+ export interface EditorSceneLightingPreviewProfile {
4
+ clearColor: EditorSceneLightingPreviewColor & {
5
+ a: number;
6
+ };
7
+ sky: {
8
+ enabled: boolean;
9
+ topColor: EditorSceneLightingPreviewColor;
10
+ horizonColor: EditorSceneLightingPreviewColor;
11
+ bottomColor: EditorSceneLightingPreviewColor;
12
+ cloudColor: EditorSceneLightingPreviewColor;
13
+ cloudStrength: number;
14
+ sunColor: EditorSceneLightingPreviewColor;
15
+ sunDirection: EditorSceneVec3;
16
+ };
17
+ grid: {
18
+ gridColor: EditorSceneLightingPreviewColor;
19
+ majorGridColor: EditorSceneLightingPreviewColor;
20
+ axisXColor: EditorSceneLightingPreviewColor;
21
+ axisZColor: EditorSceneLightingPreviewColor;
22
+ };
23
+ }
24
+ export interface EditorSceneLightingPreviewOptions<TGameObject extends EditorSceneGameObject = EditorSceneGameObject> {
25
+ environmentLightId: string;
26
+ sunLightId: string;
27
+ defaultEnvironmentLight: EditorSceneHemisphericLight;
28
+ defaultSunLight: EditorSceneDirectionalLight;
29
+ findLightObject?: (document: EditorSceneDocument<TGameObject>, lightId: string) => TGameObject | undefined;
30
+ }
31
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/lighting-preview/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACnB,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACrB,2BAA2B,EAC3B,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,MAAM,+BAA+B,GAAG,mBAAmB,CAAC;AAElE,MAAM,WAAW,iCAAiC;IAChD,UAAU,EAAE,+BAA+B,GAAG;QAAE,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5D,GAAG,EAAE;QACH,OAAO,EAAE,OAAO,CAAC;QACjB,QAAQ,EAAE,+BAA+B,CAAC;QAC1C,YAAY,EAAE,+BAA+B,CAAC;QAC9C,WAAW,EAAE,+BAA+B,CAAC;QAC7C,UAAU,EAAE,+BAA+B,CAAC;QAC5C,aAAa,EAAE,MAAM,CAAC;QACtB,QAAQ,EAAE,+BAA+B,CAAC;QAC1C,YAAY,EAAE,eAAe,CAAC;KAC/B,CAAC;IACF,IAAI,EAAE;QACJ,SAAS,EAAE,+BAA+B,CAAC;QAC3C,cAAc,EAAE,+BAA+B,CAAC;QAChD,UAAU,EAAE,+BAA+B,CAAC;QAC5C,UAAU,EAAE,+BAA+B,CAAC;KAC7C,CAAC;CACH;AAED,MAAM,WAAW,iCAAiC,CAChD,WAAW,SAAS,qBAAqB,GAAG,qBAAqB;IAEjE,kBAAkB,EAAE,MAAM,CAAC;IAC3B,UAAU,EAAE,MAAM,CAAC;IACnB,uBAAuB,EAAE,2BAA2B,CAAC;IACrD,eAAe,EAAE,2BAA2B,CAAC;IAC7C,eAAe,CAAC,EAAE,CAAC,QAAQ,EAAE,mBAAmB,CAAC,WAAW,CAAC,EAAE,OAAO,EAAE,MAAM,KAAK,WAAW,GAAG,SAAS,CAAC;CAC5G"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/lighting-preview/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,80 @@
1
+ import type { PlayableLocalEditorLoadingOverlayContent } from './types';
2
+ export type PlayableForgePlayMode = 'play' | 'edit';
3
+ export interface PlayableForgePlayMessageEvent {
4
+ source: unknown;
5
+ data: unknown;
6
+ stopImmediatePropagation?: () => void;
7
+ }
8
+ export interface PlayableForgePlayWindowLike {
9
+ parent: {
10
+ postMessage(message: unknown, targetOrigin: string): void;
11
+ } | null;
12
+ addEventListener(type: 'message', listener: (event: PlayableForgePlayMessageEvent) => void, options?: {
13
+ capture?: boolean;
14
+ }): void;
15
+ removeEventListener(type: 'message', listener: (event: PlayableForgePlayMessageEvent) => void, options?: {
16
+ capture?: boolean;
17
+ }): void;
18
+ setTimeout(handler: () => void, timeout: number): unknown;
19
+ clearTimeout(id: unknown): void;
20
+ queueMicrotask?(handler: () => void): void;
21
+ }
22
+ export interface PlayableForgePlayBridgeHarness {
23
+ enterEditor(): Promise<void>;
24
+ saveScene(): Promise<boolean>;
25
+ discardAndRunGame(): Promise<void>;
26
+ render(): void;
27
+ getWorkingDocument(): unknown | null;
28
+ }
29
+ export interface PlayableForgePlayBridgeLoadingOverlay {
30
+ show(content: PlayableLocalEditorLoadingOverlayContent): void;
31
+ hide(): void;
32
+ isVisible(): boolean;
33
+ }
34
+ export interface PlayableForgePlaySaveState {
35
+ preparedRevision: number;
36
+ committedRevision: number;
37
+ }
38
+ export interface PlayableForgePlayBridgeInstallOptions {
39
+ window: PlayableForgePlayWindowLike;
40
+ harness: PlayableForgePlayBridgeHarness;
41
+ loadingOverlay: PlayableForgePlayBridgeLoadingOverlay;
42
+ loadingContent: {
43
+ saveScene: PlayableLocalEditorLoadingOverlayContent;
44
+ saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;
45
+ discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;
46
+ };
47
+ exportDocument?: (input: {
48
+ payload: Record<string, unknown>;
49
+ saveState: PlayableForgePlaySaveState;
50
+ postEvent: (name: string, payload?: Record<string, unknown>) => void;
51
+ }) => Promise<void>;
52
+ handleProjectAssetCommand?: (name: string, payload: Record<string, unknown>) => Promise<void>;
53
+ handleAssetDrop?: (payload: Record<string, unknown>) => void;
54
+ hasUnsavedPlatformChanges?: () => boolean;
55
+ waitForPaint?: () => Promise<void>;
56
+ reportError?: (error: unknown) => void;
57
+ initialMode?: PlayableForgePlayMode;
58
+ overlayHideDelayMs?: number;
59
+ }
60
+ export interface PlayableForgePlayModeBridge {
61
+ switchMode(mode: PlayableForgePlayMode, options?: {
62
+ save?: boolean;
63
+ }): Promise<void>;
64
+ commitPlatformSave(): Promise<void>;
65
+ getMode(): PlayableForgePlayMode;
66
+ getSaveState(): PlayableForgePlaySaveState;
67
+ dispose(): void;
68
+ }
69
+ export interface PlayableLegacyAssetCommandBypassWindowLike {
70
+ setInterval(handler: () => void, timeout: number): unknown;
71
+ clearInterval(id: unknown): void;
72
+ }
73
+ export interface PlayableLegacyAssetCommandBypassOptions {
74
+ window: PlayableLegacyAssetCommandBypassWindowLike;
75
+ handleCommand(name: string, params: Record<string, unknown>): Promise<void> | void;
76
+ commandNames?: ReadonlySet<string> | readonly string[];
77
+ normalizeCommandName?: (value: unknown) => string | null;
78
+ pollIntervalMs?: number;
79
+ }
80
+ //# sourceMappingURL=forge-play-types.d.ts.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=forge-play-types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"forge-play-types.js","sourceRoot":"","sources":["../../src/local-harness/forge-play-types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,39 @@
1
+ import type { PlayableForgePlayBridgeInstallOptions, PlayableForgePlayModeBridge, PlayableForgePlaySaveState, PlayableForgePlayWindowLike, PlayableLegacyAssetCommandBypassOptions } from './forge-play-types';
2
+ export declare const PLAYABLE_FORGE_PLAY_BRIDGE_SOURCE = "forge-play-game-bridge";
3
+ export declare const PLAYABLE_FORGE_PLAY_POST_MESSAGE: {
4
+ readonly EVENT: "event";
5
+ readonly COMMAND: "command";
6
+ };
7
+ export declare const PLAYABLE_FORGE_PLAY_COMMAND: {
8
+ readonly MODE_CHANGE: "mode.change";
9
+ readonly DOCUMENT_EXPORT: "document.export";
10
+ readonly DOCUMENT_COMMIT: "document.commit";
11
+ readonly ASSET_IMPORT: "asset.import";
12
+ readonly ASSET_LIBRARY_REFRESH: "asset.library.refresh";
13
+ readonly EDITOR_ASSET_PLACE: "editor.asset.place";
14
+ readonly ASSETS_DROP: "assets.drop";
15
+ readonly ASSETS_LOADED: "assets.loaded";
16
+ };
17
+ export declare const PLAYABLE_FORGE_PLAY_EVENT: {
18
+ readonly SCENE_READY: "scene.ready";
19
+ readonly FIRST_FRAME: "scene.first_frame";
20
+ readonly MODE_CHANGE: "mode.change";
21
+ readonly DOCUMENT_EXPORTED: "document.exported";
22
+ readonly ASSET_IMPORT_RESULT: "asset.import.result";
23
+ readonly ASSET_LIBRARY_REFRESHED: "asset.library.refreshed";
24
+ readonly EDITOR_ASSET_PLACE_RESULT: "editor.asset.place.result";
25
+ readonly SYSTEM_ERROR: "system.error";
26
+ };
27
+ export declare const PLAYABLE_FORGE_PLAY_EVENT_ALIASES: Record<string, readonly string[]>;
28
+ export declare const PLAYABLE_FORGE_PLAY_COMMAND_ALIASES: Record<string, string>;
29
+ export declare const PLAYABLE_FORGE_PLAY_PROJECT_ASSET_COMMANDS: Set<string>;
30
+ export declare const PLAYABLE_LEGACY_ASSET_COMMAND_BYPASS_FLAG = "__projectLegacyAssetBypass";
31
+ export declare const PLAYABLE_ORIGINAL_LEGACY_ASSET_RUNTIME = "__projectOriginalLegacyAssetRuntime";
32
+ export declare const PLAYABLE_LEGACY_REGISTER_PATCH_FLAG = "__projectLegacyRegisterPatch";
33
+ export declare function createPlayableForgePlaySaveState(): PlayableForgePlaySaveState;
34
+ export declare function normalizePlayableForgePlayCommandName(value: unknown): string | null;
35
+ export declare function readPlayableForgePlayRequestId(payload: Record<string, unknown>): string | undefined;
36
+ export declare function postPlayableForgePlayEvent(windowLike: Pick<PlayableForgePlayWindowLike, 'parent'>, name: string, payload?: Record<string, unknown>): void;
37
+ export declare function installPlayableLegacyAssetCommandBypass(options: PlayableLegacyAssetCommandBypassOptions): () => void;
38
+ export declare function installPlayableForgePlayModeBridge(options: PlayableForgePlayBridgeInstallOptions): PlayableForgePlayModeBridge;
39
+ //# sourceMappingURL=forge-play.d.ts.map
@@ -0,0 +1 @@
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